Gaming, Survival Horror, FPS, Still Wakes The Deep Roger Edwards Gaming, Survival Horror, FPS, Still Wakes The Deep Roger Edwards

Still Wakes The Deep

In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.

In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.

Still Wakes The Deep is a 2024 psychological horror video game developed by The Chinese Room and published by Secret Mode. Set in 1975, the story centres around an electrician named Cameron “Caz” McLeary (voiced by Alec Newman), who finds himself trapped on a damaged oil drilling platform in the North Sea after a mysterious drilling incident. Caz has to rescue and aid work colleagues while being hunted by various arcane monsters. He is further hampered by severe weather conditions. Played in first-person, Still Wakes The Deep has no combat as such; instead, players must use stealth and solve straightforward puzzles to ensure their survival. As you progress through the storyline, the oil rig physically changes, although the overall gameplay remains predominantly linear.

Right from the start Still Wakes The Deep reeks of authenticity. The game environment, the oil rig BeiraD, is incredibly well realised to the extent it becomes a character itself. Not only is it technically accurate but it is embellished with authentic period details. Transistor radios, CRT televisions, even the empty beer cans are of the time. The game uses authentic Scottish regional accents making the dialogue very credible. The game subtitles are not actually verbatim, effectively providing a translation for those unfamiliar with the slang and dialect. The writing is strong, tapping into themes from the time such as trade union unrest and a cavalier attitude towards health and safety. The horror elements of the plot are not explained beyond the crew observations and there is no heavy handed expository conclusion at the game denouement.

The gameplay is mainly navigating a hazardous environment to find other crew members. This often requires solving puzzles to fix devices, open doors or otherwise access a safe route. There is a stealth mechanic and running at key moments in the game. The monsters are made up of the crew members that you met at the beginning of the game. This adds a layer of poignancy as they often retain facets of their personalities. Within the story, close proximity to the monsters causes hallucinations. In gameplay, if a monster is nearby there is a visual cue, whereby “floaters” appear in the corner of your first person perspective, which subsequently grow. This and the lack of any HUD adds greatly to the ambience. It should be noted that when being pursued there is an option to look back. This may afford you a better view of the monster pursuing but you may also run into an obstacle. Use accordingly.

I completed Still Wakes The Deep in six hours. I frequently bungled quick time events triggered by the structural integrity of the oil rig failing. I also took my time exploring. Although there is a superb atmosphere, the gameplay is mainly functional. If the game was any longer, it could potentially outstay its welcome without a wider variety of things to do. Yet despite the somewhat A to B approach and a story that uses familiar tropes, Still Wakes The Deep punches above its weight due to the tremendous visuals, sound design, outstanding writing and authentic voice acting. It has a strong sense of eldritch, cosmic horror and its grown up tone as well as its attention to period detail aids its credibility. Be warned, the language is justifiably ripe as you’d expect from people in this line of work and from this era. I’m looking forward to the DLC and hope it continues in exactly the same idiom.

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Battlefield REDSEC

The Battlefield 6 Battle Royale game mode, known officially as Battlefield REDSEC, was released today at 15;00 on all platforms. REDSEC, which is short for “Redacted Sector,” offers an interesting take on the Battle Royale genre, blending familiar elements from games such as Fortnight and Warzone, while maintaining those unique aspects of Battlefield. Hence, you will find missions, loot crates and an ever decreasing environment, as well as the squad class dynamics and the destructible environment. The map offers both urban areas as well as open countryside thus supporting multiple play styles. Furthermore, REDSEC includes two additional modes. Gauntlet and Portal. Although it has launched alongside the first season of Battlefield 6 (which comes with an optional season pass), REDSEC is available to download as a standalone mode and is free-to-play. 

The Battlefield 6 Battle Royale game mode, known officially as Battlefield REDSEC, was released today at 15;00 on all platforms. REDSEC, which is short for “Redacted Sector,” offers an interesting take on the Battle Royale genre, blending familiar elements from games such as Fortnight and Warzone, while maintaining those unique aspects of Battlefield. Hence, you will find missions, loot crates and an ever decreasing environment, as well as the squad class dynamics and the destructible environment. The map offers both urban areas as well as open countryside thus supporting multiple play styles. Furthermore, REDSEC includes two additional modes. Gauntlet and Portal. Although it has launched alongside the first season of Battlefield 6 (which comes with an optional season pass), REDSEC is available to download as a standalone mode and is free-to-play. 

REDSEC Battle Royale FAQ:

  • REDSEC is set in Fort Lyndon, California. 

  • The map includes beachside suburbia, a golf course and a military blacksite. 

  • It’s the largest map in Battlefield history.

  • Instead of an enclosing circle of gas, there is a ring of fire which kills instantly.

  • The game mode supports 100 players, or 25 squads of 50 duos, battling it out. 

  • Each class can unlock new gear through training paths. IE RPGs can be upgraded to guided missiles and drones can be upgraded to carry ordinance.

  • Armoured vehicles are present in the game. M1 Abrams tanks and M3 Bradley armoured personnel carriers are located in locked Vehicle Trailers.

  • There are Redeployment Stations around the map, although respawning is not as ubiquitous in this Battle Royale.

  • Players can favourite up to 8 weapons loadouts, which can be accessed in-game via Custom Weapon Drops.

  • There are crates offering random weapons and gear. There are also safes which the Engineer class can open with his tool.

  • Players can equip two personal armour plates.

  • There are multiple ziplines around the map.

Gauntlet Mode:

Gauntlet is a separate mode that is a relatively short, elimination-driven gameplay experience. 32 players (eight squads of four players) are dispersed across Fort Lyndon and must fight through various round-based missions. Players have five minutes to complete the objective for each round. The missions and locations change for each round. Gauntlet is focused upon teamwork and coordination.

Portal Mode:

Portal allows Battlefield 6 players to create their own game modes and bespoke maps. REDSEC Portal brings these tools to the Fort Lyndon map. Two official Portal maps are currently available with more set to follow in the weeks to come.

Battle Pass:

Coinciding with the launch of REDSEC, is Season 1 for Battlefield 6 and an accompanying battle pass system. This shares unlockable rewards and XP progress between both the base game and its Battle Royale REDSEC counterpart. EA have stated that they have no plans for there to be any exclusive REDSEC unlocks. However, not all skins from Battlefield 6 will be available. There is also an in-game store selling cosmetic items but so far, these remain within an military idiom.

Initial Thoughts:

I logged into REDSEC this afternoon and as I had bought the Phantom Edition of Battlefield 6, I had a free season pass with the first 25 levels unlocked. I then spent some time playing Battle Royale mode and then went online to watch some livestreams. At first glance, anyone coming from another major BR game will find a lot of familiar mechanics. You drop into the map with a squad and collect gear and perks from crates along the way. You can then pursue missions to gain XP and upgrades to your weapons and gear, while eliminating other players. You can access your own loadouts and use vehicles to traverse the map, although heavy armour is not so easily accessible. The main difference is to succeed you need to lean into the game’s squad dynamics and utilise their respective skills. 

Healing your team is important, so Support classes are advantageous with their ability to revive players quickly. That being said, all players can drag a downed teammate to cover and heal them but it takes longer. Engineers improve vehicles by their presence and can repair on the fly. The tactical ladder that accompanies the Assault class is invaluable, affording access to vantage points that aren’t accessible from the ground. The Recon class has the advantage of drones and the ability to drop bombs on targets. However, the biggest game changer in this Battle Royale is the destructible environment. You can create your own access into a building with C4 or a sledgehammer. Similarly, if an enemy squad is entrenched in a fortified position, you can demolish it with sufficient fire power. Plus, there is no ultraquick omnimovement in this game. Speedy gunfights may work in some scenarios but not all.

So far, I think that Battlefield REDSEC is sufficiently different from its competitors. Due to the franchise’s game mechanics, there is greater appeal to casual and new players because they will be able to find a role if gunplay is not their forte. No doubt REDSEC will attract “sweaty tryhards” but they may not find things to their liking and their standard strategy will not work so well in this environment. There won’t be any gas play clutches, as in Warzone and last moment heroics driven by omnimovement and hipfire may be far less commonplace. It may even be the case that vehicles prove to be the key to winning. Also, Javelin, a custom kernel-level anti-cheat system, may also be a major factor in keeping REDSEC an equitable gaming experience because it appears to work. Time will tell. In the meantime I believe the correct assessment of today’s release is “so far, so good”.

Screenshots from Jackfrags livestream.


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Gaming, FPS, Battlefield 6, XP Farming, AFK Bot Server Roger Edwards Gaming, FPS, Battlefield 6, XP Farming, AFK Bot Server Roger Edwards

Battlefield 6: Farming XP and AFK Bot Servers

One aspect of Battlefield 6 that some players struggle with is unlocking and levelling up new weapons. Players begin the game with a selection of weapons from each class but you then have to actively play with each of them to unlock specific attachments via Mastery XP. Further weapons become available as players gain experience and increase their overall Career Rank. Players who are well versed in playing the FPS genre will naturally progress faster. The downside to this is that new players equipped with a base weapon end up going up against seasoned players with superior firearms. Both Mastery and Career Rank XP are doled out according to team and individual performance in each game you play. It is a slow grind for players to unlock weapon and vehicle resources. Double XP tokens go some way to address this issue but they do not mitigate the progression speed, which exists by design.

One aspect of Battlefield 6 that some players struggle with is unlocking and levelling up new weapons. Players begin the game with a selection of weapons from each class but you then have to actively play with each of them to unlock specific attachments via Mastery XP. Further weapons become available as players gain experience and increase their overall Career Rank. Players who are well versed in playing the FPS genre will naturally progress faster. The downside to this is that new players equipped with a base weapon end up going up against seasoned players with superior firearms. Both Mastery and Career Rank XP are doled out according to team and individual performance in each game you play. It is a slow grind for players to unlock weapon and vehicle resources. Double XP tokens go some way to address this issue but they do not mitigate the progression speed, which exists by design.

However, this problem has been creatively addressed by the player base. Battlefield 6 allows players to create custom servers and populate them with bots. These can be shared with other players or used privately. Hence within hours of the game launching on 10th October, players have been creating bot farms and playing against low threat AI bots to gain both types of XP, frictionlessly. Unfortunately, as of today Battlefield Studios have now nerfed the ability to gain Mastery XP from custom games with bots. You can no longer use such servers for Daily Missions, Assignments or Challenges either. However, farming Match Completion Bonus which counts towards your Career Rank XP, is still possible at the time of writing this post. Players can set up a private AFK bot server with games that last just 4 minutes, which yields 3465 XP each time.

To set up a private AFK bot server, go to Battlefield Portal and sign in with their EA account credentials. Then follow the steps below.

  • Click Create New and then select Portal Custom (not Verified Modes). 

  • Then choose Default and click on Start Editing. 

  • The first setting that you can configure is the game time. Set this to 4 minutes which is below the game timeout for being AFK. 

  • Leave all other settings to their respective defaults and then click on Publish, on the drop down menu on the left of the screen. 

  • The next screen allows you to name the server. Click on Step 3, again on the drop down menu on the left of the screen, to to go to the Publish Experience page. 

  • Finally click on Create New and then Submit To Publishing, to complete the process.  Your custom game will be flagged as Pending but you can still use it.

To run the server, start Battlefield 6 and navigate to Community and My Experience, where you will find your customer server. Host it and let it run. It will not be visible to other players. A multiplayer game will start and finish every 4 minutes, giving you 3465 XP Match Completion Bonus each time. You don’t have to do anything else and can go AFK. This method can be used on both consoles and PCs. It should yield good results for players just starting to level in the game but it should be noted that as you advance your Career Rank, the amount of XP required for the next level always increases. Hence a level 1 player running such a server running for six hours may gain 6 levels, whereas a level 45 player doing the same may only gain half that amount. Use accordingly and remember that this workaround may also be nerfed at a later date by Battlefield Studios.

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Gaming, FPS, Battlefield 6, More Tips, Tips Roger Edwards Gaming, FPS, Battlefield 6, More Tips, Tips Roger Edwards

Battlefield 6: More Tips

Multiplayer gameplay in Battlefield 6 is often fast, chaotic and disorientating. There are numerous controls to learn and game mechanics to familiarise yourself with. It can be a struggle at times to try and navigate your keyboard while under fire. Often you will lose in a gunfight simply because you don’t know about something important that could help you out or save your life. Like many other online games, it all comes down to experience. So here are some further tips regarding gameplay, settings and online etiquette, that will broaden your knowledge of Battlefield 6 and hopefully improve your online experience. As ever these tips are in no particular order. Some may be self-evident, others not. They’re written from the perspective of a PC player but are applicable to all platforms.

Multiplayer gameplay in Battlefield 6 is often fast, chaotic and disorientating. There are numerous controls to learn and game mechanics to familiarise yourself with. It can be a struggle at times to try and navigate your keyboard while under fire. Often you will lose in a gunfight simply because you don’t know about something important that could help you out or save your life. Like many other online games, it all comes down to experience. So here are some further tips regarding gameplay, settings and online etiquette, that will broaden your knowledge of Battlefield 6 and hopefully improve your online experience. As ever these tips are in no particular order. Some may be self-evident, others not. They’re written from the perspective of a PC player but are applicable to all platforms.

  • Any class can drag and heal another incapacitated player. This is essential to conserving tickets.

  • Interact with Support players by pressing E, LS to replenish ammo. Alternatively request ammo by using the radial menu.

  • Take the high ground in combat. It is easier to spot enemies and direct your squad from elevated positions. It is easier to fire down on an enemy for an enemy to fire up. 

  • Within the game’s graphic settings lower the World Brightness from 50 to 40. It improves visual clarity.

  • Do not take vehicles without allowing other players the option of joining you. A solo player cannot drive as well as fire primary and secondary weapons. Vehicles have both an offensive use, as well as providing team transportation.

  • Use the combat roll to negate or reduce fall damage. Just press jump while dropping down from a building. For distances under 8 metres and you sustain no damage.

  • Do not use a sniper rifle outside of the Recon class as it randomly misses shots by design. 

  • Charge your defibrillators by pressing the trigger on your mouse or controller before reviving players, as it brings them back with more health.

  • Suppressed weapons do not show as a red dot on the minimap at 15 metres distance, when fired. Players firing suppressed weapons in your line of sight do not  show a red dot above their heads.

  • Use the tactical ladder to access windows, climb walls and to reach elevated cover.

  • Support class ammo bags are proximity-based and will resupply ammo in the AoE radius. The bag also provides a low, passive heal over time. Ammo bags can also be used to boost your initial stock of grenades and RPGs.

  • Initiation Breakthrough is a tutorial game mode featuring enemy bots, designed for new players to learn the basics of the game. It becomes unavailable between levels 10 to 20, depending on how much you use it.

  • Turn on Helicopter Control Assist within the game settings, as it allows the helicopter to hover automatically when no player input is applied.

  • When driving a tank, you can toggle between two different types of ammunition. Choose between anti-personnel or armour piercing, when in combat.

  • When on fire, extinguish flames by going prone and crawling.

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Gaming, FPS, Battlefield 6, Tips Roger Edwards Gaming, FPS, Battlefield 6, Tips Roger Edwards

Battlefield 6: Tips

Although Battlefield 6 is a straightforward and self-explanatory multiplayer FPS, there are a great deal of controls, systems and game mechanics to master. Simply learning your controller or keyboard layout takes some time. There is also a lot of information about the game that, if known, can greatly improve your online experience. These can range from simple changes to default settings to understanding how weapons handle in-game and how to control them effectively. Hence, I thought it would be useful to new or returning players, to collate a list of tips for Battlefield 6. Some are quite obvious where others may not be quite so well known. They’re in no particular order. Hopefully you’ll find them useful.

Although Battlefield 6 is a straightforward and self-explanatory multiplayer FPS, there are a great deal of controls, systems and game mechanics to master. Simply learning your controller or keyboard layout takes some time. There is also a lot of information about the game that, if known, can greatly improve your online experience. These can range from simple changes to default settings to understanding how weapons handle in-game and how to control them effectively. Hence, I thought it would be useful to new or returning players, to collate a list of tips for Battlefield 6. Some are quite obvious where others may not be quite so well known. They’re in no particular order. Hopefully you’ll find them useful.

  • Do not fire your weapon continuously because the longer you fire, the more bullet spread (or bloom ) you will experience. Tap fire to reduce bloom. You can also switch to semi-auto or burst fire (if the weapon supports it) for increased accuracy.

  • Mount your weapon on both horizontal and vertical surfaces for stability. If your weapon has a bipod equipped, press the melee button while lying prone to mount on the ground.

  • Weapons are zeroed to 50 metres, apart from sniper rifles. Therefore when ADS firing at close range, aim lower, IE at the groin or abdomen, to hit the central body mass. Otherwise you will fire too high.

  • Hip firing at close quarters is quicker and potentially more accurate.

  • When in combat, go prone selectively and tactically as you don’t register on the minimap when shooting and there is less recoil.

  • Use the game audio to your advantage. The game’s sound design is very good at providing audio cues and indicating location. Using a headset greatly helps pinpoint sounds.

  • Use the minimap. Increase its size via settings and consult it regularly. It shows enemy locations as well as your squad mates and team. Use it to locate resources such as ammo supplies. 

  • Spot enemies by aiming at them and pressing the Q, L1 or LB. It is easier using a drone on the Recon class as you just have to move the crosshairs over the target to mark them.

  • Use the mounted heavy weapons such as the machine guns and recoilless guns when targets present themselves. They are accurate and deadly if used effectively. If possible, have a squad mate cover you while using mounted weapons.

  • Whenever possible attack tanks from the rear, where their armour is weakest. If you’re a Recon class, be creative with the use of C4. IE attach to vehicles and drones etc.

  • Engineers can use smoke grenades to provide cover when advancing, retreating and  reviving players. Remember that smoke can be countered by the use of thermal weapon optics.

  • When running, stow your weapons and run with your combat knife, defibrillators or engineer tool equipped, to go faster.

  • Beware sniper scope glint. White glint shows a sniper aiming. A rainbow glint indicates that you’re at the right range for a one shot kill.

  • The Support class can use deployable cover at strategic locations and chokepoints. Engineers can repair deployable cover.

  • Any class can change the default melee weapon from knife to a sledgehammer. Use them to get through walls and floors, providing alternate routes to a strategic target.

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Gaming, FPS, Battlefield 6, Launch Roger Edwards Gaming, FPS, Battlefield 6, Launch Roger Edwards

Battlefield 6: Thoughts on the Launch

When Battlefield 2042 launched on 19th November 2021, it was a complete dog’s dinner. There were technical issues, including widespread bugs, poor performance and inconsistent hit registration. The launch was also criticized for the removal of core gameplay features like the class system, a scoreboard, and a server browser, which led to the game being considered unfinished and incomplete at release. Although developers, Battlefield Studios, worked hard to address many of the issues arising from the launch, the net result was that the franchise’s reputation was harmed. However, the beta testing of Battlefield 6 throughout August this year, has done much to restore the franchise’s good standing with a game that has clearly returned to a formula that works.

When Battlefield 2042 launched on 19th November 2021, it was a complete dog’s dinner. There were technical issues, including widespread bugs, poor performance and inconsistent hit registration. The launch was also criticized for the removal of core gameplay features like the class system, a scoreboard, and a server browser, which led to the game being considered unfinished and incomplete at release. Although developers, Battlefield Studios, worked hard to address many of the issues arising from the launch, the net result was that the franchise’s reputation was harmed. However, the beta testing of Battlefield 6 throughout August this year, has done much to restore the franchise’s good standing with a game that has clearly returned to a formula that works.

Hence, yesterday’s launch of Battlefield 6 was of particular significance. Players would finally be able to experience the entirety of the new game and determine if Battlefield really was “back”. It was also a chance for developer’s, Battlefield Studios, to restore the franchise’s reputation. Fortunately, the launch went relatively well, with record player counts being set (740,000 concurrent players on Steam) as soon as the game went live at 16:00 GMT. However, there were some problems such as the game not working at all via the EA app, thus inconveniencing a sizable group of players. There were also some general errors such as “DXGI_ERROR_DEVICE_REMOVED”, which PC players encountered across multiple platforms. And being a game launch, there were server queues, which at one point were over a quarter of a million.

Thankfully, within 24 hours the majority of these issues were resolved. During this period I had to use EA support and I was impressed how quick and efficient the live chat option was. The communication was clear and the troubleshooting comprehensive. I was finally able to launch and play Battlefield 6 at about 13:00 PM today. The game is extremely well optimised and immediately configured the graphics to a level my PC could handle, without any need for me to do any fine tuning. Despite there still being an extremely large number of concurrent players, finding a multiplayer game does not take long and the server performance is robust. All of which is a step up from Call of Duty: Warzone where finding and connecting to a game can sometimes take 3 or 4 minutes. It will be interesting to see what happens when Battlefield 6 releases its Battle Royale game and starts directly competing with Warzone.

It is worth noting that EA were acutely aware that there were problems with the launch of Battlefield 6 yesterday. They were not as bad as those that blighted its predecessor but a lot of people were inconvenienced. While writing this post I received an email from EA addressing the failure of the EA app and apologising for the problem. As compensation they have offered the following. “Anyone on the EA app who was impacted will receive 12 Hardware and 12 Career 60-Minute Boosters, which should be arriving in impacted players’ in-game inbox this weekend. In addition, we will also be granting impacted players full access to a seasonal Battle Pass. Phantom Edition owners will get Season 2’s full Battle Pass”. As someone who uses the EA app and who purchased the Phantom Edition of the game, I appreciated the gesture. I shall share my thoughts on live gameplay in my next post.

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Gaming, FPS, Online Multiplayer, Hell Let Loose Roger Edwards Gaming, FPS, Online Multiplayer, Hell Let Loose Roger Edwards

Playing Hell Let Loose: Buying the Game and the Practice Range

I bought Hell Let Loose last night. A decision I suspect that I shall regret. Despite the fact that I know that the YouTube videos of this game are carefully curated and therefore not truly representative of the reality of its gameplay, I felt compelled to try this World War II multiplayer tactical first-person shooter. From time to time I find a game that really appeals to me as a concept and I want to play it. However, more often than not these are online multiplayer games and as such the human element is distinctly “variable”. Hence the idealised gameplay that I imagine is a far cry from what playing the game is really like. I’m sure I am not alone in this mindset. Sometimes I have to just “get it out of my system” and the only real way to do that is buy the game in question, be disappointed and then move on.

I bought Hell Let Loose last night. A decision I suspect that I shall regret. Despite the fact that I know that the YouTube videos of this game are carefully curated and therefore not truly representative of the reality of its gameplay, I felt compelled to try this World War II multiplayer tactical first-person shooter. From time to time I find a game that really appeals to me as a concept and I want to play it. However, more often than not these are online multiplayer games and as such the human element is distinctly “variable”. Hence the idealised gameplay that I imagine is a far cry from what playing the game is really like. I’m sure I am not alone in this mindset. Sometimes I have to just “get it out of my system” and the only real way to do that is buy the game in question, be disappointed and then move on.

I wrote a post a while back where I speculated that Hell Let Loose is one of those games that it’s best to watch, rather than play and I now get to prove or disprove that theory. At least such an experiment is good for a few blog posts. The first step was naturally to buy a copy of the game and so I looked at several price comparison websites yesterday to see whether this was going to be a costly endeavour. I noticed there were about 3 permutations of Hell Let Loose (Standard, Deluxe and Ultimate) and a lot of DLC. I quickly discovered that the DLC is mainly cosmetic outfits and weapon skins. Not game maps. So I bought the cheapest version I could from a reputable vendor, spending £16 from Fanatical. There was a sale on at the time and I had just 10 minutes to spare before the discount expired and the price returned to £42 which is not such a bargain.

The game is approximately a 54GB install. Not that’s a problem as I have a 4 Terabyte NVMe M.2 SSD. One of my better purchases. On launching Hell Let Loose for the first time I didn’t encounter any issues of note, apart from my usual problem of trying to get the game to display on my second monitor. I could drag a windowed version over to my screen of choice and it stayed there once I did so. However, when I quit and relaunched Hell Let Loose, it defaulted back to the primary display. So I used MultiMonitorTool and the problem was resolved. The graphic settings were turned up to Epic by default and as my graphics card didn’t object I left them as such. Hell Let Loose is a handsome looking game that uses Unreal Engine 4. After looking at the graphic settings I spent some time pursuing the keybindings, of which there are many.

Next, I started looking through the various classes and factions in the Barracks. It was then that I noticed that all were unlocked and that I had downloaded and installed the game client for the test server. A mistake but a useful one, as it allowed me to see a much wider variety of builds other than the base ones. I then moved on to the Practice Range and experimented with various weapons. I found the bolt action rifles to be very accurate and was also surprised by the low recoil on the fully automatic weapons such as SMGs and LMGs. Grenades can be thrown over arm or under arm but there is no visual assist to help you gauge the distance. You effectively have to learn manually and assess the distance by how high you raise your arm. I also tried driving a few vehicles which are quite complex, as there are manual gears to master.

What I didn’t do after all this was to jump headlong into a live game. I have decided that due to the complexity of Hell Let Loose, which is a much different beast to Warzone or even Battlefield, I shall watch a few YouTube videos and try and orient myself first. Having a keymap on my other monitor may be useful and learning some basic tips may well improve my first gameplay experience. I also have to set up my headset as communication with other players is key in this game. This is likely to be the one aspect of the game that I’ll like least, as open microphones do seem to be a magnet for the worst sorts of gamers. I did however, install the live game client and delete the test server version. All I have to do now is find an evening when I have a few hours spare and then log into a live game and see how it goes. I’ll share my thoughts in the next post.

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Gaming, FPS, Battlefield 6, Open Beta, Part 3 Roger Edwards Gaming, FPS, Battlefield 6, Open Beta, Part 3 Roger Edwards

Battlefield 6 Open Beta Part 3

The second Battlefield 6 Open Beta test started earlier today. A 7.6GB download added additional maps, new game modes and also resolved some technical issues. I was able to select my second monitor to display the game this time round and also made some basic performance related tweaks. The colour grading is still an issue for me and I struggle at times to correctly identify players and objects at distance due to the muted palette. Minor gripes aside, the game still performs well and all the game modes have something to offer. King of the Hill and some of the other close quarters maps are a little too intense for my skill level but I still had fun with projectiles and explosives. I still prefer the Conquest mode with its bigger maps and greater variety of gameplay options.

The second Battlefield 6 Open Beta test started earlier today. A 7.6GB download added additional maps, new game modes and also resolved some technical issues. I was able to select my second monitor to display the game this time round and also made some basic performance related tweaks. The colour grading is still an issue for me and I struggle at times to correctly identify players and objects at distance due to the muted palette. Minor gripes aside, the game still performs well and all the game modes have something to offer. King of the Hill and some of the other close quarters maps are a little too intense for my skill level but I still had fun with projectiles and explosives. I still prefer the Conquest mode with its bigger maps and greater variety of gameplay options.

For me, the key to enjoying any of the Battlefield games is to find yourself something useful to do. Something that is within your skillset so you don’t get frustrated. I am not especially good at a straight forward infantry role. My aim is too poor. So I tend to favour the Engineer class. I can ride in vehicles and then fix them when they’re damaged. I can also use RPG and Surface-to-air Missiles to destroy enemy armour and aircraft. All of which are beneficial to the team. I became quite competent today using the Sidewinder Missile. My technique was to position myself towards the rear of the map and wait for aircraft doing strafing runs. I would aim and achieve weapons lock, then stop aiming. The enemy aircraft would then use its countermeasures which have a cooldown. I would then immediately aim again and fire, once I had a weapons lock. It proved quite a successful procedure.

This current beta is available till 17th August. It should be noted that this is still not a complete build of the game. Team Deathmatch and Escalation Modes are not currently included. The tactical ladders and sledgehammer are also conspicuously absent for the time being. Yet there is sufficient to play and try, to be able to get a handle on Battlefield 6. Overall I think the developers have retained enough of the old school elements and added just the right amount of new mechanics. The game certainly has a “wow” factor. The question is will it retain it. There still isn’t a server browser but there is a gameplay filter in the latest build that allows you to select the modes you prefer. So far, I have not had to wait too long to access content I enjoy playing the most. I have also not encountered any server queues. 

Finally, there is one aspect of Battlefield 6 that is perennial. Each game you play is only as good as the people participating in it. So far, during both beta tests, I have had some excellent games where your squad sticks together, works towards objectives as well as spot, heal, resupply and repair. These games were rewarding and enjoyable. Then there have been others where everyone does their own thing. Thus you have dozens of snipers dug in, vehicles being driven away the moment they spawn, without waiting for a full crew and irrespective of whether the player can use them effectively. I did find things to do in these games but they were demonstrably weaker. It’s the one aspect of this genre that developers can’t fully fix. It’s why many players would happily play against bots instead. That’s a post for another day. In the meantime, Battlefield 6 is proving to be one to watch.

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Gaming, FPS, Battlefield, Battlefield 6, Open Beta, Part 2 Roger Edwards Gaming, FPS, Battlefield, Battlefield 6, Open Beta, Part 2 Roger Edwards

Battlefield 6 Open Beta Part 2

I spent several hours today trying Battlefield 6 during its first Open Beta weekend. Trying being an apt word as I experienced some technical difficulties during that time. There were server queues as there often are during test periods, which took 5-10 minutes to clear. I also found that when a multiplayer game ended the client would often freeze, requiring me to use the task manager to shutdown the .exe file . As I then had to restart the entire game it meant having to rejoin the server queue again. Furthermore, despite various methods, I could not get Battlefield 6 to display on my second monitor. Although there is a  clear option within the graphics settings, I could not get the game to output to my Dell S2421H monitor. If I used the Windows + Shift + → key combination, the game would briefly appear on the second monitor then instantly snap back to the first. I also could not take any screen captures or use OBS to capture video. I believe this is down to the game’s anticheat software.

I spent several hours today trying Battlefield 6 during its first Open Beta weekend. Trying being an apt word as I experienced some technical difficulties during that time. There were server queues as there often are during test periods, which took 5-10 minutes to clear. I also found that when a multiplayer game ended the client would often freeze, requiring me to use the task manager to shutdown the .exe file . As I then had to restart the entire game it meant having to rejoin the server queue again. Furthermore, despite various methods, I could not get Battlefield 6 to display on my second monitor. Although there is a  clear option within the graphics settings, I could not get the game to output to my Dell S2421H monitor. If I used the Windows + Shift + → key combination, the game would briefly appear on the second monitor then instantly snap back to the first. I also could not take any screen captures or use OBS to capture video. I believe this is down to the game’s anticheat software.

I wanted the game to run Battlefield 6 on my second monitor as it is FHD and so any recordings or screen captures would be in the standard 16:9 ratio. However, I had to use my main monitor which is a Dell U2412M which has a slightly larger 1920x1200 resolution which is an aspect ratio of 16:10. A minor problem when it comes to uploading to YouTube. However, my current GPU, an AMD Radeon RX 6650XT, seemed to handle the game’s graphics adequately and I certainly didn’t encounter any visual issues during my gameplay. As with previous versions of the game, Battlefield 6, continues to use a colour scheme that features muted, desaturated tones, with a focus on browns, greens, and greys. This aesthetic is done to enhance realism and immersion, as these colours are commonly found in military camouflage and environments. However I do find it rather drab and at times a visual impediment when it comes to identifying distant objects.

The first multiplayer game that I joined was in Breakthrough mode. This is a large-scale battle where attackers have to advance and claim territory. The rounds last between 20 and 40 minutes. Set in a mountainous village in Tajikistan, Liberation Peak is a substantive and craggy map, with terrain that is ideal for vehicles. I spawned into the game and moved forward with my squad, only to get immediately shot by a sniper. It was a very Battlefield moment, to say the least and one that highlights a common issue arising from games with large maps. Although in open beta, players have already established where the optimal sniper points are on specific maps. Hence players spawning into the game with no prior knowledge are easy pickings. However, this is a foible of the larger maps. The next game was set in an urban area of Cairo and the densely packed streets offered greater protection.

The amount of time I spent in Battlefield 6 today was insufficient for me to make a definitive personal opinion on the game at present. My overriding impression so far, especially in the smaller urban maps, is one of functional chaos. The destructible environment is a major factor in all engagements, as you cannot really dig in and hold a position in the traditional sense. Squads have to continuously move around capture points, laying down suppressing fire, rather than remain static. Vehicles can be used effectively, if adequately supported by infantry. The lone wolf that tries to take a tank deep into enemy territory is extremely vulnerable. The guns feel well balanced with regard to firing and recoil. However, I find that the amount of hits it takes, especially with SMGs, to kill other players is a little high. I appreciate the necessity of “bullet sponge mechanics” but this does at times kill immersion.

Perhaps the most interesting addition to Battlefield 6 is the ability to drag an injured player to cover to revive them. This really does impact upon the ebb and flow of the game, as it reduces the amount of time spent respawning and returning to your last position on the map. However, for this mechanic to work, just like re-arming players or repairing vehicles it requires players to embrace the role of the class that they’ve chosen. Spotting is another ability that is key to effective squad gameplay. Speaking of classes, I prefer maps where weapons are locked to specific classes, although in this iteration of Battlefield, there is support for multiplayer games that allow you to “mix and match”. I like the fact that Battlefield embraces the fact that not all players have the same level of skill or wish to do the same things. Hence the clear class distinctions allow players to find a role that suits them. Altering the loadouts for classes, diminishes that philosophy.

I have tried my best not to read too much about the ongoing beta test, as I want my opinions to be based directly upon my experience. That said, I am aware that there have been concerns raised over the size of the maps available in this latest round of testing as well as the TTK, that I have already discussed. However, this is a beta test and as such, I expect aspects of the game to be adjusted in accordance to player feedback. I certainly hope that Battlefield Studios addresses the veracity of their anticheat software as it is a problem that I can’t record any game footage or take screen captures. So far, I have enjoyed what I have seen and experienced of Battlefield 6 and it certainly does seem like a welcome return to the halcyon days of Battlefield 3 and 4. I look forward to next weekend’s test to see what else the game has to offer.

Update: I managed to take some screen captures using AMD Adrenalin software.

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Gaming, FPS, Battlefield 6, Open Beta Roger Edwards Gaming, FPS, Battlefield 6, Open Beta Roger Edwards

Battlefield 6 Open Beta

I was reading through my RSS feed this morning and found a post by Heartless Gamer, regarding how Battlefield 6 requires Secure Boot enabled on your PC. If it is not, then the game will not launch and you’ll get an error message. Naturally, this raised several questions. First off, what is Secure Boot and do I have it on my PC? Well apparently it is a security feature that protects a computer from malware during the startup process, by verifying the digital signatures of bootloaders and other software components before they are allowed to run. By using the msinfo32 command in the Run Window, I determined that I do indeed have it and went directly to the BIOS and enabled it. The next question to address was, why have I not been invited to the open beta for Battlefield 6? I subsequently checked the EA Game Launcher and discovered that I had. So I installed the game.

I was reading through my RSS feed this morning and found a post by Heartless Gamer, regarding how Battlefield 6 requires Secure Boot enabled on your PC. If it is not, then the game will not launch and you’ll get an error message. Naturally, this raised several questions. First off, what is Secure Boot and do I have it on my PC? Well apparently it is a security feature that protects a computer from malware during the startup process, by verifying the digital signatures of bootloaders and other software components before they are allowed to run. By using the msinfo32 command in the Run Window, I determined that I do indeed have it and went directly to the BIOS and enabled it. The next question to address was, why have I not been invited to the open beta for Battlefield 6? I subsequently checked the EA Game Launcher and discovered that I had. So I installed the game.

I like the Battlefield franchise and have played them all to varying degrees. I found Battlefield 3 to be the most enjoyable but a lot of that was due to the time and the place. Call of Duty: Warzone claimed my attention during the pandemic but that franchise has continuously shot itself in the foot over the intervening 5 years, with an innate ability to always make the wrong decision in development terms. Hence Battlefield 6 has appeared at the perfect time and the developers and publishers have made it abundantly clear that they’re aiming to take CoD’s crown. From what I’ve seen so far via the various reveal trailers, the game has embraced all its old school features and tempered them with the contemporary ones that work. So the game will have big maps, vehicles, environmental destruction, as well as a viable form of omnimovement, a variety of game modes and an aesthetic that stays broadly with “milsim” parameters.

The first major open beta test for Battlefield 6 multiplayer is on the 9th-10th August. I have checked my PCs specifications and they are close enough to the recommended settings, which are as follows: Processor: AMD Ryzen 7 3700X or Intel Core i7-10700. Memory: 16GB. Graphics Card: AMD Radeon RX 6700-XT or Nvidia RTX 3060Ti. Direct X: DX12. Hard Drive Space: SSD - 80GiB. I have started the game client to see if I need to optimise any settings but the game by default seems to have gotten the measure of my PC and set everything accordingly. The only minor issue I’ve encountered so far is that I cannot get the game to switch to using my second monitor. My go to app, DisplayMagician, that usually resolves this problem has not managed to do so at present. However, I can simply change the default monitor within Windows if need be.

Although optimistic about Battlefield 6, I am aware that YouTube footage curated by influencers gives a somewhat skewed perspective. Edited highlights show all the fun aspects of a gaming session that could have lasted hours. In between those highlights there’s a lot of arbitrary gameplay, more so during a beta. Players are busy learning the maps and trying to get around efficiently. Hence you don’t see the endless runs from the spawn point to the battlezone, only to get immediately shot by a well positioned sniper. It also takes a while to learn how to effectively use vehicles in any Battlefield game, so many of us won’t be pulling off any fancy moves immediately. Yet despite these reasonable caveats, I am hoping that this latest iteration of the franchise maintains its past equanimity. Offering useful roles to players of all skill, thus providing an entertaining experience.

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Playing Against Bots in Warzone

Warzone added a  new “casual mode” to its Battle Royale at the start of Season 4. This reduced the number of real players in-game and substituted them with AI bots. The ratio is approximately one fifth real players, four fifths bots. This new mode for Battle Royale solos, duos and quads was well received, especially among the mainstream players who are more focused on fun than progression. Veteran players who still wanted the challenge of playing against real players were free to continue playing the traditional BR modes. Hence all parties were pleased as they were both being catered for. However, and there is always a “however” when it comes to Call of Duty, the developers saw fit to remove the standard solo Battle Royale mode, leaving just the Battle Royale Casual mode with AI bots. Subsequently, a lot of players were perplexed and annoyed, as taking away choice is seldom good customer service. As a result of subsequent backlash, the mode was added back to the game mid-season.

Warzone added a  new “casual mode” to its Battle Royale at the start of Season 4. This reduced the number of real players in-game and substituted them with AI bots. The ratio is approximately one fifth real players, four fifths bots. This new mode for Battle Royale solos, duos and quads was well received, especially among the mainstream players who are more focused on fun than progression. Veteran players who still wanted the challenge of playing against real players were free to continue playing the traditional BR modes. Hence all parties were pleased as they were both being catered for. However, and there is always a “however” when it comes to Call of Duty, the developers saw fit to remove the standard solo Battle Royale mode, leaving just the Battle Royale Casual mode with AI bots. Subsequently, a lot of players were perplexed and annoyed, as taking away choice is seldom good customer service. As a result of subsequent backlash, the mode was added back to the game mid-season.

After several months of consistently playing the new casual mode, I wanted to share my thoughts on replacing players with bots. It is in many respects both a boon and a bane. The principle is sound enough, replacing veteran players with less skilled bots ensures that new or less skilled players (IE the majority of the playerbase) don’t get repeatedly stomped on and thus driven from the game. However, the way the bots behave in-game is inconsistent, resulting in some rather anomalous behaviour. As there is no data publicly available regarding how the bots “work”, all I can provide are my own observations. Overall the bots mimic player behavior. If a bot sees you, it will engage. It will also pursue you but it can be lost. They will use skills such as air strikes and mortar attacks to flush players out. However, they also use some unique abilities to keep the game play “engaging”.

I play Warzone cautiously. I often go to specific locations on the map which are easier to defend or can be used for cover. I will often wait in elevated positions observing and not directly engaging in firefights happening around me. Theoretically, such a strategy should leave me unassailed except by the occasional and genuinely random incursion by a bot. But this is not the case. After a while of what the game probably classifies as inactivity, bots often appear close by. I suspect that they simply spawn near me. Similarly, the moment I collect my loadout of choice from a drop, this will often trigger a bot attack, irrespective of whether I’m in an “active area” or not. It would also appear that as your kill count against the bots goes up, the bots themselves become harder to kill. That is not to say that they become more skillful but they seem to increase their ability to be “bullet sponges”.

Another matter worth considering is that of server tick rate. Warzone has a tick rate of 20Hz, meaning the game server updates player actions and the overall game state 20 times per second. This is lower than many other popular first-person shooters, which then contributes to issues such as hit registration and perceived lag. Simply put, I can start shooting at a bot (or a real player if need be) who then returns fire but I lose the exchange. The killcam then shows the opposite of what happened with the bot firing first. Even when you take into account the type of weapons being used and their respective quality, this seems to happen a little too often. You can engage a bot who has demonstrably inferior weapons and still get “short changed”. As a player, you instinctively know when you’ve encountered this problem and the fact that it’s a known issue that persists due to infrastructure costs, makes it more annoying.

Overall, playing in a casual manner against bots and a handful of players works quite well. From time to time you’ll find a skilled real player who plays this mode to effectively troll the other players. So far I have not found that to be a common experience. Personally, I would like it if we had the option of playing a private Warzone game, exclusively against bots that you could vary the skill settings. It would finally dispense with the risk of anyone abusing voice or text chat, which is still an issue. As it stands at the moment, the casual mode is acceptable and fun, as long as you’re aware of the concessions the developer’s have made to make the game feel like a regular Warzone game. Hence you will get bots behaving as described and don’t get to play exclusively on your own terms. If you embrace this trade off then you can enjoy casual mode.

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Gaming, FPS, Online Multiplayer, Hell Let Loose Roger Edwards Gaming, FPS, Online Multiplayer, Hell Let Loose Roger Edwards

Some Video Games Are Better Watched Than Played

I have written about “games we cannot play” several times over the years. By this I mean video games that we lack the skill, coordination and patience to master. For example, I often struggle with video games that are primarily designed for consoles and are therefore intended to be played via a game controller. I also don’t want to have to spend an excess of time (a very subjective thing) to learn how to play a video game. Hence there are games that I am interested in but have accepted that I will never play because I cannot or will not do what is required to play them effectively. However, in this post I want to discuss a tangential point. Games which have the potential to be exceptionally entertaining but that entertainment depends on a lot of factors that exist outside of the game itself. Hence you may never get the experience you desire which is often the one that was marketed.

I have written about “games we cannot play” several times over the years. By this I mean video games that we lack the skill, coordination and patience to master. For example, I often struggle with video games that are primarily designed for consoles and are therefore intended to be played via a game controller. I also don’t want to have to spend an excess of time (a very subjective thing) to learn how to play a video game. Hence there are games that I am interested in but have accepted that I will never play because I cannot or will not do what is required to play them effectively. However, in this post I want to discuss a tangential point. Games which have the potential to be exceptionally entertaining but that entertainment depends on a lot of factors that exist outside of the game itself. Hence you may never get the experience you desire which is often the one that was marketed.

For me, the most recent example of this phenomena came about from watching a YouTube channel that collates “humourous” video game clips. A lot of these came from Hell Let Loose, a 2021 multiplayer tactical first-person shooter developed by Expression Games and Cover 6 Studios and published by Team17. Players fight in iconic battles of the Western, North African and Eastern Fronts of World War II at the platoon level. Voice chat is key to game play and the emphasis is upon realism and system complexity. It is quite different to Battlefield and comparable franchises. The various clips that I watched suggested a game featuring tactical gun battles. Players defending building or flanking defences and overwhelming the enemy. There were great plays featuring tanks, flamethrowers and creeping artillery barrages. People seemed to be having a lot of fun and judging by the voice chat, the community is mature, civil and friendly.

Enthused by what I had seen, I looked around online for a deal and found that I could purchase Hell Let Loose and the majority of its DLC for about £30 or so. However, something told me to wait and do a little more research. After all, this was clearly a game with a lot of systems and therefore it obviously had a steep learning curve. So I started being a lot more selective in my YouTube searches as well as digging around in various subreddits. The extra research was well worth it. In a nutshell, all the things I had seen in video highlights were exactly that. For many new players Hell Let Loose is essentially spawning into a squad, not knowing what class to select or how to play and being ignored by veteran players or simply being on a server devoid of them. The most common experience appears to be trying to get to where you think the action is and getting shot out of nowhere as you run there.

Essentially to get the most out of the game you need to have friends that already play it, are well versed in its systems and who are based on a server that has regular events and is well moderated. It requires a substantial investment of time, just the same as raiding in an MMORPG, or “getting gud” in a battle royale FPS game. You can potentially play for months and never experience the sort of gameplay you’ll see on YouTube. The game offers entertaining possibilities but it does not guarantee them. It is exactly the same with other titles such as For Honor, Chivalry II and Heroes & Generals. In fact this genre usually has a disclaimer along the lines of “game experience may change during online play”. As a result, I’ve learned that some video games are better watched than played. Hell Let Loose is one of these.

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The Return of Star Wars Battlefront II and Error Code: 721

There has been a resurgence of people playing Star Wars Battlefront II recently. Possibly because the game was discounted on many outlets on May 4th and may be due to the success of Andor season 2. There’s a lot more people streaming it as well as videos on YouTube. Whatever the reason, it is always good to see a deserving game enjoying a renaissance. Star Wars Battlefront II was blighted at launch, back in November 2017 by some egregious business decisions and it took nearly a year for the game to recover from the negative publicity and player animosity. Setting this historical debacle aside for one moment, there was always a handsome and engaging game to be found. One that used the licensed intellectual property well. Which is why I recently reinstalled the game and resumed playing its multiplayer mode.

There has been a resurgence of people playing Star Wars Battlefront II recently. Possibly because the game was discounted on many outlets on May 4th and may be due to the success of Andor season 2. There’s a lot more people streaming it as well as videos on YouTube. Whatever the reason, it is always good to see a deserving game enjoying a renaissance. Star Wars Battlefront II was blighted at launch, back in November 2017 by some egregious business decisions and it took nearly a year for the game to recover from the negative publicity and player animosity. Setting this historical debacle aside for one moment, there was always a handsome and engaging game to be found. One that used the licensed intellectual property well. Which is why I recently reinstalled the game and resumed playing its multiplayer mode.

However, the welcome return of this old favourite has also been accompanied by another not so pleasant reappearance. Namely the dreaded “Error Code:721”. This error code in Star Wars Battlefront II typically indicates a failure to connect to the EA servers. It is a bug that has plagued the game throughout its lifecycle. Furthermore because Star Wars Battlefront II is no longer being actively patched by EA the error code has made its presence felt once again, now that people have resumed playing. While it's often only a temporary server issue often linked to the number of people playing, some users have found success with the following troubleshooting steps to work round the problem.

Star Wars Battlefront II Error Code 721
  • Check the EA Servers: Wait for a bit to see if the issue is a general server outage.

  • DirectX12: Ensure DirectX12 is disabled in the game's video settings and that Windows Defender isn't blocking it.

  •  EA App: If playing on PC, try launching the game through the EA app and adding "-dx11" to the advanced launch box.

  •  Persistence: Keep attempting to connect to the game by repeatedly clicking the "Connect" button.

  •  Restart: Rebooting your PC or console might resolve the issue.

  •  Verify Game Files: On PC, you can verify the game files through the EA app to ensure they are not corrupted. 

Star Wars Battlefront II X-Wing

I find that the best way to beat this bug is by hammering the “connect” option and eventually my game client will be flagged as being online. Hopefully if you’re having a similar issue, one of the above suggestions will work for you. As for Star Wars Battlefront II, it is still worth playing. All lootbox mechanics have been removed and cosmetics skins are now unlocked by gameplay milestones. There are a variety of game modes and you can play in either first or third person, depending upon your preference. It should be noted that you can also shoot Ewoks. At present the servers are active and there is no major difficulty finding a multiplayer game. Eight years on the game is still visually stunning and exudes the Star Wars aesthetic. Furthermore, the recent renewed interest in may well create momentum for a Star Wars Battlefront III.

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Gaming, FPS, Call of Duty, Warzone, Verdansk Roger Edwards Gaming, FPS, Call of Duty, Warzone, Verdansk Roger Edwards

Warzone: Verdansk Spoilt in Less Than a Month

When the Battle Royale Call of Duty: Warzone launched on March 10th 2020, the Verdansk map was one of the key elements of the game’s success. The subsequent lockdown due to the global pandemic was also a major shot in the arm for the game, with so many gamers being home. The Verdansk map along with the gameplay mechanics of the game at the time were a perfect combination and so Warzone was “just so”. It allowed both skilled and unskilled players to play together, without one group dominating the other. Gunfights could be intense but there were periods of downtime when traversing the map. Players also couldn’t continuously respawn if defeated, so there was a requirement to play with a degree of caution and strategy. I enjoyed the game immensely despite not being the biggest fan of PVP based gaming. It was a broadly equitable experience but sadly it didn’t remain that way.

When the Battle Royale Call of Duty: Warzone launched on March 10th 2020, the Verdansk map was one of the key elements of the game’s success. The subsequent lockdown due to the global pandemic was also a major shot in the arm for the game, with so many gamers being home. The Verdansk map along with the gameplay mechanics of the game at the time were a perfect combination and so Warzone was “just so”. It allowed both skilled and unskilled players to play together, without one group dominating the other. Gunfights could be intense but there were periods of downtime when traversing the map. Players also couldn’t continuously respawn if defeated, so there was a requirement to play with a degree of caution and strategy. I enjoyed the game immensely despite not being the biggest fan of PVP based gaming. It was a broadly equitable experience but sadly it didn’t remain that way.

I won’t cover old ground. Warzone has been a dog’s dinner in all its various iterations since the halcyon days of Verdansk. Its faults and flaws are well known and hence there has been a decline in players over time. Which is why the developers decided to bring back the Verdansk map in the hope of turning the tide of the game’s fortune. As you would expect there was a lot of excitement and scepticism regarding this announcement. Would this simply be the old map with the current game mechanics in place or would the developers strive to adjust all aspects of Warzone to make it more akin to the 2020 experience? Well to cut a long story short, Verdansk returned to Warzone on April 3, 2025, as part of Season 3 of Black Ops 6 and to everyone's amazement it was as near a return to the state of play that existed in 2020 that the developers could manage.

It is hard for me to impress upon casual readers the significance of this development. It genuinely felt that the powers that be had actually listened to the player base and considered their requests. Gone were the redeployment drones and the constant opportunities to quickly move around the maps. Weapons choice and vehicles suddenly mattered again and the insane pace of the game was slowed down. Even the omni-movement system was tweaked. Getting “downed” and sent to the Gulag suddenly had consequences once more. Overall the game changes meant that both experienced and casual players had sufficient factors working in their favour. After watching some videos I reinstalled Warzone and was pleasantly surprised at how it felt like “the good old days”. You could play, have fun but also time to think, as opposed to being in an unrelenting pressure cooker.

But (and there is always a but when it comes to Call of Duty), despite all the positive player feedback, Black Ops 6 Season 3 Reloaded was released on May 1st, 2025 and pretty much undid all the previous good work. Bugs, weapon imbalance and a massive influx of cheaters have effectively derailed the return of Verdansk. There is a major lag issue that some players are using to their advantage and armour plates are simply not registering. The game’s hit box system is also messed up, removing any degree of certainty when a player decides to fire their weapon. Server stability continues to be problematic with disconnects and data desynchronisation. Simply put, this update has diminished the game and effectively given a reason for returning players to leave once again. Perhaps the saddest aspect of this sorry tale is that no one is really that surprised and the return of Verdansk has failed in less than a month.

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Gaming, FPS, Call of Duty, Activision Blizzard Roger Edwards Gaming, FPS, Call of Duty, Activision Blizzard Roger Edwards

Goodbye Call of Duty

I decided to play Call of Duty today as I wanted some undemanding entertainment. I was not surprised when the game client began an update, as I have not played for about three months. Hence, there was obviously new content to install. However, when I saw the size of the download, I knew this was more than just a season update. I therefore checked the Battle.net client and discovered that the game was installing Black Ops 6, the latest version of Call of Duty that is released on 25th October. A game I have decided not to buy for a multitude of reasons. Fortunately, you can modify your game installation on the fly, so I unchecked a few boxes and the download stopped. However, I was annoyed by the hubris of this “download by default” policy, so I decided to uninstall my existing installation of Modern Warfare 3 as it is no longer a mainstay of my gaming activities.

I decided to play Call of Duty today as I wanted some undemanding entertainment. I was not surprised when the game client began an update, as I have not played for about three months. Hence, there was obviously new content to install. However, when I saw the size of the download, I knew this was more than just a season update. I therefore checked the Battle.net client and discovered that the game was installing Black Ops 6, the latest version of Call of Duty that is released on 25th October. A game I have decided not to buy for a multitude of reasons. Fortunately, you can modify your game installation on the fly, so I unchecked a few boxes and the download stopped. However, I was annoyed by the hubris of this “download by default” policy, so I decided to uninstall my existing installation of Modern Warfare 3 as it is no longer a mainstay of my gaming activities.

I have a very specific mindset when it comes to technology and my relationship with it. A key aspect of which can be summed up by the old adage “the tail doesn’t wag the dog”. With regard to software, be it the operating system on my PC, apps, or games, I don’t like updates or fundamental changes being made without me being aware of them in advance. I want to know in advance what the patches are for and what they do as a consequence. Furthermore, I don’t like any changes that attempt to “do my thinking for me”. Everything that is installed on my PC is there for a reason and configured in such a fashion that suits my personal preferences. Hence, I do not like any software that decides to do its own thing and flies in the face of this policy. I’ll decide if a program starts when I turn on my PC and whether I want additional icons added to my desktop real estate. It is also down to me when something can or cannot monopolise my internet connection.

As for Call of Duty, the last year has been an interesting journey. Warzone teetered on the edge of returning to its glory days but the game was once again thrown off balance by specific weapons being overpowered, the tedium of an unavoidable loadout meta and a losing battle against those who cheat. I was one of the few players that enjoyed the open world approach to zombies mode and one of the reasons I’m not buying Black Ops 6 is due to the return of the round based matches. As I’ve said many times before, not only of Call of Duty but of many other competitive games, the experience the average player has is so far removed from that of a high end, content creator on YouTube. I have seldom found any of the group content to be anything other than a chaotic experience, defined by poor communication and unpleasant team mates. I’ve regularly read of players helping out others and representing the community well but have never met any.

Fortunately for me and not necessarily so for Activision Blizzard, there’s always something else to play. There are plenty of comparable games to Call of Duty and the sub genre of extraction shooters is certainly growing. Sometimes, when I uninstall a game I have a pang of sadness, especially if it has been a noteworthy experience such as Red Dead Redemption 2. However, more often than not, it feels the opposite. Call of Duty is somewhere in the middle of those two extremes. It was certainly fun for a while but ultimately the developers made choices that weren’t for me. Such is life. You can’t please everyone. However, the community is a different matter and despite several claims that cheating and trolling are being addressed, no discernible change is apparent so far. Hence its time to find something else to play, although there is always the risk of leaving one shitty community, only to join a new one. Such is the nature of contemporary gaming.

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Gaming, FPS, Call of Duty, Warzone 2.0, DMZ, Pay to Win Roger Edwards Gaming, FPS, Call of Duty, Warzone 2.0, DMZ, Pay to Win Roger Edwards

DMZ and "Pay to Win"

For those who are not familiar with this latest niche piece of “gaming outrage”, it regards the extraction shooter Warzone 2.0 DMZ, which is part of the Call of Duty franchise. When you enter the game (either solo or in a squad), you use gear that you have previously collected. A key part of the game is looting and upgrading your weapon, bullet proof vest (there are 3 tiers) and sundry support items. If you die, then you lose all the equipment you are currently carrying. With this in mind, Activision have recently added two purchasable gear bundles to the game store. One comes with a medium size backpack by default. The other comes with a 2 plate vest (tier 2) and two weapons that only have a 15 minute cooldown. This does offer a degree of convenience. Furthermore, the second bundle is tied to the Ghost operator skin, who within the game’s canon is an iconic figure. Hence there has been a great deal of debate over the rectitude of these bundles.

For those who are not familiar with this latest niche piece of “gaming outrage”, it regards the extraction shooter Warzone 2.0 DMZ, which is part of the Call of Duty franchise. When you enter the game (either solo or in a squad), you use gear that you have previously collected. A key part of the game is looting and upgrading your weapon, bullet proof vest (there are 3 tiers) and sundry support items. If you die, then you lose all the equipment you are currently carrying. With this in mind, Activision have recently added two purchasable gear bundles to the game store. One comes with a medium size backpack by default. The other comes with a 2 plate vest (tier 2) and two weapons that only have a 15 minute cooldown. This does offer a degree of convenience. Furthermore, the second bundle is tied to the Ghost operator skin, who within the game’s canon is an iconic figure. Hence there has been a great deal of debate over the rectitude of these bundles.

Like many multiplayer games, there is a broad spectrum of player skill in DMZ. If you are at one end, then these so-called “pay to win” bundles are not required. Skilled players will maintain multiple operator slots (you can have up to 5) with appropriate gear for a variety of tasks. If you’re at the other end or approaching the middle of the skill spectrum, then the 2 plate vest, 15 minute cooldown weapons and medium bag cosmetic skins offer a practical benefit. And that benefit is one of convenience. A player doesn’t start the game immediately feeling vulnerable and having to search for better gear. However, I seriously doubt that the benefits offered matter little to top tier players. In my experience high end players and those of lesser skill seldom cross paths. When I play DMZ I find myself grouped with players of commensurate skill to my own. IE Distinctly average.

Ultimately, I find that the arguments against these “pay to win” bundles are mainly ideological. Objections are usually made by players that consider the game to be primarily about skill, leaderboards, hierarchies and perceived status. The sort of gamers that see DMZ as competitive and treat it like a sport, with the assumption of associated rules and player etiquette. Although players who think this way are entitled to their opinion, they need to realise that not all the playerbase feel the same way. Many, myself included, consider online gaming a recreational service. I play for entertainment and fun. I also pay money for this service and therefore expect a degree of “quid pro quo”. That’s not to say I want frictionless gaming, but I don’t expect my fun to metaphorically be sacrificed on the altar of more skillful players’ philosophy.

I therefore fully expect Activision to continue to monetise the game in this fashion and to take it as far as they can before there is a genuine mutiny. In a perfect world there would be no “pay to win” and players would be far more appropriately segregated to ensure that they were provided with a more equitable gaming experience. But we live in an imperfect world, and developers always prefer the path of least resistance as opposed to doing something labour intensive. So it is pointless to expect anything so egalitarian as a removal of “pay to win” items.

Finally, it never ceases to amaze me how so many gamers temporarily suspend their default consumerism and libertarian outlook and expect a meritocratic and altruistic approach from the video game industry. An industry that in many ways is the embodiment of the worst excesses of modern capitalism. They will complain about fairness, morality and ethics in the video games they play righteous indignation. Something they fail to do in other aspects of their real lives on a daily basis. Say no to “pay to win” in Warzone 2.0 DMZ but fuck universal healthcare because that’s “socialism”. Such is the cognitive dissonance of Gamers (™).

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The Hunter: Call of the Wild

I have always dismissed hunting games as “not my thing”. Perhaps that stems from my ambivalent views about hunting per se. Yet after recently watching a YouTube video for The Hunter: Call of the Wild, I revised my opinion. The footage showed a slow and thoughtful game and I was also surprised to see that there was a campaign with a story. Hence I decided to step outside of my comfort zone and give the game a try. The base edition can be purchased for £20 on Steam and there is a wealth of optional DLC. I bought a bundle that included some additional maps, weapons packs and a dog that can be used for tracking. I also bought a quad bike as this is invaluable for traversing the open world, which is enormous. As ever with steam, the installation was easy and hassle free and within an hour I found myself exploring Layton Lake District, which is based upon the Pacific Northwest geographic region.

I have always dismissed hunting games as “not my thing”. Perhaps that stems from my ambivalent views about hunting per se. Yet after recently watching a YouTube video for The Hunter: Call of the Wild, I revised my opinion. The footage showed a slow and thoughtful game and I was also surprised to see that there was a campaign with a story. Hence I decided to step outside of my comfort zone and give the game a try. The base edition can be purchased for £20 on Steam and there is a wealth of optional DLC. I bought a bundle that included some additional maps, weapons packs and a dog that can be used for tracking. I also bought a quad bike as this is invaluable for traversing the open world, which is enormous. As ever with steam, the installation was easy and hassle free and within an hour I found myself exploring Layton Lake District, which is based upon the Pacific Northwest geographic region.

The Hunter: Call of the Wild was released in 2017, yet has been continuously supported by developers Expansive Worlds since then. Over the last five years the game has received new content and had its systems revised. The last patch was 14th March this year and it appears that there is a robust community of players. The game, much to my surprise, supports multiplayer gameplay and does something most unusual in so far as you can play on maps you don’t own while in co-op mode. This “try before you buy” approach is most equitable.  Furthermore, the DLC seems to be functional and doesn’t fall into the “pay to win” category. There are cosmetic skins, weapons packs and most significantly, new maps featuring locations from all over the world. The prices are reasonable, although if you do decide to be a completionist and buy everything, you will end up spending an additional £115 on top of the base game.

Upon starting The Hunter: Call of the Wild, the player finds themselves on a jetty in the Layton Lake District, armed with an entry level rifle, revolver and shotgun. The tutorial (more on this later) and story is supplied via the Huntermate handheld device. This is a cross between a GPS tracker and a cell phone. You receive updates, missions and back story details via the reserve warden Colton “Doc” Locke. The Huntermate can display details of tracks, droppings and blood trails. It is also a means of taking screen captures in-game as it has a photo mode. From here the game quickly has you learning the basics of tracking, using lookout points which open up locations of note on the map and finding outposts. The latter are bases where the player can purchase resources, change their loadout, access their dog and quad bike, if purchased. Outposts also facilitate quick travel.

Hunting games are by their very nature, stealth games and The Hunter: Call of the Wild is no exception. This is a genre where it is beneficial to take a slow and methodical approach. Tracking is simple in principle but far trickier in reality. The player has to keep their noise level down (this is tracked by an in-game meter) and be aware of the wind direction as their scent can give their presence away (again there is a HUD display for this). Lures can be used to attract animals and the optional dog is great for tracking wildlife. Animals are also subject to a night and day cycle. There are also specific locations to be found where wildlife graze and drink water. All these factors come to bear when hunting. Due to the expansive open world, the quad bike is invaluable, although it is also noisy so has to be abandoned when you get near your quarry.

Talking of noise, sound design is an integral part of The Hunter: Call of the Wild. The ambient sounds are both atmospheric and functional. Footsteps alter depending upon where you walk and what you walk upon. Animal sounds can alert you to their presence but conversely, they may also tip you off when they have detected you. Wind, rain and moving water all contribute to the overall environmental atmosphere. At night, the sound design becomes positively alarming at times, utilising animal sounds that you may not immediately expect from such creatures as deers and rabbits. The game uses ambient music sparingly but each map does have its own bespoke theme which is appropriate. There is also support for Dolby Atmos and it showcases all the aforementioned attributes well. Sound is so often the one aspect of game design that gamers are inattentive of, turning it down or even off.

When it comes to actually shooting an animal, the game offers a similar amount of complexity to tracking. An appropriate calibre firearm has to be selected depending on the prey. Ammunition also is a key factor offering improved accuracy or penetration. Lying prone stabilises your shot but sway is still a factor, so the game uses a “hold your breath” mechanic found in most FPS games. However, perhaps the most important skill is choosing where to aim for a “quick, clean kill”. This requires the player to learn about animal anatomy and how shots to vital organs are the most desirable. Be warned, most of your initial kills will not be instantaneous and will require the player to track a blood trail to find their deceased target. Animals that you have successfully killed can be examined to determine where the bullets penetrated and what damage they did. There’s even a posthumous x-ray mode.

Now some may find all of this distasteful but I would point out that a game such as Sniper Elite does all the above but the target of choice are people, so I am not going to debate the morality of this particular game here. So far, The Hunter: Call of the Wild has proven absorbing, leisurely and at times quite impressive in the scope of its virtual world. I was pleasantly surprised by the narrative campaign and love my dog, which has skills that you can level up. The game is mainly in first person but can optionally switch to third when riding on a quad bike. Sadly, the tutorial is woefully lacking, leaving you dependent on internet searches. Also running and walking seem a little off and akin to wading through molasses. But these quibbles aside, the game’s greatest appeal is its pacing, which eschews the boisterous nature of so many other genres. The Hunter: Call of the Wild rewards the player who wants to take their time and consider their plan of action.

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Gaming, FPS, Call of Duty, Warzone 2.0, DMZ Roger Edwards Gaming, FPS, Call of Duty, Warzone 2.0, DMZ Roger Edwards

Warzone 2.0 DMZ

I like an analogy as a literary device, so here’s one for you. Video games are like parties. How so? In the following ways. They quite never live up to your expectations. The best ones are the ones you never go to, according to the “anecdotes” you’re told afterwards. And there’s always someone crying and throwing up at 2:00 AM. Okay, the last one isn’t quite relevant but the overall sentiment of the first two is sound. The reason I have used this visual metaphor is because both parties and multiplayer video games sell themselves on the alleged quality of their respective social dynamic. They supposedly offer you fun with your friends and a unique, memorable experience. However, the reality is a lot more lacklustre. Warzone 2.0 DMZ is a prime example. What enjoyment there is to be had in playing this game is offset by the iniquities of many of its players as they race to the proverbial bottom.

I like an analogy as a literary device, so here’s one for you. Video games are like parties. How so? In the following ways. They quite never live up to your expectations. The best ones are the ones you never go to, according to the “anecdotes” you’re told afterwards. And there’s always someone crying and throwing up at 2:00 AM. Okay, the last one isn’t quite relevant but the overall sentiment of the first two is sound. The reason I have used this visual metaphor is because both parties and multiplayer video games sell themselves on the alleged quality of their respective social dynamic. They supposedly offer you fun with your friends and a unique, memorable experience. However, the reality is a lot more lacklustre. Warzone 2.0 DMZ is a prime example. What enjoyment there is to be had in playing this game is offset by the iniquities of many of its players as they race to the proverbial bottom.

For those who are unfamiliar with this latest permutation of Call of Duty: Warzone, DMZ is a squad or solo based incursion into a large open world map. You enter with basic gear and weapons and loot on the fly as you travel the zone. There are contracts that award both cash and weapons. These may be securing and uploading intel, rescuing a hostage or eliminating other squads. The map is populated by AI bots that are no joke and there are also vehicles that can be used to traverse the region. Each round lasts 25 minutes and once a player has gained sufficient loot or completed what they wish to achieve, there are “exfil” locations on the map where the player can summon air transport and leave. These are often contested by AI bots and other players looking for easy pickings. It’s a well conceived gaming scenario with a lot of scope for fun. Theoretically.

If you peruse YouTube, you’ll find plenty of videos showing top tier gamers playing Warzone 2.0 DMZ very effectively in squads. They complete lots of contracts, run rings round the AI bots and eliminate any other operators (other players) they encounter. It can be very entertaining to watch the game played well. However (and there is always a however) I, and many other players, will never get to experience the game in such a fashion. I don’t know anyone who plays Warzone 2.0 DMZ and hence I have to join squads with random players or go solo. The latter is fun but does put you at a disadvantage. There is safety in numbers and squadmates can revive you if you are “downed”. But random squads are exactly that, random, and therefore an utter lottery. If you use voice chat (not everyone does), then there's no guarantee that everyone speaks the same language. Even if you do, there’s a good chance that not everyone wants to do the same thing, hence making the group invalid. Hence random squads are often a massive gamble.

I’ve played a lot of Warzone 2.0 DMZ recently and have kept a simple log of how well each game has gone. After a hundred plus games, about 1 in 10 has proven to be a positive experience. By this I mean that players have been communicative (IE we agreed where to go and what to do), helpful and very mindful that not everyone has the same level of skill. Gear and weapons were shared and we successfully extracted from the DMZ. So far I had about ten games in which I felt I experienced Warzone 2.0 DMZ as the developers intended. For the other ninety or so times, it has been chaotic and ended in someone picking a unnecessary fight with the AI bots or another squad of operators. Yes XP has been earned, but it is frustrating to lose a decent loadout due to poor planning or someone just biting off more than they can chew. IE charging into an area before spotting the AI bots or driving a vehicle when you’re not especially good at it. Some games have lasted no more than five minutes.

I’ve written in the past about whether it is realistic to have expectations of other players when “pugging”. I believe I used Task Force Operations in Star Trek Online as an example and I concluded that it’s best to expect the worst. The difference in this case is that grouping is an optional extra in STO, where in Warzone 2.0 DMZ it is pretty much the raison d'etre of the entire game. Playing collaboratively with others yields superior results than going it alone. Yet “pugging” in Warzone 2.0 DMZ is often an awful experience, especially if you have voice and proximity chat enabled. So many of the players are puerile, bellicose, unco-operative and socially dysfunctional that it leeches a great deal of joy out of the gameplay. Text chat is equally as bad filled with abuse, prejudice and the arrogant hubris and ill manners that so often goes hand in hand with youth. The community has very little class and even its ubiquitous victory cry of “let’s go” is as vacuous as it is trite. 

Warzone 2.0 DMZ can still be a source of enjoyment and entertainment. Even if you “pug” and expect the worst, you can still sometimes be pleasantly surprised when another player does bother to revive you or drives back to pick you up when you’re separate from the group in a firefight. Running 20 or 30 indifferent or bad games still presents an opportunity to learn the map and to become familiar with key locations such as ammunition depots etc. You quickly learn not to be hamstrung by your own high standards. That’s not to say you should be an asshole like most other players, but if your squadmates are making poor decisions or being a liability it is perfectly okay to go do your own thing. Overall, if you’re not in a position to play with friends, then temper your expectations about Warzone 2.0 DMZ and autogroup. Turn off voice chat and expect the worst. Anything more is an added bonus. Warzone 2.0 DMZ can be a good game, in spite of its players.

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Gaming, MMORPG, RPG, FPS, Choosing a New Game Roger Edwards Gaming, MMORPG, RPG, FPS, Choosing a New Game Roger Edwards

Choosing a New Game

I want to talk about how we choose a new game from the countless titles that are currently available. I am going to be candid about how I do this as well as my own personal biases and prejudices. Because I am not open to playing any type of game. Like so many other aspects of life, I have very clear likes and dislikes that can only be tempered so far with logic and rational thinking. Video games as far as I’m concerned are supposed to be engaging, entertaining and inherently enjoyable. I don’t mind a degree of challenge and I’ll grind to achieve a specific goal, if I feel the reward to effort ratio is acceptable. I will on occasions attempt to step tentatively out of my comfort zone. However, there are some things that I simply don’t like, so they will not be considered. I think the best analogy for this is food. There are certain meals that I have tried (sometimes several times) and disliked, so they won’t ever be eaten again. Then there are other meals that contain ingredients I dislike or that are cooked in a style that I don’t enjoy. These are also off the proverbial table (no pun intended).

I want to talk about how we choose a new game from the countless titles that are currently available. I am going to be candid about how I do this as well as my own personal biases and prejudices. Because I am not open to playing any type of game. Like so many other aspects of life, I have very clear likes and dislikes that can only be tempered so far with logic and rational thinking. Video games as far as I’m concerned are supposed to be engaging, entertaining and inherently enjoyable. I don’t mind a degree of challenge and I’ll grind to achieve a specific goal, if I feel the reward to effort ratio is acceptable. I will on occasions attempt to step tentatively out of my comfort zone. However, there are some things that I simply don’t like, so they will not be considered. I think the best analogy for this is food. There are certain meals that I have tried (sometimes several times) and disliked, so they won’t ever be eaten again. Then there are other meals that contain ingredients I dislike or that are cooked in a style that I don’t enjoy. These are also off the proverbial table (no pun intended). 

So what games do I like? Well both the NES and SNES have had an impact upon my tastes. I consider the Mario Kart franchise to be nearly perfect. It is accessible and yet challenging. It also makes competitive gaming far more palatable as it is not bombastic or bellicose in either defeat or victory. I also enjoy a well balanced FPS and will certainly recommend CoD Warzone as the epitome of encapsulating that genre well. But my heart belongs to narrative driven RPGs and MMORPGs. I like involving and challenging stories, set in detailed worlds. I also like to have access to games based around major franchises that I revere, which is why I enjoy Star Trek Online and the Lord of the Rings Online so much. I’ve also dabbled with the strategy genre on occasions, along with deck-building games and point and click adventures. I even have a few simulator games in my extensive game selection. However, it should be noted that possibly 80% of said collection remains unplayed.

I can be just as specific about the game genres that I don’t like as I am about the ones I do. I am not a fan of PVP. Although I enjoy the FPS genre as this can be a far more balanced PVP environment. However, too often PVP is predatory and an uphill struggle for new players. I pay money to game developers to be entertained and not to be served up as canon fodder for established players. I don’t care for the mindset and elitist culture that also goes hand in hand with PVP and many other competitive games. Games that are couched in self aggrandisement and vanity are often breeding grounds for the most toxic aspects of gaming culture. I also eschew certain games on aesthetic grounds. The human experience is driven greatly by visual data and the way we interpret the world by how we see it. So to deny that we make decisions about games based upon how they look and the way they’re visually presented is crass. Hence I don’t like the isometric style. Nor do I like the anime visual aesthetic found in many games. I broadly prefer realistic graphics over cartoons, although stylisations can be very appropriate at times.

Therefore, when trawling through YouTube videos advertising forthcoming game releases, it is quite easy for me to quickly and efficiently assess what is and isn’t of interest to me. Plus its important to add that all the above rules are open to occasional contradictions. Hand of Fate and its sequel drew me into a genre that normally I wouldn’t have considered. More interestingly, sometimes there will be a new game that is broadly outside of what I like but it is getting a lot of traction among my peer group. So despite being a mature and grounded 53 year old, I am not immune to FOMO and a lot of other curious psychological phenomena. Naturally, there is an allure to joining your friends and being part of the current “in thing”. I recently succumbed to this and bought Cyberpunk 2077 and the reality of the game quickly shattered the hype and mystique that had prevailed up until launch. I have also written before about how odd it is to have missed the entire World of Warcraft “boat” over the years.

Earlier on I used a food based analogy to describe my likes and dislikes and equate this to video games. Once I have established that I don’t like something it is added to a prescribed list. However, most analogies don’t hold up to close scrutiny and although the part about my process for establishing a preference is accurate, I am far more willing to try new foods than I am video games. Upon mature reflection we all have our own bespoke assessment of what we want and don’t want from a video game because we all have a subjective definition of what actually equates to a game per se. I broadly agree with the notion that it is good to challenge yourself and step outside of one’s personal comfort zone. But you don’t have to do this habitually or else you’ll end up playing more games you dislike than like. I think it’s important to be self aware of one’s tastes and to be realistic about them. Yet the vast amount of free of heavily discounted games available do allow for greater experimentation. As ever there is a middle ground for each of us to find that offers us the best path forward.

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A Month in Gaming

The last 31 days have gone by really fast, or at least that’s the way it feels. Despite having bought several new games recently and acquired yet more for free from the Epic Store, I did not embark on anything new throughout October. Due to the unexpectedly prompt release of the new “mini expansion” for The Lord of the Rings Online and the launch of a new event in Star Trek Online, I found myself focused upon the MMORPG genre, yet again. And after playing continuously for six months, Call of Duty Modern Warfare/Warzone has finally begun to lose its lustre. I didn’t especially enjoy the Halloween event, not that there was anything inherently wrong with it. It just wasn’t for me. I played a little Fall Guy: Ultimate Knockout but quickly discovered that the “season” system is just another gear treadmill, although the gear in this instance are novelty cosmetic outfits. I don’t want to be tied to too many games in this fashion (it’s bad enough with MMOs), so this is another title that has been relegated to occasional play when the fancy takes me.

The last 31 days have gone by really fast, or at least that’s the way it feels. Despite having bought several new games recently and acquired yet more for free from the Epic Store, I did not embark on anything new throughout October. Due to the unexpectedly prompt release of the new “mini expansion” for The Lord of the Rings Online and the launch of a new event in Star Trek Online, I found myself focused upon the MMORPG genre, yet again. And after playing continuously for six months, Call of Duty Modern Warfare/Warzone has finally begun to lose its lustre. I didn’t especially enjoy the Halloween event, not that there was anything inherently wrong with it. It just wasn’t for me. I played a little Fall Guy: Ultimate Knockout but quickly discovered that the “season” system is just another gear treadmill, although the gear in this instance are novelty cosmetic outfits. I don’t want to be tied to too many games in this fashion (it’s bad enough with MMOs), so this is another title that has been relegated to occasional play when the fancy takes me.

Upon my return to LOTRO, a quick review of my account status showed that I own everything up to and including Update 27: The Great Wedding. Hence I decided not to subscribe to the game. The downsides to this are negligible. I can live without the monthly stipend of LOTRO points and do not mind having to use mailboxes to access in-game mail. And so I played through the entire of the Mists of the Wildlands and The Great Wedding updates and enjoyed both. Contrary to my expectations The Great Wedding was not a litany of “fetch quests” and so offered an enjoyable change of pace and content. The focus was on the narrative and it was fun to see SSG bring back characters that had featured previously in the game. Questing in the Wells of Langflood was also agreeable. I found the Holbytlan village of Lyndelby to be a welcome break from continual combat. I also liked the lore based stories that occur while travelling with Léothred. Having built up a modest amount of LOTRO points, I took the opportunity to replace all my gear with items from Adventurer's Steel-bound Lootbox. I like to be prepared and as well equipped as possible.

As I indicated in previous posts, I bought the Standard Edition of the War of Three Peaks “mini expansion”. I simply couldn’t see any value in the other editions and I still grumbled about being charged £15 for the base version. So far, I am not overly impressed with War of Three Peaks. It is not so imaginative as other content updates and feels rather perfunctory. Too often the player is funnelled from A to B with dynamic quests popping up along the way. Quests rely too heavily on killing a fixed quantity of mobs of a certain type. And SSG do they’re usual trick of substituting genuine challenge with forcing the player into an area that’s densely packed with enemies. Simply traversing such places ceases to be enjoyable and just becomes a chore. Once again the biggest saving grace is the storyline. Those focused on the endeavours of the Dwarves always seem to be the strongest in this game.

STO always has an abundance of timed events, so there’s always something new going on in the game. However, the rewards vary so I don’t always feel the need to participate in all of them. I have not done so for the last three. However The Widening Gyre event offers an Imperial Rift Space Set (a 5 piece set of equipment for your ship) so I decided to grind through 20 daily Task Force Operations and subsequently earned the reward. It is a good set and gave me an excuse to return to this MMO. The current story arc in STO is the Klingon Civil War and there were three episodic missions outstanding for me to complete. Developers Cryptic are currently revising a lot of the Klingon based content in the game. As ever it is impressively voice acted by such actors as J.G Hertzler, Robert O’Reilly and Rekha Sharma. Cryptic have also added a new feature to the game allowing players to add an Experimental Upgrade to existing T6 or T5-U starships. The tokens are available in the C-Store and add +1 Device Slot, +1 Universal Console Slot and +1 Starship Trait Slot. I applied one of these to a Tucker Class Miracle Worker Cruiser which now has a formidable 13 consoles.

Life is often full of surprises. I, like many others, was expecting a second lockdown here in the UK and one begins for a month (provisionally) on Thursday 5th of November. What I wasn’t expecting was to have to self isolate again. To cut a long story short I have come into contact with several people who have tested positive for COVID-19 and now have to stay indoors for 14 days. Although this is an inconvenience to a degree, it does offer an opportunity for some additional gaming. This is beneficial when focusing on MMOs which are by their very nature time sinks. Hopefully, if I can catch up with all current content in both LOTRO and STO I can then focus on playing one of the new RPGs that I’ve recently bought. I have a feeling that Christmas is going to be a somewhat insular affair this year, so such a game will be an ideal entertainment solution.

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