Hellraiser: Revival Demo

Hellraiser (1987) was one of he most innovative and intelligent horror films of the eighties, with its cerebral and sophisticated exploration of pleasure, pain and the supernatural. Sadly what was a great concept for a single film was turned into yet another horror franchise. The resulting series of increasingly inferior sequels ultimately diminished the central idea. However, in recent years several horror “brands” have found a new lease of life via the medium of video games, so the announcement of Hellraiser: Revival last summer piqued my interest. The fact that author Clive Barker was directly involved certainly raised my expectations. However, even though video games have a history of depicting sex and violence, would the medium be able to fully embrace the true nature of Barker’s original novella and original film. Having played through the newly released demo for Hellraiser: Revival, I believe the answer is a yes.

Hellraiser: Revival centres on Aidan who is in a sadomasochistic relationship with his girlfreind Sunny. Sunny has a acquired a mysterious puzzlebox called the Genesis Configuration (similar to the Lament Configurations) which intrigues her. During a sexual encounter with Aiden, Sunny cuts herself on the box, summoning the infamous Cenobites, led by Pinhead (played again by Doug Bradley). She gives herself to them in exchange for the chance to experience the pleasures of their torments. Aiden vows to rescue her but is himself captured by an arcane cult, the Scarlet Church. Their leader, Marlow, wants the Genesis Configuration back (as Sunny had stolen it) so he can use it for his own nefarious plans.

The demo starts in Aiden’s bedroom where he follows Sunny into an otherworldly, ever-shifting realm known as the Labyrinth. This zone is mainly designed to set up the story and introduce the player to the world of the Cenobites. The aesthetic is directly taken and expanded from the first two Hellraiser movies. The player uses the power of the Genesis Configuration to move objects and enable paths through the hellscape. When Aiden finally finds Sunny there is a cutscene in which she is taken by the Cenobites and he is kidnapped by the Scarlet Church. The next stage of the demo is Aiden escaping from the Scarlet Church, using resources that he finds along the way. The game is in first person perspective.

The gameplay in the Hellraiser: Revival is similar to that found in Resident Evil with respect to inventory management of bullets, medkits, bandages and weapon repair kits. You explore grim environments, hunt for keys and use passcodes to unlock doors. The lighting and camera angles, along with the environmental aesthetics are designed to build tension and psychological dread. Combat involves a mix of firearms (handguns, shotguns, SMGs) and melee weapons (sabers, machetes). The Genesis Configuration puzzlebox acts like a magical tool. You use it to manipulate the environment, rip elements out of walls and strike armored enemies. Combat is similar to that fond in BioShock. The violence and sexual content is explicit as this is a game with adult themes and is certainly not going to be to everyone’s tastes.

I played the demo at a measured pace, expecially when I was exploring the Labyrinth at the start. I was expecting to be attacked but this level is more of a narrative framing device, as well as a tutorial for the Genesis Configuratiuon. The next stage of the the demo involving your subequent escape from the Scarlet Church is also meant to orientate the player. What I’ve pleyed through so far is interesting. The game certainly captures some of the spirit of the original films. It will be interesting to see if sections of the game that take place outside of the Labyrinth can sustain as much interest. The plot does seem intriguing with the Scarlet Church using the BDSM scene and its resepctive clubs as a means for finding both victims and acolytes. The quality of the story will be an important factor in the potential success of Hellraiser: Revival.

Developer Sabre Interactive have released horror games before, including Call of Cthulhu, Evil Dead: The Game and more recently John Carpenter’s Toxic Commando. So there is clear track record of working in the genre and collaborating with established artists. The demo for Hellraiser: Revival is sufficient to arouse my interests but certainly is not a definitve means to evaluate the game. Even with some of the additonal video content that is available online, further indciating the nature of the title, there is no guarantee that it will a success. However, the current indication is that this is an interesting title and I will buy the game upon release based upon my experience so far. If it turns out that Hellraiser: Revival does not live up to expectations, I won’t shed a tear as that would be a waste of good suffering.

Roger Edwards
Writer & editor of Contains Moderate Peril. A website about gaming, genre movies & cult TV. Co-host of the Burton & Scrooge podcast.
http://containsmoderateperil.com
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