Video Games: Complete or Abandon?

I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: The Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: The Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.

100% game completion is a perennial subject of discussion among gamers due to the fact that so many of us fail to do so. However, in recent years the completist lobby has become less vocal and it seems a lot more socially acceptable to treat game in a more disposable manner. I own dozens of games that I have started and then subsequently abandoned, over the years. Starfield, Banishers: Ghost of New Eden, Call of Cthulhu and most recently Crimson Desert are more recent examples. Is it because these games are bad? No, I don’t think so. Is it because these games have been unable to sustain my interest? Again, no. I don’t consider myself fickle but I certainly seem to feel less disposed towards doggedly plodding on with a game, when my enthusiasm for it has obviously diminished or been usurped. I think there are numerous reasons as to why a lot of gamers have become like this. Some are constant factors. Others are more recent phenomena.

  • Finite leisure time: Sometimes there just isn't enough hours in a day to finish a game. It falls off the radar due to other demands on your free time, such as real life matters.

  • Familiarity breeds contempt: Sometime it's simply a question of over playing and burning out.

  • You didn't like the game: A very straight forward point. I bought Watch Dogs a decade ago and didn't care for the interface or controls, so I immediately went and played something else instead.

  • The remaining content is not as good as the main story: For me Tainted Grail: the Fall of Avalon is a prime example of this. After completing the mains story and most of the side quests, I was left with collecting bounties and a few fetch quests. It was not sufficient to hold my interest.

  • The grass is always greener and FOMO: I think this is the greatest malady that afflicts gamers. I most certainly fall victim to it regularly and am always keeping one eye on the future. Why complete a game you've already got two thirds of the way through, when there's something else that's new and shiny, to do? It’s also nice to be part of an ongoing “event” such a new game launch.

  • So many games, so little time: In a few decades video games have gone from being premium assets, to easily accessible time fillers. Yes, there are still prestigious premium titles but in-between these launches there is a constant churn of free and discounted games. I have amassed nearly 1,000 games across numerous platforms.

  • Games are cheap and more disposable: In light of the previous point, games often no longer feel as special to me as they once did. It is this change in perception that has ultimately diminished their status as a leisure activity. As a result I and many other gamers will simply flit from one title to another, with no guilt or any sense of loyalty.

There was a time where achievements and accolades associated with completing everything, where seen as a badge of honour in certain gaming circles. Now it is just a habit that gets you labelled and not necessarily in a good way. As for me, I find that games that have a measured and specific length stand the most chance of being completed. Sniper Elite: Resistance is a prime example of this. The central campaign is short and to the point and the DLC added enough new content to sustain my interest. Red Dead Redemption 2, a far larger and sprawling game, took me over two years to complete. It often felt more like a chore but because the characters and story were so compelling, I manage to persevere through all the busy work. Rather than having a hard and fast policy regarding completing or abandoning video games, I try to take one on its own terms. But it’s hard not to be influenced by the throwaway nature of modern games. Especially when you’re sitting on an every growing stockpile.

Roger Edwards
Writer & editor of Contains Moderate Peril. A website about gaming, genre movies & cult TV. Co-host of the Burton & Scrooge podcast.
http://containsmoderateperil.com
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