LOTRO: 64-Bit Server Migration Part 1

What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.

What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.

LOTRO developers Standing Stone Games offer comprehensive guidance with regard to migrating characters, moving player houses and transferring kinships to the new servers. So I decided to create a placeholder character and reserve the name of my primary alt. At present all my characters reside on Laurelin which is an EU RP server, therefore I have decided to move to Meriadoc which is the new 64-bit equivalent server. Hence, at 5:00 PM GMT I attempted to log into LOTRO and begin the process. Let it suffice to say that the number of players attempting to do the same had an impact upon response times but after a while I could log in to the game and select Meriadoc from the server list. I successfully created a placeholder alt for my primary character. Having secured the name of my beloved Lore-master that I have exclusively played since late 2008, I logged out of the game. 

I have chosen not to secure the names of my remaining two alts, mainly because I seldom play them and have precious little attachment to them. I have also decided to sell my existing Premium House on my current server and not to repurchase it when I transfer to the new one. The house as it stands is just a virtual warehouse, mainly for unused housing items. As I don’t craft  and seldom visit it, I just don’t see the point of having it anymore. Plus the prospect of having to redecorate a new home is singularly unappealing. Hence, for the meantime, I will just concentrate on moving my Lore-master. Upon arrival I suspect I shall be throwing away a lot of unwanted items and generally decluttering. At present, my kinship doesn’t have a plan to move, so I’m monitoring the situation. It may be time to move on and find a new one. Let us see what tomorrow brings.

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Tourism, Damerham, Fordingbridge, Hampshire Roger Edwards Tourism, Damerham, Fordingbridge, Hampshire Roger Edwards

Damerham

Damerham is a quaint rural village and civil parish located in the New Forest district of Hampshire, England. It is close to the market town of Fordingbridge. Damerham is distinguished by significant Neolithic and Bronze Age burial mounds. Historically, it was home to an Anglo-Saxon religious community and was referenced in the will of Alfred the Great, as it was at that time part of the royal estate. At the time of the Domesday Book in 1086, Damerham was recognized as a prominent settlement under the ownership of Glastonbury Abbey. It was mainly farms and agrarian small holdings. Today, the village still features a riverside mill and the church of Saint George date’s back to the Norman period. There is a church hall that hosts numerous local, seasonal events.

Damerham is a quaint rural village and civil parish located in the New Forest district of Hampshire, England. It is close to the market town of Fordingbridge. Damerham is distinguished by significant Neolithic and Bronze Age burial mounds. Historically, it was home to an Anglo-Saxon religious community and was referenced in the will of Alfred the Great, as it was at that time part of the royal estate. At the time of the Domesday Book in 1086, Damerham was recognized as a prominent settlement under the ownership of Glastonbury Abbey. It was mainly farms and agrarian small holdings. Today, the village still features a riverside mill and the church of Saint George date’s back to the Norman period. There is a church hall that hosts numerous local, seasonal events.

I had the pleasure of visiting Damerham today, as I was attending a family wedding and the reception was held at the village hall. The hall was built in 1996 and is situated next to the Allen River. This proved to be the perfect venue for a late winter afternoon wedding reception, as the weather was unseasonably pleasant, bright and warm. The riverside setting was ideal for wedding photos and the village hall amenities were more than adequate for a gathering of 70 plus guests. I took the time to take a stroll around Damerham prior to the reception getting into full swing and it is an extremely picturesque settlement. There is clear pride evident in the village, with so many committees and local bodies overseeing the upkeep and maintenance of facilities. 

The church of St. George looks very imposing. It has served the community of Damerham for at least 900 years. It is likely that a Saxon church preceded it. The church is situated in a picturesque setting, positioned on a gentle rise that provides a view over a water meadow. It is an enchanting and harmonious structure that incorporates features from various architectural styles of churches dating back to the 12th century, while maintaining a balanced aesthetic that is not dominated by any single aesthetic. There are also numerous walking trails and footpaths throughout the local area, which highlight the natural beauty of the county of Hampshire. The village also has a wide variety of social clubs, with horticultural and gardening societies featuring prominently.

In many ways Damerham is the epitome of romantic preconceptions of a “rural Southern English village”. However, what struck me and left a very strong impression was a tapestry in the village hall celebrating the millennium of Damerham. There have been people living in this area for over a thousand years. This certainly provides a sense of continuity and I can see why the villagers are so proud of their home. Much of modern day life is ephemeral and yet in Damerham, there is a rich vein of history that runs all the way back to the stone age. A thousand-year-old village is a living testament to time, carrying the weight of history in its stones, streets, and traditions. Its existence raises deep questions about continuity, change, and the nature of human legacy. I look forward to returning at a later date and spending more time in this charming village.

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Nothing is Ever Easy

Have you ever embarked upon a tech related task that you consider to be a relatively simple undertaking, only to find it slowly becoming more complex and more involved as you progress. For instance, configuring software, upgrading your PC or changing internet service providers. I’m sure the answer is yes, because this seems to be life’s default position these days. Every endeavour starts with a simple premise, only to become bogged down in additional requirements and unforeseen issues that weren’t apparent at the beginning. The icing on the cake is often a cost that hadn’t been anticipated. To get the job done you have to put your hand in your pocket and pay someone or buy something. It is a pain in the butt, annoying and sadly, all too common these days.

Have you ever embarked upon a tech related task that you consider to be a relatively simple undertaking, only to find it slowly becoming more complex and more involved as you progress. For instance, configuring software, upgrading your PC or changing internet service providers. I’m sure the answer is yes, because this seems to be life’s default position these days. Every endeavour starts with a simple premise, only to become bogged down in additional requirements and unforeseen issues that weren’t apparent at the beginning. The icing on the cake is often a cost that hadn’t been anticipated. To get the job done you have to put your hand in your pocket and pay someone or buy something. It is a pain in the butt, annoying and sadly, all too common these days.

With this in mind, let me return to my recent aspiration to divest myself of Microsoft software. Specifically Microsoft Office. My plan hinged upon finding a replacement for Microsoft Outlook and I had decided on Mozilla Thunderbird. Everything seemed quite straight forward until it came to exporting my existing mailboxes from Outlook to Thunderbird. Outlook uses a proprietary file format, the Personal Storage Table (.pst) which is incompatible with Thunderbird. It needs to be converted to the .MBOX format before it can be successfully imported. However, conversion tools and apps tend to be mainly designed for corporate mail migration projects. Hence they have limited free access and often rename header details as part of the “free trial” restrictions. Full licences tend to cost several hundred dollars. Let it suffice to say that this development stopped my plans dead in their tracks.

Ringo Starr

Ringo Starr has wise words about things not being easy

So rather than waste time trying to work around the above solution, the path of least resistance has led me to another approach. I shall see if I can find a lifetime license key for Microsoft Outlook and negate the need for a subscription. Then I’ll uninstall the remainder of Microsoft Office. I may have to roll back to an older version if necessary. It’s not an ideal solution as such keys can be “questionable” in provenance and you can on occasions find them being blacklisted. Alternatively, I could just use Gmail to handle all my mail related requirements but that is basically just swapping one corporate behemoth for another, which doesn’t ultimately resolve the issue. The Mozilla Thunderbird option would be fine if I was starting from scratch but I have quite a substantial archive of mail that I don’t want to have to abandon.

Tech problems are often rabbit holes, as I found out recently with video editing and the problem of “variable frame rates”. I can think of no other industry where known bugs, incompatibility issues and paid service gating are just an accepted part of the associated landscape. Mind you, it’s not exactly plain sailing everywhere else. Our family car recently had some tire related issues. As a result we discovered how wheel nuts are not a common standard and there is often an adaptor required by independent garages before they can remove a wheel. The UK is also still debating whether to introduce legislation for standard USB-C chargers across a range of electrical devices. So it would appear that from a business perspective, it is financially lucrative not to make things easy for customers. However, this is a status quo that the public is far from happy with.

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Gaming, RPG, Disco Elysium Roger Edwards Gaming, RPG, Disco Elysium Roger Edwards

Disco Elysium

I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.

I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.

Disco Elysium is set in a coastal area of Martinaise, a dilapidated suburb of the city Revachol. The country is still in the process of healing from a communist revolution that transpired many years before the events of the game. However, the communist regime was deposed by a coalition of neighbouring capitalist countries and Revachol is now under “special administration” by the coalition. The player assumes the role of an emotionally broken detective suffering from alcohol induced amnesia, who is assigned to unravel a local murder. It becomes clear quickly that the case is politically complex and potentially career suicide. Throughout the investigation, the detective begins to regain memories of his own history, as well as confront various political, social and criminal influences that are associated with the case.

Most plot summaries of Disco Elysium fall woefully short of adequately explaining what actually unfolds within the games first few hours. Simply put, the game grabs your attention immediately, as your character slowly wakes from a drunken revelry and it refuses to let you go. The setting and the aesthetics all add to its compelling nature but it is the dialogue that seizes you by the throat and demands that you damn well apply yourself. It is difficult to describe to those who haven’t experienced it. It’s like you’ve awoken in a living neo noir movie. It has the visual style of David Lynch and you’re being aggressively interrogated simultaneously, by Albert Camus, Werner Herzog and Raymond Chandler. I can fully understand why some players will abandon the game within minutes of playing. Yet for some, the opening elicits a strong desire to fathom what the hell is going on. It is they who continue

Regular players of RPGs are au fait with branching narratives and multiple dialogue options. However, Disco Elysium does so much more with this game mechanic. Your character is advised, berated and tempted by multiple inner monologues which interject as a response to your dialogue choices with NPCs. These voices stem from the various 24 skills you have and their strength is dependent on the allocation of skills points you’ve made. If your character possesses elevated Drama skills you may excel in both identifying and constructing falsehoods; however, this proficiency could also render you susceptible to episodes of hysteria and paranoia. Similarly, a high level of Electrochemistry equips your character with immunity to the adverse effects of drugs and imparts valuable knowledge regarding them. Yet it may also result in substance abuse and other self-destructive, hedonistic behaviour.

Unlike traditional RPGs, Disco Elysium handles major in-game events and narrative decisions through skill checks, rather than combat. The amount of points you have in specific skills influences the outcome of such events but the game ultimately determines the outcome via the rolling of twin dice. Hence you can theoretically have a 68% chance of completing a skill check favourably but the RNG says “no” and you fail it. Skill checks are colour coded and white ones are repeatable but not all are. I experienced an interesting situation when talking to a witness and a skill check turned up in the list of dialogue responses. On this occasion I passed the skill check and discovered that the witness knew me. However, the game crashed and I had to repeat the scenario again. Second time round I failed the skill check and was presented with a totally different outcome.

Disco Elysium is a tale about a broken world. It explores the realities of poverty, the failings of multiple political ideologies and the emotional burden of having to endure all these iniquities in a world you cannot change. Many of the dialogue options offer the player the chance to cleave to a particular philosophical or political dogma. You can be a fascist, a liberal, or a communist if you see fit. Or you can try to navigate a path through the game without taking a side. If you choose the latter approach the game berates you. Eventually, to get things done, you will have to take some sort of moral or ethical stances. Just like in real life, your actions have consequences. If you try to play the game by taking what you feel is the optimal dialogue choice, the game will conspire against you. NPCs will be uncooperative and the story will get bogged down.

This can all be very daunting to players expecting a traditional RPG. Fortunately, Disco Elysium throws you a lifeline via your partner, Kim Kitsuragi, another detective who acts as a voice of professionalism and who offers advice or support in certain dialogue. He is a fascinating character, who like you feels the weight of the world that he lives in. However, he deals with it in a very different fashion. His monologues, which often occur after key plot points, are singularly thought provoking. It is details such as this that makes the game world so plausible. Yet there is a price for such credibility. Disco Elysium can be oppressive at times. It also has the capacity to make you genuinely sad. Some of the NPCs' backstories are very moving. Hence I find playing it in focused sessions of an hour to 90 minutes helps.

It is a truism that not all games are for everyone. That is very much the case with Disco Elysium. Gamers™ will probably chafe at the social and political content of the game. So who is the game aimed at? Anyone who likes games driven by stories, credible characters, and who isn’t averse to some introspection and learning. Disco Elysium is in many ways a form of therapy. A means of coming to terms with human frailty and finding hope in the most desperate of situations. Disco Elysium is a rare example of that much disputed concept, that some video games are art. It certainly argues the case for video games being a learning tool and it has much to teach. I am fascinated by its unique nature and feel compelled to play. It is certainly an anomaly. Don’t worry if you, like me, discover its virtues late in its lifecycle. I suspect that Disco Elysium will still be played and talked about a decade from now.

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YouTube, Podcast, Video Editing, Content Creation Roger Edwards YouTube, Podcast, Video Editing, Content Creation Roger Edwards

Experimenting With YouTube Part 1

I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.

Contains Moderate Peril YouTube Channel

I recently wrote a post about how I wanted to have a go at producing some gaming videos for YouTube. “How hard can it be?” I asked rhetorically, knowing that there would probably be a lot more to the process than meets the eye. Two weeks on and I can report back that there is indeed a learning curve but it is not insurmountable. I managed to figure out how to record a video game, edit it and then add a narration as well as a simple animated logo. Furthermore, I succeeded in doing this without spending a lot of money. I bought some video editing software and a year’s subscription to XSplit Broadcaster but got a really good deal on both. In total I paid £41, which is very reasonable. Hence yesterday, I posted my first video on the officially relaunched Contains Moderate Peril YouTube channel.

Like a lot of people, I captured my video game material using OBS Studio. This was easy to configure as there are plenty of YouTube videos on this subject. Deciding what software to use for editing was a little trickier. I didn’t want to use a beast such as DaVinci Resolve as it smacks of using a sledgehammer to crack a walnut. Eventually I read a comparison review over at TechRadar and Corel VideoStudio 2023 seemed to fit the scope of my project. It has proved easy to learn and is well supported. All went well to begin with. I edited an 18 minute video down to 8. However, when I started adding more material, I noticed that the sound started getting out of sync, leading to a crash course in the iniquities of video content recorded with a variable frame rate. Remuxing offered a solution but added an extra layer of work. So I switched from OBS Studio, to Bandicam (which stuttered) to XSplit Broadcaster.

The thing about making videos for YouTube, is that it’s only half of the work. Uploading the finished MP4 file and having to input all the metadata required for posting, is a complex task. There is an element of “voodoo” associated with choosing a title and a thumbnail image, along with selecting the right keywords and writing a description that will potentially intrigue viewers. If you’re looking to monetise your YouTube channel (which mercifully, I am not) then there is a lot of pressure to get this process right. Like writing online, I can see how easy it is to start obsessing about numbers and traffic. However, YouTube is already an oversubscribed space so it is best to put thoughts of “global domination” out of your mind. I have and I am just pleased that I managed to produce something.

I guess the question remains, am I going to post YouTube videos regularly? Not exactly. I am going to try to do a few more and see if I can learn how to refine my presentation and make the production process more efficient. If that can be done I don’t see why I can’t publish something once a month? But in true blogger style, I reserve the right to get bored and lose interest, or to have unforeseen complexities in my life which prevent me from doing anything online. It has been fun learning something new. I like to challenge myself and think it important to keep the brain ticking over, especially as you get older. This project has also been a timely reminder of how hard some YouTube content creators work. Especially those who clearly do it as a means of income. It is far more labour intensive than blogging.

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Movies, Animation, Dog Man Roger Edwards Movies, Animation, Dog Man Roger Edwards

Dog Man (2025)

For those unfamiliar with Dav Pilkey’s graphic novel character Dog Man, he’s a half-dog, half-human police officer. This comic chimaera is the result of a surgical procedure carried out after Officer Knight and his trusty dog Greg are blown up while defusing a bomb. Greg’s head is grafted to Officer Knight's body. Post surgery, Dog Man (Peter Hastings) remains an officer of the law and continues to track his nemesis, Petey (Pete Davidson), an orange cat and criminal genius. However, despite positive media coverage and a high arrest rate, Dog Man incurs the ire of his Chief (Lil Rel Howery) who is jealous of his success. Furthermore, Dog Man becomes depressed due to the loss of his owner, girlfriend and former home. Meanwhile, Petey decides to clone himself in an attempt to find a worthy assistant and also plots to resurrect a deceased super villain, Flippy, who is an evil telekinetic fish.

Dog Man Poster

For those unfamiliar with Dav Pilkey’s graphic novel character Dog Man, he’s a half-dog, half-human police officer. This comic chimaera is the result of a surgical procedure carried out after Officer Knight and his trusty dog Greg are blown up while defusing a bomb. Greg’s head is grafted to Officer Knight's body. Post surgery, Dog Man (Peter Hastings) remains an officer of the law and continues to track his nemesis, Petey (Pete Davidson), an orange cat and criminal genius. However, despite positive media coverage and a high arrest rate, Dog Man incurs the ire of his Chief (Lil Rel Howery) who is jealous of his success. Furthermore, Dog Man becomes depressed due to the loss of his owner, girlfriend and former home. Meanwhile, Petey decides to clone himself in an attempt to find a worthy assistant and also plots to resurrect a deceased super villain, Flippy, who is an evil telekinetic fish.

Dog Man is a visually impressive animated comedy that succeeds in being accessible to both children and adults. Kids will like the madcap humour and frenetic mayhem, where adults will smirk and guffaw at the abundant film references, pop culture humour and satire of commonplace cinematic tropes. Within the first seven minutes there is a homage to RoboCop and it is not an obvious one, clearly showing Peter Hastings’ (who also wrote and directed the film) movie literacy. There are continual sight gags, clever puns and good old-fashioned slapstick. The film has a bright colour palette and a very knowing style. It calls out its own use of a montage and continuously nods and winks at the audience. Dog Man is certainly well made and clever, especially with regard to the contrast between Dog Man’s boundless love and Petey’s cynical philosophy.

Despite all these good points, Dog Man starts to show its weaknesses after about 50 minutes. The fast pace of the story and the continuous barrage of jokes becomes a bit of a hindrance. The audience doesn’t get time to think or take stock. While you’re laughing at one gag, you potentially miss another. There’s also a celebrity voice actor cameo that doesn’t really add any value to the proceedings and stands out like a sore thumb. The secondary plot about Flippy feels like it’s a contrivance to get the plot from A to B, rather than a valid theme to be explored. Dog Man also feels like it’s lapsing into fan service at times. Hence, although there is much to enjoy both visually and narratively about this clever adaptation, the 90 minute running time can be quite taxing for adults. Children will probably have no issue with the fast pace and bombast.

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Diary of a Podcaster Part 19

I regularly receive random emails addressed to such august bodies as “the Contains Moderate Peril team”. They always raise a wry smile. Like there’s a team. That implies an organisation, structure and even a budget. As opposed to just me, screaming into the void and pouring money into a financial black hole. I don’t resent such emails. People are just trying to earn a crust, I guess. The only thing about them that frustrates me, is they never address me by name. A cursory glance at the “about” page of the website would provide them with my personal details. So I just delete them and think no more about them. Today I received one that did more than make me smile. In fact I laughed out loud and heartily. The email started with “Dear Burton”. Someone had found a few old episodes of the Burton and Scrooge podcast and had assumed this was indeed my real identity.

I regularly receive random emails addressed to such august bodies as “the Contains Moderate Peril team”. They always raise a wry smile. Like there’s a team. That implies an organisation, structure and even a budget. As opposed to just me, screaming into the void and pouring money into a financial black hole. I don’t resent such emails. People are just trying to earn a crust, I guess. The only thing about them that frustrates me, is they never address me by name. A cursory glance at the “about” page of the website would provide them with my personal details. So I just delete them and think no more about them. Today I received one that did more than make me smile. In fact I laughed out loud and heartily. The email started with “Dear Burton”. Someone had found a few old episodes of the Burton and Scrooge podcast and had assumed this was indeed my real identity.

The email itself was about outsourcing podcast post production. I broke protocol and actually replied to this one, as they had unknowingly amused me. I politely declined their services, pointing out that the Burton and Scrooge podcast had ceased production over 8 years ago. But it certainly got me thinking about how the nature of podcast production has changed over the years. When I started producing podcasts in 2010, it was very much a case of flying by the seat of your pants. I had a cheap, desktop microphone which sounded terrible. Everyone recorded their own audio which was then sent to me and I tried to cobble it together using Audacity. It was very rough around the edges but it was that lack of formality and quality which made it exciting and different. Now even a small podcast can outsource its post production, if it sees fit. The cost is that low.

That “wild west” period of small, amateur podcasts seems pretty much over. Everything is slick once again. Podcasts for a while supplanted traditional media but the corporations and professional companies simply moved into the podcast market and slowly formalised everything once again. Like the media version of the Borg. It’s a shame but unsurprising. Capitalism hates anything that it can’t control and monetise. But enough of this melancholic, introspection. It was nice to have been reminded of the Burton and Scrooge podcast. It was a fun time and both I and my co-host Brian really enjoyed having a weekly show where we could literally talk about anything. That is a rare opportunity these days, where everything is quantified and optimised to appeal to a predetermined market. As for being addressed as Burton, it just makes me want to podcast again.

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Movies, Horror, Creature Feature, Sting Roger Edwards Movies, Horror, Creature Feature, Sting Roger Edwards

Sting (2024)

When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them. 

When reviewing Sting, one critic stated that the small scale setting and thus, low stakes (IE only a few peoples lives are at risk), made the film not especially memorable. I consider this to be a somewhat spurious criticism. It is the very fact that Sting takes place in such a commonplace environment, with the main characters being everyday people that makes it different. There is a clear focus on well defined characters and their backstory. Unlike so many contemporary films, I actually gave a damn about the protagonists in Sting. An integral aspect of the horror genre is the ability to take a well known and familiar trope and provide a different and absorbing spin on it .It would appear that some audiences have been belaboured over the head by so many overblown and bombastic blockbusters, that the very notion of depicting small, localised and intimate events in a film, seems to bamboozle them. 

Charlotte (Alyla Browne ), a rebellious 12-year-old, lives in a rundown apartment block with her overworked stepfather, Ethan (Ryan Corr), her mother Heather (Penelope Mitchell), and her infant half-brother, Liam. Frequently left to her own devices, Charlotte discovers an unusual spider which she catches and keeps in a jar. Unbeknown to Charlotte, the spider originated from a luminous meteor that landed in her great-aunt's apartment. Charlotte nurtures the spider, which she names Sting and it subsequently grows at an astonishing pace. Initially, she conceals its increasing size, but as it becomes more challenging to keep hidden, her stepfather and the neighbours begin to observe unusual happenings within the building. Sting's rapid growth and voracious appetite soon result in the demise of pets and residents alike. Is Charlotte’s family safe?

Director Kiah Roache-Turner, builds the tensions with some clever jump scares based around shadows and household objects being mistaken for Sting. As for the spider itself, it is very well realised by Weta Workshop, Cumulus Visual Effects, and Spectrum Films. The majority of the visual effects are practical. Sting manages to provide gallows humour, with its wise cracking exterminator and comedy pets, along with the required horror elements of a “creature feature”. However, what makes the film more interesting than standard genre outings are the characters and the central theme of a daughter reconciling with her stepfather. The human aspects of the story are well handled and have a Joe Dante-esque quality. As I’ve said before, not every film has to be a cinematic milestone. A small, focused story that is well done, is a perfectly entertaining proposition. Sting provides exactly that.

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Sniper Elite Resistance: 10 Invasion Tips

I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.

Sniper Elite Resistance Invasion Mode

I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.

Play the Campaign:

If you play through the single player campaign you will become familiar with the various mission maps, the different entry points where the player you are hunting may spawn and their respective mission objective locations. This information will help you identify where your prey has been and where they may be going next. You can then make educated guesses as to where they may dig in or set up an ambush for you, if they are proactive in their defense. If you do not wish to hunt your enemy, you can go to locations that they will later visit and await their arrival. A familiarity with all the mission maps makes Invasion mode an organised process, rather than a random search.

Don’t Stand Out:

When you play as a German Sniper Jäger, you have a choice of cosmetic outfits. It is tempting to pick one of the more flamboyant options but the most logical choice is that of a standard Infantryman. You have a much greater chance to blend in with the other NPCs and may not be immediately identified as the invader when approaching the player that you’re hunting.

Know Your Enemy:

When you invade a game, take the time to read the mission settings such as the difficulty and any other customisations such as health regeneration, bullet drop and wind etc. This can give you some indication as to the skill of your enemy or enemies if it’s a co-op game. Check to see what platform the other player(s) are on. Sniper Elite Resistance is currently available on PC and Xbox Game Pass, so a lot of new players are trying the game. However, remember that you may also be facing an experienced player who is playing on a lower difficulty so they can focus on the various collectibles and achievements in the game.

NPCs and the Mini Map: 

When invading a game, the most obvious way to monitor activity across a mission map is to tag all NPCs. This can be done via your binoculars or the telescopic sight of your rifle. However, using the binoculars is preferable as it is permanent. You can also tag NPCs that are close, by using High Alert. This tags them and makes them extra vigilant for a short time. Tagged NPCs show on your mini map and changes in their status are denoted by the colour altering from blue, to yellow to red. If an NPC that you’ve tagged is shot, a white X shows on the map. If the enemy gets into a firefight with the NPCs their position can eventually be triangulated. This is indicated by a spinning red triangle on the minimap. These visual cues are invaluable.

Follow the Clues: 

There is an element of detective work involved in Invasion mode. When you spawn into a game, look for areas without NPCs, damaged vehicles, a trail of bodies or completed objectives. If you inspect corpses with your binoculars, you’ll find a colour coding system that indicates how long they’ve been dead. White is recent, yellow is several minutes and red is over 15 minutes. Always be careful around corpses as they may be boobytrapped. As your enemy progresses through their mission you will receive notification of their progress.

Use Your Binoculars:

Sniper Jaeger Invasion

Use your binoculars for reconnaissance. Your sniper scope gives off a very obvious glint, while your binoculars do not. If you spot your enemy with binoculars it is not essential to tag them as this alerts them that they’ve been seen. Binoculars also reveal NPC dialogue, irrespective of your distance, which can be useful.

Lures and Traps:

Mining choke points, mission objectives and elevated positions that afford a wide view can often yield results. A mine will not necessarily kill an enemy outright but it will diminish their health and tag them. Combined explosions are lethal. Decoys and lures can also prove useful for drawing enemy fire and triangulating their position.

High Ground:

High ground often provides clear and far reaching views. However, the enemy will also seek these out. It should also be noted that the sniper that you’re hunting has access to armour piercing rounds and you do not. You can be shot through a brick wall. Hence, weigh up the pros and cons of seeking high ground before doing so. When using a tower or something similar, mine the steps behind you and use a decoy if possible.

Customise Your Loadout:

As a Sniper Jäger with a clear hunt and kill objective, you do not have to be especially worried about stealth. Once you spot your target you need to hit fast and hard. Hence customise your loadout accordingly. Opt for weapons that have a high rate of fire and that do heavy damage. The Gewehr 43 is a more practical rifle in this respect, than the Karabiner 98. For SMGs and pistols, customise with extended magazines as well as barrels and receivers that do higher damage. Grenades are very versatile weapons and should be included in your loadout.

Audio Cues: 

Listen for gun fire, sabotaged generators and NPC dialogue as these can be invaluable clues as to your enemy’s location or passage through the map. If the enemy is close, you can often hear them use the Invasion Phone.

Bonus Tips:

  • If you’re the player whose game is being invaded, you may wish to cease your current activities and dig in somewhere at a location that is defendable. Or you may choose to proactively hunt the invading Sniper Jäger. Ignoring an ongoing invasion is a high risk strategy.

  • Use your Focus ability continuously. Too many players simply forget about it. It tells you what direction the enemy is coming from on the minimap and displays a continuous red circle when they are very close.

  • Pre-aim corners and swap to a SMG or trench gun for close quarters combat.

  • Be prepared to simply run into your opponent by chance. Sometimes there is so much going on, you can walk right past each other.

  • Be mindful of bravura kills. Stealth takedowns can be tricky and they sometimes glitch out if your opponent moves. A fancy knife kill or drop down melee attack may look cool but can fail. Sometimes a simple bullet to the head when the opportunity presents itself is the better option.

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Thinking Out Loud

When people think about large sums of money, especially in relation to their own salary and any future expectations of wealth, the phrase “a million pounds” (feel free to substitute that with your own currency of choice) will often be bandied about. Culturally it quickly conveys the concept of a large sum of money and as such, something that would transform your life. Although I am not in any way averse to the idea of winning “a million pounds” on the lottery or by some other means, I’m afraid it is no longer the gateway to wealth that it used to be. In fact a so-called cool million may not even last you a lifetime. UK property prices are grossly over inflated, so you could easily blow 50 to 75% of your money just buying a  new house. Perhaps we now need to think in tens of millions instead of just a million with regard to life changing wealth.

Thinking Out Loud is a recurring post in which I present a selection of thoughts and ideas that have crossed my mind recently. As always, some of these could be developed into blog posts of their own but that really isn’t the point. Thinking Out Loud is a vehicle for brief, rhetorical musing rather than log form analysis. I just put a virtual pen to paper and get some of my thoughts written down for your consideration. As always, please feel free to leave a comment.

The Value of Money

When people think about large sums of money, especially in relation to their own salary and any future expectations of wealth, the phrase “a million pounds” (feel free to substitute that with your own currency of choice) will often be bandied about. Culturally it quickly conveys the concept of a large sum of money and as such, something that would transform your life. Although I am not in any way averse to the idea of winning “a million pounds” on the lottery or by some other means, I’m afraid it is no longer the gateway to wealth that it used to be. In fact a so-called cool million may not even last you a lifetime. UK property prices are grossly over inflated, so you could easily blow 50 to 75% of your money just buying a  new house. Perhaps we now need to think in tens of millions instead of just a million with regard to life changing wealth.

Projects

The New Year is always a good idea for projects. The weather is often poor and the time of the year is generally quite dull. Hence it’s a useful period to channel all that positive energy (or hubristic bullshit if you prefer) into a new project. I was going to try and write a blog post everyday but that hasn’t quite gone to plan due to “life ™”. So rather than worry about it, I just write as and when I can. The main source of distraction has been a rather ill conceived idea to dust off my YouTube channel. When I first decided to do a podcast back in 2010, I effectively taught myself how to record and edit audio. I became adequately skilled in the process and could turn around a well edited, 60 minute podcast in about 6 to 8 hours. So I recently thought I could do the same again, with regard to editing video.

As my aims are straightforward, IE record some video game footage and then add a narration to it in post production, I decided to go with some basic video editing software. So I decided on Corel VideoStudio 2023 and it does exactly what I need, in an intuitive manner. The only drawback in posting videos to YouTube is the time investment required. It takes a fair amount of time to record, edit and then upload a video to one’s channel. If you then want people to actually see it, then there’s further work to do with regard to promoting it. If this is something I decide to do more often, I can see videos being added on a purely monthly basis. In some respects this project is merely an intellectual exercise, designed to see whether I can do what so many other people do. Personally I prefer podcasts as a medium and still have aspirations to resurrect my former show.

Learning When Older

“Work you JAMF”

Learning When Older

According to Google, it becomes harder to learn when older, for the following reasons. “Learning can become harder as you get older primarily because of natural changes in the brain, including decreased neural plasticity, reduced blood flow to certain regions, and a decline in the efficiency of communication between neurons, which can lead to slower processing speeds and difficulty forming new memories, especially for complex information; this is further compounded by potential lifestyle factors like less dedicated learning time and increased distractions as people age”. I’m not going to argue with this explanation but I will add that another factor that makes things difficult is continuous interruptions. Why is it that people find a pressing need to appraise me of all the tedious irrelevancies of their lives when I’m trying to concentrate? 

Sorting Your Life Out

When I say “sorting your life out” I don’t mean having a spiritual epiphany or anything philosophical. I just mean doing some rather straightforward administrative tasks that have a deferred benefit. I recently had a new will written which means that as and when I die, Mrs P doesn’t have to endure excessive legal complexities when administering my estate. I also took steps to ensure that I have paid sufficient National Insurance Contributions towards my UK state pension. I am not eligible for this until I’m 67 (in a decade’s time) but there are some major rule changes coming on 5th April this year and I didn’t want to be caught out at a later date. There’s an insidious culture in the UK of “putting off to tomorrow what you can do today” but it’s so difficult to overcome. I guess hitting 57 last December made it clear that I have more time behind me than I do ahead.

TV Quiz Shows

Numberwang

This is actually a picture from the fictional quiz show “Numberwang”

I have watched a couple of daytime UK TV quiz shows recently and was perturbed by the contestants’ low levels of general knowledge. Especially as some had professional jobs. I suspect that the internet is to blame, along with an educational system that is designed so people can pass exams but no more. There is no longer a pressing requirement to retain data anymore, as it can just be “Googled”. People tend not to know anything outside of their career, or see the merit in just knowing stuff. The concept of the “well read” person also seems to be in decline. Which begs the question, who will be tomorrow's renaissance men raconteurs?

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Nintendo Switch: Use It Or Lose It

I bought my Nintendo Switch in April 2021. I initially played a lot of MarioKart 8 as it’s a near perfect game and because my granddaughters liked it. We’d connect the device to the TV in the lounge and it quickly became a mainstay of any visit. I also tried the Switch version of Assassin's Creed IV: Black Flag but I struggled with the controls, so I bought a PC version instead. After a while the novelty of Mario Kart wore off and my granddaughters became more interested in the MMOs I play on my PC. To cut a long story short, I simply stopped using the Nintendo Switch because I didn’t have sufficient games to hold my interest, compared to the prodigious library I’ve built up on Steam and the Epic Games store. So I moved the device into my office, connected it to a monitor (which has integral speakers) and placed it on the corner of my desk where it is out of the way. I then effectively forgot about it until recently when my grandson spotted it and asked if he could play on it.

I bought my Nintendo Switch in April 2021. I initially played a lot of MarioKart 8 as it’s a near perfect game and because my granddaughters liked it. We’d connect the device to the TV in the lounge and it quickly became a mainstay of any visit. I also tried the Switch version of Assassin's Creed IV: Black Flag but I struggled with the controls, so I bought a PC version instead. After a while the novelty of Mario Kart wore off and my granddaughters became more interested in the MMOs I play on my PC. To cut a long story short, I simply stopped using the Nintendo Switch because I didn’t have sufficient games to hold my interest, compared to the prodigious library I’ve built up on Steam and the Epic Games store. So I moved the device into my office, connected it to a monitor (which has integral speakers) and placed it on the corner of my desk where it is out of the way. I then effectively forgot about it until recently when my grandson spotted it and asked if he could play on it.

Today, after charging the device for several hours, I booted up my Switch for possibly the first time in nearly three years. The first thing I had to do was reconnect the device to the internet, as we replaced our router twelve months ago. Next there was a software update but that was quick and easy to do. Our home has a Gigabit fiber internet connection which is an absolute godsend from a gaming perspective. Updates and patches can be downloaded promptly, rather than left to run overnight. Once the latest software was loaded, I logged into my Nintendo account to check that everything was in order. I also wished to see what the cost was of acquiring the expansion pack of new race tracks for Mario Kart 8. Fortunately, despite being neglected for a long time, the Switch is okay.

Is this “the” Switch game for me?

I now find myself in the same situation that I was in three years ago. IE trying to find some new games that showcase the best aspects of the Nintendo Switch. The prices don’t seem to have come down much but that seems to be a permanent feature of the Nintendo gaming ecosystem. However, I have decided to spend some time researching this conundrum and watching some gameplay videos on YouTube. I’m certain there has to be a Switch game out there somewhere which is suitable for me and caters to my tastes. However, if there is not and I can’t find another point of entry into the gaming-adjacent world of Nintendo, then I’ll probably just sell the Switch. Sometimes you encounter an aspect of gaming or wider pop culture and you struggle to come to terms with it, or connect in the same way as others do. I may be at that point here. Watch this space.

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Goodbye Microsoft Office

Humans are creatures of habit. Often we find it easier to stick with the status quo, rather than try something new or make a change. I have used Microsoft Office throughout my career and it is a habit that has persisted into my retirement. However, overtime I have ceased to use much of the functionality Microsoft Office offers. Google Docs adequately caters for my needs. Yet I still subscribe to Microsoft Office, due to my affection for Outlook and the fact that I have 10 email addresses to manage. However, I don’t use half of the functionality that it provides, so it’s a bit like using a sledgehammer to crack a walnut. Furthermore, the monthly subscription for Microsoft Office is increasing due to the inclusion of Copilot AI assistant. So I’ve decided that it is time to say goodbye to Microsoft Office and to find myself a new email client. I shall also say adieu to the email archive I’ve been hoarding since 1997. 

Humans are creatures of habit. Often we find it easier to stick with the status quo, rather than try something new or make a change. I have used Microsoft Office throughout my career and it is a habit that has persisted into my retirement. However, overtime I have ceased to use much of the functionality Microsoft Office offers. Google Docs adequately caters for my needs. Yet I still subscribe to Microsoft Office, due to my affection for Outlook and the fact that I have 10 email addresses to manage. However, I don’t use half of the functionality that it provides, so it’s a bit like using a sledgehammer to crack a walnut. Furthermore, the monthly subscription for Microsoft Office is increasing due to the inclusion of Copilot AI assistant. So I’ve decided that it is time to say goodbye to Microsoft Office and to find myself a new email client. I shall also say adieu to the email archive I’ve been hoarding since 1997. 

I am currently testing Mozilla Thunderbird as a replacement. At present I have added 5 email addresses and it is handling things in a satisfactory fashion. The interface is somewhat spartan compared to Outlook but the “no frills approach” of the Map View with three columns is easy to navigate and take in. However, the email addresses I’ve currently connected are all free accounts without any complex logon requirements. I suspect things may become more difficult to configure, when I add several domain specific email accounts. In the meantime, I am going through my email archives deleting large swaths of messages from former places of employment or pertaining to purchases and services made over a decade ago. I have a calendar that goes back nearly twenty years but I’m reluctant to purge this as there’s a great deal of nostalgia associated with it.

Saying goodbye to Microsoft Office has given me reason to review a lot of the software that I regularly use. I think, as a society, that we rely too much upon “free stuff” provided by tech giants and seldom consider the consequences if the arrangement that we currently enjoy changes. IE We start getting charged or the software is withdrawn. I am also ambivalent regarding the AI gold rush that is currently occurring and find its inclusion in all the latest apps worrying. I recently started removing a lot of the “bloatware” that comes with Windows 10, from my PC using Powershell scripts that were created specifically for this task. I intend to make 2025 the year where I run a lean, uncluttered and better performing  PC. My maxim shall be “if it isn’t used, it gets uninstalled. If it isn’t required, it doesn’t get installed. “If you can’t buy it, don’t use it”.

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Gaming, YouTube, Twitch TV, Streaming, Video Games Roger Edwards Gaming, YouTube, Twitch TV, Streaming, Video Games Roger Edwards

Watching Other People Play Video Games

The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.

The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.

I won’t waste too much time extolling the virtues of Twitch TV and YouTube from a gamers perspective. They provide free marketing and promotion of video games along with a wealth of useful tips and hints. In many ways, videos can be far better than in-game tutorials. Content creators can also create communities. If I am considering buying a new game, I will always go online to watch some gameplay footage prior to purchase, to see if the game suits my personal tastes. Hence, in principle all of these examples are useful things. The content creators do all the immediate work and provide a service that is easy to consume and essentially free. However, if you examine this “cottage industry” a little more closely, then you’ll find that there are plenty of potential flaws and pitfalls.

Dr Disrespect is a well known internet twat

Content creators are not held to any professional standards or subject to any code of ethics. Hence, things may not always be as they appear and expressed views may be driven by other agendas, rather than being purely personal opinion. Furthermore, the bar for uploading material to YouTube is pretty low. It is technically not that difficult to do and as a result the standard of content varies greatly. The ability to press record and talk is no guarantee of quality. I suppose the politest thing that can be said is that there is a lot of “white noise” out there. The democratisation of video production has many positive virtues. People can make niche market content and connect with others all over the world to build communities. However, there is virtually no quality control and the free market approach leads to a race to the bottom.

Like many other people, I have watched YouTube videos and thought to myself “well if they can do that, so can I”. Sometimes I think with a degree of hubris, that I could do better. So I have decided to carry out a few test recordings of video game footage and see if I can edit together some content suitable to upload to my abandoned YouTube channel. So I have purchased some video editing software and will spend the next few weeks seeing what I can come up with. I have no aspirations beyond this at present. I’m more interested in the process of making videos, rather than growing a YouTube channel. The latter seems like a lot of hard work as you try to identify a target audience and then produce regular content to appeal to that demographic. It is an already saturated market that is very competitive. Plus YouTube places a lot of restrictions upon content that seeks monetisation.

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Sniper Elite Resistance: 10 Tips

I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .

I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .

Shooting Explosives: Barrels, ammunition crates, generators and such like will all explode when shot. As will Grenades and Panzerfausts carried by enemies.

Sliding Down Ladders: You can slide down ladders by pressing shift and S. Similarly you can climb upwards at a faster speed by holding the shift key and W. However, climbing upwards at an accelerated pace will increase your heart rate. Sliding down does not.

Shooting Padlocks: Padlocks can be shot off with armour piercing rounds. This is faster than picking the lock although it will generate noise that may be detected. This tactic is most useful when you encounter a door locked from the otherside.

Active Reload: When reloading your weapon by pressing R, you will see a circular animated icon on screen. If you press R again at the right time (when the animation passes over the thicker part of the circle circumference), your weapon will reload faster. 

Scope and Binocular Glint: Scopes on secondary weapons do not have any glint. Neither do binoculars.

Decoys: Decoys are useful against Tanks and other vehicles. They can also be deployed with a countdown timer that then generates noise. Enemies that shoot at the decoy are then tagged. Decoys are invaluable distractions for flanking or a quick escape.

Drop Takedowns: When climbing a wall, if you position yourself above an enemy you can press E to perform a drop down melee kill.

Booby Trapped Corpses: Booby trapped corpses can be thrown or dropped onto enemies and will explode.

Combining Explosives: Setting a Schü-mine near to a block of TNT is a good alternative to a regular mine. The combined explosion is fatal.

Rolling While Prone: You can roll to the left or right when prone by pressing either the left or right arrow keys and the spacebar. This can be effectively used to roll out of cover to shoot and then immediately back.

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Gaming, MMORPG, LOTRO, Kinships, Guilds, Server Migration Roger Edwards Gaming, MMORPG, LOTRO, Kinships, Guilds, Server Migration Roger Edwards

LOTRO: Will Your Kinship Survive the Server Migration?

I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today. 

I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today. 

Sadly, nothing remains the same forever. Kinships eventually run out of steam as people move on to other games or their personal circumstances change. MMOS themselves have fundamentally changed and a lot of content is no longer designed to be exclusively tackled by a group. For all the positive social aspects that a kinship can offer, there are also plenty of negatives ones as well. Drama, conflict and hierarchies. Hence a lot of players no longer see kinships as an essential part of the game experience but an optional extra. As a result of this gaming evolution and changing social dynamics, many kinships turn from an active social collective to a legacy group. The kinship endures but is no longer active. People stay out of friendship, or simply because why alter the status quo. Human nature loves the path of least resistance.

LOTRO Kinship

I suspect that for every active kinship there is in LOTRO who plan raids or social activities on a regular basis, there are another two which have become what I described previously as a legacy group. Kinships that have a house and a few members that decorate it and leave items in the kin chest. Everyone says “hi” to each other when they come online and one member continuously updates the message of the day to reflect what item is free in the in-game store. Long term players bring their alts into the kinship out of habit. Occasionally a returning player makes an appearance and everyone gets nostalgic. But beyond this, nothing really happens. No one runs group content and at times you may find that you’re the only member on the kinship online. You check the offline roster and see that people have been active but more often than not, you’re ships that pass in the night.

For kinships such as these, the forthcoming server migration is a significant problem. The logistics of moving alts, housing and a social group are not simple. Sadly, many members of inactive kinships do not have a means to communicate with all members. My own kinship has a Discord server but it is not used by everyone. Furthermore, not everyone who plays LOTRO takes an active interest in developer press releases. I have encountered a few random kinmates of late in-game, who were unaware of the server migration, including the kinship leader. None of which bodes well for a process that will require some organisation and management. Our kinship has to decide which server to migrate to and then the leader has to do a lot of prep to smoothly move the guild from A to B. Individual players also have to make decisions about housing and alts. Unless you travel lightly, all players will have some work to do.

When faced with the realities of this server migration and what it entails, I think a lot of LOTRO kinships will effectively come to an end, either by choice or as a consequence of change. People with opulent houses are going to have enough work cut out for them when they arrive on their new server and have to totally redecorate. VIP players can only protect three alts names prior to the move. What about the rest of their characters? Kinship leaders have all these woes on top of having to spearhead the transfer of their kin. Then on top of all this, there is the risk that comes with any change of infrastructure. Hence some players may decide to leave their current kinship and look for a new home on the new server. Possibly some kinship will collectively decide to call it a day. Others may end up fragmented with a percentage of players moving, while a handful resolutely remain on their old 32-bit home.

I think centralising LOTROs player base between six 64-bit servers, half in the US and half in Europe, will ultimately be good for the game. It is important to see other players in an MMORPG and reinforce the notion of a shared environment. However, I do not expect the process to go 100% smoothly and there is a lot of potential for collateral damage to occur along the way. SSG has to manage this process better than they did last time they consolidated servers back in 2011. Perhaps in some respects this situation provides an opportunity for a social reset among legacy linships that are effectively just treading water. Perhaps some will merge with others in the hope of revitalising interest. But I suspect many will simply fade away, which in many respects is a very Tolkienesque theme.

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DisplayMagician

I recently wrote about the problems I was having trying to play several MMORPGs on my second monitor. The games in question do not have any settings to output to display number 2 and if you drag the game window from the primary monitor to the secondary, then the game either snaps back immediately to its original location or returns there after closing the client. As I suspected, I’m not the only person to be inconvenienced by this issue. A Google search found a cunning piece of open source software called DisplayMagician that resolves the problem. Written by Terry McDonald, DisplayMagician is designed to change your display profile and then run the game or application you select, on the monitor of your choice. It can also select specific audio devices and start extra programs, if required. It will then reset your settings back to the way they were, once you close the game or application.

DisplayMagician setup

I recently wrote about the problems I was having trying to play several MMORPGs on my second monitor. The games in question do not have any settings to output to display number 2 and if you drag the game window from the primary monitor to the secondary, then the game either snaps back immediately to its original location or returns there after closing the client. As I suspected, I’m not the only person to be inconvenienced by this issue. A Google search found a cunning piece of open source software called DisplayMagician that resolves the problem. Written by Terry McDonald, DisplayMagician is designed to change your display profile and then run the game or application you select, on the monitor of your choice. It can also select specific audio devices and start extra programs, if required. It will then reset your settings back to the way they were, once you close the game or application.

DisplayMagician allows you to create multiple display setups using Windows 10/11 and save them as profiles. These profiles can then be associated with various games, ensuring they are output to the preferred monitor. Furthermore, when associating a profile with a specific game, additional commands can be added such as launching Steam or switching audio to a headset. Once all the desired data has been entered, DisplayMagician can create a game shortcut library for your favourite games, making the entire process convenient and easy. Upon exiting the game or application, DisplayMagician restores your default monitor settings and will even run an additional command to reset any peripheral settings, such as steering wheels and game controllers, if a bespoke configuration has been used.

So far, I have successfully set up game shortcuts for Fall Guys, Guild Wars 2 and Sniper Elite Resistance. All of which now display on my second monitor which is a FHD display. This is far more convenient for screen and video captures, as the monitor has a 16:9 aspect ratio. My primary monitor, which I use for writing, has a 16:10 aspect ratio, which confuses YouTube and other content sharing services. Hence, I am very pleased with DisplayMagician as it does exactly what it purports to do, with the minimum of hassle. It is easy to configure, unobtrusive and isn’t resource hungry. I just have to launch an app and then click on a game shortcut and a problem that has bugged me for years, is resolved. Furthermore, DisplayMagician is free of charge, although I do think it is worthwhile to make a donation to its creator, to ensure that they continue development.

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Sniper Elite Resistance

Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.

Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.

The phrase “more of the same” can be used positively with regard to Sniper Elite Resistance. All the elements that make this franchise popular are front and centre and have been further refined. The new Gestapo Officer NPCs have superior AI to regular soldiers and are far more proactive investigating any sort of disturbance the player may make. Grenades have a non-lethal stun setting which opens a lot of new tactical options. There is a greater degree of verticality in the map design, affording the player more opportunities to reconnoitre and attempt long distance shots. As always, you can decide how they proceed through a map and tackle objectives. The franchise is very good at updating mission elements based upon reading letters, intel reports and other collectibles. If you fail to collect a satchel charge to open a secure door, there is often an alternative means to access the room behind.

Like its predecessor, Sniper Elite Resistance has a surprising amount of additional gameplay modes. You can play the entire campaign in co-op if you so desire and there are various permutations of multiplayer. The best being “no cross” where two teams play via a substantive map but are confined to their own specific area via. Hence the focus is on spotting and sniping. “Invasion” mode also makes a welcome return where another player can enter your ongoing campaign mission and attempt to hunt you down. Developers Rebellion have also added “Propaganda Missions”. These are timed instances where the player takes on the guise of a resistance fighter and has to complete as many stealth kills or long distance snipes in a minute. For those who’ve bought the season pass there is another “Target Führer” mission to kill Hitler.

Some fans are disappointed with Sniper Elite Resistance, claiming it is simply DLC for Sniper Elite 5. It is fair to say that Sniper Elite Resistance is certainly a continuation of Sniper Elite 5, rather than a totally new game. However, Rebellion has a history of releasing interim entries in the franchise such as Sniper Elite V2 Remastered and Sniper Elite VR. Sniper Elite Resistance follows that business model. However, criticism that this latest game is light on plot, cutscenes and new ideas are valid. Where the game excels is in its map design which allows players to approach gameplay in a variety of ways. I can spend several hours methodically working through a map, changing tactics as I go, depending on what I encounter. It is this adaptive quality that is one of the franchise’s greatest strengths and a welcome change from the usual breakneck pace of the FPS genre.

N.B. For players who have concerns over the respective value for money that Sniper Elite Resistance offers, it is available on Microsoft PC and Xbox Game Pass.

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Today Is a Good Day to Die

Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.

Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.

Hardly surprising I hear you say, as Cryptic (now DECA Games) are notorious for allowing minor glitches to persist in their MMORPG. However, this one didn’t impede gameplay in any manner. It was just a curious visual anomaly. It piqued my interest to the point where I used Bandicam to video capture the bug in question, which I then posted to YouTube. That process is a blog post in itself for another day but I digress. The mission required my character to visit their Ready Room on their ship and use the computer to decode some files. So I “transported” to the bridge of my ship and entered the rather spartan Ready Room. On entering I noticed several Klingon crew next to the computer. I was puzzled as there usually aren't any crew in this location. These NPCs subsequently died and fell to the floor, only for more to appear. The cycle then continued to repeat itself indefinitely.

This bug didn’t prevent me from completing the task at hand so I decoded the files using the computer and left the ship. Later, I returned to the Ready Room to see if the bug would repeat itself but it didn’t. On reflection perhaps that is a good thing. Bugs like this may superficially be entertaining but can sometimes have the potential to crash the game. Sadly, there are many bugs in STO. Traits become unslotted, loadouts go missing and there are numerous graphical and animation glitches. It is one of the reasons why the MMO has never been truly regarded as a top tier game. I suspect that the new developers, DECA Games, are going to be far more focused on maintaining the status quo, rather than resolving these issues. As for the bug I encountered today, I have no explanation as to why it happened. All I can say is that today was indeed a good day to die.

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Playing MMOs on a Second Monitor

I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used  for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.

I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used  for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.

Now that’s out of the way, let’s move on to video games that are relevant to this post. I have at present six MMORPGs installed on my PC. Age of Conan, Star Trek Online, The Lord of the Rings Online, Guild Wars 2, The Elder Scrolls Online and Star Wars: The Old Republic. As previously stated I prefer to play video games using the second monitor as it is a default FHD standard. Screen captures and any recorded material are in a 16:9 aspect ratio, which is very useful for YouTube or streaming. Working within a standard format is also convenient when trying to find optimal game settings for my CPU and GPU. However, trying to get these games to run on my second monitor and more importantly stay there, has not proven easy. Some cooperate, others have to be cajoled and a few flat out refuse to do so. 

The obvious solution is to change the primary monitor designation in the PC settings. However, I don’t want to do this as it would have a knock on effect on my current preferences. Hence I have had to manually tinker with each game to see if it will run consistently on monitor number 2. ESO being the most recent MMO out of those listed, has a drop down box in the game settings where you can choose which display you use. Both STO and SWTOR can be temporarily set to “windowed mode” and dragged over to the second display. Furthermore this change persists after exiting the game client and rebooting the PC. Sadly, AoC, LOTRO and GW2 resist this simple work around. The games can be dragged to the second monitor in “windowed mode” but when the display is set back to fullscreen they instantly revert back to the primary monitor.

I am far from alone in my preferences. A simple Google search shows that many other gamers have made similar enquiries and you’ll find numerous forums and subreddit posts. Often the advice is to use various Windows 10 settings to force content from one monitor to another but it seldom works, or if it does it doesn’t persist. Using the management software that comes with your GPU is also frequently recommended but this tends to be for spanning a game across two monitors, rather than forcing the output to a specific one. There are also some third party apps that have been developed by “gifted amateurs” but again the results are not guaranteed and often depend on having the right sort of GPU with the right sort of output cable. The problem ultimately stems from most of these games being developed when having multiple monitors was not as common as today.

Out of the three MMOs where this problem persists I find GW2 the most egregious. This game possibly has the biggest development budget of them all and is regularly updated. You would have thought such a feature as a choice of displays would have been added to the game by now. AoC is in maintenance mode, so one adjusts one’s expectations accordingly. However, LOTRO is a curious beast. It has a small but loyal playerbase and makes sufficient money to keep going. Updating the GUI is on the development “to do list”. In the meantime I finally found a workaround today by making some alterations to the “UserPreferences.ini” file. I changed “DisplayOutput=1” to 2 in the list of [Render] settings and changed all display resolution data to 1920 x 1080 and the aspect ratio to 16:9. LOTRO now runs on my second monitor and stays there after rebooting the PC. A minor victory but a victory no less.

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Roger Edwards Roger Edwards

Video Game Specifications

Video game specifications are the hardware and software requirements for running a game. These specifications include the amount of RAM, storage space, graphics card and processor. The specifications range from minimum to recommend. The former being sufficient to run a game on the lowest settings and the latter being what is necessary for optimal performance. As games and hardware become more complex, the range of specifications changes over time. PC gaming is predicated on the fact that hardware is “easy” to upgrade, unlike consoles which have fixed specifications. However, game developers are aware that not all customers have the same PC set up and so new titles are developed to run on a broad spectrum of hardware.

Video game specifications are the hardware and software requirements for running a game. These specifications include the amount of RAM, storage space, graphics card and processor. The specifications range from minimum to recommend. The former being sufficient to run a game on the lowest settings and the latter being what is necessary for optimal performance. As games and hardware become more complex, the range of specifications changes over time. PC gaming is predicated on the fact that hardware is “easy” to upgrade, unlike consoles which have fixed specifications. However, game developers are aware that not all customers have the same PC set up and so new titles are developed to run on a broad spectrum of hardware.

From time to time, video game developers will change the hardware parameters of their minimum specifications. A good example of this was in September 2023 when Starfield launched. At the time this was the first game I had encountered where it was mandatory to install on a SSD. If you used a standard HDD, then the game’s performance tanked. Similarly, Call of Duty: Modern Warfare III made the same stipulation a month or so later upon its release. Hence in November 2023 I removed my traditional HDD from my PC and replaced it with a 4TB M.2 SSD. At the time the replacement drive cost £170 which is no small beer. However, SSDs are cheaper nowadays and their performance makes them essential for modern games. Therefore it does not seem unreasonable for such hardware to become the standard minimum specification for certain games.

It is often triple A titles that become vehicles for change to the minimum hardware requirements. A forthcoming release that is part of a popular franchise, may exert sufficient leverage so gamers upgrade their hardware in advance. Assuming that the message reaches all potential buyers. I was debating recently whether or not to buy Indiana Jones and the Great Circle. It was only today that I discovered that the game developers, MachineGames, have taken the bold step of making hardware-based ray tracing mandatory. Hence, your PC requires either a GeForce RTX or newer AMD graphic card to be able to play the game. There is no software-based ray tracing option that can be turned off, as with other games. Unlike upgrading an HDD to a SSD, buying a new graphics card is an expensive proposition. 

I suspect that ray tracing will soon become a standard feature of video games, as opposed to an optional extra. How long will it be before FHD resolution (1920 x 1080) is replaced by QHD (2560 x 1440) as the default industry standard, as well? I appreciate that the spectrum of video game specifications has to move with the times but using a popular title to effectively bludgeon through a hardware upgrade does seem somewhat heavy handed. If you check the data from the latest Steam hardware survey, you’ll see that there are still plenty of gamers who are running PCs with older GPUs. This situation is not going to change overnight, especially when it comes with a potential £500 price tag. That being said, the positive reviews and FOMO surrounding Indiana Jones and the Great Circle may have an impact and drive a percentage of GPU upgrades. We will probably know more by the end of the year

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