Gaming, LOTRO, MMORPG, DLSS 5, ReShade Roger Edwards Gaming, LOTRO, MMORPG, DLSS 5, ReShade Roger Edwards

LOTRO and DLSS 5

Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.

NB This is a mock up image of LOTRO with DLSS 5 applied.

Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.

For those unfamiliar with Nvidia DLSS 5 it is an AI-powered tool that acts like a live, high-end visual filter for video games, painting ultra-realistic lighting, shadows, and material details on top of the game as you play. The process uses neural rendering utilising artificial intelligence to actively rewrite and upgrade how light hits surfaces, skin, and hair in real time, making standard game graphics look closer to movie CGI. There are plenty of videos on YouTube showing DLSS 5 being applied to both old and new games. Often the results can vary and the software is not as transformative as some would have you believe, especially with older titles. That being said, I thought it would be interesting to see if this sort of technology could be applied to LOTRO, so I gave it a go.

After downloading DLSS 5 Manager from GitHub I discovered that the software, despite having a nicely designed GUI, had no “read me” file or instructions. Hence I had to watch several more YouTube videos and use ChatGPT to familiarise myself with its use. The software by default scans your PC for installed games and it picked up all those that I play via Steam, GoG and other launchers. I had to manually add LOTRO. The GUI allows you to select which API the game uses, such as DirectX 11 or Vulkan. You then choose which additional services you wish to add to the game to enhance it. Upon launch, you then press the relevant hotkeys to bring up the DLSS 5 Manager interface, which allows you to toggle on and off the features you’ve added. The software notes exactly what has been added to the game so if there are any issues you can cleanly remove everything and return to the prior build.

DLSS 5 Manager frequently uses ReShade as an interface within the selected game. It detected that I had this already installed and skipped that part of the process when I applied the software to LOTRO. Upon launch, I could bring up the ReShade console and initially everything seemed fine. However when I pressed Shift + o to bring up the DLSS 5 Manager interface, nothing happned. After some searching I discovered an error message in the ReShade Addon tab. ReShade detected LOTRO's network activity and disabled all ReShade add-ons to prevent any “exploitation”. This safety feature designed to prevent cheating disabled the DLSS 5 addons in case they were game cheats. I next uninstalled the standalone version of ReShade and installed the version with full addon support. Unfortunately the new install of ReShade and DLSS5 caused LOTRO to crash at launch. I therefore rolled back the changes, reinstalled the standalone version of ReShade and removed the DLSS 5 files from LOTRO.

Upon reflection, pursuing the use of DLSS 5 in a game such as LOTRO does seem somewhat optimistsic. However, it highlights that there is a gap in the market with regard to enhancement tools. Players such as myself are not looking for “better anti-aliasing” or “a sharper image”. Rather we would like a replacement or augmentation of the old renderer, so that ageing games get substantially better lighting, materials, shadows and textures without the developers having to rebuild it. There are tools that do this, but unfortunately they are tied to particular generations of game engines. RTX Remix is the closest thing to the sotware I have in mind. It can replace textures and materials, add path-traced lighting and DLSS and effectively remaster a game externally. The problem is that NVIDIA designed it principally for earlier versions of DirectX and single player games. LOTRO uses DirectX 11. Plus I have an AMD GPU.

At present, I believe I have reached the limit of the tweaks I can apply to LOTRO with my current AMD Radeon RX 6650 XT (8 GB) GPU. The frustrating thing is that my proposed tool is theoretically possible. Something between ReShade and RTX Remix, that is able to intercept a DX11 game’s renderer, upscale or replace the textures, reinterpret materials and improve lighting without requiring direct support from the game. So in conclusion, this DLSS 5 experiment has not been a total write off. I’ve learned that it not a question of adding modern reconstruction technology to improve LOTRO. The issue is the ageing assets and renderer. If these can be addressed at all, then improvements can be made.

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Gaming, MMORPG, LOTRO, Graphics, ReShade Roger Edwards Gaming, MMORPG, LOTRO, Graphics, ReShade Roger Edwards

LOTRO: Fine Tuning Your Graphics

One of the things that I find fascinating about the MMORPG, The Lord of the Rings Online, are other peoples screenshots. Being a 17 year old game, the required hardware specifications are not especially high. Hence it will effectively run on a “potato”; IE an older PC. This is often reflected in the variety of screen captures you will find for the game. No two images ever look quite alike, due to the variety of PCs and laptops that people use to play the game. Hence you’ll sometimes come across screenshots with lower resolutions, or less graphical detail. I have screenshots from when I started playing LOTRO in 2008 and they look demonstrably different to those I’ve taken more recently. The game itself has changed a lot over the last 17 years and this has included graphical updates. Hence, unlike a lot of modern games, LOTRO screenshots do not have such a homogenous look.

One of the things that I find fascinating about the MMORPG, The Lord of the Rings Online, are other peoples screenshots. Being a 17 year old game, the required hardware specifications are not especially high. Hence it will effectively run on a “potato”; IE an older PC. This is often reflected in the variety of screen captures you will find for the game. No two images ever look quite alike, due to the variety of PCs and laptops that people use to play the game. Hence you’ll sometimes come across screenshots with lower resolutions, or less graphical detail. I have screenshots from when I started playing LOTRO in 2008 and they look demonstrably different to those I’ve taken more recently. The game itself has changed a lot over the last 17 years and this has included graphical updates. Hence, unlike a lot of modern games, LOTRO screenshots do not have such a homogenous look.

I bought a new graphics card in July. Specifically a Powercolor AMD Radeon RX 6650 XT Fighter 8GB GDDR6. It is neither the best or worse GPU on the market but essentially the best I could get on my budget. It is certainly adequate for the two monitors I use. An ageing Dell U2412M (1920x1200) and a more recent Dell S2421H (1920x1080). Having recently resubscribed to LOTRO, I decided to fine tune the in-game graphic settings and see if I could get the game to look as good as it could on my PC. I also wondered if it were possible to use some third party software to enhance the ageing games visuals. After some research, I spent a day tinkering with both LOTRO and my PC to try and implement the results. I’ve added a link to a gallery of screen captures at the end of this post, for your edification. The images are at the full resolution that they were taken.

Unlike modern games, LOTRO has no facility to choose which monitor you wish to use if you have more than one. It defaults to your primary monitor. As far as I am aware, there is no easy way around this beyond changing which monitor is designated as primary within Windows but that is far from a convenient solution. I have always played LOTRO via my main monitor which has a resolution of 1920x1200, therefore an aspect ratio of 16:10. It is worth noting that LOTRO does support 2K and 4K screen resolutions but the UI suffers as a result, becoming very small and for many unreadable. Standing Stone Games are allegedly looking into this issue but recent community updates have indicated that this project is “still on the whiteboard”. However, this can be addressed by third party software. More on this later.

Upon launching LOTRO, I maxed out all the settings in “Graphics” and “Advanced Graphics”. The only one I adjusted to a personal preference was “Texture Filtering” which I set to “Very Sharp”. This produces on my PC a clearer image than the “Anisotropic” option, which appears to make the visual detail softer. I set the display “Refresh Rate” to 60Hz, which is the same as the monitor’s. I also checked the box to sync these settings. Once you have maxed out the graphic settings there is nothing else you can do within LOTRO itself to improve the visuals. It is at this point that you have to look to third party software, if you want to make further changes. However, it should be noted that external software can only enhance the existing graphic settings by presenting that visual information in an alternative way. Poor textures, bad animations and elderly character models remain as they are.

The most well known third party software that can be used with LOTRO is ReShade. ReShade is a generic post-processing injector for games and video software developed by crosire. It provides an automated means to access both frame colour and depth information. Players can then add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration and other advanced options. ReShade adds an extra folder to your existing LOTRO install. If you are technically proficient you can manually set up the visual changes you desire. Alternatively, ReShade has a library of saved settings made by other LOTRO players. You simply download a single file to the appropriate ReShade folder. You then launch LOTRO and press the “Home” key when at the character selection screen. There you choose the preset and apply it. You can swap between the new ReShade settings and the default LOTRO settings on the fly if you desire.

As stated previously, ReShade and other such software can only do so much. Yet you can still make some further graphical improvements to LOTRO via your graphics card software. For many players this will be either AMD Software: Adrenalin Edition or NVIDIA GeForce Experience. Both have option for upscaling, a technique used in gaming to render games at a lower resolution and then scale them up to a higher resolution without sacrificing performance. This can also be used to resize the GUI at higher resolutions, addressing the problem referred to earlier. GPU software can also improve image sharpness and antialiasing. Having an AMD graphics card I used the respective software for “Image Sharpening”, which I set to 80%, as recommended by the software guide. There are also optional video profiles such as “Cinema Classic”, “Enhanced” and “Vivid” but I’ve chosen not to use these.

Finally, many players have stated they have issues switching between alts in LOTRO as well as exiting the game. This usually manifests as a rather long wait, staring at a black screen. Although not a graphical alteration, I would like to reference the following “workaround” simply as a quality of life improvement. Find the following files in your LOTRO installation folder: lotroclient.exe, lotroclient_awesomium.exe, LotroLauncher.exe, lotroclient64.exe and right click on each one and select “Properties”. Select the tab marked “Compatibility” in the window that subsequently opens and check the box marked “Run this program in compatibility mode for Windows 8”. It does appear to reduce the waiting time when “alting” or exiting the game. Please note this “workaround” is for Windows 10. It would appear that LOTRO performs better when running on Windows 11.

Beyond what I have mentioned, I am not aware of any other straightforward ways to tweak and fine tune the graphics for LOTRO. Ultimately the game is a product of the era in which it was created. Furthermore being a multiplayer game it does not lend itself by design to the “modding” culture of single player games such as The Elder Scrolls V: Skyrim. I suspect that due to where LOTRO is in its life cycle and how its owners view its future earning potential, that there will not be any major investment in upgrading the game’s graphics in any meaningful way. It has already been stated that the money would be better spent on a new game altogether. Therefore, looking at the bigger picture, beyond the tinkering that I’ve referenced there’s not much more you can do to improve the graphics for LOTRO. You can’t make a silk purse out of a sow’s ear as the expression goes. That said, I am somewhat pleased with the results my changes have yielded.

Here is the link to a gallery of screenshots of LOTRO, taken with all the above graphical changes made. The images, via Google Photos, are available at the original screen resolution of 1920 x 1200.

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