The Esoteric Nature of Crafting in MMORPGs
I was initially going to call this post “crafting can fuck right off” but I felt that was a somewhat bellicose opening gambit and a little hyperbolic. So I’ve toned it down to “the esoteric nature of crafting in MMORPGS”. Now to begin with, I tend not to craft when playing MMORPGs. The effort to reward ratio is often insufficient and I have yet to find a crafting system that is engaging and fun. However, for me the biggest sin that crafting can commit is being deliberately arcane and obtuse “with malice of forethought”, if I may invoke legal analogy. Don’t get me wrong, I have no problem with game systems and mechanics being complicated. Intricacy can be both intriguing and rewarding if presented correctly. However, all too often game developers cross over the line, stepping from “complexity” to “fucking annoying”. For example some card games such as Poker can have complex rules but mastering them transforms the proceedings from random chance into a game of skill. But at the other end of the spectrum there’s Fizzbin, which was invented purely to be frustrating due to its arcane nature. I frequently find that crafting in MMOs is just like Fizzbin. Except they’re not amusing or ironic, just tedious and irritating.
LOTRO: Crafting
It’s only taken a decade. Yes, I’ve finally decided to start crafting in LOTRO, mainly out of necessity. After the “debate” on the recent podcast as to whether to continue to invest time and energy into my alt on the Legendary Server, I decided to recreate my High Elf Guardian on Laurelin. The main advantage being having access to my account-wide barter wallet and its respective resources. However, unlike the healthy economy of the Legendary Servers, established servers such as Laurelin have a distinct lack of armour, weapons and jewellery for lower level characters available on Auction House. As I like to play any MMO as over powered as possible, I decided to start crafting to ensure that my Guardian is optimally equipped for the progression ahead. Now I’ve always been told about the highs and lows of crafting in LOTRO, but it has certainly been interesting to finally experience them after all this time.