A Year in Gaming

Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.

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Gaming, NFT, Blockchain, Digits, Tezos, Ubisoft Roger Edwards Gaming, NFT, Blockchain, Digits, Tezos, Ubisoft Roger Edwards

Ubisoft and NFTs

Yesterday, Ubisoft announced Ubisoft Quartz, an NFT initiative which allows players to buy artificially rare digital items in-game, using a bespoke cryptocurrency. According to the press release, by using Ubisoft Quartz players can purchase “Digits”. “Digits” are items such as in-game weapons, vehicles and cosmetic items. Players can acquire these via limited drops and can either collect or sell them, via crypto wallets. The items have serial numbers to validate their unique or limited status. Ubisoft Quartz utilises Tezos, a proof-of-stake currency. Ubisoft plans to launch Quartz in Tom Clancy’s Ghost Recon: Breakpoint on December 9th, 2021. The first three of the “Digit” drops will be free to players who then sign up to the service via the company’s app. These items will be limited-time in their availability.

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Excessive Monetisation

I have numerous happy memories from playing Super Mario Kart on the SNES back in the early nineties. It was at the time and remains so today, a truly great game because it’s fun, very accessible and inherently social. Hence over the years there have been multiple iterations of Mario Kart across all of Nintendo’s platforms. All of which have been well received and provided gamers with what they want. In many ways it is one of key titles that have made Nintendo a global success as a gaming company and a brand. If you see any advertising featuring Mario and friends in go-karts, then it can be taken as read that the game will be a yet another great instalment of the franchise. Or can it? Which brings me neatly (and sadly not happily) to Mario Kart Tour; Nintendo’s latest foray on mobile platforms.

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Ghost Recon Breakpoint - No More Squad Support For Solo Players

Ghost Recon Wildlands was my introduction to this long-standing Ubisoft franchise. I bought the game a year after launch so got a good deal on a comprehensive package of all the content. Broadly I like the game and really enjoyed the massive open world environment. Although there was a four-player co-op option, I tackled the game using A.I. teammates and didn’t find them as problematic as some player did. Perhaps their tactical deficiencies were more prevalent at higher difficulty levels. As for the characters’ cheesy dialogue, it really wasn’t a problem. Most banter between friends in real life is far from erudite. So it is unrealistic to expect witty ripostes and “puckish” epigrams from a squad of special forces soldiers. Overall, I found playing through the game this way, rather than with other players a far more enjoyable experience. I could take my time, plan my strategy and my AI team mainly did what I expected them to do. For a player of my skill level, this was a win, win situation.

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