A Year in Gaming
As 2017 draws to a close, it is time once again time to reflect upon the subject of gaming as it has remained a primary form of entertainment for me over the last twelve months. I have enjoyed most of the new titles that I’ve bought this year but not all of them. There’s been some that have failed to please and others that have proven to be flawed. Then there has been my ongoing relationship with the MMO genre as I still have a handful of these games installed on my PC. Let it suffice to say that only one of these titles has managed to maintain my interest. I suspect that the MMO genre per se is in for a year of change in 2018. As for the wider aspects of gaming, I wouldn’t say it has been an especially edifying year for the game industry or the associated fan culture. The “goodwill” based band-aid that has remained in place for the last few years was finally torn off in 2017, exposing a festering self-inflicted wound.
As 2017 draws to a close, it is time once again time to reflect upon the subject of gaming as it has remained a primary form of entertainment for me over the last twelve months. I have enjoyed most of the new titles that I’ve bought this year but not all of them. There’s been some that have failed to please and others that have proven to be flawed. Then there has been my ongoing relationship with the MMO genre as I still have a handful of these games installed on my PC. Let it suffice to say that only one of these titles has managed to maintain my interest. I suspect that the MMO genre per se is in for a year of change in 2018. As for the wider aspects of gaming, I wouldn’t say it has been an especially edifying year for the game industry or the associated fan culture. The “goodwill” based band-aid that has remained in place for the last few years was finally torn off in 2017, exposing a festering self-inflicted wound.
I started off the year by purchasing The Elder Scrolls Online Imperial Edition, as I fancied spending time in an MMO. Sadly, the game failed to grab my attention. This was mainly due to having spent so much time playing Skyrim and being somewhat burned out on the entire Elder Scrolls vibe. I also found the requirement for mods somewhat troubling, feeling that a game should have adequate UI facilities present. It’s also a very solo friendly MMO, which in some way negates its multiplayer status. Why not just play a fully customised version of one of the earlier games in the franchise? I also tried in 2017 to make a sustained return to LOTRO. Northern Ithilien held my interest but once the game moved onto the Black Gates it soon waned. Mordor is a great zone on paper but its grindy requirements and relentlessly dour environment killed my passion. STO remains a casual friendly experience and due to there being regular events throughout the year, it facilitates setting goals and achievements. I also jumped on the Destiny 2 bandwagon and was surprised how agreeable it is. Its genre spanning nature scratched several of my gaming itches.
My single player experience was also varied in 2017. For Honor proved to be exactly as I expected; gripping in principle but beyond my personal skillset to play to any degree of success. However, Sniper Elite 4 proved to be a sound buy. The main game and DLC were well conceived and their extensive game maps allow for multiple and varied play throughs. I also dabbled with co-operative play which proved a very interesting experience. Overall this was rewarding purchase as I clocked up over 91 hours in-game. Thanks to discount key sites, I managed to purchase several titles at low prices. I bought Mafia III after it was reduced by 75% and enjoyed the games central story. I also pre-ordered the Gold Edition of Middle-earth: Shadow of War and secured a discount. Although the structure of that game has been compromised to accommodate microtransactions, I still liked the gameplay and the preposterous lore-breaking narrative. 2017 also included some minor surprises. I was not expecting further DLC for Two Worlds II but Topware released both new single player and co-op content. I was also intrigued by the recent update to Star Trek: Bridge Crew, allowing the game to be played in conventional desktop mode, rather than VR.
Of course, it wouldn’t be a year in gaming without some sort of controversy and man did 2017 have one. The blight that is microtransactions which has been slowly spreading from mobile gaming to the so-called Triple A scene, reached a head November. Star Wars: Battlefront II received such a backlash from its customer base that the story even appeared in mainstream news. Disney eventually intervened and ensured that EA suspended the real money loot boxes in the game. It would appear that the genie is finally out of the bottle and loot box culture is now coming under the scrutiny of legislative bodies all over the world. Apple has recently waded into the debate as it wants loot box odds to be fully disclosed. What happens next is anyone guess but I think that game developers may have to rethink the monetisation of their games. I also think that the tide is slowly turning with regard to early access and games that launch in a patently broken state. I avoided buying Friday the 13th: The Game until six months after it’s problematic release and I still feel that it is very much a work in progress. Several high-profile gaming commentators are loudly advocating a boycott of this trend and I think it may be getting some traction. Time will tell.
2017 once again validated my position of distancing myself from parts of the gaming community. The past twelve months have shown that a substantial number of gamers remain unreconstructed, self-centred, emotionally illiterate man-children. Developers, journalists and You Tube personalities are still regularly threatened and abused if something that is vaguely controversial is said. Outdated and blinkered views about gaming and its culture still abound. You only have to see how Jim Sterling’s Commentocracy has raised the hackles of the usual suspects, to recognise that gaming culture is still far from united. However, I believe this stems from a broader malady that seems to be permeating all aspects of modern life. But the hate, bile and stupidity are not the total picture and there are still many bloggers, streamers and content creators that celebrate and promote the positive side of gaming. I intend to make such individuals my focus in 2018. I’m not one for making predictions but I have a feeling that 2018 may be a milestone year for gaming. Potentially it presents an opportunity for the industry to either get on track or alternatively implode and suffer a slow long death. Perhaps next year’s review will have the answer.
The Trivialisation of World War II?
I have enjoyed Sniper Elite 4 and all of the sundry DLC immensely since its release in Spring. The game presents an interesting alternative to the traditional shooter with its stealth based level design. The latest instalment, Obliteration (the third part of an ongoing story), is set in an empty Bavarian town and has an intricate map with an authentic period feel. It offers opportunities for both long range sniping and close quarters stealth kills. Overall, I have found that the franchise provides engaging and complex gameplay, as well as satisfying the players baser need for blood and violence. However, playing this and other similar titles got me thinking. It would appear that World War II, one of the defining periods of the last century that still has ramifications today, is in certain quarters now simply a setting, a plot device or a Hitchcockian MacGuffin. Is the broader subtext of this major event now irrelevant to a generation of players because they have no immediate connection to this period in history? If that is the case, exactly when does it become acceptable for something of this magnitude, to be trivialised in this manner (if that is indeed the case).
I have enjoyed Sniper Elite 4 and all of the sundry DLC immensely since its release in Spring. The game presents an interesting alternative to the traditional shooter with its stealth based level design. The latest instalment, Obliteration (the third part of an ongoing story), is set in an empty Bavarian town and has an intricate map with an authentic period feel. It offers opportunities for both long range sniping and close quarters stealth kills. Overall, I have found that the franchise provides engaging and complex gameplay, as well as satisfying the players baser need for blood and violence. However, playing this and other similar titles got me thinking. It would appear that World War II, one of the defining periods of the last century that still has ramifications today, is in certain quarters now simply a setting, a plot device or a Hitchcockian MacGuffin. Is the broader subtext of this major event now irrelevant to a generation of players because they have no immediate connection to this period in history? If that is the case, exactly when does it become acceptable for something of this magnitude, to be trivialised in this manner (if that is indeed the case).
If memory serves, in early 2010 EA ran into some PR problems during the run up to the launch of Medal of Honor, when it was revealed that in the multiplayer mode players could play as the Taliban. Needless to say, this decision was robustly challenged by sections of the “popular” press, politicians and many bodies representing servicemen and their families. Eventually, EA capitulated and changed the multiplayer game so that the enemy was known as the Opposing Force or OP4 in military jargon. If we dispense with the tabloid hyperbole and faux moral outrage from blustering politicians, it would appear that the main objection to this situation was that there are still many servicemen and women as well as their families that have suffered directly or indirectly at the hands of the Taliban. It is the current and ongoing human connection to the associated events in Afghanistan that were problematic and thus causes potential public outrage.
So, it would seem that time and an emotional link to the matter in hand, decides whether a historical event is either a bonafide setting for a game or nothing more than tasteless exploitation. Because when you apply these criteria to World War II then we find that many people, especially those under twenty-five, have no living relatives that served or grew up during that era. Hence the passage of time renders these profoundly important events into abstract, textbook history. Effectively it becomes something to be read about, but with no immediate bearing on one’s current existence, although obviously the complete opposite is true. This sense of disconnection with the past is further compounded by socio-political and economic change. Culturally speaking contemporary London, as seen through the eyes of a twentysomething, is a world apart from what my Father’s generation experienced, seventy plus years earlier.
Both my Grandfathers served during World War II. One was an Army Surgeon and the other served in the Eighth Army. My Father was born in 1929 and lived in South London during the Blitz. For him and his peers, World War II was a defining point in his life. He still uses to this day the phrase “before the War” as a means to reference the societal difference between then and now. I grew up in the seventies knowing many men and women who had served. There was a Theology teacher at one of my schools who had spent several years in a Japanese P.O.W camp. One of our neighbours when I was growing up, was a veteran and a member of The Burma Star Association. I would conservatively estimate that for at least four decades after the end of World War II, British society was still tangibly experiencing its fallout in some shape or form.
Yet, time and tide wait for no man. Call of Duty will be releasing their latest instalment of their game in November this year and the franchise is returning to its roots with a World War II setting. Due to the immense popularity of this FPS, a substantial percentage of players who are young, will be introduced to a historical setting that they are not overly familiar with. What will they make of the Normandy landings, the scale of the loss of life and the fundamental causes for World War II itself? Will they simply see the Germans as “baddies” by cultural default? Has the inherent evil of Nazi policies and of Hitler himself any immediate significance, or are they now nothing more than clichéd exemplars of stereotypical notions of evil. Have the passage of time and popular culture simply neutered them of their potency?
As I stated at the start of this post, this article stems from a train of thought and still remains a point to ponder, rather than a working theory. Such a subject needs to be explored by greater thinkers than I and no doubt have been. Already I’m pondering counterpoints to my own assertion. For example, I grew up at a time when a substantial number of comics still had stories set in World War II. Precious few were of any note. Where these also contributing to the trivialisation process I have suggested? What about the films and TV dramas that filled theatres and broadcasting schedules during the post war decades? Are comedies such as 'Allo 'Allo! or Hogan's Heroes artistically justified or potentially just as offensive and exploitative as games such as Sniper Elite (assuming you see them in such terms)?
As someone who tries to avoid the binary or a tendency towards knee-jerk responses, these are all difficult questions to answer. Especially at a time when rationality has been usurped by the cult of virtue signalling and an addiction to “finding offense”. I would like to think that common sense may prevail but even that seems to be a term that we cannot agree upon these days. As for the trivialisation of World War II and potentially many other important events and causes, I think that it will remain a hotly debated topic. If you’re looking for games publishers to act and think responsibly then I’m sure the majority will disappoint you. Morality seldom deters and as we have seen, change is usually only embraced if there is risk to the bottom line. As for myself, I have sufficient gumption not to allow the depiction of World War II in video games to impact upon my real-world perspective of those historical events themselves. Yet I still have a nagging feeling from time to time that something about these titles is somehow “troubling”.
Pick Up Groups
Out of all my recent gaming, Sniper Elite 4 has proved the most entertaining. The engaging mechanics and stealthy gameplay have held my attention and kept me engaged. So far, I spent over seventy-two hours playing through the campaign and DLC. After watching several You Tube videos I was tempted to try the co-operative mode, something that I don’t always do in these sorts of games. Overwatch allows two players to work together as sniper and spotter respectively, to complete objectives within a custom map. It requires communication and co-ordination. It should also be noted that multiplayer in Sniper Elite 4, is dependent on peer-to-peer connection rather than dedicated servers, with the players hosting the games themselves.
Out of all my recent gaming, Sniper Elite 4 has proved the most entertaining. The engaging mechanics and stealthy gameplay have held my attention and kept me engaged. So far, I spent over seventy-two hours playing through the campaign and DLC. After watching several You Tube videos I was tempted to try the co-operative mode, something that I don’t always do in these sorts of games. Overwatch allows two players to work together as sniper and spotter respectively, to complete objectives within a custom map. It requires communication and co-ordination. It should also be noted that multiplayer in Sniper Elite 4, is dependent on peer-to-peer connection rather than dedicated servers, with the players hosting the games themselves.
So far, I’ve found that my enjoyment of co-op mode has been significantly less than that of the campaign due to the human factor. None of my Steam friends own Sniper Elite 4, so I’ve have been dependent on the grouping service built in to the game. You either host a game yourself and wait to be assigned a partner or join an existing game. Therein lies the proverbial rub. Pick up group mechanics have no scope for quality control. So far, I’ve grouped with players who have refused to communicate, have no concept of teamwork and who quit when things don’t go their way. Furthermore, if they’re hosting the game then you find yourself kicked back to the lobby with nothing to show for your work. It’s an old story. One that will be very familiar to anyone who has ever played an MMORPG and used the instance finder tool.
Pick up groups can often bring out the worst in human nature. You are randomly grouped with complete strangers who are anonymous and are driven by their own need for gain. Manners, decorum and social etiquette are purely optional as the system has no means to impose them. Thus, we encounter players that do not know how to play the instance they have joined, or those who are happy to just go AFK and wait for the end reward. Abuse and unpleasantness are common place in chat and if the group undertaking is unsuccessful, then blame is often thrown about. Even if your PUG manages to avoid these problems, they are often extremely soulless experiences. The auto grouping in Guild Wars 2 and the PVE queues in Star Trek Online simply facilitate tasks and require minimal or even zero social interaction.
Now some players will argue that the frictionless grouping that PUGs provide with no need to communicate directly, is a boon rather than a bane. I will concede that this really is a matter of personal preference. However, mechanics that allow you to abandon a game that you are hosting at the expense of others, or quit a group thus leaving the rest of the players in the lurch, are problematic. For Honor had a major problem with the this. If you or your team are losing then there is no imperative to stick around. There is often no penalty or sanction for abandoning an ongoing game that you may be hosting and no recompense for the other players. This is something I also regularly encounter in Overwatch, which seems to have more than its fair share of petulant and bellicose players.
Justin Olivetti referenced the group finding tool in LOTRO recently and discussed how compared to other MMOs, it was an underused facility. Group content seems to more driven by Kinships in that game so players tend to look directly to their colleagues and friends to run group content. Using the instance finder will seldom provide you with a group. STO has a similar problem. Featured group content or that which provides tangible rewards attracts players. However, older and less popular content doesn’t fair so well therefore you can spend hours looking for a group. I also think there is a particular type of troll in that game that delights in joining group queues and then waiting to the last moment to decline the launch invitation, thus consigning the remaining players back to the lobby again.
Sadly, many of the flawed mechanics we encounter in online games exist because they are the most practical way to address a logistical issue. Player hosted games negates the need for dedicated servers and their associated cost. Group finding tools do exactly that, yet offer no further options. The burden to police the group’s activities falls to the players themselves and there’s precious little they can do if things go pear shaped. But what are the alternatives? If grouping with other players is problematic, then bots are really the only immediate alternative. This is an option in games such as Overwatch, For Honor and some of the Call of Duty franchise. However, it is not necessarily an ideal solution as bots do not provide a comparable experience to human interaction. Their use also doesn’t address the root cause of this problem, namely human behaviour.
Like many things in life, the lowest common denominator disproportionately shapes the experience for the majority. Returning to Sniper Elite 4, although I did have some poor co-operative games due to bad grouping, I also had some thoroughly enjoyable interactions. It’s just a shame that PUGs are such a lottery. Ultimately, it is down to the developers of games to maintain community standards. What is the point of having strict terms and conditions if you have no intention of enforcing them? Furthermore, if I cannot enjoy aspects of a game due to others, I am effectively being excluded from experiencing the entire product. Considering the cost of premium titles these days, why should I pay the full price for a game I can only partially play?
Sniper Elite 4
I first discovered the Sniper Elite franchise back in 2014, when Steam gave away free keys for Volume 2 as part of a promotion. I enjoyed the game so much I purchased all the available DLC. Having regularly played both Call of Duty and Battlefield, it was a pleasant change at the time, for a game to be set during World War II. Later that year I bought, Sniper Elite 3, as it offered a far more polished gaming experience, compared to earlier instalments. Furthermore, the story was set in North Africa; a theatre of war that is often neglected in multimedia. Although the plot was somewhat arbitrary, Sniper Elite 3, like its predecessor, still offered an immersive gaming experience with an emphasis on situational awareness and stealth. The franchise has never been about “running and gunning” and favours the patient and methodical player.
I first discovered the Sniper Elite franchise back in 2014, when Steam gave away free keys for Volume 2 as part of a promotion. I enjoyed the game so much I purchased all the available DLC. Having regularly played both Call of Duty and Battlefield, it was a pleasant change at the time, for a game to be set during World War II. Later that year I bought, Sniper Elite 3, as it offered a far more polished gaming experience, compared to earlier instalments. Furthermore, the story was set in North Africa; a theatre of war that is often neglected in multimedia. Although the plot was somewhat arbitrary, Sniper Elite 3, like its predecessor, still offered an immersive gaming experience with an emphasis on situational awareness and stealth. The franchise has never been about “running and gunning” and favours the patient and methodical player.
This spring saw the release of Sniper Elite 4 which offers yet another refined and improved version of the game. The action this time is set in Italy, leading up the Allied Invasion. Like the previous three games, Sniper Elite 4 is based around completing a series of missions through stealth, sniping and guerrilla tactics. The x-ray killcam is still present in all its gory glory, as well as the option to set booby traps. The weapons are authentic and varied. Customisations are unlocked by progress and there’s a rudimentary skills tree. However, developer Rebellion, have made two significant changes. The maps are now much larger and have an open world format. Objectives can be done in any order. Furthermore, climbing now plays a bigger role in the game, allowing a greater use of the environment.
Where Call of Duty goes to great length to offer players a complex narrative in campaign mode, Sniper Elite has always favoured a more simplistic approach. That’s not to say the story driving the game is bad, as it is not. It just not anything special. The character animations are effectively motion captured and the voice acting is adequate. It’s the gameplay experience that generates the excitement and fun. At times Sniper Elite 4 feels like a virtual sixties war movie. The music cues are well timed and certainly increase the tension as you stalk your prey. Conversely, if you make a mistake and blow your cover, the ambient atmosphere really creates a sense of fear. Remember this is a game where the enemy will triangulate your position if you fire more than three shots from the same place. Also, if you kill a stray guard, don’t forget to hide the body. Unless you want to booby trap it.
Although there are only eight missions to the main campaign, they are substantive, varied and replayable. The maps include such diverse locations as a hillside village, a naval base and an underground factory. With a competent graphics card the game does look rather handsome. There are also more in-depth co-op and multiplayer elements to Sniper Elite 4 that address the campfest problems that featured in earlier versions of the game. Another novel feature is the ability to play through the campaign collaboratively, with another player. I would recommend new players to spend some time at the in-game firing range to test each weapon, before committing to a loadout. The rifles all handle differently and it’s important to find one that suits your style and methodology.
Sniper Elite 4 is a refreshing change of scene and pace for games of this genre. If you approach the game with a traditional FPS mentality then you will often fail the missions and not experience the best elements of the game. There are still bugs here and there with some of the gunshot ballistics being over powered. Vehicle and enemy AI is sometimes questionable and you may find yourself raising the difficulty setting to overcome them. However, biding one’s time can still provide great game play experiences. Luring enemies into a booby-trapped chokepoint can be especially satisfying. Plus, the new melee stealth kills are great fun. However, I still get a big kick out of long range rifle shots while masking the gunfire with environmental noise. My best Ghost kill is 239 metres.
Overall Sniper Elite 4 is a superior third person stealth game due to its atmosphere, tactical elements and nominal sandbox approach. This latest instalment is certainly the best version of the game to date. Developers Rebellion have successfully improved both its performance and accessibility, very much like CD Projekt Red have refined The Witcher series. Sniper Elite 4 at times reminds me of Hidden and Dangerous 2, which is a game I hold in high esteem. As I previously mentioned, the game draws heavily from big budget sixties and seventies war movies. Think Where Eagles Dare, Operation Crossbow and The Guns of Navarone. Sniper Elite 4 exudes these sorts of vibes. If you’re feeling quite adventurous, try playing while listening to the soundtrack of a classic war movie as it really adds to the game play.