A Year in Gaming
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I once thought that being a relatively new creative industry, there was something “special” about the video game industry. I had a naive notion that the commercial imperatives were somehow kept in check by the artistic vision of those working on the creative side of things. Nope, that conceit quickly fell apart like a cheap suit upon exposure to the facts. There are game developers that strive to balance their business needs along with their creative ideas, while trying to look after their staff as well as they can but it is not the norm in any way. The video game industry is just as greedy, exploitative and unethical as any other and those who work in it suffer the same iniquities as employees from any other industry or sector. Low pay, shitty terms and conditions and sociopathic bosses are a universal constant it would seem.
Sadly, another aspect of video game culture that is a regular source of eye rolling are “militant fans”. What can I say about this demographic that hasn’t been said already? Not much. The usual suspects are exceedingly wearing with their lack of objectivity and self-awareness, gatekeeping and reactionary demeanour. Sadly, for those who view pop culture from the sidelines, these individuals are often misconstrued as being the default “gamers”. I was watching some YouTube videos by Josh Strife Hayes recently and he has started prefixing his content with multiple caveats in a vain attempt to calm the furiously hard-of-thinking who confuse subjective criticism and analysis with a personal attack. It seldom works though, so I favour simply telling them to fuck off. It is a waste of time to even engage with these fools.
Reflecting on 2025, playing video games still brings me pleasure. Especially when I find those that have good writing and contain challenging ideas. Hence I got a great deal of mileage out of Atomfall and finally completing Disco Elysium. MMOs such as The Lord of the Rings Online have also kept me busy and in a good way. But a lot of games that I play are just “filler”. The same way that some books or films are just okay and serve their purpose of occupying me in an acceptable fashion. Once you’re done, you move on. The fact that I own somewhere in the region of nearly 1,000 video games but have possibly only bought 10% of those says a lot about the ephemeral nature of the video game industry. It also raises the question of sustainability. The myth of infinite growth has already greatly harmed triple A gaming. Will the industry contract further in 2026? Feel free to make your predictions in the comments.