Farewell Echoes of Angmar?

For the last six years, Echoes of Angmar, the “unofficial” server for the MMORPG The Lord of the Rings Online, has quietly gone about its business. Its existence has been a known quantity during this time but it has never really become a major talking point. Providing an iteration of LOTRO from November 2007, those who wished to play the “classic” version of the game did so and everyone else stuck with the official version. Middle-earth Enterprises issued a cease-and desist letter in August 2022 but I get the impression it was a formality rather than a serious endeavour to close this unofficial version of the game down. Since then, the two versions of the game have co-existed without any fuss. I briefly tried Echoes of Angmar when they were conducting stress tests and found it a pleasant nostalgia trip for a few days. Ultimately it was not something I wanted to play habitually but it was good to be reminded of how LOTRO was when I started playing in 2008.

Sadly, recent developments have changed the status quo. Last month, the hosting infrastructure that Echoes of Angmar resides on suffered an online attack, resulting in extended downtime. The gamer server was subsequently restored on temporary hardware, while the host recovered. However, a week after this incident lead developer Brieman made a statement that the entire active development team were retiring from the project. He invited members of the community to take over the project, including its existing accounts and character data. Brieman did not identify the attacker, the hosting company, the type of attack or whether any data was compromised. He also stated that the current server will stay up until it is closed by the host. It would appear that the developers stepping away from the project has been considered for some time and that the infrastructure attack has been the final final straw, finalising their decision, rather than the underlying reason for the ending of the project.

This is a sad end for what has been an interesting project in video game preservation. Several years ago there was quite a debacle on the LOTRO official forums about whether a classic version of the game could be made available and Standing Stone Games stated that it wasn’t possible for various technical reasons. Brieman and his colleagues proved other wise and have run a stable iteration of LOTRO for over four years. With the recent launch of World of Warcraft: Forever, I wouldn’t be surprised if the subject of retooling LOTRO into a new version emerges of the game forums. Whether players want a classic version like Echoes of Angmar or something more hybrid such as WoW Forever, remains to be seen. I do not think either is likely to happen any time soon due to the financial parameters that SSG have to operate within. In the meantime, it will be interesting to see whether anyone from the community decides to take over Echoes of Angmar or whether it will fade and “go into the West”. Personally, I hope for the former.

Roger Edwards
Writer & editor of Contains Moderate Peril. A website about gaming, genre movies & cult TV. Co-host of the Burton & Scrooge podcast.
http://containsmoderateperil.com
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