Gaming, LOTRO, MMORPG, DLSS 5, ReShade Roger Edwards Gaming, LOTRO, MMORPG, DLSS 5, ReShade Roger Edwards

LOTRO and DLSS 5

Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.

NB This is a mock up image of LOTRO with DLSS 5 applied.

Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.

For those unfamiliar with Nvidia DLSS 5 it is an AI-powered tool that acts like a live, high-end visual filter for video games, painting ultra-realistic lighting, shadows, and material details on top of the game as you play. The process uses neural rendering utilising artificial intelligence to actively rewrite and upgrade how light hits surfaces, skin, and hair in real time, making standard game graphics look closer to movie CGI. There are plenty of videos on YouTube showing DLSS 5 being applied to both old and new games. Often the results can vary and the software is not as transformative as some would have you believe, especially with older titles. That being said, I thought it would be interesting to see if this sort of technology could be applied to LOTRO, so I gave it a go.

After downloading DLSS 5 Manager from GitHub I discovered that the software, despite having a nicely designed GUI, had no “read me” file or instructions. Hence I had to watch several more YouTube videos and use ChatGPT to familiarise myself with its use. The software by default scans your PC for installed games and it picked up all those that I play via Steam, GoG and other launchers. I had to manually add LOTRO. The GUI allows you to select which API the game uses, such as DirectX 11 or Vulkan. You then choose which additional services you wish to add to the game to enhance it. Upon launch, you then press the relevant hotkeys to bring up the DLSS 5 Manager interface, which allows you to toggle on and off the features you’ve added. The software notes exactly what has been added to the game so if there are any issues you can cleanly remove everything and return to the prior build.

DLSS 5 Manager frequently uses ReShade as an interface within the selected game. It detected that I had this already installed and skipped that part of the process when I applied the software to LOTRO. Upon launch, I could bring up the ReShade console and initially everything seemed fine. However when I pressed Shift + o to bring up the DLSS 5 Manager interface, nothing happned. After some searching I discovered an error message in the ReShade Addon tab. ReShade detected LOTRO's network activity and disabled all ReShade add-ons to prevent any “exploitation”. This safety feature designed to prevent cheating disabled the DLSS 5 addons in case they were game cheats. I next uninstalled the standalone version of ReShade and installed the version with full addon support. Unfortunately the new install of ReShade and DLSS5 caused LOTRO to crash at launch. I therefore rolled back the changes, reinstalled the standalone version of ReShade and removed the DLSS 5 files from LOTRO.

Upon reflection, pursuing the use of DLSS 5 in a game such as LOTRO does seem somewhat optimistsic. However, it highlights that there is a gap in the market with regard to enhancement tools. Players such as myself are not looking for “better anti-aliasing” or “a sharper image”. Rather we would like a replacement or augmentation of the old renderer, so that ageing games get substantially better lighting, materials, shadows and textures without the developers having to rebuild it. There are tools that do this, but unfortunately they are tied to particular generations of game engines. RTX Remix is the closest thing to the sotware I have in mind. It can replace textures and materials, add path-traced lighting and DLSS and effectively remaster a game externally. The problem is that NVIDIA designed it principally for earlier versions of DirectX and single player games. LOTRO uses DirectX 11. Plus I have an AMD GPU.

At present, I believe I have reached the limit of the tweaks I can apply to LOTRO with my current AMD Radeon RX 6650 XT (8 GB) GPU. The frustrating thing is that my proposed tool is theoretically possible. Something between ReShade and RTX Remix, that is able to intercept a DX11 game’s renderer, upscale or replace the textures, reinterpret materials and improve lighting without requiring direct support from the game. So in conclusion, this DLSS 5 experiment has not been a total write off. I’ve learned that it not a question of adding modern reconstruction technology to improve LOTRO. The issue is the ageing assets and renderer. If these can be addressed at all, then improvements can be made.

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Gaming, Nvidia, DLSS 5, AI, GPU Roger Edwards Gaming, Nvidia, DLSS 5, AI, GPU Roger Edwards

NVIDIA DLSS 5

Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.

Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.

The technology used in DLSS 5 is interesting. It uses a model trained to understand “scene semantics”. Assets such as human skin, hair, and fabric can be augmented to add realistic effects like subsurface scattering (how light glows through skin). It enhances surface textures in real time, making materials like weathered leather or brushed aluminium appear photorealistic. DLSS 5 come with a suite of developer for studios to flag specific areas and aspects of games for AI enhancement, while also protecting areas so they maintain their original art style. DLSS 5 is expected to launch in Autumn 2026 and will probably be linked to the upcoming release of the GeForce RTX 50 Series of graphics cards.

However, setting aside the technology used, it is hardly surprising that Nvidia’s promotional video has been poorly received (the reveal video receiving an 84% dislike ratio on YouTube). There are several major concerns that arise from this technology. Many gamers and developers worry that GPUs will essentially be adding details that don’t exist, rather than accurately representing the game and its art design. Some feel this shifts gaming away from a human-crafted experience toward an AI generated one. At present such technology requires a dual-RTX 5090 graphic card setup. No doubt the next generation of GPUs designed specifically to run DLSS 5 will be exceedingly expensive, driving up the cost of gaming. There are also concerns that Nvidia’s claims that artists will maintain “full control” will prove spurious.

However, perhaps the biggest point of contention stemming from the use of DLSS 5“ is the so-called Yassification” of games. “Yassification” is an internet slang term referring to the process of heavily editing an image, typically a face, using AI-powered beauty filters to make the subject look more glamorous, polished, or generically attractive. Critics argue the AI acts as an intrusive “beauty filter” that significantly alters character faces and designs. For example, in a DLSS 5 demo for Resident Evil Requiem, the character Grace Ashcroft appeared with botoxed lips and modified hair, leading to accusations of “AI slop” that bypasses the original artist's intent. Many gamers think that DLSS 5 technology is effectively a “yassification machine”. There are concerns that such technology could be used by some gamers to modify games in bespoke ways, such as changing race or gender to effectively “de-woke” them.

Although I do see the possibility for this technology to be used in the culture wars in a politicised manner, I think the most immediate problems will be those pertaining to copyright and the overall legality of augmenting games in this manner. There is a risk that AI tools of this nature could alter trademarked IP within a game such as a brand logo or copyrighted image without direct developer involvement. This could potentially invalidate the licensing agreement that the developer's may have with third party organisations. There have also been legal questions raised over the data scraping that Nvidia has used to train its AI for DLSS 5.

It is also worth noting the belligerent and tone deaf response by Nvidia's CEO Jensen Huang to gamer pushback, which he called “completely wrong”. His semantically driven argument was essentially focused on the tools that come with DLSS 5 being the means to ensure against any malfeasance. Clearly he is unaware of public opinion regarding the reliability and moral rectitude of corporate promises. I suspect that the arguments will continue from both sides over the months ahead. The real test will be whether the new generation of Nvidia GPUs that support DLSS 5 sell well. Many gamers are notorious hypocrites. However, with RAM and other hardware prices increasing at present, it may be a case that the cost will be the main problem that slows the uptake of DLSS 5.

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