Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.

Contrast that experience with playing a game such as the action RPG, Crimson Desert. I bought it at launch in March and spent sometime, exploring the games mechanics and systems. There is quite a steep learning curve to this game due to its complexity. However after an investment of some time I found myself with sufficient skills and experience so I could start making make progress. The game has a central story and many side quests and these suddenly change from becoming random and challenging, to structured and engaging as you get better. It’s not so much a case of the stories picking up but being better equipped to deal with what the game offers you. Usually when you reach this moment in games like these, you have a confident mindset and feel emboldened to press on. The time, the learning, the pleasure found in growth and even the community buzz around a new game all contribute to something that I refer to as gaming momentum. It keeps you engaged and playing.

Crimson Desert is also an ideal game to cite as an example of all the things that can impede gaming momentum. Several weeks after the game’s launch, the developer Pearl Abyss, patched the game to address player feedback and make numerous quality of life changes. This was very well received by the community so they did it again and again. Each patch making substantive changes and improvement. However, this process has continued to the point that whenever I’d launch the game to play for a few hours, I’d be confronted with a major patch to download and install. It finally reached a point where I made a conscious decision to just stop playing Crimson Desert for a few months until this cycle of constant tinkering by the dev’s ended. I stopped playing in late April and haven’t really returned since. In this instance, it was mainly external factors that effectively stopped my gaming momentum. However, this can happen in lots of other ways.

Prior to playing Crimson Desert, I was playing another RPG, Tainted Grail: The Fall of Avalon, which I was enjoying. I was especially intrigued by the story which was nuanced and requires the player to explore all dialogue options. This is another game in which it takes a while to build up a head of steam through regular gaming sessions to make progress. A five day holiday broke my gaming momentum with that particular title. And so it happens, time and time again. Something comes along in some shape or form and prematurely derails my ongoing relationship with a particular game. Sometimes it can be the imminent release of a new title, along with a sense of FOMO and “the grass is greener”. Other times it can be a change in schedule or real life requiring me to be elsewhere. Sometimes a patch will physically break a game for me. Recently I had about a month long period where an update made Battlefield 6 unplayable for me. By the time it got fixed my focus had shifted elsewhere.

Gaming momentum must not be confused with mandatory gaming completion. I find that gaming momentum can carry you to the end of a game but it can equally take you to a comfortable point where you feel it is legitimately time to move on. When gaming momentum is broken, impeded or derailed you relationship with a game end prematurely. Now it can be argued that you can always return to a game at a future date. In a week, a month or even a years time. However, with some of these titles, returning mid-game often leaves the player flummoxed as to how to physically resume play. You’ve forgotten so much. Often the obvious answer is to start again but then you end up playing through familiar content and that in itself makes it harder to build up that head of steam once again. I had this issue when I returned to Red Dead Redemption II after a year long absense. I chose to to relearn the game so I could continue my progress. If I hadn’t and started again I definitely wouldn’t have finished it.

Theoretically, one could always maintain sufficient gaming momentum if you effectively avoid any other game marketing, minimise any distractions in your life and maintain a regular gaming schedule. It may also be prudent to play some titles 6 to 12 months after their launch so you don’t get caught out with patches and glitches that are likely to occur in the initial builds. The latter recommendation is probably the only one that is viable in the real world. The others remain as I stated, mainly theoretical. Hence I suspect that I shall continue to encounter the issue of gaming momentum with future games and struggle with the same obstacles. The fact that games can be so much cheaper nowadays also has an impact on the way we perceive them. A cheap game doesn’t feel like such an investment, or carry with it so much sense of obligation. Which returns me to the matter of Fall Guys and games that are free from any requirement other than to just playing them. They remain evergreen.

Roger Edwards
Writer & editor of Contains Moderate Peril. A website about gaming, genre movies & cult TV. Co-host of the Burton & Scrooge podcast.
http://containsmoderateperil.com
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