Star Trek Online: Reputation System

Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.

Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.

The reputation system in STO is intended to be a lengthy process. The time required to complete each reputation tier increases as you progress. If a player maintains a regular schedule with regard to undertaking 20 hour reputation projects, then they can complete all 6 tiers within 70 days. However, once a player has reached Tier 5 in a specific reputation, they then unlock reputational “sponsorship” which effectively halves the time it takes to gain rep on any subsequent alts on that account. Sponsorship doubles the amount of reputational experience you gain from projects. This makes the process somewhat easier but it is still considered one of the biggest chores within STO. However, unlocking each factions reputation provides players with access to a wealth of useful gear and traits, some of which are currently deemed to be the default meta by the community. Reputations also provide a means to earn Dilithium which is a major currency in STO.

I recently created a new account for STO, so I could document the overall experience of being a new player. As I mentioned in a previous post, I do not have the advantage of being able to access account wide unlocks from prior alts. However, my current rep progression is complex, as I did claim the free Jem’Hadar Vangard alt as part of the ongoing Gamma Recruitment Event. This is a level 60 character that has three reputation factions already progressed to tier 5 and inherent reputation sponsorship. Hence I was similarly expecting to have the benefit of sponsorship on my new TOS era alt across all 13 rep factions. However that is not the case and for some reasons, Discovery Legends and GammaTask Force factions are progressing at the normal, unsponsored rate. I am not sure whether this is a bug or by design but it means that not all rep factions will progress in a uniform fashion.

It’s been a while since I have through the reputation grind in STO. All my other alts belong to a lifetime account and benefit greatly from the myriad account wide unlocks. A new alt associated with that account is showered with claimable faction marks and therefore has all the resources necessary to fast-path through the rep system before they even reach level 50. Not so with this new alt. In fact I recently decided to farm the ongoing Crystalline Catastrophe Event, which rewards the player with 105 reputation marks of their choice each time. I ended up doing this event 26 times in one play session to build a stockpile. Obviously, I could have chosen not to do this but that would have made the timetable for gaining maximum rep in all factions longer than the current 50 days (70 for the two factions that aren’t sponsored). It should be noted that Cryptic do give players the option to buy tier 5 rep if they see fit. I do not. I like convenience but I have my limits.

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Changing Internet Service Provider

Yesterday we changed internet service providers. We moved from EE (formerly BT) to Plusnet. The transition went surprisingly well, mainly due to the existing infrastructure remaining the same. We’ve had fibre to the premises (FTTP) since 2022 so this was essentially an administrative change. The previous ISP terminated their service at 1:30 AM in the morning, while I was playing Star Trek Online. By 6:30 AM I received a message from Plusnet that the new service was live. It took about an hour to configure the new Netgear Nighthawk RS100 router (I bought my own) and get all our household devices attached to the new network. The connection is running at exactly the same speed and stability as it had under the previous supplier. At present a 1Gbps connection is sufficient for our needs. The main factor that has driven this change is cost. We are currently paying £28 per month for internet access which is a competitive price in the UK.

Yesterday we changed internet service providers. We moved from EE (formerly BT) to Plusnet. The transition went surprisingly well, mainly due to the existing infrastructure remaining the same. We’ve had fibre to the premises (FTTP) since 2022 so this was essentially an administrative change. The previous ISP terminated their service at 1:30 AM in the morning, while I was playing Star Trek Online. By 6:30 AM I received a message from Plusnet that the new service was live. It took about an hour to configure the new Netgear Nighthawk RS100 router (I bought my own) and get all our household devices attached to the new network. The connection is running at exactly the same speed and stability as it had under the previous supplier. At present a 1Gbps connection is sufficient for our needs. The main factor that has driven this change is cost. We are currently paying £28 per month for internet access which is a competitive price in the UK.

When we had FTTP set up, the Optical Network Terminal (ONT) was installed in the spare room at the front of the bungalow. I use this room as my office. Hence the router is located here and sits on the lower shelf of a table, next to my desk. I have an ethernet connection to my PC. However, the wifi in our lounge has always been quite low, due to the brick walls. Furthermore, we have our home media equipment setup in the fireplace, which compounds the problem. Previously I was using a wifi extender, which connected to a mini-hub. The TV, Media player, Blu-ray player and Satellite box all have ethernet connections. Unfortunately, this wifi extender did not perform well with the new router, mainly due to its age. However, after searching through my stash of IT related bric-a-brac, I found a pair of powerline adaptors, so I was able to replace the wifi extender. The equipment in the fireplace now has a 60Mbps connection.

As part of this change of service, we finally said goodbye to our landline. When we moved over to FTTP, the old analogue line was disconnected but we retained a VOIP landline purely for incoming calls. Mainly because several clinics and other healthcare institutions still contacted us via our old telephone number. We have addressed this issue now and made sure that all calls of this nature come purely to our mobile phones. Hence there was no longer a reason to keep the landline and it has finally been decommissioned. It is a curious milestone as we’ve had that number since 2003 and had access to a landline all our adult life. However, the culture associated with telecommunications has changed radically in the last twenty five years and by and large, landlines have become an anachronism for most people. As have the concept of voice calls. The majority of those I do receive nowadays are marketing and other spam.

Our new ISP is providing an identical service to the old one over exactly the same infrastructure. Hence this change has not been about seeking an upgrade in internet speed or superior technical support but getting a better deal. The best deals in the UK for internet and cell phones always seem to be for new customers. Brand loyalty is not especially well served. We left EE mainly because they could not or would not offer us a competitive price. So we have contributed to market churn and taken advantage of a “new customer” deal with Plusnet. We know what price we shall be paying over the next twenty four months and if a more favourable one can be found at the end of that period, we will move once again. It strikes me as a risible and unsustainable course of action but if that is the way to ensure the most economic price, then so be it.

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MMORPGs Based on Existing Intellectual Properties

I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.

I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.

Out of all the MMOs that I’ve dabbled with over the years, only two are still being actively played. The Lord of the Rings Online and Star Trek Online. After giving this matter some thought, I have concluded that it is my relationship with the intellectual property on which they’re based is the main reason why these two have remained, where as other have fallen by the wayside. I used to play Guild Wars 2 regularly. I participated in the beta testing and doggedly worked my way through the base game and tackled the first expansion. It was the latter that killed my interest. On its release Heart of Thorns was difficult to play through, due to it’s three dimensional environment. There were no flying mounts at the time, so the game ground to a halt for me. Usually in such circumstances, games like LOTRO have the benefit of lore heavy narratives which appeal to my sense of fandom. Guild Wars 2 is its own unique IP and sadly has no emotional resonance for me. So I stopped playing.

The same thing effectively killed my interest in most other MMOs. I really tried to get into the lore of The Elder Scrolls Online because I had enjoyed Skyrim so much. But it all seemed a little too derivative for my taste. When I’ve raised this issue in-game, other MMO players have suggested I just ignore the dialogue and mission text and focus on just getting whatever is required done. Sadly, I like narratives and therefore want to know what my motivation is. Doing a task for “reasons” doesn’t really suit me. Such things don’t kill my interest in an MMO immediately. The social component can keep me engaged for a while, especially if you often play through content as a group. However, that too can wane over time, especially if friends move on to another game. I’m in a curious situation where I still talk online each week to a friend I have met through MMOs but we seldom play the same games any more.

All of this raises the question of whether I am still an MMO player per se, or whether I am just playing MMOs as single player games, in a multiplayer environment. Crimson Desert has highlighted this point as that game feels conspicuously like an MMO, especially with regard to many of its game systems and mechanics, yet it lacks the presence of other players. I suppose the definitive test would be if a new MMO launched that took my fancy, would I now play it? That question would depend greatly upon its setting and whether it was based on an IP I was already familiar with and enjoyed. If there was a modern MMO released that was set in the First Age of Middle-earth, then I would most definitely try it. I cannot say the same about titles with just a generic fantasy setting. I am not entirely sure if this change in perspective is down to me or the ongoing evolution of the genre. I suspect that both have contributed to my current outlook.

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Learning via AI

In 1990 I was working at the DWP (Department for Work and Pensions). I had just taken the role of Computer Support Officer where I administered user access to the mainframe and provided first line support to staff using the terminals. That summer the office moved to a PC based network and the project was undertaken by the newly formed Siemens Nixdorf company. To cut a long story short I befriended one of the contract engineers and over the next 9 months he became an unofficial mentor to me. Technically he was only supposed to train me in the most basic of fashions but he liked the fact that I was always asking questions and effectively ended up schooling me in PC and server architecture, network administration and the associated protocols. For me this was the best way to learn. It was not a case of coming to grips with theory in a classroom environment. It was learning by doing and having direct and exclusive access to a source of knowledge and experience.

In 1990 I was working at the DWP (Department for Work and Pensions). I had just taken the role of Computer Support Officer where I administered user access to the mainframe and provided first line support to staff using the terminals. That summer the office moved to a PC based network and the project was undertaken by the newly formed Siemens Nixdorf company. To cut a long story short I befriended one of the contract engineers and over the next 9 months he became an unofficial mentor to me. Technically he was only supposed to train me in the most basic of fashions but he liked the fact that I was always asking questions and effectively ended up schooling me in PC and server architecture, network administration and the associated protocols. For me this was the best way to learn. It was not a case of coming to grips with theory in a classroom environment. It was learning by doing and having direct and exclusive access to a source of knowledge and experience.

Throughout my career in IT which ran until 2016, I always enjoyed the fact that there were always professional colleagues available who were happy to share knowledge. We would all call each other if something came up that required additional information. There would be a few engineers who were cagey but they were soon sidelined from our shared, informal ad hoc pooling of knowledge. One of the aspects that I liked so much about my career was the opportunity to continuously learn and challenge my assumptions. A lot of the time in IT, you would work alone so your successes were yours. However, having access to a network of like-minded friends and colleagues was an invaluable resource. One that I now miss. Not only because it was a great means to learn something new or solve a problem but because there was a social component to this network. We would often meet up for drinks after work and swap stories and news.

I have embarked on several technical projects recently and it’s extremely frustrating when I grind to a halt due to gaps in my knowledge. Having been out of my line of work for over a decade, I no longer have access to people “who know”. So I have started using AI as an alternative. As my questions have become increasingly complex, I’ve started subscribing to Google Gemini so that I don’t run into any kind of cap or restrictions. The results have proven broadly positive although there has been issues along the way. Overall, I haven’t changed my position on AI. It is a tool and like all tools can be used efficiently and effectively or it can be misused. I don’t use it for writing and only generate images for my own amusement. As far as providing technical support it is very useful, especially with simple coding issues or troubleshooting software. However, it does have its own foibles, or at least Google Gemini does, which have to be worked around.

Simply put Google Gemini is a pedant. If you ask a broad question you can and often will get a broad answer. Hence you have to be very specific and detailed in your questioning. It takes a while to find the right level of information you need to provide and the learning curve can be frustrating. I asked multiple questions about setting up the live streaming software OBS. I wanted the stream to be in 2K resolution and there were all sorts of configuration settings, many of which were linked to which make and model of graphics card you have. Google Gemini would often reference setting by names that were not present in the version I had installed, so all my subsequent questions had to reference the software version number to ensure relevance. As Google Gemini’s “knowledge” is drawn from the websites that it parses, there is often a bias towards whatever has been written about the most. Hence its answers although correct, may not be the most recent.

Hence AI’s need to be addressed in a very specific manner. Often you feel that your not only asking questions but you’re also like a sheep dog; trying to steer the entire undertaking in the right direction. Google Gemini now has the capacity to retain your previous questions to try and get a better overall understanding of what you’re working towards. Obviously this is a privacy issue and comes down to personal choice but I have allowed it for the present as none of my questions are about me personally. They are simply technical enquiries relating to minor tasks I’m undertaking. I do not use AI to do such things as write letters, compose emails as I am more than capable of doing such things for myself. Hence for the present, Google Gemini is not accessing vast swathes of personal information about me. Unless asking lots of questions about specific video games and their respective mechanics provides any insight.

The one thing that AI cannot provide is the social aspect that comes with shared problem solving with a network of professional colleagues. Often exchanging information with colleagues is done after work over drinks or a meal. The social component often leads to wider friendships. That aspect is not present when you’re learning via an AI. Mind you, the latter can be a lot cheaper, as you don’t have to buy it a pint either or make small talk with it. Joking aside, both methods of sharing knowledge and learning have their respective merits. My recent experience using Google Gemini has been a very interesting experience. The quality of answers the AI gives increase in the quality once you start subscribing and accessing a more advanced version. However, while writing this post and reflecting upon the network of colleagues that I use to have, has made me realise how much I miss both their expertise and company.

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Politics, Local Elections, Tactical Voting Roger Edwards Politics, Local Elections, Tactical Voting Roger Edwards

Tactical Voting

Under the First Past the Post electoral system, the candidate(s) receiving the highest number of votes in each constituency are elected. This system is used in the UK during general elections and in some local elections, such as those recently conducted in England. An alternative approach is the system of proportional representation, which aims to allocate seats in a manner that reflects the popularity of various parties. Both the Scottish Parliament and the Senedd in Wales employ systems of Proportional Representation. Historically, first-past-the-post has been seen as advantageous for the Conservative and Labour parties. It poses challenges for smaller parties whose votes are distributed evenly across different regions, making it difficult for them to secure seats. This dynamic effectively prevents potential competitors to the Conservatives and Labour from succeeding electorally. Consequently, due to this situation, voters may hesitate to support these smaller parties from the outset.

Under the First Past the Post electoral system, the candidate(s) receiving the highest number of votes in each constituency are elected. This system is used in the UK during general elections and in some local elections, such as those recently conducted in England. An alternative approach is the system of proportional representation, which aims to allocate seats in a manner that reflects the popularity of various parties. Both the Scottish Parliament and the Senedd in Wales employ systems of Proportional Representation. Historically, first-past-the-post has been seen as advantageous for the Conservative and Labour parties. It poses challenges for smaller parties whose votes are distributed evenly across different regions, making it difficult for them to secure seats. This dynamic effectively prevents potential competitors to the Conservatives and Labour from succeeding electorally. Consequently, due to this situation, voters may hesitate to support these smaller parties from the outset.

Therefore, as voting the way you wish to can be rendered pointless under the First Past the Post electoral system, the only other means available to the electorate to have any meaningful agency is to vote tactically. Tactical voting is a strategy where voters support a candidate other than their first preference to prevent an undesirable candidate or party from winning, It provides an option in which one does not feel you’ve “wasted your vote” upon parties and candidates that are unlikely to win in a specific constituency. However, it is an act couched often in negativity and is a tacit admission that votes in certain constituencies and wards do not count as much as others. Groups like the Electoral Reform Society argue tactical voting is a “symptom of a failing system” and hence advocate for a replacement electoral system such as Proportional Representation (PR), to make tactical manoeuvring unnecessary.

Last Thursdays local elections in the UK saw a large degree of tactical voting. Dissatisfaction with the current Labour government has lead to a significant surge in votes for Reform UK. However, voting in Council Elections during midterm is often perceived as a protest, hence this can be interpreted as a tactical vote. It sends a message to the government but such a vote may not be repeated during a General Election. There has also been tactical voting to prevent Reform UK candidates from gaining office locally. Reform UK generates strong negative feelings among some quarters of the electorate, who are willing to set aside their own party loyalties to block them. Reform UK is more susceptible to effects of tactical voting as their support is spread unevenly across the country, rather than concentrated in “safe” political strongholds. It is also something the party is particularly truculent about calling tactical voting a “conspiracy of the establishment”.

I voted tactically in last weeks local elections. I have no love for the Conservatives or any other political party, considering them all unfit for purpose. However, I did not want the local council, which is run relatively efficiently, falling to into the hands of Reform UK who are ill equipped in all respects to run a civic institution. So I voted for the incumbent party as it was the “least worst” option. Had I spoilt my ballot in a self-indulgent act of “ideological purity” the loss of the vote could have allowed a Reform UK candidate to gain a seat. There literally was only a few votes in it. However, the outcome affords me no pleasure whatsoever. It’s a deplorable situation when I have to cast my vote based upon what is the least awful option, rather than voting for a candidate or party in which I am genuinely invested. I am reminded of the words of Winston Churchill.

Many forms of Government have been tried, and will be tried in this world of sin and woe. No one pretends that democracy is perfect or all-wise. Indeed it has been said that democracy is the worst form of Government except for all those other forms that have been tried from time to time.”

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Politics, Local Elections, 2026, Bexley Borough Roger Edwards Politics, Local Elections, 2026, Bexley Borough Roger Edwards

UK Local Elections 2026

There are local elections being held across the UK today. Voters in Scotland and Wales will elect representatives to their respective national parliaments, while in England the voting is for local councils and regional mayors. These are the first major elections to be held in the UK since the 2024 General Election which saw the Conservative government of fourteen years, fall to the Labour Party. Midterm elections are often a litmus test for how the electorate think the national government are performing although local issues are also a major factor. The consensus among political journalists and commentators is that the incumbent government is polling extremely poorly and will subsequently face a backlash. In recent years the UK has seen a decline in traditional two party voting with Reform UK and the Greens gaining significant traction among the electorate. Hence today’s elections may well see both these parties make significant gains.

There are local elections being held across the UK today. Voters in Scotland and Wales will elect representatives to their respective national parliaments, while in England the voting is for local councils and regional mayors. These are the first major elections to be held in the UK since the 2024 General Election which saw the Conservative government of fourteen years, fall to the Labour Party. Midterm elections are often a litmus test for how the electorate think the national government are performing although local issues are also a major factor. The consensus among political journalists and commentators is that the incumbent government is polling extremely poorly and will subsequently face a backlash. In recent years the UK has seen a decline in traditional two party voting with Reform UK and the Greens gaining significant traction among the electorate. Hence today’s elections may well see both these parties make significant gains.

Bexley Borough, of which I am a resident, has been a Conservative stronghold for decades. It has always returned a Conservative MP in General Elections and the local council has been Conservative controlled for the last twenty years. However, it has been targetted by Reform UK who see it as a potential beachhead into Greater London. Hence they have been actively campaigning on such issues as road maintenance, protecting the Greenbelt and addressing the existing council budget gap which is forecast to reach £17.8m by 2029/30. Houses in Multiple Occupation have also become a political football, in which residential properties are converted into individual rentable rooms with shared kitchen and bathroom faculties. These can and have been on occasion rented by the Home Office and used to house asylum seekers and refugees, although the “official” argument is made that these take local property out of the housing market.

Due to the potential for immediate gain and long term political capital, 192 candidates are standing in the Bexley Borough this year, meaning many wards are now in a three-way battle between the Conservatives, Labour and Reform UK. The latter is projected to gain 20 council seats, potentially becoming the largest party. This would leave Bexley Council with no party in overall control, leading to all the associated “horse trading” that comes with no definitive “winner”. Despite the political stakes, Local Elections seldom see a large voter turnout and there are concerns that substantial political changes could be made across the UK on very small shares of votes cast. Then there are the wider ramifications of such a political sea change and the immediate consequences they could have on the incumbent Labour government.

Bexley Council Offices

Many among the political commentariat see today’s elections as the moment Britain broke with the traditional two party system of past century (although it has not always been that way). Where the focus in Bexley Borough is on the performance of Reform UK, nationally there is a great deal of interest in the performance of the Green Party. Especially with regard to their popularity with younger voters and ethnic minorities. However, the biggest story could be Labour’s worst ever local election performance, as voters give their verdict on two years of Keir Starmer’s premiership. If such results come to pass, then there is strong chance of a leadership challenge within the Labour Party. Such a possibility would not be well received by the electorate, as the continuous infighting and changes of leadership within the last government was one of the reasons cited for them being voted out of office.

I completed my postal ballot two weeks ago. I am a floating voter with no affiliation with any of the parties, seeing none of them as fit for purpose. I am not alone in my current exhaustion with politics, the way it is conducted and reported. Both the political class and the legacy media inhabit a curious societal adjacent bubble where they assume that the public are equally as engrossed and enthralled by their esoteric machinations. Sadly the opposite is true. Both groups are blissfully unaware of the contempt in which they are held by the public, who find their indulgences tedious and exhausting. The electorate are desperate for some old school, “bread and butter” politics in which essential issues such as the economy, the funding of public services and law and order are addressed. Sadly all parties seem more concerned about “the optics”, rather than offering tangible plans and policies. I await today’s election result with a sense of resigned disappointment.

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Star Trek Online: Levelling an Alt on a New Account

Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.

 Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.

So it is easy to see why alts are so popular and a key part of the MMRPG scene. I recently resumed playing Star Trek Online and found that I have nearly used up all my available character slots. Rather than pay for more, the easiest solution was to create a new account, which I duly did. I took advantage of the on going Gemma Recruitment Event and claimed the free Level 60 Tactical Vanguard Jem’Hadar character. However, what I really wanted to do was create a new 23rd Century character from the Star Trek: The Original Series era. STO has an outstanding but somewhat short story arc set in this time period which totally catches the vibe of the TV show. Hence I created a new Captain and “boldly” went about the business of saving the universe without ripping my shirt at the shoulder. It didn’t take long for me to spot the difference between creating an alt on this new account compared to my existing one.

My main STO account dates back to the launch of the game in January 2010. In 2015 I upgraded to a lifetime account. I have one primary character that I have used to play through all in-game content and events. In STO a lot of the rewards you receive from events are account unlocks. Ships you have bought from the C-Store are similarly available across your account. So if you create a new alt, as soon as you have completed the tutorial you can start claiming a wealth of gear that greatly assists in your ongoing progression. Kit modules, ground weapons, shield and armour for your away team. Universal consoles and various sets of ship gear. Then there’s dozens of vessels to choose from. You get the idea. Simply put, rolling a new alt under such circumstances is a relatively frictionless undertaking because they get such a leg up with all the material advantage. My new alt on the recently created alternate account has no access to any of this.

Overall this has been a timely reminder as to how all new players experience Star Trek Online. You get a level appropriate ship, default gear and slowly progress using the mission rewards you’re given. Your inventory and bank space is initially small but sufficient for the loot that you receive at this stage of the game. Without the benefits of fancy unlocks, learning combat with the gear the game provides teaches you the situational awareness and tactics you need to master. You can’t cheese it through having access to better stuff. Hence the levelling process, via the missions, means you progress in a measured fashion, gaining access to better gear, as the game intended. The game gives you what you need as you level for free. If you want any more then you can always use the store. This intended scarcity makes the new player consider what they equip and what they may sell or buy.

As I am playing on a new account which I created mainly for short term fun, I am reticent to spend any money on the two alts it is currently home to. I did remember to check on the Alienware website to see if there were any freebie game codes available and there are at the time of writing this posts. So I managed to secure the following items. Terran Empire Odyssey Outfit. An Elite Services Pack and a small XP Boost. The service pack provides 36 bank slots and 36 inventory slots, as well as two bridge officer slots. This usually costs 1000 Zen in the C-Store store so is well worth grabbing while its still available. Beyond this addition, I shall continue to play in the “vanilla” fashion, as Cryptic intended. Although not being able to access my account unlocks has made me appreciate how beneficial they can be. In the meantime, I shall battle the Klingons with my vendor trash gear, like its some kind of Kobayashi Maru test.

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Returning to Star Trek Online in 2026

I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.

I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.

I created a Klingon Defence Force Captain in early 2021, going so far as to buying a Legendary D7 Intel Battlecruiser for them. So I decided to resume playing through the various story arcs with this character, while tinkering with the his gear, away team and ship as I went. It has proven a most satisfying experience because the game offers a great deal of scope for change and fine tuning. It is also a good example of a game where it is easy to pick up where you left off and if you want instant action, you can always jump straight into a Task Force Operation. STO is a process driven game with a strong set of underlying mathematically driven systems. Hence improving your overall build is an unambiguous process. However, if learning the theory behind build creation does not appeal to you, you can always just follow one of the many guides that can be found online. The story driven missions certainly provide adequate gear for all the PVE content.

Endgame in STO seems to be predominantly focused on min-maxing, increasing your DPS and running Elite level content. However, the game certainly lends itself to roleplay for those disposed to such things. Having twelve alts means I can always return to one and find some aspect that needs improvement or tweaking. The story content is also very engaging and certainly captures the heart and soul of most Star Trek shows. Having so many of the original cast providing voices helps immensely with atmosphere and immersion. Some of the minor mini-games and their subsequent accolades and benefits can become obsessive pursuits. The Lore Mission, The Path to 2409, being one example. I recently discovered that you can still breed specific species of Tribbles and despite the age of this systems, some can still offer some very useful buffs when equipped. Then there is the rabbit hole of visiting the in-game tailor and customising your outfit.

However, you cannot play STO without referencing the persistent bugs as well as the element of “jank” that is present in several aspects of the game. Despite being based upon a premium franchise, STO has always had a the air of a second tier MMORPG, with developer’s Cryptic having to fight for resources. Although I am very fond of this game and think that it captures the essence of the franchise well, it always feels like it hasn’t fully met its potential. I’m sure now that Cryptic are back in full control of the development that they have aspirations to improve the game which is currently showing its age. Yet whatever plans they may have, they will not be realised immediately. Which means that anyone returning to STO or playing for the first time, has to accept the game as it is at present. The low level bugs and glitches can be annoying at times but for me, they never make the game unplayable.

Having watched a few videos on the subject of playing STO in 2026, the issue of the C-Store comes up quite quickly. Simply put, STO monetises multiple aspects of the game. Ships, personnel, items, services and more. However, it must be said that they are always selling you more of what you have already. The resources that are available to free players are adequate. As you level a new character through the game you are given free ships that may not be the best but can get the job done. You have sufficient bank and inventory spaces. If you want more then there is scope to earn in-game currency or participate in regular events that reward you with gear or ships. As for the argument of “pay to win”, I’m not sure what you win exactly? You can create a high performance ship build made up of premium items but you can also do the same with regular gear. Skill is also an important factor and that cannot be bought.

As a franchise Star Trek is in a state of flux at present. The acquisition of Paramount Global by Skydance Media has led to all current TV productions being halted. Long term plans have yet to be announced but the new owners seem focused on feature films rather than episodic television. This leaves a substantial gap in the market for fans. Something that a persistent world game with regularly updated lore adjacent content, could address. Whether Cryptic can rise to such a challenge remains to be seen. In the meantime if you fancy trying STO, there is a convenient on going Quick Start Event running until May 21st. Both old and new players can login to the game and claim a free Tactical Vanguard Jem’Hadar character. They are level 60 by default and come with appropriate gear, skills, traits and ship. Alternatively you can start the game from the beginning, choosing between multiple factions, all of which begin with unique starter missions.

As I mentioned at the start of this post, STO is currently celebrating its 16th anniversary. That’s a long lifespan for an MMO. Developers’ Cryptic recently posted a new road map for 2026 and they certainly have plans. As a lifetime account holder, I wish them well but I do hope that they can do more than just put new events, items and episodic stories. I would like to see a comprehensive ongoing project to address the bugs in the game and to streamline and restore the existing story content. Due to the story arcs being tweaked (some have been removed altogether), what is left although narratively good, has some continuity issues. Ground combat needs to be revised and any improvement to the character models would go a long way to improve things. The game needs more story content that is in the idiom of that produced in the first decade of the game. In the meantime, I shall continue to progress my alts and play what content is available.

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Music, Spotify, Audio Quality Roger Edwards Music, Spotify, Audio Quality Roger Edwards

Spotify and Sound Quality

I was recently listening to some music on Spotify when it struck me how poor the sound quality was. It lacked any depth and certain instruments seemed lost in what I can only describe as a somewhat flat and smudged soundscape. Then I remembered that I had recently reinstalled the app on my PC after the search facility "broke" on the previous install. It would seem that any prior settings and customisations that I may have made had not carried over, not that I recollect specifically making any. I consulted Google Gemini to see if this issue was a common one and low and behold it is. The latest version of Spotify, by default, has the streaming bitrate set fairly low to accommodate data capped internet services or low bandwidth connections. In audio terms the music quality sounds poor. Hence I spent sometime nosing around in the settings to see what needed to be changed to remedy this problem. Here is the breakdown of the alterations that I made.

I was recently listening to some music on Spotify when it struck me how poor the sound quality was. It lacked any depth and certain instruments seemed lost in what I can only describe as a somewhat flat and smudged soundscape. Then I remembered that I had recently reinstalled the app on my PC after the search facility "broke" on the previous install. It would seem that any prior settings and customisations that I may have made had not carried over, not that I recollect specifically making any. I consulted Google Gemini to see if this issue was a common one and low and behold it is. The latest version of Spotify, by default, has the streaming bitrate set fairly low to accommodate data capped internet services or low bandwidth connections. In audio terms the music quality sounds poor. Hence I spent sometime nosing around in the settings to see what needed to be changed to remedy this problem. Here is the breakdown of the alterations that I made.

Audio Quality:

By default, the audio quality is set to “Automatic” which can drop your bitrate as low as 24 kbps or 96 kbps depending on available bandwidth. I changed this to “Very High” (320 kbps). If you have the Premium subscription tier, then this can be set to “Lossless” (FLAC). Note that lossless uses significantly more data (up to 1GB per hour), so keep that in mind if you have a data cap.

Normalise Volume:

This setting can be found under Playback. Normalisation tries to keep every song at the same volume so you don't have to keep making manual adjustments yourself but it does this by applying digital compression. This naturally impacts upon audio quality, so I turned it off as well.

Use the Equalizer:

There are over twenty presets for the Equalizer that adjusts the treble and bass accordingly. They make a noticeable difference so it is worth experimenting to find one that you find satisfactory. Or you can tinker with the settings yourself to suit your own tastes and preferences. There a “Reset” button if you are not happy with the results and with to return to the default settings.

Hardware:

If you’re listening via wireless headphones, it is worth remembering that Standard Bluetooth (SBC) compresses audio. If you're using high-end wireless headphones when listening on a phone, ensure they are using LDAC or aptX Adaptive if your handsets supports it. Interestingly, the Spotify Web Player is capped at a lower bitrate (AAC 128-256 kbps) than the dedicated Desktop or Mobile apps. Hence it is advisable to always use the PC or phone app for the best sound quality. Obviously the quality of your speakers is a major factor and if they are poor then it really doesn’t matter how much you tinker with the settings within Spotify. I have a Majority Snowden Soundbar connected to my PC via an optical connection. The sound quality is very good and there is none of the cabling issues you get with individual speakers.

I use Spotify mainly for convenience. You can curate your own playlists and access those made by others. It is accessible and fairly comprehensive. I am often surprised by what I can find available via the app. However, there are negative aspects associated with the service. The level of financial remuneration the artists receive being the main one. Another issue is the way we consume music nowadays has actually led to tangible changes in the way that music is now created and produced. However, such a subject is best dealt with a separate blog post. In the meantime, if you’re having issues with the sound quality of Spotify, hopefully the practical steps listed above will help you make changes for the better. If you have any tips yourself, feel free to share them in the comments below.

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Thinking Out Loud

I was listening to a podcast recently in which comedian Stewart Lee talked about the comedy, music and local arts scene in London during the eighties. He highlighted how you could make a living out of music journalism at the times, albeit not an especially good one. He also talked about bands and comedians that lived from “hand to mouth” in shared properties and squats. Essentially it was still possible to pursue a career in the arts due to its standing within British culture which meant there was still some local funding as well as the revenue generated by those working in it and adjacent to it. The UK economy was such that is could “accommodate” working in the arts. Sadly, the internet and commodification culture has effectively killed such career avenues. You now need a regular job to fund your artistic ventures, which puts pay to such dreams for many people. You also have use social media to promote your work, which comes with its own set of full-time problems. The world changes but not all changes are for the better.

This post endeavours to curate a variety of random thoughts, diverse ideas and musings, then convey them clearly and concisely for your edification. Here are a few points on various topics that have occupied my mind lately. These may include talking points arising from the relentless news cycle or even those obscure ideas and musings that come to you while lying awake in bed. Many of which I feel do not warrant a comprehensive blog post or extensive analysis. Instead the idea is to provide a paragraph or two for your consideration and then see if any develop into a wider discussion. All of this is brought together under the title “Thinking Out Loud”, which has become a recurring feature on this blog. Please feel free to share your thoughts and insights on any of the topic included in this post, that may have piqued your interest.

Arts and the Economy

I was listening to a podcast recently in which comedian Stewart Lee talked about the comedy, music and local arts scene in London during the eighties. He highlighted how you could make a living out of music journalism at the times, albeit not an especially good one. He also talked about bands and comedians that lived from “hand to mouth” in shared properties and squats. Essentially it was still possible to pursue a career in the arts due to its standing within British culture which meant there was still some local funding as well as the revenue generated by those working in it and adjacent to it. The UK economy was such that is could “accommodate” working in the arts. Sadly, the internet and commodification culture has effectively killed such career avenues. You now need a regular job to fund your artistic ventures, which puts pay to such dreams for many people. You also have use social media to promote your work, which comes with its own set of full-time problems. The world changes but not all changes are for the better.

Family

I recently went to my Aunt’s funeral. She reached the grand age of 98. It was a very celebratory affair, rather than being excessively sad and possibly one of the most positive funerals I’ve attended. It was pleasant to catch up with my cousins and we all noted that we mainly just see each other at funerals, these days. On the journey home I reflected upon the fact that both my parents families, IE their immediate siblings, are now all deceased. Hardly surprising as all were born between 1925 and 1930. Listening to the service for my Aunt, it also struck me how she lived through times and experienced historical events that would strike many young people as utterly alien. Living abroad in a country that was part of the British Empire. Returning to the UK during WWII. Her devotion to the local church that she served for over 50 years. To coin a phrase it’s like something out of a (period) novel. I wonder if my personal history would be similarly considered abstract?

Projects

I started the year with several online projects approaching fruition. These included live streaming, posting regular YouTube videos and a new film review website. All were complete and ready to be launched upon an unsuspecting internet. However, upon reflection it struck me that none of them would yield the results that I wanted, within the time frame I wished. All of them would have to compete for an audience and take time and effort to grow. They would require promotion and marketing which are jobs in themselves. Furthermore, all these projects would eat into the finite amount of leisure time that I have available and have a financial cost. Simply put, I should have done all these things a decade ago when I was more disposed to “playing the game” required to be successful online. Hence the projects all got canned. The overall experience has not been a total right off. I’ve learned a lot. If there’s moral to this story it is don’t put off to tomorrow what you can do today.

Nick Clegg

Having recently read Nick Clegg’s book How to Save the Internet about his time working at Meta and his thoughts on the future of the internet, I decided to see what critics and other readers thought. Like myself, opinions were mixed on the overall content with many feeling him being a little too lenient and deferential to his former employer. However, many thought his arguments for maintaining a global, open internet were well made. Sadly, what I found all too often when reading reviews and readers thoughts, were the same, tedious, partisan criticisms from people who seem incapable of separating their own party politics from their analysis of the book. IE “I won’t engage any of the points raised in the book because I think Nick Clegg was a poor Deputy Prime Minister”. A classic example of “playing the man and not the ball”. Clegg seems to attract this more than some other ex-politicians, due to his liberal, centrist credentials. It saddens me how so many people are uninformed and incapable of critical thinking.

Postal Vote

There are local elections coming up in the UK on 7th May. Where I live we are voting for Councillors who run the Borough Council. When I was caring for my elderly parents, I changed to a postal ballot for practical reasons. Since their deaths, I have chosen not to change back to regular vote cast at a Polling Station. Hence, I have already voted early for these up and coming elections. One of the reasons I have retained a postal vote is because they are vilified by certain political parties, who spuriously claim that they are a means of widespread voter fraud. There is absolutely no data to support this, nor the notion of so called “family voting” and both are examples of deliberate political misinformation and dog whistle racism. Hence I maintain a postal ballot so if I am ever “doorstepped” by a politician or political market researcher, I can reference my means of voting and shutdown any ill conceived and pointless sound bites they choose to trot out.

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Hunterian Museum

The Hunterian Museum is a museum of anatomical specimens in London, located in the prestigious building of the Royal College of Surgeons of England. The museum is made up primarily of a collection from the 18th century Scottish surgeon John Hunter. Over the years it has since been subsequently supplemented by Odontological material curated by A. E. W. Miles and various natural history exhibits from Richard Owen. In May 2023, the Hunterian Museum reopened following a five-year redevelopment of the Royal College of Surgeons of England’s headquarters at Lincoln’s Inn Fields. The £4.6 million museum project features the exhibition of more than 2,000 anatomical specimens from Hunter’s original collection. In addition to these there are instruments, equipment, models, paintings, and archival materials that document the evolution of surgery from ancient eras to contemporary robot-assisted procedures. The Museum boasts the largest public display of human anatomy in England.

The Hunterian Museum is a museum of anatomical specimens in London, located in the prestigious building of the Royal College of Surgeons of England. The museum is made up primarily of a collection from the 18th century Scottish surgeon John Hunter. Over the years it has since been subsequently supplemented by Odontological material curated by A. E. W. Miles and various natural history exhibits from Richard Owen. In May 2023, the Hunterian Museum reopened following a five-year redevelopment of the Royal College of Surgeons of England’s headquarters at Lincoln’s Inn Fields. The £4.6 million museum project features the exhibition of more than 2,000 anatomical specimens from Hunter’s original collection. In addition to these there are instruments, equipment, models, paintings, and archival materials that document the evolution of surgery from ancient eras to contemporary robot-assisted procedures. The Museum boasts the largest public display of human anatomy in England.

The Hunterian Museum is more than just a curious collection of questionable items in jars. It does a very good job of providing an overview of the life, times and aspirations of the surgeon John Hunter. Hunter was a keen advocate of the scientific method and of careful observation. He eventually set up his own anatomy school after serving as a Staff-Surgeon in the British Army. The museum has several very informative interactive displays that provide not only an insight into medical knowledge of the time but the “unorthodox” means in which specimens were procured. The museum does not shy away from the problematic ethical aspects of medicine from this era, such as “resurrection men” and the selling of organs. Furthermore, it readily acknowledges that a lot of items in the collections were obtain questionably. Which is why one of its most well known exhibits, the skeleton of the “Irish Giant” Charles Byrne, is no longer on display.

However, in the later rooms in the museum, there are displays focusing on modern medicine and the role that technology plays nowadays. These include the evolution of microscopes and MRI scanners which are depicted by several intricate models created by sculptor Eleanor Crook. They illustrate the complex procedures involved in open heart surgery and keyhole gallbladder removal. There is also a video display in which the nature of modern surgery are jointly discussed by both surgeon and patient. Hence, the Hunterian Museum is not exclusively based upon anatomical exhibits and instead provides a fascinating insight into the history of medicine and surgery in the UK. It is also worth noting that there is also a very good cafe available to visitors with an excellent selection of freshly made cakes. However, not everyone may be disposed towards such comestibles after their visit.

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Dissatisfied With the Content Creation Status Quo

I recently watched a video on Patreon by someone who I actively support as a “content creator” and whose work I enjoy. I shall provide no more detail regarding their identity because they may not want their work referenced with regard to what I am going to say. During the course of their video they briefly referenced the work put into promoting a podcast they are currently producing and the relatively low audience that it has garnered so far. The comments were an aside and most certainly not said with any sense of self-pity. They were simply a statement of fact. Furthermore, I suspect they are far from unique and similar sentiments have been expressed in one way or another by anyone who has created something the published it online, only for it to be lost among the greater white noise” of the wider internet.

I was going to start this post by noting that it probably won’t be well received. Measured and considered criticism seldom finds an audience and the go to riposte to such writing is “you’re just whining” and other knee-jerk, stock remarks. However, upon mature reflection and sober deliberation, I came to the conclusion that it really doesn’t matter if this doesn’t go down especially well, because so few people will read this. Something that is integral to the points I shall try to convey.

I recently watched a video on Patreon by someone who I actively support as a “content creator” and whose work I enjoy. I shall provide no more detail regarding their identity because they may not want their work referenced with regard to what I am going to say. During the course of their video they briefly referenced the work put into promoting a podcast they are currently producing and the relatively low audience that it has garnered so far. The comments were an aside and most certainly not said with any sense of self-pity. They were simply a statement of fact. Furthermore, I suspect they are far from unique and similar sentiments have been expressed in one way or another by anyone who has created something the published it online, only for it to be lost among the greater white noise” of the wider internet.

I’ve been blogging since 2007 and over the years have become part of an ad-hoc community that has come together and grown through various vicarious means. It used to be predominantly about blogging about video games but through a series of year events designed to promote writing online, it has now become much broader in scope. We’re now a community of variety bloggers and niche fandom writers. There are some very good writers among us, as well as those who have engaging personalities. A decade or so ago, consistently writing in specific areas of fandom would yield results and you could find an audience. Not so much today.

But let’s not just focus on writing online. The point I want to explore is relevant to streamers, podcasters and YouTube channels just as much as bloggers. Simply put there is no meritocracy as I see it, anymore. People whose material deserves a wider audience do not find one. A lot of talent goes unnoticed and unrewarded. Furthermore, to add insult to injury, those writers, podcasters and YouTubers that have nothing to offer but “hot takes”, controversy and entry level oafish buffoonery gain an audience and often financially benefit from their material.

Now some will argue that this is simply the way of the free market and if more cerebral material doesn’t “sell” then simply start churning out what does. IE clickbait. Others will argue that anything vaguely ethical, thought provoking or that is based in facts and data is out of vogue. Both prospects are utterly demoralising. If I honestly thought that we now live in a world where the idiots have definitively won, then I would bother getting up in the morning. However, I do not believe that to be the case. Because I still regularly meet and interact with people who like and enjoy good material and who eschew the tabloid clickbait that is ubiquitous online these days. Which begs the question, why are things like they are?

The answer lies with the big corporations that own all the major platforms for sharing content online. I think most of us have determined that the major algorithms used by these platforms are skewed towards specific types of content. Multiple studies have found that the algorithms prioritise engagement metrics (clicks, comments and watch time) for “controversial” content. Such content is served by default to new accounts, regardless of the viewer preferences. I recently created a new Facebook account to keep in touch with some friends in the US. My profile contained the bare minimum of data about myself and my preferences. Yet I was immediately served “recommended videos” by political parties, news stations and influencers that I abhor and revile. At present the business model for most social media platforms gives a structural advantage to content that is provocative, controversial, or emotionally charged. In my experience, such material is seldom intellectually rigorous, honest and most importantly of all, entertaining.

It is important to be able to correctly audit your own feelings and state of mind. When I think about the fact that so many good bloggers, YouTubers and streamers are simply falling between the cracks and getting overlooked, I don’t get angry. Nor am I especially jealous of those who find success with little talent. Such revenue stream are vicarious. My main feeling is one of dissatisfaction. Because the status quo serves no one but the social media platforms. Yes, there is good content out there but it is becoming increasingly difficult to find. Furthermore, the process of attrition, a factor that all content creators face, is accelerated when one people feel that they’re making no progress. Hence the status quo actively contributes to good, creative individuals quitting the scene.

So, there you have it. I’m dissatisfied. Am I going stop blogging? Not at the moment. I don’t feel disposed to be driven off the internet, be it indirectly, by the fact that there’s a lot of shit out there that drowns out everything else. However, my present mindset does have an impact on my writing schedule. But I take comfort in the fact that it is likely that I am not the only one who feels this way and that others are not happy with either current “market forces” or the existing business model. Surely racing to the bottom and continuously serving clickbait has a finite lifespan? Will there be a reset of some kind when the public finally tire of such material? May be. But not at present. Which brings an old adage to mind. What can’t be cured, must be endured. But not necessarily with good grace. If the status quo pisses you off, say so.

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The Crystal Palace Dinosaurs

The Crystal Palace Dinosaurs are a collection of sculptures depicting dinosaurs and other extinct species located in Crystal Palace Park, in the London borough of Bromley. These sculptures were originally commissioned in 1852 for display at the Crystal Palace following its relocation from the Great Exhibition held in Hyde Park. They were revealed to the public in 1854 and are the first speculative dinosaur sculptures ever created. Although the models are now considered inaccurate by contemporary standards, they were designed and crafted by Benjamin Waterhouse Hawkins under the scientific guidance of Sir Richard Owen, reflecting the prevailing scientific understanding of the time. The sculptures were designated as Grade II listed buildings in 1973 and underwent extensive restoration in 2002. In 2007 they were elevated to Grade I listed status. As of spring 2026 the dinosaurs are again being renovated as part of a £5 million regeneration of the park.

The Crystal Palace Dinosaurs are a collection of sculptures depicting dinosaurs and other extinct species located in Crystal Palace Park, in the London borough of Bromley. These sculptures were originally commissioned in 1852 for display at the Crystal Palace following its relocation from the Great Exhibition held in Hyde Park. They were revealed to the public in 1854 and are the first speculative dinosaur sculptures ever created. Although the models are now considered inaccurate by contemporary standards, they were designed and crafted by Benjamin Waterhouse Hawkins under the scientific guidance of Sir Richard Owen, reflecting the prevailing scientific understanding of the time. The sculptures were designated as Grade II listed buildings in 1973 and underwent extensive restoration in 2002. In 2007 they were elevated to Grade I listed status. As of spring 2026 the dinosaurs are again being renovated as part of a £5 million regeneration of the park.

The Dinosaurs sculptures depict fifteen species of extinct animals, of which only three are classified as true dinosaurs. They span a broad array of geological periods, including true dinosaurs, ichthyosaurs and plesiosaurs primarily from the Mesozoic era, as well as some mammals from the more recent Cenozoic era. The models are significant for illustrating the inaccuracies present in early palaeontology, stemming from poorly reconstructed fossils and the scientific limitations of the 19th century knowledge. Notably, the models of Iguanodon and Megalosaurus are particularly flawed with the famous Iguanodon “spiked thumb” being mistaken as a horn. They also reflect the Victorian scientific view that dinosaurs were slow, squat, lumbering creatures, akin to Iguanas, rather than the agile, dynamic creatures that contemporary science depicts today.

I had the pleasure of visiting Crystal Palace Park on Wednesday 8th April, which was an unusually warm and pleasant day for this time of year in the UK. The park was very busy due to the weather and it being an end of term school holiday at the time. The “dinosaur walk” is clearly marked and there are plenty of signs. As we approached the lower lake area some of the sculptures depicting mammals from the Cenozoic Era are visible, such as the Palaeotherium. Sadly as you progress further along the walk the sculptures from earlier historical periods are partially hidden behind scaffolding and plastic sheeting. There was a great deal of activity and a lot of staff attending to the ongoing restoration. However, what could be seen seems very striking. The famous Iguanodons have been handsomely repainted in accordance to their original design. I shall plan a return visit in autumn to see the finished results. Overall it is satisfying to see such a significant scientific and cultural exhibit as the Crystal Palace Dinosaurs being maintained for future generations.

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Gaming, Action, RPG, Pearl Abyss, Crimson Desert, Patches Roger Edwards Gaming, Action, RPG, Pearl Abyss, Crimson Desert, Patches Roger Edwards

Crimson Desert: Patches and Continuous Improvement

 The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.

 The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.

As of today, 11th April, the latest patch upgraded Crimson Desert to Version 1.03.00. This included some very interesting changes and improvements to the game. The option to hide various weapons from being displayed on your characters back was a welcome addition. As were settings to customise the in-game camera’s behaviour. This has been a major issue for players when trying to manipulate objects using the Axiom Force ability. Teleportation via the Abyss Nexus has been refined, allowing the player to do so while mounted, falling, swimming or climbing. Cut scenes can now be fast forwarded through, as opposed to just skipped. There are also a wealth of minor quality of life improvements such as font size, improved lighting (especially indoors) and water surface reflection detail. A lot of additional graphical related controls have been added within the game settings. Further details for the latest and previous patches can be found at the Pearl Abyss website.

The developer’s have also published a comprehensive list of features they intend to add to Crimson Desert in the immediate future. Many of these are potentially game changing, no pun intended. The most notable is a difficulty setting for boss fights, something that has been a bone of contention since the game’s launch. Following on from this is the ability to replay boss fights which could be an invaluable practice tool. Another proposed change is the re-blockading of previously liberated regions or fortifications. This would certainly add to the notion of a “living world” and keep players engaged and building their reputation with certain factions. There are also a lengthy list of UI improvements and such as mount and pet menus, a wardrobe system and various storage facilities for consumables and collectibles. Pearl Abyss even have plans to further increase the draw distance and graphical fidelity of the game, which is amazing considering how notable the graphics are at present.

In the past I have seen many developers “talk the talk” regarding a game’s future but totally fail to deliver on the promises they’ve made. This situation with Pearl Abyss seems somewhat different. Some of the specific changes listed in the DEV Update post have already been delivered in the latest patch. This proves that the developer’s are not just acknowledging player feedback but quickly and efficiently delivering the results. At present there is a schedule to implement all the proposed changes by the end of June. This will not only improves the quality of Crimson Desert for those who have already bought the game but offers a great incentive for those who are considering doing so or have it currently on a wish list. In the current climate of underperforming triple A games and studios failing to honour their own roadmap, Pearl Abyss seem to be doing much of the heavy lifting when it comes to repairing gamer and developer relationships.

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Gaming, RPG, Starfield, Terran Armada, Bethesda, DLC Roger Edwards Gaming, RPG, Starfield, Terran Armada, Bethesda, DLC Roger Edwards

Starfield: Unexpected DLC

According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.

According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.

With this in mind, I was somewhat surprised when I launched Steam a few days ago to find that there was new DLC available for Starfield. Furthermore because I had bought the premium edition of the game at launch, I could access this new content for free and avoid the £8.99 charge. Apparently, the first DLC for the game, Shattered Space, completely passed me by. This was additional story content which added new factions, creatures and bosses. It also provided further weapons, armour and equipment, as well as crafting and research materials. The latest DLC, Terran Armada, is similarly a story expansion but also includes the Free Lanes update which adds the ability to freely fly between planets in a star system and reduce the game’s dependency on loading screens. The DLC also includes the new X-Tech system, allowing players to further customise their gear. The new content also adds lots of minor additional features and quality of life changes to Starfield.

Naturally the appearance of this DLC after all this time, piqued my curiosity and I immediately considered re-installing the game. No doubt this was exactly what Bethesda intended. However, I am currently writing a blog post about gamers tendency to move from game to game and how it is easy to lose focus on a specific title due to the sheer abundance of games available nowadays. Hence, I immediately decided not to download Starfield for a second time. Crimson Desert is my primary RPG at present and it displaced Tainted Grail: The Fall of Avalon; a game that I have not finished at present. That game also dropped some unexpected DLC recently, compounding my dilemma further. With regard to Starfield, when I stopped playing in 2023, I was effectively done with it. I didn’t see that it had any more to offer and I’m not sure if two additional storylines change that. My disinterest in the game was due to a lack of engaging systems and a compelling reason to stick around.

To be fair, Bethesda have made it abundantly clear that the recent new content for the game is just that and the new DLC does not change the base game into Starfield 2.0 to coin a phrase. This is not like No Man’s Sky where multiple patches effectively re-invented the game over time. Although the DLC for Starfield addresses many issues that have been a source of criticism, it is still essentially the same as it was at launch. The game offers a focused experience that some will find to their liking, especially those who like the concept of a vast and somewhat barren universe. However, those wanting Skyrim in space (which so many people did) will remain disappointed. As such there is not sufficient reason for me to start playing again. My gaming time is best used focusing on those titles that hold my interest. For me, Starfield was an interesting experiment which didn’t quite hit the mark and at present, I am more inclined to return to No Man’s Sky, if I am to start playing a space themed game once again.

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Movies, Drama, Margin Call, 2008 Financial Crash Roger Edwards Movies, Drama, Margin Call, 2008 Financial Crash Roger Edwards

Margin Call (2011)

There are certain subjects that are notoriously uncinematic. These tend to be things that exist or are undertaken mainly in the mind, rather than expressed in an overtly physical way. Computing, science and mathematics are good examples. Writing code or working out complex equations does not immediately lend themselves to a visual medium such as cinema. Therefore, any film dealing with the world of corporate finance has its work cut out. Hence writer-director J C Chandor immediately deserves praise for making Margin Call, a film about the financial crash of 2008, as gripping and compelling as any political thriller. He does this by keeping the financial elements of the story to a minimum, choosing instead to focus upon those who have become aware of the imminent crisis and their reaction to it. However, the film remains a tough watch with regard to the some of the characters and their respective personal morality or lack there of.

There are certain subjects that are notoriously uncinematic. These tend to be things that exist or are undertaken mainly in the mind, rather than expressed in an overtly physical way. Computing, science and mathematics are good examples. Writing code or working out complex equations does not immediately lend themselves to a visual medium such as cinema. Therefore, any film dealing with the world of corporate finance has its work cut out. Hence writer-director J C Chandor immediately deserves praise for making Margin Call, a film about the financial crash of 2008, as gripping and compelling as any political thriller. He does this by keeping the financial elements of the story to a minimum, choosing instead to focus upon those who have become aware of the imminent crisis and their reaction to it. However, the film remains a tough watch with regard to the some of the characters and their respective personal morality or lack there of.

After being “let go” in the latest downsizing exercise, veteran risk analyst Eric Dale (Stanley Tucci), hands over a file he’s been working to new employee Peter Sullivan (Zachary Quinto) a 29-year-old former rocket scientist. The file is a forecast indicating that the company’s policy of buying and selling of subprime mortgages is unsustainable and the business model is about to collapse. Sullivan brings this information to Head of Credit Trading, Will Emerson (Paul Bettany) and Head of Sales Sam Rogers (Kevin Spacey). Once the authenticity of the data has been established the CEO, John Tuld (Jeremy Irons), arrives by helicopter and after a brief board meeting, he decides to sell all the toxic assets immediately. Rogers states that such a “fire sale” will quickly be spotted by other traders and they’ll be a market panic. Also many of the traders will effectively destroy their careers by initiating such a sale and the company reputation will be ruined. Tuld states “sell it all today”.

Driven primarily by dialogue and well defined characters, Margin Call creates a tense atmosphere and continues to raise the stakes regarding the events depicted. Specific members of staff are told that they’re effectively going to be publicly blamed for this problem but will be financially compensated for there loss of career. Director J C Chandor cleverly highlights the consequences of the “fire sale” as bank staff discuss the impact it will have on pensions and the cost of living, while cleaners and other blue collar office staff members go about their work. The actual dumping of the toxic assets is also cunningly depicted as a montage of sales telephone calls made by Will Emerson, with his counterparts around the world. It doesn’t take long for the market to ascertain what is going on. Again, it is scenes such as these that highlight how the film conveys complex and dry financial transactions in a way that the audience can easily understand and relate to.

Margin Call succinctly distils the relevant details of the 2008 financial crash, explains and depicts them efficiently and also manges to put a human face upon events. The latter is quite an achievement as the banking is not generally viewed especially empathetically by the wider public. Sam Rogers as well as handling this corporate problem is having to deal with a family dog that is terminally ill. Will Emerson, despite being paid a substantial salary has effectively nothing to show for it, due to the life style he leads. Eric Dale despite being unceremoniously fired after years of loyal service, still feels obliged to bring his findings to someone’s attention. It is these performances that temper the financial skulduggery and make the film a little more palatable. However, if you personally suffered financial hardship as a result of the 2008 crash, then Margin Call may still remain a tough film to watch.

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Movies, Disaster, The Hindenburg, Robert Wise Roger Edwards Movies, Disaster, The Hindenburg, Robert Wise Roger Edwards

The Hindenburg (1975)

The 1937 Hindenburg disaster has remained an enduring mystery over the years. The physical mechanics of how this airship filled with 7,000,000 cubic feet of hydrogen gas caught fire has been fully explored over the decades and there are now several extremely plausible theories as to how it may have happened. However, there remains the possibility of sabotage. As such an idea has more dramatic potential than mechanical failure, it was used as the central theme of the 1975 disaster movie The Hindenburg. Directed by Robert Wise, the screenplay by Nelson Gidding explores a German resistance against the Nazi regime. The airship is targeted as it is a powerful propaganda symbol for Hitler’s Germany. Sadly despite some interesting ideas, a strong cast and solid, old school optical effects, The Hindenburg is a slow and somewhat ponderous production. Although the final 20 minutes of the film recreate the infamous explosion meticulously, it doesn’t quite compensate for the uneventful, dialogue driven investigation of the previous 100 minutes.

The 1937 Hindenburg disaster has remained an enduring mystery over the years. The physical mechanics of how this airship filled with 7,000,000 cubic feet of hydrogen gas caught fire has been fully explored over the decades and there are now several extremely plausible theories as to how it may have happened. However, there remains the possibility of sabotage. As such an idea has more dramatic potential than mechanical failure, it was used as the central theme of the 1975 disaster movie The Hindenburg. Directed by Robert Wise, the screenplay by Nelson Gidding explores a German resistance against the Nazi regime. The airship is targeted as it is a powerful propaganda symbol for Hitler’s Germany. Sadly despite some interesting ideas, a strong cast and solid, old school optical effects, The Hindenburg is a slow and somewhat ponderous production. Although the final 20 minutes of the film recreate the infamous explosion meticulously, it doesn’t quite compensate for the uneventful, dialogue driven investigation of the previous 100 minutes.

The main problem that hampers The Hindenburg is its setting. The majority of the film takes place on board the Hindenburg. The interior of this giant airship is intricately reconstructed and initially this vast aluminium skeleton is visually quite striking. However, after a while the various shots of crew men climbing along these narrow walkways becomes quite dull. Similarly, the deliberately spartan nature of the passenger cabins, dining areas and cocktail lounge (everything had to be static free and unable to generate a spark) are somewhat confining. There are scenes set in the US where the FBI investigate threats made against the Hindenburg. We are also shown the Gestapo rounding up potentially suspects in Germany. There is also an interesting recreation of the Naval Air Station at Lakehurst but the overall the films focus is onboard the Hindenburg. Hence the plot becomes a police procedural investigations set within a somewhat stark environment.

Robert Wise brings a near documentary quality to the plot. George C. Scott is watchable as Luftwaffe Colonel Franz Ritter, assigned by Joseph Goebbels to investigate a potential bomb threat. Ritter a veteran of the Spanish Civil War is far from happy with the Nazi politicisation of the German military. Being a seventies disaster movie the cast features various notable characters actors from the era, such as Charles Durning, Anne Bancroft and Richard A. Dysart. All acquit themselves well but the script is dry. Roy Thinnes has a potentially interesting role as Gestapo Officer sent to assist Ritter. He favours a far more hands on approach, seeing potential traitors everywhere. Sadly the story doesn’t give him enough to do and it all seems somewhat perfunctory. Another disappointment is the film’s score by David Shire. Usually a far more dynamic composer, his soundtrack is unremarkable. The film certainly needed something more grandiose.

The most notable aspect of the production are the visual effects. Predating modern computer generate imagery and even motion control, the practical effects are predominantly matte paintings by the legendary Albert Whitlock and model work by Glen Robinson. These hold up remarkably well even in a modern Blu-ray transfer. Furthermore, it is clear that Robert Wise spent a great deal of time researching technical aspects of the Hindenburg such as its flight controls, use of water for ballast, as well as its docking procedures. The scenes of the airship exploding are seamlessly integrated into newsreel footage from the time and Wise faithfully recreates broadcaster Herbert Morrison’s famous radio commentary, along with his cries of “oh, the humanity”. The black and white sequence also mitigates some of the horror arising from the burns sustained by the victims of the crash. According to Hollywood custom, numerous people die but a dog shown previously survives.

The Hindenburg features numerous plot elements that could have been crafted into a far more enthralling film. After several viewings I am still surprised just how dull the final edit is. Robert Wise clearly took a serious, cerebral and respectful approach to the subject matter but the film may well have benefitted from another director with an eye for spectacle and a flair for action. As it stands The Hindenburg is a curious example of the seventies disaster movie genre, rather than one of its most noteworthy. It provides a chronological summary of events and ponders seriously the issue of sabotage. Unfortunately it does so in plodding fashion hence the drama and the visual effects are somewhat lost among lengthy exposition. The cast try there best to make things interesting, especially in light of the fact that they are playing real people but it lacks an emotional focus. Overall, if you watch The Hindenburg you will be informed but not necessarily especially entertained.

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The Philosophy of Crimson Desert

13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.

13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.

Today I resumed playing Crimson Desert after a week long break (I was on holiday). I decided to explore the world rather than resume any specific quests, so I just took off in a random direction from the Greymanes camp in the Howling Hills. My avatar travelled on foot as it allows you to go “off-piste” and traverse difficult terrain more efficiently than on horseback. I climbed a small plateau that was nearby for no other reason than to see if there was anything of note at the top. Due to stamina limitations, I had to climb up in stages, pausing on ledges as I went. When I reached the top, I was rewarded with a staggering view across Pywel. It was then I noticed that the regionally specific ambient music that plays intermittently had stopped. The only sounds that were audible were the environmental sound effects. There was no dialogue or prompts to do anything. Just stillness and an opportunity for me, the player, to reflect upon the game and how it makes me feel.

Contemporary RPGs eschew such moments. Instead of organic personal reveries, players are funnelled in contrived set pieces. Instead of genuine stillness, we’re presented with confected vignettes that telegraph their unsubtle emotional intent. Characters inner monologues become a verbally incontinent means to steer the player in the “right direction”. You want to think? You haven’t got time to think as there’s a game to play. Gaming is a process nowadays and no longer a medium for introspection. Video games are also becoming increasingly driven to meet the needs of those that play them for a living and not so much for pleasure. Hence the languid pace and player driven play style of Crimson Desert has bamboozled those gamers who want a quick and efficient play through before the next big title is released. As for silence in a game, it is a quality that frightens some players and is not welcome.

Crimson Desert, although filled with many modern game systems and mechanics from other big titles, has also thrown in a suspiring amount of “old school” concepts. Many of which hail from the halcyon days of the MMORPG genre. The first 30 hours or so of the game are still essentially part of an overall tutorial. The player is encouraged to peruse the various in-game menus to glean the information they need to play. They are free to do this at their own pace. As to what quests one does, it again comes down to choice. The game won’t nag you if you go off exploring doing side quests rather than the main story. From time to time, you’ll realise that you’re struggling with content due to gear or a skill being missing. You then have to correct this yourself. Again the game will not pester you. In fact the prompts that are available can be disabled. You the player are in charge, or adrift at sea, depending on your perspective.

Perhaps the most noticeable thing that Crimson Desert does is that it give the player time and space to stop and just be present in the world. You are encouraged to consider a vista or visit a settlement and pet a cat or goat for the fun of it. Such things are not treated as frivolous indulgences but essential to the enjoyment of the game. Developers Pearl Abyss do not feel that the key to happy gaming is being micromanaged and kept busy. Something that I feel is a very North American mindset. Instead they provide the player with such a dynamic and immersive world, that they cannot help but take time out to come to terms with it. Hence gamers who expect a process driven, conveyor belt approach to both story and “learning the game” struggle to come to terms with the philosophy of Crimson Desert. They have either forgotten or never known the non-didactic nature of older video games. For those who do it’s a breath of fresh air.

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Travel, Tourism, Holidays, Travel Adaptors, Plugs Roger Edwards Travel, Tourism, Holidays, Travel Adaptors, Plugs Roger Edwards

International Travel Adaptors

The benefits of international travel are numerous. These include stress relief, mental health benefits and a chance to escape the drudgery of work. Then there are the cultural aspects that you can immerse yourself in. Going abroad also allows you to learn new language skills as you awkwardly ask for directions. International travel is a chance to make lasting memories and it often gives the traveller a greater appreciation of their own home. At the very least the beer is always better abroad and that is the very definition of “broadening your horizons”. Yet despite all these positive points, there is one unavoidable hassle when comes with travelling abroad. The fact that the country or countries that you’re visiting will invariably use a different electrical plug and socket standard. In an age where a lot of the stuff you bring along with you on holiday needs charging, this can be a very stressful problem to solve.

The benefits of international travel are numerous. These include stress relief, mental health benefits and a chance to escape the drudgery of work. Then there are the cultural aspects that you can immerse yourself in. Going abroad also allows you to learn new language skills as you awkwardly ask for directions. International travel is a chance to make lasting memories and it often gives the traveller a greater appreciation of their own home. At the very least the beer is always better abroad and that is the very definition of “broadening your horizons”. Yet despite all these positive points, there is one unavoidable hassle when comes with travelling abroad. The fact that the country or countries that you’re visiting will invariably use a different electrical plug and socket standard. In an age where a lot of the stuff you bring along with you on holiday needs charging, this can be a very stressful problem to solve.

As a UK citizen, I have the privilege of enjoying the “gold standard” of AC power plugs and sockets. The Type G plug with its three pins and integrated fuse, is widely regarded by safety experts as one of the safest and most well-engineered plug designs in the world. Just don’t step on one if it’s facing upwards as you’ll be reminded how similar it is to a caltrop but I digress. Sadly, this excellent design is not the global standard. Hence when travelling abroad you have to first search the internet to find out the appropriate plug standard of the county you’re visiting and then purchase a suitable adaptor. This has to be done meticulously as a mistake will render your international holiday comparable to living in the stone age. As for the adaptors themselves, this can be somewhat of a lottery. Are there sufficient outlets for all your devices? Why is it the size of a shoe box? Is it safe to use without becoming hotter than Chernobyl?

Note the power sockets on either side of the bed

I am going on a river cruise later this week, stopping at three major European cities. Fortunately I don’t have to concern myself with the plug standards of Austria, Slovakia and Hungary. All I have to worry about is the kind of sockets that are used on the cruise ship. A quick Google search has answered all my questions regarding what standard of electrical socket are used. The TUI Skyla uses European 2-pin (Type F / Schuko) electrical sockets in its cabins. These operate at a standard voltage of 230V. Hence I have bought a suitable adaptor from Amazon which provides a three pin outlet, two USB and a single USB-C sockets. It is worth noting that there are only two outlets available to use in the cabin and a shaver outlet in the bathroom. Fortunately, the only items that require charging are my phone, watch and toothbrush. I have decided not to bring a laptop, tablet or USB toaster as we’re only travelling for four days.

Contemporary international travel is dependent upon multiple layers of technology. I recently wrote about how a straightforward four day break abroad requires me to use five apps to manage my holiday. Making sure I have the right power adaptor is just another example of this phenomenon. The fact that people take so much technology with them these days is possibly a blog post in itself. The sad fact is we’re culturally reliant on this technology. Have you actually had a holiday if you haven’t posted pictures all over social media? Hence, before I depart for Vienna on Friday morning, I have to contact my phone provider to ensure I have an appropriate data allowance package. I shall no doubt will be using Google maps a lot, as well as Instagram. Phones can also assist with potential language barriers these days. So the last thing I want is to find myself cut off from the internet. In such circumstances, I would have to make my way to the nearest British Embassy and demand to be repatriated.

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Crimson Desert: Arm Wrestling Quick Time Event

Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.

Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.

This may all sound somewhat innocuous but it should be noted that if you do not win the arm wrestling match then you cannot advance and complete the first chapter of the game. You need to finish the first chapter to be able to acquire the abilities Axiom Force, Force Palm and Flight. Also to be able to progress to the next one. If you cannot complete the quick time event in the arm wrestling match you cannot complete the main story. At present, there is no means to bypass this quest or at least skip the arm wrestling match.

Needless to say this has annoyed a great many gamers who have struggled to complete this specific activity. Myself included. On PC, the two keys that have to be pressed and physically right next to each other on the keyboard which makes things harder. Similar complaints have been raised by those using a Xbox controller which requires “X” and “A” to be pressed. Perhaps the biggest criticism is the fact that quick time events are not especially liked by gamers as they are arbitrary, tedious and the unenjoyable. Why would you gate progress on the main quest behind such a universally reviled and notoriously divisive game mechanic as a quick time event?

Initially I was annoyed by this quest and the fact that I may have to wait until Pearl Abyss patched it due to public pressure. However, I subsequently decided to beat this QTE by other means. If I could use a script of some sorts to rapidly press the “E” key for me, I could concentrate on pressing the “R” key when prompted. So I installed AutoHotKey, got Google Gemini to write me a script which I then used and beat the QTE. As a public service, here is a guide showing the steps I took. Hopefully they will work for other PC gamers.

Install AutoHotKey.

Right hand click on your desktop and select “New AutoHotKey Script”.

A small New Script window opens.

Click the Edit button.

Notepad should open.

Copy the script below which uses Hardware-style timing. It holds down the “E” key longer so the game has time to see it.

#MaxThreadsPerHotkey 2

; 1. IMPORTANT: Right-click this script and select "Run as Administrator"

; 2. Ensure Crimson Desert is in "Borderless Windowed" mode.

F1::

Toggle := !Toggle

Loop

{

If (!Toggle)

Break

‍ ‍

; Sends to the active window with a delay between down and up

Send, {e down}

Sleep, 30 ; Holds the key down for 30ms

Send, {e up}

‍ ‍

Sleep, 60 ; Time between separate presses

}

Return

Save the Script to your desktop.

Double click the Script to run it. You may have to do this as an Administrator.

Press “F1” to start the Script and again to stop it.

If you have HDR enabled in the game settings then turn it off for the duration of the arm wrestling match as it makes the quick time prompt clearer. If you have multiple screens ensure that Crimson Desert is running on your primary monitor as AutoHotKey by default also uses this. Set the game to Windows Borderless before running the script.

I started the arm wrestling match and then pressed “F1” as the 3 second countdown started. The ”E” button was sufficiently pressed by the script, allowing me time to focus on the “R” key. I won the arm wrestling match after pressing the “R” key approximately 4 times.

I have been enjoying Crimson Desert so far but was discombobulated by this QTE that gates the main quest progress. Fortunately my work around did much to restore a positive view of the game but I am slightly worried that similar such QTEs may appear elsewhere in the story. If this sort of game mechanic frustrates you and you wish to register a complaint with the developers, Pearl abyss, here is a link to a FAQ regarding how to raise a support ticket. If enough players express their displeasure they may patch this issue in the future.

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