Goodbye 2024
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
As for 2024 it hasn’t been an especially good year. Mrs P and I have had a lot of health issues which hopefully have now been addressed. We want to get back into the habit of having an extended weekend away each quarter in 2025. It’s nice to have social activities and events of your choice on the calendar and have something to look forward to. On a personal note my return to writing has been beneficial for my mental well being. I like setting an alarm and getting up early to write while my brain is still fresh. Once the seasonal celebrations are finally over, I am aiming to write every day in 2025 if possible. I also have some other projects to pursue which require learning new skills. It is important to keep the mind active and not to lapse into a purely sedentary and unchallenging lifestyle.
Outside of my immediate life 2025 is not looking like a good year with regard to geopolitics. However, I am not going to allow myself to be excessively anxious about it. Mrs P and I have discussed practical things that we may have to address, such as shortages or increasing inflation. Beyond that it’s really just a question of battening down the hatches and weathering the storm. By storm I mean the tsunami of bullshit that is going to hit the news cycle and the consequences of it. However, there are also some simple steps you can take to improve your state of mind and stay positive. Limiting your time on social media. Reading only the news headlines, rather than wallowing in the endless speculation and negative conjecture. I find keeping busy also helps. Sometimes, it’s best not to look too far into the future. Instead just focus on the present and take things one day at a time.
Happy New Year.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
The term social media is a broad church. For me it primarily means Twitter as that is the only platform of that ilk that I use regularly. I maintain a presence on Facebook simply to stay in touch with friends who have emigrated to the US. We have a private page where we catch up instead of using the traditional medium of emails. It is more immediate but also more frivolous. If it weren’t for need that it serves, I would have long closed my Facebook account. 2018 was also the year where I tried to continue using Instagram but failed. I don’t tend to catalogue and display my life in the manner that this medium tends to demand and use it mainly to see what my granddaughters have been up to. For me Twitter is the social media platform I feel most comfortable using and feel that I have mastered. I use it to promote my writing and for quips, banter and social interaction. Beyond that I think its benefits are both limited and even questionable.
My relationship with technology has changed over the years and my enthusiasm has tempered greatly. Having worked in the IT field for 25 years (up until 2016), I have been immersed in technological advancement and due to my age have seen a great deal change. I was at one time an early adopter of anything I considered to be potentially beneficial to me and at times have been guilty of acquiring something “new and shiny” simply for its own sake. I have even flirted with that dubious notion of tech as a fashion accessory. But sometimes age does bring wisdom, so nowadays, I’m a firm believer in finding the sweet spot between “the right tool for the job” and “if it isn’t broke, don’t fix it”. Subsequently, 2018 has not seem me acquire a great deal of new technology. However, what I have bought this year or started using has been well received and useful.
A Year in Gaming
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
I started the year playing Call of Duty Modern Warfare III, the 2023 entry in the never ending franchise. These games have a 12 month lifecycle and frequently “evolve” during their quarterly updates. Hence many of the aspects of MW III that I liked when I started playing, were altered, nerfed or simply removed, six months later. The community is also vile and seems to be a magnet for the emotionally dysfunctional. This doesn’t help, especially when trying to find information on builds and tactics via the games subreddit. I found myself in a minority as I actually liked the open world approach to the Zombie play mode. The latest iteration of the game released in October has returned to the traditional round based approach, which I don’t like. So roundabout summer, I stopped playing as the game no longer yielded sufficient fun. I uninstalled it a few months later.
I fancied playing a traditional high fantasy RPG this year and found exactly that in Dragon’s Dogma 2. I quite liked the fact that the game deliberately eschews fast travel and is designed so that the player has to travel slowly around the world map, fighting as they go. I also liked the pawn system in which you could hire up to 3 NPC companions from multiple classes. These can be either prebuilt pawns provided by the game itself, or ones that other players had created. I got quite attached to some of them with their quirky names and dialogue, until I outlevelled them. The combat was more challenging than I had expected but I liked the fact that you could climb onto some of the exotic beasts you fought and attack vital areas. Some players were disappointed by the story, claiming it was somewhat generic. I felt it was adequate and often wonder if games such as these, made by international developers, lose something in translation.
I returned to several MMOs this year. Star Trek Online continues to be a mainstay, due to its continuous calendar of short term events. Such an approach is not a real substitute for longer, story based missions which are becoming more infrequent these days. But STO does afford the casual gamer a quick fix and a means to jump straight into some action if you have limited leisure time. I also resumed playing The Lord of the Rings Online having one update and an expansion to catch up with. I reached the new level cap with my primary character and weathered the ill conceived changes that were made to the Lore-master class. When will developers learn that if it ain’t broken, don’t fix it? LOTRO still benefits from well written and innovative stories to underpin all their quests. It also has a knack of creating interesting zones. Overall the game does sufficient to keep me engaged.
For reasons I can’t quite articulate, I decide to revisit Age of Conan. I found my original character from 2011 along with an MMO that is in maintenance mode. It still has players although they tend to congregate in the cities and most of the time, you’ll find yourself alone when out questing. As such, it can be played as an RPG but I decided not to pursue playing any further than satiating my thirst for nostalgia. Instead I opted to dive back into Star Wars: The Old Republic as there were three classes that I hadn’t played. To date, I have now completed the Sith Inquisitor and Jedi Consular classes and am now focusing on the Judi Knight. The great thing about SWTOR is that each class has a unique story, as does each planet in the game. Hence there is always something new to return to.
2024 was certainly not a standout year for gaming, at least from my perspective. Video games still provided an entertaining pastime but nothing really loomed large and made an impact upon me such as Red Dead Redemption 2 or Skyrim. Such games are becoming increasingly rare. MMOs once again proved to be a comfortable form of gaming and I am still enjoying my return to SWTOR. I also have the latest LOTRO expansion to play through, which I am keeping in reserve for the moment. I have my eye on the new Indiana Jones game in the New Year along with the latest instalment of Sniper Elite. However, the cost of buying new titles is becoming quite expensive. Especially if you want the most comprehensive version of a video game. However, I have a potential solution for that problem but that is a blog post for the New Year.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
The term social media is a broad church. For me it primarily means Twitter as that is the only platform of that ilk that I use regularly. I maintain a presence on Facebook simply to stay in touch with friends who have emigrated to the US. We have a private page where we catch up instead of using the traditional medium of emails. It is more immediate but also more frivolous. If it weren’t for need that it serves, I would have long closed my Facebook account. 2018 was also the year where I tried to continue using Instagram but failed. I don’t tend to catalogue and display my life in the manner that this medium tends to demand and use it mainly to see what my granddaughters have been up to. For me Twitter is the social media platform I feel most comfortable using and feel that I have mastered. I use it to promote my writing and for quips, banter and social interaction. Beyond that I think its benefits are both limited and even questionable.
My relationship with technology has changed over the years and my enthusiasm has tempered greatly. Having worked in the IT field for 25 years (up until 2016), I have been immersed in technological advancement and due to my age have seen a great deal change. I was at one time an early adopter of anything I considered to be potentially beneficial to me and at times have been guilty of acquiring something “new and shiny” simply for its own sake. I have even flirted with that dubious notion of tech as a fashion accessory. But sometimes age does bring wisdom, so nowadays, I’m a firm believer in finding the sweet spot between “the right tool for the job” and “if it isn’t broke, don’t fix it”. Subsequently, 2018 has not seem me acquire a great deal of new technology. However, what I have bought this year or started using has been well received and useful.
A Year in Movies
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
My personal cinema experience has greatly improved of late due to the opening of a new local independent cinema in Summer 2023. The Sidcup Storyteller has three screens which are best described as “petit” and “bijou”. However, this is advantageous as it tends not to attract a youthful audience seeking the latest multiplex fodder. Instead customers tend to be of an older age group who still cleave to old school cinema etiquette. The seats are roomy and the sound system is not turned up to 11 but instead is actually configured so dialogue is audible. Films are shown throughout the day which is convenient if you want to grab something to eat afterwards and still be home at a reasonable hour. Ticket prices are acceptable and on average are about £10, although there are often discounts and promotions that can reduce the price as low as £6.30 which is very reasonable.
I went to the cinema 3 times in 2024, which is possibly an all time low. A decade earlier I would go at least once a month and could always find something that I wanted to watch. Sadly this decline all comes down to the content that monopolises cinema chains these days. I’m tired of being charitable and advocating a live and let live policy. Franchise moves are a blight on quality film making. They indirectly condition their audience towards spectacle, rather than dialogue and story. Furthermore, they foster short attention spans. Through no fault of their own modern audiences are often incapable of watching anything outside of a narrow spectrum of material and are effectively cinematically illiterate. It is a sorry state of affairs and ultimately it’s the audience that loses out.
As for the three films that I saw at the cinema this year, they were as follows. One Life about the British humanitarian Nicholas Winton (Anthony Hopkins) and his involvement in the Kindertransport during World War II. It is a very low key film with the focus on performance. It doesn’t overreach itself by being too epic in scope and makes its point perfectly. Back to Black is a biography of singer Amy Winehouse. The plot is somewhat factually spurious but the central performance by Marisa Abela is sound, especially her singing. Finally, the last film of the year was Paddington in Peru. Not quite as good as the first two movies but it is still entertaining, mainly due to the strong supporting cast. Antonio Banderas being especially droll. I considered going to the cinema to see Blitz, Alien Romulus and Gladiator II but ultimately chose to watch them all at home.
Despite a decline in mainstream cinema, there are still plenty of good quality films available. You just have to look a little harder to find them. They are often buried in the streaming menus and need to be sought out. I find that word of mouth from friends and critics that I know and respect is often a reliable heads up. I found Robot Dreams that way, along with Longlegs. Both are entertaining genre offerings but very different films. Another solid film recommended by a reliable source is Juror #2, directed by Clint Eastwood. This was released without much fanfare but it is a no nonsense courtroom drama, filmed in Eastwood usual matter of fact style. It achieves exactly what it sets out to do, delivering a strong indictment of the US legal system. The fact that films such as these three are still made does give me hope that quality mainstream filmmaking is not quite dead and that good stories still appeal to audiences.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
The term social media is a broad church. For me it primarily means Twitter as that is the only platform of that ilk that I use regularly. I maintain a presence on Facebook simply to stay in touch with friends who have emigrated to the US. We have a private page where we catch up instead of using the traditional medium of emails. It is more immediate but also more frivolous. If it weren’t for need that it serves, I would have long closed my Facebook account. 2018 was also the year where I tried to continue using Instagram but failed. I don’t tend to catalogue and display my life in the manner that this medium tends to demand and use it mainly to see what my granddaughters have been up to. For me Twitter is the social media platform I feel most comfortable using and feel that I have mastered. I use it to promote my writing and for quips, banter and social interaction. Beyond that I think its benefits are both limited and even questionable.
My relationship with technology has changed over the years and my enthusiasm has tempered greatly. Having worked in the IT field for 25 years (up until 2016), I have been immersed in technological advancement and due to my age have seen a great deal change. I was at one time an early adopter of anything I considered to be potentially beneficial to me and at times have been guilty of acquiring something “new and shiny” simply for its own sake. I have even flirted with that dubious notion of tech as a fashion accessory. But sometimes age does bring wisdom, so nowadays, I’m a firm believer in finding the sweet spot between “the right tool for the job” and “if it isn’t broke, don’t fix it”. Subsequently, 2018 has not seem me acquire a great deal of new technology. However, what I have bought this year or started using has been well received and useful.
Star Wars: The Old Republic Dynamic Encounters
The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.
The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.
Although I was aware of the Dynamic Encounters system, I have been focused on levelling my new alts of late, so they haven’t been my primary consideration. However, while undertaking a companion quest on Tatooine over the weekend, I walked into the middle of one outside Mos Ila. Needless to say I immediately joined the event and quickly repelled the Republic incursion. I subsequently spent the next few hours travelling around the region actively pursuing the various Dynamic Events as they afford a convenient and enjoyable quick fix of action. Plus there isn’t a wealth of narrative to plow through beforehand. Furthermore, because these are a new addition to SWTOR, they are at present very well attended. If you find yourself the first player at the location of a new event, you will quickly find yourself joined by other players.
I am curious to see whether players determine a process by which to play through all the Dynamic Encounters on each planet. Will we be seeing the SWTOR equivalent of the Queensdale Champion train that existed for a while in Guild Wars 2. This was a group rotation around the spawning points of several high value bosses that players farmed. I won’t be surprised if such a thing evolves in SWTOR, as players determine what is the optimal way to complete all Dynamic Encounters and gain the best rewards. As for the value of this new game mechanic, I think they are a welcome addition to the activities available in SWTOR. Let us hope that they are regularly added too and updated, rather than just left, as so often happens to new features in the MMO genre.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I resumed playing Star Wars: The Old Republic at the start of December 2024, after a two and a half year break. This is an MMORPG that I have never consistently played, compared to The Lord of the Rings Online or Star Trek: Online. I bought the game at launch and spent about a year or so slogging through content. Gameplay was a lot slower back then and I got stuck at a certain point in the Smuggler Class story, so I moved on to something else. I returned to the game when it went free to play but didn’t stay for long. However, when I came back to SWTOR in 2022, the game had significantly altered and I found that levelling new alts was a lot less grindy. I discovered that the best way to play the game as a solo player, was to treat it as an RPG and work my way through the class stories as each one is unique. My recent return has focused on completing the last three class stories I had outstanding.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
A recent email prompted me to return to the MMORPG, Star Wars: The Old Republic. Developers Broadsword are “encouraging” former players to log back into the game to prevent the potential “release” of character names from “inactive” accounts. This has happened in the past, so I decided it would be a good time to return to the game. I last played in early 2022 when I created Trooper, Sith Warrior and Imperial Agent alts. The great thing about SWTOR is that all classes have unique stories so alts are never dull. This time I intend to complete the Jedi Consular, Jedi Knight and Sith Inquisitor classes. So I reinstalled the game, subscribed to enjoy full access to all content and also purchased a few Cartel Coins in case anything in the game store took my fancy. Hence the latest instalment of this recurring post, after a sizable break.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. One of the integral game mechanics of the MMORPG genre is the acquisition of loot. As you travel your virtual world of choice, committing random murder against all forms of flora and fauna, you acquire miscellaneous items by looting the corpses of the slain or stealing from houses and NPCs. Oh it’s a glamorous genre, the MMORPG. These random items can be crafting resources such as hides or ore. They may be food items or healing potions that provide some kind of statistical buff. If you’re fortunate, they may be gear that corresponds with your class or specific build, providing a much needed upgrade. Loot may also be the in-game currency, thus boosting your respective wealth. As you can see, loot comes in all shapes and sizes but how important is it?
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. I was in London recently, idly walking to the Natural History Museum in South Kensington, when a group of tourists started running for no discernable reason. Someone I was with asked “ I wonder why they’re running” and I replied “perhaps they think they’re in an MMO”. The quips fell on deaf ears but that is a cross I often have to bear. This anecdote highlights one of the points of this post. Namely, why do our avatars in the MMORPG genre run by default? I would also like to discuss the manner in which MMOs address the issue of travel around an ever expanding virtual world. Is fast travel lazy? Our mounts a boon or a bane?
I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.
The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.
Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.
Star Wars: The Old Republic is over a decade old. That is quite a significant achievement for an MMORPG. Maintaining a stable player population is not easy and a lot of MMOs find themselves in a state of managed decline and then eventually shut down long before they’ve reached such an age. However, that is not the case with SWTOR. I recently returned to the game in February and as far as I can see, there is still a very active player base. However, I did come back just as a new expansion was launched. Conversely, as well as active players, there is also a lot of evidence of inactive players, by dint of the fact that I have really struggled to secure a “suitable” character name for one of my new alts. Specifically a Sith Warrior. It would appear that a lot of names are currently taken. I tried over thirty names before I found one that was available.
I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.
A little over two months ago I returned to the MMORPG, Star Wars: The Old Republic. I have written recently about how this has been a pleasant experience and I certainly haven’t wanted for content to play through. SWTOR has always offered well conceived and complex stories. This is essentially the MMOs primary appeal to me. Hence I have recently caught up with Rise of the Hutt Cartel, Shadow of Revan, Knights of the Fallen Empire and Knights of the Eternal Throne. The episodic nature of the last two expansions have both good and bad points. However, the central story was solid and engaging. However, when I moved on to the next instalment of the main story, everything changed. Essentially, the plot had backed itself into a corner. So the writers took the easy way out and pursued a new storyline that completely invalidated everything that had happened previously. This infuriated me so I’ve stopped playing.
Before I begin, this post comes with a massive caveat. In fact let’s go so far as to say it is a massive, highly polished and lavishly tooled caveat. There are gamers out there that play video games to challenge themselves and to be the best. Some do it for bragging rights. Others just do it for their own self satisfaction. This is fine. You do you. As long as your gameplay and gaming philosophy doesn’t impact anyone else negatively, then that’s fine. Let me state for the record that I am not that kind of gamer and this post is aimed very much at the average person who plays for entertainment, fun and to unwind. You know, the majority of people who play video games. So any responses to this post that fall into the “git gud” school of thought are irrelevant and can politely “go forth and multiply. Now we have established our frame of reference, let us proceed.
I returned to the MMORPG Star Wars: The Old Republic a month ago. After a few days orienting myself as to how to play my primary character, I quickly got back on the levelling treadmill and started playing through all the story content that I’ve missed since 2013. Yesterday, I reached the new level cap of 80 and spent some time and money trying to get the best gear I can from the Galactic Trade Network. I’m not especially concerned about having the best build I possibly can but I don’t want to gimp myself. Hopefully I made appropriate choices. I now have a healthy item rating of 305, for what it’s worth. Broadly speaking, I haven’t run into too many tricky situations as I’ve levelled, although every now and then there’s a boss fight that seems disproportionately one sided. The Ugnaught Leader in “Little Boss” being one example with their annoying one hit kill, knock back.
There was a perennial question being discussed over at Massively Overpowered recently. Justin Olivetti asked “why do you play MMOs solo” and as you would expect, there was a wide variety of answers. I have written about this myself in the past, as when I first started playing MMOs, I was very enamoured by the social element and therefore very disposed towards group content. However, that experience between 2008 and 2011, when I played The Lord of the Rings Online most days and dedicated Friday and Saturday nights to raiding, was very much down to circumstances. I had the time and inclination to spend hours online. That is something that I don’t have now. Plus the novelty of the social element has worn a little thin over the years. Nowadays, I do not have the luxury of waiting for a raid group to assemble, nor do I have the tolerance for the inevitable delays that always stem from any kind of human interaction.
This post is a public service announcement. One that I’m making because of a lesson I learned the hard way. I am talking specifically about the two currency caps as they currently stand in the MMORPG Star Wars: The Old Republic. I’m sure many long term players will be aware of the current status quo. However, there may be many others who are not. If I can stop someone from making the same mistake that I made, so much the better. I would also like to highlight how developer’s BioWare has done very little to address these in-game issues. When using a vendor in SWTOR, if you are approaching the currency cap, you do get a message in the chat window. If you are not aware of the currency cap, or do not see the message and you’re moving Credits between characters then there is scope for problems. There should be a far more clear in-game alert.
As well as a new central story, Legacy of the Sith has also introduced some major system changes to the MMORPG Star Wars: The Old Republic. From my own perspective as a returning casual player, these changes are measured and appropriate. Firstly, my Smuggler has had some of their skills rationalised. Some buffs which you previously chose to use, such as Smuggler’s Luck, are now passive skills. Other minor skills, such as Flash Grenade, have been removed. I don’t consider any of these changes to undermine the class and welcome the decluttering of my quickbars. Perhaps more advanced players may take a different view. Change is not always welcome, especially if it removes choice. I however approve of these alterations and the way the UI has been redesigned to display your gear, outfit, combat style, loadouts and companion details.
Star Wars is an interesting franchise in the way it elicits such a strong emotional reaction among those that venerate it. To cut a long story short, I recently reinstalled Star Wars: The Old Republic and the moment I reactivated one of my previous characters and logged into the game I was immediately smitten with what I can only describe as Star Wars “feels”. There is something about the aesthetic associated with the franchise, both visually and musically (the latter is in many ways unique to Star Wars) which taps into my subconscious and prompts a wave of nostalgia. The Star Wars theme is a unique piece of music, insofar as whenever I hear it, it never fails to make me feel like a ten year old boy again. A boy who was enamoured with the Star Wars universe. Perhaps I still am on some level.
I started playing MMORPGs over a decade ago, at a point when the genre was growing. It seemed at one point that every developer wanted to produce the game that usurped World of Warcrafts crown. I therefore ended up trying many of these massively multiplayer online games yet ended up sticking with few. All too often many of these titles were too generic or had an inherent flaw or flaws that killed my enjoyment. Sometimes it was just a case that the game just didn’t chime with me. Naturally over time, I have revisited some of these MMOs and a few have become a mainstay of my gaming activities. The Lord of the Rings Online, Star Trek Online and The Elder Scrolls online are three such examples. Yet there are numerous other games from this genre that I have not returned to or if I have, I still found them to be problematic, so they have not become part of my leisure activities.
There’s one particular topic that appears with tedious regularity on MMO subreddits and forums. That old chestnut about how the genre has become too solo friendly and that it’s to the ruination of the genre. It usually hails from the raiding community and follows a predictable path about high end gear and those who do and don’t deserve it. When you look beyond the initial arguments, you’ll frequently find that such positions are very emotive, couched in judgemental terms and often end in the sentiment “why even play an MMO?” or something comparable. The reason I mention this perennial debate is because it appeared recently on a forum that I still occasionally visit. It saddens me to a degree because, this point has been debunked so many times, yet it still persists (a bit like many political talking points). It also smacks of that attitude I see all too frequently these days. A concern and borderline resentment of what others are doing, irrespective of whether it impacts upon you or not.
Having recently returned to The Elder Scrolls Online, there is a lot of excitement within the community regarding the introduction of housing in the next major game update in February. So far from the information that is available, there’s a wide variety of house styles and customisation options available. Properties can be bought furnished or unfurnished and players can further embellish their respective dwellings by crafting specific items for them. Housing also includes the usual fast travel options to and from their location and access can be shared among friends and alts. There’s a more detailed breakdown at The Elder Scrolls Online website and so far, ZeniMax seem to be offering all a comprehensive version of the current popular MMO mechanic.
I decided to return to SWTOR today, not because I wanted another MMO but instead required a narrative driven RPG. I’ve been convinced by several websites and podcast that BioWare has effectively given us KOTOR 3 via Knights of the Fallen Empire and so I decided it was time to revisit the proverbial galaxy far, far away etc. I initially played SWTOR upon its launch in late 2011 and returned to the game after the F2P conversion, when Rise of the Hutt Cartel expansion was released. Although I enjoyed the game more second time around I still felt that it sat somewhat uncomfortably between an old school MMO and a more contemporary variation. The less said about Galactic Starfighter the better, as that expansion just wasn’t to my liking. Essentially my return to the game is based on the promise of a single player RPG experience and the underlying appeal of the franchise.
MMO Tropes: Name Unavailable
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
This problem is common to a lot of older MMOs. The Lord of the Rings Online, Star Wars: The Old Republic and Age of Conan are prime examples. Newer games tend to have a more flexible naming system often using a surname that is account wide. This often negates any issues with duplicate names. New players are often aware in advance that securing their name of choice in an older game is going to be problematic. The main issue is that a lot of these games do nothing to help beyond rejecting your choice. They do not give you any clues as to what names are available or any potential spelling changes that are required to bypass the problem. They basically say “no clues” and you’re left to randomly try various permutations until one is accepted. The problem with all this, is that if you do not secure your name of choice it can diminish your gaming enjoyment.
If you’re of a sceptical disposition about the monetisation of MMOs, then you’ll see a direct correlation between this inherent naming problem and the fact that renaming tokens are readily available to purchase in the respective game store. Such items can cost anything between £5 to £10 which seems excessive when you consider that the game itself has contributed to the player ending up with a name they’re not happy with. Although it may sound trivial to some gamers, having “the right name” is an important aspect of character creation for a lot of other players. I like to have character names that don’t obviously clash with the in-game lore and I don’t really care for “humorous” monikers. As previously mentioned, a new player should not really be having these sorts of problems. Surely the best business practice is to make their introduction to a new game as frictionless as possible?
My recent return to SWTOR was prompted by a scheduled “character name purge”. Developers Broadsword sent all players an email stating that inactive accounts would lose their names if they didn’t log into the game by a specific date. That date has now been and gone and as far as I’m aware a substantial amount of names have been released so that new players can access them. When I reclaimed my Age of Conan account recently, I had to rename my old character as a similar policy had been implemented. I didn’t complain as I last logged into the game a decade ago when it went free to play. All of which goes to show that game developers are fully aware of the importance of character names. In light of such, it would be nice if the MMO genre adopted a more equitable policy regarding them.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. One of the integral game mechanics of the MMORPG genre is the acquisition of loot. As you travel your virtual world of choice, committing random murder against all forms of flora and fauna, you acquire miscellaneous items by looting the corpses of the slain or stealing from houses and NPCs. Oh it’s a glamorous genre, the MMORPG. These random items can be crafting resources such as hides or ore. They may be food items or healing potions that provide some kind of statistical buff. If you’re fortunate, they may be gear that corresponds with your class or specific build, providing a much needed upgrade. Loot may also be the in-game currency, thus boosting your respective wealth. As you can see, loot comes in all shapes and sizes but how important is it?
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Dying in an Massively Multiplayer Online Role-Playing Game is a clear and unambiguous fail state. A means by which to teach the player that they’re doing something wrong and that they need to rethink their strategy. IE Don’t mess with the foul Marmydons unless you have back up and are wielding the Sword of Kagnazax. Dying is a reminder to not get overconfident and maintain situational awareness. It teaches us to ensure you have the right gear and consumables, to be au fait with the mechanics of any fight you’re about to get into and that winning is not a given. Any enterprise that offers a tangible reward will come with potential risks and consequences. If you’re playing in a group then death provides a timely reminder not to rely on Colin.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. I was in London recently, idly walking to the Natural History Museum in South Kensington, when a group of tourists started running for no discernable reason. Someone I was with asked “ I wonder why they’re running” and I replied “perhaps they think they’re in an MMO”. The quips fell on deaf ears but that is a cross I often have to bear. This anecdote highlights one of the points of this post. Namely, why do our avatars in the MMORPG genre run by default? I would also like to discuss the manner in which MMOs address the issue of travel around an ever expanding virtual world. Is fast travel lazy? Our mounts a boon or a bane?
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Many MMORPGs are set in open worlds that are designed to mimic a real and living reality. Beautiful fantasy or science fiction themed environments, rich with diverse fauna and flora. Settlements are filled with people that go about their daily routine. There is often a day and night cycle and changing weather. All of which is intended to make the game world feel alive. Furthermore, these open worlds become a source of content of their own. Not only do they provide the environment for the various quests and missions that players undertake but a source of exploration and discovery. Something that many players value more than other types of game content.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”.
The MMORPG genre is a curious subset of video games. Not only is it predicated on violence against the individual, institutions and “others”, as so many video games are but also species-specific genocide and general mass extinction of fauna and flora. It is easy to understand how this gaming specific trope came about. Early MMOs often had very little or no narrative driven quests and players simply levelled their characters by gaining XP from any sort of combat. Be that against other players, mobs or general in-game wildlife. What is far more perplexing is why such an arbitrary mechanic still persists in the modern MMO. Is it simply due to “laziness” and the fact that it’s easy to implement and rely upon? Or is there more to it than that?
If I may quote myself “The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.
I have played more than “a few” MMORPGs over the years. It’s an enjoyable (and accessible) genre of video games. But like any other type of game, MMOs have a fairly standard formula based on a handful of game mechanics. There is levelling, gaining experience and the acquisition of skills and points. Gear such as armour, jewellery and weapons come and go as you progress through the game. Then there’s crafting, trading and gaining “gold”. Another key aspect is the social dynamic. Often there’s content specifically designed for groups to complete. But this homogeneity also extends beyond the systems that underpin the games. The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post.
A Year in TV
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
Yet there are downsides. The most obvious one is the fact that most people cannot subscribe to all the platforms they would like to and that there are simply too many competing services. So we all make tough choices based on what permutation of subscriptions offers us the most choice and then use other family member’s login details to cover the shortfall. Then there is the concept of “TV poverty” for those on low incomes who have no other recourse other than what is available for free. Internet access is still poor in some regions of the UK, meaning that streaming is not always the best option available. It has been mooted that the UK government intends to phase out digital terrestrial television by 2030 and replace it with streaming exclusively but until the internet divide is addressed i cannot see this being viable.
Freely, the proposed streaming replacement for UK digital terrestrial TV
TV has always had a curious relationship with cinema. In many ways they have been opposites at different periods of time. In the fifties and sixties cinema was considered the cerebral medium and TV was the poor, populist relation. At present it is the opposite. Film is driven by franchise spectacles, where TV is the home of complex, well written dramas. That being said, TV is not averse to creating franchises with an eye on long term longevity. This can come with its own set of problems. I started watching From on the understanding that this complex sci-fi horror drama would not make the same mistakes as the TV show Lost. Sadly the plot is dragging and there is little progression. One cannot escape the feeling that this show with its interesting premise and strong cast, is deliberately being dragged out for obvious financial reasons at the risk of the public just getting bored and switching off.
Another issue is time that elapses between seasons of a popular show. If more than a year goes by then it can be a struggle to recollect all nuances of the plot. Sometimes, I will have to rewatch the final episode of the previous season to jog my memory. On a few occasions, I have watched YouTube summaries of the previous series to bring me back up to speed. I find it kills your interest in a show if you have to do homework to keep on top of it. Sadly, some shows just drag on too long and end up diminishing their brand. It is argued that the optimal number of seasons is between five and seven. NCIS is a prime example of a popular show that has just gone on for too long. The most beloved characters have gone and it currently suffers from very poor writing. Conversely, its recent spinoff show, NCIS Origins, is the complete opposite with tightly written, well conceived and minimalist episodes.
NCIS Origins is a far better written show than NCIS
I enjoy good television but if left unchecked it could totally monopolise all my leisure time. Therefore I will make the decision to not watch some shows as I would rather spend the time on some other hobby. Unfortunately, just like the film industry, the current business model for television has an element of “fear of missing out” built into its marketing. Do you want to be one of the “cool kids” discussing the latest episode of a show and thus be part of a shared cultural moment, or will you watch it a couple of years later and discover that none of your mates want to talk about it anymore as they’ve moved on? Another cultural change is whether we “accept” that YouTube is a form of TV? I regularly watch YouTube on my lounge TV and for many, this is what they watch instead of “old school” TV. I suspect that 2025 will have more changes in store for us and will therefore be an equally interesting year in television.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.
I have not watched as much TV as I usually do, this year. Mainly because I have become a little weary of the ways contemporary TV is produced, especially with regards to streaming shows. Due to the costs, shows such as Star Trek: Strange New Worlds only have 10 episodes per season. Simply put, the season begins to hit its stride and then is abruptly over. This problem (if you see it as such) is then further compounded by there being a significant wait between seasons. In the case of STSNW it was two years between season two and season three. Not all shows fall foul of this. Apple TV produces two seasons of the excellent espionage drama Slow Horses at a time, ensuring a prompt release schedule. However, even this has issues. Due to the complexity of the plots of many contemporary TV shows, something that is a marketing point, some viewers cannot remember the plot after a twelve month hiatus. Network TV shows seldom have these issues with each season being 20 plus episodes long and story arcs that are seldom as complex.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
I began 2025 with a fairly strong writing streak, publishing posts about games, technology and even air fryers. Sadly, this burst of enthusiasm gradually tailed off between April and June. I can’t even recollect if there was any particular “real world” reason for this or whether it was just a case of I wasn’t especially motivated. Fortunately, I started writing again in July in preparation for Blaugust: Festival of Blogging and subsequently wrote throughout the entirety of August. Revamping my blog in September and moving it to the latest version of Squarespace proved a positive move and since then I have kept up a writing schedule of posting to Contains Moderate Peril every second day. At present I have a lot of draft posts pending and I am not struggling to come up with ideas and write in general. I intend to nurture this positive approach and see if I can build upon it in 2026.
Looking back at my various posts regarding “technology” this year, a recurring theme has been my ongoing attempts to replace certain mainstream products with alternatives that do the job in-hand better, don’t require constant updates, aren’t bloated by superfluous functionality and are more cost effective or even ethical. Needless to say, this has proven quite hard. Hence I was unable to find a suitable replacement email client for Microsoft Outlook and end my subscription to Microsoft 365 Personal. The main problem is that most alternative software won’t support my email archive due to differences in the mailbox format. One possible work around is to install an older and therefore, non-subscription version of Outlook but this raises support and compatibility issues. It would be a lot easier to divest myself of a lot of mainstream software if I was starting from scratch.
I created a Bluesky account a little over a year ago. I was initially somewhat sceptical of adopting a third social media messaging platform, because I had become quite comfortable using Mastodon as a replacement for Twitter/X. However, certain individuals that I wished to continue to follow were migrating to Bluesky, so I followed suit. It has always been my long term goal to pick one of these two newer services and make it my sole point of presence in social media terms. So far that hasn’t happened. Hence a year on I find myself juggling three such platforms. Twitter/X, Mastodon and Bluesky. I post links to my blog posts on all of these services. To be honest none of them generate any tangible traffic but this is how you promoted your website or blog 15 years ago and old habits die hard.
In my teenage years, there was a social obligation to go out on New Year’s Eve. This often meant congregating in some dismal pub, queuing at the bar for 30 minutes to get a drink, then trying to find a corner where you could stand and struggle to have a conversation with your friends, above the noise of the crowd. The evening was dull, noisy and often ended in a fight. Then, around 1:00 AM we were summarily turfed out into the street and had to make our way home. Buses always run at this time of year to serve a public need but the “drunk express” was never a pleasant means of transportation. Quite frankly the whole experience was shit but the hubris of youth meant we deluded ourselves that we were having a good time. If someone suggested something similar today, I would laugh in their face. I am happy to spend New Year’s Eve indoors and away from it all.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The last time I wrote A Year in Movies post was back in 2020. That was naturally an unusual year and it certainly had a radical impact upon the film industry and the way new movies are distributed. In many ways the pandemic accelerated the inevitable move towards cross platform, same day releases. 4 years on and it is quite usual for films to have a short cinema release before becoming available on streaming media. They often appear on physical media at the same time. Effectively you can go to the cinema, or simply watch at home on the platform of your choice if you prefer. Rent, buy or subscribe, the film studios still get their pound of flesh and everyone is happy. Sometimes if a film has failed to gain sufficient traction at the cinema, its release will be cut short and it will go to streaming even quicker. Direct to video from the eighties and nineties has been superseded with direct to streaming.
It is fair to say that we live in an age where we do not lack quality TV. There are numerous shows that have garnered critical acclaim or a strong word of mouth following that are deemed “must see” viewing. No doubt you, like myself, have a long “to do” list of programs that you need to “get round to watching” on top of those shows which are staples of your viewing regime. If you didn’t have enough programmes already to catch up with, we all have friends and family telling us about a “great show” that’s on a platform we don’t subscribe to, that we really need to see. It is quite extraordinary and a far cry from my youth when the UK simply had three terrestrial channels until satellite TV became popular in the late eighties. To paraphrase the former Prime Minister Harold Macmillan “we’ve never had it so good”.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This is my third attempt at writing this post. The first was a little too philosophical, tackling the nature of adult life and how it is a far cry from the childish notions I had about being a “grown up” when I was seven. The second was just a list of the various shit that has gone down in my life over the last twelve months and it felt far too much like whinging. Hopefully this one is more succinct and even handed. 2022 was not a good year, personally speaking. My family and I experienced a lot of health issues and my mother died after a rapid decline. Hence there has been a lot of stress and anxiety which has left me feeling tired and somewhat jaded. Due to the subsequent changes in my personal circumstances, I now find myself at somewhat of a “loose end”. I feel the need to channel my energies into something but I’m not sure exactly what at present.
So far I have written 135 blog posts in 2022. Not much compared to previous years, but frankly I’ve become a little despondent with writing in recent months (I shall expand more upon that in a moment). Hence, since October I have been enjoying a break from regular blogging. I have written sparingly and pursued other leisure activities. Given that my post output has gone down, it would be logical to assume that there has been a commensurate drop in web traffic to Contains Moderate Peril, but this is not the case. Overall, my monthly statistics have remained the same, proving once again that most of my readership find my written content via Google searches, rather than reading new material on a daily basis. This has given me much food for thought and added to my ongoing reflection upon my writing activities.
When I wrote Goodbye 2020 a year ago, I endeavoured to be philosophical and sanguine in my approach. It was a challenging year for all of us and for me it was further compounded by a bereavement. However, I strove to keep matters in perspective and tried to look at things in a broader context. I cannot be as even handed this time. 2021 has been a very difficult year for myself and my family and I will be glad to see the back of it. Nationally speaking, things haven’t been much better. I feel that we’ve squandered the initial progress that the COVID-19 vaccines offered. Obviously, I cannot do anything about the problems that the UK faces in 2022. However, I certainly intend to address some of the issues that I and my immediate family are facing. I am going to tackle some specific problems that need to be laid to rest and set myself some tangible goals to achieve. 2022 isn’t going to be something that just happens and I passively sit back and watch.
Getting older does have a few benefits. One of them, if you are fortunate enough to embrace the concept, is a degree of self awareness and the ability to be honest with yourself. Over the years I have tried to adjust my technological habits but ultimately I am a creature of habit. My use of technology and consumption of content has been determined by the decades I grew up in. Therefore, I am a PC user and prefer to sit in my office where I write, play games and peruse the internet. I have my desk set up in a way that suits my needs and I can go about my business in comfort. When away from my office, I rely heavily on my phone as an alternative platform. In some instances phone based apps offer a superior experience to the desktop or browser based PC alternatives. Banking being one example. For better or for worse this is how I do things and I am comfortable with these choices.
Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
A very wise Vulcan once said “change is the essential process of all existence”. 2020 has demonstrated that unequivocally. How our privileged, pampered lives have altered over the last twelve months. We’ve had to stay at home, curtail our social interactions and reflect upon the meaning of existence. I appreciate that things are relative, so it’s not helpful to compare the concerns that discombobulate people today with the realities that folk had to endure during World War II for example. I won’t trivialise the sense of isolation and desperation some folk have felt over the lockdown. From my own perspective, my life as a carer is regimented and focused, so 2020 hasn’t really “cramped my style” to use an old fashioned phrase. However, several things happened over the course of the year that have had an impact upon myself and my family.
Let it suffice to say that due to current “circumstances”, Mrs P and I have watched a lot more TV this year. However, rather than just reiterate what we’ve viewed, which is already covered in my recurring blog post The Idiot Box, I thought I’d take the time to reflect upon some wider issues. TV has become a major source not only of entertainment but psychological support during this year’s social restrictions. The closure of cinemas for the majority of the past twelve months has meant that TV has had little or no competition. Furthermore, many of the films that may well have drawn audiences away, have come to the smaller screens a lot quicker. Never has so much TV been voraciously consumed. There’s also been a degree of nostalgia as viewers have watched popular shows at broadly similar times, reviving that sense of a shared experience that was so common in the seventies and eighties. However, the pandemic has also caused a slow down in TV production. Will the shortage of new content that many have predicted finally manifest itself next year?
In 2019, I went to the cinema just once to see Star Wars: The Rise of Skywalker. I didn’t write a summary of the films I’d seen throughout that year, as I felt that mainstream releases had become far too formulaic and dull. 2020 has done little to change my perspective. The global pandemic has meant that Cinemas have spent most of the time closed and therefore many of this year’s major film releases have ended up on video on demand services. A few titles remain indefinitely postponed, such as the latest Bond movie No Time to Die, while Sony Pictures wait to see if “normality” resumes. But a film that is sitting on the shelf is not a film making money. Hence, Warner Bros. have announced that all their major releases for 2021 will be across multiple platforms simultaneously, thus ensuring a broader flow of revenue. This has not pleased director’s such as Christopher Nolan who argue passionately regarding the merits of cinema. But I doubt Mr. Nolan has ever had to endure an out of focus screening in the wrong aspect ratio at Cineworld, Rochester, where audiences talk and mess with their phones continuously.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
In my lifetime technology has always been promoted as something that improves our lives, especially at a domestic level. The VCR in the eighties is a prime example of this. It liberated us from having to watch TV at a specific time and place. Then there the personal computer, which brought into our own homes tools, that until that point, had been exclusive to the office. And for all the ill that it brings, the internet has certainly made the world demonstrably smaller. It’s revolutionised shopping and has improved the administration of services. So overall, I still feel that technology is a force for good. However there have been changes. In recent years technology on a domestic level has ceased to be quite as transformative and become more of a disposable commodity. Tech is now a fashion accessory, with a distinct lifecycle and upgrade treadmill. It is fast becoming just another form of superfluous crap to fill your home with.
Despite the tumultuous events of the last twelve months and the accompanying emotional fallout that has followed in their wake, I’ve managed to keep writing throughout 2020. My output has been somewhat inconsistent this year and I’ve noticed some changes in what I write about. This is inevitable as one’s tastes and focus changes naturally change over time. I’m finding it tougher to write enthusiastically about the video games industry per se, as it has hardly covered itself in glory this year. However, I still enjoy writing film reviews although I haven’t set foot inside a cinema for over a year. I suspect that this will remain the case for much of 2021. My writing has broadened in its scope and I find myself writing social commentary about various aspects of life, rather than just posting articles about my hobbies. Sharing my thoughts on the pandemic itself and “caring for the elderly” has proven very cathartic. But as I’ve stated many times before, writing is one of the ways in which I make sense of the world around me.
Last year I tried to write a measured and balanced post about the passing of the year. Sadly this time round my attitude toward the departing 12-month period is somewhat binary. Yes there were a couple of highlights to 2019 but most of it was an uphill struggle and therefore not worth celebrating. It can frankly sod off and won’t be missed. The two high points were my son’s wedding in August and my renewed enthusiasm for blogging that came about due to the Blaugust writing event. But overall 2019 was a repetitive and somewhat depressing grind having to continuously deal with multiple family illnesses, numerous hospital visits and then at the end of the year a bereavement. Yes, these are things that happened to us all eventually and there is no escaping them but I appear to be trapped in this facet of the “circle of life”. Furthermore, until certain situations resolve themselves, I cannot make or implement any long-term plans. 2019 has been in many ways about just treading water.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
I did not manage to maintain my writing schedule this year and have not posted everyday as I would’ve liked. I have produced over two hundred and seventy posts but still feel I could have done more. Blaugust was a welcome burst of enthusiasm that I managed to sustain for September and October, but I lost momentum in the run up to Christmas. At least I know what the root cause is which puts me a step nearer to resolving it. Having written several posts in the past about “writers block” and the other perennial excuse of not having anything to write about, I seem to have squarely fallen into both those traps. At present I find that motivating myself is the key problem. If I haven’t started writing something by midday, then it more than often gets left for the day. If I intend to escape this malaise, then I shall have to establish a far stricter writing schedule for 2019 and endeavour to do my writing first thing in the morning, when I am most focused.
Throughout my adult life I have always gone to the cinema as a leisure activity. 2018 has been of note in this regard as it’s the year I’ve been to the cinema the least. I have visited my local multiplex just three times over the last twelve months. It’s not that good quality movies are not made anymore. Far from it. It’s just that they don’t always get released theatrically. Furthermore, the cost to entertainment ratio has simply become too much of a gamble. Standard tickets are priced between £12 to £15 locally and I resent such an outlay for a film that may only be adequate or worse. Perhaps my outlook on pricing is unreasonable but I am not going to pay such money for mediocre entertainment. I don’t expect every movie I see to be a cinematic milestone or genre classic but nor do I expect it to be an exercise in indifference. If I had paid such ticket prices to see The Predator or Death Wish at my local Cineworld, then I would have been singularly annoyed. Mercifully I saw them both at home and therefore at a much lower cost.
The term social media is a broad church. For me it primarily means Twitter as that is the only platform of that ilk that I use regularly. I maintain a presence on Facebook simply to stay in touch with friends who have emigrated to the US. We have a private page where we catch up instead of using the traditional medium of emails. It is more immediate but also more frivolous. If it weren’t for need that it serves, I would have long closed my Facebook account. 2018 was also the year where I tried to continue using Instagram but failed. I don’t tend to catalogue and display my life in the manner that this medium tends to demand and use it mainly to see what my granddaughters have been up to. For me Twitter is the social media platform I feel most comfortable using and feel that I have mastered. I use it to promote my writing and for quips, banter and social interaction. Beyond that I think its benefits are both limited and even questionable.
My relationship with technology has changed over the years and my enthusiasm has tempered greatly. Having worked in the IT field for 25 years (up until 2016), I have been immersed in technological advancement and due to my age have seen a great deal change. I was at one time an early adopter of anything I considered to be potentially beneficial to me and at times have been guilty of acquiring something “new and shiny” simply for its own sake. I have even flirted with that dubious notion of tech as a fashion accessory. But sometimes age does bring wisdom, so nowadays, I’m a firm believer in finding the sweet spot between “the right tool for the job” and “if it isn’t broke, don’t fix it”. Subsequently, 2018 has not seem me acquire a great deal of new technology. However, what I have bought this year or started using has been well received and useful.
LOTRO: Staying Busy
Exactly what do you do when you reach level cap in the MMORPG, The Lord of the Rings Online? Raiding is the obvious answer and arguably the one the developers would suggest. But only a small percentage of players regularly raid. The last raid I participated in was early 2012 when twelve of our kinship attempted the “Tower of Orthanc”. If memory serves, we failed miserably after investing about 4 hours of our time. Many of us found that we simply didn’t have sufficient time available to pursue raiding in any meaningful way. Those members of the kinship that were focused on this aspect of gameplay ended up leaving and moving to other guilds. I have used the group finder on occasions since then but it has seldom yielded good results. Hence, for me most multiplayer content in LOTRO is “off the table”.
Exactly what do you do when you reach level cap in the MMORPG, The Lord of the Rings Online? Raiding is the obvious answer and arguably the one the developers would suggest. But only a small percentage of players regularly raid. The last raid I participated in was early 2012 when twelve of our kinship attempted the “Tower of Orthanc”. If memory serves, we failed miserably after investing about 4 hours of our time. Many of us found that we simply didn’t have sufficient time available to pursue raiding in any meaningful way. Those members of the kinship that were focused on this aspect of gameplay ended up leaving and moving to other guilds. I have used the group finder on occasions since then but it has seldom yielded good results. Hence, for me most multiplayer content in LOTRO is “off the table”.
My experience is far from unique and it was for this reason that Standing Stone Games introduced the Mission system into LOTRO as an alternative to raiding. Missions offer instanced based activities with specific goals. They often contain a “twist” such as environmental effects or a boss with a specific debuff, to make them suitably challenging. They scale to the player’s level and can be played solo or duo. Delvings are Missions variants that allow level cap players to increase the difficulty to gain superior rewards. Missions and Delvings are repeatable, although there is a cooldown period. Tokens gained from Missions and Delvings can be bartered for gear that is comparable to that rewarded by completing raids. Overall this is a good system although the quality of the Mission is variable. Some are quite well conceived and require a tactical approach but others can be arbitrary.
Another aspect of LOTRO that is a potential source of content is crafting, although it is not for everyone. I have always enjoyed the resource gathering element of this game system, as it can be a good source of XP when levelling and the refined resources can be sold on. When I originally created my Lore-master, I chose the Forester, Prospector and Tailor professions, specifically so I could collect wood, ore and hides which were at the time very marketable commodities. Upon checking recently, I discovered that I had not kept my professions up to date so spent some time travelling around Gundabad and Umbar, gathering resources and levelling my crafting proficiency. I tend not to actually manufacture specific items as I find the costs involved are excessive. However, I do like to buy and sell via the Auction House as a mini game.
LOTRO has several other game systems that can keep you busy, although not all of them are as engaging as story content. As previously mentioned, there are multiple reputation factions throughout the various zones. All of which offer useful rewards upon completion. Besides housing items and cosmetic pets, there are “return to” swift travel skills that will teleport the player to a key location in the zone. If you have bought the “Returning Traveller” and “Expedient Traveller” modifiers from the LOTRO store, then you can reduce the cooldown on all travel skills to 5 minutes. Completing deeds is another option if you are looking for some simple gameplay. Finding locations, treasure caches or completing a specific number of quests all provide XP towards Virtue Traits. Then there are the infamous slayer deeds in which you inflict species specific genocide upon local areas of Middle-earth.
If the aforementioned activities all seem a little formal, there are plenty of informal and social alternatives. Some players upon reaching level cap become in game philanthropists. They become active within their guild organising events and activities. Others simply travel throughout Middle-earth offering assistance to others. Exploring every corner of Standing Stone Games’ world and taking screenshots is another leisurely pastime. It can also be enjoyable to spend some time experimenting with the cosmetic systems within LOTRO, as well as collecting pets and mounts. So it would appear that there is quite a lot that a player can do to keep busy in LOTRO. And then of course there is the issue of returning to the login screen and simply creating a new alt. That however, is a separate blog post altogether.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
A Year in Music
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
In a world of “big data”, naturally Spotify has crunched the numbers relating to my usage over the last 12 months and has collated a presentation about my listening habits. My top five artists are a strange mix. I was not surprised to see Rammstein at the top of the list as I find their pounding songs to be an excellent form of stress release. Seeing the late, great Slim Whitman so high in the list was unexpected. I “inherited” my love of this man’s yodelling abilities and his three octave range falsetto from my mother. She adored him and hence I became very familiar with his back catalogue. As for Howard Shore and John Barry, their respective presence is due to my love of sumptuous movie soundtracks. With respect to The Stranglers, I consider them an underrated UK band. A band where there’s more than meets the eye.
Slim Whitman
I apparently listened to 10,558 minutes of music this year. If you assume an average running time of 3.5 minutes for a song, that’s a little over 3000. Like most data presented out of any sort of context, I have no idea if that is a lot or a little compared to other users. It averages out at about 8 songs a day which doesn’t seem a lot. Maybe 30 minutes of music each time. I suppose it all depends on your circumstances. I spend a lot of time at my desk using my PC, so I’ll often listen to something while writing or gaming. Plus I did some travelling at the start of the year, which provided additional time to listen to Spotify via headphones. Overall, enjoying music is certainly part of my daily routine. Just like listening to podcasts and watching YouTube channels that I subscribe to. Having what I want, when I want, without any hassle certainly makes things a lot easier.
Rammstein
Perhaps the biggest change I can see with regard to listening to music, is that I don’t take it quite so seriously anymore. I remember my teenage years and being very proud and protective of the bands and artists I liked. Music being such an integral part of youth culture. I no longer see music in terms of being cool or uncool, mainstream or indie. It simply comes down to whether a tune gets a positive reaction or not. If it does, then I’ll add it to a playlist. As to my wider musical aspirations, it has been a long time since I’ve seen any live music. Perhaps the biggest reason for this is that being a gentleman of a certain age, I like to sit down. Something that is not always viable at a concert. But I feel it is time to see a big, stadium band next year. Mainly because if I don’t go and see anything in 2025, I’ll probably never do such a thing again.
Song lyrics can be powerful things. They can capture the mood and spirit of an era. They can also make powerful socio-political points. Or they can simply be pleasing to the listener by their use of language and playfulness. They can stick in your mind for both deep and trivial reasons. Mishearing them is also a common problem but that is a separate blog post. On this occasion I thought it would be worthwhile exploring the subject of song lyrics of note. Hence I have collated some that I find interesting, wise or just entertaining. These aren’t necessarily my favourite songs of all time, because I like so many. Instead these are some of the ones that sprang to mind when I was preparing this post. I have decided to have the selected lyrics first and the name of the artists afterwards, so that the emphasis is placed upon the words from the song. Although is is more than likely that you’ll be able to identify the songs from the lyrics immediately, or at least for some of them.
The transition from purchasing music on CDs, vinyl or via downloads, to on-demand streaming has fundamentally altered the music industry. Furthermore, the current dominance of on-demand streaming as a medium for providing music has actually reshaped how pop music is written, produced and released. Because streaming platforms like Spotify, Apple Music, and TikTok operate on specific payment algorithms and cater to the rapid-scrolling habits of contemporary listeners, producers and songwriters have decided to completely rewrite the rulebook of how pop music is made. These new rules are not one hundred percent ubiquitous and you’ll still find song writers and artists who do things the old way or in a manner that suits them. However, sufficient numbers of song writers have adopted the new methodology, that you can hear the change if you spend a day or so listening to a mainstream pop playlist or radio station that showcases such material.
I was recently listening to some music on Spotify when it struck me how poor the sound quality was. It lacked any depth and certain instruments seemed lost in what I can only describe as a somewhat flat and smudged soundscape. Then I remembered that I had recently reinstalled the app on my PC after the search facility "broke" on the previous install. It would seem that any prior settings and customisations that I may have made had not carried over, not that I recollect specifically making any. I consulted Google Gemini to see if this issue was a common one and low and behold it is. The latest version of Spotify, by default, has the streaming bitrate set fairly low to accommodate data capped internet services or low bandwidth connections. In audio terms the music quality sounds poor. Hence I spent sometime nosing around in the settings to see what needed to be changed to remedy this problem. Here is the breakdown of the alterations that I made.
The Guardian news website have a recurring feature in their “culture” section called Honest Playlist where they ask various celebrities about their music listening habits. There are a dozen or so stock questions that they use to grill their guest, although they don’t always use the same ones. I think it makes for interesting reading so its a column that I often visit. As I haven’t published a post based upon an internet questionnaire for a while, I thought I poach this particular line of questioning and have a crack at it myself. I have chosen the ten questions that I think are the best and by that I mean, they have the most scope for interesting answers. I didn’t include the one about karaoke because it’s not something I especially like. Each to their own. Feel free to similarly purloin this set of questions and write your own responses. I’m always fascinated by these sort of things.
I was in a pub last night, catching up with friends before Christmas, when I noticed on the wall something I haven’t seen in a pub for a very long time. A jukebox. In my experiences most of the pubs I go to take one of the following two approaches to background music. They either have a sound system and exclusively manage any music via personally curated playlists from behind the bar. Or they have no music at all. The Wetherspoons chain of pubs broadly follow the latter policy and actively use it as a marketing point. Quiet pubs for clientele that just want to talk can be popular. Hence finding an accessible jukebox was a blast from the past. During the late eighties and early nineties, I regularly visited my local pub and often used the jukebox there, which at the time, was operated by an ever changing store of CDs. The jukebox I encountered last night was digital.
I recently came up with a random writing prompt for the annual Blaugust: Festival of Blogging event. Namely, “what is your favourite bassline in a song”? For clarity, Wikipedia defines a bassline as follows: Bassline is the term used in many styles of music, such as blues, jazz, funk, dub and electronic, traditional, and classical music, for the low-pitched instrumental part or line played by a rhythm section instrument such as the electric bass, double bass, cello, tuba or keyboard. As I thought of this prompt, it only seems fair that I tackle it myself. Hence, here are five songs that I feel have notable basslines, or that have bassplayers that play in a unique style. I am not especially musically talented myself and therefore not au fait with all the correct musical terminology. However, I will strive to quantify why I think each song is a good example.
This post is not intended to be a comprehensive review of music per se in 2024. It is simply a few thoughts on what I’ve been listening to over the course of the year and my ever changing relationship with the Terpsichorean muse. As a man in his fifties who has always enjoyed multiple genres of music and it is a comforting presence in day-to-day life. Up to a year ago, I relied upon my own music collection on my PC as the source of music to which I listened. Yet, this meant that I was somewhat locked into my own existing tastes and there was limited scope for me to find new material. This changed last December when I started subscribing to Spotify and since then it has become my primary source of music. It caters to my tastes, which at times are quite niche and it gently introduces me to new material without being too invasive. This has proven most beneficial.
I currently have over 152 GB of music on my PC. Approximately 26,000 songs or pieces of music. These are in MP3, Flac and other formats. The files have been sourced from various CDs that I have owned over the years and subsequently “ripped”. Others have been bought from Amazon or other similar sources. In the past I have copied music from friends’ collections and vice versa. The files are mainly categorised by artist or name which is sufficient for me to be able to trawl through them to find what I want. I use foobar2000 as my music player of choice, mainly because it is updated by its developer, plays all major file formats and has no adverts. The interface is verging on the spartan but I prefer this minimalist approach, as I do not require an excess of features.
The following is about a cultural change. That is not to say that it’s a value judgement or one of those posts you so frequently read by bloggers of a certain age, that essentially boil down to “things were better in my day”. It is merely an observation and like all observations it is not 100% universal. There will always be exceptions to the rule. I am simply painting with broad strokes a general truism for your consideration. My point being that people listen, experience and enjoy music differently these days compared to how they did three to four decades ago. I’m not talking about the science of hearing or anything complex like that. I am merely highlighting the change in the way we choose to experience music and how that has an impact upon its creation and presentation. So like Anne Elk, presenting her theory on the Brontosaurus, here is the axiom at the heart of this post.
I was reminiscing about the music of my youth the other day which led me to listen to a track by Pro-Pain. The band formed in NYC in 1991 and their debut album Foul Taste of Freedom got some traction in the UK. I lost track of them after the next album and moved on musically. However, because of my recent fit of nostalgia, I looked the band up on Wikipedia and discovered that they were still going. Now thirty years is quite a long period of time and nothing stays the same forever but even I was surprised to see that the lineup of Pro-Pain had changed over a dozen times. The only original artist in the band today is bass player, lead vocalists and founder member, Gary Meskil. As ever this started a train of thought about the subject. How so many bands have made substantial changes in their lineup over the course of their careers and the respective pros and cons of such decisions.
In 2000, I was the proud owner of a Sega Dreamcast. I had a broad selection of games for the console from multiple genres, including Metropolis Street Racer. This was an early example of an open world driving game which is noteworthy in itself. However, what stood out for me was that this was the first game that I had played which had in-game radio stations. Although this is something that is now de rigueur within this sub-genre, back then this was a novelty. The tracks were stored on the game CD but played selectively according to which radio station you were listening to when driving. The sound even broke up if you went into a tunnel. The songs were all original creations, rather than licensed properties. Although credited to faux bands and bogus artists, composer Richard Jacques wrote and arranged them all. I was especially fond of the Oasis inspired band Salford Quays and the track Live Your Life.
I was a teenager during the eighties and the music that I listened to at the time was a major part of my overall experience. My musical taste influenced how I dressed and sometimes even determined friendships. Going to a gig and seeing music performed live was a major rite of passage. Furthermore, due to there only being a handful of TV channels in the UK at the time, meant that certain key programs were responsible for the dissemination of a broad spectrum of musical genres. Hence, while you waited for a band that you liked to come on, you’d sit and be exposed to a wealth of different artists. Something that tends not to happen nowadays as there is far more choice available. My passion for music persisted throughout the nineties and then began to wane round about the turn of the century. Work and the practicalities of daily life made it increasingly difficult to “keep up”. I used to read the music press and know about contemporary artists. I no longer do this. I often don’t even know what the current Number 1 record is.
I try and keep abreast of what's happening and going on, especially in those areas of interest to me such as movies, TV and gaming etc. Occasionally stuff passes me by that I subsequently discover at a later date, often to the refrain of WTF? A few years ago I was idly channel surfing only to discover that a seminal UK children's TV show from my youth, the Mr. Men, had been remade in a more contemporary idiom. Luckily, the source characters were still relatively unscathed, and the revamped show did a competent job in bringing Roger Hargreaves work to a new generation. Still, no one had told me and discovering this, in such a fashion was a bit of a surprise.
Thoughts on Blogging Part 21
When you initially start blogging, your aspirations tend to be very straightforward. Choose a title, find a niche and get into the habit of writing. Simple tasks that can still take a while to master. Once your blog is established and has endured for a while, you may not have any further long term goals other than to just keep going. However, if you feel that you want to achieve more then you have to tackle a new set of problems. There is a great deal of “advice” in the public domain about growing and monetising your blog. A lot of it is questionable but there are some approaches that do work. However, these require you to write to a specific process, chasing the ever changing whims of your potential readership. You have to compromise. And for many bloggers, that is the deal breaker.
When you initially start blogging, your aspirations tend to be very straightforward. Choose a title, find a niche and get into the habit of writing. Simple tasks that can still take a while to master. Once your blog is established and has endured for a while, you may not have any further long term goals other than to just keep going. However, if you feel that you want to achieve more then you have to tackle a new set of problems. There is a great deal of “advice” in the public domain about growing and monetising your blog. A lot of it is questionable but there are some approaches that do work. However, these require you to write to a specific process, chasing the ever changing whims of your potential readership. You have to compromise. And for many bloggers, that is the deal breaker.
Hot takes, “ambulance chasing” and generally attempting to move from bandwagon to bandwagon may well find you an audience and possibly a line of revenue. But it strikes me as a soulless and empty way to write. I much prefer to write about what interests me, although I recognise that some of that is going to be extremely niche specific. However, some subjects can prove quite popular and can gain traffic. I find that film reviews and essays can gain traction and have the advantage of longevity. Writing detailed guides, FAQs and tips for specific subjects can also prove fruitful. It is harder to gain an audience by being a raconteur but some writers do maintain an audience through their personality or reputation. Remember that blogs are very personal things and your personality is a factor whether you realise it or not.
Assuming you have an online presence with a big enough audience to seriously consider monetisation, the next stage is to decide exactly what method you wish to adopt. Personally I don’t consider advertising to be viable anymore. The halcyon days of having banner ads on your blog are gone mainly because ad blockers are ubiquitous and broadly speaking people find advertising pervasive and annoying. For it to work you need a lot of traffic before you see a red cent, so I really don’t think it is a solution for many bloggers. Plus there are ethical concerns as you may not necessarily have any control over what advertising is shown to your readership. Hence, the most logical business model to pursue is one of reader patronage, where they can subscribe to show support and access an additional source of exclusive content. Patreon or something similar.
If you pursue reader patronage then you have to produce extra content to justify their support. This will require either having exclusive material on a third party site or having a members area on your existing website. Naturally it will entail extra work and you can argue that the moment you embark upon a process of monetisation you have fundamentally changed the nature of your writing. You now have an obligation to serve the needs of your customers. At the very least the commercial nature of your blog may impact upon what you choose to write about. Alternatively, you can simply add a donation facility to your site which is less transactional. However, it may not yield a reliable source of revenue and a lot of bloggers just find this approach uncomfortable. All of which are good reasons for bloggers to think long and hard about the ramifications of monetisation.
Many bloggers are content to just write as and when they like and do not have any plans beyond that. That is a very healthy mindset, providing very comfortable parameters to work within. But some bloggers, myself included, have an itch to see if they can grow their blog. To try and increase their reach. If one writes publicly, then there is some aspiration that someone will read it. However, this is not an easy thing to achieve. The “blogosphere” is not a meritocracy, seeming more often like a race to the bottom. You may often find what you consider to be your best work is ignored and something you deem inconsequential gains traction. There are no definitive paths to success. But if you already have a blog and have been maintaining it for a while, you are already ahead of those who have stopped and those who elevate procrastination into an artform. As with most things in life, it’s important to maintain forward momentum while you’re trying to figure the details out.
On Friday 26th June, I had another random spike in internet traffic to Contains Moderate Peril. The statistical package that comes with my Squarespace account recorded over 13k visits in less than 24 hours, which is not typical (although I wish it was). However, all of these visits to my blog arrived via the default homepage and spent between 1 and 2 minutes there. Hence, it was obvious that this was not human traffic, as there was no evidence of any searches being made of content that is available on my site, nor of the “visitors” clicking on any of the links on the top menu and viewing other posts. This was undoubtedly AI traffic arriving at the designated homepage and simply parsing the site. I had a similar spate of this sort of web traffic last November. The only difference on that occasion is that the traffic all came from China. This time round it hailed from the US. I suspect that this is something that will happen more often as companies set their AI loose on the net for what is effectively training.
Today I started the slow process of auditing every post that has been published on Contains Moderate Peril since 1st August 2016. The goal is to correct any obvious typos and replace all existing images with larger ones. The Squarespace software upgrade I applied to the website at the end of last year has finally allowed me to establish a standard format that I am happy with. Hence the ongoing audit is the perfect opportunity to apply these style rules to all posts. There are also some technical issues and matters regarding functionality that need to be addressed. I need to determine how to embed YouTube videos in such a way that they automatically scale to fit whatever device is viewing them. Another area which needs improving is the website search facility. This needs refinement so that enquiries can be more specific. Older posts also need to be more accessible, although I am still researching how best to achieve this.
It’s nearly two and half months since the Blaugust: Festival of Blogging event ended. During that time I’ve maintained a fairly regular writing schedule and I post every two days or so. Furthermore, I finally dragged my blog template, kicking and screaming, into the modern era. I tweaked a few pages and updated the content of the “about” page. The next task is to start going through all previous posts and replacing older, low resolution images with larger, more appropriate ones. This process also presents an opportunity to ensure that all posts follow a uniform style. IE Are appropriately categorised, have links to related posts at the bottom and are SEO optimised. This will be a lengthy task so I think the best approach will be to tackle two or three posts a day. Hopefully this will raise the profile of older content, which generates the lion’s hare of traffic to this site.
Back in March 2019 I wrote a blog post about the operating costs of running this website. I went into detail with regard to hosting and domain costs, as well as the other software and hardware used to write posts and at that point produce a podcast. Let it suffice to say that five years on, those costs have all increased. If we’re just looking at maintaining a blog simply in terms of hosting and the domain registration, it costs about £20 a month to run Contains Moderate Peril. Theoretically, if I want to reduce those costs I could dispense with a specific domain name and use a free blogging service. However, I feel that such a compromise comes with its own set of problems, such as advertising and a lack of control (to a degree) over your content. I therefore choose to pay to mitigate these concerns. If I then wish to do more, such as produce a podcast, create videos for YouTube or live stream, then those costs increase.
When you initially start blogging, your aspirations tend to be very straightforward. Choose a title, find a niche and get into the habit of writing. Simple tasks that can still take a while to master. Once your blog is established and has endured for a while, you may not have any further long term goals other than to just keep going. However, if you feel that you want to achieve more then you have to tackle a new set of problems. There is a great deal of “advice” in the public domain about growing and monetising your blog. A lot of it is questionable but there are some approaches that do work. However, these require you to write to a specific process, chasing the ever changing whims of your potential readership. You have to compromise. And for many bloggers, that is the deal breaker.
I spent some time in July, making some changes to Contains Moderate Peril. I replaced the branding and made some alterations to the “about” page to ensure that it was up to date and relevant. Not that anyone reads it as I still regularly receive enquiries about guest posts. Something I no longer do. Today, I made some further changes as it is my long term goal to grow the audience for this site. Hence I want to try and make it easier for visitors to find the content they seek and offer them related material. To facilitate this, I have added some additional menu options to the blog homepage. These act as filters, presenting specifically themed content for readers. Hence there is a “movie” button that lists all film reviews and similarly one for “video games”. There are also links for two specific video games, The Lord of the Rings Online and Star trek Online, as website statistics show that these are popular subjects.
I’ve been writing online for 17 years. During that time a modest audience has read my posts and occasionally commented on them, which is the accepted dynamic of blogging. Some of my posts are ephemeral. Others, such as film reviews, have greater longevity. Naturally I want people to read my output and I’ve noticed that the film reviews seem to generate a fair amount of traffic. After consulting my website analytics package, it would appear that the majority of readers find my reviews by searching Google. Promoting my writing via social media does very little. Another issue is that readers tend to read the post they found via their search and then leave. Despite there being links at the bottom of the post to similar material. Currently, my blog does not have an effective means of searching older posts. The landing page has only 20 posts listed. There are approximately 2,500 archived.
As a blogger we are often told by our peers not to obsess over website traffic and statistics in general. There is a degree of sense in this. We should be primarily focused on writing, maintaining an equitable schedule and staying motivated. Stats can have a negative effect on the latter. However, one cannot ignore the subject either. As a writer, at some point you do want people to actually read your material, or else what is the point? I have therefore always kept an eye on traffic and have attempted to grow my readership overtime. The results have been varied. In my experience, you do slowly build up an audience by being persistent with your writing. But you also have to promote your work, which is a job in itself. It’s also something that not everyone is comfortable with. “Therein lies the rub” as the expression goes. How do you attract readers without compromising your own standards?
I was sitting in my office over the weekend, half-heartedly typing up a blog post about table manners and dining etiquette, when I paused and lapsed into a state of self examination and introspection.
“Isn’t Contains Moderate Peril supposed to be about gaming, movies and popular culture”? “Yes”, I replied to myself via my inner monologue.
“So what the hell am I doing writing about table manners, then?” my inner contrarian retorted.
“Well it is part of our culture, although I wouldn’t argue that it is a defining aspect of the zeitgeist at present” my conciliatory alter ego responded.
“Frankly, I’m getting bored with all of this per se” a third voice stated. It was at this point, I stopped arguing with various facets of my id and went to the pub.
March has been a challenging month for several reasons and as a result I’ve written very little. Furthermore, the recently revived podcast has also ground to a halt after just six episodes due to scheduling issues that are beyond myself and Brian’s control. At the end of February, Google made changes to their search algorithm which have had a major impact upon traffic to Contains Moderate Peril. Visits are down by over 20%. I’ll make no bones about the fact that this has really pissed me off. Several years of growth has been unceremoniously swept away at the drop of a hat. So all this, plus the rapidly changing situation regarding my Mother’s care, has found me ill disposed towards writing. To be clear, I’m not talking about writer’s block. I have plenty of ideas and a folder full of draft posts. I just haven’t wanted to write because I feel that I’m just spitting in the wind.
At the time of writing we are halfway through the Blaugust 2021 Festival of Blogging event. Whenever the subject of personal blogging is raised, there are those who immediately declare that “blogging is dead”. According to Google, out of 1.7 billion websites that currently exist worldwide, 500 million or so of those are blogs of some kind. These generate over 2 million blog posts daily. So I wouldn’t say that blogging per se is done and dusted. However it certainly has evolved considerably over the last 15 years. At the start of the current century blogging was a novel activity providing the means of keeping a personal journal online. Inevitably, popularity and ubiquity led to commercialisation and a necessity to monetise. There was a period of time when clicks, traffic and advertising could generate popularity as well as an income. But other forms of social media offering greater immediacy eventually usurped this potential. Now blogging is seen as more of a niche market activity or corporate tool.
By the time that August rolls around this year, I will have been actively blogging and generally sharing my writing online for 14 years. Prior to that, back in the eighties, I was involved in the production of several fanzines. That was indeed a labour of love and although I was happy to write the content, the work involved in physically creating the actual pages was tough. The printing costs were also an early lesson in how writing is not an immediate path to fame and fortune. All things considered, writing has been a major aspect of my life for as long as I can remember. I used to enjoy writing stories as a child and then as I got older I discovered the pleasure of a well constructed essay. I was fortunate to have three very good English teachers during my time at school, who were passionate about their job and very encouraging.
I mentioned not so long ago the possibility of a website revamp. I was concerned that the general layout of the blog was not optimal and that readers couldn’t easily find old material. In the past I even went as far as to write a guide to navigating through Contains Moderate Peril and using the categories to find old posts. Well I got a few emails and Twitter DMs about this and it would appear that folk like things just as they are. So I have reviewed my position and decided to leave things as they are at present. I did a little digging though my website stats, both from Squarespace and Google Analytics and it would appear the summary blocks at the bottom of each post are used and that the bounce rate for my site is not exactly as it first appears. Seems that readers do peruse other articles and the search facility is being used more often, especially for finding film reviews. So if it ain’t broke, don’t fix it.
Due to the ongoing Global Pandemic, many people are now finding themselves working from home or having to stay in for health or childcare reasons. Hence there has been a marked increase in online leisure activities. Steam has been hit by a record number of concurrent users and Netflix and Amazon prime have both seen an increased demand upon their respective streaming services. If you’re not commuting then you are freeing up a substantial amount of hours each week. This potential abundance of “free time” along with a practical need to channel your energy into something to prevent yourself from going “stir crazy”, presents some interesting opportunities. Many people who have previously expressed an interest in writing and content creation now have the leeway to do so. Naturally, as a writing enthusiast and a long time blogger, I am happy to encourage such activities.
The New Year is often a time for revised plans, renewed ambitions and a desire to get back on the proverbial horse when it comes to content creation. More often than not, many of these lofty ambitions wither on the vine or fall victim to our propensity for indolence. Which is why I think it is prudent to ensure that any goals that you set for yourself are realistic and attainable. If for example, you have just started blogging, then it is wiser to focus on developing and maintaining a writing schedule, rather than trying to get a million page views in your first month. Impossible goals lead to disappointment which can then crush your optimism. Measured, targeted achievements, obtained over a credible time period may not seem so satisfying but they get the job done. Which is why I have given a great deal of thought to my own blogging goals for 2020. I am not going to alter or replace the blog template, nor am I going to embark upon too many side projects such a streaming or creating video content. Although I’d like to do such things I cannot sustain them or cope with the volume of work they will create. This year I am just going to try to create as much written content as possible and focus on expanding brand awareness.
The end of Blaugust Festival of Blogging 2019 presents the perfect opportunity to write another entry in my “Thoughts on Blogging” series. According to the Blaugust schedule this is the “lessoned learned week”, although I’m not too keen on that specific phrase. It sounds too much like the sort of bogus, sombre platitudes that politicians trot out in the wake of some national tragedy. But such is the nature of semantics and such is the curious fashion in which my mind works. So rather than worry of the wording, I’ll just simply reflect upon the past month and consider what it means for my writing, both present and future. Because I do believe that over the last month, I have had a minor epiphany with regard to my relationship with blogging.
The last three months have been problematic from a writing perspective and my productivity and motivation have both suffered. I struggle to find appropriate time to sit down and apply myself to writing and when I do, I seldom have the correct mindset to stay focused for long. Yet due to the back catalogue of content available on Contains Moderate Peril, there is still regular traffic coming to the site. Ironically, despite my low productivity, I have started receiving an increase in blog related marketing and have received numerous emails regarding “collaboration”, “featured posts” and “SEO optimisation”. All of which I have no interest in. However, the point remains, I’m not writing as much as I used to and I miss it. The same can be said for podcasting but that’s a tougher problem to fix. It is more labour intensive than writing, so the logical thing to do is to focus on the former and not the latter to fix.
I wasn’t expecting to write another entry in the Thoughts on Blogging series so soon, but something came up that grabbed my attention and got me thinking. A simple question that’s often asked about blogging and one that has many layers to it, as well as numerous answers. A new blogger who recently joined the Blaugust discord server asked for help “getting traffic to their blog”. An enquiry that gave me (and possibly others) pause for thought. Because we all to a degree want to attract traffic to our blogs. But I also think bloggers are too coy about this this subject. We’ll say things like “I write for myself” or “it’s not about the numbers” and although I agree with these points, building an audience is important. Let’s be honest, it can be somewhat disheartening after writing a lengthy post about a subject close to you heart, for it to fall flat and not attract any traffic. As discussed before, often it is the casual blog posts written in a hurry, that can be the most popular and the articles you’re most proud of can go unnoticed. So let us be honest. I think most bloggers want to grow an audience and enjoy the sense of accomplishment that it provides.
I decided to take a short break from blogging last week. I have a lot on at present and the only time I’ve had available to write has been in the late evening. I prefer to write in the morning as I’m more focused and motivated. Plus I haven’t really had a lot of positive things to say of late about the two primary subjects of this website. Broadly speaking there’s not a lot of going on in the video games industry that enthuses me. Similarly, the current crop of film releases have hardly distinguished themselves. At present when I do get writing ideas, they tend to be obscure niche market subjects or commentary on social issues. For example, I’m thinking of writing a post about my continuing enjoyment of the Japanese TV show Takeshi’s Castle. I’m also forming my thoughts for an article about how society’s relationship with wildlife may be “broken”. Stuff that is interesting to me but may not be ideal material for readers of Contains Moderate Peril.
As January comes to an end, I am pleased that I have so far managed to maintain a daily writing schedule. I hope that I can continue in this vein throughout February. As ever the actual process of sitting and writing has proven a somewhat mixed bag so far this year. Some days the word simply spill out of me and a blog post potentially writes itself. On others, composing just three coherent paragraphs is like pulling teeth and much time is spent procrastinating and getting side tracked. But a mixture of self-discipline and a degree of pride have helped oil the creative wheels and kept the content flowing. Whether any of it is any good is for others to decided. However, it was nice to find one of my posts quoted in an article over at Massively Overpowered. It means that at least someone is reading my work and pondering upon the points therein. Writing is after all a means of communication and sharing ideas so it is rewarding to know that you’re not just yelling into the wind all the time.
This week, a rather high profile sub-reddit associated with the Star Trek Online community, changed its status to “private” as a means of protesting against the state of the game and the way developers Cryptic are handling things. That matter was surprisingly resolved within 24 hours after an olive branch was extended from the STO community manager on reddit. However, it is not the protest itself nor the state of the game that I wish to focus upon, but the importance of /r/stobuilds as a shared community resource. A lot of STO players enjoy optimising their builds and tweaking their loadout and this site it the place to go to share such information. There is also a group of hardcore players that dig deep into the games data and comprehensively crunch number and generate useful information. Hence if a resource such as this was taken offline for longer period of time, it would have a tangible impact upon players and the wider community.
Spending time in the company of others who have similar interests and passions can be an invaluable shot in the arm and a great source of motivation. For example, I recently joined a Facebook group associated with The Evolution of Horror Podcast. It’s an absolute pleasure to be able to pick over the bones of a movie such as The Wicker Man and explore its finer points. You don’t have to adjust your level of conversation for fear of boring people, or dial back your enthusiasm due to concerns of being labelled a nerd or fanboy. Finding these online havens where you feel comfortable are invaluable, regardless of whether your passion is sport, knitting, Lepidoptery or Phrenology. Remember this point. I shall be returning to it shortly.
I read a post over at Tobold’s Blog recently that got me thinking about blogging, popularity, and the ebb and flow of our passions. The reason being is that Tobold, like many other long-term bloggers, has seen a decline in his audience over recent years. He certainly wasn’t carping about it, just simply observing the correlation between reducing your written output, the decline in popularity of his original subject matter and the number of visitors coming to his site. He also made a keen observation that blogging is not necessarily “where it’s at” with regard to cultivating an audience. If you are producing content specifically to grow and maintain a following, then You Tube and Twitch are better platforms for that. Especially if your content is part of the wider gaming scene. For better or for worse, I now associate gaming commentary with visual mediums rather than blogging. Yes, there is still long from criticism being produced but it’s aimed at a niche gaming audience. One that I would guess is older.
I usually write a post early on in the New Year in which I list the various goals I’m focusing on over the next twelve months. To date I have not done this because I am still trying to work out what I can and cannot accommodate within my current schedule. As a carer I’m kept very busy, but my weekly routine does offers windows of opportunity for writing. However, free time is a finite commodity, so I have to really cut my proverbial coat according to my cloth this year. Therefore, I’ve decided to pursue the following projects. I will continue to regularly post on Contains Moderate Peril as I enjoy having my own platform and certainly feel that I still have a lot to write about. Also, the audience is steadily growing, and I think it would be counter productive to fly in the face of such a development. I was also given the opportunity to write for MMOGames recently and have decided to accept this invitation. Writing to deadlines and deferring to editors, is an invaluable learning experience. Plus, it presents my writing to a wider audience which is great for brand awareness and other awful marketing terms.
There wasn’t a Newbie Blogger Initiative this year and I was saddened by that. I’ll make no bones about the fact that I liked this yearly event and the way for a few months after it, you’d see a lot of interesting new blogs spring up, filled with optimism and passion. But, what’s done is done, and life goes on. It’s up to others to pick up that particular torch and run with it, if they wish to see the event to return. I also miss a lot of my colleagues and peers’ blogs and the comradery that stemmed from the associated community. Again, this is a natural and inevitable attrition process, caused by that thing known as “life”. So, to combat my current melancholic malaise, I thought I’d collate a few of my thoughts about writing online and set them down in a semi-regular post, the same way as I do about podcasting.
MMO Tropes: The Time Sink
It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.
It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.
Now that we’ve got that out of the way, I do want to talk about the time I have “invested” into two specific MMORPGs. That investment, or commitment if you prefer, is no small beer. It is a substantial period of time that I could have spent on other leisure activities. Or even non leisure activities, perish the thought. My spare time is possibly one of the most sought after commodities I possess, judging by the amount of businesses, organisations and bodies that pursue it. Hence, I don’t consider spending so much time on MMOs to be something arbitrary. It is a considered choice, one that I constantly review to ensure it is still proving to be satisfactory. The fact that I am still spending time regularly on these two games and enjoying them, validates the overall investment.
I have been playing The Lord of the Rings Online since December 2008. As of 18th November 2024, I have invested 7 months 1 week 6 days 1 hour 7 minutes 28 seconds into my primary character,a human Lore-master. That is 5426 hours. I have two other alts but they have a negligible amount of time spent on them. No more than a dozen or so hours each. Similarly, I have played Star Trek Online since its launch in 2010. However, I have created several alts and really didn’t start playing this MMO seriously until 2013 when the first major expansion was released and a lot of the game’s problems were resolved. My primary character, a Federation Tactical Officer has accrued to date, 72 days, 10 hours, 30 minutes, 33 seconds time investment. That is 1738 hours. Not as much as LOTRO but still a tidy sum.
The obvious question arising from this information is what else could I have done with that collective amount of time (over 7000 hours)? Well, the logical answer is lots of things. I could have learned another language during that time or taken a degree. Yet such introspection is misplaced because I don’t regret my choice. I really don’t. Some people go fishing, bake, play sport, paint lead figures, ring bells, collect stamps, plot world domination or spot trains. I play games. The time I’ve spent has always been “leisure time” and I have never played at the expense of other work or family obligations. If you crunch the numbers, out of the 15 years that have elapsed I have spent about 5% of that time playing MMOs. A similar amount of time could easily be spent watching football as millions of other people do.
Time sink is a loaded and somewhat hyperbolic term. It not only describes the chronological investment but it also infers that it is by its very nature a negative choice. Despite videos becoming a mainstream pastime, there still persists an attitude in certain quarters that they are a childish waste of time and that you’d be better served doing something “productive”. In fact I’ll go so far as to say I know people who still struggle to see the benefits of leisure time per se. They tend to be very two dimensional thinkers. I certainly do not consider investing time in a hobby, working towards goals and the associated positive social interactions as bad things. Quite the opposite. They are very good for one’s overall well being, as are the tangential activities that can arise from gaming, such as this blog. Perhaps we should retire the term time sink and replace it with something more benign like time investment or time intensive.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. One of the integral game mechanics of the MMORPG genre is the acquisition of loot. As you travel your virtual world of choice, committing random murder against all forms of flora and fauna, you acquire miscellaneous items by looting the corpses of the slain or stealing from houses and NPCs. Oh it’s a glamorous genre, the MMORPG. These random items can be crafting resources such as hides or ore. They may be food items or healing potions that provide some kind of statistical buff. If you’re fortunate, they may be gear that corresponds with your class or specific build, providing a much needed upgrade. Loot may also be the in-game currency, thus boosting your respective wealth. As you can see, loot comes in all shapes and sizes but how important is it?
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Dying in an Massively Multiplayer Online Role-Playing Game is a clear and unambiguous fail state. A means by which to teach the player that they’re doing something wrong and that they need to rethink their strategy. IE Don’t mess with the foul Marmydons unless you have back up and are wielding the Sword of Kagnazax. Dying is a reminder to not get overconfident and maintain situational awareness. It teaches us to ensure you have the right gear and consumables, to be au fait with the mechanics of any fight you’re about to get into and that winning is not a given. Any enterprise that offers a tangible reward will come with potential risks and consequences. If you’re playing in a group then death provides a timely reminder not to rely on Colin.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. I was in London recently, idly walking to the Natural History Museum in South Kensington, when a group of tourists started running for no discernable reason. Someone I was with asked “ I wonder why they’re running” and I replied “perhaps they think they’re in an MMO”. The quips fell on deaf ears but that is a cross I often have to bear. This anecdote highlights one of the points of this post. Namely, why do our avatars in the MMORPG genre run by default? I would also like to discuss the manner in which MMOs address the issue of travel around an ever expanding virtual world. Is fast travel lazy? Our mounts a boon or a bane?
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Many MMORPGs are set in open worlds that are designed to mimic a real and living reality. Beautiful fantasy or science fiction themed environments, rich with diverse fauna and flora. Settlements are filled with people that go about their daily routine. There is often a day and night cycle and changing weather. All of which is intended to make the game world feel alive. Furthermore, these open worlds become a source of content of their own. Not only do they provide the environment for the various quests and missions that players undertake but a source of exploration and discovery. Something that many players value more than other types of game content.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”.
The MMORPG genre is a curious subset of video games. Not only is it predicated on violence against the individual, institutions and “others”, as so many video games are but also species-specific genocide and general mass extinction of fauna and flora. It is easy to understand how this gaming specific trope came about. Early MMOs often had very little or no narrative driven quests and players simply levelled their characters by gaining XP from any sort of combat. Be that against other players, mobs or general in-game wildlife. What is far more perplexing is why such an arbitrary mechanic still persists in the modern MMO. Is it simply due to “laziness” and the fact that it’s easy to implement and rely upon? Or is there more to it than that?
If I may quote myself “The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.
I have played more than “a few” MMORPGs over the years. It’s an enjoyable (and accessible) genre of video games. But like any other type of game, MMOs have a fairly standard formula based on a handful of game mechanics. There is levelling, gaining experience and the acquisition of skills and points. Gear such as armour, jewellery and weapons come and go as you progress through the game. Then there’s crafting, trading and gaining “gold”. Another key aspect is the social dynamic. Often there’s content specifically designed for groups to complete. But this homogeneity also extends beyond the systems that underpin the games. The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post.
Bluesky
A couple of weeks ago I decided, like so many others, to create an account on Bluesky. My decision to do so wasn’t so much driven by a personal dislike of Twitter/X but because so many people that I follow had gone. I fully recognise that Twitter has been in decline since it was bought by Elon Musk but I still have found the social media platform useful, even during recent months. Through judicious use of the block and mute facilities, I have managed to keep my timeline relatively free of crap. However, the advertising has become more pervasive of late and most of the people whose Tweets I have enjoyed over the years have either migrated to other platforms or simply stepped away from social media altogether. It was the desire to spend time with a like minded community that ultimately prompted my move to Bluesky.
A couple of weeks ago I decided, like so many others, to create an account on Bluesky. My decision to do so wasn’t so much driven by a personal dislike of Twitter/X but because so many people that I follow had gone. I fully recognise that Twitter has been in decline since it was bought by Elon Musk but I still have found the social media platform useful, even during recent months. Through judicious use of the block and mute facilities, I have managed to keep my timeline relatively free of crap. However, the advertising has become more pervasive of late and most of the people whose Tweets I have enjoyed over the years have either migrated to other platforms or simply stepped away from social media altogether. It was the desire to spend time with a like minded community that ultimately prompted my move to Bluesky.
I joined Twitter in August 2010. Most of the people I started following I knew from the video games blogging community. Twitter was a great means at that point to promote one’s work and share material. Over time, I started following a broader spectrum of individuals and found Twitter to be a great source of breaking news. At its peak, the social media platform was a key source of both social activity and information. I used Tweeten as my Twitter client and had it running continuously on my second monitor throughout the day. When I was away from my desk, I had Hootsuite on my phone. For a while, Twitter was very much a focal part of my day. However, overtime, I learned that this wasn’t necessarily a good thing and I curtailed my enthusiasm. The loss of key individuals that I followed, contributed a lot to this change in mindset. Social media is only as good as the people you follow.
New technological mediums often start with innovative pioneers that create a new market and subsequently dominate it for a while. Twitter falls into that category, just like Steam and Netflix. All have had their day in the sun where they effectively enjoyed a monopoly. However, competitors and a fragmenting market ultimately have knocked them all off their respective pedestals. In the case of Twitter, management decisions have contributed to the diminishment of the brand. I suspect that in time, there will be several social media platforms that become the established leaders and people will make their choice depending on a multitude of personal factors. Politics may be one. Friends, community and the ability to carefully curate your timeline may be others. A year or two from now, what social media platform you use may become a key question in market research.
With regard to Bluesky, I find that its functionality is nearly identical to that of Twitter. I was very pleased to find so many old friends so quickly and at present, there are many familiar faces in my timeline. Plus I have discovered many new people to follow with similar interests and hobbies. I have already started proactively policing my timeline to ensure it suits my needs. There is a lot that you can do to mute words, block people and generally ensure that you’re not exposed to a load of tedious and unnecessary bullshit. Social media has the capacity to do a lot of harm to one’s mental wellbeing, therefore it is very important to ensure that it serves you and not the other way round. As for Twitter, I still have an account but I’m not especially active. It is sad how things have changed but that is just the nature of life. Keep moving forward. See you on Bluesky.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
A couple of weeks ago I decided, like so many others, to create an account on Bluesky. My decision to do so wasn’t so much driven by a personal dislike of Twitter/X but because so many people that I follow had gone. I fully recognise that Twitter has been in decline since it was bought by Elon Musk but I still have found the social media platform useful, even during recent months. Through judicious use of the block and mute facilities, I have managed to keep my timeline relatively free of crap. However, the advertising has become more pervasive of late and most of the people whose Tweets I have enjoyed over the years have either migrated to other platforms or simply stepped away from social media altogether. It was the desire to spend time with a like minded community that ultimately prompted my move to Bluesky.
I have been using Twitter since 2010 and to cut a long story short, although it can be a virtual septic tank of human bile, ignorance and stupidity it can also be very informative and uplifting. I rely on Twitter for the latest news and find it far more immediate and succinct than traditional TV bulletins. When the shit hits the fan, as far as I’m concerned Twitter is the way to stay abreast of a developing story. Furthermore, I very much enjoy the social element of Twitter and the online banter with those I follow and who follow me. Twitter doesn’t do anything particularly unique but it did it first and hence everyone is in one place. That makes it invaluable. Sadly, if Elon Musk continues to mess with things to the point of breaking the Twitter community, then I will be forced to go elsewhere. Some folk are jumping ship already. Because of Musk’s erratic nature there’s a prevailing atmosphere that something is going to happen and it’s not going to be good.
A lot of people seem to be concerned about Elon Musk buying Twitter. Apparently the billionaire, who describes himself as a “free speech absolutist”, considers the social media platform to be a “digital town square where matters vital to the future of humanity are debated”. Really? I’ve obviously missed all that, unless it’s being done through the use of cat videos. Setting aside Musk’s penchant for hyperbole, legitimate concerns have been raised by various Human Rights groups regarding the new owner’s intent to reduce moderation on Twitter. Also will previously suspended accounts be reactivated? Hence, even in my quiet backwater of Twitter, I’ve seen several discussions about whether people should leave and a lot of concern for what is to come in the weeks and months ahead.
I can’t speak for others but my relationship with social media has certainly changed over the last two years. Whenever new internet technologies emerge, there is a brief period when it feels like some sort of new frontier. Often such innovations become a means of empowering the marginalised and the voiceless. For a while new platforms can even be a force for good. But eventually commercial interests creep in along with rules and regulations. Hence, it all inevitably takes a turn for the worst. The frontier is finally tamed and ends up being just another corporate space. Social media is certainly not a forum for discussing social issues or politics, instead being a medium for tribalism and rancour. Because of these factors and others, I have moderated my use of social media and it has proven extremely beneficial to my state of mind.
I shall be taking a degree of “artistic license” with today’s Blaugust Promptapalooza writing prompt. The original question (as given by Rambling Redshirt over at Beyond Tannhauser Gate) is “If you had a mascot to represent you, what would it be?” but I’ve decided to adjust this slightly. I already have an unofficial mascot for Contains Moderate Peril and they have featured in several blog posts. Furthermore, as an experiment in marketing, they have also appeared in several social media campaigns. The idea was to see whether they could gain more traction with existing “followers” and provide a more effective means of promoting this site. I was initially surprised by the results but upon reflection, given what usually proves popular on social media (IE things that are deemed “cute”), it should have been obvious from the start. So without further ado, if you are not familiar with him already, allow me to introduce Walter.
The term social media is a broad church. For me it primarily means Twitter as that is the only platform of that ilk that I use regularly. I maintain a presence on Facebook simply to stay in touch with friends who have emigrated to the US. We have a private page where we catch up instead of using the traditional medium of emails. It is more immediate but also more frivolous. If it weren’t for need that it serves, I would have long closed my Facebook account. 2018 was also the year where I tried to continue using Instagram but failed. I don’t tend to catalogue and display my life in the manner that this medium tends to demand and use it mainly to see what my granddaughters have been up to. For me Twitter is the social media platform I feel most comfortable using and feel that I have mastered. I use it to promote my writing and for quips, banter and social interaction. Beyond that I think its benefits are both limited and even questionable.
When I first read about the furore caused by Jessica Price’s comments yesterday, I knew it wouldn’t end well. There’s a tedious inevitability to the outcome of most video game related “outrages” these days. For example, a senior member of staff from a major developer will same something crass, double down, dig a hole and then finally after being bitten on the ass by reality, will put out a mealy-mouthed half ass apology. The other scenario is that an employee affiliated to a studio says something completely left field, is presented with short window of opportunity to retract it and blame it on over the counter flu medication, before they get fired due to the ensuing PR shit storm. This particular controversy falls into the latter category. However, if you take a step back from the Jessica Price debacle you quickly notice it raises a lot of questions beyond her obvious transgression. Namely, the problem of always being “on the clock” when you work in certain professions, the need to separate your work and personal social media presence and the place “influencers have in the video games industry.
"This is why we can't have nice things" is a well-established internet meme. Over time it has been over used and has become a bit of a cliché. Yet under certain conditions it can still be utilised in a pertinent fashion to make a salient point. Recently, something somewhat innocuous and trivial occurred that caused me to recollect this saying. The incident itself is not of any major importance but it resulted in me realising that this sort of thing happens more and more often these days. Allow me to explain myself. I like many of you frequent a few forums and subreddits. On one particular site, a thread was derailed by someone who decided to just simply name call. Nothing unusual there I hear you say. But for me personally, it was one time too many. Name calling serves no purpose in an adult debate, so I decided to point this out. Eventually, the problem post was removed as there were others that thought that such behaviour was crass. However, the person in question who posted the remark, would not concede the point in any way shape or form. They either did not want to or what was more likely, were totally incapable of comprehending their own transgression.
I'm fascinated by social media and the way it has been adopted by the wider community. A multitude of people utilise in a multitude of ways for so many different reasons. Therefore, I felt that it was time again to focus and discuss the phenomenon in a blog post. I have embraced social media, especially Twitter, mainly to promote my writing. I started “tweeting” in 2010 and along the way my use of the medium has become more socially orientated. I enjoy the interactions I share with a broad and eclectic group of people immensely. However, it should be noted that my Google + page, as well as Twitter and Facebook accounts are all based around Contains Moderate Peril and not my specifically my personal life. I like to maintain a distinction between these different aspects of my life. At present, I believe I have found the right balance.
VPNs, Web Browsers and Synchronising Bookmarks
I tend to compartmentalise my online activities. I use different browsers and apps for specific tasks. For example, I specifically use Opera to access websites that are geo-blocked in the UK. This is because it has an integral VPN that up until today, has been free. Sadly, it is now disabled by default and requires a subscription to activate. I’m not really surprised by this move. It was free while being developed and tested and naturally during this period of time, many users have become reliant on it. The cost of a subscription from Opera is no different to that of any other established VPN provider, although they offer a lot more functionality. So I decided to take advantage of the current Black Friday sales and bought an18 month subscription to Surfshark, which comes with a lot more bells and whistles. This includes extensions for all the main web browsers along with more complex VPN tools.
I tend to compartmentalise my online activities. I use different browsers and apps for specific tasks. For example, I specifically use Opera to access websites that are geo-blocked in the UK. This is because it has an integral VPN that up until today, has been free. Sadly, it is now disabled by default and requires a subscription to activate. I’m not really surprised by this move. It was free while being developed and tested and naturally during this period of time, many users have become reliant on it. The cost of a subscription from Opera is no different to that of any other established VPN provider, although they offer a lot more functionality. So I decided to take advantage of the current Black Friday sales and bought an18 month subscription to Surfshark, which comes with a lot more bells and whistles. This includes extensions for all the main web browsers along with more complex VPN tools.
As a result of this change, I no longer have any need for Opera and so I have uninstalled it. I use Chrome and Firefox for everyday use. I run Chrome on my primary monitor for general browsing and Firefox on my second screen specifically for Twitter/X, Mastodon and Blue Sky. I like to keep an eye on my various social media timelines for breaking news and to see what my internet chums are up to. Both browsers have AdBlocker Ultimate and Adblock for YouTube extensions installed. I simply wouldn’t browse the internet without them. I have some additional quality of life extensions installed on Chrome, such as an audio recorder and a Flash emulator. I also have a very useful add-on called New Tab Draft which allows you to write in plain text on any new tab opened. These are kept permanently until deleted. It’s very useful for quickly copying and pasting information or writing some notes on the fly.
For convenience, it is useful to synchronise bookmarks between web browsers. Until recently, this was something I did manually but it was a pain in the butt. I would often forget to copy links over, so there were frequent discrepancies between browsers. However, like so many online “problems”, you can always find someone who has already encountered it and addressed it. xBrowserSync is a free service that allows for seamless synchronisation of bookmarks via a simple extension. It is quick, easy and password protected. Having such a facility also encourages me to undertake regular housekeeping with regard to bookmarks. I recently purged several dozen, many of which were for obsolete services or for websites that don’t even exist anymore. Bookmarks are a worrying catalogue of all my passing interests and I had many for video games and TV shows that have “been and gone”.
After 30 years plus of internet access, it is nice to finally have my browsing requirements so well catered for on PC. It is a shame that the same cannot be said for web browsing on a phone or tablet. I may be incorrect but there just doesn’t seem to be the same ecosystem of extensions and add-ons available. I tend to avoid web browsing on my phone as it quickly becomes a hellish nightmare of pop ups, autoplaying videos and pervasive advertising. Combined with the ongoing “enshittification” of apps, the whole matter gets worse over time. I will look for workarounds in the New Year and see if internet access via your phone can be made more manageable. I suspect it may well be a harder problem to solve than PC web browsing but again, I’m sure some smart people have already taken steps to address the matter.
Before we begin, let me clearly state that this is not a comprehensive installation guide for installing Steam OS on your PC. Mainly because the variety of hardware that can be present in any PC makes each installation a somewhat bespoke affair. Hence I have decided to provide a list of bullet points of the various steps and issues I encountered during my installation, last week. Consider it advance warning of things you may encounter if you install this operating system. As ever, if this is something that you are intending to do, I would advise allowing yourself a suitable amount of time so you can accommodate any issues should they arise. It is entirely possible that this may be a two hour job for the technically literate running the most generic or commonplace hardware. However, I suspect that a lot of people undertaking this project will run into variations of the same problems that I encountered.
I am intrigued by the growth of the IndieWeb, owning your domain and static websites. I certainly agree with the notion of not relying on big corporations and I have an ongoing project to divest my dependency on software produced by major market players. However, although I own my own domain, my website is hosted by Squarespace. I’ve not really had any problems with them over the last 11 years and I would describe our business relationship as equitable. However, the monthly subscription price has increased over time and is likely to keep on doing so. It has crossed my mind as to whether there is a suitable alternative. However, if I were to migrate Contains Moderate Peril elsewhere I suspect it would be logistically complex and problematic.
I like learning new skills and starting projects. I regularly undertake such things with varying results. However, if they don’t work out that’s not a problem. You have to try something to see if you like it. I’ll add “within sensible parameters” as a caveat to the last statement. And it’s perfectly fine to discover that something isn’t for you. I like certain genres of video games, music, films and books. I am comfortable wearing certain types of clothes and not others. I’m picky about colours. I’ll even go so far as to say that I won’t drink out of any mug that’s just lying around. If I don’t like the joke, logo or overall aesthetic of it, I ain’t using it. However, I digress. Let’s get things back on track and talk about projects. This year I have wound down several websites and have decided not to move forward with making YouTube videos. I have focused my energy on improving my website and adding functionality. I am also trying to broaden the scope of my writing.
It’s funny how it is often the little things that become the proverbial straw that breaks the Camel’s back. I have been struggling for a while with the overall performance and functionality of my Windows 11 PC. The operating system is bloated, slow and buggy. It all too often commits that unpardonable sin of trying to do my thinking for me and enables some stupid feature by default. Despite having good specifications, my PC takes too long to boot up for my liking and is becoming too much of a wild card with regard to whether it will co-operate or not when I try and undertake a simple task. As someone who is very particular in their PC habits, IE I see my PC as a tool that I use on the terms that suit me. Hence, I find the faux enthusiasm that accompanies each uncalled for “improvement” that results in me losing agency, singularly antagonising. Then a minor issue arose recently that escalated into a thorn in my flesh and I decided that it was time that something must be done.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
For the last few months I have being using Google Gemini. I subscribed so I could access a wider spectrum of services and evaluate it effectively. I also wanted to dispel some of the hysteria that accompanies any conversation about Large Language Models and Artificial Intelligence. The results were initially interesting and Google Gemini proved useful when researching material for blog posts. It is good at providing summaries about well documented subjects. I wrote a post about food banks recently and it distilled a lot of data into a manageable amount, which was ideal for my article. Google Gemini has also produced some visual basic scripting and simple batch files that have allowed me to automate processes on my PC. Such as changing the default monitor, or screen resolution at the click of an icon. However, I found this AI struggled with in-depth software troubleshooting and that its ability to create images varies greatly depending on the subject.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Yesterday we changed internet service providers. We moved from EE (formerly BT) to Plusnet. The transition went surprisingly well, mainly due to the existing infrastructure remaining the same. We’ve had fibre to the premises (FTTP) since 2022 so this was essentially an administrative change. The previous ISP terminated their service at 1:30 AM in the morning, while I was playing Star Trek Online. By 6:30 AM I received a message from Plusnet that the new service was live. It took about an hour to configure the new Netgear Nighthawk RS100 router (I bought my own) and get all our household devices attached to the new network. The connection is running at exactly the same speed and stability as it had under the previous supplier. At present a 1Gbps connection is sufficient for our needs. The main factor that has driven this change is cost. We are currently paying £28 per month for internet access which is a competitive price in the UK.
In 1990 I was working at the DWP (Department for Work and Pensions). I had just taken the role of Computer Support Officer where I administered user access to the mainframe and provided first line support to staff using the terminals. That summer the office moved to a PC based network and the project was undertaken by the newly formed Siemens Nixdorf company. To cut a long story short I befriended one of the contract engineers and over the next 9 months he became an unofficial mentor to me. Technically he was only supposed to train me in the most basic of fashions but he liked the fact that I was always asking questions and effectively ended up schooling me in PC and server architecture, network administration and the associated protocols. For me this was the best way to learn. It was not a case of coming to grips with theory in a classroom environment. It was learning by doing and having direct and exclusive access to a source of knowledge and experience.
My Windows 11 PC is a cobbled together mess of upgrades, customisations and workarounds. It seems okay at first glance, mainly because my desktop is well organised and I don’t allow too many apps to start on boot up. But beneath this superficial veneer of efficiency and optimisation is a bloated mess. Every Windows update adds yet more spurious features which slows performance and tries to harvest your data. Windows is no longer a user friendly operating system that you buy and use without impediment. It is now a sprawling live service that actively gets in the way of your productivity so that it can make a buck off your inconvenience. There was a time when you could quickly learn its processes and foibles, so you could customise it into the tool you needed. Nowadays I have to continuously use third party tools to get Windows to do many of the things I want, or to access functionality that Microsoft has obtusely decided to restrict.
As the New Year is still young, I have embarked upon several new projects that I’ve been planning since Autumn last year. These undertakings have gone beyond the planning stage and are currently being implemented. The fun thing about the phrase “implemented” in this context is that it implies that it is by far the easiest and most straightforward part of the process. The initial brainstorming of ideas has been completed. A cogent and detailed plan has been written. The costing of materials and time required have been determined. These are the hard parts. All that remains is to “just do it”. It should be a piece of piss (a British phrase indicating that something is easy). It virtually “implements” itself. However, that is a load of bollocks. Because there is always scope for something to go wrong. It may well start as something minor and innocuous but it all too often ends in a “problem cascade”.
This time last year I made a decision to replace Microsoft Office or Office 365 as it is currently known. Mainly because I only use Outlook out of the entire suite of software. This project stalled because I couldn't easily import my existing email archive into Mozilla Thunderbird. Hence the status quo has been perpetuated. However, there is an ongoing cost associated with this software as well as some wider considerations about ethics and privacy which is why I have returned to this matter. Although this time I wish to replace not only Office 365 but all the other "production tools" I use to write and browse the internet. I have managed to make some progress towards this goal but it has been hard to adapt. Mainly because I had everything set up to my liking. Although alternatives are available, they're never exactly alike and require a lot of fine tuning to be deemed satisfactory.
Last summer I wrote a post about my experiences using various screen capture software. At the time I was using Bandicam which suited all my needs. I had configured the software to launch at Windows start-up and had a hotkey assigned to capture images from my primary monitor. Hence I could quickly grab a screenshot from my desktop or when playing a game. However, this changed in November 2025, when I bought two new monitors. Both of which supported HDR (High Dynamic Range). Although they provide superior picture quality, HDR has a knock-on effect on Bandicam. Screen capture images and video look over exposed. Hence I had to stop using the software and find an alternative. Fortunately the same company has been developing an alternative product with HDR support; Bandi Camera. So I swapped to this software. The screenshots were far better but the functionality of the app was lacking.
Our home has a 1 Gbps “fibre to the premises” internet connection. It has proven reliable since it was installed in June 2022. Our internet service provider EE (part of the BT group) are neither the best of worst suppliers. The monthly cost is not especially competitive and so we may be looking to move providers next Easter. However, that is a matter for the future. For the present there is a more immediate issue. Starting on Friday 21st November, our internet connection has started randomly dropping. Furthermore, both the Wi-Fi extender in the lounge and the wireless printer in my office have become disconnected from the network. It was as if their details had been erased from the router. I suspected that a recent firmware upgrade may be the culprit although EE denies it. However there are posts online from other customers with similar technical issues.
A couple of times a year, Mrs P asks me to copy onto her laptop, all the pictures that I’ve taken over recent months, as well as those that have been shared with us via WhatsApp. She then diligently whittles them down into a manageable amount which we then print off and put in our photo album. Yes we’re of the generation that still likes to print off hard copies of photos and from time to time look at them nostalgically. We have several albums with photographs in chronological order and numerous frames placed around the house, filled with pictures of family. The bulk of the photos are 4x6 inches (10x15 cm). We use an online photo printing service for the majority of our pictures and visit a local store with a self-service photographic department to print off specific pictures for bespoke frames. The original photos, now neatly organised, are backed up and archived.
I take a lot of screen captures of video games and Windows apps, usually for blog posts. I use both Bandicam and Windows Snipping Tool to do this and have set up various hotkeys to make the process easy. Of late, the screen captures that I’ve taken have all suffered from washed out colours, regardless what tool I used to take them. I checked to see if both these apps needed to be updated but they are running the latest versions. Hence I was initially stumped as to why this problem had started happening. After some thought, I deduced that the only new elements in my PC hardware were my two new monitors. Both of which support HDR. Google Gemini quickly informed me that this was a known issue and taking screen captures from an HDR enabled device resulted in an excessively bright image that looked over exposed.
I recently bought two new monitors and a stand for my PC tower case. Today I thought I’d take the opportunity to disconnect every peripheral, clear my desk and then after a thorough clean, reassemble everything ensuring good cable management. I even went so far as to buy a new power extension lead so I could reorganise where everything was plugged in and therefore be able to isolate specific hardware. It seemed such a simple, straightforward task on paper. The reality was much different. It took me over three hours to sort out, mainly due to the fact that I don’t “bend” so well these days. During this Herculean task, my watch kept on notifying me that my heart rate was “high”. However, I regularly took breaks and fortified myself with gin for medicinal reasons. I am pleased with the results of this task.
I use two monitors with my PC, as I find having the additional screen “real estate” invaluable when writing or playing games. Both monitors that I’ve been using up to now are somewhat old and they are not exactly the same size or resolution, although both are FHD. I have previously written about the problems I’ve had trying to get certain games and programs to display on specific monitors and the lengths I’ve had to go to to resolve this issue. To cut a long story short, I recently decided to replace both monitors with larger models with a higher resolution. Mainly because my eyesight is not what it used to be. I see best when working with a bright screen that can produce clear text. New monitors would also address my ongoing screen output problem. Hence, I set myself a reasonable budget and began researching appropriate replacements.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
It may be a case of preaching to the Choir but dust contamination in your PC causes overheating, decreased performance, and potential hardware failure. This mainly occurs due to dust restricting airflow, impeding components such as heat sinks and creating short circuits from conductive particles. Fluff builds up and restricts cooling fans, forcing them to work harder. Heat build can lead to issues like system crashes, lagging, and even permanent damage to the motherboard and CPU. Over time, it can shorten the lifespan of the computer and in severe cases, poses a fire hazard. When I used to work in IT contracting, I used to see the effects of dust contamination all the time. PC placed on carpet tiles or on top of desks and surrounded by other objects. I remember one PC replacement project I was working on where we found an old PC with a dead mouse in it. It was desiccated by the heat.
Usually I don’t have a problem with internet access when Mrs P and I are travelling. My phone data plan is sufficient for Google Maps and social media usage. Once we reach our hotel, it’s just a question of connecting to the free Wi-Fi or if need be, buying upgraded access. It’s seldom that expensive. When I went on holiday to Croatia this summer, I bought a bespoke data plan before arriving that granted me extra internet access. Our hotel in Makarska also had very robust internet access. Hence, regardless of being out and about or by the pool, I never had any issues getting online. The ubiquity of internet access means we often take it for granted. I seldom go to places in the UK or abroad that don’t have advanced IT infrastructure. Until this week.
Back in January, I was very pleased because I had finally found some open source software, DisplayMagician, which allowed me to quickly and easily alter my display profile and run specific games and applications on my second monitor. Prior to this I would find that some programs just wouldn’t stay put, once they were dragged or otherwise cajoled to display on the monitor of my choice. They would continuously snap back to the primary display, regardless of my actions. DisplayMagician solved this issue and did so with aplomb. Or it did, until last weekend when I upgraded my PC from Windows 10 to 11. Then it stopped working. I therefore did some digging online and it became apparent that this is a known issue that is currently being addressed by its creator, Terry McDonald.
As part of our increasing dependency upon software, we have also grown accustomed to its associated foibles, especially the negative ones. Today, I upgraded my blog from Squarespace 7.0 to 7.1 and my PC operating system from Windows 10 to 11. I started early in the morning and ensured that all my personal data was backed up. My default expectation was that both processes would go wrong in some way, shape or form. Let’s take a moment to consider this mindset, which is born out of experience. It is now taken as read that whatever you upgrade, be it an app on your phone or a program on your PC, that it’s going to be problematic. It won’t be a seamless transition and you’ll end up having to do some sort of troubleshooting. Despite our lives becoming more dependent on such software, the quality of these products seems to be deteriorating. What a sorry state of affairs.
The ability to take a screen capture of a video game that you’re playing, or an open application or browser tab, is just something we take for granted. Windows 10/11 have a built-in tool called Snip & Sketch that is simple to use. Most of the games that I play have a specific hotkey for taking screenshots and a default directory to store them. Similarly, the latest builds of Windows also include the Xbox Game Bar software, which allows you to capture video from any application that you’re running on your PC. You can then edit via Clipchamp which is the successor to the old Windows Movie Maker. I believe the macOS comes with comparable default software. The absence of such apps today would be noticeable. However, there was a time when such things were not considered standard features.
30 years ago, in early 1995, I bought my first PC, a second hand Compaq Prolinea 4/33. It had an Intel 486 DX processor, 340MB HDD, 4MB RAM, 3½-inch floppy disk drive and a 14-inch monitor with a screen resolution of 1024 x 768. It ran Windows 3.11 installed via MS-DOS 6.22. It didn’t come with a soundcard or a CD-ROM drive. I believe I paid around £750 or so at the time, which was approximately half its original retail price. This model was 2 or 3 years old when I bought it. However, at this time, PC specifications did not change as quickly as they do these days. Hence, this was a good starting point for someone new to computing. I subsequently upgraded the processor to a 486 DX2, increased the RAM to 16MB and installed a Creative Labs Sound Blaster AWE32 soundcard and CD-ROM drive.
Three months ago, I wrote a blog post regarding how I wasn’t going to replace my phone because I was pretty much done with the endless treadmill that is “upgrade culture”. At the time my Google Pixel 6 was three years old but continued to serve all my smartphone needs. So I signed up for a new “SIM only” contract with Vodafone and went about my business, feeling somewhat pleased with myself. However, “needs must when the devil vomits into your kettle”, to quote Blackadder. I recently noticed that the screen on my phone was coming away from the main enclosure. There was a distinct curve along the right hand edge, as if there was something inside the phone applying pressure outwards. Sadly, that is precisely what was happening. I searched online to see if this was a known issue and was subsequently introduced to the problem known as battery bulge.
I had a novel experience (at least for me) this morning. I went to the cashpoint (that’s an ATM for those outside the UK) at my local supermarket, only to find it out of service. I had an imminent haircut appointment and no cash to pay my barber, who doesn’t take card payments. Fortunately, the supermarket did “cashback” so I bought a loaf of bread and some milk, paid £23 for them and was given £20 in cash. It’s a useful facility that I have never used until today. Usually I just make sure that I have a float of cash available but today the cashpoint being unavailable threw a spanner in the works. If the store did not do “cashback” then I would have had to reschedule my haircut. This minor hiccup got me thinking about our dependence on technology in our daily lives. A point that was further brought home, as my barber told me he had recently visited Spain and was affected by the national power outage.
I last bought a new phone in March 2022. At the time I decided to move away from Samsung after a decade of brand loyalty and try the Google Pixel 6. Let it suffice to say that I have found this handset to be most satisfactory. I like the size. It fits into the front pocket of my jeans. Its overall performance is very good and it has no issue running any of the apps that I regularly use. Subsequent software updates have improved some aspects of the camera, which initially had a poor zoom. Overall the good points of the Google Pixel 6 outweigh its flaws. Hence despite being 3 years old I am happy to keep using it. I have looked at what the subsequent iterations of the Google Pixel have to offer and I really don’t see any significant improvements or benefits. So despite being offered a handset upgrade by Vodafone, I have decided against one.
Have you ever embarked upon a tech related task that you consider to be a relatively simple undertaking, only to find it slowly becoming more complex and more involved as you progress. For instance, configuring software, upgrading your PC or changing internet service providers. I’m sure the answer is yes, because this seems to be life’s default position these days. Every endeavour starts with a simple premise, only to become bogged down in additional requirements and unforeseen issues that weren’t apparent at the beginning. The icing on the cake is often a cost that hadn’t been anticipated. To get the job done you have to put your hand in your pocket and pay someone or buy something. It is a pain in the butt, annoying and sadly, all too common these days.
Humans are creatures of habit. Often we find it easier to stick with the status quo, rather than try something new or make a change. I have used Microsoft Office throughout my career and it is a habit that has persisted into my retirement. However, overtime I have ceased to use much of the functionality Microsoft Office offers. Google Docs adequately caters for my needs. Yet I still subscribe to Microsoft Office, due to my affection for Outlook and the fact that I have 10 email addresses to manage. However, I don’t use half of the functionality that it provides, so it’s a bit like using a sledgehammer to crack a walnut. Furthermore, the monthly subscription for Microsoft Office is increasing due to the inclusion of Copilot AI assistant. So I’ve decided that it is time to say goodbye to Microsoft Office and to find myself a new email client. I shall also say adieu to the email archive I’ve been hoarding since 1997.
Revisiting Star Wars: The Old Republic Part 3
A recent email prompted me to return to the MMORPG, Star Wars: The Old Republic. Developers Broadsword are “encouraging” former players to log back into the game to prevent the potential “release” of character names from “inactive” accounts. This has happened in the past, so I decided it would be a good time to return to the game. I last played in early 2022 when I created Trooper, Sith Warrior and Imperial Agent alts. The great thing about SWTOR is that all classes have unique stories so alts are never dull. This time I intend to complete the Jedi Consular, Jedi Knight and Sith Inquisitor classes. So I reinstalled the game, subscribed to enjoy full access to all content and also purchased a few Cartel Coins in case anything in the game store took my fancy. Hence the latest instalment of this recurring post, after a sizable break.
A recent email prompted me to return to the MMORPG, Star Wars: The Old Republic. Developers Broadsword are “encouraging” former players to log back into the game to prevent the potential “release” of character names from “inactive” accounts. This has happened in the past, so I decided it would be a good time to return to the game. I last played in early 2022 when I created Trooper, Sith Warrior and Imperial Agent alts. The great thing about SWTOR is that all classes have unique stories so alts are never dull. This time I intend to complete the Jedi Consular, Jedi Knight and Sith Inquisitor classes. So I reinstalled the game, subscribed to enjoy full access to all content and also purchased a few Cartel Coins in case anything in the game store took my fancy. Hence the latest instalment of this recurring post, after a sizable break.
When I last played SWTOR, I “acquired” a substantial quantity of in-game currency which I shared among alts for miscellaneous spending. I placed the remainder in Legacy Storage, which is an account-wide vault. The Legacy system itself offers some useful account wide unlocks which are very beneficial for alts. Both the money and early access to a companion, has made levelling a new Jedi Consular character relatively hassle free. I am currently playing through the class story at a leisurely pace and have also decided on a whim, to try and unlock the HK-51 Assassin Droid companion. The game certainly doesn’t lack content for a new or returning player. As well as each class having a unique story, so does each planet. There have also been various expansions released over the years. Plus there’s all the group instances that you can quickly jump into and endless amounts of cosmetics to mess about with.
As I said in the previous instalments of this post, SWTOR exudes Star Wars ambience through its design and style. The game is 14 years old but the stylised, cartoonesque graphics still hold up well and were definitely the right choice. I feel that Bioware/Broadsword have done a much better job of creating original content than Disney. The stories and their approach to the source material is far more creative and adult than a lot of the TV shows and films. There is a genuine appreciation of the source material and an intelligent extrapolation and exploration of its core themes. SWTOR has an exceptional score, especially the material for the original base game. Many MMOs have strong musical accompaniment but SWTOR seems to go that extra mile and has numerous robust cues that all seem to be in exactly the right Star Wars idiom. It all makes for a very immersive experience.
Naturally, there are some aspects of SWTOR that do betray its age. These are often design choices that were commonplace among the previous generation of MMOs. The ever increasing time penalty between being defeated and revived is one example. It is archaic by modern standards and singularly annoying. Impeding a player from playing your own game is staggeringly crass. Combat is somewhat slow, especially when your level is lowered for the zone that you’re in. Your DPS is weak but you’re sufficiently robust to not be in any tangible danger. Hence it feels like you’re whittling away at a big stick with a very small penknife. The game also does a very poor job of explaining itself. I’m sure that I’m not getting as much as I can out of the Galactic Season and I seem to have accrued a lot of the game’s currencies, yet am at a loss as to whether I can spend them on something useful.
I don’t have any particular thoughts on the state of SWTOR’s endgame at present because I have no experience of it. I know new content has been delayed and that longterm players have concerns about the immediate future. However, for new or returning players SWTOR has a lot to offer, as long as you are cognisant of its terms. As for myself, I have goals to achieve and some minor problems to resolve. I need to recruit a few more players to my existing guild, mainly so they can then invite my new alts. I would also like to complete all story content on my oldest character, a Smuggler, that I’ve taken the furthest into the game. I also think it’s time I explored more group content. I suspect that’s where the good gear is all stashed. With the Christmas holiday season imminent, now is the perfect time to re-engage with this MMO.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I resumed playing Star Wars: The Old Republic at the start of December 2024, after a two and a half year break. This is an MMORPG that I have never consistently played, compared to The Lord of the Rings Online or Star Trek: Online. I bought the game at launch and spent about a year or so slogging through content. Gameplay was a lot slower back then and I got stuck at a certain point in the Smuggler Class story, so I moved on to something else. I returned to the game when it went free to play but didn’t stay for long. However, when I came back to SWTOR in 2022, the game had significantly altered and I found that levelling new alts was a lot less grindy. I discovered that the best way to play the game as a solo player, was to treat it as an RPG and work my way through the class stories as each one is unique. My recent return has focused on completing the last three class stories I had outstanding.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
A recent email prompted me to return to the MMORPG, Star Wars: The Old Republic. Developers Broadsword are “encouraging” former players to log back into the game to prevent the potential “release” of character names from “inactive” accounts. This has happened in the past, so I decided it would be a good time to return to the game. I last played in early 2022 when I created Trooper, Sith Warrior and Imperial Agent alts. The great thing about SWTOR is that all classes have unique stories so alts are never dull. This time I intend to complete the Jedi Consular, Jedi Knight and Sith Inquisitor classes. So I reinstalled the game, subscribed to enjoy full access to all content and also purchased a few Cartel Coins in case anything in the game store took my fancy. Hence the latest instalment of this recurring post, after a sizable break.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. One of the integral game mechanics of the MMORPG genre is the acquisition of loot. As you travel your virtual world of choice, committing random murder against all forms of flora and fauna, you acquire miscellaneous items by looting the corpses of the slain or stealing from houses and NPCs. Oh it’s a glamorous genre, the MMORPG. These random items can be crafting resources such as hides or ore. They may be food items or healing potions that provide some kind of statistical buff. If you’re fortunate, they may be gear that corresponds with your class or specific build, providing a much needed upgrade. Loot may also be the in-game currency, thus boosting your respective wealth. As you can see, loot comes in all shapes and sizes but how important is it?
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. I was in London recently, idly walking to the Natural History Museum in South Kensington, when a group of tourists started running for no discernable reason. Someone I was with asked “ I wonder why they’re running” and I replied “perhaps they think they’re in an MMO”. The quips fell on deaf ears but that is a cross I often have to bear. This anecdote highlights one of the points of this post. Namely, why do our avatars in the MMORPG genre run by default? I would also like to discuss the manner in which MMOs address the issue of travel around an ever expanding virtual world. Is fast travel lazy? Our mounts a boon or a bane?
I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.
The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.
Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.
Star Wars: The Old Republic is over a decade old. That is quite a significant achievement for an MMORPG. Maintaining a stable player population is not easy and a lot of MMOs find themselves in a state of managed decline and then eventually shut down long before they’ve reached such an age. However, that is not the case with SWTOR. I recently returned to the game in February and as far as I can see, there is still a very active player base. However, I did come back just as a new expansion was launched. Conversely, as well as active players, there is also a lot of evidence of inactive players, by dint of the fact that I have really struggled to secure a “suitable” character name for one of my new alts. Specifically a Sith Warrior. It would appear that a lot of names are currently taken. I tried over thirty names before I found one that was available.
I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.
A little over two months ago I returned to the MMORPG, Star Wars: The Old Republic. I have written recently about how this has been a pleasant experience and I certainly haven’t wanted for content to play through. SWTOR has always offered well conceived and complex stories. This is essentially the MMOs primary appeal to me. Hence I have recently caught up with Rise of the Hutt Cartel, Shadow of Revan, Knights of the Fallen Empire and Knights of the Eternal Throne. The episodic nature of the last two expansions have both good and bad points. However, the central story was solid and engaging. However, when I moved on to the next instalment of the main story, everything changed. Essentially, the plot had backed itself into a corner. So the writers took the easy way out and pursued a new storyline that completely invalidated everything that had happened previously. This infuriated me so I’ve stopped playing.
Before I begin, this post comes with a massive caveat. In fact let’s go so far as to say it is a massive, highly polished and lavishly tooled caveat. There are gamers out there that play video games to challenge themselves and to be the best. Some do it for bragging rights. Others just do it for their own self satisfaction. This is fine. You do you. As long as your gameplay and gaming philosophy doesn’t impact anyone else negatively, then that’s fine. Let me state for the record that I am not that kind of gamer and this post is aimed very much at the average person who plays for entertainment, fun and to unwind. You know, the majority of people who play video games. So any responses to this post that fall into the “git gud” school of thought are irrelevant and can politely “go forth and multiply. Now we have established our frame of reference, let us proceed.
I returned to the MMORPG Star Wars: The Old Republic a month ago. After a few days orienting myself as to how to play my primary character, I quickly got back on the levelling treadmill and started playing through all the story content that I’ve missed since 2013. Yesterday, I reached the new level cap of 80 and spent some time and money trying to get the best gear I can from the Galactic Trade Network. I’m not especially concerned about having the best build I possibly can but I don’t want to gimp myself. Hopefully I made appropriate choices. I now have a healthy item rating of 305, for what it’s worth. Broadly speaking, I haven’t run into too many tricky situations as I’ve levelled, although every now and then there’s a boss fight that seems disproportionately one sided. The Ugnaught Leader in “Little Boss” being one example with their annoying one hit kill, knock back.
There was a perennial question being discussed over at Massively Overpowered recently. Justin Olivetti asked “why do you play MMOs solo” and as you would expect, there was a wide variety of answers. I have written about this myself in the past, as when I first started playing MMOs, I was very enamoured by the social element and therefore very disposed towards group content. However, that experience between 2008 and 2011, when I played The Lord of the Rings Online most days and dedicated Friday and Saturday nights to raiding, was very much down to circumstances. I had the time and inclination to spend hours online. That is something that I don’t have now. Plus the novelty of the social element has worn a little thin over the years. Nowadays, I do not have the luxury of waiting for a raid group to assemble, nor do I have the tolerance for the inevitable delays that always stem from any kind of human interaction.
This post is a public service announcement. One that I’m making because of a lesson I learned the hard way. I am talking specifically about the two currency caps as they currently stand in the MMORPG Star Wars: The Old Republic. I’m sure many long term players will be aware of the current status quo. However, there may be many others who are not. If I can stop someone from making the same mistake that I made, so much the better. I would also like to highlight how developer’s BioWare has done very little to address these in-game issues. When using a vendor in SWTOR, if you are approaching the currency cap, you do get a message in the chat window. If you are not aware of the currency cap, or do not see the message and you’re moving Credits between characters then there is scope for problems. There should be a far more clear in-game alert.
As well as a new central story, Legacy of the Sith has also introduced some major system changes to the MMORPG Star Wars: The Old Republic. From my own perspective as a returning casual player, these changes are measured and appropriate. Firstly, my Smuggler has had some of their skills rationalised. Some buffs which you previously chose to use, such as Smuggler’s Luck, are now passive skills. Other minor skills, such as Flash Grenade, have been removed. I don’t consider any of these changes to undermine the class and welcome the decluttering of my quickbars. Perhaps more advanced players may take a different view. Change is not always welcome, especially if it removes choice. I however approve of these alterations and the way the UI has been redesigned to display your gear, outfit, combat style, loadouts and companion details.
Star Wars is an interesting franchise in the way it elicits such a strong emotional reaction among those that venerate it. To cut a long story short, I recently reinstalled Star Wars: The Old Republic and the moment I reactivated one of my previous characters and logged into the game I was immediately smitten with what I can only describe as Star Wars “feels”. There is something about the aesthetic associated with the franchise, both visually and musically (the latter is in many ways unique to Star Wars) which taps into my subconscious and prompts a wave of nostalgia. The Star Wars theme is a unique piece of music, insofar as whenever I hear it, it never fails to make me feel like a ten year old boy again. A boy who was enamoured with the Star Wars universe. Perhaps I still am on some level.
I started playing MMORPGs over a decade ago, at a point when the genre was growing. It seemed at one point that every developer wanted to produce the game that usurped World of Warcrafts crown. I therefore ended up trying many of these massively multiplayer online games yet ended up sticking with few. All too often many of these titles were too generic or had an inherent flaw or flaws that killed my enjoyment. Sometimes it was just a case that the game just didn’t chime with me. Naturally over time, I have revisited some of these MMOs and a few have become a mainstay of my gaming activities. The Lord of the Rings Online, Star Trek Online and The Elder Scrolls online are three such examples. Yet there are numerous other games from this genre that I have not returned to or if I have, I still found them to be problematic, so they have not become part of my leisure activities.
There’s one particular topic that appears with tedious regularity on MMO subreddits and forums. That old chestnut about how the genre has become too solo friendly and that it’s to the ruination of the genre. It usually hails from the raiding community and follows a predictable path about high end gear and those who do and don’t deserve it. When you look beyond the initial arguments, you’ll frequently find that such positions are very emotive, couched in judgemental terms and often end in the sentiment “why even play an MMO?” or something comparable. The reason I mention this perennial debate is because it appeared recently on a forum that I still occasionally visit. It saddens me to a degree because, this point has been debunked so many times, yet it still persists (a bit like many political talking points). It also smacks of that attitude I see all too frequently these days. A concern and borderline resentment of what others are doing, irrespective of whether it impacts upon you or not.
Having recently returned to The Elder Scrolls Online, there is a lot of excitement within the community regarding the introduction of housing in the next major game update in February. So far from the information that is available, there’s a wide variety of house styles and customisation options available. Properties can be bought furnished or unfurnished and players can further embellish their respective dwellings by crafting specific items for them. Housing also includes the usual fast travel options to and from their location and access can be shared among friends and alts. There’s a more detailed breakdown at The Elder Scrolls Online website and so far, ZeniMax seem to be offering all a comprehensive version of the current popular MMO mechanic.
I decided to return to SWTOR today, not because I wanted another MMO but instead required a narrative driven RPG. I’ve been convinced by several websites and podcast that BioWare has effectively given us KOTOR 3 via Knights of the Fallen Empire and so I decided it was time to revisit the proverbial galaxy far, far away etc. I initially played SWTOR upon its launch in late 2011 and returned to the game after the F2P conversion, when Rise of the Hutt Cartel expansion was released. Although I enjoyed the game more second time around I still felt that it sat somewhat uncomfortably between an old school MMO and a more contemporary variation. The less said about Galactic Starfighter the better, as that expansion just wasn’t to my liking. Essentially my return to the game is based on the promise of a single player RPG experience and the underlying appeal of the franchise.
Thinking Out Loud
I appreciate that talking about illness can often make people uncomfortable. It’s not exactly my favourite thing. However, I do not subscribe to the school of thought of avoiding such matters. We all get ill from time to time to varying degrees and we’re all going to die one day. You can’t just wish problems away. My significant other, Mrs P, has a history of heart disease and her overall health has declined this year. To cut a long story short, she is having surgery on 28th November to effectively repurpose a previously bypassed artery. Throughout this month we have been going to outpatient clinics as well as meetings with consultants. We have also been busy putting practical measures in place for her recovery. As you can imagine, it is a worrying time. Hence, I have not written much in recent weeks as her well being is my current focus.
Here we are again with another post consisting of some random thoughts and ideas that I’ve been recently contemplating. Some could be a bog post in themselves but that isn’t really the point of this recurring post. It’s more a case of just throwing some ideas out there. Please note that the first point of discussion is an explanation as to why things have been quiet of late, here at Contains Moderate Peril. As always, please feel free to leave a comment.
Illness
I appreciate that talking about illness can often make people uncomfortable. It’s not exactly my favourite thing. However, I do not subscribe to the school of thought of avoiding such matters. We all get ill from time to time to varying degrees and we’re all going to die one day. You can’t just wish problems away. My significant other, Mrs P, has a history of heart disease and her overall health has declined this year. To cut a long story short, she is having surgery on 28th November to effectively repurpose a previously bypassed artery. Throughout this month we have been going to outpatient clinics as well as meetings with consultants. We have also been busy putting practical measures in place for her recovery. As you can imagine, it is a worrying time. Hence, I have not written much in recent weeks as her well being is my current focus.
Blogging and more
With regard to my current blogging activities, I will post occasionally between now and the end of December but it will be very much on a “as and when” basis. At present, it is my intention to resume a more structured writing schedule in the New Year. I am also considering some additional projects. Let’s see how the year pans out and I’ll review the situation in January.
MMORPGs
I have a cyclical relationship with the MMORPG genre of games. Certain MMOs such as The Lord of the Rings Online get and Star Trek Online get played at regular intervals. They are a gaming mainstay throughout the year. Others such as Guild Wars 2, The Elder Scrolls Online and Star Wars: The Old Republic get played every 18 months, or so. Often an event, expansion or even a YouTube video can prompt a return to a particular game. Recently I received an email from Broadsword, the developers of SWTOR, that they may reuse names from dormant accounts, so I reinstalled the game. As each class has a unique story associated with them, the game has a great deal of replayability. I have yet to play the Sith Inquisitor, Jedi Knight or Jedi Consular class, so I think I’ll resubscribe and play a new character over December.
This nostalgic reverie for MMOs got me thinking about Age of Conan, which I have not played since 2011. Although effectively in maintenance mode by developers Funcom, I was able to log into my old account and reinstalled the game client. My original character was still where I left them but I had to rename them due to 13 years of account inactivity. I spent a few hours trying to figure the control out and actually managed to complete a few basic quests. Although the game has aged somewhat, it runs well and has a great deal of content to play through. I am tempted to create a new character and play through the game’s main storyline. However, it should be noted that this MMOs population is low. I only saw about five other players while on the Crom server, so if I do replay Age of Conan then I shall treat the game as an RPG.
Presents
Christmas is fast approaching, which raises the spectre of presents. Mrs P and I do not buy presents for each other, mainly because we don’t need anything. We don’t see the point in “novelty” gifts or anything that is just arbitrary. Plus I have a birthday that is a week before Christmas which further compounds the complexity of the issue. Hence presents are bought mainly for the grandchildren, our son and daughter-in-law. Let it suffice to say that through no fault of their own, the grandchildren are thoroughly spoilt with respect to presents. I actually witnessed them getting bored with opening Christmas presents, a few years ago. So we have tried to show some moderation this year but it remains to be seen whether any other family members will follow suit.
There is often a complex social dynamic to both giving and receiving gifts. People feel obliged by tradition to give presents and often are confused by comments like “ I don’t need anything, thanks”. Hence, I often find myself the recipient of novelty socks, aftershave and gin. I see these sorts of presents as the lesser of two evils. IE something you don’t need but don’t mind, as opposed to something that just isn’t needed and ends up going to a charity shop or being re-gifted. In a perfect world, it would be nice if someone actually considered what my hobbies and interests are and used those as a guide. A £20 Steam or Audible voucher would be most welcome but alas, is never considered. It was all much easier when I was a child in the seventies. My present aspirations seldom went beyond Lego and if I was lucky enough to get any, it was considered the proverbial “top brick of the chimney”.
Thinking Out Loud is a blog post series where I share random ideas and thoughts that have come to mind. Some of these could could lead to a full article in themselves but that’s not really the aim. Instead I see these thoughts as just starting points for broader discussions. Some of the ideas espoused can be quite serious, while others are light-hearted and trivial. Such is the nature of random thought. As ever there is no rhyme or reason to the various ideas that I’ve chosen or any significant point or concept linking them all. They are as they claim to be, random thoughts, born from thinking out loud. I do edit myself to ensure what I post here is suitable. It can get a but dark and grim inside my head, so I try to apply some degree of quality control to Thinking Out Loud but not too much. As ever, feel free to comment below if you have anything to add. The idea with this post is to start a conversation of at least provide something to think about.
Kingdom Come: Deliverance and its subsequent sequel have been very well received, both commercially and critically. Hence the recent announcement that developer, Warhorse Studios, are currently working on an open world RPG, set in Middle-earth has caused a great deal of excitement in the gaming community. At present, details are scarce and speculation is rife with regard as to what period in the history of Middle-earth will the game be set in. As far as I’m concerned, I don’t really mind when and where it is set as there are so many potential good choices. But I would like clarification as to whether the game is being made in in first person or third person perspective. By default, I prefer the latter when it comes to this RPG genre. Naturally the best outcome would be if the game supports both. However, it should be noted that the developer’s previous games were in first person. If that is the case with this project, I will revise my expectations.
I was listening to a podcast recently in which comedian Stewart Lee talked about the comedy, music and local arts scene in London during the eighties. He highlighted how you could make a living out of music journalism at the times, albeit not an especially good one. He also talked about bands and comedians that lived from “hand to mouth” in shared properties and squats. Essentially it was still possible to pursue a career in the arts due to its standing within British culture which meant there was still some local funding as well as the revenue generated by those working in it and adjacent to it. The UK economy was such that is could “accommodate” working in the arts. Sadly, the internet and commodification culture has effectively killed such career avenues. You now need a regular job to fund your artistic ventures, which puts pay to such dreams for many people. You also have use social media to promote your work, which comes with its own set of full-time problems. The world changes but not all changes are for the better.
Our household has a newspaper delivered once a week on a Saturday. It is specifically for Mrs P who still likes to sit down at the weekend and catch up with the recent events via print media rather than the 24/7 rolling coverage on TV. There was a time, back in the seventies and eighties, when this delivery service was the province of children trying to earn some money. Nowadays it tends to be adults that undertake this work. Our local newsagents were bought out by a bigger chain a few years back. They in turn were acquired by Morrisons supermarket. A month ago they sacked 1700 “paper boys” nationwide and contracted the newspaper delivery service out to a specialist company, Newsteam. Today at 04:00 a large vehicle pulled up on our drive and noisily rammed a newspaper through the letterbox. This is apparently “progress”.
To quote Sam Gamgee “It's the job that’s never started as takes longest to finish, as my old gaffer used to say”. I recently had a timely reminder that this aphorism is 100% true. I finally got round to updating my blog, something that I had been putting off because I knew it would result in breaking the site and incurring a great deal of work. Well I did it. The process was relatively straight forward and didn’t result in anywhere near the amount of formatting issues that I had feared. Within 72 hours I had figured out how to fix most of the problems that arose and after a week I had added new pages and revised those that required a makeover. I still have to correct image sizes in many previous posts but the site has finally been dragged into the current blog era. Furthermore, addressing this issue has lifted a weight of my mind and I feel far more disposed towards writing and posting regularly. I wish I had done this sooner.
I was quite surprised by an unusually high number of participants in this year’s Blaugust: Festival of Blogging. The current count is 165. I am pleased by this because I worry about the decline in written skills that appears to be happening in western society. Yet here we have 165 individuals all writing in their own unique way. It is quite reassuring. My RSS feed currently has over 200 blogs that are still regularly updated, many of which are prior Blaugust participants. I try my best to keep up to date with posts and to leave comments, if they’re supported. A bit of blogging solidarity can go a long way and it’s important to encourage all forms of writing and keep the community strong.
Art is a big subject, so I shall keep this brief. Art has a massive impact on shaping our personalities, whether we think it does or not. Consider for a moment, any online service that requires you to write a profile about yourself. Something that is designed to provide a summary of your personality, abilities and your likes and dislikes. IE Facebook, a dating app or even your online resume. Frequently, these profiles will require us to define ourselves by what we read, watch and listen to. Yes, other information is included in such profiles but directly or indirectly, we are asked about our artistic preferences. Possibly we do not consider such a line of questioning to be about art but essentially it is. So we dutifully state which art we cleave to and then look for reciprocal taste in others. Does this not prove that art is important?
When people think about large sums of money, especially in relation to their own salary and any future expectations of wealth, the phrase “a million pounds” (feel free to substitute that with your own currency of choice) will often be bandied about. Culturally it quickly conveys the concept of a large sum of money and as such, something that would transform your life. Although I am not in any way averse to the idea of winning “a million pounds” on the lottery or by some other means, I’m afraid it is no longer the gateway to wealth that it used to be. In fact a so-called cool million may not even last you a lifetime. UK property prices are grossly over inflated, so you could easily blow 50 to 75% of your money just buying a new house. Perhaps we now need to think in tens of millions instead of just a million with regard to life changing wealth.
At present the UK is enduring some relatively harsh winter conditions. Usually November to February is continuously filled with rain and drizzle. When it is not enduring either of those things it tends to be overcast and gloomy. However, for a change the nation is currently experiencing snow, ice and heavy frosts. Even as far as the South East of England (IE where I live) the weather is cold, reaching temperatures as low as -3° celsius. Oh and before we get into the usual “You call that cold? It’s -X degrees here” argument, more fool you for living somewhere freezing. You can move, you know. Getting back on point I hate this time of year because it is so dreary. There’s nothing immediately on the horizon to look forward to and the cold weather just makes the matter worse. The UK is never equipped for snow to begin with. The idea of a fortnight somewhere warmer suddenly becomes a lot more appealing.
I appreciate that talking about illness can often make people uncomfortable. It’s not exactly my favourite thing. However, I do not subscribe to the school of thought of avoiding such matters. We all get ill from time to time to varying degrees and we’re all going to die one day. You can’t just wish problems away. My significant other, Mrs P, has a history of heart disease and her overall health has declined this year. To cut a long story short, she is having surgery on 28th November to effectively repurpose a previously bypassed artery. Throughout this month we have been going to outpatient clinics as well as meetings with consultants. We have also been busy putting practical measures in place for her recovery. As you can imagine, it is a worrying time. Hence, I have not written much in recent weeks as her well being is my current focus.
If you want to buy a grapefruit spoon with an inlaid mother of pearl handle or 25Kg of exotic aquarium gravel, then a simple Google search (other search engines are available) will yield a multitude of results. However, the search engine does not fare so well with finding online communities. Many years ago I joined The LAMB (Large Association of Movie Blogs), which at the time claimed to be the world's largest movie blog directory/community. It was a useful website. From what I can see, this site is now partially dormant. New reviews are being posted but the directory service of other movie related websites seems unavailable. Hence I am looking for a comparable online community where I can share my film reviews and read other peoples. Trying to find one is proving quite difficult.
Simply put, I got fed up with my ongoing diet last week, so I came off the wagon. There were a few glasses of wine too many and a couple of meals that were larger than the new prescribed portion size. As a result, my weight has remained the same as last week’s. On mature reflection, I am glad it didn’t gain weight as that would be very counterproductive. Weight loss and trying to change your diet are difficult tasks and somewhat joyless. Mainly because you are denying yourself pleasure. However, I don’t like what I see when I look in the mirror, so if I wish to regain my former status as a minor deity and sexual Tyrannosaurus (in my mind), then I need to get back on track.
With Blaugust: Festival of Blogging fast approaching, I have decided to close several side projects I started last November (which rapidly ran out of momentum) and focus all my writing endeavours back on Contains Moderate Peril. I have taken a 9 month break which has served its purpose. I have decided to make some minor changes to the base template I am currently using for the blog, as it has remained essentially unchanged since summer 2015. I did toy with the idea of involving a third party developer to improve the site but employing such a company with specific Squarespace experience meant spending between £2000 and £3000, which is far more than my initial budget.
First of all let’s begin with an activity that I have a love hate relationship with. Namely, tinkering with your PC. I’ve been looking at the specs of my computer and it would appear that its performance Achilles heel is the graphic card. In a perfect world, I would just buy the latest top of the range model and be done with it. However, I am not sufficiently wealthy to do such things. Hence, I have to set a budget and then search for what is considered the best option within it. This is a tedious, contradictory and wearisome task. It involves trawling through reviews written by people who often do not understand the concept of a budget and figurative lines in the sand. They are infuriating, but that’s people for you.
Being Organised
I recently “tooted” on Mastodon “sometimes it’s a real drag to be the person who always has their shit together”. Although meant humorously, there was an element of truth to the remark. Allow me to explain. I always have a shopping bag in my coat pocket. Our household always has a supply of those things that you often run out of or need occasionally. Such as AA batteries, stamps and envelopes. If Mrs P and I are going out for the day, we’ll check the weather and traffic before we set off. There’s always a spare toner and drum unit for the printer, as well as paper. We’ll book a table at our favourite restaurant in advance of going to the West End show. Why do we do these things? Because we’re organised. I’m not trying to be smug about it, that’s just our default position and how we were raised. Perhaps it’s a generational thing?
I recently “tooted” on Mastodon “sometimes it’s a real drag to be the person who always has their shit together”. Although meant humorously, there was an element of truth to the remark. Allow me to explain. I always have a shopping bag in my coat pocket. Our household always has a supply of those things that you often run out of or need occasionally. Such as AA batteries, stamps and envelopes. If Mrs P and I are going out for the day, we’ll check the weather and traffic before we set off. There’s always a spare toner and drum unit for the printer, as well as paper. We’ll book a table at our favourite restaurant in advance of going to the West End show. Why do we do these things? Because we’re organised. I’m not trying to be smug about it, that’s just our default position and how we were raised. Perhaps it’s a generational thing?
Do organised people attract each other? I’m not sure if that is always the case. However, it is with Mrs P and myself. We are both organised when it comes to admin and finances. We tend not to “put off to tomorrow what can be done today” and we both have a capacity to think ahead and anticipate things that can come up and thus plan for them. It’s seldom rocket science or anything tricky. If we’re collecting the grandchildren from school and looking after them for a few hours, it’s pretty obvious to have food in the freezer and a cupboard full of snacks. Mrs P is always good at remembering birthdays and buying suitable gifts. It isn’t some sort of quasi super power. She just listens to people and makes a note in her diary. I have learned from this and tend to use the calendar and notes features on my phone. Being organised is a lot easier these days with the tools we have.
However, despite the obvious benefits of being prepared, it does come with its own set of problems. Once you are identified by others as “having your shit together” you find that an ad hoc network grows around you. It ranges from those who become at a low level, semi dependent upon your organisational skills, to members of your family that just end up in some pain in ass, symbiotic relationship. This manifests itself in a spectrum of enquiries and requests. At one end you have low level stuff like “can you scan this for me and turn it into a PDF”? At the other extreme there’s “I’ve been accused of a heinous crime. Will you bank roll my legal defence”? This can all become a little frustrating. Don’t get me wrong, I believe that it is important that we all help each other as we journey towards the grave but it can get a little one sided at times.
I used to work with someone who would always ask me the same question every three months or so. The answer could easily be found in the administrative code manual. After a while I said to the person in question “why do you keep asking me this. You should have learned this by now”. They replied “I don’t need to learn it, as I have you”. They meant it sincerely and as a compliment but it really left me aghast because to me it was an appalling personal philosophy. To a degree, I feel this way at times with those who keep asking me “can I borrow your lawn mower”. It would be nice if those who seem dependent, could occasionally manage their own needs. Mrs P thinks I’m being a little harsh and so I usually end up relenting. Hence “sometimes it’s a real drag to be the person who always has their shit together”.
When I was a child, I quickly learned never to say within earshot of my parents that I was bored. It was quickly met with a response along the lines of “an intelligent mind is never bored” or more worryingly “if you’ve got nothing to do, I’ll find you something” which meant a chore or Herculean task. Being a child of the seventies and due to my parents fundamentalist approach to declarations of boredom, I quickly discovered numerous ways to occupy myself. The default solution was a book or comic. I always liked reading as a child and had plenty of books to choose from. I also had numerous of comics as an alternative to a hefty tome. I would also draw and paint. My father use to work during the summer holidays as a design draftsman and as a result, we always had plenty of paper in our house. Then of course there were toys and such like. Hence I learned the art of keeping myself busy.
When I first started this series of posts back in 2023, they were originally intended to provide a useful overview into UK (mainly British) slang. US slang is ubiquitous globally due to the pervasive nature of American culture. Hence most people have a good grasp of its nuances. However, the proverbial door does not swing both ways. Hence most people will watch British TV dramas or read popular novels and can be quite bamboozled by some of the phrases that are used. That is what I was trying to address. However, over time this entire enterprise now reads like a some sort of Guy Ritchie film with Colin as the anti-hero. That notwithstanding, hopefully the list of slang phrases below will prove useful to know, if you ever visit the UK or tour around London. As ever I have given an example of their respective use. Feel free to ask questions if anything needs clarifying, or you wish to leave a comment with examples of you’re own national and regional slang.
As I write this post, the temperature in Greater London is 33°C (91.4°F). This has become a regular occurrence since the middle of May onwards. High temperatures are fine when you’re on holiday mainly because you’re off work and at your leisure. You don’t have to perform the usual daily task that life requires of you such as work, shop, cook, clean etc. Furthermore, if you’re on vacation you’ll probably be staying at a resort or hotel that is fully air conditioned and you’re dressed accordingly. However, if you’re still performing you’re daily routine such as commuting to work and spending time in an office that wasn’t built with such external temperatures in mind, then 33°C is frankly a pain in the ass. Oh and if you’re one of those people who always respond to discussions such as this with “well I live in Riyadh and it’s 40°C here”, please sod off. You live in a desert which is dumb to begin with. Plus this is not a commensurate comparison. Temperatures are rising in the UK. It’s always hot in Saudi Arabia.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Before we start, let me explain to those readers outside of the UK, the significance of a Dairy Milk Freddo chocolate bar and its relevance to this post. The “Freddo” is an 18g (0.63 oz) chocolate bar, in the shape of an anthropomorphic frog. When it was re-launched by Cadbury in 1990 (it had previously been manufactured by an Australian confectionery company in the seventies), it was priced at 10p (£0.10). It remained at that price until 2005 when a 1p to 2p increase began to occur each year. By 2016 Freddos were retailing at 25p. However, the following year the price “lept” to 30p with an increase that was double its usual yearly rise. This led to public outrage across social media. Since then the price of a Freddo has waxed and waned. Tesco supermarket reduced the price back to 10p as part of their centenary celebrations. The post COVID price in 2022 hit 49p. At present, the average price of a Freddo in the UK is somewhere around 35p.
Over the last 10 years, I’ve written several blog posts about my personal working experiences and my career, such as it was. I touched upon working specifically in IT and how that industry changed over time, both technically and in the way that other people perceived it. I have also given my thoughts on the social dynamics of the modern work environment and the way we interact with our colleagues and employers. That is another area that has changed dramatically. Naturally my retirement from full time work has been written about, as it is such a radical change in one’s life. Especially if you’re the sort of person who is clearly defined by their job, which I personally was not. This time, I want to share a few thoughts I have about what I miss about “going to work” and “having a job”. I’m not sure if “miss” is the right word. Perhaps it is more a question of things being absent. Either way, there are some aspects of being employed that I use to enjoy or at least found beneficial that I now no longer experience.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
There are approximately 4000 parks and green spaces in Greater London. Bexley Borough alone has over 100. Public parks and green spaces are vital to modern cities, providing essential health, environmental and social benefits. They boost physical and mental wellbeing by reducing stress and providing a place for exercise. Furthermore they enhance urban sustainability, mitigate heat, and provide a sustainable environment for a wildlife. Parks are often a venue for social activities and events and as such are an important part of the local community. Going to the park has always been a part of my life. I live next to Old Farm Park in Sidcup and have made use of this recreational space throughout my life. I used visit with my parents in the seventies, when I was a child. Thirty years later my son, father in-law and I would fly kites there. Now I take my grandchildren to Old Farm Park as it now has a playground.
Being a 58 year old man, I welcome any undertaking which can potentially improve my health. One such thing is proactive screening and testing. The UK National Health Service has started doing a lot more of this in recent years, mainly because diagnosing a problem and treating it early is far more efficient and cost effective than retroactive action. Hence this policy and my age is why I was recently sent a NHS Bowel Cancer Test Kit via the post. This screening service takes place every two years for people aged 50 to 74 in the UK. The kit is very quick and simple to use. A sample of your stool is sent via a prepaid return envelope for testing and the entire process is free of charge. Upon receipt, the laboratory test determines whether there is any blood present in your stool, which is a potential indicator of bowel cancer. If detected, an early diagnosis greatly improves any subsequent treatment outcomes.
I like learning things. I always have. During my middle school years I thought I was a mediocre student and often I wouldn’t apply myself. According to an old school report this was because I was “too busy indulging in Tomfoolery”. Then I had the positive experience of meeting an exceptional teacher. Their lessons were the highlight of the week as they had an ability to make the subject matter, Classical History, utterly compelling and relevant. The teacher in question also treated us like adults and the class benefitted from only having five pupils. This really brought home to me that a lot of disinterest and underachievement in education is linked to the paucity of some teachers. One bad teacher can undermine the good work that all the others can do. Perhaps it has improved nowadays?
I’ve had an interest in the paranormal since I was a child. My mother always got books out of the library about ghosts and UFO phenomenon, so in some respects I was influenced by her reading habits. As a child such tales were by default interesting and any potentially scary element naturally made them more enjoyable. However, my father being an academic had taught me to question everything, so I felt fairly evenly equipped when exploring these subjects. Further to this point, over the years I have learned that humans have a very unique perspective on the world. We are hard wired to see patterns, regardless of whether they’re there or not. Our senses can also be fooled and often are. Perhaps the most important aspect of our nature that impacts upon any analysis we make into the paranormal is our penchant for creating stories. Hence unusual experiences can be subconsciously misremembered and “retconned” to form more precise narratives.
I have lived in Sidcup, in South East London, for most of my life. The first two schools that I went to were local and within 15 minutes walking distance. My Doctor’s Surgery and Dentist are only a few streets away, as is the barbershop that I’ve frequented since 1970. I now have my haircut by the son of the original barber. My point being that Sidcup has everything that residents immediately need. There’s a local hospital, good public transport networks and a broad range of shopping and restaurant facilities. It also has several parks with lakes, sport facilities and children’s play areas. It is a microcosm of the concept of suburbia with its residents commuting into Central London or out into Kent for work. People move here to raise families and end up staying. My parents lived here for 62 years.
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I try not to let the failings of contemporary capitalism get to me but such a mindset is very hard to maintain. From time to time it does just piss you off and you know damn well that there’s nothing you can do about it. So to begin this tale, at the end of November, our Indesit washer/dryer gave up the ghost after a valiant twelve year lifespan. As a result of this household appliance’s stirling work, it was decided to buy another from the same manufacturer. Their website informed me that the model that had just broken was no longer being produced. However, it recommended two newer appliances that had comparable specifications and more importantly the same size. This washer/dryer had to fit into a fitted kitchen unit. To cut a long story short, a model was chosen, purchased, delivered within 48 hours and installed. The broken predecessor was subsequently taken away. The wonders of modern consumer culture!
I was in a pub last night, catching up with friends before Christmas, when I noticed on the wall something I haven’t seen in a pub for a very long time. A jukebox. In my experiences most of the pubs I go to take one of the following two approaches to background music. They either have a sound system and exclusively manage any music via personally curated playlists from behind the bar. Or they have no music at all. The Wetherspoons chain of pubs broadly follow the latter policy and actively use it as a marketing point. Quiet pubs for clientele that just want to talk can be popular. Hence finding an accessible jukebox was a blast from the past. During the late eighties and early nineties, I regularly visited my local pub and often used the jukebox there, which at the time, was operated by an ever changing store of CDs. The jukebox I encountered last night was digital.
Today is my 58th birthday. It would appear that I have existed for nearly six decades. Put another way, I am over half a century old. All of which has given me pause for thought with regard to the passage of time. A phrase that is often bandied about, but what exactly does it mean? As I understand it, the “passage of time” refers to our perception of the flow of time and how we experience its movement. This is something distinct and different from objective time as measured by clocks. Our subjective experience of time can vary due to multiple factors. Two common examples are how time can feel like it's flying by when we're having fun and enjoying something or dragging its feet when you’re enduring something dull. Other factors are whether we are applying ourselves to a task, concentrating and general activity. Such focus can make time pass quickly.
When Mrs P and I moved into our current home, over twenty years ago, we were both working full time. As the garden was poorly maintained and neither of us had any horticultural skills, we decided to employ a gardener. At the time it was a practical solution to the issue of garden maintenance and remains so today. Hence it is a service we continue to use, although our personal health is now the main reason we pay a gardener.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
Formal education in the UK is a structured process, starting at early years learning and continuing through to higher education at university. Some aspects of the educational system are mandatory, whereas others are optional. At present, children in the UK must start full-time education from the age of 5 and remain until the age of 16. After this age, they are no longer required to attend school per se but must remain in some other form of education or training, such as a vocational college or an apprenticeship. Many students remain at school until 18, as there are specific exams to be obtained that are required for a subsequent university placement. Here is a breakdown of the current process as it exists in the UK.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
Last Wednesday, I woke up with what I thought to be a crick in my neck on the left hand side. I assumed this was simply due to sleeping awkwardly and so I self medicated with some non-prescription pain relief and judicious use of a heat pad. Unfortunately, the problem has persisted and in the last 24 hours it has become much worse. I awoke this morning at about 5:00 AM and as I sat up in bed, an intense pain ran up the left side of my neck and behind my ear. It took several attempts for me to get out of bed because if I turned my head in either direction or inclined my chin, the pain would again run up the side of my neck. Sitting down, getting up and raising my arms caused similar results. While dressing, I attempted to pull a t-shirt over my head. The pain in my neck on this occasion was so severe that I yelled out loud and nearly blacked out.
I am a non-driver. If you wish to know the specifics of how this situation came about, feel free to read the post I wrote about it back in early 2018. To be succinct, I don’t drive, I’ve never learned how and have never owned a car. I don’t feel that I’ve missed out. In fact I feel quite the opposite. I think I’ve dodged a major hassle and expense in life. Mrs P, my significant other, is the designated driver of our household. She owns a car, insures it and maintains it. She also mainly pays for the petrol, whereas I pick up the tab for other things such as lunch or hotels when we travel. All I have to do is make like Iggy Pop if we go anywhere. The most I am ever called upon to do is navigate using Google maps and Android Auto. Fortunately, Mrs P enjoys driving. Always has done. Hence I look upon this situation as an extremely fortunate and equitable arrangement.
I am getting old. I shall be 58 in December. Now, as soon as you say something like that these days, some folk will get uncomfortable and say things like “age is relative” or “you’re as old as you feel”. Well I don’t measure my age in geological terms, so it’s not relative and I’m not feeling anyone especially young at the moment, so both schools or thoughts can sod off. I am getting old by the yardstick we measure human life by, namely years. I have specific, age related health issues and I just don’t feel as energised as I did a decade ago. There are minor signs, such as deciding to go to bed earlier and taking longer to get dressed after taking a shower. I’m not at death’s door but I am slowing up physically. It would also appear that my reactions are also slowing down as I tend to get massacred in any FPS I play these days. So far, my mental faculties seem to be holding up. However, that is the one thing I worry about the most. The potential loss of cognitive abilities scares the shit out of me.
Foots Cray Reuse and Recycling Centre is the fancy name of our local dump. A few decades ago, this was no more than a scrap yard. The rubbish and bric-a-brac left by the public was sorted and scavenged for resaleable scrap. Everything that was left was subsequently sent to landfill or incineration. Much has changed. Today it is the embodiment of the modern recycling ethos. The recycling centre is a well managed, carefully segregated site providing safe disposal of a wide variety of household and garden waste. Wood, metal and hardcore are recycled and there is similar provision for a multitude of electrical goods. Plastics, oils, paint, batteries can be safely disposed of. I have yet to find a home item that they do not have provision to dispose of. The Foots Cray Reuse and Recycling Centre has won awards for the service it provides and is considered one of the best facilities of its kind in the South East of the country.
One of the things I enjoy most about having my own blog is the fact I can write about the mundane and the trivial. Mainly because so much of life falls into this category. Life defining events are all fine and dandy and certainly lend themselves to philosophical musings that make fine blog posts. However, you can get just as much mileage out of those everyday things in life with less gravitas, that we all do. Such as buying new clothes, taking out the recycling and going to buy groceries. I have written about all of these in the past. However, today I wish to broach a subject that both fascinates me but also raises my blood pressure. I believe it to be a social marker and a clear indication of an individual’s personal psychology. Yes, I’m talking about packing your groceries at the supermarket and the various rituals and social etiquette associated with it.
“Managed decline” is a phrase that refers to the processes associated with the end of a specific lifecycle, with the goal of minimizing costs or other forms of loss. The concept originated in business where it referred to the management of companies and industries. More recently it is used in wider contexts. The concept gained prominence with regard to urban policy, particularly in the UK during the eighties when several major cities suffered economic and political collapse. Of late, the term has been applied to the UK, encompassing a systematic weakening of the economy, social structures, and cultural values, as well as its global political and diplomatic force. In each case, managed decline involves making strategic choices about resource allocation and accepting the consequences of those decisions. It is a complex issue with ethical and practical considerations, often sparking debate about the best way to address decline and reverse the process.
It’s been five years since the COVID-19 global pandemic. At the time it was an utterly alien and tumultuous experience. However, due to the way numerous institutions responded (but not the government), many people thought there would be a great deal of social and political change in the UK afterwards. The pandemic highlighted the impotence of the NHS, as well as those who work in jobs designated as essential. It also shone a spotlight on many of the country’s inequalities. Due to our national character, a real sense of community emerged. Something that had been absent for a very long time. Briefly, we got a glimpse of what the UK could be when we all broadly worked together. There was a sense that now was the time to change the status quo. Sadly, nothing changed. As soon as the vaccination program was launched, the UK quickly slipped back into the mire it’s been wallowing in since the end of WWII.
Prior to writing this post, I clocked a picture on a news website of the now disgraced TV presenter (and nonce) Gregg Wallace. I noticed that he doesn’t smile as such but tends to “gurn” instead. So does UK politician (and cunt) Nigel Farage. He always has his mouth open and his face contorted in some curious rictus, in most of the pictures you see of him. Mind you, I also don’t photograph especially well and any pictures of me smiling tend to look sinister or with a heavy hint of irony. The bottom line is not everyone is good at smiling. It doesn’t come naturally to all of us. This can be a problem at times or in social situations, because smiling is an integral part of our culture. On many occasions, I’ve been walking along, my face in a state of natural repose, only to be harangued by some twat shouting “cheer up, it may never happen”. A phrase I haven’t quite fathomed out, even to this day.
Thoughts on Blogging Part 20
I spent some time in July, making some changes to Contains Moderate Peril. I replaced the branding and made some alterations to the “about” page to ensure that it was up to date and relevant. Not that anyone reads it as I still regularly receive enquiries about guest posts. Something I no longer do. Today, I made some further changes as it is my long term goal to grow the audience for this site. Hence I want to try and make it easier for visitors to find the content they seek and offer them related material. To facilitate this, I have added some additional menu options to the blog homepage. These act as filters, presenting specifically themed content for readers. Hence there is a “movie” button that lists all film reviews and similarly one for “video games”. There are also links for two specific video games, The Lord of the Rings Online and Star trek Online, as website statistics show that these are popular subjects.
I spent some time in July, making some changes to Contains Moderate Peril. I replaced the branding and made some alterations to the “about” page to ensure that it was up to date and relevant. Not that anyone reads it as I still regularly receive enquiries about guest posts. Something I no longer do. Today, I made some further changes as it is my long term goal to grow the audience for this site. Hence I want to try and make it easier for visitors to find the content they seek and offer them related material. To facilitate this, I have added some additional menu options to the blog homepage. These act as filters, presenting specifically themed content for readers. Hence there is a “movie” button that lists all film reviews and similarly one for “video games”. There are also links for two specific video games, The Lord of the Rings Online and Star trek Online, as website statistics show that these are popular subjects.
Walter Watches has also returned to Contains Moderate Peril. Last year I created a separate website for Walter’s “humorous” film watching shenanigans but upon reflection decided it would be wiser to keep it as part of this site. I closed the Blot account which was hosting Walter Watches but for some reason the site persists. I have contacted the developer of Blot and ask for them to erase the old data but have not yet received a response. So for practical reasons, I have temporarily linked to the old site, while I repost the original content here. I have also added a new page for giveaways. I used to do this a lot in the past but it’s something that has become a lot more complex to manage recently. Hence, most of the prizes on offer will be things like game codes and such like but I think these still have some inherent value.
Recently, I have been pondering the value of promoting blog posts via social media as an analysis of web traffic has shown it doesn’t garner a great deal of attention. Posts tend to do well when a third party website links to them, or when Google search results feature them. Hence I do not have a great deal of control on the matter. I consider SEO to have some benefits and feel that a lot of the claims about it are spurious. Promoting your blog is a perennial conundrum and I don’t believe there’s a definitive solution as of yet. Often it comes down to being in the right place at the right time. I’ve benefited from such circumstances in the past. Third party referrals can make a great deal of difference but they are hard to come by. I still feel that posting regular content is helpful and impacts positively upon your Google ranking. Going forward, that will be my go to policy.
On Friday 26th June, I had another random spike in internet traffic to Contains Moderate Peril. The statistical package that comes with my Squarespace account recorded over 13k visits in less than 24 hours, which is not typical (although I wish it was). However, all of these visits to my blog arrived via the default homepage and spent between 1 and 2 minutes there. Hence, it was obvious that this was not human traffic, as there was no evidence of any searches being made of content that is available on my site, nor of the “visitors” clicking on any of the links on the top menu and viewing other posts. This was undoubtedly AI traffic arriving at the designated homepage and simply parsing the site. I had a similar spate of this sort of web traffic last November. The only difference on that occasion is that the traffic all came from China. This time round it hailed from the US. I suspect that this is something that will happen more often as companies set their AI loose on the net for what is effectively training.
Today I started the slow process of auditing every post that has been published on Contains Moderate Peril since 1st August 2016. The goal is to correct any obvious typos and replace all existing images with larger ones. The Squarespace software upgrade I applied to the website at the end of last year has finally allowed me to establish a standard format that I am happy with. Hence the ongoing audit is the perfect opportunity to apply these style rules to all posts. There are also some technical issues and matters regarding functionality that need to be addressed. I need to determine how to embed YouTube videos in such a way that they automatically scale to fit whatever device is viewing them. Another area which needs improving is the website search facility. This needs refinement so that enquiries can be more specific. Older posts also need to be more accessible, although I am still researching how best to achieve this.
It’s nearly two and half months since the Blaugust: Festival of Blogging event ended. During that time I’ve maintained a fairly regular writing schedule and I post every two days or so. Furthermore, I finally dragged my blog template, kicking and screaming, into the modern era. I tweaked a few pages and updated the content of the “about” page. The next task is to start going through all previous posts and replacing older, low resolution images with larger, more appropriate ones. This process also presents an opportunity to ensure that all posts follow a uniform style. IE Are appropriately categorised, have links to related posts at the bottom and are SEO optimised. This will be a lengthy task so I think the best approach will be to tackle two or three posts a day. Hopefully this will raise the profile of older content, which generates the lion’s hare of traffic to this site.
Back in March 2019 I wrote a blog post about the operating costs of running this website. I went into detail with regard to hosting and domain costs, as well as the other software and hardware used to write posts and at that point produce a podcast. Let it suffice to say that five years on, those costs have all increased. If we’re just looking at maintaining a blog simply in terms of hosting and the domain registration, it costs about £20 a month to run Contains Moderate Peril. Theoretically, if I want to reduce those costs I could dispense with a specific domain name and use a free blogging service. However, I feel that such a compromise comes with its own set of problems, such as advertising and a lack of control (to a degree) over your content. I therefore choose to pay to mitigate these concerns. If I then wish to do more, such as produce a podcast, create videos for YouTube or live stream, then those costs increase.
When you initially start blogging, your aspirations tend to be very straightforward. Choose a title, find a niche and get into the habit of writing. Simple tasks that can still take a while to master. Once your blog is established and has endured for a while, you may not have any further long term goals other than to just keep going. However, if you feel that you want to achieve more then you have to tackle a new set of problems. There is a great deal of “advice” in the public domain about growing and monetising your blog. A lot of it is questionable but there are some approaches that do work. However, these require you to write to a specific process, chasing the ever changing whims of your potential readership. You have to compromise. And for many bloggers, that is the deal breaker.
I spent some time in July, making some changes to Contains Moderate Peril. I replaced the branding and made some alterations to the “about” page to ensure that it was up to date and relevant. Not that anyone reads it as I still regularly receive enquiries about guest posts. Something I no longer do. Today, I made some further changes as it is my long term goal to grow the audience for this site. Hence I want to try and make it easier for visitors to find the content they seek and offer them related material. To facilitate this, I have added some additional menu options to the blog homepage. These act as filters, presenting specifically themed content for readers. Hence there is a “movie” button that lists all film reviews and similarly one for “video games”. There are also links for two specific video games, The Lord of the Rings Online and Star trek Online, as website statistics show that these are popular subjects.
I’ve been writing online for 17 years. During that time a modest audience has read my posts and occasionally commented on them, which is the accepted dynamic of blogging. Some of my posts are ephemeral. Others, such as film reviews, have greater longevity. Naturally I want people to read my output and I’ve noticed that the film reviews seem to generate a fair amount of traffic. After consulting my website analytics package, it would appear that the majority of readers find my reviews by searching Google. Promoting my writing via social media does very little. Another issue is that readers tend to read the post they found via their search and then leave. Despite there being links at the bottom of the post to similar material. Currently, my blog does not have an effective means of searching older posts. The landing page has only 20 posts listed. There are approximately 2,500 archived.
As a blogger we are often told by our peers not to obsess over website traffic and statistics in general. There is a degree of sense in this. We should be primarily focused on writing, maintaining an equitable schedule and staying motivated. Stats can have a negative effect on the latter. However, one cannot ignore the subject either. As a writer, at some point you do want people to actually read your material, or else what is the point? I have therefore always kept an eye on traffic and have attempted to grow my readership overtime. The results have been varied. In my experience, you do slowly build up an audience by being persistent with your writing. But you also have to promote your work, which is a job in itself. It’s also something that not everyone is comfortable with. “Therein lies the rub” as the expression goes. How do you attract readers without compromising your own standards?
I was sitting in my office over the weekend, half-heartedly typing up a blog post about table manners and dining etiquette, when I paused and lapsed into a state of self examination and introspection.
“Isn’t Contains Moderate Peril supposed to be about gaming, movies and popular culture”? “Yes”, I replied to myself via my inner monologue.
“So what the hell am I doing writing about table manners, then?” my inner contrarian retorted.
“Well it is part of our culture, although I wouldn’t argue that it is a defining aspect of the zeitgeist at present” my conciliatory alter ego responded.
“Frankly, I’m getting bored with all of this per se” a third voice stated. It was at this point, I stopped arguing with various facets of my id and went to the pub.
March has been a challenging month for several reasons and as a result I’ve written very little. Furthermore, the recently revived podcast has also ground to a halt after just six episodes due to scheduling issues that are beyond myself and Brian’s control. At the end of February, Google made changes to their search algorithm which have had a major impact upon traffic to Contains Moderate Peril. Visits are down by over 20%. I’ll make no bones about the fact that this has really pissed me off. Several years of growth has been unceremoniously swept away at the drop of a hat. So all this, plus the rapidly changing situation regarding my Mother’s care, has found me ill disposed towards writing. To be clear, I’m not talking about writer’s block. I have plenty of ideas and a folder full of draft posts. I just haven’t wanted to write because I feel that I’m just spitting in the wind.
At the time of writing we are halfway through the Blaugust 2021 Festival of Blogging event. Whenever the subject of personal blogging is raised, there are those who immediately declare that “blogging is dead”. According to Google, out of 1.7 billion websites that currently exist worldwide, 500 million or so of those are blogs of some kind. These generate over 2 million blog posts daily. So I wouldn’t say that blogging per se is done and dusted. However it certainly has evolved considerably over the last 15 years. At the start of the current century blogging was a novel activity providing the means of keeping a personal journal online. Inevitably, popularity and ubiquity led to commercialisation and a necessity to monetise. There was a period of time when clicks, traffic and advertising could generate popularity as well as an income. But other forms of social media offering greater immediacy eventually usurped this potential. Now blogging is seen as more of a niche market activity or corporate tool.
By the time that August rolls around this year, I will have been actively blogging and generally sharing my writing online for 14 years. Prior to that, back in the eighties, I was involved in the production of several fanzines. That was indeed a labour of love and although I was happy to write the content, the work involved in physically creating the actual pages was tough. The printing costs were also an early lesson in how writing is not an immediate path to fame and fortune. All things considered, writing has been a major aspect of my life for as long as I can remember. I used to enjoy writing stories as a child and then as I got older I discovered the pleasure of a well constructed essay. I was fortunate to have three very good English teachers during my time at school, who were passionate about their job and very encouraging.
I mentioned not so long ago the possibility of a website revamp. I was concerned that the general layout of the blog was not optimal and that readers couldn’t easily find old material. In the past I even went as far as to write a guide to navigating through Contains Moderate Peril and using the categories to find old posts. Well I got a few emails and Twitter DMs about this and it would appear that folk like things just as they are. So I have reviewed my position and decided to leave things as they are at present. I did a little digging though my website stats, both from Squarespace and Google Analytics and it would appear the summary blocks at the bottom of each post are used and that the bounce rate for my site is not exactly as it first appears. Seems that readers do peruse other articles and the search facility is being used more often, especially for finding film reviews. So if it ain’t broke, don’t fix it.
Due to the ongoing Global Pandemic, many people are now finding themselves working from home or having to stay in for health or childcare reasons. Hence there has been a marked increase in online leisure activities. Steam has been hit by a record number of concurrent users and Netflix and Amazon prime have both seen an increased demand upon their respective streaming services. If you’re not commuting then you are freeing up a substantial amount of hours each week. This potential abundance of “free time” along with a practical need to channel your energy into something to prevent yourself from going “stir crazy”, presents some interesting opportunities. Many people who have previously expressed an interest in writing and content creation now have the leeway to do so. Naturally, as a writing enthusiast and a long time blogger, I am happy to encourage such activities.
The New Year is often a time for revised plans, renewed ambitions and a desire to get back on the proverbial horse when it comes to content creation. More often than not, many of these lofty ambitions wither on the vine or fall victim to our propensity for indolence. Which is why I think it is prudent to ensure that any goals that you set for yourself are realistic and attainable. If for example, you have just started blogging, then it is wiser to focus on developing and maintaining a writing schedule, rather than trying to get a million page views in your first month. Impossible goals lead to disappointment which can then crush your optimism. Measured, targeted achievements, obtained over a credible time period may not seem so satisfying but they get the job done. Which is why I have given a great deal of thought to my own blogging goals for 2020. I am not going to alter or replace the blog template, nor am I going to embark upon too many side projects such a streaming or creating video content. Although I’d like to do such things I cannot sustain them or cope with the volume of work they will create. This year I am just going to try to create as much written content as possible and focus on expanding brand awareness.
The end of Blaugust Festival of Blogging 2019 presents the perfect opportunity to write another entry in my “Thoughts on Blogging” series. According to the Blaugust schedule this is the “lessoned learned week”, although I’m not too keen on that specific phrase. It sounds too much like the sort of bogus, sombre platitudes that politicians trot out in the wake of some national tragedy. But such is the nature of semantics and such is the curious fashion in which my mind works. So rather than worry of the wording, I’ll just simply reflect upon the past month and consider what it means for my writing, both present and future. Because I do believe that over the last month, I have had a minor epiphany with regard to my relationship with blogging.
The last three months have been problematic from a writing perspective and my productivity and motivation have both suffered. I struggle to find appropriate time to sit down and apply myself to writing and when I do, I seldom have the correct mindset to stay focused for long. Yet due to the back catalogue of content available on Contains Moderate Peril, there is still regular traffic coming to the site. Ironically, despite my low productivity, I have started receiving an increase in blog related marketing and have received numerous emails regarding “collaboration”, “featured posts” and “SEO optimisation”. All of which I have no interest in. However, the point remains, I’m not writing as much as I used to and I miss it. The same can be said for podcasting but that’s a tougher problem to fix. It is more labour intensive than writing, so the logical thing to do is to focus on the former and not the latter to fix.
I wasn’t expecting to write another entry in the Thoughts on Blogging series so soon, but something came up that grabbed my attention and got me thinking. A simple question that’s often asked about blogging and one that has many layers to it, as well as numerous answers. A new blogger who recently joined the Blaugust discord server asked for help “getting traffic to their blog”. An enquiry that gave me (and possibly others) pause for thought. Because we all to a degree want to attract traffic to our blogs. But I also think bloggers are too coy about this this subject. We’ll say things like “I write for myself” or “it’s not about the numbers” and although I agree with these points, building an audience is important. Let’s be honest, it can be somewhat disheartening after writing a lengthy post about a subject close to you heart, for it to fall flat and not attract any traffic. As discussed before, often it is the casual blog posts written in a hurry, that can be the most popular and the articles you’re most proud of can go unnoticed. So let us be honest. I think most bloggers want to grow an audience and enjoy the sense of accomplishment that it provides.
I decided to take a short break from blogging last week. I have a lot on at present and the only time I’ve had available to write has been in the late evening. I prefer to write in the morning as I’m more focused and motivated. Plus I haven’t really had a lot of positive things to say of late about the two primary subjects of this website. Broadly speaking there’s not a lot of going on in the video games industry that enthuses me. Similarly, the current crop of film releases have hardly distinguished themselves. At present when I do get writing ideas, they tend to be obscure niche market subjects or commentary on social issues. For example, I’m thinking of writing a post about my continuing enjoyment of the Japanese TV show Takeshi’s Castle. I’m also forming my thoughts for an article about how society’s relationship with wildlife may be “broken”. Stuff that is interesting to me but may not be ideal material for readers of Contains Moderate Peril.
As January comes to an end, I am pleased that I have so far managed to maintain a daily writing schedule. I hope that I can continue in this vein throughout February. As ever the actual process of sitting and writing has proven a somewhat mixed bag so far this year. Some days the word simply spill out of me and a blog post potentially writes itself. On others, composing just three coherent paragraphs is like pulling teeth and much time is spent procrastinating and getting side tracked. But a mixture of self-discipline and a degree of pride have helped oil the creative wheels and kept the content flowing. Whether any of it is any good is for others to decided. However, it was nice to find one of my posts quoted in an article over at Massively Overpowered. It means that at least someone is reading my work and pondering upon the points therein. Writing is after all a means of communication and sharing ideas so it is rewarding to know that you’re not just yelling into the wind all the time.
This week, a rather high profile sub-reddit associated with the Star Trek Online community, changed its status to “private” as a means of protesting against the state of the game and the way developers Cryptic are handling things. That matter was surprisingly resolved within 24 hours after an olive branch was extended from the STO community manager on reddit. However, it is not the protest itself nor the state of the game that I wish to focus upon, but the importance of /r/stobuilds as a shared community resource. A lot of STO players enjoy optimising their builds and tweaking their loadout and this site it the place to go to share such information. There is also a group of hardcore players that dig deep into the games data and comprehensively crunch number and generate useful information. Hence if a resource such as this was taken offline for longer period of time, it would have a tangible impact upon players and the wider community.
Spending time in the company of others who have similar interests and passions can be an invaluable shot in the arm and a great source of motivation. For example, I recently joined a Facebook group associated with The Evolution of Horror Podcast. It’s an absolute pleasure to be able to pick over the bones of a movie such as The Wicker Man and explore its finer points. You don’t have to adjust your level of conversation for fear of boring people, or dial back your enthusiasm due to concerns of being labelled a nerd or fanboy. Finding these online havens where you feel comfortable are invaluable, regardless of whether your passion is sport, knitting, Lepidoptery or Phrenology. Remember this point. I shall be returning to it shortly.
I read a post over at Tobold’s Blog recently that got me thinking about blogging, popularity, and the ebb and flow of our passions. The reason being is that Tobold, like many other long-term bloggers, has seen a decline in his audience over recent years. He certainly wasn’t carping about it, just simply observing the correlation between reducing your written output, the decline in popularity of his original subject matter and the number of visitors coming to his site. He also made a keen observation that blogging is not necessarily “where it’s at” with regard to cultivating an audience. If you are producing content specifically to grow and maintain a following, then You Tube and Twitch are better platforms for that. Especially if your content is part of the wider gaming scene. For better or for worse, I now associate gaming commentary with visual mediums rather than blogging. Yes, there is still long from criticism being produced but it’s aimed at a niche gaming audience. One that I would guess is older.
I usually write a post early on in the New Year in which I list the various goals I’m focusing on over the next twelve months. To date I have not done this because I am still trying to work out what I can and cannot accommodate within my current schedule. As a carer I’m kept very busy, but my weekly routine does offers windows of opportunity for writing. However, free time is a finite commodity, so I have to really cut my proverbial coat according to my cloth this year. Therefore, I’ve decided to pursue the following projects. I will continue to regularly post on Contains Moderate Peril as I enjoy having my own platform and certainly feel that I still have a lot to write about. Also, the audience is steadily growing, and I think it would be counter productive to fly in the face of such a development. I was also given the opportunity to write for MMOGames recently and have decided to accept this invitation. Writing to deadlines and deferring to editors, is an invaluable learning experience. Plus, it presents my writing to a wider audience which is great for brand awareness and other awful marketing terms.
There wasn’t a Newbie Blogger Initiative this year and I was saddened by that. I’ll make no bones about the fact that I liked this yearly event and the way for a few months after it, you’d see a lot of interesting new blogs spring up, filled with optimism and passion. But, what’s done is done, and life goes on. It’s up to others to pick up that particular torch and run with it, if they wish to see the event to return. I also miss a lot of my colleagues and peers’ blogs and the comradery that stemmed from the associated community. Again, this is a natural and inevitable attrition process, caused by that thing known as “life”. So, to combat my current melancholic malaise, I thought I’d collate a few of my thoughts about writing online and set them down in a semi-regular post, the same way as I do about podcasting.
Bodiam Castle
Bodiam Castle is a 14th-century moated castle located near Robertsbridge in East Sussex, England. It was built in 1385 by Sir Edward Dalyngrigge, a former knight of King Edward III. The castle’s primary purpose was to defend the local area against possible French invasion during the Hundred Years' War. Bodiam Castle has a quadrangular design and does not have a keep. All the various chambers and rooms were built adjacent to the outer defensive walls. The four corners and main entrance have towers, all of which feature crenellations. A substantial moat surrounds the castle, which served as a home for the Dalyngrigge family, as well as a seat of power to the manor of Bodiam. The castle remained within the Dalyngrigge family until the line became extinct. It remained a place of strategic importance during the War of the Roses and the English Civil War. It is currently owned and maintained by The National Trust.
Bodiam Castle is a 14th-century moated castle located near Robertsbridge in East Sussex, England. It was built in 1385 by Sir Edward Dalyngrigge, a former knight of King Edward III. The castle’s primary purpose was to defend the local area against possible French invasion during the Hundred Years' War. Bodiam Castle has a quadrangular design and does not have a keep. All the various chambers and rooms were built adjacent to the outer defensive walls. The four corners and main entrance have towers, all of which feature crenellations. A substantial moat surrounds the castle, which served as a home for the Dalyngrigge family, as well as a seat of power to the manor of Bodiam. The castle remained within the Dalyngrigge family until the line became extinct. It remained a place of strategic importance during the War of the Roses and the English Civil War. It is currently owned and maintained by The National Trust.
After the English Civil War, Bodiam Castle was partially dismantled, leaving the stone masonry but no internal structures. During the 19th century, the castle was partially restored and as of today remains in such condition. The barbican and gatehouse remain accessible and inside the castle visitors can look around the great hall, the kitchens and the Lord and Lady’s apartments. There is also a chapel with Flemish tiles and a carved screen. The postern tower is also available for viewing, after climbing a narrow stone spiral staircase. It does afford a good view over the castle grounds. Although the castle is incomplete, there is plenty of signage providing information about its strategic function, its residents and how it was built. There is some especially grim information about how the castle dealt with waste and that sewage was dumped into the moat.
The wider parkland and grounds that surround Bodiam Castle are made up of wetland, grassland, ancient trees and deadwood habitats. There are also archaeological features and walking routes throughout the grounds. This diverse combination of environments provides food, breeding sites and shelter for a broad variety of wildlife throughout the year. Bodiam Castle is also home to one of the most important roosts in the UK, for both Daubenton’s and Natterer’s bats. Depending on the time of year, some areas of the castle are temporarily closed when the bats are most active, such as when the bat pups are born and later, when learning to fly. The moat is also home to a variety of carp and other fish which will often congregate in the shade of the moat bridge.
Bodiam Castle is an interesting attraction offering historical insight and the opportunity for a walk in the East Sussex countryside. Anglers should note that it is close to the River Rother. For those with an interest in church architecture, St Giles’ Church is nearby in the village of Bodiam, which dates back to the 13th century. Furthermore, after several hours perusing Bodiam Castle, the village of Robertsbridge is nearby and is an ideal location for lunch. The only potential downside to a daytrip in this area is that it is really only accessible by car. There are direct trains from Victoria, Cannon Street and London Bridge to Robertsbridge and a bus service that links the surrounding villages but it is a rather “scenic route”. However, travel concerns aside, Bodiam castle is another fine example of a well presented historical site, managed by the National Trust and is well worth a visit, especially in good weather.
Today I visited the Inside Aardman: Wallace & Gromit and Friends exhibition at the Young V&A Museum at Bethnal Green. The exhibition which celebrates 50 years of Aardman Animations, provides visitors with a unique, behind the scenes view of the art of stop-motion animation. It also explores how Aardman’s iconic characters and worlds are designed, crafted and brought to life. From the initial concept artwork to the final visual effects, this event demonstrates the methods and techniques employed by Aardman. The exhibition features early scripts, sketch artists initial concept art, models, sets and numerous famous puppets. Furthermore this event is firmly pitched at children and families, with a wealth of interactive activities demonstrating the various techniques on display. The curators of the exhibition have also made it clear that they wish to encourage future generation to consider a career in the creative arts.
The Imperial War Museum serves as a national museum for Britain. Its main location is in London, complemented by five additional branches across England. Established in 1917 as the Imperial War Museum, its original purpose was to document the civil and military efforts and sacrifices made by the United Kingdom and its Empire during the First World War. Over time, the museum’s scope has broadened to encompass all conflicts involving British or Commonwealth forces since 1914. As of 2012, the museum’s mission is to provide and encourage the study and understanding of the history of modern warfare as well as the “wartime experience”. The IWM as it is now known has its headquarters and primary site is located at Southwark in Central London. The museum is funded by government grants, charitable donations and revenue generated through commercial activity such as retailing, licensing and publishing. General admission is free to IWM London.
Castle Farm is a family business located near the village of Shoreham in West Kent. The Alexander Family have been farming in the Darenth Valley since 1892 when James Alexander transported 17 milking cows from Ayrshire in Scotland and took up residence in this south-eastern part of England. Castle Farm is a busy, working farm comprising of 1,100 acres. It produces such crops as wheat, barley, rapeseed, hops, apples, pumpkins and lavender. It is also home to a grass-fed herd of beef cattle. However, in recent years it has become well know internationally for its lavender crop. Castle Farm began its lavender enterprise in 1998, producing the essential oils associated with the flower. It is now the largest lavender farm in the UK, growing over 110 acres of the flower. Furthermore, it has become quite a tourist attraction with the farm staff running tours during Summer and the height of lavender season.
Riverhill Himalayan Gardens are set in the grounds of Riverhill House, a Grade II listed Queen Anne manor house located on the southern edge of Sevenoaks in Kent, England. Riverhill is well known for its stunning and historic gardens as well as its sweeping vistas over the Weald of Kent. The estate has been the residence of the Rogers family since 1840 who currently operate the gardens as a tourist attraction, along with the house and associated facilities as a wedding venue. Visitors can enjoy a walled garden, rose walk and maze as well as other attractions. There is also an excellent trail around the grounds culminating in a view from the top of the hill over the estate. Riverhill Himalayan Gardens, as a supporter of the Surrey Sculpture Society, regularly showcases a selection of sculptures and art pieces throughout its grounds. All are available for purchase if you have deep pockets.
The Hunterian Museum is a museum of anatomical specimens in London, located in the prestigious building of the Royal College of Surgeons of England. The museum is made up primarily of a collection from the 18th century Scottish surgeon John Hunter. Over the years it has since been subsequently supplemented by Odontological material curated by A. E. W. Miles and various natural history exhibits from Richard Owen. In May 2023, the Hunterian Museum reopened following a five-year redevelopment of the Royal College of Surgeons of England’s headquarters at Lincoln’s Inn Fields. The £4.6 million museum project features the exhibition of more than 2,000 anatomical specimens from Hunter’s original collection. In addition to these there are instruments, equipment, models, paintings, and archival materials that document the evolution of surgery from ancient eras to contemporary robot-assisted procedures. The Museum boasts the largest public display of human anatomy in England.
The Crystal Palace Dinosaurs are a collection of sculptures depicting dinosaurs and other extinct species located in Crystal Palace Park, in the London borough of Bromley. These sculptures were originally commissioned in 1852 for display at the Crystal Palace following its relocation from the Great Exhibition held in Hyde Park. They were revealed to the public in 1854 and are the first speculative dinosaur sculptures ever created. Although the models are now considered inaccurate by contemporary standards, they were designed and crafted by Benjamin Waterhouse Hawkins under the scientific guidance of Sir Richard Owen, reflecting the prevailing scientific understanding of the time. The sculptures were designated as Grade II listed buildings in 1973 and underwent extensive restoration in 2002. In 2007 they were elevated to Grade I listed status. As of spring 2026 the dinosaurs are again being renovated as part of a £5 million regeneration of the park.
The benefits of international travel are numerous. These include stress relief, mental health benefits and a chance to escape the drudgery of work. Then there are the cultural aspects that you can immerse yourself in. Going abroad also allows you to learn new language skills as you awkwardly ask for directions. International travel is a chance to make lasting memories and it often gives the traveller a greater appreciation of their own home. At the very least the beer is always better abroad and that is the very definition of “broadening your horizons”. Yet despite all these positive points, there is one unavoidable hassle when comes with travelling abroad. The fact that the country or countries that you’re visiting will invariably use a different electrical plug and socket standard. In an age where a lot of the stuff you bring along with you on holiday needs charging, this can be a very stressful problem to solve.
I thoroughly enjoyed our holiday in Croatia last year and it did much to restore my confidence in travelling. Previously my views on visiting other countries had been greatly influenced by the films Raid on Entebbe and Midnight Express. As January was such a bleak month here in the UK, Mrs P and I decided we couldn’t wait until summer for another holiday and so decided to book something for the end of March. So we visited our local Travel Agents and decided upon a river cruise. We’ve been interested in these since we saw a travel show with Susan Calman. River cruises are a horse of a different colour, compared to sea cruises. They’re a great way to visit cities of note, often bringing you right into the heart of them. River cruise ships are a lot smaller with less passengers than ocean faring vessels. They also attract quite different travellers. Let it suffice to say that a sea cruise doesn’t offer the cultural experience that I am looking for.
There are approximately 4000 parks and green spaces in Greater London. Bexley Borough alone has over 100. Public parks and green spaces are vital to modern cities, providing essential health, environmental and social benefits. They boost physical and mental wellbeing by reducing stress and providing a place for exercise. Furthermore they enhance urban sustainability, mitigate heat, and provide a sustainable environment for a wildlife. Parks are often a venue for social activities and events and as such are an important part of the local community. Going to the park has always been a part of my life. I live next to Old Farm Park in Sidcup and have made use of this recreational space throughout my life. I used visit with my parents in the seventies, when I was a child. Thirty years later my son, father in-law and I would fly kites there. Now I take my grandchildren to Old Farm Park as it now has a playground.
There is no shortage of interesting and good quality museums in London. In many respects tourists and visitors are spoilt for choice. More often than not, it is the most well known institutions such as the British Museum or Victoria and Albert Museum that gain the most attention. However, there are many hidden gems to discover if you take the time to look further. A prime example being The British Optical Association Museum which I had the pleasure of visiting today. The museum’s function is to promote the optometry profession and raise public awareness of its past and ongoing role within society. The museum has a well conserved collection of exhibits and provides a venue for presentations, learning and research services. There is also an excellent tour hosted by museum curator Neil Handley (PhD, AMA, FRSA) in which he gives a concise, interesting and at times a witty overview of the history of optometry in the UK and its current role.
The artillery battery at Capel-le-Ferne was built between 1941 and 1942, following the fall of France, on the orders of Winston Churchill. Located between Dover and Folkestone, the battery consisted of three 8-inch high-performance guns, provided by the Royal Navy. The battery was intended to provide anti-shipping defence in the English Channel. The site was manned by men of the 520 Coast Regiment Royal Artillery. Over the course of World War II, the battery expanded in size, eventually encompassing multiple Nissen huts, several roads and 19 military buildings. Anti aircraft defence was provided by two 40mm Bofors guns. Over the course of the war, the Capel Battery engaged enemy shipping on four separate occasions and also took part in fifteen practice shoots. In 1944, due to the decreased threat, the battery was placed in “care and maintenance”. The guns were removed in 1952 and the building demolished in the early 1980s
There are an estimated 2,500 museums in the UK. This number has grown significantly over time, more than tripling between 1960 and 2017. While it is laudable that so many of these institutions exist, they do not all receive equal interest or publicity. Some museums dominate in their respective fields and drown out others that have a similar theme. With this in mind, I was unaware of the Kent Battle of Britain Museum until a friend recently brought it to my attention. After yesterday’s visit my initial thoughts are what a treasure trove it is. According to the museum’s website it is the world’s largest Battle of Britain collection of memorabilia. This includes planes, uniforms, weapons and related artefacts from over 700 crashed aircraft. Furthermore, the museum tells the story of this battle without bias, choosing to highlight both the historical and the human aspects of the conflict. It is often very poignant.
Stonehenge is so much more than just a neolithic, historical structure of note. It is of great spiritual importance to many, representing ceremonial practices and ancient worship. It is also seen as a conduit to a wider connection to the cosmos. It is after all a celestial calendar, according to one of the theories regarding its purpose. It also has a strong significance in pop culture. Hence, due to its history, symbolism, religious connotations and overall sense of mystery it is a UNESCO World Heritage Site and a globally recognised symbol of ancient Britain. As such, it has always been somewhere that I have wished to visit. Today, as we were relatively nearby in Ringwood and the weather was pleasant, Mrs P and I decided to go to Salisbury and see this iconic structure for ourselves.
I enjoy visiting the coast. I always have. I find the sight and sounds of the sea very calming and thought provoking. There is something about seeing the ocean stretch out to the horizon and its implied enormity, that gives you a sense of perspective. The UK is a seafaring nation and therefore it is an integral part of our history and national identity. Hence a strong nautical theme and a sense of its importance has bled through into our popular culture. It is therefore quite common for people to have a positive attitude towards the sea and its associated leisure activities. I like to visit the coast at various times of the year and walk along the beach, just listening to the waves, lost in my own thoughts. This is not a hard thing to do in the UK, as no one lives further than 70 miles (113 kilometers) from the coast.
Knole is a country house in England and a former archbishop’s palace that is currently owned by the National Trust. It is located within Knole Park, a 1,000-acre (400-hectare) estate that lies to the south-east of Sevenoaks in west Kent. The existing structure of the house dates back to the mid-15th century, although there were significant expansions in the 16th and particularly in the early 17th centuries. Its Grade I listing signifies its combination of late-medieval to Stuart architectural styles. This is especially evident in its central façade and state rooms. In 2019, a comprehensive conservation initiative titled “Inspired by Knole” was completed to restore and enhance the buildings’ structures. This was beneficial to the preservation of its significant collections. The adjacent deer park has also endured since 1600.
Mrs P and I travelled to Croatia on Friday 13th June for our summer holiday. We spent one week in Makarska, which is located on the Dalmatian coast. My last international holiday was to Malta in 2004. Since then we have done a lot of travelling in the UK and Mrs P has vacationed abroad with other family members. However, she stated last September that she wanted to go “somewhere warm” for our next holiday. So this trip was booked and has been “something to look forward to”, or a source of stress slowly inching closer, depending upon your perspective. In many respects this holiday has been a big deal for me. I don’t enjoy travelling at all with all its accompanying logistical, bureaucratic and “people” issues. However, I have no problem with being elsewhere. I eagerly await teleportation technology to become commonplace. Once I arrived at our hotel, I quickly switched to holiday mode and I am happy to confirm that I thoroughly enjoyed myself.
Emmetts Garden is an Edwardian estate situated on Ide Hill, close to Sevenoaks in Kent, UK. After a long and interesting history it is currently under the stewardship of the National Trust. Originally open farmland, the existing house was constructed in1860. The term “emmett” is a local dialect for ant, referencing the large anthills that populated the area until the 1950s. In 1890, the estate was acquired by Frederic Lubbock, a banker with a keen interest in horticulture. His elder brother, John Lubbock, 1st Baron Avebury, was a renowned authority on ants, which may have influenced Frederic's decision to purchase the estate. Today Emmetts Garden is open to the public and features several “hortus conclusus” (walled gardens) and a hillside trail that is famous for its Bluebells in the spring.
Damerham is a quaint rural village and civil parish located in the New Forest district of Hampshire, England. It is close to the market town of Fordingbridge. Damerham is distinguished by significant Neolithic and Bronze Age burial mounds. Historically, it was home to an Anglo-Saxon religious community and was referenced in the will of Alfred the Great, as it was at that time part of the royal estate. At the time of the Domesday Book in 1086, Damerham was recognized as a prominent settlement under the ownership of Glastonbury Abbey. It was mainly farms and agrarian small holdings. Today, the village still features a riverside mill and the church of Saint George date’s back to the Norman period. There is a church hall that hosts numerous local, seasonal events.
Bodiam Castle is a 14th-century moated castle located near Robertsbridge in East Sussex, England. It was built in 1385 by Sir Edward Dalyngrigge, a former knight of King Edward III. The castle’s primary purpose was to defend the local area against possible French invasion during the Hundred Years' War. Bodiam Castle has a quadrangular design and does not have a keep. All the various chambers and rooms were built adjacent to the outer defensive walls. The four corners and main entrance have towers, all of which feature crenellations. A substantial moat surrounds the castle, which served as a home for the Dalyngrigge family, as well as a seat of power to the manor of Bodiam. The castle remained within the Dalyngrigge family until the line became extinct. It remained a place of strategic importance during the War of the Roses and the English Civil War. It is currently owned and maintained by The National Trust.
Today I went on an impromptu visit to Brompton Cemetery in West London. Established in 1837, the West of London and Westminster Cemetery (as it was originally known) is a private cemetery initially created as a business venture to capitalise upon the shortage of cemeteries within London. It also sought to cater to the prevailing culture of opulent Victorian funeral rites. However, after proving non profitable, the cemetery was bought by the UK government. It was subsequently incorporated into Crown Property and managed by The Royal Parks. It is one of Britain’s oldest and most distinguished garden cemeteries. There are currently 35,000 monuments, ranging from simple headstones to impressive mausolea. It is home to more than 205,000 resting places. The cemetery is also a haven for flora and fauna, providing a substantial semi rural environment amid urban central London.
Christmas Tree Farm is a petting zoo, outside the village of Downe in the county of Kent. Despite its rural setting, it is actually only 15 miles from London, making it an ideal visit, as part of a day. The farm is home to a wide selection of domestic farm animals (and a few more exotic ones), all of which can be fed, stroked and lavished with attention by visitors. During the winter months, Christmas Tree Farm hosts Santa’s Grotto and as the name suggests is the place to find the perfect Christmas tree for your home. Entry prices are very reasonable, costing £6 per adult and £4 for children aged between 2 and 16 years old. Buckets of animal feed of varying size are also available for a small fee. There is a leisurely trail around the farm where the various animals are housed in pens and out buildings. There is also a Tea Garden where refreshments are available.
In 1939 legislation was passed in the UK so that all employees had one week’s annual paid holiday per year. By the 1950s this had become two weeks and by the 1980s most people had at least 4 weeks of annual holiday. On top of this paid leave allocation, the UK currently has 8 bank holidays which provides further time off for employees. This culture of increasing amounts of annual leave also broadly coincided with air travel becoming more accessible. The first UK passenger jet service began in 1952. However, its cost excluded most people. However, as larger airliners with increased range became available, cheaper foreign holidays became more and more economically viable. European holidays became a reality in the 1960s and 1970s. By the 1980s long-distance holidays to other continents became ubiquitous and the package holiday became king. It is also worth noting that the Channel Tunnel opened in 1994, making car travel from Britain to Europe easier and more popular.
Today I had the pleasure of visiting the Whitstable Museum (or to give its full name Whitstable Community Museum and Gallery). This is a fine example of a local heritage centre that curates and displays artefacts and records that reflect the history and culture of the surrounding area. The museum located in Whitstable, Kent, is home to one of the world's oldest steam engines, as well as historical diving equipment that was developed locally. The history of the local oyster trade which has been an integral part of the community for centuries is also a key feature. Established in 1985, the museum was reopened in 2015 following a major refurbishment. There is also an art gallery featuring the paintings by local artists and artworks on loan from an international network of galleries.
Eltham Palace, located in South East London, was the childhood home of King Henry VIII in 1499. It was later used as a royal nursery for the infant Princess Elizabeth, born on 7th September 1533. It sports sumptuous grounds and ornamental gardens and was famous for its game hunting during the Tudor and Elizabethan periods. In the 1930s’ the property was owned by the Courtauld family, who built a sumptuous Art Deco style mansion and redeveloped the grounds. Today the entire property is owned and managed by English Heritage who have extensively restored much of the estate. It is therefore very fitting that this illustrious venue annually plays host to the Legendary Medieval Joust, during the summer months. Two days of historical pageantry, re-enactments and events for the entire family to enjoy. I last attended in 2015, so it was a welcome pleasure to return again yesterday.
Morph’s Epic Art Adventure in London is a step-free art trail and tourist attraction featuring the iconic animated character Morph. It is hosted by charitable organisation Whizz-Kidz, global event producers Wild in Art and Aardman. The trail features 56 super-sized sculptures of the much-loved children’s TV character, which are set among various iconic London landmarks including St Pauls, Tate Modern, Tower of London, Shakespeare’s Globe and Borough Market. It is a free public art trail and tourist attraction, designed by a variety of artists to excite and inspire people of all ages, whilst increasing public awareness about the need for young wheelchair users to be mobile, enabled and included in society. Morph’s Epic Art Adventure in London runs from June 19th until August 20th 2023.
Regardless of whether you deem the IFS Cloud Cable Car a white elephant, a political folly or just a mistake in terms of tourism, it cannot be denied that the view it provides over South East London is impressive. At a height of 90 metres (300 feet), on a bright and sunny day you can see from City Airport to Canary Wharf. Located at Greenwich Peninsula, the IFS Cloud Cable Car (as it is now called) opened in June 2012. It was initially promoted as a viable form of public transport across the Thames, linking North Greenwich and Royal Victoria stations. In October 2012, nearly 100,000 journeys were made. However, after the London Olympics, passenger rates fell and since then IFS Cloud Cable Car has become more of a tourist attraction, rather than an integral means of commuting.
To my surprise I found myself out and about today undertaking another day trip. This time we headed back to the sea and visited Whitstable, a town on the north coast of Kent adjoining the Greater Thames Estuary. It’s 5 miles (8 kilometres) north of Canterbury and 2 miles (3 kilometres) west of Herne Bay. The town was originally recorded in the Domesday Book of 1086, under the name Witenestaple, meaning "the meeting place of the white post", a reference to a local landmark. By the late middle ages Whitstable had become a centre of Thames Estuary fishing, specifically for oysters. Today, the main activities at the harbour are fishing and processing, cargo handling and boat maintenance. The town has shingle/sandy beaches adjacent to the harbour, where swimming and water sports are popular. Whitstable Castle is situated on the border of Whitstable and off the coast is Kentish Flats offshore wind farm, consisting of 30 wind turbines.
Royal Tunbridge Wells is a town in the county of Kent, 30 miles (50 kilometres) southeast of central London. It is situated on the border with East Sussex on the northern edge of the High Weald. The local sandstone geology is synonymous with a rugged landscape due to erosion and weathering. The town itself was a spa during the Restoration and became a very fashionable resort in the middle of the 18th century. Socialites such as Beau Nash helped make the resort popular when the Pantiles and its chalybeate spring, began attracting visitors who came to “take the waters”. Despite the decline in spa towns after sea bathing grew in popularity, Royal Tunbridge Wells has remained a tourist resort. Today, much of the area's income is generated by tourism. The town has an equitable temperate maritime climate.
With January already behind us, Mrs P and I decided it was high time we took our first day trip of 2022. So yesterday I spent some time looking online at details of various National Trust sites within an hour or so drive from our home. I also looked at similar places of historical note that are run by other bodies. Sadly, many are either partially or totally closed for the present. It would appear that from January to March many of these sorts of tourist attractions spend time repairing, refurbishing and preparing for forthcoming events. Grounds also have to be maintained. Hence, we were somewhat lacking in choice for suitable destinations. However, as the weather forecast was mild, today we opted to visit the village of Chiddingstone so we could walk in the grounds of the local castle and along the various footpaths in the area.
For me, staying in a hotel is always an adventure, as it mainly happens when I’m taking a holiday or a short weekend break. I suspect that travelling habitually for business reasons probably puts a different complexion on the process. It may well dictate what sort of hotels you stay in. More than likely functionality, location and cost trump other more self indulgent factors such as aesthetic and ambience. Mercifully, travel has never been a major part of my working life and so hotels are still a source of excitement as they’re associated with fine meals, interesting scenery and good company. However, such hotels tend to come at a price as they’re catering more for tourism rather than business travel and therefore stays are not a regular occurrence. However, I had the pleasure of a short visit this weekend.
LOTRO: Voice Acting
One of the most noticeable things that ages the MMORPG, The Lord of the Rings Online, is the lack of comprehensive voice acting throughout the game. If a player interacts with an NPC, they will provide generic greetings or ambient dialogue. Phrases such as “hello there” of “our mission is dire” occur regularly. However, the majority of quest text is not spoken, unless it is part of the Epic Story line. If it is, the first sentence is usually voice acted but no more than that. Cutscenes within instances have dialogue, as are those that occur at key parts of the Epic Story. Overall, LOTRO does not have the extensive voice acting that a similar MMO such as Star Trek Online has. This is a shame, considering how much time and effort has been taken with other aspects of the game.
One of the most noticeable things that ages the MMORPG, The Lord of the Rings Online, is the lack of comprehensive voice acting throughout the game. If a player interacts with an NPC, they will provide generic greetings or ambient dialogue. Phrases such as “hello there” of “our mission is dire” occur regularly. However, the majority of quest text is not spoken, unless it is part of the Epic Story line. If it is, the first sentence is usually voice acted but no more than that. Cutscenes within instances have dialogue, as are those that occur at key parts of the Epic Story. Overall, LOTRO does not have the extensive voice acting that a similar MMO such as Star Trek Online has. This is a shame, considering how much time and effort has been taken with other aspects of the game.
LOTRO was conceived and developed over the course of 2005 and 2006 and although the technology available at the time could accommodate comprehensive voice acting, its inclusion would have certainly had logistical and financial consequences upon the game’s production. Additional audio would have increased the size of the game installation and constantly maintaining and adding dialogue would have increased production costs. Due to the nature of the game, a great deal of time and effort would also have been required ensuring that all dialogue was correctly pronounced and grammatically correct. Tolkien fans are very particular about this. So it can be argued that Turbine/Standing Stone Games have dodged a bullet by deciding to limit the amount of voice acting in the game to date.
Some players will argue that the lack of comprehensive voice acting is a benefit, allowing them to focus on the text, rather than the actor’s performance. Other LOTRO players already have little or no interest in the finer points of the narrative and are focused far more on “getting the job done”. Such players would therefore be indifferent to further voice acting. However, I am in the opposite camp and enjoy LOTRO mainly due to the stories underpinning both the major and minor quests. For me, good voice acting greatly enhances a story and I often struggle to read the wall of text presented by the NPC. This problem gets worse when playing the game on a 4K monitor due to the game’s non-scaling UI. Therefore, the addition of voice acting would greatly help in keeping me apprised of the plot.
After my recent experimentation with LUA Plugins, I wondered if anyone had ever tried to develop some sort of text-to speech facility that could be added to the game. It turns out that it has already been done to some degrees of success. I found the following post on the Official LOTRO Forums by The Almighty Tater, which references a Python programme they have developed called LOTRO to Speech. For those interested in trying this service you can access all the required files and details of how to install and configure them here. Example videos can be found over at the LOTRO subreddit. Another LOTRO player, Luthryth, has indicated that they are developing a text-to-speech app. They have posted videos of their progress on YouTube, an example of which is posted below . Again, this seems to work quite well.
Obviously, with both of these programs being third party services and a workaround rather than a solution, there are inevitably some issues to consider. Relying on optical character recognition to parse the quest text can be problematic and there is scope for dialogue to be misread. Using cloud based, AI voice services to provide in-game narration introduces the possibility of lag. Also not all voices will be character appropriate, especially if you use the free text-to-speech services. Then there is the issue of pronunciation which may well bother some Tolkien fans. However, all of these negatives are outweighed by the potential benefits that text-to speech can bring to the game. Such a service makes LOTRO far more accessible. Furthermore, as technology progresses, there is scope for programs such as LOTRO to Speech to improve.
Although I wholeheartedly approve of player created apps such as these, if given a choice I’d much prefer voice acting to be officially part of the game. Sadly, although I do not consider it impossible to retrospectively add this to LOTRO, it is highly unlikely that it ever will be due to the cost involved and the law of diminishing returns as the game enters the next phase of its lifecycle (I’ll leave it to you to figure out what that may be). In the meantime LOTRO to Speech is a suitable compromise that can fill the gap. As to the future, if there is ever to be a new Middle-earth themed MMORPG, or if Daybreak Games ever intend to bankroll the creation of a LOTRO 2.0, I would expect it to be fully voiced by default. I don’t think the design choice made back in 2005 would be acceptable to modern gamers.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
Music by John Williams (2024)
Music by John Williams is a documentary celebration of the famous composer and his illustrious body of work. It provides some interesting biographical background information as to how the man was born into a family of talented musicians. It then traces his rise from pianist for hire to the most well known film composer today. Along the way, anyone who is anyone in film and music appears to heap justifiable praise upon him and his body of work. It also features a continuous medley of John Williams’ greatest hits, as it catalogues his work in broadly chronological order. Music by John Williams is an upbeat and positive love letter to the composer and exactly what you would expect, when you consider that the documentary was produced by his friends and peers.
Music by John Williams is a documentary celebration of the famous composer and his illustrious body of work. It provides some interesting biographical background information as to how the man was born into a family of talented musicians. It then traces his rise from pianist for hire to the most well known film composer today. Along the way, anyone who is anyone in film and music appears to heap justifiable praise upon him and his body of work. It also features a continuous medley of John Williams’ greatest hits, as it catalogues his work in broadly chronological order. Music by John Williams is an upbeat and positive love letter to the composer and exactly what you would expect, when you consider that the documentary was produced by his friends and peers.
“How does he do it”? This is a question that is continuously raised throughout the documentary’s 105 minute running time, by the various talking heads such as J.J. Abrams, Chris Columbus and Seth McFarlane. Naturally, this is a perfectly logical question considering the composer’s ability to continuously write outstanding music for film after film. However, it becomes clear after a while that this particular documentary doesn’t really intend to answer this question, preferring to simply reflect on the composer’s work and frame his skills in enigmatic terms. It is a perfectly valid approach and ensures that Music by John Williams remains very accessible to viewers who may well have no background in musical theory. But it is a little disappointing to those who have a genuine interest in Mr Williams technical skills.
We are briefly given a rare insight as to John Williams thought processes, when he discusses his famous five note motif for Close Encounters of the Third Kind. He draws a grammatical analogy stating that the five note motif is akin to a conjunctive sentence and that it ends in a questioning fashion. The motif raises an expectation with the fifth degree of the scale. Contextually, it is a “but”, rather than a definitive statement. Within the parameters of the film, that is an important point and taps into the themes of the story with its cosmic questions. I would have liked to have seen far more examples of Mr Williams’ reasoning because it shows that he doesn’t just write from the heart but there is a great deal of technical literacy at work as well. It adds an additional cerebral dimension to his music as well as its inherent emotional content.
There is still much to recommend Music by John Williams. Director Laurent Bouzereau asks pertinent questions in a casual and disarming way. Steven Spielberg’s home movies are an invaluable source of information and insight as he has recorded numerous studio sessions of Mr Williams’ conducting the score for his films. The documentary also does a good job of highlighting John Williams’ work for the Boston Pops and how he did much to bring orchestral music to a wider audience. There was a surprising amount of snobbery and pushback to this in the mid eighties. However, if you are seeking the rigour and scrutiny of Ennio, Giuseppe Tornatore’s sprawling documentary about Ennio Morricone, you won’t find it. Music by John Williams is not intended to be such an exploration, preferring to be an ode to the composer and a much deserved veneration.
Music by John Williams is a documentary celebration of the famous composer and his illustrious body of work. It provides some interesting biographical background information as to how the man was born into a family of talented musicians. It then traces his rise from pianist for hire to the most well known film composer today. Along the way, anyone who is anyone in film and music appears to heap justifiable praise upon him and his body of work. It also features a continuous medley of John Williams’ greatest hits, as it catalogues his work in broadly chronological order. Music by John Williams is an upbeat and positive love letter to the composer and exactly what you would expect, when you consider that the documentary was produced by his friends and peers.
Despite being an analysis of the past there is a portentous air about Ken Burns and Lynn Novick’s Prohibition. A fascinating five-and-a-half-hour documentary produced for PBS in 2011. The history of this disastrous experiment, the banning of alcoholic beverages, is a textbook example of how the transactional nature of US politics can be effectively used upon “wedge” issues. Prohibition follows the format and style of Burns previous documentaries such as the Civil War (1990) and The War (2007) with the wider subject broken down and analysed according to protagonists, events and the political background. Specific historical figures and key players are followed throughout the documentary’s narrative, giving viewers a sense of focus. Hence we meet the hatchet-wielding Carrie Nation, Wayne Wheeler from the Anti-Saloon League and media savvy gangsters like Al Capone. It is interesting to note that some themes continue from Burns’ previous work, such as the political and cultural conflict between native-born Americans and European immigrants. The rural heartlands versus the big cities.
Joel Allen Schroeder's documentary Dear Mr. Watterson is a curious beast insofar that it takes some time before it decides exactly what it wants to focus upon. It begins by examining the cultural impact of the hugely popular comic strip “Calvin & Hobbes” and what it means to people around the world. However, little information is given about the creator, Bill Watterson beyond a very simple biography. Joel Allen Schroeder’s also makes no attempt to contact and interview the reclusive Mr. Watterson to find out more about the man and his iconic work. Instead, the documentary eventually settles into an assessment of Watterson’s work by other industry luminaries and a broader accounting of the overall decline of the newspaper cartoon as a social institution. The presentation is bright, stylish and there’s a lot of love for the subject but it takes some time before it commits to a specific approach.
“Kurt Vonnegut: Unstuck in Time” is a sprawling, non-linear eulogy to the to the life of writer Kurt Vonnegut, by Emmy-winning director Robert B. Weide (“Curb Your Enthusiasm”), who was a friend of Vonnegut's throughout the last 25 years of his life. Weide himself features heavily throughout the two hour running time, which is something Weide says he usually hates in documentaries. However, what unfolds is a story of a documentary maker who wanted to film his idol and was granted an opportunity to do so in the early eighties. The project was never completed and both Weide and Vonnegut continuously returned to it over the years as their friendship grew, leading to Weide eventually becoming Vonnegut’s personal archivist. However, despite this curious relationship, this is still very much a film about Kurt Vonnegut, the author, the social commentator and the man. It becomes quite clear why he is considered one of the most important writers of the 20th century.
Benjamin Franklin is in many ways the most interesting of the American Founding Fathers. A self taught man who went on to become a polymath. An inventor, accomplished writer and publisher. A diplomat who successfully held multiple public offices. A loyalist who went on to become a “reluctant revolutionary”. A slave owner who eventually became an abolitionist. A questionable parent who favoured specific children over others, as well as a negligent husband. Franklin was all these things, as Ken Burns’ documentary takes great pains to highlight. A broad cross section of historians tackle these foibles and contradictions from multiple perspectives. As Joseph J. Ellis states, Benjamin Franklin was “a Nobel-calibre scientist, the greatest prose stylist of his generation, and probably the greatest diplomat in American history”. His legacy is chronologically analysed over four hours in two distinct episodes.
Giuseppe Tornatore’s sprawling documentary Ennio, is a finely detailed and absorbing exploration of prolific and iconic Italian composer Ennio Morricone. Despite its very traditional approach to its subject matter, looking at Morricone’s career chronologically, intercut with celebrity talking heads, it still manages to convey the unorthodox, innovative and experimental nature of the composer. The 156 minute running time is not necessarily the impediment that one expects. Rather it is the sheer weight of the emotional impact that comes from Morricone’s music that is at times overwhelming. Archival footage and a new and comprehensive interview recorded just prior to the composer’s death in 2020 is intercut with a wealth of audio cues and concert footage from a broad cross section of his work. The result is most illuminating with regard to the man and his approach to composing. The conclusion backed by many of those interviewed is that Ennio Morricone has shaped the nature of film music and elevated it to an artform.
Gerry Anderson: A Life Uncharted is a documentary that focuses specifically on the man, rather than the shows that he created. If you are more interested in the latter then you would be better off watching Filmed in Supermarionation (2014), which provides a comprehensive overview of all productions, wrapped in a cosy blanket of nostalgia and fandom. Gerry Anderson: A Life Uncharted offers a more challenging viewing experience due to its honesty and candour. Gerry Anderson had a difficult childhood and suffered a bereavement early in life. During the course of this 88 minute exploration of his life it becomes clear that these traumas both drove his creativity as well as marred his own personal life. Furthermore, this documentary is also about a son looking for answers, as Jamie Anderson attempts to learn more about his father’s past.
Star Trek documentaries are very much like Bruce Lee documentaries, in so far as they’re both a saturated market and more often than not, new content frequently ends up covering the same ground. However, fans tend to watch anything new in the hope that they will find a few new nuggets of information. Brian Volk-Weiss’ new 11 part series, The Center Seat: 55 years of Star Trek, not only covers established facts about the iconic show but also expands upon them as well as providing a wealth of new information. Volk-Weiss has previously explored popular culture with documentaries such as The Toys That Made Us and The Movies That Made Us. The Center Seat: 55 years of Star Trek is an in-depth chronological study of the Star Trek franchise, from its creation at Desilu Productions in 1965 all the way through to the latest iterations, Star Trek: Picard and Star Trek: Discovery.
Shatner in Space is a 45 minute documentary about the 90 year old actor, William Shatner and his recent foray into space via Jeff Bezos’ Blue Origin sub-orbital spaceflight service. Considering the provenance of this entire undertaking, attitudes in general towards billionaires and the obvious publicity seeking hubris of sending a cultural icon into space, it’s easy to dismiss Shatner in Space as nothing more than a very, very expensive infomercial. However, the quiet dignity of Mr Shatner whose age and experience means that he draws a very different conclusion from his space flight than his fellow passengers, is utterly compelling and possibly a little profound. If you can endure the soulless polish of the scenes with an immaculately staged managed Jeff Bezos, then you’ll be rewarded with the philosophical musings of a man approaching the end of his life who is naturally curious about his own mortality.
I am not a fan of conspiracy theories, nor those who are heavily invested in them. There are many reasons to repudiate such ideas but for me the main one is just a simple observation on human nature. Any major conspiracy, plot or cover up requires large swaths of people to participate and remain quiet about the facts. Yet one of the most common attributes of the human condition is peoples total inability to shut up. Simply put, most conspiracy theories don’t hold water because someone would have blabbed. Hence, documentaries about how the moon landings were faked or how 9/11 was an “inside job” tend not to “butter any parsnips” with me. However, JFK Revisited: Through the Looking Glass is a surprisingly different beast. I was surprised by its measured approach and its inferred conclusion. Has old age mellowed the filmmaker Oliver Stone?
Television programmes that deal with the so-called supernatural, mysterious and the unexplained are commonplace these days. They fill the schedules of channels that used to broadcast quality wildlife, historical and scientific documentaries. All too often these shows focus on the sensational nature of their subject matter and lack any real objectivity, analysis and scientific rigour. The idea is not to impartially explore a subject to determine its veracity but to simply provide a degree of spectacle for as broad a viewing demographic as possible. However, that was not always the case. Back in 1980, Yorkshire Television produced Arthur C. Clarke's Mysterious World. A high profile exploration thirteen-part British television series looking at unexplained phenomena from around the world. The presence of Clarke, who introduced and book-ended the various subjects the show explored, brought a degree of impartiality and credibility to the proceedings.
Over the years I have seen many documentaries about World War II. Although I do not claim in any way to be an expert, I believe I have a good grasp on the causes and the course of that six year conflict. However, it recently struck me that I could not say the same about World War I. In my youth I watched a repeat showing of the BBC documentary series The Great War (1964) but I remember very little of its prodigious 26 episodes. The one thing that stood out were the interviews with veterans. So I was very pleased when perusing BritBox over the weekend to find the 2003 documentary The First World War, based upon the book of the same name by Professor Hew Strachan. This ten part analysis takes a global view of the conflict, rather than excessively focusing upon the Western Front and also debunks a lot of the apocryphal ideas and notions that have persisted over the years. I found it so compelling that I binged watched the entire thing over two evenings.
The music business is a strange, interesting and broad church. A spectrum of musical styles and personalities all fulfilling the needs of different markets. There are pop stars who are buoyant but ephemeral. Then there are singer/songwriters who take their work seriously as they express their critique of the human condition via their music. There are also style icons, novelty acts, indie bands, lounge crooners and a myriad of other niche acts, all doing their own thing. And occasionally there are enigmas. Artists and bands that fly in the face of prevailing trends and commercial interest, who do consider their work to be an artistic endeavour and an expression of themselves and as such, do not see the virtue of personal compromise or corporate interests. Esoteric musicians who reinvent themselves continuously as they grow and age. Constantly defying the expectations of both their own fans and naysayers. Sparks are such a musical entity and the subject of a fascinating documentary by director Edgar Wright.
Carl Sagan's seminal science documentary Cosmos: A Personal Voyage was initially broadcast in the US between 28th September and 21st December 1980. Six months later it was shown in the UK on BBC One throughout the summer of 1981. I was thirteen years old at the time and this science documentary series had a tremendous impact upon not only me but an entire generation. The complexity of some of the subjects explored and discussed by Carl Sagan often left me perplexed. However, I knew that there was something special about this show and the way it presented science in such a personal manner. Therefore, I found myself going to both my local and school library to further read about the topics raised in each episode. But perhaps the most standout aspect of the show was Sagan himself. His commentary delivered directly to the camera was both enthralling and lyrical. His love and enthusiasm was palpable and clearly bled through into every aspect of the show. His ability to communicate clearly, complex and at times esoteric ideas, was a revelation and in many ways a gift. Similar to that of Jacob Bronowski and David Attenborough.
There was a time when film making was seen as an artistic endeavour and the idea of the auteur director pursuing a vision was considered a romantic and even noble undertaking. Big multi-million-dollar productions were welcomed when they filmed on location, providing work and glamour to the local population. The might of the dollar would often grease the wheels of industry, making the impossible possible. Egos were massaged, and actors were indulged and treated like minor deities. Huge sets would appear in the middle of nowhere, like Victorian follies and luxury items would be flown around the world to placate the capricious nature of the various Hollywood stars. Money would flow like water, much to the dismay of the producers, sitting back in the offices in the US or Europe. But this era has now past. Big budget movies are still made but it is now driven by corporate accounting and artistic vision is no longer a primary consideration. It is now a rather soulless business process. Hence a movie such as Apocalypse Now would never be made today in the same manner that it was back in 1976 when the production started.
MR James: Ghost Writer is a sixty-minute documentary written and presented by Mark Gatiss, exploring the life of Britain's foremost ghost story writer. Gatiss, a long-time admirer of James, delves in to the life of the author from his devout Anglican upbringing and close-knit family life, through to his ascent to the summit of academia at King's college, Cambridge. The program seeks to discover what motivated this scholarly bachelor to create some of the most iconic and chilling ghost stories in English literature. By following in James’s footsteps, the documentary attempts to gain a greater insight in to the enigmatic author.
Wisconsin Death Trip is a strange, enigmatic, non-linear docudrama and that makes for compelling viewing for the open minded. It is based upon the 1973 non-fiction book Wisconsin Death Trip by Michael Lesy, which explores a collection of late 19th century photographs by Jackson County, photographer Charles Van Schaick. These are mainly taken in the city of Black River Falls. The authentic black and white pictures are further embellished by local news reports from the same period, predominantly taken from the Black River Falls newspaper. These articles emphasise the harsh aspects of Midwestern rural life under the pressures of crime, disease, mental illness, and urbanization. The book has been a source of influence over the years, with authors such as Stephen King and Rod Jones citing the impact its had upon their respective work. Film maker James Marsh has subsequently taken this curious microcosm of rural life and death and extrapolated it a compelling reflection upon mortality and the fragility of human existence.
Dean Haglund is best known for playing Richard Langly, one of the Lone Gunmen on The X-Files. In recent years has capitalised upon that role and has become closely identified with the realm of the paranormal and the world of conspiracy theories. The documentary The Truth Is Out There follows Dean as he travels the US and attempts to discover just what it means to search for the truth in a world where conspiracies theories, untruths and fake news abound. The documentary directed by Phil Leirness, humorously takes the viewer on a journey of discovery, talking to those who believe that the world is not what it seems.
Once again Jamie Benning has created a filmumentary that is pretty much a definitive exploration of its subject matter. Inside Jaws contains a staggering amount of facts, details, insight and commentary about one of the greatest films ever made. Yet despite a wealth of information, it is presented in a way that is easily digestible and enhances the movie, rather than overwhelms it. As with Star Wars Begins, the original movie is annotated with on-screen text, commentary tracks and behind the scenes footage, which provide incisive overview into the movies production.
Star Wars Begins is a detailed documentary by film maker Jamie Benning that explores the creation of what is now considered to be the most iconic movie of the seventies; namely Star Wars. It features a wealth of deleted scenes, alternate takes, behind-the-scenes footage, bloopers, original on set audio recordings and a great deal of commentary by the original cast and crew. As far as I’m concerned, it is the most thorough and in-depth analysis of Star Wars I have yet to see. Frankly it beats hands down, any of the officially sanctioned documentaries that have appeared over the year on the various DVD and Blu-ray releases of the trilogy.
Indie Game: The Movie is a genuinely fascinating documentary not only about the machinations video games industry but also the blood, sweat and tears that go into any creative process. It is a film that really does give you pause for thought and encourages you to reflect upon what you may want in life. It clearly shows the true cost and the star reality of any labour of love. It should be required viewing in schools and colleges for any wannabe who dreams of being on a reality shows and achieving a fast path to their perceived heart’s desire. Such is the impact of the documentary’s message.
Despite having played a broad spectrum of games in my time, I've never really had much dealings with the Blizzard. Beyond owning Overwatch, a game I’ve long stopped playing and trying a free trial of both World of Warcraft and Hearthstone, I have little personal experience of their games. However, I am fully aware of their product range and their reputation within the gaming industry. Overwatch has taught me how well-conceived and polished their games can be. Blizzard may not be incredibly innovative, but they learn from others and produce titles with all the elements that work well. Sadly, I have no real affinity to their flagship MMORPG, as my point of entry with that genre was LOTRO. My interest in World of Warcraft mainly stems from a business perspective and the place it holds in gaming history. Overall my curiosity about the game, its community and culture is mainly academic. So, I finally got around to watching the documentary World of Warcraft: Looking for Group that showcased at Blizzcon in 2014 and was subsequently released on You Tube thereafter.
Certain groups just lend themselves to ridicule from the media and in popular culture in general, irrespective of whether they deserve it or not. Star Wars fans are a prime example of this. Their love of the lore, predilection for cosplay and hunger for collectables at first glance makes them an easy target. Film maker Mark Edlitz, takes a decidedly different approach in his documentary Jedi Junkies. Instead of finger-pointing and making cheap jokes, Jedi Junkies puts a very human face on a group of enthusiasts, showing their passion to be in essence, no different to that of sports fans or other more mainstream hobbies and pastimes.
After watching several hours of the documentary, The Vietnam War, one has to wonder at the utter inability of the US government of the time, to think outside the box during the period of that conflict. Seldom does a military, political, and social analysis of an historical event go this deep. During its eighteen hour running time directors Ken Burns and Lynn Novick cover a wealth of issues associated with this conflict, exploring it from multiple perspectives. Not only do they shine a light upon the hubris and folly of both respective governments, they manage to keep a very intimate and human perspective. Personal stories from both sides are told and if there is a common theme, it is sadly one of tragedy and regret.
Considering the mainstream popularity of gaming, there is a distinct lack of related content on television. Journalist, writer and social commentator Charlie Brooker attempted to address this in 2009 with Gameswipe but the show remained a one-off production. Then again in late 2013, he had another crack at the subject with the documentary How Videogames Changed the World, providing a broad overview on the genre, exploring key events and titles from the past forty years. As ever with Mr. Brooker, the commentary was intelligent and acerbic. There was also an interesting and diverse selection of talking heads who spoke from personal experience, rather than the usual scripted garrulous inanities.
Constance Marks’ documentary explores the story of Kevin Clash, the man who effectively "was" Seasame Street's Elmo until 2014. The film charts Kevin Clash's rise from his modest beginnings in Baltimore to his success as a globally famous character and a major player in the Henson family of puppeteers. The documentary manages to maintain a good balance between examining the mechanics of puppetry and focusing on the human impact of Kevin's work. Like so many documentaries of these type, it clearly shows that achieving your dreams always comes with a cost and is often immensely arduous. It also reveals the complexity of something we take for granted and possibly trivialise, namely puppetry. Filmed in 2011 the documentary does not cover Kevin Clash’s resignation from “Seasame Workshop” three years later.
Documentaries about the fans and fandom often lack any impartiality and frequently have their own agenda, be it positive or negative. Looking at the names associated with Comic-Con Episode IV: A Fan's Hope, it’s fairly clear from the outset that this is not going to be an overtly critical undertaking. Director Morgan Spurlock follows five attendees during San Diego Comic-Con 2010 as they endeavour to fulfil their ambitions. The fans are immediately presented in a fairly positive way and as the documentary proceeds the viewer gets the opportunity to form their own opinion about the lifestyles, choices and philosophies. The documentary is also interspersed with talking heads from known genre luminaries such a Joss Wheedon, Kevin Smith and Stan Lee, who provide some interesting and quite frank views on Comic-Con as well as the wider fan scene.
The documentary Mifune: The Last Samurai is both an exploration and celebration of the Japanese actor Toshiro Mifune (1920-1997), narrated by Keanu Reeves. Over the course of seventy minutes his life and body of work is critiqued by his industry peers as well as several cinematic luminaries such as Martin Scorsese and Steven Speilberg. The focus is very much upon the man himself, as his personality was integral to his acting technique. For those unfamiliar with classic Japanese cinema during its golden age, the documentary provides a broad and practical overview. It also includes a brief history of the chanbara (sword fighting) genre, as well as a concise and honest analysis of Mifune’s career.
Becoming Bond is a curious documentary in so far as it’s totally dependent on whether the viewer believes the story that George Lazenby tells. Because George is obviously a well-practised raconteur one gets the impression that many of the anecdotes and vignettes he recounts have been embellished for artistic effect. He has that easy going, informal Australian charm and frequently smiles ironically, as director Josh Greenbaum, quizzes him off camera over the voracity of his tale. Mr. Lazenby also treads that fine line between being a likeable rogue and a bit of a dick, especially when he focuses on his youth. Yet he broadly keeps to the right side of this and maintains the audiences’ good will.
Trying to encapsulate any artists body of work is a difficult enough task in itself. To then attempt to distil all associated anecdotes, vignettes and legends, while dispensing with the apocrypha, complicates matters further. Yet that's exactly what film maker Stephen La Rivière has done. The documentary Filmed in Supermarionation, is possibly the definitive history of the work of Gerry Anderson from 1957 to 1968. This insightful, meticulously researched exploration charts the rise of AP Films from its humble beginnings, to the halcyon days of Thunderbirds and the studios transition to Century 21 Productions. It also sheds some light into how things rather rapidly came to an end in the late sixties..
LOTRO: Beneath the Surface
Last week I finally completed the Epic Story content for Corsairs of Umbar, the 2023 expansion for the MMORPG The Lord of the Rings Online. Although I am still undecided about Umbar as a zone, I found the main story engaging and as ever, well conceived within Middle-earth lore. The writers at Standing Stone Games have been very creative with their Fourth Age content and never make the mistake of over blowing it or trying to up the stakes as high as the threat of Sauron. So far, it feels like the free people are credibly mopping up residual forces of evil, as one would after a major regime collapse. Therefore, I was broadly satisfied with the Corsairs of Umbar expansion and was ready to move onto the next major story content update which was released in May this year.
Last week I finally completed the Epic Story content for Corsairs of Umbar, the 2023 expansion for the MMORPG The Lord of the Rings Online. Although I am still undecided about Umbar as a zone, I found the main story engaging and as ever, well conceived within Middle-earth lore. The writers at Standing Stone Games have been very creative with their Fourth Age content and never make the mistake of over blowing it or trying to up the stakes as high as the threat of Sauron. So far, it feels like the free people are credibly mopping up residual forces of evil, as one would after a major regime collapse. Therefore, I was broadly satisfied with the Corsairs of Umbar expansion and was ready to move onto the next major story content update which was released in May this year.
Update 40: Beneath the Surface, continues the latest instalment of the Epic Story; The Song of waves and Wind. According to the official press release from SSG, “It is a new dawn for Umbar. At the request of Hármelak, the Golden Queen, the Kindred of the Coins has reopened the great meeting-hall of Dâr Laja so they can better hear the voices of their people. And yet, beneath the city in Umbar-môkh, there are some who feel threatened by this new order, working in the darkness until their plans bear fruit”. It all sounds very thrilling until I realised that the entire new zone, Umbar-môkh, in which the story takes place is a series of catacombs and labyrinths under Umbar Baharbêl. Out of all the environments present in LOTRO, I enjoy those set underground the least.
Most LOTRO players have distinct opinions regarding Moria, the first significant underground area they encounter when playing the game. Although I have no great love for subterranean zones, Moria is different. It is an integral and iconic part of Tolkien’s source text and therefore a necessary evil in gaming terms. Furthermore, the zone is divided into several lore relevant, themed zones. Hence you have locations such as the Chamber of Mazarbul, the Bridge of Khazad-dûm, the Twenty-first Hall and the body of the Balrog below Zirakzigil. All of which make Moria, more than just a frustrating maze. Sadly, that was not the case with the Gundabad expansion as it lacked the detail of established, in-depth, canonical lore. Effectively it was maze without the benefit of having a complex literary backstory to support it. I enjoyed Moria in spite of its frustrations. I struggled to tolerate Gundabad because of them.
Having now ventured into Umbar-môkh, I can say it does not quite have the same claustrophobic air that Moria and Gundabad have. The aesthetic is that of Umbar and the catacombs are well lit. Plus there are multiple entrances. However, it should be noted that some areas are intended for duos or small fellowships. If you don’t read the various quest texts, you could find yourself surrounded by signature mobs and out of your depth. So caution is advised. In the meantime, I shall follow the main story and see how I get on with the episodic storyline Tales of the Kindred. If things prove to be problematic or not to my liking, I can simply move on to the new content from the next expansion, Legacy of Morgoth, which is released on Wednesday 6th of November.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
I don’t really celebrate New Year’s Eve anymore. By that I mean, I don’t go to the pub or any other social gatherings. Nor do we have guests ourselves. Mrs P often doesn’t stay up to midnight. Mainly because she tends to go to bed relatively early, by default. One year changing to another seems a somewhat arbitrary excuse for a celebration to me. However, I realise that New Year is a big deal for some. I used to work with someone who said, very philosophically, that Christmas was for the children and New Year was for the adults. He was of Scottish antecedents and so New Year’s Eve was of more cultural significance to him. Also if you’ve had a difficult, problematic or traumatic 2025, then I fully understand that you may well be happy to see the back of 2025 and look to 2026 to be a significantly better year. Or at least, not to be as shit.