Monitoring Your Blood Pressure

I recently stopped taking beta blockers after a consultation with my Doctor. Seven weeks on and I feel substantially better without them. I strongly advocate prescription reviews, as often the medication you’re taking does not necessarily need to be taken indefinitely. That was certainly the case with me and beta blockers. At the end of my last consultation, my GP asked me to keep a daily record of my blood pressure for a month. I could either do this at home or come into the surgery where there is a suitable device that is free to use. Fortunately I inherited an old but functional OMRON blood pressure monitor from my parents, so I was able to take readings each morning myself. It was while doing this for a month that it struck me; what exactly does all the data that I’m making note of mean exactly? What do systolic and diastolic mean and what is the difference between them? Also, where my readings good or bad?

I recently stopped taking beta blockers after a consultation with my Doctor. Seven weeks on and I feel substantially better without them. I strongly advocate prescription reviews, as often the medication you’re taking does not necessarily need to be taken indefinitely. That was certainly the case with me and beta blockers. At the end of my last consultation, my GP asked me to keep a daily record of my blood pressure for a month. I could either do this at home or come into the surgery where there is a suitable device that is free to use. Fortunately I inherited an old but functional OMRON blood pressure monitor from my parents, so I was able to take readings each morning myself. It was while doing this for a month that it struck me; what exactly does all the data that I’m making note of mean exactly? What do systolic and diastolic mean and what is the difference between them? Also, where my readings good or bad?

Blood pressure readings consist of two numbers. The top number is conventionally denoted as the systolic pressure. This is the peak pressure exerted during a single cardiac contraction. The second number, the diastolic pressure, is the minimal pressure occurring between successive heartbeats throughout the cardiac cycle. This measurement is quantified in millimetres of mercury (mmHg) relative to ambient atmospheric pressure, or alternatively expressed in kilopascals (kPa). The numerical difference separating systolic and diastolic pressures is termed pulse pressure, whereas the average pressure maintained throughout the cardiac cycle is referred to as mean arterial pressure. To put this more simply, systolic measures the force when your heart beats and pushes blood out to your body. Diastolic measures the force in your arteries when your heart rests between beats. The numbers are usually present as systolic over diastolic.

Now to the tricky part. What are considered good and bad readings. This is tempered by a lot of factors. For example, your diet, lifestyle and weight along with your medical history are all factors that have an impact upon the readings. If you’re on specific medication that too can skew the numbers somewhat. Then there are things specific to when and where you have your blood pressure readings taken. If you’ve been active or are under stress, or your busting to go to the toilet, then these can have an affect. However, with all that in mind, an ideal and optimal reading would be less than 120/80 mmHg. In reality the average and therefore considered normal figures are 120–129/80–84 mmHg. If your readings are around 130–139/85–89 mmHg, then that is deemed to be high. Readings over 140/90 mmHg are considered an indicator of hypertension. This happens when blood pushes too hard against your artery walls as your heart pumps and is bad.

My own readings for the month began high but quickly became average. There were a few days when it was high but these occurred when I returned after an early morning walk. Now that I have a broader understanding of this data it has put my mind at rest. Often the medical community will ask for information without qualifying why they need it and what the information tells them. I find it does no harm to politely ask for an explanation. It is your health after all. More often than not, my GP or the nurse at the surgery will happily tell me an answer in layman’s terms. I returned my blood pressure reading sheet to the local surgery today. I have already been notified via the NHS app on my phone that there is nothing anomalous thus nothing to worry about. This is good news but I’m glad I took time out to learn what the data all means. Always ask questions when it comes to your health. Consulting a doctor is a joint process and shouldn’t be a one sided conversation.

Read More
Gaming, MMORPG, LOTRO, Patch Server Bug Roger Edwards Gaming, MMORPG, LOTRO, Patch Server Bug Roger Edwards

LOTRO: How to Resolve the Patch Server Bug

Throughout yesterday and early today, there was an issue logging in to the MMORPG, The Lord of the Rings Online. Upon starting the game launcher, it would attempt to connect to the patch server to download the latest game update. This process would start but then subsequently stall at 33%. The launcher would then attempt to reconnect to the patch server every 60 seconds but could not make any further progress. Some players found that if they left it long enough, it would eventually complete the download and the launcher then progress to the next screen where they could input their username and password. However, for the majority of LOTRO players the problem would simply persists and the launcher would be stuck in a loop. Some players attempted to reinstall the game or use the repair data facility in the launcher but neither of these proved to be successful workarounds. The patch sever needed to be bypassed to resolve the issue.

LOTRO Patch Server Bug

Throughout yesterday and early today, there was an issue logging in to the MMORPG, The Lord of the Rings Online. Upon starting the game launcher, it would attempt to connect to the patch server to download the latest game update. This process would start but then subsequently stall at 33%. The launcher would then attempt to reconnect to the patch server every 60 seconds but could not make any further progress. Some players found that if they left it long enough, it would eventually complete the download and the launcher then progress to the next screen where they could input their username and password. However, for the majority of LOTRO players the problem would simply persists and the launcher would be stuck in a loop. Some players attempted to reinstall the game or use the repair data facility in the launcher but neither of these proved to be successful workarounds. The patch sever needed to be bypassed to resolve the issue.

Fortunately, the issues now appears to have been resolved by Standing Stone Games. However, should this problem happen again, there is a simple workaround that players can use to skip the patch servers and go straight to the game’s logon screen.

If you used the official game installer for LOTRO and the game is installed on your PC in the default location, then follow these instructions.

Press the Windows Key = R.

Type CMD in the text box of the window that has opened and click on OK.

A new black window will have open with a flashing cursor.

Copy and paste the following:

cd /d "C:\Program Files (x86)\StandingStoneGames\The Lord of the Rings Online"
LotroLauncher.exe -nosplash -skiprawdownload -disablepatch

NB You may get a warning message about the text containing multiple lines.

Choose “Paste Anyway” and then press enter.

The LOTRO launcher will appear at the logon screen and has bypassed the patch server.

If you have installed LOTRO via Steam, then follow these instructions.

Launch Steam and go to your library.

Right click on LOTRO.

Select Properties, then General and finally Initialisation Options.

Copy and paste the following: nosplash -skiprawdownload -disablepatch

Then launch the game from Steam.

Read More

Pros and Cons of Reaction Videos

I made a throwaway quip yesterday on social media about reaction videos on YouTube. I was specifically complaining about those made about music videos and how there is a growing trend among “content creators” to mute the audio and obscure the video of the very material they are reacting to. This is due to concerns over a copyright strike by the rights holders of the original content and the threat of potential demonetisation to those making the reaction video. What you are left with is 5 minutes of a rather tiresome, charisma vacuum watching a blurred video while listening to “elevator music”. What a world we live in. Why even bother posting such content? If there is any value to be found in reaction videos, then surely it lies in the shared experience of both the person in the video reacting and their viewers?

I made a throwaway quip yesterday on social media about reaction videos on YouTube. I was specifically complaining about those made about music videos and how there is a growing trend among “content creators” to mute the audio and obscure the video of the very material they are reacting to. This is due to concerns over a copyright strike by the rights holders of the original content and the threat of potential demonetisation to those making the reaction video. What you are left with is 5 minutes of a rather tiresome, charisma vacuum watching a blurred video while listening to “elevator music”. What a world we live in. Why even bother posting such content? If there is any value to be found in reaction videos, then surely it lies in the shared experience of both the person in the video reacting and their viewers?

I have often wondered about what is the official YouTube policy on reaction videos because it does seem to be a very broad category of video in my estimation. Some research has established that YouTube does explicitly allows reaction videos and even lists “reaction videos where you comment on the original video” as an example of reused material that can still qualify for monetisation. The important word is “comment”. YouTube wants the reaction itself to add substantial original value rather than simply showing someone watching somebody else’s work and interjecting “wow” or “this sucks”. Hence you can have a channel that critiques films, which shows brief scenes and then discusses direction, acting, editing, historical context and so forth. However, it can also result in music reaction videos in which the creator does the bare minimum to stay within the YouTube rules.

Despite the regulations as they currently stand, copyright strikes can still be issued by the rights holders, depending on their own policy of what they will and won’t tolerate. Hence there seems to be a random element of risk to all YouTube channels both big and small that produce this kind of content. This has led to the ludicrous situation I initially described. I watched several videos last night where people were reacting to the recent release of Armee der Tristen by Rammstein, taken from there upcoming Live in Mexico City album and Blu-ray release. Two videos in particular blurred the video and completely replaced the audio. They explicitly stated this is because they didn’t want to incur the risk of a copyright strike which would impact upon their monetisation. Yet they considered the final video in its current state to be suitable to be posted. Surely an act of staggering hubris or utterly tone deaf stupidity.

It is not just copyright holders that have a dubious view of reaction videos. There is a vocal lobby from both YouTube viewers and other creators on the platform that advocate that the majority of these videos are neither transformative, informative or adding any additional value to the source material. I have certainly seen sufficient of these to agree in part. Yet, conversely I have watched many that have been both informative and entertaining. Take for example the classically trained vocal coach who watches a variety of music videos from different genres and gives an honest analysis of the techniques and styles used therein. Then there is the bass guitar teachers who appraise songs recommended to him by his viewers, that are deemed to have interesting bass-lines. I subscribe to numerous channels that offer intelligent and well researched film criticism. Quality ultimately hinges on who is doing the “reacting”.

Overall I do not see the reaction video genre as a total lost cause. Like the explanation video (which often is simply a subjective interpretation rather than a definitive answer) I believe it is a subset of YouTube video that simply needs greater quality control. Unfortunately for quality control to work effectively it requires human intervention. Something that YouTube is using less and less. However, like social media, YouTube allows viewers to curate and control what appears in to your timeline. I would recommend installing the web browser extension, Control Panel for YouTube, as it offers even more personal control. Taking a broader perspective, the democratisation of any internet platform always means there will be poor quality content from the talentless and inherently stupid. It is simply part of the deal. It is incumbent upon us, the viewer, to be a discriminating as possible. As to the aspiration not to be exposed to anything “shit” it is simply an unrealistic goal.

Read More
Gaming, Fall Guys, Matchmaking Bug, Epic Games Roger Edwards Gaming, Fall Guys, Matchmaking Bug, Epic Games Roger Edwards

Fall Guys Matchmaking Bug

I’ve been playing Fall Guys since its launch in early 2020, during the start of the pandemic. It is a fun, family friendly multiplayer game which is has proven popular with my grandchildren. Despite the game’s acquisition by Epic, it has maintained a sufficient level of popularity that has seen it ported to all major gaming platforms. Fall Guys is free to play but like most multiplayer games, there is a season pass and an in-game store. However, these monetised aspects are not essential to enjoy the game and the overall marketing of emotes and skins is nowhere near as invasive as it is in Roblox. In fact many of the players I see while in-game have default skins, indicating a regular casual player base. However, although game seems to be maintaining its popularity, it has several bugs that appear to be be persistent. Bugs that the developers claim have been resolved. Some can be addressed by players. Other at present cannot.

I’ve been playing Fall Guys since its launch in early 2020, during the start of the pandemic. It is a fun, family friendly multiplayer game which is has proven popular with my grandchildren. Despite the game’s acquisition by Epic, it has maintained a sufficient level of popularity that has seen it ported to all major gaming platforms. Fall Guys is free to play but like most multiplayer games, there is a season pass and an in-game store. However, these monetised aspects are not essential to enjoy the game and the overall marketing of emotes and skins is nowhere near as invasive as it is in Roblox. In fact many of the players I see while in-game have default skins, indicating a regular casual player base. However, although game seems to be maintaining its popularity, it has several bugs that appear to be be persistent. Bugs that the developers claim have been resolved. Some can be addressed by players. Other at present cannot.

There is currently an ongoing issue with matchmaking in Fall Guys that seems to be specific to the UK and Europe. When you try to join a multiplayer game, matchmaking can take up to 5 minutes or more before the requisite 32 players are found. However, Epic Games do not have any ongoing network issues listed on their server status website. This bug seems to be affecting all platforms and I have experienced it both on PC and Nintendo Switch. Furthermore, it seems to be quite widespread, judging by the various forum and subreddit posts from other Fall Guys players. However, there is a solution to the problem and it is a simple one. Go into the game settings and change to another geographical region, other than Europe. I switched to US (East). Once this was done, matchmaking completed as usual in about 20 seconds or so. I have had no problems of this kind since.

Fall Guys also has an ongoing problem with emotes that occurs on all platforms. Players can assign up to 8 emotes and access them in-game via the D-pad or keyboard. However, these will often not play when selected or there is a considerable time delay before they are. Occasionally an emote will finally trigger 30 second after it has been selected and may occur once a race has begun. This is problematic for a game where avatar customisation is a key aspect of marketing. Emotes are frequently available for sale in the in-game store and are popular among players. Also, the instability of the emote system is often exploited. Emotes have been used in the past as a means to clip through or around obstacles during races. They are also a means of travelling out of bounds which can lead to a multiplayer race crashing for all players. Hence this can be done as an act of trolling.

Players on the Nintendo Switch and Switch 2 are subject to a bug specific to their platform. There is currently a problem with control lag which is happens regardless of which means of input the player uses. This affects controllers as well as keyboard and mouse, causing a delay of up to a second. It may sound negligible but in a game such a Fall Guys that is the difference between a well timed jump and losing a race. According to Reddit, players have experimented with different hardware in an attempt to bypass this bug but it seems to be an inherent software issues in this particular port of the game. Furthermore, this bug only appeared in the last twelve months, pointing to the pre Christmas 2025 update as the point of origin. Hence players on this platform will simply have to wait until developer’s Mediatonic patch the problem, as and when.

Read More

Even More Wise Quotes

Knowledge by definition is the collection of facts and information that you gather through learning over the course of your life time. For many people this is purely optional. That however, is a different matter entirely that I won’t address here in this blog post. Returning to the matter in hand, wisdom is the ability to use that wealth of the aforementioned acquired knowledge, to make sound judgments and actions. Wisdom is also predicated upon the ability to think critically and apply the knowledge one has acquired, logically to any problem or issue one is confronted with. Can such wisdom be conveyed in a simple statement or aphorism? I believe so. Here are a few quotations that I think make a sound point and make it well.

Knowledge by definition is the collection of facts and information that you gather through learning over the course of your life time. For many people this is purely optional. That however, is a different matter entirely that I won’t address here in this blog post. Returning to the matter in hand, wisdom is the ability to use that wealth of the aforementioned acquired knowledge, to make sound judgments and actions. Wisdom is also predicated upon the ability to think critically and apply the knowledge one has acquired, logically to any problem or issue one is confronted with. Can such wisdom be conveyed in a simple statement or aphorism? I believe so. Here are a few quotations that I think make a sound point and make it well.

“The fool doth think he is wise, but the wise man knows himself to be a fool.” William Shakespeare (As You Like It)

This sentiment has been expressed by many people over the years, mainly because it is true.

“That is the essence of science: ask an impertinent question, and you are on the way to a pertinent answer.” Jacob Bronowski

I miss the avuncular musings of the late Professor. He went too soon.

“The measure of intelligence is the ability to change.” Albert Einstein

Change can be challenging.

“Half of life is fucking up, the other half is dealing with it.” Henry Rollins

It’s the people that fuck up and don’t deal with it who are the ones you need to worry about.

“I used to think the worst thing in life is to end up all alone. It's not. The worst thing in life is to end up with people who make you feel all alone.” Robin Williams

Eschew such people.

“We live in an age when unnecessary things are our only necessities.” Oscar Wilde

This is especially true today.

“Somewhere, something incredible is waiting to be known.” Carl Sagan

I find great comfort and hope in this concept.

“He who dares not offend cannot be honest.” Thomas Paine

Most people are equipped to deal with honesty.

Benjamin Franklin

“Who is wise? He that learns from everyone. Who is powerful? He that governs his passions. Who is rich? He that is content. Who is that? Nobody.” Benjamin Franklin

The cult of perfection remains with us today.

“There’s no master conspiracy in anything, not even in governments. Everything is just some kind of vaguely organised chaos.” John Lydon

This has also been my experience. Things tick over because a handful of people do all of the societal heavy lifting and the rest of us follow in their wake.

Bonus quote:

“Never laugh at live dragons.” J.R.R. Tolkien

Or steal their gold.

Read More

The Hobbit by J. R. R. Tolkien - Read by Nicol Williamson

There are numerous audio recordings and dramatisations of of J. R. R. Tolkien’s The Hobbit. Most recently in 2020, actor Andy Serkis, famous for his portrayal of Gollum in Peter Jackson’s films, read an unabridged version of this classic story. Both critics and fans praised Serkis for his prodigious vocal range and ability to give distinct, recognisable voices to over a hundred characters. Prior to this in 1991, actor and playwright Rob Inglis, recorded the first unabridged version. This production was notable for its more traditional approach to storytelling, where as Serkis’ recording emphasises the drama. Inglis similarly gave each character a unique voice and sang all the songs featured in the text. However, prior to these, in 1974, Argo Records released an abridged recording of The Hobbit narrated by Scottish-born actor Nicol Williamson. Upon release this 4-LP box set was positively appraised but over the years has eclipsed by the aforementioned releases.

There are numerous audio recordings and dramatisations of of J. R. R. Tolkien’s The Hobbit. Most recently in 2020, actor Andy Serkis, famous for his portrayal of Gollum in Peter Jackson’s films, read an unabridged version of this classic story. Both critics and fans praised Serkis for his prodigious vocal range and ability to give distinct, recognisable voices to over a hundred characters. Prior to this in 1991, actor and playwright Rob Inglis, recorded the first unabridged version. This production was notable for its more traditional approach to storytelling, where as Serkis’ recording emphasises the drama. Inglis similarly gave each character a unique voice and sang all the songs featured in the text. However, prior to these, in 1974, Argo Records released an abridged recording of The Hobbit narrated by Scottish-born actor Nicol Williamson. Upon release this 4-LP box set was positively appraised but over the years has eclipsed by the aforementioned releases.

Nicol Williamson was an experienced and well regarded actor on stage and screen at the time, having received critical acclaim for his RSC portrayal of Hamlet and in films such as The Bofors Gun and The Reckoning. His love of Shakespeare drew him to the linguistic style of Tolkien’s writing and his lyrical and idiosyncratic vocal technique made him ideal to narrate The Hobbit. Hence he worked closely with Harely Usill, the audio producer and managing director of Argo Records on the project. Usil had prepared an abridged script that Williamson further refined for the final recording. The intention was to find a balance between Tolkien’s descriptive narrative and the key dialogue between characters, while moving the story forward. The recording with further embellished with ambient music from Argo Records audio library. This includes material by Bob Stewart which is derived from Medieval music.

Nicol Williamson famously played Merlin in John Boorman’s 1981 film, Excalibur. Boorman previously wrote an adaptation The Lord of the Rings for United Artists that was never filmed

This adaptation of The Hobbit is very atmospheric. It uses music cues sparingly but when it does it is often at the right moment dramatically. Williamson’s mercurial performance is also compelling, especially with regard to the variety of voices he gives. The characters of Bilbo Baggins with his West Country accent and Gandalf with his portentous exclamations particularly standout. Overall the abridgement works, although there are a few omissions that leave minor plot holes, such as the Dwarves wondering into the Wood Elves camps, attracted by the fires and subsequently being captured. The recording also chooses to leave out the codicil at the end of the story when Balin and Gandalf visit Bilbo, 8 years later. As ever with productions of Tolkien’s work, there can be some minor deviations in pronunciations but there is nothing present that spoils the proceedings. This is a strong book reading due to the acting skills of the central narrator.

Sadly, the original 4-LP box set by Argo Record of The Hobbit is currently out of print, as is the audio cassette version. There has not been a more recent release on a more contemporary physical format such as CD. The recording is available on Spotify but unofficially on personally curated playlists. However, there is a chance that this recording may be made available again, as Decca Records which own Argo, revived the label in 2020 to reissue its spoken word content. Furthermore, it should also be noted that in December this year, Demon Music Group is releasing a 14-CD box set of the BBC Radio adaptation of The Lord of the Rings, in its original 30 minute, 26 episode format. If that proves to be a commercial success, then Decca may well consider a remaster of their adaptation of The Hobbit. In the meantime, collectors can find original vinyl copies on eBay and casual listeners can enjoy the recording on Spotify and YouTube.

Read More

“Who Ate All the Pies?”

When I last wrote about the thorny subject of weight loss, I weighed 188 lbs (13 stone 6 lbs or 85.3 kg). That was in Spring 2022. Let it suffice to say the the optimistic health plan I subsequently embarked upon fell apart like a cheap suit, solely due to me not committing to it in any meaningful way. Since then my weight has slowly and steadily increased. I will avoid any long and tortuous explanations and quasi-justifications. I like my food and lots of it. The fact that my lifestyle has contributed to my ill health, is something that I have willingly tolerated. The pleasure outweighed the consequences. However, in early August a tipping point was finally reached. It wasn’t a theatrical epiphany or anything that can be framed dramatically. I simply woke up one morning and said to myself, “I am tired of constantly feeling like shit”.

When I last wrote about the thorny subject of weight loss, I weighed 188 lbs (13 stone 6 lbs or 85.3 kg). That was in Spring 2022. Let it suffice to say the the optimistic health plan I subsequently embarked upon fell apart like a cheap suit, solely due to me not committing to it in any meaningful way. Since then my weight has slowly and steadily increased. I will avoid any long and tortuous explanations and quasi-justifications. I like my food and lots of it. The fact that my lifestyle has contributed to my ill health, is something that I have willingly tolerated. The pleasure outweighed the consequences. However, in early August a tipping point was finally reached. It wasn’t a theatrical epiphany or anything that can be framed dramatically. I simply woke up one morning and said to myself, “I am tired of constantly feeling like shit”.

To cut a long story short, I went to the Quack. That’s a Doctor, to those unfamiliar with this term. Furthermore, he’s very good and the furthest thing from a “quack”. Consider it a term of endearment. After a useful discussion, it was decided to remove Bisoprolol, which is a betablocker, from my prescription. Within ten days I started feeling a lot better. No more cramps, breathless ness, headaches or fluid retention in my feet. The other thing we talked about, was the need to lose weight. Mine, not his, obviously. So I immediately embarked on a simple weight loss plan. Nothing complex. So many diets are utter bullshit. Losing weight is essentially a question of reducing your calorific intake. Getting your head round this strategy is another matter.

5 weeks ago I weighed 206 lbs (14 stone 10 lbs or 93.44 kg). The excess weight is mainly on the front of my body, from my hips to about halfway up my rib cage. The plan is to eliminate this mainly so I just feel better physically. As the Doctor said, it feels and acts like having a rucksack of between 10-15lbs weight on the front of your body. Hence it will get in the way, make breathing harder and just generally drain your energy. I have focused on this description and the overall diagnosis as a means of motivation. I am driven by health factor primarily as these are harder to argue against when you want to lapse from diet.

Now there are arguments for weight loss couched in looking better and aesthetics but I do not want to go down that rabbit hole. Excessive self criticism of one’s physical appearance is dangerous. There are entire industries predicated upon making you feel shitty about yourself and then trying to sell you suprious products to remedy it. Plus, if you ask me, people are becoming very generic in the way they dress and look these days and it bores the hell out of me. So much for being an individual. But I degress. I am losing weight to improve my health and so my new T-shirts fit me. I don’t want to have to buy new clothes.

Now it is at this point, readers will say “Yeah, yeah, yeah. We heard this all before. You’ve written several posts on this subject and yet here we are again”. To which I say, “that’s very true”. However, there’s a difference this time. Over the last five weeks I’ve lost 9 lbs, bitches. Not quite sure why I added that epithet but nevermind. I now weigh 197 lbs (14 stone 1 lbs or 89.25 kg). Yes that is a tangible and more importantly noticeable achievement. I still broadly look like Alfred Hitchcock in profile but not as bad as I did at the start of last month. I aim is to go further, with the immediate goal of losing another 8 lbs. In the UK we use the archaic measure of a stone (14 lbs) so to lose exactly one of that unit of weight would be a significant.

So what have I done this time to make progress, that I didn’t do in the past. The answer is simple. Don’t pursue a “scorched earth” policy. By which I means don’t cut out absolutely everything and make yourself miserable in the process. You have to have keep something that you enjoy present in your meals. It’s all about portion control and writing it down. Portion control re-educates your stomach to get used to less. Writing everything that you eat down means it’s much harder to lie and bullshit yourself. I started doing this but found it unecessary. Once I started making progress, that was sufficient to keep me moving forward.

The most noticeable change in my diet is a massive reduction in my alcohol intake. I still drink but it’s mainly two nights a week and it is a modest amount. A bottle/can of beer or a glass of wine. I have tried to eliminate bread as much as I can and excessively processed food. I mainly eat fish, or pork along with vegatables and rice. I have the occasional indulgence such as ice cream or some cake. I keep the amount small. Eggs are also good and filling. As are nuts.

Now here is the really important bit. Is there a single, one size fits all approach to weight loss? Not from a dietry perspective. If following a bespoke regime works for you, then do that. However, there is one unequivocally true fact that determines the success of a diet and that is your psychological approach. You must want to lose weight and you must be prepared to accept the immediate short term inconveniences. If you are unsure, unprepared and unwilling to put up with what weight loss entails then you will not succeed.

I like food. I don’t just eat out of necessity. I enjoy, no I revel in every meal or snack I have. It is a great source of pleasure and comfort. I’m sure that’s how I got in this position of being over weight in the first place. In a tumultuous uncertain world, the pleasure of food has been a constant. That is a side issue and a subject for another blog post. I knew going into this diet that I wasn’t going to like it initially and I was going to be as grumpy as fuck. That has been the case. But I stuck with it because waking up feeling awful every day, was a worse option. Furthermore, after a fortnight, I found that I was beginning to adapt to the my new eating regime. I have also found that if I channel my energy and effort in to some other task, then that is beneficial. Writing throughout August helped me a great deal. So I guess another key aspect of finding the overall right approach to weight loss is keeping yourself busy.

So there you have it. I have lost weight and intend to continue to do so. I have considered whether this post comes across as being smug and I broadly think that isn’t the case. As ever, I believe sharing what has worked for me may be of use to someone else. Ultimately for those in a similar position, who want to lose weight for whatever reason, it all comes down to finding your own personal tipping point. Once you reach that, you are already half there because your head is in the right place. Then it’s just a question of starting, perservering and recognising that it’s going to be initally shitty at times but will get better. So if you are about to take the plunge, then good luck to you. If you need any further motivation, remember that the money you save on food or having to buy a new wardrobe, can be spent on some other indulgence. Trading cards, notebook, pens or Ketamine.

NB With regard to the meaning of this post’s title, “Who ate all the pies” is a famous British football terrace chant, used to taunt overweight players or opposing fans (Nobody said UK football was politically correct). The standard lyrics of the chant are as follows:

“Who ate all the pies? Who ate all the pies? You fat bastard, You fat bastard, You ate all the pies!”

Read More
Gaming, Music, GTA VI, Songs Roger Edwards Gaming, Music, GTA VI, Songs Roger Edwards

The Financial Benefits of Having a Song Featured in GTA VI

I find the concept of in-game radio stations fascinating. They’re an enjoyable aspect of open world video games and I have discovered several artists this way. They’re certainly a big deal as far as Rockstar Games are concerned, because the music selected for GTA VI is another important facet of the overall marketing campaign. So far, between two trailers and the sprawling extended look on Netflix, it has been determined that Tom Petty, the Pointer Sisters, Sexyy Red, Depeche Mode, Phil Collins, Birdman, Lil Wayne and the Bellamy Brothers are all part of the game soundtrack. That’s a very eclectic selection so far. Furthermore, there will be a 34 track album released on physical media (vinyl and CD) in conjunction with Atlantic Records.

I find the concept of in-game radio stations fascinating. They’re an enjoyable aspect of open world video games and I have discovered several artists this way. They’re certainly a big deal as far as Rockstar Games are concerned, because the music selected for GTA VI is another important facet of the overall marketing campaign. So far, between two trailers and the sprawling extended look on Netflix, it has been determined that Tom Petty, the Pointer Sisters, Sexyy Red, Depeche Mode, Phil Collins, Birdman, Lil Wayne and the Bellamy Brothers are all part of the game soundtrack. That’s a very eclectic selection so far. Furthermore, there will be a 34 track album released on physical media (vinyl and CD) in conjunction with Atlantic Records.

Potentially there are two quite substantial benefits to having a song featured in a Rockstar game such as GTA VI. The first is a direct payment which can vary in size. It can sometime be big with specific artists but more often it is relatively modest. The second is the potential for promotion, which given the scope of sales of this forthcoming game, can be enormous. For the initial direct financial payment, Rockstar needs to license both the composition and the particular recording. The money for these tends to be divided between songwriters, publishers and whoever owns the master recording, This is often a record label rather than the artist(s) themselves. Modern video game licensing is generally done as a one-off payment rather than a royalty system based on every copy of the game sold.

The details of this business practice came to public attention recently when singer/song writer Martyn Ware was offered $7,500 (as were the other three writers) for the song “Temptation” by his band Heaven 17. A total of $22,500 for the song writing payment. Industry analysts speculated that when the recording-rights owner were also compensated, the approximate total licensing cost could be around $45,000. Ware ultimately rejected the proposed deal because the contract apparently allowed Rockstar extensive additional use of the song outside of the game, without any further renumeration. So merely having a song playing on a radio station in GTA VI doesn't necessarily mean that the artist was paid a fortune by Rockstar. If they don't own their publishing or masters rights to begin with, their paycheque will not be that substantial.

However, the promotional value of having a song featured in the game is potentially much more significant. A noteworthy example is The Pointer Sisters’ 1986 track “Hot Together”, which was featured in the second trailer for the game. Prior to this, Luminate recorded roughly 3,900 global streams per week. In the week the trailer was released, the stream increased to 1.2 million. A week later it reached 2.9 million. Within eight weeks the song had accumulated almost 9.6 million streams, compared with only about 300,000 during the whole of 2024. The first GTA VI trailer produced a similar effect. Spotify reported that streams of Tom Petty's “Love Is a Long Road” increased by 36,979% after it was featured.

These streaming increases generate additional royalties completely outside the Rockstar licensing agreement. More importantly, it can create several secondary effects such as renewed and increased revenue income across the artist’s entire catalogue via Spotify/Apple Music/YouTube. Then there is increased followers across social media platforms, more internet searches and playlist appearances, as well as press coverage. One of the most notable and useful by-products of exposure in possibly the world biggest video game franchise is being discovered by a demographic who may have never previously been aware of the artist.

Another longer term aspect of this business arrangement between game publisher and artists, is that a song featured in a game can be played again and again. Gamers playing GTA VI might hear a song dozens of times while driving around the virtual world. They may even prolong “driving around” just to hear specific songs, as I have done before in similar games. Hence this is a really effective music-discovery mechanism and potentially a gift that keeps on giving. Hence, Martyn Ware’s objection regarding the licencing of his song, although understandable in the short term, does seem to overlook the long-term potential. Rockstar may well get permanent value from the song, while the artist is being asked to gamble that the indirect benefits will yield long term compensation. However, Rockstar Games have shown sound business acumen in the past, with regard to curating quality songs across multiple genres. I suspect for many artists, if they receive an offer of thing kind from Rockstar Games, most will happily embrace it.

In the meantime, here is the list of all the songs that we know so far to be featured in GTA VI.

Travis Scott — “RHYNO (prod. by Guy-Manuel de Homem-Christo)”

CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.., & Etienne de Crécy — “Sexy Magic”

Morgan Wallen — “Last Thing You Need”

Rauw Alejandro — “Macacoa 2000”

Keith Richards — “Bright Lights, Big City”

Yung Lean feat. Future & Metro Boomin — “That’s It”

Birdman feat. Lil Wayne — “Pop Bottles”

Sexyy Red & Tay Keith — “Pound Town”

Kodak Black — “Skrilla”

The Bellamy Brothers — “Let Your Love Flow”

Def Leppard — “Love Bites”

Depeche Mode — “People Are People”

Captain & Tennille — “But I Think It’s a Dream”

Prefab Sprout — “Cars and Girls”

!!! feat. Meah Pace — “Off the Grid”

Cliff Richard — “Devil Woman”

Chimbala & Omega — “Se Me Nota (Agárrame)”

Phil Collins — “Against All Odds (Take a Look at Me Now)”

Aluna & Jayda G — “Mine O’ Mine”

Elderbrook & Bob Moses — “Inner Light”

Jay Ferguson — “Thunder Island”

Zenglen — “Child Support”

Wang Chung — “Everybody Have Fun Tonight”

Tammy Wynette — “Talkin’ to Myself Again”

The Pointer Sisters — “Hot Together”

Tom Petty — “Love Is a Long Road”

Read More

Blaugust 2026 Participant Survey Results

I felt that this years Blaugust: Festival of Blogging was a success and I personally enjoyed it a great deal. However, I also thought it prudent to seek the opinion of others who took part in the event, as ultimately that is what it’s all about. Hence I posted the Blaugust 2026 Participant Survey at the beginning of September and left it online for 3 weeks. The questions were straightforward and unambiguous. Did you enjoy the festival. Did you participate in the group writing prompts. Did you achieve your writing goals. Then there where questions about what additions, if any, you’d like to see added to Blaugust in the future. All pretty standard stuff for a post event questionnaire. Well the results have been analysed and here is a summary of the results. The intention is to see if there are any specific trends revealed in the feedback and to then discuss any potential course of action as a result. As ever feel free to leave comments below.

I felt that this years Blaugust: Festival of Blogging was a success and I personally enjoyed it a great deal. However, I also thought it prudent to seek the opinion of others who took part in the event, as ultimately that is what it’s all about. Hence I posted the Blaugust 2026 Participant Survey at the beginning of September and left it online for 3 weeks. The questions were straightforward and unambiguous. Did you enjoy the festival. Did you participate in the group writing prompts. Did you achieve your writing goals. Then there where questions about what additions, if any, you’d like to see added to Blaugust in the future. All pretty standard stuff for a post event questionnaire. Well the results have been analysed and here is a summary of the results. The intention is to see if there are any specific trends revealed in the feedback and to then discuss any potential course of action as a result. As ever feel free to leave comments below.

Survey base: 40 responses received.

Executive summary:

The survey presents a strongly positive picture of Blaugust 2026. Participants enjoyed the event. Most said it encouraged them to publish more and a large majority indicated that they expect to return. The strongest message is not that Blaugust needs reinvention, but that its existing identity should be preserved while participation, discovery and community access are made easier.

Stats Overview:

First-ever Blaugust 41.0%

Enjoyment rated 4 or 5 out of 5 84.6%

Blaugust encouraged more publishing 87.2%

Information clarity rated 4 or 5 84.6%

Likelihood of returning rated 4 or 5 82.1%

Read/commented on other participants’ blogs 71.8%

Key findings:

1. New participants had an especially good experience.

Sixteen of the 39 participant respondents were taking part for the first time. Every one of those first-time participants rated their enjoyment 4 or 5 out of 5. Fifteen rated the information and guidance 4 or 5, and fourteen rated their likelihood of returning 4 or 5. This suggests Blaugust remains effective at bringing new bloggers into the community.

2. Blogs and bloggers are the main attraction.

The most common motivations were discovering new blogs (53.8%), meeting or interacting with other bloggers (51.3%), supporting the Blaugust community (48.7%) and encouraging more frequent blogging (48.7%). Only 7.7% identified weekly prompts or Group Projects as a main reason for taking part. Free-text answers also repeatedly highlighted discovery, comments, interaction and the satisfaction of writing more.

3. Community is strong but Discord creates an access divide.

Overall, 69.2% rated the sense of community 4 or 5. The difference between Discord users and non-users is notable: 18 of 19 respondents who joined Discord discussions rated community 4 or 5, compared with 9 of 20 who did not. This does not prove that Discord causes the difference but it strongly suggests that the fullest community experience is easier to access there. Several respondents dislike or avoid Discord, while others value it highly.

4. A permanent Blaugust website is strongly supported.

Six respondents independently used their single requested improvement to ask for a central website, permanent home or clearer central source of information, with related comments appearing elsewhere in the survey. The common concern is that information is currently spread between organiser blogs and Discord. There was one dissenting response suggesting a website was unnecessary unless Discord became impractical but the overall signal is clear and that a permanent site addresses a need identified by participants themselves.

5. Prompts and Group Projects are useful extras, not the core event.

Almost half of respondents (46.2%) did not use the weekly prompts, and another 25.6% found them only occasionally useful. Group Projects were positively received by many of those who noticed and joined them, but 35.9% were not aware of them at all. The evidence favours keeping both as optional additions rather than expanding them at the expense of the central blogging challenge.

6. Participants want Blaugust to remain centred on blogging.

The largest group (41.0%) wanted Blaugust to remain primarily a challenge encouraging regular blogging. Another 20.5% wanted the same core challenge with greater emphasis on community activities, while 15.4% were open to other forms of online creativity provided blogging remained central. Only one respondent selected the option proposing a broader online creative/community event. The survey therefore supports experimentation around the edges but not a move away from blogging as the festival’s defining purpose.

7. More community activity is welcome, but should focus on connecting bloggers.

Responses on additional activities were balanced: 35.9% wanted definitely or probably more, while exactly 35.9% preferred roughly the same amount as in 2026. The most popular possible addition was blog-discovery or “meet another blogger” activity (46.2%), followed by commenting challenges (28.2%). Only 5.1% expressed interest in podcast or video discussions. This suggests that “more community” mainly means better ways of connecting blogs and bloggers rather than adding new media formats.

8. Keep the 31-post ideal, but continue emphasising flexibility.

Some respondents regard 31 posts in 31 days as an important part of the event’s identity, while others value the modern approach of recognising lower achievement tiers. The two positions can coexist: retain 31 posts as the iconic stretch challenge, while making it clear that useful participation does not depend on reaching that total.

9. AI policy needs clarity rather than an assumed consensus.

Six participant respondents explicitly raised AI in the “one thing to change” question. Views ran in opposing directions. Some wanted a firmer anti-AI stance, while others favoured a more permissive or nuanced approach. A useful recurring distinction was between AI used as a tool and AI used to generate the work itself. The survey does not establish a consensus on policy but it does show that ambiguity creates friction and should be resolved before Blaugust 2027.

Overall conclusion:

Participants are not asking for Blaugust to be reinvented. The clearest message is to preserve what it is at present, make it easier to find and understand and create more ways for bloggers to discover and interact with one another. Furthermore, the request for a permanent Blaugust website is currently being addressed and will be in place and active before the next festival of blogging.

Read More
Gaming, LOTRO, MMORPG, DLSS 5, ReShade Roger Edwards Gaming, LOTRO, MMORPG, DLSS 5, ReShade Roger Edwards

LOTRO and DLSS 5

Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.

NB This is a mock up image of LOTRO with DLSS 5 applied.

Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.

For those unfamiliar with Nvidia DLSS 5 it is an AI-powered tool that acts like a live, high-end visual filter for video games, painting ultra-realistic lighting, shadows, and material details on top of the game as you play. The process uses neural rendering utilising artificial intelligence to actively rewrite and upgrade how light hits surfaces, skin, and hair in real time, making standard game graphics look closer to movie CGI. There are plenty of videos on YouTube showing DLSS 5 being applied to both old and new games. Often the results can vary and the software is not as transformative as some would have you believe, especially with older titles. That being said, I thought it would be interesting to see if this sort of technology could be applied to LOTRO, so I gave it a go.

After downloading DLSS 5 Manager from GitHub I discovered that the software, despite having a nicely designed GUI, had no “read me” file or instructions. Hence I had to watch several more YouTube videos and use ChatGPT to familiarise myself with its use. The software by default scans your PC for installed games and it picked up all those that I play via Steam, GoG and other launchers. I had to manually add LOTRO. The GUI allows you to select which API the game uses, such as DirectX 11 or Vulkan. You then choose which additional services you wish to add to the game to enhance it. Upon launch, you then press the relevant hotkeys to bring up the DLSS 5 Manager interface, which allows you to toggle on and off the features you’ve added. The software notes exactly what has been added to the game so if there are any issues you can cleanly remove everything and return to the prior build.

DLSS 5 Manager frequently uses ReShade as an interface within the selected game. It detected that I had this already installed and skipped that part of the process when I applied the software to LOTRO. Upon launch, I could bring up the ReShade console and initially everything seemed fine. However when I pressed Shift + o to bring up the DLSS 5 Manager interface, nothing happned. After some searching I discovered an error message in the ReShade Addon tab. ReShade detected LOTRO's network activity and disabled all ReShade add-ons to prevent any “exploitation”. This safety feature designed to prevent cheating disabled the DLSS 5 addons in case they were game cheats. I next uninstalled the standalone version of ReShade and installed the version with full addon support. Unfortunately the new install of ReShade and DLSS5 caused LOTRO to crash at launch. I therefore rolled back the changes, reinstalled the standalone version of ReShade and removed the DLSS 5 files from LOTRO.

Upon reflection, pursuing the use of DLSS 5 in a game such as LOTRO does seem somewhat optimistsic. However, it highlights that there is a gap in the market with regard to enhancement tools. Players such as myself are not looking for “better anti-aliasing” or “a sharper image”. Rather we would like a replacement or augmentation of the old renderer, so that ageing games get substantially better lighting, materials, shadows and textures without the developers having to rebuild it. There are tools that do this, but unfortunately they are tied to particular generations of game engines. RTX Remix is the closest thing to the sotware I have in mind. It can replace textures and materials, add path-traced lighting and DLSS and effectively remaster a game externally. The problem is that NVIDIA designed it principally for earlier versions of DirectX and single player games. LOTRO uses DirectX 11. Plus I have an AMD GPU.

At present, I believe I have reached the limit of the tweaks I can apply to LOTRO with my current AMD Radeon RX 6650 XT (8 GB) GPU. The frustrating thing is that my proposed tool is theoretically possible. Something between ReShade and RTX Remix, that is able to intercept a DX11 game’s renderer, upscale or replace the textures, reinterpret materials and improve lighting without requiring direct support from the game. So in conclusion, this DLSS 5 experiment has not been a total write off. I’ve learned that it not a question of adding modern reconstruction technology to improve LOTRO. The issue is the ageing assets and renderer. If these can be addressed at all, then improvements can be made.

Update (24.09.26)

It would appear that my AMD GPU is the point of failure with regard to using DLSS 5 Manager with LOTRO. If you have an Nvidia GPU then the above process will work. The following images are taken from a recent YouTube video where using DLSS 5 Manager with LOTRO was successfully implement.

Read More

Hellraiser: Revival Demo

Hellraiser (1987) was one of he most innovative and intelligent horror films of the eighties, with its cerebral and sophisticated exploration of pleasure, pain and the supernatural. Sadly what was a great concept for a single film was turned into yet another horror franchise. The resulting series of increasingly inferior sequels ultimately diminished the central idea. However, in recent years several horror “brands” have found a new lease of life via the medium of video games, so the announcement of Hellraiser: Revival last summer piqued my interest. The fact that author Clive Barker was directly involved certainly raised my expectations. However, even though video games have a history of depicting sex and violence, would the medium be able to fully embrace the true nature of Barker’s original novella and original film. Having played through the newly released demo for Hellraiser: Revival, I believe the answer is a yes.

Hellraiser (1987) was one of he most innovative and intelligent horror films of the eighties, with its cerebral and sophisticated exploration of pleasure, pain and the supernatural. Sadly what was a great concept for a single film was turned into yet another horror franchise. The resulting series of increasingly inferior sequels ultimately diminished the central idea. However, in recent years several horror “brands” have found a new lease of life via the medium of video games, so the announcement of Hellraiser: Revival last summer piqued my interest. The fact that author Clive Barker was directly involved certainly raised my expectations. However, even though video games have a history of depicting sex and violence, would the medium be able to fully embrace the true nature of Barker’s original novella and original film. Having played through the newly released demo for Hellraiser: Revival, I believe the answer is a yes.

Hellraiser: Revival centres on Aidan who is in a sadomasochistic relationship with his girlfreind Sunny. Sunny has a acquired a mysterious puzzlebox called the Genesis Configuration (similar to the Lament Configurations) which intrigues her. During a sexual encounter with Aiden, Sunny cuts herself on the box, summoning the infamous Cenobites, led by Pinhead (played again by Doug Bradley). She gives herself to them in exchange for the chance to experience the pleasures of their torments. Aiden vows to rescue her but is himself captured by an arcane cult, the Scarlet Church. Their leader, Marlow, wants the Genesis Configuration back (as Sunny had stolen it) so he can use it for his own nefarious plans.

The demo starts in Aiden’s bedroom where he follows Sunny into an otherworldly, ever-shifting realm known as the Labyrinth. This zone is mainly designed to set up the story and introduce the player to the world of the Cenobites. The aesthetic is directly taken and expanded from the first two Hellraiser movies. The player uses the power of the Genesis Configuration to move objects and enable paths through the hellscape. When Aiden finally finds Sunny there is a cutscene in which she is taken by the Cenobites and he is kidnapped by the Scarlet Church. The next stage of the demo is Aiden escaping from the Scarlet Church, using resources that he finds along the way. The game is in first person perspective.

The gameplay in the Hellraiser: Revival is similar to that found in Resident Evil with respect to inventory management of bullets, medkits, bandages and weapon repair kits. You explore grim environments, hunt for keys and use passcodes to unlock doors. The lighting and camera angles, along with the environmental aesthetics are designed to build tension and psychological dread. Combat involves a mix of firearms (handguns, shotguns, SMGs) and melee weapons (sabers, machetes). The Genesis Configuration puzzlebox acts like a magical tool. You use it to manipulate the environment, rip elements out of walls and strike armored enemies. Combat is similar to that fond in BioShock. The violence and sexual content is explicit as this is a game with adult themes and is certainly not going to be to everyone’s tastes.

I played the demo at a measured pace, expecially when I was exploring the Labyrinth at the start. I was expecting to be attacked but this level is more of a narrative framing device, as well as a tutorial for the Genesis Configuratiuon. The next stage of the the demo involving your subequent escape from the Scarlet Church is also meant to orientate the player. What I’ve pleyed through so far is interesting. The game certainly captures some of the spirit of the original films. It will be interesting to see if sections of the game that take place outside of the Labyrinth can sustain as much interest. The plot does seem intriguing with the Scarlet Church using the BDSM scene and its resepctive clubs as a means for finding both victims and acolytes. The quality of the story will be an important factor in the potential success of Hellraiser: Revival.

Developer Sabre Interactive have released horror games before, including Call of Cthulhu, Evil Dead: The Game and more recently John Carpenter’s Toxic Commando. So there is clear track record of working in the genre and collaborating with established artists. The demo for Hellraiser: Revival is sufficient to arouse my interests but certainly is not a definitve means to evaluate the game. Even with some of the additonal video content that is available online, further indciating the nature of the title, there is no guarantee that it will a success. However, the current indication is that this is an interesting title and I will buy the game upon release based upon my experience so far. If it turns out that Hellraiser: Revival does not live up to expectations, I won’t shed a tear as that would be a waste of good suffering.

Read More
TV, Bird Watching, Sam & Ade Go Birding Roger Edwards TV, Bird Watching, Sam & Ade Go Birding Roger Edwards

Sam & Ade Go Birding

It has become a popular TV formula to find two celebrities or television personalities and put them into an informal documentary style show. While the pair nominally undertake the task at hand, the emergent banter between the two is the alleged television gold. Hence we had Mortimer and Whitehouse: Gone Fishing which became a big hit. Then there’s shows such as Extraordinary Escapes with Sandi Toksvig and Perfect Pub Walks with Bill Bailey where the presenter is joined by a different celebrity guest each episode. Again it is the off topic chats that make these shows interesting variations on pure documentaries. All of which brings me nicely to Sam & Ade Go Birding. I missed this show when it was first broadcast in the UK in April this year. I caught five minutes of a repeat recently while channel hopping and was so intrigued by the premise, I immediately went to the appropriate on demand player and watched the first episode. Over the next two evenings I watched the remaining two instalments. All of which was a wonderful change of pace from the frenetic and boisterous enthusiasm of mainstream entertainment. Two guys go bird watching. One is an expert, the other isn’t. Banter ensues along with some superb wildlife photography. This is calming, tranquil and relaxing viewing.

It has become a popular TV formula to find two celebrities or television personalities and put them into an informal documentary style show. While the pair nominally undertake the task at hand, the emergent banter between the two is the alleged television gold. Hence we had Mortimer and Whitehouse: Gone Fishing which became a big hit. Then there’s shows such as Extraordinary Escapes with Sandi Toksvig and Perfect Pub Walks with Bill Bailey where the presenter is joined by a different celebrity guest each episode. Again it is the off topic chats that make these shows interesting variations on pure documentaries.

All of which brings me nicely to Sam & Ade Go Birding. I missed this show when it was first broadcast in the UK in April this year. I caught five minutes of a repeat recently while channel hopping and was so intrigued by the premise, I immediately went to the appropriate on demand player and watched the first episode. Over the next two evenings I watched the remaining two instalments. All of which was a wonderful change of pace from the frenetic and boisterous enthusiasm of mainstream entertainment. Two guys go bird watching. One is an expert, the other isn’t. Banter ensues along with some superb wildlife photography. This is calming, tranquil and relaxing viewing.

Actor Samuel West comes from a dynasty of thespians. He has always been an avid bird watching enthusiast and has extensive knowledge on the subject, keeping journals on the subject and drawing pictures of what he’s seen. Actor and comedian Adrian Edmondson can identify a penguin but that is the extent of his knowledge of birds. The pair became friends when filming an episode of Death in Paradise several years ago. Subsequently West invited Edmondson to take part in this programme which travels between Cornwall, Norfolk and Summerset in the pursuit of “birding”.

What makes the show so entertaining is that West is a very kind, patient teacher and Edmondson is genuinely quite keen to broaden his horizons. His questions such as what’s the difference between bird watching, birding and twitching, are genuine. West is knowledgeable in a laid back way, never coming across as didactic but he certainly leans in to being a bird nerd. There is an incongruous but delightful dynamic to the pair.

The show showcases some stunning bird photography, featuring Chuffs, Spoonbills and Grebes. Edmondson is particularly captivated by a friendly Robin and discusses with West how Twitchers seek to see what doesn’t wish to be seen, when the beauty of common place birds is all around them. It’s a point that West takes to heart and it shows what a good relationship the pair have. Their travels and casual conversations with other enthusiasts along the way, do much to promote this gentle pastime and its benefits on your physical and mental wellbeing.

If you’re interested in birds or enjoy wildlife documentaries there is much to like in Sam & Ade Go Birding. However, I think that the producers are also happy to lean into the asides, banter and philosophical musing of these two. I will go so far as to say that for men of a certain age group, the personal stuff that these two discuss is CBT and I frequently found myself nodding in agreement. Show business personalities are often framed as being very superficial. These to are certainly not. They are thoughtful, introspective and like most men of their age, a little melancholic.

There are laughs along the way in Sam & Ade Go Birding but it isn’t meant to be the main theme of the show. This is about the beauty of birds, the pleasure that comes with watching them and two friends enjoying each others company and being at ease. Edmondson makes a very true and well observed comment. “I’m aware that it’s quite odd to make a new friend in later life” which certainly is my experience. It doesn’t happen often. However, I am glad he is pals with Samuel West because this unusual pair make for great television. More please.

Read More
Gaming, MMORPG, LOTRO, Guild Wars 3, Game Difficulty Roger Edwards Gaming, MMORPG, LOTRO, Guild Wars 3, Game Difficulty Roger Edwards

LOTRO: Game Difficulty and Market Forces

Are video games becoming easier? It’s a perennial subject that is frequently discussed by those who play them. Often the question of whether they have actually become easier is not the focus of the debate, as it seems to be broadly recognised that it is the case. Instead, discussion of this matter tend to drift into the rectitude of this change. Debate’s of this nature are usually awash with subjective opinions and personal preferences which are then put forward as objective facts. It’s not just a question of video games becoming easier, it’s the fact that making them easier is “wrong” and those who want them as such are “not proper gamers” etc. The hours that have been lost to this pointless, tedious debate are uncountable. However, I digress. Let us return to the matter of video games becoming easier, because although fans discuss this a lot and have plenty to say, you don’t often hear from the developers on this subject.

Are video games becoming easier? It’s a perennial subject that is frequently discussed by those who play them. Often the question of whether they have actually become easier is not the focus of the debate, as it seems to be broadly recognised that it is the case. Instead, discussion of this matter tend to drift into the rectitude of this change. Debate’s of this nature are usually awash with subjective opinions and personal preferences which are then put forward as objective facts. It’s not just a question of video games becoming easier, it’s the fact that making them easier is “wrong” and those who want them as such are “not proper gamers” etc. The hours that have been lost to this pointless, tedious debate are uncountable. However, I digress. Let us return to the matter of video games becoming easier, because although fans discuss this a lot and have plenty to say, you don’t often hear from the developers on this subject.

Senior World Designer Matt Elliott for the MMORPG, The Lord of the Rings Online, made a comment recently on the game’s official forums, addressing this subject from an insider’s perpsective. On a thread titled Why is LOTRO Normal Difficulty So Easy he responded “short answer, the market changed. What players of MMOs (and gaming in general) expected for average effort to defeat mobs in combat changed and as a result, by not meeting that expectation, players left. LOTRO launched in a very transitional time for the genre and in gaming. Gaming just a couple of years prior was considered a ‘hardcore’ hobby — only the nerdiest of the nerdiest would dare to tackle endgame content. During that time in gaming culture, the tolerance for a more generally challenging or time consuming experience was higher. As gaming became more mainstream, the tolerance for that kind of difficulty or time-to-defeat dropped significantly.”

The comment has been met by a variety of responses on the forum. Again, no one is really debating whether such a change has taken place, most replies simply explore the reasons for such a change and whether it has been well received or not. However, for me I find a public declaration about the nature of market forces and their impact upon game design was quite reassuring. As it is a welcome reminder that video games as well as being popular entertainment and sometimes even art, are also commercial prodcuts. They exist to meet a customer need and make money. This is something that can be conspicuously overlooked by the most ardent fans. Their emotional connection to the games that they play are framed more as a parasocial relationship with the developers, rather than that of a customer. I’ve made this point many times over the years, yet so many gamers see video games in a different light to other products that they buy.

Difficult games have their fans and there is certainly a market for them. One only has to consider Dark Souls and the sub-genre that it has spawned to see the commercial success. However, there is a distinct difference between appealing to a sepcific section of the market and the wider market per se. It is there where casual, easier games exist and thrive. MMOs in particular are a niche game genre and are not likely to gain traction with a larger audience anytime soon. It is one of the reasons why the announcement of Guild Wars 3 is so interesting. Existing players of Guild Wars 2 cannot sustain the development and marketing costs of its sequel alone. All too often this is the sort of erroneous assumption that many gamers make. That they are the sole intended market. Guild Wars 3 will need to appeal to a broader playerbase and will therefore have to make design concessions to do so. The overall status quo for this franchise will change and not everyone will like that.

With regard to Matt Elliott and LOTRO, I’m sure his wise words will fall on deaf ears in some quarters of the fan community. There will always be those who resist change. However, I can see why people may object in principle. You like a product the way it is and it is subsequently changed without your consent or consultation. Hence I would argue that you are not compelled to embrace change willingly or to extol its merits if you do not wish to. But you must acknowledge its inneveitable nature and recognise that it will happen. As for LOTRO, its finacial future is not one of growth but of maintaining the existing staus quo and maintaining its core playerbase. Hence I do not see that game becoming any easier or harder. Furthermore, the recent addition of users being able to increase the difficulty of PVE content via scaling buffs effectievly addreses the issue. Hence the difficulty debate is mainly one of nostalgia for this game

Read More

Thinking Out Loud: Tech Edition

Thinking Out Loud is a recurring post where I write about thoughts and ideas that have recently occurred to me. As ever the intention is not to develop these ideas into full blown blog posts, although they often the could be. Instead I just collate a few sentences to express my point and leave it at that. The idea being that if anyone else wants to pick up the conversation they can do so in the comments section below. On this occasion the various points are all technology based. I’ve been busy of late with several projects, such as building a new website and creating some widgets specifically for it. Like most technical projects things don’t often go as planned and problems occur unexpectedly. Hence, I thought why not make a themed instalment of Thinking Out Loud this time round? It’s something that I may well do this again in the future. As ever, feel free to make your thoughts known.

Thinking Out Loud is a recurring post where I write about thoughts and ideas that have recently occurred to me. As ever the intention is not to develop these ideas into full blown blog posts, although they often the could be. Instead I just collate a few sentences to express my point and leave it at that. The idea being that if anyone else wants to pick up the conversation they can do so in the comments section below. On this occasion the various points are all technology based. I’ve been busy of late with several projects, such as building a new website and creating some widgets specifically for it. Like most technical projects things don’t often go as planned and problems occur unexpectedly. Hence, I thought why not make a themed instalment of Thinking Out Loud this time round? It’s something that I may well do this again in the future. As ever, feel free to make your thoughts known.

Additional Project Costs

A few months ago I added a blogroll to this website. Since then I’ve been tinkering with it regularly to add functionality. The blogroll is now a blog directory with some simple filtering tools. 343 blogs are currently listed. There is also a widget that collates the latest twenty posts from those blogs. A few days ago, I added summary functionality to the widget. It’s a nice feature that ultimately introduced an AI into the equation. Initially I tried to use a Google Gemini API key but it had restrictions and performance issues, as I was using a free tier. I ended up using GPT-5.6 Luna API instead which is a paid service. Essentially you have to buy a pool of tokens which are used whenever the AI is used to create a summary. The cost is not prohibitive but it clearly demonstrates how every minor AI transaction is monetised. No wonder the owners are billionaires.

A New Webcam

My grandson has now started his first year of formal schooling. Some of his homework requires a video to be recorded and uploaded to his class website. Naturally the easiest solution to this is to use a phone. However, my grandson is contrary and may not immediately cooperate. Also, why pass up the opportunity to buy a new webcam? So I bought the Insta360 Link 2 which you can cogently argue is using a sledgehammer to crack a Walnut. However, I am thinking of doing some “think piece” content on video, rather than writing blog posts and thought this would be a good device for that purpose. As the webcam can track movement, it lends itself to recording more fluid video content, rather than me just sitting in a chair talking to camera. I shall experiment and see what it can do. No doubt I will blog about the results.

Open-Source Software

All too often, I look for some commercial software to do a specific task, only to find that it doesn’t exist or if it does, it is priced ridiculously. Fortunately the open-source community solve this by writing their own software, making it available for others. Advanced Renamer is a great example of this as I often have to rename large quantities of files such as photos and videos. Fire Toolbox is another app that I use to administer changes to my Amazon Tablet. Changes that Amazon wouldn’t necessarily let me make. Then there’s Windhawk, which allows Windows 11 users to change numerous elements of the UI, such as hiding email addresses or screen elements that offend you. Let’s not forget the various 3rd part YouTube players that bypass all the horrible features that are inflicted upon us by default. I greatly appreciated such software and those who write and maintain it. Which is why its always worth reiterating, that if you use open-source software and like it, then pay for it or make a donation.

The Wonders of GitHub

For those who may not know, GitHub is a cloud-based web platform where developers store, share and manage their computer code. A lot of the open-source projects I previously mentioned can be found on GitHub. It is well worth the time trawling through the site if you have a particular tech problem that you wish to solve. Because chances are someone else has already encountered it and created a solution. I have been using Microsoft Phone Link to connect my phone to my PC. Until recently, Phone Link allowed data, such as authorisation codes, to be copied from the system tray notification messages and pasted into the relevant website. Sadly this functionality stopped after a recent Android update. Which led me to discover Sefirah, software designed to seamlessly control your phone from Windows. It is a far more comprehensive app that Phone Link, affording you much more functionality without any restrictions. GitHub is filled with such projects and is therefore an invaluable online resource.

Linux and Hype

I am still testing Steam OS as a Windows alternative and it is proving very useful. It is not such a resource hog as the other OS and I like it’s lean UI. There are Linux versions of the most of the software I use and if not, lots of comparable products. Overall, I am happy with the way this test is progressing. However, it is not been devoid of issues and although many have been minor, they have proven quite irritating. Despite a primary monitor being set, apps and games launch on whatever screen they see fit. Bluetooth devices stop working after a reboot. You cannot extend your taskbar (confusing known in Linux as the taskmanger) across both screens. Command lines added to Steam games to control behaviour, work inconsistently or become forgotten. The list goes on. I don’t dispute the performance benefits of Linux or the lack of bloat. But it does not yet “work straight out of the box” as a Windows replacement. Claims that it does, are misleading. A lot of fine tuning is required.

Read More

Blazing Magnum (1976)

Mainstream films are easy to recommend to people. They’re usually formulaic, work within clear parameters and they’re not controversial. Most people, when viewing such film on someone else’s suggestion, are left with a fairly simply choice. Did they like it or not? Whatever the outcome, no feathers are ruffled. No one looks at you askance afterwards and says “why the hell did you think I’d like that piece of shit”? If something like this happens, then you have clearly not recommended a mainstream film. Perhaps you’ve suggested something that’s a little more of an acquired taste. Something niche, from a very specific sub-genre. Which brings me neatly to Blazing Magnum AKA Strange Shadows in an Empty Room (1976). The US title gives the impression that this film is a hard boiled cop thriller, like so many others that followed in the wake of Dirty Harry. But there’s a clue in the European title. Yes, this movie has more than just a whiff of a giallo about it.

Blazing Magnum Japanese Poster

Mainstream films are easy to recommend to people. They’re usually formulaic, work within clear parameters and they’re not controversial. Most people, when viewing such film on someone else’s suggestion, are left with a fairly simply choice. Did they like it or not? Whatever the outcome, no feathers are ruffled. No one looks at you askance afterwards and says “why the hell did you think I’d like that piece of shit”? If something like this happens, then you have clearly not recommended a mainstream film. Perhaps you’ve suggested something that’s a little more of an acquired taste. Something niche, from a very specific sub-genre. Which brings me neatly to Blazing Magnum AKA Strange Shadows in an Empty Room (1976). The US title gives the impression that this film is a hard boiled cop thriller, like so many others that followed in the wake of Dirty Harry. But there’s a clue in the European title. Yes, this movie has more than just a whiff of a giallo about it.

After his younger sister is poisoned while attending Montreal University, tough Ottawa cop, Captain Saitta (Stuart Whitman) embarks on a violent journey through the city to find her killer. He initially suspects that the Doctor who treated her, George Tracer (Martin Landau) may be involved in her death. However, an attack on his sister’s room mate, Julie (Tisa farrow), indicates that his sister may have been involved in something criminal. Further investigation links her to an unsolved robbery and murder. This is the most succinct summary I can give because despite positioning itself as a poliziotteschi film, the story stylistically far closer to the gaillo genre. Hence the plot is filled with red herrings, obtuse asides and a narrative resolution that is unnecessarily complex and when pondered seems somewhat illogical. Furthermore, being an Italian production from the seventies, all the dialogue is re-recorded and dubbed in post production, further adding to its European ambience.

As well as a convoluted plot, an interesting cast (which also includes John Saxon and Gayle Hunnicutt) Blazing Magnum also features the usual unpleasantness associated with seventies exploitation cinema. Captain Saitta ends up in a brutal fist fight with several drag queens (referred to here as Transvestites) resulting in one unfortunate having a hot curling iron shoved up their fundament. A baby is later held at knife point and it’s best not to even contemplate the rectitude of the Police Department’s investigative processes or their diversity training, as both are questionable. However, there is a solid car chase, staged by Rémy Julienne which is worth a watch and even some miniature work at the film climax, involving a hospital helicopter. Overall, Blazing Magnum remains the preserve of seasoned viewers of seventies exploitation cinema. Casual viewers may well be offended. If you’re an ardent Stuart Whitman fan and want an action movie from this period, try Shatter (1974) instead.

Read More

Unintuitive Software, Incessant Updates and Bloat

I turned on my laptop this morning for the first time in 4 months. I knew it was that long because I hadn’t connected the laptop to the new Netgear router that I bought at the end of April. Unsurprisingly, as I haven’t used this device for a while there were multiple Windows updates to be installed. This process took over an hour, so while the various updates were being downloaded and installed, I turned my attention to my Amazon Echo Dot which loiters in the corner of our lounge, doing very little to justify its existence. At present this device is mainly used as a glorified timer for cooking, which seems a bit of a waste given it’s alleged capabilities. Hence, I decided to see if I could increase its functionality while waiting for Windows to do its update thing. More on this later. Let us for the meantime return to the small matter of the operating system updates. Once they were completed, I immediately installed Chris Titus Tech’s Windows Utility and started removing unnecessary features and bloat, as well as disabling invasive services.

I turned on my laptop this morning for the first time in 4 months. I knew it was that long because I hadn’t connected the laptop to the new Netgear router that I bought at the end of April. Unsurprisingly, as I haven’t used this device for a while there were multiple Windows updates to be installed. This process took over an hour, so while the various updates were being downloaded and installed, I turned my attention to my Amazon Echo Dot which loiters in the corner of our lounge, doing very little to justify its existence.

At present this device is mainly used as a glorified timer for cooking, which seems a bit of a waste given it’s alleged capabilities. Hence, I decided to see if I could increase its functionality while waiting for Windows to do its update thing. More on this later. Let us for the meantime return to the small matter of the operating system updates. Once they were completed, I immediately installed Chris Titus Tech’s Windows Utility and started removing unnecessary features and bloat, as well as disabling invasive services.

Let’s just pause for a moment to consider what has happened. An operating system has been updated and among the bugs and security fixes are a multitude of mandatory additional features that I neither want or requested. These are usually sold as being “helpful” or “beneficial” but seldom are. As a result of this invasive and insulting policy by Microsoft, I then have to use a third party tool, created by someone who is equally frustrated with this bullshit, to effectively deal with it.

What an utterly risible situation this is. Imagine going to the supermarket to buy some essentials and finding that the store had also added a host of other products that you never use or even like. I’m sure there would be numerously strongly worded letters sent to the Times. Furthermore, tools like CTT’s Windows Utility, Crap Fixer and Winaero Tweaker although a great way to purge your PC of superfluous apps and service, are often only a temporary fix. I frequently find that the next update detects that something it previously installed is now missing and subsequently reinstalls it. The hubris of such actions is truly shocking. It’s like the pool cleaner you hire, defecating in your pool and when you fish the offending stool out, they simply come back and do it again.

“Alexa, why are you such an unhelpful git?”

Let us return now to the subject of adding functionality to my Amazon Echo Dot as this is an excellent segue into the next topic; unintuitive software. Administration of your Echo is carried out via a phone app. That’s fair enough. Using your phone is a convenient means to quickly set up an online enabled device without the need to use a PC or laptop (unless you don’t have a phone but that’s a subject for a different blog post).

In this instance I wanted to add access to BBC Sounds, so I can just bellow at Alexa to play the podcast version of some of my favourite radio shows. I also thought I’d added access to Global Player as well, so I can listen to LBC London (another radio station) when I’m in the lounge, rather than having the hassle of using my TV. I started looking around the Alexa app on my phone and quickly discovered it was singularly unintuitive. Rather than clearly named menu options with logical. nested sub-menus, it was just a sea of “helpful suggestions”, all of which were the exact opposite.

I have no issue in principle with the idea of collating commonly asked questions. This can be useful. However, it should be a clearly labelled menu option, not a word cloud that lives on the app landing page. To cut a long story short, I used Chat GPT to navigate through this tsunami of bullshit and eventually found the settings that I needed to access. Again let’s take a moment to reflect on what I had to do. I had to ask an AI, how to configure an app that runs a Smart speaker.

Pro tip for anyone who thinking of doing similar. Don’t waste your time asking Alexa for any guidance or advice. They are incapable of rendering any help. I have already turned my thoughts to whether it is possible to buy and configure your own Smart speaker and have it run on some other open source software in conjunction with a LLM of some kind. Because what both of these anecdotes seem to indicate is that commercial software is neither user friendly or convenient.

Now as I’ve been writing this post, I’ve considered whether my perspective or complaints are unreasonable and whether they’re driven by an underlying bias. Due to my age and the amount of time I have spent dealing with software of this ilk over the years, I recognise that I certainly have been potentially conditioned to expect things to work in a certain way. Mainly because in the old days of Windows 3.11 and 95, a great deal of effort was put into creating intuitive UIs that could easily be grasped.

Perhaps the biggest cultural shift in this area is the current mindset where things are decided for you, determined by the small group of people that developed the software. “We’ve laid out your desktop this way, because this is how we do it. You don’t need access to these services and folders. Why would you? Here’s a load of stuff we think you’ll like (and by that we mean we’ve been paid to add, whether you like it or not). I cannot adequately express how I fucking hate this philosophy.

I am a 58 year old man. Am I picky and at time difficult? Yes I bloody well am. I didn’t get where I am today by not being picky and difficult (one for C. J. fans). I was taught about PC and server deployment, network topology and administration and good working practise by too old school engineers at the beginning of my career. Both favoured, lean and uncluttered desktops and extolled the virtues of software that provided logical, intuitive and cleanly designed interfaces. I adopted their habits like the apt pupil I was.

To this day I still audibly tut when I see a poorly organised and messy patch panel. Hence I understand that my rigid world view may clash with the disorderly, slapdash, laissez faire bullshit that passes for contemporary UI design (I’m trying to be even handed here). However, think of your average user. Do they not deserve a clean and sensibly laid out interface so they have a fighting chance of using the software that comes with their devices? I bloody well think I do, because I’m a paying customer.

And as a palette cleanser, to a somewhat acerbic post, let me finish on a positive anecdote. I recently set up my Nintendo Switch again, as I didn’t sell it after all. I did this while it was connected to my lounge TV, using a game controller, the on-screen menus and nothing else. It was a proverbial walk in the park. Well done Nintendo (Jazz hands). Take note Amazon you bastards.

Read More

The Revenge of Frankenstein (1958)

In the year 1860, Baron Victor Frankenstein (Peter Cushing) faces execution by guillotine for the murders perpetrated by the creature he created. With the assistance of a hunchback named Karl (Oscar Quitak) he avoids death by beheading the priest who came to give him the last rites. The priest’s body is then mistakenly buried by the authorities. Three years later, Victor, now using the name Doctor Stein, has established himself as a prosperous physician in Karlsbrück, serving both affluent patients and the poor at a paupers’ hospital. Hans Kleve (Francis Matthews), a junior member of the medical council, recognises Victor and being an admirer, seeks to become his apprentice. Victor and Hans then undertake an experiment to transplant Karl’s living brain into a new, more refined body, rather than a grotesque monstrosity the Baron has previously made. Karl is eager to have a new healthy body, especially after encountering Margaret Conrad (Eunice Gayson), the charming new assistant at the hospital.

In the year 1860, Baron Victor Frankenstein (Peter Cushing) faces execution by guillotine for the murders perpetrated by the creature he created. With the assistance of a hunchback named Karl (Oscar Quitak) he avoids death by beheading the priest who came to give him the last rites. The priest’s body is then mistakenly buried by the authorities. Three years later, Victor, now using the name Doctor Stein, has established himself as a prosperous physician in Karlsbrück, serving both affluent patients and the poor at a paupers’ hospital. Hans Kleve (Francis Matthews), a junior member of the medical council, recognises Victor and being an admirer, seeks to become his apprentice. Victor and Hans then undertake an experiment to transplant Karl’s living brain into a new, more refined body, rather than a grotesque monstrosity the Baron has previously made. Karl is eager to have a new healthy body, especially after encountering Margaret Conrad (Eunice Gayson), the charming new assistant at the hospital.

The Revenge of Frankenstein (1958) is a direct sequel to Hammer Films highly successful The Curse of Frankenstein, made the previous year. While it was well received both critically and at the box office at the time of its release, The Revenge of Frankenstein has tended to be overlooked in subsequent retrospectives of studios work. There are more lurid and more sensational films to consider, such as Frankenstein Must be Destroyed (1969) and Frankenstein and the Monster from Hell (1974). However, this oversight has been corrected in more recent years, with many contemporary reviews praising this production for its unique subversion of the traditional Frankenstein narrative. The focus of the story in The Revenge of Frankenstein is not the Baron’s creation of yet another creature but the Baron’s obsession and desire to continue his work. Yes there are moments of horror and tragedy but the film is driven by Peter Cushing’s presence.

Critics universally lauded Peter Cushing’s performance as Baron Victor Frankenstein in The Curse of Frankenstein in which the character was aloof, purely self-absorbed and utterly amoral. In the sequel, The Revenge of Frankenstein Jimmy Sangster’s script brilliantly shifts the character of Baron Frankenstein into a charming, deeply misguided and fiercely intelligent visionary. Cushing performance balances the characters inherent sociopathic tendencies with plenty of dry wit and a degree of charm. In many ways the focus of the audiences sympathy is the Baron and not his medical subjects. The Revenge of Frankenstein is a showcase for some of Peter Cushing’s finest acting work. Not only is his performance spot on but the film also illustrates the actors willingness and great ability with working with props, such as the complex electrical generator and chemical batteries that power his laboratory.

The Revenge of Frankenstein deliberately embraces its moral ambiguity with its “heroic villain” and general lack of a traditional hero to oppose the Baron and his experiments. The Baron helps the local poor while the medical council does nothing to help them. However, his virtue comes at a cost as he harvest organs and limbs. The absence of Christopher Lee is compensated by a sensitive performance by Michael Gwynn takes who plays Karl, post operation. He keeps the new creature deeply sympathetic, even as the plot devolves into cannibalism. Rather than non-stop action and cheap jump scares The Revenge of Frankenstein prefers to explore an increasingly dark series of plot element. Directed by Hammer’s legendary Terence Fisher, the film is well paced and suitably atmospheric. His creative decision to focus more upon the mad scientist rather than the monster makes this entry in the franchise both interesting and superior to some of its successors.

Read More

The Movie Questionnaire

This movie questionnaire was originally created by Alexander from Cinemaniac Reviews. Sadly, I believe that website is now defunct. However, that doesn’t in anyway invalidate the questionnaire itself which has some very good questions about your relationship with cinema. Some of my answers to the questions posed are about films that I enjoy, as opposed to those that are considered cinematic classics. However, I have answered some questions more seriously than others, especially the one about undeserving recipients of the Best Film Oscar. I struggled with a couple of questions because I no longer go the cinema as frequently as I did 10 years ago. This is mainly due to the fact that a lot of the films I find interesting end up going straight to streaming after very brief theatrical releases. Some do not even get shown in cinemas. Hence I view far more at home. But I digress. On with the questions and answers. Feel free to comment below and share your views.

This movie questionnaire was originally created by Alexander from Cinemaniac Reviews. Sadly, I believe that website is now defunct. However, that doesn’t in anyway invalidate the questionnaire itself which has some very good questions about your relationship with cinema. Some of my answers to the questions posed are about films that I enjoy, as opposed to those that are considered cinematic classics. However, I have answered some questions more seriously than others, especially the one about undeserving recipients of the Best Film Oscar. I struggled with a couple of questions because I no longer go the cinema as frequently as I did 10 years ago. This is mainly due to the fact that a lot of the films I find interesting end up going straight to streaming after very brief theatrical releases. Some do not even get shown in cinemas. Hence I view far more at home. But I digress. On with the questions and answers. Feel free to comment below and share your views. (Credit: Film Montage by Erik Hollander)

1. What’s your favourite movie?

Seven Samurai (1954). You can learn everything you need to know about film-making, story telling and human nature from this masterpiece.

2. Least favourite movie?

The Comic (1985). I saw this at a film festival in the year of its release and it was incredibly poorly made, tedious and mistaken about its own importance. The audience was screaming and throwing stuff at the screen towards the end. The director who was scheduled to be interviewed after the screening but chose to leave instead.

3. Name one movie you loved upon initial viewing but eventually grew to hate (or vice-versa)?

The Lion King (1994). Not because it’s a bad film but because my son watched it so many times when he was a child. It’s taken 30 plus years for me to be able to watch it again.

4. Name your biggest guilty pleasure film.

I don’t have guilty pleasures. I do watch some cheap and nasty exploitation fodder which I suppose falls into this category. I have a soft spot for vigilante movie, The Exterminator (1980). The scene were a mobster is lowered into an industrial meat grinding machine in an abattoir is fun.

5. Favourite quote from a favourite actor/actress (must be a line from a movie)?

“Fuck the bonus”. Rutger Hauer. Wanted Dead or Alive.

6. Favourite quote from a favourite actor/actress (must NOT be a line from a movie)?

Vincent Price: “Young man, I have made eighty-four films. What have you done?”

Michael Reeves: “I've made three good ones.”

7. Three favourite movie scenes?

The scene in The Monster Squad where Fat Kid says to Scary German Guy, “Man, you sure know a lot about monsters”. To which the old man replies, “Now that you mention it. I suppose I do”. As he shuts the door we see a number tattooed on his arm. He survived the Holocaust. Tonally, this scene is radically different to the comedy horror of the rest of the film but it works so well. An utterly powerful scene, when you least expected it.

The final 20 minutes of A Better Tomorrow II.

The Rock Monster scene from Galaxy Quest. “I know. You construct a weapon. Look around you, can you form some sort of rudimentary lathe…” The best Star Trek satire ever.

8. Four films that should NOT have won Best Picture?

Driving Miss Daisy (1989) (It should have been Spike Lee's Do the Right Thing)

Rocky (1976) (Won over Taxi Driver, Network, All the President's Men)

The Greatest Show on Earth (1952) (The academy chose this over High Noon)

How Green Was My Valley (1941) (Beat Citizen Kane)

9. Top five of the year (currently)?

I haven’t seen five new releases at the cinema this year. I enjoyed Cold Storage and Coyote vs. ACME

10. Bottom three of the year (currently)?

I don’t go to the cinema that much any more due to the paucity of contemporary cinema. Most of my viewing is done in the comfort of my home and I am catching up with older releases or classics. I did see Mutiny with Jason Statham recently. It was far too generic for my liking, so that is at the bottom of my list I guess.

11. What film gets your vote for the worst or most pointless remake?

Gus Van Sants 1998 remake of Hitchcock’s Psycho. Why does this exist?

12. Is there any film you think is actually desperate for a remake?

The Devil Rides Out.

13. Name your three favourite film heroes/heroines.

Ellen Ripley (Sigourney Weaver. Aliens).

Sherlock Holmes (Robert Stephens. The Private Life of Sherlock Holmes).

Professor Van Helsing (Peter Cushing. Dracula).

14. Name your three favourite film villains.

Hans Gruber (Alan Rickman. Die Hard).

Khan Noonien Singh (Ricardo Montalban. Star Trek II: The Wrath of Khan).

Xusia of Delos (Richard Moll. The Sword and the Sorcerer).

15. Best sequel?

Psycho II and Aliens. Oh and Mad Max 2. Was I supposed to pick just one?

16. Worst sequel?

Alien 3. Because the plot kills off everyone who survived Aliens, bar Ellen Ripley, just so they could make an intriguing but ultimately pointless sequel. Plus any good ideas that arose from the first few drafts of the screenplay were squandered in the resulting disastrous production that followed.

17. Best trilogy?

The Lord of the Rings. Perfect epic story telling and big screen spectacle, which doesn’t come at the expense of performances and emotional content.

18. Worst trilogy?

The Hobbit. Because it’s everything that The Lord of the Rings isn’t.

19. What’s your favourite word to use in a movie review (if your film blog does not feature reviews, substitute “review” with “-related post”?)

Eldritch. Sadly, it’s not a term that can be applied to lots of films. It tends to be genre specific. Namely, horror.

20. Anything else?

Modern, mainstream film-making is become increasing generic and standardised. Cinematography is bland, editing is becoming less adventurous and more formulaic. Writing is declining. The art of a good film score is also being lost (with the exception of Michael Giacchino). Modern film-makers need to watch more classics to acquaint themselves with such things as innovation, style and emotional impact. Hollywood needs to take more risks.

Read More

60 Years of Star Trek

Star Trek is slightly older than me by 14 months. I was born on December 18th 1967. Star Trek was first broadcast in the US on 8th September 1966. Hence this show has always been part of the prevailing pop culture that surrounded me, as I grew up. I first began watching Star Trek as a young child in the early seventies. It would be repeated on the BBC in the early evening on Fridays and it became a family ritual to sit down together and watch it. As a seven or eight year old, it left a great impression upon me and was in many ways, the television highlight of the week. Star Trek along with Doctor Who certainly started my interest in science fiction. Star Trek was also one of the first shows that introduced me to tie-in marketing. I remember seeing in a toy shop, near to my school at the time, a Dinky Klingon Battle Cruiser and was flabbergasted that such a thing existed. I immediately coveted it but sadly never obtained one.

Star Trek is slightly older than me by 14 months. I was born on December 18th 1967. Star Trek was first broadcast in the US on 8th September 1966. Hence this show has always been part of the prevailing pop culture that surrounded me, as I grew up. I first began watching Star Trek as a young child in the early seventies. It would be repeated on the BBC in the early evening on Fridays and it became a family ritual to sit down together and watch it. As a seven or eight year old, it left a great impression upon me and was in many ways, the television highlight of the week. Star Trek along with Doctor Who certainly started my interest in science fiction. Star Trek was also one of the first shows that introduced me to tie-in marketing. I remember seeing in a toy shop, near to my school at the time, a Dinky Klingon Battle Cruiser and was flabbergasted that such a thing existed. I immediately coveted it but sadly never obtained one.

When Star Wars proved a box office success, the major Hollywood studios rushed to produce films that could satisfy the public’s need for more science fiction. I can remember getting very excited when Star Trek: The Motion Picture was announced and the classic cast reassembled. Yet the film’s hard science fiction story which focused on ideas rather than action, left me somewhat underwhelmed when I finally saw it. I have subsequently revised my opinion of it as an adult but it is a somewhat incongruous entry into the Trek canon, being far more cerebral than the show it proceeded. I enjoyed immensely, it’s sequel, Star Trek II: the Wrath of Khan, although Spock’s death at the time, broke me. It is curious the parasocial attachments you can form with fictional characters.

When Star Trek: the Next Generation was announced, I can remember my Mother adopting a very scorched earth policy towards it, before she had even seen the show. She just thought the idea was heretical. I remember that the UK papers gave a lot of coverage to this story, mainly due to a British actor being cast in the lead role. Like most TV shows in the seventies and eighties, it took a while for TNG to be shown in the UK. Released in the US in the autumn of 1987, it was show on the BBC in 1990. However, the first season or two had been released on VHS tape which had two episodes. We rented these from Blockbuster and was disappointed by the extremely poor picture quality. TNG was shot on 35m film but then transferred to NTSC video format for editing. This when combined with a further transfer to PAL video format resulted in a terrible fluorescent picture with a soft image quality. This combined with the overall weak scripts of the first few season left me somewhat indifferent to TNG. However, the subsequent feature films rekindled my interest and I have revisited the show since and now think far better of it.

By the time Star Trek: Deep Space Nine was shown, I was an adult of 23. This was for me the era of peak Trek and this show epitomised why I liked the franchise. In many ways it was the first show to stray furthest from Gene Roddenberry’s original formula with a stand alone episode of the day and the unequivocal optimism about the rectitude of Starfleet and the future overall. DS9 dealt in ambiguity, politics versus ethics and the human cost of war. It had some great characters and it clealry define the franchise as being for grown ups in so far as what it was exploring. Due to adult life and real world commitments, I caught up with Star Trek: Voyager and Star Trek: Enterprise after their initial broadcasts. I liked them both and thought they did a good job or expanding the lore yet remaining true to the central themes of Trek.

Which brings me to what we shall call modern Trek which I think has been a varied endeavour. I actually didn’t have a problem with the new feature films from this era. The Kelvin Timeline by its very nature is a separate entity and as such can be totally ignored if its not found to your liking. I quite liked it and found it sufficiently entertaining in a big spectacle sort of way. Star Trek: Discovery was a much harder experience to adjust to. Characters like Saru were and remain great but lots of other elements of the show were wanting. I felt that DISCO leaned too far into modern sensibilities and rather than casually referencing them focused too muc upon them in a performative fashion. Hence I christened the show “Hug Trek”. However by season 3 the show got more interesting once it went into the 32nd century. Star Trek: Picard was a very enjoyable fan service that tied up some interesting loose ends. Star Trek: Strange New Worlds started with a lot of promise but for me, peaked in the third season and has dropped in quality recently. The writers seem to be a little too experimental and some of the idea are too off the wall and there’s not enough respect for cannon.

I have always enjoyed Star Trek as a franchise and like its themes of a collaborative exploration with Starfleet striving to be a benign quasi-military body. When compared to another popular sci-fi franchise (you can guess which one), I consider this far more cerebral. It deals with all the problems we have faced with modernity and real life from the sixties to the present, via the medium of genre fiction and it has consistently done it well. Trek has also done much to make pop culture and fandom mainstream. There was a time in the seventies where Trek was very much the face of fandom. As for what it has done for pop culture, well pretty much everyone knows who Captain Kirk is. I also consider Spock to be one of the finest fictional characters ever created, especially in his later years. You can write another blog post about how Trek has impacted upon technology. So many people who now work in such industries grew up watching the show.

Let us take a moment to be realistic. If history teaches us anything, it is that the future that we see in Star Trek is not going to happen, anytime soon. However, that does not mitigate the shows central themes. The merit of Star Trek resides in its message and how that message impacts upon people. Because Trek inspires hope and considers the possibility of humans at their best. When we watch the show in all its incarnations, we briefly feel positive about ourselves as a species. That makes viewers feel good about themselves at time when the wider world is the absolute opposite of Gene Roddenberry’s vision. I think that is important and something we should reflect upon now that the franchise is entering yet another new era now that its corporate ownership has changed. I sincerely hope that people will be celebrating Star Trek in another sixty years. Assuming we’re still here. Human, I mean. In the meantime, we will always have Galaxy Quest. “Never give up, never surrender”.

Read More

The Consequences of Increased Web Traffic

It is obligatory to start these sorts of posts by reiterating the standard mantra that you should not be driven by your websites stats and that the data they contain can be unreliable. Although a sound philosophy in principle, it is actually more nuanced than that. Such data can be useful for growth if used wisely. I have never been coy about trying to increase my readership. For me it seems an integral aspect of blogging. Over the course of 2026, the traffic to Contains Moderate Peril has doubled. A lot of that is down to curious spikes in visits which seems to be AI scraping the entire site. Setting aside these anomalies, more people are reading posts and a lot are doing so via the site’s RSS feed. All of which is fine by me as growing the audience for this blog was a goal for this year, I am quite pleased by this development and the ongoing progress. I hope it continues.

It is obligatory to start these sorts of posts by reiterating the standard mantra that you should not be driven by your websites stats and that the data they contain can be unreliable. Although a sound philosophy in principle, it is actually more nuanced than that. Such data can be useful for growth if used wisely. I have never been coy about trying to increase my readership. For me it seems an integral aspect of blogging. Over the course of 2026, the traffic to Contains Moderate Peril has doubled. A lot of that is down to curious spikes in visits which seems to be AI scraping the entire site. Setting aside these anomalies, more people are reading posts and a lot are doing so via the site’s RSS feed. All of which is fine by me as growing the audience for this blog was a goal for this year, I am quite pleased by this development and the ongoing progress. I hope it continues.

However (and there is always a “however”), the moment your blog starts doing well, it seems that other people start to notice. There are plenty of online services that can help you determine which sites are growing and could provided useful “leads”. If you’re one of them, that’s when the emails begin. By which I mean requests from interested third parties that would like to “collaborate” with you. Or online specialist who want to help with your SEO optimisation or register keywords for you. I’ve had several emails already this week asking how much I charge for a link or a “paid post”. I even had a friendly email that asked if I could add them and several of their colleagues to my blog directory. When I checked they were all commercial blogging evangelists who extol all the sorts of practises that I abhor. None were writers in any creative sense. Just exponents of “how to get traffic and get rich on the internet”.

What antagonises me the most about all these emails and offers, is that not one of them has bothered to address me by my name. It’s not as if it’s hidden on my blog. I’m pretty much a textbook definition of a one man band. Hence, such emails have all the sincerity of a cold call or a marketing letter. Also, if anyone had bothered to read the about page on Contains Moderate Peril, it is pretty clear I don’t allow guest posts and I don’t accept paid links. I am particular about what get’s posted on my blog. It certainly doesn’t need adverts of links to online casinos. There’s enough bullshit online. I see no reason to add to it. And then there’s the idiots who think they can leave a comment on a blog post and leave a link in it back to something questionable. Like I won’t notice. I don’t know if it’s hubris or stupidity but it is certainly not well received by me.

All of these thing stem from a wider malady that blights the modern internet. The notion that every online activity has to be monetised and that you need to refine all your processes to optimise this endeavour. Doing things like blogging for pleasure or some sense of community is met with bemusement or even outright skepticism. If you’re not trying to earn a buck, then you’re an idealist, a fool or both. Furthermore, this philosophy that everything must be financially focused is what makes everything generic and standardised. As everyone desperately tries to streamline their writing or website to facilitate this quest for cash, the resulting content is bland. However, what can’t be cured must be endured. Instead of seeing such things as a problem, one can view them as a validation of a pro growth policy. I shall continue to write and try to reach a wider audience. I will also keep encouraging others to do the same. Communities, not snake oil.

Read More