Projects and Problem Cascades
As the New Year is still young, I have embarked upon several new projects that I’ve been planning since Autumn last year. These undertakings have gone beyond the planning stage and are currently being implemented. The fun thing about the phrase “implemented” in this context is that it implies that it is by far the easiest and most straightforward part of the process. The initial brainstorming of ideas has been completed. A cogent and detailed plan has been written. The costing of materials and time required have been determined. These are the hard parts. All that remains is to “just do it”. It should be a piece of piss (a British phrase indicating that something is easy). It virtually “implements” itself. However, that is a load of bollocks. Because there is always scope for something to go wrong. It may well start as something minor and innocuous but it all too often ends in a “problem cascade”.
As the New Year is still young, I have embarked upon several new projects that I’ve been planning since Autumn last year. These undertakings have gone beyond the planning stage and are currently being implemented. The fun thing about the phrase “implemented” in this context is that it implies that it is by far the easiest and most straightforward part of the process. The initial brainstorming of ideas has been completed. A cogent and detailed plan has been written. The costing of materials and time required have been determined. These are the hard parts. All that remains is to “just do it”. It should be a piece of piss (a British phrase indicating that something is easy). It virtually “implements” itself. However, that is a load of bollocks. Because there is always scope for something to go wrong. It may well start as something minor and innocuous but it all too often ends in a “problem cascade”.
In early 2025 I experimented with recording video game footage, editing it and uploading it to YouTube. Initially I thought it would be a straightforward process. All I needed was some video capture and editing software along with the time to learn the basics of the process. I did eventually upload two videos to YouTube but I wasn’t entirely happy with them. The main problem was that at every stage of the production process there were factors that impacted upon the results. For example, OBS requires a great deal of fine tuning and a lot of that is dependent upon your PC and its respective hardware. Hence you have to make changes, record some video content and then appraise it to see if it is adequate. If not, it’s a case of rinse and repeat. Hence there is great deal of time spent fine tuning your set up and effectively just experimenting. It isn’t the most efficient of processes.
Last year I bought Corel VideoStudio 2023 for video editing. It proved adequate but took a while to figure out. As I haven’t used it for 10 months I am currently struggling to recall what I have previously learned. During that time I have also changed monitors, which means that several videos I created for branding, are now in different resolution to any new video content that I may record. This can be addressed when editing future videos but it has added another layer of complexity to the process. As a result I have also purchased Movavi Video Suite 2026 to see if this software is a little more intuitive or will automatically address problems like this one, without manual intervention. However, the software kept on freezing upon launch and it took two hours of troubleshooting before I determined that it was due to a conflict with my Action! screen capture software, that launches on Windows start up.
I also dusted off my Yeti X microphone this week and made some test audio recordings via Audacity, to see what the sound quality was like. Again it required a lot of fine tuning as I had to set the microphone to an appropriate “pickup pattern”. Cardioid is the best for recording a single voice and is recommended for solo podcasts. Next I needed to find an optimal distance between myself and the microphone, so it recorded my voice at an acceptable level. The microphone also had to be positioned so I could access my keyboard and monitors while using it. The final results were good but I did waste some time troubleshooting a humming noise that was present on the recordings, before I realised it was the sound of the washer/dryer in the kitchen being picked up. Once again, an unforeseen factor can derail your progress and send you down a proverbial Rabbit hole.
Mind you, it hasn’t all been a continuous struggle. I installed a piece of software recently called Custom Resolution Utility that allows you to create custom screen resolutions for your monitor and add them to the drop down list in Windows. It worked immediately without any fine tuning. I often find that utilities written by the public and shared on GitHub are far better supported, have better instructions and have superior quality control than a lot of commercial software. As for projects, I guess it is in their nature that there will always be problems and areas where you simply have to experiment to get optimal results. But I do find it frustrating that so much software these days feels only 80% completed and that technical support is often a case of “troubleshoot it yourself”. It is not a business model we’d accept for other products, where we expect things to work straight out of the box. However, that enough complaining from me. I’ve got some projects to “implement” and they’re not going to do it themselves.
Experimenting With YouTube Part 2
I spent most of this morning and afternoon editing video content I captured while playing Sniper Elite Resistance. I assembled 26 minutes of highlights and then recorded a narration. After adding appropriate branding for Contains Moderate Peril, I then uploaded the finished video to YouTube. Sadly, the picture quality was problematic, often becoming pixelated and blocky when there was rapid movement. The volume of my narration was also too low, so I decided to delete the video from my channel. I was somewhat disappointed by this outcome and initially thought that the day had been a waste of time. However, as I write this post, it becomes very clear that this is just part of the learning curve. I have given some thought to the problem and I believe I have determined why this video was not up to the standard of the previous one. Ultimately, this is an invaluable lesson.
I spent most of this morning and afternoon editing video content I captured while playing Sniper Elite Resistance. I assembled 26 minutes of highlights and then recorded a narration. After adding appropriate branding for Contains Moderate Peril, I then uploaded the finished video to YouTube. Sadly, the picture quality was problematic, often becoming pixelated and blocky when there was rapid movement. The volume of my narration was also too low, so I decided to delete the video from my channel. I was somewhat disappointed by this outcome and initially thought that the day had been a waste of time. However, as I write this post, it becomes very clear that this is just part of the learning curve. I have given some thought to the problem and I believe I have determined why this video was not up to the standard of the previous one. Ultimately, this is an invaluable lesson.
In my last post on this subject, I mentioned how I was having problems with audio desync when editing video captured by OBS Studio. This was due to the video material having a variable frame rate. Hence I moved over to XSplit Broadcaster because users on Reddit stated it produced video with a continuous bit rate. Sadly, this change appears to have cured one problem and caused another. The raw video footage captured by XSplit Broadcaster plays fine when editing and there are no audio issues. However, when I encoded the final edit, the results were poor quality. I used exactly the same encoding settings as I did last time, which produced a viable video that I successfully uploaded to YouTube. That was not the case this time. The only element of my production process that changed was the video capture software. I shall therefore switch back to OBS Studio.
There is no guarantee that this is the correct solution to the problem. There are many variables involved in this process and the problem may lie elsewhere. However, swapping back to OBS Studio is a logical step. The software has been updated since I last used it and if the issue with variable frame rates returns, I can always use third party software to resolve the issue and re-encode any video to a constant frame rate of 60 FPS. In the meantime, this project remains a work in progress, so I have come to terms with the possibility that further technical issues may occur along the way. I shall do some further research online, to see if anyone has had a similar problem. Then I’ll record some more game highlights, repeat my production process and see if the video quality improves. I’ll share my results in the next post in this series, as that’s what it now appears to be.
Experimenting With YouTube Part 1
I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.
I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.
Like a lot of people, I captured my video game material using OBS Studio. This was easy to configure as there are plenty of YouTube videos on this subject. Deciding what software to use for editing was a little trickier. I didn’t want to use a beast such as DaVinci Resolve as it smacks of using a sledgehammer to crack a walnut. Eventually I read a comparison review over at TechRadar and Corel VideoStudio 2023 seemed to fit the scope of my project. It has proved easy to learn and is well supported. All went well to begin with. I edited an 18 minute video down to 8. However, when I started adding more material, I noticed that the sound started getting out of sync, leading to a crash course in the iniquities of video content recorded with a variable frame rate. Remuxing offered a solution but added an extra layer of work. So I switched from OBS Studio, to Bandicam (which stuttered) to XSplit Broadcaster.
The thing about making videos for YouTube, is that it’s only half of the work. Uploading the finished MP4 file and having to input all the metadata required for posting, is a complex task. There is an element of “voodoo” associated with choosing a title and a thumbnail image, along with selecting the right keywords and writing a description that will potentially intrigue viewers. If you’re looking to monetise your YouTube channel (which mercifully, I am not) then there is a lot of pressure to get this process right. Like writing online, I can see how easy it is to start obsessing about numbers and traffic. However, YouTube is already an oversubscribed space so it is best to put thoughts of “global domination” out of your mind. I have and I am just pleased that I managed to produce something.
I guess the question remains, am I going to post YouTube videos regularly? Not exactly. I am going to try to do a few more and see if I can learn how to refine my presentation and make the production process more efficient. If that can be done I don’t see why I can’t publish something once a month? But in true blogger style, I reserve the right to get bored and lose interest, or to have unforeseen complexities in my life which prevent me from doing anything online. It has been fun learning something new. I like to challenge myself and think it important to keep the brain ticking over, especially as you get older. This project has also been a timely reminder of how hard some YouTube content creators work. Especially those who clearly do it as a means of income. It is far more labour intensive than blogging.