Gaming, RPG, Disco Elysium, Second Playthrough Roger Edwards Gaming, RPG, Disco Elysium, Second Playthrough Roger Edwards

Disco Elysium: The Second Playthrough

I recently started playing through the RPG Disco Elysium for a second time. I did not complete the game last time I played in February and March but go about two thirds of the way through the story. As far as solving the central crime, I had established an accurate cause of death for the murder victim and broadly understood the events leading to their death. The main reason I did not complete the game was because I was playing on the Nintendo Switch and found it increasingly difficult to read the text on the small screen. The loading times were also excruciatingly slow. Playing the game while “docked” helped the former but not the latter issue. Hence I bought the PC version of Disco Elysium: The Final Cut for just £5 and started again from the beginning.

I recently started playing through the RPG Disco Elysium for a second time. I did not complete the game last time I played in February and March but go about two thirds of the way through the story. As far as solving the central crime, I had established an accurate cause of death for the murder victim and broadly understood the events leading to their death. The main reason I did not complete the game was because I was playing on the Nintendo Switch and found it increasingly difficult to read the text on the small screen. The loading times were also excruciatingly slow. Playing the game while “docked” helped the former but not the latter issue. Hence I bought the PC version of Disco Elysium: The Final Cut for just £5 and started again from the beginning.

The main reason I decided to play again is because I really want to reach the ending. I am invested in the unfolding story and empathetic towards the two main protagonists. I would like to see a positive conclusion to their investigation and their respective personal journeys although judging by the inherent tone of events so far, that may not be the case. I also appreciate the scope of the narrative and its intellectual depth. The game gives the player much to think about and I find that a rare quality these days. Disco Elysium: The Final Cut is also clearly not an American game and its European roots are writ large in its complex faux geo-politics, lore and racial dynamics. This is both a unique game and experience. One that I’m simply just not done with yet. I need to see it through.

The main difference between this playthrough and the previous one, is that I have the benefit of hindsight. I know the sequence of events that I previously encountered and this time round I am seeking to pursue them in an optimal fashion. There is such breadth to the branching dialogue trees, that I don’t necessarily have to follow an identical path to last time. I have discovered much that is new to me, due to the game’s breadth. I am also judiciously “save scumming” and it has allowed me to uncover a lot more possible outcomes. This has helped no end with handling my interactions with various characters and afforded me a better perspective on their backstories. This second playthrough has allowed me to focus more on side quests. I don’t have to worry about earning rent as I know that on day 3 of the game, I can find alternative, free lodgings.

Playing on a PC, compared to my previous experience on the Switch, is also quite a revelation. I certainly appreciate the artstyle and design aspects of the game a lot more on a larger screen, at a higher resolution and with HDR. The game soundtrack by Sea Power is also striking, something I didn’t notice as much last time. However, the main benefit of this second play through is simply being able to read the dialogue text on screen, clearly and without impediment. The branching dialogue trees are key to this game and although Disco Elysium: The Final Cut is fully voice acted, it is important to be able to examine the text of what has been said and be able to digest it. There is a great deal of political, philosophical and theological content referenced throughout the game that is complex and requires consideration.

I am usually cautious about second playthroughs of games that I have found especially engaging. I have not replayed Skyrim, The Witcher III or Red Dead Redemption 2 as I wish to retain my first impressions of each respectively, as I feel they are all major gaming landmarks. Also because I invested a great deal of time into each and I would feel obliged to do the same again to attain a broadly comparable experience. On a practical level that isn’t viable. Because Disco Elysium is such a unique beast, I have returned to it to complete an experience, as opposed to revisiting a previous one. By finishing the game I believe I will have a better appreciation of it, as well as having the satisfaction of knowing what fate befalls Harry Du Bois and Kim Katsuragi. Two of the most well defined and intriguing characters in video games.

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