Experimenting With YouTube Part 2
I spent most of this morning and afternoon editing video content I captured while playing Sniper Elite Resistance. I assembled 26 minutes of highlights and then recorded a narration. After adding appropriate branding for Contains Moderate Peril, I then uploaded the finished video to YouTube. Sadly, the picture quality was problematic, often becoming pixelated and blocky when there was rapid movement. The volume of my narration was also too low, so I decided to delete the video from my channel. I was somewhat disappointed by this outcome and initially thought that the day had been a waste of time. However, as I write this post, it becomes very clear that this is just part of the learning curve. I have given some thought to the problem and I believe I have determined why this video was not up to the standard of the previous one. Ultimately, this is an invaluable lesson.
I spent most of this morning and afternoon editing video content I captured while playing Sniper Elite Resistance. I assembled 26 minutes of highlights and then recorded a narration. After adding appropriate branding for Contains Moderate Peril, I then uploaded the finished video to YouTube. Sadly, the picture quality was problematic, often becoming pixelated and blocky when there was rapid movement. The volume of my narration was also too low, so I decided to delete the video from my channel. I was somewhat disappointed by this outcome and initially thought that the day had been a waste of time. However, as I write this post, it becomes very clear that this is just part of the learning curve. I have given some thought to the problem and I believe I have determined why this video was not up to the standard of the previous one. Ultimately, this is an invaluable lesson.
In my last post on this subject, I mentioned how I was having problems with audio desync when editing video captured by OBS Studio. This was due to the video material having a variable frame rate. Hence I moved over to XSplit Broadcaster because users on Reddit stated it produced video with a continuous bit rate. Sadly, this change appears to have cured one problem and caused another. The raw video footage captured by XSplit Broadcaster plays fine when editing and there are no audio issues. However, when I encoded the final edit, the results were poor quality. I used exactly the same encoding settings as I did last time, which produced a viable video that I successfully uploaded to YouTube. That was not the case this time. The only element of my production process that changed was the video capture software. I shall therefore switch back to OBS Studio.
There is no guarantee that this is the correct solution to the problem. There are many variables involved in this process and the problem may lie elsewhere. However, swapping back to OBS Studio is a logical step. The software has been updated since I last used it and if the issue with variable frame rates returns, I can always use third party software to resolve the issue and re-encode any video to a constant frame rate of 60 FPS. In the meantime, this project remains a work in progress, so I have come to terms with the possibility that further technical issues may occur along the way. I shall do some further research online, to see if anyone has had a similar problem. Then I’ll record some more game highlights, repeat my production process and see if the video quality improves. I’ll share my results in the next post in this series, as that’s what it now appears to be.
I recently watched a video on Patreon by someone who I actively support as a “content creator” and whose work I enjoy. I shall provide no more detail regarding their identity because they may not want their work referenced with regard to what I am going to say. During the course of their video they briefly referenced the work put into promoting a podcast they are currently producing and the relatively low audience that it has garnered so far. The comments were an aside and most certainly not said with any sense of self-pity. They were simply a statement of fact. Furthermore, I suspect they are far from unique and similar sentiments have been expressed in one way or another by anyone who has created something the published it online, only for it to be lost among the greater white noise” of the wider internet.
Have you noticed how politicians, pundits and media commentators will often throw around phrases and buzzwords when discussing the news and other major political talking points? “Cultural Marxism” and “Metropolitan Elite” are two examples that spring to mind. Often it is clear that the person using these phrases has no idea what they mean or what their provenance is. Perhaps you’ve thought that it would be useful to learn more about these terms or the background behind certain institutions or movements. If this is the case then I wholeheartedly recommend the Origin Story podcast. To quote from their website “What are the real stories behind the most misunderstood and abused ideas in politics? From Conspiracy Theory to Woke to Centrism and beyond, Ian Dunt and Dorian Lynskey dig into the astonishing secret histories of concepts you thought you knew”.
I use a browser extension called Control Panel for YouTube, which allows me to determine who many videos are displayed on my YouTube homepage and to filter the content that is shown. At present it is configured to display rows of six. Something that I have noticed of late, is the amount of videos with hyperbolic titles and thumbnail images created by AI. Both of which are design choices made to increase engagement. Clickbait titles are contrived to meet current SEO optimisation criteria and as such feature more and more in search results. The fact that they frequently have no relation to the subject I am researching, seems to be neither here nor there. The same issues arise with regard to AI generated images, which again frequently have no bearing on the matter. The fact that more and more content creators do this, infers that it works and is now an essential part of the process you must follow to be seen and featured in search results.
I spent most of this morning and afternoon editing video content I captured while playing Sniper Elite Resistance. I assembled 26 minutes of highlights and then recorded a narration. After adding appropriate branding for Contains Moderate Peril, I then uploaded the finished video to YouTube. Sadly, the picture quality was problematic, often becoming pixelated and blocky when there was rapid movement. The volume of my narration was also too low, so I decided to delete the video from my channel. I was somewhat disappointed by this outcome and initially thought that the day had been a waste of time. However, as I write this post, it becomes very clear that this is just part of the learning curve. I have given some thought to the problem and I believe I have determined why this video was not up to the standard of the previous one. Ultimately, this is an invaluable lesson.
I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.
The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.
I am not going to discuss the history of internet advertising, or the moral or ethical concerns that go hand in hand with it. There is a basic argument that people who make content want to get paid and I suspect that most people appreciate this, at least in principle. However, there is a counter argument regarding the way advertising is managed. For example, how many adverts is acceptable during the course of say a live stream of a YouTube video. Also there is a discussion to be had about what kind of adverts are shown and whether they need to be integrated into the content in a more equitable manner. However, that is not what this post is about. I am going to start from the logical and honest position that many of us use ad blockers. We do so because we find advertising crass and invasive. I guess there is a degree of cognitive dissonance regarding their use, versus the ethics of the matter but humans are like that. We are contradictory by nature.
Another week, another internet “drama”. I don’t actively seek this shit out. It just bleeds through into my social media timeline with tedious regularity. This latest debacle is regarding the popular (by which I mean over 15 million subscribers) technology product review YouTube channel, Linus Tech Tips. There have been claims of factual inaccuracies in recent reviews and a focus in getting content produced quickly at the expense of quality. Then a former employee made allegations of a toxic work environment and sexual harassment. As a result there has been a great deal of “online outrage” from those who assumed up until now that Linus Tech Tips was a bastion of integrity. Then there was the formal reply video from Linus Tech Tips about the allegations, which made matters worse by joking about the situation and running ads. As a result the YouTube channel has suspended video production for a week. You can read more details on this situation on the Forbes website.
I was perusing the various YouTube channels that I subscribe to recently, enjoying a broad range of high quality content, when I suddenly realised that the majority of them had some sort of optional monetisation scheme associated with them. By realised I mean that it suddenly clicked with me that so many people are trying to raise funds to pay for their production costs. It’s certainly something I can identify with. I’ve been running a blog since 2007 and even that can be a money pit. There’s domain registrations, hosting costs, design work etc. It was even more expensive when I was producing a podcast. That incurred further hosting expenses and then there was the hardware to buy. So I fully appreciate the situation that many YouTubers find themselves in. They spend their own precious time and money creating quality material that many consume assuming that it is all just “free”.
LOTRO: 64-Bit Server Migration Part 3
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
At 16:50 GMT today I started the LOTRO client launcher and saw that the transfer service button was available. I chose to migrate all three of my characters from Laurelin to Meriadoc and followed the process as stated in SSG’s migration notes. At first all appeared to be working as intended. However, I received an error message at the very end of the process indicating that it had failed. I then took a break and returned to my PC at 17:20 GMT and repeated the process. It took a few minutes and it was clear that this procedure was running somewhat slow but it was quicker than my previous unsuccessful attempt. This time round there were no errors and I received a confirmation message on screen. I have no idea how long it takes to migrate data from one server to another. I am writing this post at 23:00 GMT and my characters have neither left its old home nor arrived at its new destination.
I have one alt left, that I haven’t yet moved. They are based on the US server Landoval and I intend to move them to Peregrin. I shall attempt this tomorrow morning after I’ve checked to see if my initial transfer has been completed. Furthermore, I shall record the process and share it on YouTube. It may be of use to those who are concerned about this entire migration or unfamiliar with the transfer process. In the meantime, my advice to LOTRO players is to wait a little longer before attempting to migrate your characters to a new server. Let SSG process the backlog of data that is still outstanding. I chose to move servers now, mainly so I could write about the process. I suspect it will be a lot smoother in a week's time. Until then, stay put on your current server and do some in-game housekeeping to make your move easier when you decide to leave. I’ll post an update when my alts arrive on Meriadoc.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
LOTRO: 64-Bit Server Migration Part 2
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
So far, as stated in my previous post, all I have done is create placeholder alts on the new server that I intend to move to. I didn’t attempt to migrate any of my characters yesterday because I suspected that the service would grind to a halt under the volume of users. Those who did manage to initiate a transfer request currently find their alts in “gaming limbo”. They cannot access their characters on their old server and the new servers aren’t open yet. Not exactly an ideal situation. Hence the pushback from players on the official forums. According to feedback from SSG, the slow performance of the transfer service is specifically due to housing claims and moving kinships. If the backlog isn’t addressed in the next 24 hours they have hinted that they may defer opening the new servers further.
After working IT for several decades and having been involved in several major server migrations, I am painfully aware that there is always scope for something unforeseen to crop up and derail the most well planned project. However, SSG seem bamboozled by the fact that a substantial percentage of their player base have done exactly what they were encouraged to do. Namely, transfer their alts to the new 64-bit servers, on the day stipulated in SSG. It seems somewhat odd to publish a timetable and then be surprised when people follow it to the letter. Sadly, this isn’t the first time that SSG have been wrongfooted by their own plans and it probably won’t be the last. Which is why a lot of LOTRO players have chosen to adopt a “wait and see” policy, like that of UK Prime Minister Herbert Asquith. Let us see what tomorrow brings.
Update: While writing this post, SSG have announced that the new 64-bit servers are now going to open on Friday 7th March. Furthermore, the transfer service will return on Thursday 6th March, possibly as early as 8:00 AM EST. However, all dates are potentially subject to change.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
LOTRO: 64-Bit Server Migration Part 1
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
LOTRO developers Standing Stone Games offer comprehensive guidance with regard to migrating characters, moving player houses and transferring kinships to the new servers. So I decided to create a placeholder character and reserve the name of my primary alt. At present all my characters reside on Laurelin which is an EU RP server, therefore I have decided to move to Meriadoc which is the new 64-bit equivalent server. Hence, at 5:00 PM GMT I attempted to log into LOTRO and begin the process. Let it suffice to say that the number of players attempting to do the same had an impact upon response times but after a while I could log in to the game and select Meriadoc from the server list. I successfully created a placeholder alt for my primary character. Having secured the name of my beloved Lore-master that I have exclusively played since late 2008, I logged out of the game.
I have chosen not to secure the names of my remaining two alts, mainly because I seldom play them and have precious little attachment to them. I have also decided to sell my existing Premium House on my current server and not to repurchase it when I transfer to the new one. The house as it stands is just a virtual warehouse, mainly for unused housing items. As I don’t craft and seldom visit it, I just don’t see the point of having it anymore. Plus the prospect of having to redecorate a new home is singularly unappealing. Hence, for the meantime, I will just concentrate on moving my Lore-master. Upon arrival I suspect I shall be throwing away a lot of unwanted items and generally decluttering. At present, my kinship doesn’t have a plan to move, so I’m monitoring the situation. It may be time to move on and find a new one. Let us see what tomorrow brings.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
Damerham
Damerham is a quaint rural village and civil parish located in the New Forest district of Hampshire, England. It is close to the market town of Fordingbridge. Damerham is distinguished by significant Neolithic and Bronze Age burial mounds. Historically, it was home to an Anglo-Saxon religious community and was referenced in the will of Alfred the Great, as it was at that time part of the royal estate. At the time of the Domesday Book in 1086, Damerham was recognized as a prominent settlement under the ownership of Glastonbury Abbey. It was mainly farms and agrarian small holdings. Today, the village still features a riverside mill and the church of Saint George date’s back to the Norman period. There is a church hall that hosts numerous local, seasonal events.
Damerham is a quaint rural village and civil parish located in the New Forest district of Hampshire, England. It is close to the market town of Fordingbridge. Damerham is distinguished by significant Neolithic and Bronze Age burial mounds. Historically, it was home to an Anglo-Saxon religious community and was referenced in the will of Alfred the Great, as it was at that time part of the royal estate. At the time of the Domesday Book in 1086, Damerham was recognized as a prominent settlement under the ownership of Glastonbury Abbey. It was mainly farms and agrarian small holdings. Today, the village still features a riverside mill and the church of Saint George date’s back to the Norman period. There is a church hall that hosts numerous local, seasonal events.
I had the pleasure of visiting Damerham today, as I was attending a family wedding and the reception was held at the village hall. The hall was built in 1996 and is situated next to the Allen River. This proved to be the perfect venue for a late winter afternoon wedding reception, as the weather was unseasonably pleasant, bright and warm. The riverside setting was ideal for wedding photos and the village hall amenities were more than adequate for a gathering of 70 plus guests. I took the time to take a stroll around Damerham prior to the reception getting into full swing and it is an extremely picturesque settlement. There is clear pride evident in the village, with so many committees and local bodies overseeing the upkeep and maintenance of facilities.
The church of St. George looks very imposing. It has served the community of Damerham for at least 900 years. It is likely that a Saxon church preceded it. The church is situated in a picturesque setting, positioned on a gentle rise that provides a view over a water meadow. It is an enchanting and harmonious structure that incorporates features from various architectural styles of churches dating back to the 12th century, while maintaining a balanced aesthetic that is not dominated by any single aesthetic. There are also numerous walking trails and footpaths throughout the local area, which highlight the natural beauty of the county of Hampshire. The village also has a wide variety of social clubs, with horticultural and gardening societies featuring prominently.
In many ways Damerham is the epitome of romantic preconceptions of a “rural Southern English village”. However, what struck me and left a very strong impression was a tapestry in the village hall celebrating the millennium of Damerham. There have been people living in this area for over a thousand years. This certainly provides a sense of continuity and I can see why the villagers are so proud of their home. Much of modern day life is ephemeral and yet in Damerham, there is a rich vein of history that runs all the way back to the stone age. A thousand-year-old village is a living testament to time, carrying the weight of history in its stones, streets, and traditions. Its existence raises deep questions about continuity, change, and the nature of human legacy. I look forward to returning at a later date and spending more time in this charming village.
Today I visited the Inside Aardman: Wallace & Gromit and Friends exhibition at the Young V&A Museum at Bethnal Green. The exhibition which celebrates 50 years of Aardman Animations, provides visitors with a unique, behind the scenes view of the art of stop-motion animation. It also explores how Aardman’s iconic characters and worlds are designed, crafted and brought to life. From the initial concept artwork to the final visual effects, this event demonstrates the methods and techniques employed by Aardman. The exhibition features early scripts, sketch artists initial concept art, models, sets and numerous famous puppets. Furthermore this event is firmly pitched at children and families, with a wealth of interactive activities demonstrating the various techniques on display. The curators of the exhibition have also made it clear that they wish to encourage future generation to consider a career in the creative arts.
The Imperial War Museum serves as a national museum for Britain. Its main location is in London, complemented by five additional branches across England. Established in 1917 as the Imperial War Museum, its original purpose was to document the civil and military efforts and sacrifices made by the United Kingdom and its Empire during the First World War. Over time, the museum’s scope has broadened to encompass all conflicts involving British or Commonwealth forces since 1914. As of 2012, the museum’s mission is to provide and encourage the study and understanding of the history of modern warfare as well as the “wartime experience”. The IWM as it is now known has its headquarters and primary site is located at Southwark in Central London. The museum is funded by government grants, charitable donations and revenue generated through commercial activity such as retailing, licensing and publishing. General admission is free to IWM London.
Castle Farm is a family business located near the village of Shoreham in West Kent. The Alexander Family have been farming in the Darenth Valley since 1892 when James Alexander transported 17 milking cows from Ayrshire in Scotland and took up residence in this south-eastern part of England. Castle Farm is a busy, working farm comprising of 1,100 acres. It produces such crops as wheat, barley, rapeseed, hops, apples, pumpkins and lavender. It is also home to a grass-fed herd of beef cattle. However, in recent years it has become well know internationally for its lavender crop. Castle Farm began its lavender enterprise in 1998, producing the essential oils associated with the flower. It is now the largest lavender farm in the UK, growing over 110 acres of the flower. Furthermore, it has become quite a tourist attraction with the farm staff running tours during Summer and the height of lavender season.
Riverhill Himalayan Gardens are set in the grounds of Riverhill House, a Grade II listed Queen Anne manor house located on the southern edge of Sevenoaks in Kent, England. Riverhill is well known for its stunning and historic gardens as well as its sweeping vistas over the Weald of Kent. The estate has been the residence of the Rogers family since 1840 who currently operate the gardens as a tourist attraction, along with the house and associated facilities as a wedding venue. Visitors can enjoy a walled garden, rose walk and maze as well as other attractions. There is also an excellent trail around the grounds culminating in a view from the top of the hill over the estate. Riverhill Himalayan Gardens, as a supporter of the Surrey Sculpture Society, regularly showcases a selection of sculptures and art pieces throughout its grounds. All are available for purchase if you have deep pockets.
The Hunterian Museum is a museum of anatomical specimens in London, located in the prestigious building of the Royal College of Surgeons of England. The museum is made up primarily of a collection from the 18th century Scottish surgeon John Hunter. Over the years it has since been subsequently supplemented by Odontological material curated by A. E. W. Miles and various natural history exhibits from Richard Owen. In May 2023, the Hunterian Museum reopened following a five-year redevelopment of the Royal College of Surgeons of England’s headquarters at Lincoln’s Inn Fields. The £4.6 million museum project features the exhibition of more than 2,000 anatomical specimens from Hunter’s original collection. In addition to these there are instruments, equipment, models, paintings, and archival materials that document the evolution of surgery from ancient eras to contemporary robot-assisted procedures. The Museum boasts the largest public display of human anatomy in England.
The Crystal Palace Dinosaurs are a collection of sculptures depicting dinosaurs and other extinct species located in Crystal Palace Park, in the London borough of Bromley. These sculptures were originally commissioned in 1852 for display at the Crystal Palace following its relocation from the Great Exhibition held in Hyde Park. They were revealed to the public in 1854 and are the first speculative dinosaur sculptures ever created. Although the models are now considered inaccurate by contemporary standards, they were designed and crafted by Benjamin Waterhouse Hawkins under the scientific guidance of Sir Richard Owen, reflecting the prevailing scientific understanding of the time. The sculptures were designated as Grade II listed buildings in 1973 and underwent extensive restoration in 2002. In 2007 they were elevated to Grade I listed status. As of spring 2026 the dinosaurs are again being renovated as part of a £5 million regeneration of the park.
The benefits of international travel are numerous. These include stress relief, mental health benefits and a chance to escape the drudgery of work. Then there are the cultural aspects that you can immerse yourself in. Going abroad also allows you to learn new language skills as you awkwardly ask for directions. International travel is a chance to make lasting memories and it often gives the traveller a greater appreciation of their own home. At the very least the beer is always better abroad and that is the very definition of “broadening your horizons”. Yet despite all these positive points, there is one unavoidable hassle when comes with travelling abroad. The fact that the country or countries that you’re visiting will invariably use a different electrical plug and socket standard. In an age where a lot of the stuff you bring along with you on holiday needs charging, this can be a very stressful problem to solve.
I thoroughly enjoyed our holiday in Croatia last year and it did much to restore my confidence in travelling. Previously my views on visiting other countries had been greatly influenced by the films Raid on Entebbe and Midnight Express. As January was such a bleak month here in the UK, Mrs P and I decided we couldn’t wait until summer for another holiday and so decided to book something for the end of March. So we visited our local Travel Agents and decided upon a river cruise. We’ve been interested in these since we saw a travel show with Susan Calman. River cruises are a horse of a different colour, compared to sea cruises. They’re a great way to visit cities of note, often bringing you right into the heart of them. River cruise ships are a lot smaller with less passengers than ocean faring vessels. They also attract quite different travellers. Let it suffice to say that a sea cruise doesn’t offer the cultural experience that I am looking for.
There are approximately 4000 parks and green spaces in Greater London. Bexley Borough alone has over 100. Public parks and green spaces are vital to modern cities, providing essential health, environmental and social benefits. They boost physical and mental wellbeing by reducing stress and providing a place for exercise. Furthermore they enhance urban sustainability, mitigate heat, and provide a sustainable environment for a wildlife. Parks are often a venue for social activities and events and as such are an important part of the local community. Going to the park has always been a part of my life. I live next to Old Farm Park in Sidcup and have made use of this recreational space throughout my life. I used visit with my parents in the seventies, when I was a child. Thirty years later my son, father in-law and I would fly kites there. Now I take my grandchildren to Old Farm Park as it now has a playground.
There is no shortage of interesting and good quality museums in London. In many respects tourists and visitors are spoilt for choice. More often than not, it is the most well known institutions such as the British Museum or Victoria and Albert Museum that gain the most attention. However, there are many hidden gems to discover if you take the time to look further. A prime example being The British Optical Association Museum which I had the pleasure of visiting today. The museum’s function is to promote the optometry profession and raise public awareness of its past and ongoing role within society. The museum has a well conserved collection of exhibits and provides a venue for presentations, learning and research services. There is also an excellent tour hosted by museum curator Neil Handley (PhD, AMA, FRSA) in which he gives a concise, interesting and at times a witty overview of the history of optometry in the UK and its current role.
The artillery battery at Capel-le-Ferne was built between 1941 and 1942, following the fall of France, on the orders of Winston Churchill. Located between Dover and Folkestone, the battery consisted of three 8-inch high-performance guns, provided by the Royal Navy. The battery was intended to provide anti-shipping defence in the English Channel. The site was manned by men of the 520 Coast Regiment Royal Artillery. Over the course of World War II, the battery expanded in size, eventually encompassing multiple Nissen huts, several roads and 19 military buildings. Anti aircraft defence was provided by two 40mm Bofors guns. Over the course of the war, the Capel Battery engaged enemy shipping on four separate occasions and also took part in fifteen practice shoots. In 1944, due to the decreased threat, the battery was placed in “care and maintenance”. The guns were removed in 1952 and the building demolished in the early 1980s
There are an estimated 2,500 museums in the UK. This number has grown significantly over time, more than tripling between 1960 and 2017. While it is laudable that so many of these institutions exist, they do not all receive equal interest or publicity. Some museums dominate in their respective fields and drown out others that have a similar theme. With this in mind, I was unaware of the Kent Battle of Britain Museum until a friend recently brought it to my attention. After yesterday’s visit my initial thoughts are what a treasure trove it is. According to the museum’s website it is the world’s largest Battle of Britain collection of memorabilia. This includes planes, uniforms, weapons and related artefacts from over 700 crashed aircraft. Furthermore, the museum tells the story of this battle without bias, choosing to highlight both the historical and the human aspects of the conflict. It is often very poignant.
Stonehenge is so much more than just a neolithic, historical structure of note. It is of great spiritual importance to many, representing ceremonial practices and ancient worship. It is also seen as a conduit to a wider connection to the cosmos. It is after all a celestial calendar, according to one of the theories regarding its purpose. It also has a strong significance in pop culture. Hence, due to its history, symbolism, religious connotations and overall sense of mystery it is a UNESCO World Heritage Site and a globally recognised symbol of ancient Britain. As such, it has always been somewhere that I have wished to visit. Today, as we were relatively nearby in Ringwood and the weather was pleasant, Mrs P and I decided to go to Salisbury and see this iconic structure for ourselves.
I enjoy visiting the coast. I always have. I find the sight and sounds of the sea very calming and thought provoking. There is something about seeing the ocean stretch out to the horizon and its implied enormity, that gives you a sense of perspective. The UK is a seafaring nation and therefore it is an integral part of our history and national identity. Hence a strong nautical theme and a sense of its importance has bled through into our popular culture. It is therefore quite common for people to have a positive attitude towards the sea and its associated leisure activities. I like to visit the coast at various times of the year and walk along the beach, just listening to the waves, lost in my own thoughts. This is not a hard thing to do in the UK, as no one lives further than 70 miles (113 kilometers) from the coast.
Knole is a country house in England and a former archbishop’s palace that is currently owned by the National Trust. It is located within Knole Park, a 1,000-acre (400-hectare) estate that lies to the south-east of Sevenoaks in west Kent. The existing structure of the house dates back to the mid-15th century, although there were significant expansions in the 16th and particularly in the early 17th centuries. Its Grade I listing signifies its combination of late-medieval to Stuart architectural styles. This is especially evident in its central façade and state rooms. In 2019, a comprehensive conservation initiative titled “Inspired by Knole” was completed to restore and enhance the buildings’ structures. This was beneficial to the preservation of its significant collections. The adjacent deer park has also endured since 1600.
Mrs P and I travelled to Croatia on Friday 13th June for our summer holiday. We spent one week in Makarska, which is located on the Dalmatian coast. My last international holiday was to Malta in 2004. Since then we have done a lot of travelling in the UK and Mrs P has vacationed abroad with other family members. However, she stated last September that she wanted to go “somewhere warm” for our next holiday. So this trip was booked and has been “something to look forward to”, or a source of stress slowly inching closer, depending upon your perspective. In many respects this holiday has been a big deal for me. I don’t enjoy travelling at all with all its accompanying logistical, bureaucratic and “people” issues. However, I have no problem with being elsewhere. I eagerly await teleportation technology to become commonplace. Once I arrived at our hotel, I quickly switched to holiday mode and I am happy to confirm that I thoroughly enjoyed myself.
Emmetts Garden is an Edwardian estate situated on Ide Hill, close to Sevenoaks in Kent, UK. After a long and interesting history it is currently under the stewardship of the National Trust. Originally open farmland, the existing house was constructed in1860. The term “emmett” is a local dialect for ant, referencing the large anthills that populated the area until the 1950s. In 1890, the estate was acquired by Frederic Lubbock, a banker with a keen interest in horticulture. His elder brother, John Lubbock, 1st Baron Avebury, was a renowned authority on ants, which may have influenced Frederic's decision to purchase the estate. Today Emmetts Garden is open to the public and features several “hortus conclusus” (walled gardens) and a hillside trail that is famous for its Bluebells in the spring.
Damerham is a quaint rural village and civil parish located in the New Forest district of Hampshire, England. It is close to the market town of Fordingbridge. Damerham is distinguished by significant Neolithic and Bronze Age burial mounds. Historically, it was home to an Anglo-Saxon religious community and was referenced in the will of Alfred the Great, as it was at that time part of the royal estate. At the time of the Domesday Book in 1086, Damerham was recognized as a prominent settlement under the ownership of Glastonbury Abbey. It was mainly farms and agrarian small holdings. Today, the village still features a riverside mill and the church of Saint George date’s back to the Norman period. There is a church hall that hosts numerous local, seasonal events.
Bodiam Castle is a 14th-century moated castle located near Robertsbridge in East Sussex, England. It was built in 1385 by Sir Edward Dalyngrigge, a former knight of King Edward III. The castle’s primary purpose was to defend the local area against possible French invasion during the Hundred Years' War. Bodiam Castle has a quadrangular design and does not have a keep. All the various chambers and rooms were built adjacent to the outer defensive walls. The four corners and main entrance have towers, all of which feature crenellations. A substantial moat surrounds the castle, which served as a home for the Dalyngrigge family, as well as a seat of power to the manor of Bodiam. The castle remained within the Dalyngrigge family until the line became extinct. It remained a place of strategic importance during the War of the Roses and the English Civil War. It is currently owned and maintained by The National Trust.
Today I went on an impromptu visit to Brompton Cemetery in West London. Established in 1837, the West of London and Westminster Cemetery (as it was originally known) is a private cemetery initially created as a business venture to capitalise upon the shortage of cemeteries within London. It also sought to cater to the prevailing culture of opulent Victorian funeral rites. However, after proving non profitable, the cemetery was bought by the UK government. It was subsequently incorporated into Crown Property and managed by The Royal Parks. It is one of Britain’s oldest and most distinguished garden cemeteries. There are currently 35,000 monuments, ranging from simple headstones to impressive mausolea. It is home to more than 205,000 resting places. The cemetery is also a haven for flora and fauna, providing a substantial semi rural environment amid urban central London.
Christmas Tree Farm is a petting zoo, outside the village of Downe in the county of Kent. Despite its rural setting, it is actually only 15 miles from London, making it an ideal visit, as part of a day. The farm is home to a wide selection of domestic farm animals (and a few more exotic ones), all of which can be fed, stroked and lavished with attention by visitors. During the winter months, Christmas Tree Farm hosts Santa’s Grotto and as the name suggests is the place to find the perfect Christmas tree for your home. Entry prices are very reasonable, costing £6 per adult and £4 for children aged between 2 and 16 years old. Buckets of animal feed of varying size are also available for a small fee. There is a leisurely trail around the farm where the various animals are housed in pens and out buildings. There is also a Tea Garden where refreshments are available.
In 1939 legislation was passed in the UK so that all employees had one week’s annual paid holiday per year. By the 1950s this had become two weeks and by the 1980s most people had at least 4 weeks of annual holiday. On top of this paid leave allocation, the UK currently has 8 bank holidays which provides further time off for employees. This culture of increasing amounts of annual leave also broadly coincided with air travel becoming more accessible. The first UK passenger jet service began in 1952. However, its cost excluded most people. However, as larger airliners with increased range became available, cheaper foreign holidays became more and more economically viable. European holidays became a reality in the 1960s and 1970s. By the 1980s long-distance holidays to other continents became ubiquitous and the package holiday became king. It is also worth noting that the Channel Tunnel opened in 1994, making car travel from Britain to Europe easier and more popular.
Today I had the pleasure of visiting the Whitstable Museum (or to give its full name Whitstable Community Museum and Gallery). This is a fine example of a local heritage centre that curates and displays artefacts and records that reflect the history and culture of the surrounding area. The museum located in Whitstable, Kent, is home to one of the world's oldest steam engines, as well as historical diving equipment that was developed locally. The history of the local oyster trade which has been an integral part of the community for centuries is also a key feature. Established in 1985, the museum was reopened in 2015 following a major refurbishment. There is also an art gallery featuring the paintings by local artists and artworks on loan from an international network of galleries.
Eltham Palace, located in South East London, was the childhood home of King Henry VIII in 1499. It was later used as a royal nursery for the infant Princess Elizabeth, born on 7th September 1533. It sports sumptuous grounds and ornamental gardens and was famous for its game hunting during the Tudor and Elizabethan periods. In the 1930s’ the property was owned by the Courtauld family, who built a sumptuous Art Deco style mansion and redeveloped the grounds. Today the entire property is owned and managed by English Heritage who have extensively restored much of the estate. It is therefore very fitting that this illustrious venue annually plays host to the Legendary Medieval Joust, during the summer months. Two days of historical pageantry, re-enactments and events for the entire family to enjoy. I last attended in 2015, so it was a welcome pleasure to return again yesterday.
Morph’s Epic Art Adventure in London is a step-free art trail and tourist attraction featuring the iconic animated character Morph. It is hosted by charitable organisation Whizz-Kidz, global event producers Wild in Art and Aardman. The trail features 56 super-sized sculptures of the much-loved children’s TV character, which are set among various iconic London landmarks including St Pauls, Tate Modern, Tower of London, Shakespeare’s Globe and Borough Market. It is a free public art trail and tourist attraction, designed by a variety of artists to excite and inspire people of all ages, whilst increasing public awareness about the need for young wheelchair users to be mobile, enabled and included in society. Morph’s Epic Art Adventure in London runs from June 19th until August 20th 2023.
Regardless of whether you deem the IFS Cloud Cable Car a white elephant, a political folly or just a mistake in terms of tourism, it cannot be denied that the view it provides over South East London is impressive. At a height of 90 metres (300 feet), on a bright and sunny day you can see from City Airport to Canary Wharf. Located at Greenwich Peninsula, the IFS Cloud Cable Car (as it is now called) opened in June 2012. It was initially promoted as a viable form of public transport across the Thames, linking North Greenwich and Royal Victoria stations. In October 2012, nearly 100,000 journeys were made. However, after the London Olympics, passenger rates fell and since then IFS Cloud Cable Car has become more of a tourist attraction, rather than an integral means of commuting.
To my surprise I found myself out and about today undertaking another day trip. This time we headed back to the sea and visited Whitstable, a town on the north coast of Kent adjoining the Greater Thames Estuary. It’s 5 miles (8 kilometres) north of Canterbury and 2 miles (3 kilometres) west of Herne Bay. The town was originally recorded in the Domesday Book of 1086, under the name Witenestaple, meaning "the meeting place of the white post", a reference to a local landmark. By the late middle ages Whitstable had become a centre of Thames Estuary fishing, specifically for oysters. Today, the main activities at the harbour are fishing and processing, cargo handling and boat maintenance. The town has shingle/sandy beaches adjacent to the harbour, where swimming and water sports are popular. Whitstable Castle is situated on the border of Whitstable and off the coast is Kentish Flats offshore wind farm, consisting of 30 wind turbines.
Royal Tunbridge Wells is a town in the county of Kent, 30 miles (50 kilometres) southeast of central London. It is situated on the border with East Sussex on the northern edge of the High Weald. The local sandstone geology is synonymous with a rugged landscape due to erosion and weathering. The town itself was a spa during the Restoration and became a very fashionable resort in the middle of the 18th century. Socialites such as Beau Nash helped make the resort popular when the Pantiles and its chalybeate spring, began attracting visitors who came to “take the waters”. Despite the decline in spa towns after sea bathing grew in popularity, Royal Tunbridge Wells has remained a tourist resort. Today, much of the area's income is generated by tourism. The town has an equitable temperate maritime climate.
With January already behind us, Mrs P and I decided it was high time we took our first day trip of 2022. So yesterday I spent some time looking online at details of various National Trust sites within an hour or so drive from our home. I also looked at similar places of historical note that are run by other bodies. Sadly, many are either partially or totally closed for the present. It would appear that from January to March many of these sorts of tourist attractions spend time repairing, refurbishing and preparing for forthcoming events. Grounds also have to be maintained. Hence, we were somewhat lacking in choice for suitable destinations. However, as the weather forecast was mild, today we opted to visit the village of Chiddingstone so we could walk in the grounds of the local castle and along the various footpaths in the area.
For me, staying in a hotel is always an adventure, as it mainly happens when I’m taking a holiday or a short weekend break. I suspect that travelling habitually for business reasons probably puts a different complexion on the process. It may well dictate what sort of hotels you stay in. More than likely functionality, location and cost trump other more self indulgent factors such as aesthetic and ambience. Mercifully, travel has never been a major part of my working life and so hotels are still a source of excitement as they’re associated with fine meals, interesting scenery and good company. However, such hotels tend to come at a price as they’re catering more for tourism rather than business travel and therefore stays are not a regular occurrence. However, I had the pleasure of a short visit this weekend.
Nothing is Ever Easy
Have you ever embarked upon a tech related task that you consider to be a relatively simple undertaking, only to find it slowly becoming more complex and more involved as you progress. For instance, configuring software, upgrading your PC or changing internet service providers. I’m sure the answer is yes, because this seems to be life’s default position these days. Every endeavour starts with a simple premise, only to become bogged down in additional requirements and unforeseen issues that weren’t apparent at the beginning. The icing on the cake is often a cost that hadn’t been anticipated. To get the job done you have to put your hand in your pocket and pay someone or buy something. It is a pain in the butt, annoying and sadly, all too common these days.
Have you ever embarked upon a tech related task that you consider to be a relatively simple undertaking, only to find it slowly becoming more complex and more involved as you progress. For instance, configuring software, upgrading your PC or changing internet service providers. I’m sure the answer is yes, because this seems to be life’s default position these days. Every endeavour starts with a simple premise, only to become bogged down in additional requirements and unforeseen issues that weren’t apparent at the beginning. The icing on the cake is often a cost that hadn’t been anticipated. To get the job done you have to put your hand in your pocket and pay someone or buy something. It is a pain in the butt, annoying and sadly, all too common these days.
With this in mind, let me return to my recent aspiration to divest myself of Microsoft software. Specifically Microsoft Office. My plan hinged upon finding a replacement for Microsoft Outlook and I had decided on Mozilla Thunderbird. Everything seemed quite straight forward until it came to exporting my existing mailboxes from Outlook to Thunderbird. Outlook uses a proprietary file format, the Personal Storage Table (.pst) which is incompatible with Thunderbird. It needs to be converted to the .MBOX format before it can be successfully imported. However, conversion tools and apps tend to be mainly designed for corporate mail migration projects. Hence they have limited free access and often rename header details as part of the “free trial” restrictions. Full licences tend to cost several hundred dollars. Let it suffice to say that this development stopped my plans dead in their tracks.
Ringo Starr has wise words about things not being easy
So rather than waste time trying to work around the above solution, the path of least resistance has led me to another approach. I shall see if I can find a lifetime license key for Microsoft Outlook and negate the need for a subscription. Then I’ll uninstall the remainder of Microsoft Office. I may have to roll back to an older version if necessary. It’s not an ideal solution as such keys can be “questionable” in provenance and you can on occasions find them being blacklisted. Alternatively, I could just use Gmail to handle all my mail related requirements but that is basically just swapping one corporate behemoth for another, which doesn’t ultimately resolve the issue. The Mozilla Thunderbird option would be fine if I was starting from scratch but I have quite a substantial archive of mail that I don’t want to have to abandon.
Tech problems are often rabbit holes, as I found out recently with video editing and the problem of “variable frame rates”. I can think of no other industry where known bugs, incompatibility issues and paid service gating are just an accepted part of the associated landscape. Mind you, it’s not exactly plain sailing everywhere else. Our family car recently had some tire related issues. As a result we discovered how wheel nuts are not a common standard and there is often an adaptor required by independent garages before they can remove a wheel. The UK is also still debating whether to introduce legislation for standard USB-C chargers across a range of electrical devices. So it would appear that from a business perspective, it is financially lucrative not to make things easy for customers. However, this is a status quo that the public is far from happy with.
Before we begin, let me clearly state that this is not a comprehensive installation guide for installing Steam OS on your PC. Mainly because the variety of hardware that can be present in any PC makes each installation a somewhat bespoke affair. Hence I have decided to provide a list of bullet points of the various steps and issues I encountered during my installation, last week. Consider it advance warning of things you may encounter if you install this operating system. As ever, if this is something that you are intending to do, I would advise allowing yourself a suitable amount of time so you can accommodate any issues should they arise. It is entirely possible that this may be a two hour job for the technically literate running the most generic or commonplace hardware. However, I suspect that a lot of people undertaking this project will run into variations of the same problems that I encountered.
I am intrigued by the growth of the IndieWeb, owning your domain and static websites. I certainly agree with the notion of not relying on big corporations and I have an ongoing project to divest my dependency on software produced by major market players. However, although I own my own domain, my website is hosted by Squarespace. I’ve not really had any problems with them over the last 11 years and I would describe our business relationship as equitable. However, the monthly subscription price has increased over time and is likely to keep on doing so. It has crossed my mind as to whether there is a suitable alternative. However, if I were to migrate Contains Moderate Peril elsewhere I suspect it would be logistically complex and problematic.
I like learning new skills and starting projects. I regularly undertake such things with varying results. However, if they don’t work out that’s not a problem. You have to try something to see if you like it. I’ll add “within sensible parameters” as a caveat to the last statement. And it’s perfectly fine to discover that something isn’t for you. I like certain genres of video games, music, films and books. I am comfortable wearing certain types of clothes and not others. I’m picky about colours. I’ll even go so far as to say that I won’t drink out of any mug that’s just lying around. If I don’t like the joke, logo or overall aesthetic of it, I ain’t using it. However, I digress. Let’s get things back on track and talk about projects. This year I have wound down several websites and have decided not to move forward with making YouTube videos. I have focused my energy on improving my website and adding functionality. I am also trying to broaden the scope of my writing.
It’s funny how it is often the little things that become the proverbial straw that breaks the Camel’s back. I have been struggling for a while with the overall performance and functionality of my Windows 11 PC. The operating system is bloated, slow and buggy. It all too often commits that unpardonable sin of trying to do my thinking for me and enables some stupid feature by default. Despite having good specifications, my PC takes too long to boot up for my liking and is becoming too much of a wild card with regard to whether it will co-operate or not when I try and undertake a simple task. As someone who is very particular in their PC habits, IE I see my PC as a tool that I use on the terms that suit me. Hence, I find the faux enthusiasm that accompanies each uncalled for “improvement” that results in me losing agency, singularly antagonising. Then a minor issue arose recently that escalated into a thorn in my flesh and I decided that it was time that something must be done.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
For the last few months I have being using Google Gemini. I subscribed so I could access a wider spectrum of services and evaluate it effectively. I also wanted to dispel some of the hysteria that accompanies any conversation about Large Language Models and Artificial Intelligence. The results were initially interesting and Google Gemini proved useful when researching material for blog posts. It is good at providing summaries about well documented subjects. I wrote a post about food banks recently and it distilled a lot of data into a manageable amount, which was ideal for my article. Google Gemini has also produced some visual basic scripting and simple batch files that have allowed me to automate processes on my PC. Such as changing the default monitor, or screen resolution at the click of an icon. However, I found this AI struggled with in-depth software troubleshooting and that its ability to create images varies greatly depending on the subject.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Yesterday we changed internet service providers. We moved from EE (formerly BT) to Plusnet. The transition went surprisingly well, mainly due to the existing infrastructure remaining the same. We’ve had fibre to the premises (FTTP) since 2022 so this was essentially an administrative change. The previous ISP terminated their service at 1:30 AM in the morning, while I was playing Star Trek Online. By 6:30 AM I received a message from Plusnet that the new service was live. It took about an hour to configure the new Netgear Nighthawk RS100 router (I bought my own) and get all our household devices attached to the new network. The connection is running at exactly the same speed and stability as it had under the previous supplier. At present a 1Gbps connection is sufficient for our needs. The main factor that has driven this change is cost. We are currently paying £28 per month for internet access which is a competitive price in the UK.
In 1990 I was working at the DWP (Department for Work and Pensions). I had just taken the role of Computer Support Officer where I administered user access to the mainframe and provided first line support to staff using the terminals. That summer the office moved to a PC based network and the project was undertaken by the newly formed Siemens Nixdorf company. To cut a long story short I befriended one of the contract engineers and over the next 9 months he became an unofficial mentor to me. Technically he was only supposed to train me in the most basic of fashions but he liked the fact that I was always asking questions and effectively ended up schooling me in PC and server architecture, network administration and the associated protocols. For me this was the best way to learn. It was not a case of coming to grips with theory in a classroom environment. It was learning by doing and having direct and exclusive access to a source of knowledge and experience.
My Windows 11 PC is a cobbled together mess of upgrades, customisations and workarounds. It seems okay at first glance, mainly because my desktop is well organised and I don’t allow too many apps to start on boot up. But beneath this superficial veneer of efficiency and optimisation is a bloated mess. Every Windows update adds yet more spurious features which slows performance and tries to harvest your data. Windows is no longer a user friendly operating system that you buy and use without impediment. It is now a sprawling live service that actively gets in the way of your productivity so that it can make a buck off your inconvenience. There was a time when you could quickly learn its processes and foibles, so you could customise it into the tool you needed. Nowadays I have to continuously use third party tools to get Windows to do many of the things I want, or to access functionality that Microsoft has obtusely decided to restrict.
As the New Year is still young, I have embarked upon several new projects that I’ve been planning since Autumn last year. These undertakings have gone beyond the planning stage and are currently being implemented. The fun thing about the phrase “implemented” in this context is that it implies that it is by far the easiest and most straightforward part of the process. The initial brainstorming of ideas has been completed. A cogent and detailed plan has been written. The costing of materials and time required have been determined. These are the hard parts. All that remains is to “just do it”. It should be a piece of piss (a British phrase indicating that something is easy). It virtually “implements” itself. However, that is a load of bollocks. Because there is always scope for something to go wrong. It may well start as something minor and innocuous but it all too often ends in a “problem cascade”.
This time last year I made a decision to replace Microsoft Office or Office 365 as it is currently known. Mainly because I only use Outlook out of the entire suite of software. This project stalled because I couldn't easily import my existing email archive into Mozilla Thunderbird. Hence the status quo has been perpetuated. However, there is an ongoing cost associated with this software as well as some wider considerations about ethics and privacy which is why I have returned to this matter. Although this time I wish to replace not only Office 365 but all the other "production tools" I use to write and browse the internet. I have managed to make some progress towards this goal but it has been hard to adapt. Mainly because I had everything set up to my liking. Although alternatives are available, they're never exactly alike and require a lot of fine tuning to be deemed satisfactory.
Last summer I wrote a post about my experiences using various screen capture software. At the time I was using Bandicam which suited all my needs. I had configured the software to launch at Windows start-up and had a hotkey assigned to capture images from my primary monitor. Hence I could quickly grab a screenshot from my desktop or when playing a game. However, this changed in November 2025, when I bought two new monitors. Both of which supported HDR (High Dynamic Range). Although they provide superior picture quality, HDR has a knock-on effect on Bandicam. Screen capture images and video look over exposed. Hence I had to stop using the software and find an alternative. Fortunately the same company has been developing an alternative product with HDR support; Bandi Camera. So I swapped to this software. The screenshots were far better but the functionality of the app was lacking.
Our home has a 1 Gbps “fibre to the premises” internet connection. It has proven reliable since it was installed in June 2022. Our internet service provider EE (part of the BT group) are neither the best of worst suppliers. The monthly cost is not especially competitive and so we may be looking to move providers next Easter. However, that is a matter for the future. For the present there is a more immediate issue. Starting on Friday 21st November, our internet connection has started randomly dropping. Furthermore, both the Wi-Fi extender in the lounge and the wireless printer in my office have become disconnected from the network. It was as if their details had been erased from the router. I suspected that a recent firmware upgrade may be the culprit although EE denies it. However there are posts online from other customers with similar technical issues.
A couple of times a year, Mrs P asks me to copy onto her laptop, all the pictures that I’ve taken over recent months, as well as those that have been shared with us via WhatsApp. She then diligently whittles them down into a manageable amount which we then print off and put in our photo album. Yes we’re of the generation that still likes to print off hard copies of photos and from time to time look at them nostalgically. We have several albums with photographs in chronological order and numerous frames placed around the house, filled with pictures of family. The bulk of the photos are 4x6 inches (10x15 cm). We use an online photo printing service for the majority of our pictures and visit a local store with a self-service photographic department to print off specific pictures for bespoke frames. The original photos, now neatly organised, are backed up and archived.
I take a lot of screen captures of video games and Windows apps, usually for blog posts. I use both Bandicam and Windows Snipping Tool to do this and have set up various hotkeys to make the process easy. Of late, the screen captures that I’ve taken have all suffered from washed out colours, regardless what tool I used to take them. I checked to see if both these apps needed to be updated but they are running the latest versions. Hence I was initially stumped as to why this problem had started happening. After some thought, I deduced that the only new elements in my PC hardware were my two new monitors. Both of which support HDR. Google Gemini quickly informed me that this was a known issue and taking screen captures from an HDR enabled device resulted in an excessively bright image that looked over exposed.
I recently bought two new monitors and a stand for my PC tower case. Today I thought I’d take the opportunity to disconnect every peripheral, clear my desk and then after a thorough clean, reassemble everything ensuring good cable management. I even went so far as to buy a new power extension lead so I could reorganise where everything was plugged in and therefore be able to isolate specific hardware. It seemed such a simple, straightforward task on paper. The reality was much different. It took me over three hours to sort out, mainly due to the fact that I don’t “bend” so well these days. During this Herculean task, my watch kept on notifying me that my heart rate was “high”. However, I regularly took breaks and fortified myself with gin for medicinal reasons. I am pleased with the results of this task.
I use two monitors with my PC, as I find having the additional screen “real estate” invaluable when writing or playing games. Both monitors that I’ve been using up to now are somewhat old and they are not exactly the same size or resolution, although both are FHD. I have previously written about the problems I’ve had trying to get certain games and programs to display on specific monitors and the lengths I’ve had to go to to resolve this issue. To cut a long story short, I recently decided to replace both monitors with larger models with a higher resolution. Mainly because my eyesight is not what it used to be. I see best when working with a bright screen that can produce clear text. New monitors would also address my ongoing screen output problem. Hence, I set myself a reasonable budget and began researching appropriate replacements.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
It may be a case of preaching to the Choir but dust contamination in your PC causes overheating, decreased performance, and potential hardware failure. This mainly occurs due to dust restricting airflow, impeding components such as heat sinks and creating short circuits from conductive particles. Fluff builds up and restricts cooling fans, forcing them to work harder. Heat build can lead to issues like system crashes, lagging, and even permanent damage to the motherboard and CPU. Over time, it can shorten the lifespan of the computer and in severe cases, poses a fire hazard. When I used to work in IT contracting, I used to see the effects of dust contamination all the time. PC placed on carpet tiles or on top of desks and surrounded by other objects. I remember one PC replacement project I was working on where we found an old PC with a dead mouse in it. It was desiccated by the heat.
Usually I don’t have a problem with internet access when Mrs P and I are travelling. My phone data plan is sufficient for Google Maps and social media usage. Once we reach our hotel, it’s just a question of connecting to the free Wi-Fi or if need be, buying upgraded access. It’s seldom that expensive. When I went on holiday to Croatia this summer, I bought a bespoke data plan before arriving that granted me extra internet access. Our hotel in Makarska also had very robust internet access. Hence, regardless of being out and about or by the pool, I never had any issues getting online. The ubiquity of internet access means we often take it for granted. I seldom go to places in the UK or abroad that don’t have advanced IT infrastructure. Until this week.
Back in January, I was very pleased because I had finally found some open source software, DisplayMagician, which allowed me to quickly and easily alter my display profile and run specific games and applications on my second monitor. Prior to this I would find that some programs just wouldn’t stay put, once they were dragged or otherwise cajoled to display on the monitor of my choice. They would continuously snap back to the primary display, regardless of my actions. DisplayMagician solved this issue and did so with aplomb. Or it did, until last weekend when I upgraded my PC from Windows 10 to 11. Then it stopped working. I therefore did some digging online and it became apparent that this is a known issue that is currently being addressed by its creator, Terry McDonald.
As part of our increasing dependency upon software, we have also grown accustomed to its associated foibles, especially the negative ones. Today, I upgraded my blog from Squarespace 7.0 to 7.1 and my PC operating system from Windows 10 to 11. I started early in the morning and ensured that all my personal data was backed up. My default expectation was that both processes would go wrong in some way, shape or form. Let’s take a moment to consider this mindset, which is born out of experience. It is now taken as read that whatever you upgrade, be it an app on your phone or a program on your PC, that it’s going to be problematic. It won’t be a seamless transition and you’ll end up having to do some sort of troubleshooting. Despite our lives becoming more dependent on such software, the quality of these products seems to be deteriorating. What a sorry state of affairs.
The ability to take a screen capture of a video game that you’re playing, or an open application or browser tab, is just something we take for granted. Windows 10/11 have a built-in tool called Snip & Sketch that is simple to use. Most of the games that I play have a specific hotkey for taking screenshots and a default directory to store them. Similarly, the latest builds of Windows also include the Xbox Game Bar software, which allows you to capture video from any application that you’re running on your PC. You can then edit via Clipchamp which is the successor to the old Windows Movie Maker. I believe the macOS comes with comparable default software. The absence of such apps today would be noticeable. However, there was a time when such things were not considered standard features.
30 years ago, in early 1995, I bought my first PC, a second hand Compaq Prolinea 4/33. It had an Intel 486 DX processor, 340MB HDD, 4MB RAM, 3½-inch floppy disk drive and a 14-inch monitor with a screen resolution of 1024 x 768. It ran Windows 3.11 installed via MS-DOS 6.22. It didn’t come with a soundcard or a CD-ROM drive. I believe I paid around £750 or so at the time, which was approximately half its original retail price. This model was 2 or 3 years old when I bought it. However, at this time, PC specifications did not change as quickly as they do these days. Hence, this was a good starting point for someone new to computing. I subsequently upgraded the processor to a 486 DX2, increased the RAM to 16MB and installed a Creative Labs Sound Blaster AWE32 soundcard and CD-ROM drive.
Three months ago, I wrote a blog post regarding how I wasn’t going to replace my phone because I was pretty much done with the endless treadmill that is “upgrade culture”. At the time my Google Pixel 6 was three years old but continued to serve all my smartphone needs. So I signed up for a new “SIM only” contract with Vodafone and went about my business, feeling somewhat pleased with myself. However, “needs must when the devil vomits into your kettle”, to quote Blackadder. I recently noticed that the screen on my phone was coming away from the main enclosure. There was a distinct curve along the right hand edge, as if there was something inside the phone applying pressure outwards. Sadly, that is precisely what was happening. I searched online to see if this was a known issue and was subsequently introduced to the problem known as battery bulge.
I had a novel experience (at least for me) this morning. I went to the cashpoint (that’s an ATM for those outside the UK) at my local supermarket, only to find it out of service. I had an imminent haircut appointment and no cash to pay my barber, who doesn’t take card payments. Fortunately, the supermarket did “cashback” so I bought a loaf of bread and some milk, paid £23 for them and was given £20 in cash. It’s a useful facility that I have never used until today. Usually I just make sure that I have a float of cash available but today the cashpoint being unavailable threw a spanner in the works. If the store did not do “cashback” then I would have had to reschedule my haircut. This minor hiccup got me thinking about our dependence on technology in our daily lives. A point that was further brought home, as my barber told me he had recently visited Spain and was affected by the national power outage.
I last bought a new phone in March 2022. At the time I decided to move away from Samsung after a decade of brand loyalty and try the Google Pixel 6. Let it suffice to say that I have found this handset to be most satisfactory. I like the size. It fits into the front pocket of my jeans. Its overall performance is very good and it has no issue running any of the apps that I regularly use. Subsequent software updates have improved some aspects of the camera, which initially had a poor zoom. Overall the good points of the Google Pixel 6 outweigh its flaws. Hence despite being 3 years old I am happy to keep using it. I have looked at what the subsequent iterations of the Google Pixel have to offer and I really don’t see any significant improvements or benefits. So despite being offered a handset upgrade by Vodafone, I have decided against one.
Have you ever embarked upon a tech related task that you consider to be a relatively simple undertaking, only to find it slowly becoming more complex and more involved as you progress. For instance, configuring software, upgrading your PC or changing internet service providers. I’m sure the answer is yes, because this seems to be life’s default position these days. Every endeavour starts with a simple premise, only to become bogged down in additional requirements and unforeseen issues that weren’t apparent at the beginning. The icing on the cake is often a cost that hadn’t been anticipated. To get the job done you have to put your hand in your pocket and pay someone or buy something. It is a pain in the butt, annoying and sadly, all too common these days.
Humans are creatures of habit. Often we find it easier to stick with the status quo, rather than try something new or make a change. I have used Microsoft Office throughout my career and it is a habit that has persisted into my retirement. However, overtime I have ceased to use much of the functionality Microsoft Office offers. Google Docs adequately caters for my needs. Yet I still subscribe to Microsoft Office, due to my affection for Outlook and the fact that I have 10 email addresses to manage. However, I don’t use half of the functionality that it provides, so it’s a bit like using a sledgehammer to crack a walnut. Furthermore, the monthly subscription for Microsoft Office is increasing due to the inclusion of Copilot AI assistant. So I’ve decided that it is time to say goodbye to Microsoft Office and to find myself a new email client. I shall also say adieu to the email archive I’ve been hoarding since 1997.
Disco Elysium
I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.
I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.
Disco Elysium is set in a coastal area of Martinaise, a dilapidated suburb of the city Revachol. The country is still in the process of healing from a communist revolution that transpired many years before the events of the game. However, the communist regime was deposed by a coalition of neighbouring capitalist countries and Revachol is now under “special administration” by the coalition. The player assumes the role of an emotionally broken detective suffering from alcohol induced amnesia, who is assigned to unravel a local murder. It becomes clear quickly that the case is politically complex and potentially career suicide. Throughout the investigation, the detective begins to regain memories of his own history, as well as confront various political, social and criminal influences that are associated with the case.
Most plot summaries of Disco Elysium fall woefully short of adequately explaining what actually unfolds within the games first few hours. Simply put, the game grabs your attention immediately, as your character slowly wakes from a drunken revelry and it refuses to let you go. The setting and the aesthetics all add to its compelling nature but it is the dialogue that seizes you by the throat and demands that you damn well apply yourself. It is difficult to describe to those who haven’t experienced it. It’s like you’ve awoken in a living neo noir movie. It has the visual style of David Lynch and you’re being aggressively interrogated simultaneously, by Albert Camus, Werner Herzog and Raymond Chandler. I can fully understand why some players will abandon the game within minutes of playing. Yet for some, the opening elicits a strong desire to fathom what the hell is going on. It is they who continue
Regular players of RPGs are au fait with branching narratives and multiple dialogue options. However, Disco Elysium does so much more with this game mechanic. Your character is advised, berated and tempted by multiple inner monologues which interject as a response to your dialogue choices with NPCs. These voices stem from the various 24 skills you have and their strength is dependent on the allocation of skills points you’ve made. If your character possesses elevated Drama skills you may excel in both identifying and constructing falsehoods; however, this proficiency could also render you susceptible to episodes of hysteria and paranoia. Similarly, a high level of Electrochemistry equips your character with immunity to the adverse effects of drugs and imparts valuable knowledge regarding them. Yet it may also result in substance abuse and other self-destructive, hedonistic behaviour.
Unlike traditional RPGs, Disco Elysium handles major in-game events and narrative decisions through skill checks, rather than combat. The amount of points you have in specific skills influences the outcome of such events but the game ultimately determines the outcome via the rolling of twin dice. Hence you can theoretically have a 68% chance of completing a skill check favourably but the RNG says “no” and you fail it. Skill checks are colour coded and white ones are repeatable but not all are. I experienced an interesting situation when talking to a witness and a skill check turned up in the list of dialogue responses. On this occasion I passed the skill check and discovered that the witness knew me. However, the game crashed and I had to repeat the scenario again. Second time round I failed the skill check and was presented with a totally different outcome.
Disco Elysium is a tale about a broken world. It explores the realities of poverty, the failings of multiple political ideologies and the emotional burden of having to endure all these iniquities in a world you cannot change. Many of the dialogue options offer the player the chance to cleave to a particular philosophical or political dogma. You can be a fascist, a liberal, or a communist if you see fit. Or you can try to navigate a path through the game without taking a side. If you choose the latter approach the game berates you. Eventually, to get things done, you will have to take some sort of moral or ethical stances. Just like in real life, your actions have consequences. If you try to play the game by taking what you feel is the optimal dialogue choice, the game will conspire against you. NPCs will be uncooperative and the story will get bogged down.
This can all be very daunting to players expecting a traditional RPG. Fortunately, Disco Elysium throws you a lifeline via your partner, Kim Kitsuragi, another detective who acts as a voice of professionalism and who offers advice or support in certain dialogue. He is a fascinating character, who like you feels the weight of the world that he lives in. However, he deals with it in a very different fashion. His monologues, which often occur after key plot points, are singularly thought provoking. It is details such as this that makes the game world so plausible. Yet there is a price for such credibility. Disco Elysium can be oppressive at times. It also has the capacity to make you genuinely sad. Some of the NPCs' backstories are very moving. Hence I find playing it in focused sessions of an hour to 90 minutes helps.
It is a truism that not all games are for everyone. That is very much the case with Disco Elysium. Gamers™ will probably chafe at the social and political content of the game. So who is the game aimed at? Anyone who likes games driven by stories, credible characters, and who isn’t averse to some introspection and learning. Disco Elysium is in many ways a form of therapy. A means of coming to terms with human frailty and finding hope in the most desperate of situations. Disco Elysium is a rare example of that much disputed concept, that some video games are art. It certainly argues the case for video games being a learning tool and it has much to teach. I am fascinated by its unique nature and feel compelled to play. It is certainly an anomaly. Don’t worry if you, like me, discover its virtues late in its lifecycle. I suspect that Disco Elysium will still be played and talked about a decade from now.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
I recently started playing through the RPG Disco Elysium for a second time. I did not complete the game last time I played in February and March but go about two thirds of the way through the story. As far as solving the central crime, I had established an accurate cause of death for the murder victim and broadly understood the events leading to their death. The main reason I did not complete the game was because I was playing on the Nintendo Switch and found it increasingly difficult to read the text on the small screen. The loading times were also excruciatingly slow. Playing the game while “docked” helped the former but not the latter issue. Hence I bought the PC version of Disco Elysium: The Final Cut for just £5 and started again from the beginning.
The Red Strain is the second DLC for the RPG Atomfall. It provides another interesting side story that is adjacent to that of the main game. Set in the new region of Stafell Crag, the player finds a secret installation called Test Site Moriah, run by C.O.R.E. (Co-ordinated Orbital Research Establishment). C.O.R.E. have seniority over B.A.R.D. (British Atomic Research Department) and have taken much of their research and used it for their own experiments. This includes the Red Strain, a genetically modified version of the Blue Infection. However, this has escaped containment and spread throughout the entire site. Once again the player must explore the zone, looking for leads and collecting resources, while trying to piece together what has happened. As in the previous DLC and main game, not every NPC that you meet in The Red Strain can be trusted.
Wicked Isle DLC for the RPG Atomfall was released on 3rd June, two months after the base game launched. As with its predecessor there are no specific missions, the DLC requires the player to explore the environment to pick up leads. These ultimately provide a coherent story but the clues may not necessarily be obtained in the correct order. Hence, again there is a requirement for players to look, listen and think. Referring to the in-game notebook is beneficial for narrative clarification. As well as a new story, Wicked Isle DLC also has new weapons, items and skills. This includes a Blunderbuss shotgun which inflicts huge damage but has a limited range, as well as a cutlass and some ritualistic weapons. There is also an upgraded metal detector along with the Decomposition skill, which causes enemies to rapidly dissolve into fungal spores after a takedown. This means that dead NPCs cannot be discovered.
Spoiler Alert: The following post discusses the various endings available in Atomfall. About 15 or so hours into Atomfall, the various plot elements started to become a lot clearer to me and I realised that several key characters were all offering differing escape options. Naturally, each outcome came with a quid pro quo requirement. Hence, there was a choice to make as to which ending I wanted to pursue, assuming that some outcomes were narratively or ethically better than others. At this point I had avoided many plot spoilers, so had no clear idea as to what specific endings were available. So I made a decision based purely upon the information that each of these characters gave me and chose to implement Dr. Holder’s solution to the Oberon problem. It seemed the most honest and pragmatic outcome, plus it caused the least amount of collateral damage.
By default, I’m not always drawn to first person games. I see their merits in genres such as shooters but in an RPG, I prefer a third person perspective. So I was somewhat ambivalent towards Atomfall when I first saw promotional videos for the game. However, its uniquely British setting and period ambience piqued my interest. I also enjoy the Sniper Elite series which developers Rebellion also produce. So I recently bought the deluxe version of the game and began my play through. I made sure that I didn’t do too much research beforehand, because it was clear that the complexities of the plot are a major selling point of the game. Twenty two gaming hours later, I had completed two of six possible endings. Despite discovering a wealth of “leads” and diligently scouring the four main zones of Atomfall, I still feel there is much left to find and explore. Hence I have begun a second playthrough.
I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.
Do you know what you're doing? For clarification, this question is regarding video games and not how you run your life. The latter would make for an interesting discussion but that is not what I am asking. On this occasion the question is to establish whether you are the sort of player who strives to understand the mechanics of a video game? Do you make it your business to become au fait with all the statistics and the formulas behind them? Do you keep a spreadsheet filled with data pertaining to your gear or build? Do you fully comprehend the consequences of swapping out an item and seeing a particular statistic increase or decrease. Does all of this inherently appeal to you and contribute to overall the enjoyment you get from a game? If the answer is yes, then bravo. I kind of admire your dedication to this aspect of gaming. Because I tend to switch off when it comes to min-maxing.
One of the defining qualities of a truly great game is how long it can hold your interest and keep you engaged. For example I bought the Game of the Year version of Skyrim about 14 months after its initial release. Hence I had access to all the games content that I dutifully played through. However, I also fully explored the world map, completed all side quests, crafted, furnished several houses and continued to travel the in-game world and killing foes long after I had completed all the traditional content. I did the same with Red Dead Redemption 2 as this also offered a compelling and immersive world. Games such as these have a quality beyond just the functional. I would happily traverse the mountains in Skyrim and watch the sunset, revelling in the ambient music. Similarly, I would often just ride the train in RDR2 and watch the world go by. When I finally stopped playing both games for newer titles, I felt a sense of sadness when I bid them goodbye.
I struggle with certain types of game mechanics in RPGs and MMOs. Especially those involving crafting, building or any other form of gated, time based, resource dependent creation. Outposts in Starfield is a textbook example of this. I love the notion of having a fancy base on some remote planet, with all the necessary facilities for my starship and crew. I also like, in principle, the idea of being able to customise it so that it looks exactly how I want it. However, the reality is always very different. Building an outpost in Starfield is slow and the UI that you have to use is ponderous. You have to sink a great deal of time and effort into building one and ultimately, beyond the cosmetic, your completed outpost offers very few benefits. Which raises the question as to why I’ve spent so much time recently, watching YouTube videos about constructing outposts?
I like the concept of companions in video games. They can offer tactical support in combat, be assigned research or crafting jobs and often provide beneficial buffs and such like. There’s also the option for “romance” if you wish. More importantly, companions can sometimes offer unique quest lines. Extra content is always welcome. Starfield, being a Bethesda game, offers all of these with its companion system. However, as ever there is also a downside. Companions can get in the way during combat or wander off and cause aggro when it is not required. They will also judge your decisions which can be problematic, and they sometimes never stop talking. Sometimes, it can be useful to have a companion with you. But on other occasions it’s a pain in the ass. Hence, your style of gameplay should dictate how you use them.
These posts are all written after playing a lengthy session of Starfield. Often some of the points raised are clarified later. So, it would be remiss of me not to revise a comment I made previously about scanning when surveying a planet. It turns out that there is a surveying skill that you can invest points into that improve the efficiency of the process. Let it suffice to say that it does make things easier. Now that’s out of the way, I want to focus upon the necessity to replace your ship as soon as possible in Starfield. The Frontier, which is the first vessel you’re given access to in the game, has a lot of character but it doesn’t have much else. It is lacking in damage output and is therefore a bit of a liability in space combat, even after you’ve unlocked targeting in the skills tree. I therefore made it a priority to replace it as soon as possible.
It is quite easy to get overwhelmed by the sheer quantity of things to do in Starfield. You can be walking through the plaza in New Atlantis, pass a pair of NPCs talking about something and the next thing you know you have a new mission to complete. As with most video games, there is a hierarchy of importance when it comes to the various tasks you are asked to undertake. Players may feel obliged to focus upon the main story during their initial first six hours or so. Such a strategy usually provides players with an overview of the game’s mechanics as well as providing some essential items such as gear. But it can feel a little smothering to have content continuously added to your mission journal. Especially if you’re the sort of player that likes to impose structure upon your gaming and likes to undertake tasks in an orderly and methodical fashion.
I pre-installed Starfield, via Steam, on Wednesday 30th August. Early access started in the UK at 1:00 AM today. However, I didn’t get around to playing until about 10:00 AM this morning. It took about an hour or so to unpack the pre-installed game. It currently occupies a little over 116GB of space. As I wasn’t sure how well my PC would handle Starfield, I decided to use my second monitor to play the game at a resolution of 1920x1080 (16:9). I have an Nvidia GTX 1660 Super GPU. Initially, I turned all the graphics to “high” and set the game to render at full resolution. Initially the game seemed to run well. I got through the initial story which takes place in a mine. I also got to the character customisation, which in true Bethesda style takes place after the story has progressed for a while. However, the moment I entered space in my ship, the game started running poorly. The graphics stuttered and the audio desynced.
I have already written about the hype associated with the forthcoming RPG Starfield and my thoughts on that particular issue have not changed. However, regardless of the iniquities of the marketing industry and the unrealistic expectations of some gamers, Starfield is a significant release from an established developer with a proven track record. Hence there is a great deal of interest in this game due to the scope of its content and breadth of vision. Plus many of Bethesda’s competitors will be watching the launch on September 6th very closely, especially those with similar products in development. Whatever your perspective on the game, there’s going to be a lot of interest in it, so I’ve decided to document my experiences with Starfield.
Throughout history, there’s always some asshole who confuses their own personal opinion for some undeniable, unassailable, universal truth. This misconception often ends in tragedy. Sadly it is the doom of men (especially Colin) that they forget. Hence, life continues to be regularly assailed by the following cycle. An asshole talks bollocks and advocates an erroneous position or philosophical stance that is unsustainable in the face of reality. A shit storm ensues. The asshole’s position is utterly and unequivocally demolished by facts and data. Everyone else then has to pick up the pieces, while the asshole, due to a lack of critical thinking and emotional literacy, still thinks that they’re right and that “they’re the victim”. This scenario manifests itself in many aspects of day-to-day life. Domestic politics, your places of employment etc. It is also an integral part of gaming culture and a core tenet of Gamers (™).
I have written in the past about games that have proved popular or critically successful that pass you by. You simply weren’t aware of them or their success at the time of their release. You missed all the marketing and hype. It’s easily enough done as there’s so much white noise associated with gaming these days. You subsequently stumble across these popular games later and much to your surprise, discover their merits long after everyone else has. I have also written about what it is like to be the proverbial “odd one out” by not being part of a major gaming group. Not playing World of Warcraft is a prime example of this phenomenon. Exploring both these subjects inevitably leads to discussions about hype, gaming consensus and FOMO. This time I want to talk about a game that has recently gained a great deal of traction in the gaming community and has also caused a great deal of debate. A game that some of its more enthusiastic supporters are calling a new “industry standard”.
Hype.
Noun: Extravagant or intensive publicity or promotion.” His first album hit the stores amid a storm of hype”.
Verb: Promote or publicise (a product or idea) intensively, often exaggerating its benefits.
“An industry quick to hype its products”,
Until recently I have gone out of my way to avoid any promotional material regarding Starfield, the forthcoming RPG from Bethesda Game Studios. However, as the September 6th release date is approaching, I finally decided to watch the following YouTube video in order to make a measured judgement about exactly what the game has to offer. Let it suffice to say that if you take the video at face value, then Starfield is potentially a revolutionary video game. However, upon mature reflection and sober consideration, I have chosen not to take the claims made in the video as gospel. As far as I’m concerned this is not regular marketing, as it goes beyond the scope of briefing potential buyers about the product. Instead I would define the videos as pure and unabashed hype, as specified in the two definitions at the start of this post. And hype is a very problematic phenomenon.
I started playing Red Dead Redemption 2 on the PC upon its release in late 2019. Although I enjoyed it, I was distracted by other matters at the time and so I drifted away in early 2020. To cut a long story short, I recently picked up exactly where I left off, because I felt the need for a big, narrative driven, RPG gaming experience. Red Dead Redemption 2 certainly meets those requirements. A few days ago I finished the main story and having played through sufficient side quests and challenges, decided to call it quits. Since then I have been musing on both the game itself and the experience I had while playing through it. Simply put, I consider Red Dead Redemption 2 to be a genre milestone and one of the most significant and impressive examples of video games that I have experienced over the course of my life, along with the likes of The Elder Scrolls V: Skyrim and The Witcher III: Wild Hunt.
Before I begin, this post comes with a massive caveat. In fact let’s go so far as to say it is a massive, highly polished and lavishly tooled caveat. There are gamers out there that play video games to challenge themselves and to be the best. Some do it for bragging rights. Others just do it for their own self satisfaction. This is fine. You do you. As long as your gameplay and gaming philosophy doesn’t impact anyone else negatively, then that’s fine. Let me state for the record that I am not that kind of gamer and this post is aimed very much at the average person who plays for entertainment, fun and to unwind. You know, the majority of people who play video games. So any responses to this post that fall into the “git gud” school of thought are irrelevant and can politely “go forth and multiply. Now we have established our frame of reference, let us proceed.
I’m sure I’ve mentioned this issue before in previous video game related posts. But I don’t think I’ve devoted an entire article to the matter, which is what I’m going to do today. So to provide some context, I logged into The Elder Scrolls Online today as I’m fast approaching that point in the year where I spend a few months subscribing to the game. Due to some recent patch, once again all my Champion Points have been refunded. Judging by the change in graphics, it may be that the entire Champion Point system has been updated. Whatever the reason, I have to re-allocate 501points into three skill trees. I wasn’t au fait with the last system, so I followed a build I found online. Now that it has changed, I’ll have to find a new one and copy it. Until I do, my character will be gimped. Shame the game doesn’t offer a selection of generic builds that can be easily implemented at the press of a button.
Again this is more a case of two months in gaming. Furthermore although I was quite active in July, I was less so in August as the Blaugust 2021 Festival of Blogging event consumed the lion share of my leisure time. The majority of my gaming time is usually mid to late evening. Although Mrs P and I do many activities together, there are times when she will want to watch something I don’t, be engrossed in a book or out with friends. These occasions present sizable windows of time to focus upon a video game, which is especially useful for the MMORPG and RPG genres. However, I often have to choose whether to use this time exclusively for gaming or some other recreational activities such as writing. Another foible of my video game time management is trying to arrange things so I can undertake recurring, daily quests in a game early in the morning. I will often tackle such content in Star Trek Online, as soon as I get up.
You’re strutting around in your favourite MMORPG, dressed to the nines in your finest outfit. You recently acquired The Tabard of Marginal Statistical Improvement after finally beating that particularly difficult raid boss. As you stroll into the auction house with the confident air of someone who knows they’re looking damn good, you keep an eye on the chat window anticipating comments and praise from other players. You stop in front of an NPC and stand their basking in presumed public adulation and revelling in your own self satisfaction. Suddenly another player appears on the periphery of your monitor and catches your attention. Oh calamity, their avatar looks virtually identical to your. Same fez, monocle and handlebar moustache. They’re also wearing The Tabard of Marginal Statistical Improvement, except theirs is in electric pink. Oh the humiliation. Oh the humanity. Oh Vienna. You log off in tears, your ego crushed, a victim of a game with insufficient character customisation and diversity.
Experimenting With YouTube Part 1
I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.
I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.
Like a lot of people, I captured my video game material using OBS Studio. This was easy to configure as there are plenty of YouTube videos on this subject. Deciding what software to use for editing was a little trickier. I didn’t want to use a beast such as DaVinci Resolve as it smacks of using a sledgehammer to crack a walnut. Eventually I read a comparison review over at TechRadar and Corel VideoStudio 2023 seemed to fit the scope of my project. It has proved easy to learn and is well supported. All went well to begin with. I edited an 18 minute video down to 8. However, when I started adding more material, I noticed that the sound started getting out of sync, leading to a crash course in the iniquities of video content recorded with a variable frame rate. Remuxing offered a solution but added an extra layer of work. So I switched from OBS Studio, to Bandicam (which stuttered) to XSplit Broadcaster.
The thing about making videos for YouTube, is that it’s only half of the work. Uploading the finished MP4 file and having to input all the metadata required for posting, is a complex task. There is an element of “voodoo” associated with choosing a title and a thumbnail image, along with selecting the right keywords and writing a description that will potentially intrigue viewers. If you’re looking to monetise your YouTube channel (which mercifully, I am not) then there is a lot of pressure to get this process right. Like writing online, I can see how easy it is to start obsessing about numbers and traffic. However, YouTube is already an oversubscribed space so it is best to put thoughts of “global domination” out of your mind. I have and I am just pleased that I managed to produce something.
I guess the question remains, am I going to post YouTube videos regularly? Not exactly. I am going to try to do a few more and see if I can learn how to refine my presentation and make the production process more efficient. If that can be done I don’t see why I can’t publish something once a month? But in true blogger style, I reserve the right to get bored and lose interest, or to have unforeseen complexities in my life which prevent me from doing anything online. It has been fun learning something new. I like to challenge myself and think it important to keep the brain ticking over, especially as you get older. This project has also been a timely reminder of how hard some YouTube content creators work. Especially those who clearly do it as a means of income. It is far more labour intensive than blogging.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I recently watched a video on Patreon by someone who I actively support as a “content creator” and whose work I enjoy. I shall provide no more detail regarding their identity because they may not want their work referenced with regard to what I am going to say. During the course of their video they briefly referenced the work put into promoting a podcast they are currently producing and the relatively low audience that it has garnered so far. The comments were an aside and most certainly not said with any sense of self-pity. They were simply a statement of fact. Furthermore, I suspect they are far from unique and similar sentiments have been expressed in one way or another by anyone who has created something the published it online, only for it to be lost among the greater white noise” of the wider internet.
Have you noticed how politicians, pundits and media commentators will often throw around phrases and buzzwords when discussing the news and other major political talking points? “Cultural Marxism” and “Metropolitan Elite” are two examples that spring to mind. Often it is clear that the person using these phrases has no idea what they mean or what their provenance is. Perhaps you’ve thought that it would be useful to learn more about these terms or the background behind certain institutions or movements. If this is the case then I wholeheartedly recommend the Origin Story podcast. To quote from their website “What are the real stories behind the most misunderstood and abused ideas in politics? From Conspiracy Theory to Woke to Centrism and beyond, Ian Dunt and Dorian Lynskey dig into the astonishing secret histories of concepts you thought you knew”.
I use a browser extension called Control Panel for YouTube, which allows me to determine who many videos are displayed on my YouTube homepage and to filter the content that is shown. At present it is configured to display rows of six. Something that I have noticed of late, is the amount of videos with hyperbolic titles and thumbnail images created by AI. Both of which are design choices made to increase engagement. Clickbait titles are contrived to meet current SEO optimisation criteria and as such feature more and more in search results. The fact that they frequently have no relation to the subject I am researching, seems to be neither here nor there. The same issues arise with regard to AI generated images, which again frequently have no bearing on the matter. The fact that more and more content creators do this, infers that it works and is now an essential part of the process you must follow to be seen and featured in search results.
I spent most of this morning and afternoon editing video content I captured while playing Sniper Elite Resistance. I assembled 26 minutes of highlights and then recorded a narration. After adding appropriate branding for Contains Moderate Peril, I then uploaded the finished video to YouTube. Sadly, the picture quality was problematic, often becoming pixelated and blocky when there was rapid movement. The volume of my narration was also too low, so I decided to delete the video from my channel. I was somewhat disappointed by this outcome and initially thought that the day had been a waste of time. However, as I write this post, it becomes very clear that this is just part of the learning curve. I have given some thought to the problem and I believe I have determined why this video was not up to the standard of the previous one. Ultimately, this is an invaluable lesson.
I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.
The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.
I am not going to discuss the history of internet advertising, or the moral or ethical concerns that go hand in hand with it. There is a basic argument that people who make content want to get paid and I suspect that most people appreciate this, at least in principle. However, there is a counter argument regarding the way advertising is managed. For example, how many adverts is acceptable during the course of say a live stream of a YouTube video. Also there is a discussion to be had about what kind of adverts are shown and whether they need to be integrated into the content in a more equitable manner. However, that is not what this post is about. I am going to start from the logical and honest position that many of us use ad blockers. We do so because we find advertising crass and invasive. I guess there is a degree of cognitive dissonance regarding their use, versus the ethics of the matter but humans are like that. We are contradictory by nature.
Another week, another internet “drama”. I don’t actively seek this shit out. It just bleeds through into my social media timeline with tedious regularity. This latest debacle is regarding the popular (by which I mean over 15 million subscribers) technology product review YouTube channel, Linus Tech Tips. There have been claims of factual inaccuracies in recent reviews and a focus in getting content produced quickly at the expense of quality. Then a former employee made allegations of a toxic work environment and sexual harassment. As a result there has been a great deal of “online outrage” from those who assumed up until now that Linus Tech Tips was a bastion of integrity. Then there was the formal reply video from Linus Tech Tips about the allegations, which made matters worse by joking about the situation and running ads. As a result the YouTube channel has suspended video production for a week. You can read more details on this situation on the Forbes website.
I was perusing the various YouTube channels that I subscribe to recently, enjoying a broad range of high quality content, when I suddenly realised that the majority of them had some sort of optional monetisation scheme associated with them. By realised I mean that it suddenly clicked with me that so many people are trying to raise funds to pay for their production costs. It’s certainly something I can identify with. I’ve been running a blog since 2007 and even that can be a money pit. There’s domain registrations, hosting costs, design work etc. It was even more expensive when I was producing a podcast. That incurred further hosting expenses and then there was the hardware to buy. So I fully appreciate the situation that many YouTubers find themselves in. They spend their own precious time and money creating quality material that many consume assuming that it is all just “free”.
Dog Man (2025)
For those unfamiliar with Dav Pilkey’s graphic novel character Dog Man, he’s a half-dog, half-human police officer. This comic chimaera is the result of a surgical procedure carried out after Officer Knight and his trusty dog Greg are blown up while defusing a bomb. Greg’s head is grafted to Officer Knight's body. Post surgery, Dog Man (Peter Hastings) remains an officer of the law and continues to track his nemesis, Petey (Pete Davidson), an orange cat and criminal genius. However, despite positive media coverage and a high arrest rate, Dog Man incurs the ire of his Chief (Lil Rel Howery) who is jealous of his success. Furthermore, Dog Man becomes depressed due to the loss of his owner, girlfriend and former home. Meanwhile, Petey decides to clone himself in an attempt to find a worthy assistant and also plots to resurrect a deceased super villain, Flippy, who is an evil telekinetic fish.
For those unfamiliar with Dav Pilkey’s graphic novel character Dog Man, he’s a half-dog, half-human police officer. This comic chimaera is the result of a surgical procedure carried out after Officer Knight and his trusty dog Greg are blown up while defusing a bomb. Greg’s head is grafted to Officer Knight's body. Post surgery, Dog Man (Peter Hastings) remains an officer of the law and continues to track his nemesis, Petey (Pete Davidson), an orange cat and criminal genius. However, despite positive media coverage and a high arrest rate, Dog Man incurs the ire of his Chief (Lil Rel Howery) who is jealous of his success. Furthermore, Dog Man becomes depressed due to the loss of his owner, girlfriend and former home. Meanwhile, Petey decides to clone himself in an attempt to find a worthy assistant and also plots to resurrect a deceased super villain, Flippy, who is an evil telekinetic fish.
Dog Man is a visually impressive animated comedy that succeeds in being accessible to both children and adults. Kids will like the madcap humour and frenetic mayhem, where adults will smirk and guffaw at the abundant film references, pop culture humour and satire of commonplace cinematic tropes. Within the first seven minutes there is a homage to RoboCop and it is not an obvious one, clearly showing Peter Hastings’ (who also wrote and directed the film) movie literacy. There are continual sight gags, clever puns and good old-fashioned slapstick. The film has a bright colour palette and a very knowing style. It calls out its own use of a montage and continuously nods and winks at the audience. Dog Man is certainly well made and clever, especially with regard to the contrast between Dog Man’s boundless love and Petey’s cynical philosophy.
Despite all these good points, Dog Man starts to show its weaknesses after about 50 minutes. The fast pace of the story and the continuous barrage of jokes becomes a bit of a hindrance. The audience doesn’t get time to think or take stock. While you’re laughing at one gag, you potentially miss another. There’s also a celebrity voice actor cameo that doesn’t really add any value to the proceedings and stands out like a sore thumb. The secondary plot about Flippy feels like it’s a contrivance to get the plot from A to B, rather than a valid theme to be explored. Dog Man also feels like it’s lapsing into fan service at times. Hence, although there is much to enjoy both visually and narratively about this clever adaptation, the 90 minute running time can be quite taxing for adults. Children will probably have no issue with the fast pace and bombast.
I recently found a DVD boxset of Return to the Planet of the Apes in a charity shop which I bought for £4, which is a ridiculously cheap price. I considered it an interesting find because it was a Region 1, US copy. However, that is not so unusual these days as most DVD players are now region free and Amazon (UK) sells media from all over the world. As for the show in question, I vaguely remember Return to the Planet of the Apes being shown on UK network TV when I was a child, probably circa 1976. Back then it would usually take a year or so before US shows made it onto UK television. From a commercial perspective, the entire Planet of the Apes franchise was beginning to run out of steam. I was 8 years old at the time so had missed most of the film releases. However, I enjoyed the live action TV show hence an animated follow up had obvious appeal to a child of my age.
It is not unusual for Disney to change film titles when marketing them outside of the US. In 2016 they renamed the animated feature film Zootopia to Zootropolis in the UK and Europe to avoid trademark conflicts with other existing businesses. For example there is a Danish zoo which already holds the “Zootopia” name. Similarly, in Germany there is a children’s book which caused copyright conflict, which led to the film being released under the title Zoomania. Such changes, although practical for legal reasons, can sometimes cause a degree of confusion. Especially as there are numerous, low budget productions companies that go out of their way to produce similarly titled “mockbusters” whenever there are big, tentpole, releases. So for clarity, Zootopia 2 has been released in the UK as Zootropolis 2.
With the proliferation of lore driven, franchise movies in recent years, a culture of analysis has developed online. Hence you will find a lot of YouTube videos that claim to “explain” the ending of specific films or provide clarification of their respective themes and subtexts. While critical debate and discussion about cinema is welcome, I think it is a mistake to always look for a specific meaning in cinema. Even clearly narrative films can be ambiguous. Art is ultimately a very subjective field of expression open to personal interpretation. Which brings me neatly to Flow, an animated feature film which tells a compelling story but raises more questions than it answers. It leaves the viewer to fill in a lot of the blanks themselves and the film is all the better for this approach. Flow is an extraordinary example of animation and a fascinating example of innovative, thought provoking filmmaking. Quite the rarity these days.
For those unfamiliar with Dav Pilkey’s graphic novel character Dog Man, he’s a half-dog, half-human police officer. This comic chimaera is the result of a surgical procedure carried out after Officer Knight and his trusty dog Greg are blown up while defusing a bomb. Greg’s head is grafted to Officer Knight's body. Post surgery, Dog Man (Peter Hastings) remains an officer of the law and continues to track his nemesis, Petey (Pete Davidson), an orange cat and criminal genius. However, despite positive media coverage and a high arrest rate, Dog Man incurs the ire of his Chief (Lil Rel Howery) who is jealous of his success. Furthermore, Dog Man becomes depressed due to the loss of his owner, girlfriend and former home. Meanwhile, Petey decides to clone himself in an attempt to find a worthy assistant and also plots to resurrect a deceased super villain, Flippy, who is an evil telekinetic fish.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Whenever I feel that mainstream filmmaking is becoming increasingly bland and I grow despondent with it, along comes an animated film to prove that there is still greatness and art to be found through the medium of cinema. Robot Dreams begins as a tale of loneliness and then quickly becomes a eulogy to friendship and participating in life. The story then turns things on its head as it explores loss and finally concludes with a profoundly beautiful resolution, as it muses upon accepting change and new friends. Robot Dreams succeeds where so many other films fail by being honest, candid and sincere. Hence the emotions expressed by what is essentially a simple story are genuine and palpable. The film’s lack of dialogue is a blessing, with music doing a great deal of the narrative heavy lifting. This allows audiences to focus on the main characters without unnecessary distraction. The animation is uncomplicated but very specific in its style and setting. It utterly suits the tale being told.
Guillermo del Toro's Pinocchio is a bold and inventive take on Carlo Collodi's classic story of the puppet that aspires to be a “real boy”. As you would expect from the director, it is a far cry from Disney’s 1940 version, taking a more bleak and sinister tone. Despite songs and exuberant set pieces, Guillermo del Toro's Pinocchio is an exploration of grief, death and even fascism. The screenplay by Guillermo del Toro and Patrick McHale also tackles the complexities of the relationship between parent and child. It is a remarkable example of stop motion animation and is visually very striking. However, it is a somewhat niche market adaptation and is not exactly easily accessible to children or the furiously hard of thinking. It comes as no surprise that this cinematic venture was green lit by Netflix, which appears to be the new home of the experimental, rather than a mainstream studio.
George A. Romero’s Night of the Living Dead is a true genre milestone that is praised not only by horror film fans but mainstream critics alike. If you are interested in watching an intelligent, well researched and entertaining documentary about the film’s provenance and cultural impact then I thoroughly recommend Birth of the Living Dead (2013) by Rob Kuhn. It tells you pretty much all you need to know about why this classic film is so important. As for Night of the Living Dead itself, it still holds up well after 53 years. It is the immediacy and relatability of the premise and overall story that still makes the film relevant. The zombies are purely a “MacGuffin” and the real focus of the plot is how people behave under pressure in life threatening situations. It’s a film about how we can react to the same situation differently and how cultural baggage and the need for people to be “right”, hinders co-operation and thwarts progress.
It would appear that there is a Minions 2, although it’s release around the world has been staggered due to the pandemic. So I thought I’d revisit the original movie for a second viewing. Spin-off movies can be a risky venture. Side characters may work well in a supporting role within a successful movie but may not necessarily find an audience in their own vehicle. However this is most definitely not the case with Minions. The movie is ninety one minutes of exquisitely crafted cinema. From the opening Universal fanfare (which the Minions sing-a-long to) to the post credit rendition of Revolution, the film is consistently funny and perfectly paced. The production design and overall aesthetic is beautifully realised and the central characters of Kevin, Stuart and Bob are thoroughly engaging. Actually, forget "engaging ''. They are genuinely loveable. Directors Pierre Coffin and Kyle Balda barely put a foot wrong.
Although I have a passing interest in the franchise per se, I'm not a consummate fan of all things Batman. Hence a lot of content passes me by or I catch up with it years later. So it came as a great surprise when I discovered Batman: Return of the Caped Crusaders; a 2016 release in the ever growing catalogue of DC themed direct to DVD animated films. The movie is a de facto continuation of the sixties TV series, with the original actors reprising their roles (where possible). The cast includes Adam West as Batman, Burt Ward as Robin and Julie Newmar as Catwoman. Due to the death of actors Cesar Romero, Burgess Meredith and Frank Gorshin the voices for The Joker, The Penguin and The Riddler have been provided by Jeff Bergman, William Salyers and Wally Wingert. All of whom do their best to recreate the tone and idiom of the original artists.
There are three key elements to Disney’s 2009 3D computer-animated adaptation of A Christmas Carol. Firstly, director Robert Zemeckis clearly seeks authenticity and hence includes a lot of original dialogue from the novel, as well as a bleaker depiction of the period. Secondly, he uses the digital production tools at his disposal to create sweeping vistas of 19th century London as well as highly stylised caricatures of the central characters. Thirdly, as this is a Disney production, there is an occasional lapse visual humour and levity that is required by their business model. Sadly all of these aspects of the production make for strange bedfellows that are at odds with each other. The result is a visually sumptuous film that loses its way as it lurches between bleak drama, odd humour and CGI driven spectacle.
Upon its theatrical release, Mickey’s Christmas Carol was the first animated film to star Mickey Mouse for thirty years. It was therefore accompanied with a large amount of hype and a wave of nostalgia. The US marketing stated “He’s Back. Mickey Mouse in his first new motion picture” which was somewhat misleading, as the actual animated film was just 26 minutes long. It was shown theatrically along with a re-release of The Rescuers in the US and The Jungle Book in the UK and other territories, in late December 1983. And despite his name being in the title, Mickey doesn’t have a lot of screen time as he plays Bob Cratchit. This is very much a vehicle for Scrooge McDuck as Ebenezer Scrooge. Overall, it’s a succinct distillation of the plot of Dickens’ A Christmas Carol, filled with cameo appearances by classic Disney characters. Naturally it is replete with the humour and sentiment that is inherent in the process known colloquially as Disneyfication. However, does this mitigate the book’s message?
At first glance, there is not much to distinguish this low budget production by Burbank Films Australia, from any of the other adaptations that were ubiquitous during the seventies and eighties. However, attentive viewers will discover a few details that lift this particular version above the mundane. Firstly, this is the second animated adaptation to feature the voice acting of Ron Haddrick as Ebenezer Scrooge. He had previously voiced the character in Air Programs International's shorter version of A Christmas Carol in 1969, thirteen years earlier. Secondly, despite the modest production values, there are a few additional scenes taken from the source text by Dickens, that don’t usually make it most film and TV adaptations. It is these minor embellishments that compensate for the simplicity of the animation (during the opening scene, some background characters do not move).
Scoob! is one of several movies that was slated for a theatrical release this summer but ended up being premiering on VOD instead due to the global pandemic. As a result, it is difficult to ascertain exactly how successful this animated film has been. A lot of trade newspapers have indicated that rentals have been high and that the film has proven more popular than Tom Hardy’s new movie Capone. Some industry sources have estimated a gross of $100,000,000 in a two week period. I suspect that the current lockdown has provided a market of children craving new entertainment and parents happy to pay for 90 minutes of peace and quiet. Hence Scoob! appears to have been in the right place at the right time. Whether that popular success would have happened if the movie had been released theatrically is another matter.
The first I found out about Top Cat: The Movie was when I received an email from an events company that was handling promotional screenings, prior to the film’s UK release in the summer of 2012. For some reason I missed the usual pre-production publicity that comes with the rebooting of a popular franchise. One of the benefits of this was that I didn't have time to fret or fuss about this reimagining of an integral part of my childhood. I must admit I was flummoxed that this 50-year-old franchise was subject to a makeover and was even more discombobulated to find out that the original show was a massive hit in Mexico and had garnered a huge cult following. This was why Warner Bros. subcontracted this production to Mexico's Anima and Argentina's Illusion studios. Subsequently Don Gato y Su Pandilla (Top Cat and His Gang) opened on 16th September 2011 in Mexico to weekend box office returns of 41m pesos ($2.9m). It subsequently became the highest-grossing independent animated films released in the United States that year.
It’s interesting that so many adaptations of Charles Dickens’ iconic seasonal story are brought to us via the medium of animation. Naturally, this is a far more economical means of depicting the story with its period detail and supernatural elements, compared to a live action production. However, for an animated version of A Christmas Carol to work successfully, it needs three things. An innovative and striking production design, robust voice acting and a screenplay that keeps the core themes while offering significance difference compared to prior adaptations. You’ll find all of these elements in Richard Williams’ 1971 animated short. Sadly they’re conspicuously absent from the 1997 version. Despite the presence such talents as Tim Curry, Ed Asner and Whoopi Goldberg, this is a distinctly arbitrary animated film. Considering that the screenplay was written by Jymn Magon who has years of experience working for Disney, I had hoped this would be better endeavour.
There’s a degree of hubris implicit in such a definitive title. At the very least the inference is that this is a notable adaptation of Charles Dickens’ classic book. And at first glance, it is perfectly reasonable to assume just that. Jimmy Murakami was an animator of note with such unique movies as The Snowman and When the Wind Blows to his credit. Hence it is reasonable to expect a similar quirky and experimental treatment of this well know yuletide story. However, what audiences actually get is a rather bold adaptation that substantially embellishes upon the established narrative. Veering between sinister and borderline psychedelic imagery, this is a very inconsistent version that tries to be too many things at once. Just as you think you’ve got a handle on the film approach it takes an abrupt turn in the opposite direction. Comedy, drama and even power ballads are thrown into the mix. Sadly, all these elements do not hang well together.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
Over the last few years I’ve reviewed several adaptations of Charles Dickens seasonal story A Christmas Carol. As I stated previously one of the stories greatest strength is that it lends itself perfectly to multiple interpretations. I recently had the good fortune to rediscover the animated version from 1969 by Air Programs International. I remember seeing this animated short as a child but could not recollect sufficient details to allow me to track it down via the IMDB. Then by complete chance, I stumbled across it again on You Tube while doing some research.
I have a great deal of affection for Charles Dickens' A Christmas Carol, not only because it’s a fine piece of literature but because it lends itself so well to dramatisation. I therefore have a keen interests in all the respective adaptation, of which there are many. Over the years there has been a trend to focus excessively on the sentimental aspect of the plot, resulting in a rather nauseating Disneyfication of the story. Although the redemption of the main protagonist is central to the narrative, the poverty and deprivations of the time are still very pertinent themes, especially in today's economic climate. I was therefore very gratified to rediscover the 1971 version of Charles Dickens' classic story which was originally shown on ABC. This short 25 minute animated feature realises the story superbly, capturing the tone of the book and accurately reflecting the darker aspects. Remember that A Christmas Carol is fundamentally a ghost story.
Diary of a Podcaster Part 19
I regularly receive random emails addressed to such august bodies as “the Contains Moderate Peril team”. They always raise a wry smile. Like there’s a team. That implies an organisation, structure and even a budget. As opposed to just me, screaming into the void and pouring money into a financial black hole. I don’t resent such emails. People are just trying to earn a crust, I guess. The only thing about them that frustrates me, is they never address me by name. A cursory glance at the “about” page of the website would provide them with my personal details. So I just delete them and think no more about them. Today I received one that did more than make me smile. In fact I laughed out loud and heartily. The email started with “Dear Burton”. Someone had found a few old episodes of the Burton and Scrooge podcast and had assumed this was indeed my real identity.
I regularly receive random emails addressed to such august bodies as “the Contains Moderate Peril team”. They always raise a wry smile. Like there’s a team. That implies an organisation, structure and even a budget. As opposed to just me, screaming into the void and pouring money into a financial black hole. I don’t resent such emails. People are just trying to earn a crust, I guess. The only thing about them that frustrates me, is they never address me by name. A cursory glance at the “about” page of the website would provide them with my personal details. So I just delete them and think no more about them. Today I received one that did more than make me smile. In fact I laughed out loud and heartily. The email started with “Dear Burton”. Someone had found a few old episodes of the Burton and Scrooge podcast and had assumed this was indeed my real identity.
The email itself was about outsourcing podcast post production. I broke protocol and actually replied to this one, as they had unknowingly amused me. I politely declined their services, pointing out that the Burton and Scrooge podcast had ceased production over 8 years ago. But it certainly got me thinking about how the nature of podcast production has changed over the years. When I started producing podcasts in 2010, it was very much a case of flying by the seat of your pants. I had a cheap, desktop microphone which sounded terrible. Everyone recorded their own audio which was then sent to me and I tried to cobble it together using Audacity. It was very rough around the edges but it was that lack of formality and quality which made it exciting and different. Now even a small podcast can outsource its post production, if it sees fit. The cost is that low.
That “wild west” period of small, amateur podcasts seems pretty much over. Everything is slick once again. Podcasts for a while supplanted traditional media but the corporations and professional companies simply moved into the podcast market and slowly formalised everything once again. Like the media version of the Borg. It’s a shame but unsurprising. Capitalism hates anything that it can’t control and monetise. But enough of this melancholic, introspection. It was nice to have been reminded of the Burton and Scrooge podcast. It was a fun time and both I and my co-host Brian really enjoyed having a weekly show where we could literally talk about anything. That is a rare opportunity these days, where everything is quantified and optimised to appeal to a predetermined market. As for being addressed as Burton, it just makes me want to podcast again.
The initial podcast boom, which began circa 2005, started as an audio only medium. One of the reasons podcasting became so popular, especially among the fan community, was that you could get away with relatively low production standards. Anyone who had access to a basic microphone and a PC, could produce a show and upload it to iTunes, which was the primary platform at the time. Listeners were forgiving back then. Twenty years later and podcasting has been on a tempestuous journey. It started with the medium being accessible and democratised, sustaining a rich and diverse fan community via non-professional productions. However, slowly and inevitably it has been assimilated by corporate interests. Fan podcasts have given way to podcast production companies. The small, micro-budget, indie show has effectively been thrown out of their own party. Such shows still exist but they struggle to be heard.
I regularly receive random emails addressed to such august bodies as “the Contains Moderate Peril team”. They always raise a wry smile. Like there’s a team. That implies an organisation, structure and even a budget. As opposed to just me, screaming into the void and pouring money into a financial black hole. I don’t resent such emails. People are just trying to earn a crust, I guess. The only thing about them that frustrates me, is they never address me by name. A cursory glance at the “about” page of the website would provide them with my personal details. So I just delete them and think no more about them. Today I received one that did more than make me smile. In fact I laughed out loud and heartily. The email started with “Dear Burton”. Someone had found a few old episodes of the Burton and Scrooge podcast and had assumed this was indeed my real identity.
I recently decided I’d had enough of the endless deliberation and procrastination and so I started producing a weekly podcast again. As of today the second episode of Season 10 of the Contains Moderate Peril podcast is available on all major platforms. I must admit, although I was confident that a few people would listen to the show, I was completely taken aback by the overall reaction. The Contains Moderate Peril podcast was warmly welcomed back by previous listeners on social media and the statistics for the first show have been most positive. For myself and Brian, recording the show is like putting on a comfortable pair of shoes. Last night’s recording went okay and I think after a few more episodes, the recording and editing process will be an efficient process. Keeping each episode to an hour or under means that the conversation stays on point.
My personal podcast journey started back in 2010 when I effectively invited myself onto the Mordor or Bust podcast. The three of us who were involved in the production of that show were learning as we went along. I recently listened to an old episode and despite our enthusiasm, it is quite rough around the edges from a technical perspective. I think that the biggest mistake that I made at the time was not investing in a better quality microphone. I sound like I’m at the bottom of a well. It’s hardly surprising as I was using a very cheap analog desk microphone which I think only cost a few pounds from PC World. Roll on eleven years and I’ve been invited to be a guest on the Beyond Bossfights podcast. It’s nice to be back in the saddle again, so to speak. Up until now, I’ve been using my Razer gaming headset for any previous podcast recordings but I’ve decided to take the opportunity to overhaul my technical setup.
Life is often about the things we’d like to do or wished we had done, rather than the things we’ve actually achieved. My last post in this blog series was back in 2nd October 2018 and the last podcast that I published was in January 2019. Since then most attempts to produce more content of this kind have come to nought, as spare time for both recording and editing have been in short supply. However, I did manage to record some material on the 22nd of December with my long-time co-host Brian. The idea was to release the finished podcast as a surprise show at the end of the year. However, due to real world commitments, that deadline has not been met. Now there’s a surprise. I do intend to finish editing the show and may add some extra material to make it a little more topical. But overall, I am not too upset by this delay, because in the process of organising this podcast, I discovered a quick and convenient means of recording via Discord. Something that has been seen as Holy Grail of podcasting over the years.
I’ve been pondering a new podcast project for a while, since Contains Moderate Peril ended a year ago. As I’ve discussed in previous posts, I want to create a movie-based show and have been considering of late exactly what sort of format to adopt. I don’t go to the cinema often enough these days to produce a contemporary review orientated podcast, plus I don’t find a lot of mainstream releases to be sufficiently engaging. Despite looking and pursuing discrete enquiries, I haven’t been able to find a co-host who is sufficiently knowledgeable, motivated or available to do a regular show producing the audio equivalent of long form criticism of films and the movie industry. So, it’s been a bit of a chore to try and work out which niche to explore. However, I have now a clear idea of what I want to do.
Today I did a little blog housekeeping. I’ve reposted the last five episodes of the Contains Moderate Peril on the podcast page, now that previous hosting account has been closed and the RSS feed is defunct. The files are held locally and can either be played via the embedded player or downloaded manually. There are also two episodes of the Burton & Scrooge Podcast still available on SoundCloud for posterity. The podcast page and selection of episodes available are for reference and as an example of my podcasting back catalogue, so to speak. I may not be actively creating content of this kind at present, but I see no reason not to promote my experience in the field. If circumstances change in the future, there may be resumption of service.
I made a hard decision today. I cancelled my Podbean subscription and have effectively closed the Contains Moderate Peril podcast. Despite relaunching the show last September, I simply haven’t had the time to collate content for discussion or organise recording sessions with co-hosts. Hence, we are now two months into 2018 and a new show has not yet been produced. Furthermore, the listener numbers for the episode posted between September and December last year were disappointing. Upon mature reflection, I have reached the conclusion that the podcast peaked in 2014 when we had a strong and established audience. Rather than chase my own tail trying to recapture something that may well have been a product of circumstance, it seems prudent to finally draw a line under this show. I’m a little sad about this situation, as it does feel like the end of a personal era, but it is time to move on.
Ever had what you thought was a great idea for a podcast that looked good on paper but turned into something quite different, once you started recording? Well I had that experience on Sunday evening and today I am dealing with the results. It all started with an innocuous Twitter conversation (don’t many things I hear you say) which highlighted a minor cultural difference between the US and the UK. Having recorded with an American co-host for many years this is a common occurrence, so I decided to make it the theme of the next Contains Moderate Peril podcast. I initially thought of several fun examples that could be discussed; the British obsession with the weather, cheese-rolling and Morris dancing. However, rather than take a scattergun approach, I decided to list specific categories in the show notes. Subjects such as school, work, food, social customs and public holidays were added for discussion and I believe that is where thing started to go wrong.
Podcasts are becoming an invaluable medium for the analysis and discussion of niche interests and bespoke subjects. Many of the shows that I regularly listen to bring professional quality documentary skills to bear on unique and varied areas of fandom. More and more podcasts are being made by informed and intelligent fans, offering in-depth material rather than just light weight banter. Simply put, I am spoilt for choice. Therefore, it is essential to have a suitable podcast management app to stay on top of such quality entertainment. Something that allows me to curate and organise those shows that I currently enjoy, as well as providing recommendations for comparable material that I may wish to subscribe to. For several years I’ve been using Podcast Addict on my Android devices, although I’ve struggled to find something comparable for my PC.
Last night, myself, Hannah and Chris (AKA Jaedia and Wolfyseyes) had an especially productive recording session. We managed to produce two hours of material in total and I’m confident that it can be whittled down into a coherent and enjoyable ninety-minute episode. What I especially enjoyed about this podcast recording was buoyant atmosphere and the flow of the conversation. I felt that we explored the various topics well and that the discussion felt natural. Ultimately, it will be the listeners who’ll determine whether this is the case or not but from my perspective the recording went well because the guests were a good choice. If you are pursuing a podcast format that has multiple hosts or regularly features guests, then it is important for there to be a rapport between all involved.
As I surmised, in its current state Squarespace has proven an inadequate host for my current podcast. After exchanging several emails with Apple support, I was informed that “the server for your episodes does not support HTTP HEAD requests. To enable streaming playback of episodes, ensure the hosting server allows HTTP HEAD requests and has byte-range requests enabled”. To cut a long story short, there is no scope for me to alter any of these things at present within the Squarespace dashboard. Nor did I want the work involved in using a third-party feed managing service such as FeedBurner. So, I decided to open up an account with a commercial hosting service. After some research, I determined that PodBean could cater for all my needs and at a competitive price. Submitting the new RSS feed was easy and Apple approved the podcast within 36 hours. As of today, the Contains Moderate Peril podcast is back on iTunes.
Whenever I encounter a word or term that I’m not familiar with, I will usually Google it. That’s the way I’m wired. I prefer to “know” rather than “not know”. However, it is not the concept of continuous self-improvement that I wish to discuss in this post but something else. Namely sociolinguistics. Earlier today I saw someone mention vocal fry on Twitter. I had no idea what that was so I checked on Wikipedia, watched some You Tube videos and finally read some newspaper articles. An hour later I was aware of not only vocal fry, but run-ons, uptalk, glottal Ts and the fact that the way we speak has a major impact upon our lives, just like education and class. According to sociolinguistics, the manner in which you speak has a major impact on the way you are perceived by others. Sadly, like so many other social markers, it can be used in a discriminatory fashion.
Back in April I decided to relaunch the Contains Moderate Peril podcast for reasons of brand continuity. At the time, I was hoping to get back in to the podcasting saddle and return to producing weekly shows. However, the recording session was fraught with technical problems with Zencastr crashing regularly. I was left with nine separate audio tracks that weren’t in sync which made editing a major problem. There then followed a wealth or real-world issues that I had to address that meant for the next three months the podcast was put on hold. Finally, at the beginning of August I managed to complete the post production work on the show and publish it via Squarespace. I was hoping that using this existing website as a host for the show would save some money and reduce the work load. However, like most plans, it didn’t exactly work out that way
Professor Beej recently tweeted about consolidating all his various blogs and online activities into a single entity. I naturally agreed with him and encouraged him to do so because I did something similar back in 2010. I had a gaming blog and a site for movies reviews plus a podcast to manage. It ultimately made sense to put all these thing in one place, despite their respective differences because the common factor in all of them was me. To coin a rather nauseating phrase “you are your own brand”. This is how Contains Moderate Peril came to be. In recent years, I’ve embraced this concept further and will now write or podcast about any subject that really takes my fancy. I try to stick to the things that I like but from time to time, I do stray in to wider real world subjects.
Although we at the Burton & Scrooge podcast are not driven by numbers, it would be nice to see the audience grow. We seem at present to have plateaued somewhat and maintain a robust but fixed listenership. Currently our back catalogue of shows is available via SoundCloud, iTunes and Stitcher. However it would appear that other directories and aggregation services are available, so it would seem prudent to ensure that we are listed with them. My colleagues tell me that the Google Play Store and iHeartRadio are beneficial to register with. I believe that there may well also be comparable services aimed specifically at the console market. However, as our show is more geared towards PC gaming, I don’t see the need to pursue these.
Over the recent weeks, it’s become increasingly apparent that the two new podcast projects that I’m currently working on are taking too much time to produce. Like many people, my leisure time is a finite commodity. At present I am writing daily, maintaining a presence in two MMOs, as well as trying to keep abreast of several TV shows and a growing list of movies. So far, despite a lot of work, the new projects have not yielded any satisfactory results. So, rather than produce nothing, I deemed it prudent to return to my previous podcast creation. Thus, the Burton and Scrooge Podcast has been reinstated and been given a production makeover. At present, both Brian and I are well disposed towards gaming and other pop culture subjects, so have plenty to discuss. We always find are recordings are more rigorous when we are enthused, as opposed to mildly interested.
Last weekend, myself, Syl, Braxwolf and Brian recorded an episode of the TGEN Tribunal. Being regular podcasters who all know each other, the conversation flowed well and overall there were no major impediments to the discussion. We used Zencastr to record the podcast which has its own inbuilt voice over IP service, so there’s no need for third party programs such as Skype. Zencastr has the added benefit of recording each participant on a separate audio track, that is then automatically uploaded to a designated Drop Box account. This makes editing in Audacity very easy, as all four audio files are perfectly synchronised. Or at least that’s the theory. The reality can be somewhat different.
A week on from my last post on this subject, I have decided to script the entire of my solo podcast. It won’t be one hundred percent verbatim but I need to get the lion share of my thoughts down prior to recording. I discovered over several recording sessions that I continuously think of additional points to add as I’m speaking. The net result is having to constantly stop and start Audacity, the program I use for recording, as well as having to research extra points on the fly. Again, I was not happy with the finished product as you could frequently hear the hesitation or more to the point, the frustration in my voice. So, I’ve returned to the idea of having well fleshed out notes with some sections such as the introduction, written out in their entirety.
I recently wrote in a blog post that I would be producing a new podcast this year and that Burton & Scrooge Uncut would be taking a break for the immediate future. Well in fact I’ve decided to record two new shows. In the meantime, Brian has already embarked upon his solo project and seems to have found his niche already. I however am currently bogged down in the pre-production process and because the format of the new podcast is different from those I’ve done before, it is proving to be a little more challenging than I initially thought. Since I find writing to be a practical way of ordering my thoughts, I thought I’d keep a podcast diary. I can therefore work through some of the issues that arise as well as produce a blog post, now that I’m back to writing daily.
Sting (2024)
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
Charlotte (Alyla Browne ), a rebellious 12-year-old, lives in a rundown apartment block with her overworked stepfather, Ethan (Ryan Corr), her mother Heather (Penelope Mitchell), and her infant half-brother, Liam. Frequently left to her own devices, Charlotte discovers an unusual spider which she catches and keeps in a jar. Unbeknown to Charlotte, the spider originated from a luminous meteor that landed in her great-aunt's apartment. Charlotte nurtures the spider, which she names Sting and it subsequently grows at an astonishing pace. Initially, she conceals its increasing size, but as it becomes more challenging to keep hidden, her stepfather and the neighbours begin to observe unusual happenings within the building. Sting's rapid growth and voracious appetite soon result in the demise of pets and residents alike. Is Charlotte’s family safe?
Director Kiah Roache-Turner, builds the tensions with some clever jump scares based around shadows and household objects being mistaken for Sting. As for the spider itself, it is very well realised by Weta Workshop, Cumulus Visual Effects, and Spectrum Films. The majority of the visual effects are practical. Sting manages to provide gallows humour, with its wise cracking exterminator and comedy pets, along with the required horror elements of a “creature feature”. However, what makes the film more interesting than standard genre outings are the characters and the central theme of a daughter reconciling with her stepfather. The human aspects of the story are well handled and have a Joe Dante-esque quality. As I’ve said before, not every film has to be a cinematic milestone. A small, focused story that is well done, is a perfectly entertaining proposition. Sting provides exactly that.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
One of the most common objections raised regarding the Jurassic Park/Jurassic World franchise is that the films are specifically made to obtain a PG-13 rating from the Motion Picture Association, for purely commercial reasons. Hence, in all films, there is little on screen violence and the dinosaurs are mainly portrayed as a threat and a means of providing jump scares. When a character is killed by a dinosaur it usually happens off screen, is obscured by something else in frame, or is shown in long shot with very little detail. The realities of being eaten alive by a predator are conspicuously absent. Hence, audiences looking for films featuring more graphic dinosaur attacks, have not been well catered for apart from some minor direct-to-video titles. Primitive War finally fills this gap in the market with a frenetic genre mashup that strives to punch above is budgetary weight.
Fluke is a curious film about a man who is reincarnated as a dog and his subsequent realisation that he may have been murdered. It takes an adult novel by British author James Herbert, which is filled with philosophical musing and strives to adapt it in a far more family friendly fashion. The result is a somewhat bipolar production which thematically alternates between existential introspection and Buddhism. It then strives to deliver its message in a Disneyesque idiom. Children will potentially be confused and upset by what they see and adults will be wrongfooted by the continual shift in tone. Fluke was not a critical or commercial success upon release and the flaws that were identified by critics at the time still ring true today. That being said, Fluke is still an interesting and entertaining film, despite its faults.
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
When I first saw Mimic in 1997, I was impressed by the fact that it offered a different perspective on the monster movie genre and that it seemed to have moments of greater depth than you'd expect from such material. Later on when I became more aware of the works of writer, director Guillermo del Toro, I learned that this movie had had a troubled production and that Miramx had imposed specific requirements upon the final cut of the film. This explained some of the movies inconsistencies and hinted at a far more ambitious artistic endeavour by del Toro. Initially Mimic was conceived as a thirty minute short and part of a three part anthology movie. However it along with the sci-fi film Imposter were both deemed to be of sufficient merit to be developed into feature length productions.
During the seventies, Hollywood started looking to ongoing societal and political concerns as a source of material for movies. Hence, the energy crisis, terrorism and global pollution quickly found themselves being subsumed into hastily written screenplays, in attempt to be topical, commercially successful and relevant. Prophecy based upon a novel by David Seltzer tackled not only the issue of pollution but also the ongoing disenfranchisement of Native Americans. Paramount studios went so far as hiring an established director of note, John Frankenheimer. In many respects this movie should have been a bigger success with a reasonable budget, robust cast and studio support. Sadly it did not fare well, either critically or at the box office due to obvious flaws in the production. Despite his outstanding body work, (Birdman of Alcatraz, The Manchurian Candidate) Frankenheimer was not the best choice of director for a genre movie such as this and he was also going through a period of alcoholism.
In Agua Dulce, California, the Haywood family trains horses for film and TV productions. One day at the Haywood ranch, small metal objects unaccountably fall from the sky. One of which, a nickel, kills Otis Haywood Sr (Keith David). His children, Emerald “Em” Haywood (Keke Palmer) and Otis “OJ” Haywood Jr. (Daniel Kaluuya), continue to run the business. However, due to the loss of a contract, they have to sell some of the horses to Ricky “Jupe” Park (Steven Yeun), who operates a Western theme park called Jupiter's Claim. One night, the Haywood’s notice the electricity supply fluctuating and their horses violently reacting to an unknown presence. They discover that something has been taking their horses and regurgitating inorganic matter, which OJ believes caused their father's death. The Haywood’s decide to obtain proof and subsequently ask electronics store employee and UFO enthusiast, Angel Torres (Brandon Perea) to set up surveillance cameras.
Back in 2018 I wrote the following about The Meg in my review. “My interest doesn’t go so far as a sequel. This sort of movie is the equivalent of a greasy burger you buy at the funfair. It’s fine once in a while as an indulgence, despite the fact that you know it’s bad, but you would soon tire of them being a regular part of my diet”. Five years later, I foolishly thought it may be “fun” to give the sequel, Meg 2: The Trench (2023), a go. Especially in light of the fact that it’s directed by Ben Wheatley. Surely such a filmmaker would bring some creativity and a fresh perspective to this franchise? Nope. Turns out he didn’t. Meg 2: The Trench lacks everything that made its predecessor tolerable. This superfluous sequel is an uninspired, poorly written mess which confuses turning everything up to eleven with entertainment. It gets nowhere near “it’s so bad, it’s good” territory. Instead it makes the biggest mistake a film of this nature can do. It’s dull.
Not to be confused with the Shaw Brothers martial arts film of the same name from 1978, The Deadly Mantis (1957) is a creature feature in the idiom of Them! (1954). Unlike that film’s mutant ants, the monster on this occasion is not the product of the atomic age but a giant prehistoric praying mantis that has been released from the polar ice caps. Exactly how a creature associated with more tropical regions came to be at the North Pole is never explained. In fact precious little is in The Deadly Mantis. The film’s overall scope is somewhat limited with a basic story, limited action scenes and a rather dull cast of generic characters. There is an over reliance upon stock footage from period military documentaries and previous Universal Studio feature films. The film’s biggest failing is the giant praying mantis which does most of its rampaging conveniently off camera. It’s all rather disappointing.
It is no secret that the film industry relies on a handful of common tropes as the mainstay of their cinematic output. It uses timeless themes, storylines and archetypes that have featured in folk tales, plays and literature throughout history. Hence their familiarity with audiences around the world. Where the skill in filmmaking lies is to take a common, well known idea and interpret it in a new and innovative fashion. Akira Kurosawa took Shakespeare’s MacBeth and retold the tale through the prism of Japanese feudalistic culture. The result, Throne of Blood, is considered a masterpiece. Similarly, The Lion King retells the same story through the medium of animation and anthropomorphic wildlife. All of which proves that the key to successfully retelling a familiar tale is to be creative with regard to setting, presentation and perspective.
Jurassic World Dominion is a textbook example of a franchise that has run out of steam. Despite the enormous budget, the top notch production values and the presence of three members of the original cast, this is a long, tedious and curiously uneventful film. It has nothing new to say about environmental matters or unfettered science; themes that were front and centre in previous instalments. Nor does it do anything interesting with the main plot device of dinosaurs trying to integrate into our current ecosystems. But perhaps its biggest failing is the conspicuous lack of tension. The denizens of Jurassic World are simply not a threat and fail to have any emotional impact. The film doesn’t even placate viewers with superfluous cast members being eaten. The onscreen deaths by dinosaurs are rather tame.
Set in Brazil in 1901, plantation owner Christopher Leiningen (Charlton Heston) makes arrangements to get married. He has spent his entire life building his estate and reclaiming land from the jungle. He is fiercely independent but he is also alone and isolated. Joanna Selby (Eleanor Parker) from New Orleans agrees to marry him but their first meeting does not go well. Leiningen is unhappy to discover that Joanna is a widow and hence has a past, so he tells her to return to America on the next available boat. However, local commissioner (William Conrad) informs Leiningen that swarming soldier ants, or Marabunta, are moving towards his plantation destroying everything in their path. Leiningen refuses to abandon his life’s work and is surprised when Joanna decides to stay with him. Can they convince their native workers to stay too and can they defend the estate from the Marabunta, described as “forty square miles of agonising death”.
After the critical and commercial success of Jaws in 1975, a veritable tsunami of “creature feature” movies followed in its wake. A few titles, such as Alligator (1980) and Piranha (1978) managed to do something different with the rogue animal trope, both providing a quirky and satirical look at the genre along with plenty of exploitation mayhem. However, most of the rest were low budget productions of negligible quality. However, such qualities are not always an impediment at the box office. Grizzly (1976) was hastily made on a budget of $750,000 yet earned an impressive $39,000,000 at the box office. The critics hated it but the public loved it and it went on to be the second most financially successful independent feature film in the US that year (the first being Monty Python and the Holy Grail). Grizzly is in many ways a microcosm of the exploitation genre from the seventies and needs to be viewed through that prism if it is to be enjoyed.
The seventies saw a minor boom in creature feature films after the box office success of Jaws. Hence, we had movies such as Orca (1977), Tentacles (1977), The Pack (1977) and Piranha (1978). If an animal could eat you or potentially pose any threat to people, someone somewhere would make a movie about it. Usually a bad one. A few of these even dared to stray into other hot topics of the time such as pollution and protecting the environment. Some would even invoke mysticism and folk lore to facilitate their protagonists. Nightwing is one such curious genre hybrid which combines vampire bats, shale oil mining and Native American culture in its clumsy and unsubtle plot. It’s a somewhat odd undertaking, directed by Arthur Hiller. His previous work included Love Story (1970) and Silver Streak (1976), so he was not the first person you’d expect to see associated with such material. The film doesn’t work well as either a horror movie or an exploration of social issues, but like so many movies from this era, it is of interest mainly due to its sheer incongruity.
If you have seen any of the marketing material or trailers for The Meg, then you know exactly what you’re getting right from the get-go. All movies inherently require the viewer to suspend their sense of disbelief to various degrees. Naturally, the “creature feature” genre asks audience to go the extra mile with this concept. The Meg takes a major gamble by insisting that everyone goes further still, not by believing in a giant prehistoric shark (Megalodon) but that Jason Statham is a ex-navy, deep sea rescue diver. However, it pays off and the resulting movie is staggeringly stupid, but mercifully entertaining in an undemanding way. Recent movies such as Into the Storm and Geostorm are crass and made worse by their implicit assumption that their viewers are stupid. The Meg is far from cerebral but has an upbeat tone and a sense of playfulness that knowingly invites the audience to come aboard with the silliness. It’s a big distinction and the reason why I smiled a lot and frequently rolled my eyes while watching The Meg, but never with derision.
Critical opinion was very much split this summer when Jurassic World: Fallen Kingdom was released. However, the viewers were somewhat indifferent to the opinions of the professional critics and the movie made a healthy $1,303,476,615 globally, proving once again that the public’s’ continuing love affair with “all things dinosaur” shows no sign of abating. When you factor in the home media market into overall profits, the entire Jurassic Park franchise will have made $5 billion worldwide. So, bearing in mind the old adage that “money talks and bullshit walks”, I think it’s safe to say there’ll be more instalments in the years to come. When faced with such overwhelming box office popularity it seems somewhat pointless to dissect the latest movie, because the film seems to be bullet proof regardless of narrative flaws or ill-conceived plot devices. However, film criticism isn’t about box office popularity but about analysing the relative quality of a movie’s construction and its subsequent standing.
I first saw The Land That Time Forgot way back in 1975 at the Odeon Isle of Wight, when it was first released. We were on holiday at the time, which was cause for celebration in itself, as these were few and far between during my youth, due to the state of the UK economy at the time. But to then go to the cinema and see a fantasy film, filled with action, adventure and monsters, was the icing on the cake for an over excited eight-year-old. Adapted by Michael Moorcock and James Cawthorn from the 1924 the novel by Edgar Rice Burroughs, The Land That Time Forgot is a classic example of high adventure on a low budget. Its technical shortcomings were even apparent to me as a child, yet there was a charm and honesty to this curious British production, that had the audacity to try and compete with the likes of more expensive US productions such as The Golden Voyage of Sinbad and Island at the Top of the World.
Black Sheep is a high concept horror comedy from New Zealand. Featuring creative physical effects by Weta Workshop, this tale of genetically modified killer sheep, animal husbandry and environmentalism requires a very broad sense of humour and an abiding love for the “creature feature” sub-genre. It should be noted that the copy I watched was the unrated R1 DVD. This version is stronger in content than the R rated US theatrical release and yet was released at the UK cinemas with only a 15 rating from the BBFC. I suspect that the similarities in humour between the UK and New Zealand contributed to this somewhat low rating. That and the fact that horror comedy often gets a free pass because the humour always tends to mitigate the violence.
Frank Darabont achieved both critical acclaim and mass appeal with his adaptations of The Shawshank Redemption and The Green Mile. In 2007 he returned once again to the work of Stephen King with his film version of The Mist. It’s a sideways step away from human drama into a more genre piece, yet it still retains a very traditional story at its heart. Once you look beyond the superficial elements of "creature feature" plot, you get yet another well written character study by an ensemble cast, again focusing on how the human condition deals with extreme situations. The particular route it takes and some of the themes it explores may not be to everyone's taste. However, it still focuses on characters and performances. It is also a movie that ends with a somewhat unexpected plot development, that some viewers may find a little extreme. It is one of those film related twists that if known in advance, greatly diminishes once enjoyment of the film.
When you see the names of such cinematic luminaries as Steven Spielberg and J.J. Abrams together on the same movie poster, naturally your expectations are going to be high. Yet when watching the various trailers for Super 8, just prior to its release in 2011, I was somewhat cautious. I have discussed in the past at some length the ambiguous nature of trailers and that they can misrepresent a film. Yet even bearing this in mind at the time, I couldn’t help but feel that Super 8 seemed like a somewhat self-indulgent homage to Spielberg's earlier work. I subsequently saw the movie at the cinema in August that year and my suspicions were validated. However, over time I have spoken to several friends who are advocates of the movie, so I thought I’d watch it a second time. Sadly, I still find myself unable to label Super 8 as anything else other than adequate. Now I would hasten to add, that I use adequate within the context of both director’s body of work. An adequate film from either Mr Spielberg or Abrams is still superior to many of their competitors. But that's not the point. I simply expected better from such a project.
Having recently sat through Orcs! I decided to take a further chance and watch Orc Wars. It too is a very low budget film, although this time the finances were raised through crowdfunding. Sadly, it is not the fun, tongue in cheek, independent adventure movie the trailer and associated marketing implies. There is very little merit in this production. It's cheap, cheerful and although harmless, it clearly demonstrates that not all fan funded projects are good cinema. Some are just indulgences. The problem is in the title itself, which tries to sell an idea that the movie production is incapable of delivering. Instead of the spectacle of an army of a thousand Orcs pitted against the technological might of the US war machine, we get a few extras in ill-fitting costumes, running skirmishes against no-name actors on quad bikes and a few old Army Surplus vehicles. It's all rather lacklustre and underwhelming.
As a fan of the horror genre I’ve sat through numerous low budget films in my time. This has usually been at festivals or conventions. Sometimes watching something as part of a group, with likeminded individuals, makes a difference. You find yourself groaning in unison and the shared experience helps compensate for potential deficiencies. Watching questionable material in the comfort of your own home, purely on your own can be a lot tougher. However, due to my abiding love of the genre, I am prepared to cut a lot of cheap ass indie flicks considerably more slack than I would others. So, I'll endeavour to review Orcs! with as much impartiality as possible. Oh, and before we start, let us clarify the term Orcs. Although Middle-earth is not referenced in any way, this film is definitely about Tolkien's creations. Or at least their depiction in another well-known series of films.
10 Cloverfield Lane blends several cinematic genres producing an interesting premise. Once it has established its narrative arc, it then dives head long into an exciting and tense one hundred and four minutes. The movie is not a direct sequel to Cloverfield (2008) but does touch upon some of the same themes and ideas. Made on a modest budget of $15 million, the claustrophobic setting of a nuclear bunker accommodates strong performances from the lead actors. It is not until the third act when the story movies back to the outside world, do we see any major visual effects. Overall, this is a very compelling film due to the strong screenplay and well defined central characters.
I did my best to avoid the hype surrounding the initial release of Cloverfield. Such media saturation and public interest can often cloud the issue of whether the actual film is any good. Five years later and having watched the movie twice, once in the theatre and once at home, I am still somewhat conflicted about this movie. The use of hand held video cameras is both a boon and a bane. The constant movement of the image has proven to cause motion sickness for some viewers, although this is not so overwhelming when viewed on a smaller screen at home. Yet the medium of news footage mixed with handheld cameras does create a palpable sense of immediacy. This helps immensely when trying to sell a fantastic concept, such as the one that Cloverfield features.
The enigma of the Xenomorph in the Alien franchise is diminished once you start to rationalise its heritage. Sadly, that’s exactly what Alien: Covenant has chosen to do. It jettisons the mystery of the original 1979 movie and pulls back the curtain, so wisely put in place thirty-eight years ago, to reveal a rather lacklustre explanation to the Xenomorph’s origin. Having spent nearly $100 million and employed a production team of some of the finest talent that money can buy, the resulting movie is not bad per se, just crushingly superfluous. After watching Alien: Covenant this week, my overall reaction can be distilled down to a deep sigh of indifference and a shrug of the shoulders.
I have written many times in recent years about how big titles get announced by the gaming industry, of the ensuing hype up that leads up to launch day and then the subsequent disappointment on purchase. It is a malady that has afflicted the movie industry for decades and has become increasingly more common in the last decade. Hype has a curious link with reputation. There are a handful of directors in contemporary Hollywood who when they add their name to a production, people take notice. Ridley Scott is one of these. His body of work pretty much guarantees he can make whatever he wants, be it a commercial undertaking or a ludicrous vanity project. However, the downside to being a film maker of this stature is that you are not so easily exposed to proper scrutiny by your peers. No one stops you from making a mistake because you are supposed to know what you are doing. They let you do what you want. Which is bad.
Hollywood is a cyclical place and often repeats decisions it's successfully made in the past. During the early seventies, the mainstream film industry head hunted a lot of up and coming talent from the independent film making community, or took a chance on directors who were fresh out of film school. It was a means to an end and a way to tap into the new talent that was proving popular and lucrative. Similarly, Warner Bros. followed suit in 2014 when Gareth Edwards was hired to direct the multi-million-dollar Godzilla reboot. His previous movie was the self-financed indie Sci-Fi picture Monsters. Godzilla went on to be both a box office and critical hit.
Gareth Edwards directing debut Monsters, was a clever, subtle and genuinely moving human drama that just happened to be set against the background of alien lifeforms in a quarantine zone. He also managed to imbue the monsters of the title with a sense of depth. They were intriguing with their bio-luminescent communication and curious vocalisations. They were not simply an arbitrary MacGuffin and hinted at something far more complex. I was therefore very surprised and pleased that he has managed to maintain these qualities in his second feature film Godzilla. Despite being a massive studio undertaking his reboot of the classic franchise has a depth of soul that you seldom find in such mainstream material.
Sniper Elite Resistance: 10 Invasion Tips
I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.
I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.
Play the Campaign:
If you play through the single player campaign you will become familiar with the various mission maps, the different entry points where the player you are hunting may spawn and their respective mission objective locations. This information will help you identify where your prey has been and where they may be going next. You can then make educated guesses as to where they may dig in or set up an ambush for you, if they are proactive in their defense. If you do not wish to hunt your enemy, you can go to locations that they will later visit and await their arrival. A familiarity with all the mission maps makes Invasion mode an organised process, rather than a random search.
Don’t Stand Out:
When you play as a German Sniper Jäger, you have a choice of cosmetic outfits. It is tempting to pick one of the more flamboyant options but the most logical choice is that of a standard Infantryman. You have a much greater chance to blend in with the other NPCs and may not be immediately identified as the invader when approaching the player that you’re hunting.
Know Your Enemy:
When you invade a game, take the time to read the mission settings such as the difficulty and any other customisations such as health regeneration, bullet drop and wind etc. This can give you some indication as to the skill of your enemy or enemies if it’s a co-op game. Check to see what platform the other player(s) are on. Sniper Elite Resistance is currently available on PC and Xbox Game Pass, so a lot of new players are trying the game. However, remember that you may also be facing an experienced player who is playing on a lower difficulty so they can focus on the various collectibles and achievements in the game.
NPCs and the Mini Map:
When invading a game, the most obvious way to monitor activity across a mission map is to tag all NPCs. This can be done via your binoculars or the telescopic sight of your rifle. However, using the binoculars is preferable as it is permanent. You can also tag NPCs that are close, by using High Alert. This tags them and makes them extra vigilant for a short time. Tagged NPCs show on your mini map and changes in their status are denoted by the colour altering from blue, to yellow to red. If an NPC that you’ve tagged is shot, a white X shows on the map. If the enemy gets into a firefight with the NPCs their position can eventually be triangulated. This is indicated by a spinning red triangle on the minimap. These visual cues are invaluable.
Follow the Clues:
There is an element of detective work involved in Invasion mode. When you spawn into a game, look for areas without NPCs, damaged vehicles, a trail of bodies or completed objectives. If you inspect corpses with your binoculars, you’ll find a colour coding system that indicates how long they’ve been dead. White is recent, yellow is several minutes and red is over 15 minutes. Always be careful around corpses as they may be boobytrapped. As your enemy progresses through their mission you will receive notification of their progress.
Use Your Binoculars:
Use your binoculars for reconnaissance. Your sniper scope gives off a very obvious glint, while your binoculars do not. If you spot your enemy with binoculars it is not essential to tag them as this alerts them that they’ve been seen. Binoculars also reveal NPC dialogue, irrespective of your distance, which can be useful.
Lures and Traps:
Mining choke points, mission objectives and elevated positions that afford a wide view can often yield results. A mine will not necessarily kill an enemy outright but it will diminish their health and tag them. Combined explosions are lethal. Decoys and lures can also prove useful for drawing enemy fire and triangulating their position.
High Ground:
High ground often provides clear and far reaching views. However, the enemy will also seek these out. It should also be noted that the sniper that you’re hunting has access to armour piercing rounds and you do not. You can be shot through a brick wall. Hence, weigh up the pros and cons of seeking high ground before doing so. When using a tower or something similar, mine the steps behind you and use a decoy if possible.
Customise Your Loadout:
As a Sniper Jäger with a clear hunt and kill objective, you do not have to be especially worried about stealth. Once you spot your target you need to hit fast and hard. Hence customise your loadout accordingly. Opt for weapons that have a high rate of fire and that do heavy damage. The Gewehr 43 is a more practical rifle in this respect, than the Karabiner 98. For SMGs and pistols, customise with extended magazines as well as barrels and receivers that do higher damage. Grenades are very versatile weapons and should be included in your loadout.
Audio Cues:
Listen for gun fire, sabotaged generators and NPC dialogue as these can be invaluable clues as to your enemy’s location or passage through the map. If the enemy is close, you can often hear them use the Invasion Phone.
Bonus Tips:
If you’re the player whose game is being invaded, you may wish to cease your current activities and dig in somewhere at a location that is defendable. Or you may choose to proactively hunt the invading Sniper Jäger. Ignoring an ongoing invasion is a high risk strategy.
Use your Focus ability continuously. Too many players simply forget about it. It tells you what direction the enemy is coming from on the minimap and displays a continuous red circle when they are very close.
Pre-aim corners and swap to a SMG or trench gun for close quarters combat.
Be prepared to simply run into your opponent by chance. Sometimes there is so much going on, you can walk right past each other.
Be mindful of bravura kills. Stealth takedowns can be tricky and they sometimes glitch out if your opponent moves. A fancy knife kill or drop down melee attack may look cool but can fail. Sometimes a simple bullet to the head when the opportunity presents itself is the better option.
I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.
I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .
Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.
“Invasion” is a unique gameplay mode featured in the Sniper Elite 5 single player campaign. It allows another player to enter your game as a German Sniper Jäger. While you are busy playing through the campaign mission, dealing with the various objectives and enemy NPCs, the Sniper Jäger tries to hunt you down. Once another player “invades” your game, you can no longer load a previously saved game. You either turn the tables on the enemy Sniper Jäger and kill them, complete your mission which ends the game, or they kill you. Both teams can use invasion phones to learn about the other players’ locations. The phones are located at various key points on the map. However, using them to find the enemy will also tip them off to your whereabouts. The invading Sniper Jäger has a different set of skills to the main player. They do not have the focus ability which shows hidden enemies as silhouettes. However, the Sniper Jäger can tag other German NPCs and use them as an alarm system.
I was playing Sniper Elite 5 on launch day, slowly working my way through the single player campaign, when I came face to face with the new “invasion mode” that’s been added to the game. It is enabled by default and allows for another player to enter your game and hunt you down. The game does inform you of this mechanic and gives you the option to disable it if you so wish. However, I was so focused on fighting my way through the hedgerows of Normandy, I really didn’t pay attention to any of these prompts. Hence, when a message popped up stating “Axis Invasion”, I just assumed that reinforcements had been called after I alerted enemy NPCs to my presence. The next thing I knew, I was cut down in a hail of SMG fire only to be informed that I had been killed by another player. It didn’t take me long to figure out what happened and despite my initial surprise, I couldn’t help but feel that this is a pretty cool game mechanic.
I do not advocate that mindset that some gamers pursue, where they don’t see game publishers as a company selling them a product, but instead see their vendor/consumer relationship in a more personal light. I think it is both wise and healthy to see things as they are; namely that buying a game is a transactional relationship governed by consumer law. That is not to say that we should by default, think ill of all video games publishers, but it is pertinent to reflect upon what we know about the business practises of such companies as Riot Games, Blizzard- Activision and more recently BioWare. To be concise, some video games companies are shitty to both their customers and their staff. Others are not. Let the buyer beware and all that.
I first discovered the Sniper Elite franchise back in 2014, when Steam gave away free keys for Volume 2 as part of a promotion. I enjoyed the game so much I purchased all the available DLC. Having regularly played both Call of Duty and Battlefield, it was a pleasant change at the time, for a game to be set during World War II. Later that year I bought, Sniper Elite 3, as it offered a far more polished gaming experience, compared to earlier instalments. Furthermore, the story was set in North Africa; a theatre of war that is often neglected in multimedia. Although the plot was somewhat arbitrary, Sniper Elite 3, like its predecessor, still offered an immersive gaming experience with an emphasis on situational awareness and stealth. The franchise has never been about “running and gunning” and favours the patient and methodical player.
Thinking Out Loud
When people think about large sums of money, especially in relation to their own salary and any future expectations of wealth, the phrase “a million pounds” (feel free to substitute that with your own currency of choice) will often be bandied about. Culturally it quickly conveys the concept of a large sum of money and as such, something that would transform your life. Although I am not in any way averse to the idea of winning “a million pounds” on the lottery or by some other means, I’m afraid it is no longer the gateway to wealth that it used to be. In fact a so-called cool million may not even last you a lifetime. UK property prices are grossly over inflated, so you could easily blow 50 to 75% of your money just buying a new house. Perhaps we now need to think in tens of millions instead of just a million with regard to life changing wealth.
Thinking Out Loud is a recurring post in which I present a selection of thoughts and ideas that have crossed my mind recently. As always, some of these could be developed into blog posts of their own but that really isn’t the point. Thinking Out Loud is a vehicle for brief, rhetorical musing rather than log form analysis. I just put a virtual pen to paper and get some of my thoughts written down for your consideration. As always, please feel free to leave a comment.
The Value of Money
When people think about large sums of money, especially in relation to their own salary and any future expectations of wealth, the phrase “a million pounds” (feel free to substitute that with your own currency of choice) will often be bandied about. Culturally it quickly conveys the concept of a large sum of money and as such, something that would transform your life. Although I am not in any way averse to the idea of winning “a million pounds” on the lottery or by some other means, I’m afraid it is no longer the gateway to wealth that it used to be. In fact a so-called cool million may not even last you a lifetime. UK property prices are grossly over inflated, so you could easily blow 50 to 75% of your money just buying a new house. Perhaps we now need to think in tens of millions instead of just a million with regard to life changing wealth.
Projects
The New Year is always a good idea for projects. The weather is often poor and the time of the year is generally quite dull. Hence it’s a useful period to channel all that positive energy (or hubristic bullshit if you prefer) into a new project. I was going to try and write a blog post everyday but that hasn’t quite gone to plan due to “life ™”. So rather than worry about it, I just write as and when I can. The main source of distraction has been a rather ill conceived idea to dust off my YouTube channel. When I first decided to do a podcast back in 2010, I effectively taught myself how to record and edit audio. I became adequately skilled in the process and could turn around a well edited, 60 minute podcast in about 6 to 8 hours. So I recently thought I could do the same again, with regard to editing video.
As my aims are straightforward, IE record some video game footage and then add a narration to it in post production, I decided to go with some basic video editing software. So I decided on Corel VideoStudio 2023 and it does exactly what I need, in an intuitive manner. The only drawback in posting videos to YouTube is the time investment required. It takes a fair amount of time to record, edit and then upload a video to one’s channel. If you then want people to actually see it, then there’s further work to do with regard to promoting it. If this is something I decide to do more often, I can see videos being added on a purely monthly basis. In some respects this project is merely an intellectual exercise, designed to see whether I can do what so many other people do. Personally I prefer podcasts as a medium and still have aspirations to resurrect my former show.
“Work you JAMF”
Learning When Older
According to Google, it becomes harder to learn when older, for the following reasons. “Learning can become harder as you get older primarily because of natural changes in the brain, including decreased neural plasticity, reduced blood flow to certain regions, and a decline in the efficiency of communication between neurons, which can lead to slower processing speeds and difficulty forming new memories, especially for complex information; this is further compounded by potential lifestyle factors like less dedicated learning time and increased distractions as people age”. I’m not going to argue with this explanation but I will add that another factor that makes things difficult is continuous interruptions. Why is it that people find a pressing need to appraise me of all the tedious irrelevancies of their lives when I’m trying to concentrate?
Sorting Your Life Out
When I say “sorting your life out” I don’t mean having a spiritual epiphany or anything philosophical. I just mean doing some rather straightforward administrative tasks that have a deferred benefit. I recently had a new will written which means that as and when I die, Mrs P doesn’t have to endure excessive legal complexities when administering my estate. I also took steps to ensure that I have paid sufficient National Insurance Contributions towards my UK state pension. I am not eligible for this until I’m 67 (in a decade’s time) but there are some major rule changes coming on 5th April this year and I didn’t want to be caught out at a later date. There’s an insidious culture in the UK of “putting off to tomorrow what you can do today” but it’s so difficult to overcome. I guess hitting 57 last December made it clear that I have more time behind me than I do ahead.
TV Quiz Shows
This is actually a picture from the fictional quiz show “Numberwang”
I have watched a couple of daytime UK TV quiz shows recently and was perturbed by the contestants’ low levels of general knowledge. Especially as some had professional jobs. I suspect that the internet is to blame, along with an educational system that is designed so people can pass exams but no more. There is no longer a pressing requirement to retain data anymore, as it can just be “Googled”. People tend not to know anything outside of their career, or see the merit in just knowing stuff. The concept of the “well read” person also seems to be in decline. Which begs the question, who will be tomorrow's renaissance men raconteurs?
Thinking Out Loud is a blog post series where I share random ideas and thoughts that have come to mind. Some of these could could lead to a full article in themselves but that’s not really the aim. Instead I see these thoughts as just starting points for broader discussions. Some of the ideas espoused can be quite serious, while others are light-hearted and trivial. Such is the nature of random thought. As ever there is no rhyme or reason to the various ideas that I’ve chosen or any significant point or concept linking them all. They are as they claim to be, random thoughts, born from thinking out loud. I do edit myself to ensure what I post here is suitable. It can get a but dark and grim inside my head, so I try to apply some degree of quality control to Thinking Out Loud but not too much. As ever, feel free to comment below if you have anything to add. The idea with this post is to start a conversation of at least provide something to think about.
Kingdom Come: Deliverance and its subsequent sequel have been very well received, both commercially and critically. Hence the recent announcement that developer, Warhorse Studios, are currently working on an open world RPG, set in Middle-earth has caused a great deal of excitement in the gaming community. At present, details are scarce and speculation is rife with regard as to what period in the history of Middle-earth will the game be set in. As far as I’m concerned, I don’t really mind when and where it is set as there are so many potential good choices. But I would like clarification as to whether the game is being made in in first person or third person perspective. By default, I prefer the latter when it comes to this RPG genre. Naturally the best outcome would be if the game supports both. However, it should be noted that the developer’s previous games were in first person. If that is the case with this project, I will revise my expectations.
I was listening to a podcast recently in which comedian Stewart Lee talked about the comedy, music and local arts scene in London during the eighties. He highlighted how you could make a living out of music journalism at the times, albeit not an especially good one. He also talked about bands and comedians that lived from “hand to mouth” in shared properties and squats. Essentially it was still possible to pursue a career in the arts due to its standing within British culture which meant there was still some local funding as well as the revenue generated by those working in it and adjacent to it. The UK economy was such that is could “accommodate” working in the arts. Sadly, the internet and commodification culture has effectively killed such career avenues. You now need a regular job to fund your artistic ventures, which puts pay to such dreams for many people. You also have use social media to promote your work, which comes with its own set of full-time problems. The world changes but not all changes are for the better.
Our household has a newspaper delivered once a week on a Saturday. It is specifically for Mrs P who still likes to sit down at the weekend and catch up with the recent events via print media rather than the 24/7 rolling coverage on TV. There was a time, back in the seventies and eighties, when this delivery service was the province of children trying to earn some money. Nowadays it tends to be adults that undertake this work. Our local newsagents were bought out by a bigger chain a few years back. They in turn were acquired by Morrisons supermarket. A month ago they sacked 1700 “paper boys” nationwide and contracted the newspaper delivery service out to a specialist company, Newsteam. Today at 04:00 a large vehicle pulled up on our drive and noisily rammed a newspaper through the letterbox. This is apparently “progress”.
To quote Sam Gamgee “It's the job that’s never started as takes longest to finish, as my old gaffer used to say”. I recently had a timely reminder that this aphorism is 100% true. I finally got round to updating my blog, something that I had been putting off because I knew it would result in breaking the site and incurring a great deal of work. Well I did it. The process was relatively straight forward and didn’t result in anywhere near the amount of formatting issues that I had feared. Within 72 hours I had figured out how to fix most of the problems that arose and after a week I had added new pages and revised those that required a makeover. I still have to correct image sizes in many previous posts but the site has finally been dragged into the current blog era. Furthermore, addressing this issue has lifted a weight of my mind and I feel far more disposed towards writing and posting regularly. I wish I had done this sooner.
I was quite surprised by an unusually high number of participants in this year’s Blaugust: Festival of Blogging. The current count is 165. I am pleased by this because I worry about the decline in written skills that appears to be happening in western society. Yet here we have 165 individuals all writing in their own unique way. It is quite reassuring. My RSS feed currently has over 200 blogs that are still regularly updated, many of which are prior Blaugust participants. I try my best to keep up to date with posts and to leave comments, if they’re supported. A bit of blogging solidarity can go a long way and it’s important to encourage all forms of writing and keep the community strong.
Art is a big subject, so I shall keep this brief. Art has a massive impact on shaping our personalities, whether we think it does or not. Consider for a moment, any online service that requires you to write a profile about yourself. Something that is designed to provide a summary of your personality, abilities and your likes and dislikes. IE Facebook, a dating app or even your online resume. Frequently, these profiles will require us to define ourselves by what we read, watch and listen to. Yes, other information is included in such profiles but directly or indirectly, we are asked about our artistic preferences. Possibly we do not consider such a line of questioning to be about art but essentially it is. So we dutifully state which art we cleave to and then look for reciprocal taste in others. Does this not prove that art is important?
When people think about large sums of money, especially in relation to their own salary and any future expectations of wealth, the phrase “a million pounds” (feel free to substitute that with your own currency of choice) will often be bandied about. Culturally it quickly conveys the concept of a large sum of money and as such, something that would transform your life. Although I am not in any way averse to the idea of winning “a million pounds” on the lottery or by some other means, I’m afraid it is no longer the gateway to wealth that it used to be. In fact a so-called cool million may not even last you a lifetime. UK property prices are grossly over inflated, so you could easily blow 50 to 75% of your money just buying a new house. Perhaps we now need to think in tens of millions instead of just a million with regard to life changing wealth.
At present the UK is enduring some relatively harsh winter conditions. Usually November to February is continuously filled with rain and drizzle. When it is not enduring either of those things it tends to be overcast and gloomy. However, for a change the nation is currently experiencing snow, ice and heavy frosts. Even as far as the South East of England (IE where I live) the weather is cold, reaching temperatures as low as -3° celsius. Oh and before we get into the usual “You call that cold? It’s -X degrees here” argument, more fool you for living somewhere freezing. You can move, you know. Getting back on point I hate this time of year because it is so dreary. There’s nothing immediately on the horizon to look forward to and the cold weather just makes the matter worse. The UK is never equipped for snow to begin with. The idea of a fortnight somewhere warmer suddenly becomes a lot more appealing.
I appreciate that talking about illness can often make people uncomfortable. It’s not exactly my favourite thing. However, I do not subscribe to the school of thought of avoiding such matters. We all get ill from time to time to varying degrees and we’re all going to die one day. You can’t just wish problems away. My significant other, Mrs P, has a history of heart disease and her overall health has declined this year. To cut a long story short, she is having surgery on 28th November to effectively repurpose a previously bypassed artery. Throughout this month we have been going to outpatient clinics as well as meetings with consultants. We have also been busy putting practical measures in place for her recovery. As you can imagine, it is a worrying time. Hence, I have not written much in recent weeks as her well being is my current focus.
If you want to buy a grapefruit spoon with an inlaid mother of pearl handle or 25Kg of exotic aquarium gravel, then a simple Google search (other search engines are available) will yield a multitude of results. However, the search engine does not fare so well with finding online communities. Many years ago I joined The LAMB (Large Association of Movie Blogs), which at the time claimed to be the world's largest movie blog directory/community. It was a useful website. From what I can see, this site is now partially dormant. New reviews are being posted but the directory service of other movie related websites seems unavailable. Hence I am looking for a comparable online community where I can share my film reviews and read other peoples. Trying to find one is proving quite difficult.
Simply put, I got fed up with my ongoing diet last week, so I came off the wagon. There were a few glasses of wine too many and a couple of meals that were larger than the new prescribed portion size. As a result, my weight has remained the same as last week’s. On mature reflection, I am glad it didn’t gain weight as that would be very counterproductive. Weight loss and trying to change your diet are difficult tasks and somewhat joyless. Mainly because you are denying yourself pleasure. However, I don’t like what I see when I look in the mirror, so if I wish to regain my former status as a minor deity and sexual Tyrannosaurus (in my mind), then I need to get back on track.
With Blaugust: Festival of Blogging fast approaching, I have decided to close several side projects I started last November (which rapidly ran out of momentum) and focus all my writing endeavours back on Contains Moderate Peril. I have taken a 9 month break which has served its purpose. I have decided to make some minor changes to the base template I am currently using for the blog, as it has remained essentially unchanged since summer 2015. I did toy with the idea of involving a third party developer to improve the site but employing such a company with specific Squarespace experience meant spending between £2000 and £3000, which is far more than my initial budget.
First of all let’s begin with an activity that I have a love hate relationship with. Namely, tinkering with your PC. I’ve been looking at the specs of my computer and it would appear that its performance Achilles heel is the graphic card. In a perfect world, I would just buy the latest top of the range model and be done with it. However, I am not sufficiently wealthy to do such things. Hence, I have to set a budget and then search for what is considered the best option within it. This is a tedious, contradictory and wearisome task. It involves trawling through reviews written by people who often do not understand the concept of a budget and figurative lines in the sand. They are infuriating, but that’s people for you.
Nintendo Switch: Use It Or Lose It
I bought my Nintendo Switch in April 2021. I initially played a lot of MarioKart 8 as it’s a near perfect game and because my granddaughters liked it. We’d connect the device to the TV in the lounge and it quickly became a mainstay of any visit. I also tried the Switch version of Assassin's Creed IV: Black Flag but I struggled with the controls, so I bought a PC version instead. After a while the novelty of Mario Kart wore off and my granddaughters became more interested in the MMOs I play on my PC. To cut a long story short, I simply stopped using the Nintendo Switch because I didn’t have sufficient games to hold my interest, compared to the prodigious library I’ve built up on Steam and the Epic Games store. So I moved the device into my office, connected it to a monitor (which has integral speakers) and placed it on the corner of my desk where it is out of the way. I then effectively forgot about it until recently when my grandson spotted it and asked if he could play on it.
I bought my Nintendo Switch in April 2021. I initially played a lot of MarioKart 8 as it’s a near perfect game and because my granddaughters liked it. We’d connect the device to the TV in the lounge and it quickly became a mainstay of any visit. I also tried the Switch version of Assassin's Creed IV: Black Flag but I struggled with the controls, so I bought a PC version instead. After a while the novelty of Mario Kart wore off and my granddaughters became more interested in the MMOs I play on my PC. To cut a long story short, I simply stopped using the Nintendo Switch because I didn’t have sufficient games to hold my interest, compared to the prodigious library I’ve built up on Steam and the Epic Games store. So I moved the device into my office, connected it to a monitor (which has integral speakers) and placed it on the corner of my desk where it is out of the way. I then effectively forgot about it until recently when my grandson spotted it and asked if he could play on it.
Today, after charging the device for several hours, I booted up my Switch for possibly the first time in nearly three years. The first thing I had to do was reconnect the device to the internet, as we replaced our router twelve months ago. Next there was a software update but that was quick and easy to do. Our home has a Gigabit fiber internet connection which is an absolute godsend from a gaming perspective. Updates and patches can be downloaded promptly, rather than left to run overnight. Once the latest software was loaded, I logged into my Nintendo account to check that everything was in order. I also wished to see what the cost was of acquiring the expansion pack of new race tracks for Mario Kart 8. Fortunately, despite being neglected for a long time, the Switch is okay.
Is this “the” Switch game for me?
I now find myself in the same situation that I was in three years ago. IE trying to find some new games that showcase the best aspects of the Nintendo Switch. The prices don’t seem to have come down much but that seems to be a permanent feature of the Nintendo gaming ecosystem. However, I have decided to spend some time researching this conundrum and watching some gameplay videos on YouTube. I’m certain there has to be a Switch game out there somewhere which is suitable for me and caters to my tastes. However, if there is not and I can’t find another point of entry into the gaming-adjacent world of Nintendo, then I’ll probably just sell the Switch. Sometimes you encounter an aspect of gaming or wider pop culture and you struggle to come to terms with it, or connect in the same way as others do. I may be at that point here. Watch this space.
I bought my Nintendo Switch in April 2021. I initially played a lot of MarioKart 8 as it’s a near perfect game and because my granddaughters liked it. We’d connect the device to the TV in the lounge and it quickly became a mainstay of any visit. I also tried the Switch version of Assassin's Creed IV: Black Flag but I struggled with the controls, so I bought a PC version instead. After a while the novelty of Mario Kart wore off and my granddaughters became more interested in the MMOs I play on my PC. To cut a long story short, I simply stopped using the Nintendo Switch because I didn’t have sufficient games to hold my interest, compared to the prodigious library I’ve built up on Steam and the Epic Games store. So I moved the device into my office, connected it to a monitor (which has integral speakers) and placed it on the corner of my desk where it is out of the way. I then effectively forgot about it until recently when my grandson spotted it and asked if he could play on it.
September has been and gone and the nights are now drawing in. Usually this time of year is ideal for gaming but sadly I’ve had a lot on over the last 30 days and as a result there’s been precious little time for gaming or indeed writing. Such is life. When I did have some leisure time, MMOs were the easiest way to get a quick gaming fix, as per usual. Standing Stone Games announced that the next expansion for The Lord of the Rings Online would be released in November and that a revision of the Legendary Item system would be coming prior to that. Hence I took a look at the beta builds on the Bullroarer test server and then started prepping my various alts on the live servers, to get ready for this major change. I also managed to complete the latest event in Star Trek Online. However, beyond these straightforward tasks I didn’t really get to do much more.
I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.
Last September I considered buying a Nintendo Switch but decided to defer doing so. This was mainly because, despite having a unique back catalogue of games, I didn't feel at the time there was a single “must have” title. However since then, I have been subject to increased lobbying from my Granddaughters. They’re going to be six in June and are now at an age where instead of just watching others play games, they want to actively participate. Plus they have encountered console gaming at their Uncle’s house. At present, the only child friendly game I have on the PC is Fall Guys: Ultimate Knockout. This means playing in the office, which doesn’t easily facilitate one adult and two, fidgety children. So I finally capitulated and bought a Nintendo Switch yesterday. It arrived today.
I recently wrote about the allure of console gaming and how exclusive titles can often be a big incentive to buy one. However, I’ve been a PC gamer for 25 years now and find that the biggest stumbling block regarding consoles is using the dual thumbsticks on the controller. I can cope with one but having to use two simultaneously is just not something I can do in a coordinated fashion. Hence I won’t be buying a Xbox of Playstation anytime soon. The Nintendo Switch is another matter altogether. This platform is unique in several ways. I like the immediacy of a handheld gaming option and of course Nintendo has the benefit of the Mario franchise. Many of the games for the Switch are more “benign”, lacking the inherent violence and destruction of other platforms' flagship titles. Like Nintendo itself, the Switch exists in its own specific niche.
Goodbye Microsoft Office
Humans are creatures of habit. Often we find it easier to stick with the status quo, rather than try something new or make a change. I have used Microsoft Office throughout my career and it is a habit that has persisted into my retirement. However, overtime I have ceased to use much of the functionality Microsoft Office offers. Google Docs adequately caters for my needs. Yet I still subscribe to Microsoft Office, due to my affection for Outlook and the fact that I have 10 email addresses to manage. However, I don’t use half of the functionality that it provides, so it’s a bit like using a sledgehammer to crack a walnut. Furthermore, the monthly subscription for Microsoft Office is increasing due to the inclusion of Copilot AI assistant. So I’ve decided that it is time to say goodbye to Microsoft Office and to find myself a new email client. I shall also say adieu to the email archive I’ve been hoarding since 1997.
Humans are creatures of habit. Often we find it easier to stick with the status quo, rather than try something new or make a change. I have used Microsoft Office throughout my career and it is a habit that has persisted into my retirement. However, overtime I have ceased to use much of the functionality Microsoft Office offers. Google Docs adequately caters for my needs. Yet I still subscribe to Microsoft Office, due to my affection for Outlook and the fact that I have 10 email addresses to manage. However, I don’t use half of the functionality that it provides, so it’s a bit like using a sledgehammer to crack a walnut. Furthermore, the monthly subscription for Microsoft Office is increasing due to the inclusion of Copilot AI assistant. So I’ve decided that it is time to say goodbye to Microsoft Office and to find myself a new email client. I shall also say adieu to the email archive I’ve been hoarding since 1997.
I am currently testing Mozilla Thunderbird as a replacement. At present I have added 5 email addresses and it is handling things in a satisfactory fashion. The interface is somewhat spartan compared to Outlook but the “no frills approach” of the Map View with three columns is easy to navigate and take in. However, the email addresses I’ve currently connected are all free accounts without any complex logon requirements. I suspect things may become more difficult to configure, when I add several domain specific email accounts. In the meantime, I am going through my email archives deleting large swaths of messages from former places of employment or pertaining to purchases and services made over a decade ago. I have a calendar that goes back nearly twenty years but I’m reluctant to purge this as there’s a great deal of nostalgia associated with it.
Saying goodbye to Microsoft Office has given me reason to review a lot of the software that I regularly use. I think, as a society, that we rely too much upon “free stuff” provided by tech giants and seldom consider the consequences if the arrangement that we currently enjoy changes. IE We start getting charged or the software is withdrawn. I am also ambivalent regarding the AI gold rush that is currently occurring and find its inclusion in all the latest apps worrying. I recently started removing a lot of the “bloatware” that comes with Windows 10, from my PC using Powershell scripts that were created specifically for this task. I intend to make 2025 the year where I run a lean, uncluttered and better performing PC. My maxim shall be “if it isn’t used, it gets uninstalled. If it isn’t required, it doesn’t get installed. “If you can’t buy it, don’t use it”.
Before we begin, let me clearly state that this is not a comprehensive installation guide for installing Steam OS on your PC. Mainly because the variety of hardware that can be present in any PC makes each installation a somewhat bespoke affair. Hence I have decided to provide a list of bullet points of the various steps and issues I encountered during my installation, last week. Consider it advance warning of things you may encounter if you install this operating system. As ever, if this is something that you are intending to do, I would advise allowing yourself a suitable amount of time so you can accommodate any issues should they arise. It is entirely possible that this may be a two hour job for the technically literate running the most generic or commonplace hardware. However, I suspect that a lot of people undertaking this project will run into variations of the same problems that I encountered.
I am intrigued by the growth of the IndieWeb, owning your domain and static websites. I certainly agree with the notion of not relying on big corporations and I have an ongoing project to divest my dependency on software produced by major market players. However, although I own my own domain, my website is hosted by Squarespace. I’ve not really had any problems with them over the last 11 years and I would describe our business relationship as equitable. However, the monthly subscription price has increased over time and is likely to keep on doing so. It has crossed my mind as to whether there is a suitable alternative. However, if I were to migrate Contains Moderate Peril elsewhere I suspect it would be logistically complex and problematic.
I like learning new skills and starting projects. I regularly undertake such things with varying results. However, if they don’t work out that’s not a problem. You have to try something to see if you like it. I’ll add “within sensible parameters” as a caveat to the last statement. And it’s perfectly fine to discover that something isn’t for you. I like certain genres of video games, music, films and books. I am comfortable wearing certain types of clothes and not others. I’m picky about colours. I’ll even go so far as to say that I won’t drink out of any mug that’s just lying around. If I don’t like the joke, logo or overall aesthetic of it, I ain’t using it. However, I digress. Let’s get things back on track and talk about projects. This year I have wound down several websites and have decided not to move forward with making YouTube videos. I have focused my energy on improving my website and adding functionality. I am also trying to broaden the scope of my writing.
It’s funny how it is often the little things that become the proverbial straw that breaks the Camel’s back. I have been struggling for a while with the overall performance and functionality of my Windows 11 PC. The operating system is bloated, slow and buggy. It all too often commits that unpardonable sin of trying to do my thinking for me and enables some stupid feature by default. Despite having good specifications, my PC takes too long to boot up for my liking and is becoming too much of a wild card with regard to whether it will co-operate or not when I try and undertake a simple task. As someone who is very particular in their PC habits, IE I see my PC as a tool that I use on the terms that suit me. Hence, I find the faux enthusiasm that accompanies each uncalled for “improvement” that results in me losing agency, singularly antagonising. Then a minor issue arose recently that escalated into a thorn in my flesh and I decided that it was time that something must be done.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
For the last few months I have being using Google Gemini. I subscribed so I could access a wider spectrum of services and evaluate it effectively. I also wanted to dispel some of the hysteria that accompanies any conversation about Large Language Models and Artificial Intelligence. The results were initially interesting and Google Gemini proved useful when researching material for blog posts. It is good at providing summaries about well documented subjects. I wrote a post about food banks recently and it distilled a lot of data into a manageable amount, which was ideal for my article. Google Gemini has also produced some visual basic scripting and simple batch files that have allowed me to automate processes on my PC. Such as changing the default monitor, or screen resolution at the click of an icon. However, I found this AI struggled with in-depth software troubleshooting and that its ability to create images varies greatly depending on the subject.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Yesterday we changed internet service providers. We moved from EE (formerly BT) to Plusnet. The transition went surprisingly well, mainly due to the existing infrastructure remaining the same. We’ve had fibre to the premises (FTTP) since 2022 so this was essentially an administrative change. The previous ISP terminated their service at 1:30 AM in the morning, while I was playing Star Trek Online. By 6:30 AM I received a message from Plusnet that the new service was live. It took about an hour to configure the new Netgear Nighthawk RS100 router (I bought my own) and get all our household devices attached to the new network. The connection is running at exactly the same speed and stability as it had under the previous supplier. At present a 1Gbps connection is sufficient for our needs. The main factor that has driven this change is cost. We are currently paying £28 per month for internet access which is a competitive price in the UK.
In 1990 I was working at the DWP (Department for Work and Pensions). I had just taken the role of Computer Support Officer where I administered user access to the mainframe and provided first line support to staff using the terminals. That summer the office moved to a PC based network and the project was undertaken by the newly formed Siemens Nixdorf company. To cut a long story short I befriended one of the contract engineers and over the next 9 months he became an unofficial mentor to me. Technically he was only supposed to train me in the most basic of fashions but he liked the fact that I was always asking questions and effectively ended up schooling me in PC and server architecture, network administration and the associated protocols. For me this was the best way to learn. It was not a case of coming to grips with theory in a classroom environment. It was learning by doing and having direct and exclusive access to a source of knowledge and experience.
My Windows 11 PC is a cobbled together mess of upgrades, customisations and workarounds. It seems okay at first glance, mainly because my desktop is well organised and I don’t allow too many apps to start on boot up. But beneath this superficial veneer of efficiency and optimisation is a bloated mess. Every Windows update adds yet more spurious features which slows performance and tries to harvest your data. Windows is no longer a user friendly operating system that you buy and use without impediment. It is now a sprawling live service that actively gets in the way of your productivity so that it can make a buck off your inconvenience. There was a time when you could quickly learn its processes and foibles, so you could customise it into the tool you needed. Nowadays I have to continuously use third party tools to get Windows to do many of the things I want, or to access functionality that Microsoft has obtusely decided to restrict.
As the New Year is still young, I have embarked upon several new projects that I’ve been planning since Autumn last year. These undertakings have gone beyond the planning stage and are currently being implemented. The fun thing about the phrase “implemented” in this context is that it implies that it is by far the easiest and most straightforward part of the process. The initial brainstorming of ideas has been completed. A cogent and detailed plan has been written. The costing of materials and time required have been determined. These are the hard parts. All that remains is to “just do it”. It should be a piece of piss (a British phrase indicating that something is easy). It virtually “implements” itself. However, that is a load of bollocks. Because there is always scope for something to go wrong. It may well start as something minor and innocuous but it all too often ends in a “problem cascade”.
This time last year I made a decision to replace Microsoft Office or Office 365 as it is currently known. Mainly because I only use Outlook out of the entire suite of software. This project stalled because I couldn't easily import my existing email archive into Mozilla Thunderbird. Hence the status quo has been perpetuated. However, there is an ongoing cost associated with this software as well as some wider considerations about ethics and privacy which is why I have returned to this matter. Although this time I wish to replace not only Office 365 but all the other "production tools" I use to write and browse the internet. I have managed to make some progress towards this goal but it has been hard to adapt. Mainly because I had everything set up to my liking. Although alternatives are available, they're never exactly alike and require a lot of fine tuning to be deemed satisfactory.
Last summer I wrote a post about my experiences using various screen capture software. At the time I was using Bandicam which suited all my needs. I had configured the software to launch at Windows start-up and had a hotkey assigned to capture images from my primary monitor. Hence I could quickly grab a screenshot from my desktop or when playing a game. However, this changed in November 2025, when I bought two new monitors. Both of which supported HDR (High Dynamic Range). Although they provide superior picture quality, HDR has a knock-on effect on Bandicam. Screen capture images and video look over exposed. Hence I had to stop using the software and find an alternative. Fortunately the same company has been developing an alternative product with HDR support; Bandi Camera. So I swapped to this software. The screenshots were far better but the functionality of the app was lacking.
Our home has a 1 Gbps “fibre to the premises” internet connection. It has proven reliable since it was installed in June 2022. Our internet service provider EE (part of the BT group) are neither the best of worst suppliers. The monthly cost is not especially competitive and so we may be looking to move providers next Easter. However, that is a matter for the future. For the present there is a more immediate issue. Starting on Friday 21st November, our internet connection has started randomly dropping. Furthermore, both the Wi-Fi extender in the lounge and the wireless printer in my office have become disconnected from the network. It was as if their details had been erased from the router. I suspected that a recent firmware upgrade may be the culprit although EE denies it. However there are posts online from other customers with similar technical issues.
A couple of times a year, Mrs P asks me to copy onto her laptop, all the pictures that I’ve taken over recent months, as well as those that have been shared with us via WhatsApp. She then diligently whittles them down into a manageable amount which we then print off and put in our photo album. Yes we’re of the generation that still likes to print off hard copies of photos and from time to time look at them nostalgically. We have several albums with photographs in chronological order and numerous frames placed around the house, filled with pictures of family. The bulk of the photos are 4x6 inches (10x15 cm). We use an online photo printing service for the majority of our pictures and visit a local store with a self-service photographic department to print off specific pictures for bespoke frames. The original photos, now neatly organised, are backed up and archived.
I take a lot of screen captures of video games and Windows apps, usually for blog posts. I use both Bandicam and Windows Snipping Tool to do this and have set up various hotkeys to make the process easy. Of late, the screen captures that I’ve taken have all suffered from washed out colours, regardless what tool I used to take them. I checked to see if both these apps needed to be updated but they are running the latest versions. Hence I was initially stumped as to why this problem had started happening. After some thought, I deduced that the only new elements in my PC hardware were my two new monitors. Both of which support HDR. Google Gemini quickly informed me that this was a known issue and taking screen captures from an HDR enabled device resulted in an excessively bright image that looked over exposed.
I recently bought two new monitors and a stand for my PC tower case. Today I thought I’d take the opportunity to disconnect every peripheral, clear my desk and then after a thorough clean, reassemble everything ensuring good cable management. I even went so far as to buy a new power extension lead so I could reorganise where everything was plugged in and therefore be able to isolate specific hardware. It seemed such a simple, straightforward task on paper. The reality was much different. It took me over three hours to sort out, mainly due to the fact that I don’t “bend” so well these days. During this Herculean task, my watch kept on notifying me that my heart rate was “high”. However, I regularly took breaks and fortified myself with gin for medicinal reasons. I am pleased with the results of this task.
I use two monitors with my PC, as I find having the additional screen “real estate” invaluable when writing or playing games. Both monitors that I’ve been using up to now are somewhat old and they are not exactly the same size or resolution, although both are FHD. I have previously written about the problems I’ve had trying to get certain games and programs to display on specific monitors and the lengths I’ve had to go to to resolve this issue. To cut a long story short, I recently decided to replace both monitors with larger models with a higher resolution. Mainly because my eyesight is not what it used to be. I see best when working with a bright screen that can produce clear text. New monitors would also address my ongoing screen output problem. Hence, I set myself a reasonable budget and began researching appropriate replacements.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
It may be a case of preaching to the Choir but dust contamination in your PC causes overheating, decreased performance, and potential hardware failure. This mainly occurs due to dust restricting airflow, impeding components such as heat sinks and creating short circuits from conductive particles. Fluff builds up and restricts cooling fans, forcing them to work harder. Heat build can lead to issues like system crashes, lagging, and even permanent damage to the motherboard and CPU. Over time, it can shorten the lifespan of the computer and in severe cases, poses a fire hazard. When I used to work in IT contracting, I used to see the effects of dust contamination all the time. PC placed on carpet tiles or on top of desks and surrounded by other objects. I remember one PC replacement project I was working on where we found an old PC with a dead mouse in it. It was desiccated by the heat.
Usually I don’t have a problem with internet access when Mrs P and I are travelling. My phone data plan is sufficient for Google Maps and social media usage. Once we reach our hotel, it’s just a question of connecting to the free Wi-Fi or if need be, buying upgraded access. It’s seldom that expensive. When I went on holiday to Croatia this summer, I bought a bespoke data plan before arriving that granted me extra internet access. Our hotel in Makarska also had very robust internet access. Hence, regardless of being out and about or by the pool, I never had any issues getting online. The ubiquity of internet access means we often take it for granted. I seldom go to places in the UK or abroad that don’t have advanced IT infrastructure. Until this week.
Back in January, I was very pleased because I had finally found some open source software, DisplayMagician, which allowed me to quickly and easily alter my display profile and run specific games and applications on my second monitor. Prior to this I would find that some programs just wouldn’t stay put, once they were dragged or otherwise cajoled to display on the monitor of my choice. They would continuously snap back to the primary display, regardless of my actions. DisplayMagician solved this issue and did so with aplomb. Or it did, until last weekend when I upgraded my PC from Windows 10 to 11. Then it stopped working. I therefore did some digging online and it became apparent that this is a known issue that is currently being addressed by its creator, Terry McDonald.
As part of our increasing dependency upon software, we have also grown accustomed to its associated foibles, especially the negative ones. Today, I upgraded my blog from Squarespace 7.0 to 7.1 and my PC operating system from Windows 10 to 11. I started early in the morning and ensured that all my personal data was backed up. My default expectation was that both processes would go wrong in some way, shape or form. Let’s take a moment to consider this mindset, which is born out of experience. It is now taken as read that whatever you upgrade, be it an app on your phone or a program on your PC, that it’s going to be problematic. It won’t be a seamless transition and you’ll end up having to do some sort of troubleshooting. Despite our lives becoming more dependent on such software, the quality of these products seems to be deteriorating. What a sorry state of affairs.
The ability to take a screen capture of a video game that you’re playing, or an open application or browser tab, is just something we take for granted. Windows 10/11 have a built-in tool called Snip & Sketch that is simple to use. Most of the games that I play have a specific hotkey for taking screenshots and a default directory to store them. Similarly, the latest builds of Windows also include the Xbox Game Bar software, which allows you to capture video from any application that you’re running on your PC. You can then edit via Clipchamp which is the successor to the old Windows Movie Maker. I believe the macOS comes with comparable default software. The absence of such apps today would be noticeable. However, there was a time when such things were not considered standard features.
30 years ago, in early 1995, I bought my first PC, a second hand Compaq Prolinea 4/33. It had an Intel 486 DX processor, 340MB HDD, 4MB RAM, 3½-inch floppy disk drive and a 14-inch monitor with a screen resolution of 1024 x 768. It ran Windows 3.11 installed via MS-DOS 6.22. It didn’t come with a soundcard or a CD-ROM drive. I believe I paid around £750 or so at the time, which was approximately half its original retail price. This model was 2 or 3 years old when I bought it. However, at this time, PC specifications did not change as quickly as they do these days. Hence, this was a good starting point for someone new to computing. I subsequently upgraded the processor to a 486 DX2, increased the RAM to 16MB and installed a Creative Labs Sound Blaster AWE32 soundcard and CD-ROM drive.
Three months ago, I wrote a blog post regarding how I wasn’t going to replace my phone because I was pretty much done with the endless treadmill that is “upgrade culture”. At the time my Google Pixel 6 was three years old but continued to serve all my smartphone needs. So I signed up for a new “SIM only” contract with Vodafone and went about my business, feeling somewhat pleased with myself. However, “needs must when the devil vomits into your kettle”, to quote Blackadder. I recently noticed that the screen on my phone was coming away from the main enclosure. There was a distinct curve along the right hand edge, as if there was something inside the phone applying pressure outwards. Sadly, that is precisely what was happening. I searched online to see if this was a known issue and was subsequently introduced to the problem known as battery bulge.
I had a novel experience (at least for me) this morning. I went to the cashpoint (that’s an ATM for those outside the UK) at my local supermarket, only to find it out of service. I had an imminent haircut appointment and no cash to pay my barber, who doesn’t take card payments. Fortunately, the supermarket did “cashback” so I bought a loaf of bread and some milk, paid £23 for them and was given £20 in cash. It’s a useful facility that I have never used until today. Usually I just make sure that I have a float of cash available but today the cashpoint being unavailable threw a spanner in the works. If the store did not do “cashback” then I would have had to reschedule my haircut. This minor hiccup got me thinking about our dependence on technology in our daily lives. A point that was further brought home, as my barber told me he had recently visited Spain and was affected by the national power outage.
I last bought a new phone in March 2022. At the time I decided to move away from Samsung after a decade of brand loyalty and try the Google Pixel 6. Let it suffice to say that I have found this handset to be most satisfactory. I like the size. It fits into the front pocket of my jeans. Its overall performance is very good and it has no issue running any of the apps that I regularly use. Subsequent software updates have improved some aspects of the camera, which initially had a poor zoom. Overall the good points of the Google Pixel 6 outweigh its flaws. Hence despite being 3 years old I am happy to keep using it. I have looked at what the subsequent iterations of the Google Pixel have to offer and I really don’t see any significant improvements or benefits. So despite being offered a handset upgrade by Vodafone, I have decided against one.
Have you ever embarked upon a tech related task that you consider to be a relatively simple undertaking, only to find it slowly becoming more complex and more involved as you progress. For instance, configuring software, upgrading your PC or changing internet service providers. I’m sure the answer is yes, because this seems to be life’s default position these days. Every endeavour starts with a simple premise, only to become bogged down in additional requirements and unforeseen issues that weren’t apparent at the beginning. The icing on the cake is often a cost that hadn’t been anticipated. To get the job done you have to put your hand in your pocket and pay someone or buy something. It is a pain in the butt, annoying and sadly, all too common these days.
Humans are creatures of habit. Often we find it easier to stick with the status quo, rather than try something new or make a change. I have used Microsoft Office throughout my career and it is a habit that has persisted into my retirement. However, overtime I have ceased to use much of the functionality Microsoft Office offers. Google Docs adequately caters for my needs. Yet I still subscribe to Microsoft Office, due to my affection for Outlook and the fact that I have 10 email addresses to manage. However, I don’t use half of the functionality that it provides, so it’s a bit like using a sledgehammer to crack a walnut. Furthermore, the monthly subscription for Microsoft Office is increasing due to the inclusion of Copilot AI assistant. So I’ve decided that it is time to say goodbye to Microsoft Office and to find myself a new email client. I shall also say adieu to the email archive I’ve been hoarding since 1997.
Watching Other People Play Video Games
The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.
The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.
I won’t waste too much time extolling the virtues of Twitch TV and YouTube from a gamers perspective. They provide free marketing and promotion of video games along with a wealth of useful tips and hints. In many ways, videos can be far better than in-game tutorials. Content creators can also create communities. If I am considering buying a new game, I will always go online to watch some gameplay footage prior to purchase, to see if the game suits my personal tastes. Hence, in principle all of these examples are useful things. The content creators do all the immediate work and provide a service that is easy to consume and essentially free. However, if you examine this “cottage industry” a little more closely, then you’ll find that there are plenty of potential flaws and pitfalls.
Dr Disrespect is a well known internet twat
Content creators are not held to any professional standards or subject to any code of ethics. Hence, things may not always be as they appear and expressed views may be driven by other agendas, rather than being purely personal opinion. Furthermore, the bar for uploading material to YouTube is pretty low. It is technically not that difficult to do and as a result the standard of content varies greatly. The ability to press record and talk is no guarantee of quality. I suppose the politest thing that can be said is that there is a lot of “white noise” out there. The democratisation of video production has many positive virtues. People can make niche market content and connect with others all over the world to build communities. However, there is virtually no quality control and the free market approach leads to a race to the bottom.
Like many other people, I have watched YouTube videos and thought to myself “well if they can do that, so can I”. Sometimes I think with a degree of hubris, that I could do better. So I have decided to carry out a few test recordings of video game footage and see if I can edit together some content suitable to upload to my abandoned YouTube channel. So I have purchased some video editing software and will spend the next few weeks seeing what I can come up with. I have no aspirations beyond this at present. I’m more interested in the process of making videos, rather than growing a YouTube channel. The latter seems like a lot of hard work as you try to identify a target audience and then produce regular content to appeal to that demographic. It is an already saturated market that is very competitive. Plus YouTube places a lot of restrictions upon content that seeks monetisation.
Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
On Tuesday 11th April, Aspyr Media rather surprisingly re-released The Lord of the Rings: War in the North, a co-op action-RPG from 2011. This game was delisted in late 2019, possibly due to changing rights ownership or a license expiring. Hence, I was somewhat discombobulated by the return of this title to all major gaming platforms. Mind you, the Embracer Group (through its subsidiary Middle-earth Enterprises) still controls the worldwide commercial and video game licensing rights for The Lord of the Rings and The Hobbit. Furthermore they have explicitly stated that they have plans for more games. It would appear this also means re-releasing and updating old favourites. It is also worth noting that they own Aspyr Media, which is also a bit of a giveaway. Let it suffice to say that this re-release and sparked enthusiastic online debate as to whether any other he Lord of the Rings themed games from the same era will receive a similar makeover. Judging by the internet chatter, there’s potentially a market for them.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
Sniper Elite Resistance: 10 Tips
I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .
I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .
Shooting Explosives: Barrels, ammunition crates, generators and such like will all explode when shot. As will Grenades and Panzerfausts carried by enemies.
Sliding Down Ladders: You can slide down ladders by pressing shift and S. Similarly you can climb upwards at a faster speed by holding the shift key and W. However, climbing upwards at an accelerated pace will increase your heart rate. Sliding down does not.
Shooting Padlocks: Padlocks can be shot off with armour piercing rounds. This is faster than picking the lock although it will generate noise that may be detected. This tactic is most useful when you encounter a door locked from the otherside.
Active Reload: When reloading your weapon by pressing R, you will see a circular animated icon on screen. If you press R again at the right time (when the animation passes over the thicker part of the circle circumference), your weapon will reload faster.
Scope and Binocular Glint: Scopes on secondary weapons do not have any glint. Neither do binoculars.
Decoys: Decoys are useful against Tanks and other vehicles. They can also be deployed with a countdown timer that then generates noise. Enemies that shoot at the decoy are then tagged. Decoys are invaluable distractions for flanking or a quick escape.
Drop Takedowns: When climbing a wall, if you position yourself above an enemy you can press E to perform a drop down melee kill.
Booby Trapped Corpses: Booby trapped corpses can be thrown or dropped onto enemies and will explode.
Combining Explosives: Setting a Schü-mine near to a block of TNT is a good alternative to a regular mine. The combined explosion is fatal.
Rolling While Prone: You can roll to the left or right when prone by pressing either the left or right arrow keys and the spacebar. This can be effectively used to roll out of cover to shoot and then immediately back.
I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.
I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .
Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.
“Invasion” is a unique gameplay mode featured in the Sniper Elite 5 single player campaign. It allows another player to enter your game as a German Sniper Jäger. While you are busy playing through the campaign mission, dealing with the various objectives and enemy NPCs, the Sniper Jäger tries to hunt you down. Once another player “invades” your game, you can no longer load a previously saved game. You either turn the tables on the enemy Sniper Jäger and kill them, complete your mission which ends the game, or they kill you. Both teams can use invasion phones to learn about the other players’ locations. The phones are located at various key points on the map. However, using them to find the enemy will also tip them off to your whereabouts. The invading Sniper Jäger has a different set of skills to the main player. They do not have the focus ability which shows hidden enemies as silhouettes. However, the Sniper Jäger can tag other German NPCs and use them as an alarm system.
I was playing Sniper Elite 5 on launch day, slowly working my way through the single player campaign, when I came face to face with the new “invasion mode” that’s been added to the game. It is enabled by default and allows for another player to enter your game and hunt you down. The game does inform you of this mechanic and gives you the option to disable it if you so wish. However, I was so focused on fighting my way through the hedgerows of Normandy, I really didn’t pay attention to any of these prompts. Hence, when a message popped up stating “Axis Invasion”, I just assumed that reinforcements had been called after I alerted enemy NPCs to my presence. The next thing I knew, I was cut down in a hail of SMG fire only to be informed that I had been killed by another player. It didn’t take me long to figure out what happened and despite my initial surprise, I couldn’t help but feel that this is a pretty cool game mechanic.
I do not advocate that mindset that some gamers pursue, where they don’t see game publishers as a company selling them a product, but instead see their vendor/consumer relationship in a more personal light. I think it is both wise and healthy to see things as they are; namely that buying a game is a transactional relationship governed by consumer law. That is not to say that we should by default, think ill of all video games publishers, but it is pertinent to reflect upon what we know about the business practises of such companies as Riot Games, Blizzard- Activision and more recently BioWare. To be concise, some video games companies are shitty to both their customers and their staff. Others are not. Let the buyer beware and all that.
I first discovered the Sniper Elite franchise back in 2014, when Steam gave away free keys for Volume 2 as part of a promotion. I enjoyed the game so much I purchased all the available DLC. Having regularly played both Call of Duty and Battlefield, it was a pleasant change at the time, for a game to be set during World War II. Later that year I bought, Sniper Elite 3, as it offered a far more polished gaming experience, compared to earlier instalments. Furthermore, the story was set in North Africa; a theatre of war that is often neglected in multimedia. Although the plot was somewhat arbitrary, Sniper Elite 3, like its predecessor, still offered an immersive gaming experience with an emphasis on situational awareness and stealth. The franchise has never been about “running and gunning” and favours the patient and methodical player.
LOTRO: Will Your Kinship Survive the Server Migration?
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
Sadly, nothing remains the same forever. Kinships eventually run out of steam as people move on to other games or their personal circumstances change. MMOS themselves have fundamentally changed and a lot of content is no longer designed to be exclusively tackled by a group. For all the positive social aspects that a kinship can offer, there are also plenty of negatives ones as well. Drama, conflict and hierarchies. Hence a lot of players no longer see kinships as an essential part of the game experience but an optional extra. As a result of this gaming evolution and changing social dynamics, many kinships turn from an active social collective to a legacy group. The kinship endures but is no longer active. People stay out of friendship, or simply because why alter the status quo. Human nature loves the path of least resistance.
I suspect that for every active kinship there is in LOTRO who plan raids or social activities on a regular basis, there are another two which have become what I described previously as a legacy group. Kinships that have a house and a few members that decorate it and leave items in the kin chest. Everyone says “hi” to each other when they come online and one member continuously updates the message of the day to reflect what item is free in the in-game store. Long term players bring their alts into the kinship out of habit. Occasionally a returning player makes an appearance and everyone gets nostalgic. But beyond this, nothing really happens. No one runs group content and at times you may find that you’re the only member on the kinship online. You check the offline roster and see that people have been active but more often than not, you’re ships that pass in the night.
For kinships such as these, the forthcoming server migration is a significant problem. The logistics of moving alts, housing and a social group are not simple. Sadly, many members of inactive kinships do not have a means to communicate with all members. My own kinship has a Discord server but it is not used by everyone. Furthermore, not everyone who plays LOTRO takes an active interest in developer press releases. I have encountered a few random kinmates of late in-game, who were unaware of the server migration, including the kinship leader. None of which bodes well for a process that will require some organisation and management. Our kinship has to decide which server to migrate to and then the leader has to do a lot of prep to smoothly move the guild from A to B. Individual players also have to make decisions about housing and alts. Unless you travel lightly, all players will have some work to do.
When faced with the realities of this server migration and what it entails, I think a lot of LOTRO kinships will effectively come to an end, either by choice or as a consequence of change. People with opulent houses are going to have enough work cut out for them when they arrive on their new server and have to totally redecorate. VIP players can only protect three alts names prior to the move. What about the rest of their characters? Kinship leaders have all these woes on top of having to spearhead the transfer of their kin. Then on top of all this, there is the risk that comes with any change of infrastructure. Hence some players may decide to leave their current kinship and look for a new home on the new server. Possibly some kinship will collectively decide to call it a day. Others may end up fragmented with a percentage of players moving, while a handful resolutely remain on their old 32-bit home.
I think centralising LOTROs player base between six 64-bit servers, half in the US and half in Europe, will ultimately be good for the game. It is important to see other players in an MMORPG and reinforce the notion of a shared environment. However, I do not expect the process to go 100% smoothly and there is a lot of potential for collateral damage to occur along the way. SSG has to manage this process better than they did last time they consolidated servers back in 2011. Perhaps in some respects this situation provides an opportunity for a social reset among legacy linships that are effectively just treading water. Perhaps some will merge with others in the hope of revitalising interest. But I suspect many will simply fade away, which in many respects is a very Tolkienesque theme.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
DisplayMagician
I recently wrote about the problems I was having trying to play several MMORPGs on my second monitor. The games in question do not have any settings to output to display number 2 and if you drag the game window from the primary monitor to the secondary, then the game either snaps back immediately to its original location or returns there after closing the client. As I suspected, I’m not the only person to be inconvenienced by this issue. A Google search found a cunning piece of open source software called DisplayMagician that resolves the problem. Written by Terry McDonald, DisplayMagician is designed to change your display profile and then run the game or application you select, on the monitor of your choice. It can also select specific audio devices and start extra programs, if required. It will then reset your settings back to the way they were, once you close the game or application.
I recently wrote about the problems I was having trying to play several MMORPGs on my second monitor. The games in question do not have any settings to output to display number 2 and if you drag the game window from the primary monitor to the secondary, then the game either snaps back immediately to its original location or returns there after closing the client. As I suspected, I’m not the only person to be inconvenienced by this issue. A Google search found a cunning piece of open source software called DisplayMagician that resolves the problem. Written by Terry McDonald, DisplayMagician is designed to change your display profile and then run the game or application you select, on the monitor of your choice. It can also select specific audio devices and start extra programs, if required. It will then reset your settings back to the way they were, once you close the game or application.
DisplayMagician allows you to create multiple display setups using Windows 10/11 and save them as profiles. These profiles can then be associated with various games, ensuring they are output to the preferred monitor. Furthermore, when associating a profile with a specific game, additional commands can be added such as launching Steam or switching audio to a headset. Once all the desired data has been entered, DisplayMagician can create a game shortcut library for your favourite games, making the entire process convenient and easy. Upon exiting the game or application, DisplayMagician restores your default monitor settings and will even run an additional command to reset any peripheral settings, such as steering wheels and game controllers, if a bespoke configuration has been used.
So far, I have successfully set up game shortcuts for Fall Guys, Guild Wars 2 and Sniper Elite Resistance. All of which now display on my second monitor which is a FHD display. This is far more convenient for screen and video captures, as the monitor has a 16:9 aspect ratio. My primary monitor, which I use for writing, has a 16:10 aspect ratio, which confuses YouTube and other content sharing services. Hence, I am very pleased with DisplayMagician as it does exactly what it purports to do, with the minimum of hassle. It is easy to configure, unobtrusive and isn’t resource hungry. I just have to launch an app and then click on a game shortcut and a problem that has bugged me for years, is resolved. Furthermore, DisplayMagician is free of charge, although I do think it is worthwhile to make a donation to its creator, to ensure that they continue development.
First off, credit where credit is due. I pilfered the idea for this post from Mark Rogers who writes the Newsonaut blog. Apparently it’s a questionnaire that has been doing the rounds across various indie blogs for a while. However, it happens to ask some interesting questions about one’s reading habits. I read a book every month or so and I supplement this by listening to a lot of audiobooks. Yes, I’m aware they’re not the same thing entirely but both offer a means to consume and digest a book. Hence I am not interested in this “popular” internet debate and won’t waste my time on it here. I advocate reading in all its variant forms. Be it sitting in an armchair and perusing a grimoire while smoking a Meerschaum, to reading an article online on your phone or PC. I’d rather that people read in some shape or form, than not at all. As Mark Twain wisely said, “The man who does not read has no advantage over the man who cannot read”. So without further ado, here are my answers to the “five Ws of Reading”.
When I was a child, I quickly learned never to say within earshot of my parents that I was bored. It was quickly met with a response along the lines of “an intelligent mind is never bored” or more worryingly “if you’ve got nothing to do, I’ll find you something” which meant a chore or Herculean task. Being a child of the seventies and due to my parents fundamentalist approach to declarations of boredom, I quickly discovered numerous ways to occupy myself. The default solution was a book or comic. I always liked reading as a child and had plenty of books to choose from. I also had numerous of comics as an alternative to a hefty tome. I would also draw and paint. My father use to work during the summer holidays as a design draftsman and as a result, we always had plenty of paper in our house. Then of course there were toys and such like. Hence I learned the art of keeping myself busy.
Judging by the posts I’ve read, it would appear that Blaugust 2026: Festival of Blogging has been well received by those who participated in it. That is most satisfying to know, especially in light of the fact that this is the first year the event has been run without our founder who sadly past away in July. It has also become clear that Blaugust is reaching a far wider and diverse audience and most definitely is no longer the exclusive province of bloggers from one particular community. There has been healthy discussions on our Discord server about whether this year event needs to adapt to accommodate the modern blogosphere. Questions such as whether or not there needs to be a dedicated Blaugust website have been raised and explored. Should every site participating have an RSS feed? How, if required, should comments be handled. Inevitably, the subject of the use of AI in blogging still remains a controversial issue.
Before we begin, let me clearly state that this is not a comprehensive installation guide for installing Steam OS on your PC. Mainly because the variety of hardware that can be present in any PC makes each installation a somewhat bespoke affair. Hence I have decided to provide a list of bullet points of the various steps and issues I encountered during my installation, last week. Consider it advance warning of things you may encounter if you install this operating system. As ever, if this is something that you are intending to do, I would advise allowing yourself a suitable amount of time so you can accommodate any issues should they arise. It is entirely possible that this may be a two hour job for the technically literate running the most generic or commonplace hardware. However, I suspect that a lot of people undertaking this project will run into variations of the same problems that I encountered.
Today I visited the Inside Aardman: Wallace & Gromit and Friends exhibition at the Young V&A Museum at Bethnal Green. The exhibition which celebrates 50 years of Aardman Animations, provides visitors with a unique, behind the scenes view of the art of stop-motion animation. It also explores how Aardman’s iconic characters and worlds are designed, crafted and brought to life. From the initial concept artwork to the final visual effects, this event demonstrates the methods and techniques employed by Aardman. The exhibition features early scripts, sketch artists initial concept art, models, sets and numerous famous puppets. Furthermore this event is firmly pitched at children and families, with a wealth of interactive activities demonstrating the various techniques on display. The curators of the exhibition have also made it clear that they wish to encourage future generation to consider a career in the creative arts.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
After a very productive month of writing, we come to the final Blaugust 2026 Group Project writing prompt. It is titled lessons learned and is usually a chance to reflect on the festival and whether or not it has been to one’s satisfaction. Have you achieved your goals? What have you gained from the experience? Those sorts of things. It also poses two further questions; “What is the best piece of advice you’ve ever been given?” and “what’s the best advice you’ve ever given to someone else?” for your consideration. I’ll address the questions shortly. Firstly let’s mull over this years event and assess how it’s gone.
Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.
I am intrigued by the growth of the IndieWeb, owning your domain and static websites. I certainly agree with the notion of not relying on big corporations and I have an ongoing project to divest my dependency on software produced by major market players. However, although I own my own domain, my website is hosted by Squarespace. I’ve not really had any problems with them over the last 11 years and I would describe our business relationship as equitable. However, the monthly subscription price has increased over time and is likely to keep on doing so. It has crossed my mind as to whether there is a suitable alternative. However, if I were to migrate Contains Moderate Peril elsewhere I suspect it would be logistically complex and problematic.
I wrote a post 18 month’s ago regarding whether a directors cut of a film is superior by default to the version originally shown in cinemas. Obviously the answer was no and I then went on to give three examples of films where I think the theatrical release is better to lengthier or substantially altered director’s cut that was subsequently made available at a later date. This time round in this post, I would like to do the complete opposite. I shall provide some examples of films that I think are significantly improved by a longer cut or a substantially, restructured edit. Note some of these examples are technically not a “director’s cuts” but a restoration or reconstruction of the director’s original vision. I shall endeavour to highlight what specific material or broader changes make each respective film “better”. As ever, all of these examples are a matter of subjective opinion and my views are presented as such, not “fact”.
I like learning new skills and starting projects. I regularly undertake such things with varying results. However, if they don’t work out that’s not a problem. You have to try something to see if you like it. I’ll add “within sensible parameters” as a caveat to the last statement. And it’s perfectly fine to discover that something isn’t for you. I like certain genres of video games, music, films and books. I am comfortable wearing certain types of clothes and not others. I’m picky about colours. I’ll even go so far as to say that I won’t drink out of any mug that’s just lying around. If I don’t like the joke, logo or overall aesthetic of it, I ain’t using it. However, I digress. Let’s get things back on track and talk about projects. This year I have wound down several websites and have decided not to move forward with making YouTube videos. I have focused my energy on improving my website and adding functionality. I am also trying to broaden the scope of my writing.
Song lyrics can be powerful things. They can capture the mood and spirit of an era. They can also make powerful socio-political points. Or they can simply be pleasing to the listener by their use of language and playfulness. They can stick in your mind for both deep and trivial reasons. Mishearing them is also a common problem but that is a separate blog post. On this occasion I thought it would be worthwhile exploring the subject of song lyrics of note. Hence I have collated some that I find interesting, wise or just entertaining. These aren’t necessarily my favourite songs of all time, because I like so many. Instead these are some of the ones that sprang to mind when I was preparing this post. I have decided to have the selected lyrics first and the name of the artists afterwards, so that the emphasis is placed upon the words from the song. Although is is more than likely that you’ll be able to identify the songs from the lyrics immediately, or at least for some of them.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
It was my blogging anniversary on the 16th August. I’ve been writing and sharing my post online for 19 years, via various different websites and blogs. This current iteration of Contains Moderate Peril has been around since August 2015. To date it has 2,171 posts including this one. Quantity does not necessarily equate to quality but there are some articles I am proud of and feel that they make their point effectively.
This week’s Blaugust 2026 Group Project writing prompt is an important topic. Namely, staying motivated. I prepared a fairly lengthy post with some advice and ideas to keep people focused and writing. Then I checked it against the post I wrote last year and the year before that, going back to blogging events from 2012. All of these posts broadly said the same thing, so I decided to scrap what I had composed for today and to go with a simpler approach. I shall answer the questions Krikket posed for this writing prompt. Fellow blogger Bhagpuss has also done so and as ever, his thoughts are interesting and well expressed. Here are my answers.
Thoughts on TV shows and my current viewing habits.
This so-called recurring post is certainly becoming quite irregular, as It’s been over a year since I wrote the last instalment of The Idiot Box. I noted back then how I was watching less television and to be frank that hasn’t really changed. Although there are plenty of well written and entertaining shows out there, too often choosing to watch one effectively places you in an opened ended social contract. For example, I watched the first season of The Agency, which is a superior espionage drama. It ended with the main story completed and a few plot lines open for another season. A second season has just been released and I have learned from a blog post by Wilhelm Arcturus, that this season ends on a cliffhanger. Oh dear. Do I really want to get on another TV show treadmill? Nope. I like TV shows that have self-contained seasons. So I guess I’ll be skipping The Agency. Shame. I liked the Jack Black cover of a U2 song that they use on the title credits.
Sometime in August 1979, I was travelling with my father by train to London, when I first saw posters advertising the Ralph Bakshi animated version of J. R. R. Tolkien’s The Lord of the Rings. The film had been released in the US the previous November and I aware of its existence because I had read articles about it production in Starburst magazine. Even at the age of 11 I was interested in genre films and television, having been raised on Doctor Who and Ray Harryhausen’s back catalogue of fantasy movies. Furthermore, I was familiar with Tolkien’s first novel, The Hobbit, as my father had read it to me when I was younger. I was impressed by the poster in that way that only an 11 year old can be. Why was Gandalf do gigantic? Also the A rating was enigmatic. Most animated films were usually rated U. Yet despite my interest, I didn’t see The Lord of the Rings at the cinema during the summer holidays.
Jason Statham is an exemplar of the US mantra of “staying in your lane”. He makes action movies and occasionally strays into action comedies. His formula broadly works and is sufficiently lucrative to keep Mr. Statham employed. Therefore, if you watch a film in which he stars, you have a fairly good idea of what you’ll be getting. Of late, the criteria for his action vehicles have become more succinct. Jason Statham will play an innocuous character, such as a construction foreman or a bee keeper. Something terrible will subsequently befall another character who Mr. Statham has an emotional connection with in some capacity. He will subsequently hunt down those responsible and meet out death and violence. At some point the villain of the story will enquire as to how this innocuous person is so lethal. Research will then show that our Jason is in fact an ex-police officer/special forces operative/international assassin. There’s then a showdown and the villain dies. Job done.
The Light at the Edge of the World presented itself as an action movie upon its release in 1971. Based upon a story by Jules Verne, the Spanish American co-production was driven by its star Kirk Douglas, who curiously hired British director Kevin Billington to helm the project. This tale of a lighthouse keeper fighting a war of attrition against a group of pirates that have captured his island, was market as an adventure film ostensibly in the idiom of the authors previous works and as a pirate movie. MGM bought the rights to distribute the film in the UK on the misunderstanding that it was a family friendly production. It was not and remains so. They subsequently had to cut 15 minutes of violence and torture as well as an undercurrent of sexual assault to secure a suitable rating. Conversely, the US distributors received an arbitrary PG rating, despite the fact this is one of a handful of films that honestly depicts pirates as murderers, rapists and worse.
The initial podcast boom, which began circa 2005, started as an audio only medium. One of the reasons podcasting became so popular, especially among the fan community, was that you could get away with relatively low production standards. Anyone who had access to a basic microphone and a PC, could produce a show and upload it to iTunes, which was the primary platform at the time. Listeners were forgiving back then. Twenty years later and podcasting has been on a tempestuous journey. It started with the medium being accessible and democratised, sustaining a rich and diverse fan community via non-professional productions. However, slowly and inevitably it has been assimilated by corporate interests. Fan podcasts have given way to podcast production companies. The small, micro-budget, indie show has effectively been thrown out of their own party. Such shows still exist but they struggle to be heard.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
When I first started this series of posts back in 2023, they were originally intended to provide a useful overview into UK (mainly British) slang. US slang is ubiquitous globally due to the pervasive nature of American culture. Hence most people have a good grasp of its nuances. However, the proverbial door does not swing both ways. Hence most people will watch British TV dramas or read popular novels and can be quite bamboozled by some of the phrases that are used. That is what I was trying to address. However, over time this entire enterprise now reads like a some sort of Guy Ritchie film with Colin as the anti-hero. That notwithstanding, hopefully the list of slang phrases below will prove useful to know, if you ever visit the UK or tour around London. As ever I have given an example of their respective use. Feel free to ask questions if anything needs clarifying, or you wish to leave a comment with examples of you’re own national and regional slang.
Once again, I have stumbled across an interesting debate that has provided me with an opportunity to write a blog post. Over on the Blaugust Discord Server, I read a comment from AgingGamer regarding RSS feeds and their significance with regard to blogging. This in turn referred me to a post by fyr (don’t you love all these nom de plumes) who wrote at depth about the ongoing community debate about the use of RSS/Atom feeds. The article explored the importance of such feeds with regard to reaching readers and providing accessibility to the disabled. All of which provided me with a great deal of food for thought. Mainly because I use a mainstream website service provider for my online endeavours, so RSS is by default built. I’ve never really considered not having such a facility at my disposal. But the rise in the IndieWeb scene challenges this assumption.
Usually, during the Blaugust Festival of Blogging event, I like to tackle an internet questionnaire. I do these because they’re fun and they’re a break from standard blog posts. The only problem is that I’ve completed a lot of the more popular ones over the years. You’ll find my previous answers for these below, in the “Related Posts” section. I was certain there still had to be some questionnaires available that I haven’t completed and after searching online, I discovered the Bernard Pivot Questionnaire. It is a set of ten quick questions which French TV host Bernard Pivot would asked his guests at the end of his cultural show Bouillon de culture. He based his list of questions on the older Proust Questionnaire, which itself is derived from Victorian parlour games. Later, TV host James Lipton made a version of the Bernard Pivot Questionnaire famous, on Inside the Actors Studio. So with out further ado, here are my answers to the Bernard Pivot Questionnaire.
As I write this post, the temperature in Greater London is 33°C (91.4°F). This has become a regular occurrence since the middle of May onwards. High temperatures are fine when you’re on holiday mainly because you’re off work and at your leisure. You don’t have to perform the usual daily task that life requires of you such as work, shop, cook, clean etc. Furthermore, if you’re on vacation you’ll probably be staying at a resort or hotel that is fully air conditioned and you’re dressed accordingly. However, if you’re still performing you’re daily routine such as commuting to work and spending time in an office that wasn’t built with such external temperatures in mind, then 33°C is frankly a pain in the ass. Oh and if you’re one of those people who always respond to discussions such as this with “well I live in Riyadh and it’s 40°C here”, please sod off. You live in a desert which is dumb to begin with. Plus this is not a commensurate comparison. Temperatures are rising in the UK. It’s always hot in Saudi Arabia.
On Tuesday 11th April, Aspyr Media rather surprisingly re-released The Lord of the Rings: War in the North, a co-op action-RPG from 2011. This game was delisted in late 2019, possibly due to changing rights ownership or a license expiring. Hence, I was somewhat discombobulated by the return of this title to all major gaming platforms. Mind you, the Embracer Group (through its subsidiary Middle-earth Enterprises) still controls the worldwide commercial and video game licensing rights for The Lord of the Rings and The Hobbit. Furthermore they have explicitly stated that they have plans for more games. It would appear this also means re-releasing and updating old favourites. It is also worth noting that they own Aspyr Media, which is also a bit of a giveaway. Let it suffice to say that this re-release and sparked enthusiastic online debate as to whether any other he Lord of the Rings themed games from the same era will receive a similar makeover. Judging by the internet chatter, there’s potentially a market for them.
It’s an established action film trope. The fire team comprised of ex-military personnel, move in on their target. Only to have the tables turned by someone they don’t deem a threat. What makes it different in The Last Stand of Ellen Cole is a throwaway line of dialogue. The bested operative lies bleeding on the floor and the protagonists stands over them ready to finish them off. “Don’t, I have a cat” they feebly plead. For me that was the icing on the cake. The movie had already established it was taking the “same old, same old” and doing something different. Something fun, if taken in the right spirit. This scene tipped the balance and I embraced this film because it was being honest about what it is. This is a modern B movie that decides to give a very specific sub-genre a makeover. Furthermore, its clearly done with an affectionate wink, which is very different to sly wink. This isn’t deliberate self-knowing irony. Its just a film doing something different and possibly silly but it genuinely wants to have fun with it.
I have written two blog posts today that I have subsequently abandoned. The first was gaming related but when I was about halfway through writing it, I felt like I was covering old ground and just repeating myself. It was also regarding an issue that can’t really be fixed. Namely, how do you ensure that matchmaking in PVP games is done equitably. As there is no solution to this issue at present, or at least not one that all parties can agree on, I decided to ditch it. Similarly a post I was working on about what becomes of my blog if anything happens to me was curtailed. In light of recent events in our community it seemed inappropriate. However, as a result of binning two blog posts, I new idea occurred to me. Do my fellow bloggers self-edit and curtail what they write about? Is your blog totally unfiltered or do you apply a set of rules that determine what content is deemed acceptable?
It is time for the next Blaugust 2026 Group Project writing prompt. This one comes with two lines of enquiry. The first is an opportunity to “introduce yourself”. Over the years, I have written several introductory posts for previous Blaugust events. Rather than repeat myself I’ll just link to the last one, which was posted in August 2023. I haven’t radically charged since then apart from my hair going whiter. The next part of the prompt poses a far more intriguing question. “If you could have one magical power or super power, what would you choose and what would you use it for?”, which offers much for consideration. Having given this proposition much thought here is my response.
The transition from purchasing music on CDs, vinyl or via downloads, to on-demand streaming has fundamentally altered the music industry. Furthermore, the current dominance of on-demand streaming as a medium for providing music has actually reshaped how pop music is written, produced and released. Because streaming platforms like Spotify, Apple Music, and TikTok operate on specific payment algorithms and cater to the rapid-scrolling habits of contemporary listeners, producers and songwriters have decided to completely rewrite the rulebook of how pop music is made. These new rules are not one hundred percent ubiquitous and you’ll still find song writers and artists who do things the old way or in a manner that suits them. However, sufficient numbers of song writers have adopted the new methodology, that you can hear the change if you spend a day or so listening to a mainstream pop playlist or radio station that showcases such material.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Sniper Elite Resistance
Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.
Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.
The phrase “more of the same” can be used positively with regard to Sniper Elite Resistance. All the elements that make this franchise popular are front and centre and have been further refined. The new Gestapo Officer NPCs have superior AI to regular soldiers and are far more proactive investigating any sort of disturbance the player may make. Grenades have a non-lethal stun setting which opens a lot of new tactical options. There is a greater degree of verticality in the map design, affording the player more opportunities to reconnoitre and attempt long distance shots. As always, you can decide how they proceed through a map and tackle objectives. The franchise is very good at updating mission elements based upon reading letters, intel reports and other collectibles. If you fail to collect a satchel charge to open a secure door, there is often an alternative means to access the room behind.
Like its predecessor, Sniper Elite Resistance has a surprising amount of additional gameplay modes. You can play the entire campaign in co-op if you so desire and there are various permutations of multiplayer. The best being “no cross” where two teams play via a substantive map but are confined to their own specific area via. Hence the focus is on spotting and sniping. “Invasion” mode also makes a welcome return where another player can enter your ongoing campaign mission and attempt to hunt you down. Developers Rebellion have also added “Propaganda Missions”. These are timed instances where the player takes on the guise of a resistance fighter and has to complete as many stealth kills or long distance snipes in a minute. For those who’ve bought the season pass there is another “Target Führer” mission to kill Hitler.
Some fans are disappointed with Sniper Elite Resistance, claiming it is simply DLC for Sniper Elite 5. It is fair to say that Sniper Elite Resistance is certainly a continuation of Sniper Elite 5, rather than a totally new game. However, Rebellion has a history of releasing interim entries in the franchise such as Sniper Elite V2 Remastered and Sniper Elite VR. Sniper Elite Resistance follows that business model. However, criticism that this latest game is light on plot, cutscenes and new ideas are valid. Where the game excels is in its map design which allows players to approach gameplay in a variety of ways. I can spend several hours methodically working through a map, changing tactics as I go, depending on what I encounter. It is this adaptive quality that is one of the franchise’s greatest strengths and a welcome change from the usual breakneck pace of the FPS genre.
N.B. For players who have concerns over the respective value for money that Sniper Elite Resistance offers, it is available on Microsoft PC and Xbox Game Pass.
I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.
I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .
Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.
“Invasion” is a unique gameplay mode featured in the Sniper Elite 5 single player campaign. It allows another player to enter your game as a German Sniper Jäger. While you are busy playing through the campaign mission, dealing with the various objectives and enemy NPCs, the Sniper Jäger tries to hunt you down. Once another player “invades” your game, you can no longer load a previously saved game. You either turn the tables on the enemy Sniper Jäger and kill them, complete your mission which ends the game, or they kill you. Both teams can use invasion phones to learn about the other players’ locations. The phones are located at various key points on the map. However, using them to find the enemy will also tip them off to your whereabouts. The invading Sniper Jäger has a different set of skills to the main player. They do not have the focus ability which shows hidden enemies as silhouettes. However, the Sniper Jäger can tag other German NPCs and use them as an alarm system.
I was playing Sniper Elite 5 on launch day, slowly working my way through the single player campaign, when I came face to face with the new “invasion mode” that’s been added to the game. It is enabled by default and allows for another player to enter your game and hunt you down. The game does inform you of this mechanic and gives you the option to disable it if you so wish. However, I was so focused on fighting my way through the hedgerows of Normandy, I really didn’t pay attention to any of these prompts. Hence, when a message popped up stating “Axis Invasion”, I just assumed that reinforcements had been called after I alerted enemy NPCs to my presence. The next thing I knew, I was cut down in a hail of SMG fire only to be informed that I had been killed by another player. It didn’t take me long to figure out what happened and despite my initial surprise, I couldn’t help but feel that this is a pretty cool game mechanic.
I do not advocate that mindset that some gamers pursue, where they don’t see game publishers as a company selling them a product, but instead see their vendor/consumer relationship in a more personal light. I think it is both wise and healthy to see things as they are; namely that buying a game is a transactional relationship governed by consumer law. That is not to say that we should by default, think ill of all video games publishers, but it is pertinent to reflect upon what we know about the business practises of such companies as Riot Games, Blizzard- Activision and more recently BioWare. To be concise, some video games companies are shitty to both their customers and their staff. Others are not. Let the buyer beware and all that.
I first discovered the Sniper Elite franchise back in 2014, when Steam gave away free keys for Volume 2 as part of a promotion. I enjoyed the game so much I purchased all the available DLC. Having regularly played both Call of Duty and Battlefield, it was a pleasant change at the time, for a game to be set during World War II. Later that year I bought, Sniper Elite 3, as it offered a far more polished gaming experience, compared to earlier instalments. Furthermore, the story was set in North Africa; a theatre of war that is often neglected in multimedia. Although the plot was somewhat arbitrary, Sniper Elite 3, like its predecessor, still offered an immersive gaming experience with an emphasis on situational awareness and stealth. The franchise has never been about “running and gunning” and favours the patient and methodical player.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.