Warzone 2.0 DMZ
I like an analogy as a literary device, so here’s one for you. Video games are like parties. How so? In the following ways. They quite never live up to your expectations. The best ones are the ones you never go to, according to the “anecdotes” you’re told afterwards. And there’s always someone crying and throwing up at 2:00 AM. Okay, the last one isn’t quite relevant but the overall sentiment of the first two is sound. The reason I have used this visual metaphor is because both parties and multiplayer video games sell themselves on the alleged quality of their respective social dynamic. They supposedly offer you fun with your friends and a unique, memorable experience. However, the reality is a lot more lacklustre. Warzone 2.0 DMZ is a prime example. What enjoyment there is to be had in playing this game is offset by the iniquities of many of its players as they race to the proverbial bottom.
I like an analogy as a literary device, so here’s one for you. Video games are like parties. How so? In the following ways. They quite never live up to your expectations. The best ones are the ones you never go to, according to the “anecdotes” you’re told afterwards. And there’s always someone crying and throwing up at 2:00 AM. Okay, the last one isn’t quite relevant but the overall sentiment of the first two is sound. The reason I have used this visual metaphor is because both parties and multiplayer video games sell themselves on the alleged quality of their respective social dynamic. They supposedly offer you fun with your friends and a unique, memorable experience. However, the reality is a lot more lacklustre. Warzone 2.0 DMZ is a prime example. What enjoyment there is to be had in playing this game is offset by the iniquities of many of its players as they race to the proverbial bottom.
For those who are unfamiliar with this latest permutation of Call of Duty: Warzone, DMZ is a squad or solo based incursion into a large open world map. You enter with basic gear and weapons and loot on the fly as you travel the zone. There are contracts that award both cash and weapons. These may be securing and uploading intel, rescuing a hostage or eliminating other squads. The map is populated by AI bots that are no joke and there are also vehicles that can be used to traverse the region. Each round lasts 25 minutes and once a player has gained sufficient loot or completed what they wish to achieve, there are “exfil” locations on the map where the player can summon air transport and leave. These are often contested by AI bots and other players looking for easy pickings. It’s a well conceived gaming scenario with a lot of scope for fun. Theoretically.
If you peruse YouTube, you’ll find plenty of videos showing top tier gamers playing Warzone 2.0 DMZ very effectively in squads. They complete lots of contracts, run rings round the AI bots and eliminate any other operators (other players) they encounter. It can be very entertaining to watch the game played well. However (and there is always a however) I, and many other players, will never get to experience the game in such a fashion. I don’t know anyone who plays Warzone 2.0 DMZ and hence I have to join squads with random players or go solo. The latter is fun but does put you at a disadvantage. There is safety in numbers and squadmates can revive you if you are “downed”. But random squads are exactly that, random, and therefore an utter lottery. If you use voice chat (not everyone does), then there's no guarantee that everyone speaks the same language. Even if you do, there’s a good chance that not everyone wants to do the same thing, hence making the group invalid. Hence random squads are often a massive gamble.
I’ve played a lot of Warzone 2.0 DMZ recently and have kept a simple log of how well each game has gone. After a hundred plus games, about 1 in 10 has proven to be a positive experience. By this I mean that players have been communicative (IE we agreed where to go and what to do), helpful and very mindful that not everyone has the same level of skill. Gear and weapons were shared and we successfully extracted from the DMZ. So far I had about ten games in which I felt I experienced Warzone 2.0 DMZ as the developers intended. For the other ninety or so times, it has been chaotic and ended in someone picking a unnecessary fight with the AI bots or another squad of operators. Yes XP has been earned, but it is frustrating to lose a decent loadout due to poor planning or someone just biting off more than they can chew. IE charging into an area before spotting the AI bots or driving a vehicle when you’re not especially good at it. Some games have lasted no more than five minutes.
I’ve written in the past about whether it is realistic to have expectations of other players when “pugging”. I believe I used Task Force Operations in Star Trek Online as an example and I concluded that it’s best to expect the worst. The difference in this case is that grouping is an optional extra in STO, where in Warzone 2.0 DMZ it is pretty much the raison d'etre of the entire game. Playing collaboratively with others yields superior results than going it alone. Yet “pugging” in Warzone 2.0 DMZ is often an awful experience, especially if you have voice and proximity chat enabled. So many of the players are puerile, bellicose, unco-operative and socially dysfunctional that it leeches a great deal of joy out of the gameplay. Text chat is equally as bad filled with abuse, prejudice and the arrogant hubris and ill manners that so often goes hand in hand with youth. The community has very little class and even its ubiquitous victory cry of “let’s go” is as vacuous as it is trite.
Warzone 2.0 DMZ can still be a source of enjoyment and entertainment. Even if you “pug” and expect the worst, you can still sometimes be pleasantly surprised when another player does bother to revive you or drives back to pick you up when you’re separate from the group in a firefight. Running 20 or 30 indifferent or bad games still presents an opportunity to learn the map and to become familiar with key locations such as ammunition depots etc. You quickly learn not to be hamstrung by your own high standards. That’s not to say you should be an asshole like most other players, but if your squadmates are making poor decisions or being a liability it is perfectly okay to go do your own thing. Overall, if you’re not in a position to play with friends, then temper your expectations about Warzone 2.0 DMZ and autogroup. Turn off voice chat and expect the worst. Anything more is an added bonus. Warzone 2.0 DMZ can be a good game, in spite of its players.
Andor (2022)
Andor is not like other entries in the Star Wars canon. It explores the human, social and political consequences of rebelling against an oppressive, totalitarian regime. The writing is intelligent and well observed, choosing to focus on the average citizens of the Empire and the nature of their daily lives. Andor also explores the ineffectual politicians and the way the senate are self serving and ultimately impotent. The Emperor is remote and instead we see how Imperial colonialism works at a grassroots level. It is an all too familiar depiction, born out of historical fact, such as Vichy France during World War II. Petty thugs and aspiring psychopaths happily align themselves with their Imperial overlords and actively oppress their own people. As for the Empire, and in particular the ISB (Imperial Security Bureau) it is rife with infighting, personal fiefdoms and all the flaws of similar institutions from the real world.
Andor is not like other entries in the Star Wars canon. It explores the human, social and political consequences of rebelling against an oppressive, totalitarian regime. The writing is intelligent and well observed, choosing to focus on the average citizens of the Empire and the nature of their daily lives. Andor also explores the ineffectual politicians and the way the senate are self serving and ultimately impotent. The Emperor is remote and instead we see how Imperial colonialism works at a grassroots level. It is an all too familiar depiction, born out of historical fact, such as Vichy France during World War II. Petty thugs and aspiring psychopaths happily align themselves with their Imperial overlords and actively oppress their own people. As for the Empire, and in particular the ISB (Imperial Security Bureau) it is rife with infighting, personal fiefdoms and all the flaws of similar institutions from the real world.
Andor is by far the most nuanced and thoughtful entry so far in Disney’s Star Wars universe. However, although I and others are happy to heap praise upon the production it does have one particular Achilles Heel. Andor conspicuously highlights how puerile and unsophisticated all previous entries in the established canon are. When George Lucas wrote Star Wars it was designed to be a traditional high adventure. A mythology that dealt in archetypes, intended to convey a simple moral message. The baddies were bad and the goodies were good. Evil was defeated and the galaxy restored to order under the benevolent guidance of the New Republic. Lucas painted with broad brushstrokes and hence the realities of a revolution were not explored beyond a superficial manner. This approach worked fine for a self-contained trilogy of films pitched at a broad and youthful audience 45 years ago.
That audience has now grown up and some have become writers, producers and directors in the film and TV industry. Finally with Andor, the Star Wars franchise is being treated as more than just a big budget, science fantasy genre vehicle. Andor is essentially a political drama. If you took away the veneer of technology and the wider science fiction trappings this could easily be a drama about the Roman or British Empire and a critically acclaimed costume drama. I am reminded of how in 2006, the James Bond franchise was reinvented in a similar more adult fashion, with the release of Casino Royale. The caricature excesses of the Roger Moore era and the glossy, generic formula of the Brosnan period were laid to rest with a far more gritty, personal and character driven depiction of Bond. Very few franchises attempt such a revision and even fewer succeed if they try. Yet Andor has.
I am curious to see where Star Wars goes after this. Can this franchise sustain weighty dramas such as Andor as well as episodic, action fodder in the cliffhanger serial idiom, such as The Book of Boba Fett? Or are they destined to become ill suited bedfellows? Furthermore, does this more cerebral revisionist approach to the rebellion render the original trilogy obsolete due to their lightweight portrayal of political turmoil? Depending on how any future spinoff shows are presented and received, I suppose the fans will determine the answer. Personally, I would like more of this adult idiom, rather than a return to the established space opera genre. Star Wars has now undeniably changed, due to Andor. Although it has effectively solved the problem of the franchises’ simplicity, it may also have paved the way for further issues that will have to be addressed at a later date.
The End of Twitter?
I have been using Twitter since 2010 and to cut a long story short, although it can be a virtual septic tank of human bile, ignorance and stupidity it can also be very informative and uplifting. I rely on Twitter for the latest news and find it far more immediate and succinct than traditional TV bulletins. When the shit hits the fan, as far as I’m concerned Twitter is the way to stay abreast of a developing story. Furthermore, I very much enjoy the social element of Twitter and the online banter with those I follow and who follow me. Twitter doesn’t do anything particularly unique but it did it first and hence everyone is in one place. That makes it invaluable. Sadly, if Elon Musk continues to mess with things to the point of breaking the Twitter community, then I will be forced to go elsewhere. Some folk are jumping ship already. Because of Musk’s erratic nature there’s a prevailing atmosphere that something is going to happen and it’s not going to be good.
I have been using Twitter since 2010 and to cut a long story short, although it can be a virtual septic tank of human bile, ignorance and stupidity it can also be very informative and uplifting. I rely on Twitter for the latest news and find it far more immediate and succinct than traditional TV bulletins. When the shit hits the fan, as far as I’m concerned Twitter is the way to stay abreast of a developing story. Furthermore, I very much enjoy the social element of Twitter and the online banter with those I follow and who follow me. Twitter doesn’t do anything particularly unique but it did it first and hence everyone is in one place. That makes it invaluable. Sadly, if Elon Musk continues to mess with things to the point of breaking the Twitter community, then I will be forced to go elsewhere. Some folk are jumping ship already. Because of Musk’s erratic nature there’s a prevailing atmosphere that something is going to happen and it’s not going to be good.
My biggest concern is that the existing Twitter community is going to fragment, with online friends migrating to multiple alternative platforms. It may also cause some existing Twitter users who are already disillusioned with the existing status quo, to simply quit social media. With respect to those Twitter accounts that I follow for news and information, rather than social engagement, I wonder what will be the new platform of choice to reach an audience. I don’t want to have to maintain multiple social media accounts across multiple services. And I am not going to pay for the service that I already have enjoyed free of charge for the last 12 years. The only people who potentially benefit from a fragmented community are the traditional media outlets. Print media in the UK hates the fact that Twitter provides a platform that can challenge their news agenda and give the public the right of recourse.
I’ve always take a “belt and braces” approach to life and so, although it hasn’t happened as of yet, I am already working on my Twitter exit strategy. Anecdotally, it would seem that Mastodon is the next best place to go, so I have set up an account there. Unfortunately, this endeavour seems to have fallen at the first hurdle as I’ve still not received my verification email to make my new account active. This doesn’t bode well for a platform that some claim is the anointed successor to Twitter. Assuming that I can set up and start using Mastodon, there then remains the issue of which client to use. I currently use Tweeten for Twitter and am looking for identical functionality in a third party Mastodon client. However, nothing I’ve seen so far seems to offer that. It is so important to get the data that you want, presented in an accessible manner or else you run the risk of drowning in white noise and bullshit when it comes to social media.
I’ve written posts in the past about becoming reliant on free services, only to then have them withdrawn or monetised. We’ve all been down this road before so if the worst case scenario happens and Twitter goes to the wall, at least we won’t be caught off guard. However, the thing about Twitter is that there are so many potential ways you could monetise it without having to restrict usage or radically alter the way it functions. Sadly, that doesn’t seem to be Elon Musk’s intent. I am naturally sceptical of billionaires per se and especially so in his case because he is “anomalous” (the politest thing I could say about him). However, Twitter is now his “bat and ball” and so if he wants to neuter it for political or business reasons, then that is his prerogative and there’s nothing much the average user can do about it. If it all ends up going south, it was fun while it lasted.
Update: I managed to get myself on Mastodon and it is not an exact Twitter clone. It appears to require a lot more curation and interaction for it to yield the results that I want. Those seeking for a “like for like” replacement may wish to look elsewhere.
Another New Prime Minister
It is difficult to write about the state of UK politics with any degree of intellectual rigour when the entire situation has become so utterly farcical. My initial reaction to the recent departure of Liz Truss after just 45 days in office, was to laugh with abject scorn and derision. She was destined to fail due to utter lack of ability. However, there is still the outstanding matter of the country lacking a credible and functional government to address inflation, the cost of living crisis and resolve all the issues stemming from Brexit. There are problematic national and international events taking place that need addressing. A united, pragmatic and empathetic government is required to solve both these short term and long term needs. Sadly, the governing party is riven with opposing factions and there is no commonly held policy or underlying ideology. The PM may well have changed but the underlying flaws remain.
It is difficult to write about the state of UK politics with any degree of intellectual rigour when the entire situation has become so utterly farcical. My initial reaction to the recent departure of Liz Truss after just 45 days in office, was to laugh with abject scorn and derision. She was destined to fail due to utter lack of ability. However, there is still the outstanding matter of the country lacking a credible and functional government to address inflation, the cost of living crisis and resolve all the issues stemming from Brexit. There are problematic national and international events taking place that need addressing. A united, pragmatic and empathetic government is required to solve both these short term and long term needs. Sadly, the governing party is riven with opposing factions and there is no commonly held policy or underlying ideology. The PM may well have changed but the underlying flaws remain.
The new incumbent of No 10 Downing Street, Rishi Sunak, has achieved one major milestone. He is the first British Asian Prime Minister and that is certainly noteworthy. However, beyond this I see no other reason to celebrate his appointment. He may have calmed the markets by representing the traditional face of Conservative fiscal prudence but he has no new policy announcements. Effectively, he intends to carry on with the conspicuously nebulous manifesto promises of 2019 and will no doubt usher in “Austerity 2.0” after his predecessor left a gaping hole in the nation’s finances and undermined our capacity to borrow cheaply. He has said nothing to allay the immediate fears of those on middle or low incomes. Furthermore, after promising to bring “integrity and accountability” back to UK politics he re-appointed Suella Braverman as Home Secretary, after she resigned for breaching the ministerial code 6 days earlier.
We are still two years away from a General Election and even if there was one announced tomorrow, I would still struggle to find a political party that came anywhere near representing what I consider to be the nation’s political and economic needs. I would vote Labour only to remove the current administration and not because I am overly enthused by the party. Ultimately I and many other voters are politically homeless and the current “First Past the Post” voting system does not favour new parties. Furthermore, over the course of my lifetime the UK electorate has become increasingly politically illiterate and increasingly impatient, resulting in certain socio-economic groups voting against their own interests. It raises the question as to how much responsibility do the electorate bear for the iniquities they inflict on themselves and others by their political choices? Overall I am not optimistic about the immediate future and I am reminded of that line from Gremlins 2 about “put everything you've got into canned food and shotguns”.
LOTRO: Cardolan and Swanfleet Preview
The Bullroarer test server for the MMORPG The Lord of the Rings Online, recently had a three day preview for Update 34: Before the Shadow. Beta #1 provided an opportunity to explore the new regions of Cardolan and Swanfleet, as well as the new tutorial which starts in the village of Mossward. I shall write a separate article about the latter as it merits more than just a cursory paragraph. This post however, is specifically about the new zones themselves. The test held between Wednesday 19th and Friday 21st October, presented a fairly complete version of Cardolan and Swanfleet, which provide level 1- 32 content. The “mob” density was somewhat low in open areas. However, as this was a beta test there is scope that this will change in the final live release on Wednesday 9th November.
The Bullroarer test server for the MMORPG The Lord of the Rings Online, recently had a three day preview for Update 34: Before the Shadow. Beta #1 provided an opportunity to explore the new regions of Cardolan and Swanfleet, as well as the new tutorial which starts in the village of Mossward. I shall write a separate article about the latter as it merits more than just a cursory paragraph. This post however, is specifically about the new zones themselves. The test held between Wednesday 19th and Friday 21st October, presented a fairly complete version of Cardolan and Swanfleet, which provide level 1- 32 content. The “mob” density was somewhat low in open areas. However, as this was a beta test there is scope that this will change in the final live release on Wednesday 9th November.
Perhaps the most significant aspect of the addition of Cardolan and Swanfleet is the way these new zones fit so well into the existing LOTRO world map. The new zones fill in a major geographical gap in Middle-earth and link The Shire, Bree, The Lone-lands, The Angle of Mitheithel, Eregion and Enedwaith seamlessly. As a result, the Lonelands, Eregion and Enedwaith maps have now been updated and reflect the new visual style that has been established in recent years. Overall, there is little left of Eridor now that isn’t included in the MMO. The two regions of Lindon and the Grey Havens being the most prominent locations that remain outstanding. It will be interesting to see if these areas feature in any future updates.
Players can enter Cardolan, the first of the two new zones, via the South Farthing in The Shire. This leads to Sarn Ford. Alternatively, access can be gained via the Andrath Gate in Southern Bree. This will take the player to Southern Andrath. There is also a road South from Lone-lands which passes Minas Eriol. There is also access from The Angle of Mitheithel and the Southern Trollshaws. Cardolan has five areas. The first is Ruddymore which extends from Sarn Ford on the borders of The Shire, Eastward to the town of Herne. This area is filled with Ruffians and the environment is similar to that of The Iron Hill, with a lock of dark brown rock formation. To the North of Ruddymore lies the area of Tyrn Gorthad. This is filled with Cardolan ruins, the most substantive of which is Dol Ernil on the borders of the Old Forest. The area is home to Wights and Gaunt men and is in a similar idiom to the North Downs.
The next area is Andrath. The Northern hills in this location afford views of Bree-land Homesteads, Midgewater Marshes and Weathertop (depending on your draw distance setting). Moving to the East, Cardolan is separated from the Lone-land by the South Downs. There are two remote farming communities, Scurloc and Hove, which are similar to those we see around Bree. The Barrow of Gond Orchal and the Cardolan ruins of Haudh Nirui are home to Wights and Orcs respectively. Travelling further East to the borders of The Angle of Mitheithel, there is Amon Firn. This area is filled with both Wights and Spirits and overlooks the river Hoarwell. At the heart of the Cardolan map is the decaying fortress of Caranost. Orc infest the Western side. Rangers and Elves have an enclave on the East side. I suspect that due to the size of Caranost it may be the epicentre of several major quests or instances. The area of Sedgemead lies to the South East of Cardolan, along the banks of the river Greyflood. It is wild and overgrown with flowering plants and bushes (Like Ithilien).The ruins of Nimbarth and the Nagenstones are found here. The latter being a former Elven settlement
Herne is a major settlement of Men and main quest hub that lies on The Greenway road that runs diagonally through Cardolan. It seems to be the equivalent of Combe. The Crossway House Inn is a prominent feature and the architecture in Herne is once again similar to Bree. The road South out of the town leads to an area marked on the map as Minhiriath but you cannot access it due to an invisible barrier in ruins. To the East of Minhiriath there is the Cardolan ruins of Gaervarad and a stronghold of ruffians. The Greenway runs down to the Greyflood and the expansive ruins of Tharbad. There is an encampment here of Rangers and Elves but Tharbad itself is a major enemy stronghold. The bridges across the river are broken but there is a ford across the Greyflood into the neighbouring zone of Swanfleet.
Upon crossing the Greyflood you find The Old South Road, which spans the zone from the West to the East of Swanfleet. Mossward is the first settlement you encounter and it is a small town like Archet. This is the new starter area featured in the new tutorial included in Update 34: Before the Shadow. To the North of the town are the fens and wetlands of Wadewater. So named as the water levels are navigable by foot or on horse. This is filled with water fowl, insects and Bog Lurkers. The area is reminiscent of Enedwaith and features the village of Lhan Garan which is similar to Galtrev. Nearby are the Elven ruins of Caras Gelebren. The road East leads to Echad Mirobel in Eregion. Western Eregion lies North of Caras Gelebren and is adjacent to The Angle of Mitheithel, so shares a similar environment. Tham Lasgol and Thamn Celechir are additional Elven ruins populated by Wood Trolls and Huorns.
Perhaps the most entertaining area in Swanfleet is the Stoor-vales. This area includes three settlements quite close to each other. Glen Helyg, Clegur and Lintrev are Stoor villages set among the hills away from The Old South Road and hidden from prying eyes. Aesthetically, they are similar to Maur Talhau in Enedwaith, which they link to. Hobbit settlements have a tendency to be whimsical areas and these are no different. They also provide the practical benefits of being a major crafting hub. With regard to The Old South Road, this leads to Gloomglens and Windfells in Enedwaith. It should be noted that despite its substantive in-game map appearance, Swanfleet is another region where a lot of the terrain is inaccessible and the player is funnelled to specific areas. In reality it is not a big and open zone as Cardolan. However, it does have an immersive environment.
To conclude, Cardolan and Swanfleet provide a great sense of in-game continuity. There are lots of repeated assets from other locations, but that makes perfect sense when you consider that the new zones have borders with six other existing regions. I would like to draw special attention to the ambient music for Cardolan and Swanfleet, composed by Bill Champagne. It is very appropriate and memorable. Whatever criticisms you may raise against LOTRO, its musical score is not one of them. It remains the one to beat within the MMO genre. Overall, Cardolan and Swanfleet offer an interesting addition to LOTRO, filling in a long time gap in SSG’s virtual Middle-earth. Having a new tutorial set in these zones makes creating new alts a far more appealing prospect.
In addition to the pictures in this post, here is a link to a gallery of screenshots via Google Photos. All are available at the original screen resolution of 1920 x 1200.
"I Feel I Need a Holiday"
According to Spock “change is the essential process of all existence”. I have certainly faced my share this year. The death of my mother in August after decades of declining health didn’t come as a shock, but was no less upsetting. In the immediate aftermath, I had to deal with the practicalities of arranging a funeral, engaging a solicitor to settle my mother’s estate and then determine whether I should return to full time employment or retire. After much deliberation, I chose the latter. Now that the most pressing needs have been addressed, I find myself coming to terms with my own grief, while considering my future. I am very tired, both physically and mentally. I am still waiting for the cardiologist that I saw recently to make their pronouncement on my health. However, I do feel somewhat refreshed after my recent 3 day break on the Isle of Wight. I am also thinking about moving, as well as returning to education and pursuing a qualification. I will be 55 in December and feel that I am at a major crossroads in my life.
According to Spock “change is the essential process of all existence”. I have certainly faced my share this year. The death of my mother in August after decades of declining health didn’t come as a shock, but was no less upsetting. In the immediate aftermath, I had to deal with the practicalities of arranging a funeral, engaging a solicitor to settle my mother’s estate and then determine whether I should return to full time employment or retire. After much deliberation, I chose the latter. Now that the most pressing needs have been addressed, I find myself coming to terms with my own grief, while considering my future. I am very tired, both physically and mentally. I am still waiting for the cardiologist that I saw recently to make their pronouncement on my health. However, I do feel somewhat refreshed after my recent 3 day break on the Isle of Wight. I am also thinking about moving, as well as returning to education and pursuing a qualification. I will be 55 in December and feel that I am at a major crossroads in my life.
However, I am not especially enthusiastic about writing at present. At least not about the normal things I blog about. I still take pleasure in video games and films, but I now view them from a different perspective and their importance has changed. Furthermore, after 15 years of blogging and a dozen spent podcasting, I feel somewhat spent creatively. It takes quite a lot of focus, energy and brio to consistently produce content on any platform and then there’s the actual work that has to be done. At present I don’t have the stamina required nor the time. The latter is a finite commodity in everyone’s life and I am currently using my allowance to do other things. And so to quote Bilbo Baggins, “I feel I need a holiday” and am taking one. This is the first post I’ve written for a fortnight and it is mainly due to the fact that I feel obliged to let the few hundred daily readers that I haven’t totally abandoned Contains Moderate Peril.
Abandon Blog?
I’ve learned from past mistakes and changes in my relationship with writing, so I am not going to close the website or do anything rash. I did that once before in 2015 when I was suffering from burnout and I ended up bitterly regretting the decision when I had a change of heart. Having to start from scratch again, a few months later, was hard work. So in the meantime, I will continue to pay the operating costs and effectively just leave Contains Moderate Peril to lie fallow, so to speak. I may well publish the occasional post, when the fancy takes me but I certainly won’t be maintaining any sort of regular schedule. As and when I do write something, they may well be very niche market posts, mainly about the things that are bugging me at present. Beyond that, all bets are off. It very much is a question of wait and see. Perhaps this is just a hiatus. Perhaps it’s time to call it a day.
Speak No Evil (2022)
The plot of Speak No Evil is an exploration of what can happen when someone driven by a cultural urge to be polite and avoid any form of confrontation, encounters a psychopath who exploits their very nature. Speak No Evil is a very European psychological horror and I stress that point because this film will not necessarily play well to audiences who are not so familiar with such institutionalised deference or passivity. Danish writer and director Christian Tafdrup skilfully and slowly builds the tension, but the plot contrivances of the final act do somewhat mitigate its credibility. Hence realism gives way purely to threat and suspense. If you’re the sort of viewer who can countenance that different cultures, age groups and political leanings can dramatically impact upon one’s behaviour, then you may well get through Speak No Evil. If you struggle to come to terms with the poor decisions made in an episode of Scooby Doo then Speak No Evil will leave you screaming at your TV.
The plot of Speak No Evil is an exploration of what can happen when someone driven by a cultural urge to be polite and avoid any form of confrontation, encounters a psychopath who exploits their very nature. Speak No Evil is a very European psychological horror and I stress that point because this film will not necessarily play well to audiences who are not so familiar with such institutionalised deference or passivity. Danish writer and director Christian Tafdrup skilfully and slowly builds the tension, but the plot contrivances of the final act do somewhat mitigate its credibility. Hence realism gives way purely to threat and suspense. If you’re the sort of viewer who can countenance that different cultures, age groups and political leanings can dramatically impact upon one’s behaviour, then you may well get through Speak No Evil. If you struggle to come to terms with the poor decisions made in an episode of Scooby Doo then Speak No Evil will leave you screaming at your TV.
Speak No Evil superficially is the story of a Danish family who befriends a Dutch family while on holiday. Formal and polite, Bjørn (Morten Burian) and Louise (Sidsel Siem Koch) are enamoured and impressed by the brash Patrick (Fedja van Huêt) and the warmth of Karin (Karina Smulders). Their much beloved daughter Agnes (Liva Forsberg) finds a companion in Patrick and Karin's shy and retiring son Abel (Marius Damslev). After the holiday, when a postcard arrives inviting them to spend a weekend with their new friends in their remote, rural cabin in the Dutch countryside, it seems like a perfect opportunity to further enjoy the new family friendship. “What's the worst that could happen?” Bjørn jokes, ironically telegraphing that the worst is not only coming but that it is going to be a very grim journey.
The cast of Speak No Evil is very good as they experience social faux pas then physical coercion. Morten Burian (Bjørn) is infuriatingly passive, self loathing and conflicted but his performance is worryingly credible. Sidsel Siem Koch (Louise) seems genuinely intimidated by Fedja van Huêt (Patrick) who exudes volatility, where Karina Smulders (Karin) is deliberately ill defined. Is she also being coerced or a more subtle manipulator? However, despite solid performances, Speak No Evil struggles to maintain all the themes and motifs it touches upon during its first act. The big reveal it’s been heading towards is a little too contrived and once it has been established, the protagonist's behaviour becomes hard to identify with. When the violence comes it is quite stark and jarring. The ending doesn’t answer the question of motive, relying on the old trop of “evil people are evil”.
Speak No Evil has some good ideas at its core. One could argue that it explores many talking points about contemporary culture and gender roles. Are modern European men too worried about risk and conflict? Has the modern habit of self examination gone too far and left those who do so powerless to make decisions? Is the need to please a social blessing or a curse? However, a better film would bring us to the conclusion via a less obvious route. It becomes very clear that Speak No Evil is going from A to B to C come hell or highwater and it shows in the final act. Furthermore, I have no problems with horror films with a message. Dawn of the Dead, for example, is as pertinent today as it was back in 1978. But I’m seldom impressed when a message driven story co-opts the horror genre out of convenience. It strikes me as very insincere and confected. And that is how I felt after watching Speak No Evil. That and the fact that the film seems too pleased with itself, when it really has no right to be.
A Sense of Community
I couldn’t settle last night, as I have the flu (care of my grandson), so I sat in the lounge and watched the live stream of Her Majesty The Queen: Lying-in-State. I was aware of the news reports of thousands of people queuing to pay their respects, but often with major events such as this there can be a mental disconnect between being told something and actually seeing it. Upon watching the live stream I was surprised and profoundly moved. It was 11:45 PM and there were still hundreds of people slowly filing through Westminster Hall, despite the lateness of the hour. Although an inherently sombre spectacle, there was also something very uplifting about the proceedings. It took me a while to process my emotions. Then I realised that what I was feeling was a sense of community. Something that is very rare these days.
I couldn’t settle last night, as I have the flu (care of my grandson), so I sat in the lounge and watched the live stream of Her Majesty The Queen: Lying-in-State. I was aware of the news reports of thousands of people queuing to pay their respects, but often with major events such as this there can be a mental disconnect between being told something and actually seeing it. Upon watching the live stream I was surprised and profoundly moved. It was 11:45 PM and there were still hundreds of people slowly filing through Westminster Hall, despite the lateness of the hour. Although an inherently sombre spectacle, there was also something very uplifting about the proceedings. It took me a while to process my emotions. Then I realised that what I was feeling was a sense of community. Something that is very rare these days.
The UK has become a very divided country in recent years, especially since 2016. Politically, economically and socially the nation is pulling in different directions and the fault lines are no longer along obvious party political lines. Public discourse has become very partisan and scorched earth. We tend not to agree to disagree, amicably. Rather we are encouraged to consider anyone with an opposing view to be our enemy. The North dislikes the South and vice versa. The class divide is still with us and the UK’s recent flirtation with populism has seen a resurgence in racism and other forms of discrimination and “othering”. At the heart of this negative storm are the tabloid press and their insidious poison that they drip daily into the public psyche. Hence the country has been ill at ease with itself for a while and there seems no immediate change on the horizon.
Yet “The Queue” flies in the face of all this. This steady flow of British citizens from all walks of life, united in grief and respect for the late monarch, speaks of a sense of belonging. Having watched several hours of the live stream from Westminster Hall there is something very positive about seeing a populace at ease with itself. People helping the elderly and the infim as they descend the steps to the North of the hall. Or offering a tissue and a kind word to those who are visibly upset. Showing patience and good humour when faced with the logistical problems of managing such an event. All of which speaks of a cohesive and strong sense of community. For once, one’s neighbours seem accessible and not remote. Is this feeling of national identity that my parent’s generation felt during their youth?
Another fascinating aspect about this event is “The Queue” itself. At the time of writing it is currently 2.5 miles long. The route begins on Albert Embankment, next to Lambeth Bridge, before winding its way along the Thames to Southwark Park. The route passes the London Eye, National Theatre, Tate Modern and HMS Belfast. There are extra toilets and water facilities on the way. The Southbank Centre, National Theatre and BFI Southbank are extending opening hours to provide refreshments and other amenities. More than 1,000 volunteers, stewards and police officers are on hand. Visitors go through security and those waiting will be issued with numbered wristbands, allowing them to leave temporarily to use nearby facilities. Government social media accounts provide regular updates on queue length and estimated waiting time. Overall “The Queue” is a logistical marvel and a microcosm of “Britishness”.
There has been a degree of controversy in so far as serving MPs and other “dignitaries' ' being able to bypass “The Queue”. Security issues are cited as the reason for this privilege. Make of that what you will. For me this event is a distillation of all the things I consider good about being British. I don’t say that with a sense of superiority. That’s not what it is about. What I see are people expressing respect for a remarkable women. Royalist and Republicans alike. I see a mature, diverse country. And for a brief moment, the partisan agenda that we have thrust upon us on a daily basis, has been sidelined. People are being supportive of each other, even talking to each other. It highlights how so much of the divisiveness we endure comes from the outside and has a clear purpose. I hope the sentiments and spirit of “The Queue” endures beyond September 19th. But I’m not optimistic.
Star Trek Online: Ascension
This afternoon Cryptic launched the latest season update, Ascension, for the MMORPG Star Trek Online. Furthermore, I’m sure it will not come as a shock to long term players that it was broken and an emergency patch had to be applied. Oh how we all laughed. Even after being “fixed” players are still experiencing bugs with the new content, especially the ground mission part of the update, but this sadly is just par for the course. Personally speaking, it is not the bugs that I have a problem with as they are just part of the overall gaming experience when playing STO. What I am saddened about is the actual gameplay found in Ascension. The space combat section of the game is simply “more of the same”. Destroy some specific vessels and once the goal has been met, watch the cutscene. But the ground combat is especially uninspired and repetitive, despite its interesting setting.
This afternoon Cryptic launched the latest season update, Ascension, for the MMORPG Star Trek Online. Furthermore, I’m sure it will not come as a shock to long term players that it was broken and an emergency patch had to be applied. Oh how we all laughed. Even after being “fixed” players are still experiencing bugs with the new content, especially the ground mission part of the update, but this sadly is just par for the course. Personally speaking, it is not the bugs that I have a problem with as they are just part of the overall gaming experience when playing STO. What I am saddened about is the actual gameplay found in Ascension. The space combat section of the game is simply “more of the same”. Destroy some specific vessels and once the goal has been met, watch the cutscene. But the ground combat is especially uninspired and repetitive, despite its interesting setting.
Warning: Plot Spoilers (although Cryptic have given away all these details themselves, already). The Terran Emperor of the Mirror Universe, Wesley Crusher and yes you did read that correctly, is planning to join with the Mirror version of V’Ger, known as The Other. Obviously such a “melding” will not lead to such benevolent results as it did in Star Trek: The Motion Picture. During the course of Ascension, is a ground mission set within the core of The Other, where you play a Mirror version of your own alt. This character called The Inquisitor assists the Emperor’s away team. However, as this is some form of session play, you only have access to a bespoke and somewhat basic set of skills on your quickbar. So say goodbye to your own personal build and kit skills. And if that wasn’t a sufficient pain in the ass, you can’t even toggle your weapon to autofire.
Thus, while in this “gimped” state you then have to contend with a set of lacklustre tasks, such as turning off six power nodes before worker drones can bring them back online. It is a race that can be successfully done if you can figure out the shortest and most efficient route. If you don’t, then multiple drones will spawn and interrupt you, while you desperately try to catch up. The key to success is not to stand next to the power nodes but to get as close to them until the power off button appears on your screen. Hence there is a shorter optimal route that will allow you to complete the task before too many drones spawn. However, all of this still has to be undertaken with STO’s janky aim controls, while getting caught up in the environment for no discernible reason (a common bug in the game). It is far from fun and if you don’t know the workaround, very, very repetitive.
There’s nothing wrong with the story and as always, the voice acting by original cast members (in this case Wil Wheaton) is top notch. It’s just that the nuts and bolts of the game is incredibly uninventive. The V’ger, sorry The Other, environments are very well realised but just shooting wave after wave of generic drones is as dull as ditch water. It is a fact of life about the MMO genre that there is a limited amount of interactions you can make within gameplay. The key is in the creative way you “dress up” these interactions, so although they may be simple, they don’t come across that way within the context of the wider story. It is this specific element that is missing in Ascension. I do hope that Cryptic tries better than this next time. There is so much content in STO, such as the entire Agents of Yesterday expansion, that is exemplary. This is the standard that should be aimed for.
The Death of a Monarch and Change
The death of Queen Elizabeth II on Thursday was both an inevitability and a shock. Something I similarly felt regarding the death of my own Mother recently. We all know that people can not go on forever and that age, infirmity and ill health catch up with us all. But no matter how well prepared you think you are for a bereavement, when it happens it is still a shock. The Queen was a constant in our lives. Separate from politics, she was a dignified, benign and very accessible head of state. She dedicated her life to public service and was a force for good in the world. Although a deeply private person her public persona became clearly defined over time and the public loved her. Even those who do not consider themselves “royalists” recognised her unique role in society and position on the world stage. She was, as so many have pointed out, a constant in an ever changing world.
The death of Queen Elizabeth II on Thursday was both an inevitability and a shock. Something I similarly felt regarding the death of my own Mother recently. We all know that people can not go on forever and that age, infirmity and ill health catch up with us all. But no matter how well prepared you think you are for a bereavement, when it happens it is still a shock. The Queen was a constant in our lives. Separate from politics, she was a dignified, benign and very accessible head of state. She dedicated her life to public service and was a force for good in the world. Although a deeply private person her public persona became clearly defined over time and the public loved her. Even those who do not consider themselves “royalists” recognised her unique role in society and position on the world stage. She was, as so many have pointed out, a constant in an ever changing world.
The arcane processes that govern the institution of the monarchy have now come into play and a new King has ascended to the throne. There will now be a formal period of mourning throughout the UK and a full state funeral on Monday 19th September. This entire matter currently dominates the national news cycle and has an impact upon public events and sporting fixtures throughout the country, as a “mark of respect”. As well affording the people an opportunity to come to terms with the death of the Queen and say goodbye, the situation will inevitably raise wider questions about the future of the monarchy. King Charles allegedly has plans for a far more streamlined institution with many minor royals stepping down from public life and public funding. The debate about having an elected head of state has also begun again, although I think that the general public is not ready or disposed for such a change.
Although I broadly feel that the current situation is unfolding in an acceptable fashion, I do have wider concerns. The transition to a new monarch has happened quickly and a sense of continuity is being maintained. The Queen has earned a state funeral and it is important both nationally and internationally that her passing is marked in such a way. But I worry that this hiatus in public affairs, such as politics and legislation, is detrimental to the nation. The UK’s new Prime Minister is not at present engaged with the pressing issues of the day. The news cycle is focused elsewhere so there is the potential for important stories, events and happenings to be “overlooked”. I am also concerned that the nation may make the mistake of retreating further into our country's past and notions of British exceptionalism, rather than tackling the issue that has remained outstanding since the end of World War II; what is the UK’s role in the world?
On Tuesday 20th September, the UK will return to a state of relative normality. The formal period of national mourning for Queen Elizabeth II will end and the news cycle, public affairs and national politics will return to “business as usual”. The national sense of grief may well be assuaged but the recent fix of patriotism will not magic away the problems the nation faces economically. If spring 2023 turns out as bleak as is predicted, what will the British public think about the potential cost of a coronation? I suspect that King Charles is already aware of this and making plans accordingly. However, that is all months away. In the meantime, I have taken time out to personally reflect on the death of Queen Elizabeth II. I shall not be making a pilgrimage to London but shall watch the formal funeral on the allotted day. I hope the event serves its purpose. As for the lady herself, I simply say “Westu hál. Ferðu”.
LOTRO: Coming Changes to Race and Class Choice
Standing Stone Games are currently testing the second beta build of Update 33.2 on their The Bullroarer Test Server. The latest patch notes indicate that there are some major changes coming to the MMORPG, The Lord of the Rings Online. The proposed Minstrel class changes are proving controversial and I suspect that there will be a strong degree of pushback from players. As I have not played this particular class, I am not in a position to express an informed opinion but reading comments both on the official forums and on Reddit, I think players have legitimate concerns. Changing and rebalancing class skills and in any way altering the status quo, never goes down well as you can never please everyone. It will be interesting to see if SSG take on board player comments or push ahead with their proposed changes regardless.
Standing Stone Games are currently testing the second beta build of Update 33.2 on their The Bullroarer Test Server. The latest patch notes indicate that there are some major changes coming to the MMORPG, The Lord of the Rings Online. The proposed Minstrel class changes are proving controversial and I suspect that there will be a strong degree of pushback from players. As I have not played this particular class, I am not in a position to express an informed opinion but reading comments both on the official forums and on Reddit, I think players have legitimate concerns. Changing and rebalancing class skills and in any way altering the status quo, never goes down well as you can never please everyone. It will be interesting to see if SSG take on board player comments or push ahead with their proposed changes regardless.
However, there are some positive changes included in Update 33.2 such as the removal of racial restrictions to the class system. To date the various classes in LOTRO have been subject to a specific set of race restrictions (please see the image below), which have been justified over the years on lore grounds by SSG. This has always been debated by some of the player community, who feel if the game can be “flexible” with the lore in some areas, why not in others? It would appear that SSG have listened and the update now allows for the following race and class permutations. Dwarf/Stout-axe Captain and Warden. Elf/High Elf Burglar. Hobbit Lore-master and Champion. Human Rune-keeper. The Beorning race remains unique These changes bring the remaining classes inline with the Brawler which is available to all permutations of Elf, Dwarf, Hobbit and Man.
Naturally, there are some players who object to these changes, considering them non-canonical, but I feel that LOTRO departed from lore purity a long time ago. I am just happy that players are getting more choice. Hence, in the spirit of such change, I created a Hobbit Lore-master on Bullroarer last night and played through the first few levels of the game. It was interesting to see all the bespoke Lore-master skills induction animations as a Hobbit and I really didn’t think it an odd addition to the game. The first Lore-master pet is the bear and it is rather comical the way it towers over its Hobbit companion. So far I haven’t encountered any issues, although other players have found some minor anomalies when playing the new Dwarf/Stout-axe class variants. But that is the entire point of beta testing.
Time to Move
For many of us, we live where we can afford, rather than where we would like. I have been fortunate in so far as I have lived in South East London most of my life. By London I mean Greater London, a collective administrative district, which comprises 32 boroughs and The City of London. Bexley borough is a typical “leafy suburb” in the commuter belt. If that conjures up all sorts of stereotypes then you’re broadly correct. This is a borough where the middle classes move to raise a family and seek their “forever home”. It is an affluent area with good schools, quality shops, parks, amenities and a sense of community. The average price for a 3 bedroom house in Bexley is £500,000 compared to a national average of £307,000 (according to MoveHub). However, despite the fact I like it here I feel the need for a change of scenery and think it may be time to move.
A new build bungalow of the sort we’re considering
For many of us, we live where we can afford, rather than where we would like. I have been fortunate in so far as I have lived in South East London most of my life. By London I mean Greater London, a collective administrative district, which comprises 32 boroughs and The City of London. Bexley borough is a typical “leafy suburb” in the commuter belt. If that conjures up all sorts of stereotypes then you’re broadly correct. This is a borough where the middle classes move to raise a family and seek their “forever home”. It is an affluent area with good schools, quality shops, parks, amenities and a sense of community. The average price for a 3 bedroom house in Bexley is £500,000 compared to a national average of £307,000 (according to MoveHub). However, despite the fact I like it here I feel the need for a change of scenery and think it may be time to move.
According to Reuters “London is the quintessential megacity: densely populated; intensely connected at regional, national and international levels; and exceptionally productive compared with other cities and regions in the United Kingdom. London has more in common economically with other megacities - such as New York, San Francisco and the Bay Area, Tokyo, Sydney, Auckland, Paris, Beijing and Shanghai - than with most other parts of Britain. Like other megacities, London’s population has boomed over the last three decades, hitting a record of 9 million in 2019, up from just 6.4 million in 1991, according to the UK Office for National Statistics. However, before that, the city’s population had slumped for five decades from a previous peak of 8.6 million in 1941, as inhabitants fled the city for more space and other improvements outside the metropolitan area”. I think this succinctly sums up why I wish to move.
London’s financial district
It is getting noticeably busier in Bexley. Half of the local park which is located behind the street where I live, was sold and has become a housing development. As a result the roads in the immediate area are congested at peak hours and there is much more noise throughout the day. There used to be a time when you went to bed and it was quiet. Now traffic and police sirens persist throughout the night. Changes in social attitudes mean that building work, gardening and other sources of disturbance start far earlier in the day. Due to the high turnover of houses in the street that I live in, there’s always one or two houses in a state of redevelopment. This means the road is always blocked by vans and equipment. The air quality is also deteriorating despite the Ultra Low Emission Zone being expanded. But for me the main issue is noise. It’s something I’ve become keenly aware of as I’ve gotten older and I dislike it intently.
So put it simply “I want to get the hell out of Dodge”. Hence, the plan is to now start provisionally looking to see what sort of home we can buy on our budget and where. The dream is to find a detached bungalow with two or three bedrooms and a little garden on the periphery of a village. Preferably with a view. However, we are not looking for complete seclusion and so for practical reasons we want to have access to essential amenities. Such as a pharmacist, doctor’s surgery, local shops and a few restaurants etc. I think the notion of moving to the other end of the country has finally been dismissed (sorry Blairgowrie) and I think we’ll more than likely stay within the Southern Counties. Internet access is also a factor. I have been fortunate to live in a part of the UK with good technological infrastructure. I currently enjoy FTTP and would like to maintain that.
Which county should we move to?
Sadly this process is not all “fun and larks”. Any sort of move means dealing with estate agents as we call them in the UK and they are not my favourite societal group. Already after doing some cursory searches online, I have found the process frustrating. Information is often withheld, such as floor plan measurements or specific details regarding heating etc. All of this is to ensure you register with the respective website and provide an email address. Plus an estate agent’s lexicon is often questionable, stretching the meaning of accepted terminology and phrases. However, setting aside these minor niggles, Mrs P and I now have to give this entire matter some serious consideration, this side of Christmas. If we do decide to move in 2023, I want it to be an organised affair and not some spur of the moment, descent into chaos.
The Importance of Humour
This post is about humour. A subject that is very dependent on one’s personal tastes. I consider humour to be an extremely important facet of the human condition. I personally use humour as both a sword and a shield in my day to day life. I find such an approach invaluable to maintaining my sanity and a positive disposition. It is also a means of circumnavigating obvious disparities in power, be it social, economic or political. I also consider humour to be an important measure of a person. All the people that I’ve encountered in my life who have been bullies, intransigent, obtuse, cruel, bigoted and superior have lacked a sense of humour. If they ever claimed to have one, it has always been very much a one way street. Hence, humour is an important social tool. Something that I keep an eye out for during the course of my social interactions.
Blackadder (1983 - 1989)
This post is about humour. A subject that is very dependent on one’s personal tastes. I consider humour to be an extremely important facet of the human condition. I personally use humour as both a sword and a shield in my day to day life. I find such an approach invaluable to maintaining my sanity and a positive disposition. It is also a means of circumnavigating obvious disparities in power, be it social, economic or political. I also consider humour to be an important measure of a person. All the people that I’ve encountered in my life who have been bullies, intransigent, obtuse, cruel, bigoted and superior have lacked a sense of humour. If they ever claimed to have one, it has always been very much a one way street. Hence, humour is an important social tool. Something that I keep an eye out for during the course of my social interactions.
Life is filled with social situations of varying degrees of significance. I have a hospital appointment coming up soon in which I’ll have to meet different people in an environment I’m unfamiliar with. I will also undergo some tests which may be a little uncomfortable. Humour is a means to navigate such a socially complex situation. Self deprecating humour or a simple joke about the circumstances can put all parties at ease and make the matter more palatable. Humour is great for breaking the ice at parties, extending an olive branch and making up after arguments. As I said earlier, it is a social tool. One that you can learn quite early in life. Every class at school often has a clown. Sometimes these can be people who quickly become adept at using humour to socialise and establish their identity.
Something, something, pubs, beer and mates
Later in life, you soon realise that if you’re not what society deems to be “good looking”, then be funny instead. Teenage years are often quite traumatic and being the funny one in your peer group has advantages. Ricky Gervais states that there’s nothing funnier than your own group of friends and the humour that arises when you get together is contextually funnier than any material that he can write. However, being funny is not always easy. Sometimes you can try too hard or fail to read the room, so to speak. Where we all know someone who is genuinely witty, we similarly often know someone who never shuts up, can’t take anything seriously and ultimately is very wearing. Social media often flirts with a philosophy that evangelises presenting your “best self”. You can see this on YouTube videos and Twitch Streams. People striving to be a raconteur, or a quick fire comedian. Sadly too many fail, because humour is more than just telling a joke. It requires mastering techniques, reading situations and people.
Perhaps the most powerful aspect of humour, comedy and jokes is as a means of speaking truth to power. As a weapon against pomposity, mendacity and hatred. The venal are often thin skinned and hate being ridiculed or mocked. Humour in that sense is the great leveller. Even the Kings or the middle ages had a fool who was given free reign to mock all regardless of status. But humour comes with responsibility. Words have power and can hurt despite what the old adage says. Hence there is the ongoing debate about whether comedians should “ punch up or down”. Is humour disposed towards specific world views, political positions and ethics by default? Does humour always need a victim or something or someone to be the butt of the joke? Is there always some form of collateral damage in the wake of a joke. Humour is not a black and white issue these days and is subject to a lot of scrutiny from various quarters. The veracity of their scrutiny is questionable at times but it exists no less.
Taskmaster like many other UK comedy shows, has been “re-imagined” for US TV
Humour varies around the world with different cultures focusing on different aspects of the human condition. I see clear differences in humour between the UK and US. These differences often stem from how a nation perceives itself. American humour can be loud, brash and at times very pleased with itself. British humour is often self deprecating, passive aggressive and sarcastic. There are also boundaries that some styles of comedy will not go beyond. This raises questions such as “is there humour in anything”? I believe there is and that it comes down to context . You can use an appalling situation to be a vehicle for humour, without mocking the said situation. And then there is the perceived get out of jail card that if an alleged humorous remark is not well received, you simply say “it’s just a joke” and you are absolved of any fallout. This is a myth and a spurious licence for bullies.
Humour brings happiness. It is an incredibly restorative social construct. Laughter may not be the best medicine as the old saying states, but it does bring other rewards. Mark Twain said that “humour is the great thing, the saving thing after all. The minute it crops up, all our hardnesses yield, all our irritations, and resentments flit away, and a sunny spirit takes their place”. I certainly wouldn’t contradict him. Humour may very well be the great thing. It can be found in nearly every facet of life. 90% of men and 81% of women claim that a sense of humour is the most important quality to have in a partner. It is a skill used by all of society. From great leaders to those just trying to get by. Mel Brooks claimed that “humour is just another defence against the universe”. But for me personally, Simon Wiesenthal summed up humour’s finest quality. “It is the weapon of unarmed people: it helps people who are oppressed to smile at the situation that pains them”.
The New Prime Minister of the United Kingdom (Again)
Conservative Party has been in government in the UK since 2010. During that time there have been three Prime Ministers. Today we moved onto the fourth. After Boris Johnson resigned on 7th July, the nation has had to endure a tedious two month process in which the Conservative Party elects a new leader. That person then becomes the PM by default. Many readers unfamiliar with the UK political system may be surprised that a change of leader has not led to a General Election. That is because the Conservative Party still holds a parliamentary majority of 71 elected Members of Parliament. Hence it is still constitutionally quite able to govern, despite Boris Johnson being forced from office. Therefore party members vote for a new party leader who gets the top job by default. Remember that in the UK, the Prime Minister is not the head of state and does not have the executive powers of a President.
Conservative Party has been in government in the UK since 2010. During that time there have been three Prime Ministers. Today we moved onto the fourth. After Boris Johnson resigned on 7th July, the nation has had to endure a tedious two month process in which the Conservative Party elects a new leader. That person then becomes the PM by default. Many readers unfamiliar with the UK political system may be surprised that a change of leader has not led to a General Election. That is because the Conservative Party still holds a parliamentary majority of 71 elected Members of Parliament. Hence it is still constitutionally quite able to govern, despite Boris Johnson being forced from office. Therefore party members vote for a new party leader who gets the top job by default. Remember that in the UK, the Prime Minister is not the head of state and does not have the executive powers of a President.
This afternoon the results were formally announced, although polling and market research has strongly indicated that the former Foreign Secretary Liz Truss was more than likely to win. That has now been confirmed. Liz Truss received 81,326 votes (57%) and Rishi Sunak received 60,399 (43%) on a turnout of 141,725 (82.6%). 172,437 Conservative Party members were eligible to vote. If you want to drill down deeper into the numbers Truss received 47% of eligible Tory members. Although she has won the election, it is not a decisive victory. Previous Tory leaders won by greater margins (Boris Johnson 66% and Theresa May 60%). Nor does she enjoy unanimous support from her own MPs, as only 113 saw fit to vote for her as leader (Rishi Sunak earned 137 votes), prior to the ballot being put to the party membership. According to YouGov, only 12% of Britons expect Truss to be a good or great leader, while 52% expect her to be poor or terrible.
To say that Liz Truss has some major political and social problems to tackle in the first month of her leadership is an understatement. Those of a political bent will be aware of her rise through the political ranks of the Conservative Party. The wider public are not so familiar with her apart from what they’ve seen in recent weeks. What they have seen is someone campaigning, not to the nation, but to the party faithful. Hence a lot of what Liz Truss has said has been showboating to the home crowd and politically tone deaf to the wider public. If you use Google to research the new Prime Minister the first thing you’ll find are all the gaffs she’s made in previous years that have now all become memes. If you set aside politics and judge her on her oratorical skills, charisma and overall appeal, she comes up wanting. Those who cry “give her a chance” are spuriously appealing to the alleged sense of fair play of the UK electorate. A quality the government of the last 12 years sorely lacks. It is current Tory policy to change any rule that stands in its way.
Tomorrow the new Prime Minister will announce her new cabinet and it will no doubt be a dismal collection of the intellectually bankrupt and the hopelessly out of their depth. I very much doubt if any of the major political challenges will be addressed in the coming parliamentary session. Real help will not come regarding spiralling energy prices, the Northern Ireland protocol will continue to be insoluble for a pro Brexit government and the ongoing skills and labour shortage, combined with ongoing lack of funding will lead to more public institutions collapsing. Inflation, low wages and rising crime could all contribute to a volatile political climate in 2023. So far, rather than seeking new ideas, Liz Truss has indicated an ideological retreat into Thatcherism, advocating policies and dogma that are no longer relevant in the current political climate.
If you take the time to find and read the serious political pundits, not the client journalists found in the popular UK press, you’ll find a lot of speculation about how the Conservative and Unionist Party is heading for an electoral disaster in 2024 and potentially its own extinction. I sadly feel obliged to remind people that it is “the doom of men that they forget”. Logic and clear evidence no longer shift the political scales like they used to. At best I think a voting pact between all parties that aren’t the Conservatives, may prevail. Perhaps the next government will then be a coalition against them. However, the election is a long way off. Myself and many other politically homeless voters’ biggest concern is the human collateral damage that will be incurred while we wait. Sadly, there is no immediate light at the end of the tunnel and that it also appears to be inordinately long.
The Lord of the Rings: The Rings of Power
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
It seems an obvious thing to say but the production design, visual effects and overall aesthetic for The Lord of the Rings: The Rings of Power is beautiful. The visual style created in Peter Jackson’s trilogy is broadly adhered to here and these two separate productions do not clash in this sense. The cinematography by Oscar Faura is sumptuous in its style and epic in its scope. The landscapes exude character and feel alive. So far the visual style is very cinematic and doesn’t look purely functional as some TV productions do. The visual effects both CGI and practical, are of a very high standard, as you would expect from such studios as Weta Digital and ILM.
One of the first things that strikes you about The Lord of the Rings: The Rings of Power is the music by Bear McCreary. It is in the idiom of material written by Howard Shore for the film trilogy (Shore has written the theme for the show). But McCreary’s material is very much his own. There is a striking Dwarven theme that plays when Elrond enters Khazad-dûm and I hope that the show continues to have memorable cues which add to the overall ambience and personality of the story arc.
At present there are four storylines running broadly in parallel. Galadriel’s ongoing hunt for Sauron, Elrond’s diplomatic mission to Khazad-dûm, Bronwyn and Arondir’s adventure in The Southlands beyond the Sea of Rhûn and the arrival of “meteor man” among the Harfoots. So far, all are engaging with many direct and indirect lore references. Classic character’s such as Gil-Galad, Celebrimbor and Durin III have already made an appearance thus inferring that certain major historical events will be depicted in future episodes and seasons. Original characters are used to expand historical events and bridge any narrative gaps. Also, there is a certain amount of compressing the time frame to accommodate the story pacing. This is not new and PeterJackson did this in his cinematic trilogy. Performances are fine and the absence of A list celebrity actors is a wise decision as that would no doubt detract from the proceedings. Director J.A Bayona creates a sense of tension in these first two episodes, especially around the first appearance of an Orc. He is, after all, an exponent of the horror genre.
I viewed the first two episodes of the show in HDR 4K on a 43 inch TV. Mrs P also watched and felt that there was no requirement to be a major fan to enjoy what was happening. She does not consider herself a Tolkien aficionado but has seen Peter Jackson's films several times and has read the source text once. The plot and characters are accessible and the story so far, is not excessively convoluted or arcane. So far there has not been anything included in this “adaptation of Professor Tolkien’s work that I consider to be beyond the pale or a deal breaker. Overall this is a robust and sumptuous imagining of Middle-earth, so we will certainly continue to watch The Lord of the Rings: The Rings of Power, mainly because we want to know more.
A Month in Gaming
I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.
I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.
So what exactly have I been playing? Sniper Elite 5 for starters. I feel this is by far the best iteration of the franchise and as such it kept me busy in June and July. I like the weapon customisation, especially the addition of non-lethal ammunition. I finally feel that weapons choice makes a tangible difference to your play style. I also like the pace of this game or more specifically, the fact that you determine it. You can spend ages lining up a shot or you can go in all guns blazing. And the maps are by far the best that developer’s Rebellion has come up with so far. They lend themselves to continuous replay due to the variety of potential routes you can explore. Invasion mode, which I wrote about at length in a proper blog post, offers a new and interesting spin on PvP, with another player entering your campaign game and trying to hunt you down. Sniper Elite 5 has provided me with some of the best gaming I’ve had this year.
It was nice to see Fall Guys go free-to-play, in so far that it makes the game more accessible to players across multiple platforms. This is a fun game; something you can jump into and quickly start enjoying, with little or no impediment. However, the business model is based upon the selling of cosmetic skins and the pricing structure is far from generous. Running about with a default character will be a problem for some players, so they will naturally want to customise their look. Earning the in-game currency is a long grind (when is it not?), so the only alternative is the game store. FOMO is not an ethically ideal foundation for your game’s business model, but it doesn’t seem to bother publishers that much. If you are content to just play with the default skins, then Fall Guys is certainly still an enjoyable game. But sooner or later, you will want a chicken outfit or something and will have to reach for your wallet.
Despite my overall fatigue with LOTRO, I have been intrigued by the Echoes of Angmar private server and the debacle that has accompanied it. Despite a politely worded and somewhat wishy-washy cease and desist notice from Middle-earth Enterprises, the developers of this project have pushed ahead with several stress tests and delivered (so far) exactly what they intended. A version of LOTRO as it was back in November 2007, shortly after its launch. I found the few hours that I played to be entertaining, although that mainly came from the sense of nostalgia. I’m not so sure if I’d enjoy the game in this form quite so much, as I did back in the day. However, I am curious to see how this project evades the “legal issues” arising from its situation and what sort of long term audience it can sustain.
The other gaming development of note that I’ve enjoyed over recent weeks, has been my return to Guild Wars 2 after a seven year absence. There are still several elements of the game that infuriate me, but after a further two expansions there is sufficient content for me to do and enjoy. I have set about collecting mounts and earning mastery for their various skills. I continue to enjoy the various events that regularly occur and the fact that you can always find something to do if you’re pushed for time. Playing through the main story is another matter altogether. I await to see if my interest in the game lasts. As autumn approaches, the immersive nature of MMOs and their requirement for time investment becomes both appealing and sustainable. If Guild Wars 2 cannot fill that gap, there’s always The Elder Scrolls Online. The next post in this series will indicate which game prevails.
Navigating in MMORPGs
The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.
The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.
After considering the wider matter of maps in general in the MMO genre, it seems that most of them seem to be lacking in some fashion. The biggest problem is that traditional in-game maps are two dimensional views of three dimensional environments. LOTRO, Star Wars: The Old Republic and Guild Wars 2 are prime examples of this. Furthermore maps in this genre tend to be initially devoid of specific detail. This is to encourage exploration which then populates a map with NPC, fast travel points, crafting stations etc after they’re discovered. Another issue, especially in fantasy games, is that the maps themselves are designed in a stylised manner and are frequently not accurate in the sense that an Ordnance Survey map is in real life. The Elder Scrolls Online at least addresses the issue of multi-layers maps, allowing players to switch between levels. But it is far from perfect. The MMO does allow you to set a waypoint which can be a godsend.
As maps can prove so “unhelpful”, I find the most practical thing a game can do to help me with navigation is to provide a highly visible landmark which can be used to orientate players. Weathertop is a prime example of this in the Loneland region of LOTRO. The crumbling fortress on the highest hill in the region dominates the map. Having line of sight helps you make quick decisions when travelling and find the direction you need. Guild Wars 2 has gone all in on the concept of verticality and three dimensional environments. Does it make for interesting and complex world design? Yes. But the main problem is you cannot easily set a destination and travel there. As you seldom have any line of sight, often the only way to a location is through trial and error. Usually through “bandit territory”. It is intensely frustrating especially as there is much XP gain to be had via discovery. It makes me miss Neverwinter and its sparkly trails that can optionally lead you to your destination.
Navigating in Star Trek Online is the polar opposite of most other fantasy based MMOs and a very straightforward process. Especially after 2015 when developers Cryptic revised the galaxy map dividing it into four clearly defined quadrants, rather than sectors which were separate instances. The point and click navigation between planetary systems in sector space is simple and easy. If you wish to navigate by hand you can manually fly around at your own leisure. However, until you earn the transwarp travel skill it can take some time to get from one side of the map to another as a low level player. There is no cost associated with travel in STO. Unlike SWTOR which charges the player for the fuel used to travel across space. Both approaches are compliant with their respective lore of each franchise.
I find travelling and exploration a major source of enjoyment in MMOs. If I’m confronted with a blank map, then the first thing I want to do is open it up and see its details. I’ll often go exploring first off, rather than playing through mission or quest content. This isn’t always a shrewd decision as I can find myself in zones I am ill equipped to travel. Bu for me, looking around the game world is part of a game attraction, especially if it has a rich and diverse environment. Sometimes I will log into LOTRO and ride around Middle-earth just for the pleasure of it. Sadly, that is not the case for all MMOs. Take SWTOR, which has some industrial themed, city based maps that are a never ending maze of corridors and walkways. Overall I would like to see more games in the MMO genre having some sort of Grand Tour option or game mechanic. A means for peaceful exploration as an alternative to the usual narrative driven progression.
Star Trek Online: Five Tips
I’ve been playing Star Trek Online on and off for about 8 years. During that time I read a lot of Wikis and watched a lot of videos on YouTube that explore the game’s various systems and mechanics. I find a lot of the recommendations made by “expert” players to be impractical. The commonest being builds that include traits and consoles that you can only obtain from buying specific ships. Or using resources in quantities that take months of grinding to build up. This is hardly what I’d call handy advice for a new player. So I thought I’d give five tips of my own in no particular order, that I feel are useful. Some are glaringly obvious. Others not so. But hopefully they will prove useful to both new and returning players.
I’ve been playing Star Trek Online on and off for about 8 years. During that time I read a lot of Wikis and watched a lot of videos on YouTube that explore the game’s various systems and mechanics. I find a lot of the recommendations made by “expert” players to be impractical. The commonest being builds that include traits and consoles that you can only obtain from buying specific ships. Or using resources in quantities that take months of grinding to build up. This is hardly what I’d call handy advice for a new player. So I thought I’d give five tips of my own in no particular order, that I feel are useful. Some are glaringly obvious. Others not so. But hopefully they will prove useful to both new and returning players.
1.) Like many other MMORPGs, STO allows players to customise their character. However, if you pick a specific race such as Vulcan or Klingon, there are limits to what you can do. Fortunately, there is another option that offers players a lot more creative choice. If you create an “alien” species you have access to a lot more customisation options. Hence an alien can be made to look like a Vulcan, Andorian etc. Furthermore, with some creativity you can also make a character that looks like a Cardassian, which is a cheaper option than paying to unlock the official playable version of the Cardassian race. STO also supports the ability to save custom character builds as a .jpg file. These can be exported and shared for others to use. You can find examples here.
2.) A perennial problem in MMOs is running out of storage space and STO is no different. If you find this an issue then make use of the in-game mail system simply by mailing unbound items to yourself. You can leave unread mail indefinitely and also access it from other alts, making this a very useful secondary storage system. Mail terminals can be found in most social areas such as Starfleet Academy, Earth Spacedock and DS9 (and similar areas for other factions).
3.) Bridge Officer or Boffs as many players refer to them can be a thorny issue. Some are only available via fleet resources, some from lockboxes and others are quest rewards. You can also buy a lot of generic Boff from vendors. You’ll often find a lot of discussion around which ones are “the best”. Ultimately, it is not the respective colour quality (white/green/blue/purple) that counts the most but their unique racial traits. Cardassian Boffs provide an accuracy, defence and +2% damage boosts. Very useful if pursuing a DPS build. Romulan Tactical Boffs have the Superior Operative Trait and are available via the Fleet Embassy, providing critical chance and severity boost. The Hierarchy Science Boff has the Pirate trait providing a further damage and stealth boost. It can be obtained from the mission “Alliances”. These are not expensive options.
4.) In ground combat, players can adopt a mobile approach or alternatively crouch and aim. The advantage of the latter is that crouching presents a smaller target and aiming down the sights awards a damage buff. Some players do not like the hassle of having to press several additional keys while in combat to crouch and aim. However, when in combat on a ground map, you can use a macro by copying the following into the chat bar: /Bind x ” crouch 1 $$ aim 2 “ If you then press x you will simultaneously crouch and enter aim/sniper mode. Note this tactic is not a “get out of jail card” that makes you invincible. You still need to maintain situational awareness. But if used appropriately, then crouching and aiming makes mob clearance a lot quicker.
5.) The final tips I have for new STO players is to play the game at your own pace and in a way that suits you. There is no traditional endgame as such and therefore, fine tuning your build becomes the main pursuit for long term players. If you’ve played any of the Task Force Operations in STO at some point you’ll have auto-grouped with a high DPS player who effectively destroys everything before you’ve even blinked. This can inspire you (or play on your FOMO) to pursue a fancy build yourself. The only trouble with this is players who have high end builds usually have invested a lot of time and money into the game. It is not a casual or cheap undertaking. There are plenty of budget builds that work and the main story content is manageable with average gear. Worrying about stats can leach all the fun out of STO. So only get on the DPS treadmill if that is what motivates you as a player.
Game Developers and Gamers Need to Learn to Express Themselves Better
I shall begin with an anecdote. In my youth when I was at junior school (that’s 7 to 11 years of age in the UK) I was formally introduced to team sports. At that time, I had no prejudice against them and was happy to participate. However, the sports teacher (a curious breed of human per se) often assumed that we knew the rules of all the most popular sports by default. I can remember the guy getting frustrated regarding the “Leg before Wicket” rule in cricket and that some of us didn’t understand it. “What does it mean?” I asked. “It means leg before wicket” he answered in an exasperated tone. He simply didn’t grasp that I wanted a specific answer that explained why this rule was this way . Since then, I’ve encountered many other examples where people assume that you know what they know.
A pop culture reference about communication
I shall begin with an anecdote. In my youth when I was at junior school (that’s 7 to 11 years of age in the UK) I was formally introduced to team sports. At that time, I had no prejudice against them and was happy to participate. However, the sports teacher (a curious breed of human per se) often assumed that we knew the rules of all the most popular sports by default. I can remember the guy getting frustrated regarding the “Leg before Wicket” rule in cricket and that some of us didn’t understand it. “What does it mean?” I asked. “It means leg before wicket” he answered in an exasperated tone. He simply didn’t grasp that I wanted a specific answer that explained why this rule was this way . Since then, I’ve encountered many other examples where people assume that you know what they know.
Which segues nicely into video games and gaming culture. Games themselves are filled with common mechanics and systems, often running on shared principles and concepts. Like any other industry it has its own buzzwords and terminology, however this is often complicated by gamer’s own unique slang. Terms such as hit box, DPS, DoT, “aggro”, zerg and other such examples are bandied about like they are part of everyday parlance. I suppose you can argue that high end players who are well versed in game theory, use these terms frequently, as part of their standard lexicon. But once again I must remind everyone that high end players are often not the majority of any gaming community. The average player is not steeped in gaming culture to the same degree and often blithely bumbles about having fun, without knowing “shit about shit” to coin a phrase.
Today I was reading a Star Trek Online build website, trying to see if I could improve the DPS of my primary ship in that MMO. The article used a great deal of acronyms to refer to game skills and systems. Now I don’t know about you but I don’t know the names of every skill I use in STO or any other MMO that I play. I know some like Beam Overload or Fire and Will but many of the others I recognise and use by their icons. I know broadly what they do but I don’t know the specific names. The same can be said for game systems and different types of builds. I am familiar with a common set up like Auxiliary to Battery but not all other permutations in the game. Let it suffice to say that digesting the article’s contents took three times as long because I had to look up every other term being used.
A while ago I discovered a YouTube channel that decided to explore this very phenomenon. Razbuten has created several videos for “non-gamers”, with the assistance of his wife. She has until recently no prior gaming experience and therefore did not have a default grasp of many of the standard gaming mechanics we take for granted. It has proven to be a most illuminating series and often highlights how video games are terrible at explaining themselves. Moving a character in-game using the WASD keys is not as intuitive as you may think. The lack of consistency between games further compounds this problem, especially if the next game you play requires you to use the mouse to move your character and navigate the game world. Furthermore, the days of physical media and instruction manuals are long gone. There’s too much reliance on third party websites to explain stuff these days which raises another problem.
The ability to record game footage and yourself talking and to subsequently upload the results to YouTube does not necessarily mean that you are good at explaining things and communicating with others. It is a course of constant frustration having to search YouTube for a helpful nugget of information for a game such as Guild Wars 2 and having to endure the inarticulate, garrulous inanities of a semi-iterate moron, who sounds like they’re recovering from a major head injury. It’s one of the reasons I prefer written Wikis for gaming information, as I can read quickly and often determine what I need far more efficiently. Imparting correct information, promptly and clearly is a skill. It’s why newsreaders and TV presenters are chosen for their verbal, vocal and presentation skills. Being able to explain complex systems is not something we can all do well.
Another pop culture reference about slang
I was listening to the author Michael Rosen being interviewed recently and he spoke of how his parents would often use Yiddish phrases but never explain them. “You’re acting like a schlemiel. What’s a schlemiel? It’s how you’re acting!” being one such example. I still find that this happens when gamers communicate. Yet considering how gaming has become such a widespread pastime, you’d think that there’d be a similar degree of democratisation regarding the associated terminology. I suspect that certain gamers who consider themselves “gatekeepers” maintain this esoteric approach on purpose, as a way of maintaining some exclusivity and separating themselves from those they disdain. They may not wish to change their ways, but I see no reason why game developers shouldn’t use more accessible terminology. But as common sense hasn’t prevailed for the past three decades, I see no reason why it should now.
Star Trek Online: The Timeline Needs You (Again)
Cryptic are once again running the Temporal Agent Recruitment event in Star Trek Online from Tuesday 6th September 2022. Players who create a TOS (The original series) era character during this time are eligible for bonus dilithium, equipment and special traits as they play through the game. Progression also unlocks rewards for existing alts which can prove very useful. There are also unique tasks associated with Temporal Agents such as finding and unlocking Temporal Probes, which are hidden throughout the game’s story content. Once a player has created a 23rd century Starfleet character, completed the tutorial and received their special Temporal Agent transceiver device, they will gain the title Temporal Agent. The goals and bonus content associated with the event can be completed anytime, even after it ends on October 4th.
Cryptic are once again running the Temporal Agent Recruitment event in Star Trek Online from Tuesday 6th September 2022. Players who create a TOS (The original series) era character during this time are eligible for bonus dilithium, equipment and special traits as they play through the game. Progression also unlocks rewards for existing alts which can prove very useful. There are also unique tasks associated with Temporal Agents such as finding and unlocking Temporal Probes, which are hidden throughout the game’s story content. Once a player has created a 23rd century Starfleet character, completed the tutorial and received their special Temporal Agent transceiver device, they will gain the title Temporal Agent. The goals and bonus content associated with the event can be completed anytime, even after it ends on October 4th.
The Temporal Agent Event was originally linked to the launch of the third expansion for Star Trek Online, Agents of Yesterday which was released in July 2016. This content update added a new 23rd century faction with a bespoke starter zone set in that era. Several of the story arcs featured refer to specific TV episodes from the TOS era. Hence players will cross swords with the Gorn, neural parasites and the Romulans. The game aesthetic captures the look and feel of the original series perfectly and features a wealth of sound effects that are lore appropriate. There’s also voice acting from Walter Koenig and Chris Doohan (James Doohan’s son). The opening story that takes place on Taurus II does a good job of orienting new players. If there is any complaint to be had it’s that it’s all too short.
Once a player has completed the story arc of Agents of Yesterday, a lore based plot device is used to bring them to the current Star Trek Online era, so they can continue through the main episodic content. If you are a Trek fan then STO has a lot to offer. The game licence is fully supported by the CBS and Paramount which is why so many of the original cast from the various TV shows continue to voice their own characters. As an MMO STO lends itself well to both short and lengthy game play sessions. But if you are old enough to have grown up watching Star Trek TOS, then the forthcoming Temporal Agent Event affords a perfect opportunity to revel in nostalgia as well as a neat point of entry into STO. The game’s free-to-play business model affords new players plenty of time to determine whether they like this particular MMO and there’s certainly no reason to immediately spend money on ships or other items.