Battlefield 6 Open Beta Part 3
The second Battlefield 6 Open Beta test started earlier today. A 7.6GB download added additional maps, new game modes and also resolved some technical issues. I was able to select my second monitor to display the game this time round and also made some basic performance related tweaks. The colour grading is still an issue for me and I struggle at times to correctly identify players and objects at distance due to the muted palette. Minor gripes aside, the game still performs well and all the game modes have something to offer. King of the Hill and some of the other close quarters maps are a little too intense for my skill level but I still had fun with projectiles and explosives. I still prefer the Conquest mode with its bigger maps and greater variety of gameplay options.
The second Battlefield 6 Open Beta test started earlier today. A 7.6GB download added additional maps, new game modes and also resolved some technical issues. I was able to select my second monitor to display the game this time round and also made some basic performance related tweaks. The colour grading is still an issue for me and I struggle at times to correctly identify players and objects at distance due to the muted palette. Minor gripes aside, the game still performs well and all the game modes have something to offer. King of the Hill and some of the other close quarters maps are a little too intense for my skill level but I still had fun with projectiles and explosives. I still prefer the Conquest mode with its bigger maps and greater variety of gameplay options.
For me, the key to enjoying any of the Battlefield games is to find yourself something useful to do. Something that is within your skillset so you don’t get frustrated. I am not especially good at a straight forward infantry role. My aim is too poor. So I tend to favour the Engineer class. I can ride in vehicles and then fix them when they’re damaged. I can also use RPG and Surface-to-air Missiles to destroy enemy armour and aircraft. All of which are beneficial to the team. I became quite competent today using the Sidewinder Missile. My technique was to position myself towards the rear of the map and wait for aircraft doing strafing runs. I would aim and achieve weapons lock, then stop aiming. The enemy aircraft would then use its countermeasures which have a cooldown. I would then immediately aim again and fire, once I had a weapons lock. It proved quite a successful procedure.
This current beta is available till 17th August. It should be noted that this is still not a complete build of the game. Team Deathmatch and Escalation Modes are not currently included. The tactical ladders and sledgehammer are also conspicuously absent for the time being. Yet there is sufficient to play and try, to be able to get a handle on Battlefield 6. Overall I think the developers have retained enough of the old school elements and added just the right amount of new mechanics. The game certainly has a “wow” factor. The question is will it retain it. There still isn’t a server browser but there is a gameplay filter in the latest build that allows you to select the modes you prefer. So far, I have not had to wait too long to access content I enjoy playing the most. I have also not encountered any server queues.
Finally, there is one aspect of Battlefield 6 that is perennial. Each game you play is only as good as the people participating in it. So far, during both beta tests, I have had some excellent games where your squad sticks together, works towards objectives as well as spot, heal, resupply and repair. These games were rewarding and enjoyable. Then there have been others where everyone does their own thing. Thus you have dozens of snipers dug in, vehicles being driven away the moment they spawn, without waiting for a full crew and irrespective of whether the player can use them effectively. I did find things to do in these games but they were demonstrably weaker. It’s the one aspect of this genre that developers can’t fully fix. It’s why many players would happily play against bots instead. That’s a post for another day. In the meantime, Battlefield 6 is proving to be one to watch.
Battlefield 6 Open Beta Part 2
I spent several hours today trying Battlefield 6 during its first Open Beta weekend. Trying being an apt word as I experienced some technical difficulties during that time. There were server queues as there often are during test periods, which took 5-10 minutes to clear. I also found that when a multiplayer game ended the client would often freeze, requiring me to use the task manager to shutdown the .exe file . As I then had to restart the entire game it meant having to rejoin the server queue again. Furthermore, despite various methods, I could not get Battlefield 6 to display on my second monitor. Although there is a clear option within the graphics settings, I could not get the game to output to my Dell S2421H monitor. If I used the Windows + Shift + → key combination, the game would briefly appear on the second monitor then instantly snap back to the first. I also could not take any screen captures or use OBS to capture video. I believe this is down to the game’s anticheat software.
I spent several hours today trying Battlefield 6 during its first Open Beta weekend. Trying being an apt word as I experienced some technical difficulties during that time. There were server queues as there often are during test periods, which took 5-10 minutes to clear. I also found that when a multiplayer game ended the client would often freeze, requiring me to use the task manager to shutdown the .exe file . As I then had to restart the entire game it meant having to rejoin the server queue again. Furthermore, despite various methods, I could not get Battlefield 6 to display on my second monitor. Although there is a clear option within the graphics settings, I could not get the game to output to my Dell S2421H monitor. If I used the Windows + Shift + → key combination, the game would briefly appear on the second monitor then instantly snap back to the first. I also could not take any screen captures or use OBS to capture video. I believe this is down to the game’s anticheat software.
I wanted the game to run Battlefield 6 on my second monitor as it is FHD and so any recordings or screen captures would be in the standard 16:9 ratio. However, I had to use my main monitor which is a Dell U2412M which has a slightly larger 1920x1200 resolution which is an aspect ratio of 16:10. A minor problem when it comes to uploading to YouTube. However, my current GPU, an AMD Radeon RX 6650XT, seemed to handle the game’s graphics adequately and I certainly didn’t encounter any visual issues during my gameplay. As with previous versions of the game, Battlefield 6, continues to use a colour scheme that features muted, desaturated tones, with a focus on browns, greens, and greys. This aesthetic is done to enhance realism and immersion, as these colours are commonly found in military camouflage and environments. However I do find it rather drab and at times a visual impediment when it comes to identifying distant objects.
The first multiplayer game that I joined was in Breakthrough mode. This is a large-scale battle where attackers have to advance and claim territory. The rounds last between 20 and 40 minutes. Set in a mountainous village in Tajikistan, Liberation Peak is a substantive and craggy map, with terrain that is ideal for vehicles. I spawned into the game and moved forward with my squad, only to get immediately shot by a sniper. It was a very Battlefield moment, to say the least and one that highlights a common issue arising from games with large maps. Although in open beta, players have already established where the optimal sniper points are on specific maps. Hence players spawning into the game with no prior knowledge are easy pickings. However, this is a foible of the larger maps. The next game was set in an urban area of Cairo and the densely packed streets offered greater protection.
The amount of time I spent in Battlefield 6 today was insufficient for me to make a definitive personal opinion on the game at present. My overriding impression so far, especially in the smaller urban maps, is one of functional chaos. The destructible environment is a major factor in all engagements, as you cannot really dig in and hold a position in the traditional sense. Squads have to continuously move around capture points, laying down suppressing fire, rather than remain static. Vehicles can be used effectively, if adequately supported by infantry. The lone wolf that tries to take a tank deep into enemy territory is extremely vulnerable. The guns feel well balanced with regard to firing and recoil. However, I find that the amount of hits it takes, especially with SMGs, to kill other players is a little high. I appreciate the necessity of “bullet sponge mechanics” but this does at times kill immersion.
Perhaps the most interesting addition to Battlefield 6 is the ability to drag an injured player to cover to revive them. This really does impact upon the ebb and flow of the game, as it reduces the amount of time spent respawning and returning to your last position on the map. However, for this mechanic to work, just like re-arming players or repairing vehicles it requires players to embrace the role of the class that they’ve chosen. Spotting is another ability that is key to effective squad gameplay. Speaking of classes, I prefer maps where weapons are locked to specific classes, although in this iteration of Battlefield, there is support for multiplayer games that allow you to “mix and match”. I like the fact that Battlefield embraces the fact that not all players have the same level of skill or wish to do the same things. Hence the clear class distinctions allow players to find a role that suits them. Altering the loadouts for classes, diminishes that philosophy.
I have tried my best not to read too much about the ongoing beta test, as I want my opinions to be based directly upon my experience. That said, I am aware that there have been concerns raised over the size of the maps available in this latest round of testing as well as the TTK, that I have already discussed. However, this is a beta test and as such, I expect aspects of the game to be adjusted in accordance to player feedback. I certainly hope that Battlefield Studios addresses the veracity of their anticheat software as it is a problem that I can’t record any game footage or take screen captures. So far, I have enjoyed what I have seen and experienced of Battlefield 6 and it certainly does seem like a welcome return to the halcyon days of Battlefield 3 and 4. I look forward to next weekend’s test to see what else the game has to offer.
Update: I managed to take some screen captures using AMD Adrenalin software.
Battlefield 6 Open Beta
I was reading through my RSS feed this morning and found a post by Heartless Gamer, regarding how Battlefield 6 requires Secure Boot enabled on your PC. If it is not, then the game will not launch and you’ll get an error message. Naturally, this raised several questions. First off, what is Secure Boot and do I have it on my PC? Well apparently it is a security feature that protects a computer from malware during the startup process, by verifying the digital signatures of bootloaders and other software components before they are allowed to run. By using the msinfo32 command in the Run Window, I determined that I do indeed have it and went directly to the BIOS and enabled it. The next question to address was, why have I not been invited to the open beta for Battlefield 6? I subsequently checked the EA Game Launcher and discovered that I had. So I installed the game.
I was reading through my RSS feed this morning and found a post by Heartless Gamer, regarding how Battlefield 6 requires Secure Boot enabled on your PC. If it is not, then the game will not launch and you’ll get an error message. Naturally, this raised several questions. First off, what is Secure Boot and do I have it on my PC? Well apparently it is a security feature that protects a computer from malware during the startup process, by verifying the digital signatures of bootloaders and other software components before they are allowed to run. By using the msinfo32 command in the Run Window, I determined that I do indeed have it and went directly to the BIOS and enabled it. The next question to address was, why have I not been invited to the open beta for Battlefield 6? I subsequently checked the EA Game Launcher and discovered that I had. So I installed the game.
I like the Battlefield franchise and have played them all to varying degrees. I found Battlefield 3 to be the most enjoyable but a lot of that was due to the time and the place. Call of Duty: Warzone claimed my attention during the pandemic but that franchise has continuously shot itself in the foot over the intervening 5 years, with an innate ability to always make the wrong decision in development terms. Hence Battlefield 6 has appeared at the perfect time and the developers and publishers have made it abundantly clear that they’re aiming to take CoD’s crown. From what I’ve seen so far via the various reveal trailers, the game has embraced all its old school features and tempered them with the contemporary ones that work. So the game will have big maps, vehicles, environmental destruction, as well as a viable form of omnimovement, a variety of game modes and an aesthetic that stays broadly with “milsim” parameters.
The first major open beta test for Battlefield 6 multiplayer is on the 9th-10th August. I have checked my PCs specifications and they are close enough to the recommended settings, which are as follows: Processor: AMD Ryzen 7 3700X or Intel Core i7-10700. Memory: 16GB. Graphics Card: AMD Radeon RX 6700-XT or Nvidia RTX 3060Ti. Direct X: DX12. Hard Drive Space: SSD - 80GiB. I have started the game client to see if I need to optimise any settings but the game by default seems to have gotten the measure of my PC and set everything accordingly. The only minor issue I’ve encountered so far is that I cannot get the game to switch to using my second monitor. My go to app, DisplayMagician, that usually resolves this problem has not managed to do so at present. However, I can simply change the default monitor within Windows if need be.
Although optimistic about Battlefield 6, I am aware that YouTube footage curated by influencers gives a somewhat skewed perspective. Edited highlights show all the fun aspects of a gaming session that could have lasted hours. In between those highlights there’s a lot of arbitrary gameplay, more so during a beta. Players are busy learning the maps and trying to get around efficiently. Hence you don’t see the endless runs from the spawn point to the battlezone, only to get immediately shot by a well positioned sniper. It also takes a while to learn how to effectively use vehicles in any Battlefield game, so many of us won’t be pulling off any fancy moves immediately. Yet despite these reasonable caveats, I am hoping that this latest iteration of the franchise maintains its past equanimity. Offering useful roles to players of all skill, thus providing an entertaining experience.