Nintendo Switch: The Console That Keeps Charging You For Extras
Last September I considered buying a Nintendo Switch but decided to defer doing so. This was mainly because, despite having a unique back catalogue of games, I didn't feel at the time there was a single “must have” title. However since then, I have been subject to increased lobbying from my Granddaughters. They’re going to be six in June and are now at an age where instead of just watching others play games, they want to actively participate. Plus they have encountered console gaming at their Uncle’s house. At present, the only child friendly game I have on the PC is Fall Guys: Ultimate Knockout. This means playing in the office, which doesn’t easily facilitate one adult and two, fidgety children. So I finally capitulated and bought a Nintendo Switch yesterday. It arrived today.
Last September I considered buying a Nintendo Switch but decided to defer doing so. This was mainly because, despite having a unique back catalogue of games, I didn't feel at the time there was a single “must have” title. However since then, I have been subject to increased lobbying from my Granddaughters. They’re going to be six in June and are now at an age where instead of just watching others play games, they want to actively participate. Plus they have encountered console gaming at their Uncle’s house. At present, the only child friendly game I have on the PC is Fall Guys: Ultimate Knockout. This means playing in the office, which doesn’t easily facilitate one adult and two, fidgety children. So I finally capitulated and bought a Nintendo Switch yesterday. It arrived today.
Setting the Switch is easy, as is creating an online account with Nintendo. Connecting it to the TV in the lounge was also straightforward and simple. I wish I could say the same about adding a new name to the TV’s list of source inputs but that is a matter I need to take up with Samsung and not Nintendo’s problem. Let it suffice to say that within an hour of unboxing my shiny new Switch I was good to go. Accept that I actually wasn’t. I had just one controller and no games. So I subsequently bought a code for Mario Kart 8 along with an additional wireless controller, so that sofa based, two player gaming could be indulged. Now I was impressed how quickly it took to download and install the game after inputting the code. But I wasn’t blown away by the amount of storage the Switch has. So I then had to buy a 256 GB Micro SD card. Oh let’s not forget if you want to save your games via the cloud and do social stuff, you need Nintendo Switch Online, which is a subscription service.
Nintendo products and the brand itself occupy a unique niche within the video games industry and gaming culture. They do what they do extremely well and as a result have a strong fan and consumer base. I say this to demonstrate that I’m not anti Nintendo per se. But damn, don’t they like charging you for every little thing conceivable? I’m pretty certain that when I bought my first SNES back in the early nineties, at least it came with two controllers. You could also buy the console bundled with a game or two. I am fully aware that you can do that now with the Switch but not with any significant discount. All bundles I’ve seen appear to be at the same price as buying the items individually. Also, there doesn’t seem to be the culture of discounting older titles. Switch games on physical media are expensive and their digital equivalents even more so.
I am not a wealthy man, nor am I hard up. But I do find it somewhat annoying when companies pursue this “sell everything separately” approach. The Nintendo Switch cost £280. Mario Kart 8 Deluxe a further £50. A 256 GB Micro SD card a further £33. A second wireless controller (non-Nintendo) added a further £34 to the bill. Oh and let’s not forget £7 for 3 months access to Nintendo Switch Online. A total of £404 to finally be in a position for two players to adequately enjoy gaming together. I worry for those non-tech savvy people who decided to buy a Switch for a child only to find that their original budget is not going to cut it. It would be nice if Nintendo did a comprehensive starter pack with some sort of discount. However, upon mature reflection that is not really likely, is it? But setting these gripes aside, I am glad I finally bought a Switch. Mario Kart is still a sublime and near perfect title. And I’m also looking forward to playing games on a handheld device. I just don’t see my Switch expenditure being as profligate as my spending on PC gaming.
Nintendo Switch: The Best Console I Haven’t Bought
I recently wrote about the allure of console gaming and how exclusive titles can often be a big incentive to buy one. However, I’ve been a PC gamer for 25 years now and find that the biggest stumbling block regarding consoles is using the dual thumbsticks on the controller. I can cope with one but having to use two simultaneously is just not something I can do in a coordinated fashion. Hence I won’t be buying a Xbox of Playstation anytime soon. The Nintendo Switch is another matter altogether. This platform is unique in several ways. I like the immediacy of a handheld gaming option and of course Nintendo has the benefit of the Mario franchise. Many of the games for the Switch are more “benign”, lacking the inherent violence and destruction of other platforms' flagship titles. Like Nintendo itself, the Switch exists in its own specific niche.
I recently wrote about the allure of console gaming and how exclusive titles can often be a big incentive to buy one. However, I’ve been a PC gamer for 25 years now and find that the biggest stumbling block regarding consoles is using the dual thumbsticks on the controller. I can cope with one but having to use two simultaneously is just not something I can do in a coordinated fashion. Hence I won’t be buying a Xbox of Playstation anytime soon. The Nintendo Switch is another matter altogether. This platform is unique in several ways. I like the immediacy of a handheld gaming option and of course Nintendo has the benefit of the Mario franchise. Many of the games for the Switch are more “benign”, lacking the inherent violence and destruction of other platforms' flagship titles. Like Nintendo itself, the Switch exists in its own specific niche.
Since writing that post earlier on in the week I have given serious consideration to buying this unique console. I spent some time looking at the various bundles that are on sale and trying to ascertain which retailers were offering the best deal. It would seem that the standard price for the Switch in the UK is £279, which is a reasonable price from my perspective. The latest games on physical media seem to maintain a fixed price but I found plenty of online key sellers that were offering digital download codes at discounted prices. The other major advantage that the Switch offers is that I can play in the lounge if I choose to connect to the TV. This offers a better environment for social gaming, which is again another good selling point for this console. My Granddaughters are at an age where the colourful and friendly games that Nintendo offer are becoming appealing to them.
Sadly, during the course of my research I hit a problem. One that put my plan to purchase a Nintendo Switch on hold, indefinitely. I just can’t find any games that I especially want. That’s not to say that the platform doesn’t have any. Quite the opposite. It has a lot of quirky and interesting games to offer. However, none of them especially appeal to me. I wanted a RPG but the most popular titles appear to be JRPGs and that is a genre I struggle with. I don’t like the aesthetic or propensity for hyperbolic voice acting. I’m also not sure if my love for Mario Kart alone can justify the purchase of a new console. I did toy with the idea of buying Skyrim and Witcher III but as I have those titles on the PC already, it seemed redundant to pay for them a second time. So I decided to postpone this acquisition for the immediate future until a game comes out that grabs my attention. It’s a shame really because the Switch seems to have so many positive things going for it. I guess for the present, it’s the best console I haven’t bought.
The Allure of Console Gaming
The last console that I got genuinely excited about and subsequently purchased was the Sega Dreamcast. That was back in 1999 when it became available for European customers. Prior to this I had owned the NES, SNES and Sega Mega Drive (as the Genesis was known outside of the NA). I upgraded the latter with the SEGA CD and 32X addons. But I never got round to buying a Sony Playstation. However, a good friend of mine had one, so between us we had access to all the latest games across multiple systems. Therefore I can say wholeheartedly that console gaming was my platform of choice throughout the mid eighties up to the late nineties. Furthermore, due to my age (I was born in 1967), I wasn’t a child during my 15 year period of console gaming. I was employed and had an income, so could keep up with the latest releases and indulge in “novelty” peripherals such as the light gun for the SNES or the “maracas” for the Dreamcast.
The last console that I got genuinely excited about and subsequently purchased was the Sega Dreamcast. That was back in 1999 when it became available for European customers. Prior to this I had owned the NES, SNES and Sega Mega Drive (as the Genesis was known outside of the NA). I upgraded the latter with the SEGA CD and 32X addons. But I never got round to buying a Sony Playstation. However, a good friend of mine had one, so between us we had access to all the latest games across multiple systems. Therefore I can say wholeheartedly that console gaming was my platform of choice throughout the mid eighties up to the late nineties. Furthermore, due to my age (I was born in 1967), I wasn’t a child during my 15 year period of console gaming. I was employed and had an income, so could keep up with the latest releases and indulge in “novelty” peripherals such as the light gun for the SNES or the “maracas” for the Dreamcast.
However, in 1994 I got my first PC. A Compaq ProLinea 4/33. The processor was an Intel 486DX running at 33mhz. It was primarily used for producing a fanzine and similar DTP work but it could run Doom after adding a sound card and a CD-ROM drive. A year later, after increasing the memory to 16MB RAM, the PC was running Windows 95 and Quake. By the time 1999 rolled around, I was on my third PC and beginning to move away from console gaming. The two major games that shifted my focus to the PC were Star Trek Academy and the original Unreal Tournament. Although I loved the Dreamcast, especially games such as Sonic Adventure, Crazy Taxi and Virtua Fighter 3tb, there was a decline in available content. Also the internet was now a major factor and had an impact upon my gaming choices. Unreal Tournament could be played online against multiple players. Quake III on the Dreamcast could be played via the integral modem with only 4 other players.
Hence by the start of the new millennium, I moved exclusively to PC gaming. As a result I’ve never owned any iteration of either the Xbox or Playstation. Yet since 2000 there have been several occasions where I have seriously considered buying one of these. Often that decision has been driven by an exclusive title that wasn’t available for the PC. Later the idea of being able to play games and DVDs on one device based in the lounge, rather than on a PC in another room was enticing. However, the later change in media formats, IE HD-DVD and Blu-ray, curtailed such ideas. But the biggest hurdle to returning to console gaming has always been having to use a game controller. It’s an odd situation because in the past I’ve always successfully managed to use gamepads. I think the introduction of thumbsticks has been the main obstacle. When playing a game, I can move in one direction while aiming in another perfectly well when using a keyboard and mouse. However, I find doing the same with two thumbsticks counterintuitive.
As the launch of the next generations of consoles comes ever closer, once again I have perused the press releases, watched the various promotional videos and tried to read between the lines of the various reports from the gaming press. As ever, some of the exclusive game titles are intriguing and have piqued my interest. But my enthusiasm is immediately tempered when I reflect upon the versatility of my current PC along with it’s upgradability, compared to a console. A Playstation or Xbox, however well specified, is still a platform dedicated to one task. Therefore, I cannot really justify purchasing either next generation devices. There may be some “wiggle room” regarding the Nintendo Switch though. It’s portable and offers a somewhat different catalogue of games. Plus I have fond memories of playing Super Mario Kart on the SNES back in the nineties. So I guess I’m in the same boat as fellow blogger Syp over at Bio Break. I have “no dogs in this console contest” as well. For the present, I’ll stick with PC gaming while regarding the latest next generation consoles with a degree of envy, regardless of whether it’s misplaced.
Game Graphics: A Question of Aesthetics and Personal Taste
The "cartoon versus realistic graphics" debate is a perennial one and regularly appears on gaming websites, often on slow news days. A variation of this question appeared on Massively Overpowered yesterday and reminded me once again that a games aesthetic is a really important selling point and that players tastes are far from universal. There’s a lot of buzz at present associated with the indie run and gun platform game, Cuphead. The game has a striking visual design inspired by the work of Polish-American animator Max Fleischer. Think Betty Boop, Popeye and Color Classics (which were a direct rival of Walt Disney's Silly Symphonies). It certainly gives the game a charismatic look and feel, making it stand out from the crowd. However, choosing such a radical style can also have a very polarising effect. Where some may find a quaint charm in the graphic design, others may abhor it.
The "cartoon versus realistic graphics" debate is a perennial one and regularly appears on gaming websites, often on slow news days. A variation of this question appeared on Massively Overpowered yesterday and reminded me once again that a games aesthetic is a really important selling point and that players tastes are far from universal. There’s a lot of buzz at present associated with the indie run and gun platform game, Cuphead. The game has a striking visual design inspired by the work of Polish-American animator Max Fleischer. Think Betty Boop, Popeye and Color Classics (which were a direct rival of Walt Disney's Silly Symphonies). It certainly gives the game a charismatic look and feel, making it stand out from the crowd. However, choosing such a radical style can also have a very polarising effect. Where some may find a quaint charm in the graphic design, others may abhor it.
There are many reasons why a developer may elect to choose a specific visual style when creating their game. Firstly, it may be a question of choosing a visual aesthetic that matches the idiom of the content or genre. Would an ultra-realistic Mario Kart be as charming as the its present incarnation? Production design (or whatever the appropriate gaming terminology is) sets the tone and can greatly influence consumers perception of the game. When WildStar was in development, I remember watching various videos that promoted the game. They had a very knowing and tongue in cheek tone. Despite the games science fiction setting it expressed this in a very satirical manner. That allowed for all established genre tropes and clichés to be utilised under the blanket of postmodern irony. The new MMO Wild West Online has elected for a more graphically realistic aesthetic. However, it has chosen the look and feel of the Hollywood West, rather than an historically accurate one.
Graphics also have an impact upon such things as a games rating, which can be an important factor when it comes to sales and marketing. Although a percentage of parent and stores are oblivious to ratings, there are those who do take a keen interest in a games content. Characters exploding in a puff of smoke, followed by a cartoon skull falling to the ground in a comical fashion, is a different kettle of fish to wall to wall blood and gore. A game graphic style, if cleverly done, can mitigate violence, potential offence and fosters an entirely different atmosphere. Conversely, the hyper realism of some games, particularly those in the RPG and FPS genres, bolsters the drama and th atmosphere that they are trying to create. It becomes a selling point in itself. This is why Lego games opt for the former and titles such as Middle-earth: Shadow of War and World War II, latest instalment of Call of Duty, elect for the latter.
Then of course there are technical factors to consider. Cutting edge PC graphics often need cutting edge hardware to run on. Not everyone has high end gaming rigs at their disposal. Console systems have set specifications that cannot be upgraded and therefore can only perform up to a certain standard. By opting to create a game that has a very stylised graphics, performance overheads can be lowered and developers can produce a product that can run on a very broad range of hardware. Increasing accessibility is always good for business. Excluding customers or forcing them into a hardware upgrade is a riskier strategy, although PC gamers do tend to embrace the notion of change more freely than other groups. This is one of the reasons why the MMO genre often has a look and feel that is somewhat dated compared to single player games. It has to ensure that its product is scalable to a broader set of customers and can accommodate the additional technical pressures that multiplayer environments create.
However, logical arguments aside, gamers often have preferences regarding graphics based on far more emotive considerations. One must never under estimate the power of consumers personal preferences and tastes. We are a species that rightly or wrongly, place a great deal of stock on aesthetics. Our choice of foods, clothes, interior design, even those we form relationships with is frequently influenced by our own personal views of beauty, or prevailing cultural trends. I personally like the realism achieved by Frostbite 3 engine from DICE. The preview footage available for Star Wars Battlefront II is outstanding. I would love to see an MMO powered by it, although that is unlikely to happened due to licencing costs and the impact it would have on the minimum specifications required to run the game. Conversely, this is why World of Warcraft looks the way it does. I’m not a fan of that particular design style, although I totally understand why the developers elected to make such a choice.
On a positive note, there are many players who will side line their personal graphical likes and dislikes if a title offers good game play. Then there is the recent trend of remastering games and giving old classics a fresh paint job. And let us not forget those titles that are mod friendly. These offer players a further opportunity to correct those visual aspects they don’t like. All of which goes to show that beauty truly does lie in the eye of the beholder. Game developers cannot please everyone, all the time and the reality is that they recognise that they’ll always lose a percentage of potential sales over a game’s looks. As much as I like the merits of logical thinking it is not the driving force behind human decision making. Therefore, the cartoon versus realistic graphics debate is ultimately redundant. There is no right or wrong answer, just individual preference.