Exploring Tolkien’s Legendarium: The Defeat of Sauron
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Instead we have various characters making guarded statements about this battle at various points throughout the story. As ever, Tolkien is deliberately ambiguous and chooses his words very carefully. All of which builds a sense of legend around the events. However, if one draws upon Tolkien’s writing in other texts, such as his letters to his editor and readers, the comprehensive History of Middle-earth and the various appendices to The Lord of the Rings, there is enough information to reconstruct the broad sequence of events with reasonable confidence that provides a clearer picture of what happened. It should be noted that there is insufficient data to choreograph the combat blow by blow. Tolkien states who accomplished what but never described precisely how the three combatants fought or fell. That is left to the readers imagination and is perhaps all the better for it.
A deleted scene from The Fellowship of the Rings prologue depicting Elrond and Gil-galad
After reading and cross referencing the various sources I previously stated, here is my interpretation of the sequence of events that happened on the slopes of Mount Doom as Gil-galad, Elendil, Isildur and Sauron fought.
Sauron makes a sortie from Barad-dûr
After seven years of siege, Sauron personally breaks out of the Dark Tower and drives the fighting towards the slopes of Orodruin. Gil-galad and Elendil confront him there. Isildur, Elrond and Círdan are also present at the final encounter but the texts explicitly name Gil-galad and Elendil as the two who directly engage or “wrestle” with Sauron. “Wrestle” in Tolkien’s elevated, archaic language means a close and desperate physical struggle. Gil-galad presumably still had Aeglos his spear and Elendil had his sword Narsil. Both are imbued with “power”. Tolkien was intentionally vague about “magic” in his writing and it is very much a soft system with a quasi-spiritual aspect.
Gil-galad and Elendil overthrow Sauron
This is the most consistent point across various accounts. Gandalf says that Gil-galad and Elendil “overthrew Sauron”. Elrond states that Sauron was already “overthrown” before mentioning Isildur cutting off the Ring. Furthermore The Silmarillion says that after Sauron wrestled with the two kings, “Sauron also was thrown down”. Finally in Letter 131, Tolkien says that Gil-galad and Elendil perished “in the act of slaying Sauron”. The cumulative evidence therefore attributes Sauron’s actual defeat principally to Gil-galad and Elendil acting together. However, Sauron kills both kings during the same struggle. We know that Gil-galad was burnt. This probably happened during the close physical struggle, perhaps through Sauron seizing him but Tolkien never describes the exact action. Similarly, the details regarding Elendil death are absent. Nor can we determine whether Gil-galad or Elendil died first, or whether the events were effectively simultaneous. But in one respect the text is unambiguous. The outcome is mutually destructive. A pyrrhic victory.
Is Sauron physically dead at this point or just incapacitated?
This is a particularly ambiguous aspect of the tale. When Tolkien says Sauron was “thrown down” or “overthrown”, that could mean that his physical body was dead or that he was incapacitated and unable to continue fighting. However, I think it is certainly a case that the final separation of spirit from body had not yet occurred. The second possibility provides the neatest reconciliation of the accounts. Gil-galad and Elendil defeat and mortally wound Sauron, leaving him helpless or dying. They subsequently die achieving this. Isildur then performs the final physical act of “defeating Sauron” delivering the “killing blow”.
Isildur cuts off the Ring
Elrond says that Isildur alone stood beside his father during the “last mortal contest”, while Elrond and Círdan stood beside Gil-galad. That establishes Isildur’s presence at extremely close quarters. It does not, however, explicitly state that Isildur exchanged blows with Sauron before the two kings fell. Isildur takes the broken hilt-shard of Narsil and cuts the One Ring from Sauron’s hand. Only after narrating the overthrow by Gil-galad and Elendil do the principal accounts describe this action. At this point Sauron’s power wanes and his spirit flees, although precisely whether Ring-removal caused the bodily death or merely completed an already accomplished defeat is not explained. Isildur may well have delivered a “coup de grâce” to Sauron, finally killing his physical body, before cutting the One Ring from his hand. Either way, this deed makes Isildur’s action enormously important but it does not make him the warrior who single-handedly defeated Sauron. However, Isildur uses this act as justification for keeping the ring. “Was it not I that dealt the Enemy his death-blow?” This leads to the subject of Weregild, which is a complex matter in itself and best explored in a separate blog post.
A possible sequence of events
After due consideration of all the data available I interpret the most likely sequence of events regarding the defeat of Sauron to be as follows. Gil-galad and Elendil fight Sauron together at close quarters, with Isildur, Elrond and Círdan nearby but unable to intervene effectively. Both kings wound Sauron severely. Sauron seizes and burns Gil-galad, but in doing so leaves himself open to Elendil. Elendil delivers another terrible wound before Sauron strikes him down. Elendil falls upon Narsil and breaks it. Sauron, grievously injured and exhausted, falls beside them but still retains bodily life and the terrible heat of the Ring. Isildur takes up the shard and severs the Ring from his hand. Sauron’s body then finally relinquishes his spirit. That is a partly imaginative reconstruction but it accommodates virtually every significant statement Tolkien made. The order of responsibility is clearer than the exact physical events
A cutscene from the MMORPG The Lord of the Rings Online depicting Gil-galad wounding Sauron
The depiction in The Lord of the Rings Online
The MMORPG The Lord of the Rings Online features a cutscene version of these events and it is appreciably closer to the text than Peter Jackson’s prologue. It shows Gil-galad and Elendil both injuring Sauron, Sauron killing them through his fiery power and Sauron collapsing from the wounds and effort before Isildur cuts away the Ring. This captures Tolkien’s essential structure. The kings fight Sauron, all three are mortally overcome. Sauron falls. Isildur removes the Ring. LOTRO still invents necessary visual details. Tolkien does not say that Elendil is burned, that each king lands a particular wound, or that Sauron collapses from expending the Ring’s power. Only Gil-galad’s death by fiery heat is specifically attested to. Nevertheless, I think the LOTRO cutscene is probably the most credible dramatic visualisation of the surviving textual evidence. It understands that the victory belongs collectively to Gil-galad and Elendil, while still allowing Isildur’s severing of the Ring to function as the concluding “death-blow”.
Concluding thoughts
Upon further reflection it can be cogently argued that it is not essential to clarify this matter and many others that arise in Tolkien’s writing. As a writer whose work evolved over decades, he would often revise his writings and occasionality contradict himself. Thematically, much of The Lord of the Rings is about distant past events shaping the future. Much of this history is shared orally from characters from different races, with different perspectives. As such these dialogue exchanges can be open to interpretation and can be plausibly different. Plus Tolkien knew that it isn’t always essential or indeed desirable to clarify everything. His Legendarium drew heavily from existing European mythology which in itself is not one hundred percent coherent, linear or without contradiction. However, fans of Tolkien’s lore and of lore per se tend to like continuity. In its absence there is “headcanon” and artistic interpretation. In many respects that is what keeps Tolkien’s work evergreen.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
Waiting For Amazon's Lord of the Rings MMO
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
However, despite the project being terminated, Amazon Games still wished to develop a game based upon Tolkien’s Legendarium. No doubt driven by Amazon CEO Jeff Bezos’ love of this intellectual property, plus the fact that Amazon MGM Studios is committed to producing further seasons of the TV show, The Lord of the Rings: The Rings of Power. Hence, in May 2023, it was announced that another The Lord of the Rings MMO was in the early stages of production. This time, the development and publishing of the game is under a new agreement with Embracer Group’s who bought Middle-earth Enterprises in August 2022. The new game is being developed by Amazon Games Orange County, the same studio that created the MMO New World. At present, it is not clear how far into development the game is or the scheduled release date.
Two and a half years on from the initial announcement, no major details of this new MMO have been released. However, there is no indication that the project is in any sort of difficulty either. Thus it is logical to assume that no news is good news and that the game is still in full production. From the little information that is in the public domain it would appear that the game will be utilising an evolved version of the Azoth Engine (which was developed for New World) to deliver a distinct realisation of Middle-earth. One of the game’s aims is to be able to support large-scale multiplayer battles. At present the developers are searching for a unique “hook” to differentiate the game from others in the genre. Apparently, the game is not linked to The Lord of the Rings: The Rings of Power, which is set in the Second Age. Instead the game is clearly set in the literary events of The Hobbit and The Lord of the Rings.
Naturally, such a dearth of information has led to a great deal of speculation from Tolkien fans and gamers. Firstly, the term MMO is very nebulous and can include a wide variety of gaming genres and sub-genres these days. Is this game a traditional MMORPG with a persistent world, quests, player progression and a key social dynamic, like New World itself. Or are we looking at a game with an emphasis on multiplayer battles with the social elements being adjacent to the main game, such as Destiny 2 or something similar? What will the business model be? A freemium hybrid like traditional MMOs, or a totally free-to-play game with a season pass? Furthermore, will this new game be available across multiple platforms, as New World, The Elder Scrolls Online and Neverwinter?
For many gamers perhaps the biggest question is how will the release of a new multiplayer game based upon Tolkien’s work, impact upon the existing MMORPG, The Lord of the Rings Online. From a business perspective, can two such games co-exist without threatening each other’s business prospects, or will there be licensing issues? Although Star Wars Galaxies was not directly "killed off" to make way for Star Wars: The Old Republic, its closure was the result of a mutual decision by LucasArts and Sony Online Entertainment (SOE) after their contract was set to expire and because they felt there was no need for two Star Wars MMOs. Could something similar be a possibility here? LOTRO is currently 18 years old and has a small but loyal playerbase. However, it clearly is not going to grow any further. Would a significant proportion of its core players migrate to a new game?
Competition is a healthy thing, in principle at least and it is nice as a consumer to have choice. I am always interested in different people’s visions of Professor Tolkien's work, such as artists like Alan Lee, John Howe and Ted Nasmith, so for me a new game would be welcome purely from a creative and aesthetic perspective. The themes and lore of Middle-earth lend themselves to a variety of interpretations, so I see no benefit in creating an MMO that just replicates what LOTRO does. However, business is often loath to deviate from the tried and tested models that are currently profitable, so there is a possibility that gamers may well just get the same meat, but with different gravy. All of the so-called WoW killers that were released over the last 15 years have essentially followed that game’s formula.
I would like the new LOTR MMO to be a less linear game with more dynamic content and the chance to develop characters that aren't solely based around combat. To be able to lose oneself in a virtual Middle Earth, where you are free to explore, craft, farm, trade or simply wander would be a true marvel and a massive step forward for gamers and fans of the IP. If such a system could be combined with optional narrative quests and multiplayer battles, then it may be the perfect compromise. But such ideas are not necessarily practical, achievable or economically viable. The development costs required to create such a world would be substantial and the risk of such an experimental project would be substantial. Such an undertaking is best left to the likes of Raph Koster. In the meantime, we just have to wait and manage our expectations, which is a gamer’s default position.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
The Songs of Middle-earth: Part Two
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
Eight years ago I collated three songs that were either inspired by Tolkien’s writings or were indeed specific songs from the source text that had been set to music. These can be found here; The Songs of Middle-earth: Part One. The post was originally intended to be part of a series, so I therefore thought it was high time that I wrote about another three, as there is still so much material to choose from. Once again I have chosen two which are clear adaptations of songs in The Hobbit and The Lord of the Rings and have been set to music. Then there is one which is an original piece, though clearly inspired by Tolkien’s Legendarium and sung in Quenya. I have also added the lyrics and where necessary an English translation.
Gil-galad was an Elven king is a poem consisting of three stanzas, spoken aloud by Sam Gamgee in The Fellowship of the Ring. It is a brief account of Gil-galad, the last High King of the Noldor and his death during the siege of Barad-dûr at the hands of Sauron. Sam states that he learned the verse from Bilbo Baggins but Strider then asserts that it is part of a larger, older piece, written in an ancient tongue (probably Quenya) and that Bilbo no doubt translated it into the common speech. The song version presented here is from the BBC radio adaptation of The Lord of the Rings. The music is by Stephen Oliver and composed in the English pastoral tradition, The vocalist is actor and singer Oz Clarke who adopts a baritone style.
Gil-galad was an Elven king
Of him the harpers sadly sing
The last whose realm was fair and free
Between the mountains and the sea
His sword was long, his lance was keen
His shining helm afar was seen
And all the stars of heaven's field
Were mirrored in his silver shield
But long ago he rode away
And where he dwelleth none can say
For into darkness fell his star
In Mordor where the shadows are
Misty Mountains features in Peter Jackson’s The Hobbit: An Unexpected Journey. The music is written by Howard Shore and the words are an abbreviated version of the original song written by J.R.R. Tolkien in the book The Hobbit. Sung by the character Thorin Oakenshield, played by actor Richard Armitage, the rest of the cast provide additional vocals. The song itself is an oral history of how the kingdom of Erebor was attacked by the Dragon Smaug and how the dwarves were driven from their home. It is sung “a cappella” and has an almost “Gregorian chant” religious quality to it. The song was subsequently used as a leitmotif throughout the remainder of the film.
Far over the Misty Mountains cold
To dungeons deep and caverns old
We must away, ere break of day
To find our long forgotten gold
The pines were roaring on the height
The winds were moaning in the night
The fire was red, it flaming spread
The trees like torches blazed with light
Golden Leaves is an original song composed by Bear McCreary for the first episode of the second season of the Amazon Prime series The Lord of the Rings: The Rings of Power. It features lyrics sung in Quenya by actor Benjamin Walker, who plays Gil-galad, the last High King of the Noldor. The song is a lament for the fading of the Elves in Middle-earth and how it is time to return to Valinor. According to Bear McCreary, the lyrics were created by John D. Payne and were inspired in part by the lyrics Tolkien wrote for Galadriel’s Song in The Fellowship of the Ring. Dialect coach Leith McPherson guided Benjamin Walker’s pronunciation of the Quenya text. Characters expressing themselves in song is a core tenet of Tolkien’s writing and Golden Leaves reflects that admirably.
Sís laurië lassi taiter,
yénin linwavandië.
Anpalla Vai Ahtalëa,
sí lantar Eldaniër.
Eldalié! Eldalié!
Hrívë túla helda ré úlassëa.
Eldalié! Eldalié!
I lassi lantar celumenna.
(Children’s choir:) Cormar nelde aranin Eldaron
Eldalié and’ amárielvë
ambena solor.
Sí néca riëmancan,
viliën an Valinor
Eldalié! Eldalié!
Hrívë túla helda ré úlassëa.
Eldalié! Eldalié!
I lassi lantar celumenna.
Here long the golden leaves grew,
on years branching.
For beyond the Sundering Seas,
now fall Elven-tears.
O’ Elven-kind! O’ Elven-kind!
Winter is coming, bare leafless day.
O’ Elven-kind! O’ Elven-kind!
The leaves are falling in the stream.
(Children's choir:) Three rings for the Elven kings
Elven-kind long have we dwelt
upon this hither shore.
Now fading crown I trade,
to sail to Valinor.
O’ Elven-kind! O’ Elven-kind!
Winter is coming, bare leafless day.
O’ Elven-kind! O’ Elven-kind!
The leaves are falling in the stream.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
The Lord of the Rings: The War of the Rohirrim (2024)
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Setting aside the provenance of the production, The Lord of the Rings: The War of the Rohirrim is a competent anime fantasy film directed by Kenji Kamiyama. Set 183 years prior to the events of The Lord of the Rings, the film depicts the reign of Helm the Hammerhand, King of Rohan. During a council meeting with the Lords of Rohan, Freca Lord of Adorn requests that Helm’s daughter, Héra, marry his son Wulf to unite the Rohan. Freca being of part Dunlending blood and considered by many in Rohan as an outlander. However, Helm rejects the offer and rebuffs Freca. A fight ensues between the two leaders and Helm kills Freca with a single punch. Wulf leaves, vowing revenge and subsequently raises an army among the Dunlendings. A surprise attack on Edoras forces the Rohirrim to retreat to the Hornburg. With the death of her two brothers and her father stricken with grief, it falls to Héra to rally her people and turn the tide of the war.
From a production perspective, there is much to praise about The Lord of the Rings: The War of the Rohirrim. The background art is sumptuous and vivid and there is a strong score by composer Stephen Gallagher. He cunningly uses classic themes by Howard Shore and further embellishes the soundtrack with solid material of his own. The animation is dynamic and doesn’t pull its punches. Limbs are severed and blood is spilt. The anime style works surprisingly well with the source material and certainly doesn’t look out of place. I am not a great fan of this medium but did not find it a deal breaker in any way. The voice acting is strong with the central characters having clear and distinct voices. The screenplay does not excessively diverge from established lore although it does make some changes for the sake of the narrative arc. Héra being an original character.
However, despite solid production values The Lord of the Rings: The War of the Rohirrim has two fundamental problems. The first is the story simply cannot sustain its two hour running time and the film could easily have been 30 minutes shorter. What is an interesting footnote in the source text, remains such as a feature film and nothing more. The second is the compulsion that new entries in a franchise often have, to try and directly link to events that occurred in a previous movie. For example there is a totally unnecessary action scene that is resolved by the appearance of a beast identical to the “watcher in the water” outside the West-gate of Moria. It doesn’t really hold up logically and seems very arbitrary. There are also several other clumsy references to both Orcs and Gandalf as the screenplay hamfistedly attempts to link to the forthcoming events of The Lord of the Rings.
Hardcore Tolkien fans may get more enjoyment from The Lord of the Rings: The War of the Rohirrim, than broader audiences. I found the film to be sufficiently entertaining but upon reflection it really doesn’t add much to the existing Tolkien cinematic universe. Also, as a Tolkien aficionado I can think of plenty of other stories referenced in the appendices of The Lord of the Rings, that would make a better feature film. I think The Lord of the Rings: The War of the Rohirrim would have fared better if it was part of a smaller scale television show called “Tales of Middle-earth” or something similar and the story was told over a more concise running time. As it stands, this 134 minute animated film falls between two stools. It is not bad but it is not anything more than adequate. When you consider the pedigree of the production and who is involved, you expect a lot more.
I recently found a DVD boxset of Return to the Planet of the Apes in a charity shop which I bought for £4, which is a ridiculously cheap price. I considered it an interesting find because it was a Region 1, US copy. However, that is not so unusual these days as most DVD players are now region free and Amazon (UK) sells media from all over the world. As for the show in question, I vaguely remember Return to the Planet of the Apes being shown on UK network TV when I was a child, probably circa 1976. Back then it would usually take a year or so before US shows made it onto UK television. From a commercial perspective, the entire Planet of the Apes franchise was beginning to run out of steam. I was 8 years old at the time so had missed most of the film releases. However, I enjoyed the live action TV show hence an animated follow up had obvious appeal to a child of my age.
It is not unusual for Disney to change film titles when marketing them outside of the US. In 2016 they renamed the animated feature film Zootopia to Zootropolis in the UK and Europe to avoid trademark conflicts with other existing businesses. For example there is a Danish zoo which already holds the “Zootopia” name. Similarly, in Germany there is a children’s book which caused copyright conflict, which led to the film being released under the title Zoomania. Such changes, although practical for legal reasons, can sometimes cause a degree of confusion. Especially as there are numerous, low budget productions companies that go out of their way to produce similarly titled “mockbusters” whenever there are big, tentpole, releases. So for clarity, Zootopia 2 has been released in the UK as Zootropolis 2.
With the proliferation of lore driven, franchise movies in recent years, a culture of analysis has developed online. Hence you will find a lot of YouTube videos that claim to “explain” the ending of specific films or provide clarification of their respective themes and subtexts. While critical debate and discussion about cinema is welcome, I think it is a mistake to always look for a specific meaning in cinema. Even clearly narrative films can be ambiguous. Art is ultimately a very subjective field of expression open to personal interpretation. Which brings me neatly to Flow, an animated feature film which tells a compelling story but raises more questions than it answers. It leaves the viewer to fill in a lot of the blanks themselves and the film is all the better for this approach. Flow is an extraordinary example of animation and a fascinating example of innovative, thought provoking filmmaking. Quite the rarity these days.
For those unfamiliar with Dav Pilkey’s graphic novel character Dog Man, he’s a half-dog, half-human police officer. This comic chimaera is the result of a surgical procedure carried out after Officer Knight and his trusty dog Greg are blown up while defusing a bomb. Greg’s head is grafted to Officer Knight's body. Post surgery, Dog Man (Peter Hastings) remains an officer of the law and continues to track his nemesis, Petey (Pete Davidson), an orange cat and criminal genius. However, despite positive media coverage and a high arrest rate, Dog Man incurs the ire of his Chief (Lil Rel Howery) who is jealous of his success. Furthermore, Dog Man becomes depressed due to the loss of his owner, girlfriend and former home. Meanwhile, Petey decides to clone himself in an attempt to find a worthy assistant and also plots to resurrect a deceased super villain, Flippy, who is an evil telekinetic fish.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Whenever I feel that mainstream filmmaking is becoming increasingly bland and I grow despondent with it, along comes an animated film to prove that there is still greatness and art to be found through the medium of cinema. Robot Dreams begins as a tale of loneliness and then quickly becomes a eulogy to friendship and participating in life. The story then turns things on its head as it explores loss and finally concludes with a profoundly beautiful resolution, as it muses upon accepting change and new friends. Robot Dreams succeeds where so many other films fail by being honest, candid and sincere. Hence the emotions expressed by what is essentially a simple story are genuine and palpable. The film’s lack of dialogue is a blessing, with music doing a great deal of the narrative heavy lifting. This allows audiences to focus on the main characters without unnecessary distraction. The animation is uncomplicated but very specific in its style and setting. It utterly suits the tale being told.
Guillermo del Toro's Pinocchio is a bold and inventive take on Carlo Collodi's classic story of the puppet that aspires to be a “real boy”. As you would expect from the director, it is a far cry from Disney’s 1940 version, taking a more bleak and sinister tone. Despite songs and exuberant set pieces, Guillermo del Toro's Pinocchio is an exploration of grief, death and even fascism. The screenplay by Guillermo del Toro and Patrick McHale also tackles the complexities of the relationship between parent and child. It is a remarkable example of stop motion animation and is visually very striking. However, it is a somewhat niche market adaptation and is not exactly easily accessible to children or the furiously hard of thinking. It comes as no surprise that this cinematic venture was green lit by Netflix, which appears to be the new home of the experimental, rather than a mainstream studio.
George A. Romero’s Night of the Living Dead is a true genre milestone that is praised not only by horror film fans but mainstream critics alike. If you are interested in watching an intelligent, well researched and entertaining documentary about the film’s provenance and cultural impact then I thoroughly recommend Birth of the Living Dead (2013) by Rob Kuhn. It tells you pretty much all you need to know about why this classic film is so important. As for Night of the Living Dead itself, it still holds up well after 53 years. It is the immediacy and relatability of the premise and overall story that still makes the film relevant. The zombies are purely a “MacGuffin” and the real focus of the plot is how people behave under pressure in life threatening situations. It’s a film about how we can react to the same situation differently and how cultural baggage and the need for people to be “right”, hinders co-operation and thwarts progress.
It would appear that there is a Minions 2, although it’s release around the world has been staggered due to the pandemic. So I thought I’d revisit the original movie for a second viewing. Spin-off movies can be a risky venture. Side characters may work well in a supporting role within a successful movie but may not necessarily find an audience in their own vehicle. However this is most definitely not the case with Minions. The movie is ninety one minutes of exquisitely crafted cinema. From the opening Universal fanfare (which the Minions sing-a-long to) to the post credit rendition of Revolution, the film is consistently funny and perfectly paced. The production design and overall aesthetic is beautifully realised and the central characters of Kevin, Stuart and Bob are thoroughly engaging. Actually, forget "engaging ''. They are genuinely loveable. Directors Pierre Coffin and Kyle Balda barely put a foot wrong.
Although I have a passing interest in the franchise per se, I'm not a consummate fan of all things Batman. Hence a lot of content passes me by or I catch up with it years later. So it came as a great surprise when I discovered Batman: Return of the Caped Crusaders; a 2016 release in the ever growing catalogue of DC themed direct to DVD animated films. The movie is a de facto continuation of the sixties TV series, with the original actors reprising their roles (where possible). The cast includes Adam West as Batman, Burt Ward as Robin and Julie Newmar as Catwoman. Due to the death of actors Cesar Romero, Burgess Meredith and Frank Gorshin the voices for The Joker, The Penguin and The Riddler have been provided by Jeff Bergman, William Salyers and Wally Wingert. All of whom do their best to recreate the tone and idiom of the original artists.
There are three key elements to Disney’s 2009 3D computer-animated adaptation of A Christmas Carol. Firstly, director Robert Zemeckis clearly seeks authenticity and hence includes a lot of original dialogue from the novel, as well as a bleaker depiction of the period. Secondly, he uses the digital production tools at his disposal to create sweeping vistas of 19th century London as well as highly stylised caricatures of the central characters. Thirdly, as this is a Disney production, there is an occasional lapse visual humour and levity that is required by their business model. Sadly all of these aspects of the production make for strange bedfellows that are at odds with each other. The result is a visually sumptuous film that loses its way as it lurches between bleak drama, odd humour and CGI driven spectacle.
Upon its theatrical release, Mickey’s Christmas Carol was the first animated film to star Mickey Mouse for thirty years. It was therefore accompanied with a large amount of hype and a wave of nostalgia. The US marketing stated “He’s Back. Mickey Mouse in his first new motion picture” which was somewhat misleading, as the actual animated film was just 26 minutes long. It was shown theatrically along with a re-release of The Rescuers in the US and The Jungle Book in the UK and other territories, in late December 1983. And despite his name being in the title, Mickey doesn’t have a lot of screen time as he plays Bob Cratchit. This is very much a vehicle for Scrooge McDuck as Ebenezer Scrooge. Overall, it’s a succinct distillation of the plot of Dickens’ A Christmas Carol, filled with cameo appearances by classic Disney characters. Naturally it is replete with the humour and sentiment that is inherent in the process known colloquially as Disneyfication. However, does this mitigate the book’s message?
At first glance, there is not much to distinguish this low budget production by Burbank Films Australia, from any of the other adaptations that were ubiquitous during the seventies and eighties. However, attentive viewers will discover a few details that lift this particular version above the mundane. Firstly, this is the second animated adaptation to feature the voice acting of Ron Haddrick as Ebenezer Scrooge. He had previously voiced the character in Air Programs International's shorter version of A Christmas Carol in 1969, thirteen years earlier. Secondly, despite the modest production values, there are a few additional scenes taken from the source text by Dickens, that don’t usually make it most film and TV adaptations. It is these minor embellishments that compensate for the simplicity of the animation (during the opening scene, some background characters do not move).
Scoob! is one of several movies that was slated for a theatrical release this summer but ended up being premiering on VOD instead due to the global pandemic. As a result, it is difficult to ascertain exactly how successful this animated film has been. A lot of trade newspapers have indicated that rentals have been high and that the film has proven more popular than Tom Hardy’s new movie Capone. Some industry sources have estimated a gross of $100,000,000 in a two week period. I suspect that the current lockdown has provided a market of children craving new entertainment and parents happy to pay for 90 minutes of peace and quiet. Hence Scoob! appears to have been in the right place at the right time. Whether that popular success would have happened if the movie had been released theatrically is another matter.
The first I found out about Top Cat: The Movie was when I received an email from an events company that was handling promotional screenings, prior to the film’s UK release in the summer of 2012. For some reason I missed the usual pre-production publicity that comes with the rebooting of a popular franchise. One of the benefits of this was that I didn't have time to fret or fuss about this reimagining of an integral part of my childhood. I must admit I was flummoxed that this 50-year-old franchise was subject to a makeover and was even more discombobulated to find out that the original show was a massive hit in Mexico and had garnered a huge cult following. This was why Warner Bros. subcontracted this production to Mexico's Anima and Argentina's Illusion studios. Subsequently Don Gato y Su Pandilla (Top Cat and His Gang) opened on 16th September 2011 in Mexico to weekend box office returns of 41m pesos ($2.9m). It subsequently became the highest-grossing independent animated films released in the United States that year.
It’s interesting that so many adaptations of Charles Dickens’ iconic seasonal story are brought to us via the medium of animation. Naturally, this is a far more economical means of depicting the story with its period detail and supernatural elements, compared to a live action production. However, for an animated version of A Christmas Carol to work successfully, it needs three things. An innovative and striking production design, robust voice acting and a screenplay that keeps the core themes while offering significance difference compared to prior adaptations. You’ll find all of these elements in Richard Williams’ 1971 animated short. Sadly they’re conspicuously absent from the 1997 version. Despite the presence such talents as Tim Curry, Ed Asner and Whoopi Goldberg, this is a distinctly arbitrary animated film. Considering that the screenplay was written by Jymn Magon who has years of experience working for Disney, I had hoped this would be better endeavour.
There’s a degree of hubris implicit in such a definitive title. At the very least the inference is that this is a notable adaptation of Charles Dickens’ classic book. And at first glance, it is perfectly reasonable to assume just that. Jimmy Murakami was an animator of note with such unique movies as The Snowman and When the Wind Blows to his credit. Hence it is reasonable to expect a similar quirky and experimental treatment of this well know yuletide story. However, what audiences actually get is a rather bold adaptation that substantially embellishes upon the established narrative. Veering between sinister and borderline psychedelic imagery, this is a very inconsistent version that tries to be too many things at once. Just as you think you’ve got a handle on the film approach it takes an abrupt turn in the opposite direction. Comedy, drama and even power ballads are thrown into the mix. Sadly, all these elements do not hang well together.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
Over the last few years I’ve reviewed several adaptations of Charles Dickens seasonal story A Christmas Carol. As I stated previously one of the stories greatest strength is that it lends itself perfectly to multiple interpretations. I recently had the good fortune to rediscover the animated version from 1969 by Air Programs International. I remember seeing this animated short as a child but could not recollect sufficient details to allow me to track it down via the IMDB. Then by complete chance, I stumbled across it again on You Tube while doing some research.
I have a great deal of affection for Charles Dickens' A Christmas Carol, not only because it’s a fine piece of literature but because it lends itself so well to dramatisation. I therefore have a keen interests in all the respective adaptation, of which there are many. Over the years there has been a trend to focus excessively on the sentimental aspect of the plot, resulting in a rather nauseating Disneyfication of the story. Although the redemption of the main protagonist is central to the narrative, the poverty and deprivations of the time are still very pertinent themes, especially in today's economic climate. I was therefore very gratified to rediscover the 1971 version of Charles Dickens' classic story which was originally shown on ABC. This short 25 minute animated feature realises the story superbly, capturing the tone of the book and accurately reflecting the darker aspects. Remember that A Christmas Carol is fundamentally a ghost story.
The Lord of the Rings: The Rings of Power Season 2
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
As I have only watched the first three episodes of Season 2, this is not a review. It is simply some initial thoughts. My opinion may change when I have seen all eight episodes. So far, relocation of the production from New Zealand to the UK does not appear to have had a detrimental impact on the show’s aesthetics or high quality. Weta FX and Industrial Light and Magic still continue to produce the lionshare of visual effects. Long term Tolkien illustrator John Howe, remains the main conceptual artist and although there has been changes in staff relating to costume and production design, there still appears to be a sense of visual continuity between this show and Peter Jackson’s feature films. Bear McCreary has also been retained to provide the score and has again provided some outstanding new themes. I was pleasantly surprised to see cast member Benjamin Walker singing “Golden Leaves” in Sindarin. Song is such an integral part of Tolkien’s work.
Narratively, Season 2 quickly resumes where the previous ended. Here are a few of the ongoing plot points. In an extended flashback we see why the transition of power from Morgoth to Sauron did not go well. We also get to see Sauron in an earlier physical guise played by Jack Lowden. The “meteor man” has reached Rhûn with Nori the Harfoot and it would appear that they are being tracked by the minions of a “Dark Wizard”. The unnamed sorcerer refers to the “meteor man” as an Istar, a Quenya term for “wise”. The Wizards of the Third Age were known as the Istari; “wise ones”. In Khazad-dûm, seismic activity caused by the eruption of Mount Doom leads to the collapse of many of the city’s light wells, disrupting the Dwarves’ means of food production. In Eregion, Sauron takes the guise of Annatar, Lord of Gifts and tricks Celebrimbor into making further rings of power.
So far it seems that show runners, J. D. Payne and Patrick McKay, are working more within the parameters of Tolkien’s legendarium than previously. This may be due to the story moving forward into more closely defined “history”. The addition of further canonical characters such as Narvi (Kevin Eldon) and Círdan (Ben Foster) certainly makes the proceedings feel more “Tolkienesque”. Adar, the Dark Elf chieftain of the Orcs, is played by a different actor to season one but due to the prosthetic makeup, it doesn’t make any significant difference. I am extremely curious to see Rory Kinnear as Tom Bombadil and I saw via the IMDb that Jim Broadbent is providing a voice for what may be an Ent. I find the presence of so many established UK actors reassuring. Also the fact that the show uses Hammer’s old studios at Bray, in Berkshire.
Season 2 of The Lord of the Rings: The Rings of Power has gotten off to a good start. With five more episodes to go, it can still cover a lot of ground. At present it is the non canonical material that holds my interest the most. The introduction of a “Dark Wizard” in Rhûn is not an implausible plot element. The Blue Wizards travelled to that region and were ultimately lost. Saruman himself dwelt there at one point. And then there is the Dark Elf Adar, allegedly one of the first to be corrupted by Morgoth. In another bold choice, there is a brief appearance in episode three of a female Orc holding an Orc baby. Rather than being perturbed by the creative choices of the showrunners, I find them a source of fascination. If I want pure Tolkien, then there are the source texts and audio productions to enjoy. The Lord of the Rings: The Rings of Power is ultimately just one of many interpretations of Middle-earth. I suspect in the years to come there will be more. Not all will be to everyone’s tastes. However, if they introduce people to the original texts then that is no bad thing.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
The Lord of the Rings: The Rings of Power
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
It seems an obvious thing to say but the production design, visual effects and overall aesthetic for The Lord of the Rings: The Rings of Power is beautiful. The visual style created in Peter Jackson’s trilogy is broadly adhered to here and these two separate productions do not clash in this sense. The cinematography by Oscar Faura is sumptuous in its style and epic in its scope. The landscapes exude character and feel alive. So far the visual style is very cinematic and doesn’t look purely functional as some TV productions do. The visual effects both CGI and practical, are of a very high standard, as you would expect from such studios as Weta Digital and ILM.
One of the first things that strikes you about The Lord of the Rings: The Rings of Power is the music by Bear McCreary. It is in the idiom of material written by Howard Shore for the film trilogy (Shore has written the theme for the show). But McCreary’s material is very much his own. There is a striking Dwarven theme that plays when Elrond enters Khazad-dûm and I hope that the show continues to have memorable cues which add to the overall ambience and personality of the story arc.
At present there are four storylines running broadly in parallel. Galadriel’s ongoing hunt for Sauron, Elrond’s diplomatic mission to Khazad-dûm, Bronwyn and Arondir’s adventure in The Southlands beyond the Sea of Rhûn and the arrival of “meteor man” among the Harfoots. So far, all are engaging with many direct and indirect lore references. Classic character’s such as Gil-Galad, Celebrimbor and Durin III have already made an appearance thus inferring that certain major historical events will be depicted in future episodes and seasons. Original characters are used to expand historical events and bridge any narrative gaps. Also, there is a certain amount of compressing the time frame to accommodate the story pacing. This is not new and PeterJackson did this in his cinematic trilogy. Performances are fine and the absence of A list celebrity actors is a wise decision as that would no doubt detract from the proceedings. Director J.A Bayona creates a sense of tension in these first two episodes, especially around the first appearance of an Orc. He is, after all, an exponent of the horror genre.
I viewed the first two episodes of the show in HDR 4K on a 43 inch TV. Mrs P also watched and felt that there was no requirement to be a major fan to enjoy what was happening. She does not consider herself a Tolkien aficionado but has seen Peter Jackson's films several times and has read the source text once. The plot and characters are accessible and the story so far, is not excessively convoluted or arcane. So far there has not been anything included in this “adaptation of Professor Tolkien’s work that I consider to be beyond the pale or a deal breaker. Overall this is a robust and sumptuous imagining of Middle-earth, so we will certainly continue to watch The Lord of the Rings: The Rings of Power, mainly because we want to know more.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
Embracer Group Buys Middle-earth Enterprises
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
Middle-earth Enterprises was originally a division of The Saul Zaentz Company, a Hollywood production studio. In 1976 they bought all the rights associated with Tolkien’s literary work apart from the publication of the books which remained with Harper Collins. The acquisition was required to make the 1978 animated feature film version of The Lord of the Rings, directed by animator Ralph Bakshi. The initial purchase of rights also included the screenplay for John Boorman’s proposed live action adaptation of Tolkien’s iconic trilogy. Since then, any commercial undertaking seeking to use any of Tolkien’s intellectual property has been dependent upon a licensing arrangement with Middle-earth Enterprises. To date this has included motion pictures, video games, board games, theme parks, stage and wider merchandising. However, they do not cover television which falls outside of the scope of the rights.
Whenever there is a change of ownership of rights, it always tends to send a ripple of concern among companies that currently hold licences. Do those who now control the intellectual property intend to make any radical changes to the status quo. It is worth noting that during his lifetime Saul Zaentz who owned Middle-earth Enterprises was somewhat of a Tolkien purist. Hence apart from two cinematic trilogies and a handful of video games, Middle-earth related products and marketing has not become as ubiquitous as Star Wars or Marvel. However, after the death of Saul Zaentz in 2014 and Christopher Tolkien’s resignation from the Tolkien Estate in 2017, there seems to be a sea change in the positions of the various rights holders. Hence Amazon Prime secured the rights for a television show based upon the Appendices of The Lord of the Rings.
The Embracer Groups press release indicates that some ongoing projects will remain unaffected by the change of ownership. However, they also suggest that they have broader plans for the intellectual property they’ve acquired. “Key upcoming works set in Middle-earth, in which Middle-earth Enterprises has financial interests, include the much-heralded Amazon series The Lord of the Rings: Rings of Power which will premiere on September 2, 2022, set thousands of years before The Hobbit and The Lord of the Rings; the animated movie The Lord of the Rings: The War of the Rohirrim (Warner Bros), set for release in 2024, and the mobile game The Lord of the Rings: Heroes of Middle-earth (Electronic Arts).Other opportunities include exploring additional movies based on iconic characters such as Gandalf, Aragorn, Gollum, Galadriel, Eowyn and other characters from the literary works of J.R.R. Tolkien, and continue to provide new opportunities for fans to explore this fictive world through merchandising and other experiences”.
Naturally, as a long time player of the MMORPG The Lord of the Rings Online, I’m curious to see if this change in rights ownership will have an impact upon the game. At present LOTRO is developed by Standing Stone Games which is owned by Daybreak Game Company, which is in turn owned by Enad Global 7 (and not The Dave Clark Five). Recently after some changes in share ownership there may have been a reverse takeover and the former may own the latter. Regardless of this corporate structure, LOTRO is dependent upon a licence, previously from Middle-earth Enterprises. This was renewed circa 2017 and has not been raised since then by any party as a matter of concern. At present there are no obvious licensing issues for LOTRO and there appears to be a further expansion for the game in development. As ever, the best policy seems to be to watch, wait and enjoy the game for the present.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
Adaptation, Representation and Those Who Don’t Like Either
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
Lenny Henry as Sadoc Burrows
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
Setting aside twitter trolls, I’d like to briefly discuss the matter of representation, especially with regard to film and television. Simply put, representation is important. First off there are the moral and ethical reasons. Contemporary films and TV should accurately portray the world in which we live. Hence the diverse nature of society should be reflected both on the small and big screen. Furthermore, such depictions should be credible and fair. Secondly, representation is commercially viable. Paying audiences like to see people like themselves in the films and TV shows that they watch. Hence the success of the Blaxploitation genre during the seventies. Bruce Lee’s rise to fame also did much to make Asian actors and culture more accessible during the same decade. And if representation doesn’t matter, why does Hollywood continuously remake international films for its home market? Shall I also mention the commercial and critical success of Black Panther?
Films are commercial ventures. Directors and writers may well wish to talk about “art” but most major studios are in the movie business to make money. Films and TV shows are products. Representation increases financial viability. It’s as simple as that. So with this in mind, let us consider what happens when the rights to a major intellectual property, such as a beloved series of books, are sold to be adapted into a series of films or a lengthy TV show. The said IP will be repurposed to ensure that it meets certain criteria. These may include a specific rating, the inclusion of specific actors who have box office appeal, irrespective as to whether they are a good match for the part. And obviously representation is a factor. How exactly can a major production justify such potential changes from the source text? The key is the word “adaptation”. The bottom line is once the rights to an IP have been sold, all bets are off unless the original writer has some sort of creative control.
Hollywood has been altering plays, novels and other popular franchises since the film business started. Therefore, it is unrealistic to expect any adaptation of an IP that you enjoy to remain 100% authentic to the source text by default. You can make all sorts of arguments about why this shouldn’t be the case. For example, an author’s work should be respected and their artistic vision maintained and such like. However, such arguments seldom survive long outside of the rarified atmosphere of the classroom and tend to disappear upon contact with capitalism. The movie business is about making a return upon an investment and is not interested in philosophical arguments and ethical abstractions. If there reaches a point when the idea of a black actor portraying James Bond is deemed to be commercially viable, it will happen. Regardless of what the purists and the racists think or want.
Richard Roundtree as John Shaft
Returning to the matter of last night’s Twitter troll, what was noticeable was not so much their racist position which is tediously commonplace in fandom these days, but the way they lacked the courage of their convictions. They tried to represent their position as something it wasn’t. It wasn’t a good faith appeal regarding the sanctity of an author’s work, but just a cheap exercise in unsubtle bigotry. If you’re going to be racist, be upfront about it. As for all the other objections you hear when so-called fans aren’t happy about something, they’re equally as bogus. Despite claims to the contrary, no one can get into your head and retrospectively ruin your childhood. If you don’t like something, ignore it. Be an adult and rise above it. As for The Lord of the Rings: The Rings of Power, I hope it proves a success both critically and commercially. Especially if that pisses off all the bigots.
David Koepp is no stranger to genre cinema, having written the screenplay for such films as Jurassic Park, Spider-man and War of the Worlds. Where these titles are big budget, major studio productions, Cold Storage is a far more modest production with a smaller scope. Adapted from his own novel, the screenplay is by David Koepp and the film is directed by British film-maker Jonny Campbell. At first glance, Cold Storage seems a somewhat derivative science fiction horror film with a relatively modest budget, financed through a convoluted US and French co-production. Lurid green and red colours feature heavily in the marketing artwork and it is easy, after a cursory look, to write the film off as cheap, generic, direct-to-streaming filler. However, Cold Storage is prime example of why you should not judge a book by it’s cover, or in this case, a film by its posters and online advertising. It is in fact an amusing and fun endeavour that can fill an evening.
Despite being considered by many as an original story, The Abominable Snowman (1957) is in fact a remake of a made for television play, The Creature, that was originally broadcast in the UK in 1955. Hammer Films would often purchase the rights of popular TV programs and subsequently re-work them for mainstream, international cinema. Larger production budgets and fewer censorship restrictions allowed them to make their cinematic interpretations more lurid, thus commercially viable. Hence The Quatermass Xperiment, Quatermass II and Quatermass and the Pit were all given a big screen makeover and were commercially successful. The Abominable Snowman was written by acclaimed writer Nigel Kneale, who also wrote the original television drama and the aforementioned Quatermass trilogy. Although ostensibly marketed as a horror film this production is actually an interesting blend of psychological thriller and science fiction.
There are certain subjects that are notoriously uncinematic. These tend to be things that exist or are undertaken mainly in the mind, rather than expressed in an overtly physical way. Computing, science and mathematics are good examples. Writing code or working out complex equations does not immediately lend themselves to a visual medium such as cinema. Therefore, any film dealing with the world of corporate finance has its work cut out. Hence writer-director J C Chandor immediately deserves praise for making Margin Call, a film about the financial crash of 2008, as gripping and compelling as any political thriller. He does this by keeping the financial elements of the story to a minimum, choosing instead to focus upon those who have become aware of the imminent crisis and their reaction to it. However, the film remains a tough watch with regard to the some of the characters and their respective personal morality or lack there of.
The 1937 Hindenburg disaster has remained an enduring mystery over the years. The physical mechanics of how this airship filled with 7,000,000 cubic feet of hydrogen gas caught fire has been fully explored over the decades and there are now several extremely plausible theories as to how it may have happened. However, there remains the possibility of sabotage. As such an idea has more dramatic potential than mechanical failure, it was used as the central theme of the 1975 disaster movie The Hindenburg. Directed by Robert Wise, the screenplay by Nelson Gidding explores a German resistance against the Nazi regime. The airship is targeted as it is a powerful propaganda symbol for Hitler’s Germany. Sadly despite some interesting ideas, a strong cast and solid, old school optical effects, The Hindenburg is a slow and somewhat ponderous production. Although the final 20 minutes of the film recreate the infamous explosion meticulously, it doesn’t quite compensate for the uneventful, dialogue driven investigation of the previous 100 minutes.
On the Eastern Front in 1943, a German Tiger tank crew led by Lieutenant Philip Gerkens (David Schütter) is sent on a mission to rescue the missing officer Paul von Hardenburg (Tilman Strauss) from a top-secret bunker that is at risk of falling into enemy hands. As they make their way through an eerie no-man’s land, they have to avoid Russian armoured vehicles that seem to be aware of their mission. They also encounter a German unit taking punitive action against a peasant village, in reprisal for partisan activity in the area. The youngest crew member, Michel (Yoran Leicher), talks of the land being home to ghosts and spirits. As the tank penetrates further into contested territory the crew become increasingly disturbed by the uncanny nature of their mission and begin to fall prey to their own inner fears.
Robert Louis Stevenson’s classic novel has been adapted for cinema and television numerous times. Perhaps the most well known is the 1950 Disney version, starring Robert Newton as Long John Silver. His eye rolling performance and exaggerated West Country accent is credited with popularising the stereotypical form of “pirate speech" that has become the pop culture default. Although an enjoyable film, it does gloss over the more sinister aspects of both the source text and history, perpetuating the myth that pirates are just loveable scoundrels. Many subsequent adaptations have fallen into the same trap to a greater or lesser degree. However, that is not the case with the 1990 version of Treasure island, which was made for the TNT cable network and released theatrically outside of the US. This darker and notably more violent adaptation closely follows the source text and is widely considered the most faithful to the book.
The Planet of the Apes movie franchise took a radical change of course with its third entry in the series. The first two films were set in the future and benefited from high production values to help realise a post apocalyptic earth. However, due to a substantial reduction of budget, Escape from the Planet of the Apes uses a time travel plot device to bring the ape protagonists to present day Los Angeles (1971 in this case). The result is a film with a much smaller narrative scope. However, although it lacks the science fiction spectacle of its predecessors, it features an interesting satirical exploration of celebrity culture and ponders what it is like to be deemed an enemy of the state. As ever, Roddy McDowell and Kim Hunter provide exceptional lead performances as the Chimpanzees Cornelius and Zira. Escape from the Planet of the Apes also captures the pop culture vibe of seventies America.
It is not unusual for Disney to change film titles when marketing them outside of the US. In 2016 they renamed the animated feature film Zootopia to Zootropolis in the UK and Europe to avoid trademark conflicts with other existing businesses. For example there is a Danish zoo which already holds the “Zootopia” name. Similarly, in Germany there is a children’s book which caused copyright conflict, which led to the film being released under the title Zoomania. Such changes, although practical for legal reasons, can sometimes cause a degree of confusion. Especially as there are numerous, low budget productions companies that go out of their way to produce similarly titled “mockbusters” whenever there are big, tentpole, releases. So for clarity, Zootopia 2 has been released in the UK as Zootropolis 2.
Stephen King’s dystopian story, The Running Man, was previously adapted very loosely in 1987, as a vehicle for Arnold Schwarzenegger. That version focused mainly on the “Battle Royale” element of the story and leaned heavily into Arnie’s personality, rather than the politics of the book. It also wasn’t well received by the author. Edgar Wright’s remake follows the source text a lot more closely and is far more interested in its political themes and wider social commentary. Furthermore, this version re-establishes the everyman quality of the hero of Ben Richards, rather than him being the muscle bound, ex-military hero as per Mr. Schwarzenegger’s prior interpretation. This time round, The Running Man uses a lot of the visual and narrative tropes of contemporary reality TV, making this forty three year old story very relevant to today’s viewers and couching the film in a style that is recognisable and accessible.
The Haunted Dolls House is a short film based on a story by M.R. James about a unique antique that is subject to supernatural phenomenon. Adapted by Stephen Gray and David Lilley, this is the third of three short films based upon James’ work that the pair have made. It stars Steven Dolton as Mr. Dillet, a collector of antique dolls houses, who acquires a bargain only to discover that it harbours a ghostly secret. Made on an extremely modest budget over the course of 2012 this clever, innovative and rather sinister adaptation is a fine example of short film creativity. It manages to offer a unique visual depiction of M.R. James’ classic story whilst capturing the unsettling quality of the author’s work. Like so many independently made short films it is clearly a labour of love, made with modest resources. It succinctly captures the spirit of the author’s work and is both innovative and rewarding.
A lot of people may know Luke Evans from the live action version of Beauty and the Beast or Peter Jackson’s The Hobbit trilogy. With his matinee idol good looks, charming Welsh demeanour and his “smoky” tenor singing voice, he projects a sense of old school stardom. Which brings us to No One Lives; a film which is a radical departure from his previous work. His performance is disconcerting to say the least and the film is somewhat unhinged. Directed by Ryuhei Kitamura, who made an interesting adaptation of Clive Barker’s The Midnight Meat Train, this cinematic outing is similarly replete with robust shocks and gore. There are some interesting ideas about the nature of violence, Stockholm Syndrome and whether one should deny or embrace one’s nature. However, these are ultimately minor asides. Philosophical musings in between bouts of surprisingly striking unpleasantness.
In the near future, Kepler 822, a research and drilling facility located at the bottom of the Mariana Trench, suffers a sudden and catastrophic structural failure. There are only six survivors. Mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily Haversham (Jessica Henwick), engineer Liam Smith (John Gallagher Jr.) and crew members Rodrigo (Mamoudou Athie) and Paul (T.J. Miller). As all the functional escape pods have been used and they are unable to contact the surface, the Captain suggests using pressurized suits to walk one mile across the ocean floor to the Roebuck 641 drill installation. There they will find more escape pods. However, it soon becomes apparent that the disaster was not caused by an undersea earthquake and that they are not alone as they make their journey.
One of the most common objections raised regarding the Jurassic Park/Jurassic World franchise is that the films are specifically made to obtain a PG-13 rating from the Motion Picture Association, for purely commercial reasons. Hence, in all films, there is little on screen violence and the dinosaurs are mainly portrayed as a threat and a means of providing jump scares. When a character is killed by a dinosaur it usually happens off screen, is obscured by something else in frame, or is shown in long shot with very little detail. The realities of being eaten alive by a predator are conspicuously absent. Hence, audiences looking for films featuring more graphic dinosaur attacks, have not been well catered for apart from some minor direct-to-video titles. Primitive War finally fills this gap in the market with a frenetic genre mashup that strives to punch above is budgetary weight.
During the seventies, cinema was not only a source of mass, commercial entertainment but was still perceived as a medium for intellectual and philosophical discourse. Television was a poor relation in terms of art and cultural significance. Film was where the so called auteur director could muse and ruminate upon the nature of the human condition and audiences could subsequently gush sycophantically about their work at dinner parties. Or something like that. Let it suffice to say that some film makers were still indulged by studios and financiers, who were still keen to cash in on the cultural sea change that came to Hollywood in the late sixties. It’s difficult to see how a film such as Emperor of the North (AKA Emperor of the North Pole) could have been made otherwise. A film set in the Great Depression about a hobo illegally travelling on freight trains and his feud with a ruthless conductor.
In Buenos Aires, Clara (Natalia Señorales) hears voices emanating from the plughole in her kitchen sink. The voices seem to be plotting against her. Her husband Juan (Agustín Rittano) says the sounds are coming from next door. That night, Juan finds Clara’s dead body levitating in their bathroom, slamming against the wall by an invisible force. Meanwhile their neighbour, Walter (Demián Salomón), is experiencing supernatural occurrences while he tries to sleep. An invisible force repeatedly shakes his bed. After using a video camera to film these events, he sees a tall, cadaverous figure emerging from under the bed, standing over him as he sleeps. Across the road, Alicia (Julieta Vallina) is grieving for her recently deceased son, who was run over outside Walter’s house. Alicia's ex-boyfriend, police commissioner Funes (Maximiliano Ghione) calls Jano (Norberto Gonzalo), a paranormal investigator and the pair soon discover more supernatural occurrences in the area.
Black Sabbath (AKA I tre volti della paura) is a 1963 horror anthology film directed by Mario Bava. Although an Italian production, the film was co-financed by American International Pictures and as such was conceived to appeal to US audiences. Hence, the English dialogue edit of the film which was released in America differs significantly to the original Italian version. Despite the presence of the legendary Boris Karloff and the popularity of both anthology and gothic horror at the time,the film was only a modest success at the US box office and did not do well in Italy. However, in more recent years there has been a critical reappraisal of Black Sabbath, especially the Italian dialogue version. Many aspects of the film which are standard genre tropes today, were in fact novel at the time. Also despite the production mainly being studio bound, the film oozes style and has a striking visual aesthetic.
After the success of Raiders of the Lost Ark in 1981, filmmakers scrambled to find existing intellectual properties that they could use for similar films. Hence archaic heroes such as Alan Quatermain were hastily given a modern makeover and thrust into generic movies, in a vague attempt to replicate Steven Spielberg’s successful formula. Which brings us neatly on to James Charles Bigglesworth AKA “Biggles”, a fictional pilot and adventurer from a series of books written by W. E. Johns between 1932 and 1968. Several attempts had been made in the past to bring this character to the silver screen, including one by Disney but they all failed. However, the commercial and critical success of Indiana Jones provided sufficient impetus to greenlight a new film. However, due to some curious production choices, when Biggles was finally released it was far from just a period set, action movie.
Setting aside the hubris of remaking a film such as Red Dawn, the 2012 reboot had a troubled production. Shot over the course of late 2009, on location in Michigan, MGM intended to release the film in September 2010. However, the studio’s financial problems became unsustainable over the course of that year and the film was shelved, while a financial solution was sought. Furthermore, while Red Dawn was in post production, there was a major economic shift within Hollywood due to the increasing importance of the Chinese market. This was a significant problem for MGM because the new version of Red Dawn had the Chinese invading the USA instead of Russia. Hence there were reshoots and the need for additional visual effects, so that the Chinese could be replaced with North Koreans. MGM eventually went bankrupt and the distribution rights to Red Dawn were sold off. The film was eventually released in 2012.
American music producer James William Guercio is primarily known for his work in the music industry. He was the producer of the band Chicago’s first eleven studio albums. In the mid-seventies he also managed the Beach Boys and was a member of their backing band. He was during this time, well known in his field and respected. In 1973, Guercio directed, produced and wrote the score for his first and only feature film, Electra Glide in Blue. He was 28 years old at the time. Upon release the film received mixed reviews from many traditional US newspapers, who were dismissive of its revisionist themes and poetical style. However, in Europe the film was received more favourably and was entered into the 1973 Cannes Film Festival. Fifty two years on and Electra Glide in Blue is now considered an overlooked cult classic and is analysed in a more measured fashion.
When I first saw the promotional trailer for Gangster Squad back in 2012, prior to its release, I wasn't especially impressed. I simply thought the film was another attempt to re-invent the gangster genre for a generation who were not especially familiar with it. I wasn't exactly overwhelmed with director Ruben Fleischer's resume either. I didn't particularly like Zombieland and haven't seen 30 Minutes Or Less. Then came the tragic mass shootings in Aurora, Colorado which led to the movie being delayed so that the original ending, which featured a shoot-out in a movie theatre, could be replaced. Hence when I finally watched this film recently, I wasn't expecting a movie up to the standards of say Once Upon A Time In America or Miller’s Crossing and it would seem that I was right do so. Gangster Squad is not especially noteworthy in any respect.
Fluke is a curious film about a man who is reincarnated as a dog and his subsequent realisation that he may have been murdered. It takes an adult novel by British author James Herbert, which is filled with philosophical musing and strives to adapt it in a far more family friendly fashion. The result is a somewhat bipolar production which thematically alternates between existential introspection and Buddhism. It then strives to deliver its message in a Disneyesque idiom. Children will potentially be confused and upset by what they see and adults will be wrongfooted by the continual shift in tone. Fluke was not a critical or commercial success upon release and the flaws that were identified by critics at the time still ring true today. That being said, Fluke is still an interesting and entertaining film, despite its faults.
During 1836, in the town of Darkness Falls, Maine, an elderly widow Matilda Dixon is adored by the town’s children as she gives them a gold coin whenever they lose a tooth. One day, after a house fire, Matilda is left burned and sensitive to sunlight, so she starts wearing a china mask. When two children are reported missing, Matilda is blamed by some locals, dragged from her home and hung. She curses the town, stating that whenever a child loses their last tooth, she would come for it. If the child looks at her, she will kill them. The missing children are subsequently found, so the citizens cover up their unjust lynching. In 1990, young Kyle Walsh awakes one night to find Matilda Walsh standing over him. Kyle’s mother is killed and he is blamed for her death and institutionalised. 12 years later, Kyle (Channey Kley) is released and tries to warn the town of the imminent danger when lightning disables the power supply. He is ignored by all until the deaths begin.
The Humanoid is one of many international Star Wars knock-offs that flooded cinemas in the late seventies and early eighties. Like so many others, it is derivative (even to the extent of replicating specific scenes from George Lucas’ movie), replete with awful dialogue and has somewhat basic production values. However, it does have an interesting cast including Richard Kiel, Barbara Bach, Arthur Kennedy and Corinne Cléry. Kiel gained a lot of media attention after his appearance as the steel-toothed villain Jaws in the 1977 Bond film, The Spy Who Loved Me. His stature made him the perfect fit for the titular character in this Italian science fiction production. Sadly, beyond a curious lineup of actors, The Humanoid has little to distinguish it from so many similar movies. For example, if you’ve seen Starcrash then you’ll be adequately prepared for this film.
Contemporary viewer’s may be perplexed by a film such as A Man For All Seasons. Why make a two our motion picture about a Tudor lawyer, statesman and scholar and their subsequent moral objection to the reigning monarchs marital status? Yet, during the sixties, it was entirely possible for a mainstream studio to produce a film based upon a stage play that dramatised such specific historical events. Furthermore, a film like this that relied upon strong performances and an intelligent script (and little more) could find a mainstream audience and be both a critical and commercial success. Nowadays, such productions still exist but they are now mainly the province of streaming services. Furthermore, the cinematic format has been replaced by that of a high budget TV show, which explores the topic at hand over an eight to ten hour running time.
With the proliferation of lore driven, franchise movies in recent years, a culture of analysis has developed online. Hence you will find a lot of YouTube videos that claim to “explain” the ending of specific films or provide clarification of their respective themes and subtexts. While critical debate and discussion about cinema is welcome, I think it is a mistake to always look for a specific meaning in cinema. Even clearly narrative films can be ambiguous. Art is ultimately a very subjective field of expression open to personal interpretation. Which brings me neatly to Flow, an animated feature film which tells a compelling story but raises more questions than it answers. It leaves the viewer to fill in a lot of the blanks themselves and the film is all the better for this approach. Flow is an extraordinary example of animation and a fascinating example of innovative, thought provoking filmmaking. Quite the rarity these days.
Levon Cade (Jason Staham) is a former Royal Marine Commando who has retired from military service and now works as the leader of a construction team in Chicago. He has a close relationship with Joe and Carla Garcia (Michael Peña and Noemi Gonzalez ) who run the company and considers them as family. Outside of work, Levon is involved in a bitter custody battle for his daughter, against her maternal grandfather, who blames Levon for his daughter’s suicide. When Garcia's teenage daughter Jenny (Arianna Rivas) goes missing, Levon reluctantly agrees to help her parents and get her back. Beginning his search at the nightclub where Jenny was last seen, he soon discovers that she was abducted by Russian traffickers. Furthermore, the culprit is Dimi Kolisnyk (Maximilian Osinski), the wayward son of a senior ranking gangster.
Osgood Perkins has a distinct visual style and tone to his films. It is why his previous film, Longlegs, was such a welcome change from standard genre outings. It was atmospheric both visually and tonally, demonstrating a keen understanding of horror cinema. Hence he is the perfect director to helm this adaptation of a Stephen King short story. The plot is greatly expanded and the screenplay takes a lot of liberties with the source material but the main themes of your past being inescapable and the power of guilt remain front and centre. Due to the extreme and bizarre nature of much of the onscreen deaths, the film wisely has a strong streak of gallows humour running through it which is extremely well handled. Comedy can often be used to defuse or mitigate violence which can be narratively dishonest (think Fred Krueger). Here it adds to the cruel and capricious nature of the random deaths.
For those unfamiliar with Dav Pilkey’s graphic novel character Dog Man, he’s a half-dog, half-human police officer. This comic chimaera is the result of a surgical procedure carried out after Officer Knight and his trusty dog Greg are blown up while defusing a bomb. Greg’s head is grafted to Officer Knight's body. Post surgery, Dog Man (Peter Hastings) remains an officer of the law and continues to track his nemesis, Petey (Pete Davidson), an orange cat and criminal genius. However, despite positive media coverage and a high arrest rate, Dog Man incurs the ire of his Chief (Lil Rel Howery) who is jealous of his success. Furthermore, Dog Man becomes depressed due to the loss of his owner, girlfriend and former home. Meanwhile, Petey decides to clone himself in an attempt to find a worthy assistant and also plots to resurrect a deceased super villain, Flippy, who is an evil telekinetic fish.
Middle-earth Enterprises to Auction Off Rights
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
In 1976 United Artists sold most of their rights to Tolkien's work to the Saul Zaentz Company. Zaentz, an established film producer best known for One Flew Over the Cuckoo's Nest, then established Tolkien Enterprises to manage the rights that he'd acquired. Two years later, he produced Ralph Bakshi’s animated adaptation of The Lord of the Rings. The company name was later changed to Middle-earth Enterprises to avoid confusion with the Tolkien Estate. Over the next two decades Middle-earth Enterprises entered into various licensing and merchandising deals for both video and tabletop role-playing games. In 1997,a deal was struck with New Line Cinema for a live-action film adaptation of The Lord of the Rings. The trilogy of films released between 2001 and 2003, made over $3 billion at the box office. A further trilogy of films were made between 2013 and 2015, based upon The Hobbit.
Since the success of Peter Jackson’s films, you would have thought that Middle-earth Enterprises would have capitalised more upon the intellectual property that they controlled. Yet Saul Zaentz was quite a Tolkien purist and along with Christopher Tolkien (Tolkien’s son), was not keen to see the brand “debased”. However, Zaentz died in 2014 and in his last years Christopher Tolkien stepped from the Tolkien Estate, down due to ill health. Tolkien’s grandchildren apparently have a more innovative approach to the running of the Tolkien Estate. Hence in 2017, they made a deal with Amazon for the global television rights for The Lord of the Rings. Jeff Bezos is a consummate fan of Tolkien and beat Netflix and HBO in the bidding war for the TV rights, paying $250,000,000. Apparently, the Tolkien Estate is so pleased with the development of The Lord of the Rings: The Rings of Power that they have provided access to material from The Silmarillion and Unfinished Tales.
Which brings us neatly to yesterday’s announcement by Middle-earth Enterprises that they are to auction off the rights they own pertaining to Tolkien’s work. Episodic, big budget, fantasy television shows are a very lucrative business. If you want verification then cast your mind back to a popular HBO series based upon the works of George R.R. Martin. Hence, with The Lord of the Rings: The Rings of Power due for release in September of this year, Middle-earth Enterprises obviously thought it was the right time to sell their rights. Note that these include merchandise and video games. Two lines of business that have great commercial potential. It is logical to assume that Amazon will want to acquire these rights as it will compliment their existing Tolkien based portfolio perfectly. Middle-earth Enterprises rights are currently valued at $2 billion.
However, business is seldom black and white. I’m sure there may well be other interested parties such as Disney, Netflix or HBO. They may be “curious” about the intellectual property and what it can yield. Or they may be interested in curtailing the business ambitions of a competitor. Buying rights, intellectual properties and patents and then sitting on them is a thing. It’s not always about your own products but sometimes stopping other people’s. Furthermore, if Amazon do buyout Middle-earth Enterprises, what impact would that have upon existing licensed products? Daedalic Entertainment is currently developing a Gollum themed game. And then there is the long standing MMORPG, The Lord of the Rings Online. If the licence that Standing Stone Games currently rely upon isn’t renewed then it would mean the closure of the game. Yes, we’ve endured such shenanigans before. But last time Amazon wasn’t involved.
It’s also worth remembering that Amazon were developing their own MMORPG in conjunction with Athlon Games. However Athlon Games were bought out by Tencent Holdings and Amazon was “unable to secure terms to proceed with this title”. This raises some interesting questions. Was the game completed? What has happened to the code? Was it scuttled purely due to legal issues IE who got what percentage? If these “problems” were resolved, IE Amazon bought out Tencent’s stake, could the game go ahead? If Amazon did launch its own MMORPG based upon Tolkien’s work, would they want a competitor? Remember that Star Wars: Galaxies was closed to clear the path for Star Wars: The Old Republic. The auctioning of Middle-earth Enterprises rights at this time is not a coincidence. I have a suspicion that when the dust settles Amazon will be holding all the cards. And where there’s a winner there’s also a loser or losers.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
The Lord of the Rings: The Rings of Power Trailer
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
The trailer itself reveals no footage from The Lord Of The Rings: The Rings of Power. Its primary purpose is to formally announce the new TV show’s name and to set out its stall. However, it is worth noting that like the TV show itself, Amazon went all in with the actual trailer. The first season is alleged to have had a production cost of $465 million. Although no data appears to be available on the budget for the trailer, it features the talents of director Klaus Obermeyer, legendary special effects supervisor Douglas Trumbull renowned foundryman Landon Ryan. I’m sure such an ensemble production team does not come cheap. As for the teaser trailer itself, it is suitably evocative of ring forging and the threat of dark powers. The lush soundtrack is certainly in the established idiom of “the sound of Middle-earth”. It has piqued both mine and a good many other people's curiosity.
I recently discovered both of the original theatrical trailers for the 1978 animated version of The Lord of the Rings created by Ralph Bakshi. One is simply a portentous narration but the second is far more interesting. It features a montage of still images. Some of them are background paintings used in the movie, while others seem to be production art. The voice-over descends into hyperbole and is somewhat misleading, but you have to remember that the fantasy genre was not a common staple of the box office of the times. Like many films the pre-production process can often produce an inordinate amount of material that never makes it into the final edit. Some of this can be seen in the trailer. It’s interesting to see how Tolkien’s work has grown in popularity within popular culture over the last forty years and how that is reflected in the difference between the two trailers.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
Revisiting Peter Jackson's The Lord of the Rings
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
One of the most striking aspects of Peter Jackson’s films is the overall production design and the aesthetics of Middle-earth in the Third Age. Fans had already started becoming accustomed to a common visual approach to Tolkien’s work, care of John Howe and Alan Lee, the artists that publisher Harper Collins had been using for several years prior to 1999 when filming started. Inviting both to be artistic designers on the films provided a sense not only of continuity but also of a formal aesthetic across the entire intellectual property. Both artists have a knack for combining real world historical elements, with fantasy creating styles of armour, weapons, architecture and clothing that looks real and credible. There is incredible attention to detail present in every element of the production, just as there is in Tolkien’s source text.
In a similar vein, filming in New Zealand was a wise decision as it provides such a diversity of environment and ecosystems. It really is ideal for recreating much of Middle-earth. Jackson’s visual realisation of The Shire is very lush and green. Similarly, the Southern Alps of the South Island effectively capture the spirit of Tolkien’s descriptions of the Misty Mountains and are very imposing. Filming outside of the US also had definite cost benefits to the overall production. However, not every geographical aspect of Middle-earth is as well represented. I have always felt that the Rangitata Valley did not adequately capture the rolling grass plains of Rohan. To my mind it wasn’t green enough. Rohirric culture is based upon both Goths, Scandinavians and the medieval Anglo-Saxons and so I envisage Rohan being more akin to European grasslands. However, such criticisms are far from a deal breaker in respect of one’s appraisal of the overall trilogy.
A key element in Tolkien’s writing is the use of music and how it is an integral part of all the cultures of Middle-earth. Composer Howard Shore wisely made Tolkien’s songs a key part of his soundtrack. As well as writing leitmotifs for central characters and recurring story themes, he also incorporated Sindarin text and other dialects into much of the ambient music to further embellish scenes. It really adds to the overall feeling of “world building”. In many ways his music for all three films feels like a character in its own right. His music also allows for the compression of the narrative and to convey plot points. When Aragorn heals the sick after The Battle of the Pelennor Fields, the music succinctly reinforces the visual images. Rather than having to explain that "the hands of the king are the hands of a healer" what the film shows is further reinforced by the accompanying score. However, although this is a joy for Tolkien fans, its subtleties may be lost on the casual viewer.
Peter Jackson also made a wise decision by casting a group of international character actors rather than smothering his production with box office stars. Sean Connery as Gandalf may well have broadened the appeal of the films but ultimately his larger than life persona would have been a poor fit for the nuances of the character. Casting Ian McKellen was a far more practical choice and proved infinitely more beneficial as the actor utterly made the role his own. Christopher Lee was another cany choice. Not only was he an experienced and subtle actor but a Tolkien scholar as well. The narrative complexity of The Lord of the Rings feature films did not need the additional burden of celebrity stars bringing their own baggage to the production. Using lesser known actors allowed audiences to focus upon their performances rather than be distracted by their sheer presence.
Tolkien’s body of work is remarkable for the way it successfully manages to encompass era defining events, yet still being able to tell the story of those caught up in them. This is something a lot harder to do on screen. Peter Jackson excels at creating complex and large scale set pieces but sometimes they tend to dominate the proceedings at the expense of narrative depth. It was one of the criticisms that Christopher Tolkien made, who felt that the focus of the movie was on action and spectacle at the expense of story and lore. I feel the reality lies somewhere in the middle. Certainly the Extended Editions of all three films addresses this issue, reinstating story content that was excised from the theatrical edits. Ultimately viewers have to come to terms with the fact that these three movies are Jackson’s “adaptation” and reflect upon the meaning of that term.
Hence we come to the thorny issue of how any film version of a complex book leads to key plot elements and characters being either simplified or removed for reason of accessibility. Personally I don’t especially like the “streamlining” of certain characters for the sake of the wider story, although I understand why Jackson did this. I feel that his portrayal of Theoden is somewhat bland, portraying him as a grief stricken King who is indecisive. I also feel it is incorrect to depict Aragorn as conflicted with self doubt. But these were done to make the plot more straightforward and understandable among mainstream viewers, who are not familiar with the books. I do like the extrapolation of the roles and relationship between Saruman and Wormtongue. Also having several Orc characters act as narrative conduits also works well. It is sad that Gil Galad and Elendil were also watered down or removed but it would have bloated the screenplay too much to include all canonical characters.
Twenty years on, I am not quite so enamoured with Peter Jackson’s trilogy and feel that there are elements that could have been improved or handled differently. However, there is still an inherent power to his films and he still merits a great deal of praise for crafting such an imposing adaptation of a book that many claimed was “unfilmable”. He definitely got specific elements one hundred percent right. The Amazon television production set in the Second Age of Middle-earth that is currently being filmed, is maintaining the same design and visual aesthetic. Howard Shore is also involved to keep a sense of musical continuity. All of which raises the point, will the next adaptation of The Lord of the Rings be via the medium of streaming television, rather than cinema? Such a platform is not burdened by running time constraints. It could therefore facilitate a more comprehensive realistion. Whatever the future brings, I don’t think Peter Jackson’s film will be the only ever adaptation of The Lord of the Rings.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
The Lord of the Rings Unabridged Audio Soundscape Project
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
The Lord of the Rings Unabridged Audio Soundscape Project, to give it its official title, is a reading by American filmmaker and artist, Phil Dragash from 2013. This 48 hour long version features a spirited reading by Mr Dragash, who gives all major characters distinct personalities, as well as ambient sound effects and music by Howard Shore from the feature film trilogy. This adaptation is presented as three books with each chapter being an individual recording. Initially this unique production was available on YouTube and the audio was accompanied by hand painted artwork, again by Phil Dragash. Sadly due to copyright reasons, this impressive one man creation was taken down and is not readily available as it does somewhat stray from the traditional boundaries of what is a “fan production”. However the excellent original artwork is still available on Phil’s website.
The Lord of the Rings Unabridged Audio Soundscape Project is the very definition of a labour of love. It would appear that this recording took three years to produce and refine. It is made to a very high standard, although there are a few misread lines here and there. Phil does well with providing interesting voices for so many characters and despite not being a professional actor he interprets the dialogue well and provides it with dramatic inflection. The sound effects add to the atmosphere, as does the clever use of Howard Shore’s iconic score. It provides an emotional anchor and a sense of familiarity to the proceedings. Sadly, it also raises legal issues which is why this production is not widely available. However, Google is your friend. Seek and you will find as they say. You will be rewarded with a distinctive audio adaptation of The Lord of the Rings, comparable to both the BBC and Rob Inglis versions.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
Waiting for the New Middle-earth MMO
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
Will this title be directly competing with Standing Stone Games MMORPG The Lord of the Rings Online?
Exactly what sort of MMO will this new LOTR based game be, as the very term MMO is extremely elastic these days.
Will the appropriate licensing body allow two games from the same genre to exist simultaneously?
Exactly what business model will this new MMO have?
What iteration of the franchise will this game be based upon? Will it draw directly from the Peter Jackson movies (like games such as Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War) or will it create a unique vision of Middle Earth as with SSG’s LOTRO?
Due to the lack of any definitive information, all we can presently do is speculate about the answers to these questions. Firstly, as to “do we need another The Lord of the Rings themed MMO”, I certainly think the market can sustain one. Competition can be a healthy thing and it is nice as a consumer to have choice. Products can co-exist harmoniously if they provide different experiences. I am always interested in seeing different people’s visions of Professor Tolkien's work, such as artists like Alan Lee, John Howe and Ted Nasmith, so for me a new game would be welcome purely from an creative and aesthetic perspective. There is also a wealth of lore that is available to be developed into new storylines. This is something that Turbine and Standing Stone Games have managed to do successfully over the past thirteen years. Any new game can easily explore an aspect of Tolkien’s work that hasn’t been touched by any previous product. There is no need to simply tread old ground.
Now if this new The Lord of the Rings themed MMO is marketed in direct competition to LOTRO, then I would expect it to be a very different beast, based around the mechanics and systems that are currently popular within the genre. I do not see any benefit in simply creating an MMO that replicates what exactly LOTRO does. I would not be surprised if this new MMO was closer to The Elder Scrolls Online in its systems design. It is also worth considering licensing arrangements. When Star Wars: The Old Republic was released in late 2011, a decision was made to close the older MMO Star Wars Galaxies. Exactly why this happened has never been officially discussed, so we do not know if this was solely about concerns over competition. However, the legal rights for Tolkien’s work are administered by a completely different body, so it doesn’t mean that a similar fate necessarily awaits LOTRO. But it is prudent to at least reflect upon what happened to SWG.
Personally, I would like to see a less linear game with a far more open world environment, dynamic content that is proximity based and the chance to develop charterers that aren't solely based around combat. To be able to lose oneself in a virtual Middle Earth, where you are free to explore, craft, farm, trade or simply aimlessly meander, would be a massive step forward for fans of the IP. But I am fully aware that what delights me may well deter other gamers and that ultimately any game is going to have to find a balance between the new and established systems that are economically viable. The development costs required to create a truly open world version of Middle-earth would be substantial and more importantly, the risk of such an experimental project would potentially be the biggest obstacle. Conversely, just using Tolkien’s world for yet another PVP or Battle Royale game would in my view be a waste of the franchise.
I'm sure that many interested parties will be keeping an eye on Athlon Games over the next year to see how this new MMO pans out. Let us hope that further information is forthcoming regarding its development and its specific nature. However, a quality MMO is not made overnight and so I’m not optimistic that I’ll be playing this new game any time soon. If it is tied to the Amazon Prime TV show, then the games launch may also depend on whether that show gains any traction. Furthermore, the TV show may well be intended to run over numerous seasons and try and emulate the sustained success of Game of Thrones. If that's the case then this new MMO may not appear until the TV show has hit its peak popularity. And if the show is not well received the game could well be cancelled before release. Therefore, it may well be best for Tolkien fans to simply just keep an eye on this project and continue to focus on those games such as LOTRO that do currently exist and provide a specific service.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
The Lord of the Rings: Gollum in Development
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Despite the major canonical deviations made by Monolith Productions with both Middle-earth: Shadow of Mordor and its sequel Shadow of War, both games were substantial commercial and critical successes. Perhaps other studios have seen the creative possibilities that the Middle-earth IP can finally offer, now that both controlling parties are being more flexible in their approach to licensing. That is my pet theory, and perhaps it might explain the recently announced Gollum themed role-playing game that is currently in development by German video game studio Daedalic Entertainment. Of all the characters and scenarios they could have picked, the studio have elected to create a narrative driven game based upon the life of Frodo Baggins’s nemesis and former ring bearer, Sméagol. I’m not sure if this is a bold or insane move.
According to Carsten Fichtelmann, CEO and Co-Founder of Daedalic, “The Lord of the Rings is one of the most epic and renowned stories of all time - it's an honour for us to have the opportunity to work on our own contribution to this universe. In Gollum, players will assume the role of one of the most iconic characters in Middle-earth. We tell Gollum's story from a perspective never seen before, in any storytelling medium, all the while staying true to the legendary books of J.R.R. Tolkien. At a time when the games industry is undergoing structural changes and seeing new business models evolve, we are excited to realize a huge new production based on a story that has stayed fresh and relevant for more than 60 years”. As with most soundbites, it tells us very little about the game itself. Den of Geek managed to speak to Carsten Fichtelmann and Jonas Hüsges (Project Manager and Head of Business Development), although there still isn’t much to tell.
Ken Follett's The Pillars of the Earth
Due to the terms of the licensing agreement, Daedalic Entertainment will be creating their own unique Middle-earth aesthetic and are not pursuing photorealism or the visual style established by the film trilogies. Perhaps they will take the same stylised approach they did with their adaptation of Ken Follet’s Pillars of the Earth. I personally would have no issue with such a choice. The game play will potentially involve stealth, as this is an integral part of Gollum’s character (both with and without The One Ring). So maybe we will see a game mechanic similar to that of Sniper Elite or Ghost of a Tale? It has also been indicated by Daedalic Entertainment that there may be further games to follow as their license covers more that just The Lord of the Rings: Gollum. Tentatively, the game is scheduled for a release in 2021. If this title does bear any similarity of Pillars of the Earth, then it could be released on Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One and iOS.
Age has greatly tempered my position on fandom and I look back at my former zealous, lore-based fundamentalism of multiple popular IPs with a degree of embarrassment and mirth. For example, did Middle-earth: Shadow of Mordor and Shadow of War take massive liberties with the source material? Yes. Did they ruin my enjoyment of Tolkien’s work? No. Did I have fun and enjoy both games? Again, yes. Therefore, however incongruous a Gollum themed role-playing game may sound, I believe there is scope for it to be of interest. Narratively speaking there’s a lot that can be done with the character with and some noticeable gaps in his back story to explore. As for a video game based around stealth and silent kills, we know that if done right, such a concept can definitely work. So I am happy to extend the benefit of the doubt to Daedalic Entertainment and remain cautiously optimistic for The Lord of the Rings: Gollum.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
The Lord of the Rings: 10 Things You May Not Know About the Animated Film
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
1.) In 1969, the rights to The Lord of the Rings were acquired by United Artists from Tolkien himself for the cost of $250,000. Film makers Stanley Kubrick and John Boorman both contemplated adapting the story.
2.) United Artists had to purchase the John Boorman script to allow the Bakshi production to commence. It cost $3 million and was immediately abandoned in favour of a more literal adaptation.
3.) An early draft of the new screenplay was written by Chris Conkling, who told most of the story in flashback from Merriadoc Brandybuck's point of view. After Ralph Bakshi and Saul Zaentz saw Conkling's first draft, they hired fantasy author Peter S. Beagle to re-write the script. He restored much of Tolkien's original dialogue.
4.) At two hours and thirteen minutes, this was the longest feature-length animated film made at that time. The production cost was $4,000,000
5.) Bakshi and his cast and crew went to Spain and filmed a substantial amount of material using actors and stuntmen in full costume. The footage was subsequently rotoscoped and integrated into the traditional animated material.
6.) Several of voice artists who worked on the Bakshi film, subsequently reprised their roles for the 1981 BBC Radio adaptation three years later. These were Michael Graham-Cox as Boromir and Peter Woodthorpe as Gollum/Smeagol.
7.) Numerous scenes where filmed and subsequently cut for technical reasons or for the pacing of the story. This included Gandalf’s battle with the Balrog as they fell into the abyss in Moria. Part of it can still be seen in the film during a flashback sequence.
8.) The film's score was composed by Holly wood veteran, Leonard Rosenman. Bakshi wanted to include music by Led Zeppelin but was hampered by complex legal and rights issues.
9.) The film was originally intended to be distributed as The Lord of the Rings Part One. According to Bakshi, United Artists executives told him that they were planning to release the film without indicating that a sequel would follow, because they felt that audiences would not pay to see half of a film.
10.) The film was adapted into comic book form with artwork by Spanish artist Luis Bermejo, under license from Tolkien Enterprises. Three issues were published for the European market and were not published in the United States or the UK due to copyright problems.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
The Hobbit (1977)
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
Rankin/Bass productions had a pedigree in bringing traditional and familiar children's material to the small screen, with such titles as Frosty the Snowman and Rudolph the Red-Nosed Reindeer, so it was not unusual for them to take on such a project. However, a lot of the animation was sub contracted to Japanese studios, which was a standard practise at the time. This subsequently had a major impact on the production design and the aesthetics of the film. Rankin/Bass productions often included songs in their commercial output as it had proven to be a major selling point in the past. Naturally, original Tolkien's work with its abundance of songs and verse, lent itself to this very well. As a result, The Hobbit has a wealth of vocal tracks sung by popular folk singer, Glenn Yarbrough. They’re not to everyone’s taste but they do work, and some do stick quite faithfully to the source text.
The adaptation of the story is very simple. Some of the more complex plot details have been lost, such as the Arkenstone of Thrain, the skin-changer Beorn and the scheming master of Lake Town. Tolkien wrote this story for children and that is the way the film’s screenplay is pitched. The character designs range from the adequate to the bizarre. Gandalf is represented pretty much as you would expect, sticking to the usual old man with a pointy hat trope. Bilbo and the Dwarves reflect a more juvenile friendly interpretation. However, the Trolls and Goblins are not especially scary and lack any real sense of threat. It is in the design of the Elves that this production really fumbles the ball. This race of near perfect creatures with their angelic qualities, are simply ugly and emaciated. Someone definitely failed to understand the source text in this respect. Gollum is also poorly conceived and looks a little like a large Bullfrog. And all I'll say about the dragon Smaug, is that his feline quality is "unusual".
With these shortcomings, are there any positive attributes regarding this production? Well the minimalist water colour backgrounds work well, often drawing on Tolkien’s illustrations themselves. The voice casting has some strong performers, such as John Huston as Gandalf. However, some of the minor characters are played by well-known voice artists Don Messick and John Stephenson. As a result, you do feel that you’re watching an episode of Scooby Doo or The Arabian Nights at times. So where does this leave us? Well it's difficult to be objective, as any adaptation of Professor Tolkien's work tends to be over shadowed by the success of Peter Jackson's two trilogies, which have established an aesthetic standard. Therefore, this older version of The Hobbit suffers as a result, as it flies in the face of this. Overall, it’s a low budget, basic adaptation, with a variety of good and bad animation. It will probably find its most appreciative audience, among children, for whom it was intended.
This December marks the 20th anniversary of the release of The Fellowship of the Ring, the first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
The Battle of the Five Armies is noticeably shorter than it's two predecessors, mainly because there is insufficient narrative to sustain the proceedings. Even the extended edition which adds a further 20 minutes to the running time, increasing it to 164 minutes, is mainly driven by one ongoing action sequence which is the titular battle. After the somewhat languid pace of the first movie and the bloated excess of the second, this further change of pace seems somewhat perplexing. Despite the more economical running time, events occur very rapidly. Perhaps a little too rapidly. It can be cogently argued that it somewhat diminishes the impact of some of them. Perhaps the biggest issue being the demise of Smaug. It comes promptly at the start of The Battle of the Five Armies and although spectacular, it quickly negates a major plot element.
This December marks the 20th anniversary of the release of The Fellowship of the Ring, the first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
I love the medium of film immensely. I like a wide range of genres and will happily watch weighty human dramas as well as the worst sort of trashy exploitation fodder. The key to reconciling such widely differing types of cinema is to judge them within their own context. Therefore don't compare the respective worth of Citizen Kane with The Golden Voyage of Sinbad, or Bicycle Thieves with The Medusa Touch. So because of the nature of Peter Jackson's adaptation of The Hobbit, I am prepared to make concessions to the fact that it is a big budget fantasy blockbuster franchise. Also the source material from which the film derives is quite sparse, often being nothing more than footnotes, or summations of history. Thus there is scope for a lot of "adaptation", artistic license and creativity. Jackson got a lot of this right with The Lord of the Rings trilogy, over a decade ago. I do not believe that to be the case this time round.
This December marks the 20th anniversary of the release of The Fellowship of the Ring. The first instalment of Peter Jacksons' adaptation of J.R.R. Tolkien’s iconic novel, The Lord of the Rings. To celebrate this occasion, I shall post new reviews of the extended edition of all three films, as well as those of The Hobbit trilogy, which were made a decade later.
Firstly let me start by saying I think the word unexpected is very apt in respect of the first instalment of Peter Jackson's three part adaptation of Tolkien's prequel to The Lord of the Rings. It is genuinely surprising how well parts of the narrative had been adapted and interpreted. Similarly there are other aspects that are less successful. Overall the good outweighs the bad but only the most ardent fanboy or girl would think the movie flawless. When one considers its problematic production along with the change of directors, this is quite an achievement. I wonder how much of Guillermo del Toro’s material survived into Peter Jacksons, Fran Walsh and Philippa Boyens revised screenplay? Secondly, a decade on from The Lord of the Rings, there has been a further move away from physical visual effects and filming on photographic film. Both of these changes are noticeable in An Unexpected Journey but the presence of Peter Jackson and his very specific style of filmmaking maintains a very strong sense of continuity.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
In 1989 Eclipse Comics produced a three-part adaptation of The Hobbit by Chuck Dixon, Sean Deming and illustrated by David Wenzel. A year later, due to public demand, this was subsequently re-issued as a single graphic novel that has remained in print ever since. The writers wisely chose to sensitively abridge Tolkien’s source text, rather than adapted the story and make any major changes. Hence this graphic novel version of The Hobbit retains much of the dialogue from the original novel and subsequently maintains the book’s inherent charm. There are no major plot omissions and the narrative flows well. The panel layouts are innovative and accommodate a wealth of written material without overwhelming the artwork.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
The theatrical edition of The Hobbit: The Battle of the Five Armies was light on plot and heavy on action sequences. As a result it had many unresolved story lines. The extended editions once again attempts to address these deficiencies but sadly out of the twenty minutes of additional material that has been added, most are extended action scenes. There are moments of substance buried within this ponderous expanded edition but they are few and far between. Compared to other entries in the extended trilogy, this is the weakest as it really doesn’t add any major plot or narrative improvements. It does however add a lot more orc based violence.
Is Shared Fandom a Bridge to Reconciliation?
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Fandom by Tom Preston
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. This is a common aspect of fandom.
Bearing this in mind, it should not come as surprise to learn that Tolkien’s writing also has fans among the political class. The UK Conservative Party MEP Daniel Hannan is one who has written essays on his love of the Professor’s work and its literary merits. For example, Mr Hannan says “Here is a book that, as much as any I can think of, needs to be read aloud. Tolkien, like many Catholics of his generation, understood the power of incantation. He knew that—as, funnily enough, Pullman once put it—a fine poem fills your mouth with magic, as if you were chanting a spell”. Upon reading more of his analysis of Tolkien’s work, it becomes apparent that several of his political colleagues share his passion. It would seem many Conservative MPs find that Tolkien’s writing contains themes and concepts that they equate with their political ideology. Curiously enough what they see in the Professor’s work, I have never experienced. Again, they view it and quantify it in a different way to myself. This raises some interesting points about when you discover that you share a liking for something with a group you didn’t expect.
I suppose the optimistic way to interpret this situation is to focus on how fandom can build bridges and that there is now theoretically common ground between both parties concerned, despite their obvious differences. However, I feel that it’s a more complex situation than that. In this instance, I do not hold with a lot of the opinions and world view of this particular group of people. I think that many of the policies that the Conservative party have implemented since they came to power in 2010, have been harmful to both individuals and to society. Therefore, does simply having a shared passion for one specific thing bridge an otherwise, vast cultural, philosophical, political divide? I do not think that it does. If I were to meet Mr Hannan in a social situation, I would endeavour to be civil to him and focus on our common ground but ultimately our shared love for Tolkien is not a path to reconciliation. He would still remain at odds with my political sensibilities and continue to be a Conservative party member.
Reflecting upon this example and other comparable ones, certainly raises some interesting questions. It is a timely reminder that fandom does not give you any sense of ownership towards the object of your affection. Nor do you get to decide who can like or not like the thing in question, or who are “true fans”. The reality is that what appeals to you about the thing you love, is not necessarily the same for everyone and that we all interpret and respond to art as well as literature in a different way. Furthermore, when you do find out that you share a common love for something with those who are radically different to yourself, their presence should not spoil that very thing for you. Irrespective of the fans and their differences, the object of affection (in this case Tolkien’s writing), remains untouched. Overall, I guess this matter is a timely reminder about tolerance and sharing.
The analogy that springs to mind is one regarding religion, specifically Christianity. It is a faith that is rife with different denominations. All allegedly cleave to the same fundamental principles, yet interpret the scriptures differently. Is this situation about the differences between fan bases not dissimilar to the divide between Anglicans and fundamentalist Evangelicals? Also, history shows that many fine things have been liked, embraced or advocated by the morally questionable. So, it would appear that a shared love is not an assured ticket to harmony and reconciliation. The divided nature of the gaming community is an ongoing testament to that. The fallout over the recent casting of a female actor as Doctor Who is further proof that fandom is a broad but far from united church. As for Tolkien, I shall simply content myself with my own personal enjoyment of his work and leave others to do so in their own way. However, what I will not allow unchecked is for others to usurp his writing and claim it justifies something that it empirically does not.
Before we start, let me explain to those readers outside of the UK, the significance of a Dairy Milk Freddo chocolate bar and its relevance to this post. The “Freddo” is an 18g (0.63 oz) chocolate bar, in the shape of an anthropomorphic frog. When it was re-launched by Cadbury in 1990 (it had previously been manufactured by an Australian confectionery company in the seventies), it was priced at 10p (£0.10). It remained at that price until 2005 when a 1p to 2p increase began to occur each year. By 2016 Freddos were retailing at 25p. However, the following year the price “lept” to 30p with an increase that was double its usual yearly rise. This led to public outrage across social media. Since then the price of a Freddo has waxed and waned. Tesco supermarket reduced the price back to 10p as part of their centenary celebrations. The post COVID price in 2022 hit 49p. At present, the average price of a Freddo in the UK is somewhere around 35p.
Over the last 10 years, I’ve written several blog posts about my personal working experiences and my career, such as it was. I touched upon working specifically in IT and how that industry changed over time, both technically and in the way that other people perceived it. I have also given my thoughts on the social dynamics of the modern work environment and the way we interact with our colleagues and employers. That is another area that has changed dramatically. Naturally my retirement from full time work has been written about, as it is such a radical change in one’s life. Especially if you’re the sort of person who is clearly defined by their job, which I personally was not. This time, I want to share a few thoughts I have about what I miss about “going to work” and “having a job”. I’m not sure if “miss” is the right word. Perhaps it is more a question of things being absent. Either way, there are some aspects of being employed that I use to enjoy or at least found beneficial that I now no longer experience.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
I like learning things. I always have. During my middle school years I thought I was a mediocre student and often I wouldn’t apply myself. According to an old school report this was because I was “too busy indulging in Tomfoolery”. Then I had the positive experience of meeting an exceptional teacher. Their lessons were the highlight of the week as they had an ability to make the subject matter, Classical History, utterly compelling and relevant. The teacher in question also treated us like adults and the class benefitted from only having five pupils. This really brought home to me that a lot of disinterest and underachievement in education is linked to the paucity of some teachers. One bad teacher can undermine the good work that all the others can do. Perhaps it has improved nowadays?
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I try not to let the failings of contemporary capitalism get to me but such a mindset is very hard to maintain. From time to time it does just piss you off and you know damn well that there’s nothing you can do about it. So to begin this tale, at the end of November, our Indesit washer/dryer gave up the ghost after a valiant twelve year lifespan. As a result of this household appliance’s stirling work, it was decided to buy another from the same manufacturer. Their website informed me that the model that had just broken was no longer being produced. However, it recommended two newer appliances that had comparable specifications and more importantly the same size. This washer/dryer had to fit into a fitted kitchen unit. To cut a long story short, a model was chosen, purchased, delivered within 48 hours and installed. The broken predecessor was subsequently taken away. The wonders of modern consumer culture!
I was in a pub last night, catching up with friends before Christmas, when I noticed on the wall something I haven’t seen in a pub for a very long time. A jukebox. In my experiences most of the pubs I go to take one of the following two approaches to background music. They either have a sound system and exclusively manage any music via personally curated playlists from behind the bar. Or they have no music at all. The Wetherspoons chain of pubs broadly follow the latter policy and actively use it as a marketing point. Quiet pubs for clientele that just want to talk can be popular. Hence finding an accessible jukebox was a blast from the past. During the late eighties and early nineties, I regularly visited my local pub and often used the jukebox there, which at the time, was operated by an ever changing store of CDs. The jukebox I encountered last night was digital.
Today is my 58th birthday. It would appear that I have existed for nearly six decades. Put another way, I am over half a century old. All of which has given me pause for thought with regard to the passage of time. A phrase that is often bandied about, but what exactly does it mean? As I understand it, the “passage of time” refers to our perception of the flow of time and how we experience its movement. This is something distinct and different from objective time as measured by clocks. Our subjective experience of time can vary due to multiple factors. Two common examples are how time can feel like it's flying by when we're having fun and enjoying something or dragging its feet when you’re enduring something dull. Other factors are whether we are applying ourselves to a task, concentrating and general activity. Such focus can make time pass quickly.
German actor Udo Kier died on the 23rd November at the age of 81. Kier was far from a high profile star but his saturnine good looks and piercing eyes meant that he stood out. As an actor he was enigmatic, brooding and at times sinister which brought him to the attention of several notable European and American directors, such as Werner Herzog, Lars von Trier and Gus Van Sant. His early acting roles in the late sixties gained little attention and it was not until 1973 when he starred in Andy Warhol’s Flesh For Frankenstein, directed by Paul Morrissey that the right people started to take note. What followed was a career that spanned over 220 films, initially in arthouse productions but over time in horror and cult movies, until eventually he started to be cast in mainstream productions. Yet whatever role he appeared in he was always notable.
When Mrs P and I moved into our current home, over twenty years ago, we were both working full time. As the garden was poorly maintained and neither of us had any horticultural skills, we decided to employ a gardener. At the time it was a practical solution to the issue of garden maintenance and remains so today. Hence it is a service we continue to use, although our personal health is now the main reason we pay a gardener.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
It’s been five years since I last wrote about the passing of someone whose work I admired. Not because there’s been a shortage of such people dying. Sadly, it happens all too often. I stopped because I was experiencing my own grief over the loss of my parents in 2020 and 2022. So I wrote about other things instead and got out of the habit of “RIP” posts. Yet the recent death of Robert Redford has compelled me to write something, because he was so many things. An old school star from an important era of US filmmaking. He was also a much better actor than some think, as well as a talented director who didn’t just use his fame to make vanity projects. His passing was somewhat of a shock because I had seen him recently make a cameo in the TV show Dark Winds, of which he was an executive producer. It was his last onscreen appearance.
Formal education in the UK is a structured process, starting at early years learning and continuing through to higher education at university. Some aspects of the educational system are mandatory, whereas others are optional. At present, children in the UK must start full-time education from the age of 5 and remain until the age of 16. After this age, they are no longer required to attend school per se but must remain in some other form of education or training, such as a vocational college or an apprenticeship. Many students remain at school until 18, as there are specific exams to be obtained that are required for a subsequent university placement. Here is a breakdown of the current process as it exists in the UK.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
Last Wednesday, I woke up with what I thought to be a crick in my neck on the left hand side. I assumed this was simply due to sleeping awkwardly and so I self medicated with some non-prescription pain relief and judicious use of a heat pad. Unfortunately, the problem has persisted and in the last 24 hours it has become much worse. I awoke this morning at about 5:00 AM and as I sat up in bed, an intense pain ran up the left side of my neck and behind my ear. It took several attempts for me to get out of bed because if I turned my head in either direction or inclined my chin, the pain would again run up the side of my neck. Sitting down, getting up and raising my arms caused similar results. While dressing, I attempted to pull a t-shirt over my head. The pain in my neck on this occasion was so severe that I yelled out loud and nearly blacked out.
I am a non-driver. If you wish to know the specifics of how this situation came about, feel free to read the post I wrote about it back in early 2018. To be succinct, I don’t drive, I’ve never learned how and have never owned a car. I don’t feel that I’ve missed out. In fact I feel quite the opposite. I think I’ve dodged a major hassle and expense in life. Mrs P, my significant other, is the designated driver of our household. She owns a car, insures it and maintains it. She also mainly pays for the petrol, whereas I pick up the tab for other things such as lunch or hotels when we travel. All I have to do is make like Iggy Pop if we go anywhere. The most I am ever called upon to do is navigate using Google maps and Android Auto. Fortunately, Mrs P enjoys driving. Always has done. Hence I look upon this situation as an extremely fortunate and equitable arrangement.
I am getting old. I shall be 58 in December. Now, as soon as you say something like that these days, some folk will get uncomfortable and say things like “age is relative” or “you’re as old as you feel”. Well I don’t measure my age in geological terms, so it’s not relative and I’m not feeling anyone especially young at the moment, so both schools or thoughts can sod off. I am getting old by the yardstick we measure human life by, namely years. I have specific, age related health issues and I just don’t feel as energised as I did a decade ago. There are minor signs, such as deciding to go to bed earlier and taking longer to get dressed after taking a shower. I’m not at death’s door but I am slowing up physically. It would also appear that my reactions are also slowing down as I tend to get massacred in any FPS I play these days. So far, my mental faculties seem to be holding up. However, that is the one thing I worry about the most. The potential loss of cognitive abilities scares the shit out of me.
Foots Cray Reuse and Recycling Centre is the fancy name of our local dump. A few decades ago, this was no more than a scrap yard. The rubbish and bric-a-brac left by the public was sorted and scavenged for resaleable scrap. Everything that was left was subsequently sent to landfill or incineration. Much has changed. Today it is the embodiment of the modern recycling ethos. The recycling centre is a well managed, carefully segregated site providing safe disposal of a wide variety of household and garden waste. Wood, metal and hardcore are recycled and there is similar provision for a multitude of electrical goods. Plastics, oils, paint, batteries can be safely disposed of. I have yet to find a home item that they do not have provision to dispose of. The Foots Cray Reuse and Recycling Centre has won awards for the service it provides and is considered one of the best facilities of its kind in the South East of the country.
One of the things I enjoy most about having my own blog is the fact I can write about the mundane and the trivial. Mainly because so much of life falls into this category. Life defining events are all fine and dandy and certainly lend themselves to philosophical musings that make fine blog posts. However, you can get just as much mileage out of those everyday things in life with less gravitas, that we all do. Such as buying new clothes, taking out the recycling and going to buy groceries. I have written about all of these in the past. However, today I wish to broach a subject that both fascinates me but also raises my blood pressure. I believe it to be a social marker and a clear indication of an individual’s personal psychology. Yes, I’m talking about packing your groceries at the supermarket and the various rituals and social etiquette associated with it.
“Managed decline” is a phrase that refers to the processes associated with the end of a specific lifecycle, with the goal of minimizing costs or other forms of loss. The concept originated in business where it referred to the management of companies and industries. More recently it is used in wider contexts. The concept gained prominence with regard to urban policy, particularly in the UK during the eighties when several major cities suffered economic and political collapse. Of late, the term has been applied to the UK, encompassing a systematic weakening of the economy, social structures, and cultural values, as well as its global political and diplomatic force. In each case, managed decline involves making strategic choices about resource allocation and accepting the consequences of those decisions. It is a complex issue with ethical and practical considerations, often sparking debate about the best way to address decline and reverse the process.
It’s been five years since the COVID-19 global pandemic. At the time it was an utterly alien and tumultuous experience. However, due to the way numerous institutions responded (but not the government), many people thought there would be a great deal of social and political change in the UK afterwards. The pandemic highlighted the impotence of the NHS, as well as those who work in jobs designated as essential. It also shone a spotlight on many of the country’s inequalities. Due to our national character, a real sense of community emerged. Something that had been absent for a very long time. Briefly, we got a glimpse of what the UK could be when we all broadly worked together. There was a sense that now was the time to change the status quo. Sadly, nothing changed. As soon as the vaccination program was launched, the UK quickly slipped back into the mire it’s been wallowing in since the end of WWII.
Prior to writing this post, I clocked a picture on a news website of the now disgraced TV presenter (and nonce) Gregg Wallace. I noticed that he doesn’t smile as such but tends to “gurn” instead. So does UK politician (and cunt) Nigel Farage. He always has his mouth open and his face contorted in some curious rictus, in most of the pictures you see of him. Mind you, I also don’t photograph especially well and any pictures of me smiling tend to look sinister or with a heavy hint of irony. The bottom line is not everyone is good at smiling. It doesn’t come naturally to all of us. This can be a problem at times or in social situations, because smiling is an integral part of our culture. On many occasions, I’ve been walking along, my face in a state of natural repose, only to be harangued by some twat shouting “cheer up, it may never happen”. A phrase I haven’t quite fathomed out, even to this day.
I enjoy visiting the coast. I always have. I find the sight and sounds of the sea very calming and thought provoking. There is something about seeing the ocean stretch out to the horizon and its implied enormity, that gives you a sense of perspective. The UK is a seafaring nation and therefore it is an integral part of our history and national identity. Hence a strong nautical theme and a sense of its importance has bled through into our popular culture. It is therefore quite common for people to have a positive attitude towards the sea and its associated leisure activities. I like to visit the coast at various times of the year and walk along the beach, just listening to the waves, lost in my own thoughts. This is not a hard thing to do in the UK, as no one lives further than 70 miles (113 kilometers) from the coast.
In many suburban streets throughout Greater London, gardens at the front of a house have been replaced over time by off road parking. Often the entire area adjacent to the road, which was previously home to flowers, shrubs and trees are now just drives made of blocks, concrete or gravel. All of which is due to the increase in car ownership per household, over the last five decades. The rectitude of which I shall not discuss here. However, not all drives comprehensively obliterate all traces of previous front gardens. Next door to my own home, the neighbouring house has a third of its front garden remaining. This includes a rose bush, a lot of brambles and a fruit bearing tree, that I recently found out was some species of plum. The neighbours themselves are hampered in conducting garden maintenance by the terms of their lease. As a result the garden is left unmaintained by their landlord.
Temperatures are forecast to increase across the UK over the weekend. They have gradually risen over the last few days and are expected to reach the official “heatwave” threshold in some places for the third time this year. Highs of 34°C (93.2°F) are likely today and possibly on Saturday and Sunday, with above average temperatures continuing into early next week. The UK Met Office has predicted that south-east Wales, central southern and south-east England are likely to see the hottest weather. The UK Health Security Agency (UKHSA) has extended yellow heat health alerts to cover every region in England, which will remain in place until 10:00 BST on Tuesday 15 July. The warnings mean that health and social care services could be significantly affected by the weather, due to increased demand or a rise in deaths.
I still maintain a legacy presence on Twitter/X and I follow my local MP (member of Parliament) Louie French. It’s not something I especially relish as I am not a supporter of the Conservative party (or any other) and I did not vote for him in the last election. I just like to know what he is up to as he is the political representative for our constituency. As the Conservatives are out of power at present, to all intent and purposes, Mr French is a backbench MP although he has a minor position as Shadow Parliamentary Undersecretary (Culture, Media and Sport). However, with that being said he is hardly a key member of the shadow cabinet. Hence he focuses on constituency work and that which is generated by his shadow posting. He will also lend his voice, when required, to any major policy decision or statement made by his party.
Middle-earth and Non-Canonical Stories
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
However, as I mention, I wasn’t always this easy going. Tolkien’s body of work has long been something I enjoy and hold in high esteem. Thus, when both The Lord of the Rings: War in the North and Middle-earth: Shadow of Mordor were both announced respectively in 2011 and 2014, I was highly sceptical. Initial marketing showed a great deal of imagery devoid of any context. How could a Ranger be a Wraith and why were Eagles being used as mounts? Yet over time, as more information filtered through, it became clear that these were not total bastardisations of Tolkien’s work and I ended up buying and enjoying both games. In fact, I would go so far as to say that it was their innovative extrapolation of the lore that was one of the primary reasons I liked both titles so well.
What becomes apparent when playing The Lord of the Rings: War in the North and Middle-earth: Shadow of Mordor is that although they are derived from Tolkien’s work, they are more of a continuation of Peter Jackson’s cinematic adaptations. They certainly have the same detailed aesthetic and action focus. However, the stories of both games have creative plots that are based heavily in Middle-earth lore. The Lord of the Rings makes it clear in the Appendices that the War of the Ring was fought on multiple fronts. Both Gondor and Erebor were assailed by Sauron’s forces and Dol Guldur was destroyed by the Elves. So, the threat of third front hailing from Angmar, as seen in The Lord of the Rings: War in the North, is hardly a stretch either narratively or militarily. Middle-earth: Shadow of Mordor is equally as creative exploring the fate of Celebrimbor. It delves in to many aspects of Tolkien’s work from the Blue Wizards, Saruman’s hunt for the ring, as well as the ongoing wane of Gondor.
These games along with Standing Stone Games’ Lord of the Rings Online succeed as they journey beyond established canon, due to the love and affection their writers have for the source material. Rather than abandon established ideas, these games develop them and frequently fill in the grey areas of known lore. When one considers the magnitude of Sauron’s empire, surely he would have a much wider chain of command, other than just the Nazgûl. Hence, I do not balk at the Black Númenórean Lieutenant named Agandaûr, or the three Black Captains; the Hammer of Sauron, the Tower of Sauron and their leader, the Black Hand of Sauron. All make sense and play a specific role in the Dark Lord’s military hierarchy. Furthermore, we have seen in the source text, that Orcs and Uruks have personalities, as well as aspirations and agendas of their own. Thus, I found the character Ratbag in Middle-earth: Shadow of Mordor very plausible as he tries to do a deal with Talion to establish his power base. Also, having made some checks, I cannot find any definitive proof that Smaug was the last Dragon in Middle-earth. So I have no major prejudice against Draigoch or Úrgost.
Sadly, where I am happy to accommodate the aforementioned games non-canonical narratives, I feel that I have to draw a line with fan fiction. The standard of knowledge, research and writing seen in LOTRO, The Lord of the Rings: War in the North and Middle-earth: Shadow of Mordor simply isn’t present in grassroot fan generated content. Many fan writers just don’t have the necessary skills to forge a compelling narrative. It’s something you’ll see in many Star Wars and Star Trek fan films. They will often sport exemplary production values given the financial constraints but the dialogue is usually amateurish and embarrassing. Boundless love and enthusiasm are no substitute for genuine talent. Star Trek Continues transcends the traditional fan film label, due to the pedigree of those associated with the production. The Hunt for Gollum and Born of Hope don’t quite hit that level of professionalism, although they certainly raised the bar for Tolkien based fan movies.
It was recently announced that the three-way legal dispute between the Tolkien Estate, Middle-earth Enterprises and Warner Bros. has now been settled, which raises the question of further game development of Tolkien’s IP. Middle-earth: Shadow of War is due to be released on October and I am very interested as to where the story goes next. I see from trailers that Shelob is now part of the narrative, which is a bold move indeed. If this title is as equally successful as its predecessor then surely more games of this idiom will follow. Because of the specific terms of the licence, future material is somewhat tied to the scope just The Hobbit and The Lord of the Rings. Yet because both of these books encompass a vast world of lore, much of which has never been fully explored or even fleshed out, we are potentially faced with a very creative opportunity. At present, due to the standard of what has already been released, I do not fear what may follow. Therefore, perhaps some fans should try and take a fresh look at this situation and revise their opinions regarding non-canonical stories.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.
In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.
Ralph Bakshi’s 1978 adaptation of Tolkien’s The Lord of the Rings often polarises fan opinion. There is much to admire and there is also much to dislike in this 133-minute animated feature film. However, for many of us, this was our first visual foray into Middle-earth and for good or ill, it had an impact. You’ll certainly see several homages to it in Peter Jackson’s trilogy. And like so many cinematic adaptations of iconic books, The Lord of the Rings journey to the big screen was far from easy. Here are ten anecdotes regarding the film and its production.
The Hobbit (1977) is a curious beast. It’s a made for television animated film, which despite its budgetary constraints, strives to comprehensively adapted one of the most beloved children’s books of the last century. I remember reading an article about this television adaptation of The Hobbit, in Starburst Magazine during the late seventies. There were rumours that this Rankin/Bass production, which had already premièred on US network television, would gain a European cinema release. This was presumably to cash in on the success of Ralph Bakshi's animated feature film adaptation of The Lord of The Rings. However, this never happened to my knowledge. In fact, The Hobbit was not commercially available in the UK until 2001, when Warner Bros. released it on DVD to capitalise on the success of Peter Jackson’s The Fellowship of the Ring.
There are and always will be books that have a clear political agenda or make a very particular statement. Orwell’s 1984 springs to mind as an obvious example. Then there are also books that attract political interpretations by the nature of their plot or the subjects that they explore. Whether the author intended such a debate about the work or not, is a secondary issue. I have always taken Tolkien’s work at face value and to be what he stated they were. Epic and intricate faux histories, free from allegory. Furthermore, I appreciate that the moral position and themes of his work stem from the authors world view, personal experiences as well as the prevailing social dogma of the time. I find it interesting how his work attracts praise and adulation from a wide variety of groups. Catholics will naturally gravitate towards Tolkien’s writings due to his faith and that is the prism through which they will critically view his work. There are of course other examples about how The Hobbit and The Lord of the Rings appeals to different people in different ways. It is a common aspect of fandom.
Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In 1981 BBC Radio 4 produced an ambitious adaptation of The Lord of the Rings, presenting Tolkien’s novel in twenty six, thirty minute episodes. As with all adaptations some material had to be removed, but overall the BBC production was not excessively abridged and followed the plot faithfully. The characterisations and dialogue were extremely well realised and music by composer Stephen Oliver was very much in the style and idiom of Tolkien. This was a production of the highest pedigree and a major event for the BBC at the time. The series was heavily promoted, receiving front page status in The Radio Times, the UK’s premier TV guide and bestselling magazine. Although initial reviews were varied, the series immediately gained a cult following with fans trading episodes recorded on cassette tape. Word of mouth and substantial listening figures soon lead to revised opinions from the press, along with the immortal slogan "Radio is Hobbit 4-ming".
n 1969 JRR Tolkien finally sold the film and merchandising rights of The Lord of the Rings to United Artists for approximately £104,000. A year later the studio asked director John Boorman if he could make the books into a viable film. Boorman, an established director with a track record of being experimental, set about developing a screenplay with his long term collaborator, Rospo Pallenberg. What emerged was a one hundred and fifty minute script and possibly the most radical adaptation of Tolkien's work. Some of the ideas and concepts it contained were extremely innovative but others where simply too radical a divergence from the source text. I’ve collated a few of these for your consideration. If you are familiar with Boorman's 1973 film Zardoz, then you will note both similarities and re-occurring themes.
When discussing the various audio dramatizations of J. R. R. Tolkien's The Lord of the Rings, people often think of the BBC Radio adaptation by default. However it should be noted that it was not the first. An earlier version was made and broadcast in 1979 on US National Public Radio and was subsequently released as an audiobook. It was produced by The Mind's Eye, a company who were responsible for numerous adaptations of classic literature for radio at the time. The script written by Bernard Mayes is a somewhat abridged version of the book. The eleven hour running time focuses significantly on the dialogue, with much of the back history, lore and expositionary narration removed.
The Silmarillion Movie
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Although it is theoretically possible to make either a movie of TV show from the source material, the likelihood of such a project coming to pass is very remote. Hollywood studios are very risk averse, especially towards material that cannot be easily defined and pitched at the broadest demographic. Even if The Silmarillion were to be championed by a major director, there is no guarantee that such a project would be immediately green lit. Hollywood heavy weights such as Steven Spielberg and Martin Scorsese have fallen foul of this policy recently. However, if a Silmarillion adaptation could secure financing, let us consider some of the other potential obstacles that would have to be addressed before the project could move forward.
First, there is the fundamental issue of the rights to The Silmarillion, which are not included in those currently held by Middle-earth Enterprises. I think the Tolkien estate would move heaven and earth to block such a project from progressing, as Christopher Tolkien has made his views very clear on the existing movie adaptations of his father's work. He abhors what he sees as the Disneyfication of the source material. Therefore, this is an issue that cannot be addressed during his lifetime. Whether the heirs to the estate would think differently remains to be seen.
Then there is the source text of The Silmarillion itself, which would be would be extremely difficult to adapt and market to a mainstream audience. It would require considerable restructuring and frankly a lot of dumbing down to make an accessible narrative. It is episodic by nature with an excess of characters and explores a great deal of abstract concepts. There are certainly passages of the text that would make epic set pieces but overall the narrative does not support the traditional three act story arc that cinema prefers.
This then raises the question, rather than a series of movies, would a high budget cable show such as Game of Thrones, be a more suitable medium to showcase The Silmarillion. Either way, a live action adaptation would require a prodigious budget. Considering the philosophical and theological elements to the text, perhaps live action is not the best approach to adapting the work. Would the medium of animation be more appropriate? By this I do not mean mainstream CGI but something more traditional such as cel animation or perhaps some experimental stop motion method?
Then there is the risk that any adaptation may be usurped and extrapolated into something very different from Tolkien’s vision. Tolkien was a devout Catholic although this is not immediately obvious in his works. He also deplored the use of allegory as a literary device. There is a chance that whoever adapts The Silmarillion could colour it with their own personal religious, moral and philosophical baggage and make it into something that it is not. I would hate to see something as cerebral as this book, distilled into a clumsy and misplaced metaphor to be championed by the wrong sort of Christian institutions. The Silmarillion deserves better than that.
If we still consider such a project in movie terms, then it would require director of immense cinematic skill and vision. Peter Jackson, although visually talented, is not the film maker he was a decade or two ago. He is too big a name, too commercial and now appears to exhibit a degree of self-indulgence that often comes when directors become celebrities. Personally, I think his better work is now behind him. A true visionary would be required for The Silmarillion movie but these are a scarce commodity these days. Kubrick, Kurosawa and their like are long dead, so who exactly does that leave? Guillermo del Toro, Bong Joon-ho or Alfonso Cuarón?
As you can see, these are just a few potential problems that would plague such a project. Furthermore, it can be cogently argued that just because you can do something, it doesn't mean that you should. The Silmarillion may well be unfilmable in any meaningful way and to attempt to do so may well be disrespectful to the source text. Unfortunately, film makers and especially their financiers seldom understand such concepts and often end up debasing great literary works in pursuit of the lowest common denominator and box office gold. The Silmarillion was intended by its author to be a book and nothing more. Does it really need to exist in any other way?
The Songs of Middle-earth: Part One
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
Tolkien's use of song and verse are an integral part of his writings. I am not musically talented myself, nor am I a scholar of song structure but I appreciate how he uses them for plot exposition and character development. In The Lord of the Rings, the medium of song is also used as a means of conveying the enormity of Middle Earth and the wealth of history therein. They give us a sense of the realms lore and heritage, stretching back over millennia. The respective sophistication of each song also reflects the culture that created them. Songs from The Shire are rustic and quaint. The songs of Men are bombastic and bold. Whereas Elven music is often melancholy and complex.
Norse and Anglo-Saxon Mythology were immensely important and influential on Tolkien. Thus, many of his songs are in the idiom of Norse poetry. He often uses literary devices such as the pitch of repeating vowel sounds (assonance) as well as the resonance of repeating consonant sounds (both in alliteration and in consonance). Tolkien himself sanctioned composer Donald Swann (of Flanders and Swann fame) to set some of his work to music and it met with his approval. Yet there are no definitive musical versions. This leaves a great deal of scope for artists from all musical disciplines to interpret his work.
A Google search will provide you with a wealth of artists that have attempted to bring Tolkien’s songs to life. From Rick Wakeman, Daniel McCarthy to Sir Christopher Lee. I have selected a few of examples of these for your consideration. Some are the exact songs as they were written by the Professor himself, with accompanying music. Others have been cleverly adapted or abridged. I have even included some material that was simply inspired by Professor Tolkien's work.
The BBC radio adaptation of The Lord of the Rings in 1981 was a milestone in radio drama. Composer Stephen Oliver made an immeasurable contribution to the production with his intelligent and musically literate expressions of Tolkien's written work. O Elbereth Gilthoniel is a paean in reverence of the star Queen. Oliver cleverly adapts the Sindarin text into a beautiful and expressive song, sung in the style of a madrigal. It is a bold interpretation yet it works superbly, reflecting the artistic dignity of the Elves.
A Elbereth Gilthoniel
silivren penna míriel
o menel aglar elenath!
Na-chaered palan-díriel
o galadhremmin ennorath,
Fanuilos, le linnathon
nef aear, sí nef aearon!
A Elbereth Gilthoniel
o menel palan-diriel,
le nallon sí di'nguruthos!
A tiro nin, Fanuilos!
O Elbereth Starkindler,
white-glittering, slanting down sparkling like a jewel,
the glory of the starry host!
Having gazed far away
from the tree-woven lands of Middle-earth,
to thee, Everwhite, I will sing,
on this side of the Sea, here on this side of the Ocean!
O Elbereth Starkindler,
from heaven gazing afar,
to thee I cry now beneath the shadow of death!
O look towards me, Everwhite!
Now this may be a controversial choice, coming from the 1977 animated version of The Hobbit. It is not a film held in high regard. In the Valley, Ha! Ha! written by Jules Bass and performed by Glenn Yarbrough is based upon the song the Elves sing as the Dwarves, Gandalf and Bilbo ride down into the Valley of Rivendell for the first time. The musical arrangement is very much a product of the seventies and the warbling voice of Mr. Yarbrough is not to everyone's liking. Yet it catches the light-hearted spirit of the source text very well and it is worryingly hummable. I have warmed to it in recent years and consider it a good example of less being more.
O! What are you doing,
And where are you going?
Your ponies need shoeing!
The River is flowing!
O! Tra-la-la-lally
Here down in the valley!
Ha ha!
O! Where are you going,
With beards all a-wagging?
No knowing, no knowing
What brings Mister Baggins,
And Balin and Dwalin
In June in the valley
Ha ha!
O! Will you be staying,
Or will you be flying?
Your ponies are straying!
The daylight is dying!
To fly would be folly,
To stay would be jolly!
O! Tril-lil-lil-lolly
Ha ha!
O! What are you doing,
And where are you going?
Your ponies need shoeing!
The River is flowing!
O! Tra-la-la-lally
Here down in the valley!
Ha ha!
Mithrandir by Leonard Rosenman with lyrics by Mark Fleischer, comes from the 1978 animated version of The Lord of the Rings. The score by veteran composer Rosenman is not considered to be a particularly innovative piece of work but it is both functional and adequate. Director Ralph Bakshi found it clichéd and wanted a soundtrack by led Zeppelin. The song is somewhat traditional in its style, starting with elements of a holiday choir and ending in a Miklos Rozsa style biblical idiom. Yet despite its clumsy implementation the lyrics are a curiously accurate summation of Gandalf's character. The song is sung in Lothlorien as a lament to the Grey Pilgrim and is moving in a rather honest and simple fashion.
Let the night never cease to call you
Let the day nevermore be the same
Though you've gone where we cannot find you
In each heart you have set your name
Mithrandir far you wander
And long may your name be sung
Through kingdoms of starlight
And realms of the sun
Mithrandir though you're hidden
We're still guided by your light
You're walking beside us
A friend in the night
We were lost when the dark descended
And the light gathered into a storm
You appeared like a sunlit morning
At the winds of a world at war
Mithrandir far you wander
And long may your name be sung
Through kingdoms of starlight
And realms of the sun
Mithrandir though you're hidden
We're still guided by your light
You're walking beside us
A friend in the night
Mithrandir rising through the shadow
Like a star shining deep in its home
You will dwell in our hearts forever
Nevermore will we stand alone
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
Song is a fundamental aspect of Tolkien's writing, serving the same role as it does in our own cultures. It is a means of documenting history, expressing cultural heritage and maintaining traditions for the people of Middle-earth. The Ents sing lists of lore. The Rohirrim sing of battle and heroic deeds and the Shire folk, of ale and frivolity. Let us not forget that Tolkien’s fictitious world, Arda, was effectively sung into existence via the Ainulindalë, the divine music of creation sung by the Ainur. The cultural significance of song is also a key element of Tolkien’s world building. The songs within the narrative bolster the authenticity of the various cultures of Middle-earth, embedding their history and heritage into the story. Music, rhymes and songs also help define characters. The lighter ones sung by hobbits, provide lighthearted moments, contrasting with the dark and dangerous tones of the larger narrative. It also reinforced their rustic heritage.
I have always found it curious that there haven't been more feature films set in Middle-earth, after the success of Peter Jackson’s The Lord of the Rings trilogy. However, a little research shows a very complex set of rights regarding Tolkien’s work, with different material being controlled and administered by different bodies. Hence, the market has not been saturated with officially licensed material. Thus, when The Lord of the Rings: The War of the Rohirrim was announced to be in production, it aroused a great deal of curiosity both among fans and those with an interest in the wider film industry. To base an entire feature film on something that is effectively just a few paragraphs in the appendices of The Lord of the Rings is quite intriguing. The producers claimed it afforded them greater artistic freedom not to be constrained by an excess of lore. Industry pundits theorised that the film was being produced solely to ensure that wider rights were retained.
Two years ago, The Lord of the Rings: The Rings of Power premiered on Amazon Prime to mixed reviews and a tedious and predictable internet brouhaha. I have no interest in that debacle as I consider it spurious, to say the least. Representation is a commercial imperative for any big budget television production. As for any deviation from the established canon, that’s due to the show being an “adaptation” of Tolkien’s work. At no point were viewers promised a literal interpretation of the source text. Therefore I am only interested in legitimate critiques of the show based upon its production, writing and acting. As far as I’m concerned, the first season was broadly entertaining and had outstanding production values. Overall I enjoyed The Lord of the Rings: The Rings of Power as an exciting and inventive take on Tolkien’s legendarium. Hence, I have been looking forward to the second season, which began today.
Having watched the first two episodes of The Lord of the Rings: The Rings of Power, I wish to express my thoughts on what I’ve seen and my overall impressions so far. I do not think it would be fair to frame this post as a review as the two episodes only constitute 25% of the show’s total content. A formal review of the first season seems more appropriate when I have seen it in its entirety. Before I begin commenting on specific points about the two premier episodes, I wish to point out that I have no problem with “representation” and have expressed my thoughts on this matter in a previous post. It also covers the matter of “adaptation” and how complex texts can at times require augmenting to be made accessible to wider audiences. Hence those viewers who want 100% canonical purity are unrealistic in their expectations. Objections based in racism and sexism can simply be ignored. NB I shall endeavour to keep my thoughts spoiler free.
In February this year, I wrote a blog post about how Middle-earth Enterprises were seeking to auction off the various rights they hold for the works of J.R.R. Tolkien. Today the Embracer Group announced that it was buying these rights as part of an ongoing acquisition strategy. The Swedish video game and media holding company has also purchased Limited Run Games, Tripwire Interactive as well as Middle-earth Enterprises portfolio. They recently acquired premium titles such as Tomb Raider, Deus Ex, and Thief. The Embracer Group currently owns more than 100 studios including Borderlands developer Gearbox, Saber Interactive, and THQ Nordic. Saudi Arabia recently bought a $1 billion stake in Embracer, which is around 8% of the company’s total shares. Embracer’s recent purchasing spree comes months after it acquired Square Enix’s three major Western game studios. In a press release the cost of buying the right to Tolkien’s work is £653,000,000 ($786,000,000).
I was perusing my Twitter timeline last night and a tweet appeared from someone who doesn’t seem to care for the casting of Lenny Henry as a hobbit in the upcoming Amazon Prime TV show The Lord of the Rings: The Rings of Power. If you’re not familiar with Lenny Henry he’s a British comedian and actor of Jamaican heritage, who was one of first people of colour to establish himself as part of the cultural mainstream in the UK. He’s funny, smart and well respected. However, this particular individual on social media (we will not dignify them with a name check) was not happy about canonical authenticity being subject to the whims of representation. They tried to portray their objections as legitimate criticism based on a good faith argument, but some of the terminology they used clearly showed their true intent was passive aggressive dog whistle racism.
In 1969 J.R.R. Tolkien sold the motion picture, merchandising, stage and other rights to The Hobbit, The Lord of the Rings and other literary works to United Artists. UA were riding high at the time with the success of In the Heat of the Night and The Graduate. Allegedly Tolkien made the deal to pay off a tax debt, although this may be apocryphal. He was paid £100,000 which is equivalent to £1,680,000 today. He also retained a 7.5% royalty interest that has now been transferred to the Tolkien Estate. UA toyed with the idea of adapting The Lord of the Rings and many cinematic luminaries were associated with the project. In the early seventies British film director John Boorman was tasked with writing a screenplay. Boorman, an established director with a track record of being experimental, set about developing a script with his long term collaborator, Rospo Pallenberg. However, the project was cancelled due to costs and the studio getting “cold feet”.
Finally the first teaser trailer for Amazon Prime’s forthcoming TV show set in the Second Age of Middle-earth has been released. The Lord Of The Rings: The Rings of Power will be released weekly on Amazon’s streaming service commencing September 2nd 2022. The first season consists of eight episodes. The series is a prequel to the events of The Lord of the Rings, depicting "previously unexplored stories" based on Tolkien's works. The show will include such iconic locations as the Misty Mountains, the elf-capital Lindon, and the island kingdom of Númenor. The Lord Of The Rings: The Rings of Power maintains the visual and design aesthetic of the existing Peter Jackson movies. Furthermore, composer Howard Shaw maintains his involvement as does artists and designer John Howe. Apparently, due to the Tolkien Estate being happy with the development of the show, Amazon had gained access to certain elements and passages from The Silmarillion and Unfinished Tales to include in the narrative arc.
In December it will be the twenty year anniversary of the release of The Fellowship of the Ring. The first entry in Peter Jackson’s trilogy of film adaptations of Professor Tolkien’s iconic novel, The Lord of the Rings. I was utterly swept up in the hype and media frenzy that persisted for three years around these movies between 2001 and 2003. I certainly have fond memories of seeing each film on the first day of its release at the prestigious Leicester Square Odeon in London. Broadly speaking I was very impressed with all three films at the time of their release. However, over the years excitement and fandom has been tempered with a greater degree of critical analysis and appraisal. Having recently watched the Extended Editions of all three films, remastered in 4K, I now think it would be pertinent to revise my thoughts on them and repost them here on Contains Moderate Peril. This initial post is intended more as an overview on the trilogy. I shall write three new in depth reviews in due course.
I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.
At the start of the 2001 film, The Fellowship of the Rings, director Peter Jackson has crafted a compelling and visual stunning prologue. It distils a great deal of Tolkien’s text and conveys the essential history of the One Ring succinctly. Cinematically it works extremely well but it is sadly far from canonical due to all the practical considerations a film maker has to make when adapting a lore dense text. I have often wondered exactly how Sauron was defeated at the end of the Second Age because Tolkien is somewhat vague in The Lord of the Rings. Gil-galad, Elendil and Isildur all seem to be involved in physically fighting the Dark Lord. Gil-galad died due to being burned by Sauron’s touch. Elendil also died in combat and his sword Narsil broke beneath him. Isildur claimed to have delivered the killing blow after his father was defeated. However, no character in the story provides a definite, linear account of these event.