MMORPGs Based on Existing Intellectual Properties
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Out of all the MMOs that I’ve dabbled with over the years, only two are still being actively played. The Lord of the Rings Online and Star Trek Online. After giving this matter some thought, I have concluded that it is my relationship with the intellectual property on which they’re based is the main reason why these two have remained, where as other have fallen by the wayside. I used to play Guild Wars 2 regularly. I participated in the beta testing and doggedly worked my way through the base game and tackled the first expansion. It was the latter that killed my interest. On its release Heart of Thorns was difficult to play through, due to it’s three dimensional environment. There were no flying mounts at the time, so the game ground to a halt for me. Usually in such circumstances, games like LOTRO have the benefit of lore heavy narratives which appeal to my sense of fandom. Guild Wars 2 is its own unique IP and sadly has no emotional resonance for me. So I stopped playing.
The same thing effectively killed my interest in most other MMOs. I really tried to get into the lore of The Elder Scrolls Online because I had enjoyed Skyrim so much. But it all seemed a little too derivative for my taste. When I’ve raised this issue in-game, other MMO players have suggested I just ignore the dialogue and mission text and focus on just getting whatever is required done. Sadly, I like narratives and therefore want to know what my motivation is. Doing a task for “reasons” doesn’t really suit me. Such things don’t kill my interest in an MMO immediately. The social component can keep me engaged for a while, especially if you often play through content as a group. However, that too can wane over time, especially if friends move on to another game. I’m in a curious situation where I still talk online each week to a friend I have met through MMOs but we seldom play the same games any more.
All of this raises the question of whether I am still an MMO player per se, or whether I am just playing MMOs as single player games, in a multiplayer environment. Crimson Desert has highlighted this point as that game feels conspicuously like an MMO, especially with regard to many of its game systems and mechanics, yet it lacks the presence of other players. I suppose the definitive test would be if a new MMO launched that took my fancy, would I now play it? That question would depend greatly upon its setting and whether it was based on an IP I was already familiar with and enjoyed. If there was a modern MMO released that was set in the First Age of Middle-earth, then I would most definitely try it. I cannot say the same about titles with just a generic fantasy setting. I am not entirely sure if this change in perspective is down to me or the ongoing evolution of the genre. I suspect that both have contributed to my current outlook.