Email, Technology, Tech Support Roger Edwards Email, Technology, Tech Support Roger Edwards

Email

Emails are still a reality of daily life for many of us. Although social media and other platforms are now the preferred method for informal communication, business and administration still relies heavily upon email. It is often the primary means of setting up an account for any online service. And it is also a source of unending junk, spam and pointless communications. Despite the numerous benefits, emails are often a source of annoyance and frustration. At present, I have 8 accounts that I use for various purposes. Between them I receive about 100 plus emails a day, most of which are marketing or spam. However, some of these are important and require action. Hence I have to check throughout the day as to which emails should be kept and which can be deleted. Being an organised person I’ve created various folders for archiving.

Emails are still a reality of daily life for many of us. Although social media and other platforms are now the preferred method for informal communication, business and administration still relies heavily upon email. It is often the primary means of setting up an account for any online service. And it is also a source of unending junk, spam and pointless communications. Despite the numerous benefits, emails are often a source of annoyance and frustration. At present, I have 8 accounts that I use for various purposes. Between them I receive about 100 plus emails a day, most of which are marketing or spam. However, some of these are important and require action. Hence I have to check throughout the day as to which emails should be kept and which can be deleted. Being an organised person I’ve created various folders for archiving.

Although a lot of email is superfluous, a percentage is relevant and needs to be retained. As well as banking data, order confirmations, receipts and communications with HMRC, more recently I’ve had a lot of solicitors correspondence while dealing with my Father’s estate. This is important data. The kind that’s a major headache to replace if you lose it. So considering the nature of such emails, I find it odd that many of us still rely upon free services to manage them. Gmail, Yahoo Mail and GMX all serve a purpose and suit our needs. They provide access via phone, tablet and PC and don’t cost a penny. Which is great until they go wrong, suffer an outage or the service is “retired”. Then there’s a problem. For example,Yahoo Mail recently changed their authentication protocols for 3rd party access to their mail servers. Webmail was not affected but if you used Outlook or some similar service, you need to add a new password, generated via Yahoo. It took a while to get this to work and the instructions were hardly user friendly for the layman.

This temporary interruption of service got me thinking as to whether I should move away from these free accounts. I have two registered domains that have hosted email account services. One I used when I was self employed and reflected the business name. The other is associated with this website. Like all services that you pay for, there are SLAs, helplines and support when required. But because I didn’t want to use the email addresses associated with these domains when registering for online services, I ended up creating numerous free accounts as a means of segregating junk email. Which has led to the situation I find myself in at present. Trying to access and manage 8 email accounts using Microsoft Outlook on my desktop PC. I have the same access on my Samsung Galaxy S10 5G.

I understand that the subject matter of this post is somewhat dry. But emails are a reality for many of us. As well as just keeping an eye on the ebb and flow of communication and weeding out the relevant from the irrelevant, we now have to battle against the “overzealous spam filter”, which will often consign important emails to the junk folder in error. I realise that the best solution to my situation is to log into all those accounts for things like Feedly, Mega, Uplay etc. and change the registered email address from Yahoo Mail or GMX to one of my hosted mail services. That way I won’t be inconvenienced if these free services close. The only downside to this plan is that it means amending details on about 250 plus accounts. That is no small task. And If I’m doing that chore I may as well go through my password manager and clear out any old records there. It would appear that being organised is a job in itself.

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LOTRO: Producer Q&A 2021

Executive Producer Rob Ciccolini (AKA Severlin) made a surprise appearance on the latest The Lord of the Rings Online livestream this week and conducted an impromptu Q&A with those viewing. As ever it did not contain any major revelation regarding the long term plans for the game but it did include some interesting nuggets of information. The fact that he engaged with players is a talking point in itself. Communication has been a major complaint from LOTRO players for several years now. Perhaps the negative PR from last year regarding the server outages and the so called “mini expansion” have finally appeared on senior staff’s radar. The fact that LOTRO has a new owner may also have contributed to this “revised” approach to community relations. Here is a breakdown of what Rob Ciccolini had to say, courtesy of Massively Overpowered:

Executive Producer Rob Ciccolini (AKA Severlin) made a surprise appearance on the latest The Lord of the Rings Online livestream this week and conducted an impromptu Q&A with those viewing. As ever it did not contain any major revelation regarding the long term plans for the game but it did include some interesting nuggets of information. The fact that he engaged with players is a talking point in itself. Communication has been a major complaint from LOTRO players for several years now. Perhaps the negative PR from last year regarding the server outages and the so called “mini expansion” have finally appeared on senior staff’s radar. The fact that LOTRO has a new owner may also have contributed to this “revised” approach to community relations. Here is a breakdown of what Rob Ciccolini had to say, courtesy of Massively Overpowered:

There are plans for LOTRO continuing for a decade and more: “We want it to go on forever.”

A spotted leak of a “landscape difficulty NPC” is part of a project to let players increase the challenge level while questing, but that’s still in the works for all servers.

The Wildwood content update is cool because it fills out content in the mid-levels but has missions for endgame players.

“The more we round out the map in development, the more it feels real.”

Again, Gundabad expansion is confirmed for later this year with a continuation of the main storyline.

The Guardian class update and tank class balance changes are “ongoing.” But a lot of the attention from the class team is focused on the Brawler right now.

No teasing on the Brawler just yet. It’ll probably be part of the pre-order for Gundabad. “Doing a new class is a big deal!”

The studio would love to do more racial housing, but nothing immediate. Definitely not before the expansion.

There will be Update 30 in the summer before Gundabad. It will be an endgame patch that includes a smaller raid. It’ll be handled as a normal quest pack.

There is no release date for Wildwood yet. It’ll be a regular quest pack that’ll be free for VIPs.

He feels communication is “improved,” which is why he’s doing these Q&As.

There will be more talk about “modest changes” for PvMP coming in the producer’s letter.

Producer’s letter is almost ready and will be here within the month.

LOTRO market gifting is coming in the near future, but there is no ETA for it yet.

Scrolls of Empowerment controversy: The team wants players to stay at their level of content rather than going back to farm easier spots.

Apologized for the delay on legendary item revamp, as it’s gotten delayed twice now for different reasons. They are excited to do it, want to do it, but it’s slow in coming because of how much engineering resources it’ll take.

Look for the legendary item revamp “later this year” that will include UI changes. The time frame for this depends on what engineering says when they get in there. They just want one system from level 50 onward that’ll make for leveling alts better.

Transferring from closed game worlds will be happening in “the near future.”

River-hobbits are confirmed to be an upcoming race, but don’t expect to see it until 2022.

They are aware of attack speed and animation issues, but they have to deal with this carefully and delicately since it affects so much.

There are possible plans to create a level 130 Valar boost, but this is not confirmed yet.

No further plans to expand LUA support.

The anniversary event is indeed coming.

The team wants to put more resources into crafting, possibly after Gundabad.

There is more work being done to reduce server lag, especially during raids. New chat server hardware is being worked on.

Kinship revamps are on the list, not at the highest priority but it’s there.

SSG has no plans for Europe-based servers as it doesn’t have the resources to support both.

The studio “learned a lot of lessons” from the War of the Three Peaks “mini-expansion” debacle such as giving VIP players more value from these (“We’re not trying to squeeze them,” he said of charging VIP players) and making the more expensive bundles better.

The team wants to give players more ways to get good gear, including essences.

No new instruments are being announced, but it’s definitely something the team loves to do.

The team has discussed a stat squish, but it’s a “big deal” that requires an entire game rebalance. It would also invalidate every single class guide if this happens. Not saying yes, not saying no.

SSG’s goal is to have something fun for players to do “every 13 weeks,” something cool and interesting as 13 weeks seems to be the point when players start to fall away without further stimulation. It’s why the team wants to get out the as-of-yet-unseen Unfinished Tales quests.

There’s a lot of discussion about investing into the engine and graphics of the game. This comes from EG7’s excitement about improving that.

There are more character customization options in the works, perhaps prior to the expansion.

SSG knows that 4K support is heavily requested, but it requires specialists to do it right. They’re looking into the viability of doing that.

SSG has a number of positions open as it is expanding the team.

Scaling UI is something the team wants to do.

The team looks at the player engagement data from patches to help figure out what should be developed in the future.

The legendary servers should be going to level 105 in the next few months.

GMs are getting more tools to help players better and more quickly.

SSG wants to revamp its website, it knows that it is old.

There are plans for more of these AMAs!

There are a few points that I would like to pick up on. Firstly Mr. Ciccolini’s claim that communication has improved strikes me as a little premature. I think we should give this a year to decide if things have gotten better. But at least he has shown up and engaged with the community so it’s a start. Secondly, I am cautiously optimistic about the proposed Legendary Item changes. If the developers can rationalize the mechanics and make the overall system less arcane, then they’ll impress the hell out of me. I still like the idea of a weapon that levels and grows with you as you progress through the game but I don’t want the process to be an insufferable grind. I also don’t want it to be a means to strong arm me into paying unnecessarily. It is unethical and frankly insulting to artificially create a grind and then monetise the very means to escape it. Thirdly, I am definitely interested in a level 130 Valar boost. I have several alts I want to progress but don’t wish to drag through Mordor.

However some of the other issues discussed are a little more nebulous and I suspect will be difficult to address without a lot of financial investment and the employment of specialist staff. Tinkering with graphics and upgrading the game engine are major undertakings. However, if LOTRO is to remain competitive with other MMOs, a more contemporary visual style along with support for 4K, as well as a scaling UI, would be beneficial. However, let us not forget that some people do not like change. Alterations to the Hobbit run animation along with the last character model upgrade resulted in a small but vocal group of players brandishing flaming torches and marching on the Winter Palace. If changes are made, will SSG be able to offer an option for a “classic” game aesthetic?

I am hoping that Standing Stone Games will be more transparent with regard to their actions in the months to come. I don’t expect to see the details of the corporate balance sheet but I would like to know what’s being planned and how things are going. If problems occur I’d like to be treated as an adult and told that there is an issue. It’s only a small percentage of players that tend to lose their shit when there are delays and frankly they’re best ignored. The rest of us tend to have a positive view of the game and want to get behind and support its ongoing development. Hence I hope we see more of Mr Ciccolini in 2021 and we get a clear road map for the next 12 month soon. Hopefully SSG will be a little more sensitive to player sensibilities and feedback. The whole Scrolls of Empowerment debacle is still present in many player’s minds. I still balk not only at the level locking of scrolls but the fact they put a cap on how many you can stockpile at once. SSG needs to get a lot of things right this year if they want to genuinely repair community relations. Let us hope that process has now officially started.

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Fun versus Logic

It’s a curious thing how after a period of time, familiarity with the various rules and systems changes the way you behave in a game. When I first started playing Fall Guys: Ultimate Knockout last summer, I would doggedly compete in every game, right the way up to the last second. However, six month later I am far more cognisant of the way in which the game works. There is a counter in the top right hand corner of the screen indicating that only 43 players can go through to the next round. If you get obstructed, delayed or stuck while completing the course there comes a point where you realise that you will not qualify. When this happens I now just stop and wait to be eliminated. It would appear that a lot of other players do the same. The round then ends and you are awarded your points regardless. There is no sanction for failure in Fall Guys: Ultimate Knockout as it is not that sort of game.

It’s a curious thing how after a period of time, familiarity with the various rules and systems changes the way you behave in a game. When I first started playing Fall Guys: Ultimate Knockout last summer, I would doggedly compete in every game, right the way up to the last second. However, six month later I am far more cognisant of the way in which the game works. There is a counter in the top right hand corner of the screen indicating that only 43 players can go through to the next round. If you get obstructed, delayed or stuck while completing the course there comes a point where you realise that you will not qualify. When this happens I now just stop and wait to be eliminated. It would appear that a lot of other players do the same. The round then ends and you are awarded your points regardless. There is no sanction for failure in Fall Guys: Ultimate Knockout as it is not that sort of game.

This example raises an interesting point. Once you know how a process works and act upon that information, it changes your relationship with a game. In this case it turns a fun activity into more of a logical process. That’s not to say I no longer enjoy Fall Guys: Ultimate Knockout but my actions in game change according to how well I’m performing. If I get stuck  and feel that I’ve lost too much time then effectively I stop playing that round and wish to move on ASAP.  Furthermore, there are other examples of players “gaming the system”. At present I am not aware of an AFK penalty in the game. Hence there are some players who wish to grind out the season pass for its various rewards, without the bother of playing. As you get a fixed amount of points, even if you don’t qualify, some will simply stand at the starting line and just wait for the round to end. They do this continuously. 

From a social science perspective, I find it interesting the way different players adapt their behaviour in a game, once they’re familiar with its mechanics. Competitive games will naturally attract those who like to excel and win. Shortly after the launch of Fall Guys: Ultimate Knockout there was a degree of community pushback against the “try hard” culture that emerged. The question raised was is such a competitive mindset compatible with a game that is supposed to be “fun”. The game was also blighted by cheating for a while although the matter appears to have been addressed by developers Mediatonic. A cursory internet search shows that many players are also driven by collecting all things cosmetics. This may well be the reason for the emergence of AFK players. And then there are those who play for amusement, like myself, who are happy to just progress through the game and season pass at their own pace.

Six months on and I have still not won a game of Fall Guys: Ultimate Knockout. The most I’ve achieved is 4 out of 5 rounds. There are strategies and tactics that can improve your performance in the game but there are also a lot of random factors that impact upon the outcome. Although it is only anecdotal data, after reading a few subreddits, it would seem that I am not alone in this. Whenever I play now, I see a percentage of players who go AFK either right at the start of the round, or like myself, when they know they’re not going to win. If I remain as a spectator after I’ve been eliminated, it becomes clear that the same people tend to keep winning. Occasionally, they’ll be a player with a cheat enabled and I’ll see their avatar literally fly to the finish line. All of which seems to suggest that the game’s organic fun is giving way to gameplay driven by logic and a more procedural mindset.

I’m not sure exactly how to articulate this but on some level I feel that there is a flaw at present in Fall Guys: Ultimate Knockout. I am aware that it can be cogently argued that there isn’t a problem, that the game is working as intended and people are playing in the manner that suits them. However, consider the following. I may not know for sure if I am going to win a round in Fall Guys: Ultimate Knockout but I definitely do know when I’m not going to do so. Combine that with the fact that a player can go six months and never win, there does seem to be a risk of diminishing the incentive to play. Would it not be wise to address this and add some mechanics that showed some random benevolence? If for example you’re getting “Mullered” on a specific obstacle, why not introduce a chance of being ported to the next respawn point? Or why not allow one player to qualify due to “effort” (IE the number of times they failed and respawned).

Naturally, my ideas will not find any favour with the “your playing the game wrong” community and those with an overly competitive mindset. But I would argue that Fall Guys: Ultimate Knockout is not that sort of game to begin with. It is a game with an element of competition but it is primarily designed to be fun and amusing. Those qualities need to be sustained by the developers. As the player base evolves, then surely the game design should as well? However, there is one factor in this fun versus logic debate that I haven’t addressed. A lot of people play with friends and I’m sure that adds a very different dynamic to the proceedings. The focus upon fun and competition may shift to your peers, rather than other players. At present I always play alone. Irrespective of this, I feel that Mediatonic needs to keep fun central to the game and ensure that they don’t lose players due to an emerging trend of excessive logical analysis.

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Books, Audible, Audiobook Roger Edwards Books, Audible, Audiobook Roger Edwards

Audiobooks

In my youth I was a prodigious reader. I spent many a happy weekend visiting my local library and often spent my pocket money on books as a child. Overtime, I changed from reading fiction to non-fiction. More recently, a lot of my reading has been done online, consumed either via my office PC or tablet. That’s not to say that I don’t buy paperback or hardback books anymore. I still consider this to be the preferred experience. There is something fundamentally exciting about sitting down in a comfy chair, reading at your own pace, away from distractions. However last year I injured my left arm and I have subsequently found holding a large hardback book to be a difficult experience. So for the sake of convenience I started listening to audiobooks instead. I’ve always enjoyed them considering them a great alternative to traditional print media. What my recent foray into this format has taught me is how much the medium of the audiobook has grown.

In my youth I was a prodigious reader. I spent many a happy weekend visiting my local library and often spent my pocket money on books as a child. Overtime, I changed from reading fiction to non-fiction. More recently, a lot of my reading has been done online, consumed either via my office PC or tablet. That’s not to say that I don’t buy paperback or hardback books anymore. I still consider this to be the preferred experience. There is something fundamentally exciting about sitting down in a comfy chair, reading at your own pace, away from distractions. However last year I injured my left arm and I have subsequently found holding a large hardback book to be a difficult experience. So for the sake of convenience I started listening to audiobooks instead. I’ve always enjoyed them considering them a great alternative to traditional print media. What my recent foray into this format has taught me is how much the medium of the audiobook has grown. 

As an Amazon Prime customer the most immediate port of call for audiobooks is the Audible service. There is a 30 day trial which gives you 1 credit, allowing you to purchase for free any available title. This is particularly beneficial as you can choose a new release if you see fit. Of course other providers are available and should not be overlooked. After my trial expired I was offered a further discount if I continued as a subscriber, which I accepted. The terms were favourable. Hence since last November I have acquired 5 audiobooks and only spent £12. There’s always a deal to be had and Amazon would rather have some of your money rather than none. The books can be downloaded and accessed whether you are currently subscribing or not and played on a variety of platforms. I find the seamless integration with the Amazon Echo very useful. I also like the feature where you can continue listening from where you previously finished, across multiple devices.

Although I enjoy reading for myself, I also like being read to. I think the key to a good audiobook is finding an appropriate narrator. If this is done correctly, then an audiobook becomes a far more satisfying experience. I would also argue that the sharing of stories touches something very primeval within us and elicits not only an intellectual response but something very emotional as well. There are other benefits to audiobooks as well. For example when listening to the works of J.R.R. Tolkien it is interesting to hear the correct pronunciation of the various languages. Also, leisurely paced narration that follows the punctuation correctly, allows the listener to ponder and digest what they’re listening to. And then there is the calming quality of certain narrators who bring an additional quality to the proceedings due to their dulcet tones.

At present my listening tastes favour non-fiction. I like material that makes you think and has a degree of factual and intellectual rigour. Hence I have listened to the following over the last 4 months:

How Not to Be Wrong: The Art of Changing Your Mind by James O'Brien.

Politically Homeless by Matt Forde.

How to Be a Liberal: The Story of Liberalism and the Fight for Its Life by Ian Dunt.

I'm a Joke and So Are You: Reflections on Humour and Humanity by Robin Ince.

The Demon-Haunted World: Science as a Candle in the Dark by Carl Sagan.

All of these have been very rewarding and food for thought. All except the Carl Sagan book are read by their respective authors.

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The Lord of the Rings Unabridged Audio Soundscape Project

I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.

I have reviewed several audio recordings of J.R.R. Tolkien’s The Lord of the Rings over the years. My personal favourite is the BBC Radio adaptation from 1981, which has a superb cast of British character actors and does a wonderful job of adapting the text without diminishing the scope of the narrative. This is a dramatisation, rather than a straightforward reading of the book. However, if the latter is what you are looking for then the go to version is 1990 recording by Robert Inglis. He provides unique voices for all characters and even sings the songs included in the source text. And then there is the quirky Mind’s Eye Production from 1979, which is another dramatisation. This is a flawed version with a focus upon the character dialogue with much of the lore removed. Yet it has its charm and includes the often omitted Tom Bombadil. However, quite recently I accidentally stumbled upon a fourth adaptation and was surprised not only by the quality of the production but the curious history associated with it.

The Lord of the Rings Unabridged Audio Soundscape Project, to give it its official title, is a reading by American filmmaker and artist, Phil Dragash from 2013. This 48 hour long version features a spirited reading by Mr Dragash, who gives all major characters distinct personalities, as well as ambient sound effects and music by Howard Shore from the feature film trilogy. This adaptation is presented as three books with each chapter being an individual recording. Initially this unique production was available on YouTube and the audio was accompanied by hand painted artwork, again by Phil Dragash. Sadly due to copyright reasons, this impressive one man creation was taken down and is not readily available as it does somewhat stray from the traditional boundaries of what is a “fan production”. However the excellent original artwork is still available on Phil’s website.

The Lord of the Rings Unabridged Audio Soundscape Project is the very definition of a labour of love. It would appear that this recording took three years to produce and refine. It is made to a very high standard, although there are a few misread lines here and there. Phil does well with providing interesting voices for so many characters and despite not being a professional actor he interprets the dialogue well and provides it with dramatic inflection. The sound effects add to the atmosphere, as does the clever use of Howard Shore’s iconic score. It provides an emotional anchor and a sense of familiarity to the proceedings. Sadly, it also raises legal issues which is why this production is not widely available. However, Google is your friend. Seek and you will find as they say. You will be rewarded with a distinctive audio adaptation of The Lord of the Rings, comparable to both the BBC and Rob Inglis versions.

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Star Trek: The Motion Picture - Director's Edition HD Recreation v3 (1979)

Star Trek: The Motion Picture is a wonderful paradox in the Star Trek cinematic pantheon. It is possibly the most hardcore science fiction story that the franchise has explored and is both simultaneously Trek-like and un-Trek-like. Director Robert Wise and the production team worked hard to deliver a completed film for the scheduled December 1979 release date. However, he felt that the theatrical version was only a “rough cut”. Hence in late 2001 he supervised a Director’s Edition of the film which runs 136 minutes (4 minutes longer than the theatrical release)and reinstates some additional scenes and replaces some of the optical effects with new CGI creations. Critics were divided as to whether the Director’s Edition improved the film overall but Wise felt that this version was much closer to his original vision. The Director’s Edition was released exclusively on DVD in standard definition.

Star Trek: The Motion Picture is a wonderful paradox in the Star Trek cinematic pantheon. It is possibly the most hardcore science fiction story that the franchise has explored and is both simultaneously Trek-like and un-Trek-like. Director Robert Wise and the production team worked hard to deliver a completed film for the scheduled December 1979 release date. However, he felt that the theatrical version was only a “rough cut”. Hence in late 2001 he supervised a Director’s Edition of the film which runs 136 minutes (4 minutes longer than the theatrical release)and reinstates some additional scenes and replaces some of the optical effects with new CGI creations. Critics were divided as to whether the Director’s Edition improved the film overall but Wise felt that this version was much closer to his original vision. The Director’s Edition was released exclusively on DVD in standard definition.

To date, only the theatrical version of Star Trek: The Motion Picture has been released on Blu-ray. The main stumbling block regarding the Director’s Edition appears to be the CGI FXs that were created by Foundation Imaging. There is an ongoing debate over whether the source material still exists (allegedly it does) and whether it is at a sufficient resolution for use in a high definition format. Until these matters are resolved, the Director’s Edition remains conspicuously absent on regular Blu-ray and UHD. However, never underestimate the resourcefulness of fans. I recently discovered a fan edit called Star Trek: The Motion Picture - Director's Edition HD Recreation v3. Created by the delightfully named ElectricTriangle. This is a robust recreation of the Director’s Edition but in 1080p. Like most fan edits it is not intended for commercial sale and is therefore not widely available.

I was fortunate enough to see a Star Trek: The Motion Picture - Director's Edition HD Recreation v3 recently and it achieves exactly what it sets out to do. ElectricTriangle has primarily sourced their fan edit from HDTV, which uses the same transfer as the Director’s Edition. The HDTV version suffers from a degree of low detail and compression but it has superior grain and contrast than the current Blu-ray release. The unique footage from the Director’s Edition DVD has been upscaled and some material color-corrected. To recreate some of the specific changes in the Director’s Edition, ElectricTriangle had to combine HD and upscaled SD footage and create some additional animation to seamlessly join them. There are in fact two finished versions of Star Trek: The Motion Picture - Director's Edition HD Recreation v3. A primary version uses the DE DVD effects when appropriate but also uses the original theatrical unaltered effects to preserve HD quality. And then there’s a purist edition that includes most all of the shots altered for the DE DVD. These have been upscaled. Both versions contain the additional dialogue scenes featured in the DE DVD.

Until Paramount decides to pay for a restoration of the Director’s Edition in high definition, ElectricTriangles version remains the last word with regard to Star Trek: The Motion Picture, unofficially speaking. It is as near as damn it, identical to Robert Wise’s extended cut and looks very handsome in 1080p. However, it should be noted that irrespective of the changes that both Robert Wise and in this case ElectricTriangle have made, the film remains slow and dialogue driven. That’s just the way the film was made and you cannot edit this quality away. However, the sedate pace affords the viewer plenty of time to appreciate Jerry Goldsmith’s sumptuous score, which remains one of the film’s greatest assets. To paraphrase the tagline that accompanied the film upon its original release, “the human adventure is just beginning”. It’s just that it’s not in a hurry.

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LOTRO: Bullroarer Update 29 Wildwood Preview #1

When I heard that Update 29 for The Lord of the Rings Online would be an area between Evendim and The North Downs, I assumed there would be a new zone somewhere above Fornost. Well it pays to remember never assume anything. I logged on to the Bullroarer test server tonight and found that Wildwood (as the new area is called) is actually located in North West Bree-Land. Standing Stone Games have developed what was previously an inaccessible part of the Bree-Land and created an interesting new region. It maintains the existing idiom of the overall zone with regard to aesthetics and mobs but from what I have seen the PVE content available is pitched at level 45 or thereabouts. It would appear that there is an NPC based at the Trestlebridge Gate who offers level cap Missions that take place in the new area.

When I heard that Update 29 for The Lord of the Rings Online would be an area between Evendim and The North Downs, I assumed there would be a new zone somewhere above Fornost. Well it pays to remember never assume anything. I logged on to the Bullroarer test server tonight and found that Wildwood (as the new area is called) is actually located in North West Bree-Land. Standing Stone Games have developed what was previously an inaccessible part of the Bree-Land and created an interesting new region. It maintains the existing idiom of the overall zone with regard to aesthetics and mobs but from what I have seen the PVE content available is pitched at level 45 or thereabouts. It would appear that there is an NPC based at the Trestlebridge Gate who offers level cap Missions that take place in the new area.

Before I discuss this specific quest arrangement, I would like to talk briefly about Wildwood. If you ride North along the Greenway towards Trestbridge, there is a turning to the left of the road once you get just beyond the Orc camp where Rob Thornley is held hostage. This road bears West above the Cirith Nur Orc camp and then the terrain opens out into a wooded and grassland region that is Wildwood. Like most of Bree-Land, the area is blighted by Ruffians and Poachers. Due to its close proximity to Evendim, there are also Tomb Robbers along the banks of the Brandywine. You will find Orcs occupying the old Dunedain ruins of Norwarden and Overwine Hall. Wargs congregate around the aptly named Gnawbone Pit. There is also a village that has been overrun by bandits called Cotfast. There are two mines in the new area called West and East-delf, both of which are occupied by bandits. In the depths there is the cavernous area of Writhenset, complete with spiders and a maze of web tangled tunnels.

An old Watch Tower, Sutwarden that overlooks lake Starmere. The lake flows out into the Brandywine through the Brandy Hills. There is another Dunedain ruin called The Old Bluff-house. Again this is rife with Wildwood Assailants. Tucked away in the farthest top left hand corner of Wildwood is a rickety rope bridge, Marl’s Crossing, that straddles the river that separates this new zone from the North Downs. It is held by Half Orcs and at present cannot be crossed. Even if it could it would lead to a part of Evendim that is currently inaccessible anyway. In many ways this highlights the unusual nature of Wildwood. It is surrounded by older areas which are designed to be level 20 to 30. For example the Brandy Hill Ruins and the home of Svalfang The Stone Giant abut closely to the Wildwood. So players with low level alts will have to tread carefully when in the area, less they stray into mobs with a higher level.

The main quest hub for the new area appears to be Trader’s Wharf which is on the Eastern banks of the Brandywine river. A group of adventurers and traders are attempting to reclaim the Wildwood from the various bandits and poachers. There’s a reputation quartermaster and other traders, along with the obligatory weeping NPC, who in this case is a Hobbit. According to the notes on the official forum, it is here that the quest to explore the Wildwood can be started. The new zone can also be approached from Trestlebridge which now has a Western entrance and a road that runs out into the new area. It is at Trestlebridge Gate House that you can find the NPC that bestows content for players at level cap. It would appear that these are specifically Missions and therefore are designed for solo or duo players. I tried several of these and found them to be broadly similar to those found in War of Three Peaks.

Wildland is not a huge new area but I must admit, I like the fact that SSG have opted to develop an unused area of an existing and much beloved zone. Bree-Land is one of the oldest regions in LOTRO and it is nice to see a new area that maintains the existing idiom. There are a few oddities at present which may be placeholder content. It is somewhat incongruous to find a Moose in such an area. I am also intrigued by the Wandering Jorthkyn that I encountered. Naturally I will complete the PVE content when it is formally released, although being level 45 it will offer no tangible benefits apart from the story. And I must say I am far from thrilled that the only level cap content on offer are Missions, which I am not especially enamoured with. Overall the scope of this update, which is apparently going to be free, is somewhat reduced compared to previous releases. I suspect the pandemic is to blame for this. It will be interesting to see how the community receives Wildwood and whether Missions are popular or not.

NB. The Bree-Land Map been updated to reflect the new area of Wildwood. SSG have also revised the maps for The Shire and Ered Luin.

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Star Trek: Beyond the Barrier (1989)

Fan Edits are a curious film sub genre. Some simply reinstate deleted scenes to maximise the running time of a movie. Others will remove footage and seek to reorder events in the name of coherency. But a few are far more ambitious. Rather than just reshape what is there, they will shoot new footage to replace material deemed substandard and seek to totally reimagine a movie. On even rarer occasions a few manage to actually improve upon the original, rather than just offering an augmented version. Which leads me onto Star Trek: beyond the Barrier, an interesting and very enjoyable fan edit of Star Trek V: The Final Frontier by Anti-Matter from deLimited Productions. It attempts to repair many of the problems found in the theatrical release of the movie. Some would argue that such a task is a Kobayashi Maru test in itself. However, the results are surprisingly good and some tongue in cheek humour shows that the creator understands the nature of their task.

Fan Edits are a curious film sub genre. Some simply reinstate deleted scenes to maximise the running time of a movie. Others will remove footage and seek to reorder events in the name of coherency. But a few are far more ambitious. Rather than just reshape what is there, they will shoot new footage to replace material deemed substandard and seek to totally reimagine a movie. On even rarer occasions a few manage to actually improve upon the original, rather than just offering an augmented version. Which leads me onto Star Trek: beyond the Barrier, an interesting and very enjoyable fan edit of Star Trek V: The Final Frontier by Anti-Matter from deLimited Productions. It attempts to repair many of the problems found in the theatrical release of the movie. Some would argue that such a task is a Kobayashi Maru test in itself. However, the results are surprisingly good and some tongue in cheek humour shows that the creator understands the nature of their task.

Star Trek V: The Final Frontier had a troubled production that is very well documented. The film’s Wikipedia page provides a lot of detail but to summarise, the budget was cut during production due to other studio projects under performing at the box office and the contracted effects company failed to deliver acceptable material. The screenplay lapses into self satire, possibly to compensate for the production deficiencies and it diminishes the story’s impact. However, despite these substantial issues, there are some good ideas and several key scenes involving the Trek Trinity (Kirk, Spock and McCoy) which are very good. As ever, Jerry Goldsmith’s score is sublime and does a lot of the “heavy lifting”, dramatically speaking. William Shatner’s direction is far from bad and he certainly got a raw deal on this production. This is what Anti-Matter deals with in Star Trek: Beyond the Barrier.

The theatrical release of Star Trek V: The Final Frontier is 106 minutes. Star Trek: Beyond the Barrier has a leaner running time of 93 minutes. The most noticeable content excised are the humorous scenes. Gone is Kirk falling from the El Capitan, Checkov and Sulu getting lost in Yosemite, Uhura’s “fan dance”, Scotty knocking himself out on a bulkhead and Uhura subsequently flirting with him. All these scenes undermine the characters and the plot. There are some subtle dialogue alterations making Spock’s references to Sybok being his brother more figurative. When the main protagonists finally meet the entity on Sha Ka Ree, some of the scenes are ordered differently. Along with these changes, much of the visual effects footage has been replaced with new CGI material. There are also some wholly original visual effects sequences briefly showing the true nature of the entity, along with its single minion.

Anti-Matter took a crash course in 3D animation to create his new content and although it is clearly generated on consumer software, it is superior to the sub par optical effects that were used in the theatrical release. Despite removing much of the humorous content from the film, he adds a new and rather unique sight gag. Let it suffice to say that Captain Klaa is now shooting at some rather different space junk. Although I like most of the changes they’ve made, I still think the ending is a little muddled. The twist that the entity is evil is now somewhat diluted. However, I like the new additional material inferring its escape along with its minion. Perhaps this edit's greatest success is the way it focuses upon the key scenes with Kirk, Spock and McCoy that work, emphasizing their dramatic power. Overall Star Trek: Beyond the Barrier does not fix all the problems of the theatrical release but it does present its best content more effectively. I therefore recommend it to Star Trek fans and those with an interest in fan edits per se.

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The Junk Cupboard

Whether you are tidy by default or not, there is always a cupboard, a draw, a room, a basement or an attic in your home that can conveniently store items until you can properly determine what to do with them. Over time, the contents of this temporary storage space will grow as it is continuously topped up. Eventually circumstances dictate that you must go through this ad hoc collection, because you need to find something specific or because there is simply no space left. Either way, this is often a Herculean task and one we feel well ill disposed towards undertaking. But needs must when the Devil drives, as the saying goes. Hence, the other day I had to go through the cupboard in the space room (which I like to think of as my office but this is disputed). Like most chores that are continuously deferred, it didn’t take as long as I anticipated.

Whether you are tidy by default or not, there is always a cupboard, a draw, a room, a basement or an attic in your home that can conveniently store items until you can properly determine what to do with them. Over time, the contents of this temporary storage space will grow as it is continuously topped up. Eventually circumstances dictate that you must go through this ad hoc collection, because you need to find something specific or because there is simply no space left. Either way, this is often a Herculean task and one we feel well ill disposed towards undertaking. But needs must when the Devil drives, as the saying goes. Hence, the other day I had to go through the cupboard in the space room (which I like to think of as my office but this is disputed). Like most chores that are continuously deferred, it didn’t take as long as I anticipated.

The cupboard in “the office” is actually a fitted unit. It has been used to store surplus bed linen, the grandchildren’s toys and what is best described as “old technology”. This consists of power adaptors from old or discarded equipment, VGA and DVI cables, old hard drives, mice and keyboards. Then there are USB hubs, patch cables, Bluetooth dongles and a mountain of software on various media. I could list more items but I’m sure you get the picture. It’s amazing how disposable technology has become and more to the point how it now fills and clutters are home. Now I wrote not so long ago a post about passing on old technology and I believe I may have even referenced this very cupboard. Sadly, after emptying the entire contents out, I discovered that there is very little that can be used or salvaged. 

Furthermore, the pandemic and ongoing lockdown makes it very difficult to dispose of this sort of household waste. The local Borough has a very good recycling policy and a depot where under usual circumstances, you can drop off old equipment with ease. However, at present these premises are somewhat overwhelmed. They are short staffed due to COVID-19 and swamped as people such as myself are using their spare time to sort through their old rubbish. Hence I haven’t been able to dispose of anything by this method. I managed to find a couple of local charities that would be interested in items such as keyboards, monitors and ageing PCs but again the lockdown made arranging a prompt collection impossible. So I sadly decided to place most of the cabling, software and small peripherals into my standard household refuse for collection. As long as it is packaged correctly the council said it is acceptable to dispose of it this way.

As of today this cupboard has been cleared of the majority of its content. The grandchildren’s toys have been sorted, tidied and the broken ones disposed of. The bed linen has now been placed in an Ottoman and is now far easier to access when required. The majority of the old tech items were placed in black refuse sacks and placed in the appropriate wheelie bin. It was somewhat discombobulating to see a box of DOS disks being binned, along with an early nineties MP3 player and a BT Hub 3 (ADSL router). These were at one point items with a cost associated with them but now it’s just superfluous plastic and copper to be recycled. I kept an old PC base unit and a spare monitor but pretty much everything else went. I was tempted to see if the TOCA Touring Cars game for the PC would still run but I suspect it won’t on Windows 10, so that went too.

I am not a hoarder by nature and regular readers may be aware, from the occasional picture I post of my desk, that I like order and good organisation. However, it was most satisfying to finally clear this cupboard. I did something similar last September with all my clothes. The criteria there was, if something hasn’t been worn for over 18 month then it can go. That too was a cathartic experience. However, perhaps the most curious part of this tale lies in what this newly found cupboard space has been used for. I recently collected my Father’s ashes from the Crematorium. His mortal remains currently reside in a plastic container that has been tastefully packaged in a cardboard box. It weighs about 5lbs or so. He left instructions for his ashes to be interred with his parents but in the present lockdown, I cannot travel to the designated location. So for the meantime, he resides in the cupboard with a signed photograph of Peter Cushing and all my podcasting equipment. I’m sure he would laugh at the situation.

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MMO Tropes: The Hero

If I may quote myself The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.

If I may quote myself The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a  story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.

In The Lord of the Rings Online, upon creating a new character and entering Middle-earth, you soon find that even the most humble and parochial of Hobbits is destined for an epic adventure of the utmost importance. Due to the nature of the lore you cannot be an active member of The Fellowship of the Ring but your paths frequently cross. And you are revered as you progress through the game, as your fame and renown proceeds you. It’s hardly a low key affair. In Star Trek Online, your Federation character rapidly rises through the ranks of Starfleet, after you are forced to take charge in a crisis during your maiden voyage. The Klingon storyline takes an alternative approach with your avatar challenging the ship’s Captain to single combat after you discover their treachery. And in The Elder Scrolls Online, if you elect to follow the original primary storyline, you become the Vestige, empowered with unique abilities as a result of the temporary loss of your soul. Get you.

Although these examples all work within the internal logic of their respective games, they are all rather formulaic. After a while, if you’ve played several MMOs, then the archetype of the predestined hero becomes rather dull and at times actively annoying. But it is easy to understand why this narrative construct prevails in gaming. Because it is already the default setting of so much fantasy literature, film and television. Power fantasies per se are a mainstay of our popular culture, providing both the moral and ethical rectitude that is so sadly lacking in real life. In an MMO the bad guy will be dealt with and justice will be served, where in reality they tend to die in their own beds, rich and content while their victims scream into the abyss. Furthermore, power fantasies tend to be driven by robust archetypes who wield power justly. Hence it is John McClane the cop who defeats the terrorist by using force and cunning in Die Hard, rather than Colin McTavish, the junior photocopy clerk, who works in the administrative department of a small company making stilts for Dachshunds.

However, not every player wants to be a dashing hero or is comfortable with a never ending litany of quests and missions that are predicated upon mass murder and destruction. MMO players often revel in the low key fun of crafting, farming resources and trading on the auction house. In fact some will argue cogently that they desire a game where they can progress just by pursuing benign and benevolent activities such as being a jeweller or armorsmith. Every now and then, I am delighted when I read about a gamer who has managed to play through an MMOs by crafting or some other non-stabby and murderous means of progression. Sadly, this is not always possible or if it is, the player hobbles themself by missing out on vital drops or skills points that are gated behind story content. It’s a shame that game developers have not been more proactive in catering to players that desire a non heroic role. Some gamers are perfectly content with the prospect of just being an average citizen in a virtual world, as they are in real life.

I think one of the measures of a good MMO is how much choice it offers its players. The more the better. Given the complexity of branching narratives that contemporary games can support, it would be intriguing to see an MMO built upon such a system. I like the idea of being a foot soldier who can participate in battles but your personal actions directly affect career progression. If you just hold your position and fight the enemy then you’ve done your job. If you seek out additional tasks and risk, then you increase further in rank and responsibilities. This way you can seek to be a hero or choose to remain less assuming. And why not let players be a chef, a farmer or a quantity surveyor? There is scope for inventive gameplay within such disciplines. Instead of seeking the Sword of Kagnazax your goal could be the Mixing Bowl of Sha Ka Ree or the Trowl of House Harkonnen.

At present, the hero character is the default setting of the MMO genre and as such it must be endured by the player. And like most tropes common to the MMO genre, it is more of a means to an end, rather than something to be over analysed and dissected. Because if you do the latter, the logic of it all somewhat falls apart. It makes for an awkward situation when you swagger into a tavern, expecting to live large on your reputation as the bane of the foul Marmidons and vanquisher of the Nibble-Pibblies, only to find that everyone else present has done exactly the same. Too many cooks and all that. Plus who really wants to live in a virtual world, filled with nothing but heroes and over achievers? Nothing mundane or normal would ever get done. Who is going to deal with the blocked drains in the Lion’s Arch or treat Ultan Foebane’s haemorrhoids?

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A Month in Gaming

I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.

I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.

Moving on from what I’m not doing, to what I am, Star Trek Online has been keeping me busy and providing the majority of my gaming entertainment. I have also spent some time perusing various online game retailers back catalogues, to see if I can find something new (or old) that interests me. The latter of these activities is an ongoing undertaking and I have not as yet found an RPG or action game that takes my fancy. Multiple titles fill my “wish lists” but for the moment none of them particularly excite me. Fortunately, STO has been the source of my fun over Christmas and New Year. I created a new TOS era Federation Captain last February and I initially played through the bespoke story arc for that faction. I resumed playing this alt over December and focused on getting them to level cap. As the game's content scales to level, I then started playing through all the major stories in order and benefitted from some of the mission rewards being level appropriate. 

I won’t spend too much time waxing lyrical about STO here as I have done that in other posts. I will say that being a licensed game of a major franchise does have advantages and that STO can be very “Trek-like” at times. Most of the missions (apart from some of the earliest ones in the game) are fully voice acted, lore heavy and well conceived. As with LOTRO, it’s often the little touches that will raise a wry smile because of some minor canonical reference. For example, there is a Horta hidden in a side passage of a mine in one particular story. If you defeat the Romulans attacking it you receive the accolade “No Kill I”, which is a joy for any Trek aficionado. Replaying through the various stories was a pertinent reminder as to where this MMOs strength lie. Another noteworthy achievement was that I finally saved sufficient funds to buy the 10th Anniversary Legendary Starship Bundle and have finally got a Tier 6 TOS era Constitution Class ship. I love the Jefferies’ Phase II Constitution Refit skin.

Over the course of February I shall continue with STO, especially now in light of the new Klingon Recruitment Event, which seems to have been very well received. I shall also seek out a new game if possible. At present I’m considering The Council, as it’s an investigative RPG with a focus on dialogue, as opposed to an action driven game. I may have a second attempt at Infectious Madness of Doctor Dekker, as I never managed to complete the story last time round. So far, none of the big triple A titles coming this year particularly excite me. But it’s not as if there’s a shortage of good games to play. It’s really just a question of trying to find the right one for you. No doubt I shall return to LOTRO, as and when they have a content update. I still have Fall Guys installed for when my Granddaughters come and visit.

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Star Trek Online: Budget D7

The current Klingon Recruitment Event in Star Trek Online is a great opportunity for new and returning players. The revamped Klingon storyline really hits the mark, offering an adventure that is packed to the gunwales with lore appropriate themes and homages. Basically you get to shout Qapla' a lot and while dispatching your enemies with the business end of your bat'leth. You even get to fight alongside Kahless the Unforgettable himself. Cryptic certainly know how to use their license effectively, offering not only a fanservice but a genuinely well conceived narrative. So let it suffice to say, I created a new Klingon alt (choosing a Discovery era Klingon this time round) and have powered through the four story arcs. K’Olin has now reached level 52 and the rank of Lieutenant General. I have benefited greatly by reclaiming gear and equipment that has been account unlocked by other alts.

The current Klingon Recruitment Event in Star Trek Online is a great opportunity for new and returning players. The revamped Klingon storyline really hits the mark, offering an adventure that is packed to the gunwales with lore appropriate themes and homages. Basically you get to shout Qapla' a lot and while dispatching your enemies with the business end of your bat'leth. You even get to fight alongside Kahless the Unforgettable himself. Cryptic certainly know how to use their license effectively, offering not only a fanservice but a genuinely well conceived narrative. So let it suffice to say, I created a new Klingon alt (choosing a Discovery era Klingon this time round) and have powered through the four story arcs. K’Olin has now reached level 53 and the rank of Lieutenant General. I have benefited greatly by reclaiming gear and equipment that has been account unlocked by other alts.

So far I have played through the game using a Tier 6 Qib Intel Battlecruiser that is part of the Delta Rising: Operations Pack. It scales to level and has proven most useful. However, like many STO players, I hanker after the iconic D7. There are currently three Tier 6 variants of the D7 in the game but they are only available from Infinity Promotion Research & Development Packs, Duty Officer Packs and Infinity Lock Boxes. The odds of finding one when opening any of these are low. Alternatively you can buy one from another player via the in game exchange but the prices are impractical. Hence I am not likely to be getting a Tier 6 D7. However, there is a compromise available. It may not satisfy players who like to pursue maximum DPS but for the average STO player, this is a viable solution. Why not purchase the Fleet K't'inga Battlecruiser Retrofit, which is Tier 5 and then upgrade it?

To purchase the Fleet K't'inga Battlecruiser Retrofit, you will need 4 Fleet Modules (which cost 500 Zen each), 20,000 Fleet Credits and access to a Fleet. Your character has to be level 50 or above. Make sure you buy the Fleet version of the ship and not the regular version which is NOT upgradeable. Next you will need a Starship Upgrade Requisition (cost 700 Zen) which will make your ship Tier 5-U. This will increase the hull, add an extra console seat and access to Starship Mastery passive trait system. And then if you apply an Experimental Ship Upgrade Token (cost 1000 Zen) you will add a further ship device slot, universal console slot and the ability to use an extra starship trait. You will now have a D7 with 12 console slots and 4 device slots for the cost of 3,700 Zen. All this will cost about £32 but it’s ultimately a lot cheaper than buying dozens of lock box keys and hoping to luck.

As you’ve probably surmised, I chose this option. For those with much deeper pockets you can always search the internet for third party sellers and buy a Tier 6 D7 for cash. But it will set you back about $190 or so. Frankly, I think the upgraded Fleet K't'inga Battlecruiser Retrofit is the best option for players who want the iconic vessel but aren’t looking for the best stats. This hybrid solution offers a ship with an acceptable hull and if you equip the right consoles and weapons you won’t be underpowered. It will definitely have no difficulty dealing with PVE content. This version of the D7 unlocks 4 skin variants and offers a degree of customisation, so you should be able to get the look you are striving for. So if like me you really want to sport that classic Klingon look then consider this budget option. Don’t let any petaQ tell you otherwise.

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COVID-19 Pandemic 2021 Part 8

It is now ten months since The World Health organization declared a global pandemic. The UK is now enduring its third lockdown. The only difference this time is that we are now facing several new strains of COVID-19 and the public is divided over the restrictions. The Government has consistently failed over the last year to take any meaningful action and the country effectively finds itself back at square one. To date, the UK has no functional test and trace system in place, nor are the country’s borders fully controlled in an effective manner. Flights from certain countries are banned but connecting flights can circumnavigate this problem. Only now are passengers tested for COVID-19 on arrival. PPE and glass vials are in short supply. Post Brexit “administrative issues” now threaten to delay stocks of the Pfizer-BioNTech COVID-19 Vaccine. The National Health Service is struggling to cope. All these issues are further exacerbated by a partisan press and a population that appears to be at war with itself.

It is now ten months since The World Health organization declared a global pandemic. The UK is now enduring its third lockdown. The only difference this time is that we are now facing several new strains of COVID-19 and the public is divided over the restrictions. The Government has consistently failed over the last year to take any meaningful action and the country effectively finds itself back at square one. To date, the UK has no functional test and trace system in place, nor are the country’s borders fully controlled in an effective manner. Flights from certain countries are banned but connecting flights can circumnavigate this problem. Only now are passengers tested for COVID-19 on arrival. PPE and glass vials are in short supply. Post Brexit “administrative issues” now threaten to delay stocks of the Pfizer-BioNTech COVID-19 Vaccine. The National Health Service is struggling to cope. All these issues are further exacerbated by a partisan press and a population that appears to be at war with itself.

Now it is a common refrain from certain quarters not to “politicise” the response to the ongoing crisis. However, such a claim is risible and staggeringly crass. The UK Government is currently led by a strong Conservative Party majority. Furthermore they have been in power continuously since 2010 and have therefore shaped the political landscape of the country during that time. Hence not only are they directly responsible for their immediate response to the pandemic, which has clearly been driven by their political ideology but they are also responsible for the national services and infrastructure that are currently failing to cope. It would appear that a decade of cuts, politically driven underfunding and semi-privatization has left many institutions woefully under equipped to deal with the current situation. Let us not delude ourselves. Government policy and the Prime Minister himself are directly responsible for where the UK finds itself at present. A country with the third highest COVID-19 death rate in the world (weekly average deaths per million).

Sadly, how we got to this point is far from a mystery and is the inevitable consequence of decades of political, educational and sociological decline. If this pandemic had struck during the seventies or eighties, I believe it would have been handled better by both the governments and the population of the time. Politicians, public institutions and a sense of society were all more robust back then. However, hindsight does not really alter where we are now. The important issue is what happens next. Vaccinating the nation is the top priority although it doesn’t immediately resolve the problem of COVID-19. Even if everyone in the country could be vaccinated by tomorrow, it would take a while for infection rates to fall. However, rolling out the vaccine is proving problematic at present and the Government has made a controversial decision regarding the time period between doses. Pfizer, the manufacturer of one brand, recommends 21 days between doses. The UK Government has elected to change this to 12 weeks to ensure more people initially receive the vaccine. Again, we find UK policy at odds with other countries.

The question on everyone’s lips is obviously, what happens next? Well for the immediate future, I suspect just more of the same. I do believe that the UK population will eventually be fully vaccinated, although I think that may not be until the end of the year. There will be a percentage of the population that will choose not to do so and therefore there will still be regional, localised COVID-19 outbreaks. I suspect that the virus will become something we have to live with, like seasonal flu. Beyond controlling pandemic, the UK is facing a worsening economic recession. Unemployment is rising and will continue to do so. Inflation is now becoming an increasing worry. And then there is the ongoing fallout of leaving the EU. At some point the cost of the pandemic has to be addressed so there is the threat of increased taxation and a return to austerity. If the postponed Council and Mayoral elections are held this year (and it remains to be seen if they are), then I suspect there may be a strong protest vote. For those hoping that 2021 will be an improvement on the previous year, it may be wise to revise your expectations.

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Keeping Up

I was a teenager during the eighties and the music that I listened to at the time was a major part of my overall experience. My musical taste influenced how I dressed and sometimes even determined friendships. Going to a gig and seeing music performed live was a major rite of passage. Furthermore, due to there only being a handful of TV channels in the UK at the time, meant that certain key programs were responsible for the dissemination of a broad spectrum of musical genres. Hence, while you waited for a band that you liked to come on, you’d sit and be exposed to a wealth of different artists. Something that tends not to happen nowadays as there is far more choice available. My passion for music persisted throughout the nineties and then began to wane round about the turn of the century. Work and the practicalities of daily life made it increasingly difficult to “keep up”. I used to read the music press and know about contemporary artists. I no longer do this. I often don’t even know what the current Number 1 record is.

I was a teenager during the eighties and the music that I listened to at the time was a major part of my overall experience. My musical taste influenced how I dressed and sometimes even determined friendships. Going to a gig and seeing music performed live was a major rite of passage. Furthermore, due to there only being a handful of TV channels in the UK at the time, meant that certain key programs were responsible for the dissemination of a broad spectrum of musical genres. Hence, while you waited for a band that you liked to come on, you’d sit and be exposed to a wealth of different artists. Something that tends not to happen nowadays as there is far more choice available. My passion for music persisted throughout the nineties and then began to wane round about the turn of the century. Work and the practicalities of daily life made it increasingly difficult to “keep up”. I used to read the music press and know about contemporary artists. I no longer do this. I often don’t even know what the current Number 1 record is.

The last twenty years has seen a major shift in focus of youth culture. The sales of physical media such as CDs have declined and music is now consumed via streaming services or even YouTube. The concept of the album is waning. Consumers favour selected tracks and personally curated playlists, rather than sitting down and studiously listening to all the tracks from a classic album in order. Traditional terrestrial TV no longer commands the audiences that it used to. Streaming TV means we can watch what we want, when we want. Subsequently, younger people no longer make TV such a focal point of their leisure activities. Twitch, YouTube are often their first ports of call for information, news and finding out about the things they enjoy. And then there are video games. A medium that for many is now the major social hub of their online activities. For many, games are where you find out about music and pop culture by the references that exist within them. Traditional mediums are no longer a core facet of their culture. Therefore the following article on the Guardian website came as no surprise. If you’re sceptical, ask any parent who has a child old enough to be enamoured with Fortnite.

I see no point in lamenting these social changes, nor passing judgement upon them. As Spock said “change is the essential process of all existence” and who am I to contradict such wisdom? Being au fait with a particular subject can at times feel like a job in itself. Certainly, keeping abreast of the music I liked felt that way during my teen years. It took time and effort to read the music press and then listen to everything. Plus this interest would then compete with my love of cinema, as both would monopolise large swathes of time. Frankly, reaching an age when I could let some of these things slide was a major relief. Between 2006 and 2011 I worked as an IT contractor and would  often find myself in an environment in which a radio would be on all day, often tuned to a generic commercial channel. It is interesting how exposure to such a thing, even if you are not consciously paying attention to it, suddenly increases your familiarity. For a short period I became aware of the UK charts once again.

For over a decade, I have been writing to varying degrees about the video games industry and that has become a focal point of interest and fandom for me. Like music in my youth, this has dictated what I read, what media I consume online and has even had an impact upon the social circles in which I move. Sadly, I find that my excitement for this genre is waning, as it has exactly the same failings as other entertainment industries. And so I find myself once again at a point where I feel it is time to simply stop immersing myself in this particular interest. That not to say that I shall ignore it outright. I shall simply start to slow down my consumption of industry news and stop trying to be aware of all major new releases and industry trends. I shall swap being proactive with reactive. If an interesting nugget of gaming news crosses my path or I encounter a new game that has become a talking point, I shall no doubt write about such things. But I no longer feel the need to spend the first 90 minutes of my day, trying to read dozens of gaming news articles via Feedly.

One of the best lessons anyone can learn in life is that you cannot do everything. Once I made peace with this concept I felt a lot better in myself. Therefore it is not so difficult nowadays to let a hobby or pastime go. I miss podcasting but I cannot see myself fitting all the work it entails into my schedule. At present I have sufficient time to play games, watch movies and read. Those activities provide me with sufficient material to write about. But I no longer feel a compulsion to totally immerse myself into my leisure activities, nor do I seek to be an “armchair expert”. It no longer bothers me if someone mentions an artist that I’m not immediately familiar with. If I’m sufficiently interested then Google will yield an answer. Therefore, I am content to embrace the cyclical nature of fandom, hobbies and interests. I prefer now to savour a bottle of fine wine rather than strive to consume the entire vintage.

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Gaming, MMORPG, LOTRO, Community Management, Cordovan Roger Edwards Gaming, MMORPG, LOTRO, Community Management, Cordovan Roger Edwards

LOTRO and Community Management

Hanlon’s Razor asserts “never attribute to malice that which is adequately explained by stupidity”. Therefore it is a useful tool when applied to politics, business management and public discourse. All of which are rife with contention and rancour. However, this is often due to human incompetence rather than premeditated malevolence. So with this maxim in mind, let us consider the conundrum that is the MMORPG The Lord of the Rings Online, its developer Standing Stone Games and their ongoing propensity for bad community relations and poor business decisions. Last year, there were major server outages which kept the game offline for a substantial amount of time. Despite SSG enjoying a community that is broadly sympathetic to their cause, they handled the problem appallingly. The community manager at times gives the impression that doing his job is positively distasteful to him. However, the recent acquisition of SSG by Enad Global 7, gave the community hope that 2021 would be a better year. Sadly, nearly a month into the New Year and SSG have managed to upset their customers yet again.

Hanlon’s Razor asserts “never attribute to malice that which is adequately explained by stupidity”. Therefore it is a useful tool when applied to politics, business management and public discourse. All of which are rife with contention and rancour. However, this is often due to human incompetence rather than premeditated malevolence. So with this maxim in mind, let us consider the conundrum that is the MMORPG The Lord of the Rings Online, its developer Standing Stone Games and their ongoing propensity for bad community relations and poor business decisions. Last year, there were major server outages which kept the game offline for a substantial amount of time. Despite SSG enjoying a community that is broadly sympathetic to their cause, they handled the problem appallingly. The community manager at times gives the impression that doing his job is positively distasteful to him. However, the recent acquisition of SSG by Enad Global 7, gave the community hope that 2021 would be a better year. Sadly, nearly a month into the New Year and SSG have managed to upset their customers yet again.

Earlier in January, SSG tested Update 28.3 on the Bullroarer server. Among the various changes to the game were several restrictions made upon Scrolls of Empowerment which are an essential item for levelling your Legendary Weapon in the game. The proposed changes effectively limited player access to this resource within existing content and increased the availability in the latest “mini expansion”. Effectively the player base were potentially being coerced into buying War of Three Peaks to access SoEs and having to work harder. To say there was a public outcry is an understatement. The LOTRO community and the gaming press were scathing of this crass proposal. So SSG dialed backed the changes but not in any meaningful fashion and posted their revised proposal on the official forums. The playerbase again pointed out that acquisition of SoEs is still far from equitable but SSG remained deaf to their requests and intransigent to the last. Today, Update 28.3 was formerly released on the live servers and the changes became official, multiplying the grind for SoEs by approximately five times.

This incident needs to be considered within a wider context, as SSG have “form” for making decisions that fly in the face of good community relations. In fact Community Management has been a hot potato for both Turbine and now Standing Stone Games since 2009 when the game brought out the lacklustre Siege of Mirkwood expansion and was beginning to transition (behind the scenes) into a free to play game. Information has always been slow in coming and problems are all too often dealt with with an air of annoyance, rather than empathy. Now no one thinks that being a CM is an easy position and most adult gamers understand that business decisions are made at a senior level. Therefore community management is mainly about PR and pouring oil on troubled waters, rather than hands on change. However, SSG seems to fail to understand this and their current incumbent CM for LOTRO, Cordovan (AKA Jerry Snook), certainly comes across like a square peg in a round hole. His responses to player criticism and concerns often appear indifferent and implicitly passive-aggressive. One wonders if he even enjoys or wants the position he holds.

LOTRO has endured bad community relations for over a decade now and one has to ponder how and why a company such as Turbine/SSG so consistently manages to get things wrong. It may be down to the fact that it is a relatively small company which has key members of staff that have remained in position throughout the company's lifecycle. It could be possible that there simply isn’t the talent in-house to provide someone who is sufficiently au fait with the requirements of modern community management. Perhaps the company is so focused upon keeping the gaming running and their staff employed that dealing with their customer base is simply a priority that is much further down the list. However, many players were hoping that the EG 7 acquisition would potentially fix this perennial problem, as they have implied that they will be investing in the game. 

LOTRO is a unique game with a correspondingly unique community. There is a strong core of mature and thoroughly invested players who hold the game in a great deal of affection. They are understanding and forgiving with regard to the games business and development decisions, possibly too much so I would argue. But at present, LOTRO is the only virtual Middle-earth in town and so in some respects the player base has nowhere else to go. However, I do believe that even their stoic patience is beginning to run thin. A cursory look at the official forums will show lifetime account holders and LOTRO aficionados one step away from throwing in the towel. Certainly, there could at least be a drop in subscriptions. Some have surmised that EG 7 may have arrived too late and that SSG are flailing around as the business slowly fails. There’s certainly more going on than meets the eye and eventually the truth will out. In the meantime if SSG wants to do anything positive to help the current situation then they need to focus on their community relations and management. Because at present it is an active impediment to the well being of LOTRO.

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Another 5 of My Favourite Quality-of-Life Mechanics in MMOs

Last year I wrote a post about several “quality-of-life mechanics” found in MMOs. Systems and functionality that just make a game more manageable or convenient. Despite having many features in common, MMOs are far from identical in their interface and controls. If you’re a genre aficionado, then you can usually bluff your way through a new game and decipher how to play it. But for new players, often just trying to figure out how to do a simple thing, like find your skill points, can be an uphill struggle. However, every now and then, you’ll come across some simple functionality in a game that is useful and makes a task much easier. So I have collated another five “quality-of-life mechanics” that I feel are significant and beneficial to the player. Some are very minor but that does not diminish their value. Sometimes, less can indeed be more.

Last year I wrote a post about several “quality-of-life mechanics” found in MMOs. Systems and functionality that just make a game more manageable or convenient. Despite having many features in common, MMOs are far from identical in their interface and controls. If you’re a genre aficionado, then you can usually bluff your way through a new game and decipher how to play it. But for new players, often just trying to figure out how to do a simple thing, like find your skill points, can be an uphill struggle. However, every now and then, you’ll come across some simple functionality in a game that is useful and makes a task much easier. So I have collated another five “quality-of-life mechanics” that I feel are significant and beneficial to the player. Some are very minor but that does not diminish their value. Sometimes, less can indeed be more.

Star Trek Online: Away Teams and Combat Pets.

Some MMOs include AI companions that can join you on quests. I used to enjoy the virtual company of Guss Tuno in Star Wars: The Old Republic and his amusing quips and personal foibles. However, Star Trek Online goes a step further and allows players to take a 4 man away team with them on ground missions. You can pick your away team from your Bridge Officer personnel and have whatever mix of classes you wish (Engineering, Science and Tactical). Hence, a well balanced team can provide heals, buffs and DPS support. Furthermore, if you wish to play more tactically, you can assign basic instructions to your away team, such as holding a position or suppressing fire. It’s all a bit hit and miss at times but it adds to the fun and has practical benefits. If you are defeated you can opt to respawn or call a team member over to revive you. If you have an android as part of your away team they have the ability to reboot themselves. If the entire team wipes they will self revive and then resurrect everyone else. You also get to customise your away teams gear, so you can make them very robust if you choose wisely.

Like other MMOs STO has cosmetic pets. But it also has a modest collection of combat pets that can be used offensively during ground missions. It is possible to equip up to 4 of these at a time, although I wouldn’t advise such a strategy as it comes at the expense of other useful ground equipment. Combat pets can be very effective if used in conjunction with deployable turrets and other ground support weapons. Plus it is great fun to watch a combat Horta leisurely sliding over to the enemy. However the jewel in the crown is the Bio-Engineered Furiadon. Who doesn’t want an armoured dinosaur equipped with lasers fighting at their side?

LOTRO: Simple Rally Horn.

The Lord of the Rings Online has a huge game world. Standing Stone Games’ virtual Middle-earth has grown prodigiously over the last 14 years. If you want to play through content with another player or need assistance, it can be quite a chore for one party to travel to the other. The is a complex network of stables and auto mounts across the various zones and it can take a while to get from A to B at times. However, the simple rally horn is a consumable item that will summon another player to your location, if you are grouped with them. They can be obtained from the Hobbit Gifts, which are a daily login reward, or purchased from the store. They are incredibly useful and I always keep a few in my bag for occasions when I want to team up with another player. Because so many play LOTRO PVE content solo these days, these items are often overlooked.

Guild Wars 2: Revival.

Over the years, the MMO genre has experimented with various systems that handle player “death” or “defeat”. I’ve never liked “corpse walking” as it is a major inconvenience. Many games have a specific class that can revive, resurrect or heal a downed player which is fine if you have one in your group but not so good if you don’t. In STO, your AI companions can revive you which is beneficial. However, I feel that Guild Wars 2 handles this mechanic the best, insofar as every player has the ability to revive another. As it is a game with wide expansive zones and dynamic events it makes sense to have this common skill. When a player is defeated and in a “downed” state, they can either retreat to a nearby waypoint, or be resurrected by one or many players. The more players that participate, the quicker the process is. It is a simple and efficient process and I wish it was available in other games.

The Elder Scrolls Online: The Crafting Bag.

Storage, bag space and inventory slots are a perennial problem in most MMOs. Many players feel obliged to store everything “just in case”. Therefore, you can never have enough storage and therein lies the problem. Monetising bag space is an easy source of revenue. Perhaps the biggest culprit for hoarding space are crafting items. I tend not to craft in MMOs but I do trade in such commodities. So even I am not immune from this problem. Which brings me onto The Elder Scrolls Online and the way the issue is handled in that game. The Craft Bag is a unique subset of the player's inventory, that does not take up any space and can store an unlimited amount of all crafting and style materials. Therefore when you are out in the world playing through content, armour, weapons and jewellery etc will be deposited in your regular bag space but crafting items are automatically segregated into the craft bag and doesn’t steal space. The only caveat is that this facility is only available as part of an ESO Plus subscription. However, I usually play ESO for 2 to 3 months a year and during that time, I always subscribe due to the practical benefits of this bag.

So these are another five examples of “quality-of-life mechanics in MMOs” that I find useful and consider game enhancing. I’m sure there are plenty of other examples. Feel free to leave comments below any that you enjoy and would like to mention.

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LOTRO: Proposed Changes to Scrolls of Empowerment in Update 28.3

2020 was a tumultuous year for Standing Stone Games and their MMORPG, The Lord of the Rings Online. The initial success they enjoyed at Easter through offering so much free content was tempered by the server outages over June and July. Their systemic communication failure throughout this period did not help matters. However, the news regarding Enad Global 7 and their acquisition of Daybreak Game Company in December was well received by fans. A graphical overhaul and a console port were both mentioned in an investor presentation. The New Year started well with the news that the first six expansions for LOTRO have been bundled together for the bargain price of £47 (including VAT). However, matters have taken a turn for the worst after a post on the official game forums caught players attention.

2020 was a tumultuous year for Standing Stone Games and their MMORPG, The Lord of the Rings Online. The initial success they enjoyed at Easter through offering so much free content was tempered by the server outages over June and July. Their systemic communication failure throughout this period did not help matters. However, the news regarding Enad Global 7 and their acquisition of Daybreak Game Company in December was well received by fans. A graphical overhaul and a console port were both mentioned in an investor presentation. The New Year started well with the news that the first six expansions for LOTRO have been bundled together for the bargain price of £47 (including VAT). However, matters have taken a turn for the worst after a post on the official game forums caught players attention. 

It would appear that the latest test build on the Bullroarer server also includes some changes to both Reputation Accelerator Tomes and Scrolls of Empowerment. If these alterations are carried over to the live game they will not be well received. Here are the details as they currently stand.

Physical Mastery and Tactical Mastery values on Legendary Item Titles are being increased across all tiers.

Scrolls of Empowerment from the Rangers of Ithilien Quartermaster now cap at max-tier 35.

Scrolls of Empowerment from the Dol Amroth Quartermaster now cap at max-tier 35.

Scrolls of Empowerment from Narnaith in Minas Tirith now Cap at max-tier 44.

The quest "March on Gundabad: Additional Steps (Daily)" now awards 2 Scrolls of Empowerment with a max-tier cap of 83.

The quest "The War Effort: Threats to the Battlefield" now awards 3 Scrolls of Empowerment with a max-tier cap of 83.

Note: These changes will not affect items that are already in the player's possession, be they in the inventory, vault storage, housing storage, mail, or elsewhere.

Tradeable, unbound reputation granting tokens now have appropriate region quests gating their usage.

Small Reputation Accelerator Tomes offered on Skirmish Vendors now Bind to character on acquire and have a Max Usage Level of 100.

Scrolls of Empowerment are essential in levelling your Legendary Items. I cannot easily explain the esoteric nature of this game system because it is an utter mess in its present state. Let it suffice to say that SoEs boost the legacies on your weapon, increasing stats that the player has chosen, through 83 tiers. Obtaining SoEs has always been a chore in LOTRO. Despite new content being regularly added there is seldom any that offer these items in any respectable quantity. Hence most players farm older content from Minas Tirith to gain these. However, in Update 28.3 (which is currently being tested on the Bullroarer server), the SoEs that are currently gained from Ithilien, Dol Amroth and Minas Tirith are to be gated at specific tiers. If the legacies on you Legendary Weapons fall within these parameters you can use them. If not then you cannot. It is this issue that is the potential problem. As it stands at the moment, due to the chaotic state of the entire LI system, players use an expedient workaround to gain a resource they need. This change will cut that resource off for many players whose legacies on their LI are over halfway towards the cap.

It would appear that these proposed changes are due to SSG trying to manage LI progression on the two Legendary Servers. Content is released at a slower pace and as they stand at present, the level cap on both Anor and Ithil is 100 where it is 130 on the live standard servers. From a development point of view it is not cost effective to have to maintain two systems, so I can see why SSG have gone down this route But once again we are presented with something potentially being taken away and not replaced with something comparable. SSG are proposing to make the required SoEs available via repeatable content but that is only available in their latest “mini expansion”, War of Three Peaks. If you do not own this, then you cannot access it. Naturally there are store based alternatives available to unlock legacy tiers. If these changes are made to the live game then players will have to purchase War of Three Peaks or look to the store. This is far from a benign incentive.

With regard to the proposed changes to the Small Reputation Accelerator Tomes, this is another example of removing a benefit without an equitable replacement. The barter currencies used to acquire these items are accessible across your account. Therefore a player could use marks earned by a high level alt to buy a rep booster for a newer, lower level alt. Making these items bind to character diminishes their benefit. Again, there is naturally a store alternative. This proposed change is not as potentially damaging as the one regarding SoEs. But ultimately the degree of inconvenience, be it big or small, is not the point. There is a fundamental principle of quid pro quo at stake here and it is being eroded. Hopefully, the feedback on the forums will alert SSG to the PR disaster that potentially awaits them. However, given their track record, I suspect they may well just blithely walk into it.

Update:

As of Thursday 14.01.21 SSG have revised their plan regarding SoEs and made the following statement via the official forums.

Regarding Scrolls of Empowerment:

We really do want to make the process of acquiring these scrolls more varied and more meaningful at a given end-game, but we also want the acquisition process to be appropriate to the level of the content. We'll be fixing a math error quickly discovered by the community regarding how we set tier limits on scrolls from Gondor, which makes them largely useless for Imbued items unless your character is on a Legendary World with a level cap below 115. We also intend to address a gap in available scrolls for solo landscape players at level caps 105, 115, and 120.

Here are our current 28.3 plans for Scrolls of Empowerment:

Scrolls of Empowerment available to barter from the Dol Amroth Quartermaster will cap at max-tier 44 (since this content predates imbuement).

Scrolls of Empowerment available to barter from the Rangers of Ithilien Quartermaster will cap at max-tier 59.

Scrolls of Empowerment available to barter from Narnaith in Minas Tirith will cap at max-tier 59.

Scrolls of Empowerment with a max-tier of 59 will be added to daily and weekly quests on the Quartermaster (Host of the West).

Scrolls of Empowerment with a max-tier of 69 will be added to the Restoring the Three Kingdoms quest in Northern Mirkwood.

Scrolls of Empowerment with a max-tier of 79 will be added to the Protecting the Beornings, Elves, & Woodmen quests in Vales of Anduin.

The quest "March on Gundabad: Additional Steps (Daily)" will award 2 Scrolls of Empowerment with a max-tier cap of 83.

The quest "The War Effort: Threats to the Battlefield" will award 3 Scrolls of Empowerment with a max-tier cap of 83.

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Looking After Your Mental Wellbeing

Very few people had a “good” 2020. I won’t bore you with a list of my personal woes as I’m sure you have plenty of your own. Plus everything is relative. We shouldn’t compare apples with oranges. Like many people, I now find myself fatigued by the ongoing global events and the conspicuous absence of normality. I like to consider myself quite a robust person. I have endured difficult times in the past and have come through them by remaining calm and focused. However, the nebulous and seemingly never ending nature of the global pandemic is extremely wearing. Let it suffice to say that I feel singularly unmotivated at present. Writing, which is usually a great pleasure, is currently a chore. I am also troubled by something that I personally find most unusual. A sense of sadness. And it doesn’t seem to want to go away.

Very few people had a “good” 2020. I won’t bore you with a list of my personal woes as I’m sure you have plenty of your own. Plus everything is relative. We shouldn’t compare apples with oranges. Like many people, I now find myself fatigued by the ongoing global events and the conspicuous absence of normality. I like to consider myself quite a robust person. I have endured difficult times in the past and have come through them by remaining calm and focused. However, the nebulous and seemingly never ending nature of the global pandemic is extremely wearing. Let it suffice to say that I feel singularly unmotivated at present. Writing, which is usually a great pleasure, is currently a chore. I am also troubled by something that I personally find most unusual. A sense of sadness. And it doesn’t seem to want to go away.

I recently wrote about plans for the New Year and mentioned a personal weight loss and fitness regime. I think I will now add to that a mental health element to try and maintain calm and stable demeanour. Looking after your mental health shouldn’t be a last minute consideration, only to be worried about when things go wrong. It should be treated the same as our physical health and given as much consideration. So I’ve done a little reading online to see if I can find some simple tips to improve my mental wellbeing. There’s plenty of information out there but it’s also a field rife with quackery. Luckily the UK NHS has some practical and straightforward advice. Essentially these are reframe unhelpful thoughts, be in the present, sleep well, connect with others and try to live a physically healthy lifestyle. Sound advice although it may not be as easy to implement it all.

I certainly will extol the merit of reframing unhelpful thoughts. Once you become aware of how you react in specific situations (which may be in a negative way), you can change such behaviour. Cognitive behavioural therapy is simple in principle but it can be life changing. Being in the moment is also a liberating state of mind. I tend not to look any further than the month ahead at present and focus on what is at hand, rather than worry about issues that haven’t yet become a direct problem. Sleep is an issue for me at present. My smart band collates data on the quality of my sleep and it’s not as good as it could be. Essentially my problem is one of relaxation. My mind is often still actively engaged when I should be sleeping. So I’ve been trying to find a way to mentally drop down a gear in the late evening.

“Seek and you will find” as the expression goes. Last night I was idly channel surfing when I stumbled across The Joy of Painting on BBC iPlayer. It’s been a while since I watched this show, yet within minutes the calming tones of Bob Ross and his gentle wordplay (“happy trees”) had defused my tension and replaced it with a sense of composure. This morning I felt that I had enjoyed a better night’s sleep. So I think the key in the future is to try and avoid an excess of “stimulus” after a certain time. I certainly think having a cut off point for social media or watching the news may be beneficial. I’m not advocating going cold turkey and shutting oneself off from the world. But I do think there comes a point in the day where it’s best to put some things back in their respective box and keep others at arm’s length.

I’d be very interested to hear from readers who have their own equivalent to watching Bob Ross as well as whatever methods they use to maintain a healthy state of mind. We are fortunate that we live at a time where talking about one’s mental wellbeing is no longer so difficult. The old school stiff upper lip mindset has been debunked as it often results in emotionally broken people. I hope I can find my sense of mental equilibrium again and see a return of my usual levels of motivation. And let us not forget to share a kind word with those we interact with both online and in day to day life. In these difficult times it is important to be aware that not everyone has the same support networks. Also not everyone will be coping the same and some folk still tend to put on a brave public face. Kenneth Williams said it the best. “Drowning, not waving”. So let us not add to each other’s problems.

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The Thing (2011)

I wrote an article back in 2009 as to why I felt a remake of The Thing was a bad idea. At that time, the project was in development hell and didn’t look like getting off the ground. Subsequently, the production evolved into a prequel and managed to find financial support, culminating in a theatrical release in late 2011. Like many interested parties, I watched the initial teaser trailer with a mixture of curiosity and trepidation. Then when the red band trailer arrived I felt that the shark was well and truly jumped. Too much was shown (a common problem with modern trailers) and there the internet was awash with discontented mutterings from John Carpenter purists. Hence I refrained from watching this movie for several years. When I finally got round to doing so, I was not well disposed towards it. However, over the Christmas holidays, I decide to give this prequel a second viewing and see if I could approach it with a less partisan mindset.

I wrote an article back in 2009 as to why I felt a remake of The Thing was a bad idea. At that time, the project was in development hell and didn’t look like getting off the ground. Subsequently, the production evolved into a prequel and managed to find financial support, culminating in a theatrical release in late 2011. Like many interested parties, I watched the initial teaser trailer with a mixture of curiosity and trepidation. Then when the red band trailer arrived I felt that the shark was well and truly jumped. Too much was shown (a common problem with modern trailers) and there the internet was awash with discontented mutterings from John Carpenter purists. Hence I refrained from watching this movie for several years. When I finally got round to doing so, I was not well disposed towards it. However, over the Christmas holidays, I decide to give this prequel a second viewing and see if I could approach it with a less partisan mindset.

Watching The Thing prequel and trying to maintain an open mind is an extremely difficult task. I have made no bones about the fact that I’m a greater admirer of the 1982 movie and that I consider it one of the best genre pieces of the decade. It is what I call a “blue print” movie as every aspect of its production is a textbook example of how to do things right in cinematic terms This is not simply fanboy adulation. Do some research and you’ll see that Carpenters film is very well respected by his peers and those that study the craft of filmmaking. So from my perspective, for this prequel to work, it needs to add something new to the themes and ideas established in the previous film. The story and ideas need to be advanced rather than just repeated. There are several good sequels and prequels that have done this successfully. Psycho II, Mad Max 2 (AKA The Road Warrior), Aliens and X-Men: First Class. Sadly, The Thing prequel struggles to do this.

The prequel explores the story of the ill-fated Thule Station in Antarctica. Mary Elizabeth Winstead plays an American Palaeontologist, Kate Lloyd, who is flown in to assist a Norwegians scientific team with a curious discovery. Specifically, a crashed alien spacecraft and a body frozen in the ice. As you would imagine, the narrative is rather constrained by the fact that we know the inevitable outcome, as seen in the opening scenes of John Carpenter’s original movie. Yet there are attempts to vary the direction of the story, within the limited confines. There is some exploration of gender politics of the period. Also the titular creature spends more time in transitional states rather than in human form. Another positive factor is the degree of continuity between both films. There is also a great deal of visual similarity in the creature design and the overall production design.

Director Matthijs van Heijningen Jr. is unfortunately handicapped by a somewhat pedestrian script by Eric Heisserer, a writer with an uneven track record. He was responsible for the awful A Nightmare on Elm Street remake and the amusing Final Destination 5. The film is therefore somewhat perfunctory, rather than tense. Marco Beltrami’s score telegraphs forthcoming shocks, undermining any suspense. Yet the Norwegian actors and dialogue do lend a welcome difference to the proceedings and there is just enough levity for a picture of this kind. The film uses the language barrier effectively. The lack of any major “star” also keeps the attention focused on the proceedings. Sadly, although a great deal of the visual effects were created by Amalgamated Dynamics using traditional physical techniques, these were replaced with CGI in post production.

There are indeed things to like about The Thing Prequel and it is not a total disaster. It is well paced, shot on 35 millimeter film and edited in a comparable idiom to the original. There is a sense of continuity present. But it ultimately fails because it is essentially a redundant enterprise. It would also appear that studio interference was an issue, with the ending being reshot and the decision to replace the practical FX with computer animation. There simply isn’t enough variations on established themes or scope of vision to make this production stand out sufficiently as being different from the original. I am still at a loss as to why someone thought making a prequel to The Thing was a good idea to start with, let alone keeping the title identical. Overall, this film is similar to Gus Van Sant’s frame for frame remake of Psycho in so far as there simply isn’t any need for either of them.

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Cyberpunk 2077 and Third-Person Perspective

There’s no point in dancing around the issue, Cyberpunk 2077 has failed to maintain a hold on me and I have not touched the game for over a week. I have niggles about the combat system and navigating the wonderfully realised world of Night City. The biggest selling points for the game are the central story and the wealth of well conceived side quests. Sadly all of these positive attributes are hamstrung by one fact that ultimately spoils my enjoyment. I don’t care for the first person perspective that developers CD Projekt RED have chosen for the game. I understand that they feel that combat is better served by this mechanic and that the entire FPS genre provides credence to their argument. However, I find that this decision comes at the expense of your character. This is a Role Playing Game with a complex character customisation system. It strikes me as incongruous that after lovingly creating your own concept of V, the main protagonist, that you spend your entire game unable to see them.

There’s no point in dancing around the issue, Cyberpunk 2077 has failed to maintain a hold on me and I have not touched the game for over a week. I have niggles about the combat system and navigating the wonderfully realised world of Night City. The biggest selling points for the game are the central story and the wealth of well conceived side quests. Sadly all of these positive attributes are hamstrung by one fact that ultimately spoils my enjoyment. I don’t care for the first person perspective that developers CD Projekt RED have chosen for the game. I understand that they feel that combat is better served by this mechanic and that the entire FPS genre provides credence to their argument. However, I find that this decision comes at the expense of your character. This is a Role Playing Game with a complex character customisation system. It strikes me as incongruous that after lovingly creating your own concept of V, the main protagonist, that you spend your entire game unable to see them.

An example of the default first-person perspective in Cyberpunk 2077

CD Projekt RED made it clear quite early in the game’s development that Cyberpunk 2077 would be first-person. I hoped that over the years this decision would be tempered and that the final release would include the ability to change between first-person and third-person views, as with Skyrim and The Elder Scrolls Online. Sadly this didn’t exactly happen. The game does provide an optional third-person view when driving and players can view their custom avatar when using the mirror in V’s apartment. But beyond these instances, the game plays out in first-person view. Again there is an argument to be had that this is beneficial for the cutscenes and dialogue options, allowing you to see the facial animations of the characters that you’re interacting with. Due to the lack of peripheral vision which is a foible of the first-person view in video games, the arrival of new people can catch you unaware. This does add to the drama sometimes. However, the opposite is also true. The locked in, first-person perspective restricts you and impacts upon your effectiveness in combat.

A glitch shows the native third-person model is “malformed”

Because the game is not designed to support a continuous external view of your character, it has been discovered that your avatar is quite bizarre when viewed in third-person. Several gamers have posted videos on YouTube showing a glitch allowing them a third-person perspective and their avatar is missing a head and has a strange elongated body. However, that has not discouraged the modding community. Jelle Bakker has created a means to play the game in third person although it is by his own admission not perfect and remains a work in progress. So far, the results are interesting although rapidly turning causes your character’s hips to become out of sync with the upper body. At present combat in this perspective breaks the character animations with limbs missing or moving unrealistically. Swimming is also somewhat stilted, lacking in sufficient leg movement.

The current third-person mod breaks character animations

I did some research on various permutations of this mod, as obviously others gamers are attempting to do the same. So far I’ve not seen any footage of dialogue scenes from the main story shown in third-person. Perhaps it cannot be implemented during these parts of the game for technical reasons. Or it may be a case that I just haven’t found the right video so far. What I may do is postpone any further playing of Cyberpunk 2077 and wait for the game to be patched further by developer CD Projekt RED and see how development of this mod progresses. If it can be perfected and easily integrated into the game then I may attempt a new play through and see if the third-person perspective makes the experience more enjoyable. Perhaps this mod may even lead to a formally produced third-person patch by CD Projekt RED at some point. We can but dream.

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