Hellraiser: Revival Demo

Hellraiser (1987) was one of he most innovative and intelligent horror films of the eighties, with its cerebral and sophisticated exploration of pleasure, pain and the supernatural. Sadly what was a great concept for a single film was turned into yet another horror franchise. The resulting series of increasingly inferior sequels ultimately diminished the central idea. However, in recent years several horror “brands” have found a new lease of life via the medium of video games, so the announcement of Hellraiser: Revival last summer piqued my interest. The fact that author Clive Barker was directly involved certainly raised my expectations. However, even though video games have a history of depicting sex and violence, would the medium be able to fully embrace the true nature of Barker’s original novella and original film. Having played through the newly released demo for Hellraiser: Revival, I believe the answer is a yes.

Hellraiser (1987) was one of he most innovative and intelligent horror films of the eighties, with its cerebral and sophisticated exploration of pleasure, pain and the supernatural. Sadly what was a great concept for a single film was turned into yet another horror franchise. The resulting series of increasingly inferior sequels ultimately diminished the central idea. However, in recent years several horror “brands” have found a new lease of life via the medium of video games, so the announcement of Hellraiser: Revival last summer piqued my interest. The fact that author Clive Barker was directly involved certainly raised my expectations. However, even though video games have a history of depicting sex and violence, would the medium be able to fully embrace the true nature of Barker’s original novella and original film. Having played through the newly released demo for Hellraiser: Revival, I believe the answer is a yes.

Hellraiser: Revival centres on Aidan who is in a sadomasochistic relationship with his girlfreind Sunny. Sunny has a acquired a mysterious puzzlebox called the Genesis Configuration (similar to the Lament Configurations) which intrigues her. During a sexual encounter with Aiden, Sunny cuts herself on the box, summoning the infamous Cenobites, led by Pinhead (played again by Doug Bradley). She gives herself to them in exchange for the chance to experience the pleasures of their torments. Aiden vows to rescue her but is himself captured by an arcane cult, the Scarlet Church. Their leader, Marlow, wants the Genesis Configuration back (as Sunny had stolen it) so he can use it for his own nefarious plans.

The demo starts in Aiden’s bedroom where he follows Sunny into an otherworldly, ever-shifting realm known as the Labyrinth. This zone is mainly designed to set up the story and introduce the player to the world of the Cenobites. The aesthetic is directly taken and expanded from the first two Hellraiser movies. The player uses the power of the Genesis Configuration to move objects and enable paths through the hellscape. When Aiden finally finds Sunny there is a cutscene in which she is taken by the Cenobites and he is kidnapped by the Scarlet Church. The next stage of the demo is Aiden escaping from the Scarlet Church, using resources that he finds along the way. The game is in first person perspective.

The gameplay in the Hellraiser: Revival is similar to that found in Resident Evil with respect to inventory management of bullets, medkits, bandages and weapon repair kits. You explore grim environments, hunt for keys and use passcodes to unlock doors. The lighting and camera angles, along with the environmental aesthetics are designed to build tension and psychological dread. Combat involves a mix of firearms (handguns, shotguns, SMGs) and melee weapons (sabers, machetes). The Genesis Configuration puzzlebox acts like a magical tool. You use it to manipulate the environment, rip elements out of walls and strike armored enemies. Combat is similar to that fond in BioShock. The violence and sexual content is explicit as this is a game with adult themes and is certainly not going to be to everyone’s tastes.

I played the demo at a measured pace, expecially when I was exploring the Labyrinth at the start. I was expecting to be attacked but this level is more of a narrative framing device, as well as a tutorial for the Genesis Configuratiuon. The next stage of the the demo involving your subequent escape from the Scarlet Church is also meant to orientate the player. What I’ve pleyed through so far is interesting. The game certainly captures some of the spirit of the original films. It will be interesting to see if sections of the game that take place outside of the Labyrinth can sustain as much interest. The plot does seem intriguing with the Scarlet Church using the BDSM scene and its resepctive clubs as a means for finding both victims and acolytes. The quality of the story will be an important factor in the potential success of Hellraiser: Revival.

Developer Sabre Interactive have released horror games before, including Call of Cthulhu, Evil Dead: The Game and more recently John Carpenter’s Toxic Commando. So there is clear track record of working in the genre and collaborating with established artists. The demo for Hellraiser: Revival is sufficient to arouse my interests but certainly is not a definitve means to evaluate the game. Even with some of the additonal video content that is available online, further indciating the nature of the title, there is no guarantee that it will a success. However, the current indication is that this is an interesting title and I will buy the game upon release based upon my experience so far. If it turns out that Hellraiser: Revival does not live up to expectations, I won’t shed a tear as that would be a waste of good suffering.

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Gaming, Survival Horror, FPS, Still Wakes The Deep Roger Edwards Gaming, Survival Horror, FPS, Still Wakes The Deep Roger Edwards

Still Wakes The Deep

In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.

In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.

Still Wakes The Deep is a 2024 psychological horror video game developed by The Chinese Room and published by Secret Mode. Set in 1975, the story centres around an electrician named Cameron “Caz” McLeary (voiced by Alec Newman), who finds himself trapped on a damaged oil drilling platform in the North Sea after a mysterious drilling incident. Caz has to rescue and aid work colleagues while being hunted by various arcane monsters. He is further hampered by severe weather conditions. Played in first-person, Still Wakes The Deep has no combat as such; instead, players must use stealth and solve straightforward puzzles to ensure their survival. As you progress through the storyline, the oil rig physically changes, although the overall gameplay remains predominantly linear.

Right from the start Still Wakes The Deep reeks of authenticity. The game environment, the oil rig BeiraD, is incredibly well realised to the extent it becomes a character itself. Not only is it technically accurate but it is embellished with authentic period details. Transistor radios, CRT televisions, even the empty beer cans are of the time. The game uses authentic Scottish regional accents making the dialogue very credible. The game subtitles are not actually verbatim, effectively providing a translation for those unfamiliar with the slang and dialect. The writing is strong, tapping into themes from the time such as trade union unrest and a cavalier attitude towards health and safety. The horror elements of the plot are not explained beyond the crew observations and there is no heavy handed expository conclusion at the game denouement.

The gameplay is mainly navigating a hazardous environment to find other crew members. This often requires solving puzzles to fix devices, open doors or otherwise access a safe route. There is a stealth mechanic and running at key moments in the game. The monsters are made up of the crew members that you met at the beginning of the game. This adds a layer of poignancy as they often retain facets of their personalities. Within the story, close proximity to the monsters causes hallucinations. In gameplay, if a monster is nearby there is a visual cue, whereby “floaters” appear in the corner of your first person perspective, which subsequently grow. This and the lack of any HUD adds greatly to the ambience. It should be noted that when being pursued there is an option to look back. This may afford you a better view of the monster pursuing but you may also run into an obstacle. Use accordingly.

I completed Still Wakes The Deep in six hours. I frequently bungled quick time events triggered by the structural integrity of the oil rig failing. I also took my time exploring. Although there is a superb atmosphere, the gameplay is mainly functional. If the game was any longer, it could potentially outstay its welcome without a wider variety of things to do. Yet despite the somewhat A to B approach and a story that uses familiar tropes, Still Wakes The Deep punches above its weight due to the tremendous visuals, sound design, outstanding writing and authentic voice acting. It has a strong sense of eldritch, cosmic horror and its grown up tone as well as its attention to period detail aids its credibility. Be warned, the language is justifiably ripe as you’d expect from people in this line of work and from this era. I’m looking forward to the DLC and hope it continues in exactly the same idiom.

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