Star Trek Online: Levelling an Alt on a New Account
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
So it is easy to see why alts are so popular and a key part of the MMRPG scene. I recently resumed playing Star Trek Online and found that I have nearly used up all my available character slots. Rather than pay for more, the easiest solution was to create a new account, which I duly did. I took advantage of the on going Gemma Recruitment Event and claimed the free Level 60 Tactical Vanguard Jem’Hadar character. However, what I really wanted to do was create a new 23rd Century character from the Star Trek: The Original Series era. STO has an outstanding but somewhat short story arc set in this time period which totally catches the vibe of the TV show. Hence I created a new Captain and “boldly” went about the business of saving the universe without ripping my shirt at the shoulder. It didn’t take long for me to spot the difference between creating an alt on this new account compared to my existing one.
My main STO account dates back to the launch of the game in January 2010. In 2015 I upgraded to a lifetime account. I have one primary character that I have used to play through all in-game content and events. In STO a lot of the rewards you receive from events are account unlocks. Ships you have bought from the C-Store are similarly available across your account. So if you create a new alt, as soon as you have completed the tutorial you can start claiming a wealth of gear that greatly assists in your ongoing progression. Kit modules, ground weapons, shield and armour for your away team. Universal consoles and various sets of ship gear. Then there’s dozens of vessels to choose from. You get the idea. Simply put, rolling a new alt under such circumstances is a relatively frictionless undertaking because they get such a leg up with all the material advantage. My new alt on the recently created alternate account has no access to any of this.
Overall this has been a timely reminder as to how all new players experience Star Trek Online. You get a level appropriate ship, default gear and slowly progress using the mission rewards you’re given. Your inventory and bank space is initially small but sufficient for the loot that you receive at this stage of the game. Without the benefits of fancy unlocks, learning combat with the gear the game provides teaches you the situational awareness and tactics you need to master. You can’t cheese it through having access to better stuff. Hence the levelling process, via the missions, means you progress in a measured fashion, gaining access to better gear, as the game intended. The game gives you what you need as you level for free. If you want any more then you can always use the store. This intended scarcity makes the new player consider what they equip and what they may sell or buy.
As I am playing on a new account which I created mainly for short term fun, I am reticent to spend any money on the two alts it is currently home to. I did remember to check on the Alienware website to see if there were any freebie game codes available and there are at the time of writing this posts. So I managed to secure the following items. Terran Empire Odyssey Outfit. An Elite Services Pack and a small XP Boost. The service pack provides 36 bank slots and 36 inventory slots, as well as two bridge officer slots. This usually costs 1000 Zen in the C-Store store so is well worth grabbing while its still available. Beyond this addition, I shall continue to play in the “vanilla” fashion, as Cryptic intended. Although not being able to access my account unlocks has made me appreciate how beneficial they can be. In the meantime, I shall battle the Klingons with my vendor trash gear, like its some kind of Kobayashi Maru test.
Returning to Star Trek Online in 2026
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
I created a Klingon Defence Force Captain in early 2021, going so far as to buying a Legendary D7 Intel Battlecruiser for them. So I decided to resume playing through the various story arcs with this character, while tinkering with the his gear, away team and ship as I went. It has proven a most satisfying experience because the game offers a great deal of scope for change and fine tuning. It is also a good example of a game where it is easy to pick up where you left off and if you want instant action, you can always jump straight into a Task Force Operation. STO is a process driven game with a strong set of underlying mathematically driven systems. Hence improving your overall build is an unambiguous process. However, if learning the theory behind build creation does not appeal to you, you can always just follow one of the many guides that can be found online. The story driven missions certainly provide adequate gear for all the PVE content.
Endgame in STO seems to be predominantly focused on min-maxing, increasing your DPS and running Elite level content. However, the game certainly lends itself to roleplay for those disposed to such things. Having twelve alts means I can always return to one and find some aspect that needs improvement or tweaking. The story content is also very engaging and certainly captures the heart and soul of most Star Trek shows. Having so many of the original cast providing voices helps immensely with atmosphere and immersion. Some of the minor mini-games and their subsequent accolades and benefits can become obsessive pursuits. The Lore Mission, The Path to 2409, being one example. I recently discovered that you can still breed specific species of Tribbles and despite the age of this systems, some can still offer some very useful buffs when equipped. Then there is the rabbit hole of visiting the in-game tailor and customising your outfit.
However, you cannot play STO without referencing the persistent bugs as well as the element of “jank” that is present in several aspects of the game. Despite being based upon a premium franchise, STO has always had a the air of a second tier MMORPG, with developer’s Cryptic having to fight for resources. Although I am very fond of this game and think that it captures the essence of the franchise well, it always feels like it hasn’t fully met its potential. I’m sure now that Cryptic are back in full control of the development that they have aspirations to improve the game which is currently showing its age. Yet whatever plans they may have, they will not be realised immediately. Which means that anyone returning to STO or playing for the first time, has to accept the game as it is at present. The low level bugs and glitches can be annoying at times but for me, they never make the game unplayable.
Having watched a few videos on the subject of playing STO in 2026, the issue of the C-Store comes up quite quickly. Simply put, STO monetises multiple aspects of the game. Ships, personnel, items, services and more. However, it must be said that they are always selling you more of what you have already. The resources that are available to free players are adequate. As you level a new character through the game you are given free ships that may not be the best but can get the job done. You have sufficient bank and inventory spaces. If you want more then there is scope to earn in-game currency or participate in regular events that reward you with gear or ships. As for the argument of “pay to win”, I’m not sure what you win exactly? You can create a high performance ship build made up of premium items but you can also do the same with regular gear. Skill is also an important factor and that cannot be bought.
As a franchise Star Trek is in a state of flux at present. The acquisition of Paramount Global by Skydance Media has led to all current TV productions being halted. Long term plans have yet to be announced but the new owners seem focused on feature films rather than episodic television. This leaves a substantial gap in the market for fans. Something that a persistent world game with regularly updated lore adjacent content, could address. Whether Cryptic can rise to such a challenge remains to be seen. In the meantime if you fancy trying STO, there is a convenient on going Quick Start Event running until May 21st. Both old and new players can login to the game and claim a free Tactical Vanguard Jem’Hadar character. They are level 60 by default and come with appropriate gear, skills, traits and ship. Alternatively you can start the game from the beginning, choosing between multiple factions, all of which begin with unique starter missions.
As I mentioned at the start of this post, STO is currently celebrating its 16th anniversary. That’s a long lifespan for an MMO. Developers’ Cryptic recently posted a new road map for 2026 and they certainly have plans. As a lifetime account holder, I wish them well but I do hope that they can do more than just put new events, items and episodic stories. I would like to see a comprehensive ongoing project to address the bugs in the game and to streamline and restore the existing story content. Due to the story arcs being tweaked (some have been removed altogether), what is left although narratively good, has some continuity issues. Ground combat needs to be revised and any improvement to the character models would go a long way to improve things. The game needs more story content that is in the idiom of that produced in the first decade of the game. In the meantime, I shall continue to progress my alts and play what content is available.
MMO Tropes: Alts
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
Trying different classes: Many MMOs offer diverse classes, races and specialisations. Alts allow players to experience these without abandoning their main character.
Experiencing alternative gameplay: Alts can offer a fresh perspective on the game world, allowing players to engage in different activities, storylines, or even roleplay.
Farming resources: In some MMOs, alts can be used to gather more resources, complete daily quests, or participate in other activities. These often offer rewards such as items or currency, which can benefit the player's main character.
Socialising: Alts can be used to play with different groups of friends, or to participate in content that requires a specific group of classes.
Avoiding burnout: Playing the same character for extended periods can lead to burnout, and alts can provide a break from the routine.
Roleplaying: Some players create alts for roleplaying purposes, developing unique backstories and personalities for each character.
Increased and unique rewards: Some MMOs offer rewards for having multiple characters, such as bonus experience, unique items or account wide unlocks.
The MMO genre handles the issue of alts in a broad fashion. Some older games such as Age of Conan (now Conan Unchained) only have one path through game content. If you roll a new alt you will still have to play through content you have already experienced. The Lord of the Rings Online takes a different approach with your character’s race determining their starter area. This offers a degree of difference for alts, although the storylines come together after a certain level. Guild Wars 2 takes a similar approach, again favouring race specific starters areas. In The Elder Scrolls Online, new characters begin in a tutorial area called Coldharbour's Wailing Prison, then are sent to their alliance's starting zone. After the tutorial, players can explore their alliance’s respective zone and choose which quests to pursue. Players then have the option to explore other alliances’ zones later.
Star Wars: The Old Republic takes a far bolder approach to alts. The starting area for each character is determined by their chosen class. There are four starting planets shared between two classes. However, every class has a completely unique story that runs throughout the duration of the base game. This greatly improves the games replayability across the eight classes. Similarly, the MMO Star Trek Online offers bespoke stories across its six main factions before the stories converge into a unified episodic arc. The game also has regular events that unlock account wide rewards. Someone who has played the game regularly with a primary character, has the benefit of being able to access numerous bonuses and items whenever they create a new alt. Items, such as ships, bought in the cash shop are also available to all alts.
Alts are often encouraged and in some specific titles an integral part of that game’s lifecycle. The MMO genre certainly has a requirement for players to roll alts. They offer increased variety, engagement and sometimes additional resources within the game world. Where other genres struggle with replayability, MMOs fare far better via the medium of alts. However, alts are not a foolproof solution to player engagement. Alts often end up abandoned, especially if the new class on offer is not a good fit for a player’s style. Many are experiments or something undertaken on a whim. Many are created purely for storage or to perform specific tasks, such as resource farming. But some choice is better than no choice and alts are an opportunity to try new things. Whether we personally take advantage of them or not, it is a positive thing that they exist.
Creating Alts and Copying Settings in ESO
If you are a veteran player of The Elder Scrolls Online, this post will simply be a statement of the “bleedin’ obvious”. However I have written this article for the benefit of those relatively new to ESO as well as the occasional or casual player who are not au fait with all the subtleties and nuances of the MMORPG. If I can spare someone the hassle that I’ve had over the past 48 hours trying to figure this shit out, then I consider that a valuable social service. Because unlike other MMOs, creating a new alt in ESO causes some additional problems to arise. If you know about them in advance, they are a lot easier to manage. If, like me you were not aware of them, then it can be frustrating attempting to trouble shoot them on the fly.
If you are a veteran player of The Elder Scrolls Online, this post will simply be a statement of the “bleedin’ obvious”. However I have written this article for the benefit of those relatively new to ESO as well as the occasional or casual player who are not au fait with all the subtleties and nuances of the MMORPG. If I can spare someone the hassle that I’ve had over the past 48 hours trying to figure this shit out, then I consider that a valuable social service. Because unlike other MMOs, creating a new alt in ESO causes some additional problems to arise. If you know about them in advance, they are a lot easier to manage. If, like me you were not aware of them, then it can be frustrating attempting to trouble shoot them on the fly.
In older games such as The Lord of the Rings Online and Star Trek Online, you can customise you UI and key mapping easily and when complete save all relevant settings to a file. Hence when you create a new alt, once you finished the important task of tweaking their appearance you can start the game and load all your customary settings. You bags, hotbars and other onscreen paraphernalia is all where you expect it to be. You can now focus on the game rather than fine tuning your HUD etc. However, things are not so simple in ESO. New alts enter the game world with defaults settings. Yep, you read that right. All changes made to the key mapping of your other character are not present. Furthermore, assuming you want to use the same addons on your new alt, all those settings have not by default been carried over. Hence hours of tweaking await you if you’re unprepared.
So, before you start the process of creating your alt, get ahead of these potential issues by installing the following addons (yes, it takes an addon to solve and addon problem). Joviex's Addon Settings Transfer (Updated) and Voltan's Keybinder. Once these have been added to your existing collection, log into your primary character whose settings you wish to replicate. Use the command line /jovast to bring up the addon settings transfer window. You then highlight which characters you wish to transfer settings from and to. Congratulations, you’ve now duplicated all your addons settings and GUI locations to your new alt. While still logged into your primary alt, press the Esc key and navigate to Controls and then to Settings. You’ll find Standard Keybinds and Addon Keybinds listed. If you investigate further, you’ll find that all the existing keybind settings have a tick box next to them. Use this to choose which key mappings are duplicated on your new alt.
Following the above steps will save you time and a lot of bother. But due to the foibles of ESO there are still a few settings that have to be dealt with manually. For example, some onscreen displays only show during combat. Chat can also fade if not active. If you want to change such settings you have to alter a drop-down box or toggle a switch. None of the above tools port these settings and you’ll have to make them manually. So I would advice making a comprehensive list beforehand, taken from your primary alt or if you have a second monitor, simply take some screen captures and use them as a crib sheet to fine tune your new character. I suspect that if you implement this process several times, eventually it will become second nature as you refine it and make it more efficient. If you are feeling particularly generous you could categorise this foible of ESO as part of the game’s charm. I wouldn’t go that far myself but now that I’ve learned the hard way, I have no intention of being bothered again in the future with other alts. Forewarned is forearmed.