Strictly Come Dancing: A Controversial Decision
I make no bones about the fact that I watch Strictly Come Dancing every year. For those who live outside of the UK, this is the original version of the dancing reality show that you probably know as Dancing With the Stars in your country. It is still a big deal in the UK as far as TV ratings go, getting audiences on average of 6.6 million viewers. There are many aspects of the show that are textbook examples of prime time, popular entertainment but I like it because the “celebrities” that take part are ultimately learning a skill that is genuinely difficult. The latest season of Strictly, as it is known to its fans, is especially interesting as the BBC had a major PR problem earlier in the year, where several previous participants made allegations of bullying and abuse about their pro-dancer partners. An investigation is still ongoing and in the meantime, the two professional dancers that were named have withdrawn from the show. Hence everyone involved with the latest season are all on message, stating that it’s “all about having fun”.
I make no bones about the fact that I watch Strictly Come Dancing every year. For those who live outside of the UK, this is the original version of the dancing reality show that you probably know as Dancing With the Stars in your country. It is still a big deal in the UK as far as TV ratings go, getting audiences on average of 6.6 million viewers. There are many aspects of the show that are textbook examples of prime time, popular entertainment but I like it because the “celebrities” that take part are ultimately learning a skill that is genuinely difficult. The latest season of Strictly, as it is known to its fans, is especially interesting as the BBC had a major PR problem earlier in the year, where several previous participants made allegations of bullying and abuse about their pro-dancer partners. An investigation is still ongoing and in the meantime, the two professional dancers that were named have withdrawn from the show. Hence everyone involved with the latest season are all on message, stating that it’s “all about having fun”.
Season 22 of Strictly began in earnest last Saturday 21st September. The 15 celebrities and their professional dancer partners all performed live on TV and were marked accordingly by the judges. As always, there were some contestants who showed ability and talent, straight out of the gate, such as model and TV presenter Tasha Ghouri. Hardly surprising as she has had dance experience in the past. Then there were other competitors who showed potential and may well improve in the weeks to come, as they go on their Strictly journey. Viewers like these individuals as they are the epitome of what audiences want from the show. Strictly has in recent years become a torchbearer for inclusion, with many disabled contestants. This year’s celebrity line up includes blind standup comedian Chris McCausland. The show has also pioneered the partnering of same sex couples, despite complaints from the usual suspects.
Another essential part of the Strictly formula are celebrity contestants with little or no dancing ability. Sometimes, such individuals are championed by viewers, especially if the judges have been especially harsh with their comments. But this is not always the case. Sometimes the less talented participants are dismissed from the show by the public vote, quickly and ruthlessly. And talking of the judges, their opinions are often at odds with the public’s. Viewers tend to vote with their hearts and don’t maintain the same objectivity of the judges, who tend to score purely on technical ability. Furthermore, there is no consensus among the judges regarding this, as they all come from different dancing disciplines. Hence, scoring can be very inconsistent at times. And then, from time to time, the judges make a decision that appears patently absurd and results in controversy. It would appear that season 22 of Strictly has just had its first tonight, which is very early on in the season.
Yesterday, Saturday 28th September, the second show of the season was broadcast. Again the couples were marked by the judges and this week’s scores were combined with last week’s. The public were allowed to vote this time and through a complex mathematical formula, this was combined with the judges scores to produce a simple results table. The bottom two couples then have to performa “dance off” and the judges (not the public) decide who stays and who goes. It came as no surprise to anyone that singer and actor, Toyah Willcox partnered with pro-dancer Neil Jones, was bottom of the leaderboard. Toyah performed two exuberant but technically lacking dances. A Tango and a Jive respectively. I suspect that all future dances will always be through the prism of her unique personal style. However, what came as a surprise was the inclusion of Olympic swimmer and nice guy, Tom Dean. He was ten points ahead on the leaderboard and also had the advantage of being partnered with pro-dancer Nadiya Bychkova, who is well regarded by fans.
Hence many viewers thought that the dance off was all over, bar the shouting. Yet surprisingly, both celebrities didn’t improve their performances. Three of the Judges, including head judge Shirley Ballas, Motsi Mabuse and Craig Revel Horwood, were focused on Tom being out of time with the music, although it didn’t seem immediately obvious.Thus they voted to keep Toyah on the show. Only Anton Du Beke, former pro-dancer from the show turned judge, voted to keep Tom. However, the decision was made and Tom got his marching orders. To say that fans of Strictly were peeved, is a massive understatement. It has become very clear over the course of this evening that many regard this as an utterly wrong decision. Social media erupted into an angry and restless lynch mob and the tabloid newspaper websites have already joined the passing bandwagon.
Now it can be argued that this sort of brouhaha goes hand in glove with reality TV and is part of its fundamental appeal. However, I believe it is in fact symptomatic of several problems arising from the show. Each year, Strictly ups the ante and the overall standard of dancing produced by contestants goes up. Surely, this reduces the potential pool of contestants that the BBC can draw upon? Furthermore, a decade ago, viewers were not quite so demanding in their expectations and possibly more tolerant of those contestants with less ability. This accommodating mindset seems to have diminished. Then there is the wider societal decline of the public being equipped to deal with not getting their own way. A subjective choice that goes against your preference isn’t seen as “bad luck” or “just the way the cookie crumbles”. It is deemed an act of sabotage, a plot and a personal slight. Remember, the internet is where nuance goes to die.
This controversial decision may blow over. The BBC may not even see it in such terms. But as the broadcaster is feeling very protective of the show at present and averse to pad press, it may well make some sort of statement about the situation. This will more than likely take place during tomorrow’s episode of Strictly Come Dancing: It Takes Two. The daily sister show of Strictly that follows all news, gossip and progress of the celebrities and their partners. The couple that were voted off the show over the weekend, always get interviewed on the following Monday and I’m curious to see if there will be any animosity from Tom Dean or Nadiya Bychkova. Time will tell. I’ve been watching Strictly since 2005 and this season seems different in some way that I can’t quite quantify. I think we may be in for an unusual season this year. It has been argued that the format needs revising to bring some fresh ideas to the proceedings. Perhaps this and other controversial decisions may be the catalyst to shake things up.
Strictly Come Dancing remains the BBC’s flagship light entertainment show for Autumn. Despite controversy and scandal, the show bounced back last year and firmly re-established itself as the “feel good, family show” it has always claimed to be. Blind comedian Chris McCausland becoming the 2024 champion certainly validated the show’s commitment to diversity and inclusion and helped place Strictly (as it is known to its fans) back on its cultural pedestal. I’m sure those involved in the production of the show breathed a sigh of relief when the season ended on such a positive note, eclipsing the negative press that had been ever present last summer. Second chances and opportunities for a “course correction” are few and far between these days. Especially when you have elements of the UK press waiting with bated breath and hoping that you’ll fail.
At the beginning of April, Mrs P and I went to the Churchill Theatre in Bromley to see Speakeasy, a dance show starring Karen Hauer and Gorka Marquez (of Strictly Come Dancing Fame). It was 100 minutes of Mamba, Salsa, Charleston, Foxtrot and Samba dance numbers and it was very well received by the audience. I don’t usually go to such shows but I enjoyed it because it was focused, dynamic and “did exactly what it said on the tin”, to invoke a cliché. As a result, we promptly booked tickets for a similar show that was scheduled for July. This one, Dianne & Vito: Red Hot and Ready, features Vito Coppola and Dianne Buswell, another two of the professional dancers from Strictly (as the cool kids call it). Once again the show was at the Churchill Theatre, which is proving to be quite a good local venue.
Tonight’s results for week 5 of Strictly Come Dancing (season 22) have once again demonstrated that this show is more than just a dancing competition to UK viewers. If it were just a case of determining who are the best dancers, then JB Gill would not have been in the dance off. The judges may well see things exclusively in such terms but the public clearly do not. I last wrote about this phenomenon in 2019 and I think it appropriate to raise the subject again as this season of Strictly seems to be bucking past trends and I suspect we may be in for further upsets in the run up to the season finale. Broadly speaking, the public usually tends to vote in a manner similar to the official leaderboard. Hence, those who score the lowest usually end up in the dance off. Occasionally an underdog will be championed and kept on the show but that trend seems to have lost its novelty in recent years. This season appears to be quite different.
I make no bones about the fact that I watch Strictly Come Dancing every year. For those who live outside of the UK, this is the original version of the dancing reality show that you probably know as Dancing With the Stars in your country. It is still a big deal in the UK as far as TV ratings go, getting audiences on average of 6.6 million viewers. There are many aspects of the show that are textbook examples of prime time, popular entertainment but I like it because the “celebrities” that take part are ultimately learning a skill that is genuinely difficult. The latest season of Strictly, as it is known to its fans, is especially interesting as the BBC had a major PR problem earlier in the year, where several previous participants made allegations of bullying and abuse about their pro-dancer partners. An investigation is still ongoing and in the meantime, the two professional dancers that were named have withdrawn from the show. Hence everyone involved with the latest season are all on message, stating that it’s “all about having fun”.
Rather than continue to analyse each week’s show, which after all is a somewhat over saturated field, I thought it would be more interesting to write about the different facets of Strictly Come Dancing. The one I particularly wish to focus upon this time is the voting system and how it often highlights a differing of opinion between the professional judges on the show and the British public. For the past two weeks now there have been several celebrity dancers in the dreaded dance off who are far from the weakest performers. This has led to competent individuals leaving the show unexpectedly early. In many ways the voting system and the fact that no one can be considered safe is one the key factors that keeps Strictly popular and in the media spotlight. However, it also provides some pause for thought. The judges broadly mark and assess the celebrity dancers based upon their talent and performance. If they do not like a routine but still appreciate its technical merits, then they reflect that in their scores. However, the public seem to approach things quite differently.
Strictly Come Dancing is now over halfway through the season and there’s no room for mistakes or relying on past successes. The judges will now penalise technical errors and the public votes have now become less predictable. With Blackpool on the horizon, there was a lot at stake last night. Karim Zeroual and Amy Dowden danced the Viennese Waltz to Give Me Love by Ed Sheeran. However, he did make several errors during the routine and was noticeably rattled by the end. Subsequently, he scored lower than last week. On a positive note, Saffron made a major comeback. Her Waltz with AJ was outstanding, lacking the excesses of her previous dance. This was a focused and traditional routine and it was very well received. Kelvin an Oti’s Samba was a success with the audiences but the judges still found some minor mistakes, so they dropped a few marks. Michelle Visage excelled with a slick American Smooth. Her professional partner Giovanni Pernice always fines the right balance between the theatrics and traditional dance content. At present, these four couples are the frontrunners in the show.
Saturday was week 7 of Strictly Come Dancing and it definitely showed. This is the stage in the series where the judges take the gloves off and start getting picky, even with those who are clearly at the top of the leaderboard. Hence, Kelvin Fletcher and Oti Mabuse's Viennese Waltz along with Michelle Visage and Giovanni Pernice who danced the Paso Doble, didn’t score as highly as you’d expect. The judges pointed out technical aspects that were wanting in both routines. But that’s what they’re supposed to do so I have no issues with these criticisms. We are also at the point where certain dances can throw a lifeline to some celebrity dancers. Hence Chris Ramsey and Karen Hauer’s Street/Commercial dance really played to their core fanbase and more importantly, Chris’s dancing strengths. I doubt he’ll better this routine and it should keep him in the show a little longer.
Although Saturday night provided yet another excellent show, Strictly Come Dancing was notable for the absence of audience favourite Will Bayley. The Paralympian injured himself during training after he jumped from a table whilst practising his jive routine. According to Will “I jumped off a table. And as I landed, I landed with straightened legs,” he explained. “I thought I broke my leg because I never felt anything like it before. To hear the words I absolutely can’t dance was just really gutting for me. But I need to recover now and come back even stronger next week”. Thankfully, the comprehensive rules that govern Strictly allows for a week’s absence due to injury. However, if Will cannot resume dancing for next Saturday’s show, then he may have to retire from the entire series. If this does unfortunately happen, then it will also require the show’s producers to revise the schedule with regard to future eliminations, so that Strictly continues to follow the pre-set timetable.
Week 5 of Strictly Come Dancing once again saw some significant improvement among the celebrity dancers. Most notable were Alex Scott and Neil Jones who delivered a very enthusiastic Charleston. For the first time it appeared that both the technical and performance aspects of dancing “clicked” for Alex. After being saved by the judges in last week’s dance-off, Emma Weymouth and Aljaž Škorjanec's put on a beautiful display with their Viennese Waltz. The judge’s marks reflected their progress respectively by all awarding 9 marks out of 10. Then there was Will Bayley and Janet Janette Manrara whose emotional contemporary dance left judges Motsi Mabuse and Alfonso Ribeiro in tears. Will said before this year’s series that he was taking part in Strictly to “inspire people with a disability”. He certainly seems to be doing so and his commitment to the show and his constant training have earned him a strong fan base among viewers.
Well Saturday night’s show was an utter revelation. Many of the celebrity dancers who have been previously at the lower end of the leaderboard and therefore at risk of being in the dance off, decided to significantly up their game. Not only did this make for great entertainment, it also succinctly reiterated one of the fundamental aspects of what makes Strictly Come Dancing so popular; the “journey”. Yes, it is an incredibly cliched phrase but its something that seems to resonate with viewers. If the UK does have any national characteristics, then one of them is an appreciation of dogged determination. We tend to warm towards plucky underdogs who improve through hard work and dedication. And that is what we were treated to on last night’s show.
As I’ve mentioned before, the one piece of reality TV that I avidly watch is Strictly Come Dancing. I’ve been a regular viewer since 2005. Once you’ve got your head around the format and have fully understood what the show is and is not, it makes for entertaining viewing. Strictly is not a pure dance competition by any shakes. If it were, then the public wouldn’t have any say in who remained on the show and it would all be left to the professional judges. But such a show would have very limited appeal. Hence, we have audience participation and all the theatrics of reality television. Talent and ability can be trumped by popularity and frequently is. Over the last fifteen years, the shows formula has been finely tuned and we now find ourselves with a very controlled format. The broad spectrum of celebrities fulfil the role of various archetypes and the judges all have distinct roles to play. But at its heart the show is still about people learning to dance (or not) and that is a difficult skill to master. For me therein lies the entertainment.
There really is an excess of genuine talent in this year’s show. It’s week three and the standard has been raised yet again. Michelle Visage and Giovanni Pernice delivered a smouldering Quickstep to Cabaret, proving once again that it is unwise to write anyone off based purely on age. Furthermore actress Catherine Tyldesley dancing with Johannes Radebe stunned the audience and judges alike with a Rumba to the ballad Shallow from the film A Star is Born. The Rumba is a notoriously difficult dance to perform and to pull off such a feat so early on in the season was quite incredible. And we were also treated to our first Street Dance, with Dev Griffin and Diane Buswell performing an outstanding Aladdin themed routine. Considering that Diane had an accident during the week, it made such an assured performance even more remarkable. And let us not forget Kelvin Fletcher and Oti Mabuse’s robust Charleston.
There is obviously some sort of psychological comfort in being spoon fed the same content, again and again and again. Because that is what Strictly Come Dancing, the BBC’s flagship Autumn entertainment show, definitely does. And I don’t mean that in a derogatory way, because once again, I am one of the 8 million viewers avidly watching this seasonal ritual. But is must be said, that the show is incredibly formulaic and that the production team are expert at playing upon all the foibles of the format. Hence every September we get a wide spectrum of “celebrities” eager to learn how to dance. All of whom fall neatly into the various categories that have been established over the last 15 years. There are those who display an innate ability right from the start. Then there are the determined improvers. We also have wild cards whose content wildly changes in quality. Another favourite are the rhythmically challenged whose embarrassing failures are deemed “entertaining”. And let us not forget those who are just hopelessly out of their depth and you know are going to fall at the very first hurdle.
Series 16 of Strictly Come Dancing has been in many ways the most predictable season to date. It became clear within a matter of weeks as to which couples were the front runners, who had potential to grow and who would only go so far. Apart from the slight anomaly of Vick Hope going out early in week 5 due to a poorly conceived dance (blame Graziano for that), the show has followed a fairly unsurprising route. Therefore, it really comes as no shock to find Joes and Diane, Stacey and Kevin, Ashley and Pasha as well as Faye and Giovanni are going through to next week’s final. Nor should we be astonished by the subtle distinction between the judge’s favourites, and the couples that the public related to and take to their hearts.
The upbeat social media buzz around popular reality TV show Strictly Come Dancing took a turn for the worse this week, after celebrity contestant Seann Walsh was photographed kissing his professional partner Katya Jones. To the casual observer, this is simply standard fare for the tabloid press; a storm in a tea cup and nothing of note. However, four days after publication the story has grown from celebrity tittle-tattle to a major topic of national debate. This is because of several reasons. Mr Walsh was at the time when the picture was taken, in a long-term relationship. Katya Jones is married to fellow Strictly Come Dancing professional dancer, Neil Jones. Subsequently, actress Rebecca Humphries split up with Seann Walsh and released a statement online citing deficiencies in the five-year relationship and alluding to “controlling” behaviour. It is this later aspect, rather than just faux prurient outrage by the tabloids about the celebrity indiscretion, which has made this “story” persist. It links into the ongoing debate over “toxic masculinity” and the #MeToo movement.
With each successive season of Strictly Come Dancing there appears to be more and more celebrity participants who seem to be “good”, right from the get-go. For many years now there have been ongoing debates about whether those from certain backgrounds, IE music, acting and possibly even sport, have an advantage over the usual chefs, astrologers and ageing minor celebrities. Although I can see the initial sense of such arguments, I don’t think they hold up to close scrutiny. Having performed a few arbitrary dance moves whilst touring or having done a stilted routine for a TV drama or play is not the same as the rigour and scrutiny that comes with Strictly Come Dancing. However, setting aside this perennial question, despite only being three weeks into series sixteen, we saw some extremely strong movie themed performances last night and the potential emergence of several dark horses. Subsequently tonight’s results were interesting.
In recent week’s Joe McFadden has been widely tipped to win Strictly Come Dancing 2017, having crept up the leader board with a series technically polished and spirited performances. Labelled by head judge Shirley Ballas as a “dark horse” he has quickly become a thoroughbred in the eyes of most bookies’ to become this evenings favourite to win. Joes has proven not only to be a consistently good performer but a popular one too, as he was the only one of tonight’s finalist never to have been in the bottom two. He has in many ways been a classic example of the celebrity that embarks upon the “Strictly journey” and this evening, all the hard work paid off as he lifted the glitterball trophy for this years show. Let us not forget that this is also Katya Jones night as well. She has choreographed some incredible artistic and intelligent routines this season and has clearly understood what works best for her partner.
Singer Mollie King went into this week’s semi-final as the bookies' favourite to be voted off the show, and it has proven so. I appreciate that Mollie has been training hard and applied herself to the advice given to her by the judges. However, it would appear that she has plateaued with regard to her level of skill and performance several weeks agao. Sadly, nerves and the pressure of the night got the better of her on Saturday and her Samba was not well received. It was hesitant and lacked polish. She partially redeemed herself with an elegant waltz, although it is fair to say that she simply wasn’t in the same league as the other celebrity dancers. The judges seemed to be a little too generous with their marks for this dance, possibly to spare her any further distress because Mollie was visibly upset.
Strictly Come Dancing 2017 is proving to be quite the rollercoaster ride. Each week it seems that there is potential for an upset and Saturday night proved no different. The fact that Davood and Nadiya scored poorly with their Argentine Tango was quite a surprise. The relatively low spread of points put them squarely at the bottom of the leader board and made them prime candidates for the dance off. Personally, I thought this was a damn shame because Davood has significantly improved in recent weeks and has embraced the Strictly journey. However, it was a shock to see Alexandra and Gorka fighting to stay on the show once again. Sadly, the outcome of the dance off was a forgone conclusion. Alexandra was technically outstanding and gave a spirited performance. She had something to prove after last week's difficult Rhumba and I thought she came back with a vengeance. Sadly, the public thought otherwise. I’m sure being in the dance off yet again will be a disappointment for her. However, for the present she is safe.
No one is safe. I’m sure it’s a thought that all remaining contestants on Strictly Come Dancing are currently thinking. Week 10 has been and gone and found front runner Alexandra Burke in the dance off against the delightful Susan Calman. Obviously, the moment this was announced, the outcome was a forgone conclusion. But it proves as I said last week that the spread of public votes may not be that wide and if a celebrity finds themselves in the middle of the linerboard then they are at serious risk. There can be no “bad weeks for the remaining contestants, from now on. Every dance now has to be undertaken with as much confidence and technical accuracy as possible. I suspect that unless Gemma raises her game and Mollie continues to improve they too may be potential dance off candidates next week. As for Alexandra, I would hazard a guess that she will focus very much on ironing out any technical issues and will return with a show stopping performance, next Saturday. The lady is extremely motivated and competitive.
Blackpool always brings out the best in the celebrity dancers, due to its immense entertainment heritage and standing within the world of professional dancers. So, it wasn’t surprising to see some couples raise their game and make significant improvements with their routines. Gemma showed that she had listened to the judges’ comments and delivered a polished and elegant performance. She also appeared to have noticeably rediscovered her confidence. Mollie also delivered a far better routine which corrected many of the issues that have plagued her in previous weeks. I would argue that it was her best dance of the series. And once again, Susan poured her heart and soul into her time on the dance floor, delivering another spirited performance that found favour once again with the public, if not the judges.
Well I said it last week that there was scope for a surprise elimination from Strictly Come Dancing and surely enough it has happened. Aston Merrygold, despite being tipped as a contender for the final, scored poorly with the judges last night and also failed to garner sufficient public support. He subsequently found himself in the dance off with Mollie King and despite correcting some of the technical issues that were present in his initial performance, he failed to sway the majority of the judges in his favour. Darcey and Bruno both voted to save him but Craig and Shirley (who as head judge has the casting vote) opted to save Mollie. Hence, bookies favourite Aston Merrygold has left the show, proving that no one can rest on the laurels. As you’d expect, there were vocal complaints from fans and supporters who felt that the judges had been unfair with their marks. However, I believe if anyone is to blame then it is Aston’s professional partner Janette Manrara.
I could be very philosophical about Strictly Come Dancing and describe how the judges scrutinise and mark the contestants on technique, viewing their performances through the prism of their own professional experiences. Conversely, the public react and elect to support the celebrities far more emotively; championing potential underdogs and showing solidarity with those they feel have been poorly treated. However, such Janusian analogies are unnecessary and ultimately pointless, because the show is primarily for entertainment and not a dancing competition, although the professional dancers may not see it that way. Also, as we saw demonstrated once again tonight, Strictly Come Dancing is a popularity contest and the only thing that really matters is convincing the public to vote for you.
Yes, we’re three weeks into this year’s season of the BBC’s flagship entertainment show, Strictly Come Dancing (that’s the UK version of Dancing with the Stars for the benefit of US readers). The tabloid press has already started obsessing, dissecting and outright lying about the antics of a handful of minor celebrities as they struggle with the rigours of learning to dance. From now until Christmas, prime time Saturday night viewing on the Beeb will be suffused with the superficial glamour of showbiz, a barrage of camp innuendo and a mixture of well-honed muscles and wayward flesh as well as far too much make-up. You also get to choose whether to laugh along with heavily scripted and contrived comments from the professional judges. If we’re particularly fortunate we may even be blessed with a professional dancer meltdown as they balk at a “ill deserved” poor score (yes, we’re looking at you Brendan Cole).
Ad Blockers
I am not going to discuss the history of internet advertising, or the moral or ethical concerns that go hand in hand with it. There is a basic argument that people who make content want to get paid and I suspect that most people appreciate this, at least in principle. However, there is a counter argument regarding the way advertising is managed. For example, how many adverts is acceptable during the course of say a live stream of a YouTube video. Also there is a discussion to be had about what kind of adverts are shown and whether they need to be integrated into the content in a more equitable manner. However, that is not what this post is about. I am going to start from the logical and honest position that many of us use ad blockers. We do so because we find advertising crass and invasive. I guess there is a degree of cognitive dissonance regarding their use, versus the ethics of the matter but humans are like that. We are contradictory by nature.
I am not going to discuss the history of internet advertising, or the moral or ethical concerns that go hand in hand with it. There is a basic argument that people who make content want to get paid and I suspect that most people appreciate this, at least in principle. However, there is a counter argument regarding the way advertising is managed. For example, how many adverts is acceptable during the course of say a live stream of a YouTube video. Also there is a discussion to be had about what kind of adverts are shown and whether they need to be integrated into the content in a more equitable manner. However, that is not what this post is about. I am going to start from the logical and honest position that many of us use ad blockers. We do so because we find advertising crass and invasive. I guess there is a degree of cognitive dissonance regarding their use, versus the ethics of the matter but humans are like that. We are contradictory by nature.
I have four different web browsers installed on my PC. I mainly use Chrome and Firefox for everyday use and they both have ad blockers installed. Specifically AdBlocker Ultimate. I use this particular extension because I found that others had an adverse effect upon Google Drives functionality, which I use a lot. I whitelist a few websites that I know need the revenue but overall, I am not concerned about the impact that ad blockers have on corporate giants. In fact I would say to anyone smitten with a fit of conscience regarding them, try using a popular website without some sort of means to stop the advertising, pop ups and auto playing videos and other intrusive content. You’ll soon change your mind. As far as I’m concerned the worst offender is YouTube. Not because of the variety of interruptions they throw at you but because of the sheer quantity of adverts they shoe horn into a video. It is frankly egregious and makes the viewing experience shit.
As of Friday 27th September YouTube obviously rolled out an upgrade to their infrastructure. One that negated a lot of existing ad blockers. I, like many others, immediately looked around for a temporary alternative until the developers of AdBlocker Ultimate can put out a patch to circumnavigate YouTube’s shenanigans. I have managed to find an extension called Adblock but it doesn’t appear to actually block advertising, so much as hide it. You still have to endure 10 to 15 seconds or so of a black screen before the video that you actually want to watch begins to play. Fortunately I have SmartTube installed on the media player in our lounge. This is an advanced player for Android TVs and TV boxes which is free and open source. You can play content from different public sources including YouTube, sans adverts, naturally. It would appear that the latest changes made by YouTube have not affected this app at present.
Ultimately, there are long term issues that need to be resolved with regard to the financing of platforms such as Twitch TV and YouTube, as well as more traditional websites. A lot of smaller content creators prefer donation and optional subscription services such as Patreon. However, the public cannot be expected to pay for everything. Hence the point of advertising in the first place. It is a question of implementing a policy that is measured as opposed to just greedy. Sadly, advertising is at most just tolerated. Many people, including myself, find advertising pervasive, trite and frankly insulting. Often the way it is clumsily integrated into content ruins it. Despite paying for both Netflix and Amazon Prime, both companies have seen fit to add advertising to their basic tariffs. Subsequently, I won’t watch content on these platforms any longer and will instead watch “copies” sourced elsewhere. In the meantime, this tit-for-tat battle between big business and ad blockers, drags on. A tiresome diversion from the real problem.
Recently, the remote control for my Media Player developed a fault. I was watching a film, when for no apparent reasons, the video jumped ahead about twenty minutes and then get stuck in a playback loop of a few seconds duration. At first I thought it was a glitch with the particular .mkv file I was watching but then the problem started happening on both video and YouTube content. I then noticed that when the fault occurred, the backlight on the remote came on and shimmered as it a button was being pressed continuously. Removing the batteries from the remote control for 30 seconds and the replacing them would then restore functionality. This indicated to me that the fault lay with the remote control and not the media player itself. I therefore decided to take the remote control apart to see if I could see any obvious problems. I did not, so I cleaned it and re-assembled it. Sadly the fault persisted, so I decided to replace the remote control.
Until fairly recently, I have maintained a somewhat casual approach to the system maintenance of my PC. “Casual” in this context is a subjective term. What I consider to be “casual” others may think to be robust or even rigorous. But I digress. I regularly undertake minor housekeeping such a clearing my web browser data, removing temporary or unwanted files and updating software. I also make sure that only essential services and programs start when I turn on my PC. I keep an orderly desktop and an intuitive filing system. However, I do very little with respect to maintaining the hardware inside my PC. I clean inside the case a couple of times a year and ensure that the fans are free from dust contamination but that’s about it. I have no idea if the installed RAM is running optimally or whether the processor is operating within the appropriate heat threshold. Does the thermal paste between it and the heat sink need replacing? Are all the cores enabled?
Last year, when I was looking for some suitable video editing software, I found that people would often recommended DaVinci Resolve. It is indeed an outstanding tool but totally beyond my needs. It is also a beast to run and occupies a substantial percentage of real estate on your SSD, so I dismissed this option for practical reasons. Let it suffice to say that finding a suitable product that met my requirements was quite difficult. Video editors often seem to be either quick and easy tools for clipping content on the fly, such as Bandicut (which is great for exactly that purpose) or huge, professional quality behemoths, used by people who work in the appropriate industry. DaVinci Resolve is a textbook example of this. It begs the question what products occupy the middle ground, assuming they exist.
Going forward, if I write any more posts about my use of AI, I am not going to add the following caveat. I will do it once more here, so everyone knows where we all stand. I am fully aware that AI has already taken jobs and will continue to do so. I also know that data centres are not environmentally friendly. As for the evil corporate billionaires that get rich from the situation, that also has not come as a surprise to me. I also believe that the AI market needs regulating and there should be legislation in place to ensure that AI is never directly linked to important government and civil infrastructure. That being said, I am not going to stop using AI at a domestic level over notions of ethical purity. All of the above criticisms can broadly be applied to the industrial revolution and society came to terms with that and survived it. The same goes for the computer revolution. Things change and we adapt. Plus, if you really wanted to protest and lobby against AI, the best time to do this was two decades ago.
One of things I dislike with a passion about modern software is that you cannot cleanly uninstall it from your PC. Removing an unwanted or problematic program just leaves metaphorical muddy footprints throughout your PC. It makes my SSD feel like a crime scene with virtual brain matter spattered across the soft furnishings. Sadly, this is the price you pay for having a modern operating system with a registry, shared dependencies and a liking for temporary files and caches. It all makes me feel very nostalgic for the halcyon days of DOS, with self-contained programs sitting in a solitary folders. Often libraries and drivers lived in specific system paths or the same folder, avoiding conflicts. You could just delete stuff and it sodded off. You didn’t need two priests and holy water. Happy days.
Thinking Out Loud is a recurring post where I write about thoughts and ideas that have recently occurred to me. As ever the intention is not to develop these ideas into full blown blog posts, although they often the could be. Instead I just collate a few sentences to express my point and leave it at that. The idea being that if anyone else wants to pick up the conversation they can do so in the comments section below. On this occasion the various points are all technology based. I’ve been busy of late with several projects, such as building a new website and creating some widgets specifically for it. Like most technical projects things don’t often go as planned and problems occur unexpectedly. Hence, I thought why not make a themed instalment of Thinking Out Loud this time round? It’s something that I may well do this again in the future. As ever, feel free to make your thoughts known.
I turned on my laptop this morning for the first time in 4 months. I knew it was that long because I hadn’t connected the laptop to the new Netgear router that I bought at the end of April. Unsurprisingly, as I haven’t used this device for a while there were multiple Windows updates to be installed. This process took over an hour, so while the various updates were being downloaded and installed, I turned my attention to my Amazon Echo Dot which loiters in the corner of our lounge, doing very little to justify its existence. At present this device is mainly used as a glorified timer for cooking, which seems a bit of a waste given it’s alleged capabilities. Hence, I decided to see if I could increase its functionality while waiting for Windows to do its update thing. More on this later. Let us for the meantime return to the small matter of the operating system updates. Once they were completed, I immediately installed Chris Titus Tech’s Windows Utility and started removing unnecessary features and bloat, as well as disabling invasive services.
Before we begin, let me clearly state that this is not a comprehensive installation guide for installing Steam OS on your PC. Mainly because the variety of hardware that can be present in any PC makes each installation a somewhat bespoke affair. Hence I have decided to provide a list of bullet points of the various steps and issues I encountered during my installation, last week. Consider it advance warning of things you may encounter if you install this operating system. As ever, if this is something that you are intending to do, I would advise allowing yourself a suitable amount of time so you can accommodate any issues should they arise. It is entirely possible that this may be a two hour job for the technically literate running the most generic or commonplace hardware. However, I suspect that a lot of people undertaking this project will run into variations of the same problems that I encountered.
I am intrigued by the growth of the IndieWeb, owning your domain and static websites. I certainly agree with the notion of not relying on big corporations and I have an ongoing project to divest my dependency on software produced by major market players. However, although I own my own domain, my website is hosted by Squarespace. I’ve not really had any problems with them over the last 11 years and I would describe our business relationship as equitable. However, the monthly subscription price has increased over time and is likely to keep on doing so. It has crossed my mind as to whether there is a suitable alternative. However, if I were to migrate Contains Moderate Peril elsewhere I suspect it would be logistically complex and problematic.
I like learning new skills and starting projects. I regularly undertake such things with varying results. However, if they don’t work out that’s not a problem. You have to try something to see if you like it. I’ll add “within sensible parameters” as a caveat to the last statement. And it’s perfectly fine to discover that something isn’t for you. I like certain genres of video games, music, films and books. I am comfortable wearing certain types of clothes and not others. I’m picky about colours. I’ll even go so far as to say that I won’t drink out of any mug that’s just lying around. If I don’t like the joke, logo or overall aesthetic of it, I ain’t using it. However, I digress. Let’s get things back on track and talk about projects. This year I have wound down several websites and have decided not to move forward with making YouTube videos. I have focused my energy on improving my website and adding functionality. I am also trying to broaden the scope of my writing.
It’s funny how it is often the little things that become the proverbial straw that breaks the Camel’s back. I have been struggling for a while with the overall performance and functionality of my Windows 11 PC. The operating system is bloated, slow and buggy. It all too often commits that unpardonable sin of trying to do my thinking for me and enables some stupid feature by default. Despite having good specifications, my PC takes too long to boot up for my liking and is becoming too much of a wild card with regard to whether it will co-operate or not when I try and undertake a simple task. As someone who is very particular in their PC habits, IE I see my PC as a tool that I use on the terms that suit me. Hence, I find the faux enthusiasm that accompanies each uncalled for “improvement” that results in me losing agency, singularly antagonising. Then a minor issue arose recently that escalated into a thorn in my flesh and I decided that it was time that something must be done.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
For the last few months I have being using Google Gemini. I subscribed so I could access a wider spectrum of services and evaluate it effectively. I also wanted to dispel some of the hysteria that accompanies any conversation about Large Language Models and Artificial Intelligence. The results were initially interesting and Google Gemini proved useful when researching material for blog posts. It is good at providing summaries about well documented subjects. I wrote a post about food banks recently and it distilled a lot of data into a manageable amount, which was ideal for my article. Google Gemini has also produced some visual basic scripting and simple batch files that have allowed me to automate processes on my PC. Such as changing the default monitor, or screen resolution at the click of an icon. However, I found this AI struggled with in-depth software troubleshooting and that its ability to create images varies greatly depending on the subject.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Yesterday we changed internet service providers. We moved from EE (formerly BT) to Plusnet. The transition went surprisingly well, mainly due to the existing infrastructure remaining the same. We’ve had fibre to the premises (FTTP) since 2022 so this was essentially an administrative change. The previous ISP terminated their service at 1:30 AM in the morning, while I was playing Star Trek Online. By 6:30 AM I received a message from Plusnet that the new service was live. It took about an hour to configure the new Netgear Nighthawk RS100 router (I bought my own) and get all our household devices attached to the new network. The connection is running at exactly the same speed and stability as it had under the previous supplier. At present a 1Gbps connection is sufficient for our needs. The main factor that has driven this change is cost. We are currently paying £28 per month for internet access which is a competitive price in the UK.
In 1990 I was working at the DWP (Department for Work and Pensions). I had just taken the role of Computer Support Officer where I administered user access to the mainframe and provided first line support to staff using the terminals. That summer the office moved to a PC based network and the project was undertaken by the newly formed Siemens Nixdorf company. To cut a long story short I befriended one of the contract engineers and over the next 9 months he became an unofficial mentor to me. Technically he was only supposed to train me in the most basic of fashions but he liked the fact that I was always asking questions and effectively ended up schooling me in PC and server architecture, network administration and the associated protocols. For me this was the best way to learn. It was not a case of coming to grips with theory in a classroom environment. It was learning by doing and having direct and exclusive access to a source of knowledge and experience.
My Windows 11 PC is a cobbled together mess of upgrades, customisations and workarounds. It seems okay at first glance, mainly because my desktop is well organised and I don’t allow too many apps to start on boot up. But beneath this superficial veneer of efficiency and optimisation is a bloated mess. Every Windows update adds yet more spurious features which slows performance and tries to harvest your data. Windows is no longer a user friendly operating system that you buy and use without impediment. It is now a sprawling live service that actively gets in the way of your productivity so that it can make a buck off your inconvenience. There was a time when you could quickly learn its processes and foibles, so you could customise it into the tool you needed. Nowadays I have to continuously use third party tools to get Windows to do many of the things I want, or to access functionality that Microsoft has obtusely decided to restrict.
As the New Year is still young, I have embarked upon several new projects that I’ve been planning since Autumn last year. These undertakings have gone beyond the planning stage and are currently being implemented. The fun thing about the phrase “implemented” in this context is that it implies that it is by far the easiest and most straightforward part of the process. The initial brainstorming of ideas has been completed. A cogent and detailed plan has been written. The costing of materials and time required have been determined. These are the hard parts. All that remains is to “just do it”. It should be a piece of piss (a British phrase indicating that something is easy). It virtually “implements” itself. However, that is a load of bollocks. Because there is always scope for something to go wrong. It may well start as something minor and innocuous but it all too often ends in a “problem cascade”.
This time last year I made a decision to replace Microsoft Office or Office 365 as it is currently known. Mainly because I only use Outlook out of the entire suite of software. This project stalled because I couldn't easily import my existing email archive into Mozilla Thunderbird. Hence the status quo has been perpetuated. However, there is an ongoing cost associated with this software as well as some wider considerations about ethics and privacy which is why I have returned to this matter. Although this time I wish to replace not only Office 365 but all the other "production tools" I use to write and browse the internet. I have managed to make some progress towards this goal but it has been hard to adapt. Mainly because I had everything set up to my liking. Although alternatives are available, they're never exactly alike and require a lot of fine tuning to be deemed satisfactory.
Last summer I wrote a post about my experiences using various screen capture software. At the time I was using Bandicam which suited all my needs. I had configured the software to launch at Windows start-up and had a hotkey assigned to capture images from my primary monitor. Hence I could quickly grab a screenshot from my desktop or when playing a game. However, this changed in November 2025, when I bought two new monitors. Both of which supported HDR (High Dynamic Range). Although they provide superior picture quality, HDR has a knock-on effect on Bandicam. Screen capture images and video look over exposed. Hence I had to stop using the software and find an alternative. Fortunately the same company has been developing an alternative product with HDR support; Bandi Camera. So I swapped to this software. The screenshots were far better but the functionality of the app was lacking.
Our home has a 1 Gbps “fibre to the premises” internet connection. It has proven reliable since it was installed in June 2022. Our internet service provider EE (part of the BT group) are neither the best of worst suppliers. The monthly cost is not especially competitive and so we may be looking to move providers next Easter. However, that is a matter for the future. For the present there is a more immediate issue. Starting on Friday 21st November, our internet connection has started randomly dropping. Furthermore, both the Wi-Fi extender in the lounge and the wireless printer in my office have become disconnected from the network. It was as if their details had been erased from the router. I suspected that a recent firmware upgrade may be the culprit although EE denies it. However there are posts online from other customers with similar technical issues.
A couple of times a year, Mrs P asks me to copy onto her laptop, all the pictures that I’ve taken over recent months, as well as those that have been shared with us via WhatsApp. She then diligently whittles them down into a manageable amount which we then print off and put in our photo album. Yes we’re of the generation that still likes to print off hard copies of photos and from time to time look at them nostalgically. We have several albums with photographs in chronological order and numerous frames placed around the house, filled with pictures of family. The bulk of the photos are 4x6 inches (10x15 cm). We use an online photo printing service for the majority of our pictures and visit a local store with a self-service photographic department to print off specific pictures for bespoke frames. The original photos, now neatly organised, are backed up and archived.
I take a lot of screen captures of video games and Windows apps, usually for blog posts. I use both Bandicam and Windows Snipping Tool to do this and have set up various hotkeys to make the process easy. Of late, the screen captures that I’ve taken have all suffered from washed out colours, regardless what tool I used to take them. I checked to see if both these apps needed to be updated but they are running the latest versions. Hence I was initially stumped as to why this problem had started happening. After some thought, I deduced that the only new elements in my PC hardware were my two new monitors. Both of which support HDR. Google Gemini quickly informed me that this was a known issue and taking screen captures from an HDR enabled device resulted in an excessively bright image that looked over exposed.
I recently bought two new monitors and a stand for my PC tower case. Today I thought I’d take the opportunity to disconnect every peripheral, clear my desk and then after a thorough clean, reassemble everything ensuring good cable management. I even went so far as to buy a new power extension lead so I could reorganise where everything was plugged in and therefore be able to isolate specific hardware. It seemed such a simple, straightforward task on paper. The reality was much different. It took me over three hours to sort out, mainly due to the fact that I don’t “bend” so well these days. During this Herculean task, my watch kept on notifying me that my heart rate was “high”. However, I regularly took breaks and fortified myself with gin for medicinal reasons. I am pleased with the results of this task.
I use two monitors with my PC, as I find having the additional screen “real estate” invaluable when writing or playing games. Both monitors that I’ve been using up to now are somewhat old and they are not exactly the same size or resolution, although both are FHD. I have previously written about the problems I’ve had trying to get certain games and programs to display on specific monitors and the lengths I’ve had to go to to resolve this issue. To cut a long story short, I recently decided to replace both monitors with larger models with a higher resolution. Mainly because my eyesight is not what it used to be. I see best when working with a bright screen that can produce clear text. New monitors would also address my ongoing screen output problem. Hence, I set myself a reasonable budget and began researching appropriate replacements.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
It may be a case of preaching to the Choir but dust contamination in your PC causes overheating, decreased performance, and potential hardware failure. This mainly occurs due to dust restricting airflow, impeding components such as heat sinks and creating short circuits from conductive particles. Fluff builds up and restricts cooling fans, forcing them to work harder. Heat build can lead to issues like system crashes, lagging, and even permanent damage to the motherboard and CPU. Over time, it can shorten the lifespan of the computer and in severe cases, poses a fire hazard. When I used to work in IT contracting, I used to see the effects of dust contamination all the time. PC placed on carpet tiles or on top of desks and surrounded by other objects. I remember one PC replacement project I was working on where we found an old PC with a dead mouse in it. It was desiccated by the heat.
Usually I don’t have a problem with internet access when Mrs P and I are travelling. My phone data plan is sufficient for Google Maps and social media usage. Once we reach our hotel, it’s just a question of connecting to the free Wi-Fi or if need be, buying upgraded access. It’s seldom that expensive. When I went on holiday to Croatia this summer, I bought a bespoke data plan before arriving that granted me extra internet access. Our hotel in Makarska also had very robust internet access. Hence, regardless of being out and about or by the pool, I never had any issues getting online. The ubiquity of internet access means we often take it for granted. I seldom go to places in the UK or abroad that don’t have advanced IT infrastructure. Until this week.
Back in January, I was very pleased because I had finally found some open source software, DisplayMagician, which allowed me to quickly and easily alter my display profile and run specific games and applications on my second monitor. Prior to this I would find that some programs just wouldn’t stay put, once they were dragged or otherwise cajoled to display on the monitor of my choice. They would continuously snap back to the primary display, regardless of my actions. DisplayMagician solved this issue and did so with aplomb. Or it did, until last weekend when I upgraded my PC from Windows 10 to 11. Then it stopped working. I therefore did some digging online and it became apparent that this is a known issue that is currently being addressed by its creator, Terry McDonald.
As part of our increasing dependency upon software, we have also grown accustomed to its associated foibles, especially the negative ones. Today, I upgraded my blog from Squarespace 7.0 to 7.1 and my PC operating system from Windows 10 to 11. I started early in the morning and ensured that all my personal data was backed up. My default expectation was that both processes would go wrong in some way, shape or form. Let’s take a moment to consider this mindset, which is born out of experience. It is now taken as read that whatever you upgrade, be it an app on your phone or a program on your PC, that it’s going to be problematic. It won’t be a seamless transition and you’ll end up having to do some sort of troubleshooting. Despite our lives becoming more dependent on such software, the quality of these products seems to be deteriorating. What a sorry state of affairs.
LOTRO: Fine Tuning Your Graphics
One of the things that I find fascinating about the MMORPG, The Lord of the Rings Online, are other peoples screenshots. Being a 17 year old game, the required hardware specifications are not especially high. Hence it will effectively run on a “potato”; IE an older PC. This is often reflected in the variety of screen captures you will find for the game. No two images ever look quite alike, due to the variety of PCs and laptops that people use to play the game. Hence you’ll sometimes come across screenshots with lower resolutions, or less graphical detail. I have screenshots from when I started playing LOTRO in 2008 and they look demonstrably different to those I’ve taken more recently. The game itself has changed a lot over the last 17 years and this has included graphical updates. Hence, unlike a lot of modern games, LOTRO screenshots do not have such a homogenous look.
One of the things that I find fascinating about the MMORPG, The Lord of the Rings Online, are other peoples screenshots. Being a 17 year old game, the required hardware specifications are not especially high. Hence it will effectively run on a “potato”; IE an older PC. This is often reflected in the variety of screen captures you will find for the game. No two images ever look quite alike, due to the variety of PCs and laptops that people use to play the game. Hence you’ll sometimes come across screenshots with lower resolutions, or less graphical detail. I have screenshots from when I started playing LOTRO in 2008 and they look demonstrably different to those I’ve taken more recently. The game itself has changed a lot over the last 17 years and this has included graphical updates. Hence, unlike a lot of modern games, LOTRO screenshots do not have such a homogenous look.
I bought a new graphics card in July. Specifically a Powercolor AMD Radeon RX 6650 XT Fighter 8GB GDDR6. It is neither the best or worse GPU on the market but essentially the best I could get on my budget. It is certainly adequate for the two monitors I use. An ageing Dell U2412M (1920x1200) and a more recent Dell S2421H (1920x1080). Having recently resubscribed to LOTRO, I decided to fine tune the in-game graphic settings and see if I could get the game to look as good as it could on my PC. I also wondered if it were possible to use some third party software to enhance the ageing games visuals. After some research, I spent a day tinkering with both LOTRO and my PC to try and implement the results. I’ve added a link to a gallery of screen captures at the end of this post, for your edification. The images are at the full resolution that they were taken.
Unlike modern games, LOTRO has no facility to choose which monitor you wish to use if you have more than one. It defaults to your primary monitor. As far as I am aware, there is no easy way around this beyond changing which monitor is designated as primary within Windows but that is far from a convenient solution. I have always played LOTRO via my main monitor which has a resolution of 1920x1200, therefore an aspect ratio of 16:10. It is worth noting that LOTRO does support 2K and 4K screen resolutions but the UI suffers as a result, becoming very small and for many unreadable. Standing Stone Games are allegedly looking into this issue but recent community updates have indicated that this project is “still on the whiteboard”. However, this can be addressed by third party software. More on this later.
Upon launching LOTRO, I maxed out all the settings in “Graphics” and “Advanced Graphics”. The only one I adjusted to a personal preference was “Texture Filtering” which I set to “Very Sharp”. This produces on my PC a clearer image than the “Anisotropic” option, which appears to make the visual detail softer. I set the display “Refresh Rate” to 60Hz, which is the same as the monitor’s. I also checked the box to sync these settings. Once you have maxed out the graphic settings there is nothing else you can do within LOTRO itself to improve the visuals. It is at this point that you have to look to third party software, if you want to make further changes. However, it should be noted that external software can only enhance the existing graphic settings by presenting that visual information in an alternative way. Poor textures, bad animations and elderly character models remain as they are.
The most well known third party software that can be used with LOTRO is ReShade. ReShade is a generic post-processing injector for games and video software developed by crosire. It provides an automated means to access both frame colour and depth information. Players can then add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration and other advanced options. ReShade adds an extra folder to your existing LOTRO install. If you are technically proficient you can manually set up the visual changes you desire. Alternatively, ReShade has a library of saved settings made by other LOTRO players. You simply download a single file to the appropriate ReShade folder. You then launch LOTRO and press the “Home” key when at the character selection screen. There you choose the preset and apply it. You can swap between the new ReShade settings and the default LOTRO settings on the fly if you desire.
As stated previously, ReShade and other such software can only do so much. Yet you can still make some further graphical improvements to LOTRO via your graphics card software. For many players this will be either AMD Software: Adrenalin Edition or NVIDIA GeForce Experience. Both have option for upscaling, a technique used in gaming to render games at a lower resolution and then scale them up to a higher resolution without sacrificing performance. This can also be used to resize the GUI at higher resolutions, addressing the problem referred to earlier. GPU software can also improve image sharpness and antialiasing. Having an AMD graphics card I used the respective software for “Image Sharpening”, which I set to 80%, as recommended by the software guide. There are also optional video profiles such as “Cinema Classic”, “Enhanced” and “Vivid” but I’ve chosen not to use these.
Finally, many players have stated they have issues switching between alts in LOTRO as well as exiting the game. This usually manifests as a rather long wait, staring at a black screen. Although not a graphical alteration, I would like to reference the following “workaround” simply as a quality of life improvement. Find the following files in your LOTRO installation folder: lotroclient.exe, lotroclient_awesomium.exe, LotroLauncher.exe, lotroclient64.exe and right click on each one and select “Properties”. Select the tab marked “Compatibility” in the window that subsequently opens and check the box marked “Run this program in compatibility mode for Windows 8”. It does appear to reduce the waiting time when “alting” or exiting the game. Please note this “workaround” is for Windows 10. It would appear that LOTRO performs better when running on Windows 11.
Beyond what I have mentioned, I am not aware of any other straightforward ways to tweak and fine tune the graphics for LOTRO. Ultimately the game is a product of the era in which it was created. Furthermore being a multiplayer game it does not lend itself by design to the “modding” culture of single player games such as The Elder Scrolls V: Skyrim. I suspect that due to where LOTRO is in its life cycle and how its owners view its future earning potential, that there will not be any major investment in upgrading the game’s graphics in any meaningful way. It has already been stated that the money would be better spent on a new game altogether. Therefore, looking at the bigger picture, beyond the tinkering that I’ve referenced there’s not much more you can do to improve the graphics for LOTRO. You can’t make a silk purse out of a sow’s ear as the expression goes. That said, I am somewhat pleased with the results my changes have yielded.
Here is the link to a gallery of screenshots of LOTRO, taken with all the above graphical changes made. The images, via Google Photos, are available at the original screen resolution of 1920 x 1200.
I began work on Project Questa on the 27th of September, because I couldn’t get Khazad Voice TTS to work on my PC. Since then I’ve spent several days a week working on my AI narrator utility and have made steady progress. Last time I wrote about the project the production pipeline ran as follows. DXCam, OpenCV, Windows OCR and Microsoft Speech API (SAPI). Over time, I determined that Tesseract was a better OCR and that Kokoro TTS produced superior narration. However, in the last week I found that constant fine tuning across different aspects of the production process was not really producing any significant improvements. The main problems were capturing text from dialogue windows that required scrolling, as well as overall latency in producing narration. A delay over 5 seconds is too long in my assessment. Hence I decided to fundamentally change the overall approach to dialogue capture.
One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.
I recently tried to use DLSS 5 Manager with the MMORPG, The Lord of the Rings Online. Unfortunately, things didn’t work out. Today I undertook a similar experiment with AMD Neural Rendering, which is a broadly comparable product. Both utilities use 3D-Guided Neural Rendering, an AI technology that alters how lighting, reflections, and textures look in a game. Instead of just upscaling the image like older versions, DLSS 5 uses an AI network to instantly "re-render" lighting and material responses over the game's layout, achieving photorealistic details that would normally negatively impact a graphics card's performance. Or to put it in less fancy terms, the game graphics are enhanced and modified, although it is highly subjective as to whether the end results are an improvement. However, as a game such as LOTRO is unlikely to ever receive a major graphical overhaul, tools such as these are the nearest players will get to revised graphics.
The core game code and engine for the MMORPG, The Lord of the Rings Online, is about 24 years old. LOTRO began originally as Middle-earth Online, developed by Sierra On-Line in 1998. Turbine took over full development of the project in 2003/2004 when their parent company, Vivendi Universal Games, acquired Sierra. The content that had already been developed by Sierra was abandoned and Turbine created a new game using structural elements such as the UI and game engine from their previous release Asheron’s Call 2 from 2002. The Lord of the Rings Online: Shadows of Angmar was officially released in April 2007. Hence, the active public release code is 19 years old. Despite continuous expansion and updates, along with a recent migration to 64-bit architecture, the foundations of LOTRO retains a nearly twenty year old legacy framework. This frequently contributes to modern technical hurdles and engine constraints.
A few years ago, there was a fan created project to provide voice narration of NPC dialogue in the MMORPG, The Lord of the Rings Online. This mainly involved capturing the text in the quest dialogue windows and then sending it to OCR software, before using a text-to-speech program to read it. LOTROVoice as it was known, broadly worked but the creator stopped developing it as it proved troublesome to maintain. However, I recently discovered Khazad Voice TTS which is a separate project that does pretty much the same. I went so far as to install this “immersive AI narrator for LOTRO” after seeing a YouTube video of it being used successfully. Sadly I ran into issues configuring Khazad Voice TTS, because I have two monitors and LOTRO runs on the secondary (by my choice) and not the primary. I couldn’t “lasso” the dialogue windows in LOTRO during the calibration set up, which effectively prevented me from completing the process.
Throughout yesterday and early today, there was an issue logging in to the MMORPG, The Lord of the Rings Online. Upon starting the game launcher, it would attempt to connect to the patch server to download the latest game update. This process would start but then subsequently stall at 33%. The launcher would then attempt to reconnect to the patch server every 60 seconds but could not make any further progress. Some players found that if they left it long enough, it would eventually complete the download and the launcher then progress to the next screen where they could input their username and password. However, for the majority of LOTRO players the problem would simply persists and the launcher would be stuck in a loop. Some players attempted to reinstall the game or use the repair data facility in the launcher but neither of these proved to be successful workarounds. The patch sever needed to be bypassed to resolve the issue.
Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.
Are video games becoming easier? It’s a perennial subject that is frequently discussed by those who play them. Often the question of whether they have actually become easier is not the focus of the debate, as it seems to be broadly recognised that it is the case. Instead, discussion of this matter tend to drift into the rectitude of this change. Debate’s of this nature are usually awash with subjective opinions and personal preferences which are then put forward as objective facts. It’s not just a question of video games becoming easier, it’s the fact that making them easier is “wrong” and those who want them as such are “not proper gamers” etc. The hours that have been lost to this pointless, tedious debate are uncountable. However, I digress. Let us return to the matter of video games becoming easier, because although fans discuss this a lot and have plenty to say, you don’t often hear from the developers on this subject.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
Friday the 13th: The Final Chapter (1984)
Friday the 13th: The Final Chapter is a popular entry among fans of the franchise. This is mainly due to the return of makeup artist, Tom Savini, who creates several notable death scenes and a bravura ending for Jason Voorhees. There is also an attempt by writer Barney Cohen to have a more involving story compared to previous entries in the series. Director Joseph Zito, who previously directed the above average slasher movie The Prowler AKA Rosemary’s Killer (1981), brings a harder edge to the proceedings, making Jason more menacing than in the previous instalment. As ever, the film was dismissed by the critics but performed well at the box office. Producer Frank Mancuso Jr fully intended for this film to be a definitive end to the series, as he was becoming increasingly concerned that his association with the franchise was having a negative impact upon his career.
Friday the 13th: The Final Chapter is a popular entry among fans of the franchise. This is mainly due to the return of makeup artist, Tom Savini, who creates several notable death scenes and a bravura ending for Jason Voorhees. There is also an attempt by writer Barney Cohen to have a more involving story compared to previous entries in the series. Director Joseph Zito, who previously directed the above average slasher movie The Prowler AKA Rosemary’s Killer (1981), brings a harder edge to the proceedings, making Jason more menacing than in the previous instalment. As ever, the film was dismissed by the critics but performed well at the box office. Producer Frank Mancuso Jr fully intended for this film to be a definitive end to the series, as he was becoming increasingly concerned that his association with the franchise was having a negative impact upon his career.
Opening immediately after the events of Part III, police arrive at the scene of Jason’s latest killing spree and are shocked to find him among the bodies. He is taken to the morgue but he soon revives, escaping from cold storage and killing two members of staff before returning to Crystal Lake. Meanwhile a group of teenagers arrive at a cabin they’ve rented for the weekend. This comprises two couples, Paul (Alan Hayes) and Sam (Judy Aronson), Sara (Barbara Howard) and Doug (Peter Barton), along with the awkward Jimmy (Crispin Glover) and joker Ted (Lawrence Monoson). The cabin is opposite the home of the Jarvis family, where the recently divorced Mrs Garvis (Joan Freeman) lives with her teenage daughter Trish (Kimberly Beck) and young son Tommy (Corey Feldman). It is not long before Jason makes his presence known and the bodycount begins.
Friday the 13th: The Final Chapter has a strong start with the police units descending on Jason’s previous crime scene at night. Illuminated by the searchlight of a helicopter, the paramedics take away the victims and the police remove the axe used on Jason Voorhees as evidence. There is a semi chaotic element to this scene which adds to its credibility as various law enforcement officials struggle to make sense of what has happened. Sadly, once Jaon’s body is taken to the morgue, we immediately encounter the first in a litany of obnoxious characters who will sorely try our patience for the next hour and a half. The first murder featuring a surgical saw is very inventive but once again, has been reduced to a bare minimum by the MPAA at the time. Once the story moves to the teenagers at the cabin, the film falls into its usual formula.
Two specific plot elements make things a little different this time round. The introduction of a camper, Rob Dier (E. Erich Anderson ), who is tracking Jason to seek revenge for his murdered sister. Then there is Tommy Jarvis, an intelligent yet somewhat isolated child who is destined to defeat Jason Voorhees. These storylines add a little more depth to the formulaic structure of the film. They also help alleviate from the grating improvised dialogue between Ted and Jimmy which is extremely wearing. Director Joseph Zito manages to make Jason a far more sinister threat than the previous film, where he simply was a lumbering death machine. Jason, played by veteran stuntman Ted White, appears to taunt his victims, often stopping and staring while stalking them. He also nails several corpses up to further terrorise the living.
Despite its title, the ending of Friday the 13th: The Final Chapter sends a clear signal that the story hasn’t quite ended. Subsequent box office returns of over $33 million meant that a sequel was inevitable. Although loved by fans, I find Friday the 13th: The Final Chapter to be a somewhat inconsistent film. It starts strong but quickly lapses into its own established cliches and excesses. Despite some interesting ideas, the film is hampered by possibly the most egregious group of teenagers thus far depicted in the franchise. It is also the most humourless entry. The original “shock” ending of the final girl Trish finding her dead mother in a bathtub was replaced for a more obvious scene implying all isn’t well with Tommy. Overall, despite many positive aspects Friday the 13th: The Final Chapter doesn’t quite meet its full potential. However, the franchise would face a major shake up with the next entry.
College Professor Peter Proud (Michael Sarrazin) has a recurring dream about a man swimming on a lake late at night. A woman named Marcia (Margot Kidder) paddles a small boat out to meet him. As the man tries to climb aboard, Marcia hits him with an oar and he drowns. Perplexed and disturbed, Peter approaches Doctor Sam Goodman (Paul Hecht) who is conducting research into sleep at the College. He conducts several tests which prove that Peter’s experiences are not registering as dreams. The Doctor suggests that they’re hallucinations but Peter theorises that they may be memories of a past life. A chance viewing of a TV documentary about Massachusetts, triggers further memories, so Peter decides to go an investigate. He subsequently learns that the man in his visions is a former Tennis coach, Jeff Curtis, who died in the late 1940s under mysterious circumstances. Is Peter the reincarnation of this man? If so, didn’t he have a daughter, Ann (Jennifer O’Neil). Furthermore is Marcia, Ann’s mother, still alive?
In the year 1860, Baron Victor Frankenstein (Peter Cushing) faces execution by guillotine for the murders perpetrated by the creature he created. With the assistance of a hunchback named Karl (Oscar Quitak) he avoids death by beheading the priest who came to give him the last rites. The priest’s body is then mistakenly buried by the authorities. Three years later, Victor, now using the name Doctor Stein, has established himself as a prosperous physician in Karlsbrück, serving both affluent patients and the poor at a paupers’ hospital. Hans Kleve (Francis Matthews), a junior member of the medical council, recognises Victor and being an admirer, seeks to become his apprentice. Victor and Hans then undertake an experiment to transplant Karl’s living brain into a new, more refined body, rather than a grotesque monstrosity the Baron has previously made. Karl is eager to have a new healthy body, especially after encountering Margaret Conrad (Eunice Gayson), the charming new assistant at the hospital.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
Osgood Perkins has a distinct visual style and tone to his films. It is why his previous film, Longlegs, was such a welcome change from standard genre outings. It was atmospheric both visually and tonally, demonstrating a keen understanding of horror cinema. Hence he is the perfect director to helm this adaptation of a Stephen King short story. The plot is greatly expanded and the screenplay takes a lot of liberties with the source material but the main themes of your past being inescapable and the power of guilt remain front and centre. Due to the extreme and bizarre nature of much of the onscreen deaths, the film wisely has a strong streak of gallows humour running through it which is extremely well handled. Comedy can often be used to defuse or mitigate violence which can be narratively dishonest (think Fred Krueger). Here it adds to the cruel and capricious nature of the random deaths.
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
Some films are made with the intention of starting a franchise, others evolve into one after a surprise box office success and lucrative sequels. Alien (1979) falls into the latter category. A mid-budget science fiction horror film that was well crafted and then benefited immensely by being released at just the right time. Sadly, many franchises become derailed and enter into a death spiral due to competing artistic visions, cynical studio politics and cinematic ignorance. This has certainly afflicted all subsequent Alien films after James Cameron’s magnificent Aliens (1986). Sometimes, a franchise can correct its course and do something fresh with the source material. Prey (2022) is a fine example of this with director Dan Trachtenberg bringing fresh vigour and intelligence back to the Predator movies. I believe that was the intention with Alien Romulus (2024). Sadly, the road to hell is paved with good intentions.
Friday the 13th: The Final Chapter is a popular entry among fans of the franchise. This is mainly due to the return of makeup artist, Tom Savini, who creates several notable death scenes and a bravura ending for Jason Voorhees. There is also an attempt by writer Barney Cohen to have a more involving story compared to previous entries in the series. Director Joseph Zito, who previously directed the above average slasher movie The Prowler AKA Rosemary’s Killer (1981), brings a harder edge to the proceedings, making Jason more menacing than in the previous instalment. As ever, the film was dismissed by the critics but performed well at the box office. Producer Frank Mancuso Jr fully intended for this film to be a definitive end to the series, as he was becoming increasingly concerned that his association with the franchise was having a negative impact upon his career.
Set directly after the events of the previous film, Friday the 13th Part III is again about a group of friends staying near Crystal Lake who encounter Jason Voorhees as he embarks upon another killing spree. Shot in 3D the film has a less sleazy tone than its predecessors although the formula remains the same. The set pieces and death scenes are more elaborate and less clinical, taking advantage of the 3D picture format. The film marks the first appearance of Jason's signature hockey mask, which subsequently became a trademark of both the character and the franchise. Originally conceived to be an end to the series of films, Friday the 13th Part III performed extremely well at the box office, earning $36.7 million on a budget of $2.2 million. As a result, the franchise was given a stay of execution and a further sequel was commissioned.
Originally, Friday the 13th Part 2 was intended to be an anthology film based on the superstition associated with the date. However, after the popularity of the original film's surprise ending, the producers opted to continue the story and mythology surrounding Camp Crystal Lake. This eventually became the parameters which all future films would broadly work within. Friday the 13th Part 2 is a more polished production than the first movie, benefitting from twice the budget of the original. The quick turnaround meant that Paramount Pictures could continue to capitalise on the popularity of the slasher genre. However, there was growing social pushback against these types of films, from Christian lobby groups and other “concerned parties”. Hence, Friday the 13th Part 2 ran into problems with the MPAA ratings board and cuts were imposed. Something that would continuously plague the franchise over the years.
Writing any kind of review for the original Friday the 13th movie seems somewhat redundant, as it has been analysed and written about numerous times before. If you’re interested in the film’s production as well as its subsequent impact on US cinema at the time, then there is an excellent summary on Wikipedia. Having recently rewatched the entire franchise, courtesy of the Shout Factory’s Friday the 13th Collection Deluxe Edition, I have a few thoughts I’d like to share. The picture quality of all the films is very good, offering a lot more visual information compared to previous releases. The amount of “extras” included in the box set is prodigious. I suspect that these are the best versions that we’re ever likely to see. Fans hoping that one day all the cut footage will be found and re-integrated into each film are likely to remain disappointed. Some material has surfaced but sadly a lot of deleted and extended scenes have been destroyed.
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
Although I was unaware of it, there was a guerrilla marketing campaign for Longlegs which was focused on the internet rather than traditional television adverts. Hence the film gained a lot of interest prior to its release and as well as some some disproportionate expectations. Then immediately after its theatrical debut, the matter was further compounded by a possible excess of gushing praise as the film was “over reviewed”. Therefore I maintained a degree of scepticism about Longlegs and tempered my expectations prior to watching it. Any film that is hailed as the next Silence of the Lambs, featuring a “traumatising” performance by Nicholas Cage needs to be keenly scrutinised so that its cinematic merits can be carefully separated from the surrounding hyperbole. After viewing I found Longlegs to be a finely honed, atmospheric and precisely targeted horror thriller but not the genre milestone that some would claim.
As a rule, it is always a challenge to end a trilogy of films successfully. Writing a satisfying denouement to a standalone movie is hard enough. To be able to conclude all pertinent story arcs and themes that have been sustained over three feature films, to everyone’s liking is far harder to achieve. In the case of The Final Conflict (1981), the last instalment of The Omen trilogy, writer Andrew Birkin does manage to resolve all of the external, internal and philosophical stakes, which are the fundamental components of a cinematic screenplay. Unfortunately, it is done in an incredibly underwhelming manner, which left audiences feeling cheated. The last time good defeated evil evil in such an unspectacular fashion was in Hammer’s To the Devil a Daughter (1976). This is why, in spite of solid production values, The Final Conflict is the least popular of the films about the Antichrist, Damien Thorn.
Halloween III: Season of the Witch is a film that often provokes a strong reaction from genre fans. This is mainly due to it not having any direct connection to the previous two films. The absence of Michael Myers in such a franchise was a serious mistake and the subsequent poor box office returns endorsed this. Yet if this film had been released as a separate product it may not have performed so poorly. After re-examining Halloween III: Season of the Witch there are many aspects of interest. Despite a troubled production, the film is an intriguing anomaly that tried to be different during a decade where the established horror formula was “stalk n' slash”. It does have a very bleak tone and some consider it to be mean spirited as the cast are killed off one by one. Perhaps theme of child sacrifice caused audiences to balk?
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Event Horizon is a curious movie hybrid, mixing plot elements from classic sci-fi and horror genres. It has been labelled “Hellraiser in Space” by some lazy critics, although I think there's far more to it than that. Perhaps a more apt description would be a Gothic horror story set in space. The movie has garnered a cult reputation since its release in 1997, mainly due to its graphic imagery and troubled production history. It does indeed have some quite shocking sequences but the lightning editing does not show as much as some would think. Paramount forced director Paul W S Anderson to reduce the original one hundred and thirty minute running time down to a more manageable ninety, after unfavourable test screenings. Much of the violence was allegedly removed as a result of that process. Sadly nothing survives of the removed material other than a VHS workprint. Hence a restored director’s cut is therefore unlikely.
The peace of tranquillity of Santa Ynes, Utah, is shattered when the town becomes the focus of several hit and run deaths, by a mysterious and apparently driverless, black car. After the Sheriff (John Marley) is run down, it is down to Captain Wade Parent (James Brolin) and his deputies to protect the town from this sinister threat. Is the car simply a driven by a mad man or is there a more supernatural explanation? When the car menaces a local school marching band, the teachers and students take refuge in the nearby cemetery. Does the cars inability to enter consecrated ground provide a clue to its otherworldly origins and offer a potential solution? As the death count increases and the population becomes more fearful, the Captain and his team of deputies form a desperate plan to see if they can lure the car into a trap.
The key to success in the horror genre is to try and find an innovative new angle on tried and tested themes and tropes. The Night Flier is an often-overlooked gem, that takes a unique perspective on vampirism and features strong performances as well as an intelligent and thoughtful screenplay. It builds a sense of foreboding during it’s first two acts and teases audiences with some unpleasant prosthetic effects, courtesy of KNB EFX Group. The climax of the movie is both thought provoking and suitably unpleasant. Furthermore, The Night Flier even manages to make a coherent criticism of tabloid culture and morals of those journalists working in the industry. It’s a damn shame that this modest but well-crafted genre movie didn’t get the attention it deserved when it was initially released in 1997.
Dr. Terror's House of Horrors was the first portmanteau horror movie by Amicus Productions. The small British studio was founded by producers and screenwriters Milton Subotsky and Max Rosenberg. As the horror genre grew in popularity due to the success of Hammer films, Amicus saw the potential in the portmanteau format. Subotsky in particular held Ealing Studios 1945 classic Dead of Night in very high regard. Although only a modest budget movie, Dr. Terror's House of Horrors proved to be financially successful and led to a series of similarly structured films over the next decade. These included Torture Garden (1967), The House That Dripped Blood (1970), Asylum (1972), Tales from the Crypt (1972), The Vault of Horror (1973), From Beyond the Grave (1974),
Ghost Story is a deliberately superficial adaptation of the novel by Peter Straub. If you’ve read the book and are expecting a verbatim retelling of the plot, then you will be disappointed. It’s complex narrative structure and the abundance of characters do not immediately lend themselves to mainstream film making. However, if you like tales of the supernatural and solid performances from Hollywood legends, then this may well be for you. John Irvin has always been a workman like director and has therefore often been overlooked. Films such as Hamburger Hill and When Trumpets Fade show a great deal of focus and a clear understanding of the mechanics of cinema.
The Ruins is similar to both The Mist and Cloverfield , which were released around the same time, in so far that it is rather bleak and unrelenting movie. And like the aforementioned films, its strength lies in the manner in which it tackles the subject of people facing their own death in a credible fashion. In The Ruins the protagonists when faced with the prospect of their own demise quickly descend in to panic and resolutely refuse to face facts. Although these are negative themes that may not be to everyone’s tastes, they make The Ruins both gripping and genuinely scary.
The First Past the Post Electoral System
The First Past the Post (FPTP) electoral system used in the United Kingdom, as well as in several other countries such as the US and India, has both advantages and disadvantages. However, despite being a simple and straightforward system it has been abandoned by many democracies in favour of more proportional and equitable methods. The primary criticism against FPTP is that it allows a minority of the electorate to return a majority government. Since 1935, there have been majority governments 90% of the time, but not one of them had the support of a majority of voters. At present, the current UK government has a majority of seats with just 43.6% of the votes. In the 2019 election they gained an extra 48 seats despite an increase of only 1.2% of the vote share.
The First Past the Post (FPTP) electoral system used in the United Kingdom, as well as in several other countries such as the US and India, has both advantages and disadvantages. However, despite being a simple and straightforward system it has been abandoned by many democracies in favour of more proportional and equitable methods. The primary criticism against FPTP is that it allows a minority of the electorate to return a majority government. Since 1935, there have been majority governments 90% of the time, but not one of them had the support of a majority of voters. At present, the current UK government has a majority of seats with just 43.6% of the votes. In the 2019 election they gained an extra 48 seats despite an increase of only 1.2% of the vote share.
Under First Past the Post, the UK Parliament does not accurately reflect the way the electorate votes. Hence, millions of people do not get the representation they choose. In the 2024 general election, the combined vote share for Labour and the Conservatives reached a record low, with smaller parties doing well. Yet the election was highly disproportionate, as Labour won 63% of seats (411) with only 34% of the vote, while Reform won under 0.8% of seats (5) with 14.3% of the vote. The Liberal Democrats recorded their best ever seat result (72), despite receiving only around half the votes they did in 2010. A Parliament that fails to reflect how people vote can lack popular support and have its legitimacy questioned. However, such complaints have always been countered with arguments that FPTP delivers strong governments with the ability to implement their respective manifestos.
Here are some of the key pros and cons of the First Past the Post system :
Pros:
1. Simplicity: FPTP is a straightforward system where voters mark an "X" next to their preferred candidate, and the candidate with the most votes wins. The simplicity makes the electoral process easy to understand and administer.
2. Strong Government: FPTP often leads to a single-party majority in the House of Commons, which can result in a more stable and decisive government. This majority typically allows the winning party to implement its agenda without needing to form coalitions and compromise on key policies.
3. Local Representation: Each regional constituency is represented by a single elected member, which helps establish a direct link between constituents and their representative. This can enhance local representation and also provides the electorate with clear accountability.
4. Prevents Extreme Parties: FPTP tends to favour larger, more established parties, making it difficult for smaller or more extreme parties to gain representation. This can be seen as an advantage if stability and moderation are priorities.
Cons:
1. Disproportionate Representation: FPTP can lead to a significant mismatch between the proportion of votes a party receives nationally and the number of seats it wins. This can result in a parliament that does not accurately reflect the diverse political views of the population.
2. Wasted Votes: In FPTP, votes cast for losing candidates and those beyond the necessary majority for the winning candidate are considered “wasted”. This results in “safe seats” with an incumbent candidate who has an established majority. This can lead to a sense of disenfranchisement among voters whose preferred candidate or party does not win as their vote effectively doesn’t count.
3. Regional Biases: The system can reinforce regional biases, as parties may focus on winning in specific geographic areas rather than seeking support across the entire country. This can lead to neglect of certain regions and communities.
4. Limited Choice: FPTP tends to limit voters' choices to candidates from the major parties, as smaller parties may struggle to gain a foothold. This can result in a lack of diversity and stifled political competition. It also fosters a sense of dissatisfaction among the electorate if a substantial percentage vote for a particular party yet it gains no seats.
5. Tactical Voting: Voters may feel compelled to vote strategically rather than for their preferred candidate or party, especially if they believe that their preferred choice has little chance of winning. This can distort the true preferences of the electorate.
Ultimately, the choice of an electoral system involves a trade-off between various principles, such as simplicity, proportionality, and stability. Different systems prioritise different aspects, and no system is perfect. The debate over electoral systems often revolves around finding a balance that aligns with the values and goals of a particular society. At present, neither of the two main political parties have made any kind of electoral pledge to alter the UK voting system. Both benefit from FPTP as it currently stands, so it is only the smaller parties that advocate for change.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Yesterday afternoon, Nigel Farage the Member of Parliament for Clacton and leader of the Reform Party, held a press conference in which he declared that he would be resigning his seat and thus triggering a by-election. He cited the following list of grievances that have led to him making this decision. That the Parliamentary standards investigations were being politicised, the media and other parties were conducting a coordinated campaign against him and that he had endured years of threats and physical attacks. He further asserted that his family’s privacy and safety had been breached as well. He finished by alleging that the political system was repeatedly changing rules to obstruct Reform and that he was the most attacked politician in the UK. Rather than be judged by the legacy media and the “establishment”, he would rather put the issue of his political integrity to the electorate of Clacton. He even offered to pay for the cost of the by-election.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
Andy Burnham successfully won the Makerfield by-election yesterday, returning him to the House of Commons as a member of Parliament after holding the position of Mayor of Manchester for the past nine years. Prior to this, Burnham was Labour MP for Leigh from 2001 and 2017. He served in both the Tony Blair and Gordon Brown administrations and has held such senior governmental posts as Chief Secretary to the Treasury, Secretary of State for Culture, Media and Sport and Secretary of State for Health. His return to Parliamentary politics is likely to result in a leadership challenge to incumbent Prime Minister Keir Starmer. When speaking after winning yesterday’s by-election Burnham spoke of “a final chance for change” the current trajectory of the present Labour Government. However, I don’t wish to focus on any of this at present. I am far more interested in the above picture, taken as the results were announced and what it says about UK politics.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
Under the First Past the Post electoral system, the candidate(s) receiving the highest number of votes in each constituency are elected. This system is used in the UK during general elections and in some local elections, such as those recently conducted in England. An alternative approach is the system of proportional representation, which aims to allocate seats in a manner that reflects the popularity of various parties. Both the Scottish Parliament and the Senedd in Wales employ systems of Proportional Representation. Historically, first-past-the-post has been seen as advantageous for the Conservative and Labour parties. It poses challenges for smaller parties whose votes are distributed evenly across different regions, making it difficult for them to secure seats. This dynamic effectively prevents potential competitors to the Conservatives and Labour from succeeding electorally. Consequently, due to this situation, voters may hesitate to support these smaller parties from the outset.
There are local elections being held across the UK today. Voters in Scotland and Wales will elect representatives to their respective national parliaments, while in England the voting is for local councils and regional mayors. These are the first major elections to be held in the UK since the 2024 General Election which saw the Conservative government of fourteen years, fall to the Labour Party. Midterm elections are often a litmus test for how the electorate think the national government are performing although local issues are also a major factor. The consensus among political journalists and commentators is that the incumbent government is polling extremely poorly and will subsequently face a backlash. In recent years the UK has seen a decline in traditional two party voting with Reform UK and the Greens gaining significant traction among the electorate. Hence today’s elections may well see both these parties make significant gains.
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
“Managed decline” is a phrase that refers to the processes associated with the end of a specific lifecycle, with the goal of minimizing costs or other forms of loss. The concept originated in business where it referred to the management of companies and industries. More recently it is used in wider contexts. The concept gained prominence with regard to urban policy, particularly in the UK during the eighties when several major cities suffered economic and political collapse. Of late, the term has been applied to the UK, encompassing a systematic weakening of the economy, social structures, and cultural values, as well as its global political and diplomatic force. In each case, managed decline involves making strategic choices about resource allocation and accepting the consequences of those decisions. It is a complex issue with ethical and practical considerations, often sparking debate about the best way to address decline and reverse the process.
I still maintain a legacy presence on Twitter/X and I follow my local MP (member of Parliament) Louie French. It’s not something I especially relish as I am not a supporter of the Conservative party (or any other) and I did not vote for him in the last election. I just like to know what he is up to as he is the political representative for our constituency. As the Conservatives are out of power at present, to all intent and purposes, Mr French is a backbench MP although he has a minor position as Shadow Parliamentary Undersecretary (Culture, Media and Sport). However, with that being said he is hardly a key member of the shadow cabinet. Hence he focuses on constituency work and that which is generated by his shadow posting. He will also lend his voice, when required, to any major policy decision or statement made by his party.
Sunday 6th April is the start of a new financial year, here in the UK. According to data from numerous financial and economic institutions, an estimated million plus households will be facing annual increases of £400 to £500 as the proverbial “cost of living” goes up. Everything from Council Tax to Mobile and Broadband costs are being increased. Future cost hikes are expected in our energy and water utilities. As bills start going up across the country today, average wages remain stagnant. Middle-income and poorer households have been worst hit by this wage related issue. Hence the tabloid press have labelled the start of the new financial year as “Awful April”. Hyperbole aside, this is a very real issue which due to its complex, global causes, doesn’t have a quick fix solution.
I consider myself to be a grounded, rational individual. I am not excessively emotional. I like facts, data and reason as opposed to hyperbole, rhetoric and bluster. That being said, I am aware that the world is an imperfect place. Opinions are often not based upon empirical fact but personal perspective. Hence many people experience reality differently to me. They are driven by their feelings and other factors. However, despite these differences in philosophy, for most of my life the world has remained functional and over time slowly improved in subtle ways. Deference to expertise, a sense of community and basic pragmatism meant that people broadly pulled in the same direction. Of course there has always been dissent but it has been within a stable system. However, of late I feel that this era is now finally over. Things are no longer stable. We live in an uncertain world.
Newspapers were an integral part of UK culture in the seventies. During the week, they were delivered prior to going to work, so you would peruse them over breakfast. Alternatively you would buy one en route to your place of employment and read it on the bus or train. In a world before 24 hour, rolling news, they were the primary means of keeping the public abreast of events and as such, enjoyed a substantial audience. On occasions a newspaper story could make or break a political career or launch a crusading campaign to address a social ill. Newspapers were a force to be reckoned with and therefore a significant part of the socio-political landscape. However, due to a strong union presence within the workforce, the UKs newspapers often lagged behind other industries with regard to the technology.
The First Past the Post (FPTP) electoral system used in the United Kingdom, as well as in several other countries such as the US and India, has both advantages and disadvantages. However, despite being a simple and straightforward system it has been abandoned by many democracies in favour of more proportional and equitable methods. The primary criticism against FPTP is that it allows a minority of the electorate to return a majority government. Since 1935, there have been majority governments 90% of the time, but not one of them had the support of a majority of voters. At present, the current UK government has a majority of seats with just 43.6% of the votes. In the 2019 election they gained an extra 48 seats despite an increase of only 1.2% of the vote share.
Politicians have a distinct way of talking when being interviewed or giving a press conference. It is often characterised by a strategic use of language, centred around rhetorical devices, persuasion techniques and a careful framing of messages. Direct answers to questions are usually avoided, with tangential responses being preferred. Opinions and specific perspectives are frequently presented as facts. There is also a propensity to focus on “problems” and apportioning blame, rather than “solutions”. It’s important to note that the use of language in politics is a complex and dynamic process influenced by various factors, including cultural context, media dynamics, and the evolving political landscape. Different politicians may employ different communication strategies based on their individual styles and objectives. Here are some key aspects of how politicians use language:
The United Kingdom is one of the few democratic countries in the world that does not have a single, written constitution. Others include Canada, New Zealand and Israel. To date, its constitution is a combination of written and unwritten sources, including statutes, common law, conventions and somewhat esoterically, royal prerogatives. The reason for this is predominantly historical. Since 1688, Britain has not experienced a revolution or regime change, which often leads to a constitutional initiative, such as the American or the French Revolution. Britain’s constitution has evolved slowly over time under relative stability and as such, it has never been deemed necessary to list the fundamental laws and principles of the country's political system.
On Friday 15th September the former actor and comedian turned internet social commentator, Russell Brand, released a video on his YouTube channel addressing allegations about his personal life, ahead of a forthcoming UK current affairs documentary. Brand vehemently denied what he described as “very serious criminal allegations”. The following day Channel Four broadcast “Russell Brand: In Plain Sight”. During the course of the program Brand was accused by one woman of rape and by three others of sexual assaults, and emotional abuse between 2006 and 2013. During the course of the week, further claims have been made against him and that his “predatory” behaviour was an open secret within the TV industry. Furthermore, women would warn each other in advance if they had any dealing with him. All of which has played out against a mixture of broadsheet analysis, tabloid hyperbole, performative politics and internet bluster.
For those who live outside of the UK, let me categorically state that Brexit has broken British politics. Prior to 2016, national politics still broadly functioned along traditional party political lines, with income and class substantially determining voter allegiance. The big three cities (London, Birmingham and Liverpool) maintained their liberal dispositions and Scotland, Northern Ireland and Wales were dominated by their regional politics. Brexit changed all this creating fault lines that fell outside of the existing political status quo. Opinions differed based upon where you lived, how politically literate you were and even education. Your party political allegiance no longer indicated what stance you took on this matter. Furthermore, the discourse around this complex subject was quickly debased into a bipartisan culture war that was toxic and dangerous.
Okay, keep up as there’s a lot of ground to cover. The UK government is currently suffering in the opinion polls and after 13 years in office, is facing potential oblivion at the next general election. In an attempt to shore up support among the party faithful, the Prime Minister, Rishi Sunak, is currently pursuing a hardline with regard to immigration. According to Ipsos, as a political issue about 29% of the electorate consider immigration to be a major problem. The remainder either think current levels are manageable or have no substantive view on the matter. However, as a “culture war” issue that can be weaponized by the tabloid press, which often has direct links to the Conservative Party in the UK, immigration is a hill to die upon. Hence you will find a lot of rhetoric that is anti-immigration and any contrary view is tarred with trite pejorative terms such as “lefty”, “liberal” and “woke”.
Last April, the Election Act 2022 became law within the UK. The Act introduced a requirement for all those voting in-person to produce photo identification when attending a polling station. This is the first time that such an ID has been required. Prior to this, voters could either bring their polling card to verify their identity at the polling station, or confirm their registered address from the electoral roll with staff. Now a UK driving licence or passport are considered the primary means of identity. A list of additional photo identification that has been deemed acceptable, is available on the UK government website. For those members of the electorate who do not have any of the qualifying ID, there is a Voter Authority Certificate available, which can be applied for online. This photo ID is linked to the applicants National Insurance Number. For further impartial information on photo ID and registering to vote, visit the The Electoral Commission website.
I am writing this post from the perspective of a UK citizen, but the sentiments expressed are applicable to anyone who lives in a country where you have democratically elected local political representation. IE someone who is supposed to advocate on behalf of your community or for you personally as the duly elected political representative. Here in the UK, the country is divided into 650 constituencies, each returning one Member of Parliament. Irrespective of whether you voted for your MP or whether you support the political party that they belong to, they are obliged to represent you and advocate on your behalf, if you request it. Such is the relationship in principle between constituents and MPs in the UK. It is important to be aware that your local MP is not a delegate whose sole purpose is to represent majority constituency views. Under the UK political system, an MP makes decisions on behalf of constituents and can take a position counter to local opinion, if they feel that is in the best interest of the constituency.
It is difficult to write about the state of UK politics with any degree of intellectual rigour when the entire situation has become so utterly farcical. My initial reaction to the recent departure of Liz Truss after just 45 days in office, was to laugh with abject scorn and derision. She was destined to fail due to utter lack of ability. However, there is still the outstanding matter of the country lacking a credible and functional government to address inflation, the cost of living crisis and resolve all the issues stemming from Brexit. There are problematic national and international events taking place that need addressing. A united, pragmatic and empathetic government is required to solve both these short term and long term needs. Sadly, the governing party is riven with opposing factions and there is no commonly held policy or underlying ideology. The PM may well have changed but the underlying flaws remain.
Conservative Party has been in government in the UK since 2010. During that time there have been three Prime Ministers. Today we moved onto the fourth. After Boris Johnson resigned on 7th July, the nation has had to endure a tedious two month process in which the Conservative Party elects a new leader. That person then becomes the PM by default. Many readers unfamiliar with the UK political system may be surprised that a change of leader has not led to a General Election. That is because the Conservative Party still holds a parliamentary majority of 71 elected Members of Parliament. Hence it is still constitutionally quite able to govern, despite Boris Johnson being forced from office. Therefore party members vote for a new party leader who gets the top job by default. Remember that in the UK, the Prime Minister is not the head of state and does not have the executive powers of a President.
I try to keep my thoughts on political matters to a minimum here at Contains Moderate Peril, mainly because UK politics and the current state of discourse associated with it has become an absolute shit show in recent years. Brexit broke traditional politics and has made matters far more tribal and partisan. The two main parties have declined from having clear ideologies, identities and manifestos, to becoming either a lobby group for the specific demographic group that supports them, or a conflicted, divided and schizoid shadow of its former self. I’ll let you work out which is which. Politics is no longer about governing a nation for the benefit of all its citizens. Now you simply pick a side and join the ongoing culture war against everyone and everything else. This rotten system produces rotten leaders. Hence, when Alexander Boris de Pfeffel Johnson became Prime Minister in December 2019, it was clear that the nation was taking a major risk on such a man. His failings as a politician and a person are a matter of public record for anyone who has the eyes to see them.
The title for this post is a quote from The Hobbit by J.R.R. Tolkien. I’ve used it as a verbal cue to try and give readers an overview of the point I’m striving to convey. Because I want to talk about modern life in western civilization, specifically its complexity and increasing uncertainty. If you’re extremely wealthy you can mitigate these two points but I’m working on the premise that most of the people who read Contains Moderate Peril are not. The blogging community, of which I am a participant, is a diverse group but from what I’ve observed it’s not populated by millionaires. In fact most of the people I know, both online and in person, are just holding down a job, trying to keep a roof over their head and pay the bills. Often they’re doing the job they do in default of anything else and they’re at the very least ambivalent towards it. The pandemic has also brought home how fragile so-called “normality” is. Modern politics are also volatile and life in general just doesn’t seem as certain as it was twenty years ago.
The Conservative Party successfully held onto their “safe seat” of Old Bexley and Sidcup in yesterday’s closely watched by-election. However their overall majority was reduced by more than half amid a very low voter turnout. Conservative councillor Louie French becomes the country’s newest MP after winning 11,189 votes, more than 50 per cent of those cast, in the seat previously held by the former cabinet minister James Brokenshire. Mr Brokenshire died in October from lung cancer aged 53. The closest challenger was Labour’s Daniel Francis, who secured 6,711 as the Tory majority fell from nearly 19,000 to 4,478, the equivalent of a vote share swing of 10 per cent to Labour. Turnout in the constituency was just 34%, down from the almost 70% who voted in the 2019 general election.
Political events in the constituency of Old Bexley and Sidcup have moved forward in the last few weeks, following on from the death of incumbent MP James Brokenshire on 8th of October. Although no formal announcement has yet been made regarding the date of the forthcoming by-election, the major political parties have started announcing the names of their respective candidates. There were initial concerns among some constituents that this safe Conservative Party seat may have been used as a means of parachuting in a candidate favoured by central office, rather than one determined by the local Conservative Association. Fortunately, that has not been the case. The UK Government currently enjoys a parliamentary majority of 79 seats and is therefore not in any urgent need of fast pathing further political allies.
Last week James Brokenshire, MP for the constituency of Old Bexley and Sidcup, died of lung cancer at the age of 53. He had held this parliamentary seat since 2010 and maintained a strong majority throughout the 2015, 2017 and 2019 general elections. Hence the constituency of Old Bexley and Sidcup is considered a “safe seat” for the Conservative Party. In fact it has only ever returned MPs from that party since its creation in 1983. As a result of Mr Brokenshire’s death, there will now be a by-election held in the constituency of Old Bexley and Sidcup to return a new MP to parliament. What makes this local election a little more interesting than usual, is that it will not be taking place against a wider ongoing national election. Therefore, there is scope that local issues may well play a greater part in the electioneering of all participating parties.
Friday the 13th Part III (1982)
Set directly after the events of the previous film, Friday the 13th Part III is again about a group of friends staying near Crystal Lake who encounter Jason Voorhees as he embarks upon another killing spree. Shot in 3D the film has a less sleazy tone than its predecessors although the formula remains the same. The set pieces and death scenes are more elaborate and less clinical, taking advantage of the 3D picture format. The film marks the first appearance of Jason's signature hockey mask, which subsequently became a trademark of both the character and the franchise. Originally conceived to be an end to the series of films, Friday the 13th Part III performed extremely well at the box office, earning $36.7 million on a budget of $2.2 million. As a result, the franchise was given a stay of execution and a further sequel was commissioned.
Set directly after the events of the previous film, Friday the 13th Part III is again about a group of friends staying near Crystal Lake who encounter Jason Voorhees as he embarks upon another killing spree. Shot in 3D the film has a less sleazy tone than its predecessors although the formula remains the same. The set pieces and death scenes are more elaborate and less clinical, taking advantage of the 3D picture format. The film marks the first appearance of Jason's signature hockey mask, which subsequently became a trademark of both the character and the franchise. Originally conceived to be an end to the series of films, Friday the 13th Part III performed extremely well at the box office, earning $36.7 million on a budget of $2.2 million. As a result, the franchise was given a stay of execution and a further sequel was commissioned.
First drafts of the screenplay for Friday the 13th Part III, focused upon the previous “final girl” Ginny Field (Amy Steel), who was trying to re-adjust to normal life after her traumatic experience at Crystal lake. However, Amy Steel declined the part and so writers Martin Kitrosser and Carol Watson opted to follow the established formula. Hence the story is about eight friends staying for a weekend at a holiday cabin near Crystal Lake. The property belongs to Chris Higgins (Dana Kimmel). Chris reveals to her boyfriend Rick (Paul Katka) that she was attacked by a deformed man two years earlier and has come home to face her fears. The other guests are Debbie (Tracie Savage), her boyfriend Andy (Jeffrey Rogers), prankster Shelly (Larry Zerner), his blind date Vera (Catherine Parks) and stoners Chuck (David Katims) and Chili (Rachel Howard).
As Friday the 13th Part III was filmed in 3D it had a higher budget than the two previous films. Director Steve Miner manages the pace well, providing two deaths early on to wet the audience’s appetite, then spending the next twenty five minutes on introducing the characters and building tension. The “teenagers” are not as grating as usual and there is minor comic relief from both Shelly and Chuck. The death scenes make good use of the 3D photography, with all manner of objects being hurled at the camera. The two kills that get the biggest audience reaction are Jason crushing a head with his bare hands, resulting in an eye popping out. Another character is bisected with a machete from his crotch to his navel, while walking on his hands. Harry Manfedini once again provides an appropriate score, with an especially funky theme during the opening credits.
Friday the 13th Part III is one of two instalments in the franchise that manages to rise above its exploitation roots. The other is the sixth, Jason Lives. The third instalment gained a veneer of quasi-respectability by being in 3D. It made the movie an “event” at the time of its release, as the revival of this format had not yet outstayed its welcome. From a continuity perspective the third film is all over the place. The events depicted are 24 hours after those of Part 2, technically making the film Saturday the 14th. Jason seems to have gained height and shaken off having a machete cleave his left shoulder. But none of it really matters. The film once again delivers what viewers want and this time in glorious 3D. It can even be argued that there is a degree of charm to it all or at least some sense of novelty. The film certainly suits the medium of 3D and it can be argued that it is the best in the series.
College Professor Peter Proud (Michael Sarrazin) has a recurring dream about a man swimming on a lake late at night. A woman named Marcia (Margot Kidder) paddles a small boat out to meet him. As the man tries to climb aboard, Marcia hits him with an oar and he drowns. Perplexed and disturbed, Peter approaches Doctor Sam Goodman (Paul Hecht) who is conducting research into sleep at the College. He conducts several tests which prove that Peter’s experiences are not registering as dreams. The Doctor suggests that they’re hallucinations but Peter theorises that they may be memories of a past life. A chance viewing of a TV documentary about Massachusetts, triggers further memories, so Peter decides to go an investigate. He subsequently learns that the man in his visions is a former Tennis coach, Jeff Curtis, who died in the late 1940s under mysterious circumstances. Is Peter the reincarnation of this man? If so, didn’t he have a daughter, Ann (Jennifer O’Neil). Furthermore is Marcia, Ann’s mother, still alive?
In the year 1860, Baron Victor Frankenstein (Peter Cushing) faces execution by guillotine for the murders perpetrated by the creature he created. With the assistance of a hunchback named Karl (Oscar Quitak) he avoids death by beheading the priest who came to give him the last rites. The priest’s body is then mistakenly buried by the authorities. Three years later, Victor, now using the name Doctor Stein, has established himself as a prosperous physician in Karlsbrück, serving both affluent patients and the poor at a paupers’ hospital. Hans Kleve (Francis Matthews), a junior member of the medical council, recognises Victor and being an admirer, seeks to become his apprentice. Victor and Hans then undertake an experiment to transplant Karl’s living brain into a new, more refined body, rather than a grotesque monstrosity the Baron has previously made. Karl is eager to have a new healthy body, especially after encountering Margaret Conrad (Eunice Gayson), the charming new assistant at the hospital.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
Osgood Perkins has a distinct visual style and tone to his films. It is why his previous film, Longlegs, was such a welcome change from standard genre outings. It was atmospheric both visually and tonally, demonstrating a keen understanding of horror cinema. Hence he is the perfect director to helm this adaptation of a Stephen King short story. The plot is greatly expanded and the screenplay takes a lot of liberties with the source material but the main themes of your past being inescapable and the power of guilt remain front and centre. Due to the extreme and bizarre nature of much of the onscreen deaths, the film wisely has a strong streak of gallows humour running through it which is extremely well handled. Comedy can often be used to defuse or mitigate violence which can be narratively dishonest (think Fred Krueger). Here it adds to the cruel and capricious nature of the random deaths.
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
Some films are made with the intention of starting a franchise, others evolve into one after a surprise box office success and lucrative sequels. Alien (1979) falls into the latter category. A mid-budget science fiction horror film that was well crafted and then benefited immensely by being released at just the right time. Sadly, many franchises become derailed and enter into a death spiral due to competing artistic visions, cynical studio politics and cinematic ignorance. This has certainly afflicted all subsequent Alien films after James Cameron’s magnificent Aliens (1986). Sometimes, a franchise can correct its course and do something fresh with the source material. Prey (2022) is a fine example of this with director Dan Trachtenberg bringing fresh vigour and intelligence back to the Predator movies. I believe that was the intention with Alien Romulus (2024). Sadly, the road to hell is paved with good intentions.
Friday the 13th: The Final Chapter is a popular entry among fans of the franchise. This is mainly due to the return of makeup artist, Tom Savini, who creates several notable death scenes and a bravura ending for Jason Voorhees. There is also an attempt by writer Barney Cohen to have a more involving story compared to previous entries in the series. Director Joseph Zito, who previously directed the above average slasher movie The Prowler AKA Rosemary’s Killer (1981), brings a harder edge to the proceedings, making Jason more menacing than in the previous instalment. As ever, the film was dismissed by the critics but performed well at the box office. Producer Frank Mancuso Jr fully intended for this film to be a definitive end to the series, as he was becoming increasingly concerned that his association with the franchise was having a negative impact upon his career.
Set directly after the events of the previous film, Friday the 13th Part III is again about a group of friends staying near Crystal Lake who encounter Jason Voorhees as he embarks upon another killing spree. Shot in 3D the film has a less sleazy tone than its predecessors although the formula remains the same. The set pieces and death scenes are more elaborate and less clinical, taking advantage of the 3D picture format. The film marks the first appearance of Jason's signature hockey mask, which subsequently became a trademark of both the character and the franchise. Originally conceived to be an end to the series of films, Friday the 13th Part III performed extremely well at the box office, earning $36.7 million on a budget of $2.2 million. As a result, the franchise was given a stay of execution and a further sequel was commissioned.
Originally, Friday the 13th Part 2 was intended to be an anthology film based on the superstition associated with the date. However, after the popularity of the original film's surprise ending, the producers opted to continue the story and mythology surrounding Camp Crystal Lake. This eventually became the parameters which all future films would broadly work within. Friday the 13th Part 2 is a more polished production than the first movie, benefitting from twice the budget of the original. The quick turnaround meant that Paramount Pictures could continue to capitalise on the popularity of the slasher genre. However, there was growing social pushback against these types of films, from Christian lobby groups and other “concerned parties”. Hence, Friday the 13th Part 2 ran into problems with the MPAA ratings board and cuts were imposed. Something that would continuously plague the franchise over the years.
Writing any kind of review for the original Friday the 13th movie seems somewhat redundant, as it has been analysed and written about numerous times before. If you’re interested in the film’s production as well as its subsequent impact on US cinema at the time, then there is an excellent summary on Wikipedia. Having recently rewatched the entire franchise, courtesy of the Shout Factory’s Friday the 13th Collection Deluxe Edition, I have a few thoughts I’d like to share. The picture quality of all the films is very good, offering a lot more visual information compared to previous releases. The amount of “extras” included in the box set is prodigious. I suspect that these are the best versions that we’re ever likely to see. Fans hoping that one day all the cut footage will be found and re-integrated into each film are likely to remain disappointed. Some material has surfaced but sadly a lot of deleted and extended scenes have been destroyed.
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
Although I was unaware of it, there was a guerrilla marketing campaign for Longlegs which was focused on the internet rather than traditional television adverts. Hence the film gained a lot of interest prior to its release and as well as some some disproportionate expectations. Then immediately after its theatrical debut, the matter was further compounded by a possible excess of gushing praise as the film was “over reviewed”. Therefore I maintained a degree of scepticism about Longlegs and tempered my expectations prior to watching it. Any film that is hailed as the next Silence of the Lambs, featuring a “traumatising” performance by Nicholas Cage needs to be keenly scrutinised so that its cinematic merits can be carefully separated from the surrounding hyperbole. After viewing I found Longlegs to be a finely honed, atmospheric and precisely targeted horror thriller but not the genre milestone that some would claim.
As a rule, it is always a challenge to end a trilogy of films successfully. Writing a satisfying denouement to a standalone movie is hard enough. To be able to conclude all pertinent story arcs and themes that have been sustained over three feature films, to everyone’s liking is far harder to achieve. In the case of The Final Conflict (1981), the last instalment of The Omen trilogy, writer Andrew Birkin does manage to resolve all of the external, internal and philosophical stakes, which are the fundamental components of a cinematic screenplay. Unfortunately, it is done in an incredibly underwhelming manner, which left audiences feeling cheated. The last time good defeated evil evil in such an unspectacular fashion was in Hammer’s To the Devil a Daughter (1976). This is why, in spite of solid production values, The Final Conflict is the least popular of the films about the Antichrist, Damien Thorn.
Halloween III: Season of the Witch is a film that often provokes a strong reaction from genre fans. This is mainly due to it not having any direct connection to the previous two films. The absence of Michael Myers in such a franchise was a serious mistake and the subsequent poor box office returns endorsed this. Yet if this film had been released as a separate product it may not have performed so poorly. After re-examining Halloween III: Season of the Witch there are many aspects of interest. Despite a troubled production, the film is an intriguing anomaly that tried to be different during a decade where the established horror formula was “stalk n' slash”. It does have a very bleak tone and some consider it to be mean spirited as the cast are killed off one by one. Perhaps theme of child sacrifice caused audiences to balk?
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Event Horizon is a curious movie hybrid, mixing plot elements from classic sci-fi and horror genres. It has been labelled “Hellraiser in Space” by some lazy critics, although I think there's far more to it than that. Perhaps a more apt description would be a Gothic horror story set in space. The movie has garnered a cult reputation since its release in 1997, mainly due to its graphic imagery and troubled production history. It does indeed have some quite shocking sequences but the lightning editing does not show as much as some would think. Paramount forced director Paul W S Anderson to reduce the original one hundred and thirty minute running time down to a more manageable ninety, after unfavourable test screenings. Much of the violence was allegedly removed as a result of that process. Sadly nothing survives of the removed material other than a VHS workprint. Hence a restored director’s cut is therefore unlikely.
The peace of tranquillity of Santa Ynes, Utah, is shattered when the town becomes the focus of several hit and run deaths, by a mysterious and apparently driverless, black car. After the Sheriff (John Marley) is run down, it is down to Captain Wade Parent (James Brolin) and his deputies to protect the town from this sinister threat. Is the car simply a driven by a mad man or is there a more supernatural explanation? When the car menaces a local school marching band, the teachers and students take refuge in the nearby cemetery. Does the cars inability to enter consecrated ground provide a clue to its otherworldly origins and offer a potential solution? As the death count increases and the population becomes more fearful, the Captain and his team of deputies form a desperate plan to see if they can lure the car into a trap.
The key to success in the horror genre is to try and find an innovative new angle on tried and tested themes and tropes. The Night Flier is an often-overlooked gem, that takes a unique perspective on vampirism and features strong performances as well as an intelligent and thoughtful screenplay. It builds a sense of foreboding during it’s first two acts and teases audiences with some unpleasant prosthetic effects, courtesy of KNB EFX Group. The climax of the movie is both thought provoking and suitably unpleasant. Furthermore, The Night Flier even manages to make a coherent criticism of tabloid culture and morals of those journalists working in the industry. It’s a damn shame that this modest but well-crafted genre movie didn’t get the attention it deserved when it was initially released in 1997.
Dr. Terror's House of Horrors was the first portmanteau horror movie by Amicus Productions. The small British studio was founded by producers and screenwriters Milton Subotsky and Max Rosenberg. As the horror genre grew in popularity due to the success of Hammer films, Amicus saw the potential in the portmanteau format. Subotsky in particular held Ealing Studios 1945 classic Dead of Night in very high regard. Although only a modest budget movie, Dr. Terror's House of Horrors proved to be financially successful and led to a series of similarly structured films over the next decade. These included Torture Garden (1967), The House That Dripped Blood (1970), Asylum (1972), Tales from the Crypt (1972), The Vault of Horror (1973), From Beyond the Grave (1974),
Ghost Story is a deliberately superficial adaptation of the novel by Peter Straub. If you’ve read the book and are expecting a verbatim retelling of the plot, then you will be disappointed. It’s complex narrative structure and the abundance of characters do not immediately lend themselves to mainstream film making. However, if you like tales of the supernatural and solid performances from Hollywood legends, then this may well be for you. John Irvin has always been a workman like director and has therefore often been overlooked. Films such as Hamburger Hill and When Trumpets Fade show a great deal of focus and a clear understanding of the mechanics of cinema.
The Ruins is similar to both The Mist and Cloverfield , which were released around the same time, in so far that it is rather bleak and unrelenting movie. And like the aforementioned films, its strength lies in the manner in which it tackles the subject of people facing their own death in a credible fashion. In The Ruins the protagonists when faced with the prospect of their own demise quickly descend in to panic and resolutely refuse to face facts. Although these are negative themes that may not be to everyone’s tastes, they make The Ruins both gripping and genuinely scary.
Friday the 13th Part 2 (1981)
Originally, Friday the 13th Part 2 was intended to be an anthology film based on the superstition associated with the date. However, after the popularity of the original film's surprise ending, the producers opted to continue the story and mythology surrounding Camp Crystal Lake. This eventually became the parameters which all future films would broadly work within. Friday the 13th Part 2 is a more polished production than the first movie, benefitting from twice the budget of the original. The quick turnaround meant that Paramount Pictures could continue to capitalise on the popularity of the slasher genre. However, there was growing social pushback against these types of films, from Christian lobby groups and other “concerned parties”. Hence, Friday the 13th Part 2 ran into problems with the MPAA ratings board and cuts were imposed. Something that would continuously plague the franchise over the years.
Originally, Friday the 13th Part 2 was intended to be an anthology film based on the superstition associated with the date. However, after the popularity of the original film's surprise ending, the producers opted to continue the story and mythology surrounding Camp Crystal Lake. This eventually became the parameters which all future films would broadly work within. Friday the 13th Part 2 is a more polished production than the first movie, benefitting from twice the budget of the original. The quick turnaround meant that Paramount Pictures could continue to capitalise on the popularity of the slasher genre. However, there was growing social pushback against these types of films, from Christian lobby groups and other “concerned parties”. Hence, Friday the 13th Part 2 ran into problems with the MPAA ratings board and cuts were imposed. Something that would continuously plague the franchise over the years.
Second time round the film boasts a nominally stronger script by Ron Kurz with better defined characters. Amy Steel stars as camp counsellor Ginny Field and continues the tradition of a robust and dynamic “final girl”. Betsy Palmer makes a cameo appearance as the late Pamela Voorhees and prophet of doom, Crazy Ralph (Walt Gorney), returns briefly before an unpleasant demise. The boldest step in the screenplay is a major retcon of Jason Voorhees, who has now survived the drowning incident of his youth, having lived as a hermit in the woods for twenty five years. Like so many genre films, it’s best not to dwell too much on the plot details as they’re seldom logical. The larger budget meant better production values. The cinematography by Peter Stein is more atmospheric this time round. But the main focus of attention are the set pieces and death scenes.
Tom Savini passed on the opportunity to return and undertake the film’s makeup effects. Stan Winston was briefly involved in the production but then left due to scheduling conflicts. Finally Carl Fullerton, apprentice to the legendary Dick Smith, took on the project. He has crafted some excellent death scenes, two of which bear an uncanny similarity to those seen in Mario Bava’s A Bay of Blood. However, rather than this being a homage it would appear that they occurred purely by luck. Sadly most of these effects sequences were shortened by the MPAA to the point where it’s difficult to discern what is happening on screen. Thankfully the excellent new HD transfers by Shout Factory help with these details. I noticed for the first time that the throat cutting and the machete to the face scenes both use the wrong side of the weapon for safety reasons.
The final 25 minutes of Friday the 13th Part 2 are well conceived and executed. The chase between Jason and Ginny is well paced and tense. At one point Ginny hides from Jason under a bed and a rat scurries past her. It is discreetly implied that Ginny wets herself out of sheer fear, which is a curious but credible minor detail. The denouement in a dilapidated shack where Jason has a shrine to his dead mother Pamela Voorhees is suitably creepy. Due to the clarity of the Blu-ray transfer, details such as Alice’s body, the “final girl” from the previous movie, are far more apparent. Harry Manfredini’s score continues to be very effective, especially in the chase sequence. Overall this is a solid sequel, offering more of the same but with a little more attention to detail. Friday the 13th Part 2 lays the foundations for future instalments of the franchise. The only thing missing is Jason’s iconic hockey mask which doesn’t appear until the next film.
College Professor Peter Proud (Michael Sarrazin) has a recurring dream about a man swimming on a lake late at night. A woman named Marcia (Margot Kidder) paddles a small boat out to meet him. As the man tries to climb aboard, Marcia hits him with an oar and he drowns. Perplexed and disturbed, Peter approaches Doctor Sam Goodman (Paul Hecht) who is conducting research into sleep at the College. He conducts several tests which prove that Peter’s experiences are not registering as dreams. The Doctor suggests that they’re hallucinations but Peter theorises that they may be memories of a past life. A chance viewing of a TV documentary about Massachusetts, triggers further memories, so Peter decides to go an investigate. He subsequently learns that the man in his visions is a former Tennis coach, Jeff Curtis, who died in the late 1940s under mysterious circumstances. Is Peter the reincarnation of this man? If so, didn’t he have a daughter, Ann (Jennifer O’Neil). Furthermore is Marcia, Ann’s mother, still alive?
In the year 1860, Baron Victor Frankenstein (Peter Cushing) faces execution by guillotine for the murders perpetrated by the creature he created. With the assistance of a hunchback named Karl (Oscar Quitak) he avoids death by beheading the priest who came to give him the last rites. The priest’s body is then mistakenly buried by the authorities. Three years later, Victor, now using the name Doctor Stein, has established himself as a prosperous physician in Karlsbrück, serving both affluent patients and the poor at a paupers’ hospital. Hans Kleve (Francis Matthews), a junior member of the medical council, recognises Victor and being an admirer, seeks to become his apprentice. Victor and Hans then undertake an experiment to transplant Karl’s living brain into a new, more refined body, rather than a grotesque monstrosity the Baron has previously made. Karl is eager to have a new healthy body, especially after encountering Margaret Conrad (Eunice Gayson), the charming new assistant at the hospital.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
Osgood Perkins has a distinct visual style and tone to his films. It is why his previous film, Longlegs, was such a welcome change from standard genre outings. It was atmospheric both visually and tonally, demonstrating a keen understanding of horror cinema. Hence he is the perfect director to helm this adaptation of a Stephen King short story. The plot is greatly expanded and the screenplay takes a lot of liberties with the source material but the main themes of your past being inescapable and the power of guilt remain front and centre. Due to the extreme and bizarre nature of much of the onscreen deaths, the film wisely has a strong streak of gallows humour running through it which is extremely well handled. Comedy can often be used to defuse or mitigate violence which can be narratively dishonest (think Fred Krueger). Here it adds to the cruel and capricious nature of the random deaths.
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
Some films are made with the intention of starting a franchise, others evolve into one after a surprise box office success and lucrative sequels. Alien (1979) falls into the latter category. A mid-budget science fiction horror film that was well crafted and then benefited immensely by being released at just the right time. Sadly, many franchises become derailed and enter into a death spiral due to competing artistic visions, cynical studio politics and cinematic ignorance. This has certainly afflicted all subsequent Alien films after James Cameron’s magnificent Aliens (1986). Sometimes, a franchise can correct its course and do something fresh with the source material. Prey (2022) is a fine example of this with director Dan Trachtenberg bringing fresh vigour and intelligence back to the Predator movies. I believe that was the intention with Alien Romulus (2024). Sadly, the road to hell is paved with good intentions.
Friday the 13th: The Final Chapter is a popular entry among fans of the franchise. This is mainly due to the return of makeup artist, Tom Savini, who creates several notable death scenes and a bravura ending for Jason Voorhees. There is also an attempt by writer Barney Cohen to have a more involving story compared to previous entries in the series. Director Joseph Zito, who previously directed the above average slasher movie The Prowler AKA Rosemary’s Killer (1981), brings a harder edge to the proceedings, making Jason more menacing than in the previous instalment. As ever, the film was dismissed by the critics but performed well at the box office. Producer Frank Mancuso Jr fully intended for this film to be a definitive end to the series, as he was becoming increasingly concerned that his association with the franchise was having a negative impact upon his career.
Set directly after the events of the previous film, Friday the 13th Part III is again about a group of friends staying near Crystal Lake who encounter Jason Voorhees as he embarks upon another killing spree. Shot in 3D the film has a less sleazy tone than its predecessors although the formula remains the same. The set pieces and death scenes are more elaborate and less clinical, taking advantage of the 3D picture format. The film marks the first appearance of Jason's signature hockey mask, which subsequently became a trademark of both the character and the franchise. Originally conceived to be an end to the series of films, Friday the 13th Part III performed extremely well at the box office, earning $36.7 million on a budget of $2.2 million. As a result, the franchise was given a stay of execution and a further sequel was commissioned.
Originally, Friday the 13th Part 2 was intended to be an anthology film based on the superstition associated with the date. However, after the popularity of the original film's surprise ending, the producers opted to continue the story and mythology surrounding Camp Crystal Lake. This eventually became the parameters which all future films would broadly work within. Friday the 13th Part 2 is a more polished production than the first movie, benefitting from twice the budget of the original. The quick turnaround meant that Paramount Pictures could continue to capitalise on the popularity of the slasher genre. However, there was growing social pushback against these types of films, from Christian lobby groups and other “concerned parties”. Hence, Friday the 13th Part 2 ran into problems with the MPAA ratings board and cuts were imposed. Something that would continuously plague the franchise over the years.
Writing any kind of review for the original Friday the 13th movie seems somewhat redundant, as it has been analysed and written about numerous times before. If you’re interested in the film’s production as well as its subsequent impact on US cinema at the time, then there is an excellent summary on Wikipedia. Having recently rewatched the entire franchise, courtesy of the Shout Factory’s Friday the 13th Collection Deluxe Edition, I have a few thoughts I’d like to share. The picture quality of all the films is very good, offering a lot more visual information compared to previous releases. The amount of “extras” included in the box set is prodigious. I suspect that these are the best versions that we’re ever likely to see. Fans hoping that one day all the cut footage will be found and re-integrated into each film are likely to remain disappointed. Some material has surfaced but sadly a lot of deleted and extended scenes have been destroyed.
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
Although I was unaware of it, there was a guerrilla marketing campaign for Longlegs which was focused on the internet rather than traditional television adverts. Hence the film gained a lot of interest prior to its release and as well as some some disproportionate expectations. Then immediately after its theatrical debut, the matter was further compounded by a possible excess of gushing praise as the film was “over reviewed”. Therefore I maintained a degree of scepticism about Longlegs and tempered my expectations prior to watching it. Any film that is hailed as the next Silence of the Lambs, featuring a “traumatising” performance by Nicholas Cage needs to be keenly scrutinised so that its cinematic merits can be carefully separated from the surrounding hyperbole. After viewing I found Longlegs to be a finely honed, atmospheric and precisely targeted horror thriller but not the genre milestone that some would claim.
As a rule, it is always a challenge to end a trilogy of films successfully. Writing a satisfying denouement to a standalone movie is hard enough. To be able to conclude all pertinent story arcs and themes that have been sustained over three feature films, to everyone’s liking is far harder to achieve. In the case of The Final Conflict (1981), the last instalment of The Omen trilogy, writer Andrew Birkin does manage to resolve all of the external, internal and philosophical stakes, which are the fundamental components of a cinematic screenplay. Unfortunately, it is done in an incredibly underwhelming manner, which left audiences feeling cheated. The last time good defeated evil evil in such an unspectacular fashion was in Hammer’s To the Devil a Daughter (1976). This is why, in spite of solid production values, The Final Conflict is the least popular of the films about the Antichrist, Damien Thorn.
Halloween III: Season of the Witch is a film that often provokes a strong reaction from genre fans. This is mainly due to it not having any direct connection to the previous two films. The absence of Michael Myers in such a franchise was a serious mistake and the subsequent poor box office returns endorsed this. Yet if this film had been released as a separate product it may not have performed so poorly. After re-examining Halloween III: Season of the Witch there are many aspects of interest. Despite a troubled production, the film is an intriguing anomaly that tried to be different during a decade where the established horror formula was “stalk n' slash”. It does have a very bleak tone and some consider it to be mean spirited as the cast are killed off one by one. Perhaps theme of child sacrifice caused audiences to balk?
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Event Horizon is a curious movie hybrid, mixing plot elements from classic sci-fi and horror genres. It has been labelled “Hellraiser in Space” by some lazy critics, although I think there's far more to it than that. Perhaps a more apt description would be a Gothic horror story set in space. The movie has garnered a cult reputation since its release in 1997, mainly due to its graphic imagery and troubled production history. It does indeed have some quite shocking sequences but the lightning editing does not show as much as some would think. Paramount forced director Paul W S Anderson to reduce the original one hundred and thirty minute running time down to a more manageable ninety, after unfavourable test screenings. Much of the violence was allegedly removed as a result of that process. Sadly nothing survives of the removed material other than a VHS workprint. Hence a restored director’s cut is therefore unlikely.
The peace of tranquillity of Santa Ynes, Utah, is shattered when the town becomes the focus of several hit and run deaths, by a mysterious and apparently driverless, black car. After the Sheriff (John Marley) is run down, it is down to Captain Wade Parent (James Brolin) and his deputies to protect the town from this sinister threat. Is the car simply a driven by a mad man or is there a more supernatural explanation? When the car menaces a local school marching band, the teachers and students take refuge in the nearby cemetery. Does the cars inability to enter consecrated ground provide a clue to its otherworldly origins and offer a potential solution? As the death count increases and the population becomes more fearful, the Captain and his team of deputies form a desperate plan to see if they can lure the car into a trap.
The key to success in the horror genre is to try and find an innovative new angle on tried and tested themes and tropes. The Night Flier is an often-overlooked gem, that takes a unique perspective on vampirism and features strong performances as well as an intelligent and thoughtful screenplay. It builds a sense of foreboding during it’s first two acts and teases audiences with some unpleasant prosthetic effects, courtesy of KNB EFX Group. The climax of the movie is both thought provoking and suitably unpleasant. Furthermore, The Night Flier even manages to make a coherent criticism of tabloid culture and morals of those journalists working in the industry. It’s a damn shame that this modest but well-crafted genre movie didn’t get the attention it deserved when it was initially released in 1997.
Dr. Terror's House of Horrors was the first portmanteau horror movie by Amicus Productions. The small British studio was founded by producers and screenwriters Milton Subotsky and Max Rosenberg. As the horror genre grew in popularity due to the success of Hammer films, Amicus saw the potential in the portmanteau format. Subotsky in particular held Ealing Studios 1945 classic Dead of Night in very high regard. Although only a modest budget movie, Dr. Terror's House of Horrors proved to be financially successful and led to a series of similarly structured films over the next decade. These included Torture Garden (1967), The House That Dripped Blood (1970), Asylum (1972), Tales from the Crypt (1972), The Vault of Horror (1973), From Beyond the Grave (1974),
Ghost Story is a deliberately superficial adaptation of the novel by Peter Straub. If you’ve read the book and are expecting a verbatim retelling of the plot, then you will be disappointed. It’s complex narrative structure and the abundance of characters do not immediately lend themselves to mainstream film making. However, if you like tales of the supernatural and solid performances from Hollywood legends, then this may well be for you. John Irvin has always been a workman like director and has therefore often been overlooked. Films such as Hamburger Hill and When Trumpets Fade show a great deal of focus and a clear understanding of the mechanics of cinema.
The Ruins is similar to both The Mist and Cloverfield , which were released around the same time, in so far that it is rather bleak and unrelenting movie. And like the aforementioned films, its strength lies in the manner in which it tackles the subject of people facing their own death in a credible fashion. In The Ruins the protagonists when faced with the prospect of their own demise quickly descend in to panic and resolutely refuse to face facts. Although these are negative themes that may not be to everyone’s tastes, they make The Ruins both gripping and genuinely scary.
Friday the 13th (1980)
Writing any kind of review for the original Friday the 13th movie seems somewhat redundant, as it has been analysed and written about numerous times before. If you’re interested in the film’s production as well as its subsequent impact on US cinema at the time, then there is an excellent summary on Wikipedia. Having recently rewatched the entire franchise, courtesy of the Shout Factory’s Friday the 13th Collection Deluxe Edition, I have a few thoughts I’d like to share. The picture quality of all the films is very good, offering a lot more visual information compared to previous releases. The amount of “extras” included in the box set is prodigious. I suspect that these are the best versions that we’re ever likely to see. Fans hoping that one day all the cut footage will be found and re-integrated into each film are likely to remain disappointed. Some material has surfaced but sadly a lot of deleted and extended scenes have been destroyed.
Writing any kind of review for the original Friday the 13th movie seems somewhat redundant, as it has been analysed and written about numerous times before. If you’re interested in the film’s production as well as its subsequent impact on US cinema at the time, then there is an excellent summary on Wikipedia. Having recently rewatched the entire franchise, courtesy of the Shout Factory’s Friday The 13th Collection Deluxe Edition, I have a few thoughts I’d like to share. The picture quality of all the films is very good, offering a lot more visual information compared to previous releases. The amount of “extras” included in the box set is prodigious. I suspect that these are the best versions that we’re ever likely to see. Fans hoping that one day all the cut footage will be found and re-integrated into each film are likely to remain disappointed. Some material has surfaced but sadly a lot of deleted and extended scenes have been destroyed.
Made to capitalise on the success of John Carpenter’s Halloween (1978), Friday the 13th is a far more contrived and cynical piece of filmmaking. Director Sean S. Cunningham aimed to provide audiences with a cinematic “rollercoaster ride”. A horror experience which included all the things the target audience wanted. Specifically sex and violence. The screenplay by Victor Miller offers nothing more than the functional. The scene is set, the characters introduced and then the killing begins. There are a few red herrings along the way but there is little in the way of character development or thematic exploration. Instead we get a litany of stereotypes, although they are used effectively. The cinematography by Barry Abrams is simple, bordering on stark. The production was shot on a real Boy Scout Camp and it is suitably dilapidated giving the proceedings an authentic feel.
The film’s main innovation was the quality of the makeup effects and set pieces. These are jarringly clinical at times, courtesy of Tom Savini. The final revelation that the killer is in fact the mother of a boy who died at the summer camp is also a highpoint. Betsy Palmer’s performance is suitably unhinged. Several other members of the cast are of interest. Kevin Bacon appears as one of the camp counsellors and has possibly the best death scene. Bing Crosby’s son, Harry Crosby, also makes an appearance. Within a few years, he quit acting altogether and became an investment banker. Underpinning all of this is an atmospheric score by Harry Manfredini. Manfredini’s major innovation is a vocal motif, “ki ki ki ma ma ma”, which is played whenever the killer’s POV was used. Along with its use of strident strings during chase sequences, the score for Friday the 13th has become iconic.
Although made independently, Friday the 13th was distributed by Paramount Pictures. The studio was interested in the “youth market” during the late seventies and saw the film as a low risk investment. Paramount were not pleased by the negative reviews the film garnered and some senior executives did not like the studio being associated with such exploitation material. However, Friday the 13th grossed over $59 million at the box office worldwide. A significant achievement for a film that was made for half a million. Not only did it prove a sound investment for Paramount, it effectively started an entire sub-genre within horror movies. Film critics can sometimes find themselves at odds with audiences and Friday the 13th is a prime example of this. They failed to see that the film was a straightforward quid pro quo. Despite its rough edges, it gave audiences exactly what they wanted and they were happy to pay. It didn’t need to be any more than the sum of its parts.
College Professor Peter Proud (Michael Sarrazin) has a recurring dream about a man swimming on a lake late at night. A woman named Marcia (Margot Kidder) paddles a small boat out to meet him. As the man tries to climb aboard, Marcia hits him with an oar and he drowns. Perplexed and disturbed, Peter approaches Doctor Sam Goodman (Paul Hecht) who is conducting research into sleep at the College. He conducts several tests which prove that Peter’s experiences are not registering as dreams. The Doctor suggests that they’re hallucinations but Peter theorises that they may be memories of a past life. A chance viewing of a TV documentary about Massachusetts, triggers further memories, so Peter decides to go an investigate. He subsequently learns that the man in his visions is a former Tennis coach, Jeff Curtis, who died in the late 1940s under mysterious circumstances. Is Peter the reincarnation of this man? If so, didn’t he have a daughter, Ann (Jennifer O’Neil). Furthermore is Marcia, Ann’s mother, still alive?
In the year 1860, Baron Victor Frankenstein (Peter Cushing) faces execution by guillotine for the murders perpetrated by the creature he created. With the assistance of a hunchback named Karl (Oscar Quitak) he avoids death by beheading the priest who came to give him the last rites. The priest’s body is then mistakenly buried by the authorities. Three years later, Victor, now using the name Doctor Stein, has established himself as a prosperous physician in Karlsbrück, serving both affluent patients and the poor at a paupers’ hospital. Hans Kleve (Francis Matthews), a junior member of the medical council, recognises Victor and being an admirer, seeks to become his apprentice. Victor and Hans then undertake an experiment to transplant Karl’s living brain into a new, more refined body, rather than a grotesque monstrosity the Baron has previously made. Karl is eager to have a new healthy body, especially after encountering Margaret Conrad (Eunice Gayson), the charming new assistant at the hospital.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
Osgood Perkins has a distinct visual style and tone to his films. It is why his previous film, Longlegs, was such a welcome change from standard genre outings. It was atmospheric both visually and tonally, demonstrating a keen understanding of horror cinema. Hence he is the perfect director to helm this adaptation of a Stephen King short story. The plot is greatly expanded and the screenplay takes a lot of liberties with the source material but the main themes of your past being inescapable and the power of guilt remain front and centre. Due to the extreme and bizarre nature of much of the onscreen deaths, the film wisely has a strong streak of gallows humour running through it which is extremely well handled. Comedy can often be used to defuse or mitigate violence which can be narratively dishonest (think Fred Krueger). Here it adds to the cruel and capricious nature of the random deaths.
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
Some films are made with the intention of starting a franchise, others evolve into one after a surprise box office success and lucrative sequels. Alien (1979) falls into the latter category. A mid-budget science fiction horror film that was well crafted and then benefited immensely by being released at just the right time. Sadly, many franchises become derailed and enter into a death spiral due to competing artistic visions, cynical studio politics and cinematic ignorance. This has certainly afflicted all subsequent Alien films after James Cameron’s magnificent Aliens (1986). Sometimes, a franchise can correct its course and do something fresh with the source material. Prey (2022) is a fine example of this with director Dan Trachtenberg bringing fresh vigour and intelligence back to the Predator movies. I believe that was the intention with Alien Romulus (2024). Sadly, the road to hell is paved with good intentions.
Friday the 13th: The Final Chapter is a popular entry among fans of the franchise. This is mainly due to the return of makeup artist, Tom Savini, who creates several notable death scenes and a bravura ending for Jason Voorhees. There is also an attempt by writer Barney Cohen to have a more involving story compared to previous entries in the series. Director Joseph Zito, who previously directed the above average slasher movie The Prowler AKA Rosemary’s Killer (1981), brings a harder edge to the proceedings, making Jason more menacing than in the previous instalment. As ever, the film was dismissed by the critics but performed well at the box office. Producer Frank Mancuso Jr fully intended for this film to be a definitive end to the series, as he was becoming increasingly concerned that his association with the franchise was having a negative impact upon his career.
Set directly after the events of the previous film, Friday the 13th Part III is again about a group of friends staying near Crystal Lake who encounter Jason Voorhees as he embarks upon another killing spree. Shot in 3D the film has a less sleazy tone than its predecessors although the formula remains the same. The set pieces and death scenes are more elaborate and less clinical, taking advantage of the 3D picture format. The film marks the first appearance of Jason's signature hockey mask, which subsequently became a trademark of both the character and the franchise. Originally conceived to be an end to the series of films, Friday the 13th Part III performed extremely well at the box office, earning $36.7 million on a budget of $2.2 million. As a result, the franchise was given a stay of execution and a further sequel was commissioned.
Originally, Friday the 13th Part 2 was intended to be an anthology film based on the superstition associated with the date. However, after the popularity of the original film's surprise ending, the producers opted to continue the story and mythology surrounding Camp Crystal Lake. This eventually became the parameters which all future films would broadly work within. Friday the 13th Part 2 is a more polished production than the first movie, benefitting from twice the budget of the original. The quick turnaround meant that Paramount Pictures could continue to capitalise on the popularity of the slasher genre. However, there was growing social pushback against these types of films, from Christian lobby groups and other “concerned parties”. Hence, Friday the 13th Part 2 ran into problems with the MPAA ratings board and cuts were imposed. Something that would continuously plague the franchise over the years.
Writing any kind of review for the original Friday the 13th movie seems somewhat redundant, as it has been analysed and written about numerous times before. If you’re interested in the film’s production as well as its subsequent impact on US cinema at the time, then there is an excellent summary on Wikipedia. Having recently rewatched the entire franchise, courtesy of the Shout Factory’s Friday the 13th Collection Deluxe Edition, I have a few thoughts I’d like to share. The picture quality of all the films is very good, offering a lot more visual information compared to previous releases. The amount of “extras” included in the box set is prodigious. I suspect that these are the best versions that we’re ever likely to see. Fans hoping that one day all the cut footage will be found and re-integrated into each film are likely to remain disappointed. Some material has surfaced but sadly a lot of deleted and extended scenes have been destroyed.
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
Although I was unaware of it, there was a guerrilla marketing campaign for Longlegs which was focused on the internet rather than traditional television adverts. Hence the film gained a lot of interest prior to its release and as well as some some disproportionate expectations. Then immediately after its theatrical debut, the matter was further compounded by a possible excess of gushing praise as the film was “over reviewed”. Therefore I maintained a degree of scepticism about Longlegs and tempered my expectations prior to watching it. Any film that is hailed as the next Silence of the Lambs, featuring a “traumatising” performance by Nicholas Cage needs to be keenly scrutinised so that its cinematic merits can be carefully separated from the surrounding hyperbole. After viewing I found Longlegs to be a finely honed, atmospheric and precisely targeted horror thriller but not the genre milestone that some would claim.
As a rule, it is always a challenge to end a trilogy of films successfully. Writing a satisfying denouement to a standalone movie is hard enough. To be able to conclude all pertinent story arcs and themes that have been sustained over three feature films, to everyone’s liking is far harder to achieve. In the case of The Final Conflict (1981), the last instalment of The Omen trilogy, writer Andrew Birkin does manage to resolve all of the external, internal and philosophical stakes, which are the fundamental components of a cinematic screenplay. Unfortunately, it is done in an incredibly underwhelming manner, which left audiences feeling cheated. The last time good defeated evil evil in such an unspectacular fashion was in Hammer’s To the Devil a Daughter (1976). This is why, in spite of solid production values, The Final Conflict is the least popular of the films about the Antichrist, Damien Thorn.
Halloween III: Season of the Witch is a film that often provokes a strong reaction from genre fans. This is mainly due to it not having any direct connection to the previous two films. The absence of Michael Myers in such a franchise was a serious mistake and the subsequent poor box office returns endorsed this. Yet if this film had been released as a separate product it may not have performed so poorly. After re-examining Halloween III: Season of the Witch there are many aspects of interest. Despite a troubled production, the film is an intriguing anomaly that tried to be different during a decade where the established horror formula was “stalk n' slash”. It does have a very bleak tone and some consider it to be mean spirited as the cast are killed off one by one. Perhaps theme of child sacrifice caused audiences to balk?
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Event Horizon is a curious movie hybrid, mixing plot elements from classic sci-fi and horror genres. It has been labelled “Hellraiser in Space” by some lazy critics, although I think there's far more to it than that. Perhaps a more apt description would be a Gothic horror story set in space. The movie has garnered a cult reputation since its release in 1997, mainly due to its graphic imagery and troubled production history. It does indeed have some quite shocking sequences but the lightning editing does not show as much as some would think. Paramount forced director Paul W S Anderson to reduce the original one hundred and thirty minute running time down to a more manageable ninety, after unfavourable test screenings. Much of the violence was allegedly removed as a result of that process. Sadly nothing survives of the removed material other than a VHS workprint. Hence a restored director’s cut is therefore unlikely.
The peace of tranquillity of Santa Ynes, Utah, is shattered when the town becomes the focus of several hit and run deaths, by a mysterious and apparently driverless, black car. After the Sheriff (John Marley) is run down, it is down to Captain Wade Parent (James Brolin) and his deputies to protect the town from this sinister threat. Is the car simply a driven by a mad man or is there a more supernatural explanation? When the car menaces a local school marching band, the teachers and students take refuge in the nearby cemetery. Does the cars inability to enter consecrated ground provide a clue to its otherworldly origins and offer a potential solution? As the death count increases and the population becomes more fearful, the Captain and his team of deputies form a desperate plan to see if they can lure the car into a trap.
The key to success in the horror genre is to try and find an innovative new angle on tried and tested themes and tropes. The Night Flier is an often-overlooked gem, that takes a unique perspective on vampirism and features strong performances as well as an intelligent and thoughtful screenplay. It builds a sense of foreboding during it’s first two acts and teases audiences with some unpleasant prosthetic effects, courtesy of KNB EFX Group. The climax of the movie is both thought provoking and suitably unpleasant. Furthermore, The Night Flier even manages to make a coherent criticism of tabloid culture and morals of those journalists working in the industry. It’s a damn shame that this modest but well-crafted genre movie didn’t get the attention it deserved when it was initially released in 1997.
Dr. Terror's House of Horrors was the first portmanteau horror movie by Amicus Productions. The small British studio was founded by producers and screenwriters Milton Subotsky and Max Rosenberg. As the horror genre grew in popularity due to the success of Hammer films, Amicus saw the potential in the portmanteau format. Subotsky in particular held Ealing Studios 1945 classic Dead of Night in very high regard. Although only a modest budget movie, Dr. Terror's House of Horrors proved to be financially successful and led to a series of similarly structured films over the next decade. These included Torture Garden (1967), The House That Dripped Blood (1970), Asylum (1972), Tales from the Crypt (1972), The Vault of Horror (1973), From Beyond the Grave (1974),
Ghost Story is a deliberately superficial adaptation of the novel by Peter Straub. If you’ve read the book and are expecting a verbatim retelling of the plot, then you will be disappointed. It’s complex narrative structure and the abundance of characters do not immediately lend themselves to mainstream film making. However, if you like tales of the supernatural and solid performances from Hollywood legends, then this may well be for you. John Irvin has always been a workman like director and has therefore often been overlooked. Films such as Hamburger Hill and When Trumpets Fade show a great deal of focus and a clear understanding of the mechanics of cinema.
The Ruins is similar to both The Mist and Cloverfield , which were released around the same time, in so far that it is rather bleak and unrelenting movie. And like the aforementioned films, its strength lies in the manner in which it tackles the subject of people facing their own death in a credible fashion. In The Ruins the protagonists when faced with the prospect of their own demise quickly descend in to panic and resolutely refuse to face facts. Although these are negative themes that may not be to everyone’s tastes, they make The Ruins both gripping and genuinely scary.
Theatrical Version or Director's Cut?
Not all film director’s have the luxury of “final cut”. The right to ensure that the completed version of a film corresponds with their creative vision. Films are commercial undertakings and sometimes the producers, film studio or other interested parties get to assert their wishes over that of the director. Often this can be due to practical considerations such as running time or budget. On occasions, this can be down to major creative and artistic differences. Hence the theatrical release of a film may be considered flawed, unfinished or just plain wrong by the director, if changes have been imposed, regardless of the reasons. Therefore, a director’s cut of a film can offer a significantly different cinematic vision over the original theatrical release. They can present an opportunity to fix perceived problems or just put more narrative meat on the bones. This may lead to a film being critically reappraised.
Not all film director’s have the luxury of “final cut”. The right to ensure that the completed version of a film corresponds with their creative vision. Films are commercial undertakings and sometimes the producers, film studio or other interested parties get to assert their wishes over that of the director. Often this can be due to practical considerations such as running time or budget. On occasions, this can be down to major creative and artistic differences. Hence the theatrical release of a film may be considered flawed, unfinished or just plain wrong by the director, if changes have been imposed, regardless of the reasons. Therefore, a director’s cut of a film can offer a significantly different cinematic vision over the original theatrical release. They can present an opportunity to fix perceived problems or just put more narrative meat on the bones. This may lead to a film being critically reappraised.
However, it is erroneous to assume that a director’s cut is a superior version of a film by default. Sometimes, a filmmakers desire to return to a previous project and make alterations yields no significant results. Some director’s even develop a reputation as “serial tinkerers” who never seem to be satisfied, whatever the results. Francis Ford Coppola’s Apocalypse Now exists formerly in three distinct versions. Oliver Stone has released four versions of his film Alexander (2004). As for George Lucas, he stated in an interview that “films are never completed, they’re only abandoned”. He has famously revisited his body of work several times and not necessarily to their overall benefit. With all this in mind, here are three films, where popular opinion and critical acclaim favours the original theatrical version over the later released director’s cut.
Alien (1979). Ridley Scott is another well known director who always seems to revisit his work and make alterations. His reasons for re-editing vary and sometimes they do yield better movies. However, the original theatrical release of Alien is described by Scott himself as “the best he could possibly have made at the time”. Yet in 2003, he released a “director’s cut” despite stating that this was not his definitive version. The new version restored roughly four minutes of deleted footage, while cutting about five minutes of other material, leaving it approximately a minute shorter than the theatrical cut. The standout changes were to Brett’s death scene which shows more of the xenomorph and the infamous scene where Ripley finds Dallas “cocooned” and puts him out of his misery. Being no more than a fan service, this version has no additional value. In fact it can be argued that it only serves to contradict the xenomorph’s established biology.
Donnie Darko (2001). Richard Kelly had to compromise when making his off kilter science fiction movie. The main one being keeping the running time below two hours. In 2004, director Kelly, re-cut the film, added twenty minutes of previously deleted footage as well as new music and sound effects. This director's cut provides a clearer insight into many of the film's more ambiguous plot elements and makes the previously vague temporal mechanics less esoteric. However, critics and fans alike have stated that the charm of the theatrical release lies in its mysterious and ill defined nature. It is a deliberately enigmatic cinematic journey. Kelly’s second edit may well add clarity but in doing so neuters what so many viewers found endearing. Sometimes, less is indeed more.
The Warriors (1979). Walter Hill’s underrated, stylised gang drama has its roots in the writings of ancient Greek professional soldier Xenophon. The theme of a group of warriors trapped in hostile territory and trying to get home is cleverly transposed to seventies New York City. Made on a tight schedule by a studio that wasn’t especially enamoured with the material, Hill didn’t get to draw the exact parallels he originally wanted. Hence in 2005, he added a new opening scene with a voiceover describing how Xenophon’s army attempted to fight its way out of Persia and return home. He also inserted comic-book splash panel shots as a means to bridge various key scenes in the film. Sadly, this was a little too on the nose and too expository. Recent releases of The Warriors on Blu-ray and UHD have included both versions and the consensus remains that the theatrical release is more efficient, requiring no further embellishment.
College Professor Peter Proud (Michael Sarrazin) has a recurring dream about a man swimming on a lake late at night. A woman named Marcia (Margot Kidder) paddles a small boat out to meet him. As the man tries to climb aboard, Marcia hits him with an oar and he drowns. Perplexed and disturbed, Peter approaches Doctor Sam Goodman (Paul Hecht) who is conducting research into sleep at the College. He conducts several tests which prove that Peter’s experiences are not registering as dreams. The Doctor suggests that they’re hallucinations but Peter theorises that they may be memories of a past life. A chance viewing of a TV documentary about Massachusetts, triggers further memories, so Peter decides to go an investigate. He subsequently learns that the man in his visions is a former Tennis coach, Jeff Curtis, who died in the late 1940s under mysterious circumstances. Is Peter the reincarnation of this man? If so, didn’t he have a daughter, Ann (Jennifer O’Neil). Furthermore is Marcia, Ann’s mother, still alive?
Mainstream films are easy to recommend to people. They’re usually formulaic, work within clear parameters and they’re not controversial. Most people, when viewing such film on someone else’s suggestion, are left with a fairly simply choice. Did they like it or not? Whatever the outcome, no feathers are ruffled. No one looks at you askance afterwards and says “why the hell did you think I’d like that piece of shit”? If something like this happens, then you have clearly not recommended a mainstream film. Perhaps you’ve suggested something that’s a little more of an acquired taste. Something niche, from a very specific sub-genre. Which brings me neatly to Blazing Magnum AKA Strange Shadows in an Empty Room (1976). The US title gives the impression that this film is a hard boiled cop thriller, like so many others that followed in the wake of Dirty Harry. But there’s a clue in the European title. Yes, this movie has more than just a whiff of a giallo about it.
In the year 1860, Baron Victor Frankenstein (Peter Cushing) faces execution by guillotine for the murders perpetrated by the creature he created. With the assistance of a hunchback named Karl (Oscar Quitak) he avoids death by beheading the priest who came to give him the last rites. The priest’s body is then mistakenly buried by the authorities. Three years later, Victor, now using the name Doctor Stein, has established himself as a prosperous physician in Karlsbrück, serving both affluent patients and the poor at a paupers’ hospital. Hans Kleve (Francis Matthews), a junior member of the medical council, recognises Victor and being an admirer, seeks to become his apprentice. Victor and Hans then undertake an experiment to transplant Karl’s living brain into a new, more refined body, rather than a grotesque monstrosity the Baron has previously made. Karl is eager to have a new healthy body, especially after encountering Margaret Conrad (Eunice Gayson), the charming new assistant at the hospital.
This movie questionnaire was originally created by Alexander from Cinemaniac Reviews. Sadly, I believe that website is now defunct. However, that doesn’t in anyway invalidate the questionnaire itself which has some very good questions about your relationship with cinema. Some of my answers to the questions posed are about films that I enjoy, as opposed to those that are considered cinematic classics. However, I have answered some questions more seriously than others, especially the one about undeserving recipients of the Best Film Oscar. I struggled with a couple of questions because I no longer go the cinema as frequently as I did 10 years ago. This is mainly due to the fact that a lot of the films I find interesting end up going straight to streaming after very brief theatrical releases. Some do not even get shown in cinemas. Hence I view far more at home. But I digress. On with the questions and answers. Feel free to comment below and share your views.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
I wrote a post 18 month’s ago regarding whether a directors cut of a film is superior by default to the version originally shown in cinemas. Obviously the answer was no and I then went on to give three examples of films where I think the theatrical release is better to lengthier or substantially altered director’s cut that was subsequently made available at a later date. This time round in this post, I would like to do the complete opposite. I shall provide some examples of films that I think are significantly improved by a longer cut or a substantially, restructured edit. Note some of these examples are technically not a “director’s cuts” but a restoration or reconstruction of the director’s original vision. I shall endeavour to highlight what specific material or broader changes make each respective film “better”. As ever, all of these examples are a matter of subjective opinion and my views are presented as such, not “fact”.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
Jason Statham is an exemplar of the US mantra of “staying in your lane”. He makes action movies and occasionally strays into action comedies. His formula broadly works and is sufficiently lucrative to keep Mr. Statham employed. Therefore, if you watch a film in which he stars, you have a fairly good idea of what you’ll be getting. Of late, the criteria for his action vehicles have become more succinct. Jason Statham will play an innocuous character, such as a construction foreman or a bee keeper. Something terrible will subsequently befall another character who Mr. Statham has an emotional connection with in some capacity. He will subsequently hunt down those responsible and meet out death and violence. At some point the villain of the story will enquire as to how this innocuous person is so lethal. Research will then show that our Jason is in fact an ex-police officer/special forces operative/international assassin. There’s then a showdown and the villain dies. Job done.
The Light at the Edge of the World presented itself as an action movie upon its release in 1971. Based upon a story by Jules Verne, the Spanish American co-production was driven by its star Kirk Douglas, who curiously hired British director Kevin Billington to helm the project. This tale of a lighthouse keeper fighting a war of attrition against a group of pirates that have captured his island, was market as an adventure film ostensibly in the idiom of the authors previous works and as a pirate movie. MGM bought the rights to distribute the film in the UK on the misunderstanding that it was a family friendly production. It was not and remains so. They subsequently had to cut 15 minutes of violence and torture as well as an undercurrent of sexual assault to secure a suitable rating. Conversely, the US distributors received an arbitrary PG rating, despite the fact this is one of a handful of films that honestly depicts pirates as murderers, rapists and worse.
It’s an established action film trope. The fire team comprised of ex-military personnel, move in on their target. Only to have the tables turned by someone they don’t deem a threat. What makes it different in The Last Stand of Ellen Cole is a throwaway line of dialogue. The bested operative lies bleeding on the floor and the protagonists stands over them ready to finish them off. “Don’t, I have a cat” they feebly plead. For me that was the icing on the cake. The movie had already established it was taking the “same old, same old” and doing something different. Something fun, if taken in the right spirit. This scene tipped the balance and I embraced this film because it was being honest about what it is. This is a modern B movie that decides to give a very specific sub-genre a makeover. Furthermore, its clearly done with an affectionate wink, which is very different to sly wink. This isn’t deliberate self-knowing irony. Its just a film doing something different and possibly silly but it genuinely wants to have fun with it.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
There are certain subjects that are notoriously uncinematic. These tend to be things that exist or are undertaken mainly in the mind, rather than expressed in an overtly physical way. Computing, science and mathematics are good examples. Writing code or working out complex equations does not immediately lend themselves to a visual medium such as cinema. Therefore, any film dealing with the world of corporate finance has its work cut out. Hence writer-director J C Chandor immediately deserves praise for making Margin Call, a film about the financial crash of 2008, as gripping and compelling as any political thriller. He does this by keeping the financial elements of the story to a minimum, choosing instead to focus upon those who have become aware of the imminent crisis and their reaction to it. However, the film remains a tough watch with regard to the some of the characters and their respective personal morality or lack there of.
The 1937 Hindenburg disaster has remained an enduring mystery over the years. The physical mechanics of how this airship filled with 7,000,000 cubic feet of hydrogen gas caught fire has been fully explored over the decades and there are now several extremely plausible theories as to how it may have happened. However, there remains the possibility of sabotage. As such an idea has more dramatic potential than mechanical failure, it was used as the central theme of the 1975 disaster movie The Hindenburg. Directed by Robert Wise, the screenplay by Nelson Gidding explores a German resistance against the Nazi regime. The airship is targeted as it is a powerful propaganda symbol for Hitler’s Germany. Sadly despite some interesting ideas, a strong cast and solid, old school optical effects, The Hindenburg is a slow and somewhat ponderous production. Although the final 20 minutes of the film recreate the infamous explosion meticulously, it doesn’t quite compensate for the uneventful, dialogue driven investigation of the previous 100 minutes.
On the Eastern Front in 1943, a German Tiger tank crew led by Lieutenant Philip Gerkens (David Schütter) is sent on a mission to rescue the missing officer Paul von Hardenburg (Tilman Strauss) from a top-secret bunker that is at risk of falling into enemy hands. As they make their way through an eerie no-man’s land, they have to avoid Russian armoured vehicles that seem to be aware of their mission. They also encounter a German unit taking punitive action against a peasant village, in reprisal for partisan activity in the area. The youngest crew member, Michel (Yoran Leicher), talks of the land being home to ghosts and spirits. As the tank penetrates further into contested territory the crew become increasingly disturbed by the uncanny nature of their mission and begin to fall prey to their own inner fears.
Robert Louis Stevenson’s classic novel has been adapted for cinema and television numerous times. Perhaps the most well known is the 1950 Disney version, starring Robert Newton as Long John Silver. His eye rolling performance and exaggerated West Country accent is credited with popularising the stereotypical form of “pirate speech" that has become the pop culture default. Although an enjoyable film, it does gloss over the more sinister aspects of both the source text and history, perpetuating the myth that pirates are just loveable scoundrels. Many subsequent adaptations have fallen into the same trap to a greater or lesser degree. However, that is not the case with the 1990 version of Treasure island, which was made for the TNT cable network and released theatrically outside of the US. This darker and notably more violent adaptation closely follows the source text and is widely considered the most faithful to the book.
The Planet of the Apes movie franchise took a radical change of course with its third entry in the series. The first two films were set in the future and benefited from high production values to help realise a post apocalyptic earth. However, due to a substantial reduction of budget, Escape from the Planet of the Apes uses a time travel plot device to bring the ape protagonists to present day Los Angeles (1971 in this case). The result is a film with a much smaller narrative scope. However, although it lacks the science fiction spectacle of its predecessors, it features an interesting satirical exploration of celebrity culture and ponders what it is like to be deemed an enemy of the state. As ever, Roddy McDowell and Kim Hunter provide exceptional lead performances as the Chimpanzees Cornelius and Zira. Escape from the Planet of the Apes also captures the pop culture vibe of seventies America.
It is not unusual for Disney to change film titles when marketing them outside of the US. In 2016 they renamed the animated feature film Zootopia to Zootropolis in the UK and Europe to avoid trademark conflicts with other existing businesses. For example there is a Danish zoo which already holds the “Zootopia” name. Similarly, in Germany there is a children’s book which caused copyright conflict, which led to the film being released under the title Zoomania. Such changes, although practical for legal reasons, can sometimes cause a degree of confusion. Especially as there are numerous, low budget productions companies that go out of their way to produce similarly titled “mockbusters” whenever there are big, tentpole, releases. So for clarity, Zootopia 2 has been released in the UK as Zootropolis 2.
Stephen King’s dystopian story, The Running Man, was previously adapted very loosely in 1987, as a vehicle for Arnold Schwarzenegger. That version focused mainly on the “Battle Royale” element of the story and leaned heavily into Arnie’s personality, rather than the politics of the book. It also wasn’t well received by the author. Edgar Wright’s remake follows the source text a lot more closely and is far more interested in its political themes and wider social commentary. Furthermore, this version re-establishes the everyman quality of the hero of Ben Richards, rather than him being the muscle bound, ex-military hero as per Mr. Schwarzenegger’s prior interpretation. This time round, The Running Man uses a lot of the visual and narrative tropes of contemporary reality TV, making this forty three year old story very relevant to today’s viewers and couching the film in a style that is recognisable and accessible.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
One of the most common objections raised regarding the Jurassic Park/Jurassic World franchise is that the films are specifically made to obtain a PG-13 rating from the Motion Picture Association, for purely commercial reasons. Hence, in all films, there is little on screen violence and the dinosaurs are mainly portrayed as a threat and a means of providing jump scares. When a character is killed by a dinosaur it usually happens off screen, is obscured by something else in frame, or is shown in long shot with very little detail. The realities of being eaten alive by a predator are conspicuously absent. Hence, audiences looking for films featuring more graphic dinosaur attacks, have not been well catered for apart from some minor direct-to-video titles. Primitive War finally fills this gap in the market with a frenetic genre mashup that strives to punch above is budgetary weight.
During the seventies, cinema was not only a source of mass, commercial entertainment but was still perceived as a medium for intellectual and philosophical discourse. Television was a poor relation in terms of art and cultural significance. Film was where the so called auteur director could muse and ruminate upon the nature of the human condition and audiences could subsequently gush sycophantically about their work at dinner parties. Or something like that. Let it suffice to say that some film makers were still indulged by studios and financiers, who were still keen to cash in on the cultural sea change that came to Hollywood in the late sixties. It’s difficult to see how a film such as Emperor of the North (AKA Emperor of the North Pole) could have been made otherwise. A film set in the Great Depression about a hobo illegally travelling on freight trains and his feud with a ruthless conductor.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
After the success of Raiders of the Lost Ark in 1981, filmmakers scrambled to find existing intellectual properties that they could use for similar films. Hence archaic heroes such as Alan Quatermain were hastily given a modern makeover and thrust into generic movies, in a vague attempt to replicate Steven Spielberg’s successful formula. Which brings us neatly on to James Charles Bigglesworth AKA “Biggles”, a fictional pilot and adventurer from a series of books written by W. E. Johns between 1932 and 1968. Several attempts had been made in the past to bring this character to the silver screen, including one by Disney but they all failed. However, the commercial and critical success of Indiana Jones provided sufficient impetus to greenlight a new film. However, due to some curious production choices, when Biggles was finally released it was far from just a period set, action movie.
Setting aside the hubris of remaking a film such as Red Dawn, the 2012 reboot had a troubled production. Shot over the course of late 2009, on location in Michigan, MGM intended to release the film in September 2010. However, the studio’s financial problems became unsustainable over the course of that year and the film was shelved, while a financial solution was sought. Furthermore, while Red Dawn was in post production, there was a major economic shift within Hollywood due to the increasing importance of the Chinese market. This was a significant problem for MGM because the new version of Red Dawn had the Chinese invading the USA instead of Russia. Hence there were reshoots and the need for additional visual effects, so that the Chinese could be replaced with North Koreans. MGM eventually went bankrupt and the distribution rights to Red Dawn were sold off. The film was eventually released in 2012.
American music producer James William Guercio is primarily known for his work in the music industry. He was the producer of the band Chicago’s first eleven studio albums. In the mid-seventies he also managed the Beach Boys and was a member of their backing band. He was during this time, well known in his field and respected. In 1973, Guercio directed, produced and wrote the score for his first and only feature film, Electra Glide in Blue. He was 28 years old at the time. Upon release the film received mixed reviews from many traditional US newspapers, who were dismissive of its revisionist themes and poetical style. However, in Europe the film was received more favourably and was entered into the 1973 Cannes Film Festival. Fifty two years on and Electra Glide in Blue is now considered an overlooked cult classic and is analysed in a more measured fashion.
When I first saw the promotional trailer for Gangster Squad back in 2012, prior to its release, I wasn't especially impressed. I simply thought the film was another attempt to re-invent the gangster genre for a generation who were not especially familiar with it. I wasn't exactly overwhelmed with director Ruben Fleischer's resume either. I didn't particularly like Zombieland and haven't seen 30 Minutes Or Less. Then came the tragic mass shootings in Aurora, Colorado which led to the movie being delayed so that the original ending, which featured a shoot-out in a movie theatre, could be replaced. Hence when I finally watched this film recently, I wasn't expecting a movie up to the standards of say Once Upon A Time In America or Miller’s Crossing and it would seem that I was right do so. Gangster Squad is not especially noteworthy in any respect.
Has LOTRO Lost its Way?
After the initial shock of Update 41 and the radical revisions it made to the Lore-master class, I recently returned to The Lord of the Rings Online to experiment with new Master of Nature’s Fury (red line) and Keeper of Animals (blue line) builds. It is odd to find that skills I’ve been using for years are now gated behind specific trait lines. Furthermore, the consolidation of skills has left the entire class somewhat overpowered. Some players may argue that this is a good thing. However, for me it has rendered what was a subtle class requiring skill and intelligence to use effectively, into what is just a blunt instrument. Since playing tactically is now redundant, instances and skirmishes no longer poses any significant challenge. PVE content has been easy in LOTRO for a long time. Post update 41 it is now trivial and nothing more than a minor diversion.
After the initial shock of Update 41 and the radical revisions it made to the Lore-master class, I recently returned to The Lord of the Rings Online to experiment with new Master of Nature’s Fury (red line) and Keeper of Animals (blue line) builds. It is odd to find that skills I’ve been using for years are now gated behind specific trait lines. Furthermore, the consolidation of skills has left the entire class somewhat overpowered. Some players may argue that this is a good thing. However, for me it has rendered what was a subtle class requiring skill and intelligence to use effectively, into what is just a blunt instrument. Since playing tactically is now redundant, instances and skirmishes no longer poses any significant challenge. PVE content has been easy in LOTRO for a long time. Post update 41 it is now trivial and nothing more than a minor diversion.
For all the good aspects of LOTRO, of which there are many, developer’s Standing Stone Games have a habit of making wrong calls when it comes to adding new systems to the game. Consider mounted combat, fellowship manoeuvres, destiny points and pipe weed. Some of these are interesting ideas that were just poorly implemented. Others are things no one ever asked for. All of which took time and resources to develop. The latest addition to this list is the woefully implemented “Birding” hobby which arrived with Update 41. This bird spotting activity seems somewhat ill conceived and is certainly underwhelming. The fact you don’t actually see any birds during the process is odd, to say the least. Again I return to this notion that those making decisions at SSG seem very removed from what players want.
LOTRO is a 17 year old game. The MMORPG genre and gaming per se have changed a lot during that time. LOTRO looks “old”. Some may argue that is part of the game’s inherent charm and in some respects I would agree. However, the ageing technology that LOTRO runs on is a reality. Although the game has an impressive scope of vision when it comes to its world design, the implementation is looking dated. The low resolution textures, the incessant pop-in and the constant recycling of assets is very noticeable. If you take time to set up a screenshot in LOTRO, especially one that involves an interesting vista, you’ll often find that the game struggles to load appropriately scaled trees, shrubs and buildings. The game engine also cannot cope with the waves and breakers along the coast of Umbar. The game’s UI is also from a different era and struggles to be readable at modern resolutions. Yet plans to address these issues appear to have been abandoned.
LOTRO players will often focus on the game’s strongest asset; the lore and the way that SSG draws upon it so effectively. This is not something I would dispute. If you are a Tolkien fan, you’ll find SSG’s vision of Middle-earth to be very authentic. If you’re a new player starting LOTRO today, you’ll find a wealth of content to get lost in. However, at level cap it is a different issue. You can either embark upon group play and tackle all the respective raids that are available. Or you can simply play new story content and slowly upgrade your gear. I have stated in the past that LOTRO has reached a point in its lifespan where “what you see is what you get”. However, I now feel that the game has begun to run out of steam. Narratively, the game has entered Umbar, which is an interesting region from a lore perspective. But aesthetically it is a visually uninspired zone and it sits uncomfortably with the rest of SSG’s vision of Middle-earth.
Looking at the bigger picture, in recent years there have been a lot of changes with regard to who owns SSG. Initially EG7 appeared to be keen in investing and invigorating the game. However, changes to the internal company hierarchy appear to have reversed this policy. I get the impression that the bean counters are at present happy for LOTRO to continue in the same vein as it always has. It generates revenue consistently and has a robust core playerbase. But I think no one wants to invest any further resources into the game, beyond those allocated. This issue, when combined with SSG’s “mother knows best” outlook, says to me that the game is just marking time. Rather than operating within modest parameters it now feels like lacklustre meandering. Has LOTRO lost its way? Can it be saved and given a new lease of life. Or is it simply entering the final stage of its life cycles.
I began work on Project Questa on the 27th of September, because I couldn’t get Khazad Voice TTS to work on my PC. Since then I’ve spent several days a week working on my AI narrator utility and have made steady progress. Last time I wrote about the project the production pipeline ran as follows. DXCam, OpenCV, Windows OCR and Microsoft Speech API (SAPI). Over time, I determined that Tesseract was a better OCR and that Kokoro TTS produced superior narration. However, in the last week I found that constant fine tuning across different aspects of the production process was not really producing any significant improvements. The main problems were capturing text from dialogue windows that required scrolling, as well as overall latency in producing narration. A delay over 5 seconds is too long in my assessment. Hence I decided to fundamentally change the overall approach to dialogue capture.
One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.
I recently tried to use DLSS 5 Manager with the MMORPG, The Lord of the Rings Online. Unfortunately, things didn’t work out. Today I undertook a similar experiment with AMD Neural Rendering, which is a broadly comparable product. Both utilities use 3D-Guided Neural Rendering, an AI technology that alters how lighting, reflections, and textures look in a game. Instead of just upscaling the image like older versions, DLSS 5 uses an AI network to instantly "re-render" lighting and material responses over the game's layout, achieving photorealistic details that would normally negatively impact a graphics card's performance. Or to put it in less fancy terms, the game graphics are enhanced and modified, although it is highly subjective as to whether the end results are an improvement. However, as a game such as LOTRO is unlikely to ever receive a major graphical overhaul, tools such as these are the nearest players will get to revised graphics.
The core game code and engine for the MMORPG, The Lord of the Rings Online, is about 24 years old. LOTRO began originally as Middle-earth Online, developed by Sierra On-Line in 1998. Turbine took over full development of the project in 2003/2004 when their parent company, Vivendi Universal Games, acquired Sierra. The content that had already been developed by Sierra was abandoned and Turbine created a new game using structural elements such as the UI and game engine from their previous release Asheron’s Call 2 from 2002. The Lord of the Rings Online: Shadows of Angmar was officially released in April 2007. Hence, the active public release code is 19 years old. Despite continuous expansion and updates, along with a recent migration to 64-bit architecture, the foundations of LOTRO retains a nearly twenty year old legacy framework. This frequently contributes to modern technical hurdles and engine constraints.
A few years ago, there was a fan created project to provide voice narration of NPC dialogue in the MMORPG, The Lord of the Rings Online. This mainly involved capturing the text in the quest dialogue windows and then sending it to OCR software, before using a text-to-speech program to read it. LOTROVoice as it was known, broadly worked but the creator stopped developing it as it proved troublesome to maintain. However, I recently discovered Khazad Voice TTS which is a separate project that does pretty much the same. I went so far as to install this “immersive AI narrator for LOTRO” after seeing a YouTube video of it being used successfully. Sadly I ran into issues configuring Khazad Voice TTS, because I have two monitors and LOTRO runs on the secondary (by my choice) and not the primary. I couldn’t “lasso” the dialogue windows in LOTRO during the calibration set up, which effectively prevented me from completing the process.
Throughout yesterday and early today, there was an issue logging in to the MMORPG, The Lord of the Rings Online. Upon starting the game launcher, it would attempt to connect to the patch server to download the latest game update. This process would start but then subsequently stall at 33%. The launcher would then attempt to reconnect to the patch server every 60 seconds but could not make any further progress. Some players found that if they left it long enough, it would eventually complete the download and the launcher then progress to the next screen where they could input their username and password. However, for the majority of LOTRO players the problem would simply persists and the launcher would be stuck in a loop. Some players attempted to reinstall the game or use the repair data facility in the launcher but neither of these proved to be successful workarounds. The patch sever needed to be bypassed to resolve the issue.
Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.
Are video games becoming easier? It’s a perennial subject that is frequently discussed by those who play them. Often the question of whether they have actually become easier is not the focus of the debate, as it seems to be broadly recognised that it is the case. Instead, discussion of this matter tend to drift into the rectitude of this change. Debate’s of this nature are usually awash with subjective opinions and personal preferences which are then put forward as objective facts. It’s not just a question of video games becoming easier, it’s the fact that making them easier is “wrong” and those who want them as such are “not proper gamers” etc. The hours that have been lost to this pointless, tedious debate are uncountable. However, I digress. Let us return to the matter of video games becoming easier, because although fans discuss this a lot and have plenty to say, you don’t often hear from the developers on this subject.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
Watching TV Part 2
Watching TV was a far more communal activity in my youth. Families sat and watched specific shows or sports together. “Appointment TV” had its benefits not only for TV ratings but for advertising revenue. Although audiences may have grown over the years, they have also become more fragmented and compartmentalised. Smaller market shares have therefore made advertising far more pervasive. Even big streaming platforms are feeling the squeeze with declining subscribers and therefore introducing advertising on lower tier tariffs. Many catch up services also rely on advertising. However, viewers can always pay a fee if they wish to dispense with it. Another foible of modern digital television is poor picture quality Many smaller digital channels broadcast in standard definition. The source material has often been converted between different picture formats and has been cropped to suit a 16:9 screen. This results in low definition picture quality, with weak colours and a lot of digital artefacts.
A modern Smart TV menu
Watching TV was a far more communal activity in my youth. Families sat and watched specific shows or sports together. “Appointment TV” had its benefits not only for TV ratings but for advertising revenue. Although audiences may have grown over the years, they have also become more fragmented and compartmentalised. Smaller market shares have therefore made advertising far more pervasive. Even big streaming platforms are feeling the squeeze with declining subscribers and therefore introducing advertising on lower tier tariffs. Many catch up services also rely on advertising. However, viewers can always pay a fee if they wish to dispense with it. Another foible of modern digital television is poor picture quality Many smaller digital channels broadcast in standard definition. The source material has often been converted between different picture formats and has been cropped to suit a 16:9 screen. This results in low definition picture quality, with weak colours and a lot of digital artefacts.
Yet despite these commercial pressures, TV is still a major form of entertainment, although the manner in which we view it has changed substantially. We don’t necessarily watch the same shows together and at the same time. However, the social aspect that surrounds popular shows still exists. Rather than talking about last night’s episode at work in the break room, we now discuss it online. Or we recommend a particular show to a friend and wait for them to binge watch enough, before enjoying a lengthy analysis of what has happened so far. Dramas have become more complex and in many ways, more like cinema. It can be argued we live in a golden age of TV. However, some aspects have declined. I find that historical and science based documentaries lack the intellectual rigour of those produced in the seventies and nineties. News coverage has also become simpler, risk averse and reticent to show the realities of modern life.
Returning to the matter of the old CRT television I saw in the charity shop window (from the previous part of this post), seeing that old set did make me nostalgic for a time when I felt that TV was more special. I can remember when the BBC first broadcast Life on Earth. This major wildlife show had taken years to collate and felt like a significant milestone. This was the very definition of event television. A decade later, popular shows such as The X-Files became a highlight of the week. Something to look forward to. We now live in an age where high quality shows abound. Yet does their abundance diminish their value? I’m not sure. I still look forward to certain shows starting a new season. But not quite in the same way as I did 20 years ago. Perhaps that’s because there were real stakes back then. You could miss a show or your VCR could fail to record it. These are no longer factors. Shows may go from streaming platforms due to licensing changes but they never truly vanish. They can be “found”.
Is YouTube the same as regular TV?
Finally, how does YouTube fit into all of this? Many younger people do not watch traditional TV. Yet they spend comparable amounts of time watching various YouTube channels. Technically, you can argue that YouTube content isn’t the same as regular TV because it is not made to the same technical standard, does not have any kind of editorial oversight and is not subject to independent regulation standards. But not every YouTube channel is made on the fly. Many professional establishments have channels that they run along traditional lines. I think the distinction between YouTube and TV is not so clear. I also think that the ability to watch YouTube on your lounge TV makes a difference as well. It garners a sense of legitimacy. Furthermore, YouTube channels can gain substantial audiences and become very influential. These numbers make them relevant. So does their clout.
TV has proven a resilient medium over its seventy year lifespan. It adapts to the latest trends and embraces new technology. There was a time when the TV industry thought the advent of the VCR would kill commercial televsion. It didn’t. Similarly, the growth of Netflix a decade ago, caused panic among traditional television networks. Then multiple streaming platforms emerged and split the market. Due to a need to create more and more content, many of these companies have over extended themselves and are now finding that there are consequences to growing too fast. However, the traditional outlets, weather the storm and continue on, as they always have. So all things considered, let’s not write off television just yet. I have no idea what the next trend or innovation may be but I’m confident that most people still want to be able to enjoy quality entertainment from the comfort of their own home. Until that changes, TV is safe.
It curious how one’s viewing habits change over time. I increasingly find myself watching and enjoying TV shows today, that I would have balked at 25 years ago. I also find that a lot of the so-called premium shows that are critically acclaimed and discussed at great length in subreddits and blog posts, hold no interest for me. This is not because they’re bad because they’re patently not. I am just overly familiar with television, the same way I am with cinema. I often spot plot devices and twists before they are revealed. I also find that many of the tropes and conceits common to TV have become boring. For example, I enjoy Reacher but the stories never place him in genuine jeopardy. It’s not as if his character is going to be killed off. So his adventures become fun but arbitrary. I also find the way stories are stretched over too many episodes and the obligatory cliffhanger ending predictable. Hence, I watch far less TV than I used to and I look for shows that engage with me in new ways.
I’ve been an Amazon Prime subscriber for year. For our household the greatest value that the service offers has always been the free delivery of your orders. Every week I will buy something from Amazon which is then quickly and efficiently delivered to our door. Prime Video which is also part of the subscription, has always been an after thought. That is not to say that we don’t use the service, because we do. It is simply not a determining factor as to whether we continue to subscribe or not. Mrs P and I enjoy such shows as Reacher, Cross and The Lord of the Rings: The Rings of Power but Prime Video is not our main source of streaming entertainment. That being said, there is always something to be found on Prime. There are plenty of older shows and an adequate back catalogue of films. Then there is the fact the Prime Video as a platform can accommodate additional streaming subscriptions to services such as Shudder and Paramount +. Hence Prime Video is best described as not essential but useful.
Whenever certain TV shows gain popularity and become internet talking points, it simultaneously piques my interest while also invoking my scepticism. Popularity is not always indicative of quality. I can think of numerous UK TV shows that attract big audiences that do not appeal to me whatsoever. However, sometimes it can be enjoyable to watch something that is in the public eye and to participate in the “buzz” associated with that show. I watch Strictly Come Dancing each year for this reason and because watching people learn a skill is entertaining. However, this post is about another show. Namely The Celebrity Traitors which has just begun its second season on the BBC.
It has become a popular TV formula to find two celebrities or television personalities and put them into an informal documentary style show. While the pair nominally undertake the task at hand, the emergent banter between the two is the alleged television gold. Hence we had Mortimer and Whitehouse: Gone Fishing which became a big hit. Then there’s shows such as Extraordinary Escapes with Sandi Toksvig and Perfect Pub Walks with Bill Bailey where the presenter is joined by a different celebrity guest each episode. Again it is the off topic chats that make these shows interesting variations on pure documentaries. All of which brings me nicely to Sam & Ade Go Birding. I missed this show when it was first broadcast in the UK in April this year. I caught five minutes of a repeat recently while channel hopping and was so intrigued by the premise, I immediately went to the appropriate on demand player and watched the first episode. Over the next two evenings I watched the remaining two instalments. All of which was a wonderful change of pace from the frenetic and boisterous enthusiasm of mainstream entertainment. Two guys go bird watching. One is an expert, the other isn’t. Banter ensues along with some superb wildlife photography. This is calming, tranquil and relaxing viewing.
Star Trek is slightly older than me by 14 months. I was born on December 18th 1967. Star Trek was first broadcast in the US on 8th September 1966. Hence this show has always been part of the prevailing pop culture that surrounded me, as I grew up. I first began watching Star Trek as a young child in the early seventies. It would be repeated on the BBC in the early evening on Fridays and it became a family ritual to sit down together and watch it. As a seven or eight year old, it left a great impression upon me and was in many ways, the television highlight of the week. Star Trek along with Doctor Who certainly started my interest in science fiction. Star Trek was also one of the first shows that introduced me to tie-in marketing. I remember seeing in a toy shop, near to my school at the time, a Dinky Klingon Battle Cruiser and was flabbergasted that such a thing existed. I immediately coveted it but sadly never obtained one.
Thoughts on TV shows and my current viewing habits.
This so-called recurring post is certainly becoming quite irregular, as It’s been over a year since I wrote the last instalment of The Idiot Box. I noted back then how I was watching less television and to be frank that hasn’t really changed. Although there are plenty of well written and entertaining shows out there, too often choosing to watch one effectively places you in an opened ended social contract. For example, I watched the first season of The Agency, which is a superior espionage drama. It ended with the main story completed and a few plot lines open for another season. A second season has just been released and I have learned from a blog post by Wilhelm Arcturus, that this season ends on a cliffhanger. Oh dear. Do I really want to get on another TV show treadmill? Nope. I like TV shows that have self-contained seasons. So I guess I’ll be skipping The Agency. Shame. I liked the Jack Black cover of a U2 song that they use on the title credits.
I recently found a DVD boxset of Return to the Planet of the Apes in a charity shop which I bought for £4, which is a ridiculously cheap price. I considered it an interesting find because it was a Region 1, US copy. However, that is not so unusual these days as most DVD players are now region free and Amazon (UK) sells media from all over the world. As for the show in question, I vaguely remember Return to the Planet of the Apes being shown on UK network TV when I was a child, probably circa 1976. Back then it would usually take a year or so before US shows made it onto UK television. From a commercial perspective, the entire Planet of the Apes franchise was beginning to run out of steam. I was 8 years old at the time so had missed most of the film releases. However, I enjoyed the live action TV show hence an animated follow up had obvious appeal to a child of my age.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
Strictly Come Dancing remains the BBC’s flagship light entertainment show for Autumn. Despite controversy and scandal, the show bounced back last year and firmly re-established itself as the “feel good, family show” it has always claimed to be. Blind comedian Chris McCausland becoming the 2024 champion certainly validated the show’s commitment to diversity and inclusion and helped place Strictly (as it is known to its fans) back on its cultural pedestal. I’m sure those involved in the production of the show breathed a sigh of relief when the season ended on such a positive note, eclipsing the negative press that had been ever present last summer. Second chances and opportunities for a “course correction” are few and far between these days. Especially when you have elements of the UK press waiting with bated breath and hoping that you’ll fail.
Treasure Island In Outer Space is a curious Italian television production from 1987 starring Anthony Quinn and Ernest Borgnine. It also features numerous international actors better known for their work in cult and exploitation films, such as Bobby Rhodes, David Warbeck and John Morghan. Directed by Antonio Margheriti (AKA Anthony Dawson), famous for such films as Killer Fish (a cash in on Piranha) and The Last Hunter (a Vietnam exploitation epic), Treasure Island In Outer Space is a faithful adaptation of Robert Louis Stevenson’s classic novel. The screenplay by Renato Castellani and Lucio De Caro draws heavily from the source text, maintaining character names and original dialogue. However in updating the material to a futuristic setting, the script is littered with the worst kind of eighties sci-fi clichés. We are subjected to sonic trains, anti-gravity rays and the usual buzzword driven faux science.
Thoughts on TV shows and my current viewing habits.
I last wrote a blog post in this series back in February 2022. Then for various reasons, I stopped. Possibly because my relationship with TV has changed in recent years. It’s fair to say at present that viewers are spoilt for choice. There are lots of very good shows around. Conversely, there is also a lot of bland, generic, filler as well. I appreciate that not every television series has to be an industry milestone and there are times when I’m content to watch undemanding content. However, I am very protective of how I spend my leisure time at present. I am not prepared to sink 6 or 8 hours into a show that is just “okay”. Hence I’m becoming very particular about what I watch. If something isn’t working for me in any fashion then I just abandon it and am happy to do so.
The seventies was an interesting time for UK genre television. Despite small budgets and often low key visual effects, there was no shortage of good ideas and creativity. Sapphire & Steel is a prime example of a show couched in a high concept, produced on a shoestring. It also credits its audiences with some degree of intelligence. Rather than spoon feeding the narrative in a didactic manner, it hints and implies, then leaves the rest to its viewers imagination. Created by Peter J. Hammond, a veteran TV writer, Sapphire & Steel centres on a pair of interdimensional operatives named Sapphire and Steel. They are two of a number of elements that assume human form. Over the course of three seasons little is revealed about the pair but they appear whenever there is any anomalous temporal activity. Time itself is portrayed as a sentient and malignant force that seeks to make incursions into the present reality, through weaknesses in the fabric of space.
Season 2 of Andor has received praise from both critics and fans alike. It finally seems to have put to bed the common argument that Star Wars as a franchise has traditionally been light on narrative depth, character development and the exploration of the themes that its main story is predicated upon. Andor shows the realities of opposing authoritarian regimes and exists within shades of grey, rather than purille, binary positions. Many have drawn parallels with the current state of geopolitics, especially that of the United States. I certainly found the second season of Andor to be engaging and thought provoking. I also enjoyed the performances of many of the British actors who by default are cast in all the major Empire roles. I thought Anton Lesser was especially noteworthy as a senior officer in the Imperial Security Bureau.
If you don’t want to pay for streaming services, or premium digital satellite and cable content, then your choice in the UK is somewhat limited. You can receive all “free to air channels”, IE the ones that have advertising, via the digital terrestrial platform Freeview. Most UK televisions have Freeview access built in. Alternatively, the same selection of channels are available via the digital satellite platform Freesat. You can also buy either Freeview or Freesat digital video recorders and require only a rooftop aerial or satellite dish respectively to access these platforms. Most DVRs come with additional IPTV functionality built in along with the most popular streaming apps, so additional subscription services can be added if the viewer so desires. Freeview and Freesat carry a mixture of high definition and standard definition channels. Internet based services offer 4K content.
When I started writing this post it was intended to be about changing from one UK TV provider to another. However, I became concerned that there was a need to provide some sort of historical context, because I wasn’t sure whether all readers would be familiar with how television is provided here. The next thing I know, I’ve written a potted history of public and commercial broadcasting in the UK and the resulting post has become somewhat lengthy. So I have decided to split the text into two halves. The first being a summary of how the provision of television has changed in the UK over the course of the last fifty plus years. The second focuses more upon changes to the TV industry’s business model, consumer habits and the present status quo.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
Music by John Williams is a documentary celebration of the famous composer and his illustrious body of work. It provides some interesting biographical background information as to how the man was born into a family of talented musicians. It then traces his rise from pianist for hire to the most well known film composer today. Along the way, anyone who is anyone in film and music appears to heap justifiable praise upon him and his body of work. It also features a continuous medley of John Williams’ greatest hits, as it catalogues his work in broadly chronological order. Music by John Williams is an upbeat and positive love letter to the composer and exactly what you would expect, when you consider that the documentary was produced by his friends and peers.
Tonight’s results for week 5 of Strictly Come Dancing (season 22) have once again demonstrated that this show is more than just a dancing competition to UK viewers. If it were just a case of determining who are the best dancers, then JB Gill would not have been in the dance off. The judges may well see things exclusively in such terms but the public clearly do not. I last wrote about this phenomenon in 2019 and I think it appropriate to raise the subject again as this season of Strictly seems to be bucking past trends and I suspect we may be in for further upsets in the run up to the season finale. Broadly speaking, the public usually tends to vote in a manner similar to the official leaderboard. Hence, those who score the lowest usually end up in the dance off. Occasionally an underdog will be championed and kept on the show but that trend seems to have lost its novelty in recent years. This season appears to be quite different.
I make no bones about the fact that I watch Strictly Come Dancing every year. For those who live outside of the UK, this is the original version of the dancing reality show that you probably know as Dancing With the Stars in your country. It is still a big deal in the UK as far as TV ratings go, getting audiences on average of 6.6 million viewers. There are many aspects of the show that are textbook examples of prime time, popular entertainment but I like it because the “celebrities” that take part are ultimately learning a skill that is genuinely difficult. The latest season of Strictly, as it is known to its fans, is especially interesting as the BBC had a major PR problem earlier in the year, where several previous participants made allegations of bullying and abuse about their pro-dancer partners. An investigation is still ongoing and in the meantime, the two professional dancers that were named have withdrawn from the show. Hence everyone involved with the latest season are all on message, stating that it’s “all about having fun”.
Watching TV was a far more communal activity in my youth. Families sat and watched specific shows or sports together. “Appointment TV” had its benefits not only for TV ratings but for advertising revenue. Although audiences may have grown over the years, they have also become more fragmented and compartmentalised. Smaller market shares have therefore made advertising far more pervasive. Even big streaming platforms are feeling the squeeze with declining subscribers and therefore introducing advertising on lower tier tariffs. Many catch up services also rely on advertising. However, viewers can always pay a fee if they wish to dispense with it. Another foible of modern digital television is poor picture quality Many smaller digital channels broadcast in standard definition. The source material has often been converted between different picture formats and has been cropped to suit a 16:9 screen. This results in low definition picture quality, with weak colours and a lot of digital artefacts.
I recently visited my local branch of the British Heart Foundation. This is a chain of UK charity shops that sell previously owned furniture and electrical goods, all of which are certified to be in good working order. It’s one of the few places where you’ll still find old school CRT televisions. These mainly come from house clearances. On this occasion, a particularly bulky model from the early 2000s was on display and despite its age, it still had a good, clear picture. I spoke to a member of staff and apparently these TVs are still popular with gamers who buy them for use with retro video games consoles. I felt especially nostalgic for this particular ageing Sony TV, because Mrs P and I had once owned a similar model. We bought it from a local department store (which no longer exists) and I remember it took two robust gentlemen to deliver it and install it.
We all knew it had to happen sooner or later. According to reports, Lucasfilm is planning to reduce its Star Wars related output on Disney+. Specifically, from 2025 there will be only one live-action television series per year. For comparison, Disney+ commissioned three shows in 2022 and two shows in both 2023 and 2024. It should be noted that this reduced output doesn’t include animated shows. It would appear that senior management at Disney have finally figured out something most of us have known for a while. That saturating the market with content based upon a specific intellectual property, is ultimately detrimental to its popularity and financial viability. To use an old adage “familiarity breeds contempt”. At present, hardcore fans are “unhappy” with the way the IP is being developed, while casual fans are somewhat burned out by the excess of content and its varying quality.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Ronald Erle Grainer (11 August 1922 – 21 February 1981) was a prolific Australian composer who is best remembered for his work in the United Kingdom during the sixties and seventies. He wrote numerous notable scores and theme music for several iconic television shows such as Doctor Who, Steptoe and Son and Tales of the Unexpected. He also composed the soundtrack for several major motion pictures such as Some People (1962), The Assassination Bureau (1969) and The Omega Man (1971). Grainer relocated to London from Australia in 1952 but it was not until 1960 that he gained critical success after writing the music for the popular TV show Maigret. He subsequently received an Ivor Novello award for “Outstanding Composition for Film, TV or Radio”.
Anyone who writes regularly, sooner or later will have the following epiphany. The realisation that the post you consider your best work seldom finds an audience. Furthermore, the most inconsequential, disposable things that you have written on a whim, will often end up being the one article that gets a big response. It can be very frustrating but it is a reality of writing. It is with that idea in mind, I wish to move on to the matter of “Walter Watches”. In late March 2019, I took a picture of Walter sitting in his chair, watching a classic episode of The Twilight Zone. I subsequently Tweeted this image along with a descriptive caption. This gained a number of “likes” and retweets, so a day later I posted another. This time Walter was watching the film Krull (1983) and I added a humorous caption. Let’s just say I got more of a response for that one Tweet than I had for anything else I had posted over the previous nine years when promoting a blog post.
I was seven when The Six Million Dollar Man was first broadcast in the UK in late 1974. As a young and impressionable child, who was already fascinated by Doctor Who, Star Trek (TOS) and the films of Ray Harryhausen, this show was essential weekly viewing. I believe for the first couple of seasons, we sat and watched it as an entire family. Television was less sophisticated back then and dominated by sitcoms, police procedurals and traditional dramas. So a weekly show blending the espionage genre with science fiction themes was revolutionary. It also inspired a generation of school kids to run around the playground in “slow motion” and give themselves hernias as they attempted to lift heavy objects. And don’t get me started on the range of Steve Austin toys. One had a “bionic eye” which meant it had a lens in the front of the action figure’s face and you could look through the back of his head like a telescope. What a time to be alive!
Despite being an analysis of the past there is a portentous air about Ken Burns and Lynn Novick’s Prohibition. A fascinating five-and-a-half-hour documentary produced for PBS in 2011. The history of this disastrous experiment, the banning of alcoholic beverages, is a textbook example of how the transactional nature of US politics can be effectively used upon “wedge” issues. Prohibition follows the format and style of Burns previous documentaries such as the Civil War (1990) and The War (2007) with the wider subject broken down and analysed according to protagonists, events and the political background. Specific historical figures and key players are followed throughout the documentary’s narrative, giving viewers a sense of focus. Hence we meet the hatchet-wielding Carrie Nation, Wayne Wheeler from the Anti-Saloon League and media savvy gangsters like Al Capone. It is interesting to note that some themes continue from Burns’ previous work, such as the political and cultural conflict between native-born Americans and European immigrants. The rural heartlands versus the big cities.
Andor is not like other entries in the Star Wars canon. It explores the human, social and political consequences of rebelling against an oppressive, totalitarian regime. The writing is intelligent and well observed, choosing to focus on the average citizens of the Empire and the nature of their daily lives. Andor also explores the ineffectual politicians and the way the senate are self serving and ultimately impotent. The Emperor is remote and instead we see how Imperial colonialism works at a grassroots level. It is an all too familiar depiction, born out of historical fact, such as Vichy France during World War II. Petty thugs and aspiring psychopaths happily align themselves with their Imperial overlords and actively oppress their own people. As for the Empire, and in particular the ISB (Imperial Security Bureau) it is rife with infighting, personal fiefdoms and all the flaws of similar institutions from the real world.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
Watching TV Part 1
I recently visited my local branch of the British Heart Foundation. This is a chain of UK charity shops that sell previously owned furniture and electrical goods, all of which are certified to be in good working order. It’s one of the few places where you’ll still find old school CRT televisions. These mainly come from house clearances. On this occasion, a particularly bulky model from the early 2000s was on display and despite its age, it still had a good, clear picture. I spoke to a member of staff and apparently these TVs are still popular with gamers who buy them for use with retro video games consoles. I felt especially nostalgic for this particular ageing Sony TV, because Mrs P and I had once owned a similar model. We bought it from a local department store (which no longer exists) and I remember it took two robust gentlemen to deliver it and install it.
A Widescreen Panasonic CRT TV
I recently visited my local branch of the British Heart Foundation. This is a chain of UK charity shops that sell previously owned furniture and electrical goods, all of which are certified to be in good working order. It’s one of the few places where you’ll still find old school CRT televisions. These mainly come from house clearances. On this occasion, a particularly bulky model from the early 2000s was on display and despite its age, it still had a good, clear picture. I spoke to a member of staff and apparently these TVs are still popular with gamers who buy them for use with retro video games consoles. I felt especially nostalgic for this particular ageing Sony TV, because Mrs P and I had once owned a similar model. We bought it from a local department store (which no longer exists) and I remember it took two robust gentlemen to deliver it and install it.
For much of my life, televisions have been expensive, bulky devices that no matter where you put them, always became the focal point of the room. During the seventies TVs were the primary source of household entertainment and most families did not have any additional devices connected to them. It was not until the eighties that VCRs and games consoles grew in popularity and became more commonplace peripheral devices. Today in contrast, a TV is usually part of a wider home entertainment system, potentially consisting of some sort of DVR, a games console, a DVD/Blu-ray player and a surround sound system. The TV and some of these other devices will all be connected to the internet and provide access to streaming services. It is no longer even considered essential to have access to a cable, satellite or digital terrestrial source. Some households are happy to rely purely on the internet.
Anyone remember Tivo?
Returning to the title of this post, I think we are all fully aware that we watch TV in a much different manner to how we did thirty years ago. So this is not the central point of this article, although I may come back to it. On this occasion I am curious not so much about peoples specific viewing habits but rather the medium they use to watch. For example, I remember working with someone who due to their constant travelling, watched primarily via their tablet. My granddaughters used to do the same, until they got TVs in their bedrooms. For them, family viewing is a rarity. Furthermore, they tend to watch specific shows via streaming or YouTube Kids. If memory serves, I don’t think their home has a roof aerial, satellite dish or cable service. Conversely, my neighbours have gone all in on digital satellite services, mainly due to the sports coverage on offer. They also watch as a family on large TV in their lounge. You may do the same or something completely different. The fact is there is no standard way of watching TV anymore.
In our home, we have a wall mounted 4K TV in our lounge. Despite it being equipped with various apps for streaming as well as a terrestrial digital tuner, it ultimately serves as nothing more than a high end monitor. There are various other devices attached including a new DVR (a BT TV Box Pro) supplied by our ISP. This provides digital terrestrial channels as well as subscription based IPTV services. It can record three different channels while watching a fourth and can output streaming content in 4K HDR and Dolby Atmos. It currently has eight on demand and “catch up” services that we are actively logged into. Despite all its functionality, Mrs P uses it mainly for recording from a handful of mainstream UK TV channels. If there is ever a viewing conflict between Mrs P and I, then I will watch streaming services via my PC. It also has a TV tuner installed in case there’s an issue with internet services.
BT TV Box Pro
One of the benefits of TV today is that there’s no shortage of choice as to what to watch. Mrs P and I will frequently watch TV shows together as we broadly have similar tastes. If we want to watch a specific show, we determine what platform it is available on and whether we have existing access to it. We continuously make use of free trials to various streaming services. We seldom buy physical media anymore, although I will buy a Blu-ray copy of a film if it is difficult to source anywhere else. Overall we can usually access what we wish to watch. Some shows we’re happy to watch weekly but others we prefer to binge watch. By default we always have the subtitles on, which is no reflection upon our hearing but is mainly due to the way sound mixing is conducted these days. As I have stated before, I prefer to watch in either HD or UHD, without adverts as well as on screen graphics and logos.
Despite the technological changes that have happened over the years, not everything associated with watching televisions is an improvement. For example, I recently installed a new DVR. The process required me to choose the power management settings, connect the box to the internet, tune the various TV stations and hide any I didn’t want. I then had to set a PIN for content control, log into multiple streaming services using multiple log on credentials and set the remote control to operate our existing TV as well. Furthermore the new remote doesn’t have appropriate buttons to shut down the TV, only the DVR. Fortunately, the remote for the old DVR is still compatible, so we’re using that one instead. And speaking of remote controls, it would appear I now have six lying around the lounge to operate four devices? How is this easier?
It curious how one’s viewing habits change over time. I increasingly find myself watching and enjoying TV shows today, that I would have balked at 25 years ago. I also find that a lot of the so-called premium shows that are critically acclaimed and discussed at great length in subreddits and blog posts, hold no interest for me. This is not because they’re bad because they’re patently not. I am just overly familiar with television, the same way I am with cinema. I often spot plot devices and twists before they are revealed. I also find that many of the tropes and conceits common to TV have become boring. For example, I enjoy Reacher but the stories never place him in genuine jeopardy. It’s not as if his character is going to be killed off. So his adventures become fun but arbitrary. I also find the way stories are stretched over too many episodes and the obligatory cliffhanger ending predictable. Hence, I watch far less TV than I used to and I look for shows that engage with me in new ways.
I’ve been an Amazon Prime subscriber for year. For our household the greatest value that the service offers has always been the free delivery of your orders. Every week I will buy something from Amazon which is then quickly and efficiently delivered to our door. Prime Video which is also part of the subscription, has always been an after thought. That is not to say that we don’t use the service, because we do. It is simply not a determining factor as to whether we continue to subscribe or not. Mrs P and I enjoy such shows as Reacher, Cross and The Lord of the Rings: The Rings of Power but Prime Video is not our main source of streaming entertainment. That being said, there is always something to be found on Prime. There are plenty of older shows and an adequate back catalogue of films. Then there is the fact the Prime Video as a platform can accommodate additional streaming subscriptions to services such as Shudder and Paramount +. Hence Prime Video is best described as not essential but useful.
Whenever certain TV shows gain popularity and become internet talking points, it simultaneously piques my interest while also invoking my scepticism. Popularity is not always indicative of quality. I can think of numerous UK TV shows that attract big audiences that do not appeal to me whatsoever. However, sometimes it can be enjoyable to watch something that is in the public eye and to participate in the “buzz” associated with that show. I watch Strictly Come Dancing each year for this reason and because watching people learn a skill is entertaining. However, this post is about another show. Namely The Celebrity Traitors which has just begun its second season on the BBC.
It has become a popular TV formula to find two celebrities or television personalities and put them into an informal documentary style show. While the pair nominally undertake the task at hand, the emergent banter between the two is the alleged television gold. Hence we had Mortimer and Whitehouse: Gone Fishing which became a big hit. Then there’s shows such as Extraordinary Escapes with Sandi Toksvig and Perfect Pub Walks with Bill Bailey where the presenter is joined by a different celebrity guest each episode. Again it is the off topic chats that make these shows interesting variations on pure documentaries. All of which brings me nicely to Sam & Ade Go Birding. I missed this show when it was first broadcast in the UK in April this year. I caught five minutes of a repeat recently while channel hopping and was so intrigued by the premise, I immediately went to the appropriate on demand player and watched the first episode. Over the next two evenings I watched the remaining two instalments. All of which was a wonderful change of pace from the frenetic and boisterous enthusiasm of mainstream entertainment. Two guys go bird watching. One is an expert, the other isn’t. Banter ensues along with some superb wildlife photography. This is calming, tranquil and relaxing viewing.
Star Trek is slightly older than me by 14 months. I was born on December 18th 1967. Star Trek was first broadcast in the US on 8th September 1966. Hence this show has always been part of the prevailing pop culture that surrounded me, as I grew up. I first began watching Star Trek as a young child in the early seventies. It would be repeated on the BBC in the early evening on Fridays and it became a family ritual to sit down together and watch it. As a seven or eight year old, it left a great impression upon me and was in many ways, the television highlight of the week. Star Trek along with Doctor Who certainly started my interest in science fiction. Star Trek was also one of the first shows that introduced me to tie-in marketing. I remember seeing in a toy shop, near to my school at the time, a Dinky Klingon Battle Cruiser and was flabbergasted that such a thing existed. I immediately coveted it but sadly never obtained one.
Thoughts on TV shows and my current viewing habits.
This so-called recurring post is certainly becoming quite irregular, as It’s been over a year since I wrote the last instalment of The Idiot Box. I noted back then how I was watching less television and to be frank that hasn’t really changed. Although there are plenty of well written and entertaining shows out there, too often choosing to watch one effectively places you in an opened ended social contract. For example, I watched the first season of The Agency, which is a superior espionage drama. It ended with the main story completed and a few plot lines open for another season. A second season has just been released and I have learned from a blog post by Wilhelm Arcturus, that this season ends on a cliffhanger. Oh dear. Do I really want to get on another TV show treadmill? Nope. I like TV shows that have self-contained seasons. So I guess I’ll be skipping The Agency. Shame. I liked the Jack Black cover of a U2 song that they use on the title credits.
I recently found a DVD boxset of Return to the Planet of the Apes in a charity shop which I bought for £4, which is a ridiculously cheap price. I considered it an interesting find because it was a Region 1, US copy. However, that is not so unusual these days as most DVD players are now region free and Amazon (UK) sells media from all over the world. As for the show in question, I vaguely remember Return to the Planet of the Apes being shown on UK network TV when I was a child, probably circa 1976. Back then it would usually take a year or so before US shows made it onto UK television. From a commercial perspective, the entire Planet of the Apes franchise was beginning to run out of steam. I was 8 years old at the time so had missed most of the film releases. However, I enjoyed the live action TV show hence an animated follow up had obvious appeal to a child of my age.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
Strictly Come Dancing remains the BBC’s flagship light entertainment show for Autumn. Despite controversy and scandal, the show bounced back last year and firmly re-established itself as the “feel good, family show” it has always claimed to be. Blind comedian Chris McCausland becoming the 2024 champion certainly validated the show’s commitment to diversity and inclusion and helped place Strictly (as it is known to its fans) back on its cultural pedestal. I’m sure those involved in the production of the show breathed a sigh of relief when the season ended on such a positive note, eclipsing the negative press that had been ever present last summer. Second chances and opportunities for a “course correction” are few and far between these days. Especially when you have elements of the UK press waiting with bated breath and hoping that you’ll fail.
Treasure Island In Outer Space is a curious Italian television production from 1987 starring Anthony Quinn and Ernest Borgnine. It also features numerous international actors better known for their work in cult and exploitation films, such as Bobby Rhodes, David Warbeck and John Morghan. Directed by Antonio Margheriti (AKA Anthony Dawson), famous for such films as Killer Fish (a cash in on Piranha) and The Last Hunter (a Vietnam exploitation epic), Treasure Island In Outer Space is a faithful adaptation of Robert Louis Stevenson’s classic novel. The screenplay by Renato Castellani and Lucio De Caro draws heavily from the source text, maintaining character names and original dialogue. However in updating the material to a futuristic setting, the script is littered with the worst kind of eighties sci-fi clichés. We are subjected to sonic trains, anti-gravity rays and the usual buzzword driven faux science.
Thoughts on TV shows and my current viewing habits.
I last wrote a blog post in this series back in February 2022. Then for various reasons, I stopped. Possibly because my relationship with TV has changed in recent years. It’s fair to say at present that viewers are spoilt for choice. There are lots of very good shows around. Conversely, there is also a lot of bland, generic, filler as well. I appreciate that not every television series has to be an industry milestone and there are times when I’m content to watch undemanding content. However, I am very protective of how I spend my leisure time at present. I am not prepared to sink 6 or 8 hours into a show that is just “okay”. Hence I’m becoming very particular about what I watch. If something isn’t working for me in any fashion then I just abandon it and am happy to do so.
The seventies was an interesting time for UK genre television. Despite small budgets and often low key visual effects, there was no shortage of good ideas and creativity. Sapphire & Steel is a prime example of a show couched in a high concept, produced on a shoestring. It also credits its audiences with some degree of intelligence. Rather than spoon feeding the narrative in a didactic manner, it hints and implies, then leaves the rest to its viewers imagination. Created by Peter J. Hammond, a veteran TV writer, Sapphire & Steel centres on a pair of interdimensional operatives named Sapphire and Steel. They are two of a number of elements that assume human form. Over the course of three seasons little is revealed about the pair but they appear whenever there is any anomalous temporal activity. Time itself is portrayed as a sentient and malignant force that seeks to make incursions into the present reality, through weaknesses in the fabric of space.
Season 2 of Andor has received praise from both critics and fans alike. It finally seems to have put to bed the common argument that Star Wars as a franchise has traditionally been light on narrative depth, character development and the exploration of the themes that its main story is predicated upon. Andor shows the realities of opposing authoritarian regimes and exists within shades of grey, rather than purille, binary positions. Many have drawn parallels with the current state of geopolitics, especially that of the United States. I certainly found the second season of Andor to be engaging and thought provoking. I also enjoyed the performances of many of the British actors who by default are cast in all the major Empire roles. I thought Anton Lesser was especially noteworthy as a senior officer in the Imperial Security Bureau.
If you don’t want to pay for streaming services, or premium digital satellite and cable content, then your choice in the UK is somewhat limited. You can receive all “free to air channels”, IE the ones that have advertising, via the digital terrestrial platform Freeview. Most UK televisions have Freeview access built in. Alternatively, the same selection of channels are available via the digital satellite platform Freesat. You can also buy either Freeview or Freesat digital video recorders and require only a rooftop aerial or satellite dish respectively to access these platforms. Most DVRs come with additional IPTV functionality built in along with the most popular streaming apps, so additional subscription services can be added if the viewer so desires. Freeview and Freesat carry a mixture of high definition and standard definition channels. Internet based services offer 4K content.
When I started writing this post it was intended to be about changing from one UK TV provider to another. However, I became concerned that there was a need to provide some sort of historical context, because I wasn’t sure whether all readers would be familiar with how television is provided here. The next thing I know, I’ve written a potted history of public and commercial broadcasting in the UK and the resulting post has become somewhat lengthy. So I have decided to split the text into two halves. The first being a summary of how the provision of television has changed in the UK over the course of the last fifty plus years. The second focuses more upon changes to the TV industry’s business model, consumer habits and the present status quo.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
Music by John Williams is a documentary celebration of the famous composer and his illustrious body of work. It provides some interesting biographical background information as to how the man was born into a family of talented musicians. It then traces his rise from pianist for hire to the most well known film composer today. Along the way, anyone who is anyone in film and music appears to heap justifiable praise upon him and his body of work. It also features a continuous medley of John Williams’ greatest hits, as it catalogues his work in broadly chronological order. Music by John Williams is an upbeat and positive love letter to the composer and exactly what you would expect, when you consider that the documentary was produced by his friends and peers.
Tonight’s results for week 5 of Strictly Come Dancing (season 22) have once again demonstrated that this show is more than just a dancing competition to UK viewers. If it were just a case of determining who are the best dancers, then JB Gill would not have been in the dance off. The judges may well see things exclusively in such terms but the public clearly do not. I last wrote about this phenomenon in 2019 and I think it appropriate to raise the subject again as this season of Strictly seems to be bucking past trends and I suspect we may be in for further upsets in the run up to the season finale. Broadly speaking, the public usually tends to vote in a manner similar to the official leaderboard. Hence, those who score the lowest usually end up in the dance off. Occasionally an underdog will be championed and kept on the show but that trend seems to have lost its novelty in recent years. This season appears to be quite different.
I make no bones about the fact that I watch Strictly Come Dancing every year. For those who live outside of the UK, this is the original version of the dancing reality show that you probably know as Dancing With the Stars in your country. It is still a big deal in the UK as far as TV ratings go, getting audiences on average of 6.6 million viewers. There are many aspects of the show that are textbook examples of prime time, popular entertainment but I like it because the “celebrities” that take part are ultimately learning a skill that is genuinely difficult. The latest season of Strictly, as it is known to its fans, is especially interesting as the BBC had a major PR problem earlier in the year, where several previous participants made allegations of bullying and abuse about their pro-dancer partners. An investigation is still ongoing and in the meantime, the two professional dancers that were named have withdrawn from the show. Hence everyone involved with the latest season are all on message, stating that it’s “all about having fun”.
Watching TV was a far more communal activity in my youth. Families sat and watched specific shows or sports together. “Appointment TV” had its benefits not only for TV ratings but for advertising revenue. Although audiences may have grown over the years, they have also become more fragmented and compartmentalised. Smaller market shares have therefore made advertising far more pervasive. Even big streaming platforms are feeling the squeeze with declining subscribers and therefore introducing advertising on lower tier tariffs. Many catch up services also rely on advertising. However, viewers can always pay a fee if they wish to dispense with it. Another foible of modern digital television is poor picture quality Many smaller digital channels broadcast in standard definition. The source material has often been converted between different picture formats and has been cropped to suit a 16:9 screen. This results in low definition picture quality, with weak colours and a lot of digital artefacts.
I recently visited my local branch of the British Heart Foundation. This is a chain of UK charity shops that sell previously owned furniture and electrical goods, all of which are certified to be in good working order. It’s one of the few places where you’ll still find old school CRT televisions. These mainly come from house clearances. On this occasion, a particularly bulky model from the early 2000s was on display and despite its age, it still had a good, clear picture. I spoke to a member of staff and apparently these TVs are still popular with gamers who buy them for use with retro video games consoles. I felt especially nostalgic for this particular ageing Sony TV, because Mrs P and I had once owned a similar model. We bought it from a local department store (which no longer exists) and I remember it took two robust gentlemen to deliver it and install it.
We all knew it had to happen sooner or later. According to reports, Lucasfilm is planning to reduce its Star Wars related output on Disney+. Specifically, from 2025 there will be only one live-action television series per year. For comparison, Disney+ commissioned three shows in 2022 and two shows in both 2023 and 2024. It should be noted that this reduced output doesn’t include animated shows. It would appear that senior management at Disney have finally figured out something most of us have known for a while. That saturating the market with content based upon a specific intellectual property, is ultimately detrimental to its popularity and financial viability. To use an old adage “familiarity breeds contempt”. At present, hardcore fans are “unhappy” with the way the IP is being developed, while casual fans are somewhat burned out by the excess of content and its varying quality.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Ronald Erle Grainer (11 August 1922 – 21 February 1981) was a prolific Australian composer who is best remembered for his work in the United Kingdom during the sixties and seventies. He wrote numerous notable scores and theme music for several iconic television shows such as Doctor Who, Steptoe and Son and Tales of the Unexpected. He also composed the soundtrack for several major motion pictures such as Some People (1962), The Assassination Bureau (1969) and The Omega Man (1971). Grainer relocated to London from Australia in 1952 but it was not until 1960 that he gained critical success after writing the music for the popular TV show Maigret. He subsequently received an Ivor Novello award for “Outstanding Composition for Film, TV or Radio”.
Anyone who writes regularly, sooner or later will have the following epiphany. The realisation that the post you consider your best work seldom finds an audience. Furthermore, the most inconsequential, disposable things that you have written on a whim, will often end up being the one article that gets a big response. It can be very frustrating but it is a reality of writing. It is with that idea in mind, I wish to move on to the matter of “Walter Watches”. In late March 2019, I took a picture of Walter sitting in his chair, watching a classic episode of The Twilight Zone. I subsequently Tweeted this image along with a descriptive caption. This gained a number of “likes” and retweets, so a day later I posted another. This time Walter was watching the film Krull (1983) and I added a humorous caption. Let’s just say I got more of a response for that one Tweet than I had for anything else I had posted over the previous nine years when promoting a blog post.
I was seven when The Six Million Dollar Man was first broadcast in the UK in late 1974. As a young and impressionable child, who was already fascinated by Doctor Who, Star Trek (TOS) and the films of Ray Harryhausen, this show was essential weekly viewing. I believe for the first couple of seasons, we sat and watched it as an entire family. Television was less sophisticated back then and dominated by sitcoms, police procedurals and traditional dramas. So a weekly show blending the espionage genre with science fiction themes was revolutionary. It also inspired a generation of school kids to run around the playground in “slow motion” and give themselves hernias as they attempted to lift heavy objects. And don’t get me started on the range of Steve Austin toys. One had a “bionic eye” which meant it had a lens in the front of the action figure’s face and you could look through the back of his head like a telescope. What a time to be alive!
Despite being an analysis of the past there is a portentous air about Ken Burns and Lynn Novick’s Prohibition. A fascinating five-and-a-half-hour documentary produced for PBS in 2011. The history of this disastrous experiment, the banning of alcoholic beverages, is a textbook example of how the transactional nature of US politics can be effectively used upon “wedge” issues. Prohibition follows the format and style of Burns previous documentaries such as the Civil War (1990) and The War (2007) with the wider subject broken down and analysed according to protagonists, events and the political background. Specific historical figures and key players are followed throughout the documentary’s narrative, giving viewers a sense of focus. Hence we meet the hatchet-wielding Carrie Nation, Wayne Wheeler from the Anti-Saloon League and media savvy gangsters like Al Capone. It is interesting to note that some themes continue from Burns’ previous work, such as the political and cultural conflict between native-born Americans and European immigrants. The rural heartlands versus the big cities.
Andor is not like other entries in the Star Wars canon. It explores the human, social and political consequences of rebelling against an oppressive, totalitarian regime. The writing is intelligent and well observed, choosing to focus on the average citizens of the Empire and the nature of their daily lives. Andor also explores the ineffectual politicians and the way the senate are self serving and ultimately impotent. The Emperor is remote and instead we see how Imperial colonialism works at a grassroots level. It is an all too familiar depiction, born out of historical fact, such as Vichy France during World War II. Petty thugs and aspiring psychopaths happily align themselves with their Imperial overlords and actively oppress their own people. As for the Empire, and in particular the ISB (Imperial Security Bureau) it is rife with infighting, personal fiefdoms and all the flaws of similar institutions from the real world.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
Too Much Star Wars
We all knew it had to happen sooner or later. According to reports, Lucasfilm is planning to reduce its Star Wars related output on Disney+. Specifically, from 2025 there will be only one live-action television series per year. For comparison, Disney+ commissioned three shows in 2022 and two shows in both 2023 and 2024. It should be noted that this reduced output doesn’t include animated shows. It would appear that senior management at Disney have finally figured out something most of us have known for a while. That saturating the market with content based upon a specific intellectual property, is ultimately detrimental to its popularity and financial viability. To use an old adage “familiarity breeds contempt”. At present, hardcore fans are “unhappy” with the way the IP is being developed, while casual fans are somewhat burned out by the excess of content and its varying quality.
We all knew it had to happen sooner or later. According to reports, Lucasfilm is planning to reduce its Star Wars related output on Disney+. Specifically, from 2025 there will be only one live-action television series per year. For comparison, Disney+ commissioned three shows in 2022 and two shows in both 2023 and 2024. It should be noted that this reduced output doesn’t include animated shows. It would appear that senior management at Disney have finally figured out something most of us have known for a while. That saturating the market with content based upon a specific intellectual property, is ultimately detrimental to its popularity and financial viability. To use an old adage “familiarity breeds contempt”. At present, hardcore fans are “unhappy” with the way the IP is being developed, while casual fans are somewhat burned out by the excess of content and its varying quality.
In recent years, the Star Wars franchise has evolved an increasingly complex lore, as it attempts to codify into canon all things alluded to in the original films. This matter is further complicated as Disney picks and chooses what material from the expanded universe it wishes to use. Hence a reciprocal need has grown, requiring viewers to be au fait with this continuously growing mythology. Someone watching The Rise of Skywalker or season 2 of The Mandolorian with no prior knowledge of the franchise would struggle with much of the plot beyond the obvious. This growing interdependence may well be appealing to hardcore fans, but it can equally be off putting those just dipping their toes into the franchise. It’s a stark contrast to the first Star Wars movie which dealt in archetypes and addressed the themes of good and evil with broad brushstrokes.
From a business perspective, Disney’s decision is a sensible move. Star Wars remains the goose that lays the golden egg but it needs to be handled with care and consideration. Over the last 47 years, fans have gone from a lengthy period without new content, to an abundance of it in the last decade. I am reminded of the old aphorism regarding buses. You wait ages for one and then several turn up simultaneously. Furthermore, Star Wars is an intellectual property in transition at present. It was conceived during the seventies when the world was a very different place to how it is today. Its narrative simplicity was an antidote to the prevailing political and cultural cynicism of the time. However, Star Wars today has to appeal to a more diverse and sophisticated audience. Andor has shown that the source material can be updated to encompass more complex and adult themes. But this process is still a work in progress.
Which brings us to what is paradoxically the franchise’s greatest strength and sadly its most obvious Achilles’ heel; its fans. Star Wars fans are steadfast, engaged and passionate about that which they love. However, some are also possessive to the point of mania. They fail to see that fandom is not the same as ownership and that they are not the exclusive audience for this franchise. As to what happens next, now that Disney has made this decision, remains to be seen. Fans of all shades seem to agree that this is the right thing to do. Many think that Disney needs to reconsider what they do next with the franchise. I even saw one comment on a subreddit that simply said “make Star Wars great again”. The only flaw with this plea is that there is no clear consensus as to how you exactly achieve that. On mature reflection, perhaps owning the biggest pop culture franchise ever, isn’t as great as it sounds.
There has been a resurgence of people playing Star Wars Battlefront II recently. Possibly because the game was discounted on many outlets on May 4th and may be due to the success of Andor season 2. There’s a lot more people streaming it as well as videos on YouTube. Whatever the reason, it is always good to see a deserving game enjoying a renaissance. Star Wars Battlefront II was blighted at launch, back in November 2017 by some egregious business decisions and it took nearly a year for the game to recover from the negative publicity and player animosity. Setting this historical debacle aside for one moment, there was always a handsome and engaging game to be found. One that used the licensed intellectual property well. Which is why I recently reinstalled the game and resumed playing its multiplayer mode.
Season 2 of Andor has received praise from both critics and fans alike. It finally seems to have put to bed the common argument that Star Wars as a franchise has traditionally been light on narrative depth, character development and the exploration of the themes that its main story is predicated upon. Andor shows the realities of opposing authoritarian regimes and exists within shades of grey, rather than purille, binary positions. Many have drawn parallels with the current state of geopolitics, especially that of the United States. I certainly found the second season of Andor to be engaging and thought provoking. I also enjoyed the performances of many of the British actors who by default are cast in all the major Empire roles. I thought Anton Lesser was especially noteworthy as a senior officer in the Imperial Security Bureau.
We all knew it had to happen sooner or later. According to reports, Lucasfilm is planning to reduce its Star Wars related output on Disney+. Specifically, from 2025 there will be only one live-action television series per year. For comparison, Disney+ commissioned three shows in 2022 and two shows in both 2023 and 2024. It should be noted that this reduced output doesn’t include animated shows. It would appear that senior management at Disney have finally figured out something most of us have known for a while. That saturating the market with content based upon a specific intellectual property, is ultimately detrimental to its popularity and financial viability. To use an old adage “familiarity breeds contempt”. At present, hardcore fans are “unhappy” with the way the IP is being developed, while casual fans are somewhat burned out by the excess of content and its varying quality.
Andor is not like other entries in the Star Wars canon. It explores the human, social and political consequences of rebelling against an oppressive, totalitarian regime. The writing is intelligent and well observed, choosing to focus on the average citizens of the Empire and the nature of their daily lives. Andor also explores the ineffectual politicians and the way the senate are self serving and ultimately impotent. The Emperor is remote and instead we see how Imperial colonialism works at a grassroots level. It is an all too familiar depiction, born out of historical fact, such as Vichy France during World War II. Petty thugs and aspiring psychopaths happily align themselves with their Imperial overlords and actively oppress their own people. As for the Empire, and in particular the ISB (Imperial Security Bureau) it is rife with infighting, personal fiefdoms and all the flaws of similar institutions from the real world.
I recently watched the first trailer for the new Obi-Wan Kenobi television show that is premiering on Disney + in May. I am interested in this latest instalment in the Star Wars franchise and curious as to whether Liam Neeson will make an appearance. I also watched a 20 minute fan video in which they “analysed” the entire trailer. They discussed the content of this 2 minute preview and then did a great deal of speculating about potential themes and characters that may feature in the show. They were clearly enthusiastic about what they had seen and were very knowledgeable about the subject. This resonated with me, as I like to be well versed about the things I enjoy. However, it is worth remembering that fandom can tip into obsession and gatekeeping. Hence I feel there is a subject to explore here.
As of today, the final episode of The Book of Boba Fett has aired on Disney + and this spinoff show from The Mandalorian has finished its first season. It has been a curious seven part story and not at all what I was expecting. Initially focusing upon the trials and tribulations of the iconic Bounty Hunter Boba Fett as he fights for Jabba the Hutt’s former territory, the story creatively explained what happened to him after he was swallowed by the Sarlacc. However, the plot took an unexpected turn focusing upon the fate of Din Djarin and Grogu from The Mandalorian, before the climatic final instalment. It’s certainly been an entertaining ride but the show’s somewhat eclectic nature has been a little confusing. Having a dedicated story about Boba Fett and then undermining it by focusing upon other iconic characters seems somewhat contradictory. Thankfully, the final episode put both shows back on track.
In my youth, I took my fandom very seriously. I would brook no criticism of the various objects of my affection. I would robustly defend them in lengthy forum comments, filled with the sort of detail and lack of self awareness that only an ardent fan can bring to bear. Nowadays, it’s a different story altogether (insert Airplane gag here). I still enjoy Thunderbirds, Star Trek, The Lord of the Rings but I do not consider them unassailable, sacred cows. If other’s scorn them, that is their prerogative. Age not only brings you more keys and things that require charging, it also grants the realisation that it doesn’t matter what others think. Furthermore, reboots, reimaginings and revivals cannot harm your memories or “ruin your childhood”. Has Gus Van Sant’s ill conceived 1998 remake of Psycho harmed in any way Hitchcock’s classic original. Any answer other than “no” is at the least spurious and at worst naval gazing bullshit, served on a platter of hyperbole and attention seeking.
Over the years, I have had what I would describe as an ever diminishing relationship with Star Wars as a franchise. I grew up with the original trilogy, seeing them all when they were originally released. Those three films were a wonderful, self-contained story. I also broadly enjoyed aspects of the Expanded Universe, as it was confined to other mediums such as books or comics. Hence it was an optional extra, as it were. Sadly, over the years, the additional film trilogies proved to be inferior products that suffered under the weight of their own ever expanding lore. The fetishisation of the hardware, actions scenes and overall aesthetic by both the filmmakers and the fans, came at the expense of good narrative content and character development. The one film that tried to take the franchise in a more mature and thoughtful direction, The Last Jedi, proved controversial and divisive. Overall it was the animated TV show Rebels that best showed an understanding of the franchise.
Two years ago The Last Jedi was released to mixed reviews. A vocal percentage of fans complained bitterly about various aspects of the movie. Some of their assertions such as the episodic pacing of parts of the story had merit. While other criticisms regarding diversity and gender categorically did not. However, Disney were cognisant of the fact that Star Wars fans were not universally enthralled by the movie although it turned a healthy profit. And then the following Easter Solo “underperformed” at the box office and journalists started talking about how the franchise had overreached itself and was in decline. Alarm bells obviously went off at board level and something had to be done. It would appear that The Rise of Skywalker is very much a movie designed to put the franchise back on track and wrap up the narrative proceedings of the last 42 years. However, there is a cost in offering such a colossal “fan service”. The latest instalment starts at a breakneck pace and continues in that idiom for over two hours. Action scenes, canonical references and homages are piled on, one after another. But narratively things are somewhat thin, recycling ideas and concepts from earlier movies. Some of the plot devices are never explained and therefore seem somewhat contrived. The Rise of Skywalker is most certainly entertaining. But it requires its core audience to be forgiving and to a degree complicit in its indulgences and failings.
I will try and keep this post as brief as possible because rants and tirades aren’t as funny as many writers think they are. Rather than “frothing at the mouth” I think a more accurate description of my feelings can be summed up just by a deep sigh and a shake of the head. So, where to begin? Well during the course of the day, several memes, humorous quips and oblique references appeared in my Twitter timeline featuring the phrase “Maclunkey”. As the joke didn’t immediately become apparent and I couldn’t reference the phrase (I initially thought it was about the band Mclusky) I took to Google to find out what this was all about. I like to keep abreast as to what are the current talking points online and I don’t want to be that old guy who doesn’t understand “the kids of today” or “that there interweb”. Fortunately, a brief internet search provided a clear answer. I shall now attempt to distil the relevant facts for the benefit of those who are still in the dark.
Peter Mayhew was working as an Orderly in the radiology department of King's College Hospital, London in 1976 when he was “discovered” by George Lucas. Lucas was looking to find someone suitably tall to play the Wookie Chewbacca in Star Wars. Legend has it that Mayhew simply stood up from his seat to great Lucas and immediately clinched the part. The rest they say is history. Peter Mayhew went on to play the role in another five movies, and despite not gaining the immediate fame of regular actors, became a firm favourite among fans at conventions. He was also held in very high regard by his professional acting peers. As for the role of Chewbacca, he made it his own and approached the character seriously and with genuine love. Despite a lack of conventional dialogue, Mayhew imbued Chewbacca with a personality and a distinctive sense of style. No mean achievement for a man who never intended for any of this to happen.
I was perusing the net recently and came across a story about how a Star Wars fan film that had built up a head of steam online, has been slapped with a copyright strike from Disney. Nothing unusual there as the company is virtually legendary with respect to its litigious proclivities. However, someone over a Lucasfilm interceded and got the strike lifted, because the fan film creator had allegedly sought prior permission and supposedly received it. George Lucas has always maintained an equitable attitude towards fan usage of the Star Wars IP, something he tried to impress upon Disney when he sold the rights to them back in 2012. But it is very difficult to have a balanced discussion about George Lucas as the man is such a paradox. On one hand he is possibly one of the greatest contributors to twentieth century pop culture and has influenced a generation of film makers, writers and fans. On the other he is the man who single headedly has managed to queer his own pitch, with the way he has continuously tinkered with his body of work and appended it with supplemental material that many deemed substandard or to the detriment of the original. He is also still vilified in some quarters for his business arrangement with Disney.
Naïve (adjective): (of a person or action) showing a lack of experience, wisdom, or judgement. I have chosen this word over delusional, foolish or puerile in an attempt to keep this post measured and level headed. Because this is a discussion about fandom and it’s a subject that is seldom driven by cool, even handed, mature reflection. Fandom is about passion, strong emotional connections and a sense of community. These can be and often are positive things. Yet fandom can also be about myopia, zealotry and gate-keeping. Something that that is supposed to bring people together can degenerate into a “them and us” scenario. Just another binary, tribal, world view that screams at anyone or anything that is not “the same”. And in recent years, due to the internet and social media, fandom has now developed an erroneous sense of ownership. By loving something and venerating it, you (allegedly) have an inherent stake in it and a right to say how it evolves. Which leads me neatly on to “Remake the Last Jedi” movement and the staggering naivety that underpins it.
Star Wars Begins is a detailed documentary by film maker Jamie Benning that explores the creation of what is now considered to be the most iconic movie of the seventies; namely Star Wars. It features a wealth of deleted scenes, alternate takes, behind-the-scenes footage, bloopers, original on set audio recordings and a great deal of commentary by the original cast and crew. As far as I’m concerned, it is the most thorough and in-depth analysis of Star Wars I have yet to see. Frankly it beats hands down, any of the officially sanctioned documentaries that have appeared over the year on the various DVD and Blu-ray releases of the trilogy.
Certain groups just lend themselves to ridicule from the media and in popular culture in general, irrespective of whether they deserve it or not. Star Wars fans are a prime example of this. Their love of the lore, predilection for cosplay and hunger for collectables at first glance makes them an easy target. Film maker Mark Edlitz, takes a decidedly different approach in his documentary Jedi Junkies. Instead of finger-pointing and making cheap jokes, Jedi Junkies puts a very human face on a group of enthusiasts, showing their passion to be in essence, no different to that of sports fans or other more mainstream hobbies and pastimes.
Star Wars has always been about high adventure. The franchise has been outstanding in its creative vision, as well as eminently enjoyable but it has never been as deep as some of the themes and ideas that it has touched upon. George Lucas tried to provide a more complex narrative with his prequels, but it became lost in the clumsy screenplays. Instead of creating political intrigue and complexity, it all seemed somewhat incoherent and naive. Finally, Star Wars: The Last Jedi manages to achieve something that we saw briefly in Episode V. Thematic depth. The latest movie takes a franchise that has primarily been about spectacle as well as entertainment and re-invigorates it with a far greater narrative scope. There are real performances from Mark Hamill and Adam Driver, as well as complex philosophical musings on weighty themes. Finally, Star Wars like a fine wine, has matured and can now provide fans with a more substantial and nuanced story. Simply put, Star Wars has grown up and hence forward it can be more than just a space opera.
On the eve of the launch of Star Wars Battlefront II last Friday, DICE General Manager Oskar Garbrielson released a statement stating that paid microtransactions were to be disabled in the game for the immediate future. It was a major reverse of policy after several weeks of increasing debate and acrimony about the subject from Star Wars fans and wider gamers. It has now come to light that the decision was due to pressure from the rights holders themselves. Disney Head of Consumer Products and Interactive Media Jimmy Pitaro is apparently the driving force behind this U-turn. Naturally with a major movie release only weeks away and the prospect of huge merchandise sales over the holiday season, no one at Disney wanted to see a media circus that could impact upon their bottom line. What happens in the new year when the controversy has died down and the movie leaves the cinemas, remains to be seen. I suspect we have not seen the back of the loot crate issue but for the meantime the problem has been side-lined.
Back in 2008, I discovered a fan edit of George A. Romero’s iconic Dawn of The Dead and was very impressed with the way that enthusiasts can now re-edit and re-imagine any film of their choice, using commonly available tools. I subsequently spent some time looking into this entire sub-genre further and found that one of the most popular franchises to be fan edited was naturally Star Wars. One of the first fans edits of this kind I watched was a "Grindhouse" version of A New Hope that had been retitled The War of The Stars. It was fun and tried to be different but overall it was simply an amusing diversion. Something that could viewed as a in joke among fans. Not all of the fan edits out there are particularly good and as a genre it can be very uneven. Yet through word of mouth it became quite apparent that one particular Star Wars fan edit seemed to be getting a great deal of attention and praise from both the fan and wider community. Namely Star Wars Revisited by Adywan.
Having completed my ten-hour Play First Trial of Star Wars Battlefront 2, I wanted to elaborate further upon my initial thoughts of the game. It should be noted that the demo that EA offers via Origin Access, comes with several caveats. Only the first three missions of the campaign are available, although these are sufficient to give to the you a good handle on the game’s various combat mechanics. You play as Imperial Special Forces Agent Iden Versio, the leader of Inferno Squad. The story starts during the Battle of Endor and addresses the fate of the Empire, after the Emperor’s demise. Unlike many games from this genre, the single player campaign is well written and engaging. When this part of the demo ended I found myself wanting to play more and see where the narrative went. Out of the ten hours given for the demo, I spent about three on the campaign. The rest of the time I spent in multiplayer, which is the game’s raison d'être.
Star Wars Battlefront II looks superb, even on an ageing PC such as mine. It absolutely exudes Star Wars ambience, with its aesthetics and sound design. If you are looking for a game that show cases the cutting edge of game graphics, then look no further. However, I cannot praise the game play and mechanics in the same ways as its visuals. Star Wars Battlefront II is hobbled by a progression system that is tied and potentially undermined by its loot crate mechanic. Furthermore, I won’t say “this is a real shame” as if it’s something that just happened by accident because it patently isn’t. The game was design this way. EA elected to block player progression and then provide a means to circumnavigate it, through the spending of additional funds.
Over the years I have been a participant in several fan based communities. These have ranged from running film clubs, to creating and publishing fanzines in the pre-internet days. More recently this has included running websites, blogging and creating podcasts. It’s a curious thing the way fandom is cyclical and one’s involvement with such communities seems to ebb and flow. It’s something I’ve been thinking about a lot of late. Several of the You Tube channels I enjoy have reduced their output or stopped due, to changes in advertising policy and monetisation. The Newbie Blogger Initiative failed to manifest itself this year and many of my immediate colleagues in blogging and podcasting have also begun to fade away or moved on to pastures new. The sad thing is, the true value of many community contributors is never really realised until after they’ve gone.
After watching Rogue One earlier today, I was suitably impressed. Once again Disney have used all the knowledge they've amassed from successfully running major franchises and applied it here, resulting in a finely tuned and polished entry into the Star Wars pantheon. The concept of standalone movies released in-between instalments of the classic story has now proven viable opens up a wealth of possibilities. Rogue One works well narratively and provides the spectacle that fans expect from the series. The continuity and attention to detail is outstanding continuously keeping viewers on their toes. Furthermore, the story itself is credible, dovetailing nicely into the lore.
Contrary to my expectation Star Wars: The Force Awakens is an extremely entertaining and enjoyable movie. It manages to balance the needs of all interested parties. Fans get epic battles, iconic hardware and dependable performances from established and cherished characters. The new cast dovetail into the story with ease and are engaging. The torch is past from old to new seamlessly. There is humour, pathos and genuine tragedy to be found in Star Wars: The Force Awakens and it’s there because all involved clearly love and respect the franchise but also understand what makes good cinema. Fandom tempered by professional film making. The two do not have to be mutually exclusive.
A reoccurring theme in both my writing and podcasting at present is how age changes one’s personal perspective. This is something that particularly manifests itself with regard to gaming. A decade ago I would have been extremely enthusiastic about a title such as Star Wars Battlefront. I would have pre-ordered the most lavish version available, then waxed lyrical about the beta test and thrown myself wholeheartedly in to the game upon its release. Despite the fact that I’m notoriously poor at the FPS genre, I would have sunk hours in to such a game and done my up most to convince myself and others that I’d had a good time.
The seventies were a very curious time, especially in the UK. The post war world with its sensibilities, culture and etiquette was slowly slipping away. Sadly the future had not quite lived up to its scientific and cultural potential. Political, industrial and economic turmoil were rife. Even as a child I was aware that all was not right with the world. Then Star Wars was released and very quickly became a cultural phenomenon. I embraced it like many others and took it to my heart. It offered not only spectacle but a boundless galaxy filled with stories and possibilities, which captivated a child’s imagination. It had not only a strong sense of morality but a wider philosophical subtext. It provided a modern mythology just as George Lucas intended. Its optimism was in some ways an antidote to the prevailing cynicism of the times.
"Adequate" But "Disposable" Gaming
One of the defining qualities of a truly great game is how long it can hold your interest and keep you engaged. For example I bought the Game of the Year version of Skyrim about 14 months after its initial release. Hence I had access to all the games content that I dutifully played through. However, I also fully explored the world map, completed all side quests, crafted, furnished several houses and continued to travel the in-game world and killing foes long after I had completed all the traditional content. I did the same with Red Dead Redemption 2 as this also offered a compelling and immersive world. Games such as these have a quality beyond just the functional. I would happily traverse the mountains in Skyrim and watch the sunset, revelling in the ambient music. Similarly, I would often just ride the train in RDR2 and watch the world go by. When I finally stopped playing both games for newer titles, I felt a sense of sadness when I bid them goodbye.
One of the defining qualities of a truly great game is how long it can hold your interest and keep you engaged. For example I bought the Game of the Year version of Skyrim about 14 months after its initial release. Hence I had access to all the games content that I dutifully played through. However, I also fully explored the world map, completed all side quests, crafted, furnished several houses and continued to travel the in-game world and killing foes long after I had completed all the traditional content. I did the same with Red Dead Redemption 2 as this also offered a compelling and immersive world. Games such as these have a quality beyond just the functional. I would happily traverse the mountains in Skyrim and watch the sunset, revelling in the ambient music. Similarly, I would often just ride the train in RDR2 and watch the world go by. When I finally stopped playing both games for newer titles, I felt a sense of sadness when I bid them goodbye.
However, great games are few and far between. All video game releases exist on a spectrum of quality and artistic merit. Not all are bad, far from it. But many are purely functional. They entertain sufficiently to hold the players interests but once some semblance of completion is reached or the player simply feels that they are “done”, the game is effectively abandoned. Three such titles that I have played over the last 18 months fit this criteria. Hogwarts Legacy, Starfield and more recently Dragon’s Dogma 2. I enjoyed all of these games while I was playing them and completed each one’s respective stories. But rather than pursue all the minor achievements or simply stick around to enjoy the in-game worlds, I left once I felt I had finished. Furthermore, I ceased to be interested in those games the moment I stopped playing them.
I am sure this pattern of behaviour is not unique to me. It offers food for thought regarding how we perceive video games. To use a music analogy, few games achieve a status comparable to a classic LP. Something you wish to revisit on a regular basis. Instead, an average video game is a short term diversion. A bauble or trinket, designed to amuse and entertain. The virtue it provides primarily stems from the act of playing, rather than the compelling nature of the gameworld, its mechanics and narrative. Dragon’s Dogma 2 provided me with sufficient means to stay engaged. It did this long enough for me to complete the tasks it set before me. But it lacked a sense of “je ne sais quoi”. That quality or set of qualities that make a game more than the sum of its parts. As for Starfield, it has an expansion launching soon. Yet I have no desire to return to the game.
Looking through my game collection, there are a lot of titles that fall into an “adequate but can provide short term fun” category. There are also a lot that will never get installed as they don’t seem to have any immediate appeal. Just like books, TV, film and music, not every video game is a classic. Not everything needs to be a classic. Sometimes undemanding entertainment is perfectly acceptable. You agree to the terms on which it is offered. As video games have become more popular, a business need has grown to replicate that which has already proven commercially successful. Hence the market becomes saturated with similar products. Not all are bad but many are simply okay. In the face of increased mediocrity will titles seeking to be the next Skyrim or Red Dead Redemption 2 become rarer? Is there a paradox in adequate but disposable gaming? Is it doing more harm than good?
I began work on Project Questa on the 27th of September, because I couldn’t get Khazad Voice TTS to work on my PC. Since then I’ve spent several days a week working on my AI narrator utility and have made steady progress. Last time I wrote about the project the production pipeline ran as follows. DXCam, OpenCV, Windows OCR and Microsoft Speech API (SAPI). Over time, I determined that Tesseract was a better OCR and that Kokoro TTS produced superior narration. However, in the last week I found that constant fine tuning across different aspects of the production process was not really producing any significant improvements. The main problems were capturing text from dialogue windows that required scrolling, as well as overall latency in producing narration. A delay over 5 seconds is too long in my assessment. Hence I decided to fundamentally change the overall approach to dialogue capture.
I started playing MMOs in late 2008 by which time the genre was clearly established and dominated by one particular title, World of Warcraft. I chose to play The Lord of the Rings Online, mainly because of my love for the intellectual property the game is based upon. I still play LOTRO today. However, I was very aware of popularity and significance of WoW at the time. It pretty much set the rules for how you design a MMO and it did much to move on from the previous gameplay parameters set by such titles as Ultima Online and EverQuest. It was also the MMO that every other developer was trying to beat. Another compelling factor regarding WoW is that everyone I knew at the time was either actively playing it or had done so at some point. It was for many gamers, the go-to title for socialising. Finally around early 2010, I tried a free trail of WoW to “see what all the fuss was about”. Simply put, I felt that it wasn’t for me.
Over the course of the last 16 years, the MMORPG Star Trek Online has changed greatly. What started as a disjointed, rushed game with unfinished systems and a lack of overall cohesion has now evolved into streamlined MMO with clearly defined systems and very strong narrative arcs. Let it suffice to say that STO makes very good use of its license and the intellectual property it is built upon. Although new content has been continuously added to STO over time and refinements are regularly rolled out, the developer’s have also removed content from the game in the past, that they feel is substandard or too dated in it presentation. Hence in October 2018 Cryptic took out the following eight missions from the game, with the proviso that they would be updated and replaced at a latter date. Until fairly recently, STO players had given up hope on this ever happening and the episodes being reinstated. Eight years is a long time.
One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.
I was playing Battlefield 6 recently and was experimenting with the mortar. If you stick with it and take some time to become familiar with its foibles, it can be an effective weapon. It can suppress the enemy, destroy equipment and provide useful cover for your own team. I remember thinking “I wonder if artillery could sustain a game on its own”. Artillery is an interesting feature in Hell Let Loose, although it is a little more complex in its game mechanics. I believe artillery is also available in Wardogs. I therefore spent a while looking online to see if there was a dedicated artillery simulator available or at least a game where it was a key feature. There nearest thing I found was Iron Nest, a dieselpunk heavy artillery game which looks interesting but isn’t quite what I seek. So I parked this idea and moved. Tonight, while perusing YouTube, I stumble across a teaser trailer for a game called Flak Simulator, currently under development by Horseman Interactive. It appears to be exactly what I am looking for.
I recently tried to use DLSS 5 Manager with the MMORPG, The Lord of the Rings Online. Unfortunately, things didn’t work out. Today I undertook a similar experiment with AMD Neural Rendering, which is a broadly comparable product. Both utilities use 3D-Guided Neural Rendering, an AI technology that alters how lighting, reflections, and textures look in a game. Instead of just upscaling the image like older versions, DLSS 5 uses an AI network to instantly "re-render" lighting and material responses over the game's layout, achieving photorealistic details that would normally negatively impact a graphics card's performance. Or to put it in less fancy terms, the game graphics are enhanced and modified, although it is highly subjective as to whether the end results are an improvement. However, as a game such as LOTRO is unlikely to ever receive a major graphical overhaul, tools such as these are the nearest players will get to revised graphics.
The core game code and engine for the MMORPG, The Lord of the Rings Online, is about 24 years old. LOTRO began originally as Middle-earth Online, developed by Sierra On-Line in 1998. Turbine took over full development of the project in 2003/2004 when their parent company, Vivendi Universal Games, acquired Sierra. The content that had already been developed by Sierra was abandoned and Turbine created a new game using structural elements such as the UI and game engine from their previous release Asheron’s Call 2 from 2002. The Lord of the Rings Online: Shadows of Angmar was officially released in April 2007. Hence, the active public release code is 19 years old. Despite continuous expansion and updates, along with a recent migration to 64-bit architecture, the foundations of LOTRO retains a nearly twenty year old legacy framework. This frequently contributes to modern technical hurdles and engine constraints.
A few years ago, there was a fan created project to provide voice narration of NPC dialogue in the MMORPG, The Lord of the Rings Online. This mainly involved capturing the text in the quest dialogue windows and then sending it to OCR software, before using a text-to-speech program to read it. LOTROVoice as it was known, broadly worked but the creator stopped developing it as it proved troublesome to maintain. However, I recently discovered Khazad Voice TTS which is a separate project that does pretty much the same. I went so far as to install this “immersive AI narrator for LOTRO” after seeing a YouTube video of it being used successfully. Sadly I ran into issues configuring Khazad Voice TTS, because I have two monitors and LOTRO runs on the secondary (by my choice) and not the primary. I couldn’t “lasso” the dialogue windows in LOTRO during the calibration set up, which effectively prevented me from completing the process.
Throughout yesterday and early today, there was an issue logging in to the MMORPG, The Lord of the Rings Online. Upon starting the game launcher, it would attempt to connect to the patch server to download the latest game update. This process would start but then subsequently stall at 33%. The launcher would then attempt to reconnect to the patch server every 60 seconds but could not make any further progress. Some players found that if they left it long enough, it would eventually complete the download and the launcher then progress to the next screen where they could input their username and password. However, for the majority of LOTRO players the problem would simply persists and the launcher would be stuck in a loop. Some players attempted to reinstall the game or use the repair data facility in the launcher but neither of these proved to be successful workarounds. The patch sever needed to be bypassed to resolve the issue.
I’ve been playing Fall Guys since its launch in early 2020, during the start of the pandemic. It is a fun, family friendly multiplayer game which is has proven popular with my grandchildren. Despite the game’s acquisition by Epic, it has maintained a sufficient level of popularity that has seen it ported to all major gaming platforms. Fall Guys is free to play but like most multiplayer games, there is a season pass and an in-game store. However, these monetised aspects are not essential to enjoy the game and the overall marketing of emotes and skins is nowhere near as invasive as it is in Roblox. In fact many of the players I see while in-game have default skins, indicating a regular casual player base. However, although game seems to be maintaining its popularity, it has several bugs that appear to be be persistent. Bugs that the developers claim have been resolved. Some can be addressed by players. Other at present cannot.
I find the concept of in-game radio stations fascinating. They’re an enjoyable aspect of open world video games and I have discovered several artists this way. They’re certainly a big deal as far as Rockstar Games are concerned, because the music selected for GTA VI is another important facet of the overall marketing campaign. So far, between two trailers and the sprawling extended look on Netflix, it has been determined that Tom Petty, the Pointer Sisters, Sexyy Red, Depeche Mode, Phil Collins, Birdman, Lil Wayne and the Bellamy Brothers are all part of the game soundtrack. That’s a very eclectic selection so far. Furthermore, there will be a 34 track album released on physical media (vinyl and CD) in conjunction with Atlantic Records.
Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.
Hellraiser (1987) was one of he most innovative and intelligent horror films of the eighties, with its cerebral and sophisticated exploration of pleasure, pain and the supernatural. Sadly what was a great concept for a single film was turned into yet another horror franchise. The resulting series of increasingly inferior sequels ultimately diminished the central idea. However, in recent years several horror “brands” have found a new lease of life via the medium of video games, so the announcement of Hellraiser: Revival last summer piqued my interest. The fact that author Clive Barker was directly involved certainly raised my expectations. However, even though video games have a history of depicting sex and violence, would the medium be able to fully embrace the true nature of Barker’s original novella and original film. Having played through the newly released demo for Hellraiser: Revival, I believe the answer is a yes.
Are video games becoming easier? It’s a perennial subject that is frequently discussed by those who play them. Often the question of whether they have actually become easier is not the focus of the debate, as it seems to be broadly recognised that it is the case. Instead, discussion of this matter tend to drift into the rectitude of this change. Debate’s of this nature are usually awash with subjective opinions and personal preferences which are then put forward as objective facts. It’s not just a question of video games becoming easier, it’s the fact that making them easier is “wrong” and those who want them as such are “not proper gamers” etc. The hours that have been lost to this pointless, tedious debate are uncountable. However, I digress. Let us return to the matter of video games becoming easier, because although fans discuss this a lot and have plenty to say, you don’t often hear from the developers on this subject.
Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
On Tuesday 11th April, Aspyr Media rather surprisingly re-released The Lord of the Rings: War in the North, a co-op action-RPG from 2011. This game was delisted in late 2019, possibly due to changing rights ownership or a license expiring. Hence, I was somewhat discombobulated by the return of this title to all major gaming platforms. Mind you, the Embracer Group (through its subsidiary Middle-earth Enterprises) still controls the worldwide commercial and video game licensing rights for The Lord of the Rings and The Hobbit. Furthermore they have explicitly stated that they have plans for more games. It would appear this also means re-releasing and updating old favourites. It is also worth noting that they own Aspyr Media, which is also a bit of a giveaway. Let it suffice to say that this re-release and sparked enthusiastic online debate as to whether any other he Lord of the Rings themed games from the same era will receive a similar makeover. Judging by the internet chatter, there’s potentially a market for them.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Star Trek Online: Events and New Content
If you are a new player, then Star Trek Online has 14 years of content to play through. It is all story driven and is frequently couched in existing lore from the various Star Trek TV shows. It also benefits from many of the original actors reprising their respective roles within the game. This provides an additional air of authenticity to the proceedings as well as being a spectacular fan service. Furthermore, much of that content is faction specific, hence there is a great deal of replay value to be had from this MMO. Apart from The Lord of the Rings Online, I cannot think of another game that manages to successfully tap into the style and idiom of its source intellectual property. Simply put, Star Trek Online looks and feels “very “Star Trek”. Which is why it has a robust and loyal player base and still proves to be a viable financial asset to its owners, DECA Games.
If you are a new player, then Star Trek Online has 14 years of content to play through. It is all story driven and is frequently couched in existing lore from the various Star Trek TV shows. It also benefits from many of the original actors reprising their respective roles within the game. This provides an additional air of authenticity to the proceedings as well as being a spectacular fan service. Furthermore, much of that content is faction specific, hence there is a great deal of replay value to be had from this MMO. Apart from The Lord of the Rings Online, I cannot think of another game that manages to successfully tap into the style and idiom of its source intellectual property. Simply put, Star Trek Online looks and feels “very “Star Trek”. Which is why it has a robust and loyal player base and still proves to be a viable financial asset to its owners, DECA Games.
Where STO differs from many other MMOs is that there is no raid culture at endgame. There are some Task Force Operations (group content) that can be done on a harder setting but these do not count as traditional raids. Once a player has completed all story content and levelled their character, the focus of the game tends to be on min-maxing one’s ship and seeking to fine tune its DPS output. However, that is not to every player’s liking, which then presents an issue. Because the addition of new content has definitely slowed over the last six years. Although new missions are released episodically over the course of a year or two, Cryptic no longer releases traditional expansions as other MMOs do. Instead new content is bolstered by the regular addition of short term, themed events that often provide a reward if specific criteria are met.
So far in 2024, STO has had a First Contact Day event, various Red Alerts and the annual Summer Festival as well as others. All of which yield a reward such as gear, a ship or upgrade materials. Many of the events contribute to a wider yearly event campaign, which if completed will allow the player to choose a premium ship from the C-Store. The obvious benefit for such an approach is that there’s always something to do in-game. It provides players with a short amount of play time to log into the game and work towards a goal. However, in the long term it becomes somewhat tedious and unengaging. Due to FOMO some players feel they are stuck on a treadmill. What this endless litany of events isn’t is complex, lore driven story content. When we do get a new story arc, it is doled out over a longer time period and frankly, due to changes in writing staff, is not as good as it used to be.
Victory is Life, the last proper expansion for STO, was released in June 2018. It was a well written, engaging story arc which featured a reunion with many of the most beloved characters from Star Trek: Deep Space Nine. It provided a hefty chunk of story to work through, as well as access to the Gamma Quadrant, an increase to level cap and a new reputation faction. Since then, no further expansions have been released. New story arcs are launched episodically and lack the impact and bonus content of expansions. Perhaps the problem is that Cryptic has always chosen to make previous expansions free of charge. Was this an unsustainable business model? Did it not occur to anyone that players would be happy to pay because that’s how expansions usually work. And let us not forget the content that was taken from the game to be remastered. This remains outstanding and in all honesty seems unlikely to return.
Star Trek Online remains a good MMO which uses the intellectual property upon which it is based, well. But it most definitely has a content problem at present. There is too much focus upon creating sellable digital items rather than creating new missions. What new missions we do get are somewhat generic. The most recent arcs, The Terran Gambit and Kings and Queens have certainly been weak, compared to older content. Quark’s Lucky Seven remains a highwater mark in game content coming close to the feel on a TV episode. It remains to be seen as to whether Cryptic are going to raise their game and provide anything on a par with expansions such as The Legacy of Romulus. If they don’t then then the game is effectively slipping into a lower gear. There may well be players who are happy to tinker with their builds indefinitely but I suspect that most want the same sort of story driven content that underpins all the television shows. Its sustained absence from the game is to its detriment.
Over the course of the last 16 years, the MMORPG Star Trek Online has changed greatly. What started as a disjointed, rushed game with unfinished systems and a lack of overall cohesion has now evolved into streamlined MMO with clearly defined systems and very strong narrative arcs. Let it suffice to say that STO makes very good use of its license and the intellectual property it is built upon. Although new content has been continuously added to STO over time and refinements are regularly rolled out, the developer’s have also removed content from the game in the past, that they feel is substandard or too dated in it presentation. Hence in October 2018 Cryptic took out the following eight missions from the game, with the proviso that they would be updated and replaced at a latter date. Until fairly recently, STO players had given up hope on this ever happening and the episodes being reinstated. Eight years is a long time.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
If you check the Star Trek Online Wiki, you’ll find that there has been a steady stream of new content added to the MMORPG over the last 15 years. However, it doesn’t quite feel that way, mainly because more recent material seems weaker and less memorable. The last two major story arcs in STO have been somewhat lacklustre and demonstrably inferior to those that went before. Both Terran Gambit and Kings & Queens suffer from uninspired, repetitive ideas as well as an infrequent release schedule. Effectively weak stories have been dragged out over too much time. No doubt changes among the STO writing team have had an impact on content but it also seems that some of the newer stories have been tailored around whatever former Star Trek cast members that are available. As a result there has been a somewhat “square pegs in a round holes” aspect to both story arcs, where the pieces just don’t seem to fit together well.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
Yesterday the MMORPG Star Trek Online updated Earth Spacedock for the PC version of the game. The console version will be released a little later on. This replacement impacts upon Sol system space, the entire exterior model of ESD and elements of the interior. The outgoing model was somewhat old with several anomalies that linked to aspects of the game that have changed over the years. Perhaps the biggest reason for the change is a canon update to ESD as seen in the third season of Star Trek: Picard. The TV show features a new Earth Spacedock, also known as Probert Station, which boasts a larger superstructure designed to meet the demand of Starfleet in 2401. It would appear that this update is the first substantial release from the developers at DECA Games and may potentially indicate the quality of future content.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.
Cryptic Studios appear to have started a new round of layoffs, following those made last November. Although the developers of Star Trek Online and Neverwinter have not formally commented on the situation, it is more than likely that this is a continuation of their owners, the Embracer Group, ongoing restructuring program. So far, the Swedish company has laid off over 1,500 employees since June 2023, in an attempt to address its ill considered over expansion in recent years. At present development of Star Trek Online and other titles are being transitioned from Cryptic to DECA. The German developers are mainly known for mobile games and have recently positioned themselves as “breathing life into old games”. Their intent is to keep developing content for STO and to maintain a working relationship with the owners of the intellectual property.
If you are a new player, then Star Trek Online has 14 years of content to play through. It is all story driven and is frequently couched in existing lore from the various Star Trek TV shows. It also benefits from many of the original actors reprising their respective roles within the game. This provides an additional air of authenticity to the proceedings as well as being a spectacular fan service. Furthermore, much of that content is faction specific, hence there is a great deal of replay value to be had from this MMO. Apart from The Lord of the Rings Online, I cannot think of another game that manages to successfully tap into the style and idiom of its source intellectual property. Simply put, Star Trek Online looks and feels “very “Star Trek”. Which is why it has a robust and loyal player base and still proves to be a viable financial asset to its owners, DECA Games.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. One of the integral game mechanics of the MMORPG genre is the acquisition of loot. As you travel your virtual world of choice, committing random murder against all forms of flora and fauna, you acquire miscellaneous items by looting the corpses of the slain or stealing from houses and NPCs. Oh it’s a glamorous genre, the MMORPG. These random items can be crafting resources such as hides or ore. They may be food items or healing potions that provide some kind of statistical buff. If you’re fortunate, they may be gear that corresponds with your class or specific build, providing a much needed upgrade. Loot may also be the in-game currency, thus boosting your respective wealth. As you can see, loot comes in all shapes and sizes but how important is it?
Ever since the Borg have been part of the MMORPG Star Trek Online, players have had to equip a Frequency Remodulator. The Borg adapt to damage from beam weapons after a few minutes and so players have to recalibrate their rifles or pistols, accordingly, using a Frequency Remodulator. This takes 5 seconds to perform and so has to be timed carefully to ensure that the player is not vulnerable to attack during this period. An upgraded version called a Fractal Remodulator, has been available from Federation and Klingon vendors in the Base Camp of the Defera Invasion Zone. It can be crafted for 50 Nanopower Capacitors, 50 Fibro-Neural Interface Cabling and 50 Cybernetic Armatures. It is quicker than the standard model, taking 3 seconds to apply new frequencies. Kinetic weapons do not require remodulation and the Borg cannot adapt to them.
Cryptic used the same statement on their recent news release. Except they ended it with an exclamation mark whereas I’ve chosen a question mark instead. Because I really do question the wisdom of expanding the Experimental Ship Upgrade path and the benefits of applying additional tokens to your ships, unlocking further device, console and trait slots. This is a classic example of doing something because you can, as opposed because you should. Do players at level cap who have already upgraded their ship(s) from Tier 6 to Tier 6-X really need to augment it further? Beyond the immediate stats boost, does it offer any significant benefit to the player or the game in the long run? Or does this situation simply boil down to the fact that it’s another cynically contrived excuse for Star Trek Online developers, Cryptic, to sell you something. For the record, Experimental Ship Upgrade tokens are available for sale in the Zen Store (for money) or can be purchased via Phoenix Prize Pack (for dilithium).
All MMORPGs have bugs. It is a certainty in life, just like death and taxes. However, some have more than others. I’m sure we could argue for hours as to which particular game has the most but I’ll leave that discussion to others. Star Trek Online has its share, many of which have persisted for years. But there is one that stands out, due to its longevity and sheer annoyance. To be specific, the “trait bug”. Like many MMO’s STO has a trait system that offers a range of passive or active buffs, skill boosts and statistical tweaks. STO is very much a number game, especially if you are chasing a high DPS output, which lots of players do. The trait bug is the random “unslotting” of some of your characters traits. It can affect any of the seven categories of traits but tends to most often happen to Personal Space Traits and Starship Traits. Unless you regularly check, most players will not immediately know this has happened.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Dying in an Massively Multiplayer Online Role-Playing Game is a clear and unambiguous fail state. A means by which to teach the player that they’re doing something wrong and that they need to rethink their strategy. IE Don’t mess with the foul Marmydons unless you have back up and are wielding the Sword of Kagnazax. Dying is a reminder to not get overconfident and maintain situational awareness. It teaches us to ensure you have the right gear and consumables, to be au fait with the mechanics of any fight you’re about to get into and that winning is not a given. Any enterprise that offers a tangible reward will come with potential risks and consequences. If you’re playing in a group then death provides a timely reminder not to rely on Colin.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. I was in London recently, idly walking to the Natural History Museum in South Kensington, when a group of tourists started running for no discernable reason. Someone I was with asked “ I wonder why they’re running” and I replied “perhaps they think they’re in an MMO”. The quips fell on deaf ears but that is a cross I often have to bear. This anecdote highlights one of the points of this post. Namely, why do our avatars in the MMORPG genre run by default? I would also like to discuss the manner in which MMOs address the issue of travel around an ever expanding virtual world. Is fast travel lazy? Our mounts a boon or a bane?
Here we are again with another summary of my gaming activities in recent months. Or in this case since last September. It’s been a while but I’ve been on a blogging hiatus until recently. However, I’ve kept myself busy gaming wise and often I find the hunt for news video games, just as entertaining as I do playing them. Perhaps that could be a future blog post. Back to the matter in hand. Gaming wise, pretty much all things related to the MMORPG genre are currently on the back burner. I’ll give specifics later but I am taking a break from these for the present. I am currently looking at trying games outside my usual comfort zone and also trying to test whether you can or cannot teach an old dog new tricks. Fortunately, the answer appears to be yes you can. Enough summation, on to the specifics.
This afternoon Cryptic launched the latest season update, Ascension, for the MMORPG Star Trek Online. Furthermore, I’m sure it will not come as a shock to long term players that it was broken and an emergency patch had to be applied. Oh how we all laughed. Even after being “fixed” players are still experiencing bugs with the new content, especially the ground mission part of the update, but this sadly is just par for the course. Personally speaking, it is not the bugs that I have a problem with as they are just part of the overall gaming experience when playing STO. What I am saddened about is the actual gameplay found in Ascension. The space combat section of the game is simply “more of the same”. Destroy some specific vessels and once the goal has been met, watch the cutscene. But the ground combat is especially uninspired and repetitive, despite its interesting setting.
The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.
I’ve been playing Star Trek Online on and off for about 8 years. During that time I read a lot of Wikis and watched a lot of videos on YouTube that explore the game’s various systems and mechanics. I find a lot of the recommendations made by “expert” players to be impractical. The commonest being builds that include traits and consoles that you can only obtain from buying specific ships. Or using resources in quantities that take months of grinding to build up. This is hardly what I’d call handy advice for a new player. So I thought I’d give five tips of my own in no particular order, that I feel are useful. Some are glaringly obvious. Others not so. But hopefully they will prove useful to both new and returning players.
Cryptic are once again running the Temporal Agent Recruitment event in Star Trek Online from Tuesday 6th September 2022. Players who create a TOS (The original series) era character during this time are eligible for bonus dilithium, equipment and special traits as they play through the game. Progression also unlocks rewards for existing alts which can prove very useful. There are also unique tasks associated with Temporal Agents such as finding and unlocking Temporal Probes, which are hidden throughout the game’s story content. Once a player has created a 23rd century Starfleet character, completed the tutorial and received their special Temporal Agent transceiver device, they will gain the title Temporal Agent. The goals and bonus content associated with the event can be completed anytime, even after it ends on October 4th.
I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.
Political Language and Rhetoric
Politicians have a distinct way of talking when being interviewed or giving a press conference. It is often characterised by a strategic use of language, centred around rhetorical devices, persuasion techniques and a careful framing of messages. Direct answers to questions are usually avoided, with tangential responses being preferred. Opinions and specific perspectives are frequently presented as facts. There is also a propensity to focus on “problems” and apportioning blame, rather than “solutions”. It’s important to note that the use of language in politics is a complex and dynamic process influenced by various factors, including cultural context, media dynamics, and the evolving political landscape. Different politicians may employ different communication strategies based on their individual styles and objectives. Here are some key aspects of how politicians use language:
Politicians have a distinct way of talking when being interviewed or giving a press conference. It is often characterised by a strategic use of language, centred around rhetorical devices, persuasion techniques and a careful framing of messages. Direct answers to questions are usually avoided, with tangential responses being preferred. Opinions and specific perspectives are frequently presented as facts. There is also a propensity to focus on “problems” and apportioning blame, rather than “solutions”. It’s important to note that the use of language in politics is a complex and dynamic process influenced by various factors, including cultural context, media dynamics, and the evolving political landscape. Different politicians may employ different communication strategies based on their individual styles and objectives. Here are some key aspects of how politicians use language:
Persuasion and Rhetoric:
Emotional Appeals: Politicians often use emotionally charged language to connect with the audience. Appeals to fear, hope, anger, or empathy can be powerful tools for swaying public opinion.
Repetition: Politicians frequently repeat key phrases or slogans to reinforce their message and make it more memorable. This repetition can help shape public perception.
Framing:
Positive Framing: Politicians strive to present their policies, actions, or ideas in a positive light. They carefully choose words and phrases that cast their initiatives in the best possible way.
Negative Framing: Similarly, politicians may use negative framing to criticise opponents, policies, or situations. This can influence public perception and create a sense of urgency or concern.
Ambiguity and Vagueness:
Strategic Ambiguity: Politicians may use vague language to avoid committing to specific positions, especially on contentious issues. This allows them flexibility and can help them appeal to a broader audience.
Plausible Deniability: Vague language can also provide politicians with a degree of plausible deniability, making it harder for opponents to pin them down on particular statements.
Slogans and Catchphrases:
Memorable Messaging: Politicians often rely on catchy slogans and memorable catch phrases to encapsulate their key messages. These can serve as rallying cries and make complex issues more digestible for the public.
Euphemisms and Loaded Language:
Euphemisms: Politicians may use euphemisms to soften the impact of certain policies or decisions. This can make potentially unpopular actions more palatable to the public.
Loaded Language: The choice of words matters. Politicians might use loaded language to evoke strong emotions or to frame an issue in a particular way that aligns with their agenda.
Adaptation to Audience:
Tailoring Messages: Politicians often tailor their language to different audiences. The way they speak to a group of business leaders may differ from how they address a community gathering. This adaptability helps them connect with diverse constituencies.
Sound Bites and Media Interaction:
Media-Friendly Phrases: Politicians understand the importance of concise and media-friendly sound bites. They craft messages that can easily be quoted and shared in news coverage, ensuring that their perspectives are highlighted.
Understanding the way politicians use language can empower individuals to critically evaluate political discourse and understand the underlying messages being conveyed. It’s essential for the electorate of any country to be aware of how language is used to shape political narratives and to engage in informed and thoughtful analysis. Whether politicians should be expressing themselves in such a fashion is another matter altogether. It can be argued that the public has been tolerant for too long of what is essentially an oblique means of communication. In the UK, in recent years there has been a robust campaign to ensure that all government literature and websites are written in clear, plain English. It has proven very effective. Perhaps it is time for a similar lobby to be made regarding the manner in which politicians express themselves, seeking for a more clear and precise style.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Yesterday afternoon, Nigel Farage the Member of Parliament for Clacton and leader of the Reform Party, held a press conference in which he declared that he would be resigning his seat and thus triggering a by-election. He cited the following list of grievances that have led to him making this decision. That the Parliamentary standards investigations were being politicised, the media and other parties were conducting a coordinated campaign against him and that he had endured years of threats and physical attacks. He further asserted that his family’s privacy and safety had been breached as well. He finished by alleging that the political system was repeatedly changing rules to obstruct Reform and that he was the most attacked politician in the UK. Rather than be judged by the legacy media and the “establishment”, he would rather put the issue of his political integrity to the electorate of Clacton. He even offered to pay for the cost of the by-election.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
Andy Burnham successfully won the Makerfield by-election yesterday, returning him to the House of Commons as a member of Parliament after holding the position of Mayor of Manchester for the past nine years. Prior to this, Burnham was Labour MP for Leigh from 2001 and 2017. He served in both the Tony Blair and Gordon Brown administrations and has held such senior governmental posts as Chief Secretary to the Treasury, Secretary of State for Culture, Media and Sport and Secretary of State for Health. His return to Parliamentary politics is likely to result in a leadership challenge to incumbent Prime Minister Keir Starmer. When speaking after winning yesterday’s by-election Burnham spoke of “a final chance for change” the current trajectory of the present Labour Government. However, I don’t wish to focus on any of this at present. I am far more interested in the above picture, taken as the results were announced and what it says about UK politics.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
Under the First Past the Post electoral system, the candidate(s) receiving the highest number of votes in each constituency are elected. This system is used in the UK during general elections and in some local elections, such as those recently conducted in England. An alternative approach is the system of proportional representation, which aims to allocate seats in a manner that reflects the popularity of various parties. Both the Scottish Parliament and the Senedd in Wales employ systems of Proportional Representation. Historically, first-past-the-post has been seen as advantageous for the Conservative and Labour parties. It poses challenges for smaller parties whose votes are distributed evenly across different regions, making it difficult for them to secure seats. This dynamic effectively prevents potential competitors to the Conservatives and Labour from succeeding electorally. Consequently, due to this situation, voters may hesitate to support these smaller parties from the outset.
There are local elections being held across the UK today. Voters in Scotland and Wales will elect representatives to their respective national parliaments, while in England the voting is for local councils and regional mayors. These are the first major elections to be held in the UK since the 2024 General Election which saw the Conservative government of fourteen years, fall to the Labour Party. Midterm elections are often a litmus test for how the electorate think the national government are performing although local issues are also a major factor. The consensus among political journalists and commentators is that the incumbent government is polling extremely poorly and will subsequently face a backlash. In recent years the UK has seen a decline in traditional two party voting with Reform UK and the Greens gaining significant traction among the electorate. Hence today’s elections may well see both these parties make significant gains.
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
“Managed decline” is a phrase that refers to the processes associated with the end of a specific lifecycle, with the goal of minimizing costs or other forms of loss. The concept originated in business where it referred to the management of companies and industries. More recently it is used in wider contexts. The concept gained prominence with regard to urban policy, particularly in the UK during the eighties when several major cities suffered economic and political collapse. Of late, the term has been applied to the UK, encompassing a systematic weakening of the economy, social structures, and cultural values, as well as its global political and diplomatic force. In each case, managed decline involves making strategic choices about resource allocation and accepting the consequences of those decisions. It is a complex issue with ethical and practical considerations, often sparking debate about the best way to address decline and reverse the process.
I still maintain a legacy presence on Twitter/X and I follow my local MP (member of Parliament) Louie French. It’s not something I especially relish as I am not a supporter of the Conservative party (or any other) and I did not vote for him in the last election. I just like to know what he is up to as he is the political representative for our constituency. As the Conservatives are out of power at present, to all intent and purposes, Mr French is a backbench MP although he has a minor position as Shadow Parliamentary Undersecretary (Culture, Media and Sport). However, with that being said he is hardly a key member of the shadow cabinet. Hence he focuses on constituency work and that which is generated by his shadow posting. He will also lend his voice, when required, to any major policy decision or statement made by his party.
Sunday 6th April is the start of a new financial year, here in the UK. According to data from numerous financial and economic institutions, an estimated million plus households will be facing annual increases of £400 to £500 as the proverbial “cost of living” goes up. Everything from Council Tax to Mobile and Broadband costs are being increased. Future cost hikes are expected in our energy and water utilities. As bills start going up across the country today, average wages remain stagnant. Middle-income and poorer households have been worst hit by this wage related issue. Hence the tabloid press have labelled the start of the new financial year as “Awful April”. Hyperbole aside, this is a very real issue which due to its complex, global causes, doesn’t have a quick fix solution.
I consider myself to be a grounded, rational individual. I am not excessively emotional. I like facts, data and reason as opposed to hyperbole, rhetoric and bluster. That being said, I am aware that the world is an imperfect place. Opinions are often not based upon empirical fact but personal perspective. Hence many people experience reality differently to me. They are driven by their feelings and other factors. However, despite these differences in philosophy, for most of my life the world has remained functional and over time slowly improved in subtle ways. Deference to expertise, a sense of community and basic pragmatism meant that people broadly pulled in the same direction. Of course there has always been dissent but it has been within a stable system. However, of late I feel that this era is now finally over. Things are no longer stable. We live in an uncertain world.
Newspapers were an integral part of UK culture in the seventies. During the week, they were delivered prior to going to work, so you would peruse them over breakfast. Alternatively you would buy one en route to your place of employment and read it on the bus or train. In a world before 24 hour, rolling news, they were the primary means of keeping the public abreast of events and as such, enjoyed a substantial audience. On occasions a newspaper story could make or break a political career or launch a crusading campaign to address a social ill. Newspapers were a force to be reckoned with and therefore a significant part of the socio-political landscape. However, due to a strong union presence within the workforce, the UKs newspapers often lagged behind other industries with regard to the technology.
The First Past the Post (FPTP) electoral system used in the United Kingdom, as well as in several other countries such as the US and India, has both advantages and disadvantages. However, despite being a simple and straightforward system it has been abandoned by many democracies in favour of more proportional and equitable methods. The primary criticism against FPTP is that it allows a minority of the electorate to return a majority government. Since 1935, there have been majority governments 90% of the time, but not one of them had the support of a majority of voters. At present, the current UK government has a majority of seats with just 43.6% of the votes. In the 2019 election they gained an extra 48 seats despite an increase of only 1.2% of the vote share.
Politicians have a distinct way of talking when being interviewed or giving a press conference. It is often characterised by a strategic use of language, centred around rhetorical devices, persuasion techniques and a careful framing of messages. Direct answers to questions are usually avoided, with tangential responses being preferred. Opinions and specific perspectives are frequently presented as facts. There is also a propensity to focus on “problems” and apportioning blame, rather than “solutions”. It’s important to note that the use of language in politics is a complex and dynamic process influenced by various factors, including cultural context, media dynamics, and the evolving political landscape. Different politicians may employ different communication strategies based on their individual styles and objectives. Here are some key aspects of how politicians use language:
The United Kingdom is one of the few democratic countries in the world that does not have a single, written constitution. Others include Canada, New Zealand and Israel. To date, its constitution is a combination of written and unwritten sources, including statutes, common law, conventions and somewhat esoterically, royal prerogatives. The reason for this is predominantly historical. Since 1688, Britain has not experienced a revolution or regime change, which often leads to a constitutional initiative, such as the American or the French Revolution. Britain’s constitution has evolved slowly over time under relative stability and as such, it has never been deemed necessary to list the fundamental laws and principles of the country's political system.
On Friday 15th September the former actor and comedian turned internet social commentator, Russell Brand, released a video on his YouTube channel addressing allegations about his personal life, ahead of a forthcoming UK current affairs documentary. Brand vehemently denied what he described as “very serious criminal allegations”. The following day Channel Four broadcast “Russell Brand: In Plain Sight”. During the course of the program Brand was accused by one woman of rape and by three others of sexual assaults, and emotional abuse between 2006 and 2013. During the course of the week, further claims have been made against him and that his “predatory” behaviour was an open secret within the TV industry. Furthermore, women would warn each other in advance if they had any dealing with him. All of which has played out against a mixture of broadsheet analysis, tabloid hyperbole, performative politics and internet bluster.
For those who live outside of the UK, let me categorically state that Brexit has broken British politics. Prior to 2016, national politics still broadly functioned along traditional party political lines, with income and class substantially determining voter allegiance. The big three cities (London, Birmingham and Liverpool) maintained their liberal dispositions and Scotland, Northern Ireland and Wales were dominated by their regional politics. Brexit changed all this creating fault lines that fell outside of the existing political status quo. Opinions differed based upon where you lived, how politically literate you were and even education. Your party political allegiance no longer indicated what stance you took on this matter. Furthermore, the discourse around this complex subject was quickly debased into a bipartisan culture war that was toxic and dangerous.
Okay, keep up as there’s a lot of ground to cover. The UK government is currently suffering in the opinion polls and after 13 years in office, is facing potential oblivion at the next general election. In an attempt to shore up support among the party faithful, the Prime Minister, Rishi Sunak, is currently pursuing a hardline with regard to immigration. According to Ipsos, as a political issue about 29% of the electorate consider immigration to be a major problem. The remainder either think current levels are manageable or have no substantive view on the matter. However, as a “culture war” issue that can be weaponized by the tabloid press, which often has direct links to the Conservative Party in the UK, immigration is a hill to die upon. Hence you will find a lot of rhetoric that is anti-immigration and any contrary view is tarred with trite pejorative terms such as “lefty”, “liberal” and “woke”.
Last April, the Election Act 2022 became law within the UK. The Act introduced a requirement for all those voting in-person to produce photo identification when attending a polling station. This is the first time that such an ID has been required. Prior to this, voters could either bring their polling card to verify their identity at the polling station, or confirm their registered address from the electoral roll with staff. Now a UK driving licence or passport are considered the primary means of identity. A list of additional photo identification that has been deemed acceptable, is available on the UK government website. For those members of the electorate who do not have any of the qualifying ID, there is a Voter Authority Certificate available, which can be applied for online. This photo ID is linked to the applicants National Insurance Number. For further impartial information on photo ID and registering to vote, visit the The Electoral Commission website.
I am writing this post from the perspective of a UK citizen, but the sentiments expressed are applicable to anyone who lives in a country where you have democratically elected local political representation. IE someone who is supposed to advocate on behalf of your community or for you personally as the duly elected political representative. Here in the UK, the country is divided into 650 constituencies, each returning one Member of Parliament. Irrespective of whether you voted for your MP or whether you support the political party that they belong to, they are obliged to represent you and advocate on your behalf, if you request it. Such is the relationship in principle between constituents and MPs in the UK. It is important to be aware that your local MP is not a delegate whose sole purpose is to represent majority constituency views. Under the UK political system, an MP makes decisions on behalf of constituents and can take a position counter to local opinion, if they feel that is in the best interest of the constituency.
It is difficult to write about the state of UK politics with any degree of intellectual rigour when the entire situation has become so utterly farcical. My initial reaction to the recent departure of Liz Truss after just 45 days in office, was to laugh with abject scorn and derision. She was destined to fail due to utter lack of ability. However, there is still the outstanding matter of the country lacking a credible and functional government to address inflation, the cost of living crisis and resolve all the issues stemming from Brexit. There are problematic national and international events taking place that need addressing. A united, pragmatic and empathetic government is required to solve both these short term and long term needs. Sadly, the governing party is riven with opposing factions and there is no commonly held policy or underlying ideology. The PM may well have changed but the underlying flaws remain.
Conservative Party has been in government in the UK since 2010. During that time there have been three Prime Ministers. Today we moved onto the fourth. After Boris Johnson resigned on 7th July, the nation has had to endure a tedious two month process in which the Conservative Party elects a new leader. That person then becomes the PM by default. Many readers unfamiliar with the UK political system may be surprised that a change of leader has not led to a General Election. That is because the Conservative Party still holds a parliamentary majority of 71 elected Members of Parliament. Hence it is still constitutionally quite able to govern, despite Boris Johnson being forced from office. Therefore party members vote for a new party leader who gets the top job by default. Remember that in the UK, the Prime Minister is not the head of state and does not have the executive powers of a President.
I try to keep my thoughts on political matters to a minimum here at Contains Moderate Peril, mainly because UK politics and the current state of discourse associated with it has become an absolute shit show in recent years. Brexit broke traditional politics and has made matters far more tribal and partisan. The two main parties have declined from having clear ideologies, identities and manifestos, to becoming either a lobby group for the specific demographic group that supports them, or a conflicted, divided and schizoid shadow of its former self. I’ll let you work out which is which. Politics is no longer about governing a nation for the benefit of all its citizens. Now you simply pick a side and join the ongoing culture war against everyone and everything else. This rotten system produces rotten leaders. Hence, when Alexander Boris de Pfeffel Johnson became Prime Minister in December 2019, it was clear that the nation was taking a major risk on such a man. His failings as a politician and a person are a matter of public record for anyone who has the eyes to see them.
The title for this post is a quote from The Hobbit by J.R.R. Tolkien. I’ve used it as a verbal cue to try and give readers an overview of the point I’m striving to convey. Because I want to talk about modern life in western civilization, specifically its complexity and increasing uncertainty. If you’re extremely wealthy you can mitigate these two points but I’m working on the premise that most of the people who read Contains Moderate Peril are not. The blogging community, of which I am a participant, is a diverse group but from what I’ve observed it’s not populated by millionaires. In fact most of the people I know, both online and in person, are just holding down a job, trying to keep a roof over their head and pay the bills. Often they’re doing the job they do in default of anything else and they’re at the very least ambivalent towards it. The pandemic has also brought home how fragile so-called “normality” is. Modern politics are also volatile and life in general just doesn’t seem as certain as it was twenty years ago.
The Conservative Party successfully held onto their “safe seat” of Old Bexley and Sidcup in yesterday’s closely watched by-election. However their overall majority was reduced by more than half amid a very low voter turnout. Conservative councillor Louie French becomes the country’s newest MP after winning 11,189 votes, more than 50 per cent of those cast, in the seat previously held by the former cabinet minister James Brokenshire. Mr Brokenshire died in October from lung cancer aged 53. The closest challenger was Labour’s Daniel Francis, who secured 6,711 as the Tory majority fell from nearly 19,000 to 4,478, the equivalent of a vote share swing of 10 per cent to Labour. Turnout in the constituency was just 34%, down from the almost 70% who voted in the 2019 general election.
Political events in the constituency of Old Bexley and Sidcup have moved forward in the last few weeks, following on from the death of incumbent MP James Brokenshire on 8th of October. Although no formal announcement has yet been made regarding the date of the forthcoming by-election, the major political parties have started announcing the names of their respective candidates. There were initial concerns among some constituents that this safe Conservative Party seat may have been used as a means of parachuting in a candidate favoured by central office, rather than one determined by the local Conservative Association. Fortunately, that has not been the case. The UK Government currently enjoys a parliamentary majority of 79 seats and is therefore not in any urgent need of fast pathing further political allies.
Last week James Brokenshire, MP for the constituency of Old Bexley and Sidcup, died of lung cancer at the age of 53. He had held this parliamentary seat since 2010 and maintained a strong majority throughout the 2015, 2017 and 2019 general elections. Hence the constituency of Old Bexley and Sidcup is considered a “safe seat” for the Conservative Party. In fact it has only ever returned MPs from that party since its creation in 1983. As a result of Mr Brokenshire’s death, there will now be a by-election held in the constituency of Old Bexley and Sidcup to return a new MP to parliament. What makes this local election a little more interesting than usual, is that it will not be taking place against a wider ongoing national election. Therefore, there is scope that local issues may well play a greater part in the electioneering of all participating parties.
Sniper Elite 5: The Trap
“Invasion” is a unique gameplay mode featured in the Sniper Elite 5 single player campaign. It allows another player to enter your game as a German Sniper Jäger. While you are busy playing through the campaign mission, dealing with the various objectives and enemy NPCs, the Sniper Jäger tries to hunt you down. Once another player “invades” your game, you can no longer load a previously saved game. You either turn the tables on the enemy Sniper Jäger and kill them, complete your mission which ends the game, or they kill you. Both teams can use invasion phones to learn about the other players’ locations. The phones are located at various key points on the map. However, using them to find the enemy will also tip them off to your whereabouts. The invading Sniper Jäger has a different set of skills to the main player. They do not have the focus ability which shows hidden enemies as silhouettes. However, the Sniper Jäger can tag other German NPCs and use them as an alarm system.
“Invasion” is a unique gameplay mode featured in the Sniper Elite 5 single player campaign. It allows another player to enter your game as a German Sniper Jäger. While you are busy playing through the campaign mission, dealing with the various objectives and enemy NPCs, the Sniper Jäger tries to hunt you down. Once another player “invades” your game, you can no longer load a previously saved game. You either turn the tables on the enemy Sniper Jäger and kill them, complete your mission which ends the game, or they kill you. Both teams can use invasion phones to learn about the other players’ locations. The phones are located at various key points on the map. However, using them to find the enemy will also tip them off to your whereabouts. The invading Sniper Jäger has a different set of skills to the main player. They do not have the focus ability which shows hidden enemies as silhouettes. However, the Sniper Jäger can tag other German NPCs and use them as an alarm system.
Invasion mode is a purely optional game mechanic that can be toggled on or off. However, leaving it offers a completely new dynamic to Sniper Elite 5 and this asymmetrical form of PVP can be extremely tense and enjoyable. An onscreen message clearly alerts a player to an enemy invasion and it is then up to them as to how they address the situation. I always make a conscious decision to cease progress with the mission and to find a defensive location. The enemy Sniper Jäger can often determine where you are on the map without using the invasion phones. This can be done by checking what objectives have been completed (e.g. has a specific target been killed or destroyed) as well as whether any NPCs are dead or on alert. Often simply using the binoculars or listening for gun fire will prove useful. Too many players make the mistake of not addressing an invasion threat and just continuing with their mission. Situational awareness is paramount.
There are many YouTube videos about invasion mode. All too often, the invaders are successful mainly because the player they’re hunting is too focused upon proceeding through their campaign and not using their full range of skills. As mentioned previously, the Allied player has a skill called focus which quietens ambient noise and allows them to perceive enemies close by. These appear as silhouettes if there is an object blocking them from direct line of sight. This skill, if used properly, means that it is very difficult for an enemy Sniper Jäger to sneak up on you. Hence an Allied player in a strong defensive position can see any approaching Sniper Jäger and shoot them through a door or the floor. The Sniper Jäger does not have a comparable skill. There are also restrictions on their loadouts which limits how much explosives they can carry and prohibits them from armour piercing ammunition. However, they can place German NPCs on alert and they will aid the Sniper Jäger if a firefight begins.
After watching numerous videos where the invading Sniper Jäger was victorious, I decided to devise a strategy that would potentially wrongfoot anyone invading my game. The idea was to create an environment which favoured my defensive gameplay and to booby trap all the locations that an invading Sniper Jäger would go to for intelligence. So I chose mission 6, Libération, which has three French villages located at the South, West and North of the map. I systematically cleared out all NPCs but purposely left three objectives incomplete, inferring that I’m moving towards the North of the map to complete the mission. I placed decoys at several vantage points, to draw enemy fire and thus give away their position. I also booby trapped key invasion phones and buildings, as well as setting numerous non-lethal schu mines along key routes. These will not kill an enemy but will tag them, making them visible on the game map.
Having set my trap I have saved the game multiple times at different locations. I then load a save of my choice, turn on invasion mode and wait for an enemy player to arrive. The results have been most interesting. Less experienced players will often spawn and immediately go to specific locations expecting me there. The radio room in the Southern village, the Grande Maison to the South West or to the army camp at the Eastern bridge. More often than not, these players walk right into a booby trap. A single mine is insufficient for a kill but if you leave a block of TNT in the vicinity, the chain reaction is lethal. The experienced player is more cautious and will either hunt using cover continuously, or instead sit tight and wait for me to come to them. Sometimes it’s a waiting game to see who gets bored first. It is here that focus and armour piercing rounds certainly give the Allied player an advantage.
Some popular YouTubers don’t like players adopting a more defensive approach to invasion mode. Some will make spurious moral judgements about it not being in the “spirit of the game”. Others object because it makes them look bad when the tables are turned against them. Hence, you seldom see a video in which the content creator dies. I take the attitude that if you have the hubris to invade another player’s game then you don’t get to choose the rules of engagement. So far I have over sixty kills against invading Sniper Jägers. Half of those have been by using my “trap” method. I may in the next few days, pick a different mission and devise a new means to funnel invading Sniper Jägers into a suitable bottleneck. All of which keeps Sniper Elite 5 interesting while we await the sixth instalment of the game in spring 2025.
I began work on Project Questa on the 27th of September, because I couldn’t get Khazad Voice TTS to work on my PC. Since then I’ve spent several days a week working on my AI narrator utility and have made steady progress. Last time I wrote about the project the production pipeline ran as follows. DXCam, OpenCV, Windows OCR and Microsoft Speech API (SAPI). Over time, I determined that Tesseract was a better OCR and that Kokoro TTS produced superior narration. However, in the last week I found that constant fine tuning across different aspects of the production process was not really producing any significant improvements. The main problems were capturing text from dialogue windows that required scrolling, as well as overall latency in producing narration. A delay over 5 seconds is too long in my assessment. Hence I decided to fundamentally change the overall approach to dialogue capture.
I started playing MMOs in late 2008 by which time the genre was clearly established and dominated by one particular title, World of Warcraft. I chose to play The Lord of the Rings Online, mainly because of my love for the intellectual property the game is based upon. I still play LOTRO today. However, I was very aware of popularity and significance of WoW at the time. It pretty much set the rules for how you design a MMO and it did much to move on from the previous gameplay parameters set by such titles as Ultima Online and EverQuest. It was also the MMO that every other developer was trying to beat. Another compelling factor regarding WoW is that everyone I knew at the time was either actively playing it or had done so at some point. It was for many gamers, the go-to title for socialising. Finally around early 2010, I tried a free trail of WoW to “see what all the fuss was about”. Simply put, I felt that it wasn’t for me.
Over the course of the last 16 years, the MMORPG Star Trek Online has changed greatly. What started as a disjointed, rushed game with unfinished systems and a lack of overall cohesion has now evolved into streamlined MMO with clearly defined systems and very strong narrative arcs. Let it suffice to say that STO makes very good use of its license and the intellectual property it is built upon. Although new content has been continuously added to STO over time and refinements are regularly rolled out, the developer’s have also removed content from the game in the past, that they feel is substandard or too dated in it presentation. Hence in October 2018 Cryptic took out the following eight missions from the game, with the proviso that they would be updated and replaced at a latter date. Until fairly recently, STO players had given up hope on this ever happening and the episodes being reinstated. Eight years is a long time.
One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.
I was playing Battlefield 6 recently and was experimenting with the mortar. If you stick with it and take some time to become familiar with its foibles, it can be an effective weapon. It can suppress the enemy, destroy equipment and provide useful cover for your own team. I remember thinking “I wonder if artillery could sustain a game on its own”. Artillery is an interesting feature in Hell Let Loose, although it is a little more complex in its game mechanics. I believe artillery is also available in Wardogs. I therefore spent a while looking online to see if there was a dedicated artillery simulator available or at least a game where it was a key feature. There nearest thing I found was Iron Nest, a dieselpunk heavy artillery game which looks interesting but isn’t quite what I seek. So I parked this idea and moved. Tonight, while perusing YouTube, I stumble across a teaser trailer for a game called Flak Simulator, currently under development by Horseman Interactive. It appears to be exactly what I am looking for.
I recently tried to use DLSS 5 Manager with the MMORPG, The Lord of the Rings Online. Unfortunately, things didn’t work out. Today I undertook a similar experiment with AMD Neural Rendering, which is a broadly comparable product. Both utilities use 3D-Guided Neural Rendering, an AI technology that alters how lighting, reflections, and textures look in a game. Instead of just upscaling the image like older versions, DLSS 5 uses an AI network to instantly "re-render" lighting and material responses over the game's layout, achieving photorealistic details that would normally negatively impact a graphics card's performance. Or to put it in less fancy terms, the game graphics are enhanced and modified, although it is highly subjective as to whether the end results are an improvement. However, as a game such as LOTRO is unlikely to ever receive a major graphical overhaul, tools such as these are the nearest players will get to revised graphics.
The core game code and engine for the MMORPG, The Lord of the Rings Online, is about 24 years old. LOTRO began originally as Middle-earth Online, developed by Sierra On-Line in 1998. Turbine took over full development of the project in 2003/2004 when their parent company, Vivendi Universal Games, acquired Sierra. The content that had already been developed by Sierra was abandoned and Turbine created a new game using structural elements such as the UI and game engine from their previous release Asheron’s Call 2 from 2002. The Lord of the Rings Online: Shadows of Angmar was officially released in April 2007. Hence, the active public release code is 19 years old. Despite continuous expansion and updates, along with a recent migration to 64-bit architecture, the foundations of LOTRO retains a nearly twenty year old legacy framework. This frequently contributes to modern technical hurdles and engine constraints.
A few years ago, there was a fan created project to provide voice narration of NPC dialogue in the MMORPG, The Lord of the Rings Online. This mainly involved capturing the text in the quest dialogue windows and then sending it to OCR software, before using a text-to-speech program to read it. LOTROVoice as it was known, broadly worked but the creator stopped developing it as it proved troublesome to maintain. However, I recently discovered Khazad Voice TTS which is a separate project that does pretty much the same. I went so far as to install this “immersive AI narrator for LOTRO” after seeing a YouTube video of it being used successfully. Sadly I ran into issues configuring Khazad Voice TTS, because I have two monitors and LOTRO runs on the secondary (by my choice) and not the primary. I couldn’t “lasso” the dialogue windows in LOTRO during the calibration set up, which effectively prevented me from completing the process.
Throughout yesterday and early today, there was an issue logging in to the MMORPG, The Lord of the Rings Online. Upon starting the game launcher, it would attempt to connect to the patch server to download the latest game update. This process would start but then subsequently stall at 33%. The launcher would then attempt to reconnect to the patch server every 60 seconds but could not make any further progress. Some players found that if they left it long enough, it would eventually complete the download and the launcher then progress to the next screen where they could input their username and password. However, for the majority of LOTRO players the problem would simply persists and the launcher would be stuck in a loop. Some players attempted to reinstall the game or use the repair data facility in the launcher but neither of these proved to be successful workarounds. The patch sever needed to be bypassed to resolve the issue.
I’ve been playing Fall Guys since its launch in early 2020, during the start of the pandemic. It is a fun, family friendly multiplayer game which is has proven popular with my grandchildren. Despite the game’s acquisition by Epic, it has maintained a sufficient level of popularity that has seen it ported to all major gaming platforms. Fall Guys is free to play but like most multiplayer games, there is a season pass and an in-game store. However, these monetised aspects are not essential to enjoy the game and the overall marketing of emotes and skins is nowhere near as invasive as it is in Roblox. In fact many of the players I see while in-game have default skins, indicating a regular casual player base. However, although game seems to be maintaining its popularity, it has several bugs that appear to be be persistent. Bugs that the developers claim have been resolved. Some can be addressed by players. Other at present cannot.
I find the concept of in-game radio stations fascinating. They’re an enjoyable aspect of open world video games and I have discovered several artists this way. They’re certainly a big deal as far as Rockstar Games are concerned, because the music selected for GTA VI is another important facet of the overall marketing campaign. So far, between two trailers and the sprawling extended look on Netflix, it has been determined that Tom Petty, the Pointer Sisters, Sexyy Red, Depeche Mode, Phil Collins, Birdman, Lil Wayne and the Bellamy Brothers are all part of the game soundtrack. That’s a very eclectic selection so far. Furthermore, there will be a 34 track album released on physical media (vinyl and CD) in conjunction with Atlantic Records.
Two years ago I wrote a post about fine tuning your graphics in the MMORPG The Lord of the Rings Online. Apart from installing ReShade and using AMD Adrenalin, the options were somewhat limited, due to the game’s age and multiplayer status. Since then, I’ve been playing LOTRO with the game settings maxed out, a custom ReShade profile to make the colour palette more vivid and Radeon Image Sharpening enabled within the AMD software. The game looks clear, crisp and the draw distance is pretty good for an ageing game but I still wish the graphics could be tweaked further. Hence, I’ve been trawling the internet in a vain attempt to see if I can find any third party utilities that could be used to enhance LOTRO further. During the course of my search I stumbled across DLSS 5 Manager. This is an open-source, intelligent utility and one-click mod installer designed to inject and manage Nvidia's DLSS 5 neural rendering features, ReShade, and OptiScaler into PC games.
Hellraiser (1987) was one of he most innovative and intelligent horror films of the eighties, with its cerebral and sophisticated exploration of pleasure, pain and the supernatural. Sadly what was a great concept for a single film was turned into yet another horror franchise. The resulting series of increasingly inferior sequels ultimately diminished the central idea. However, in recent years several horror “brands” have found a new lease of life via the medium of video games, so the announcement of Hellraiser: Revival last summer piqued my interest. The fact that author Clive Barker was directly involved certainly raised my expectations. However, even though video games have a history of depicting sex and violence, would the medium be able to fully embrace the true nature of Barker’s original novella and original film. Having played through the newly released demo for Hellraiser: Revival, I believe the answer is a yes.
Are video games becoming easier? It’s a perennial subject that is frequently discussed by those who play them. Often the question of whether they have actually become easier is not the focus of the debate, as it seems to be broadly recognised that it is the case. Instead, discussion of this matter tend to drift into the rectitude of this change. Debate’s of this nature are usually awash with subjective opinions and personal preferences which are then put forward as objective facts. It’s not just a question of video games becoming easier, it’s the fact that making them easier is “wrong” and those who want them as such are “not proper gamers” etc. The hours that have been lost to this pointless, tedious debate are uncountable. However, I digress. Let us return to the matter of video games becoming easier, because although fans discuss this a lot and have plenty to say, you don’t often hear from the developers on this subject.
Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
On Tuesday 11th April, Aspyr Media rather surprisingly re-released The Lord of the Rings: War in the North, a co-op action-RPG from 2011. This game was delisted in late 2019, possibly due to changing rights ownership or a license expiring. Hence, I was somewhat discombobulated by the return of this title to all major gaming platforms. Mind you, the Embracer Group (through its subsidiary Middle-earth Enterprises) still controls the worldwide commercial and video game licensing rights for The Lord of the Rings and The Hobbit. Furthermore they have explicitly stated that they have plans for more games. It would appear this also means re-releasing and updating old favourites. It is also worth noting that they own Aspyr Media, which is also a bit of a giveaway. Let it suffice to say that this re-release and sparked enthusiastic online debate as to whether any other he Lord of the Rings themed games from the same era will receive a similar makeover. Judging by the internet chatter, there’s potentially a market for them.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Day of the Dead (2008)
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
A group of soldiers led by Captain Rhodes (Ving Rhames) seal off a remote town in Colorado, due to an alleged viral outbreak. Corporal Sarah Cross-Bowman (Mena Suvari) soon suspects that matters are much worse when the infected’s symptoms change from coughing and nosebleeds, to necrosis and a penchant for cannibalism. Has Doctor Logan (Matt Rippy) from the CDC, been sent to help or is he part of a covert project that has gone awry? Cue mayhem, death, bad acting and teenagers in peril. Absolutely no cliche is left unturned from “let's split up” to the ubiquitous wisecracking, African American comic relief. There are ludicrous levels of pseudoscience even by this genre’s standards and the curious addition of zombies climbing around walls and ceilings like Spider-Man, which just doesn’t work.
Filmed mainly in Sofia, Bulgaria Day Of The Dead has a somewhat low budget feel. Cinematographer Patrick Cady does his best to create an atmosphere and cover the modest nature of the production. Yet rather than innovate, the film takes an “everything bar the kitchen sink” approach. Every possible trope from the genre is included and then poorly executed. The make up effects and prosthetics are adequate but the film lacks any standout set pieces. The digital fiery denouement is over far too quickly due to budgetary restrictions, making the ending lacklustre. Perhaps the biggest mistake that Day Of The Dead makes is when Private Bud Crain (Stark Sands) is bitten and becomes a zombie. He eschews his undead nature because he was a vegetarian when alive. Perhaps writer Jeffrey Reddick thought he was making a clever point but regardless of the intent it simply comes off as risible.
Steve Miner has been involved with some interesting films over the years. I enjoyed his homage to creature features, Lake Placid and the gothic Warlock. Two Friday 13th sequels loom large in his body of work. But this is far from his finest hour. Zack Snyder's 2004 remake of Dawn Of The Dead may not be to everyone’s tastes but it cannot be accused of being a shallow, teen oriented exploitation piece. This film most definitely can be. It would appear that the distributors got wind of its shortcomings and so it bypassed cinemas and was released direct to video. If you’re looking for a clever reimagining of a seminal film, offering new perspectives on the zombie genre, then you won’t find it here. If you wish to waste 90 minutes of your time watching an uninspired, generic horror vehicle that seeks to capitalise on the kudos associated with the original, then this remake will meet those requirements.
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
George A. Romero’s Night of the Living Dead is a true genre milestone that is praised not only by horror film fans but mainstream critics alike. If you are interested in watching an intelligent, well researched and entertaining documentary about the film’s provenance and cultural impact then I thoroughly recommend Birth of the Living Dead (2013) by Rob Kuhn. It tells you pretty much all you need to know about why this classic film is so important. As for Night of the Living Dead itself, it still holds up well after 53 years. It is the immediacy and relatability of the premise and overall story that still makes the film relevant. The zombies are purely a “MacGuffin” and the real focus of the plot is how people behave under pressure in life threatening situations. It’s a film about how we can react to the same situation differently and how cultural baggage and the need for people to be “right”, hinders co-operation and thwarts progress.
One of the biggest issues associated with modern film production is creative interference by the studios financing them. Despite employing known writers and directors who have an established track record and creative style, all too often control is taken from these individuals and changes are imposed upon the production, usually to the detriment of the overall film. Hence, you can understand why more and more filmmakers are taking their work to Netflix and similar platforms. Streaming services are apparently far more accommodating and understanding. Martin Scorsese himself made his last film The Irishman, for Netflix. However, such creative freedom can be a double edged sword. Some directors need to be tempered, the same way that some writers need a good editor. There is often a fine line between creative freedom and self indulgence.
Sometimes just the name of a film is sufficient to sell it to you. I originally discovered this zombie crossover movie thanks to film critic Mark Kermode's video blog from the 2008 Cannes Film Festival. He reported on how the film festival was also a major marketplace for independent movie makers trying to find international distribution for their products. Flight of the Living Dead was one of the lurid flyers he was given. Writer and director Scott Thomas claimed at the time that despite the obvious plot similarities with Snakes on a Plane, his film was not intended to be a quick cash-in on Samuel L. Jackson’s sleeper hit from 2006. The basic concept and the pre-production phase of Flight of the Living Dead supposedly pre-dates the aforementioned exploitation movie. Considering how long it can take for a small independently funded movie to find a distributor this may well be true.
Five years ago, I wrote about a fan edit of George Romero’s horror classic Dawn of the Dead that attempted to recreate the original rough cut of the movie. The so-called “Extended Mall Hours” cut was composed of the 139 minute Cannes edit of the film and the 117 minute Dario Argento version. It was a very interesting project but as it consisted of DVD quality material (including deleted scenes) it was not an optimal presentation. Being a fan edit, there were obvious issues regarding legality, so I never really expected to see anything comparable to this version being officially sanctioned or released. So I was therefore most surprised to learn that a recent Blu-ray boxset release by Austrian distributors XT Video included a “Complete Cut” which similarly combines all available material. This is presented in 1080p, at a ratio of 1:85:1 and runs 155 minutes. It is superior in quality to the “Extended Mall Hours” cut and is most likely the nearest any fan is ever going to get to seeing Romero’s initial edit of the film.
Contrary to a lot of the pre-release doom and gloom regarding re-edits and extensive new footage being shot, World War Z turned out to be far from the disaster that some critics implied. Ultimately there were some good ideas and snatches of interesting dialogue. Some of the characters were unusual and there seems to have been an attempt do something different with the genre. All of these things are laudable. Unfortunately, despite these positive attributes the movie clearly shows the signs of post-production interference and material from the extensive re-shoot is all too apparent. That’s not to say that is bad because that is not the case. It’s because it is noticeably different in style and tone from the rest of the film.
Back in the summer of 2012, the red band trailer for Cockneys vs Zombies set a very high benchmark and certainly raised expectations for the final movie. The title itself was also somewhat of a gamble, either raising a wry smile among horror fans or eliciting a roll of the eyes and a deep sigh for a genre in decline. I was unable to attend the premier at Frighfest 2012, but the general feedback at the time was that that that the movie was extremely well received by horror fans. Finally, six years later, I finally caught up with the film on Amazon Prime and I’m happy to report that Cockneys vs Zombies does live up expectations and is a thoroughly entertaining, quirky and very British horror movie. It manages to balance both visceral horror with a healthy dose of black humour, which is no mean feat.
The horror genre has more than its fair share of bad movies. It’s the nature of the beast (no pun intended). Films of this type can be made quickly and cheaply but have the potential to make a tidy profit. Therefore, they attract not only burgeoning talent but those bereft of any as well. Furthermore, traditional formulas work, so any new innovative production is often followed by a wealth of copycats and knockoff films. To say that the genre is self-plagiarising is an understatement. Yet, from time to time, horror movies can surpass mainstream cinema with regard to social commentary, satire and intelligent adult narratives. Look no further than Dawn of the Dead, The Thing and The Descent if you want three solid examples. Horror is a versatile and malleable genre that can facilitate great stories and reflections upon the human condition.
World War Z Unrated Cut runs seven minutes longer than the theatrical version of the movie and contains "intense footage not shown in theaters". The material consists of more violent alternative takes of existing action scenes and features mainly CGI effects work. There is no additional plot, although there may be some nominal changes to dialogue. Overall the unrated cut is an improvement over the theatrical print in so far it offers a more traditional zombie movie experience. However, compared to other examples of the genre, the unrated version of World War Z still remains relatively sedate in terms of violence. The movie focuses on the scale of the zombie outbreak, rather than the visceral mayhem of a George Romero film.
These day’s zombies are a somewhat ubiquitous plot device and enjoy an entire literary, artistic and cinematic sub-genre. The Walking Dead is one of the most popular TV shows internationally and hundreds of thousands of gamers fight the undead, online every day. Yet there was a time when zombies were just a minor subset of the horror genre and far from a popular one. That all changed in 1968, when a low-budget, independent film called Night of the Living Dead was released upon an unsuspecting public. The movie’s impact upon the film industry and popular culture was extraordinary. Rob Kuhns’ appropriately titled documentary Birth of the Living Dead analyses the creation of George A. Romero’s seminal classic and strives to determine how a single movie could have such impact.
In the last few years I’ve become acquainted with the concept of fan edits. Fan edit are versions of a film that has been modified by a viewer. This involves the removal, reordering, or the addition of new material to create a new interpretation of the film. Fan edits include the removal of scenes or dialogue, replacement of audio and visual elements, as well as adding material from sources such as deleted scenes or even other films. Due to the easy access to pro-quality software and high definition source material, such editions are often very professionally realised. Naturally fan edits often fall foul of copyright law.
If you are a fan of horror movies then sooner or later Lucio Fulci’s Zombi 2 (also known as Zombie, Island of the Living Dead, Zombie Island, Zombie Flesh-Eaters and Woodoo) will appear on your radar. For good or ill, this movie looms large within the genre and has a mixed reputation. Even by current cinematic standards, this movie is a gore-fest and it still has the ability to make viewers squirm. It is a curious phenomenon that a relatively low budget and obscure Italian cash-in on George Romero’s Dawn of the Dead, has managed to achieve such an infamous, iconic and cult status.
Restaurants
I really like dining out. I always have. As a child it was considered an adventure, mainly due to its rarity. As an adult I enjoy dining out as an excellent social activity and way to get to know people. It is also a means to discover new types of cuisine and experience meals that you haven’t tried before. I am happy to dine indoors in an atmospheric restaurant or outside if the weather and surroundings justify it. I prefer to sit away from larger tables as they tend to be noisier, and have a leisurely conversation with those I’m dining with. You can catch up with news and gossip or set the world’s wrongs to right. Music can add to the ambience, especially if it is culturally appropriate. Occasionally it can be intrusive but again, if you choose your table wisely, it can be avoided in such circumstances. For me, dining out is more than a practical necessity but a desirable social activity. However, I have friends who take exactly the opposite view.
I really like dining out. I always have. As a child it was considered an adventure, mainly due to its rarity. As an adult I enjoy dining out as an excellent social activity and way to get to know people. It is also a means to discover new types of cuisine and experience meals that you haven’t tried before. I am happy to dine indoors in an atmospheric restaurant or outside if the weather and surroundings justify it. I prefer to sit away from larger tables as they tend to be noisier, and have a leisurely conversation with those I’m dining with. You can catch up with news and gossip or set the world’s wrongs to right. Music can add to the ambience, especially if it is culturally appropriate. Occasionally it can be intrusive but again, if you choose your table wisely, it can be avoided in such circumstances. For me, dining out is more than a practical necessity but a desirable social activity. However, I have friends who take exactly the opposite view.
In the UK, there was a growth in restaurants during the early 1930s to accommodate a growing need by the middle classes. Dining out became more popular after WWII during the 1950s. A greater variety of cuisines became available over time, both from Europe and the UK Commonwealth. As mentioned earlier, dining out at either a humble cafe or restaurant was a rarity in my youth during the seventies. This was mainly due to the prevailing economic climate at the time and the fact that inflation was high. By the time I started my working life during the early nineties, it had become far more commonplace. Many pubs began modernising for a more “family friendly” clientele and providing food. Also by this time, there was a greater variety of restaurants and fast food outlets available, catering for all tastes and budgets. Hence today, dining out is an everyday event. My grandchildren consider it a normal activity and something that happens about once a week.
I like a broad spectrum of restaurants. I’ll happily go to McDonalds or a Wetherspoons pub for breakfast or a quick, convenient and cheap meal. Similarly, I have no prejudice when it comes to local cafes or other fast food outlets. They all serve a useful purpose. I also like to visit restaurants at the other end of the spectrum. Especially when entertaining friends. About twenty years ago, I was working for a financial and economic research company in central London and they would often wine and dine their respective clients. I was often invited along to answer any technology based questions (which never came up). As a result I went to two of the city’s most upmarket restaurants. The Coq d'Argent at Poultry and the OXO Tower at Blackfriars. Both were memorable experiences as these were very formal establishments with outstanding cuisine.
Over the years Mrs P and I have had several favourite restaurants. Places where we have enjoyed not only the food but the ambience. We used to visit a modest, family run Italian restaurant in Cranbourne Street, London and would often book a table after we had seen a show or some such outing. Sadly, the pandemic put pay to this friendly and pleasant establishment. Fortunately, a new Italian restaurant opened locally quite recently. It has proved to be exceptional and is a fine example of a multigenerational family business. The food is simple but exceedingly well made and the atmosphere is cheery and welcoming. Similarly we have discovered a nearby Indian restaurant that does an outstanding Sunday buffet. It is part of a small local chain with three branches in the area. The food is by far the best of its kind I’ve ever had.
The hospitality industry is a competitive one and sadly many businesses don’t survive. Chain outlets often dominate, squeezing out independent vendors. There is also a great deal of snobbery associated with dining out. I was in South Kensington recently and passed what was effectively a cafe. It offered a standard breakfast but due to its location in fashionable West London, saw fit to charge triple the price. It is also worth noting that not everyone enjoys dining out. Some people are not comfortable dining in public or with social meals. I know someone who “doesn’t see the point of restaurants” and just prefers to dine at home. For some the expense is still an issue. It all comes down to what you’re used to and what you prefer to do. For me, dining out is a major part of my social activities and a source of great pleasure.
Today, I met up with some friends in central London. People I’ve known since 1984. Some even longer. I met these particular friends when I went to Orpington College of Further Education to do my A Level exams. We were all sixteen at the time or there about. Orpington College was very different from a conventional school, because it offered a selection of academic courses for students from varying age groups. Hence the environment was the polar opposite to what I had previously experienced. My old school had been very formal with a very traditional approach to teaching and the relationship between pupil and teacher. At Orpington College there was no uniform, so you wore what you wanted. The atmosphere was far more informal and less constrained by rules. Lecturers addressed you by your first name and your academic achievement was very much in your own hands. The only thing that wasn’t tolerated was being disruptive and preventing others from learning.
I recently stopped taking beta blockers after a consultation with my Doctor. Seven weeks on and I feel substantially better without them. I strongly advocate prescription reviews, as often the medication you’re taking does not necessarily need to be taken indefinitely. That was certainly the case with me and beta blockers. At the end of my last consultation, my GP asked me to keep a daily record of my blood pressure for a month. I could either do this at home or come into the surgery where there is a suitable device that is free to use. Fortunately I inherited an old but functional OMRON blood pressure monitor from my parents, so I was able to take readings each morning myself. It was while doing this for a month that it struck me; what exactly does all the data that I’m making note of mean exactly? What do systolic and diastolic mean and what is the difference between them? Also, where my readings good or bad?
I made a throwaway quip yesterday on social media about reaction videos on YouTube. I was specifically complaining about those made about music videos and how there is a growing trend among “content creators” to mute the audio and obscure the video of the very material they are reacting to. This is due to concerns over a copyright strike by the rights holders of the original content and the threat of potential demonetisation to those making the reaction video. What you are left with is 5 minutes of a rather tiresome, charisma vacuum watching a blurred video while listening to “elevator music”. What a world we live in. Why even bother posting such content? If there is any value to be found in reaction videos, then surely it lies in the shared experience of both the person in the video reacting and their viewers?
When I last wrote about the thorny subject of weight loss, I weighed 188 lbs (13 stone 6 lbs or 85.3 kg). That was in Spring 2022. Let it suffice to say the the optimistic health plan I subsequently embarked upon fell apart like a cheap suit, solely due to me not committing to it in any meaningful way. Since then my weight has slowly and steadily increased. I will avoid any long and tortuous explanations and quasi-justifications. I like my food and lots of it. The fact that my lifestyle has contributed to my ill health, is something that I have willingly tolerated. The pleasure outweighed the consequences. However, in early August a tipping point was finally reached. It wasn’t a theatrical epiphany or anything that can be framed dramatically. I simply woke up one morning and said to myself, “I am tired of constantly feeling like shit”.
When I was a child, I quickly learned never to say within earshot of my parents that I was bored. It was quickly met with a response along the lines of “an intelligent mind is never bored” or more worryingly “if you’ve got nothing to do, I’ll find you something” which meant a chore or Herculean task. Being a child of the seventies and due to my parents fundamentalist approach to declarations of boredom, I quickly discovered numerous ways to occupy myself. The default solution was a book or comic. I always liked reading as a child and had plenty of books to choose from. I also had numerous of comics as an alternative to a hefty tome. I would also draw and paint. My father use to work during the summer holidays as a design draftsman and as a result, we always had plenty of paper in our house. Then of course there were toys and such like. Hence I learned the art of keeping myself busy.
When I first started this series of posts back in 2023, they were originally intended to provide a useful overview into UK (mainly British) slang. US slang is ubiquitous globally due to the pervasive nature of American culture. Hence most people have a good grasp of its nuances. However, the proverbial door does not swing both ways. Hence most people will watch British TV dramas or read popular novels and can be quite bamboozled by some of the phrases that are used. That is what I was trying to address. However, over time this entire enterprise now reads like a some sort of Guy Ritchie film with Colin as the anti-hero. That notwithstanding, hopefully the list of slang phrases below will prove useful to know, if you ever visit the UK or tour around London. As ever I have given an example of their respective use. Feel free to ask questions if anything needs clarifying, or you wish to leave a comment with examples of you’re own national and regional slang.
As I write this post, the temperature in Greater London is 33°C (91.4°F). This has become a regular occurrence since the middle of May onwards. High temperatures are fine when you’re on holiday mainly because you’re off work and at your leisure. You don’t have to perform the usual daily task that life requires of you such as work, shop, cook, clean etc. Furthermore, if you’re on vacation you’ll probably be staying at a resort or hotel that is fully air conditioned and you’re dressed accordingly. However, if you’re still performing you’re daily routine such as commuting to work and spending time in an office that wasn’t built with such external temperatures in mind, then 33°C is frankly a pain in the ass. Oh and if you’re one of those people who always respond to discussions such as this with “well I live in Riyadh and it’s 40°C here”, please sod off. You live in a desert which is dumb to begin with. Plus this is not a commensurate comparison. Temperatures are rising in the UK. It’s always hot in Saudi Arabia.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Before we start, let me explain to those readers outside of the UK, the significance of a Dairy Milk Freddo chocolate bar and its relevance to this post. The “Freddo” is an 18g (0.63 oz) chocolate bar, in the shape of an anthropomorphic frog. When it was re-launched by Cadbury in 1990 (it had previously been manufactured by an Australian confectionery company in the seventies), it was priced at 10p (£0.10). It remained at that price until 2005 when a 1p to 2p increase began to occur each year. By 2016 Freddos were retailing at 25p. However, the following year the price “lept” to 30p with an increase that was double its usual yearly rise. This led to public outrage across social media. Since then the price of a Freddo has waxed and waned. Tesco supermarket reduced the price back to 10p as part of their centenary celebrations. The post COVID price in 2022 hit 49p. At present, the average price of a Freddo in the UK is somewhere around 35p.
Over the last 10 years, I’ve written several blog posts about my personal working experiences and my career, such as it was. I touched upon working specifically in IT and how that industry changed over time, both technically and in the way that other people perceived it. I have also given my thoughts on the social dynamics of the modern work environment and the way we interact with our colleagues and employers. That is another area that has changed dramatically. Naturally my retirement from full time work has been written about, as it is such a radical change in one’s life. Especially if you’re the sort of person who is clearly defined by their job, which I personally was not. This time, I want to share a few thoughts I have about what I miss about “going to work” and “having a job”. I’m not sure if “miss” is the right word. Perhaps it is more a question of things being absent. Either way, there are some aspects of being employed that I use to enjoy or at least found beneficial that I now no longer experience.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
There are approximately 4000 parks and green spaces in Greater London. Bexley Borough alone has over 100. Public parks and green spaces are vital to modern cities, providing essential health, environmental and social benefits. They boost physical and mental wellbeing by reducing stress and providing a place for exercise. Furthermore they enhance urban sustainability, mitigate heat, and provide a sustainable environment for a wildlife. Parks are often a venue for social activities and events and as such are an important part of the local community. Going to the park has always been a part of my life. I live next to Old Farm Park in Sidcup and have made use of this recreational space throughout my life. I used visit with my parents in the seventies, when I was a child. Thirty years later my son, father in-law and I would fly kites there. Now I take my grandchildren to Old Farm Park as it now has a playground.
Being a 58 year old man, I welcome any undertaking which can potentially improve my health. One such thing is proactive screening and testing. The UK National Health Service has started doing a lot more of this in recent years, mainly because diagnosing a problem and treating it early is far more efficient and cost effective than retroactive action. Hence this policy and my age is why I was recently sent a NHS Bowel Cancer Test Kit via the post. This screening service takes place every two years for people aged 50 to 74 in the UK. The kit is very quick and simple to use. A sample of your stool is sent via a prepaid return envelope for testing and the entire process is free of charge. Upon receipt, the laboratory test determines whether there is any blood present in your stool, which is a potential indicator of bowel cancer. If detected, an early diagnosis greatly improves any subsequent treatment outcomes.
I like learning things. I always have. During my middle school years I thought I was a mediocre student and often I wouldn’t apply myself. According to an old school report this was because I was “too busy indulging in Tomfoolery”. Then I had the positive experience of meeting an exceptional teacher. Their lessons were the highlight of the week as they had an ability to make the subject matter, Classical History, utterly compelling and relevant. The teacher in question also treated us like adults and the class benefitted from only having five pupils. This really brought home to me that a lot of disinterest and underachievement in education is linked to the paucity of some teachers. One bad teacher can undermine the good work that all the others can do. Perhaps it has improved nowadays?
I’ve had an interest in the paranormal since I was a child. My mother always got books out of the library about ghosts and UFO phenomenon, so in some respects I was influenced by her reading habits. As a child such tales were by default interesting and any potentially scary element naturally made them more enjoyable. However, my father being an academic had taught me to question everything, so I felt fairly evenly equipped when exploring these subjects. Further to this point, over the years I have learned that humans have a very unique perspective on the world. We are hard wired to see patterns, regardless of whether they’re there or not. Our senses can also be fooled and often are. Perhaps the most important aspect of our nature that impacts upon any analysis we make into the paranormal is our penchant for creating stories. Hence unusual experiences can be subconsciously misremembered and “retconned” to form more precise narratives.
I have lived in Sidcup, in South East London, for most of my life. The first two schools that I went to were local and within 15 minutes walking distance. My Doctor’s Surgery and Dentist are only a few streets away, as is the barbershop that I’ve frequented since 1970. I now have my haircut by the son of the original barber. My point being that Sidcup has everything that residents immediately need. There’s a local hospital, good public transport networks and a broad range of shopping and restaurant facilities. It also has several parks with lakes, sport facilities and children’s play areas. It is a microcosm of the concept of suburbia with its residents commuting into Central London or out into Kent for work. People move here to raise families and end up staying. My parents lived here for 62 years.
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I try not to let the failings of contemporary capitalism get to me but such a mindset is very hard to maintain. From time to time it does just piss you off and you know damn well that there’s nothing you can do about it. So to begin this tale, at the end of November, our Indesit washer/dryer gave up the ghost after a valiant twelve year lifespan. As a result of this household appliance’s stirling work, it was decided to buy another from the same manufacturer. Their website informed me that the model that had just broken was no longer being produced. However, it recommended two newer appliances that had comparable specifications and more importantly the same size. This washer/dryer had to fit into a fitted kitchen unit. To cut a long story short, a model was chosen, purchased, delivered within 48 hours and installed. The broken predecessor was subsequently taken away. The wonders of modern consumer culture!
I was in a pub last night, catching up with friends before Christmas, when I noticed on the wall something I haven’t seen in a pub for a very long time. A jukebox. In my experiences most of the pubs I go to take one of the following two approaches to background music. They either have a sound system and exclusively manage any music via personally curated playlists from behind the bar. Or they have no music at all. The Wetherspoons chain of pubs broadly follow the latter policy and actively use it as a marketing point. Quiet pubs for clientele that just want to talk can be popular. Hence finding an accessible jukebox was a blast from the past. During the late eighties and early nineties, I regularly visited my local pub and often used the jukebox there, which at the time, was operated by an ever changing store of CDs. The jukebox I encountered last night was digital.
Today is my 58th birthday. It would appear that I have existed for nearly six decades. Put another way, I am over half a century old. All of which has given me pause for thought with regard to the passage of time. A phrase that is often bandied about, but what exactly does it mean? As I understand it, the “passage of time” refers to our perception of the flow of time and how we experience its movement. This is something distinct and different from objective time as measured by clocks. Our subjective experience of time can vary due to multiple factors. Two common examples are how time can feel like it's flying by when we're having fun and enjoying something or dragging its feet when you’re enduring something dull. Other factors are whether we are applying ourselves to a task, concentrating and general activity. Such focus can make time pass quickly.
When Mrs P and I moved into our current home, over twenty years ago, we were both working full time. As the garden was poorly maintained and neither of us had any horticultural skills, we decided to employ a gardener. At the time it was a practical solution to the issue of garden maintenance and remains so today. Hence it is a service we continue to use, although our personal health is now the main reason we pay a gardener.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
Formal education in the UK is a structured process, starting at early years learning and continuing through to higher education at university. Some aspects of the educational system are mandatory, whereas others are optional. At present, children in the UK must start full-time education from the age of 5 and remain until the age of 16. After this age, they are no longer required to attend school per se but must remain in some other form of education or training, such as a vocational college or an apprenticeship. Many students remain at school until 18, as there are specific exams to be obtained that are required for a subsequent university placement. Here is a breakdown of the current process as it exists in the UK.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
Last Wednesday, I woke up with what I thought to be a crick in my neck on the left hand side. I assumed this was simply due to sleeping awkwardly and so I self medicated with some non-prescription pain relief and judicious use of a heat pad. Unfortunately, the problem has persisted and in the last 24 hours it has become much worse. I awoke this morning at about 5:00 AM and as I sat up in bed, an intense pain ran up the left side of my neck and behind my ear. It took several attempts for me to get out of bed because if I turned my head in either direction or inclined my chin, the pain would again run up the side of my neck. Sitting down, getting up and raising my arms caused similar results. While dressing, I attempted to pull a t-shirt over my head. The pain in my neck on this occasion was so severe that I yelled out loud and nearly blacked out.
I am a non-driver. If you wish to know the specifics of how this situation came about, feel free to read the post I wrote about it back in early 2018. To be succinct, I don’t drive, I’ve never learned how and have never owned a car. I don’t feel that I’ve missed out. In fact I feel quite the opposite. I think I’ve dodged a major hassle and expense in life. Mrs P, my significant other, is the designated driver of our household. She owns a car, insures it and maintains it. She also mainly pays for the petrol, whereas I pick up the tab for other things such as lunch or hotels when we travel. All I have to do is make like Iggy Pop if we go anywhere. The most I am ever called upon to do is navigate using Google maps and Android Auto. Fortunately, Mrs P enjoys driving. Always has done. Hence I look upon this situation as an extremely fortunate and equitable arrangement.
I am getting old. I shall be 58 in December. Now, as soon as you say something like that these days, some folk will get uncomfortable and say things like “age is relative” or “you’re as old as you feel”. Well I don’t measure my age in geological terms, so it’s not relative and I’m not feeling anyone especially young at the moment, so both schools or thoughts can sod off. I am getting old by the yardstick we measure human life by, namely years. I have specific, age related health issues and I just don’t feel as energised as I did a decade ago. There are minor signs, such as deciding to go to bed earlier and taking longer to get dressed after taking a shower. I’m not at death’s door but I am slowing up physically. It would also appear that my reactions are also slowing down as I tend to get massacred in any FPS I play these days. So far, my mental faculties seem to be holding up. However, that is the one thing I worry about the most. The potential loss of cognitive abilities scares the shit out of me.
Foots Cray Reuse and Recycling Centre is the fancy name of our local dump. A few decades ago, this was no more than a scrap yard. The rubbish and bric-a-brac left by the public was sorted and scavenged for resaleable scrap. Everything that was left was subsequently sent to landfill or incineration. Much has changed. Today it is the embodiment of the modern recycling ethos. The recycling centre is a well managed, carefully segregated site providing safe disposal of a wide variety of household and garden waste. Wood, metal and hardcore are recycled and there is similar provision for a multitude of electrical goods. Plastics, oils, paint, batteries can be safely disposed of. I have yet to find a home item that they do not have provision to dispose of. The Foots Cray Reuse and Recycling Centre has won awards for the service it provides and is considered one of the best facilities of its kind in the South East of the country.
Brompton Cemetery
Today I went on an impromptu visit to Brompton Cemetery in West London. Established in 1837, the West of London and Westminster Cemetery (as it was originally known) is a private cemetery initially created as a business venture to capitalise upon the shortage of cemeteries within London. It also sought to cater to the prevailing culture of opulent Victorian funeral rites. However, after proving non profitable, the cemetery was bought by the UK government. It was subsequently incorporated into Crown Property and managed by The Royal Parks. It is one of Britain’s oldest and most distinguished garden cemeteries. There are currently 35,000 monuments, ranging from simple headstones to impressive mausolea. It is home to more than 205,000 resting places. The cemetery is also a haven for flora and fauna, providing a substantial semi rural environment amid urban central London.
Today I went on an impromptu visit to Brompton Cemetery in West London. Established in 1837, the West of London and Westminster Cemetery (as it was originally known) is a private cemetery initially created as a business venture to capitalise upon the shortage of cemeteries within London. It also sought to cater to the prevailing culture of opulent Victorian funeral rites. However, after proving non profitable, the cemetery was bought by the UK government. It was subsequently incorporated into Crown Property and managed by The Royal Parks. It is one of Britain’s oldest and most distinguished garden cemeteries. There are currently 35,000 monuments, ranging from simple headstones to impressive mausolea. It is home to more than 205,000 resting places. The cemetery is also a haven for flora and fauna, providing a substantial semi rural environment amid urban central London.
There are regular open day events and tours around Brompton Cemetery. These are often themed around such things as famous military personnel, noble interments and historical figures. We had hoped to visit the catacombs which are substantial but all the day’s tours were sold out. Fortunately, we were able to get tickets for a general, hour-long tour around the cemetery which features a selection of the most notable graves. These included the following:
Emmeline Pankhurst: Leading suffragette.
Joseph Bonomi the Younger: Sculptor, artist, Egyptologist and museum curator.
John Snow: Anaesthetist and epidemiologist.
Chief Long Wolf: Oglala Sioux and veteran of the Battle of Little Bighorn.
Hannah Courtoy: An enigmatic figure whose opulent Egyptian style tomb is surrounded in mystery.
At first glance, it is somewhat incongruous to find such a decadent and substantive Victorian garden cemetery in the middle of central London, right next to Chelsea FC’s home grounds, Stamford Bridge. However, the cemetery is a relic from an age when death and funeral rites were far more complex and a significant aspect of the prevailing culture. Furthermore, expensive tombs were a form of conspicuous consumption and visiting cemeteries and admiring the architecture was considered morally uplifting and a broadening of one’s intellectual and cultural horizons. Nearly two hundred years later, Brompton cemetery now serves not only as a place of historical interest but also as a notable home for urban wildlife. As well as squirrels and crows, there are Kestrels and ring-necked parakeets. Throughout the year, there are such flowers as snow-drops, bluebells, wild lupin, foxgloves, broad-leaf pea, ferns and horsetail. This is a perfect environment for butterflies and other insects.
We started our tour at 3:00 PM on what was an unusually hot Sunday afternoon. It was 30 °C but fortunately there are quite a lot of trees to provide shade. The cemetery is laid out like a church with 4 central avenues forming a cross. Our guide took us round at a measured pace, spoke confidently and was happy to address any questions that arose. Sadly some of the graves are in a state of disrepair as the cemetery is not as well funded as it could be. The UK National Lottery has provided grants in the past for the upkeep of the grounds, particularly the chapel at the centre of the four avenues. Brompton Cemetery is a dog friendly environment with numerous taps and drinking bowls available. Overall, it was a most enjoyable afternoon out and I thoroughly recommend it, whether you’re just looking for a stroll or wish to immerse yourself in history and architecture.
Panoramic picture curtesy of Paul King.
Today I visited the Inside Aardman: Wallace & Gromit and Friends exhibition at the Young V&A Museum at Bethnal Green. The exhibition which celebrates 50 years of Aardman Animations, provides visitors with a unique, behind the scenes view of the art of stop-motion animation. It also explores how Aardman’s iconic characters and worlds are designed, crafted and brought to life. From the initial concept artwork to the final visual effects, this event demonstrates the methods and techniques employed by Aardman. The exhibition features early scripts, sketch artists initial concept art, models, sets and numerous famous puppets. Furthermore this event is firmly pitched at children and families, with a wealth of interactive activities demonstrating the various techniques on display. The curators of the exhibition have also made it clear that they wish to encourage future generation to consider a career in the creative arts.
The Imperial War Museum serves as a national museum for Britain. Its main location is in London, complemented by five additional branches across England. Established in 1917 as the Imperial War Museum, its original purpose was to document the civil and military efforts and sacrifices made by the United Kingdom and its Empire during the First World War. Over time, the museum’s scope has broadened to encompass all conflicts involving British or Commonwealth forces since 1914. As of 2012, the museum’s mission is to provide and encourage the study and understanding of the history of modern warfare as well as the “wartime experience”. The IWM as it is now known has its headquarters and primary site is located at Southwark in Central London. The museum is funded by government grants, charitable donations and revenue generated through commercial activity such as retailing, licensing and publishing. General admission is free to IWM London.
Castle Farm is a family business located near the village of Shoreham in West Kent. The Alexander Family have been farming in the Darenth Valley since 1892 when James Alexander transported 17 milking cows from Ayrshire in Scotland and took up residence in this south-eastern part of England. Castle Farm is a busy, working farm comprising of 1,100 acres. It produces such crops as wheat, barley, rapeseed, hops, apples, pumpkins and lavender. It is also home to a grass-fed herd of beef cattle. However, in recent years it has become well know internationally for its lavender crop. Castle Farm began its lavender enterprise in 1998, producing the essential oils associated with the flower. It is now the largest lavender farm in the UK, growing over 110 acres of the flower. Furthermore, it has become quite a tourist attraction with the farm staff running tours during Summer and the height of lavender season.
Riverhill Himalayan Gardens are set in the grounds of Riverhill House, a Grade II listed Queen Anne manor house located on the southern edge of Sevenoaks in Kent, England. Riverhill is well known for its stunning and historic gardens as well as its sweeping vistas over the Weald of Kent. The estate has been the residence of the Rogers family since 1840 who currently operate the gardens as a tourist attraction, along with the house and associated facilities as a wedding venue. Visitors can enjoy a walled garden, rose walk and maze as well as other attractions. There is also an excellent trail around the grounds culminating in a view from the top of the hill over the estate. Riverhill Himalayan Gardens, as a supporter of the Surrey Sculpture Society, regularly showcases a selection of sculptures and art pieces throughout its grounds. All are available for purchase if you have deep pockets.
The Hunterian Museum is a museum of anatomical specimens in London, located in the prestigious building of the Royal College of Surgeons of England. The museum is made up primarily of a collection from the 18th century Scottish surgeon John Hunter. Over the years it has since been subsequently supplemented by Odontological material curated by A. E. W. Miles and various natural history exhibits from Richard Owen. In May 2023, the Hunterian Museum reopened following a five-year redevelopment of the Royal College of Surgeons of England’s headquarters at Lincoln’s Inn Fields. The £4.6 million museum project features the exhibition of more than 2,000 anatomical specimens from Hunter’s original collection. In addition to these there are instruments, equipment, models, paintings, and archival materials that document the evolution of surgery from ancient eras to contemporary robot-assisted procedures. The Museum boasts the largest public display of human anatomy in England.
The Crystal Palace Dinosaurs are a collection of sculptures depicting dinosaurs and other extinct species located in Crystal Palace Park, in the London borough of Bromley. These sculptures were originally commissioned in 1852 for display at the Crystal Palace following its relocation from the Great Exhibition held in Hyde Park. They were revealed to the public in 1854 and are the first speculative dinosaur sculptures ever created. Although the models are now considered inaccurate by contemporary standards, they were designed and crafted by Benjamin Waterhouse Hawkins under the scientific guidance of Sir Richard Owen, reflecting the prevailing scientific understanding of the time. The sculptures were designated as Grade II listed buildings in 1973 and underwent extensive restoration in 2002. In 2007 they were elevated to Grade I listed status. As of spring 2026 the dinosaurs are again being renovated as part of a £5 million regeneration of the park.
The benefits of international travel are numerous. These include stress relief, mental health benefits and a chance to escape the drudgery of work. Then there are the cultural aspects that you can immerse yourself in. Going abroad also allows you to learn new language skills as you awkwardly ask for directions. International travel is a chance to make lasting memories and it often gives the traveller a greater appreciation of their own home. At the very least the beer is always better abroad and that is the very definition of “broadening your horizons”. Yet despite all these positive points, there is one unavoidable hassle when comes with travelling abroad. The fact that the country or countries that you’re visiting will invariably use a different electrical plug and socket standard. In an age where a lot of the stuff you bring along with you on holiday needs charging, this can be a very stressful problem to solve.
I thoroughly enjoyed our holiday in Croatia last year and it did much to restore my confidence in travelling. Previously my views on visiting other countries had been greatly influenced by the films Raid on Entebbe and Midnight Express. As January was such a bleak month here in the UK, Mrs P and I decided we couldn’t wait until summer for another holiday and so decided to book something for the end of March. So we visited our local Travel Agents and decided upon a river cruise. We’ve been interested in these since we saw a travel show with Susan Calman. River cruises are a horse of a different colour, compared to sea cruises. They’re a great way to visit cities of note, often bringing you right into the heart of them. River cruise ships are a lot smaller with less passengers than ocean faring vessels. They also attract quite different travellers. Let it suffice to say that a sea cruise doesn’t offer the cultural experience that I am looking for.
There are approximately 4000 parks and green spaces in Greater London. Bexley Borough alone has over 100. Public parks and green spaces are vital to modern cities, providing essential health, environmental and social benefits. They boost physical and mental wellbeing by reducing stress and providing a place for exercise. Furthermore they enhance urban sustainability, mitigate heat, and provide a sustainable environment for a wildlife. Parks are often a venue for social activities and events and as such are an important part of the local community. Going to the park has always been a part of my life. I live next to Old Farm Park in Sidcup and have made use of this recreational space throughout my life. I used visit with my parents in the seventies, when I was a child. Thirty years later my son, father in-law and I would fly kites there. Now I take my grandchildren to Old Farm Park as it now has a playground.
There is no shortage of interesting and good quality museums in London. In many respects tourists and visitors are spoilt for choice. More often than not, it is the most well known institutions such as the British Museum or Victoria and Albert Museum that gain the most attention. However, there are many hidden gems to discover if you take the time to look further. A prime example being The British Optical Association Museum which I had the pleasure of visiting today. The museum’s function is to promote the optometry profession and raise public awareness of its past and ongoing role within society. The museum has a well conserved collection of exhibits and provides a venue for presentations, learning and research services. There is also an excellent tour hosted by museum curator Neil Handley (PhD, AMA, FRSA) in which he gives a concise, interesting and at times a witty overview of the history of optometry in the UK and its current role.
The artillery battery at Capel-le-Ferne was built between 1941 and 1942, following the fall of France, on the orders of Winston Churchill. Located between Dover and Folkestone, the battery consisted of three 8-inch high-performance guns, provided by the Royal Navy. The battery was intended to provide anti-shipping defence in the English Channel. The site was manned by men of the 520 Coast Regiment Royal Artillery. Over the course of World War II, the battery expanded in size, eventually encompassing multiple Nissen huts, several roads and 19 military buildings. Anti aircraft defence was provided by two 40mm Bofors guns. Over the course of the war, the Capel Battery engaged enemy shipping on four separate occasions and also took part in fifteen practice shoots. In 1944, due to the decreased threat, the battery was placed in “care and maintenance”. The guns were removed in 1952 and the building demolished in the early 1980s
There are an estimated 2,500 museums in the UK. This number has grown significantly over time, more than tripling between 1960 and 2017. While it is laudable that so many of these institutions exist, they do not all receive equal interest or publicity. Some museums dominate in their respective fields and drown out others that have a similar theme. With this in mind, I was unaware of the Kent Battle of Britain Museum until a friend recently brought it to my attention. After yesterday’s visit my initial thoughts are what a treasure trove it is. According to the museum’s website it is the world’s largest Battle of Britain collection of memorabilia. This includes planes, uniforms, weapons and related artefacts from over 700 crashed aircraft. Furthermore, the museum tells the story of this battle without bias, choosing to highlight both the historical and the human aspects of the conflict. It is often very poignant.
Stonehenge is so much more than just a neolithic, historical structure of note. It is of great spiritual importance to many, representing ceremonial practices and ancient worship. It is also seen as a conduit to a wider connection to the cosmos. It is after all a celestial calendar, according to one of the theories regarding its purpose. It also has a strong significance in pop culture. Hence, due to its history, symbolism, religious connotations and overall sense of mystery it is a UNESCO World Heritage Site and a globally recognised symbol of ancient Britain. As such, it has always been somewhere that I have wished to visit. Today, as we were relatively nearby in Ringwood and the weather was pleasant, Mrs P and I decided to go to Salisbury and see this iconic structure for ourselves.
I enjoy visiting the coast. I always have. I find the sight and sounds of the sea very calming and thought provoking. There is something about seeing the ocean stretch out to the horizon and its implied enormity, that gives you a sense of perspective. The UK is a seafaring nation and therefore it is an integral part of our history and national identity. Hence a strong nautical theme and a sense of its importance has bled through into our popular culture. It is therefore quite common for people to have a positive attitude towards the sea and its associated leisure activities. I like to visit the coast at various times of the year and walk along the beach, just listening to the waves, lost in my own thoughts. This is not a hard thing to do in the UK, as no one lives further than 70 miles (113 kilometers) from the coast.
Knole is a country house in England and a former archbishop’s palace that is currently owned by the National Trust. It is located within Knole Park, a 1,000-acre (400-hectare) estate that lies to the south-east of Sevenoaks in west Kent. The existing structure of the house dates back to the mid-15th century, although there were significant expansions in the 16th and particularly in the early 17th centuries. Its Grade I listing signifies its combination of late-medieval to Stuart architectural styles. This is especially evident in its central façade and state rooms. In 2019, a comprehensive conservation initiative titled “Inspired by Knole” was completed to restore and enhance the buildings’ structures. This was beneficial to the preservation of its significant collections. The adjacent deer park has also endured since 1600.
Mrs P and I travelled to Croatia on Friday 13th June for our summer holiday. We spent one week in Makarska, which is located on the Dalmatian coast. My last international holiday was to Malta in 2004. Since then we have done a lot of travelling in the UK and Mrs P has vacationed abroad with other family members. However, she stated last September that she wanted to go “somewhere warm” for our next holiday. So this trip was booked and has been “something to look forward to”, or a source of stress slowly inching closer, depending upon your perspective. In many respects this holiday has been a big deal for me. I don’t enjoy travelling at all with all its accompanying logistical, bureaucratic and “people” issues. However, I have no problem with being elsewhere. I eagerly await teleportation technology to become commonplace. Once I arrived at our hotel, I quickly switched to holiday mode and I am happy to confirm that I thoroughly enjoyed myself.
Emmetts Garden is an Edwardian estate situated on Ide Hill, close to Sevenoaks in Kent, UK. After a long and interesting history it is currently under the stewardship of the National Trust. Originally open farmland, the existing house was constructed in1860. The term “emmett” is a local dialect for ant, referencing the large anthills that populated the area until the 1950s. In 1890, the estate was acquired by Frederic Lubbock, a banker with a keen interest in horticulture. His elder brother, John Lubbock, 1st Baron Avebury, was a renowned authority on ants, which may have influenced Frederic's decision to purchase the estate. Today Emmetts Garden is open to the public and features several “hortus conclusus” (walled gardens) and a hillside trail that is famous for its Bluebells in the spring.
Damerham is a quaint rural village and civil parish located in the New Forest district of Hampshire, England. It is close to the market town of Fordingbridge. Damerham is distinguished by significant Neolithic and Bronze Age burial mounds. Historically, it was home to an Anglo-Saxon religious community and was referenced in the will of Alfred the Great, as it was at that time part of the royal estate. At the time of the Domesday Book in 1086, Damerham was recognized as a prominent settlement under the ownership of Glastonbury Abbey. It was mainly farms and agrarian small holdings. Today, the village still features a riverside mill and the church of Saint George date’s back to the Norman period. There is a church hall that hosts numerous local, seasonal events.
Bodiam Castle is a 14th-century moated castle located near Robertsbridge in East Sussex, England. It was built in 1385 by Sir Edward Dalyngrigge, a former knight of King Edward III. The castle’s primary purpose was to defend the local area against possible French invasion during the Hundred Years' War. Bodiam Castle has a quadrangular design and does not have a keep. All the various chambers and rooms were built adjacent to the outer defensive walls. The four corners and main entrance have towers, all of which feature crenellations. A substantial moat surrounds the castle, which served as a home for the Dalyngrigge family, as well as a seat of power to the manor of Bodiam. The castle remained within the Dalyngrigge family until the line became extinct. It remained a place of strategic importance during the War of the Roses and the English Civil War. It is currently owned and maintained by The National Trust.
Today I went on an impromptu visit to Brompton Cemetery in West London. Established in 1837, the West of London and Westminster Cemetery (as it was originally known) is a private cemetery initially created as a business venture to capitalise upon the shortage of cemeteries within London. It also sought to cater to the prevailing culture of opulent Victorian funeral rites. However, after proving non profitable, the cemetery was bought by the UK government. It was subsequently incorporated into Crown Property and managed by The Royal Parks. It is one of Britain’s oldest and most distinguished garden cemeteries. There are currently 35,000 monuments, ranging from simple headstones to impressive mausolea. It is home to more than 205,000 resting places. The cemetery is also a haven for flora and fauna, providing a substantial semi rural environment amid urban central London.
Christmas Tree Farm is a petting zoo, outside the village of Downe in the county of Kent. Despite its rural setting, it is actually only 15 miles from London, making it an ideal visit, as part of a day. The farm is home to a wide selection of domestic farm animals (and a few more exotic ones), all of which can be fed, stroked and lavished with attention by visitors. During the winter months, Christmas Tree Farm hosts Santa’s Grotto and as the name suggests is the place to find the perfect Christmas tree for your home. Entry prices are very reasonable, costing £6 per adult and £4 for children aged between 2 and 16 years old. Buckets of animal feed of varying size are also available for a small fee. There is a leisurely trail around the farm where the various animals are housed in pens and out buildings. There is also a Tea Garden where refreshments are available.
In 1939 legislation was passed in the UK so that all employees had one week’s annual paid holiday per year. By the 1950s this had become two weeks and by the 1980s most people had at least 4 weeks of annual holiday. On top of this paid leave allocation, the UK currently has 8 bank holidays which provides further time off for employees. This culture of increasing amounts of annual leave also broadly coincided with air travel becoming more accessible. The first UK passenger jet service began in 1952. However, its cost excluded most people. However, as larger airliners with increased range became available, cheaper foreign holidays became more and more economically viable. European holidays became a reality in the 1960s and 1970s. By the 1980s long-distance holidays to other continents became ubiquitous and the package holiday became king. It is also worth noting that the Channel Tunnel opened in 1994, making car travel from Britain to Europe easier and more popular.
Today I had the pleasure of visiting the Whitstable Museum (or to give its full name Whitstable Community Museum and Gallery). This is a fine example of a local heritage centre that curates and displays artefacts and records that reflect the history and culture of the surrounding area. The museum located in Whitstable, Kent, is home to one of the world's oldest steam engines, as well as historical diving equipment that was developed locally. The history of the local oyster trade which has been an integral part of the community for centuries is also a key feature. Established in 1985, the museum was reopened in 2015 following a major refurbishment. There is also an art gallery featuring the paintings by local artists and artworks on loan from an international network of galleries.
Eltham Palace, located in South East London, was the childhood home of King Henry VIII in 1499. It was later used as a royal nursery for the infant Princess Elizabeth, born on 7th September 1533. It sports sumptuous grounds and ornamental gardens and was famous for its game hunting during the Tudor and Elizabethan periods. In the 1930s’ the property was owned by the Courtauld family, who built a sumptuous Art Deco style mansion and redeveloped the grounds. Today the entire property is owned and managed by English Heritage who have extensively restored much of the estate. It is therefore very fitting that this illustrious venue annually plays host to the Legendary Medieval Joust, during the summer months. Two days of historical pageantry, re-enactments and events for the entire family to enjoy. I last attended in 2015, so it was a welcome pleasure to return again yesterday.
Morph’s Epic Art Adventure in London is a step-free art trail and tourist attraction featuring the iconic animated character Morph. It is hosted by charitable organisation Whizz-Kidz, global event producers Wild in Art and Aardman. The trail features 56 super-sized sculptures of the much-loved children’s TV character, which are set among various iconic London landmarks including St Pauls, Tate Modern, Tower of London, Shakespeare’s Globe and Borough Market. It is a free public art trail and tourist attraction, designed by a variety of artists to excite and inspire people of all ages, whilst increasing public awareness about the need for young wheelchair users to be mobile, enabled and included in society. Morph’s Epic Art Adventure in London runs from June 19th until August 20th 2023.
Regardless of whether you deem the IFS Cloud Cable Car a white elephant, a political folly or just a mistake in terms of tourism, it cannot be denied that the view it provides over South East London is impressive. At a height of 90 metres (300 feet), on a bright and sunny day you can see from City Airport to Canary Wharf. Located at Greenwich Peninsula, the IFS Cloud Cable Car (as it is now called) opened in June 2012. It was initially promoted as a viable form of public transport across the Thames, linking North Greenwich and Royal Victoria stations. In October 2012, nearly 100,000 journeys were made. However, after the London Olympics, passenger rates fell and since then IFS Cloud Cable Car has become more of a tourist attraction, rather than an integral means of commuting.
To my surprise I found myself out and about today undertaking another day trip. This time we headed back to the sea and visited Whitstable, a town on the north coast of Kent adjoining the Greater Thames Estuary. It’s 5 miles (8 kilometres) north of Canterbury and 2 miles (3 kilometres) west of Herne Bay. The town was originally recorded in the Domesday Book of 1086, under the name Witenestaple, meaning "the meeting place of the white post", a reference to a local landmark. By the late middle ages Whitstable had become a centre of Thames Estuary fishing, specifically for oysters. Today, the main activities at the harbour are fishing and processing, cargo handling and boat maintenance. The town has shingle/sandy beaches adjacent to the harbour, where swimming and water sports are popular. Whitstable Castle is situated on the border of Whitstable and off the coast is Kentish Flats offshore wind farm, consisting of 30 wind turbines.
Royal Tunbridge Wells is a town in the county of Kent, 30 miles (50 kilometres) southeast of central London. It is situated on the border with East Sussex on the northern edge of the High Weald. The local sandstone geology is synonymous with a rugged landscape due to erosion and weathering. The town itself was a spa during the Restoration and became a very fashionable resort in the middle of the 18th century. Socialites such as Beau Nash helped make the resort popular when the Pantiles and its chalybeate spring, began attracting visitors who came to “take the waters”. Despite the decline in spa towns after sea bathing grew in popularity, Royal Tunbridge Wells has remained a tourist resort. Today, much of the area's income is generated by tourism. The town has an equitable temperate maritime climate.
With January already behind us, Mrs P and I decided it was high time we took our first day trip of 2022. So yesterday I spent some time looking online at details of various National Trust sites within an hour or so drive from our home. I also looked at similar places of historical note that are run by other bodies. Sadly, many are either partially or totally closed for the present. It would appear that from January to March many of these sorts of tourist attractions spend time repairing, refurbishing and preparing for forthcoming events. Grounds also have to be maintained. Hence, we were somewhat lacking in choice for suitable destinations. However, as the weather forecast was mild, today we opted to visit the village of Chiddingstone so we could walk in the grounds of the local castle and along the various footpaths in the area.
For me, staying in a hotel is always an adventure, as it mainly happens when I’m taking a holiday or a short weekend break. I suspect that travelling habitually for business reasons probably puts a different complexion on the process. It may well dictate what sort of hotels you stay in. More than likely functionality, location and cost trump other more self indulgent factors such as aesthetic and ambience. Mercifully, travel has never been a major part of my working life and so hotels are still a source of excitement as they’re associated with fine meals, interesting scenery and good company. However, such hotels tend to come at a price as they’re catering more for tourism rather than business travel and therefore stays are not a regular occurrence. However, I had the pleasure of a short visit this weekend.
It curious how one’s viewing habits change over time. I increasingly find myself watching and enjoying TV shows today, that I would have balked at 25 years ago. I also find that a lot of the so-called premium shows that are critically acclaimed and discussed at great length in subreddits and blog posts, hold no interest for me. This is not because they’re bad because they’re patently not. I am just overly familiar with television, the same way I am with cinema. I often spot plot devices and twists before they are revealed. I also find that many of the tropes and conceits common to TV have become boring. For example, I enjoy Reacher but the stories never place him in genuine jeopardy. It’s not as if his character is going to be killed off. So his adventures become fun but arbitrary. I also find the way stories are stretched over too many episodes and the obligatory cliffhanger ending predictable. Hence, I watch far less TV than I used to and I look for shows that engage with me in new ways.