Resident Evil: Welcome to Raccoon City (2021)
I have seen 2 of the 6 films in the Resident Evil cinematic franchise. Beyond the actor Colin Salmon getting diced into cubes by some laser grid, I cannot recollect anything specific about those movies. That is how much of an impression they made upon me. My interest in the first film came from George A. Romero’s initial association with the production. However, when he left the project my attention waned. I eventually saw Resident Evil (2002) when it was released to the home media market and that was the end of the matter. It was an adequate, quick fix of entertainment and nothing more. As I had no major association with the video game franchise beyond playing Resident Evil: Code Veronica on the Dreamcast, I subsequently didn’t keep up with the subsequent movie beyond the first sequel. However, the franchise went on to gross $1.25 billion at the box office over the next 14 years.
I have seen 2 of the 6 films in the Resident Evil cinematic franchise. Beyond the actor Colin Salmon getting diced into cubes by some laser grid, I cannot recollect anything specific about those movies. That is how much of an impression they made upon me. My interest in the first film came from George A. Romero’s initial association with the production. However, when he left the project my attention waned. I eventually saw Resident Evil (2002) when it was released to the home media market and that was the end of the matter. It was an adequate, quick fix of entertainment and nothing more. As I had no major association with the video game franchise beyond playing Resident Evil: Code Veronica on the Dreamcast, I subsequently didn’t keep up with the subsequent movie beyond the first sequel. However, the franchise went on to gross $1.25 billion at the box office over the next 14 years.
So it comes as no surprise that after a gap of 5 years that the film series has now been rebooted with Resident Evil: Welcome to Raccoon City. I’m sure that the success of new video games as well as remakes of earlier instalments have highlighted to the cinematic rights holders that “there's gold in them thar hills”. Like it’s predecessors Resident Evil: Welcome to Raccoon City is what is broadly termed as a “medium budget” production (between $2 - 80 million). The cast is largely made up of television actors and the majority of the film takes place in building interiors. Despite it’s $25 million production costs Resident Evil: Welcome to Raccoon City does not look cheap. The location photography is suitably convincing and sells the idea of a remote, snowbound industrial town in the midwest American mountains. Compared to earlier films, this reboot seems to draw far more heavily upon the story and the atmosphere of the first two video games. It is this aspect that is the film’s best asset but also its weakness.
In 1998, Claire Redfield (Kaya Scodelario) travels back to her childhood town of Raccoon City, in the mountains of the midwest. She gets a lift from a trucker who subsequently runs over a woman who appears to just step out into the road. When the pair get out to investigate, the body mysteriously vanishes leaving only a pool of blood. On arrival in Raccoon City, Claire visits her estranged brother Chris (Robbie Amell), a cop in the RPD. The police department consists of a skeleton crew as the town is being closed by its owners, the Umbrella Corporation, who are relocating their business interests elsewhere. It is not long until police officers go missing and the town inhabitants start exhibiting signs of a dangerous contagion. Claire soon discovers that Dr. William Birkin (Neal McDonough), a sinister physician from the orphanage in which she was raised, is involved in secret experiments on behalf of the Umbrella Corporation.
Movies based upon video game franchises do not have the most impressive track record with regard to being creative and innovative cinematic endeavours. My expectations for Resident Evil: Welcome to Raccoon City were very low. However, upon viewing I found the film to be satisfactory. I know this sounds very much like damning with faint praise but this is a perfectly adequate horror movie which offers an acceptable experience for those unfamiliar with the source material, as well as a reasonable interpretation of the first two games in the series. There are some clever references such as a scene where Chris is in a darkened room trying to illuminate it with a faulty zippo lighter. Each time it briefly lights it shows zombies getting closer. As the story takes place in the nineties there are some nice pop culture references such as data being held on a PalmPilot. Cinematographer, Maxime Alexandre, lights the proceedings in the style of Mario Bava. Johannes Roberts directs with enthusiasm.
To put things in perspective when I say adequate, I mean moderately entertaining. Resident Evil: Welcome to Raccoon City does not reinvent the wheel in any way, shape or form. Characters are painted with broad strokes and some function purely as Redshirts. Performances are okay but this is not really a film driven by acting prowess but by action set pieces and gore. The latter is present and sufficiently entertaining. Although there are CGI bullet hits and blood spray, there are also some quite good physical effects. As I previously mentioned the story focuses upon the claustrophobic elements of the video games and has a very straightforward narrative arc. Hence the story is somewhat simplistic. It may give those familiar with Resident Evil what they want but casual viewers only get a fairly basic linear story. However, it provides enough action and gore to suffice along with a modicum of wit and style. There are far worse horror films to invest your time in.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
Osgood Perkins has a distinct visual style and tone to his films. It is why his previous film, Longlegs, was such a welcome change from standard genre outings. It was atmospheric both visually and tonally, demonstrating a keen understanding of horror cinema. Hence he is the perfect director to helm this adaptation of a Stephen King short story. The plot is greatly expanded and the screenplay takes a lot of liberties with the source material but the main themes of your past being inescapable and the power of guilt remain front and centre. Due to the extreme and bizarre nature of much of the onscreen deaths, the film wisely has a strong streak of gallows humour running through it which is extremely well handled. Comedy can often be used to defuse or mitigate violence which can be narratively dishonest (think Fred Krueger). Here it adds to the cruel and capricious nature of the random deaths.
When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them.
Some films are made with the intention of starting a franchise, others evolve into one after a surprise box office success and lucrative sequels. Alien (1979) falls into the latter category. A mid-budget science fiction horror film that was well crafted and then benefited immensely by being released at just the right time. Sadly, many franchises become derailed and enter into a death spiral due to competing artistic visions, cynical studio politics and cinematic ignorance. This has certainly afflicted all subsequent Alien films after James Cameron’s magnificent Aliens (1986). Sometimes, a franchise can correct its course and do something fresh with the source material. Prey (2022) is a fine example of this with director Dan Trachtenberg bringing fresh vigour and intelligence back to the Predator movies. I believe that was the intention with Alien Romulus (2024). Sadly, the road to hell is paved with good intentions.
Friday the 13th: The Final Chapter is a popular entry among fans of the franchise. This is mainly due to the return of makeup artist, Tom Savini, who creates several notable death scenes and a bravura ending for Jason Voorhees. There is also an attempt by writer Barney Cohen to have a more involving story compared to previous entries in the series. Director Joseph Zito, who previously directed the above average slasher movie The Prowler AKA Rosemary’s Killer (1981), brings a harder edge to the proceedings, making Jason more menacing than in the previous instalment. As ever, the film was dismissed by the critics but performed well at the box office. Producer Frank Mancuso Jr fully intended for this film to be a definitive end to the series, as he was becoming increasingly concerned that his association with the franchise was having a negative impact upon his career.
Set directly after the events of the previous film, Friday the 13th Part III is again about a group of friends staying near Crystal Lake who encounter Jason Voorhees as he embarks upon another killing spree. Shot in 3D the film has a less sleazy tone than its predecessors although the formula remains the same. The set pieces and death scenes are more elaborate and less clinical, taking advantage of the 3D picture format. The film marks the first appearance of Jason's signature hockey mask, which subsequently became a trademark of both the character and the franchise. Originally conceived to be an end to the series of films, Friday the 13th Part III performed extremely well at the box office, earning $36.7 million on a budget of $2.2 million. As a result, the franchise was given a stay of execution and a further sequel was commissioned.
Originally, Friday the 13th Part 2 was intended to be an anthology film based on the superstition associated with the date. However, after the popularity of the original film's surprise ending, the producers opted to continue the story and mythology surrounding Camp Crystal Lake. This eventually became the parameters which all future films would broadly work within. Friday the 13th Part 2 is a more polished production than the first movie, benefitting from twice the budget of the original. The quick turnaround meant that Paramount Pictures could continue to capitalise on the popularity of the slasher genre. However, there was growing social pushback against these types of films, from Christian lobby groups and other “concerned parties”. Hence, Friday the 13th Part 2 ran into problems with the MPAA ratings board and cuts were imposed. Something that would continuously plague the franchise over the years.
Writing any kind of review for the original Friday the 13th movie seems somewhat redundant, as it has been analysed and written about numerous times before. If you’re interested in the film’s production as well as its subsequent impact on US cinema at the time, then there is an excellent summary on Wikipedia. Having recently rewatched the entire franchise, courtesy of the Shout Factory’s Friday the 13th Collection Deluxe Edition, I have a few thoughts I’d like to share. The picture quality of all the films is very good, offering a lot more visual information compared to previous releases. The amount of “extras” included in the box set is prodigious. I suspect that these are the best versions that we’re ever likely to see. Fans hoping that one day all the cut footage will be found and re-integrated into each film are likely to remain disappointed. Some material has surfaced but sadly a lot of deleted and extended scenes have been destroyed.
George A. Romero's Day Of The Dead (1985) is a bleak and remorseless masterpiece. The final entry in his “Dead Trilogy”, its central theme is that in a world on the brink of destruction, man is still the biggest threat to his own existence. It is well scripted, clinically accurate in its observations on human nature and thought provoking, despite having its budget cut just weeks before production commenced. 40 years later it is revered as a genre milestone and is considered one of Romero’s finest works. Sadly, the 2008 “remake” directed by Steve Miner, who has a background in slasher and exploitation movies, takes a contrasting approach, to say the least. It certainly has very little to do with Romero’s film and one can’t help but assume that it is nothing more than a cynical cash in. Setting aside comparisons with the original, this is not in any way a standout zombie film in its own right.
Although I was unaware of it, there was a guerrilla marketing campaign for Longlegs which was focused on the internet rather than traditional television adverts. Hence the film gained a lot of interest prior to its release and as well as some some disproportionate expectations. Then immediately after its theatrical debut, the matter was further compounded by a possible excess of gushing praise as the film was “over reviewed”. Therefore I maintained a degree of scepticism about Longlegs and tempered my expectations prior to watching it. Any film that is hailed as the next Silence of the Lambs, featuring a “traumatising” performance by Nicholas Cage needs to be keenly scrutinised so that its cinematic merits can be carefully separated from the surrounding hyperbole. After viewing I found Longlegs to be a finely honed, atmospheric and precisely targeted horror thriller but not the genre milestone that some would claim.
As a rule, it is always a challenge to end a trilogy of films successfully. Writing a satisfying denouement to a standalone movie is hard enough. To be able to conclude all pertinent story arcs and themes that have been sustained over three feature films, to everyone’s liking is far harder to achieve. In the case of The Final Conflict (1981), the last instalment of The Omen trilogy, writer Andrew Birkin does manage to resolve all of the external, internal and philosophical stakes, which are the fundamental components of a cinematic screenplay. Unfortunately, it is done in an incredibly underwhelming manner, which left audiences feeling cheated. The last time good defeated evil evil in such an unspectacular fashion was in Hammer’s To the Devil a Daughter (1976). This is why, in spite of solid production values, The Final Conflict is the least popular of the films about the Antichrist, Damien Thorn.
Halloween III: Season of the Witch is a film that often provokes a strong reaction from genre fans. This is mainly due to it not having any direct connection to the previous two films. The absence of Michael Myers in such a franchise was a serious mistake and the subsequent poor box office returns endorsed this. Yet if this film had been released as a separate product it may not have performed so poorly. After re-examining Halloween III: Season of the Witch there are many aspects of interest. Despite a troubled production, the film is an intriguing anomaly that tried to be different during a decade where the established horror formula was “stalk n' slash”. It does have a very bleak tone and some consider it to be mean spirited as the cast are killed off one by one. Perhaps theme of child sacrifice caused audiences to balk?
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Event Horizon is a curious movie hybrid, mixing plot elements from classic sci-fi and horror genres. It has been labelled “Hellraiser in Space” by some lazy critics, although I think there's far more to it than that. Perhaps a more apt description would be a Gothic horror story set in space. The movie has garnered a cult reputation since its release in 1997, mainly due to its graphic imagery and troubled production history. It does indeed have some quite shocking sequences but the lightning editing does not show as much as some would think. Paramount forced director Paul W S Anderson to reduce the original one hundred and thirty minute running time down to a more manageable ninety, after unfavourable test screenings. Much of the violence was allegedly removed as a result of that process. Sadly nothing survives of the removed material other than a VHS workprint. Hence a restored director’s cut is therefore unlikely.
The peace of tranquillity of Santa Ynes, Utah, is shattered when the town becomes the focus of several hit and run deaths, by a mysterious and apparently driverless, black car. After the Sheriff (John Marley) is run down, it is down to Captain Wade Parent (James Brolin) and his deputies to protect the town from this sinister threat. Is the car simply a driven by a mad man or is there a more supernatural explanation? When the car menaces a local school marching band, the teachers and students take refuge in the nearby cemetery. Does the cars inability to enter consecrated ground provide a clue to its otherworldly origins and offer a potential solution? As the death count increases and the population becomes more fearful, the Captain and his team of deputies form a desperate plan to see if they can lure the car into a trap.
The key to success in the horror genre is to try and find an innovative new angle on tried and tested themes and tropes. The Night Flier is an often-overlooked gem, that takes a unique perspective on vampirism and features strong performances as well as an intelligent and thoughtful screenplay. It builds a sense of foreboding during it’s first two acts and teases audiences with some unpleasant prosthetic effects, courtesy of KNB EFX Group. The climax of the movie is both thought provoking and suitably unpleasant. Furthermore, The Night Flier even manages to make a coherent criticism of tabloid culture and morals of those journalists working in the industry. It’s a damn shame that this modest but well-crafted genre movie didn’t get the attention it deserved when it was initially released in 1997.
Dr. Terror's House of Horrors was the first portmanteau horror movie by Amicus Productions. The small British studio was founded by producers and screenwriters Milton Subotsky and Max Rosenberg. As the horror genre grew in popularity due to the success of Hammer films, Amicus saw the potential in the portmanteau format. Subotsky in particular held Ealing Studios 1945 classic Dead of Night in very high regard. Although only a modest budget movie, Dr. Terror's House of Horrors proved to be financially successful and led to a series of similarly structured films over the next decade. These included Torture Garden (1967), The House That Dripped Blood (1970), Asylum (1972), Tales from the Crypt (1972), The Vault of Horror (1973), From Beyond the Grave (1974),
Ghost Story is a deliberately superficial adaptation of the novel by Peter Straub. If you’ve read the book and are expecting a verbatim retelling of the plot, then you will be disappointed. It’s complex narrative structure and the abundance of characters do not immediately lend themselves to mainstream film making. However, if you like tales of the supernatural and solid performances from Hollywood legends, then this may well be for you. John Irvin has always been a workman like director and has therefore often been overlooked. Films such as Hamburger Hill and When Trumpets Fade show a great deal of focus and a clear understanding of the mechanics of cinema.
The Ruins is similar to both The Mist and Cloverfield , which were released around the same time, in so far that it is rather bleak and unrelenting movie. And like the aforementioned films, its strength lies in the manner in which it tackles the subject of people facing their own death in a credible fashion. In The Ruins the protagonists when faced with the prospect of their own demise quickly descend in to panic and resolutely refuse to face facts. Although these are negative themes that may not be to everyone’s tastes, they make The Ruins both gripping and genuinely scary.
Ghostbusters: Afterlife (2021)
Broke and down on her luck, Callie Spengler along with her two children Phoebe and Trevor, inherit a farm owned by her estranged Father, Egon Spengler. Earth tremors and other unexplained incidents subsequently occur and Phoebe soon discovers her family heritage. That is the plot of Ghostbusters: Afterlife in a nutshell. If you are looking for innovation and a new take on the existing lore then you will be disappointed. This film is the embodiment of a fan service and a concerted attempt to repurpose an older franchise for a new generation. Ghostbusters: Afterlife is heavily invested in paying tribute to the original 1984 film. Rather than just make a few subtle references to the source material, director Jason Reitman bludgeons the audience with a continuous barrage of recreations of set pieces, callbacks and homages. After the first ten minutes it is quite clear what is on offer and it does at times become a little wearing. It’s a bit like watching a very good quality tribute band. But if this is what you want then you’ll be rewarded in spades.
Broke and down on her luck, Callie Spengler along with her two children Phoebe and Trevor, inherit a farm owned by her estranged Father, Egon Spengler. Earth tremors and other unexplained incidents subsequently occur and Phoebe soon discovers her family heritage. That is the plot of Ghostbusters: Afterlife in a nutshell. If you are looking for innovation and a new take on the existing lore then you will be disappointed. This film is the embodiment of a fan service and a concerted attempt to repurpose an older franchise for a new generation. Ghostbusters: Afterlife is heavily invested in paying tribute to the original 1984 film. Rather than just make a few subtle references to the source material, director Jason Reitman bludgeons the audience with a continuous barrage of recreations of set pieces, callbacks and homages. After the first ten minutes it is quite clear what is on offer and it does at times become a little wearing. It’s a bit like watching a very good quality tribute band. But if this is what you want then you’ll be rewarded in spades.
As you would expect from a tent-pole movie such as Ghostbusters: Afterlife, the production values are very high and the visual effects exemplary. Despite using modern CGI and animatronics, the look and feel of the proton packs, ghost traps and supernatural beasts is very authentic. Muncher, a new variant on Slimer, is clearly in the same idiom and an enjoyable variant. For me, the best aspect of this two hour fan service was composer Rob Simonsen’s loving recreation and adaptation of Elmer Bernstein classic score. Bernstein’s son Peter acted as consultant, providing guidance on the orchestration. Simonsen even includes a ondes martenot throughout the score, played by Cynthia Millar, who also played the same instrument on Bernstein's 1984 Ghostbusters score. Seldom does an iconic film soundtrack get so lovingly reinterpreted.
Any film centred on a cast of young or teenage actors is always taking a calculated risk as far it’s a difficult thing to get right. A few directors such as the great Joe Dante (Gremlins, Explorers and The Hole) have an inherent ability to portray young people authentically. Not everyone else fairs so well. However, in the case of Ghostbusters: Afterlife, Phoebe Spengler (Mckenna Grace) carries the film. She is charming, funny and her burgeoning friendship with fellow nerd and social outcast, Podcast (Logan Kim) is quite droll. The teenage romance between her brother Trevor (Finn Wolfhard) and “carhop” Lucky Domingo (Celeste O'Connor ) is not so endearing, being somewhat contrived and formulaic. The ageless Paul Rudd does compensate by providing some amusing leftfield comic relief as Gary Grooberson; Phoebe and Podcast's summer school science teacher.
For many viewers the main attraction of Ghostbusters: Afterlife is the appearance of the original actors. They are together on screen for approximately 10 minutes at the climax of the film. Dan Ackroyd, Bill Murray and Ernie Hudson each get a small scene to themselves during the course of the film. Ray Stanz speaks to Phoebe on the phone as a means to expedite the story. Peter Venkman has a mid-credit scene with Dana Barrett (Sigourney Weaver) and Winston Zeddemore (Ernie Hudson) has a rather portentous post credit scene which heavily implies an immediate sequel or at least further entries in the series. Some may balk at the brevity of these vignettes but I personally found them very enjoyable. However, considering the respective age of all concerned, this was a prudent decision as an entire movie based upon their geriatric antics would have strained credibility.
Is Ghostbusters: Afterlife entertaining? Yes, I liked the majority of the film and the story did pick up after the first 30 minutes. I suspect that some content may have been removed to bring the running time down to manageable 2 hours. The town Summerville is conspicuously empty at the film’s denouement and the missing population is not explained. The humour is dry and at times surprisingly adult but the original 1984 film had a similar tone. However, I did find myself being continuously pulled out of my sense of immersion due to the hamfisted barrage of references to the source material. Fans are sometimes too close to that which they love and can lose their sense of objectivity. I certainly think that is the case here. Hence, be aware of this before watching Ghostbusters: Afterlife so you can adjust your expectations accordingly.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
I wrote a post 18 month’s ago regarding whether a directors cut of a film is superior by default to the version originally shown in cinemas. Obviously the answer was no and I then went on to give three examples of films where I think the theatrical release is better to lengthier or substantially altered director’s cut that was subsequently made available at a later date. This time round in this post, I would like to do the complete opposite. I shall provide some examples of films that I think are significantly improved by a longer cut or a substantially, restructured edit. Note some of these examples are technically not a “director’s cuts” but a restoration or reconstruction of the director’s original vision. I shall endeavour to highlight what specific material or broader changes make each respective film “better”. As ever, all of these examples are a matter of subjective opinion and my views are presented as such, not “fact”.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
Jason Statham is an exemplar of the US mantra of “staying in your lane”. He makes action movies and occasionally strays into action comedies. His formula broadly works and is sufficiently lucrative to keep Mr. Statham employed. Therefore, if you watch a film in which he stars, you have a fairly good idea of what you’ll be getting. Of late, the criteria for his action vehicles have become more succinct. Jason Statham will play an innocuous character, such as a construction foreman or a bee keeper. Something terrible will subsequently befall another character who Mr. Statham has an emotional connection with in some capacity. He will subsequently hunt down those responsible and meet out death and violence. At some point the villain of the story will enquire as to how this innocuous person is so lethal. Research will then show that our Jason is in fact an ex-police officer/special forces operative/international assassin. There’s then a showdown and the villain dies. Job done.
The Light at the Edge of the World presented itself as an action movie upon its release in 1971. Based upon a story by Jules Verne, the Spanish American co-production was driven by its star Kirk Douglas, who curiously hired British director Kevin Billington to helm the project. This tale of a lighthouse keeper fighting a war of attrition against a group of pirates that have captured his island, was market as an adventure film ostensibly in the idiom of the authors previous works and as a pirate movie. MGM bought the rights to distribute the film in the UK on the misunderstanding that it was a family friendly production. It was not and remains so. They subsequently had to cut 15 minutes of violence and torture as well as an undercurrent of sexual assault to secure a suitable rating. Conversely, the US distributors received an arbitrary PG rating, despite the fact this is one of a handful of films that honestly depicts pirates as murderers, rapists and worse.
It’s an established action film trope. The fire team comprised of ex-military personnel, move in on their target. Only to have the tables turned by someone they don’t deem a threat. What makes it different in The Last Stand of Ellen Cole is a throwaway line of dialogue. The bested operative lies bleeding on the floor and the protagonists stands over them ready to finish them off. “Don’t, I have a cat” they feebly plead. For me that was the icing on the cake. The movie had already established it was taking the “same old, same old” and doing something different. Something fun, if taken in the right spirit. This scene tipped the balance and I embraced this film because it was being honest about what it is. This is a modern B movie that decides to give a very specific sub-genre a makeover. Furthermore, its clearly done with an affectionate wink, which is very different to sly wink. This isn’t deliberate self-knowing irony. Its just a film doing something different and possibly silly but it genuinely wants to have fun with it.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
There are certain subjects that are notoriously uncinematic. These tend to be things that exist or are undertaken mainly in the mind, rather than expressed in an overtly physical way. Computing, science and mathematics are good examples. Writing code or working out complex equations does not immediately lend themselves to a visual medium such as cinema. Therefore, any film dealing with the world of corporate finance has its work cut out. Hence writer-director J C Chandor immediately deserves praise for making Margin Call, a film about the financial crash of 2008, as gripping and compelling as any political thriller. He does this by keeping the financial elements of the story to a minimum, choosing instead to focus upon those who have become aware of the imminent crisis and their reaction to it. However, the film remains a tough watch with regard to the some of the characters and their respective personal morality or lack there of.
The 1937 Hindenburg disaster has remained an enduring mystery over the years. The physical mechanics of how this airship filled with 7,000,000 cubic feet of hydrogen gas caught fire has been fully explored over the decades and there are now several extremely plausible theories as to how it may have happened. However, there remains the possibility of sabotage. As such an idea has more dramatic potential than mechanical failure, it was used as the central theme of the 1975 disaster movie The Hindenburg. Directed by Robert Wise, the screenplay by Nelson Gidding explores a German resistance against the Nazi regime. The airship is targeted as it is a powerful propaganda symbol for Hitler’s Germany. Sadly despite some interesting ideas, a strong cast and solid, old school optical effects, The Hindenburg is a slow and somewhat ponderous production. Although the final 20 minutes of the film recreate the infamous explosion meticulously, it doesn’t quite compensate for the uneventful, dialogue driven investigation of the previous 100 minutes.
On the Eastern Front in 1943, a German Tiger tank crew led by Lieutenant Philip Gerkens (David Schütter) is sent on a mission to rescue the missing officer Paul von Hardenburg (Tilman Strauss) from a top-secret bunker that is at risk of falling into enemy hands. As they make their way through an eerie no-man’s land, they have to avoid Russian armoured vehicles that seem to be aware of their mission. They also encounter a German unit taking punitive action against a peasant village, in reprisal for partisan activity in the area. The youngest crew member, Michel (Yoran Leicher), talks of the land being home to ghosts and spirits. As the tank penetrates further into contested territory the crew become increasingly disturbed by the uncanny nature of their mission and begin to fall prey to their own inner fears.
Robert Louis Stevenson’s classic novel has been adapted for cinema and television numerous times. Perhaps the most well known is the 1950 Disney version, starring Robert Newton as Long John Silver. His eye rolling performance and exaggerated West Country accent is credited with popularising the stereotypical form of “pirate speech" that has become the pop culture default. Although an enjoyable film, it does gloss over the more sinister aspects of both the source text and history, perpetuating the myth that pirates are just loveable scoundrels. Many subsequent adaptations have fallen into the same trap to a greater or lesser degree. However, that is not the case with the 1990 version of Treasure island, which was made for the TNT cable network and released theatrically outside of the US. This darker and notably more violent adaptation closely follows the source text and is widely considered the most faithful to the book.
The Planet of the Apes movie franchise took a radical change of course with its third entry in the series. The first two films were set in the future and benefited from high production values to help realise a post apocalyptic earth. However, due to a substantial reduction of budget, Escape from the Planet of the Apes uses a time travel plot device to bring the ape protagonists to present day Los Angeles (1971 in this case). The result is a film with a much smaller narrative scope. However, although it lacks the science fiction spectacle of its predecessors, it features an interesting satirical exploration of celebrity culture and ponders what it is like to be deemed an enemy of the state. As ever, Roddy McDowell and Kim Hunter provide exceptional lead performances as the Chimpanzees Cornelius and Zira. Escape from the Planet of the Apes also captures the pop culture vibe of seventies America.
It is not unusual for Disney to change film titles when marketing them outside of the US. In 2016 they renamed the animated feature film Zootopia to Zootropolis in the UK and Europe to avoid trademark conflicts with other existing businesses. For example there is a Danish zoo which already holds the “Zootopia” name. Similarly, in Germany there is a children’s book which caused copyright conflict, which led to the film being released under the title Zoomania. Such changes, although practical for legal reasons, can sometimes cause a degree of confusion. Especially as there are numerous, low budget productions companies that go out of their way to produce similarly titled “mockbusters” whenever there are big, tentpole, releases. So for clarity, Zootopia 2 has been released in the UK as Zootropolis 2.
Stephen King’s dystopian story, The Running Man, was previously adapted very loosely in 1987, as a vehicle for Arnold Schwarzenegger. That version focused mainly on the “Battle Royale” element of the story and leaned heavily into Arnie’s personality, rather than the politics of the book. It also wasn’t well received by the author. Edgar Wright’s remake follows the source text a lot more closely and is far more interested in its political themes and wider social commentary. Furthermore, this version re-establishes the everyman quality of the hero of Ben Richards, rather than him being the muscle bound, ex-military hero as per Mr. Schwarzenegger’s prior interpretation. This time round, The Running Man uses a lot of the visual and narrative tropes of contemporary reality TV, making this forty three year old story very relevant to today’s viewers and couching the film in a style that is recognisable and accessible.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
One of the most common objections raised regarding the Jurassic Park/Jurassic World franchise is that the films are specifically made to obtain a PG-13 rating from the Motion Picture Association, for purely commercial reasons. Hence, in all films, there is little on screen violence and the dinosaurs are mainly portrayed as a threat and a means of providing jump scares. When a character is killed by a dinosaur it usually happens off screen, is obscured by something else in frame, or is shown in long shot with very little detail. The realities of being eaten alive by a predator are conspicuously absent. Hence, audiences looking for films featuring more graphic dinosaur attacks, have not been well catered for apart from some minor direct-to-video titles. Primitive War finally fills this gap in the market with a frenetic genre mashup that strives to punch above is budgetary weight.
During the seventies, cinema was not only a source of mass, commercial entertainment but was still perceived as a medium for intellectual and philosophical discourse. Television was a poor relation in terms of art and cultural significance. Film was where the so called auteur director could muse and ruminate upon the nature of the human condition and audiences could subsequently gush sycophantically about their work at dinner parties. Or something like that. Let it suffice to say that some film makers were still indulged by studios and financiers, who were still keen to cash in on the cultural sea change that came to Hollywood in the late sixties. It’s difficult to see how a film such as Emperor of the North (AKA Emperor of the North Pole) could have been made otherwise. A film set in the Great Depression about a hobo illegally travelling on freight trains and his feud with a ruthless conductor.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
After the success of Raiders of the Lost Ark in 1981, filmmakers scrambled to find existing intellectual properties that they could use for similar films. Hence archaic heroes such as Alan Quatermain were hastily given a modern makeover and thrust into generic movies, in a vague attempt to replicate Steven Spielberg’s successful formula. Which brings us neatly on to James Charles Bigglesworth AKA “Biggles”, a fictional pilot and adventurer from a series of books written by W. E. Johns between 1932 and 1968. Several attempts had been made in the past to bring this character to the silver screen, including one by Disney but they all failed. However, the commercial and critical success of Indiana Jones provided sufficient impetus to greenlight a new film. However, due to some curious production choices, when Biggles was finally released it was far from just a period set, action movie.
Setting aside the hubris of remaking a film such as Red Dawn, the 2012 reboot had a troubled production. Shot over the course of late 2009, on location in Michigan, MGM intended to release the film in September 2010. However, the studio’s financial problems became unsustainable over the course of that year and the film was shelved, while a financial solution was sought. Furthermore, while Red Dawn was in post production, there was a major economic shift within Hollywood due to the increasing importance of the Chinese market. This was a significant problem for MGM because the new version of Red Dawn had the Chinese invading the USA instead of Russia. Hence there were reshoots and the need for additional visual effects, so that the Chinese could be replaced with North Koreans. MGM eventually went bankrupt and the distribution rights to Red Dawn were sold off. The film was eventually released in 2012.
American music producer James William Guercio is primarily known for his work in the music industry. He was the producer of the band Chicago’s first eleven studio albums. In the mid-seventies he also managed the Beach Boys and was a member of their backing band. He was during this time, well known in his field and respected. In 1973, Guercio directed, produced and wrote the score for his first and only feature film, Electra Glide in Blue. He was 28 years old at the time. Upon release the film received mixed reviews from many traditional US newspapers, who were dismissive of its revisionist themes and poetical style. However, in Europe the film was received more favourably and was entered into the 1973 Cannes Film Festival. Fifty two years on and Electra Glide in Blue is now considered an overlooked cult classic and is analysed in a more measured fashion.
When I first saw the promotional trailer for Gangster Squad back in 2012, prior to its release, I wasn't especially impressed. I simply thought the film was another attempt to re-invent the gangster genre for a generation who were not especially familiar with it. I wasn't exactly overwhelmed with director Ruben Fleischer's resume either. I didn't particularly like Zombieland and haven't seen 30 Minutes Or Less. Then came the tragic mass shootings in Aurora, Colorado which led to the movie being delayed so that the original ending, which featured a shoot-out in a movie theatre, could be replaced. Hence when I finally watched this film recently, I wasn't expecting a movie up to the standards of say Once Upon A Time In America or Miller’s Crossing and it would seem that I was right do so. Gangster Squad is not especially noteworthy in any respect.
Fluke is a curious film about a man who is reincarnated as a dog and his subsequent realisation that he may have been murdered. It takes an adult novel by British author James Herbert, which is filled with philosophical musing and strives to adapt it in a far more family friendly fashion. The result is a somewhat bipolar production which thematically alternates between existential introspection and Buddhism. It then strives to deliver its message in a Disneyesque idiom. Children will potentially be confused and upset by what they see and adults will be wrongfooted by the continual shift in tone. Fluke was not a critical or commercial success upon release and the flaws that were identified by critics at the time still ring true today. That being said, Fluke is still an interesting and entertaining film, despite its faults.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
Why Play For Fun When You Can Play to Contribute?
In an open letter released on January 1st 2022, Square Enix president Yosuke Matsuda, presented a roadmap of the company’s intentions for 2022 and beyond. What made this communication so unusual was not so much the commitment to both NFTs (Non-Fungible Tokens) and blockchain which are the current industry wide flavour of the month, but the language employed to describe the established gaming status quo, its business model as well as player motivation. It also was a timely reminder that multi billion dollar corporations ultimately have no interest in anything that they cannot generate revenue from. And again we return to a recurring problem associated with video games culture. Many gamers still do not see themselves as consumers and still erroneously think that developers and publishers are their friends and they have a different kind of relationship with them. Hopefully this letter will help lift the scales from such peoples eyes.
In an open letter released on January 1st 2022, Square Enix president Yosuke Matsuda, presented a roadmap of the company’s intentions for 2022 and beyond. What made this communication so unusual was not so much the commitment to both NFTs (Non-Fungible Tokens) and blockchain which are the current industry wide flavour of the month, but the language employed to describe the established gaming status quo, its business model as well as player motivation. It also was a timely reminder that multi billion dollar corporations ultimately have no interest in anything that they cannot generate revenue from. And again we return to a recurring problem associated with video games culture. Many gamers still do not see themselves as consumers and still erroneously think that developers and publishers are their friends and they have a different kind of relationship with them. Hopefully this letter will help lift the scales from such peoples eyes.
Now it is pertinent to consider that this is a corporate press release and that it was more than likely originally drafted and completed in Japanese. Reading through the English version it is at times a little difficult to parse and fully construe the exact sentiment being expressed. Corporate speak is very similar to political oratory and both are at times intentionally ambiguous and lend themselves to being recanted or “reinterpreted”. That being said, there is sufficient information to be able to determine the overall sentiment of the message. The quote below is especially relevant as it shows quite clearly how Square Enix perceives their customer base and what their mindset is towards them. There is a separate debate to be had about the failings of NFTs and blockchain (and I would recommend that you read Wilhelm Arcturus’ post on this for further insight) but I wish to focus more on the semantics of this statement and what that shows us about the video game industry’s philosophy.
“I realize that some people who “play to have fun” and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so. However, I believe that there will be a certain number of people whose motivation is to “play to contribute,” by which I mean to help make the game more exciting. Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user-generated as one would expect.”
When Matsuda talks about how some people play games to have “fun” there is a palpable sense of bemusement and possibly even contempt. It’s a very odd position to adopt as it is the foundation upon which the video games industry was built. Like any other business, there is an exchange of goods or services for money. In this case it is a piece of recreational software, designed to elicit amusement, mirth and enjoyment. At present Japanese gamers spend $20 billion a year in the pursuit of fun so it seems a little odd to be averse to it. But video game monetisation trends in recent years clearly show that big business per se is done with one off payments. Free to play, microtransactions, loot boxes, season passes and other live services have spearheaded a drive towards recurring monetisation. Hence, Matsuda now wants more players who “play to contribute”.
Video games have a long history of players contributing both to the games themselves and the communities that grow around them. Player created mods add value, fix long term problems and prolong a games lifespan. Guilds and social groups organise events, as well as play through content that some players would not attempt otherwise. Blogs, live streams and podcasts curate important data associated with games, build and sustain communities and often provide free public relations for the video game industry. Yet according to Matsuda “goodwill” and “volunteer spirit” are inconsistent personal feelings and are therefore unreliable. Clearly the human desire to share, help and support others out of a sense of common good is utterly alien to him. He clearly thinks that socially inclined players need a formal framework to work within. If their “goodwill” and “volunteer spirit” is monetised then it will be more dependable. Let us take a moment to reflect on the utterly bleak mindset that harbours such thoughts.
At first glance it seems illogical to eschew an existing business model that has proven lucrative, to focus on something new and untested. Such a sea change is not necessarily going to happen overnight. Gamers have already rebuffed Ubisoft’s ongoing Ubisoft Quartz project to introduce NFTs to Tom Clancy’s Ghost Recon: Breakpoint. However, I would advise extreme caution in so readily dismissing such rapid change. Again I say take a look at the video games monetisation over the last decade. What is beyond the pale to a 50 something gamer is now just the way it is for a 20 year old. Also, consider the iniquities of the triple A video games industry that were frontpage news in 2021. Despite a very vocal public outcry, has it really harmed the bottom line? For every gamer who is aghast, there are two others that either don’t know or don’t give a shit. The industry knows this. Remember what former President Trump said. “I could stand in the middle of Fifth Avenue and shoot somebody and I wouldn’t lose voters”. The same thing applies here.
So here we are again at a crossroads. Or if not at a crossroads, at least a very clear indication of the direction that the video games industry wants to take. Turning a popular triple A game into a virtual online sweatshop is not going to be an easy task and I’m sure at some point governments and law makers will get involved. But considering how big business usually gets its way, I don’t see “play to contribute” being wished away anytime soon. If the dystopian dream of working in your leisure time and chasing some get rich scheme does arrive, I shall not participate. But others will and it could become the new normal. Our children and grandchildren may well come of age in a world where they chase a buck in absolutely every aspect of your life, be it work or play. A world with superficial modern trapping but essentially based upon Mediaeval Feudalism.
NB. When I initially read Yosuke Matsuda’s press release, I found his baffled tone in respect to human compassion, empathy and decency very reminiscent of the following Monty Python sketch. Here it is for your amusement and edification. Who said that the decline of human civilization had to be dour. We can at least laugh while it happens.
Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
On Tuesday 11th April, Aspyr Media rather surprisingly re-released The Lord of the Rings: War in the North, a co-op action-RPG from 2011. This game was delisted in late 2019, possibly due to changing rights ownership or a license expiring. Hence, I was somewhat discombobulated by the return of this title to all major gaming platforms. Mind you, the Embracer Group (through its subsidiary Middle-earth Enterprises) still controls the worldwide commercial and video game licensing rights for The Lord of the Rings and The Hobbit. Furthermore they have explicitly stated that they have plans for more games. It would appear this also means re-releasing and updating old favourites. It is also worth noting that they own Aspyr Media, which is also a bit of a giveaway. Let it suffice to say that this re-release and sparked enthusiastic online debate as to whether any other he Lord of the Rings themed games from the same era will receive a similar makeover. Judging by the internet chatter, there’s potentially a market for them.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
The Return of the Contains Moderate Peril Podcast
Sometimes in life, you have to stop banging on about what you want to do and just go out and do it. I was thinking, yet again, over the Christmas holidays about how I wanted to get back into podcasting and to create a regular show. Although it is always a pleasure to be a guest on Beyond Bossfights, it is not quite the same as writing and producing your own project. So I decided not to sit around and overthink things but instead to pick a subject as a talking point, start recording and see what happened. As ever, my longstanding co-host Brian was happy to participate and so joined the session. Several hours later, I had a fully edited recording that was good to go. Hence, I am pleased to announce that after a three year hiatus, the Contains Moderate Peril podcast is back. A new episode is now available for download, either via the podcast page of this site or through iTunes and Stitcher.
Sometimes in life, you have to stop banging on about what you want to do and just go out and do it. I was thinking, yet again, over the Christmas holidays about how I wanted to get back into podcasting and to create a regular show. Although it is always a pleasure to be a guest on Beyond Bossfights, it is not quite the same as writing and producing your own project. So I decided not to sit around and overthink things but instead to pick a subject as a talking point, start recording and see what happened. As ever, my longstanding co-host Brian was happy to participate and so joined the session. Several hours later, I had a fully edited recording that was good to go. Hence, I am pleased to announce that after a three year hiatus, the Contains Moderate Peril podcast is back. A new episode is now available for download, either via the podcast page of this site or through iTunes and Stitcher.
The Contains Moderate Peril podcast is intended to be a weekly fixture. The show is currently scheduled to be recorded on a Sunday to be released on Monday. The format is a single topic discussed by either myself or with a guest(s). The show is to be approximately an hour long so there’s not an excess of post production work. Why bring the podcast back you may well ask? Mainly because it’s fun to make and Brian and I have always enjoyed talking about the video games industry, film, TV and other aspects of popular culture. The podcast is an opportunity to expand the reach of Contains Moderate Peril and offers brand continuity. Talking to guests is also a great way to support and cross promotion for fellow content creators. Another reason is because people liked the show in the past. The feedback has always been positive and so there’s a potential audience already out there.
Due to the impromptu nature of the podcast recording, the audio is a little rough around the edges. At present we are recording via Discord using the online recording service Craig. I still use Audacity to edit and mix the show. However, as long as the discussion is clear I think any minor technical failings can be overlooked for the meantime. I’ll do some further sound tests during the forthcoming week. The important fact is that a new episode of the podcast has finally been produced after all the endless talk and brainstorming. For the present, I just want to get back into the habit of producing a weekly show and I’m not going to get bogged down with any plans about its long term future. Overall, I am pleased that Contains Moderate Peril is back and both Brian I look forward to receiving any feedback that listeners wish to provide.
Shatner in Space (2021)
Shatner in Space is a 45 minute documentary about the 90 year old actor, William Shatner and his recent foray into space via Jeff Bezos’ Blue Origin sub-orbital spaceflight service. Considering the provenance of this entire undertaking, attitudes in general towards billionaires and the obvious publicity seeking hubris of sending a cultural icon into space, it’s easy to dismiss Shatner in Space as nothing more than a very, very expensive infomercial. However, the quiet dignity of Mr Shatner whose age and experience means that he draws a very different conclusion from his space flight than his fellow passengers, is utterly compelling and possibly a little profound. If you can endure the soulless polish of the scenes with an immaculately staged managed Jeff Bezos, then you’ll be rewarded with the philosophical musings of a man approaching the end of his life who is naturally curious about his own mortality.
Shatner in Space is a 45 minute documentary about the 90 year old actor, William Shatner and his recent foray into space via Jeff Bezos’ Blue Origin sub-orbital spaceflight service. Considering the provenance of this entire undertaking, attitudes in general towards billionaires and the obvious publicity seeking hubris of sending a cultural icon into space, it’s easy to dismiss Shatner in Space as nothing more than a very, very expensive infomercial. However, the quiet dignity of Mr Shatner whose age and experience means that he draws a very different conclusion from his space flight than his fellow passengers, is utterly compelling and possibly a little profound. If you can endure the soulless polish of the scenes with an immaculately staged managed Jeff Bezos, then you’ll be rewarded with the philosophical musings of a man approaching the end of his life who is naturally curious about his own mortality.
When you consider William Shatner’s personal arc as a pop culture icon, he has matured from a young successful actor and has journeyed through the pressures of fame and success. He has gone from being reviled by his colleagues to setting aside the past and being reunited with them. He is now a venerable figure who is wiser for their life experience who wishes to do some good with the time he has left. It is therefore fascinating to see his reaction when he walks into the Blue Origin headquarters and realises that pretty much all of the staff that work there share a common dream of space travel due to the influence that he and Star Trek had upon their lives. It is clear that he recognises this and it’s moving to see his reaction. There’s no hint of ego. Just a quiet awe and a hint of pride. It is also a clear demonstration of the immense power of fame and celebrity.
Shatner in Space finds it stride towards the end of it’s relatively short running time, when we see selected footage of the 4 passengers in the capsule during launch and New Shepard’s journey to the Kármán line. During the brief period of weightlessness, the other passengers are immediately enamoured with the strangeness of the sensation. They naturally laugh and caper. 90 year old Shatner pulls himself to the window and stares into the black void of space and then down at the intense blue of the earth. He quietly states “That’s it. I’ve got it”. His personal epiphany is moving and dare I say, beautiful. He is visibly moved upon his return and where the others are vocally elated, his quiet introspection as he processes what has happened is again captivating. When he finally masters his feeling his first thoughts are that everyone should have such an experience as it affords an important perspective. Despite the corporate nature of this documentary, it has a wonderful streak of humanity, thanks to William Shatner.
Thoughts on TV shows and my current viewing habits.
This so-called recurring post is certainly becoming quite irregular, as It’s been over a year since I wrote the last instalment of The Idiot Box. I noted back then how I was watching less television and to be frank that hasn’t really changed. Although there are plenty of well written and entertaining shows out there, too often choosing to watch one effectively places you in an opened ended social contract. For example, I watched the first season of The Agency, which is a superior espionage drama. It ended with the main story completed and a few plot lines open for another season. A second season has just been released and I have learned from a blog post by Wilhelm Arcturus, that this season ends on a cliffhanger. Oh dear. Do I really want to get on another TV show treadmill? Nope. I like TV shows that have self-contained seasons. So I guess I’ll be skipping The Agency. Shame. I liked the Jack Black cover of a U2 song that they use on the title credits.
I recently found a DVD boxset of Return to the Planet of the Apes in a charity shop which I bought for £4, which is a ridiculously cheap price. I considered it an interesting find because it was a Region 1, US copy. However, that is not so unusual these days as most DVD players are now region free and Amazon (UK) sells media from all over the world. As for the show in question, I vaguely remember Return to the Planet of the Apes being shown on UK network TV when I was a child, probably circa 1976. Back then it would usually take a year or so before US shows made it onto UK television. From a commercial perspective, the entire Planet of the Apes franchise was beginning to run out of steam. I was 8 years old at the time so had missed most of the film releases. However, I enjoyed the live action TV show hence an animated follow up had obvious appeal to a child of my age.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
Strictly Come Dancing remains the BBC’s flagship light entertainment show for Autumn. Despite controversy and scandal, the show bounced back last year and firmly re-established itself as the “feel good, family show” it has always claimed to be. Blind comedian Chris McCausland becoming the 2024 champion certainly validated the show’s commitment to diversity and inclusion and helped place Strictly (as it is known to its fans) back on its cultural pedestal. I’m sure those involved in the production of the show breathed a sigh of relief when the season ended on such a positive note, eclipsing the negative press that had been ever present last summer. Second chances and opportunities for a “course correction” are few and far between these days. Especially when you have elements of the UK press waiting with bated breath and hoping that you’ll fail.
Treasure Island In Outer Space is a curious Italian television production from 1987 starring Anthony Quinn and Ernest Borgnine. It also features numerous international actors better known for their work in cult and exploitation films, such as Bobby Rhodes, David Warbeck and John Morghan. Directed by Antonio Margheriti (AKA Anthony Dawson), famous for such films as Killer Fish (a cash in on Piranha) and The Last Hunter (a Vietnam exploitation epic), Treasure Island In Outer Space is a faithful adaptation of Robert Louis Stevenson’s classic novel. The screenplay by Renato Castellani and Lucio De Caro draws heavily from the source text, maintaining character names and original dialogue. However in updating the material to a futuristic setting, the script is littered with the worst kind of eighties sci-fi clichés. We are subjected to sonic trains, anti-gravity rays and the usual buzzword driven faux science.
Thoughts on TV shows and my current viewing habits.
I last wrote a blog post in this series back in February 2022. Then for various reasons, I stopped. Possibly because my relationship with TV has changed in recent years. It’s fair to say at present that viewers are spoilt for choice. There are lots of very good shows around. Conversely, there is also a lot of bland, generic, filler as well. I appreciate that not every television series has to be an industry milestone and there are times when I’m content to watch undemanding content. However, I am very protective of how I spend my leisure time at present. I am not prepared to sink 6 or 8 hours into a show that is just “okay”. Hence I’m becoming very particular about what I watch. If something isn’t working for me in any fashion then I just abandon it and am happy to do so.
The seventies was an interesting time for UK genre television. Despite small budgets and often low key visual effects, there was no shortage of good ideas and creativity. Sapphire & Steel is a prime example of a show couched in a high concept, produced on a shoestring. It also credits its audiences with some degree of intelligence. Rather than spoon feeding the narrative in a didactic manner, it hints and implies, then leaves the rest to its viewers imagination. Created by Peter J. Hammond, a veteran TV writer, Sapphire & Steel centres on a pair of interdimensional operatives named Sapphire and Steel. They are two of a number of elements that assume human form. Over the course of three seasons little is revealed about the pair but they appear whenever there is any anomalous temporal activity. Time itself is portrayed as a sentient and malignant force that seeks to make incursions into the present reality, through weaknesses in the fabric of space.
Season 2 of Andor has received praise from both critics and fans alike. It finally seems to have put to bed the common argument that Star Wars as a franchise has traditionally been light on narrative depth, character development and the exploration of the themes that its main story is predicated upon. Andor shows the realities of opposing authoritarian regimes and exists within shades of grey, rather than purille, binary positions. Many have drawn parallels with the current state of geopolitics, especially that of the United States. I certainly found the second season of Andor to be engaging and thought provoking. I also enjoyed the performances of many of the British actors who by default are cast in all the major Empire roles. I thought Anton Lesser was especially noteworthy as a senior officer in the Imperial Security Bureau.
If you don’t want to pay for streaming services, or premium digital satellite and cable content, then your choice in the UK is somewhat limited. You can receive all “free to air channels”, IE the ones that have advertising, via the digital terrestrial platform Freeview. Most UK televisions have Freeview access built in. Alternatively, the same selection of channels are available via the digital satellite platform Freesat. You can also buy either Freeview or Freesat digital video recorders and require only a rooftop aerial or satellite dish respectively to access these platforms. Most DVRs come with additional IPTV functionality built in along with the most popular streaming apps, so additional subscription services can be added if the viewer so desires. Freeview and Freesat carry a mixture of high definition and standard definition channels. Internet based services offer 4K content.
When I started writing this post it was intended to be about changing from one UK TV provider to another. However, I became concerned that there was a need to provide some sort of historical context, because I wasn’t sure whether all readers would be familiar with how television is provided here. The next thing I know, I’ve written a potted history of public and commercial broadcasting in the UK and the resulting post has become somewhat lengthy. So I have decided to split the text into two halves. The first being a summary of how the provision of television has changed in the UK over the course of the last fifty plus years. The second focuses more upon changes to the TV industry’s business model, consumer habits and the present status quo.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
Music by John Williams is a documentary celebration of the famous composer and his illustrious body of work. It provides some interesting biographical background information as to how the man was born into a family of talented musicians. It then traces his rise from pianist for hire to the most well known film composer today. Along the way, anyone who is anyone in film and music appears to heap justifiable praise upon him and his body of work. It also features a continuous medley of John Williams’ greatest hits, as it catalogues his work in broadly chronological order. Music by John Williams is an upbeat and positive love letter to the composer and exactly what you would expect, when you consider that the documentary was produced by his friends and peers.
Tonight’s results for week 5 of Strictly Come Dancing (season 22) have once again demonstrated that this show is more than just a dancing competition to UK viewers. If it were just a case of determining who are the best dancers, then JB Gill would not have been in the dance off. The judges may well see things exclusively in such terms but the public clearly do not. I last wrote about this phenomenon in 2019 and I think it appropriate to raise the subject again as this season of Strictly seems to be bucking past trends and I suspect we may be in for further upsets in the run up to the season finale. Broadly speaking, the public usually tends to vote in a manner similar to the official leaderboard. Hence, those who score the lowest usually end up in the dance off. Occasionally an underdog will be championed and kept on the show but that trend seems to have lost its novelty in recent years. This season appears to be quite different.
I make no bones about the fact that I watch Strictly Come Dancing every year. For those who live outside of the UK, this is the original version of the dancing reality show that you probably know as Dancing With the Stars in your country. It is still a big deal in the UK as far as TV ratings go, getting audiences on average of 6.6 million viewers. There are many aspects of the show that are textbook examples of prime time, popular entertainment but I like it because the “celebrities” that take part are ultimately learning a skill that is genuinely difficult. The latest season of Strictly, as it is known to its fans, is especially interesting as the BBC had a major PR problem earlier in the year, where several previous participants made allegations of bullying and abuse about their pro-dancer partners. An investigation is still ongoing and in the meantime, the two professional dancers that were named have withdrawn from the show. Hence everyone involved with the latest season are all on message, stating that it’s “all about having fun”.
Watching TV was a far more communal activity in my youth. Families sat and watched specific shows or sports together. “Appointment TV” had its benefits not only for TV ratings but for advertising revenue. Although audiences may have grown over the years, they have also become more fragmented and compartmentalised. Smaller market shares have therefore made advertising far more pervasive. Even big streaming platforms are feeling the squeeze with declining subscribers and therefore introducing advertising on lower tier tariffs. Many catch up services also rely on advertising. However, viewers can always pay a fee if they wish to dispense with it. Another foible of modern digital television is poor picture quality Many smaller digital channels broadcast in standard definition. The source material has often been converted between different picture formats and has been cropped to suit a 16:9 screen. This results in low definition picture quality, with weak colours and a lot of digital artefacts.
I recently visited my local branch of the British Heart Foundation. This is a chain of UK charity shops that sell previously owned furniture and electrical goods, all of which are certified to be in good working order. It’s one of the few places where you’ll still find old school CRT televisions. These mainly come from house clearances. On this occasion, a particularly bulky model from the early 2000s was on display and despite its age, it still had a good, clear picture. I spoke to a member of staff and apparently these TVs are still popular with gamers who buy them for use with retro video games consoles. I felt especially nostalgic for this particular ageing Sony TV, because Mrs P and I had once owned a similar model. We bought it from a local department store (which no longer exists) and I remember it took two robust gentlemen to deliver it and install it.
We all knew it had to happen sooner or later. According to reports, Lucasfilm is planning to reduce its Star Wars related output on Disney+. Specifically, from 2025 there will be only one live-action television series per year. For comparison, Disney+ commissioned three shows in 2022 and two shows in both 2023 and 2024. It should be noted that this reduced output doesn’t include animated shows. It would appear that senior management at Disney have finally figured out something most of us have known for a while. That saturating the market with content based upon a specific intellectual property, is ultimately detrimental to its popularity and financial viability. To use an old adage “familiarity breeds contempt”. At present, hardcore fans are “unhappy” with the way the IP is being developed, while casual fans are somewhat burned out by the excess of content and its varying quality.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Ghostwatch is a controversial British horror “mockumentary” produced by the BBC that was first broadcast on October 31st 1992. Written by Stephen Volk and produced by Ruth Baumgarten it is now considered a milestone in UK broadcasting. This was mainly due to the strong reaction it provoked from the public, many of whom failed to grasp that it was a drama. At the time it raised serious questions about responsible programming and caused a furore in the British press. It has curiously never been shown since by the BBC. Ghostwatch remains a talking point to this day and is a text book example of the power of television as well as the publics enduring belief in the supernatural.
Ronald Erle Grainer (11 August 1922 – 21 February 1981) was a prolific Australian composer who is best remembered for his work in the United Kingdom during the sixties and seventies. He wrote numerous notable scores and theme music for several iconic television shows such as Doctor Who, Steptoe and Son and Tales of the Unexpected. He also composed the soundtrack for several major motion pictures such as Some People (1962), The Assassination Bureau (1969) and The Omega Man (1971). Grainer relocated to London from Australia in 1952 but it was not until 1960 that he gained critical success after writing the music for the popular TV show Maigret. He subsequently received an Ivor Novello award for “Outstanding Composition for Film, TV or Radio”.
Anyone who writes regularly, sooner or later will have the following epiphany. The realisation that the post you consider your best work seldom finds an audience. Furthermore, the most inconsequential, disposable things that you have written on a whim, will often end up being the one article that gets a big response. It can be very frustrating but it is a reality of writing. It is with that idea in mind, I wish to move on to the matter of “Walter Watches”. In late March 2019, I took a picture of Walter sitting in his chair, watching a classic episode of The Twilight Zone. I subsequently Tweeted this image along with a descriptive caption. This gained a number of “likes” and retweets, so a day later I posted another. This time Walter was watching the film Krull (1983) and I added a humorous caption. Let’s just say I got more of a response for that one Tweet than I had for anything else I had posted over the previous nine years when promoting a blog post.
I was seven when The Six Million Dollar Man was first broadcast in the UK in late 1974. As a young and impressionable child, who was already fascinated by Doctor Who, Star Trek (TOS) and the films of Ray Harryhausen, this show was essential weekly viewing. I believe for the first couple of seasons, we sat and watched it as an entire family. Television was less sophisticated back then and dominated by sitcoms, police procedurals and traditional dramas. So a weekly show blending the espionage genre with science fiction themes was revolutionary. It also inspired a generation of school kids to run around the playground in “slow motion” and give themselves hernias as they attempted to lift heavy objects. And don’t get me started on the range of Steve Austin toys. One had a “bionic eye” which meant it had a lens in the front of the action figure’s face and you could look through the back of his head like a telescope. What a time to be alive!
Despite being an analysis of the past there is a portentous air about Ken Burns and Lynn Novick’s Prohibition. A fascinating five-and-a-half-hour documentary produced for PBS in 2011. The history of this disastrous experiment, the banning of alcoholic beverages, is a textbook example of how the transactional nature of US politics can be effectively used upon “wedge” issues. Prohibition follows the format and style of Burns previous documentaries such as the Civil War (1990) and The War (2007) with the wider subject broken down and analysed according to protagonists, events and the political background. Specific historical figures and key players are followed throughout the documentary’s narrative, giving viewers a sense of focus. Hence we meet the hatchet-wielding Carrie Nation, Wayne Wheeler from the Anti-Saloon League and media savvy gangsters like Al Capone. It is interesting to note that some themes continue from Burns’ previous work, such as the political and cultural conflict between native-born Americans and European immigrants. The rural heartlands versus the big cities.
Andor is not like other entries in the Star Wars canon. It explores the human, social and political consequences of rebelling against an oppressive, totalitarian regime. The writing is intelligent and well observed, choosing to focus on the average citizens of the Empire and the nature of their daily lives. Andor also explores the ineffectual politicians and the way the senate are self serving and ultimately impotent. The Emperor is remote and instead we see how Imperial colonialism works at a grassroots level. It is an all too familiar depiction, born out of historical fact, such as Vichy France during World War II. Petty thugs and aspiring psychopaths happily align themselves with their Imperial overlords and actively oppress their own people. As for the Empire, and in particular the ISB (Imperial Security Bureau) it is rife with infighting, personal fiefdoms and all the flaws of similar institutions from the real world.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
The last time I wrote about our home entertainment system was six years ago. Back then I was hoping to upgrade our TV from HD to UHD. However, unless you are fortunate to have a surfeit of cash, most of us tend to soldier on with the hardware we already have until it breaks. Then at least we can justify replacing it. And that is exactly what happened to us last week. It would appear that both the TV and the powerline internet adapters which are in our lounge, suffered electrical induction damage during a recent thunderstorm. One of the powerline adapters was completely dead and the HDMI sockets on the television ceased to function. This meant we had no access to streaming services, the Blu-ray player or our BT TV DVR. We could access a selection of free, terrestrial digital channels via the aerial, but could not pause or record anything. Furthermore all of these were in standard definition.
The Eurovision Song Contest is a lot of things but it is never dull. Even if the songs that make it through to the final are a little lacklustre, there’s always drama to be found in the scoring. The first round of votes come from national juries made up of professionals from the music industry. Hence there is a propensity to judge songs on their technical and marketing merits. This often means that the juries favour songs that don’t necessarily appeal to the public. However, this is addressed in the second round in which the viewers can vote. The only caveat is that you cannot vote for your own country. Hence things can really change after the professional jury votes are counted and the public votes are added to the overall score. And that is what happened last night. There was a massive public vote for Ukrainian entry Stefania by the Kalush Orchestra and they subsequently won the contest.
Benjamin Franklin is in many ways the most interesting of the American Founding Fathers. A self taught man who went on to become a polymath. An inventor, accomplished writer and publisher. A diplomat who successfully held multiple public offices. A loyalist who went on to become a “reluctant revolutionary”. A slave owner who eventually became an abolitionist. A questionable parent who favoured specific children over others, as well as a negligent husband. Franklin was all these things, as Ken Burns’ documentary takes great pains to highlight. A broad cross section of historians tackle these foibles and contradictions from multiple perspectives. As Joseph J. Ellis states, Benjamin Franklin was “a Nobel-calibre scientist, the greatest prose stylist of his generation, and probably the greatest diplomat in American history”. His legacy is chronologically analysed over four hours in two distinct episodes.
Stuff to do in 2022
Regular readers will already know my position on New Year’s Resolutions. I think unrealistic, kneejerk commitments to hare-brained schemes that you know damn well won’t ever get done, are crass and tiresome. So let’s not waste each other’s time going down that route. I like sensible, realistic, attainable goals and that is exactly what I am setting myself for 2022. I want to increase my writing output this year because my drafts folder is filled with posts and ideas that haven’t quite been completed. Essentially this comes down to making the time to finish these articles and possibly embracing a somewhat briefer writing style. I’m also going to try and see if I can grow the existing audience for Contains Moderate Peril. I have some ideas as to how to do this and none of them really require any additional resources. It simply comes down to doing the required work and staying motivated. I believe that I meet both of those requirements.
Regular readers will already know my position on New Year’s Resolutions. I think unrealistic, kneejerk commitments to hare-brained schemes that you know damn well won’t ever get done, are crass and tiresome. So let’s not waste each other’s time going down that route. I like sensible, realistic, attainable goals and that is exactly what I am setting myself for 2022. I want to increase my writing output this year because my drafts folder is filled with posts and ideas that haven’t quite been completed. Essentially this comes down to making the time to finish these articles and possibly embracing a somewhat briefer writing style. I’m also going to try and see if I can grow the existing audience for Contains Moderate Peril. I have some ideas as to how to do this and none of them really require any additional resources. It simply comes down to doing the required work and staying motivated. I believe that I meet both of those requirements.
I’m 5’11 and weigh 189lbs (13st 7lb/85.7kg). According to the UK NHS BMI calculator I have a BMI of 26.4 which is a little too high. For a person of my height, age and ethnicity I should have a BMI between 18.5 and 25. My weight theoretically should be between 132lbs (9st 6lb/59.8kg) and 179lbs) (12st 11lb/81.1kg). However, BMI index is a disputed and inaccurate measure of body fat content as it does not take into account muscle mass, bone density and overall body composition. Yet the reality remains that at present, my clothes are all a little too snug and the “extra weight” which I carry on my chest gets in the way and has an adverse effect upon my physical activity. Hence I shall be changing my eating habits in the months to come and aiming to lose about 14 to 21lbs. I’ve done this before and I need to do it again. Structured meals, no snacks and a substantial reduction in my alcohol consumption is the way forward. No excuses, just adherence to a sensible regime.
Mrs P bought me a pair of walking shoes as a birthday gift a few weeks ago. Specifically Men’s Trailstorm Mid Waterproof Walking Shoe from Columbia Sportswear. Due to life getting in the way, I only just got around to walking any distance in them. Thankfully my research paid off and they have proven to be a good fit and offer exactly the sort of support that my feet need. Most of the walking that I do is through woodland and grassland, hence I didn’t need heavy footwear for rocky trails and mountain hiking. The Trailstorm is robust, comfortable and able to keep out the elements. Also, having opted for a black pair, they can be worn with a wider variety of clothes without looking too out of place. I intend to do at least one major walk each month this year. I am currently looking at existing trails and paths in my immediate vicinity. London is fortunately filled with plenty of open spaces and parks, so I’m spoilt for choice.
Looking back at last year’s plan I did manage to broadly adhere to it. My writing routine did improve when I got up at a fixed time each morning and started preparing posts for the day ahead. Unfortunately real life messed up my schedule. Keeping a physical “to do” list in a journal certainly paid dividends. Admin tasks and paperwork were kept under control in 2021. Mind you a lot of it was the sort of bureaucracy that you can’t afford to ignore. I even found a podcast to gatecrash and I’m very grateful to both Braxwolf and DJ Pimp Daddy for allowing me to appear on Beyond Bossfights. Sadly my dream to adapt The Golden Voyage of Sinbad into a West End musical still remains unrealised. Obviously this is still due to the pandemic and has nothing to do with my lack of musical ability. This idea remains on the proverbial back burner, along with Twister on a duvet cover and travel kabaddi.
Judging by the posts I’ve read, it would appear that Blaugust 2026: Festival of Blogging has been well received by those who participated in it. That is most satisfying to know, especially in light of the fact that this is the first year the event has been run without our founder who sadly past away in July. It has also become clear that Blaugust is reaching a far wider and diverse audience and most definitely is no longer the exclusive province of bloggers from one particular community. There has been healthy discussions on our Discord server about whether this year event needs to adapt to accommodate the modern blogosphere. Questions such as whether or not there needs to be a dedicated Blaugust website have been raised and explored. Should every site participating have an RSS feed? How, if required, should comments be handled. Inevitably, the subject of the use of AI in blogging still remains a controversial issue.
After a very productive month of writing, we come to the final Blaugust 2026 Group Project writing prompt. It is titled lessons learned and is usually a chance to reflect on the festival and whether or not it has been to one’s satisfaction. Have you achieved your goals? What have you gained from the experience? Those sorts of things. It also poses two further questions; “What is the best piece of advice you’ve ever been given?” and “what’s the best advice you’ve ever given to someone else?” for your consideration. I’ll address the questions shortly. Firstly let’s mull over this years event and assess how it’s gone.
I am intrigued by the growth of the IndieWeb, owning your domain and static websites. I certainly agree with the notion of not relying on big corporations and I have an ongoing project to divest my dependency on software produced by major market players. However, although I own my own domain, my website is hosted by Squarespace. I’ve not really had any problems with them over the last 11 years and I would describe our business relationship as equitable. However, the monthly subscription price has increased over time and is likely to keep on doing so. It has crossed my mind as to whether there is a suitable alternative. However, if I were to migrate Contains Moderate Peril elsewhere I suspect it would be logistically complex and problematic.
It was my blogging anniversary on the 16th August. I’ve been writing and sharing my post online for 19 years, via various different websites and blogs. This current iteration of Contains Moderate Peril has been around since August 2015. To date it has 2,171 posts including this one. Quantity does not necessarily equate to quality but there are some articles I am proud of and feel that they make their point effectively.
This week’s Blaugust 2026 Group Project writing prompt is an important topic. Namely, staying motivated. I prepared a fairly lengthy post with some advice and ideas to keep people focused and writing. Then I checked it against the post I wrote last year and the year before that, going back to blogging events from 2012. All of these posts broadly said the same thing, so I decided to scrap what I had composed for today and to go with a simpler approach. I shall answer the questions Krikket posed for this writing prompt. Fellow blogger Bhagpuss has also done so and as ever, his thoughts are interesting and well expressed. Here are my answers.
Once again, I have stumbled across an interesting debate that has provided me with an opportunity to write a blog post. Over on the Blaugust Discord Server, I read a comment from AgingGamer regarding RSS feeds and their significance with regard to blogging. This in turn referred me to a post by fyr (don’t you love all these nom de plumes) who wrote at depth about the ongoing community debate about the use of RSS/Atom feeds. The article explored the importance of such feeds with regard to reaching readers and providing accessibility to the disabled. All of which provided me with a great deal of food for thought. Mainly because I use a mainstream website service provider for my online endeavours, so RSS is by default built. I’ve never really considered not having such a facility at my disposal. But the rise in the IndieWeb scene challenges this assumption.
I have written two blog posts today that I have subsequently abandoned. The first was gaming related but when I was about halfway through writing it, I felt like I was covering old ground and just repeating myself. It was also regarding an issue that can’t really be fixed. Namely, how do you ensure that matchmaking in PVP games is done equitably. As there is no solution to this issue at present, or at least not one that all parties can agree on, I decided to ditch it. Similarly a post I was working on about what becomes of my blog if anything happens to me was curtailed. In light of recent events in our community it seemed inappropriate. However, as a result of binning two blog posts, I new idea occurred to me. Do my fellow bloggers self-edit and curtail what they write about? Is your blog totally unfiltered or do you apply a set of rules that determine what content is deemed acceptable?
It is time for the next Blaugust 2026 Group Project writing prompt. This one comes with two lines of enquiry. The first is an opportunity to “introduce yourself”. Over the years, I have written several introductory posts for previous Blaugust events. Rather than repeat myself I’ll just link to the last one, which was posted in August 2023. I haven’t radically charged since then apart from my hair going whiter. The next part of the prompt poses a far more intriguing question. “If you could have one magical power or super power, what would you choose and what would you use it for?”, which offers much for consideration. Having given this proposition much thought here is my response.
A decade ago I wrote a post about blogrolls and the practical and social issues surrounding them. At the time, the version of Squarespace I was using didn’t easily support such things or at least wasn’t able to do so in a manner I liked, so I didn’t have one. Ten years later Squarespace as a hosting platform has far greater functionality, hence I recently decided to add a blogroll. That was in March this year. However it just wasn’t really fit for purpose. So I decided to revise it a few days ago and rather than just have a traditional list of blogs in a side column, I ended up producing a more comprehensive blog directory, which list two hundred plus sites alpha-numerically. I’ve been tinkering with it on and off and I am now finally happy with it. The latest update reflects the international nature of the Blaugust: Festival of Blogging and the fact that we have many blogs written in their native language. Translating text is now an integral function of web browsers, so I see no reason why these blogs should be excluded.
Today’s post is part of the Blaugust 2026 Group project, which features a series of writing prompts set for specific dates throughout the month. The idea being that everyone who wishes to participate can write about the same subject, riff off each other’s posts and enjoy a shared experience. In many respect having a common writing prompt levels the playing field and provides a sense of common purpose among those who take part. Today’s group project prompt asks the question “tell us all about your very first blog”. An unambiguous and interesting question that will hopefully prove enjoyable to write about and informative to others.
I have been writing online for nearly two decades. I don’t claim to be good or accomplished but what I can say with certainty is that the more often you write, the easier it becomes. For those who are new to writing a blog and the Blaugust Festival of Blogging, possibly the biggest hurdle that you now have to get over, is writing your first post of the month. You spent the lead up to this event sorting out your blog templates, fine tuning the backend and possibly banking some ideas. Or you may have decided to just wing it and make it all up as you go along. Both are perfectly valid approaches. However, there is one thing left to do that cannot be put off, avoided or danced around. Writing. At some point you’ve got to do it. Or bail on the event. The proverbial “shit or get off the pot”.
If you take a cursory look at a calendar you will see that the month of July is fast coming to an end. That means that Blaugust 2026 Festival of Blogging starts in a few days time! If you’re participating, or thinking of doing so, the next few days present a golden opportunity to do some practical organising and basic preparation. You don’t have to if you don’t want to. Feel free to just do things as they come, so to speak, if that’s your approach. However, for most of us, it helps if we have some kind of plan in place and make some arrangements in advance. I personally prefer this approach and like to have some ideas for blog posts in the bank. It is also useful to have “options” if something doesn’t go to plan. For those who are new to Blaugust, here are a few ideas regarding preparation that may be of use to you. As ever, your personal mileage may vary and ultimately you are best off adopting a strategy that suits your writing style and personal schedule.
Prior to last year’s Blaugust: Festival of Blogging, I upgraded Contains Moderate Peril to the latest version of Squarespace. There are still some aspects of the site that need fine tuning but overall, I am happy with the appearance of my blog and its respective functionality. With this year’s writing event fast approach, I decided to tackle over the last few days, some of those finer points that need tweaking. I have wanted a post counter on the site for a long time but unfortunately there is no native Squarespace widget for this basic function. I also felt the need to upgrade the blogroll, as the current one didn’t support RSS feeds from certain sites (e.g. Google Blogger) and was dependent upon a third party service, Elfsight, which wasn’t ideal. Both of these issues have now been addressed and I am pleased with the results. There is now a post counter on the Blog Archive page, which seems a logical place to have it and the Blogroll is now far more comprehensive.
Next month the annual Blaugust: Festival of Blogging begins. Roundabout this time each year, I try to write a promotional post to raise awareness of the event and encourage potential participants. However, as I’ve done this quite a few times before, each year it is becomes increasingly difficult to present the essential facts about Blaugust: Festival of Blogging in an interesting fashion. There’s nothing worse than writing a post and feeling that you’re just covering old ground. So, this year, I thought I’d try something different and present the most important information about this annual event, as if it were a conversation between myself and an interested passer by. Feel free to attribute novelty voices for each party in your own head, while you read this. If it helps, try imagining that this discussion is happening between two celebrities or such like. Both may be wearing exotic hats but I digress. On with the scenario.
I read a blog post by Void recently, about finding a new internet home. He wrote about how he and many others have had to pick up their “digital roots” and migrate multiple times over the years, from one platform to another. It is a position I can sympathise with as I have done likewise. Hence I like the idea of having a place online where I hangout by default. My own blog is an anchor for me but it is not quite the same thing as a platform or online portal where I can find all my friends and colleagues, share content and shoot the breeze. It’s a curious thing, because as I typed that last sentence it struck how such a sentiment may seem alien to others. There may well be people who like to have a finger in multiple pies and who are happy to frequent and flit between various social media apps, Discord servers and subreddits. I prefer to focus my efforts on a single instance. A place that suits my requirements, allows me to put down roots and become part of the furniture. Like a virtual Diogenes Club.
Everyday, once I’m up, I sit at my desk in my office, fire up my PC and log into Feedly. I have various RSS feeds grouped by category, which I slowly trawl through and read anything that catches my eye. I have one curated feed named “Blaugust” named after the yearly festival of blogging event. It has over 250 blogs listed, many of which are former participants. Most of these regularly post. Hence there’s a lot to get through and so I don’t read all of them. However there are a few that I always checkout. Mainly because they’re the personal musings of some of our writing community’s oldest and most prodigious members. The sorts of guys and gals who are part of the furniture. They’ve always been there and it feels like they always will. Posting their thoughts, sharing their enthusiasm and spreading the love, so to speak. One of these blogs, is Tales of the Aggronaut. written by Belghast.
For the last few months I have being using Google Gemini. I subscribed so I could access a wider spectrum of services and evaluate it effectively. I also wanted to dispel some of the hysteria that accompanies any conversation about Large Language Models and Artificial Intelligence. The results were initially interesting and Google Gemini proved useful when researching material for blog posts. It is good at providing summaries about well documented subjects. I wrote a post about food banks recently and it distilled a lot of data into a manageable amount, which was ideal for my article. Google Gemini has also produced some visual basic scripting and simple batch files that have allowed me to automate processes on my PC. Such as changing the default monitor, or screen resolution at the click of an icon. However, I found this AI struggled with in-depth software troubleshooting and that its ability to create images varies greatly depending on the subject.
On Friday 26th June, I had another random spike in internet traffic to Contains Moderate Peril. The statistical package that comes with my Squarespace account recorded over 13k visits in less than 24 hours, which is not typical (although I wish it was). However, all of these visits to my blog arrived via the default homepage and spent between 1 and 2 minutes there. Hence, it was obvious that this was not human traffic, as there was no evidence of any searches being made of content that is available on my site, nor of the “visitors” clicking on any of the links on the top menu and viewing other posts. This was undoubtedly AI traffic arriving at the designated homepage and simply parsing the site. I had a similar spate of this sort of web traffic last November. The only difference on that occasion is that the traffic all came from China. This time round it hailed from the US. I suspect that this is something that will happen more often as companies set their AI loose on the net for what is effectively training.
I recently watched a video on Patreon by someone who I actively support as a “content creator” and whose work I enjoy. I shall provide no more detail regarding their identity because they may not want their work referenced with regard to what I am going to say. During the course of their video they briefly referenced the work put into promoting a podcast they are currently producing and the relatively low audience that it has garnered so far. The comments were an aside and most certainly not said with any sense of self-pity. They were simply a statement of fact. Furthermore, I suspect they are far from unique and similar sentiments have been expressed in one way or another by anyone who has created something the published it online, only for it to be lost among the greater white noise” of the wider internet.
When I first started blogging way back in 2007, I maintained a blogroll of all my colleagues and peers’ websites. At the time this was a common practice and a way to support an expanding community. I considered this such an important aspect of the blogging scene at the time, I created a website to aggregate posts from video game blogs, called The Gaming Blog Nexus. It ran for two years and proved quite useful. However, it was tricky to administer and would frequently break as a lot of the back end widgets and plugins were created and maintained by “gifted amateurs”. I eventually shut it down due to the operating costs. When I moved my own website, Contains Moderate Peril, to Squarespace in 2015 I intended to start maintaining a blogroll once again. However, at that time there was no native support for such a thing on the platform. Hence for the last ten years, I have not had a blogroll on my website, which hasn’t sat well with me.
I was speaking to someone recently about hobbies (fortunately it wasn’t Simon Quinlank) and I mentioned that I have maintained a blog for over a 19 years. When I talked about the ongoing cost they were most surprised, as they had assumed that blogging was something that could be done for free. I guess we’ve become so accustomed to the provision of free online services such as email, that this a reasonable assumption. I pointed out that although it is indeed possible to blog for free using Blogger, it was not the optimal approach, especially if you want to maintain some degree of control over your writing. Naturally, the next question they asked was how much do I spend and I gave them a ballpark figure. All of which reminded me that I wrote a post on this very subject a few years ago. So I’ve decided to revisit the subject and see how much it currently costs to maintain Contains Moderate Peril.
Today I started the slow process of auditing every post that has been published on Contains Moderate Peril since 1st August 2016. The goal is to correct any obvious typos and replace all existing images with larger ones. The Squarespace software upgrade I applied to the website at the end of last year has finally allowed me to establish a standard format that I am happy with. Hence the ongoing audit is the perfect opportunity to apply these style rules to all posts. There are also some technical issues and matters regarding functionality that need to be addressed. I need to determine how to embed YouTube videos in such a way that they automatically scale to fit whatever device is viewing them. Another area which needs improving is the website search facility. This needs refinement so that enquiries can be more specific. Older posts also need to be more accessible, although I am still researching how best to achieve this.
It’s nearly two and half months since the Blaugust: Festival of Blogging event ended. During that time I’ve maintained a fairly regular writing schedule and I post every two days or so. Furthermore, I finally dragged my blog template, kicking and screaming, into the modern era. I tweaked a few pages and updated the content of the “about” page. The next task is to start going through all previous posts and replacing older, low resolution images with larger, more appropriate ones. This process also presents an opportunity to ensure that all posts follow a uniform style. IE Are appropriately categorised, have links to related posts at the bottom and are SEO optimised. This will be a lengthy task so I think the best approach will be to tackle two or three posts a day. Hopefully this will raise the profile of older content, which generates the lion’s hare of traffic to this site.
I use a browser extension called Control Panel for YouTube, which allows me to determine who many videos are displayed on my YouTube homepage and to filter the content that is shown. At present it is configured to display rows of six. Something that I have noticed of late, is the amount of videos with hyperbolic titles and thumbnail images created by AI. Both of which are design choices made to increase engagement. Clickbait titles are contrived to meet current SEO optimisation criteria and as such feature more and more in search results. The fact that they frequently have no relation to the subject I am researching, seems to be neither here nor there. The same issues arise with regard to AI generated images, which again frequently have no bearing on the matter. The fact that more and more content creators do this, infers that it works and is now an essential part of the process you must follow to be seen and featured in search results.
In the last post in this series, I specified the need for a plan with regard to upgrading my blog. Well a plan has emerged, been refined and has now been formally adopted. Rather than migrate Contains Moderate Peril to a new platform and effectively have to rebuild all the content, I am going to upgrade my existing presence on Squarespace. This decision was made for two reasons. Time and money. Migrating to a new platform will take a lot of time and incur additional costs. Upgrading the existing website will take less time and has no cost implications. That is not to say that it will be easy. It has become abundantly clear that the upgrade process will break stuff and that all published posts will have to be manually repaired. Hence my choice boils down to the lesser of two evils.
This year’s Blaugust: Festival of Blogging has reached an end and it would appear that this event has been well received by those who have participated in it. I believe that there were 168 bloggers taking part this year, many of whom have not participated before. Some were new to blogging, where others simply wished to see if they could increase their writing output. As ever there was a wide variety of blog styles and subject matters and it has been most interesting to read new posts every day. I have attempted to leave comments and positive feedback where I can and I hope that some of these new blogs that I’ve discovered continue to write. Well done to everyone who took part. I hope it has been an enjoyable and informative process and that you have learned from it. I know that at least one blogger has determined that writing online is not for them, which is a valuable lesson.
There is currently a group writing prompt available as part of this year’s Blaugust: Festival of Blogging which has piqued my interest. It asks the question “what is the oldest draft post you have” and suggests that it is revived in some manner. I have dozens of draft posts in a folder in my Google Drive. Many are film reviews or film related. The oldest of which dates back to summer 2010. Rather than write a straight forward review of Blake Edwards 1968 comedy The Party, I rather foolishly thought at the time that I’d tackle the issue of whether the film is sufficiently racist to make it beyond the pale. Let it suffice to say that I quickly found myself bogged down in the complexities of the subject and thus never completed the blog post.
I’ve participated in every previous Blaugust: Festival of Blogging event. Prior to that I was involved in the Newbie Blogger Initiative or NBI as it was affectionately known. I have therefore written quite a lot of blogging advice and suggestions over the years. If anyone feels disposed to do so, you can access them all by clicking on the “blogging” option on the top menu of this blog. However, it is important to remember that a lot of the ideas I have advocated and written about over the years are purely subjective. Not all advice or guidance works for everyone. People have different ideas about blogging, different approaches to it and different aspirations. This year has highlighted some quite distinct differences among bloggers which has been most illuminating.
Today is my blogging anniversary. I have been writing online consistently for 18 years. My earliest blogs no longer exist, although they can be found via the Internet Archive Wayback Machine. My first blog was a Lord of the Rings Online fansite called Misadventures in LOTRO. After a while this morphed into a wider gaming website; Misadventures in Gaming. However, I soon discovered that I wanted to write about more than just video games, so I decided to start from scratch and created Contains Moderate Peril in February 2010. This blog endured and has been my main online presence ever since. It has moved several times for various reasons. For a while I had a sponsor, as well as a reasonably sized audience and had dreams of making money from my writing and podcast. But it wasn’t to be and now I just write primarily for my own peace of mind and amusement.
Goodbye 2021
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Rather than focus on the negatives, let’s reflect upon the positives. One of the best things that did happen in 2021 was the Blaugust Festival of Blogging. I really do find this yearly event to be very motivating and it is always a pleasure to see new writers starting out and absent friends return. Trying something new, especially something creative is always a lot easier if you have a community to draw upon for advice, support and friendship. It’s also very encouraging to see over 40 blogs in my RSS feed, still actively writing on a regular basis, sharing their thoughts and ideas. It certainly counters that persistent and erroneous narrative that blogging is dead. Furthermore the Discord server created for Blaugust continues to be active throughout the year, which is also very gratifying. A community that continues talking and sharing after the event is clearly a success.
I managed to maintain a fairly regular writing regime this year although that went awry in December due to illness in the family. I intend to increase my output in 2022 as I still feel that I have things to say on a great many matters and that all too often I miss the opportunity to do so just through poor time management. I shall therefore attempt to return to a morning writing schedule, as that seems to be the optimal time of day for me. I have also planned some side projects that I will be announcing in due course. Often it is all too easy to become more enamoured with planning a project rather than actually starting it. I intend to avoid this pitfall this year. I shall also try to be more encouraging to others. I know so many talented people with interesting ideas, who sadly never follow through on them for one reason or another. Perhaps a little nudge will provide the impetus needed.
Usually the closing paragraph of these sorts of posts are either philosophical, motivational or sarcastic. A pithy summation of events of the previous year and one’s hopes and aspirations for the forthcoming one. Frankly, I’m just keen to draw a line under 2021 and move on. I recently hit 54 and I’m very conscious that I am now embarking upon a very different phase of my life compared to that which has gone before. There are important matters that I need to sort out to ensure that life is both manageable and tolerable. I certainly feel motivated at present and so I need to capitalise upon that. Best wishes to all who have supported Contains Moderate Peril over the last twelve months. It is satisfying to know that I’m not just yelling into the void. I’m going to just keep going. I hope that you do the same.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
A Year in Technology
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
At present, possibly the most redundant piece of tech hardware I own is my Amazon Fire HD 10. It’s a nice size tablet and the specs were fairly robust back in Autumn 2018 when I bought it. But on a day to day basis I simply don’t use it. The Kindle book function was its main selling point but Audible has lured me into the world of audiobooks which I prefer. I would hazard a guess that I’ve probably only turned on this device 3 times during the course of 2021. I suspect I may sell this device in 2022, not because I’m averse to mobile “culture” per se but because my phone already meets all my needs in this respect. My Samsung Galaxy S10 5G, which I had since December 2019, is the most robust handset I’ve owned. It has a large screen and a powerful processor and outperforms the tablet in every respect.
Looking back over the last twelve months most of my technology based purchases have been either replacements or upgrades to existing items. I’ve written previously about how I seem to kill PC peripherals and 2021 was no exception. I had to replace an Xbox controller and a USB microphone this year. Sadly the latter still hasn’t been used in conjunction with the Bluetooth Earbuds. However, I am very pleased with the Soundbar I bought in the Summer and am impressed by the quality of the audio. It has certainly improved the cable management of my office desk. My recent acquisition of a laptop has also proven beneficial as I have had to spend an increasing amount of time at my parent house this year. I must reiterate my surprise at how much laptops have improved in recent years with regard to specifications, performance and weight.
As I write this post, the elephant in the room actually resides on the left hand side of my desk. The jury is still out as to whether the Nintendo Switch was a good purchase or not. It gets used for social gameplay, when we have guests (usually my granddaughters). I relocate the device to the lounge and connect it to the TV. However, I seldom use it for handheld gaming and I’m not even sure if this is down to not finding the right game. Fundamentally, I think that playing video games in this way just isn’t for me. Furthermore, if I were to obtain any other form of console, I suspect that I wouldn’t really get on with them either. For me gaming is done on the PC, predominantly with a keyboard and mouse. Anything else just doesn’t feel “right”. However, I shall keep the Switch and possibly buy a few more social games in 2022. Although I don’t use it that often it is very well received by my grandchildren.
At present, I have no immediate plans to buy any more tech in the New Year. A new television may well be required at some point in the next twelve months as the current one is reaching the end of its lifespan. There is also the possibility of our existing Internet Service Provider offering Fibre to the Premises in April. My dreams of a 100Mbps connection could become a reality. Apparently, I’m eligible for a mobile phone handset upgrade in February. A decade ago this would have thrilled me and I would have spent hours pawing over reviews and comparisons websites. At present the prospect elicits no more than a roll of the eyes. All of which is indicative of a shift in my relationship with technology. A relationship which I am now truly comfortable with. After all “the tail doesn’t wag the dog”.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
A Year in Gaming
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
Hence, I feel that there is now a moral dilemma in buying games from certain companies and that their products are in a way “tainted”. The same way as there is shopping at certain stores that are known for their unethical practises. However, a consumer boycott is not always the most effective form of protest and on occasions can do more harm to those parties one wishes to demonstrate a degree of solidarity with. However, one can still voice one’s unhappiness with the situation and that is what seems to be happening at present. Negative PR seldom goes unnoticed and as and when it impacts upon share prices, the message eventually reaches the top of the food chain. Action gets taken sooner or later but what the Activision Blizzard, Ubisoft and Bungie scandals highlight are a wider societal malaise. The abhorrent behaviour that we’ve read about seems to be ingrained in specific socioeconomic stratas. Fixing that is a much harder issue than just replacing a few managers and CEOs.
Moving on from how shitty the video game industry seems to be, personally speaking this has not been the most exciting year for my relationship with video games. As 2021 draws to an end my PC’s hard drive is filled with games that I’ve abandoned and become bored with. Cyberpunk 2077, GreedFall and Days Gone are a few examples of games that showed promise but became somewhat routine and pedestrian. I did enjoy my first major foray into the Assassin’s Creed franchise. Black Flag proved to have an engaging story and an unusual setting, hence I completed the game. My gaming mainstays, the MMORPGs The Lord of the Rings Online and Star Trek Online, also kept me busy this year. This was mainly due to the way this genre lends itself to “quick fix” gaming. STO in particular continuously runs events that afford the player a reason to log in and undertake a quick task. Yet despite this engagement, I don’t feel I’ve done anything significant in either game.
The jury is still out as to whether my Nintendo Switch has been a good or bad investment. It gets used mainly when my granddaughters come to visit and then Mario Kart is a firm favourite. But personally I have yet to find a game that enthrals me. I think I’m just culturally conditioned to do my gaming on a PC. And in other news, my love hate relationship with Fall Guys: Ultimate Knockout continues. There is fun to be had playing this game but the moment specific races and events appear, they instantly kill my passion. I have still yet to win a crown. This failure to achieve this particular goal bothers the heck out of me. I suspect that overall, my relationship with gaming is shifting. As a pastime it is becoming very much like mainstream cinema. There’s no shortage of content but it’s all rather generic, formulaic and mediocre.
As for 2022, well for the present I shall just continue to push on with LOTRO and STO. I have nearly finished the new expansion in LOTRO, Fate of Gundabad and have reached the current level cap of 140. I finally got on top of the new Legendary Item system and have managed to create a rather robust new weapon. I think I may soon make a return to The Elder Scrolls Online and see what content I have waiting for me. I usually enjoy playing for a few months continuously and feel that subscribing improves the overall experience. I shall also keep a weather eye on the video game industry to see if and how it bounces back from the recent scandals assailing it. It already looks like the player uptake of NFTs is not going to be as easy as some publishers have anticipated. Maybe I’ll chance upon some hidden video game gems in the next 12 months and my enthusiasm will be restored. Time will tell.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
A Christmas Carol (1954)
This 1954 adaptation of Charles Dickens’ A Christmas Carol is a distinctly studio bound US television production. It was in fact the fourth episode of an anthology variety show called A Shower of Stars. Originally filmed and broadcast in colour, only black and white prints now survive. The production boasts a script by noted American playwright Maxwell Anderson. Due to the 48 minute running time (without commercial breaks) the narrative is heavily abridged and often it is only the story’s most basic themes which are dramatically interpreted. It stars Fredric March who plays Scrooge as a cool and indifferent man, rather than the usual shrill old miser. However, despite his presence his performance cannot save the production. Most of the other cast members are far from accomplished and at times their acting borders on the amateur.
This 1954 adaptation of Charles Dickens’ A Christmas Carol is a distinctly studio bound US television production. It was in fact the fourth episode of an anthology variety show called A Shower of Stars. Originally filmed and broadcast in colour, only black and white prints now survive. The production boasts a script by noted American playwright Maxwell Anderson. Due to the 48 minute running time (without commercial breaks) the narrative is heavily abridged and often it is only the story’s most basic themes which are dramatically interpreted. It stars Fredric March who plays Scrooge as a cool and indifferent man, rather than the usual shrill old miser. However, despite his presence his performance cannot save the production. Most of the other cast members are far from accomplished and at times their acting borders on the amateur.
Music and song plays an integral part of this version. Although not a full blown musical, there is an itinerant group of carol singers that seem to grow in size, who regularly regale the viewers with expository songs. Plus many characters sing at some point. Others do not. It’s all rather inconsistent and confusing. The songs are mainly designed to underpin the story's themes. At times they are used as a means to bridge scenes or expedite the story without an excess of dialogue. Unfortunately the songs, also written by Maxwell Anderson, are weak and superfluous. Some are actually annoying. However, the orchestral score and incidental music by the great Bernard Herrmann is striking. At times it has a very eerie and foreboding quality, with its use of strings and choir vocalisation. But alas, there’s far too little of it.
There are very few original ideas featured in this adaptation. The Spirit of Christmas Past and The Spirit of Christmas Present look like Scrooge’s lost love Belle and nephew respectively. This is because they are played by the same actors. I initially thought this was a visual conceit used for narrative reasons but it is more than likely due to the budgetary restrictions. The screenplay attempts to focus on Scrooge’s failed relationship as the main cause of his abhorrent nature. Unfortunately, it dwells a little too long upon the matter. There’s an excruciating song that Belle and Scrooge sing at Fezziwig’s Christmas party. The Spirit of Christmas Yet to Come is not even shown. Scrooge merely “looks within himself” and has a revelatory vision of a graveyard with both his and Tiny Tim’s names upon the tombstones. This proves sufficient shock therapy to reform Scrooge’s nature.
Despite the presence of quality actors such as Fredric March and Basil Rathbone who plays Marley’s Ghost, this is a rather poor adaptation which is actually quite hard to sit through. Rathbone, covered in cobwebs, rambles through the poorly condensed dialogue. “I come out of torment. I come to help your soul avoid eternal misery”. Well, not watching this particular adaptation is possibly a good place to start. The contract TV actors chew the low budget scenery and incessantly assail you with tedious and never ending songs. And then to utterly mitigate the underlying theme of poverty, Scrooge invites himself to Bob Cratchit’s meagre Christmas Dinner. It is as illogical as it is risible. Hence, there is precious little to recommend about this version of A Christmas Carol. I would only suggest watching it if you are a completionist or a consummate fan of the two main leads. Casual viewers should seek out a more competent adaptation.
This 1954 adaptation of Charles Dickens’ A Christmas Carol is a distinctly studio bound US television production. It was in fact the fourth episode of an anthology variety show called A Shower of Stars. Originally filmed and broadcast in colour, only black and white prints now survive. The production boasts a script by noted American playwright Maxwell Anderson. Due to the 48 minute running time (without commercial breaks) the narrative is heavily abridged and often it is only the story’s most basic themes which are dramatically interpreted. It stars Fredric March who plays Scrooge as a cool and indifferent man, rather than the usual shrill old miser. However, despite his presence his performance cannot save the production. Most of the other cast members are far from accomplished and at times their acting borders on the amateur.
This BBC production from 1977 packs a lot into its 60 minute running time. Succinctly dramatised by Elaine Morgan, this adaptation focuses on the essential themes and key scenes of Dickens’ book. Shot on video, as many BBC dramas were at the time and confined entirely to studio sets, this low budget production makes use of chroma key visual effects. The snow bound countryside, the dark staircase in Scrooge’s apartment and the London skyline are all line drawings, with the cast composited in the foreground. Hence this version of A Christmas Carol feels like an episode of Doctor Who from the same decade. However, the production has one trump card to play with its robust cast of British character actors from the era. Fine performances from the likes of John Le Mesurier, Bernard Lee and Zoe Wanamaker more than compensate for the budgetary restrictions and short duration.
There are three key elements to Disney’s 2009 3D computer-animated adaptation of A Christmas Carol. Firstly, director Robert Zemeckis clearly seeks authenticity and hence includes a lot of original dialogue from the novel, as well as a bleaker depiction of the period. Secondly, he uses the digital production tools at his disposal to create sweeping vistas of 19th century London as well as highly stylised caricatures of the central characters. Thirdly, as this is a Disney production, there is an occasional lapse visual humour and levity that is required by their business model. Sadly all of these aspects of the production make for strange bedfellows that are at odds with each other. The result is a visually sumptuous film that loses its way as it lurches between bleak drama, odd humour and CGI driven spectacle.
Upon its theatrical release, Mickey’s Christmas Carol was the first animated film to star Mickey Mouse for thirty years. It was therefore accompanied with a large amount of hype and a wave of nostalgia. The US marketing stated “He’s Back. Mickey Mouse in his first new motion picture” which was somewhat misleading, as the actual animated film was just 26 minutes long. It was shown theatrically along with a re-release of The Rescuers in the US and The Jungle Book in the UK and other territories, in late December 1983. And despite his name being in the title, Mickey doesn’t have a lot of screen time as he plays Bob Cratchit. This is very much a vehicle for Scrooge McDuck as Ebenezer Scrooge. Overall, it’s a succinct distillation of the plot of Dickens’ A Christmas Carol, filled with cameo appearances by classic Disney characters. Naturally it is replete with the humour and sentiment that is inherent in the process known colloquially as Disneyfication. However, does this mitigate the book’s message?
At first glance, there is not much to distinguish this low budget production by Burbank Films Australia, from any of the other adaptations that were ubiquitous during the seventies and eighties. However, attentive viewers will discover a few details that lift this particular version above the mundane. Firstly, this is the second animated adaptation to feature the voice acting of Ron Haddrick as Ebenezer Scrooge. He had previously voiced the character in Air Programs International's shorter version of A Christmas Carol in 1969, thirteen years earlier. Secondly, despite the modest production values, there are a few additional scenes taken from the source text by Dickens, that don’t usually make it most film and TV adaptations. It is these minor embellishments that compensate for the simplicity of the animation (during the opening scene, some background characters do not move).
It’s interesting that so many adaptations of Charles Dickens’ iconic seasonal story are brought to us via the medium of animation. Naturally, this is a far more economical means of depicting the story with its period detail and supernatural elements, compared to a live action production. However, for an animated version of A Christmas Carol to work successfully, it needs three things. An innovative and striking production design, robust voice acting and a screenplay that keeps the core themes while offering significance difference compared to prior adaptations. You’ll find all of these elements in Richard Williams’ 1971 animated short. Sadly they’re conspicuously absent from the 1997 version. Despite the presence such talents as Tim Curry, Ed Asner and Whoopi Goldberg, this is a distinctly arbitrary animated film. Considering that the screenplay was written by Jymn Magon who has years of experience working for Disney, I had hoped this would be better endeavour.
There’s a degree of hubris implicit in such a definitive title. At the very least the inference is that this is a notable adaptation of Charles Dickens’ classic book. And at first glance, it is perfectly reasonable to assume just that. Jimmy Murakami was an animator of note with such unique movies as The Snowman and When the Wind Blows to his credit. Hence it is reasonable to expect a similar quirky and experimental treatment of this well know yuletide story. However, what audiences actually get is a rather bold adaptation that substantially embellishes upon the established narrative. Veering between sinister and borderline psychedelic imagery, this is a very inconsistent version that tries to be too many things at once. Just as you think you’ve got a handle on the film approach it takes an abrupt turn in the opposite direction. Comedy, drama and even power ballads are thrown into the mix. Sadly, all these elements do not hang well together.
I have written previously about the versatility of Charles Dickens’ classic story and how it lends itself to multiple adaptations and interpretations. This 1938 film version tests that very theory as the reformation and redemption of Ebenezer Scrooge is presented through the medium of Golden Age Hollywood. A Christmas Carol sees the source text sanitised, infantilised and presented as a polished example of wholesome American film making. It has the high production values you’d expect from a studio such as MGM at the time, along with a cloyingly sentimental screenplay that dodges the politics of the book and renders the proceedings into an odd mixture of comedy and soft US Christian propaganda. It presents a very stylised depiction of Dickensian England and bears too many of the obvious foibles and tropes of the studio system that produced the movie.
This 1935 British adaptation of Dickens’ classic book was the first movie version of the story to have sound. Director Henry Edwards had to work creatively to stretch the productions modest budget. Subsequently the production is reliant on fog and snow shrouded sets, mainly to keep costs down. However, this does provide a veneer of authenticity in its depiction of a divided and polluted London. There are a few miniature shots showing the capital city at night and a handful of location shots inside various public buildings to establish the period setting. But mainly this is a set bound production and a sombre one at that. The underlying thrust of this adaptation is to highlight the class division as well as the contrasting wealth and poverty of the country at the time. It is this perspective that is used as the fulcrum of Scrooge’s redemption.
This version of Dickens novel is a very serious and somewhat sombre affair. Patrick Stewart not only stars in this 1999 TV movie but also has a producer credit. Anyone who is familiar with the actor will be aware of his long-standing passion for this tale, as he has starred in several one-man stage performances and narrated an audio book version. Stewart plays his Scrooge as more of an arrogant and aloof businessman. It’s a different Scrooge to that of George C. Scott or Alistair Sim. Here he is much more fearsome and bitter than he is cold and loathsome. Richard E. Grant is a touching, vulnerable Bob Cratchit, who looks decidedly poor and malnourished. There is a more tangible depiction of real poverty here than in other adaptations. The three ghosts are portrayed in a manner closer to the source text, although I could have done without the glowing eyes of the Ghost of Christmas Yet to Come.
The Muppet Christmas Carol was the first Muppet feature film to be made after the death of Jim Henson. The production maintains his standards and style throughout, although due to the plot, this is a somewhat dark Muppet film. It’s also the one most affectionate of the Muppets movie. The plot follows Charles Dickens's original 1843 novel quite closely with the added bonus of The Great Gonzo playing Dickens himself as an ever-present narrator. Michael Caine provides an excellent performance as Ebenezer Scrooge that wouldn’t be out of place in serious adaptation. Caine attacks his role with his acting prowess and does not end up playing second fiddle to The Muppets themselves. As ever with Muppet movies, neither Caine or any other member of the cast ever question the fact that the Muppets aren’t human.
By 1988 Blackadder had run for three seasons in the UK and had seen the central character of Edmund Blackadder evolve from a seedy incompetent to a cunning, scheming, evil genius who was always frustrated at the last moment. Cleverly written by Richard Curtis and Ben Elton and superbly portrayed by Rowan Atkinson, Blackadder was very much at the cutting edge of British comedy of the time. It managed to mix physical humour, with verbal sparring, sarcasm, dry self-deprecation and irony. It was popular with a very broad spectrum of viewers.
Over the last few years I’ve reviewed several adaptations of Charles Dickens seasonal story A Christmas Carol. As I stated previously one of the stories greatest strength is that it lends itself perfectly to multiple interpretations. I recently had the good fortune to rediscover the animated version from 1969 by Air Programs International. I remember seeing this animated short as a child but could not recollect sufficient details to allow me to track it down via the IMDB. Then by complete chance, I stumbled across it again on You Tube while doing some research.
I have a great deal of affection for Charles Dickens' A Christmas Carol, not only because it’s a fine piece of literature but because it lends itself so well to dramatisation. I therefore have a keen interests in all the respective adaptation, of which there are many. Over the years there has been a trend to focus excessively on the sentimental aspect of the plot, resulting in a rather nauseating Disneyfication of the story. Although the redemption of the main protagonist is central to the narrative, the poverty and deprivations of the time are still very pertinent themes, especially in today's economic climate. I was therefore very gratified to rediscover the 1971 version of Charles Dickens' classic story which was originally shown on ABC. This short 25 minute animated feature realises the story superbly, capturing the tone of the book and accurately reflecting the darker aspects. Remember that A Christmas Carol is fundamentally a ghost story.
Clive Donner's 1984 version of the Dickens' classic "A Christmas Carol” is bold and different mainly because of the casting of George C. Scott as Ebenezer Scrooge. The story is told with precision and an eye to detail. In some respects it’s the most authentic adaptation, with credible performances from the ensemble cast. Alastair Sim's portrayal in the 1951 film has always been perceived as a benchmark and provided a template as to how the role should be interpreted. Scott replaces the traditional anger, bitterness and rage with a cold and utterly dispassionate demeanour. There is a strong sense of honesty in his Scrooge as the audience follows him on his emotional journey. The tears, the regret and the realisation that there is still hope are all present, yet explored in a very non-theatrical manner.
The all-star big screen musical was desperately striving to be different during the sixties and seventies, producing many hits and misses. Tommy, The Lost Horizon and The Wiz are prime examples of the experimentation made within the genre at the time. However, due to the success of Oliver! at the box office in 1968 it was thought that there was potential mileage to be had from Dicken's classic "A Christmas Carol". So the musical Scrooge was conceived. Unlike Oliver! it was not based on a existing stage adaptation but on a wholly original screenplay, although a theatrical treatment has since been adapted.
I am a great fan of Charles Dickens' "A Christmas Carol". There is something very special about the novella which is quite hard to quantify. It is a very unique book despite its central theme of redemption being universal. The text has for want of another phrase, a "power" to it. It is profoundly moving, insightful and true. Perhaps the key this story’s appeal lies with the central character, Ebenezer Scrooge. Not because Scrooge is a monster (which are so often fascinating) but because he's a man broken by circumstance. I think readers throughout the years have related to this and considered "There, but for the grace of God, go I". Cinema has found a rich vein of gold running through this tale, which is why it’s been revisited so often and interpreted so many ways.
A Year in Social Media
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A decade ago, I thought that using social media to promote my writing would be an invaluable tool and have positive results. Reflecting upon that now, I can't help but raise a wry smile at such naivety. Over the last twelve months, the amount of traffic to Contains Moderate Peril which is directly attributable to social media is just over 1%. Thus as a promotional tool, for me at least, it isn’t really worth the bother. Occasionally a Tweet about a game specific story may get a degree of traction with its player community but even then, it will only result in 100 or so additional visits to the post. Google is the primary source of people finding my writing and social media promotion has proven ineffective. Plus writing a blog doesn’t really lend itself to a presence on TikTok or Instagram. Platforms geared towards brevity and the concise delivery of targeted content, don’t really suit long from written material.
So after dabbling with instagram, I’ve ceased to actively participate on the platform. I mainly use it now to keep up to date with what my immediate family are doing, especially my granddaughters. Facebook is another medium I no longer use or check. I think the main reason I stopped using it was because rather than being a means to cross promote material, it simply became its own ecosystem which wasn’t especially helpful. As for older forms of social media such as forums and subreddits, they seem to be rapidly falling by the wayside. Many of the ones that I’ve used over the years, associated with specific games or types of fandom, have either closed down or dwindled into insignificance. Or they just become monopolised by a small cadre of dedicated posters who treat it as their own personal fiefdom. It often leads to an extremely partisan environment and hardly a suitable medium for debate and discussion.
Discord continues to be somewhat of a paradox, from my perspective. It’s a great way to chat and answer immediate enquiries. It’s also a solid foundation for a social group. However it is not exactly useful for archiving discussions and information. I feel it is a medium that deals in the here and now and although very useful it ultimately is very ephemeral. Yet many traditional gaming communities are moving to this platform, which I find somewhat confusing. Because it doesn’t offer the range of services that a traditional forum does. You can organise and manage events perfectly on Discord. But you cannot curate information and easily search for older content. I also feel that a Discord community over a certain size of active contributors is too hard to keep up with. You either follow it 24/7 or it eludes you.
As the year nears its end, I find myself using Twitter as my primary social media platform. I stopped following numerous twitter accounts earlier in spring, especially those associated with political and social commentary. I find that not having vast amounts of controversy and daily brouhahas flooding my timeline is extremely good for my psychological equilibrium. I mainly use Twitter now as a means of staying in touch with my online friends whose company I enjoy immensely. Overall, I’m finding the novelty of social media to be ebbing away and its practical benefits are overrated. Reaching large groups of potential customers is fine for business. Being exposed to excessive amounts of random members of the public is neither edifying, desirable or fun. I suspect that I shall continue to refine my social media experience in 2022.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
Caring for the Elderly Part 14
It has been over a year since I’ve written about this subject. The last post was about my late Father’s funeral. Since then life has gone on and my Mother’s ongoing care has become a fixed and somewhat uneventful regime. There are benefits to be gained from such a routine as it offers stability and certainty for both the carer and person being cared for. However, recently there has been a significant change in the status quo that warrants writing about. As always, my desire is to share some points and present my personal experiences in the hope that they may prove useful and informative to those in a similar situation or who may be just embarking upon their caring journey. The main subject of this post is a difficult one and something that is very hard to come to terms with. It is dementia. A medical condition that affects 1 in 6 people over the age of 80 in the UK.
It has been over a year since I’ve written about this subject. The last post was about my late Father’s funeral. Since then life has gone on and my Mother’s ongoing care has become a fixed and somewhat uneventful regime. There are benefits to be gained from such a routine as it offers stability and certainty for both the carer and person being cared for. However, recently there has been a significant change in the status quo that warrants writing about. As always, my desire is to share some points and present my personal experiences in the hope that they may prove useful and informative to those in a similar situation or who may be just embarking upon their caring journey. The main subject of this post is a difficult one and something that is very hard to come to terms with. It is dementia. A medical condition that affects 1 in 6 people over the age of 80 in the UK.
Dementia is a term used to describe a spectrum of symptoms affecting memory, thinking and social abilities severely enough to interfere with a patient's daily life. It isn't a specific disease per se. Several diseases can cause dementia. Though dementia generally involves memory loss, such symptoms have many different causes. Having memory loss alone doesn't mean you have dementia, although it's often one of the early signs of the condition. Alzheimer's disease is the most common cause of a progressive dementia in older adults but there are a number of other causes of dementia. Damage to or loss of nerve cells connected to the brain is the most common. Depending on which part of the brain is damaged, dementia can affect people differently and cause different symptoms. Depending on the cause, some dementia symptoms can be reversible. Others are progressive.
Due to my Mother’s lack of mobility she spends her days confined to one room. Each day she is washed and dressed with the assistance of carers and then transferred from her hospital bed to an orthopaedic chair in her room. Reading is her main form of entertainment. Due to her failing eyesight and hearing she has abandoned TV and music. She sadly reached this state of health just as the pandemic started in early 2020, so most of the home support services that usually are available have not been accessible. Hence visitors, day trips outside of the home, access to activity groups and physiotherapy have not been a regular option. Hence her engagement with the world is limited to myself, my sister and a handful of carers. Occasionally there have been visits from wider family but most of her peers and her own family have died. At the age of 91, my Mother has found herself socially isolated by ill health and circumstance. Her days are long, uneventful and she has nothing but her own thoughts and memories to reflect upon.
We all talk to ourselves from time to time when alone, and so I did not think it unusual when my Mother initially started doing this. Considering her environment and routine, it seemed quite logical. However, last weekend I noticed that it was a far more complicated dialogue that she was having. Instead of making the odd comment to jolly herself along like “oh you’ve lost your place in the book again. Where did I put that bookmark”, her conversations started becoming clearly addressed to third parties. Furthermore, these conversations were clearly upsetting her. Then this week, the morning carers started noticing that my Mother was agitated and engaged in arguments with people who were not there. She would become quite upset and cry. So when a convenient opportunity presented itself, I decided to broach the subject with her when she was having a calm moment. I was both heartbroken and fascinated by her comments.
My Mother is currently hearing voices. It would appear that her inner monologue and her subconscious thoughts are manifesting themselves as external voices. You or I may sometimes think when we’re down “have I made the right choices in my life” or “what will become of me”. For my Mother these thoughts manifest themselves as voices, external to herself. Often they will be the voices of deceased family members and friends. Often the conversations are very negative. It would appear the voices are encouraging her to be distrustful and are misleading her. What made this all the more troubling is that as my Mother told me this, she was lucid and clear. She paused from time to time because she was hearing another conversation in parallel while explaining things to me. Furthermore, she knows that this situation isn’t right and suspects that she is unwell. When I suggested she may have an infection she said quite candidly, “No, this is my imagination talking to me and I can’t stop it. I’m old and broken”.
Needless to say I called the family Doctor’s Surgery and a GP came to the home and thoroughly examined my Mother. No signs of an infection were found and subsequent tests have proven negative. My Mother may have had another stroke but the diagnosis is currently pointing to dementia. It does run in my Mother’s family. She has been referred to the Frailty Clinic. This specialist team conducts a Comprehensive Geriatric Assessment process to understand a person’s health and social care needs. The assessment enables early interventions to be tailored-made to the individual, to optimise their health and ensure a better quality of life. Interventions can include changes to medication, referral onto other services as well as discussing preferences for future care. The appointment is followed with a letter to the GP, summarising the clinic assessment outcomes and any recommendations. As present this service may be reduced due to current COVID-19 precautions but it does sound hopeful and interesting.
If my Mother is confirmed to have dementia and that the long term prognosis is that it will get worse over time, then the immediate practical question is how does this impact upon her ongoing care at home. Initial discussions with the Doctor focused upon whether my Mother is a danger to herself. At present this is not the case therefore, if we set aside for a moment my Mother’s auditory hallucinations and the upset it causes her, her daily care needs can be met. The carers are used to dealing with patients with such symptoms and so far my Mother’s eating and recreational habits have remained the same. However, one cannot ignore the emotional trauma that both my Mother, myself and my sister feel about the reality of the situation. I think the most harrowing aspect at present is that my Mother knows that she is not well.
I count myself fortunate that I live in a Borough where the NHS support services are quite robust. My local Doctors Surgery are also invaluable. So far everything that has been discussed as far as treatment has been done. A District Nurse came earlier today to take bloods to do comprehensive testing. I don’t feel abandoned in any way by the authorities. Maintaining a positive outlook, supporting my Mother and keeping an eye on my Sister’s wellbeing is a harder task. I find that if I engage with my Mother she stays relatively calm. However, I cannot be with her all day, everyday as I have other people dependent upon me. At present I am adopting a very “here and now” approach to this situation and I feel that is the best policy. Deal with things as and when they occur and don’t worry about what may happen a month or two from now. Writing about things is also a useful means for me to come to terms with them. In the meantime I shall keep concentrating on supporting my Mother.
My Mother moved into a care home on April 7th this year. Her health was already very poor due to her age (91). She was bed bound, partially sighted, suffering from increasing hearing loss and unable to feed herself. Rapid onset dementia meant that her behaviour had become erratic and she was a danger to herself. Hence her caring needs could no longer be safely managed within a home environment. Fortunately the care home proved a good choice. For the past four months they have provided outstanding care and have treated my Mother with dignity, respect and genuine kindness. Sadly, during that time my Mother had several bouts of illness that saw her hospitalised four times. Eventually a PEACE plan (Proactive Elderly Advanced Care) was set up allowing treatment to be managed by the care home and local GP. Since July my Mother has enjoyed a stable environment and continuity of care.
Last December, my 91 year old Mother suffered a rapid mental decline and was hospitalised. We have subsequently learned that this is potentially due to another stroke. Whatever the exact medical reasons, my Mother has been left bed bound, unable to feed herself and in a state of mental confusion and distress. When she was discharged home in mid January it quickly became clear that the four care visits that were scheduled each day were not sufficient for her needs, despite the staff doing their best and my Sister and I providing additional support. Matters were further compounded by personal ill health and other external factors. My Sister has worked from home for the last two years but has now started a staged return to the office. As we felt would no longer be able to cope we turned to both Social Services and the local Mental health Team for any assistance that they could provide.
In this latest post I wish to discuss hospital admissions and how they can become a regular occurrence when caring for the elderly. Being immobile, losing agency with respect to one’s personal hygiene and being dependent on medical equipment can lead to health related problems, irrespective of good home care. For example, my late Father had limited mobility and spent most of his day sitting. Hence, he used a memory foam cushion to protest against pressure sores. He also slept in a hospital bed equipped with an air mattress for similar reasons. Despite having attentive carers twice a day, he was subject to regular skin complaints due to his diet (he was fed via a PEG tube) and lack of sunlight. Perhaps the biggest source of problems came from being catheterised. Despite scrupulous cleanliness he would still regularly contract urinary tract infections. As a result hospital admissions were frequent.
It has been over a year since I’ve written about this subject. The last post was about my late Father’s funeral. Since then life has gone on and my Mother’s ongoing care has become a fixed and somewhat uneventful regime. There are benefits to be gained from such a routine as it offers stability and certainty for both the carer and person being cared for. However, recently there has been a significant change in the status quo that warrants writing about. As always, my desire is to share some points and present my personal experiences in the hope that they may prove useful and informative to those in a similar situation or who may be just embarking upon their caring journey. The main subject of this post is a difficult one and something that is very hard to come to terms with. It is dementia. A medical condition that affects 1 in 6 people over the age of 80 in the UK.
Yesterday, Saturday 17th July, was my late Father’s birthday. He would have been 92. As my granddaughters were staying over the day was upbeat, boisterous and fun due to their exuberance. Today as the bungalow returns to its normal levels of noise and excitement, I have spent some time quietly reflecting upon the nature of bereavement. When my father died last September I was focused upon the practicalities of arranging a funeral during a pandemic, ensuring that his estate was processed and that all possible provisions were made for my disabled 90 year old Mother. These things have now been done and it is only recently that I have had the time to process my own grief. The first Father’s Day (20th June in the UK) without him was naturally a milestone and his birthday has proven similarly so. However, today’s introspection has been beneficial and hence I felt the desire to write about him and share some thoughts on the nature of bereavement.
The funeral service for my late Father was held today. As ever I would like to collate my thoughts and present them here in the hope that I may be able to assist someone else who is currently dealing with a bereavement. Funerals can be challenging at any time but are further complicated at the moment due to the various restrictions imposed due to the global COVID-19 pandemic. However, there is still scope to give a loved one a fitting send off. You just have to be a little more creative about it and try to be understanding of the current regulations regarding social gatherings. Despite my concerns today’s service at our local Borough crematorium went well, if such a term is appropriate. I feel that my Father was honoured appropriately and that his family and friends were able to pay their respects and celebrate his life in a manner that he would approve of.
Long-term care can often end with a bereavement; which is a complex subject in itself. I will not be discussing grief in this post, as that is an immensely personal and subjective experience that we deal with in our own way. Instead, I would like to talk about the administrative and logistical problems that arise after someone has died and use my own recent experiences as an example. My Father died on Wednesday 16th September. He had a series of strokes in 2016 which left him disabled. Over the last four years his level of health has slowly deteriorated and his quality of life has subsequently diminished. This year saw a noticeable change not only in his well being but overall attitude. His stoical outlook finally faded and he lost all interest in life. He fell ill in mid August with Sepsis and then developed a lung infection. When I saw him last on Friday 4th September he told me he was tired and wanted “an end to it all”. Six days later he asked the Senior Doctor on the ward to stop treatment, which wasn’t working anyway. He died a week later on Wednesday 16th September. He was 91.
I last wrote a post about “caring for the elderly” in February. There have been significant changes in my family's fortunes since then and like anyone in a caring situation, the lockdown has had a major impact and sadly not for the good. As ever, I choose to recount my own experiences in the hope that they may be of some use to others who are in a similar situation. So to begin with, my Mother went into Respite Care just as the pandemic was hitting the UK and the lockdown was being implemented. Hence her stay in a nursing home was not the best experience. All the additional social activities usually on offer were suspended so all she effectively did was swap one sick room for another. She came back home just as my sister moved from working in London to working from home. Hence from March onwards both her and I have been caring for both my disabled parents on a daily basis. However, my sister has had to hold down a job at the same time.
My Mother, who has had limited mobility for a decade, fell and broke her arm just before Christmas. She subsequently spent nine weeks at a specialist rehabilitation unit at our local hospital. During that time she had surgery on her arm to repair the fracture and extensive physiotherapy to try and increase her mobility. She was discharged at the beginning of February with a support package in place to facilitate her return home. Sadly, despite physiotherapy, she is immobile as the day she was admitted. Until she sees the Consultant at the Fracture Clinic and is told if her arm can bear weight, she is not allowed to do anything for herself. Hence she is currently having four home visits a day from two carers and is confined to her bedroom. The carers help her get washed, dressed and use the commode in her room. Naturally, the current situation and the inability to do anything for herself, along with the uncertainty of her long term recovery and future, is causing a great deal of anxiety not only for my Mother but the rest of the family as well. At present we have a 3 week wait before she gets to see the consultant.
I always try to write the posts in this series in way that proves useful to others who are facing a similar experience. Caring, old age, illness and our own mortality are all matters that will cross our path sooner or later. This time I shall be addressing a subject that many of us tread carefully around. Some people will not countenance discussing it in any way, shape or form as it makes us uncomfortable or even scared. In Western culture death is often the elephant in the room; a topic that should not be avoided but frequently is, due to etiquette and other curious societal foibles. Hence, we use phrase like “passed” or “gone” instead of dead and we often invoke religious based platitudes, regardless of whether we have any particular faith or not. Simply put, our response to the inevitability of our own demise and that of those who we love is ambiguous to say the least. I hope in the years to come we grow up in this respect and find a comfortable means of making death socially acceptable to discuss and plan for.
I started writing this series of blog posts when I first became a carer back in 2016. The idea has always been to use my personal experiences as a point of reference for others. That is the main reason for this latest update. The things that are currently happening to me and my nearest and dearest may happen to you and yours. Over the last three years a lot has changed in my family’s collective life. Both my parents have gone from living relatively independently and managing their own affairs, to becoming disabled with long term degenerative medical conditions. Both are now housebound and require assistance with basic tasks such as washing and dressing, due to reduce mobility and frailty. My Father has been nil by mouth for three years and requires district nurse visits twice a day to deal with his medicine and catheter. My Sister has altered her working hours so she has more time available in the morning before she goes to work. I have given up work to become a fulltime carer. Between us the days is covered. The latest major change has been applying for power of attorney, which I wrote about in my previous post.
Since spring 2016, I have been running my parent’s domestic affairs. Due increasing ill health, neither can visit a bank, conduct business phone calls or deal with administrative paperwork such as utility bills, insurance policies and hospital appointments. However, there are limits on what I can and cannot do. Cheques and legal documents need signatures. UK data protection legislation often prohibits phone conversations with anyone other than the account holder. Hence despite being able to broadly deal with most things that come up, I sometimes have to involve my parents. This mean conversations on speaker phones which are difficult when both my parents have substantial hearing loss. So after some discussion with both of my parents, I have decided to pursue the power of attorney. At present this is specifically for my Father, as most bills and invoices are in his name.
Once again, I find myself writing about this subject in the hope that it will encourage others to reflect upon the nature of old age, illness and the consequences that arise from them. There is still a prevailing culture of not discussing and sometimes not even thinking about such matters, but both are an absolute certainty in everyone’s life. All too often people find themselves in extremely difficult situations brought about by such events and the difficulty and emotional trauma is increased due to there being no plan in place or provision to address matters. Therefore, I strongly advocate the following. Some may seem like very obvious points, but recent conversations I’ve had with other carers and people in similar situations, has shown that many people have not made even the most basic of provisions in this regard.
At the end of July, my Father went into Respite Care for two weeks. He was placed in a local private nursing home, via borough social services. The placement was intended to provide him a change of scenery and give the rest of the family with a short break from the ongoing caring requirements. Sadly, things did not work out well. After seven days away from home, my Father became ill and after three trips to A&E (over a period of four days), he was finally admitted to hospital with Aspiration Pneumonia. He was deemed to be at extreme risk by the medical staff and we were told at one point to “prepare for the worse”. However, despite being seriously ill, he recovered and much to everyone’s surprise was discharged and returned home after ten days. Sadly, his already impaired state of health has been further diminished. Three weeks on it is becoming clear that it is unlikely that he will return to the level of ability that he had at the start of July. His health and the quality of his life has been further reduced. Subsequently, the various healthcare professionals that deal with my Father have now started using the term palliative care.
There comes a stage in most people’s life when they start reflecting upon their own mortality. Both my parents have survived two strokes each and are now in the late eighties. At this point in their lives healthcare has moved on from correcting or remedying problems, to instead being more about holding the line and maintaining the status quo. A safe home along with an orderly daily routine provides a stable environment, which broadly allows them both to maintain an adequate degree of independent living. However, both are very aware that their faculties and overall health are gradually diminishing. Neither are naïve or foolish enough to deny this and in recent months have been quite candid about what the future will entail. Simply put both my parents are aware that they are currently “running the last lap”, to use one of their phrases.
I have written in the past about caring for the elderly. I have approached the subject from a personal perspective, as a carer with two disabled octogenarian parents, as well as considering the broader needs of a society with an ageing population. As it has been two years since I formally became a carer to both my parents, I thought I’d share my experiences on the many challenges that my family has faced over the last twenty-four months. I find doing so beneficial and maybe my anecdotes may be of value to others in a similar situation. As I’ve said in my original post, caring for a loved one is something we all potentially face at some point in our lives, and with an ageing population it becomes statistically more likely each year.
In a previous post, written last summer, I mentioned my caring commitments and reflected upon the realities of being a carer. Since then my family’s circumstances have changed considerably and subsequently so have my own. In the UK, social care has become a major political issue and was a key area of debate for all parties in the recent election campaign. Although the UK has an aging population, then NHS broadly manages to deal with its needs. It is the social care that so often follows time spent in hospital, that causes a bottleneck. Too often, the local authorities struggle to find carers and have them in place when requested. This means that many patients are unable to be discharged and have to remain in hospital. Caring is a profession that seems to be greatly lauded and esteemed by politicians in principle but the reality is far different. Overall it is often a poorly paid job, with little or no employments rights or benefits.
The UK population grew by half a million last year to 65.1 million, according to figures from the Office for National Statistics. Of that number 10% are over 75 years old. At present there are 6.5 million carers in the UK, many of whom are coping with an aging parent(s). As healthcare in the UK improves overall life expectancy, the population is rapidly aging which means that every year over 2.1 million adults become carers (although almost as many people find that their caring responsibilities come to an end). This turnover means that most families in the UK face this issue at some time and 3 in 5 people will become carers during their lives.
Ubisoft and NFTs
Yesterday, Ubisoft announced Ubisoft Quartz, an NFT initiative which allows players to buy artificially rare digital items in-game, using a bespoke cryptocurrency. According to the press release, by using Ubisoft Quartz players can purchase “Digits”. “Digits” are items such as in-game weapons, vehicles and cosmetic items. Players can acquire these via limited drops and can either collect or sell them, via crypto wallets. The items have serial numbers to validate their unique or limited status. Ubisoft Quartz utilises Tezos, a proof-of-stake currency. Ubisoft plans to launch Quartz in Tom Clancy’s Ghost Recon: Breakpoint on December 9th, 2021. The first three of the “Digit” drops will be free to players who then sign up to the service via the company’s app. These items will be limited-time in their availability.
Yesterday, Ubisoft announced Ubisoft Quartz, an NFT initiative which allows players to buy artificially rare digital items in-game, using a bespoke cryptocurrency. According to the press release, by using Ubisoft Quartz players can purchase “Digits”. “Digits” are items such as in-game weapons, vehicles and cosmetic items. Players can acquire these via limited drops and can either collect or sell them, via crypto wallets. The items have serial numbers to validate their unique or limited status. Ubisoft Quartz utilises Tezos, a proof-of-stake currency. Ubisoft plans to launch Quartz in Tom Clancy’s Ghost Recon: Breakpoint on December 9th, 2021. The first three of the “Digit” drops will be free to players who then sign up to the service via the company’s app. These items will be limited-time in their availability.
Ubisoft have stated that their NFTs will be sold outside of their own ecosystem so that players are more in control “than ever.” Unlike the Steam marketplace, where items such as trading cards, CS:GO skins and Team Fortress 2 cosmetics only exist and can be sold within Steam’s own bespoke ecosystem, Ubisoft Quartz “Digits” can be traded on a distributed blockchain outside of the publisher’s own environment. Tezos, the decentralised, open-source proof of stake blockchain network which Ubisoft has chosen to go into business partnership with, have made the following statement about “Digits”. Because ownership is tracked on the blockchain, a piece of art might become valuable based entirely on who’s owned it in the past”. Thus highlighting not only the collectible aspect of these NFTs but positioning them also as memorabilia with authenticated provenance.
In many ways this is a watershed moment for the gaming industry. A milestone where a so-called premium triple A publisher finally declares without any misdirection or obfuscation, that their primary focus is making money and quality video games are much, much further down the list. Now it’s hardly a revelation to learn that any company wants to make money but to do so you usually need a good product to begin with. However, monolithic corporations like Ubisoft seem to have strayed beyond this point. Rather than generating revenue from a high quality product, games are now a host for a more inherently parasitic source of revenue. Introducing NFTs into mainstream video games will ultimately change their overall dynamic and certainly impact upon their playerbase. Virtual worlds could become sweatshops and gaming communities could see entrepreneurs and commodity speculators joining their ranks, What times we live in.
Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
On Tuesday 11th April, Aspyr Media rather surprisingly re-released The Lord of the Rings: War in the North, a co-op action-RPG from 2011. This game was delisted in late 2019, possibly due to changing rights ownership or a license expiring. Hence, I was somewhat discombobulated by the return of this title to all major gaming platforms. Mind you, the Embracer Group (through its subsidiary Middle-earth Enterprises) still controls the worldwide commercial and video game licensing rights for The Lord of the Rings and The Hobbit. Furthermore they have explicitly stated that they have plans for more games. It would appear this also means re-releasing and updating old favourites. It is also worth noting that they own Aspyr Media, which is also a bit of a giveaway. Let it suffice to say that this re-release and sparked enthusiastic online debate as to whether any other he Lord of the Rings themed games from the same era will receive a similar makeover. Judging by the internet chatter, there’s potentially a market for them.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Internet Service Providers and Choice
I would like to make my point by recounting a tale that hopefully demonstrates it. Are you sitting comfortably? Then let us begin. I am trying to find a new Internet Service Provider for my Mother’s home. The existing one, British Telecom, cannot meet the parameters of the service contract that’s in place. Simply put, the existing fibre to the cabinet (FTTC) connection is unstable and drops 40+ times a day. We’ve had 6 engineer visits in the last 3 months and the problem hasn’t been resolved. It probably won’t because the issue is specifically at the cabinet and I cannot see BT making major changes to such a major piece of infrastructure for the benefits of just one customer. The problem with trying to find another ISP is that they mostly provide FTTC connections, so any new internet connection will still include the “troublesome” cabinet that then links to my Mother’s house. Hence I will more than likely just be swapping one poor quality internet connection for another.
I would like to make my point by recounting a tale that hopefully demonstrates it. Are you sitting comfortably? Then let us begin. I am trying to find a new Internet Service Provider for my Mother’s home. The existing one, British Telecom, cannot meet the parameters of the service contract that’s in place. Simply put, the existing fibre to the cabinet (FTTC) connection is unstable and drops 40+ times a day. We’ve had 6 engineer visits in the last 3 months and the problem hasn’t been resolved. It probably won’t because the issue is specifically at the cabinet and I cannot see BT making major changes to such a major piece of infrastructure for the benefits of just one customer. The problem with trying to find another ISP is that they mostly provide FTTC connections, so any new internet connection will still include the “troublesome” cabinet that then links to my Mother’s house. Hence I will more than likely just be swapping one poor quality internet connection for another.
If I want to bypass this problem, I need a fibre to the premises (FTTP) connection. That means running an additional fibre optic line from the cabinet to my Mother’s home which is two streets away. No ISP in the area currently does this for home connections, due to the installation costs. They will for a new business connection and a long term contract but the price for this is prohibitive for home users. However, cable TV provider Virgin can provide a fibre connection but to do so means digging up the drive in front of the house to connect their network. This is a significant amount of work with a similar cost implication. Plus for ethical reasons I try to avoid doing business with Virgin. The only other alternative is a mobile internet solution using 5G. It has been rolled out in South East London but the coverage is “patchy”. Hence it would appear that no company can provide me with a stable 50Mbps internet connection at present.
Because I live in Greater London it can be argued that I have far more choice with regard to Internet Service Providers compared to other parts of the UK. In principle that is true. I have friends and family that live in more rural areas and they are often stuck with just one possible supplier and that is BT. Often this means that the only services available are low grade ADSL connections and nothing else. However, as my situation demonstrates, the so-called choice available in urban areas is often an illusion, amounting ultimately to nothing more than “same meat, different gravy”. Until fibre to the premises and other wireless solutions becomes commonplace, many ISPs will remain reliant upon legacy BT infrastructure and therefore at risk of being hamstrung by issues arising from it.
What makes this matter far more galling is the fact that the UK allegedly has one of the largest and competitive markets for domestic home internet services in the world. A Google search shows that hundreds of ISPs exist in this sector offering a growing number of alternative network platforms as well. However, although I do not doubt this, many of these companies seem to be concentrated in specific parts of the UK due to population density and existing infrastructure and therefore aren’t accessible to customers elsewhere. It’s the same situation we’ve endured for years with regard to rail, bus and postal services. Businesses naturally favour areas which have the most lucrative potential return on investment. Hence for me and many other UK customers seeking stable, functional internet access at acceptable speeds, choice is still a loaded term and isn’t necessarily available despite advertisements to the contrary.
Before we begin, let me clearly state that this is not a comprehensive installation guide for installing Steam OS on your PC. Mainly because the variety of hardware that can be present in any PC makes each installation a somewhat bespoke affair. Hence I have decided to provide a list of bullet points of the various steps and issues I encountered during my installation, last week. Consider it advance warning of things you may encounter if you install this operating system. As ever, if this is something that you are intending to do, I would advise allowing yourself a suitable amount of time so you can accommodate any issues should they arise. It is entirely possible that this may be a two hour job for the technically literate running the most generic or commonplace hardware. However, I suspect that a lot of people undertaking this project will run into variations of the same problems that I encountered.
I am intrigued by the growth of the IndieWeb, owning your domain and static websites. I certainly agree with the notion of not relying on big corporations and I have an ongoing project to divest my dependency on software produced by major market players. However, although I own my own domain, my website is hosted by Squarespace. I’ve not really had any problems with them over the last 11 years and I would describe our business relationship as equitable. However, the monthly subscription price has increased over time and is likely to keep on doing so. It has crossed my mind as to whether there is a suitable alternative. However, if I were to migrate Contains Moderate Peril elsewhere I suspect it would be logistically complex and problematic.
I like learning new skills and starting projects. I regularly undertake such things with varying results. However, if they don’t work out that’s not a problem. You have to try something to see if you like it. I’ll add “within sensible parameters” as a caveat to the last statement. And it’s perfectly fine to discover that something isn’t for you. I like certain genres of video games, music, films and books. I am comfortable wearing certain types of clothes and not others. I’m picky about colours. I’ll even go so far as to say that I won’t drink out of any mug that’s just lying around. If I don’t like the joke, logo or overall aesthetic of it, I ain’t using it. However, I digress. Let’s get things back on track and talk about projects. This year I have wound down several websites and have decided not to move forward with making YouTube videos. I have focused my energy on improving my website and adding functionality. I am also trying to broaden the scope of my writing.
It’s funny how it is often the little things that become the proverbial straw that breaks the Camel’s back. I have been struggling for a while with the overall performance and functionality of my Windows 11 PC. The operating system is bloated, slow and buggy. It all too often commits that unpardonable sin of trying to do my thinking for me and enables some stupid feature by default. Despite having good specifications, my PC takes too long to boot up for my liking and is becoming too much of a wild card with regard to whether it will co-operate or not when I try and undertake a simple task. As someone who is very particular in their PC habits, IE I see my PC as a tool that I use on the terms that suit me. Hence, I find the faux enthusiasm that accompanies each uncalled for “improvement” that results in me losing agency, singularly antagonising. Then a minor issue arose recently that escalated into a thorn in my flesh and I decided that it was time that something must be done.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
For the last few months I have being using Google Gemini. I subscribed so I could access a wider spectrum of services and evaluate it effectively. I also wanted to dispel some of the hysteria that accompanies any conversation about Large Language Models and Artificial Intelligence. The results were initially interesting and Google Gemini proved useful when researching material for blog posts. It is good at providing summaries about well documented subjects. I wrote a post about food banks recently and it distilled a lot of data into a manageable amount, which was ideal for my article. Google Gemini has also produced some visual basic scripting and simple batch files that have allowed me to automate processes on my PC. Such as changing the default monitor, or screen resolution at the click of an icon. However, I found this AI struggled with in-depth software troubleshooting and that its ability to create images varies greatly depending on the subject.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Yesterday we changed internet service providers. We moved from EE (formerly BT) to Plusnet. The transition went surprisingly well, mainly due to the existing infrastructure remaining the same. We’ve had fibre to the premises (FTTP) since 2022 so this was essentially an administrative change. The previous ISP terminated their service at 1:30 AM in the morning, while I was playing Star Trek Online. By 6:30 AM I received a message from Plusnet that the new service was live. It took about an hour to configure the new Netgear Nighthawk RS100 router (I bought my own) and get all our household devices attached to the new network. The connection is running at exactly the same speed and stability as it had under the previous supplier. At present a 1Gbps connection is sufficient for our needs. The main factor that has driven this change is cost. We are currently paying £28 per month for internet access which is a competitive price in the UK.
In 1990 I was working at the DWP (Department for Work and Pensions). I had just taken the role of Computer Support Officer where I administered user access to the mainframe and provided first line support to staff using the terminals. That summer the office moved to a PC based network and the project was undertaken by the newly formed Siemens Nixdorf company. To cut a long story short I befriended one of the contract engineers and over the next 9 months he became an unofficial mentor to me. Technically he was only supposed to train me in the most basic of fashions but he liked the fact that I was always asking questions and effectively ended up schooling me in PC and server architecture, network administration and the associated protocols. For me this was the best way to learn. It was not a case of coming to grips with theory in a classroom environment. It was learning by doing and having direct and exclusive access to a source of knowledge and experience.
My Windows 11 PC is a cobbled together mess of upgrades, customisations and workarounds. It seems okay at first glance, mainly because my desktop is well organised and I don’t allow too many apps to start on boot up. But beneath this superficial veneer of efficiency and optimisation is a bloated mess. Every Windows update adds yet more spurious features which slows performance and tries to harvest your data. Windows is no longer a user friendly operating system that you buy and use without impediment. It is now a sprawling live service that actively gets in the way of your productivity so that it can make a buck off your inconvenience. There was a time when you could quickly learn its processes and foibles, so you could customise it into the tool you needed. Nowadays I have to continuously use third party tools to get Windows to do many of the things I want, or to access functionality that Microsoft has obtusely decided to restrict.
As the New Year is still young, I have embarked upon several new projects that I’ve been planning since Autumn last year. These undertakings have gone beyond the planning stage and are currently being implemented. The fun thing about the phrase “implemented” in this context is that it implies that it is by far the easiest and most straightforward part of the process. The initial brainstorming of ideas has been completed. A cogent and detailed plan has been written. The costing of materials and time required have been determined. These are the hard parts. All that remains is to “just do it”. It should be a piece of piss (a British phrase indicating that something is easy). It virtually “implements” itself. However, that is a load of bollocks. Because there is always scope for something to go wrong. It may well start as something minor and innocuous but it all too often ends in a “problem cascade”.
This time last year I made a decision to replace Microsoft Office or Office 365 as it is currently known. Mainly because I only use Outlook out of the entire suite of software. This project stalled because I couldn't easily import my existing email archive into Mozilla Thunderbird. Hence the status quo has been perpetuated. However, there is an ongoing cost associated with this software as well as some wider considerations about ethics and privacy which is why I have returned to this matter. Although this time I wish to replace not only Office 365 but all the other "production tools" I use to write and browse the internet. I have managed to make some progress towards this goal but it has been hard to adapt. Mainly because I had everything set up to my liking. Although alternatives are available, they're never exactly alike and require a lot of fine tuning to be deemed satisfactory.
Last summer I wrote a post about my experiences using various screen capture software. At the time I was using Bandicam which suited all my needs. I had configured the software to launch at Windows start-up and had a hotkey assigned to capture images from my primary monitor. Hence I could quickly grab a screenshot from my desktop or when playing a game. However, this changed in November 2025, when I bought two new monitors. Both of which supported HDR (High Dynamic Range). Although they provide superior picture quality, HDR has a knock-on effect on Bandicam. Screen capture images and video look over exposed. Hence I had to stop using the software and find an alternative. Fortunately the same company has been developing an alternative product with HDR support; Bandi Camera. So I swapped to this software. The screenshots were far better but the functionality of the app was lacking.
Our home has a 1 Gbps “fibre to the premises” internet connection. It has proven reliable since it was installed in June 2022. Our internet service provider EE (part of the BT group) are neither the best of worst suppliers. The monthly cost is not especially competitive and so we may be looking to move providers next Easter. However, that is a matter for the future. For the present there is a more immediate issue. Starting on Friday 21st November, our internet connection has started randomly dropping. Furthermore, both the Wi-Fi extender in the lounge and the wireless printer in my office have become disconnected from the network. It was as if their details had been erased from the router. I suspected that a recent firmware upgrade may be the culprit although EE denies it. However there are posts online from other customers with similar technical issues.
A couple of times a year, Mrs P asks me to copy onto her laptop, all the pictures that I’ve taken over recent months, as well as those that have been shared with us via WhatsApp. She then diligently whittles them down into a manageable amount which we then print off and put in our photo album. Yes we’re of the generation that still likes to print off hard copies of photos and from time to time look at them nostalgically. We have several albums with photographs in chronological order and numerous frames placed around the house, filled with pictures of family. The bulk of the photos are 4x6 inches (10x15 cm). We use an online photo printing service for the majority of our pictures and visit a local store with a self-service photographic department to print off specific pictures for bespoke frames. The original photos, now neatly organised, are backed up and archived.
I take a lot of screen captures of video games and Windows apps, usually for blog posts. I use both Bandicam and Windows Snipping Tool to do this and have set up various hotkeys to make the process easy. Of late, the screen captures that I’ve taken have all suffered from washed out colours, regardless what tool I used to take them. I checked to see if both these apps needed to be updated but they are running the latest versions. Hence I was initially stumped as to why this problem had started happening. After some thought, I deduced that the only new elements in my PC hardware were my two new monitors. Both of which support HDR. Google Gemini quickly informed me that this was a known issue and taking screen captures from an HDR enabled device resulted in an excessively bright image that looked over exposed.
I recently bought two new monitors and a stand for my PC tower case. Today I thought I’d take the opportunity to disconnect every peripheral, clear my desk and then after a thorough clean, reassemble everything ensuring good cable management. I even went so far as to buy a new power extension lead so I could reorganise where everything was plugged in and therefore be able to isolate specific hardware. It seemed such a simple, straightforward task on paper. The reality was much different. It took me over three hours to sort out, mainly due to the fact that I don’t “bend” so well these days. During this Herculean task, my watch kept on notifying me that my heart rate was “high”. However, I regularly took breaks and fortified myself with gin for medicinal reasons. I am pleased with the results of this task.
I use two monitors with my PC, as I find having the additional screen “real estate” invaluable when writing or playing games. Both monitors that I’ve been using up to now are somewhat old and they are not exactly the same size or resolution, although both are FHD. I have previously written about the problems I’ve had trying to get certain games and programs to display on specific monitors and the lengths I’ve had to go to to resolve this issue. To cut a long story short, I recently decided to replace both monitors with larger models with a higher resolution. Mainly because my eyesight is not what it used to be. I see best when working with a bright screen that can produce clear text. New monitors would also address my ongoing screen output problem. Hence, I set myself a reasonable budget and began researching appropriate replacements.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
It may be a case of preaching to the Choir but dust contamination in your PC causes overheating, decreased performance, and potential hardware failure. This mainly occurs due to dust restricting airflow, impeding components such as heat sinks and creating short circuits from conductive particles. Fluff builds up and restricts cooling fans, forcing them to work harder. Heat build can lead to issues like system crashes, lagging, and even permanent damage to the motherboard and CPU. Over time, it can shorten the lifespan of the computer and in severe cases, poses a fire hazard. When I used to work in IT contracting, I used to see the effects of dust contamination all the time. PC placed on carpet tiles or on top of desks and surrounded by other objects. I remember one PC replacement project I was working on where we found an old PC with a dead mouse in it. It was desiccated by the heat.
Usually I don’t have a problem with internet access when Mrs P and I are travelling. My phone data plan is sufficient for Google Maps and social media usage. Once we reach our hotel, it’s just a question of connecting to the free Wi-Fi or if need be, buying upgraded access. It’s seldom that expensive. When I went on holiday to Croatia this summer, I bought a bespoke data plan before arriving that granted me extra internet access. Our hotel in Makarska also had very robust internet access. Hence, regardless of being out and about or by the pool, I never had any issues getting online. The ubiquity of internet access means we often take it for granted. I seldom go to places in the UK or abroad that don’t have advanced IT infrastructure. Until this week.
Back in January, I was very pleased because I had finally found some open source software, DisplayMagician, which allowed me to quickly and easily alter my display profile and run specific games and applications on my second monitor. Prior to this I would find that some programs just wouldn’t stay put, once they were dragged or otherwise cajoled to display on the monitor of my choice. They would continuously snap back to the primary display, regardless of my actions. DisplayMagician solved this issue and did so with aplomb. Or it did, until last weekend when I upgraded my PC from Windows 10 to 11. Then it stopped working. I therefore did some digging online and it became apparent that this is a known issue that is currently being addressed by its creator, Terry McDonald.
As part of our increasing dependency upon software, we have also grown accustomed to its associated foibles, especially the negative ones. Today, I upgraded my blog from Squarespace 7.0 to 7.1 and my PC operating system from Windows 10 to 11. I started early in the morning and ensured that all my personal data was backed up. My default expectation was that both processes would go wrong in some way, shape or form. Let’s take a moment to consider this mindset, which is born out of experience. It is now taken as read that whatever you upgrade, be it an app on your phone or a program on your PC, that it’s going to be problematic. It won’t be a seamless transition and you’ll end up having to do some sort of troubleshooting. Despite our lives becoming more dependent on such software, the quality of these products seems to be deteriorating. What a sorry state of affairs.
The ability to take a screen capture of a video game that you’re playing, or an open application or browser tab, is just something we take for granted. Windows 10/11 have a built-in tool called Snip & Sketch that is simple to use. Most of the games that I play have a specific hotkey for taking screenshots and a default directory to store them. Similarly, the latest builds of Windows also include the Xbox Game Bar software, which allows you to capture video from any application that you’re running on your PC. You can then edit via Clipchamp which is the successor to the old Windows Movie Maker. I believe the macOS comes with comparable default software. The absence of such apps today would be noticeable. However, there was a time when such things were not considered standard features.
30 years ago, in early 1995, I bought my first PC, a second hand Compaq Prolinea 4/33. It had an Intel 486 DX processor, 340MB HDD, 4MB RAM, 3½-inch floppy disk drive and a 14-inch monitor with a screen resolution of 1024 x 768. It ran Windows 3.11 installed via MS-DOS 6.22. It didn’t come with a soundcard or a CD-ROM drive. I believe I paid around £750 or so at the time, which was approximately half its original retail price. This model was 2 or 3 years old when I bought it. However, at this time, PC specifications did not change as quickly as they do these days. Hence, this was a good starting point for someone new to computing. I subsequently upgraded the processor to a 486 DX2, increased the RAM to 16MB and installed a Creative Labs Sound Blaster AWE32 soundcard and CD-ROM drive.
Three months ago, I wrote a blog post regarding how I wasn’t going to replace my phone because I was pretty much done with the endless treadmill that is “upgrade culture”. At the time my Google Pixel 6 was three years old but continued to serve all my smartphone needs. So I signed up for a new “SIM only” contract with Vodafone and went about my business, feeling somewhat pleased with myself. However, “needs must when the devil vomits into your kettle”, to quote Blackadder. I recently noticed that the screen on my phone was coming away from the main enclosure. There was a distinct curve along the right hand edge, as if there was something inside the phone applying pressure outwards. Sadly, that is precisely what was happening. I searched online to see if this was a known issue and was subsequently introduced to the problem known as battery bulge.
I had a novel experience (at least for me) this morning. I went to the cashpoint (that’s an ATM for those outside the UK) at my local supermarket, only to find it out of service. I had an imminent haircut appointment and no cash to pay my barber, who doesn’t take card payments. Fortunately, the supermarket did “cashback” so I bought a loaf of bread and some milk, paid £23 for them and was given £20 in cash. It’s a useful facility that I have never used until today. Usually I just make sure that I have a float of cash available but today the cashpoint being unavailable threw a spanner in the works. If the store did not do “cashback” then I would have had to reschedule my haircut. This minor hiccup got me thinking about our dependence on technology in our daily lives. A point that was further brought home, as my barber told me he had recently visited Spain and was affected by the national power outage.
I last bought a new phone in March 2022. At the time I decided to move away from Samsung after a decade of brand loyalty and try the Google Pixel 6. Let it suffice to say that I have found this handset to be most satisfactory. I like the size. It fits into the front pocket of my jeans. Its overall performance is very good and it has no issue running any of the apps that I regularly use. Subsequent software updates have improved some aspects of the camera, which initially had a poor zoom. Overall the good points of the Google Pixel 6 outweigh its flaws. Hence despite being 3 years old I am happy to keep using it. I have looked at what the subsequent iterations of the Google Pixel have to offer and I really don’t see any significant improvements or benefits. So despite being offered a handset upgrade by Vodafone, I have decided against one.
LOTRO on Consoles
When EG7 bought the Daybreak Game Company over a year ago, they mentioned in a subsequent investor report that a console port was being considered for the MMORPG The Lord of the Rings Online. This was met with a degree of scepticism by the player community who saw it mainly as speculative marketing. However, one year on and EG7 has referenced a potential console version yet again. Their Q3 2021 investor report lists a “release on consoles” as a medium term goal. The fact that this idea has been mentioned twice within a 12 month period is interesting. Investor reports are public information so EG7 no doubt knew that this “talking point” would find its way into the wider gaming press. It certainly means that the concept now warrants some serious consideration from LOTRO players.
When EG7 bought the Daybreak Game Company over a year ago, they mentioned in a subsequent investor report that a console port was being considered for the MMORPG The Lord of the Rings Online. This was met with a degree of scepticism by the player community who saw it mainly as speculative marketing. However, one year on and EG7 has referenced a potential console version yet again. Their Q3 2021 investor report lists a “release on consoles” as a medium term goal. The fact that this idea has been mentioned twice within a 12 month period is interesting. Investor reports are public information so EG7 no doubt knew that this “talking point” would find its way into the wider gaming press. It certainly means that the concept now warrants some serious consideration from LOTRO players.
From a technical perspective porting an ageing Windows based MMORPG from 2007 over to the latest generation of consoles is a major project. The UI as it exists in the game at present is cluttered and doesn’t scale well for higher resolutions. Plus the layout of skills is designed for point and click mouse access. The game textures also do not fare well at 4K plus the character models and animations are somewhat dated. Then there are issues regarding lag, hitching that are zone specific. Also tearing, the draw distance, the environmental “pop in”, clipping, loading times and possibly a hundred other issues. And if you are fixing all of these fundamental issues, wouldn’t it be wise to also address LOTRO’s long standing lack of comprehensive voice acting? Will a modern console audience want to play a game that still heavily relies on text driven dialogue?
Then there are further issues stemming from a successful conversion to both the latest Playstation and Xbox consoles. It is doubtful that crossplay is going to be implemented as it hasn’t been done so for other MMOs that have been converted. Both Star Trek Online and The Elder Scrolls Online have separate servers to accommodate console players. Thus a port for LOTRO would also require a new server system to support the game which no doubt comes at a significant cost. It can be argued that LOTRO’s PC server environment is lacking at present which raises the question as to whether there would be any changes to this infrastructure. In fact the more one thinks about this “project” the more it seems like a very capital intensive undertaking. Such an investment would have to be driven by some pretty compelling financial predictions. EG7 has referenced several times the potential interest the IP may receive due to the Amazon Prime Middle-earth television production that launches next year. Is that itself a big enough incentive?
However, there is an alternative train of thought to consider inlight of the choice of words EG7 have used in their latest investor report. Specifically “a major revamp to upgrade the visuals, modernize the experience”. Modernizing the experience may simply mean making the games overall graphics and systems work on the consoles. Cryptic have successfully done this for Star Trek Online by condensing menus, automating some skills and decluttering the UI. Their port to consoles has not essentially changed the gameplay or radically altered experiences between those playing STO on a PC and those on an Xbox or Playstation. Yet, there is scope to interpret “modernize the experience” as something akin to Star Wars: Galaxies New Game Enhancements (NGE). A revamp of that classic MMO that profoundly changed the game by taking a reductionist approach. Are EG7 implying that to port a game such as LOTRO it needs to be overhauled at source IE PC level first and then converted? Such a prospect is potentially troubling.
In the meantime, a console conversion remains a “mid-term” goal for EG7. One that I’m sure will be dependent upon ongoing revenue growth and senior staff being invested in the project. Something else to consider is that EG7 owns several game development studios such as Big Blue Bubble, Piranha Games and Toadman. A project of this kind would involve more than just Standing Stone Games. Although SSG have managed to keep the LOTRO alive and ticking over in the last few years, they have not exactly taken the game forward or in any way improved its standing. Bringing the game to a new player base such as console players presents a perfect opportunity to reset community relationships. However, all of this is a long way off, assuming that it ever comes to fruition. For the present the prudent LOTRO player would be best served focusing on playing the existing game and keeping an eye on the more immediate situation.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
A Christmas Carol (1977)
This BBC production from 1977 packs a lot into its 60 minute running time. Succinctly dramatised by Elaine Morgan, this adaptation focuses on the essential themes and key scenes of Dickens’ book. Shot on video, as many BBC dramas were at the time and confined entirely to studio sets, this low budget production makes use of chroma key visual effects. The snow bound countryside, the dark staircase in Scrooge’s apartment and the London skyline are all line drawings, with the cast composited in the foreground. Hence this version of A Christmas Carol feels like an episode of Doctor Who from the same decade. However, the production has one trump card to play with its robust cast of British character actors from the era. Fine performances from the likes of John Le Mesurier, Bernard Lee and Zoe Wanamaker more than compensate for the budgetary restrictions and short duration.
This BBC production from 1977 packs a lot into its 60 minute running time. Succinctly dramatised by Elaine Morgan, this adaptation focuses on the essential themes and key scenes of Dickens’ book. Shot on video, as many BBC dramas were at the time and confined entirely to studio sets, this low budget production makes use of chroma key visual effects. The snow bound countryside, the dark staircase in Scrooge’s apartment and the London skyline are all line drawings, with the cast composited in the foreground. Hence this version of A Christmas Carol feels like an episode of Doctor Who from the same decade. However, the production has one trump card to play with its robust cast of British character actors from the era. Fine performances from the likes of John Le Mesurier, Bernard Lee and Zoe Wanamaker more than compensate for the budgetary restrictions and short duration.
Michael Horden brings an element of befuddlement to his portrayal of Ebeneezer Scrooge. He is also petty, acerbic and somewhat cowardly. All of which feels very authentic and in the spirit of the source text. His interaction with Jacob Marley (John Le Mesurier) is very faithful to the book and Le Mesurier brings a genuinely weary element to his performance. The Ghost of Christmas Past (Patricia Quinn) is depicted very much as described in the text, with bright light emanating from them and carrying a hat similar to a candle extinguisher. She focuses on Scrooge’s abandonment at school and his failed engagement. Fezziwig is more of a footnote to this part of the story. Similarly the Ghost of Christmas Present (Bernard Lee) wastes no time and quickly highlights Bob Cratchit’s poverty and Tiny Tim’s ill health. Nephew Fred’s party is distilled down to its bare essentials. The Ghost of Christmas Yet to come is depicted as a traditional hooded figure. The cleaning woman and undertaker discuss Scrooge’s failing while his dead body is laid out on the bed, rather than at the pawnbrokers.
The time limitations of an hour mean that some elements of the story are lost. Yet despite the efficiency of this summarisation, some minor embellishments still make it to the screen. Marley’s face appears in the tiles surrounding the fireplace. We see Belle happily married years later on the night of Marley’s death. Mankind’s children, ignorance and want, are briefly depicted. And there’s a scene in which a family in debt to Scrooge learns of his death. All of which add to the character of this production and make it feel more than just another arbitrary adaptation. It is a shame that the commissioning editor did not see fit to make this a 90 minute production, so it could have taken a little more time to savour its emotional highs and lows. As it stands this is a quaint but engaging TV version, which may appeal more to the Dickens aficionado or those wanting a quick fix of the classic story.
This 1954 adaptation of Charles Dickens’ A Christmas Carol is a distinctly studio bound US television production. It was in fact the fourth episode of an anthology variety show called A Shower of Stars. Originally filmed and broadcast in colour, only black and white prints now survive. The production boasts a script by noted American playwright Maxwell Anderson. Due to the 48 minute running time (without commercial breaks) the narrative is heavily abridged and often it is only the story’s most basic themes which are dramatically interpreted. It stars Fredric March who plays Scrooge as a cool and indifferent man, rather than the usual shrill old miser. However, despite his presence his performance cannot save the production. Most of the other cast members are far from accomplished and at times their acting borders on the amateur.
This BBC production from 1977 packs a lot into its 60 minute running time. Succinctly dramatised by Elaine Morgan, this adaptation focuses on the essential themes and key scenes of Dickens’ book. Shot on video, as many BBC dramas were at the time and confined entirely to studio sets, this low budget production makes use of chroma key visual effects. The snow bound countryside, the dark staircase in Scrooge’s apartment and the London skyline are all line drawings, with the cast composited in the foreground. Hence this version of A Christmas Carol feels like an episode of Doctor Who from the same decade. However, the production has one trump card to play with its robust cast of British character actors from the era. Fine performances from the likes of John Le Mesurier, Bernard Lee and Zoe Wanamaker more than compensate for the budgetary restrictions and short duration.
There are three key elements to Disney’s 2009 3D computer-animated adaptation of A Christmas Carol. Firstly, director Robert Zemeckis clearly seeks authenticity and hence includes a lot of original dialogue from the novel, as well as a bleaker depiction of the period. Secondly, he uses the digital production tools at his disposal to create sweeping vistas of 19th century London as well as highly stylised caricatures of the central characters. Thirdly, as this is a Disney production, there is an occasional lapse visual humour and levity that is required by their business model. Sadly all of these aspects of the production make for strange bedfellows that are at odds with each other. The result is a visually sumptuous film that loses its way as it lurches between bleak drama, odd humour and CGI driven spectacle.
Upon its theatrical release, Mickey’s Christmas Carol was the first animated film to star Mickey Mouse for thirty years. It was therefore accompanied with a large amount of hype and a wave of nostalgia. The US marketing stated “He’s Back. Mickey Mouse in his first new motion picture” which was somewhat misleading, as the actual animated film was just 26 minutes long. It was shown theatrically along with a re-release of The Rescuers in the US and The Jungle Book in the UK and other territories, in late December 1983. And despite his name being in the title, Mickey doesn’t have a lot of screen time as he plays Bob Cratchit. This is very much a vehicle for Scrooge McDuck as Ebenezer Scrooge. Overall, it’s a succinct distillation of the plot of Dickens’ A Christmas Carol, filled with cameo appearances by classic Disney characters. Naturally it is replete with the humour and sentiment that is inherent in the process known colloquially as Disneyfication. However, does this mitigate the book’s message?
At first glance, there is not much to distinguish this low budget production by Burbank Films Australia, from any of the other adaptations that were ubiquitous during the seventies and eighties. However, attentive viewers will discover a few details that lift this particular version above the mundane. Firstly, this is the second animated adaptation to feature the voice acting of Ron Haddrick as Ebenezer Scrooge. He had previously voiced the character in Air Programs International's shorter version of A Christmas Carol in 1969, thirteen years earlier. Secondly, despite the modest production values, there are a few additional scenes taken from the source text by Dickens, that don’t usually make it most film and TV adaptations. It is these minor embellishments that compensate for the simplicity of the animation (during the opening scene, some background characters do not move).
It’s interesting that so many adaptations of Charles Dickens’ iconic seasonal story are brought to us via the medium of animation. Naturally, this is a far more economical means of depicting the story with its period detail and supernatural elements, compared to a live action production. However, for an animated version of A Christmas Carol to work successfully, it needs three things. An innovative and striking production design, robust voice acting and a screenplay that keeps the core themes while offering significance difference compared to prior adaptations. You’ll find all of these elements in Richard Williams’ 1971 animated short. Sadly they’re conspicuously absent from the 1997 version. Despite the presence such talents as Tim Curry, Ed Asner and Whoopi Goldberg, this is a distinctly arbitrary animated film. Considering that the screenplay was written by Jymn Magon who has years of experience working for Disney, I had hoped this would be better endeavour.
There’s a degree of hubris implicit in such a definitive title. At the very least the inference is that this is a notable adaptation of Charles Dickens’ classic book. And at first glance, it is perfectly reasonable to assume just that. Jimmy Murakami was an animator of note with such unique movies as The Snowman and When the Wind Blows to his credit. Hence it is reasonable to expect a similar quirky and experimental treatment of this well know yuletide story. However, what audiences actually get is a rather bold adaptation that substantially embellishes upon the established narrative. Veering between sinister and borderline psychedelic imagery, this is a very inconsistent version that tries to be too many things at once. Just as you think you’ve got a handle on the film approach it takes an abrupt turn in the opposite direction. Comedy, drama and even power ballads are thrown into the mix. Sadly, all these elements do not hang well together.
I have written previously about the versatility of Charles Dickens’ classic story and how it lends itself to multiple adaptations and interpretations. This 1938 film version tests that very theory as the reformation and redemption of Ebenezer Scrooge is presented through the medium of Golden Age Hollywood. A Christmas Carol sees the source text sanitised, infantilised and presented as a polished example of wholesome American film making. It has the high production values you’d expect from a studio such as MGM at the time, along with a cloyingly sentimental screenplay that dodges the politics of the book and renders the proceedings into an odd mixture of comedy and soft US Christian propaganda. It presents a very stylised depiction of Dickensian England and bears too many of the obvious foibles and tropes of the studio system that produced the movie.
This 1935 British adaptation of Dickens’ classic book was the first movie version of the story to have sound. Director Henry Edwards had to work creatively to stretch the productions modest budget. Subsequently the production is reliant on fog and snow shrouded sets, mainly to keep costs down. However, this does provide a veneer of authenticity in its depiction of a divided and polluted London. There are a few miniature shots showing the capital city at night and a handful of location shots inside various public buildings to establish the period setting. But mainly this is a set bound production and a sombre one at that. The underlying thrust of this adaptation is to highlight the class division as well as the contrasting wealth and poverty of the country at the time. It is this perspective that is used as the fulcrum of Scrooge’s redemption.
This version of Dickens novel is a very serious and somewhat sombre affair. Patrick Stewart not only stars in this 1999 TV movie but also has a producer credit. Anyone who is familiar with the actor will be aware of his long-standing passion for this tale, as he has starred in several one-man stage performances and narrated an audio book version. Stewart plays his Scrooge as more of an arrogant and aloof businessman. It’s a different Scrooge to that of George C. Scott or Alistair Sim. Here he is much more fearsome and bitter than he is cold and loathsome. Richard E. Grant is a touching, vulnerable Bob Cratchit, who looks decidedly poor and malnourished. There is a more tangible depiction of real poverty here than in other adaptations. The three ghosts are portrayed in a manner closer to the source text, although I could have done without the glowing eyes of the Ghost of Christmas Yet to Come.
The Muppet Christmas Carol was the first Muppet feature film to be made after the death of Jim Henson. The production maintains his standards and style throughout, although due to the plot, this is a somewhat dark Muppet film. It’s also the one most affectionate of the Muppets movie. The plot follows Charles Dickens's original 1843 novel quite closely with the added bonus of The Great Gonzo playing Dickens himself as an ever-present narrator. Michael Caine provides an excellent performance as Ebenezer Scrooge that wouldn’t be out of place in serious adaptation. Caine attacks his role with his acting prowess and does not end up playing second fiddle to The Muppets themselves. As ever with Muppet movies, neither Caine or any other member of the cast ever question the fact that the Muppets aren’t human.
By 1988 Blackadder had run for three seasons in the UK and had seen the central character of Edmund Blackadder evolve from a seedy incompetent to a cunning, scheming, evil genius who was always frustrated at the last moment. Cleverly written by Richard Curtis and Ben Elton and superbly portrayed by Rowan Atkinson, Blackadder was very much at the cutting edge of British comedy of the time. It managed to mix physical humour, with verbal sparring, sarcasm, dry self-deprecation and irony. It was popular with a very broad spectrum of viewers.
Over the last few years I’ve reviewed several adaptations of Charles Dickens seasonal story A Christmas Carol. As I stated previously one of the stories greatest strength is that it lends itself perfectly to multiple interpretations. I recently had the good fortune to rediscover the animated version from 1969 by Air Programs International. I remember seeing this animated short as a child but could not recollect sufficient details to allow me to track it down via the IMDB. Then by complete chance, I stumbled across it again on You Tube while doing some research.
I have a great deal of affection for Charles Dickens' A Christmas Carol, not only because it’s a fine piece of literature but because it lends itself so well to dramatisation. I therefore have a keen interests in all the respective adaptation, of which there are many. Over the years there has been a trend to focus excessively on the sentimental aspect of the plot, resulting in a rather nauseating Disneyfication of the story. Although the redemption of the main protagonist is central to the narrative, the poverty and deprivations of the time are still very pertinent themes, especially in today's economic climate. I was therefore very gratified to rediscover the 1971 version of Charles Dickens' classic story which was originally shown on ABC. This short 25 minute animated feature realises the story superbly, capturing the tone of the book and accurately reflecting the darker aspects. Remember that A Christmas Carol is fundamentally a ghost story.
Clive Donner's 1984 version of the Dickens' classic "A Christmas Carol” is bold and different mainly because of the casting of George C. Scott as Ebenezer Scrooge. The story is told with precision and an eye to detail. In some respects it’s the most authentic adaptation, with credible performances from the ensemble cast. Alastair Sim's portrayal in the 1951 film has always been perceived as a benchmark and provided a template as to how the role should be interpreted. Scott replaces the traditional anger, bitterness and rage with a cold and utterly dispassionate demeanour. There is a strong sense of honesty in his Scrooge as the audience follows him on his emotional journey. The tears, the regret and the realisation that there is still hope are all present, yet explored in a very non-theatrical manner.
The all-star big screen musical was desperately striving to be different during the sixties and seventies, producing many hits and misses. Tommy, The Lost Horizon and The Wiz are prime examples of the experimentation made within the genre at the time. However, due to the success of Oliver! at the box office in 1968 it was thought that there was potential mileage to be had from Dicken's classic "A Christmas Carol". So the musical Scrooge was conceived. Unlike Oliver! it was not based on a existing stage adaptation but on a wholly original screenplay, although a theatrical treatment has since been adapted.
I am a great fan of Charles Dickens' "A Christmas Carol". There is something very special about the novella which is quite hard to quantify. It is a very unique book despite its central theme of redemption being universal. The text has for want of another phrase, a "power" to it. It is profoundly moving, insightful and true. Perhaps the key this story’s appeal lies with the central character, Ebenezer Scrooge. Not because Scrooge is a monster (which are so often fascinating) but because he's a man broken by circumstance. I think readers throughout the years have related to this and considered "There, but for the grace of God, go I". Cinema has found a rich vein of gold running through this tale, which is why it’s been revisited so often and interpreted so many ways.
Catch Us If You Can (1965)
Catch Us If You Can is a very curious cinematic vehicle for the popular sixties band, The Dave Clark Five. At first glance, especially during the opening credits, it comes across as a zany comedy in a similar idiom to The Beatles’ A Hards Days Night. However, within 15 minutes the plot takes an unexpected turn and the film becomes a rather well observed analysis of sixties youth marketing and the perennial subject of “the price of fame”. The songs are not played by the band on screen but are instead just part of the overall musical soundtrack. It’s a very different approach but that seems to be the defining quality of the film. It is not as expected, which is both its primary virtue and its main failing. The fact that this film was released under the title of Having a Wild Weekend just makes things more confusing. It is certainly not for everyone but that can be said about many of the films directed by John Boorman. Catch Us If You Can marks his cinematic debut.
Catch Us If You Can is a very curious cinematic vehicle for the popular sixties band, The Dave Clark Five. At first glance, especially during the opening credits, it comes across as a zany comedy in a similar idiom to The Beatles’ A Hards Days Night. However, within 15 minutes the plot takes an unexpected turn and the film becomes a rather well observed analysis of sixties youth marketing and the perennial subject of “the price of fame”. The songs are not played by the band on screen but are instead just part of the overall musical soundtrack. It’s a very different approach but that seems to be the defining quality of the film. It is not as expected, which is both its primary virtue and its main failing. The fact that this film was released under the title of Having a Wild Weekend just makes things more confusing. It is certainly not for everyone but that can be said about many of the films directed by John Boorman. Catch Us If You Can marks his cinematic debut.
A group of London stuntmen are contracted to work for an advertising agency that is shooting a commercial for the Meat Industry at Smithfield market. Steve (Dave Clark) finds the arthouse approach to the filming tiresome and after a take, decides to drive off in an E-type Jaguar that is being used for the shoot. The actress and model starring in the commercial, Dinah (Barbara Ferris), decides to come with him in defiance of her mentor, the advertising executive Leon Zissell (David de Keyser), The two go searching for some meaning to their lives. Steve seeks out his mentor Louie who trained him in Judo when he was a youth. Dinah wants to go to a deserted resort island off the coast of Devon. Meanwhile, Zissell sees an opportunity to turn their impromptu excursion into a major publicity stunt and claims Dinah has been kidnapped. Steve’s friends attempt to keep Zissell’s henchmen and publicity machine away from the couple while they make their journey.
Over the course of an hour and a half, the story veers from the superficial to philosophical self examination. This ranges from scuba diving in a London open air pool, to debating counterculture with a group of hippies living in a Ministry of Defence village. There are times when you ponder whether you should be laughing at events and dialogue, or whether it is all in earnest. I can’t help but think it’s the latter and that Boorman was trying to give audiences something different. A critique of the very culture they consumed and were part of. Hardly surprising when you realise that the screenplay is by the playwright Peter Nichols. The ending of the film is rather poignant but also somewhat bleak. Those expecting the traditional boy meets girl, boy gets girl narrative will need to look elsewhere. This is more of a case of girl leaves boy, for older controlling man because they’re locked in a strange interdependent, symbiotic relationship.
Another noteworthy point is that this film isn’t scared to fly in the face of the squeaky clean image that the Beatles perpetuated in their feature films. It touches upon drugs, although the lead character doesn’t use them and there’s an undercurrent of unrequited love. There’s a curious vignette where Dinah and Steve meet an eccentric married couple played by Robin Bailey and the marvellous Yootha Joyce. There is a strong element of concealed passion as they flirt with their young counterparts. Is it sexual or is it a longing for youth and its accompanying optimism. Again the dialogue takes an existential turn as the cast reflect upon the nature of hope. “The young are callously hopeful. I’m Not. Then you should be, to set us an example”. These subtle adult themes appear not to have escaped the notice of the contemporary ratings board. Hence the current UK re-release of the film is rated 12 by the BBFC.
Setting aside the rather bespoke nature of the film the essential question one inevitably has to ask is does it work? Yes it does within the confines of its remit but it makes for ponderous viewing. I’m not sure that fans of The Dave Clark Five expected or wanted a film of this nature. It’s not unreasonable to assume that they wanted a wacky comedy in the idiom of Help, where the band play exaggerated and witty versions of themselves. Instead they got a drama about a group of stuntmen, a possessive advertising executive and an oppressed model. Dave Clark is filled with existential angst and is brooding but it hardly makes him a compelling lead. The rest of the band make sardonic quips but have far less screen time. However, sixties cinema was open to experimentation and Catch Us If You Can is certainly a horse of a different colour. It wrong foots viewer expectations in the same way Mrs. Brown You’ve Got a Lovely Daughter does.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.
I wrote a post 18 month’s ago regarding whether a directors cut of a film is superior by default to the version originally shown in cinemas. Obviously the answer was no and I then went on to give three examples of films where I think the theatrical release is better to lengthier or substantially altered director’s cut that was subsequently made available at a later date. This time round in this post, I would like to do the complete opposite. I shall provide some examples of films that I think are significantly improved by a longer cut or a substantially, restructured edit. Note some of these examples are technically not a “director’s cuts” but a restoration or reconstruction of the director’s original vision. I shall endeavour to highlight what specific material or broader changes make each respective film “better”. As ever, all of these examples are a matter of subjective opinion and my views are presented as such, not “fact”.
In 1968 the dilapidated freighter Corita hastily leaves Freetown to avoid a customs inspection. Captain Lansen (Eric Porter) has a cargo of dangerous explosives which he is smuggling so he can finally retire. His ship’s passengers also have reasons for leaving in a hurry. Dr. Webster (Nigel Stock), together with his daughter Unity (Suzanna leigh), is relocating due to his indiscretions with patients and illegal operations. Alcoholic pianist Harry Tyler (Tony Beckley) is aimlessly drifting from port to port. Eva Peters (Hildegard Knef) is fleeing from her husband with stolen bearer bonds which she intend to use to buy back her son from his evil clutches Caracas. Ricaldi (Ben Carruthers), a questionable lawyer, is pursuing Eva to retrieve the stolen bonds. First officer Hemmings (Neil McCallum) suggests that the ship should return to Freetown after an imminent Hurricane warning. The Captain asks the passengers and they are unanimous that they do not wish to return. However a mutinous crew, the bad weather and the instability of the explosives force everyone to abandon ship. The survivors find themselves adrift in a lifeboat surrounded by a strange carnivorous seaweed.
Jason Statham is an exemplar of the US mantra of “staying in your lane”. He makes action movies and occasionally strays into action comedies. His formula broadly works and is sufficiently lucrative to keep Mr. Statham employed. Therefore, if you watch a film in which he stars, you have a fairly good idea of what you’ll be getting. Of late, the criteria for his action vehicles have become more succinct. Jason Statham will play an innocuous character, such as a construction foreman or a bee keeper. Something terrible will subsequently befall another character who Mr. Statham has an emotional connection with in some capacity. He will subsequently hunt down those responsible and meet out death and violence. At some point the villain of the story will enquire as to how this innocuous person is so lethal. Research will then show that our Jason is in fact an ex-police officer/special forces operative/international assassin. There’s then a showdown and the villain dies. Job done.
The Light at the Edge of the World presented itself as an action movie upon its release in 1971. Based upon a story by Jules Verne, the Spanish American co-production was driven by its star Kirk Douglas, who curiously hired British director Kevin Billington to helm the project. This tale of a lighthouse keeper fighting a war of attrition against a group of pirates that have captured his island, was market as an adventure film ostensibly in the idiom of the authors previous works and as a pirate movie. MGM bought the rights to distribute the film in the UK on the misunderstanding that it was a family friendly production. It was not and remains so. They subsequently had to cut 15 minutes of violence and torture as well as an undercurrent of sexual assault to secure a suitable rating. Conversely, the US distributors received an arbitrary PG rating, despite the fact this is one of a handful of films that honestly depicts pirates as murderers, rapists and worse.
It’s an established action film trope. The fire team comprised of ex-military personnel, move in on their target. Only to have the tables turned by someone they don’t deem a threat. What makes it different in The Last Stand of Ellen Cole is a throwaway line of dialogue. The bested operative lies bleeding on the floor and the protagonists stands over them ready to finish them off. “Don’t, I have a cat” they feebly plead. For me that was the icing on the cake. The movie had already established it was taking the “same old, same old” and doing something different. Something fun, if taken in the right spirit. This scene tipped the balance and I embraced this film because it was being honest about what it is. This is a modern B movie that decides to give a very specific sub-genre a makeover. Furthermore, its clearly done with an affectionate wink, which is very different to sly wink. This isn’t deliberate self-knowing irony. Its just a film doing something different and possibly silly but it genuinely wants to have fun with it.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
There are certain subjects that are notoriously uncinematic. These tend to be things that exist or are undertaken mainly in the mind, rather than expressed in an overtly physical way. Computing, science and mathematics are good examples. Writing code or working out complex equations does not immediately lend themselves to a visual medium such as cinema. Therefore, any film dealing with the world of corporate finance has its work cut out. Hence writer-director J C Chandor immediately deserves praise for making Margin Call, a film about the financial crash of 2008, as gripping and compelling as any political thriller. He does this by keeping the financial elements of the story to a minimum, choosing instead to focus upon those who have become aware of the imminent crisis and their reaction to it. However, the film remains a tough watch with regard to the some of the characters and their respective personal morality or lack there of.
The 1937 Hindenburg disaster has remained an enduring mystery over the years. The physical mechanics of how this airship filled with 7,000,000 cubic feet of hydrogen gas caught fire has been fully explored over the decades and there are now several extremely plausible theories as to how it may have happened. However, there remains the possibility of sabotage. As such an idea has more dramatic potential than mechanical failure, it was used as the central theme of the 1975 disaster movie The Hindenburg. Directed by Robert Wise, the screenplay by Nelson Gidding explores a German resistance against the Nazi regime. The airship is targeted as it is a powerful propaganda symbol for Hitler’s Germany. Sadly despite some interesting ideas, a strong cast and solid, old school optical effects, The Hindenburg is a slow and somewhat ponderous production. Although the final 20 minutes of the film recreate the infamous explosion meticulously, it doesn’t quite compensate for the uneventful, dialogue driven investigation of the previous 100 minutes.
On the Eastern Front in 1943, a German Tiger tank crew led by Lieutenant Philip Gerkens (David Schütter) is sent on a mission to rescue the missing officer Paul von Hardenburg (Tilman Strauss) from a top-secret bunker that is at risk of falling into enemy hands. As they make their way through an eerie no-man’s land, they have to avoid Russian armoured vehicles that seem to be aware of their mission. They also encounter a German unit taking punitive action against a peasant village, in reprisal for partisan activity in the area. The youngest crew member, Michel (Yoran Leicher), talks of the land being home to ghosts and spirits. As the tank penetrates further into contested territory the crew become increasingly disturbed by the uncanny nature of their mission and begin to fall prey to their own inner fears.
Robert Louis Stevenson’s classic novel has been adapted for cinema and television numerous times. Perhaps the most well known is the 1950 Disney version, starring Robert Newton as Long John Silver. His eye rolling performance and exaggerated West Country accent is credited with popularising the stereotypical form of “pirate speech" that has become the pop culture default. Although an enjoyable film, it does gloss over the more sinister aspects of both the source text and history, perpetuating the myth that pirates are just loveable scoundrels. Many subsequent adaptations have fallen into the same trap to a greater or lesser degree. However, that is not the case with the 1990 version of Treasure island, which was made for the TNT cable network and released theatrically outside of the US. This darker and notably more violent adaptation closely follows the source text and is widely considered the most faithful to the book.
The Planet of the Apes movie franchise took a radical change of course with its third entry in the series. The first two films were set in the future and benefited from high production values to help realise a post apocalyptic earth. However, due to a substantial reduction of budget, Escape from the Planet of the Apes uses a time travel plot device to bring the ape protagonists to present day Los Angeles (1971 in this case). The result is a film with a much smaller narrative scope. However, although it lacks the science fiction spectacle of its predecessors, it features an interesting satirical exploration of celebrity culture and ponders what it is like to be deemed an enemy of the state. As ever, Roddy McDowell and Kim Hunter provide exceptional lead performances as the Chimpanzees Cornelius and Zira. Escape from the Planet of the Apes also captures the pop culture vibe of seventies America.
It is not unusual for Disney to change film titles when marketing them outside of the US. In 2016 they renamed the animated feature film Zootopia to Zootropolis in the UK and Europe to avoid trademark conflicts with other existing businesses. For example there is a Danish zoo which already holds the “Zootopia” name. Similarly, in Germany there is a children’s book which caused copyright conflict, which led to the film being released under the title Zoomania. Such changes, although practical for legal reasons, can sometimes cause a degree of confusion. Especially as there are numerous, low budget productions companies that go out of their way to produce similarly titled “mockbusters” whenever there are big, tentpole, releases. So for clarity, Zootopia 2 has been released in the UK as Zootropolis 2.
Stephen King’s dystopian story, The Running Man, was previously adapted very loosely in 1987, as a vehicle for Arnold Schwarzenegger. That version focused mainly on the “Battle Royale” element of the story and leaned heavily into Arnie’s personality, rather than the politics of the book. It also wasn’t well received by the author. Edgar Wright’s remake follows the source text a lot more closely and is far more interested in its political themes and wider social commentary. Furthermore, this version re-establishes the everyman quality of the hero of Ben Richards, rather than him being the muscle bound, ex-military hero as per Mr. Schwarzenegger’s prior interpretation. This time round, The Running Man uses a lot of the visual and narrative tropes of contemporary reality TV, making this forty three year old story very relevant to today’s viewers and couching the film in a style that is recognisable and accessible.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
One of the most common objections raised regarding the Jurassic Park/Jurassic World franchise is that the films are specifically made to obtain a PG-13 rating from the Motion Picture Association, for purely commercial reasons. Hence, in all films, there is little on screen violence and the dinosaurs are mainly portrayed as a threat and a means of providing jump scares. When a character is killed by a dinosaur it usually happens off screen, is obscured by something else in frame, or is shown in long shot with very little detail. The realities of being eaten alive by a predator are conspicuously absent. Hence, audiences looking for films featuring more graphic dinosaur attacks, have not been well catered for apart from some minor direct-to-video titles. Primitive War finally fills this gap in the market with a frenetic genre mashup that strives to punch above is budgetary weight.
During the seventies, cinema was not only a source of mass, commercial entertainment but was still perceived as a medium for intellectual and philosophical discourse. Television was a poor relation in terms of art and cultural significance. Film was where the so called auteur director could muse and ruminate upon the nature of the human condition and audiences could subsequently gush sycophantically about their work at dinner parties. Or something like that. Let it suffice to say that some film makers were still indulged by studios and financiers, who were still keen to cash in on the cultural sea change that came to Hollywood in the late sixties. It’s difficult to see how a film such as Emperor of the North (AKA Emperor of the North Pole) could have been made otherwise. A film set in the Great Depression about a hobo illegally travelling on freight trains and his feud with a ruthless conductor.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
After the success of Raiders of the Lost Ark in 1981, filmmakers scrambled to find existing intellectual properties that they could use for similar films. Hence archaic heroes such as Alan Quatermain were hastily given a modern makeover and thrust into generic movies, in a vague attempt to replicate Steven Spielberg’s successful formula. Which brings us neatly on to James Charles Bigglesworth AKA “Biggles”, a fictional pilot and adventurer from a series of books written by W. E. Johns between 1932 and 1968. Several attempts had been made in the past to bring this character to the silver screen, including one by Disney but they all failed. However, the commercial and critical success of Indiana Jones provided sufficient impetus to greenlight a new film. However, due to some curious production choices, when Biggles was finally released it was far from just a period set, action movie.
Setting aside the hubris of remaking a film such as Red Dawn, the 2012 reboot had a troubled production. Shot over the course of late 2009, on location in Michigan, MGM intended to release the film in September 2010. However, the studio’s financial problems became unsustainable over the course of that year and the film was shelved, while a financial solution was sought. Furthermore, while Red Dawn was in post production, there was a major economic shift within Hollywood due to the increasing importance of the Chinese market. This was a significant problem for MGM because the new version of Red Dawn had the Chinese invading the USA instead of Russia. Hence there were reshoots and the need for additional visual effects, so that the Chinese could be replaced with North Koreans. MGM eventually went bankrupt and the distribution rights to Red Dawn were sold off. The film was eventually released in 2012.
American music producer James William Guercio is primarily known for his work in the music industry. He was the producer of the band Chicago’s first eleven studio albums. In the mid-seventies he also managed the Beach Boys and was a member of their backing band. He was during this time, well known in his field and respected. In 1973, Guercio directed, produced and wrote the score for his first and only feature film, Electra Glide in Blue. He was 28 years old at the time. Upon release the film received mixed reviews from many traditional US newspapers, who were dismissive of its revisionist themes and poetical style. However, in Europe the film was received more favourably and was entered into the 1973 Cannes Film Festival. Fifty two years on and Electra Glide in Blue is now considered an overlooked cult classic and is analysed in a more measured fashion.
When I first saw the promotional trailer for Gangster Squad back in 2012, prior to its release, I wasn't especially impressed. I simply thought the film was another attempt to re-invent the gangster genre for a generation who were not especially familiar with it. I wasn't exactly overwhelmed with director Ruben Fleischer's resume either. I didn't particularly like Zombieland and haven't seen 30 Minutes Or Less. Then came the tragic mass shootings in Aurora, Colorado which led to the movie being delayed so that the original ending, which featured a shoot-out in a movie theatre, could be replaced. Hence when I finally watched this film recently, I wasn't expecting a movie up to the standards of say Once Upon A Time In America or Miller’s Crossing and it would seem that I was right do so. Gangster Squad is not especially noteworthy in any respect.
Fluke is a curious film about a man who is reincarnated as a dog and his subsequent realisation that he may have been murdered. It takes an adult novel by British author James Herbert, which is filled with philosophical musing and strives to adapt it in a far more family friendly fashion. The result is a somewhat bipolar production which thematically alternates between existential introspection and Buddhism. It then strives to deliver its message in a Disneyesque idiom. Children will potentially be confused and upset by what they see and adults will be wrongfooted by the continual shift in tone. Fluke was not a critical or commercial success upon release and the flaws that were identified by critics at the time still ring true today. That being said, Fluke is still an interesting and entertaining film, despite its faults.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
Old Bexley and Sidcup By-election Part 3
The Conservative Party successfully held onto their “safe seat” of Old Bexley and Sidcup in yesterday’s closely watched by-election. However their overall majority was reduced by more than half amid a very low voter turnout. Conservative councillor Louie French becomes the country’s newest MP after winning 11,189 votes, more than 50 per cent of those cast, in the seat previously held by the former cabinet minister James Brokenshire. Mr Brokenshire died in October from lung cancer aged 53. The closest challenger was Labour’s Daniel Francis, who secured 6,711 as the Tory majority fell from nearly 19,000 to 4,478, the equivalent of a vote share swing of 10 per cent to Labour. Turnout in the constituency was just 34%, down from the almost 70% who voted in the 2019 general election.
The Conservative Party successfully held onto their “safe seat” of Old Bexley and Sidcup in yesterday’s closely watched by-election. However their overall majority was reduced by more than half amid a very low voter turnout. Conservative councillor Louie French becomes the country’s newest MP after winning 11,189 votes, more than 50 per cent of those cast, in the seat previously held by the former cabinet minister James Brokenshire. Mr Brokenshire died in October from lung cancer aged 53. The closest challenger was Labour’s Daniel Francis, who secured 6,711 as the Tory majority fell from nearly 19,000 to 4,478, the equivalent of a vote share swing of 10 per cent to Labour. Turnout in the constituency was just 34%, down from the almost 70% who voted in the 2019 general election.
The results subsequently saw positive statements made by both the Conservatives and Labour. Mr French stated that such a victory for a sitting government was “almost unheard of”. Ellie Reeves MP, Labour's political lead for the 2021 Old Bexley and Sidcup by-election, remarked “There’s been a 10% swing over to Labour this evening”. Reform UK, formerly the Brexit Party, came third with 6.6% of the vote, with the party's leader and candidate Richard Tice describing it as a "massive result". Speaking after the results were announced, Mr Tice claimed “The reduction in the Conservatives’ majority in Old Bexley and Sidcup is a rejection of Boris Johnson personally because the Prime Minister is now viewed as a liability, not an asset in Tory heartlands”. The Green Party and Liberal Democrats both lost their deposits as they polled under 5% of the votes.
Old Bexley and Sidcup by-election 2021 results:
Louie French (Con) 11,189 (51.48%, -13.06%)
Daniel Francis (Lab) 6,711 (30.88%, +7.40%)
Richard Tice (Reform) 1,432 (6.59%)
Jonathan Rooks (Green) 830 (3.82%, +0.62%)
Simone Reynolds (Lib Dem) 647 (2.98%, -5.31%)
Elaine Cheeseman (Eng Dem) 271 (1.25%)
John Poynton (UKIP) 184 (0.85%)
Richard Hewison (Rejoin) 151 (0.69%)
David Kurten (Heritage) 116 (0.53%)
Carol Valinejad (CPA) 108 (0.50%)
Mad Mike Young (Loony) 94 (0.43%)
Although the retention of the constituency is a relief for the Conservative Party, the reduction in majority and the dismal voter turnout cannot be ignored. It is extremely disheartening to see two thirds of the electorate deciding not to bother to vote. COVID-19 and poor weather are convenient excuses but both those factors did not deter voters two years ago in the General Election of 12th December 2019. Brexit was a pressing political issue at the time but the demographics of a constituency such as Old Bexley and Sidcup means that they usually make an effort to vote. Hence such voter apathy is food for thought. Doorstep canvassing by all parties discovered a growing sense of disillusionment with the lack of political direction of the government and the inadequacy of the Prime Minister himself. Yet that despondency did not translate into votes for alternative parties.
As a floating voter who has no strong political attachment to either of the two main parties, I have reached a point where none of the choices available on the ballot paper seem appropriate or desirable. I did vote in this election but it had zero impact, due to the “winner takes all” approach that is entrenched in the UK’s political system. Unless you live in a marginal seat, voting against a majority incumbent is effectively redundant. Therefore, with a vote that feels meaningless and a paucity of parties to choose from, I fully understand why people turn their backs on politics. Especially the under 30 year olds. All the canvassing that I saw taking place seemed to be undertaken by the over 40s and pitched at a similar age demographic and above. All too often, UK politics just seems to be a form of lobbying for specific socioeconomic groups. Sadly, I do not see the situation improving anytime soon.
As for Louie French, it will be interesting to follow his voting record in parliament in the months to come to see where he fits within the spectrum of modern Conservatism. At present, as a new MP he is naturally focused upon the needs of his constituents. In his victory speech Mr French stated he will “work tirelessly to repay the trust you put in me”. But I am more intrigued to learn what his position is on several major forthcoming pieces of legislation, such as the UK Online Safety Bill and the new Policing Bill with its potential restrictions regarding the right to protest. I think his voting intentions along with the way he conducts his MPs finances will provide a measure of the man. I also suspect that despite the current drop in the overall majority for this MP, this may well increase in two year’s time when the next General Election is held.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Yesterday afternoon, Nigel Farage the Member of Parliament for Clacton and leader of the Reform Party, held a press conference in which he declared that he would be resigning his seat and thus triggering a by-election. He cited the following list of grievances that have led to him making this decision. That the Parliamentary standards investigations were being politicised, the media and other parties were conducting a coordinated campaign against him and that he had endured years of threats and physical attacks. He further asserted that his family’s privacy and safety had been breached as well. He finished by alleging that the political system was repeatedly changing rules to obstruct Reform and that he was the most attacked politician in the UK. Rather than be judged by the legacy media and the “establishment”, he would rather put the issue of his political integrity to the electorate of Clacton. He even offered to pay for the cost of the by-election.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
Andy Burnham successfully won the Makerfield by-election yesterday, returning him to the House of Commons as a member of Parliament after holding the position of Mayor of Manchester for the past nine years. Prior to this, Burnham was Labour MP for Leigh from 2001 and 2017. He served in both the Tony Blair and Gordon Brown administrations and has held such senior governmental posts as Chief Secretary to the Treasury, Secretary of State for Culture, Media and Sport and Secretary of State for Health. His return to Parliamentary politics is likely to result in a leadership challenge to incumbent Prime Minister Keir Starmer. When speaking after winning yesterday’s by-election Burnham spoke of “a final chance for change” the current trajectory of the present Labour Government. However, I don’t wish to focus on any of this at present. I am far more interested in the above picture, taken as the results were announced and what it says about UK politics.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
Under the First Past the Post electoral system, the candidate(s) receiving the highest number of votes in each constituency are elected. This system is used in the UK during general elections and in some local elections, such as those recently conducted in England. An alternative approach is the system of proportional representation, which aims to allocate seats in a manner that reflects the popularity of various parties. Both the Scottish Parliament and the Senedd in Wales employ systems of Proportional Representation. Historically, first-past-the-post has been seen as advantageous for the Conservative and Labour parties. It poses challenges for smaller parties whose votes are distributed evenly across different regions, making it difficult for them to secure seats. This dynamic effectively prevents potential competitors to the Conservatives and Labour from succeeding electorally. Consequently, due to this situation, voters may hesitate to support these smaller parties from the outset.
There are local elections being held across the UK today. Voters in Scotland and Wales will elect representatives to their respective national parliaments, while in England the voting is for local councils and regional mayors. These are the first major elections to be held in the UK since the 2024 General Election which saw the Conservative government of fourteen years, fall to the Labour Party. Midterm elections are often a litmus test for how the electorate think the national government are performing although local issues are also a major factor. The consensus among political journalists and commentators is that the incumbent government is polling extremely poorly and will subsequently face a backlash. In recent years the UK has seen a decline in traditional two party voting with Reform UK and the Greens gaining significant traction among the electorate. Hence today’s elections may well see both these parties make significant gains.
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
“Managed decline” is a phrase that refers to the processes associated with the end of a specific lifecycle, with the goal of minimizing costs or other forms of loss. The concept originated in business where it referred to the management of companies and industries. More recently it is used in wider contexts. The concept gained prominence with regard to urban policy, particularly in the UK during the eighties when several major cities suffered economic and political collapse. Of late, the term has been applied to the UK, encompassing a systematic weakening of the economy, social structures, and cultural values, as well as its global political and diplomatic force. In each case, managed decline involves making strategic choices about resource allocation and accepting the consequences of those decisions. It is a complex issue with ethical and practical considerations, often sparking debate about the best way to address decline and reverse the process.
I still maintain a legacy presence on Twitter/X and I follow my local MP (member of Parliament) Louie French. It’s not something I especially relish as I am not a supporter of the Conservative party (or any other) and I did not vote for him in the last election. I just like to know what he is up to as he is the political representative for our constituency. As the Conservatives are out of power at present, to all intent and purposes, Mr French is a backbench MP although he has a minor position as Shadow Parliamentary Undersecretary (Culture, Media and Sport). However, with that being said he is hardly a key member of the shadow cabinet. Hence he focuses on constituency work and that which is generated by his shadow posting. He will also lend his voice, when required, to any major policy decision or statement made by his party.
Sunday 6th April is the start of a new financial year, here in the UK. According to data from numerous financial and economic institutions, an estimated million plus households will be facing annual increases of £400 to £500 as the proverbial “cost of living” goes up. Everything from Council Tax to Mobile and Broadband costs are being increased. Future cost hikes are expected in our energy and water utilities. As bills start going up across the country today, average wages remain stagnant. Middle-income and poorer households have been worst hit by this wage related issue. Hence the tabloid press have labelled the start of the new financial year as “Awful April”. Hyperbole aside, this is a very real issue which due to its complex, global causes, doesn’t have a quick fix solution.
I consider myself to be a grounded, rational individual. I am not excessively emotional. I like facts, data and reason as opposed to hyperbole, rhetoric and bluster. That being said, I am aware that the world is an imperfect place. Opinions are often not based upon empirical fact but personal perspective. Hence many people experience reality differently to me. They are driven by their feelings and other factors. However, despite these differences in philosophy, for most of my life the world has remained functional and over time slowly improved in subtle ways. Deference to expertise, a sense of community and basic pragmatism meant that people broadly pulled in the same direction. Of course there has always been dissent but it has been within a stable system. However, of late I feel that this era is now finally over. Things are no longer stable. We live in an uncertain world.
Newspapers were an integral part of UK culture in the seventies. During the week, they were delivered prior to going to work, so you would peruse them over breakfast. Alternatively you would buy one en route to your place of employment and read it on the bus or train. In a world before 24 hour, rolling news, they were the primary means of keeping the public abreast of events and as such, enjoyed a substantial audience. On occasions a newspaper story could make or break a political career or launch a crusading campaign to address a social ill. Newspapers were a force to be reckoned with and therefore a significant part of the socio-political landscape. However, due to a strong union presence within the workforce, the UKs newspapers often lagged behind other industries with regard to the technology.
The First Past the Post (FPTP) electoral system used in the United Kingdom, as well as in several other countries such as the US and India, has both advantages and disadvantages. However, despite being a simple and straightforward system it has been abandoned by many democracies in favour of more proportional and equitable methods. The primary criticism against FPTP is that it allows a minority of the electorate to return a majority government. Since 1935, there have been majority governments 90% of the time, but not one of them had the support of a majority of voters. At present, the current UK government has a majority of seats with just 43.6% of the votes. In the 2019 election they gained an extra 48 seats despite an increase of only 1.2% of the vote share.
Politicians have a distinct way of talking when being interviewed or giving a press conference. It is often characterised by a strategic use of language, centred around rhetorical devices, persuasion techniques and a careful framing of messages. Direct answers to questions are usually avoided, with tangential responses being preferred. Opinions and specific perspectives are frequently presented as facts. There is also a propensity to focus on “problems” and apportioning blame, rather than “solutions”. It’s important to note that the use of language in politics is a complex and dynamic process influenced by various factors, including cultural context, media dynamics, and the evolving political landscape. Different politicians may employ different communication strategies based on their individual styles and objectives. Here are some key aspects of how politicians use language:
The United Kingdom is one of the few democratic countries in the world that does not have a single, written constitution. Others include Canada, New Zealand and Israel. To date, its constitution is a combination of written and unwritten sources, including statutes, common law, conventions and somewhat esoterically, royal prerogatives. The reason for this is predominantly historical. Since 1688, Britain has not experienced a revolution or regime change, which often leads to a constitutional initiative, such as the American or the French Revolution. Britain’s constitution has evolved slowly over time under relative stability and as such, it has never been deemed necessary to list the fundamental laws and principles of the country's political system.
On Friday 15th September the former actor and comedian turned internet social commentator, Russell Brand, released a video on his YouTube channel addressing allegations about his personal life, ahead of a forthcoming UK current affairs documentary. Brand vehemently denied what he described as “very serious criminal allegations”. The following day Channel Four broadcast “Russell Brand: In Plain Sight”. During the course of the program Brand was accused by one woman of rape and by three others of sexual assaults, and emotional abuse between 2006 and 2013. During the course of the week, further claims have been made against him and that his “predatory” behaviour was an open secret within the TV industry. Furthermore, women would warn each other in advance if they had any dealing with him. All of which has played out against a mixture of broadsheet analysis, tabloid hyperbole, performative politics and internet bluster.
For those who live outside of the UK, let me categorically state that Brexit has broken British politics. Prior to 2016, national politics still broadly functioned along traditional party political lines, with income and class substantially determining voter allegiance. The big three cities (London, Birmingham and Liverpool) maintained their liberal dispositions and Scotland, Northern Ireland and Wales were dominated by their regional politics. Brexit changed all this creating fault lines that fell outside of the existing political status quo. Opinions differed based upon where you lived, how politically literate you were and even education. Your party political allegiance no longer indicated what stance you took on this matter. Furthermore, the discourse around this complex subject was quickly debased into a bipartisan culture war that was toxic and dangerous.
Okay, keep up as there’s a lot of ground to cover. The UK government is currently suffering in the opinion polls and after 13 years in office, is facing potential oblivion at the next general election. In an attempt to shore up support among the party faithful, the Prime Minister, Rishi Sunak, is currently pursuing a hardline with regard to immigration. According to Ipsos, as a political issue about 29% of the electorate consider immigration to be a major problem. The remainder either think current levels are manageable or have no substantive view on the matter. However, as a “culture war” issue that can be weaponized by the tabloid press, which often has direct links to the Conservative Party in the UK, immigration is a hill to die upon. Hence you will find a lot of rhetoric that is anti-immigration and any contrary view is tarred with trite pejorative terms such as “lefty”, “liberal” and “woke”.
Last April, the Election Act 2022 became law within the UK. The Act introduced a requirement for all those voting in-person to produce photo identification when attending a polling station. This is the first time that such an ID has been required. Prior to this, voters could either bring their polling card to verify their identity at the polling station, or confirm their registered address from the electoral roll with staff. Now a UK driving licence or passport are considered the primary means of identity. A list of additional photo identification that has been deemed acceptable, is available on the UK government website. For those members of the electorate who do not have any of the qualifying ID, there is a Voter Authority Certificate available, which can be applied for online. This photo ID is linked to the applicants National Insurance Number. For further impartial information on photo ID and registering to vote, visit the The Electoral Commission website.
I am writing this post from the perspective of a UK citizen, but the sentiments expressed are applicable to anyone who lives in a country where you have democratically elected local political representation. IE someone who is supposed to advocate on behalf of your community or for you personally as the duly elected political representative. Here in the UK, the country is divided into 650 constituencies, each returning one Member of Parliament. Irrespective of whether you voted for your MP or whether you support the political party that they belong to, they are obliged to represent you and advocate on your behalf, if you request it. Such is the relationship in principle between constituents and MPs in the UK. It is important to be aware that your local MP is not a delegate whose sole purpose is to represent majority constituency views. Under the UK political system, an MP makes decisions on behalf of constituents and can take a position counter to local opinion, if they feel that is in the best interest of the constituency.
It is difficult to write about the state of UK politics with any degree of intellectual rigour when the entire situation has become so utterly farcical. My initial reaction to the recent departure of Liz Truss after just 45 days in office, was to laugh with abject scorn and derision. She was destined to fail due to utter lack of ability. However, there is still the outstanding matter of the country lacking a credible and functional government to address inflation, the cost of living crisis and resolve all the issues stemming from Brexit. There are problematic national and international events taking place that need addressing. A united, pragmatic and empathetic government is required to solve both these short term and long term needs. Sadly, the governing party is riven with opposing factions and there is no commonly held policy or underlying ideology. The PM may well have changed but the underlying flaws remain.
Conservative Party has been in government in the UK since 2010. During that time there have been three Prime Ministers. Today we moved onto the fourth. After Boris Johnson resigned on 7th July, the nation has had to endure a tedious two month process in which the Conservative Party elects a new leader. That person then becomes the PM by default. Many readers unfamiliar with the UK political system may be surprised that a change of leader has not led to a General Election. That is because the Conservative Party still holds a parliamentary majority of 71 elected Members of Parliament. Hence it is still constitutionally quite able to govern, despite Boris Johnson being forced from office. Therefore party members vote for a new party leader who gets the top job by default. Remember that in the UK, the Prime Minister is not the head of state and does not have the executive powers of a President.
I try to keep my thoughts on political matters to a minimum here at Contains Moderate Peril, mainly because UK politics and the current state of discourse associated with it has become an absolute shit show in recent years. Brexit broke traditional politics and has made matters far more tribal and partisan. The two main parties have declined from having clear ideologies, identities and manifestos, to becoming either a lobby group for the specific demographic group that supports them, or a conflicted, divided and schizoid shadow of its former self. I’ll let you work out which is which. Politics is no longer about governing a nation for the benefit of all its citizens. Now you simply pick a side and join the ongoing culture war against everyone and everything else. This rotten system produces rotten leaders. Hence, when Alexander Boris de Pfeffel Johnson became Prime Minister in December 2019, it was clear that the nation was taking a major risk on such a man. His failings as a politician and a person are a matter of public record for anyone who has the eyes to see them.
The title for this post is a quote from The Hobbit by J.R.R. Tolkien. I’ve used it as a verbal cue to try and give readers an overview of the point I’m striving to convey. Because I want to talk about modern life in western civilization, specifically its complexity and increasing uncertainty. If you’re extremely wealthy you can mitigate these two points but I’m working on the premise that most of the people who read Contains Moderate Peril are not. The blogging community, of which I am a participant, is a diverse group but from what I’ve observed it’s not populated by millionaires. In fact most of the people I know, both online and in person, are just holding down a job, trying to keep a roof over their head and pay the bills. Often they’re doing the job they do in default of anything else and they’re at the very least ambivalent towards it. The pandemic has also brought home how fragile so-called “normality” is. Modern politics are also volatile and life in general just doesn’t seem as certain as it was twenty years ago.
The Conservative Party successfully held onto their “safe seat” of Old Bexley and Sidcup in yesterday’s closely watched by-election. However their overall majority was reduced by more than half amid a very low voter turnout. Conservative councillor Louie French becomes the country’s newest MP after winning 11,189 votes, more than 50 per cent of those cast, in the seat previously held by the former cabinet minister James Brokenshire. Mr Brokenshire died in October from lung cancer aged 53. The closest challenger was Labour’s Daniel Francis, who secured 6,711 as the Tory majority fell from nearly 19,000 to 4,478, the equivalent of a vote share swing of 10 per cent to Labour. Turnout in the constituency was just 34%, down from the almost 70% who voted in the 2019 general election.
Forza Horizon 5: The Joy of Segregating Players
Sometimes ignorance can be bliss. Certain games are a lot more enjoyable when you play them with the minimum amount of prior knowledge and little or no expectations beyond looking for fun. Having recently watched Chris “Wolfy” Neal stream the open world driving game Forza Horizon 5, I created an Xbox account and installed it. Furthermore, thanks to fellow blogger Wilhelm Arcturus, I secured a deal on the Xbox Game Pass. The first month of the subscription was just £1. So for the last week I’ve been driving around a virtual representation of Mexico, indulging in all sorts of vehicular shenanigans. My driving skills are negligible beyond a basic understanding of how to accelerate, brake and steer using a Xbox controller. I am oblivious of the back story of this franchise and unfamiliar with the game’s seasons. But I’ve managed to figure things out as I go along (a major coup). And most importantly I’m having fun.
Sometimes ignorance can be bliss. Certain games are a lot more enjoyable when you play them with the minimum amount of prior knowledge and little or no expectations beyond looking for fun. Having recently watched Chris “Wolfy” Neal stream the open world driving game Forza Horizon 5, I created an Xbox account and installed it. Furthermore, thanks to fellow blogger Wilhelm Arcturus, I secured a deal on the Xbox Game Pass. The first month of the subscription was just £1. So for the last week I’ve been driving around a virtual representation of Mexico, indulging in all sorts of vehicular shenanigans. My driving skills are negligible beyond a basic understanding of how to accelerate, brake and steer using a Xbox controller. I am oblivious of the back story of this franchise and unfamiliar with the game’s seasons. But I’ve managed to figure things out as I go along (a major coup). And most importantly I’m having fun.
There are various types of races to undertake as you journey through the open world environment in Forza Horizon 5. Urban street races, formal events at race tracks and cross country competitions through multiple environments. Then there’s the story campaign. There are also accolades to acquire, vehicles to collect and customise. The cars themselves feel authentic and handle realistically. Their respective stats are easy to understand, so it doesn’t take long to find a vehicle that suits your driving style and needs. You even get XP points just through randomly driving around, going off road and causing mayhem. If you are a high end player then you can immerse yourself in the game data and crank the difficulty up to maximum. But if you favour a more casual approach, then you can dial it down and dive right into the game without having to digest tons of instructions. By and large Forza Horizon 5 doesn’t punish you for being a bad driver. If you mess up a checkpoint while racing and don’t want to endure the time penalty, you can simply “rewind” the race and correct your mistake.
Forza Horizon 5 has a great deal going for it. The graphics are superb, especially the draw distance. You really do get a sense of the size of the open world. The story is quite satirical if you feel disposed to apply yourself to it. It seems to gently mock large scale, prestigious sporting events. The radio stations are also rather droll and have a fairly broad spectrum of musical styles. But for me, the best aspect of the game is its live and let live attitude. The gameplay caters to everyone's needs. Über competitive players can do all the things that they get off on and can confine their online, multiplayer experience to those of a similar mindset and skill. I can happily splash about in the proverbial shallow end, free from hassle. The races I participate in are sufficiently taxing for me. Sometimes I win and others I fail. I don’t even know for sure if I’m racing other players or bots at times. There’s no chat, so there’s no bragging or trolling. Or perhaps there is and I just haven’t discovered it yet. The thing is I’m doing things my way and no one is interfering. It’s such a pleasant change.
When driving around, I see other players but again I’m not sure whether they’re real or not. I don’t have to compete for XP nodes (which are signs that you have to destroy to obtain the benefit from). Nor do I have to worry about someone else discovering a “barn find” before me. I did several tag team races recently which were part of an event, so I was definitely with other players but it was not a problem. I suspect there is some sort of skills based matchmaking going on behind the scenes, so I wasn’t participating with other players that were markedly superior. Simply put this game works so well because it gives each player what they want and that is effectively segregation from those better or worse than you. If you want to improve, you crank up the difficulty and you’ll find yourself mixing with those who are seeking to do the same.
I’m not sure if Forza Horizon 5 is going to be my new long term game of choice. I suspect that it will keep me amused for a few weeks and then I’ll move on. That’s fine with me and one of the benefits of the Xbox Game Pass. It means I can try something else. So far this has been an interesting deviation out of my standard gaming comfort zone. I certainly think a lot of other game developers could learn from the way Forza Horizon 5 handles difficulty, player interactions and how to keep someone busy in an open world without pissing them off. I can dabble with the main campaign, tinker with my favourite car, race in a way that I don’t have my fun spoiled by others or my own lack of skill. If I do multiplayer activities then it seems to be in an equitable fashion. And I stumbled into this fortunate situation through a mixture of chance and whim. It’s all been a welcome reminder as to why I love gaming when it’s done right, while at the same time highlighting that the genre’s Achilles Heel is all too often its own community.
Some video games lend themselves to being set aside and resumed at a later date with zero consequences. These are often casual games with no major goals other than having fun while playing them. Fall Guys is a great example of this. You have a cartoony avatar that participates in zany group races, filled with obstacles. You run, jump, climb but the controls are far from difficult. You may well become skilled but such things are mitigated by the other players as they stumble around. You’re not at the mercy of apex players or “try hards”. It is not a game about winning and mastering techniques. The fun comes from playing it and the unique experience you have each time. I’ve been playing this game, on and off, since it’s launch in 2020 and in that time I have only ever won once (winning requires you to win a series of 4 to six individual races). However, whenever I pick up my controller and play Fall Guys, I have fun and the game lifts my spirits.
I recently completed the main story in Tainted Grail: The Fall of Avalon. In total I spent about sixty hours playing the game. I began at the start of the year, then took a break for a while but returned to it recently because I wanted to see if I could unlock a specific ending. I did manage to do this. Like so many other RPGs, Tainted Grail: the Fall of Avalon has a central storyline, along with a wealth of side quests, based around factions in specific zones. I think I possibly completed about a two thirds of these. However, once I finished the main story, my interest in the game began to wane. I finally left my character in the last major quest hub in case I wish to return at a future date. I then logged out of the game and uninstalled it from my PC to free up space for whatever I was to play next. In this case its The Sinking City 2. None of this is a negative reflection on Tainted Grail: the Fall of Avalon. I enjoyed the time I spent playing this quirky RPG. I simply had my fill and left to play something else.
On Tuesday 11th April, Aspyr Media rather surprisingly re-released The Lord of the Rings: War in the North, a co-op action-RPG from 2011. This game was delisted in late 2019, possibly due to changing rights ownership or a license expiring. Hence, I was somewhat discombobulated by the return of this title to all major gaming platforms. Mind you, the Embracer Group (through its subsidiary Middle-earth Enterprises) still controls the worldwide commercial and video game licensing rights for The Lord of the Rings and The Hobbit. Furthermore they have explicitly stated that they have plans for more games. It would appear this also means re-releasing and updating old favourites. It is also worth noting that they own Aspyr Media, which is also a bit of a giveaway. Let it suffice to say that this re-release and sparked enthusiastic online debate as to whether any other he Lord of the Rings themed games from the same era will receive a similar makeover. Judging by the internet chatter, there’s potentially a market for them.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
The Hobbit: The Battle of the Five Armies Extended Edition (2014)
This December marks the 20th anniversary of the release of The Fellowship of the Ring, the first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
The Battle of the Five Armies is noticeably shorter than it's two predecessors, mainly because there is insufficient narrative to sustain the proceedings. Even the extended edition which adds a further 20 minutes to the running time, increasing it to 164 minutes, is mainly driven by one ongoing action sequence which is the titular battle. After the somewhat languid pace of the first movie and the bloated excess of the second, this further change of pace seems somewhat perplexing. Despite the more economical running time, events occur very rapidly. Perhaps a little too rapidly. It can be cogently argued that it somewhat diminishes the impact of some of them. Perhaps the biggest issue being the demise of Smaug. It comes promptly at the start of The Battle of the Five Armies and although spectacular, it quickly negates a major plot element.
This December marks the 20th anniversary of the release of The Fellowship of the Ring, the first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
The Battle of the Five Armies is noticeably shorter than it's two predecessors, mainly because there is insufficient narrative to sustain the proceedings. Even the extended edition which adds a further 20 minutes to the running time, increasing it to 164 minutes, is mainly driven by one ongoing action sequence which is the titular battle. After the somewhat languid pace of the first movie and the bloated excess of the second, this further change of pace seems somewhat perplexing. Despite the more economical running time, events occur very rapidly. Perhaps a little too rapidly. It can be cogently argued that it somewhat diminishes the impact of some of them. Perhaps the biggest issue being the demise of Smaug. It comes promptly at the start of The Battle of the Five Armies and although spectacular, it quickly negates a major plot element.
Smaug is killed by Bard but his body falls on Lake Town leaving it in utter ruin. The survivors of Esgaroth are aided by the Wood Elves and both parties subsequently seek restitution from the Dwarves. The men of Lake Town hold the Dwarves accountable for their current situation and the Elves who harbour a longstanding grudge regarding outstanding debts that the Dwarves have not paid. However, Thorin refuses to help which leads to a diplomatic impasse. He summons his cousin Dain from the Iron Hills to provide reinforcements. In the meantime Azog then springs his trap and lays siege to Erebor and all camped outside, resulting in the battle between Dwarves, Elves, Men and Orcs. The film does resolve the major storylines, yet it does feel both a little rushed and contrived. Again the screenplay feels the need to reference and link to future events featured in The Lord of the Rings.
Lore purists will find The Battle of the Five Armies the hardest to stomach because Peter Jackson really does indulge his penchant for narrative simplification, restructuring events and the fetishization of weapons, armour and fantasy combat. The Fili, Tauriel, Legolas love triangle and associated fallout is simply too contrived and unengaging. The White Council's assault on Dol Guldur featuring a 92 year old Christopher Lee beating seven bells out of the Ringwraiths, although thoroughly amusing, does raise an eyebrow. The fact that you can conveniently ride from Lake Town to Mount Gundabad in a day and that Middle-earth is populated with Frank Herbert style giant worms, may also come as a surprise to the faithful. The less said about Beorn free falling from an eagle and turning into a Werebear on the way down, the better.
As I have mentioned in my previous reviews, the depiction of Thorin in these movies is woefully lacking, turning him into a broody, pouting, inaccessible caricature. This time round for want of a better description, Thorin goes a bit "Macbeth". I'll give credit where credit is due and state that Richard Armitage does provide a good performance. But the screenplay doesn't really do the character justice and the plot device about the "Dragon's sickness" is arbitrary to say the least. Yet every now and then, there are sequences and passages of dialogue that come directly from the book. Once again, for everything that Peter Jackson gets right, there's also something that is way off the mark. The pivotal point of the movie should have been Thorin's death but it lacks any emotional impact and is only saved by the presence of Martin Freeman.
Dain Ironfoot (Billy Connolly) makes an impressive entrance riding a War Boar and has an expanded role in the extended version. Beorn and Radagast appear briefly but serve no major purpose than to provide reinforcements to the climactic battle. And what on earth possessed Peter Jackson to kill off Stephen Fry so quickly in the story and yet keep Alfrid Lickspittle as some crass source of so-called comic relief? Mercifully, we still have stalwart performances from Martin Freeman and Sir Ian McKellen who do much of the heavy lifting. Lee Pace proves to be a more interesting character this time round, as Thranduil's motives prove to be less binary than those of Thorin Oakenshield. He tempers his desires for restitution when he sees the extent of the Elven dead and sees the folly of his actions.
As ever the set pieces are immaculately produced and push the violence levels for this kind of movie to the limit. They stay on the right side of the ratings board mainly because the bulk of the decapitations, impalements and bludgeonings happen to non-humans. The death of more central characters tend to be more discrete. The main problem with the frenetic action is that it strives to continuously outdo itself, resulting in scenes that tax the audience's credibility even for this genre of movie. For example Legolas climbs a flight of stone steps leading to a crumbling tower, literally as they fall away beneath him, proving that Elves are indifferent to the laws of physics. A better director would restrain themselves, rather than allow such self indulgence and excess. Also some of the mutilated Orcs and Trolls seem more at home in Clive Barker’s Hellraiser than in Tolkien’s The Hobbit.
If you like the aesthetic that Peter Jackson has created over the years, as well as grandiose spectacle, then The Battle of the Five Armies will prove to be an entertaining diversion. If you want anything more, then prepare to be disappointed. I find it ironic that a trilogy of movies about the adventures of Bilbo Baggins, seems so content to include so little of him on screen. By changing the shift of the story from his perspective, to that of the wider events in Middle-earth, something very important has been lost from these sprawling adaptations. Peter Jackson and his team may well be very knowledgeable in the works of Professor Tolkien but I do wonder if he has fully understood them. As I've said before, these movies are very much Jacksons’ interpretation of The Hobbit. I wonder if there would have been a greater emotional depth and perception of the source text, if these films had been directed by Guillermo del Toro as they were originally intended?
I recently considered whether or not I should find a new MMORPG to play. A cursory Google search showed that there were plenty of titles that I have not tried. Unfortunately, they are predominantly fantasy based games drawing upon the established tropes and themes of the dungeons and dragons genre and the wider sword and sorcery literature. This begs the question “why aren’t there more science fiction or non-fantasy based MMOs?” apart from the handful that currently exist? After a little research and a degree of thinking it becomes very apparent that the answer to this question is mainly a business decision made by publishers. Furthermore, that business decision is based upon several specific factors. All of which cumulatively tip the scales towards fantasy, rather than science fiction or some other complex but non fantasy based franchise.
I had the pleasure of seeing Solomon Kane at the Empire Leicester Square upon its initial release. I remember at the time how I found it very refreshing to see an independent horror film that treated its underlying material with the respect it deserved. The genre was somewhat in the doldrums at the time, awash with soulless remakes and endless franchise sequels, produced by cynical studios that were ultimately contemptuous of the material they utilised and the fans that watched it. Although not a literal adaptation of the series of short stories by Robert E. Howard, Solomon Kane successfully captured their spirit and broadened their scope to accommodate both the horror and fantasy genres.
“In the universe there are things man cannot hope to understand. Powers he cannot hope to possess. Forces he cannot hope to control. The Four Crowns are such things. Yet the search has begun. A soldier of fortune takes the first step. He seeks a key that will unlock the power of the Four Crowns and unleash a world where good and evil collide”. So reads the Star Wars-esque opening crawl for the 1983 3D action movie, Treasure of the Four Crowns. It’s worth noting that when it appears on screen, this text is written in capitals and devoid of any punctuation. The movie is also a Cannon Films production. These facts may give viewers an inkling of what is to come over the next 100 minutes. It is certainly best to abandon expectations of linear, narrative filmmaking. Treasure of the Four Crowns is unique, batshit crazy and yet curiously entertaining.
I recently watched the first trailer for the new Obi-Wan Kenobi television show that is premiering on Disney + in May. I am interested in this latest instalment in the Star Wars franchise and curious as to whether Liam Neeson will make an appearance. I also watched a 20 minute fan video in which they “analysed” the entire trailer. They discussed the content of this 2 minute preview and then did a great deal of speculating about potential themes and characters that may feature in the show. They were clearly enthusiastic about what they had seen and were very knowledgeable about the subject. This resonated with me, as I like to be well versed about the things I enjoy. However, it is worth remembering that fandom can tip into obsession and gatekeeping. Hence I feel there is a subject to explore here.
This December marks the 20th anniversary of the release of The Fellowship of the Ring, the first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
The Battle of the Five Armies is noticeably shorter than it's two predecessors, mainly because there is insufficient narrative to sustain the proceedings. Even the extended edition which adds a further 20 minutes to the running time, increasing it to 164 minutes, is mainly driven by one ongoing action sequence which is the titular battle. After the somewhat languid pace of the first movie and the bloated excess of the second, this further change of pace seems somewhat perplexing. Despite the more economical running time, events occur very rapidly. Perhaps a little too rapidly. It can be cogently argued that it somewhat diminishes the impact of some of them. Perhaps the biggest issue being the demise of Smaug. It comes promptly at the start of The Battle of the Five Armies and although spectacular, it quickly negates a major plot element.
This December marks the 20th anniversary of the release of The Fellowship of the Ring, the first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
I love the medium of film immensely. I like a wide range of genres and will happily watch weighty human dramas as well as the worst sort of trashy exploitation fodder. The key to reconciling such widely differing types of cinema is to judge them within their own context. Therefore don't compare the respective worth of Citizen Kane with The Golden Voyage of Sinbad, or Bicycle Thieves with The Medusa Touch. So because of the nature of Peter Jackson's adaptation of The Hobbit, I am prepared to make concessions to the fact that it is a big budget fantasy blockbuster franchise. Also the source material from which the film derives is quite sparse, often being nothing more than footnotes, or summations of history. Thus there is scope for a lot of "adaptation", artistic license and creativity. Jackson got a lot of this right with The Lord of the Rings trilogy, over a decade ago. I do not believe that to be the case this time round.
This December marks the 20th anniversary of the release of The Fellowship of the Ring. The first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
Firstly let me start by saying I think the word unexpected is very apt in respect of the first instalment of Peter Jackson's three part adaptation of Tolkien's prequel to The Lord of the Rings. It is genuinely surprising how well parts of the narrative had been adapted and interpreted. Similarly there are other aspects that are less successful. Overall the good outweighs the bad but only the most ardent fanboy or girl would think the movie flawless. When one considers its problematic production along with the change of directors, this is quite an achievement. I wonder how much of Guillermo del Toro’s material survived into Peter Jacksons, Fran Walsh and Philippa Boyens revised screenplay? Secondly, a decade on from The Lord of the Rings, there has been a further move away from physical visual effects and filming on photographic film. Both of these changes are noticeable in An Unexpected Journey but the presence of Peter Jackson and his very specific style of filmmaking maintains a very strong sense of continuity.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
Before I begin, let’s just take a moment to remind ourselves about the notion of historical context. Movies, like so many other aspects of popular culture, reflect the prevailing attitudes of the time they were created. The reason I mention this is because within a few minutes of watching Arabian Adventure, viewers will become abundantly aware that the movie is very much product of British film making from the late seventies. If you are particularly sensitive on such issues as identity and gender politics, as well as historically accurate depictions of cultures and societies then watching this movie may prove jarring. If however, you view it through the prism of historical context and do not try to judge it against contemporary standards, then it may be an easier experience.
On a superficial level the 2011 Conan reboot provides two hours of blood and thunder. For those who are seeking a quick fix of such material and are not burdened by a strong affiliation to Robert E. Howard’s source material, this will prove adequate. I suspect that Marcus Nispel’s offering will find a home with a younger audience. For purists or those who have fond memories of John Milius’ 1982 version, then this is not the film you are looking for. Move along. But to be honest after watching the various trailers that preceded this release and considering the directors track record, does this really come as any surprise? For those with a longer memory, cast you mind back to Nispel’s Viking versus Indian outing from 2007. Pathfinder was a high concept movie that was chronically mishandled.
Twenty-five years ago, Super Mario Bros. was released upon an unsuspecting public and subsequently met with universal critical derision and box office failure. With the benefit of 20/20 hindsight is seems incredible that this project ever got given a green light. Yet at the time, not only was it granted a generous $48 million budget, but it boasted a cast and production team of the highest pedigree. Produced by Oscar nominated director Roland Joffé, the cinematography was by Dean Semmler and the editing was by Mark Goldblatt. The central characters of Mario and Luigi where played by Bob Hoskins and John Leguizamo and the icing on the cake was Dennis Hopper as King Koopa. You simply couldn't make it up.
Tarsem Singh's Immortals follows in the wake of Zac Snyder’s 300 with a similar aesthetic and editing style. Despite an interesting cast, featuring the talents of John Hurt, Mickey Rourke and Henry Cavill, it’s a singularly uninspired film, devoid of any story telling of any substance. Immortals main selling points are glossy, stylised visuals and a striking production design which is very derivative of Italian cinema from the sixties. There are also liberal doses of violence and heaving oiled flesh to enliven the proceedings, but it is all feels somewhat arbitrary and a bit of a box ticking exercise. Overall what surprises me the most is how a film maker with all of the drama and excitement of Greek mythology at his disposal, can still make such a turgid and dull movie as this?
The early eighties saw an interesting mini boom in the sword and sorcery films. Studios have always been quick to jump on any bandwagon and the growing popularity of the Dungeons and Dragons role playing games showed a potential market. Subsequently, there was a glut of material from the fantasy genre. John Milius’ Conan the Barbarian (1982) remains the benchmark for such movies with its blend of high adventure and philosophical musing. Other films of note include John Boorman’s Excalibur (1981), Dragonslayer (1981), Legend (1985), Krull (1983) and The Beastmaster (1982) to name but a few. All of them have an interesting pedigree with regard to their respective cast and directors. As always there were numerous poor and substandard entries, but we will not catalogue them here.
After years of war, two 14th century Crusaders (Nicholas Cage and Ron Perlman) returns to a homeland devastated by the Black Plague. The church, deeming sorcery to be the source of the outbreak, tasks the knights to transport an accused witch (Claire Foy) to a remote abbey, where monks will perform a ritual in hopes of ending the pestilence. A priest, a grieving knight, a disgraced trader and an altar boy who dreams of becoming a knight, join the mission across a hostile wilderness. The group soon finds itself at odds with each other over the fate of the girl. When the embattled party finally arrives at the abbey, a horrific discovery jeopardises the knight's pledge to ensure the girl fair treatment, pitting them against an inexplicably powerful and destructive force. Will good or evil triumph?
Having recently sat through Orcs! I decided to take a further chance and watch Orc Wars. It too is a very low budget film, although this time the finances were raised through crowdfunding. Sadly, it is not the fun, tongue in cheek, independent adventure movie the trailer and associated marketing implies. There is very little merit in this production. It's cheap, cheerful and although harmless, it clearly demonstrates that not all fan funded projects are good cinema. Some are just indulgences. The problem is in the title itself, which tries to sell an idea that the movie production is incapable of delivering. Instead of the spectacle of an army of a thousand Orcs pitted against the technological might of the US war machine, we get a few extras in ill-fitting costumes, running skirmishes against no-name actors on quad bikes and a few old Army Surplus vehicles. It's all rather lacklustre and underwhelming.
As a fan of the horror genre I’ve sat through numerous low budget films in my time. This has usually been at festivals or conventions. Sometimes watching something as part of a group, with likeminded individuals, makes a difference. You find yourself groaning in unison and the shared experience helps compensate for potential deficiencies. Watching questionable material in the comfort of your own home, purely on your own can be a lot tougher. However, due to my abiding love of the genre, I am prepared to cut a lot of cheap ass indie flicks considerably more slack than I would others. So, I'll endeavour to review Orcs! with as much impartiality as possible. Oh, and before we start, let us clarify the term Orcs. Although Middle-earth is not referenced in any way, this film is definitely about Tolkien's creations. Or at least their depiction in another well-known series of films.
Stephen King’s body of work has proven to be an invaluable source of material for film and television over the last forty years. The results have often been as varied as the books themselves. Because of the inherent differences between the respective mediums, sometimes the complexity and sheer scope of King’s work can be lost in translation from one to the other. It’s happened before with several high-profile adaptations and it will no doubt happen again. The Dark Tower is a classic example failing to capture the essence of King’s work. Trying to distil and convey a mythos that is spread over eight volumes, into a single movie is a tall order for any director and screen writer. It can be cogently argued that material of this sort is better suited to television where lengthy, complex story arcs can be indulged and characters can be explored at leisure. In fact, during it’s time in development hell, The Dark Tower was at one point destined to be adapted for the small screen. However, the desire to create a lucrative film franchise ultimately prevailed.
A decade after his heroic defeat of the monstrous Kraken, Perseus-the demigod, son of Zeus, is attempting to live a quieter life. Meanwhile, a struggle for supremacy rages between the gods and the Titans. Dangerously weakened by humanity's lack of devotion, the gods are losing control of the imprisoned Titans and their ferocious leader, Kronos. Enlisting the help of the warrior Queen Andromeda, Poseidon's demigod son Argenor and fallen god Hephaestus, Perseus bravely embarks on a treacherous quest into the underworld to overthrow the Titans and save mankind. Or so Warner Bros. Pictures say in their 2012 press release for Wrath of the Titans.
When I initially heard that Clash of the Titans was to be remade, I had mixed feelings. I grew up watch Ray Harryhausen movies and have a great affection for them. However, it can be argued that the 1981 original movie has hardly Harryhausens finest work. It was saddled with an uninspired script, a wooden lead and seemed very dated compared to comparable fantasy movies at the time, such as Dragonslayer. So, I chose to give the 2010 remake the benefit of the doubt. I was even prepared to overlook the fact that the movie had been retrofitted in to 3D during post-production. A pointless embellishment. Upon my first viewing, which I saw on a big screen West End theatre, I was left with mixed feelings. I recently decided to watch Clash of the Titans again to see if there were any aspects of the film that I had overlooked. Sadly, my conclusions remained the same.
Exit 8 is a sophisticated and claustrophobic psychological thriller directed by Genki Kawamura, which skilfully transforms a minimalist indie walking-simulator game into a cinematic existential enigma. This overtly metaphorical film renders the repetitive nature and drudgery of modern working life into a physical environment in which the lead character is trapped and must find a way out. A random, brutal maze filled with an atmosphere of indifference to the lab rats that find themselves trapped within. Or is it their personal guilt that has put them there? Genki Kawamura’s psychological mystery draws inspiration from the Japanese video game of the same name, as well as from the cyclical nature of Groundhog Day and endless corridors of the Overlook Hotel in Kubrick’s The Shining. Although there are jump scares and some ghoulish imagery, this is not a horror vehicle. Instead this is a disquieting psychological drama with a strong sense of morality.