Shortages

In early June I was visiting Sainsbury’s supermarket in Crayford, apparently their biggest site in the UK, when I noticed that several shelves had the following sign. “Please bear with us. We’re experiencing high demand”. At the time I thought nothing of it but then I started seeing similar notices in other stores. I then began seeing stories on some news websites about supply chain problems. This point was then reiterated on the news radio station LBC. Two month on and this issue is now finding its way into the mainstream press. McDonald’s currently cannot supply milkshakes or bottle drinks and Nando has had to close 45 branches around the UK as it has no chicken wings to serve. It is now becoming very clear that there is a big problem on the horizon, due to several complex factors. If it is not addressed this matter will only get worse with shortages directly impacting upon Christmas sales.

In early June I was visiting Sainsbury’s supermarket in Crayford, apparently their biggest site in the UK, when I noticed that several shelves had the following sign. “Please bear with us. We’re experiencing high demand”. At the time I thought nothing of it but then I started seeing similar notices in other stores. I then began seeing stories on some news websites about supply chain problems. This point was then reiterated on the news radio station LBC. Two month on and this issue is now finding its way into the mainstream press. McDonald’s currently cannot supply milkshakes or bottle drinks and Nando has had to close 45 branches around the UK as it has no chicken wings to serve. It is now becoming very clear that there is a big problem on the horizon, due to several complex factors. If it is not addressed this matter will only get worse with shortages directly impacting upon Christmas sales.

It would appear that Britain’s supply chain crisis is a result of worker shortages and transport disruption caused by Covid and Brexit. Confederation of British Industry (CBI) has stated that major retailers currently have the lowest stock levels since 1983. Furthermore a national shortage of lorry drivers and workers for food processing plants has led to increasing disruptions for food outlets and warnings of further empty supermarket shelves. Andrew Kuyk, the director general of the Provision Trade Federation, said there was no shortage of produce from UK farms, The gaps on shelves are instead the result of manpower and logistical difficulties. “Food is still being produced on farms and in factories, but it’s getting it to the consumer that is proving the challenge in lots of different ways. There is a lack of lorry drivers, warehouse staff, staff in retail distribution centres, in the supermarket to put it on the shelves”.

So what is being done to address the situation? Recruitment across all related industries has increased but so far has not remedied the situation. The big supermarket chains are offering substantial bonuses and pay increases, especially to HGV drivers. However, the short term result is that they’re merely poaching staff from smaller outlets and alleviating their own problems by compounding those of other sectors. Another aspect of these ongoing staff shortages is the fact that those who previously worked in these jobs were migrant labour from Europe. The post Brexit landscape with increased administrative work and bureaucracy has not proved conducive to attracting replacements. Furthermore, although not exclusively a Brexit issue, its very association makes this a politically charged subject. The current UK government which was elected on the mandate of “getting Brexit done” will not want to concede that there are downsides to the undertaking.

At present, although this supply and labour problem is currently known in the UK, it has not become the focus of the UK media. Therefore many members of the public will be oblivious of this problem until it directly affects them. I wouldn’t be surprised if we see the tabloid press capitalise on this aspect, once matters worsen. I also suspect that the UK government will be late to act and when they do, their response will be inadequate, as it has been with everything else they’ve dealt with since December 2019. I’m curious to see if shortages at Christmas will have a greater impact upon the Prime Minister’s approval rating than the thousands of excess COVID-19 related deaths. In the meantime, we’ve bought a second freezer and are doing our best to prepare for a difficult winter. Sadly not everyone is in a position to do so. What a ridiculous state of affairs for a G7 country.

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A Month in Gaming

Again this is more a case of two months in gaming. Furthermore although I was quite active in July, I was less so in August as the Blaugust 2021 Festival of Blogging event consumed the lion share of my leisure time. The majority of my gaming time is usually mid to late evening. Although Mrs P and I do many activities together, there are times when she will want to watch something I don’t, be engrossed in a book or out with friends. These occasions present sizable windows of time to focus upon a video game, which is especially useful for the MMORPG and RPG genres. However, I often have to choose whether to use this time exclusively for gaming or some other recreational activities such as writing. Another foible of my video game time management is trying to arrange things so I can undertake recurring, daily quests in a game early in the morning. I will often tackle such content in Star Trek Online, as soon as I get up.

Again this is more a case of two months in gaming. Furthermore although I was quite active in July, I was less so in August as the Blaugust 2021 Festival of Blogging event consumed the lion share of my leisure time. The majority of my gaming time is usually mid to late evening. Although Mrs P and I do many activities together, there are times when she will want to watch something I don’t, be engrossed in a book or out with friends. These occasions present sizable windows of time to focus upon a video game, which is especially useful for the MMORPG and RPG genres. However, I often have to choose whether to use this time exclusively for gaming or some other recreational activities such as writing. Another foible of my video game time management is trying to arrange things so I can undertake recurring, daily quests in a game early in the morning. I will often tackle such content in Star Trek Online, as soon as I get up.

Role-playing Games. I regret to say that my flirtation with GreedFall ran out of steam in July. This is no reflection upon the game itself which is interesting and enjoyable. It simply got usurped by Assassin’s Creed IV: Black Flag. I was so frustrated trying to play this game on the Nintendo Switch that I purchased it again on the PC and was able to play through the content far more easily with a keyboard and mouse. I completed the main story in the game and passed on the subsequent busy work side content. Enthused by the joys of playing a quality RPG, I moved straight on to the PC version of Days Gone. I really like this game as its setting in post-apocalyptic Oregon is quite unusual and it has a very similar zombie vibe to that of Left For Dead 2. This is another example of a game that I play with keyboard and mouse for PVE content and then a game controller when using a vehicle. Unfortunately, I haven’t had time of late to focus on this game due to the blogging event.

Massively Multiplayer Online Role-playing Games. I returned to The Lord of the Rings Online and started working through the last two content updates, Wildwood and Blood of Azog. As the former was level 45 content it was an absolute breeze to clear and it did wonders for my Virtue Traits. The story was inventive and this new area certainly compliments Bree-land as a region. Although I have a liking for any Dwarven driven stories in LOTRO, questing in Azanulbizar is a slog and too much of the content is of a grinding nature. Hence Star Trek Online has received more of my attention these last two months. Developer’s Cryptic continue to ensure that there are regular new events to undertake and goals to work towards. I’ve also raised another two alts to level cap, although I did use a boost for one with interesting results. I even felt bold enough to experiment with a “cannon build” on one of my KDF vessels, although it requires competent flying to use effectively.

Odds and Sods. Having bought a new game controller I have started playing Fall Guys: Ultimate Knockout once again. It is fun in short doses but I still worry about the fact I’ve not yet in over a year, won a Crown. I also find it curious that I find it more entertaining collecting the various outfits and emotes than playing the game itself. I also returned briefly to Call of Duty: Warzone to see what the state of the game is. The patch for the latest season was once again ridiculously large and took hours to download. Upon playing a solo Battle Royale game, I found things were pretty much exactly as I left them. I still don’t like the changes made to the map and some weapons continue to be overpowered and therefore ubiquitous. However, having been away from the game for so long, I found myself playing against new players and it proved to be a far more equitable experience. As for the next few months I have nothing major planned. The next announcement I’m awaiting is the release date and cost of the next LOTRO expansion. Hopefully I can return to Days Gone in September.

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Diary of a Podcaster Part 17

My personal podcast journey started back in 2010 when I effectively invited myself onto the Mordor or Bust podcast. The three of us who were involved in the production of that show were learning as we went along. I recently listened to an old episode and despite our enthusiasm, it is quite rough around the edges from a technical perspective. I think that the biggest mistake that I made at the time was not investing in a better quality microphone. I sound like I’m at the bottom of a well. It’s hardly surprising as I was using a very cheap analog desk microphone which I think only cost a few pounds from PC World. Roll on eleven years and I’ve been invited to be a guest on the Beyond Bossfights podcast. It’s nice to be back in the saddle again, so to speak. Up until now, I’ve been using my Razer gaming headset for any previous podcast recordings but I’ve decided to take the opportunity to overhaul my technical setup.

Cheap Desktop Mic

My personal podcast journey started back in 2010 when I effectively invited myself onto the Mordor or Bust podcast. The three of us who were involved in the production of that show were learning as we went along. I recently listened to an old episode and despite our enthusiasm, it is quite rough around the edges from a technical perspective. I think that the biggest mistake that I made at the time was not investing in a better quality microphone. I sound like I’m at the bottom of a well. It’s hardly surprising as I was using a very cheap analog desk microphone which I think only cost a few pounds from PC World. Roll on eleven years and I’ve been invited to be a guest on the Beyond Bossfights podcast. It’s nice to be back in the saddle again, so to speak. Up until now, I’ve been using my Razer gaming headset for any previous podcast recordings but I’ve decided to take the opportunity to overhaul my technical setup.

Aveek Condenser USB Microphone

The last official Contains Moderate Peril podcast was recorded in January 2019. Both Brian and I used our gaming headsets and Zencastr to record the show. I did have at one point a USB microphone on a fancy armature but although it looked as cool as heck, it was totally impractical to use and got in the way when I wasn’t recording a podcast. Hence slumming it with gaming headsets was the path of least resistance. However, Braxwolf and DJ PimpDaddy (they do have normal names as well) record their show using fancy desktop microphones and also use webcams for the YouTube version of the show. This has been a bit of a culture shock for me as I tend not to post pictures of myself online. But life is predicated on change so I’ve rolled with it. I already bought an adequate webcam during the 2020 lockdown, so I only needed to upgrade my mic and find a convenient means of being able to hear the other participants.

Anker Soundcore Life A1 Bluetooth Earbuds

In July I bought an Aveek Condenser USB Microphone. It’s essentially a Chinese clone of a more expensive brand but the customer feedback was good and the price was right. I’ve done some tests and the sound quality is perfectly adequate for the job in hand. It comes with a sturdy but simple desk stand. Rather than using headphones to monitor what everyone else is saying during the recording, I have recently purchased Anker Soundcore Life A1 Bluetooth Earbuds (why do products have such complex names these days?), so I don’t have cables trailing everywhere. I had to buy a TP-Link USB Bluetooth 5.0 Adaptor as well. I think in total these three items have cost about £100 or thereabouts. Bearing in mind that the primary goal is to be able to record clear voice audio I think I should be able to get the job done and to a reasonable standard. It’s certainly a far cry from the humble (IE shit) analog desktop microphone I was using a decade ago.

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Blaugust 2021: Lessons Learned

It is the final week of the Blaugust 2021 Festival of Blogging event and the current theme and writing prompt is lessons learned. As a long term writer I do not have much to say on this matter. That’s not because I know everything and think there’s nothing new for me to come to grips with. You can always discover relevant and pertinent advice throughout your blogging journey. However, I do now have a fairly orderly writing regime and it serves my needs. The thing that most often derails this process are other demands upon my time. Overall, I think I have a positive approach to writing and it continues to bring me many benefits. With regard to lessons learned, I find it far more interesting to read others' thoughts on the matter. Especially those who are new to blogging or are trying to rekindle their passion for it. Krikket, Blockade85 and Aywren share some personal thoughts based upon their unique experiences.

It is the final week of the Blaugust 2021 Festival of Blogging event and the current theme and writing prompt is lessons learned. As a long term writer I do not have much to say on this matter. That’s not because I know everything and think there’s nothing new for me to come to grips with. You can always discover relevant and pertinent advice throughout your blogging journey. However, I do now have a fairly orderly writing regime and it serves my needs. The thing that most often derails this process are other demands upon my time. Overall, I think I have a positive approach to writing and it continues to bring me many benefits. With regard to lessons learned, I find it far more interesting to read others' thoughts on the matter. Especially those who are new to blogging or are trying to rekindle their passion for it. Krikket, Blockade85 and Aywren share some personal thoughts based upon their unique experiences.

Over the years, events such as Blaugust and the original Newbie Blogger Initiative have shown me that many people are writing as a means of self discovery, personal challenge or even self therapy. I understand this as I use writing as a way to order my thoughts and ponder the many of the issues that face us in life. I find that writing my thoughts, as opposed to face to face debate with others, is beneficial as it can be conducted without rancour. One has time to research a subject, reflect upon it and then form a considered opinion. However, I appreciate that others are blogging to do more than this. They are trying to conquer self doubt, work through a problem or test themselves. Blogging certainly does appear to be a valid form of cognitive behavioural therapy. It can have very restorative properties and be a source of support and community. I like to think that Blaugust contributes a little to these.

With all this in mind, I think there is another aspect to blogging that needs to be mentioned. It is a very personal undertaking. Yes, you can write under a pseudonym if you prefer and many people do. You can control to a degree who gets to see your writing. But there is still an element of “baring one’s soul” to it all and I think that is quite brave in some respects. We live in an age where we all have a degree of unparalleled reach due to social media and the internet. Yet that comes with a degree of risk in so far as the moment you stick your head above the parapet, then people may well take pot shots at you. There’s no shortage of angry people online and hatred is sadly an all too common currency these days. Yet I read blogs where the authors talk about their personal struggles be it physical or mental health, or the realities of their day to day lives which can be challenging. That takes courage as far as I’m concerned.

Which is why I think Blaugust in its final week should be short on criticism and long on praise. It doesn’t matter if you didn’t quite hit the target you set yourself or that you haven’t quite yet achieved global domination from your volcano lair. At least you posted some blog posts and have a swivel chair. You’re a step further along the road and that’s much better than not doing anything. Maybe you’ve discovered if blogging is for you and what you will do next. Plus hopefully you’ve found some new blogs and added them to Feedly or whatever list you keep to stay abreast of what is happening. The Blaugust Discord server is active all year round and you can always find people to offer advice and talk to. Hopefully, upon mature reflection the lesson learned by all participants over the course of the previous 30 days is “I’m glad I did it”.

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Yet More Cult Movie Soundtracks

Tenebrae (1982) is probably Dario Argento’s most accessible “giallo” for mainstream audiences. Although violent, it is not as narratively complex as Deep Red (1975) or as bat shit crazy as Phenomena (1985). The story centres on popular American novelist Peter Neal (Anthony Fanciosa) who is in Rome to promote his latest book. Events take a turn for the worst when a series of murders appear to have been inspired by his work. The plot twists and turns, the director explores themes such as dualism along with sexual aberration and blood is copiously spattered across the white walled interiors of modernist buildings. It is slick, disturbing and has a pounding synth and rock score by former Goblin members, Claudio Simonetti, Fabio Pignatelli, and Massimo Morante.

Tenebrae (1982) is probably Dario Argento’s most accessible “giallo” for mainstream audiences. Although violent, it is not as narratively complex as Deep Red (1975) or as bat shit crazy as Phenomena (1985). The story centres on popular American novelist Peter Neal (Anthony Fanciosa) who is in Rome to promote his latest book. Events take a turn for the worst when a series of murders appear to have been inspired by his work. The plot twists and turns, the director explores themes such as dualism along with sexual aberration and blood is copiously spattered across the white walled interiors of modernist buildings. It is slick, disturbing and has a pounding synth and rock score by former Goblin members, Claudio Simonetti, Fabio Pignatelli, and Massimo Morante.

One Million Years B.C. (1966) is a delightful collaboration between Hammer Studios and stop motion animation legend Ray Harryhausen. It is the tale of how caveman Tumak (John Richardson) is banished from his native Rock tribe and after a long journey encounters the Shell tribe who live on the shores of the sea. It’s historically inaccurate, with dinosaurs, faux prehistoric languages and Raquel Welch in a fur bikini. It is also great fun and features a superbly percussive and quasi-biblical themed score by Italian composer Mario Nascimbene. Nascimbene was an innovator and often incorporated non-orchestral instruments and random noises, such as objects being banged together or clockwork mechanisms, into his music to underpin the stories it was telling. There is a portentous quality to his main opening theme as the earth is created and primitive man emerges.

Get Carter (1971) is a classic, iconic British gangster film featuring a smoldering performance by Michae Caine. The musical score was composed and performed by Roy Budd and the other members of his jazz trio, Jeff Clyne (double bass) and Chris Karan (percussion). The musicians recorded the soundtrack live, direct to picture, playing along with the film. Budd did not use overdubs, simultaneously playing a real harpsichord, a Wurlitzer electric piano and a grand piano. The opening theme tune, which plays out as Caine travels to Newcastle by train, is extremely evocative and enigmatic with its catchy baseline, pumping tabla and echoing keyboards. The music is innovative and a radical change from the established genre formula of the previous decade which often featured a full orchestral score.

Witchfinder General (1968) is an bleak and harrowing exploration of man’s inhumanity to man, presented in a very dispassionate fashion. Matthew Hopkins (Vincent Price) is an opportunistic “witch-hunter”, who plays upon the superstitions of local villagers in remote East Anglia and takes advantage of the lawless times, brought about by the English Civil War. Price’s performance is extremely menacing and his usual camp demeanour is conspicuously absent. Director Michael Reeves paints a stark picture of the treatment of women in the 17th century. Yet despite the beatings, torture and rape, composer Paul Ferris crafts a charming and melancholic soundtrack. There is a gentle love theme that has subsequently been used in the low budget Vietnam War film How Sleep the Brave (1981) and even featured an advert for Vaseline Intensive Care hand lotion in the late seventies.

Journey to the Far Side of the Sun AKA Doppelgänger (1969) is the only live action feature film that Thunderbirds creator, Gerry Anderson, produced. It is an intriguing, cerebral science fiction film in which a new planet is discovered in an identical orbit to that of earth but on the exact opposite side of the sun. A joint manned mission is hastily arranged by EUROSEC and NASA to send astronauts Colonel Glenn Ross (Roy Thinnes) and Dr John Kane (Ian Hendry) to investigate. Upon arrival the pair crash on the new planet in a remote and barren region. Ross subsequently awakes to find himself back on earth in a EUROSEC hospital. Exactly what happened and how is he back home? Journey to the Far Side of the Sun is like an expanded episode of the Twilight Zone and boasts great production design by Century 21 Studios under the direction of special effects genius Derek Meddings. The miniature work is outstanding. There is also a rousing score by longtime Anderson collaborator Barry Gray. Gray always expressed what was happening on screen quite clearly in his music, scoring in a very narrative fashion. The highlight of the film is a pre-credit sequence where scientist and spy Dr Hassler (Herbert Lom) removes a camera hidden in his glass eye and develops photographs of secret files. Gray’s flamboyant score featuring an Ondes Martenot works perfectly with the onscreen gadgetry and red light illumination of the dark room.

For further thoughts on cult movie music, please see previous posts Cult Movie Soundtracks and More Cult Movie Soundtracks.

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Gaming, MMORPG, LOTRO, EG7, Robin Flodin Roger Edwards Gaming, MMORPG, LOTRO, EG7, Robin Flodin Roger Edwards

LOTRO: We’ll Always Have the Books

I was cautiously optimistic when EG7 acquired Daybreak Game Company in December 2020. I found the various communications by CEO Robin Flodin to be quite encouraging. I got the impression that EG7 were facilitators and planned to provide the resources that developers such as Standing Stone Games required to move their portfolio of games forward. For the first time in ages, I felt that there was a positive future for the MMORPG The Lord of the Rings Online. The arrival of a new Producer, Oleg Brodskiy (AKA Raninia), certainly appeared to address the community communications vacuum that has existed for several years. However, it would appear that Robin Flodin has been removed as CEO. Apparently he had a poor interview recently with Dagen Industri in which he had “difficulty answering questions about the difference between total revenues and net sales during the quarter”. This followed an interim business report that was not well received with the market and led to a drop in share prices by 25%. Hence he was removed by the EG7 board.

I was cautiously optimistic when EG7 acquired Daybreak Game Company in December 2020. I found the various communications by CEO Robin Flodin to be quite encouraging. I got the impression that EG7 were facilitators and planned to provide the resources that developers such as Standing Stone Games required to move their portfolio of games forward. For the first time in ages, I felt that there was a positive future for the MMORPG The Lord of the Rings Online. The arrival of a new Producer, Oleg Brodskiy (AKA Raninia), certainly appeared to address the community communications vacuum that has existed for several years. However, it would appear that Robin Flodin has been removed as CEO. Apparently he had a poor interview recently with Dagen Industri in which he had “difficulty answering questions about the difference between total revenues and net sales during the quarter”. This followed an interim business report that was not well received with the market and led to a drop in share prices by 25%. Hence he was removed by the EG7 board.

In the meantime, Ji Ham has been appointed acting CEO, while EG7 searches for a permanent replacement. Ji Ham being the CEO of Daybreak Game Company. It all appears rather arcane to the layman. According to Robin Flodin, EG7 had increasing sales during the second quarter of 2021. The company, which has made numerous acquisitions in recent years, still reported higher profits. Yet shares prices have fallen and perhaps there are widers concerns about expanding too quickly and overreaching. Certainly there is consternation within the company and hence the change in CEO. It now remains to be seen as to whether this has any impact upon the various studios that EG7 own. Will the acting or new CEO make any radical policy changes and halt any ongoing projects? Simply put, from the fans point of view will this ultimately affect LOTRO?

As I’ve written in the past, the average LOTRO player is pretty much oblivious to what goes on at the corporate level. They just log into the game and take their pleasure where they can find it. Often they’re only aware of changes in the game, as and when they happen. For those of us who are more interested in how SSG are doing, it can be quite frustrating trying to get a handle on what is going on. Business strategy is seldom a topic for the public domain. Most of the information we have access to is limited to new reports and official press releases. Neither give us sufficient to go on. It therefore could be a case that the departure of Robin Flodin will have no impact upon LOTRO. But then again it could. Are we effectively back to square one again? It’s hard to tell. Perhaps that’s why I’m returning to and finding comfort in Tolkien’s source text. At least we’ll always have the books.

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Star Trek Online: The Agony of Choice

Today I finally earned the requisite amount of campaign progress to be eligible for a free ship in the MMORPG Star Trek Online. It’s taken eight months or so to achieve this and I’ve played doggedly through the Voth Advance, Tholian Trouble and the Defense of Pahvo, multiple times to gain the maximum 3,500 campaign progress. Despite having plenty of time to decide which of the multiple reward options I would take, when actually confronted with a choice, I found it quite difficult to do so. Because there are a LOT of ships available in this game. So many in fact that making a choice becomes problematic. You find yourself not wanting to make a mistake so you end up down the rabbit hole of “researching ships”. Naturally, there are no definitive best ships in the game, although there are many that favour specific play styles and have certain benefits. Opinions vary and so you quickly find yourself just confused, cautious and even a little annoyed at being “ put in such a position”.

Today I finally earned the requisite amount of campaign progress to be eligible for a free ship in the MMORPG Star Trek Online. It’s taken eight months or so to achieve this and I’ve played doggedly through the Voth Advance, Tholian Trouble and the Defense of Pahvo, multiple times to gain the maximum 3,500 campaign progress. Despite having plenty of time to decide which of the multiple reward options I would take, when actually confronted with a choice, I found it quite difficult to do so. Because there are a LOT of ships available in this game. So many in fact that making a choice becomes problematic. You find yourself not wanting to make a mistake so you end up down the rabbit hole of “researching ships”. Naturally, there are no definitive best ships in the game, although there are many that favour specific play styles and have certain benefits. Opinions vary and so you quickly find yourself just confused, cautious and even a little annoyed at being “ put in such a position”.

There are three choices on offer. You can claim a ship from the Zen store, or a ship from the Infinity Lockbox which includes all the cross faction ships and vessels that are usually only available for a short period of time or found on the exchange at extortionate prices. Alternatively you can claim a fistful of Lobi Crystal, which is an in-game currency that lets you buy not only unique ships but consoles, ship weapons, ground gear and personnel.  Lobi Crystals have the advantage of being bound to your account and so can be transferred between alts. If you claim a ship from either of the other two options associated with this promotional event, then they are bound to character. Essentially, these choices are better for players with fewers alts and may be one primary character. Luckily that is me in a nutshell. Although I have nine alts, one remains the focal point of my gaming and gets the best resources.

So after much deliberation, I found myself back where I started and decided upon the choice I had made several months ago while working through the campaign. I chose the Tier 6 Atlas Prototype Dreadnought Cruiser from the TOS era. Although this is a really stylish looking ship with a nice 23rd century aesthetic, I really just wanted it for the Universal Console. The Dynamic Power Redistributor Module offers +11.2 Energy Damage Resistance Rating and +17.8% Directed Energy Damage as a passive boost. It then has a "clickable" skill that gives +40% Bonus Damage (Reapplied every 1 second for 20 seconds as long as health is above 80%), +100 Bonus Damage Resistance Rating for 20 seconds and +500% hull regen per minute for 20 seconds. All with a 2 minute recharge. This is all well and good but once the console was equipped on my current ship and the Dreadnought Cruiser sent to Dry Dock, it did seem to deflate the sense of victory for completing this event and mitigate all the hard work. Perhaps I should have chosen something shiny that I was actually going to fly. C’est la vie or STO in this case.

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Movies, Horror, The Legend of Hell House Roger Edwards Movies, Horror, The Legend of Hell House Roger Edwards

The Legend of Hell House (1973)

There is a school of thought that the key to crafting a good horror or supernatural film lies with creating an atmosphere that impacts upon the viewer’s mind and emotions, rather than relying solely upon visual effects, gore and spectacle. Director Robert Wise clearly demonstrated this in his 1963 film The Haunting, based upon Shirley Jackson’s book The Haunting of Hill House. In many ways the film is seen as vindicating this particular theory. The Legend Of Hell House, made a decade later, is another example of this approach to genre film making. Directed by John Hough and written by Twilight Zone veteran and cult author Richard Matheson, it is another meticulously crafted piece of cinema with a focus on increasing tension and a sense of disquiet. Rather than intermittently scalding the viewer with jump scares, the film’s atmosphere is more akin to placing the audience in water and slowly bringing them to a boil.

There is a school of thought that the key to crafting a good horror or supernatural film lies with creating an atmosphere that impacts upon the viewer’s mind and emotions, rather than relying solely upon visual effects, gore and spectacle. Director Robert Wise clearly demonstrated this in his 1963 film The Haunting, based upon Shirley Jackson’s book The Haunting of Hill House. In many ways the film is seen as vindicating this particular theory. The Legend Of Hell House, made a decade later, is another example of this approach to genre film making. Directed by John Hough and written by Twilight Zone veteran and cult author Richard Matheson, it is another meticulously crafted piece of cinema with a focus on increasing tension and a sense of disquiet. Rather than intermittently scalding the viewer with jump scares, the film’s atmosphere is more akin to placing the audience in water and slowly bringing them to a boil.

Physicist Dr. Lionel Barrett (Clive Revill) is contracted by eccentric millionaire Mr. Deutsch to make an investigation into "survival after death". He must conduct his experiment in "the one place where it has yet to be refuted". The Belasco House, the "Mount Everest of haunted houses", originally owned by the notorious "Roaring Giant" Emeric Belasco. A six-foot-five perverted millionaire and alleged murderer, who disappeared soon after a massacre was discovered at his home. The house is believed to be haunted by numerous spirits, all victims of Belasco's twisted and sadistic desires. Accompanying Barrett are his wife, Ann (Gayle Hunnicutt), as well as two mediums. The first is mental medium and spiritualist minister Florence Tanner (Pamela Franklin) and the second is physical medium Benjamin Franklin "Ben" Fischer (Roddy McDowell). Ben is the only survivor of a previous investigation conducted 20 years before. All others involved either died or subsequently went mad.

British TV and film director John Hough had a very eclectic background prior to making this film. Yet despite only making one previous horror film (Twins of Evil for Hammer studios) he certainly shows a flair for the genre here. Using a very direct style bordering on a faux documentary, The Legend Of Hell House moves efficiently through its story. The Pre-credits sequence clearly sets out the film’s remit and then wastes no time in exploring it. It is not long before there is a seance with ectoplasm manifesting around Florence. And then both Florence and Ann are subject to nocturnal disturbances and whisperings. The spirit activity also plays heavily upon their sexual desires, especially Ann who is repressed. There are some intermittent jump scares and sudden jolts but Hough focuses more upon the characters reaction to the increasingly malevolent atmosphere, as the house itself preys upon each of the four researcher’s weaknesses.

Underpinning the proceedings is a discordant and sinister electronic score from former BBC Radiophonic workshop pioneers Delia Derbyshire and Brian Hodgson. It is composed mainly of sounds and rhythms rather than traditional music and motifs and it works incredibly well. The cast are all on top form and acquit themselves well, especially McDowell. His calm demeanour hides the true horror of his previous experience at the Belasco House. There is a disquieting scene in which he finally lowers his psychic barriers to the evil presence. The camera spends several seconds holding McDowell in a close shot only for him to scream directly into the camera. Gayle Hunnicutt also gives a very sympathetic performance, as the spirit exploits her latent desires. Screenwriter Richard Matheson, who adapted his own novel, has toned down the sexual content and it is handled intelligently rather than explicitly. Viewers are made abundantly aware how human lust becomes a point of leverage by the force inhabiting the house. 

The Legend Of Hell House remains a genuinely creepy and undeniably uneasy viewing experience. It explores the conflicts between traditional spiritualism and scientific enquiry into the so-called supernatural with an honest eye. The two make for curious bedfellows but this idea works well with the confines of this story. The ending is a curious blend of both methodologies which I felt was genuinely innovative. I would also like to note how the Blu-ray release of The Legend Of Hell House benefits greatly by having subtitles. They show what many of the inaudible whispering voices are saying which greatly enhances the story. Over the years The Legend Of Hell House has grown in reputation. It received mixed reviews upon its theatrical release in 1973 but has garnered more attention over time by critics who see it as a more cerebral work, rather than standard horror exploitation fodder. Discerning genre fans with an interest in noteworthy films should certainly add it to their watch list.

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Blogging: Do or Do Not

We are currently in the third week of the Blaugust 2021 Festival of Blogging Event. The current theme and writing prompt is staying motivated. Several of my colleagues have already tackled the subject. Kaylriene, Krikket, Naithin and Wilhelm Arturus. There’s certainly a lot to say on the point and people deal with it in their own, unique way. But to cut to the chase I think Bhagpuss has hit the nail on the head and has touched upon the heart of the matter. “If you need to go looking for motivation then you're already in trouble”. Yes, that’s a very good point. Blogging or writing creatively is both enjoyable and rewarding. But it requires focus and effort. Hence for a lot of people the prospect of doing it to a schedule is daunting and effectively determines how they continue to blog. But that’s fine. There is nothing wrong with being an intermittent blogger. I follow numerous blogs of that kind. However, if you desire to write daily or on some other regular basis, then one of two things will happen. You will either do it or you will not.

We are currently in the third week of the Blaugust 2021 Festival of Blogging Event. The current theme and writing prompt is staying motivated. Several of my colleagues have already tackled the subject. Kaylriene, Krikket, Naithin and Wilhelm Arturus. There’s certainly a lot to say on the point and people deal with it in their own, unique way. But to cut to the chase I think Bhagpuss has hit the nail on the head and has touched upon the heart of the matter. “If you need to go looking for motivation then you're already in trouble”. Yes, that’s a very good point. Blogging or writing creatively is both enjoyable and rewarding. But it requires focus and effort. Hence for a lot of people the prospect of doing it to a schedule is daunting and effectively determines how they continue to blog. But that’s fine. There is nothing wrong with being an intermittent blogger. I follow numerous blogs of that kind. However, if you desire to write daily or on some other regular basis, then one of two things will happen. You will either do it or you will not.

Now I am sorry for going all “Yoda” on you all but I feel that this is an honest and realistic appraisal of the situation. Writing regularly requires discipline and there will be days when it does feel like a chore. You may feel uninspired and unfocused. However, if you still successfully manage to write something under such circumstances, then you do get a sense of immense satisfaction afterwards as you hit the publish button. As for the perennial discussion about writer’s block, I have argued in the past that there is always something to write about. More often than not it is a case of you just not wanting to write and you would rather go and do something else instead. Writer’s block does present itself as a convenient “get out of jail” card in such instances. But it also offers an opportunity to reflect upon your relationship with writing and how you want to progress.

If you genuinely want to write on the days when it is difficult then you have to sit down and come up with the germ of an idea. Once you have something written down you can focus upon expanding upon it. To start with, try adding a few points relating to it. Next if you begin to flesh out these ideas into sentences, before you know it, you have the foundations for a post. That’s how you power through these periods when you find writing to be an uphill struggle. It requires focus and determination to take that first step. To sit down at your keyboard and write that first word or sentence and start the process. And I think we all know in advance, whether we’re actually going to do that or not. If you’re not then that is fine. You haven’t failed. You’ve been honest with yourself. In fact you have found the level of writing that you’re comfortable with, which is an invaluable lesson.

Blogging isn’t an “all or nothing proposition”. You write what you want, how you want, when you want. Put aside what you think people might expect from you and focus upon your own needs. If you reach a point where writing is actually causing you anxiety then you need to stop and take stock of the situation. During the course of our lives we try lots of things. Sometimes we find that we like something and it becomes a regular part of our lives. Other times we give a new activity a go but discover that it is not for us, or that we will do it only occasionally, or only on our own particular terms. All of which is fine. So overall, I believe that motivation is a bit of a Red Herring. There are certainly things that you can do that will assist with your writing, such as picking the best time to write and doing so in an optimal environment. But essentially, I think your motivation to write to the level and schedule that suits you, is either there or it isn’t. A subconscious choice that has already been made. Hence, do or do not. There is no try.

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Star Trek Online: Max Level Boost

In January this year, Star Trek Online ran the Klingon Recruitment Event to celebrate the streamlining and revision of all KDF content in the MMO. I created a Klingon Engineer and over the following weeks progressed to level cap. Let it suffice to say that the Klingon story arc is now greatly improved and has the sense of grandeur and melodrama that one expects. I then decided to buy the Legendary Klingon Defense Force Captain Bundle, mainly because I wanted a Tier 6 D7 Battlecruiser. I had tried to get by with an upgraded Tier 5 fleet version of this iconic ship but it was somewhat underpowered. So I purchased the bundle, unlocked the ship and went about the business of equipping it with the best gear I had at my disposal. The bundle also came with a Max Level Boost but as my existing Klingon character was already at level cap, I left this item unclaimed.

In January this year, Star Trek Online ran the Klingon Recruitment Event to celebrate the streamlining and revision of all KDF content in the MMO. I created a Klingon Engineer and over the following weeks progressed to level cap. Let it suffice to say that the Klingon story arc is now greatly improved and has the sense of grandeur and melodrama that one expects. I then decided to buy the Legendary Klingon Defense Force Captain Bundle, mainly because I wanted a Tier 6 D7 Battlecruiser. I had tried to get by with an upgraded Tier 5 fleet version of this iconic ship but it was somewhat underpowered. So I purchased the bundle, unlocked the ship and went about the business of equipping it with the best gear I had at my disposal. The bundle also came with a Max Level Boost but as my existing Klingon character was already at level cap, I left this item unclaimed.

Roll on April and Cryptic decided to re-run The Delta Recruitment Event. This time round you could create Federation, Romulan Republic and Klingon Defense Force characters and receive perks and benefits while levelling. So I rolled new alts from each faction and really enjoyed playing through the entirety of both the Federation and Romulan storylines. I managed to get both of these alts to level cap but ran out of “enthusiasm” when it came to the Klingon character, as I had already done something similar with this faction only three months previously. So poor old Lieutenant Rigah was left in the Vlugta Asteroid Field to mine Dilithium and function solely as a resource management alt. Until yesterday when I remembered that I had an unused Max Level Boost. So I relocated this Gorn character to Genalda Space Station, unequipped all items and utilised the boost.

The Good: The boost promptly takes you to the current level cap with minimal onscreen hassle. You don’t have to sit around waiting an eternity as confirmation messages fly across the screen (I’m looking at you LOTRO). Once the boost has completed its task you get a nice splash screen that summarises everything that you’ve been granted. This includes 36 x Inventory Slots, 12 x Bank Slots, 6 x Bridge Officer Slots and 2 x Starship Slots as well as 46 Skills Points and 15 Specialisation Points.

The Bad: The Ground Kit and Modules, along with the Space Weapons, Consoles and Ship Equipment are all decidedly lacklustre (as is the ground gear). They are all “very rare” quality, Mark XIV level and are of the kind you usually buy from a vendor. Frankly it would have been preferable if Cryptic had given you a larger quantity of Energy Credits (you get 1,000,000) and let you see what you could buy on The Exchange.

The Adequate: I was surprised to see that you get six bridge officers all pre-promoted to the rank of Commander, pre-equipped with Mk XIV Very Rare equipment and Very Rare-quality traits. This is actually quite useful, although you may wish to tinker with their individual builds before you’re content. The Projected Stasis Beam Universal Console is an acceptable “slot filler” until you find something more bespoke for your ship build. It’s a nice Star Trek TAS reference.

Overall, this Max Level Boost has proven okay and a convenient means to an end. It came with a bundle and was not something I specifically sought out. I’m not sure if I’d buy this if it was sold separately. Knowing how Cryptic tends to price things, it may not offer sufficient value for money. But in this specific situation it has served its purpose. At level 65 I can now access Task Force Operations, Red Alerts and Patrols, providing me with an alternative to just progressing through the story mission arcs once again. The equipment supplied is sufficient to keep me going until I can acquire superior reputation crafted gear. The account unlocks from previous events is also a good source of additional weapons, consoles and devices. And once this character has been played for 20 hours (they’re at 13 at present) I can claim the Tier 6 Bird of Prey that was made available for all alts during the Klingon Recruitment Event.

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The Problem with “Adaptable” Recipes

It’s curious how some things that you think are simple and mundane, can turn into complex and time consuming problems. They go on to haunt you for years to come. In many ways such a scenario is a variation of the old idiom that “no good deed goes unpunished. So let me begin this story back in 2001 around Easter. A chance conversation arose about how people tend to buy cakes from the supermarket as opposed to making their own. This was just before baking shows became popular on TV. I subsequently referenced how my Mother used to make bread pudding back in the seventies. Needless to say, no sooner had I uttered those words, then I immediately desired the aforementioned dessert and it has been an albatross around my neck ever since. The problem isn’t that bread pudding is as rare as Tanzanite or rocking horse droppings. There are plenty of recipes available. Therein lies the rub. There are numerous regional and international variations. Too many in fact.

It’s curious how some things that you think are simple and mundane, can turn into complex and time consuming problems. They go on to haunt you for years to come. In many ways such a scenario is a variation of the old idiom that “no good deed goes unpunished. So let me begin this story back in 2001 around Easter. A chance conversation arose about how people tend to buy cakes from the supermarket as opposed to making their own. This was just before baking shows became popular on TV. I subsequently referenced how my Mother used to make Bread Pudding back in the seventies. Needless to say, no sooner had I uttered those words, then I immediately desired the aforementioned dessert and it has been an albatross around my neck ever since. The problem isn’t that Bread Pudding is as rare as Tanzanite or rocking horse droppings. There are plenty of recipes available. Therein lies the rub. There are numerous regional and international variations. Too many in fact.

So for those who are not familiar with the aforementioned “delicacy”, Wikipedia describes it thus. “Bread Pudding is a bread-based dessert popular in many countries' cuisines, made with stale bread and milk or cream, generally containing eggs, a form of fat such as oil, butter or suet, and depending on whether the pudding is sweet or savory, a variety of other ingredients. Sweet bread puddings may use sugar, syrup, honey, dried fruit, nuts, as well as spices such as cinnamon, nutmeg, mace, or vanilla. The bread is soaked in the liquids, mixed with the other ingredients, and baked”. They go on to mention a savoury version but that’s just crazy talk and the spawn of Beelzebub. So now that everyone’s au fait with bread pudding, I have spent the last twenty years trying to find a recipe that is close to how my Mother used to make it. Obviously, I asked her back in 2001 but she had mislaid the recipe. Subsequently interrogations have yielded less data as she is now in her nineties.

Now you may well be asking yourself, what exactly is the point I am trying to make here. Am I advocating that all family recipes should be committed to text and filed away for future reference. Well yes, but that is not my primary concern. I find that the sort of recipes that lend themselves to be “adapted” can be both a boon and a bane. Being able to easily expunge an ingredient that you don’t like and replace it with one that you do, without radically altering the dish, is a godsend. But some recipes have a tendency to be too flexible. Even nebulous. For example, Spaghetti Bolognese has many permutations. Chicken Tikka Masala is another. You could theoretically dine at a different Indian restaurant every day of the year, ordering the aforementioned dish and potentially have 365 meals of incredible diversity. Some may vary greatly from your expectations rendering them unpalatable. Conversely, a dish such as Beef Wellington is quite specific and doesn’t lend itself to radical augmentations.

Often one gains a liking for a particular meal either through dining together as a family or via a specific restaurant. Thus your perception and preferences for that meal are determined by the unique recipe of a family member or local chef. It can be confusing and sometimes even awkward, when you encounter somebody else’s version, especially if you don’t like their culinary interpretation. They might have removed the mushrooms or used shallots instead of regular onions. People can’t even agree as to the best way to make an omelette or even poach an egg. This is one of the reasons why fast food chains are so popular because they offer a homogeneous experience. A quarter pounder with cheese is virtually identical irrespective of whether you buy it from a McDonald’s in Kent or Aberdeenshire. It is comforting to know that you are going to have the same experience as last time, free from any “surprises”.

And so we return to the subject of Bread Pudding. I am finally reconciled to the fact that I shall never be able to recreate this dessert exactly as I experienced it in my youth. My Mother’s recipe has gone and so is my Mother in-law’s which came a very close second. I have however, discovered several variations that I do find quite palatable and the local Baker’s does one that is quite passable. I have even gone so far as to experiment myself and feel that using brown sugar and nutmeg are essential. As for the wider issues regarding “adaptable” recipes, I do tend to ask a lot more questions before ordering a meal in a restaurant. Most of the time, staff are happy to discuss what makes their version of a classic dish “different”. This often proves invaluable. Like many other things in life it’s best not to assume anything. Certainly don’t think, “I’ll order the Shepherd’s Pie. They can’t get that wrong”, because you’ll be surprised how they can.

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Thoughts on Blogging Part 15

At the time of writing we are halfway through the Blaugust 2021 Festival of Blogging event. Whenever the subject of personal blogging is raised, there are those who immediately declare that “blogging is dead”. According to Google, out of 1.7 billion websites that currently exist worldwide, 500 million or so of those are blogs of some kind. These generate over 2 million blog posts daily. So I wouldn’t say that blogging per se is done and dusted. However it certainly has evolved considerably over the last 15 years. At the start of the current century blogging was a novel activity providing the means of keeping a personal journal online. Inevitably, popularity and ubiquity led to commercialisation and a necessity to monetise. There was a period of time when clicks, traffic and advertising could generate popularity as well as an income. But other forms of social media offering greater immediacy eventually usurped this potential. Now blogging is seen as more of a niche market activity or corporate tool.

Blogging is dead: At the time of writing we are halfway through the Blaugust 2021 Festival of Blogging event. Whenever the subject of personal blogging is raised, there are those who immediately declare that “blogging is dead”. According to Google, out of 1.7 billion websites that currently exist worldwide, 500 million or so of those are blogs of some kind. These generate over 2 million blog posts daily. So I wouldn’t say that blogging per se is done and dusted. However it certainly has evolved considerably over the last 15 years. At the start of the current century blogging was a novel activity providing the means of keeping a personal journal online. Inevitably, popularity and ubiquity led to commercialisation and a necessity to monetise. There was a period of time when clicks, traffic and advertising could generate popularity as well as an income. But other forms of social media offering greater immediacy eventually usurped this potential. Now blogging is seen as more of a niche market activity or corporate tool.

Blogging for pleasure: At present it is the microblogging site Tumblr that dominates the bloggersphere, hosting over 400 million blogs (WordPress hosts 60 million). However, this is not really a platform for in-depth, longform writing. Perhaps that is the main reason for blogging becoming less popular. Writing competently does require both skill and time. Modern social media platforms are the opposite, offering immediacy and brevity. Plus there is far more of a focus upon monetisation and building an audience these days. Hence many bloggers are choosing to write not so much about personal subjects but are pursuing material that is marketable, such as Lifestyle and Travel blogs. Product reviews are another popular subject. Yet despite the fact that there are many commercial prospects available, current data from Google indicates that only about 10% of all bloggers generate any income. Broadly speaking the primary motivation for personal blogging is passion, fandom and pleasure.

Amending existing posts: I wrote a blog post back in May of this year about how the RPG The Elder Scrolls V: Skyrim was fast approaching ten years old. At that time there was a lot of speculation but no definitive answer as to whether the game developer Bethesda were going to do anything formal to celebrate this anniversary. This has now changed and a Skyrim Anniversary Edition has now been announced. So I updated the post with an additional paragraph and added a date reflecting the amendment. I think that this is a valid policy, providing value for your readers and also maintaining your credibility as a writer. I think it’s especially important if you are writing about a news story and the facts are constantly being updated and possibly corrected. Updating or appending a post is also a useful form of self-promotion.

Changes in traffic sources: Squarespace has an integral analytical service which provides statistics and data for Contains Moderate Peril. I even have an app on my phone that I can check if I see fit. I also have the website linked to Google Analytics which generates and emails to me very useful monthly summary of website traffic. Over the last decade, due to the success of smartphones and tablets, there has been a major shift in how people browse the internet and consume content. Over 46% of those who visit Contains Moderate Peril, do so from a mobile device. Hence it is important as a blogger to ensure that the template you use for your blog is “responsive” and adapts and optimises your content for mobile platforms. There are various sites available that can test your template and provide a preview of what your blog looks like on a mobile device. I would recommend that that all new bloggers look into this to ensure that their site is responsive, so they do not unintentionally exclude potential readers.

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The LOTROCommunity Forums to Close

One 1st June 2011, Turbine officially took back control of the European service of the MMORPG The Lord of the Rings Online. Prior to this it was operated by Codemasters Online Gaming. There were several unique distinctions between the two services. Codemasters were far more proactive in running community events and they also maintained a totally separate set of forums, catering to their European customers. When LOTRO was consolidated in the US under the auspices of Turbine, the European forums faced closure and the loss of all the valuable game related data that they held. However, a private, fan maintained forum was quickly established by MueR and the old Codemaster data was archived. Over the next ten years the LOTROCommunity, as it was known, grew in membership and overtime found itself to be an independent alternative to the official LOTRO forums run by Turbine and later Standing Stone Games.

The LOTROCommunity Forums

One 1st June 2011, Turbine officially took back control of the European service of the MMORPG The Lord of the Rings Online. Prior to this it was operated by Codemasters Online Gaming. There were several unique distinctions between the two services. Codemasters were far more proactive in running community events and they also maintained a totally separate set of forums, catering to their European customers. When LOTRO was consolidated in the US under the auspices of Turbine, the European forums faced closure and the loss of all the valuable game related data that they held. However, a private, fan maintained forum was quickly established by MueR and the old Codemaster data was archived. Over the next ten years the LOTROCommunity, as it was known, grew in membership and overtime found itself to be an independent alternative to the official LOTRO forums run by Turbine and later Standing Stone Games. 

There was a point when there was a great deal of rivalry between the two communities. The official LOTRO forums were frequently moderated with a heavy hand and frankly any criticism, regardless of its validity, was quashed. The forums subsequently became dominated by a small cadre of bombastic LOTRO fanboys who hailed from the “if you’re not playing it the same as me, then you’re playing it wrong” school of thought. Hence the unofficial LOTROCommunity forums saw an influx of new members and became increasingly vocal in the way the MMO was run and how the official forums were moderated. Matters reached a head in mid 2013 when the Helm’s Deep expansion was being beta tested and it became clear that Mounted Combat, Epic Battles and the changes to the class "trait tree" system were far from good. Turbine circled the wagons and effectively stifled any relevant debate on these subjects and so the LOTROCommunity forums became a beacon of dissent and anger towards Turbine.

The Official LOTRO Forums

Gamers are a passionate bunch. MMO players may be more so, due to the long term investment required. Hence there were times when members of the LOTROCommunity were inflammatory and went out of its way to pick fights not only with Turbine but with specific players on the official forums that they saw as “shills” and “lick spittles”. There were occasions when members of one forum would surreptitiously create an account on the rival platform and indulge in some untrammeled trolling. Yet despite the sniping and the unpleasantries perpetuated by a handful of members, the LOTROCommunity was often a source of invaluable news, analysis and game related data. There was also some important information leaked by beta testers breaking NDAs. Turbine has always had a propensity for being unduly tight-lipped yet the LOTROCommunity was always there to fill in the blanks. Plus for a lot of the time, I enjoyed actively posting and participating there. I took a break when it got too partisan but there was  always more good there than bad.

In recent years the LOTROCommunity has fallen into decline. Mainly because a lot of the core members simply stopped playing LOTRO and moved on to other games. There was a brief resurgence when Standing Stone Games extracted themselves from Turbine in December 2016. A further spike occurred during mid 2020 when the pandemic kept a lot of people at home and SSG made a lot of LOTRO content free. Overall it would appear that the LOTROCommunity has followed the lifecycle of LOTRO itself and has waxed and waned accordingly. There is now a core of dedicated players who keep the MMO ticking over but the general buzz around the game has declined. The official forums are now a lot quieter and the willingness for a flame war has long since diminished. Hence MueR has decided that its time to call it a day for the LOTROCommunity forums and it will close on 1st October 2021.

The Archived Codemasters LOTRO Forums

I don’t know what will happen to the archived data from Codemasters that is still preserved there, nor do I know how long the forums themselves will stay online. But it does smack of the end of an era, although this may seem trivial to those who have not been active LOTRO players or immersed at any point in the games wider community. I can recollect a time when I would sit up late burning the midnight oil, trawling through threads on the LOTROCommunity forums, investing possibly a little too much time into heated debates. LOTRO was my first MMO and it has played a major part in my personal gaming experience. I’ve blogged frequently about the game and got into podcasting because of it as well. The LOTROCommunity forums have also contributed greatly to this overall experience. So thank you MueR for running the site for so long. Good luck with your future endeavours. It feels odd for an MMO to outlive its fan related forum but that’s the way it is. Nothing lasts forever.

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Would You Rather? - The Gaming Edition

Ah, there’s nothing like an internet questionnaire to help you out when you’re scratching your head, desperately trying to think of something to write about. I don’t consider Blaugust to be complete unless there’s at least one of these “question and answer” style blog posts doing the rounds. This one is courtesy of Krikket over at Nerd Girl Thoughts. Do go and have a look at their unique take on the various questions. Naithin has also tackled this line of enquiry and you can find his answers at Time to Loot. As ever I tend to deviate from the somewhat binary nature of the questions but that’s the whole point, isn’t it? To open up the scope of the discussion and potentially encourage others to join in. This is why I like these sorts of internet questionnaires and think they contribute much to Blaugust.

Ah, there’s nothing like an internet questionnaire to help you out when you’re scratching your head, desperately trying to think of something to write about. I don’t consider Blaugust to be complete unless there’s at least one of these “question and answer” style blog posts doing the rounds. This one is courtesy of Krikket over at Nerd Girl Thoughts. Do go and have a look at their unique take on the various questions. Naithin has also tackled this line of enquiry and you can find his answers at Time to Loot. As ever I tend to deviate from the somewhat binary nature of the questions but that’s the whole point, isn’t it? To open up the scope of the discussion and potentially encourage others to join in. This is why I like these sorts of internet questionnaires and think they contribute much to Blaugust.

Q: Would you rather play games only on console? OR Would you rather play games only on PC?

A: It very much depends upon the game. I recently bought a Nintendo Switch to be able to have access to games such as Mario Kart 8. Playing games of this variety with a controller is ideal. However, I find that playing some game franchises on a PC is preferable, such as Assassin’s Creed. Both platforms serve specific purposes and occupy a particular niche. As I’ve written previously, I made the change from console to PC gaming roundabout 1995, although for a few years I used both platforms equally. I do find console exclusive titles a little frustrating although from a business perspective I see the sense of them. This is why I was both surprised and pleased when Days Gone was unexpectedly ported from the PS5 to the PC. However, all things considered PC gaming is my platform of choice and the majority of the games that I own are for this format.

Q: Would you rather play only singleplayer games? OR Would you rather only play multiplayer games?

A: I am predominantly disposed towards singleplayer games, as your enjoyment and progress are not in any way dependent on other people. However, I have spent many a happy hour in the company of friends in an MMORPG. Out of all the varieties of multiplayer games, that is the genre I enjoy the most. Mainly because your interaction is with established colleagues who are a known quantity and there is less scope for drama and  shenanigans. Although I will play games such as Call of Duty: Warzone, it is a lottery as to whether you’re going to have an enjoyable and productive time, due to the random grouping that occurs and the overall nature of pickup groups. I think that multiplayer games, where possible, should always have an AI bot option.

Q: Would you rather play only games you already own? OR Would you rather play only games you would need to still acquire?

A: The grass is always greener, especially with regard to games you do not own and that everyone else is playing. I have numerous game libraries spanning multiple platforms filled with games that I haven’t yet played. And then there is the Epic Game Store which regularly gives away premium titles. Do I really need them? No. Do I still acquire them? Yes. I suppose what this ultimately highlights is the ephemeral nature of video games. A game is the talk of the internet one day and then six months later, very much yesterday’s news. However, if you’re content to play titles that others may consider “old hat”, then you’ll have plenty of good and reasonably priced games to play through.

Q: Would you rather play only games that challenge you mentally? OR Would you rather play only games that challenge you physically?

A: I primarily play games for entertainment. That may include a degree of both mental and physical challenge. However, I tend to avoid games that are based exclusively upon either of these two options. I no longer play complex platformer games where rhythm and coordination are paramount as I find them frustrating. I don’t like games that are rife with puzzles or require you to manage numerous resources because to me that simply isn’t fun, it’s a job. I don’t mind a challenge in a game but I don’t actively seek those titles that are comparable to the labours of Hercules. I don’t seek or require personal validation through success in a video game. I have, however, fallen off my chair playing Mortal Kombat.

Q: Would you rather play only long / endless games? OR Would you rather play only games that are less than 20 hours long?

A: Again both types of games have their virtues. I like MMOs as they do grow in content over time and their longevity offers the illusion of stability and routine, which is very comforting. However, I like games that can be completed in 20 or thirty hours. Some RPGs can outstay their welcome, narratively speaking. As ever with video games, what I play is very much dependent upon my frame of mind.

Q: Would you rather play only games released in the last 10 years? OR Would you rather play only games released more than 10 years ago?

A: ’m not overly enamoured with the binary nature of this question, as I play both old and new games. Furthermore, there are numerous games from a decade ago that still hold up incredibly well. The Elder Scrolls V: Skyrim, Mass Effect 2 and L.A. Noire for example. However, from a logical perspective, sticking with newer games is by far the better option. Older games get reboots or remasters and there is always a continuous output of new material. Hence, this choice is the best of both worlds.

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Sleep

A cursory Google search on the subject of sleep will instantly regale you with a wealth of trivia on the subject. 12% of people dream entirely in black and white. Two thirds of a cat's life is spent asleep. A giraffe only needs 1.9 hours of sleep a day, whereas a brown bat needs 19.9 hours a day. Humans spend 1/3 of their life sleeping. The record for the longest period without sleep is 11 days. Trivia aside, sleep is an important function for both the mind and body. It has multiple restorative benefits and is essential to a person’s wellbeing. Furthermore, most people’s relationship with sleep changes over the course of their life. Often as children, we resent sleep. I still do to a degree. It does seem a waste of valuable time. Conversely, as we get older the virtue of a good night’s sleep becomes something to embrace and even enjoy. And by the time we reach our dotage sleep often becomes a leading factor in life, bordering on a default position. However, whatever your thoughts on sleep, the moment you have difficulties with it, you have a serious problem.

A cursory Google search on the subject of sleep will instantly regale you with a wealth of trivia on the subject. 12% of people dream entirely in black and white. Two thirds of a cat's life is spent asleep. A giraffe only needs 1.9 hours of sleep a day, whereas a brown bat needs 19.9 hours a day. Humans spend 1/3 of their life sleeping. The record for the longest period without sleep is 11 days. Trivia aside, sleep is an important function for both the mind and body. It has multiple restorative benefits and is essential to a person’s wellbeing. Furthermore, most people’s relationship with sleep changes over the course of their life. Often as children, we resent sleep. I still do to a degree. It does seem a waste of valuable time. Conversely, as we get older the virtue of a good night’s sleep becomes something to embrace and even enjoy. And by the time we reach our dotage sleep often becomes a leading factor in life, bordering on a default position. However, whatever your thoughts on sleep, the moment you have difficulties with it, you have a serious problem.

Until fairly recently, I’ve had increasingly poor-quality periods of sleep. There were multiple reasons for this, including me staying up too late, too much light coming into the bedroom and the fact that the bed was over a decade old. The mattress was far from comfortable. I would go to bed between 1:00 and 2:00 AM and then struggle to settle and sleep. Outside activity in the street, such as people leaving for work would further disturb me. I live in a bungalow and the bedrooms are in the front of the property. So back in January 2019, a new bed was bought during the sales. As both the bed frame and mattress from Hypnos were made to order, we had to wait a month before they were delivered. However, upon arrival, the new mattress and base had a transformative effect upon the quality of my sleep. Also the curtains in the bedroom were replaced with ones with a heavier blackout lining, which not only cut out ambient light but reduced noise.

Hence over the last two years the quality of my sleep has improved greatly. I now own a Huawei Smartband which monitors a wealth of bodily metrics including sleep. I can’t vouch for the veracity of the number it assigns as a sleep rating but it shows a consistently high number within its own scale. I broadly take this to be a good sign. Certainly, until I caught COVID-19, my sleep patterns have proven stable and refreshing. Now I have a tendency to still awake feeling tired. However, this is more to do with my wider health which is currently being investigated and not in any way a reflection upon my sleep pattern. I have also started going to bed a little earlier, usually about midnight and aim for a solid 7 hours sleep. I find that making an early start at around 7:30 AM is good for my productivity. I certainly find writing first thing in the morning a lot easier than late at night.

Although the importance of a suitable bed for a good night’s sleep should not be understated, there are other factors that also should be considered. Light and noise levels, I’ve mentioned already. Ventilation and temperature are two others. Hydration is a consideration as well. Though you should not drink too much beforehand for obvious reasons. Going to bed when one is ready is another point to consider. Sometimes it is important to unwind and decompress before turning in, especially if you’ve been mentally engaged prior to this. A little light reading helps some or a phone game. All these factors can be controlled to a degree and you need to find what is right for you. However, there are some aspects that you cannot manage as well. The biggest being sharing a bed with another person. Differing sleep habits and patterns can be a major bone of contention but that is a completely separate blog post. For a good night’s sleep, focus upon what you can change and then do so. You won’t regret it.

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Guild Wars 2: Once Bitten, Twice Shy

When Guild Wars 2 launched in the summer of 2012, I was very enthusiastic about the game on the Contains Moderate Peril podcast. I had participated in the beta and was impressed by many of the game's mechanics and its overall accessibility. Although I did not expect the game to be the focal point of my gaming activities, I (and many others I suspect) felt that this casual MMO had a lot to offer and would become a firm favourite. And that was pretty much the case up until 2015 when the first expansion, Heat of Thorns, was released. I have written in the past about how this new content changed the nature of Guild Wars 2 and contradicted its existing laissez-faire approach to solo game play. I didn’t want content gated behind skills I didn’t enjoy earning, Nor did I want my access to zones subject to player unlocks and thus making my gaming activities dependent on others. Hence I parted company with the MMO and have not returned.

When Guild Wars 2 launched in the summer of 2012, I was very enthusiastic about the game on the Contains Moderate Peril podcast. I had participated in the beta and was impressed by many of the game's mechanics and its overall accessibility. Although I did not expect the game to be the focal point of my gaming activities, I (and many others I suspect) felt that this casual MMO had a lot to offer and would become a firm favourite. And that was pretty much the case up until 2015 when the first expansion, Heat of Thorns, was released. I have written in the past about how this new content changed the nature of Guild Wars 2 and contradicted its existing laissez-faire approach to solo game play. I didn’t want content gated behind skills I didn’t enjoy earning, Nor did I want my access to zones subject to player unlocks and thus making my gaming activities dependent on others. Hence I parted company with the MMO and have not returned. 

Since then, there has been a second expansion, Path of Fire, which added mounts to the game as well as new content. I believe that this expansion was more equitable than the previous and friends and colleagues have assured me that I can return to the game and bypass the material I didn’t previously like. However, this still did not prove sufficient to tempt me back to the game in 2017 as I felt that Guild Wars 2 was simply one of those games that just wasn’t applicable to me any longer. All too often when I return to an MMO that I have previously left, I enjoy a few hours of excitement mainly due to all the things that have been added to the game in my absence. Then after a while, I find that all the things I didn’t like are still there, or that there is a massive progression gap to be overcome before I can join my friends at the endgame. I believe we as gamers, have an inherent blind spot where we substitute the reality of a situation with what we would “like” a game to be.

There is now a third expansion for Guild Wars 2 on the horizon. Provocatively called End of Dragons. Despite my past experience and the fact that the MMO genre has evolved greatly since the launch of this game, I have a worrying urge to re-install the game and see what is “going on”. The rational part of my mind predicts that I’ll spend an evening downloading the game client, log in to my primary character in Divinity’s Reach and then spend some time riding around on my flying carpet. I’ll quickly establish that the game is not really that different than before and then promptly log out. I did exactly the same with The Secret World: Legends, Star Wars: The Old Republic and Neverwinter. But the irrational part of my mind is adamant that I’m missing out on “the best MMO around” and that “it’s way better than last time” and I really do need to check things out. I’m curious to see which point of view wins, although common sense urges that it should be the former.

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Job Hierarchies and Thoughts on Employment

I appreciate that this is a somewhat ponderous blog title but I’m trying to consolidate several ideas and streams of thoughts into one post. So to begin with it is the third week of the Blaugust 2021 Festival of Blogging event. Specifically it’s “Developer Appreciation Week”. At first glance a laudable undertaking. An opportunity to praise the developers of a game that’s close to your heart. However, given the current debacle with Blizzard Entertainment, I think there’s a conversation to be had about how fans virtual deification of specific developers of World of Warcraft and how treating them like rock stars, may well have had some bearing on their subsequent misdemeanours. I would in fact go further and say that the video game industry is another sector of work, like film, TV, music and sport that is perceived to be glamorous, aspirational and generally put on a pedestal. Fans lose sight of the fact that these companies have a lot of staff who don’t get any kudos and endure tough working conditions. Just like more conventional jobs.

I appreciate that this is a somewhat ponderous blog title but I’m trying to consolidate several  ideas and streams of thoughts into one post. So to begin with it is the third week of the Blaugust 2021 Festival of Blogging event. Specifically it’s “Developer Appreciation Week”. At first glance a laudable undertaking. An opportunity to praise the developers of a game that’s close to your heart. However, given the current debacle with Blizzard Entertainment, I think there’s a conversation to be had about how fans virtual deification of specific developers of World of Warcraft and how treating them like rock stars, may well have had some bearing on their subsequent misdemeanours. I would in fact go further and say that the video game industry is another sector of work, like film, TV, music and sport that is perceived to be glamorous, aspirational and generally put on a pedestal. Fans lose sight of the fact that these companies have a lot of staff who don’t get any kudos and endure tough working conditions. Just like more conventional jobs.

There has always been a hierarchy of jobs in the public consciousness, although logically all forms of employment are essentially the same in principle. People providing a service in return for money. But life doesn’t exclusively operate within logical parameters. Hence vocational and professional jobs come with a lot of cultural baggage. Rightly or wrongly, the moment you declare to someone what you do for a living, they will instantly make assumptions and judgments about you. Often these will be erroneous or spurious but this sadly is the prevailing trend. Cleaners, carers, shop workers all do essential and invaluable work (as 2020 clearly highlighted). Yet such work is often frowned upon by certain parts of the population. Despite the fact that many who work in such sectors do so out of necessity and may well be overqualified. In fact there are stereotypes associated with jobs of all spectrum. Academia, working in the law and banking being seen as the prerogative of the rich. Estate agency (real estate) being seen as “barrow boys” and chancers. Oh and IT is exclusively populated by the socially dysfunctional.

During the course of my lifetime, the job market has evolved and changed rapidly. Applying for jobs in the eighties was a very formal process. Hand written applications and questionnaires were used to filter candidates, prior to interview by panel. Vacancies were predominantly advertised in newspapers, recruitment agencies or the government run “Job Centres”. Qualifications gated many positions, even for the most entry level administrative roles. When I started working for the DWP in 1990 on the first rung of the ladder, you still needed to have 3 GCE “O” level exams with passing grades. Nowadays, the job market is far more fast paced and like so many things, now predominantly handled online. Having a customisable curriculum vitae (or resume), that can be tailored to specific applications is essential. Sadly, the new job market has little room for feedback. Most applications never garner any sort of response. Keyword searches eliminate those who are not relevant and such automated services do not generate a polite “sorry you weren’t successful” letter.

However, these major changes to the overall employment landscape has led to an increasing amount of job homogenisation. Especially here in the UK where traditional industries have been replaced with service ones. Hence we have seen an increase in employment dissatisfaction and the rise of so-called “bullshit jobs”. I am currently reading a book on the subject by American anthropologist David Graeber. He contends that “over half of societal work is pointless and becomes psychologically destructive when paired with a work ethic that associates work with self-worth”. Graeber describes five types of meaningless jobs, in which workers pretend their role is not as pointless or harmful as they know it to be: flunkies, goons, duct tapers, box tickers, and taskmasters. He argues that the association of labour with virtuous suffering is recent in human history, and proposes universal basic income as a potential solution. I certainly wouldn’t argue against these things having had such positions in my career.

Hence we return to the jobs that are perceived as aspirational or a means to bypass the rat race, or at the very least, manage it on your own terms. Many young people look to social media as a means of escaping the fate of their parents. Because the social contract that has existed in most western societies in the post World War II era has been proven false. If you study, work hard and live within your means you’ll be able to raise a family, afford a home and the state will assist you in your autumn years. Young people know first hand that this is a lie. Many modern jobs have no formal working hours, no employee protection or rights and pay insufficient to keep an individual, let alone a family. Bullshit jobs are rife and work is a treadmill. Which is why the allure of being an “influencer” is so strong. And why a rock star game developer who gets to write really cool games and hangout at conventions and trade shows is infinitely preferable to toiling in a call centre and having to ask your 30 year old, sociopath boss if you can go to the bathroom.

There’s a good chance that I may have to return to the workplace when my caring duties end. Let it suffice to say that such a prospect does not fill me with glee. It is highly unlikely that I will seamlessly resume a career in IT and at comparable rates to what I was earning in 2016. Although the law is supposed to prevent discrimination, I’m certain my age will work against me as will no doubt my health. Furthermore, I’m not sure if my personality is cut out for the modern workplace which has become a much more complicated socio-political environment. Hence working from home and the gig economy is an obvious solution, although many creative forms of work have been devalued by internet culture. Writing for money is certainly not an immediate path to fortune and glory. People expect “all that” for free nowadays.

Therefore, if you are one of the minority of people who are actively employed in a job you actually enjoy, then count yourself very fortunate. The rest of society either just tolerates their employment and employer or actively hates them. Condemned to carry out arbitrary and pointless tasks, for people who just see them as an asset or a resource. The modern day workplace is often an endless grind and in some examples a form of indentured slavery. Oh and with regard to Blaugust, rather than thinking about those high profile game developers, who love to preen themselves on stage at E3, spare a thought for all the other staff that do the nuts and bolts work and never get a name check. It would appear they get put upon, ripped off and abused, just as much as the guy who delivers your pizza or the lady who works the checkout at your local store.

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LOTRO: Wildwood, Deeds and Virtues

I recently logged into the MMORPG The Lord of the Rings Online with the intention of completing Update 30: Blood of Azog. I got as far as some of the wrapper quests which set up the main story and then I lost interest when I reflected upon the content ahead. I tire of some of the excessively dour regions one has to play through in LOTRO, although I realise they are fully lore appropriate. LOTRO is also one of those games where I frequently struggle to see what is going on if there is low lighting. In such instances I have to tinker with the video settings to try and improve things. So with all this in mind, I decided instead of participating in the Battle of Azanulbizar, I would go and visit the Wildwood region in Bree-land which was added to the game in April. Now you may ask why take a level cap Lore-master to a zone that has content at level 45? Well the answer is simple. There are deeds to be completed.

I recently logged into the MMORPG The Lord of the Rings Online with the intention of completing Update 30: Blood of Azog. I got as far as some of the wrapper quests which set up the main story and then I lost interest when I reflected upon the content ahead. I tire of some of the excessively dour regions one has to play through in LOTRO, although I realise they are fully lore appropriate. LOTRO is also one of those games where I frequently struggle to see what is going on if there is low lighting. In such instances I have to tinker with the video settings to try and improve things. So with all this in mind, I decided instead of participating in the Battle of Azanulbizar, I would go and visit the Wildwood region in Bree-land which was added to the game in April. Now you may ask why take a level cap Lore-master to a zone that has content at level 45? Well the answer is simple. There are deeds to be completed.

For those who are unfamiliar with the deed system in LOTRO, each region of the game, such as The Shire, Bree-land or Wildwood has a set of deeds available for completion. These range from visiting key locations, slaying specific amounts of foes and completing a fixed number of quests. Upon completing any deed you are awarded “virtue experience” which is tied to the virtue trait system. Virtues traits grant bonuses to your character's base stats. The player can slot five at a time, usually picking those they deem appropriate for their class. Therefore, the discerning player can choose one of their five virtues and then undertake specific deeds to level it to 75 which is the current cap. You then repeat the process until you’ve levelled all of your equipped traits. It’s not as if you’ll run out of deeds. The game is rife with them.

It took 48 hours to play through the main content in Wildwood. As ever with LOTRO, it is the story driving the questlines that made the experience enjoyable. I like the fact that you can start the zone by either helping the Woodcutter's Brotherhood in Trestlebridge Gate or League of the Axe at Trader's Wharf in Evendim. The Wildwood itself is not difficult to traverse and is green and leafy, making it a pleasant environment to quest in. Too often the developers at Standing Stone Games go out of their way to make navigating a zone very esoteric. While undertaking the various quests in the area, I maintained a policy of “kill everything” and it didn’t take too long for the deeds to rack up. I didn’t even bother using a deed accelerator. Hence by the time I finished the region I was at maximum reputation with both factions and had increased two of my five virtue traits to level 75 (they were previously 72).

Playing content above level does have some advantages. Not having to worry about combat allows you time to focus on the story and enjoy the environment that you’re travelling in. LOTRO is a game where zones are often densely populated with mobs. To the point that you feel that it’s been done just to try and slow you down. However, LOTRO does something that other MMOS don’t. It has a peculiar mechanic in which if you’re several levels above the mobs, they ignore you. You can stand right next to them and they behave as if you’re not there. It makes taking screenshots a lot easier. It certainly made completing Wildwoods quicker. Overall, it has been a productive and entertaining endeavour. My virtue traits have increased plus I have bought two additional “return to” skills (Trestlebridge and Traders Wharf) from the faction quartermasters. I suppose it’s now time to move on to Update 30.

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Star Trek Online: Then and Now

I recently found my original post about the MMORPG Star Trek Online from February 2010. I pre-ordered the Steam Digital Deluxe Edition version of the game for £40 a month prior. I remember that I was very excited about the launch of this MMO and I wasn’t at the time au fait with its tumultuous development history. Myself and two friends started playing virtually immediately and I can remember struggling to find the game’s virtues. It was confusing, unfinished and unbalanced. My friends quickly got tired of the situation and returned to The Lord of the Rings Online. I stuck with STO for about a year before moving on. I briefly returned to the game in early 2013 but it was still unpolished. It wasn’t until the Delta Recruitment Event of 2015 that I found that the game had finally hit its stride. I’ve been playing regularly since then. Reading back over my original thoughts is quite a trip down memory lane.

I recently found my original post about the MMORPG Star Trek Online from February 2010. I pre-ordered the Steam Digital Deluxe Edition version of the game for £40 a month prior. I remember that I was very excited about the launch of this MMO and I wasn’t at the time au fait with its tumultuous development history. Myself and two friends started playing virtually immediately and I can remember struggling to find the game’s virtues. It was confusing, unfinished and unbalanced. My friends quickly got tired of the situation and returned to The Lord of the Rings Online. I stuck with STO for about a year before moving on. I briefly returned to the game in early 2013 but it was still unpolished. It wasn’t until the Delta Recruitment Event of 2015 that I found that the game had finally hit its stride. I’ve been playing regularly since then. Reading back over my original thoughts is quite a trip down memory lane.

Star Trek Online is a classic example of a product that was released before it was ready. The open beta which ran for several months, revealed multiple bugs and glitches. However, since the February 2nd launch date, the game still feels like it is unfinished and is being patched on a daily basis. This has made progression through the game very hard and where I have persevered, two of my online colleagues have already abandoned it. Discussion boards and forums are filled with comments that support this argument.

Here are just a few of the issues I feel are causing problems. The game does not have any semblance of a manual. There is an online guide but it simply does not tackle the game mechanics in any depth. So, after the standard tutorial you are pretty much on your own. If you’ve played other MMOs then you can draw on that experience to look for similarities, in which there are many. However, if you are a casual player then this game has a steep learning curve.

Now Cryptic Studios have decided not to run region specific servers, so effectively all user traffic is centralised. There have been periods where users have to queue to log on. The game relies heavily on instances to handle the flow of traffic and travelling therefore becomes a sequence of loading screens. The single environment approach means the chat channel is extremely fast moving. It is currently spammed continuously by gold farmers. As a means of in game communication it is redundant.

Certain “episodes” require teamwork and the game uses an automatic system which theoretically groups players of a comparable level. This can be beneficial as you gain from the completion of tasks by other members of your team. However, on several occasions, I have found myself in a team on an away mission, pitched against opponents of a much higher level. There was no realistic chance of completing the task in hand except by quitting the team and hoping that the next random group would be more balanced.

I could list a lot more, but do not wish to sound excessively negative, as STO, despite all its faults, has the potential to be a very good MMO. It looks very impressive and certainly catches the atmosphere of the franchise. Like so many games these days, the soundtrack is extremely good and embellishes the game, especially the space battles. The depth to which you can customise your character is also laudable. The storylines themselves are engaging and have the feel of a classic episode of the series.

Cryptic Studios have taken a gamble with this MMO. It has had a troubled development and if it were any other product, may have fallen at the first hurdle. But due to the good will of the fan base regarding this franchise, they have to be able to make mistakes without too many repercussions. To be fair, they are working hard to address issues and are listening to their user base as this recent statement from Cryptic shows. I shall be continuing with STO and it will be interesting to assess the status quo in the sixth month’s time.

28th February 2010.

All things considered I believe this remains a fair assessment of STO at launch. It certainly was not the most auspicious of beginnings and as Cryptic were contractually bound to deliver a functional game by a specific date and had to rewrite most of the previous developers work. However, a great deal has changed over the last decade and the game has greatly improved. Today STO is a healthy MMO with a wealth of good content behind it. Many of the cast who appeared in the various TV shows over the years, have voiced their characters again in the game. The change is so profound it is hard to reconcile the two versions of the game. Sadly I do not have that many screenshots from this period. If you wish to see how the game was at launch then I would recommend the YouTube channel Hailing Frequency which did much to promote the game in the run up to February 2nd 2010. It shows clearly how rough around the edges STO was at the time and how far the game has come.

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Fall Guys: Is it Just Me?

Before I began writing this post, I tried to do some research regarding odds, percentages and statistics associated with the game Fall Guys: Ultimate Knockout. However, I soon discovered that this appears to be a contested field with conflicting data. Furthermore you have to navigate a lot of forum posts and subreddits which are filled with players bragging and talking shit. So I haven’t got any tangible data to present as such, yet I believe that my suppositions are as logical as they can be. Moving on, Fall Guys: Ultimate Knockout, is a platform battle royale game developed by Mediatonic and published by Devolver Digital. It was released for Microsoft Windows and PlayStation 4 on 4 August 2020. I began playing it a few days after launch and have continued to do so regularly over the last twelve months.

Before I began writing this post, I tried to do some research regarding odds, percentages  and statistics associated with the game Fall Guys: Ultimate Knockout. However, I soon discovered that this appears to be a contested field with conflicting data. Furthermore you have to navigate a lot of forum posts and subreddits which are filled with players bragging and talking shit. So I haven’t got any tangible data to present as such, yet I believe that my suppositions are as logical as they can be. Moving on, Fall Guys: Ultimate Knockout, is a platform battle royale game developed by Mediatonic and published by Devolver Digital. It was released for Microsoft Windows and PlayStation 4 on 4 August 2020. I began playing it a few days after launch and have continued to do so regularly over the last twelve months. 

The game consists of 60 players competing over 5 rounds. Each round 11 or so players are eliminated although this can vary depending on the type of game. Some rounds are races through obstacle courses, others are puzzle solving or memory tests. There are also team based events which are especially annoying because your success depends on other carbon based life forms. Another major factor that impacts upon your success is other players' behaviour. Bottlenecks frequently occur. If one player falls over then it can start a cascade. And then there is the grab facility. Yes, other players can grab you and actively attempt to impede you if they see fit. Hence the game often evokes a broad spectrum of emotions among players. One minute you can genuinely be in fits of laughter as a whole bunch of players tumble off a pivoting platform, the next you fail to qualify due to some asshole grabbing you just before the finish line.

But these are the terms by which you play Fall Guys: Ultimate Knockout. It is a fun game but it can also be brutal with its unwavering mechanics. You can be diving for the finish just as the timer runs down and if you’re not over the line, then you’re out of the game, no ifs, no buts. Hence I tend to play in short bursts and if I feel myself getting vexed then I log out and do something else. Or alternatively, I just mess around with the cosmetic options which are an utter delight by the way. Judging by the comments I’ve read on Steam, many a game controller has been hurled across a room due to this game. I find that there are simply some rounds in the game that I just cannot do. Lily Leapers is a new round and requires the player to bounce on the lily pads to cross the course. I can get about a third of the way, then find I just cannot gain sufficient clearance to reach the next pad. I often just wait this particular round out and collect my points for participating at the end.

Much has been written online about this game, analysing the various rounds and activities. To be fair it would appear that developers Mediatonic do listen to player feedback and adjust the game with each season. Yet I do feel that the game is in danger of at times being its own worst enemy. It is supposed to be light hearted fun and not a purely competitive game and “tryhard” magnet. Yet that seems to be the way it is going. Mario Kart does little things to “encourage” the player who’s always at the back. Perhaps Fall Guys: Ultimate Knockout should do the same. I’ve been playing for a year and still haven’t won five rounds in a row. The nearest I’ve got so far is four. Which is why I’ve been trying to find some meaningful analysis of the game, so I can see if this is just me. Am I just a bad player? Is it a question of “git gud”? Or am I in a far larger group than I think and the odds are actually more likely that I lose rather than win? I’m curious as to the answer.

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