Playing Hell Let Loose: Buying the Game and the Practice Range

I bought Hell Let Loose last night. A decision I suspect that I shall regret. Despite the fact that I know that the YouTube videos of this game are carefully curated and therefore not truly representative of the reality of its gameplay, I felt compelled to try this World War II multiplayer tactical first-person shooter. From time to time I find a game that really appeals to me as a concept and I want to play it. However, more often than not these are online multiplayer games and as such the human element is distinctly “variable”. Hence the idealised gameplay that I imagine is a far cry from what playing the game is really like. I’m sure I am not alone in this mindset. Sometimes I have to just “get it out of my system” and the only real way to do that is buy the game in question, be disappointed and then move on.

I wrote a post a while back where I speculated that Hell Let Loose is one of those games that it’s best to watch, rather than play and I now get to prove or disprove that theory. At least such an experiment is good for a few blog posts. The first step was naturally to buy a copy of the game and so I looked at several price comparison websites yesterday to see whether this was going to be a costly endeavour. I noticed there were about 3 permutations of Hell Let Loose (Standard, Deluxe and Ultimate) and a lot of DLC. I quickly discovered that the DLC is mainly cosmetic outfits and weapon skins. Not game maps. So I bought the cheapest version I could from a reputable vendor, spending £16 from Fanatical. There was a sale on at the time and I had just 10 minutes to spare before the discount expired and the price returned to £42 which is not such a bargain.

The game is approximately a 54GB install. Not that’s a problem as I have a 4 Terabyte NVMe M.2 SSD. One of my better purchases. On launching Hell Let Loose for the first time I didn’t encounter any issues of note, apart from my usual problem of trying to get the game to display on my second monitor. I could drag a windowed version over to my screen of choice and it stayed there once I did so. However, when I quit and relaunched Hell Let Loose, it defaulted back to the primary display. So I used MultiMonitorTool and the problem was resolved. The graphic settings were turned up to Epic by default and as my graphics card didn’t object I left them as such. Hell Let Loose is a handsome looking game that uses Unreal Engine 4. After looking at the graphic settings I spent some time pursuing the keybindings, of which there are many.

Next, I started looking through the various classes and factions in the Barracks. It was then that I noticed that all were unlocked and that I had downloaded and installed the game client for the test server. A mistake but a useful one, as it allowed me to see a much wider variety of builds other than the base ones. I then moved on to the Practice Range and experimented with various weapons. I found the bolt action rifles to be very accurate and was also surprised by the low recoil on the fully automatic weapons such as SMGs and LMGs. Grenades can be thrown over arm or under arm but there is no visual assist to help you gauge the distance. You effectively have to learn manually and assess the distance by how high you raise your arm. I also tried driving a few vehicles which are quite complex, as there are manual gears to master.

What I didn’t do after all this was to jump headlong into a live game. I have decided that due to the complexity of Hell Let Loose, which is a much different beast to Warzone or even Battlefield, I shall watch a few YouTube videos and try and orient myself first. Having a keymap on my other monitor may be useful and learning some basic tips may well improve my first gameplay experience. I also have to set up my headset as communication with other players is key in this game. This is likely to be the one aspect of the game that I’ll like least, as open microphones do seem to be a magnet for the worst sorts of gamers. I did however, install the live game client and delete the test server version. All I have to do now is find an evening when I have a few hours spare and then log into a live game and see how it goes. I’ll share my thoughts in the next post.

Roger Edwards
Writer & editor of Contains Moderate Peril. A website about gaming, genre movies & cult TV. Co-host of the Burton & Scrooge podcast.
http://containsmoderateperil.com
Previous
Previous

LOTRO: Free Transfers from Former 32-bit Game Worlds

Next
Next

Underwater (2020)