Why Are So Many Gamers Assholes?

First off before we begin, I am not going to apologise for using the term “asshole”. Yes I could use more eloquent language but finding a non profane definition is complicated and potentially difficult to agree upon. Are we talking about antisocial gamers, the deliberately obtuse or those with specific prejudices and axes to grind? Is this all about tribalism, real world political affiliations or the whims and caprices of professional malcontents? Perhaps all these examples are correct and just different facets of the same problem? See, it’s easy to get bogged down just with the terminology. But most people know what is meant by the phrase “asshole”. Within the confines of gaming culture, we know exactly who and what they are. We also know where to find them and sadly they are not an endangered species.

A representation of an “asshole”

First off before we begin, I am not going to apologise for using the term “asshole”. Yes I could use more eloquent language but finding a non profane definition is complicated and potentially difficult to agree upon. Are we talking about antisocial gamers, the deliberately obtuse or those with specific prejudices and axes to grind? Is this all about tribalism, real world political affiliations or the whims and caprices of professional malcontents? Perhaps all these examples are correct and just different facets of the same problem? See, it’s easy to get bogged down just with the terminology. But most people know what is meant by the phrase “asshole”. Within the confines of gaming culture, we know exactly who and what they are. We also know where to find them and sadly they are not an endangered species.

Moving on to the main question, “why are so many gamers assholes”, there are numerous explanations to consider. Perhaps the all time classic answer is the old “anonymity of the internet” theory. The idea that because someone can hide their identity and thus avoid any repercussions, they will by default indulge in abhorrent behaviour. But this explanation is not as comprehensive as it first appears. I often have opportunities to indulge in consequence free behaviour, yet refrain from doing so. If none of us did then there wouldn’t be a gaming community per se, as it would just be a constant battleground. So like all social issues, the reality is more complicated and nuanced when scrutinised properly. Yes, the freedom that the internet affords is certainly a factor in the problem but not the defining one. So what are the other possible explanations?

Although gaming and sports are not identical in nature, there is certainly a lot of crossover in their social attributes. Both have a culture of fandom that is often based upon tribalism and competitiveness. The former is not something that can be reasoned with, leaning more towards blind loyalty. The latter can at times lapse into a “winning at any cost” mindset, which is hardly conducive for equitable community relationships. Stepping away from sport, public discourse in politics and the news agenda has become more partisan and bellicose in recent years. Traditional notions of data driven debate and facts underpinning an argument has given way to slogan driven rhetoric, gaslighting and appealing to “feelings”. All of which are incredibly flexible for those who don’t want to be restrained by reason or logic. 

A bona fide “asshole”

Other factors to consider are levels of emotional and social literacy. There is data to suggest that certain quarters of society are not learning the social skills needed to navigate life. Then there has been decades of reinforcement of the old trope of resolving conflict through violence via TV, cinema, music and literature. But perhaps the biggest factor is one that has blighted not just leisure activities but most social communities. Gaming has for years been perceived, defined and marketed as a white male “space” and it is only in recent years there has been any attempt to challenge and change that. It should be noted that such efforts have always seen a reciprocal amount of pushback from those who see it as “their preserve”. As gaming has become more culturally “acceptable” and hence more commercially viable, it has reached wider audiences and demographics. Yet the industry has been slow to embrace representation as many of those who effectively run it are not cut from the cloth of inclusivity.

And at a grass roots level, a great deal of “assholery” goes unchallenged and unchecked due to there being little effective community based moderation or policing. Censorship and free speech are often invoked as a bogus defense but usually it just comes down to cost. The most effective moderation is done by experienced people and employing them comes with a cost. Plus imposing sanctions on “assholes” hits the bottom line, irrespective of their character traits. “Assholes” are paying customers. Sometimes they are whales. Hence we all too often see the pretense of caring and a lot of hollow press releases and mission statements that promise much but deliver little. Environments such as these, along with the wider social factors discussed are ideal for “assholes” and allow them to thrive.

Now there are some who think that the entire toxic gamer trope is blown out of all proportion and that the reality is different to the perception. Arguments often centre on “assholes” being just a disproportionately vocal minority and it all being a case of visibility bias. Then there are sound arguments to be had about nonverbal cues and how social media often masks intent etc. Are all of those who trot out inflammatory epithets really advocating them and the philosophy behind them or simply repeating something they’ve read in an attempt to get a rise? Is there genuine malice behind all incidents? I have also discussed with others whether the brevity and lack of nuance that is inherent in all text based chat systems makes it difficult for anyone not to appear as an “asshole” at some point. However, where I think many cases do fall into these categories, it doesn’t excuse or explain those gamers who exist in a perpetual state of malcontentment. You’ll find examples of these people on every game related forum and subreddit. They seem obligatory, like a copy of Queen’s Greatest Hits in your music collection.

A man who sang about “assholes”

Finally, I would like to add another reason to explain the abundance of “assholes” in the gaming community. A somewhat depressing one that some folk may reject due to its implications. Maybe people collectively just aren’t as nice as we like to think. It has always been purported within western society that there are more good guys than bad. We tell our children to study and then work hard, play by the rules and that society and the establishment will treat you well. The myth that there is a sort of cultural social contract and quid pro quo. I suspect that the last decade may have proven that this is patently not true. Social conventions and lack of access to communication platforms masked this in the past but now the reality is clearer to see. A lot of people have a beef with life be it legitimate or imagined. Plus being nice takes effort. Being an “asshole” does not.

Yes there are good people who do the right thing, that believe in fairness, equality and treating people as they like to be treated themselves. There always will be. But then there’s an opposite constituent that is self centred and mortally afraid of difference. Anything perceived to threaten the status quo that enshines their world view and socioeconomic advantage is resisted. I think the big revelation of recent years is that the former group is not the majority as previously thought or claimed. In fact the split between the two is probably a lot more even. Hence there are more “assholes” than previously thought. As for the question of whether we can beat or contain the tide of “assholery”, the answer is the same as it always has been. You call out offenders, challenge the ideologies that drive them and lead by example. But it takes an unified effort from all and ultimately, you cannot elect to just sit it out. We tend to get the standard of communities that we allow, rather the ones we notionally aspire to. And that is why so many gamers are “assholes”. We let them.

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ESO: Animation Cancelling and Weaving

Whenever you use a skill on your hotbar in The Elder Scrolls Online, there is an associated animation as it is inducted and utilised. These animations may vary in length from one to several seconds depending upon their nature. Although these animations add to the ambience of the game, they do come with a direct consequence. The player has to wait for the animation of one skill to complete before they can use another. For those seeking to optimise their performance or DPS output, these delays are an impediment. However, they can be negated through animation cancelling and weaving. Animation cancelling is as it states the stopping of a skill related animated sequence by the use of a follow up action such as bash/tap block/dodgeroll. Weaving is slightly different, in so far as instead of stopping the inducted animation immediately, it allows for the process to be cut short as another animation is started. Typically this is done by using a light attack and then immediately using a skill.

Whenever you use a skill on your hotbar in The Elder Scrolls Online, there is an associated animation as it is inducted and utilised. These animations may vary in length from one to several seconds depending upon their nature. Although these animations add to the ambience of the game, they do come with a direct consequence. The player has to wait for the animation of one skill to complete before they can use another. For those seeking to optimise their performance or DPS output, these delays are an impediment. However, they can be negated through animation cancelling and weaving. Animation cancelling is as it states the stopping of a skill related animated sequence by the use of a follow up action such as bash/tap block/dodgeroll. Weaving is slightly different, in so far as instead of stopping the inducted animation immediately, it allows for the process to be cut short as another animation is started. Typically this is done by using a light attack and then immediately using a skill.

There are 5 main types of weaving and animation cancelling that can be done in the ESO.

Light Attack Based Weaving:

Light Attack > Skill

Dodge Based Animation Cancelling:

Light Attack > Dodge

Skill > Dodge

Light Attack > Skill > Dodge

Block Based Animation Cancelling:

Light Attack > Block

Skill > Block

Light Attack > Skill > Block

Bash Based Animation Cancelling:

Light Attack > Bash

Skill > Bash

Light Attack > Skill > Bash

Weapon Swap Based Animation Cancelling:

Light Attack > Swap

Skill > Swap

Light Attack > Skill > Swap

Like most explanations, this may seem straightforward in principle. However, to be able to effectively undertake these attack chains requires a great deal of practise. Players may also wish to reconsider the order in which some skills appear on their hotbar and remap some keyboard functions. If you’re in a Guild, then the best way to practise is to go to the Guild Hall and use the training dummies there. Advance players may wish to set up macros or use addons that show skill cooldown timers etc. Animation cancelling and weaving is essential in PVP and when playing advanced dungeons. But is it necessary for the casual player? No. You can play PVE content without using this technique. But it is certainly advantageous for new players to learn the most basic weaving skill of using a light attack immediately followed by a skill. It allows you to do damage more quickly and efficiently.

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Mystery Blogger Award, Questionnaire Roger Edwards Mystery Blogger Award, Questionnaire Roger Edwards

Mystery Blogger Award

“The Mystery Blogger Award is an award for amazing bloggers with ingenious posts. Their blog not only captivates; it inspires and motivates. They are one of the best out there, and they deserve every recognition they get. This award is also for bloggers who find fun and inspiration in blogging, and they do it with so much love and passion”. Okoto Enigma

The Rules:

Ensure the award logo is used in your post.

List the rules.

Thank whoever nominated you and provide a link to their blog.

Mention the original creator of the award and provide a link to their site.

Tell your readers 3 things about yourself.

You have to nominate 10 – 20 people.

Notify your nominees by commenting on their blog.

Ask your nominees any 5 questions of your choice.

Share a link to your best post(s).

“The Mystery Blogger Award is an award for amazing bloggers with ingenious posts. Their blog not only captivates; it inspires and motivates. They are one of the best out there, and they deserve every recognition they get. This award is also for bloggers who find fun and inspiration in blogging, and they do it with so much love and passion”. Okoto Enigma

The Rules:

Ensure the award logo is used in your post.

List the rules.

Thank whoever nominated you and provide a link to their blog.

Mention the original creator of the award and provide a link to their site.

Tell your readers 3 things about yourself.

You have to nominate 10 – 20 people.

Notify your nominees by commenting on their blog.

Ask your nominees any 5 questions of your choice.

Share a link to your best post(s).

I appear to have been tagged for yet another internet questionnaire. However, I’ve stated previously in numerous blog posts, that I have a weakness for these sorts of things, so I don’t consider this a problem. But before I start, I shall be making one minor “adjustment” to the rules. I find that nominating other potential participants can be a little problematic. I don’t want to pressurise anyone into feeling obliged to respond to a nomination. Nor do I want anyone to feel excluded because they didn’t receive one. I think the best compromise is to suggest that if you like internet questionnaires and wish to get involved, simply take the initiative and do so.

So to begin with, I’d like to thank Dan (AKA Magi) from Indiecator for the nomination and kind words about my writing. It’s nice to know that someone finds some merit in my ramblings. Do go and peruse his website or stop by when he’s streaming. Dan has all the enthusiasm and optimism of youth and this is reflected in the earnest nature of his content.

Three Things About Me:

I think “Deaf, Dumb and Blind” by Clawfinger is the worst album I ever bought in youth. The lyrics are staggering puerile as the band struggle to address complex social issues.

I recently bought a picnic backpack because I really like going out and having picnics.

When I was at Junior School, there was a sports day each summer. If you weren’t deemed “suitable” for regular events such as the 100 metres or high jump, you’d find yourself in the “catch the train” race. This involved getting out of a sleeping bag, removing a pair of pyjamas and then having to navigate an obstacle course while carrying a precariously balanced object. It was deemed “socially undesirable” by pupils to find oneself in this race. Those who participated were usually “bad at sports” and were openly mocked by teachers. Schools were different in the seventies.

Magi’s Questions:

Q: What’s the weirdest combination of food items that you can think of that should not work… but actually does work really good?

A: Marmite and peanut butter works well together on toast. Especially when accompanied by a good Stout. Lime pickle complements black pudding.

Q: What’s the most important thing you’ve learned over the course of time in regards to Blogging and/or Streaming?

A: Keep going. If you are looking to build an audience or to simply become part of a community, then ensure you steadily produce content and maintain a presence. You get better at anything through practise. Also, be nice. The internet never forgets and assholery has a knack of catching up with you.

Q: You’re forced to swap out your country’s “leader” (party/politician/etc.) with a videogame antagonist (like Borderlands’ “Handsome Jack”). What antagonist do you choose and why exactly?

A: I’d swap the current UK Prime Minister Boris Johnson with Doctor Neo Cortex from Crash Bandicoot, because at least he has a plan.

Q: What are the top 5 games on your wishlist and what’s the next thing you’ll get?

A: My wishlist is somewhat neglected. Not much “floats my boat” at present. I was briefly excited by Star Wars: Squadrons but the moment I found out it was first person only I lost interest. Hopefully, they’ll be another Sniper Elite game in 2021.

Q: Do you have a playlist/some playlists for different tasks in games like grinding or PvP, etc. and if so, can you share them with us and explain why you use them for those specific tasks? 

A: If I’m grinding arbitrary dailies or resource farming in an MMO, then I’ll listen to a podcast while doing so. Such as Massively OP Podcast, A Podcast to the Curious, Rule of Three or the Geek to Geek Podcast.

My Questions:

  • Do you feel that “life” is something that you actively participate in or something that just happens to you. Has it lived up to your “expectations”?

  • How would you go about encouraging collaboration and rewarding it in a sandbox game, so that it doesn’t just become another race to the bottom?

  • Have you had enough of Star Wars?

  • What the fuck is “building character”. Is it simply a convenient alibi for sociopaths and bullies?

  • Liberal values encourage us not to judge on appearance, especially in “affairs of the heart”. But humans behaviour is greatly shaped by the fact that we perceive so much of the world visually. Can this dichotomy be reconciled?

Finally, here’s a link to my best posts :)

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Star Trek Online: Beginners Guide Part 1 - The Cost of Playing

I’ve mentioned in the past that a lot of important information regarding the MMORPG Star Trek Online is centralised within the official subreddit. That’s fine if you enjoy using this platform but it’s not for everyone. I’ve always found Reddit somewhat esoteric and I don’t really like the way it visually displays information. I have to use a browser addon to make it more user friendly. Unlike other communities, STO does not seem to have that many fan produced blogs. However, I may be wrong regarding this, so feel free to correct me (and provide URLs). In the meantime, I thought it may be useful to write a series of simple guides, offering practical information for those who are new to STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. This time we’re going to look at the business model for STO and the cost of playing the game.

STO Starfleet Cadets.jpg

I’ve mentioned in the past that a lot of important information regarding the MMORPG Star Trek Online is centralised within the official subreddit. That’s fine if you enjoy using this platform but it’s not for everyone. I’ve always found Reddit somewhat esoteric and I don’t really like the way it visually displays information. I have to use a browser addon to make it more user friendly. Unlike other communities, STO does not seem to have that many fan produced blogs. However, I may be wrong regarding this, so feel free to correct me (and provide URLs). In the meantime, I thought it may be useful to write a series of simple guides, offering practical information for those who are new to STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. This time we’re going to look at the business model for STO and the cost of playing the game.

Q: What is the business model for STO?

A: STO is a free to play game. Unlike some other MMOs there are no major impediments to new players. Story based content is not locked behind any sort of paywall. Once a player has completed the tutorial and reached level 10 (which is easy to do) they can play the latest material. Some content is scalable. STO has several earnable in-game currencies; Energy Credits, Dilithium and Lobi Crystals. You can also purchase Zen for real money. This currency is used to buy in-game store items such as ships, character slots and bank space etc. If you don’t want to spend any real money, you can grind Dilithium and exchange it for Zen, legitimately within the game.

Q: Is there a subscription?

A: STO used to have a subscription option but this was removed from the game in December 2018. If you play for free, you have Silver account status. This applies a degree of limitations upon the game, such as an Energy Credit cap of 15 million and your overall number of character slots, bank slots, Bridge Officer and ship slots. None of these are a deal breaker for new players. If you enjoy the game and wish to create multiple alts or feel that you need more space, you can purchase all these additional resources via the store. Gold account status used to be gained by subscribing but now it is only available by the purchase of a lifetime account.

Q: Are there any essential items to purchase?

A: Although I wouldn’t define it as “essential” the Elite Services Starter Pack does offer a lot of benefits to a new player. It costs 1,000 Zen and can be found in the C-Store. It includes 36 bank slots and 36 inventory spaces, two Bridge Officer slots and three retrain tokens (for reallocating your skill points). If these items were bought separately it would cost the player 2,250 Zen. Hence, the Elite Services Starter Pack is a real bargain working out at less than $10. Again if you don’t want to buy any Zen with real money, you can grind Dilithium by playing game content and exchange it for Zen. It will take about one week to earn sufficient Zen for the Elite Services Starter Pack.

Q: Is the Lifetime subscription worth it ?

A: This very much depends on how often you play STO. I would not encourage new players to contemplate such a purchase until they have played STO for a while and determined how invested they are in the game. If it becomes your MMO of choice and you log on several times a week or more, then it does offer value for money. Upon purchase you immediately unlock Veteran Rewards which include unique ships, uniforms and other game rewards. But perhaps the biggest incentive is a monthly stipend of 500 Zen. A Lifetime subscription retails at $299 but there are often sales throughout the year when the price is dropped to $199.

Q: Should I buy a ship straight away?

A: Unless you have your heart set on a specific ship and are happy to pay real money, once again I would advise those just starting out to not do so. The game provides the player with 5 free ships as they progress through the game. This occurs at levels 10, 20, 30, 40 and 61. The ships are level specific. If you follow the story, then a free shuttle is also available. STO holds several events throughout the year which also allow players to earn a Tier 6 ship. However, part of the appeal of STO is its expansive collection of iconic ships. Developer’s Cryptic rely on the sale of these for much of their revenue. They recently made many Tier 6 ships scalable, so they can be used by new players and will level with them. So it ultimately comes down to your personal choice and budget. However, a free player will not be penalised for not spending money. They simply have less choice. Again, if you’re prepared to invest the time then you can earn the appropriate currencies to obtain a Tier 6 ship at no financial cost.

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Classical Music in Movies

Classical music has often been used to great effect in cinema since the advent of sound. It has certain advantages over bespoke compositions, in that it can imbue a scene with a sense of gravitas and emotionally connect with viewers who may already be familiar with the piece being played. Legendary director Stanley Kubrick famously rejected Alex North’s score for 2001: A space Odyssey after finding the classical tracks he used for the temporary soundtrack complement the visuals perfectly. Over the years, some particular pieces of classical music have proven to be very popular and flexible, thus appearing in a wide variety of films across multiple genres. Hence, I have chosen two well known tracks that demonstrate this. I would also like to highlight contemporary classical music and have also selected one example that I feel demonstrates how the genre sublimely compliments cinema.

Classical music has often been used to great effect in cinema since the advent of sound. It has certain advantages over bespoke compositions, in that it can imbue a scene with a sense of gravitas and emotionally connect with viewers who may already be familiar with the piece being played. Legendary director Stanley Kubrick famously rejected Alex North’s score for 2001: A space Odyssey after finding the classical tracks he used for the temporary soundtrack complement the visuals perfectly. Over the years, some particular pieces of classical music have proven to be very popular and flexible, thus appearing in a wide variety of films across multiple genres. Hence, I have chosen two well known tracks that demonstrate this. I would also like to highlight contemporary classical music and have also selected one example that I feel demonstrates how the genre sublimely compliments cinema.

Symphony No7. II. Allegreto (A Minor) by Beethoven. 

This rather portentous piece builds over its 9 minute duration. The movement is structured in a double variation form. It starts with the main melody played by the violas and cellos, an ostinato. This melody is then played by the second violins while the violas and cellos play a second melody. Because of the music’s ominous quality it has featured in numerous films. It plays over the montage showing Charlotte Rampling’s and Sean Connery’s ageing and death at the end of John Boorman’s Zardoz (1974). It is also used in Alex Proyas’ science fiction thriller Knowing (2009) when Nicholas Cage returns home to his estranged Father as the world is consumed by solar flares.

Adagio in G minor ("Albinoni's Adagio").

This sombre track is commonly attributed to the 18th-century Venetian master Tomaso Albinoni but was actually composed by 20th-century musicologist and Albinoni biographer Remo Giazotto, purportedly based on the discovery of a manuscript fragment by Albinoni. The piece evokes a sense of loss and melancholia. Hence it was used to great effect in Peter Weir’s influential World War I movie Gallipoli (1981). It features in Kenneth Lonergans’ human drama Manchester by the Sea (2016), although some critics felt that the piece’s ubiquity was actually distracting. Irrespective of this criticism it remains a very moving piece of music.

Lacrimosa by Zbigniew Preisner.

Taken from Polish composer Zbigniew Preisner Requiem for a Friend, this track appears in Terrence Malick’s experimental philosophical drama The Tree of Life (2011). It features during the “creation of the universe” sequence, which is itself a fascinating work of art. This scene, which features practical visual effects by famed special effects supervisor Douglas Trumbull, is further imbued with religious ambience and a sense of the divine by the power of this piece and the beauty of the soprano vocals by Sumi Jo. As the cosmos coalesces, there is a profound sense of both human insignificance and wonder.

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MMO Tropes: Shipwrecked

I have played more than “a few” MMORPGs over the years. It’s an enjoyable (and accessible) genre of video games. But like any other type of game, MMOs have a fairly standard formula based on a handful of game mechanics. There is levelling, gaining experience and the acquisition of skills and points. Gear such as armour, jewellery and weapons come and go as you progress through the game. Then there’s crafting, trading and gaining “gold”. Another key aspect is the social dynamic. Often there’s content specifically designed for groups to complete. But this homogeneity also extends beyond the systems that underpin the games. The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post.

I have played more than “a few” MMORPGs over the years. It’s an enjoyable (and accessible) genre of video games. But like any other type of game, MMOs have a fairly standard formula based on a handful of game mechanics. There is levelling, gaining experience and the acquisition of skills and points. Gear such as armour, jewellery and weapons come and go as you progress through the game. Then there’s crafting, trading and gaining “gold”. Another key aspect is the social dynamic. Often there’s content specifically designed for groups to complete. But this homogeneity also extends beyond the systems that underpin the games. The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post.

So where to begin? Ah yes,let us start with a commonly used trope that conveniently affords game developers with a means to orientate new players. Because it should never be assumed that a player is by default familiar with the basics of the game that they are playing. Hence many MMOs need a simple plot device at the start of a game that can justify or accommodate the need to explain everything. And one of the most common of these is the “shipwreck” trope. It covers all bases from a narrative perspective and is convenient. The new player finds themselves washed up on the beach, which is often a starter area and then has to go through some basic tasks that orientate them. These include movement via WASD keys, obtaining a weapon and combat, gaining XP, using consumables and interacting with NPCs. At first glance it’s a perfectly good idea and it achieves what it sets out to do. But if you encounter it too often it gets old very quickly.

I first ran into this particular MMO trope when I played Age of Conan, circa 2009. The game had (and unless it has changed still does) a character creation process that starts on a ship in which you are a galley slave. As expected the ship sinks in a storm and your character is subsequently washed up on a beach on the island of Tortage. Cue the game tutorial. Then in 2013 when I played the Beta Test of Neverwinter, I encountered this trope for a second time. This time foul beasties destroy the ship you’re on and you wash up on the shore to again start a tutorial. If you play The Elder Scrolls Online, this plot device is used at the start of the Ebonheart Pact storyline. There is currently an ongoing Beta Test for another MMO (due to an NDA I cannot mention by name) that begins with yet another shipwreck and integrates it into the tutorial. This trope is also commonplace outside of the MMO genre and can be found in other games such as Monster Hunter: World and Risen and The Legend of Zelda: Link's Awakening.

Some old adages are themselves cliches but I still consider that there is some truth in “familiarity breeds contempt”. While playing this new MMO that cannot be named (go on, guess, it’s hardly difficult) I was somewhat disappointed when this trope was trotted out, as it further reinforced my opinion that this particular title doesn’t offer anything new. However, it is important to remember new players and that this title may well attract a lot of people who haven’t played an MMO before. Considering the marketing clout of the company that owns the developers, this game when released on August 25th, may well gain some initial traction. Bearing that in mind, the “shipwrecked” trope that I find hackneyed may well be an innovative and useful plot device to those who have not experienced it before.

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Call of Duty Warzone Season 4 and Battle.net Patch Servers

Setting aside the debate regarding the rectitude of the Battle Pass system in Call of Duty Modern Warfare, I certainly enjoyed Season 3. I managed to find multiplayer games that suit my ability along with loadouts that allow me to hit something every once in a while. It was very much a learning process but from April 12th to June10th, I slowly improved my performance and re-acquainted myself with the fact that the FPS genre can be fun. I finally got to try a Battle Royale game and was pleasantly surprised by how accessible they are. However, (and there’s always a however) Activision Blizzard seem to be hell bent on losing the good will they seemed to have gained in recent months. Today’s release of Season 4 has been blighted by major performance issues with the patch servers. Furthermore, the developers still insist in removing certain maps and game modes to promote new ones. This “lottery” which results in a lack of choice for many players is especially galling when you’ve just bought the new Battle Pass.

Setting aside the debate regarding the rectitude of the Battle Pass system in Call of Duty Modern Warfare, I certainly enjoyed Season 3. I managed to find multiplayer games that suit my ability along with loadouts that allow me to hit something every once in a while. It was very much a learning process but from April 12th to June10th, I slowly improved my performance and re-acquainted myself with the fact that the FPS genre can be fun. I finally got to try a Battle Royale game and was pleasantly surprised by how accessible they are. However, (and there’s always a however) Activision Blizzard seem to be hell bent on losing the good will they seemed to have gained in recent months. Today’s release of Season 4 has been blighted by major performance issues with the patch servers. Furthermore, the developers still insist in removing certain maps and game modes to promote new ones. This “lottery” which results in a lack of choice for many players is especially galling when you’ve just bought the new Battle Pass.

Season 4 which was originally due to be released on June 3rd, was delayed for 8 days due to the ongoing protests regarding George Floyd and other issues currently monopolising the news cycle. The patch servers became available at 7:00 AM BST today and I started updating my installation of the game at about 9:00 AM. The patch is 45GB in size but a lot of the files are replacing existing ones. It quickly became apparent that there was an issue as the download rate soon dropped to 200 KB/s. Changing region within the Battle.bet launcher had no effect. Blizzard’s Twitter Customer Service account was conspicuously silent, despite the EU forums being rife with comments from frustrated gamers with similar issues. The unofficial solution was to install a VPN service and select a US or French server to ensure a faster download. I initially installed Proton VPN as they offer a week’s free trial and this did indeed help at first. But as other players did the same, the capacity of the free service that Proton offers dropped accordingly. I eventually had to renew my subscription to IPVanish at a cost of $10 to finish installing the patch. This fiasco took about 11 hours plus to resolve.

It is very easy to say “gamers are their own worst enemies” and glibly advise us to vote with our wallets. I’m guilty of doing so myself on occasions. But living outside of the US, I am used to having access to decent customer services when things go wrong. If matters cannot be resolved via such channels I rely on EU consumer regulations and legislation to ensure I’m protected and not given the shitty end of the stick by sociopathic corporations. Hence I was angry that not one of the various social media accounts associated with CoD MW/WZ made any attempt at an apology for today’s shambolic update. I also resent, greatly, the arbitrary way the Infinity Ward removes on a whim, specific game modes leaving me with a greatly reduced choice. I wish to continue to play Clean Up on Aisle 9 and Shipment via 6 versus 6 players. There’s also a lot of balance issues that are not getting addressed. The new Warzone Rumble mode as well as the classic MW2 map Scrapyard, are great in principle but are effectively usurped by snipers. The ubiquity of these plays means that game play is constrained, with everyone camping and not pushing forward.

I spent £16.49 on a Battle Pass Bundle today. My mistake was purchasing it before the game had finished patching, as I didn’t know in advance what changes had been made to the various game modes. It really does feel like Activision Blizzard don’t care about the playerbase beyond securing their payments. As a 52 year old man I don’t feel comfortable dealing in simplistic stereotypes regarding “greedy” companies and binary arguments about corporate culture. But when I look at the way that Activision Blizzard behaves, I struggle to see any justification for their actions other than the obvious. There have been thousands of forum and reddit posts regarding game balance, map rotations and play modes as well as bugs in the game that still persist months after launch. To just ignore such feedback because you simply have such an enormous customer base is lazy and cynical. If Call of Duty Modern Warfare/Warzone wants to sustain its current success, it would be wise to listen to it’s players and ensure at the very least, that choice is not limited. The majority of players are not high end achievers but distinctly average. You need to keep them engaged. And sort out your patch servers. Much smaller games manage to this process, why can’t you. If these problems persist into Season 5, then I’m done.

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ESO: Harrowstorms

I managed to find a very good deal on the Digital Upgrade version of Greymoor for The Elder Scrolls Online, so I bought it. The key included a pre-order bonus as well as a few other “trinkets and baubles” which clinched the deal. I wasn’t planning on returning to ESO this month plus I still have a bee in my bonnet about playing through the game in narrative order. However, after speaking to friends about the new expansion, I was curious about the new Harrowstorm events that occur in the new zone of Western Skyrim. So I logged into the game and after the obligatory “let’s spend 30 minutes fixing broken addons”, headed over to Solitude and waited for the next Harrowstorm to appear. As ever, Zone Chat is invaluable for determining what is happening and where, so it wasn’t long before I was riding headlong towards the Black Morass Ritual Site ready for my first Harrowstorm.

I managed to find a very good deal on the Digital Upgrade version of Greymoor for The Elder Scrolls Online, so I bought it. The key included a pre-order bonus as well as a few other “trinkets and baubles” which clinched the deal. I wasn’t planning on returning to ESO this month plus I still have a bee in my bonnet about playing through the game in narrative order. However, after speaking to friends about the new expansion, I was curious about the new Harrowstorm events that occur in the new zone of Western Skyrim. So I logged into the game and after the obligatory “let’s spend 30 minutes fixing broken addons”, headed over to Solitude and waited for the next Harrowstorm to appear. As ever, Zone Chat is invaluable for determining what is happening and where, so it wasn’t long before I was riding headlong towards the Black Morass Ritual Site ready for my first Harrowstorm.

According to the official blurb, “Harrowstorms are giant supernatural confluxes which plague Western Skyrim. Much like Dark Anchors, Abyssal Geysers and Dragonscours, Harrowstorms function as group events, where a number of players must work together to shut the Harrowstorm ritual down. You must destroy the three Witch Pikes in the midst of the storm, which are drawing in Lost Souls”. And that is pretty much it. Harrowstorms are very much a case of “same meat, different gravy”. That’s not to say that they aren’t fun but they don’t offer a radically different experience from Abyssal Geysers and Dragonscours. If there are sufficient players present, they can be dealt with quite efficiently, although you need to maintain a lot of situation awareness as the summoned enemies use a lot of AoE and DOT attacks. As ever with PVE events of this kind, the players break down into three groups. The foolhardy, the experienced and the cautious. I fall into the latter category, preferring to skirt around the perimeter firing my bow.

Harrowstorm appear at the following locations. I’ve included details of which is the nearest wayshrine, although like in Northern Elsweyr, ZeniMax hasn’t exactly gone out of it’s way to make it easy to traverse the zone and reach these events.

Western Skyrim:

Black Morass Ritual Site - West-northwest of Morthal (Nearest wayshrine Solitude Docks).

Chilblain Peak Ritual Site - Southwest of Dragon Bridge (Nearest wayshrine Dragon Bridge).

Giant's Coast Ritual Site - Northwest coast of Western Skyrim (Nearest wayshrine Mor Khazgur).

Hailstone Valley Ritual Site - East of Morthal in eastern part of Western Skyrim (Nearest wayshrine Morthal).

Northern Watch Ritual Site - Northeast coast of Western Skyrim (Nearest wayshrine Kilkreath Temple).

Old Karth Ritual Site - East of Karthwatch (Nearest wayshrine Southern Watch).

Blackreach:

Dwarf's Bane Ritual Site - Dusktown (Nearest wayshrine Dusktown).

Gloomforest Ritual Site - Lightless Hollow (Nearest wayshrine Lightless Hollow).

Miner's Lament Ritual Site - SouthEast Greymoor Cavern (Nearest wayshrine Dusktown).

Nightstone Ritual Site - Dark Moon Grotto (Nearest wayshrine Dark Moon Grotto). 

So far I have not determined if Harrowstorms in Western Skyrim follow a particular rotation or whether they appear where the most players are located. Often you’ll find that the event is over by the time you reach it, due to the location of the nearest wayshrine and the nature of the surrounding terrain. So far, I’ve found waiting in the vicinity of the Hjaalmarch Great Lift allows you to get to the four nearest Ritual Sites (Black Morass, Hailstone Valley, Old Karth and Chilblain Peak). I haven’t yet found a similar solution for Blackreach. However, despite the somewhat over familiar nature of these events, they are still a great way to farm “fat loot” (and hence make a ton of in-game gold), complete dailies and achievements as well as get a quick fix of action.

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The Last Broadcast (1998)

The Last Broadcast is a curious beast that straddles both the “mockumentary” and “found footage” genres. Shot entirely on consumer level video equipment, it effectively captures the look and feel of public access cable TV from the times. Released before the massive commercial success of The Blair Witch Project, The Last Broadcast did not find a comparable mainstream audience at the time, although it remains a favourite with genre fans. However, the movie has been recently re-released on Amazon Prime and subsequently become a talking point once again. Elements of the plot have proven very prophetic, such as the popularity of “ghost hunting” reality shows and the integration of online interactivity into live television. But the one standout aspect of The Last Broadcast which polarises viewer opinion is its ending. This is often seen as either a clever “sting in the tail” or an ill considered “jumping the shark” cop out.

The Last Broadcast is a curious beast that straddles both the “mockumentary” and “found footage” genres. Shot entirely on consumer level video equipment, it effectively captures the look and feel of public access cable TV from the times. Released before the massive commercial success of The Blair Witch Project, The Last Broadcast did not find a comparable mainstream audience at the time, although it remains a favourite with genre fans. However, the movie has been recently re-released on Amazon Prime and subsequently become a talking point once again. Elements of the plot have proven very prophetic, such as the popularity of “ghost hunting” reality shows and the integration of online interactivity into live television. But the one standout aspect of The Last Broadcast which polarises viewer opinion is its ending. This is often seen as either a clever “sting in the tail” or an ill considered “jumping the shark” cop out.

Filmmaker David Leigh (David Beard) is making a documentary about the murders of the hosts and crew of a cable TV show called Fact or Fiction. Presenters Steven "Johnny" Avkast (Stefan Avalos) and Locus Wheeler (Lance Weiler), along with sound recordist Rein Clackin (Rein Clabbers) and psychic Jim Suerd (James Seward) travel to the Pine Barrens in search of the Jersey Devil. Only Jim Suerd returns in a state of disorientation. The police mount a search and subsequently find the mutilated bodies of Wheeler and Clackins. Avakast remains missing although his hat is found by a pool of blood. Subsequent viewing of the video footage shows tensions between Suerd and the others and physical evidence soon leads to a quick conviction. However, Suerd dies in custody under mysterious circumstances while his appeal is pending. David Leigh subsequently obtains tape footage that was missing from the police investigation. Although damaged he hires data retrieval expert Michelle Monarch (Michelle Pulaski) to search for any viable material. Will this content reveal the truth?

The Last Broadcast does a good job of establishing its central characters and building up a credible biography on each through faux interviews with friends and officials. It also accurately reflects the “home brew” nature of cable TV and public access TV from the era. The use of IRC as a means for viewers to interact with the show’s hosts is an interesting snapshot of the times. Another clever aspect of the plot is the way in which the supernatural is teased and then sidelined. The Fact or Fiction hosts go in search of the Jersey Devil but viewers are not given a summary of the associated legend nor does the story go out of its way to imply that the murders are of a supernatural nature. Far more time is spent exploring whether Jum Suerd is a gifted psychic or a deluded, dangerous loner. Documentary filmmaker David Leigh also remains an enigma, although on face value he is simply investigating a story and hence shouldn’t be the focus of his own film.

The Last Broadcast proceeds at a measured pace and is a slow burn. There are some minor jump scares when interviews with people suddenly cut to pictures of the crime scene but overall the focus is on maintaining a mysterious atmosphere. The elephant in the room is the film’s climax, in which a computer enhanced image reveals the solution to the mystery. There is then a major shift in the technical style of the remainder of the movie which will either delight viewers or prove to be a deal breaking WTF moment. To say any more would be an overt spoiler. It is also worth noting that it is this aspect of the film that has kept the movie on fans radar and often becomes the focal point of discussion. Irrespective of this, there are many other aspects of The Last Broadcast that were ahead of its time. If you are a fan of this genre or a movie aficionado, then I’d recommend a viewing so you can decide upon the merits of the controversial ending.

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More Iniquities of the Video Games Industry

People often say that one of the reasons they play video games is to escape from the harsh realities of life. It’s a perfectly understandable aspiration; seeking to find a brief respite from the rigours, injustices and trauma of the real world in a potentially more tranquil environment. Yet it is ironic that the very industry that provides these virtual havens is steeped in all the failings and iniquities that stem from big business. Adding to the general shittiness of day to day life that so many wish to avoid. Which presents many gamers with an ethical dilemma, as they may well be supporting a company that indulges in morally abhorrent business practises. This isn’t the first time I’ve written about the iniquities of the video game industry and it certainly won’t be the last. Here are just some further examples of the sort of shenanigans that regularly occur among “Triple A” publishers

People often say that one of the reasons they play video games is to escape from the harsh realities of life. It’s a perfectly understandable aspiration; seeking to find a brief respite from the rigours, injustices and trauma of the real world in a potentially more tranquil environment. Yet it is ironic that the very industry that provides these virtual havens is steeped in all the failings and iniquities that stem from big business. Adding to the general shittiness of day to day life that so many wish to avoid. Which presents many gamers with an ethical dilemma, as they may well be supporting a company that indulges in morally abhorrent business practises. This isn’t the first time I’ve written about the iniquities of the video game industry and it certainly won’t be the last. Here are just some further examples of the sort of shenanigans that regularly occur among “Triple A” publishers.

An investment group representing some Activision Blizzard shareholders recently filed with the United States Securities and Exchange Commission an enquiry as to how CEO Bobby Kotick “finds multiple ways to unnecessarily enrich” himself. CtW Investment Group has stated in its mission statement that it functions to hold “directors accountable for irresponsible and unethical corporate behavior and excessive executive pay”. The group handles several union-sponsored pension funds that own “substantial” shares in Activision Blizzard. They’re concerned due to “multiple, overlapping award provisions” in Kotick’s employment agreement with Activision Blizzard, the CEO is allowed multiple bites at the apple. Kotick has received over $20 million in stock options every year for the last four years in addition to his base salary, as well as a bonus that is more than the total pay of his fellow CEOs in the games industry. The cumulative total of Kotick’s stock awards alone in the last four years is $96.5 million, which doesn’t include his salary. 

All of this has occurred over a period of time when Activision Blizzard employees are facing ongoing job insecurity, following layoffs of 800 employees in 2019. Staff typically earn less than 1/3 of 1% of the CEO’s earnings, with some employees, such as Junior Developers, making less than $40,000 a year while living in high-cost areas such as southern California. Activision defended Kotick’s bonuses in a statement to GameSpot, citing increases in the company’s “market capitalization” and share price performance during his tenure as the reason for these financial rewards. “He has delivered exceptional value for Activision Blizzard’s stockholders”, according to their PR department. But for many gamers, this is yet another example of the immorality of corporate culture, especially in light of the current economic situation where many workers are currently furloughed and more than likely facing unemployment in the not too distant future. All while their employers make record profits.

And here’s another “fun” example of life in the video games industry. According to a report on Bloomberg, publisher Take-Two is alleged to have withdrawn Kerbal Space Program 2 development from studio Star Theory and then subsequently poached most of its staff, eventually leading to the company’s collapse and closure. Star Theory’s development staff apparently received an unsolicited LinkedIn message last December, in which a Take-Two revealed it was creating a new studio to complete the game Star Theory had been developing. Take-Two was seeking to hire all of Star Theory’s staff in order to “ease transition”. “This was an incredibly difficult decision for us to make, but it became necessary when we felt business circumstances might compromise the development, execution and integrity of the game”, Take-Two executive Michael Cook is alleged to have said. “To that end, we encourage you to apply for a position with us”

Star Theory founders Bob Berry and Jonathan appear to have been in discussions with Take-Two about selling their company but were dissatisfied with the terms. However, pleas to staff to stay at the company and secure a new project failed, as more than half of the development team eventually joined Take-Two’s new studio Intercept Games according to Bloomberg. Whether their terms and condition of employment are comparable, remains to be seen. Such business practises are often seen as standard procedure within the video games industry but for those working at the “coalface” this is just corporate asset stripping and playing with the livelihood of staff. Again as gamers, do we wish to be associated with such dubious activities? I am reminded of a quote by Scottish comedian Frankie Boyle. “If you get offended by any jokes, by the way, feel free to Tweet your outrage on a mobile phone made by a ten year old in China”.

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Gaming, MMORPG, LOTRO, Free Quest Packs Roger Edwards Gaming, MMORPG, LOTRO, Free Quest Packs Roger Edwards

LOTRO: Free Quest Packs

At the beginning of March, Standing Stone Games very generously (and very wisely) decided to make all “quest, raid, and adventure area content” for The Lord of the Rings Online available for free. As a result, many players have returned to the MMO and all game servers have seen an increase in activity. Initially the offer was scheduled to end on April 31st but due to its success this has been extended to the end of August. Furthermore, SSG are now offering a coupon code that will permanently unlock all this content but players have to ensure that they use this by August 31st. This is a very generous offer which can save new and returning players a substantial amount of money. SSG have also promised a forthcoming sale on expansion quests (not a sale on entire expansions) and instance clusters. Effectively, a smart player will soon be able to own and access the majority of the game for under £10.

At the beginning of March, Standing Stone Games very generously (and very wisely) decided to make all “quest, raid, and adventure area content” for The Lord of the Rings Online available for free. As a result, many players have returned to the MMO and all game servers have seen an increase in activity. Initially the offer was scheduled to end on April 31st but due to its success this has been extended to the end of August. Furthermore, SSG are now offering a coupon code that will permanently unlock all this content but players have to ensure that they use this by August 31st. This is a very generous offer which can save new and returning players a substantial amount of money. SSG have also promised a forthcoming sale on expansion quests (not a sale on entire expansions) and instance clusters. Effectively, a smart player will soon be able to own and access the majority of the game for under £10.

Promotions of this nature often favour new customers, as they are logically a potential source of new revenue. I often tire of seeing such adverts for great deals from service providers that I’m already a customer of. So it was nice to see that SSG have also decided to expand the benefits of the VIP program for LOTRO (VIPs being lifetime account holders and subscribers). According to today’s press release, the following rewards will soon be available. “VIPs will get access to a vendor that will grant them the following benefits once per day: 48-hours of town services items, a buff that negates item wear, and a buff that provides rapid crafting”. The buffs sound useful and I’m sure they’ll be well received. I’m hoping that this vendor will also be able to offer repair and the sale services, negating the need to return to major quest hubs so often.

One minor point regarding SSG’s current generosity springs to mind. Back in December 2018, they offered for a limited time The LOTRO Legacy Bundle for $199. It was a very comprehensive deal including pretty much everything in the game up to that date (again it included expansion quest lines but not the bonus material included in the expansions themselves). As I had missed out on buying a lifetime account, I purchased this bundle and subsequently spent 10 months comprehensively playing through the content with a new alt. Since then I have also bought the Minas Morgul expansion. So all I gain from SSG’s current coupon code are two Quest Packs from updates 25 and 26; Vales of Anduin and Mists of Wilderland. But I don’t begrudge this situation. SSG are simply reacting to the current business situation. If that means that LOTRO continues to thrive then that is to all our benefit.

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The Insincerity of Corporate Platitudes

For decades myself and others around the world have watched aghast at the state of race relations in the US. For a nation that exalts democracy, freedom and equality it seems to continuously fail to live up to such principles. In the last 4 years things have gotten demonstrably worse for obvious reasons and the outrages and injustices against the BAME community have increased further. The killing of George Floyd was the proverbial straw that broke the camel’s back and so for the last week the US has burned, figuratively and literally, in the fires of righteous indignation. A national wound has been laid bare and once again an opportunity presents itself to either address the matter and treat it, or to simply bandage it and ignore it. The major difference on this occasion is the presence of social media which for good or ill provides a platform to share information and express views as events unfold.

Activision Blizzard

For decades myself and others around the world have watched aghast at the state of race relations in the US. For a nation that exalts democracy, freedom and equality it seems to continuously fail to live up to such principles. In the last 4 years things have gotten demonstrably worse for obvious reasons and the outrages and injustices against the BAME community have increased further. The killing of George Floyd was the proverbial straw that broke the camel’s back and so for the last week the US has burned, figuratively and literally, in the fires of righteous indignation. A national wound has been laid bare and once again an opportunity presents itself to either address the matter and treat it, or to simply bandage it and ignore it. The major difference on this occasion is the presence of social media which for good or ill provides a platform to share information and express views as events unfold.

The magnitude of what is currently happening and how it is being handled means that this story has penetrated most social groups and like it or not, this subject is now on pretty much on everyone’s radar. Thus many feel the need to make some sort of statement on the matter and show support for the African American community. The majority have done this for genuine reasons such as empathy and a sense of humanity. Others are driven more by a sense of obligation or a pragmatic concern not to be on the “wrong side of history”. And as well as individual citizens, social institutions, religious bodies and even businesses have spoken out lending their voice to ongoing condemnation and cries for justice. But “business” is a broad church. Covering a spectrum that begins with the startup run by one person from home, to billion dollar global corporations. And therein lies the rub.

Daybreak Games

When relatively small video game developers make statements pertaining to recent events, showing solidarity and support, I’m inclined to take them at face value. Such studios are populated by a lot of everyday people, working for a pay cheque that isn’t as much as you’d think, who are just trying to get by. Ultimately, I see real people. However, what I find particularly unpalatable are similar statements from the likes of Activision Blizzard, Playstation and Daybreak Games. These generic press releases from global companies reek of insincerity and are the worst kind of bandwagon jumping. Big business is hardly a paragon of virtue. They tend to favour the status quo and governments that look after their interests over others. They often have a shocking track record regarding employee rights and are havens for the worst aspects of corporate culture. Capitalism offers nothing other than the bare minimum to the poor and marginalised, seeing them as a disposable resource rather than people.Yet it suits them for the present to be perceived as an ally and friend.

So please don’t insult our intelligence, Activision Blizzard, Playstation and Daybreak Games with your mealy-mouthed “I’m on your side” calumnies. You are not part of the growing voice legitimate dissent but are just another part of the ongoing problem. You are not expressing any genuine concern but are merely trying to buy “good will” and capitalise on something you see as a business opportunity. How you have the gall to feign integrity when your actions in recent years scream the opposite, simply beggars belief. Go back to counting your money and keep your bogus corporate platitudes to yourself, because they are insulting.Your utterances profane the dignity of the situation. When we want the opinion of mendacious parasites, we’ll ask for them. Until then hold your tongue.

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A Month in Gaming

I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.

I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.

Star Trek Online has not had any new story content added since the anniversary event. And that two part adventure “The Measure of Morality” wasn’t exactly what you would call a long term, episodic, story arc. Developers Cryptic seem to be focusing at present on short term events that are dependent on repeatable content which get very old quickly. I have abandoned the latest grind as it’s not fun and do I really need any more Tier 6 ships or another cosmetic pet? Similarly, I’m tired with the new gear treadmill that accompanies the addition of any new zone in The Lord of the Rings Online. I still need to level my Legendary Weapons but that is a ponderous and singularly uninspiring undertaking. As for returning to The Elder Scrolls Online, I must resist the allure of an expanded Skyrim as I still have so much older content to play through. Plus whenever these three MMOs add new material, it is always just a variation on a theme. They never do anything radical or innovative.

So in recent weeks I’ve made a conscious effort to step away from MMOs and try other types of games. I finally experienced the Battle Royale genre and have had fun for the last month playing Call of Duty Warzone. It makes for a pleasant change to be able to enjoy a game where you do not have to worry about keeping up with a complex story or having the best gear. The matchmaking system has its foibles but finding a suitable game is not a problem. You can get your quick fix of “action” within minutes of logging in. I also bought Man of Medan on a whim, which is best described as an interactive drama survival horror video game. It is a curious beast but I must admit it has kept me engaged, with its multiple outcomes and endings. I also played through Deathtrap Dungeon for a second time and was once again impressed how “less is more”. I really hope that developers, Branching Narrative, produce more games like this.

I suspect that I will spend less time playing video games in June as I’m becoming a little jaded at present with this pastime. I have written recently of the need to find myself a new project of some kind to keep my “head straight” as the lockdown continues. Games are simply not providing that level of engagement at present, especially the MMO genre which is my traditional mainstay. I’ll probably keep playing Call of Duty Warzone for a little longer as it provides sufficient stimulation and dopamine fixes. It would appear that Season 4 may bring some major changes to the game match, which would certainly shake things up. Another “radical” idea would be to actually finish some of the other games that I’ve started and then abandoned. I really would like to see the end of Red Dead Redemption 2. Perhaps that can be my gaming goal for the month. Maybe having some targets may make this hobby more enjoyable.

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Time For a New Project (Again)

I am currently in a quandary with regard to my creative output. There’s a good chance that the lockdown has contributed to this state of mind and perhaps even the recent Blapril blogging event is partly to blame. I feel the need to do something at the moment but have no specific idea as to what it should be. I want to write but can’t think of anything at present that enthuses me sufficiently. I also want to return to podcasting, which is something I’ve always enjoyed. But I don’t especially relish producing a one man show. I’ve tried live streaming but don’t really think the medium plays to my strengths. Plus, I’m a little burnt out with gaming per se at present. Perhaps the answer lies in trying my hand at something completely new? This could potentially kill two birds with one stone as documenting the resulting learning curve could be a good source of blog posts. However, the first hurdle is deciding what my next project should be?

I am currently in a quandary with regard to my creative output. There’s a good chance that the lockdown has contributed to this state of mind and perhaps even the recent Blapril blogging event is partly to blame. I feel the need to do something at the moment but have no specific idea as to what it should be. I want to write but can’t think of anything at present that enthuses me sufficiently. I also want to return to podcasting, which is something I’ve always enjoyed. But I don’t especially relish producing a one man show. I’ve tried live streaming but don’t really think the medium plays to my strengths. Plus, I’m a little burnt out with gaming per se at present. Perhaps the answer lies in trying my hand at something completely new? This could potentially kill two birds with one stone as documenting the resulting learning curve could be a good source of blog posts. However, the first hurdle is deciding what my next project should be?

New projects can be fun and a great way to renew your sense of motivation and enthusiasm. However, they don’t always work out as expected. One of the most common pitfalls I find with any new project (and I know I’m not alone in this) is that the planning stage becomes the focus and the main source of enjoyment. I like plans. They’re an opportunity to buy new stationary or download new software, to stick post-it notes on your monitor and write numerous to-do lists. I always get a real kick out of all this planning and activity. However, once a coherent and finely tuned strategy has been drafted to tackle the new project, I find that I’ve somewhat lost interest in it. The planning was far more enjoyable and engaging. Hence my ambitions to produce YouTube videos, build a Box Girder Bridge and play the Sousaphone have never come to fruition. My potentially award winning musical based upon The Golden Voyage of Sinbad, also remains unwritten.

Upon mature reflection and sober consideration, there seems to be a simple problem at the heart of this dilemma (or minor “first world” problem). Rather than just undertaking activities that simply fill my time, I am very much focused upon activities that yield a result, achievements or produce something tangible at the end. Obviously the former is a lot easier to do than the latter and I am happy to do as such to a degree. However, I don’t just want to continuously passively consume and would consider it a personal failing if I stopped doing any kind of creative pastime. Which neatly brings this somewhat circular post back to its initial premise (like a word based Möbius Loop) that I need a new project. Perhaps a suitable idea will present itself within the next week or so. If not you can look forward to a series of blog posts called “The Beginners Guide to Playing the Sousaphone”.

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Gaming, FPS, Battle Pass, Call of Duty Warzone Roger Edwards Gaming, FPS, Battle Pass, Call of Duty Warzone Roger Edwards

Is the Battle Pass Just as Egregious as Loot Boxes?

I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works.

I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative  gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one  (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works. 

The Battle Pass is a tiered reward system that awards players with items as they play Warzone and Multiplayer. It contains 100 Tiers of content to earn, with over a fifth of those being free for all players. Upgrading to the full Battle Pass gives you access to all 100 Tiers along with a bundle of exclusive items for Battle Pass owners. For example, Season 2 Battle Pass owners gain access to the Operator Ghost, the Marshland skin and Operator Mission for Thorne, the Time Traveler watch, and a 10% global XP boost. The full Battle Pass can either be purchased for 1,000 COD Points or 2,400 COD Points (the Battle Pass Bundles), which automatically unlocks 20 Tiers upon purchase. At first glance it all seems very simple. You can buy a pass and unlock content as you increase in rank. You can pay extra and buy the pass and automatically unlock the first 20 levels. Or you can choose not to buy the pass and as you rank up gain the occasional free item.

But the reality of the Battle Pass system is in many ways just as insidious as loot boxes. It plays to exactly the same “fear of missing out” mindset. Cosmetics, despite what many publishers publicly state, are not just “optional” for many players. If they were then “default” wouldn’t have become a pejorative term in Fortnite. The ability to customise your avatar and establish your own identity is often an integral part of game enjoyment for many players. Possibly more so in competitive genres. And then there are the Weapon Blueprints which offer a substantial advantage. All weapons in CoD have multiple attachments and are highly customisable. However you have to earn weapon XP and to unlock the different variations. If you favour a specific Assault Rifle with a certain selection of attachments, it may take you a significant amount of time to access them. Weapon Blueprints which feature in the Battle Pass can provide superior gear a lot quicker. Two players can start playing CoD MW/WZ on the same day. The one that buys a Battle Pass Bundle which immediately unlocks the first 20 tiers and thus has access to a Weapon Blueprint has an instant advantage.

I did not buy a Battle Pass straight away but decided to do so after I had progressed to about tier 30. My main motivation was mainly for research for this blog post. The game certainly makes a big deal about the current content of the Battle Pass both before you buy one and then after. After you finish a game, an animation shows your rank progression and your respective unlocks. If you haven’t purchased one you are frequently prompted to do so. And once you have, the next line of marketing is to encourage the player to buy more Call of Duty Points and unlock tier rewards in advance. If you are currently tier 47 and there’s a cosmetic skin you desire at tier 50, you can simply pay to unlock the intervening tiers if you haven’t the patience to grind the required XP. And this is where the real money lies for Activision. Some players will see what is available in a Battle Pass at the start of a season and will want to access it immediately. So they will buy a Battle Pass Bundle which unlocks the first 20 tiers for $24 and will then buy out the remaining 80 tiers at a cost of a further $120.

I unlocked the last tier of my Battle Pass last night. I must admit I felt a need to play and ensure that I unlocked all rewards before the current season ended. Otherwise I would have felt that I’d somehow “wasted my money”. And that feeling I had is a prime example of how these business models play upon consumers desires and personal psychology. A competent and experienced CoD player can come to this new version of the game and grind out all their favourite weapon unlocks without paying any money. But for regular players if they pursue a similar course of action, the first month will be hard work and often you’ll face other players with the advantage of superior loadouts. And let us not forget that as well as the Battle Pass system, there numerous ad hoc bundles of skins, cosmetics and Weapon Blueprints in the game store. These are frequently only available for a short time so there is a sense of urgency if you see something you want to buy. Hence, although I am enjoying this game I am ambivalent regarding its monetisation. So far 60 million players have downloaded CoD WZ in the first two month since its launch. If only 10% are paying customers that’s still a lot of money.

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Gaming, FPS, MMO, Cheating, Exploits, It's Not Fair Roger Edwards Gaming, FPS, MMO, Cheating, Exploits, It's Not Fair Roger Edwards

“Cheating”, “It’s Not Fair” and Other Spurious Phrases That Gamers Love to Use

You would think that a subject such as cheating in gaming is very clear cut. But it’s not. Like everything in life, the more you ponder the subject, the more you can conceive of situations where it all becomes ambiguous.Yes, once again the complexity and inherent nuance of life totally undermines binary, knee jerk positions. Take for example third party “cheat programs” such as Cheat Engine. Using an external program that alters the behaviour of a multiplayer game is clearly cheating and a breaking of the Terms of Service. However, using the same facility to provide yourself with a degree of convenience in a single player game is a different matter altogether. It affords you an opportunity to experience parts of a game that you may not do so under default playing conditions. Those who trot out the tired mantra that you “cheated yourself” and “didn’t learn anything” fail to see that gamers do not share a universal philosophy.

You would think that a subject such as cheating in gaming is very clear cut. But it’s not. Like everything in life, the more you ponder the subject, the more you can conceive of situations where it all becomes ambiguous.Yes, once again the complexity and inherent nuance of life totally undermines binary, knee jerk positions. Take for example third party “cheat programs” such as Cheat Engine. Using an external program that alters the behaviour of a multiplayer game is clearly cheating and a breaking of the Terms of Service. However, using the same facility to provide yourself with a degree of convenience in a single player game is a different matter altogether. It affords you an opportunity to experience parts of a game that you may not do so under default playing conditions. Those who trot out the tired mantra that you “cheated yourself” and “didn’t learn anything” fail to see that gamers do not share a universal philosophy. 

Often the phrase “cheating” is a catchall substitute for “it’s not fair”. Again this line of argument is built upon the myth of shared moral and ethical values and that there is a universally “right way to play games”. And if you ever want to see a gaming community bunfight based upon this axiom, then just raise the subject of “exploits” in the MMO genre. It is often a touchstone for many a “tail chasing” drama. I have always taken the attitude that an exploit is ultimately a problem caused by developers and therefore the onus is on them to remedy it. If a new instance is set at the wrong difficulty and can therefore be farmed easily until the problem is corrected, then so be it. If the developers subsequently wish to remove the items that you gained from the exploit, then I’d go so far as to say “that is their prerogative, although that does smack of punishing others for their failure. However, I am especially unimpressed when the “cheating/it’s not fair” mantra is applied to player behaviour and a dislike of others' choice of actions.

Let’s not delude ourselves. We live in a world where “winning” is exalted at any cost. Even a Pyrrhic victory is deemed acceptable if you walk away with the prize. Notions of sportsmanship have declined and it’s not cheating if the performance enhancing drug you use isn’t on the current banned list. So why waste your breath decrying players who are doing something that doesn’t break any rules but simply displeases your moral sensibilities. Competitive gaming and PVP is built upon league tables and player ranking. Pride in one’s achievements is interchangeable with bragging rights and feeling smug. It seems ludicrous when you foster a game community with a win at any cost attitude and then balk when players do exactly that. The latest Call of Duty Warzone drama over bunker camping is a microcosm of this. There are no rules prohibiting such activities. All subsequent complaints are therefore subjective and just more white noise.

If you want to control or eliminate specific kinds of behaviour in multiplayer video games, then there is a need to put specific rules in place against them and then ensure that they are enforced. Relying on something as nebulous as “common sense” or shared “values” is a mistake (If you want a further example, ask the UK government). If you’re of an altruistic nature and are unsure of the veracity of my case, then I politely refer you to the entirety of human history. We don’t as a society rely on people’s personal moral compass not to commit murder. We actively police against it and have sanctions in place to punish when it occurs. So can we please move on from these self indulgent exercises in pearl clutching when part of a gaming community does something different to the way you do it. If you want player behaviour in a specific game changed then lobby the developers. They will give it due consideration but remember their agenda may not be the same as yours.

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Have You Ever?, Questionnaire Roger Edwards Have You Ever?, Questionnaire Roger Edwards

"Have You Ever?"

As some of you may know, I have a weakness for internet questionnaires. Yes, they can be looked upon as self indulgent filler that you post on a day when you’re strapped for inspiration, if you want to be snippy about them. But I find them quite insightful as I like to know about the people whose blogs I read. Sometimes it’s just as much about the person as it is about the blog post. “You are your own brand” and all that. But I digress. I saw this particular questionnaire over at Ace Asunder. Solarayo borrowed it from Quietschisto of RNG, who in turn purloined it from Chrisse of Vamp It Up Manchester who created the questions. There’s a broad spectrum of enquiries and scope for some informative and entertaining answers. So let us begin.

Get you. Filling in a questionnaire with a fountain pen…

As some of you may know, I have a weakness for internet questionnaires. Yes, they can be looked upon as self indulgent filler that you post on a day when you’re strapped for inspiration, if you want to be snippy about them. But I find them quite insightful as I like to know about the people whose blogs I read. Sometimes it’s just as much about the person as it is about the blog post. “You are your own brand” and all that. But I digress. I saw this particular questionnaire over at Ace Asunder. Solarayo borrowed it from Quietschisto of RNG, who in turn purloined it from Chrisse of Vamp It Up Manchester who created the questions. There’s a broad spectrum of enquiries and scope for some informative and entertaining answers. So let us begin.

Driven or been driven at 100 mph/160 kmh?

I don’t drive, so I haven’t driven at such a speed. However, I have been driven by others and the experience greatly depended on who was driving. Mrs P is a good and considerate driver. My son on the other hand...

Learned a possibly deadly skill?

Yes. Flower arranging with Triffids.

Ridden in a helicopter?

Yes at Farnborough Airshow. I was surprised at the rapid acceleration and climb of the helicopter, which I was expecting to be slower. Although it was only a relatively short trip, it afforded a great view of the air field and certainly put in perspective why these vehicles are so important to the military. Damn noisy inside, though.

Gone zip lining?

Not been on a zip line but I’ve done abseiling/rappelling in my youth. Not too keen on heights so this was a real challenge. However, it was supervised by an ex-soldier who was calm and professional. If it was any other instructor, I probably wouldn’t have done it. 

Been to an NFL game or Ice Hockey?

I’ve seen The Chatham Cyclones play Ice Hockey several times. It’s not exactly a difficult game to follow with excessively complex and esoteric rules (I’m looking at you Cricket). I especially enjoyed the Zamboni.

Watched Dr Who?

I am a child of the seventies. Doctor Who was an integral part of my youth. I watched from the Jon Pertwee years right the way up to Sylvester McCoy. I watched the rebooted show for a while and I recognise that it is a good modern presentation of the concept. But Tom Baker is my favourite incarnation of the Doctor.

Been to Canada?

Not yet.

Visited Disney?

We considered taking our son to Disneyland Paris in the late nineties but he quickly moved on from his “Disney phase” to being obsessed with Power Rangers and Pokemon, so we missed the proverbial boat and saved a fortune.

Visited an actual castle?

I live in the UK. You can’t walk for more than 10 minutes without tripping over a castle or some other historical building. So, yes, I’ve visited dozens and I still really enjoy doing so. Visited the Tower of London back in early 2018 and Rochester Castle last summer.

Visited Vegas?

No and I’m not likely to do so. And yes, this is down to cultural snobbery.

Eaten alone at a restaurant?

In 2006 I went self employed and subsequently spent a decade working short term contracts and later running my own IT consultancy. During this period I would often dine alone and it wasn’t unusual to see others in a similar line of work do the same. Initially it was an odd experience and I felt a little self conscious but that quickly passed and I found it to be an agreeable experience. You don’t have to compromise on your choice of restaurant to please others, nor do you have to share your meal. Dining in silence after a long day can be quite relaxing. I would often read a paper or a book while waiting to be served. Plus I often passed on the cost to my clients or claimed a meal allowance.

Played an instrument?

I dimly recollect learning to play the recorder at primary school. With hindsight, I have come to realise that it is an inherently evil instrument designed to torment parents and music lovers alike. Beyond that I have little or no musical skill.

Ridden a motorcycle?

No. As I mentioned earlier, I do not drive. And if I did, I wouldn’t touch a motorcycle. I see them simply as a fast path to organ donation.

Ridden a horse?

I went pony trekking several times as a child. My sister-in-law also used to keep horses. Horse riding is uncomfortable and generates a lot of work afterwards as the beasties are high maintenance. Plus horses are not to be trifled with. I was in a horse’s way once, so it put its head against my back and just pushed me aside. I think it threw me several metres. The bastards also bite. So horses can sod off. Plus Haribo is mainly made from them.

Donated blood?

When I worked for the government, the NHS Blood Service used to come to our office and harvest our blood, or if you prefer, took donations. I did this as it got me an extra 30 minute break and a free cup of tea and biscuits. Quid pro quo and all that.

Been skiing/snowboarding?

Now you’re being daft.

Gone camping?

I could write an entire blog post on this subject. Let it suffice to say that camping is shit. I like comfy hotel rooms, clean bed linen, mini bars and room service. Plus I’ve yet to hear about someone having their face eaten off by a bear in any major hotel chain.

Gone to a festival?

Yes, several times. I used to like live music events in my youth. Now I’m happy to stay in the comfort of my home and watch them on TV. If I find myself nostalgic for the festival ambience I can piss on my own shoes, take a shit in the corner of the room and dine on pot noodles for 48 hours.

Driven a stick shift?

Do you mean a vehicle with a manual gearbox? No, again I do not drive.

Ridden in a police car?

Yes. Both as a passenger and as a suspect. Oh the heady days of my youth.

Driven a boat?

One of the best holidays I ever had was in 1990, when myself and three friends rented a boat and travelled the Norfolk Broads. Steering the boat was quite enjoyable and we only crashed into the Reedham Car Ferry once. Hitting my head on the low beam as I entered the “conning tower” was such fun. Oh how we laughed and continued to drink.

Eaten Escargot?

Yes. Last time was a few years ago at the Coq d’Argent restaurant at Poultry, London. No real difference between snails and regular shellfish really. The flavour really comes from the sauce that they’ve been cooked in. I got given a bunch of fancy tools to hold the shell and dig out the edible part. I coped well and didn’t disgrace myself. 

Been on a cruise?

No. I have nothing against them, apart from the virus outbreaks, the fires and the capsizing. But have you seen the people that go on them? Awful.

Been on TV?

Yes. When I was a civil servant I was active in the trade union. During a strike, I featured in video footage that was used in a news bulletin. I also provided a soundbite about pay increases for a radio journalist.

Been in a paper/book/magazine?

I was mentioned again for similar reasons in a trade union magazine once.

Eaten Sushi?

Yes, frequently. It’s not unusual to quote Tom Jones.

Seen a UFO?

I’ve seen things that I cannot identify before (mainly due to alcohol) but upon mature reflection do not think that they were of extraterrestrial origin.

Been Bungie Jumping?

No. I see no need to detach my retinas and damage my spine at the hands of an Australian called Hunter or Ethan (It’s always Aussies that run these things in my experience).

Rescued an animal?

I put a spider outside this very morning.

Met someone rather famous?

This is another subject that could be its own blog post. Furthermore, I have a lot to say about the old adage of “never meet your heroes”. But not here. To summarise, I stood next to Ed Lauter at Embankment Tube Station. I literally bumped into Timothy West in The Strand. And as a member of the British Film Institute, I’ve met the following people after Q&A events that they’ve held. Ray Harryhausen, Rick Baker, Peter Jackson, Michael Winner and Nick Park among others.

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Gaming, Voice Chat, FPS, MMORPG Roger Edwards Gaming, Voice Chat, FPS, MMORPG Roger Edwards

The Problem with Voice Chat

I was reading on Kotaku (as a Vic Reeves fan I always want to say Uvavu) about yet another internet brouhaha. This one stemmed from comments made by live streamer and social media commentator Steph “FerociouslySteph” Loehr (no, I have no idea who they are either), about the use of voice chat in video games. Her comments were willfully taken out of context by the usual suspects and yet another internet drama kicked off. As I have only a passing interest in live streaming and the competitive gaming scene, I don’t feel obliged to wade in and express an opinion about this particular situation and those involved. But the actual sentiments that were originally expressed about voice chat are of interest to me, although they’ve long been forgotten in this particular drama which has now become yet another culture war bunfight.

I was reading on Kotaku (as a Vic Reeves fan I always want to say Uvavu) about yet another internet brouhaha. This one stemmed from comments made by live streamer and social media commentator Steph “FerociouslySteph” Loehr (no, I have no idea who they are either), about the use of voice chat in video games. Her comments were willfully taken out of context by the usual suspects and yet another internet drama kicked off. As I have only a passing interest in live streaming and the competitive gaming scene, I don’t feel obliged to wade in and express an opinion about this particular situation and those involved. But the actual sentiments that were originally expressed about voice chat are of interest to me, although they’ve long been forgotten in this particular drama which has now become yet another culture war bunfight.

Voice chat is essentially just a tool, designed to facilitate communication between gamers. But the problems associated with voice chat stem from its use and not the actual service itself. Conversations have a social dynamic and a degree of etiquette to them (or at least good ones do). If they are to be considered equitable, there is a need for all parties involved to have equal opportunity to express themselves. Hence we are taught at school (or at least I was) not to monopolise a conversation, to listen to what others have to say and to be courteous at all times. I try to remember this ethos when using voice chat and therefore I find it to be a comfortable form of communications. But I am a white, middle aged, middle class man with all the cultural baggage that comes with that and being British. My experience is not necessarily universal.

Not everyone “enjoys” voice chat, the same way as some folk will sit in a group at the pub and listen to the conversation but not contribute much. For some it’s a confidence issue, for others it’s just a question of personal choice. Women often treat voice chat with a greater degree of scepticism as it is yet another medium by which they may be discriminated against or marginalised. The same is applicable to ethnic minorities or anyone for who is not a native speaker of the language being used. A person’s voice can provide a lot of information about someone quite quickly. It can also do the complete opposite and too often verbal cues are a stepping stone to bias and prejudice. Disability may also be a factor with voice chat. And even if you manage to bypass the sociopolitical issues associated with voice chat, there are still etiquette issues to face. Some people just dominate chat channels, using such platforms to just drone on and on about themselves. It can be a narcissists and ego maniacs paradise.

My use of voice chat is also dependent on what genre of games I’m playing. MMOs are by nature social and therefore if I join a new guild, I’m more likely to use either in-game chat or Discord to get to know the other members. Trust is built over time and you get to know the verbal foibles of others. This is important to ensuring that voice chat stays a welcoming and accommodating medium to all. However, I’m far less disposed toward speaking with strangers when playing a competitive game and will often have all voice communications muted when playing via PUGS. I don’t want to be given instructions by some self appointed “leader”, nor do I wish to listen to the garrulous inanities of adolescents, gamer malcontents and the furiously hard of thinking. But I’m not averse to a degree of friendly chat and “suggested” tactics. However, all that can be done via text chat and in-game mechanics such as pinging items and “instruction wheels”. IE “Move left”, “cover me” etc.

I got called an “RPG noob” in Call of Duty Warzone last night via text chat (much to my amusement). I’m sure if I had voice chat enabled I would have endured a barrage of criticism throughout the game. I may well have been tempted to waste my own time and energy trying to counter with my own witty ripostes and waggish badinage. However, because I had elected not to use the service to begin with, all potential unpleasantness was avoided. For me voice chat is a binary choice. Sadly for others it is not always as clear as that and it is something to be used with caution. On a few occasions I’ve seen voice chat demonstrate the unconscious bias that many of us carry around. It’s funny how a woman can answer a question but the answer isn’t acknowledged until it’s reiterated by a man. So to conclude, I think the internet drama I referenced at the start of this post just highlights the fact that it’s not voice chat that needs fixing but society. Sadly, the bug list for that just keeps growing.

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Gaming, MMORPG, FPS, Being a Bad Player Roger Edwards Gaming, MMORPG, FPS, Being a Bad Player Roger Edwards

It's Okay to be a Bad Player

According to the ESA “Over 164 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. As the leading form of entertainment today, video games are an integral part of American culture”. So when you factor in the rest of the world, I think it’s safe to say that a lot of people play video games and that still surprises some people. Now it’s been known for a long time now by video game developers that two thirds of their customers never complete a single player game. It’s a similar story in other game genres. The majority of MMO players never play any endgame content such as raids. A lot of players don’t make it to level cap either. Yet, so much of the game related content produced by gamers themselves does not represent this. So much of the gameplay videos you find on YouTube comes from technically adept players. Similarly, many popular live streamers gain their audience through being competent.

Never played it

According to the ESA “Over 164 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. As the leading form of entertainment today, video games are an integral part of American culture”. So when you factor in the rest of the world, I think it’s safe to say that a lot of people play video games and that still surprises some people. Now it’s been known for a long time now by video game developers that two thirds of their customers never complete a single player game. It’s a similar story in other game genres. The majority of MMO players never play any endgame content such as raids. A lot of players don’t make it to level cap either. Yet, so much of the game related content produced by gamers themselves does not represent this. So much of the gameplay videos you find on YouTube comes from technically adept players. Similarly, many popular live streamers gain their audience through being competent. 

Now you can cogently argue that there’s not a major market for watching footage of people playing badly, unless it’s presented in a humorous fashion. You can also argue that the term “bad player” is loaded to begin with, as it implies that there is a mandatory skill curve that we all have to progress through and abide by (guess what, you don’t have to). It’s a classic false axiom that so many gamers still cling to. So when I use the phrase “bad player” in this post, I mean it as “someone who is playing in a manner that may not be optimal or even unorthodox, who isn’t driven by a need for continuous self improvement or a sense of competition but is still deriving enjoyment from their approach to the game”. Now if we go with this definition, I think it’s safe to say that not only are there a lot of bad players about but they make up the majority of the player base. And that is fine.

Something, something Tyler "Ninja" Blevins

There is still a major cultural divide in the video games community. Those who see games as inherently competitive and those who play games for “fun”. I’m painting with broad brush strokes here but it usually comes down to some variation of these two philosophies. However, this is not an even split. I’m sure there is sufficient data out there to show that the latter group is the larger. From my perspective, it certainly seems that way anecdotally speaking. When you consider how many games genres have evolved over the last two decades, adding quality of life improvements such as quest trackers, auto looting and fast travel it seems that the developers know this as well. Games with corpse runs, excessive penalties for failure or death, or punishing learning curves tend not to find mass appeal and settle into niche markets. And any game that relies heavily on twitch mechanics is going to face a dwindling player population among the middle-aged. This is why not every game is not Dark Souls.

Just like the cult of youth and beauty that blights popular culture despite it not being applicable to most of us, we also see the equally unrealistic myth of the Über Gamer everywhere. However, if all the distinctly average players decided that they were a disgrace to gaming per se and subsequently took up train spotting, the video game industry would go bust (and freight yards,railway sidings and bridges would be very crowded). So not only do I support and extend a sense of solidarity to all bad players like myself (because I hate arbitrary hierarchies) but I actively encourage players to do things their way. Not only are we keeping a lot of regular, decent people in work but we’re challenging capitalist dogma that everything is about conflict, winners and losers. We may be keeping Bobby Kotick rich but we’re wearing our mediocre, poorly organised ,“I don’t even know what these skills are for” play style as a badge of honour. And so this is why I will continue to RPG spam in Call of Duty Warzone.

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Technology, PC Peripherals, Mouse, Keyboard, Headset Roger Edwards Technology, PC Peripherals, Mouse, Keyboard, Headset Roger Edwards

PC Peripherals

I’ve mentioned it before that I seem to get through a lot of PC peripherals. I don’t consider myself heavy handed but I find that keyboard and mice just tend to wear out after about a year to eighteen months. Certain keys on the keyboard become unresponsive and have to be giggled to actually register use. The right hand button on my mouse often suffers a similar fate. Plus, I must have extremely acidic sweat as the plastic on both my current keyboard and mouse have shiny patches where I’ve worn through the surface. A few weeks ago, I took off my gaming headset after chatting with friends and the plastic headband just snapped in two. It was just over a year old and no, before you ask, I don’t have a head like The Mekon. All of which is a timely reminder that we live in a very disposable world and that plastic is a convenient but not necessarily durable material.

I’ve mentioned it before that I seem to get through a lot of PC peripherals. I don’t consider myself heavy handed but I find that keyboard and mice just tend to wear out after about a year to eighteen months. Certain keys on the keyboard become unresponsive and have to be giggled to actually register use. The right hand button on my mouse often suffers a similar fate. Plus, I must have extremely acidic sweat as the plastic on both my current keyboard and mouse have shiny patches where I’ve worn through the surface. A few weeks ago, I took off my gaming headset after chatting with friends and the plastic headband just snapped in two. It was just over a year old and no, before you ask, I don’t have a head like The Mekon. All of which is a timely reminder that we live in a very disposable world and that plastic is a convenient but not necessarily durable material.

At present I’m using a generic Microsoft Wired Keyboard 600 which is beginning to come to the end of its lifespan. My Logitech G203 Prodigy Gaming Mouse, which is about 18 months old, is playing up. When I play Call of Duty Warzone, it doesn’t seem to want to aim down the sight when I press the right button. And I’m using a spare Logitech H600 Wireless Headset that works but the plastic creaks every time I talk and the mic picks the sound up. Plus the foam ear covers are perishing. So I decided that it was time to replace these items. My first port of call was Amazon and I was amazed to find such a wide range of brands and prices. I found some interesting bundles but a lot of them are manufactured by companies that I’m not familiar with, such as Havit. Although some of the product reviews were positive, I didn’t feel inclined to take a gamble. So I decided to go with Razer as I used their products before.

I bought the “Razer Epic Gaming Bundle” from Currys PC World for £110. This includes the Cynosa Chroma Gaming Keyboard, DeathAdder Essential Gaming Mouse, Kraken X Lite Gaming Headset and a Goliathus Mobile Stealth Edition Gaming Surface. Yet despite the self aggrandising titles that these PC peripherals have, they’ve all received favourable reviews and are built to a high standard. Sometimes it is worthwhile spending a little bit more on the items you use the most. The bundle is also very good value. If I bought all three items separately they would cost £150 plus. However, there is one minor downside. In fact it’s something common to all PC peripherals that are specifically marketed at gamers. And that is the penchant for adorning everything with lurid LED lights that change colour. A man of my age does not consider such ambient lighting or any superfluous adornment “cool”. I just find it irritating and a distraction when gaming.

My PC is a multipurpose tool that I use for both work and pleasure. I use it for writing, editing audio, gaming and watching streaming services. It is also my primary means of online access. I put a fair amount of time into researching what would be the optimal purchase within the budget that I set and my specific technical requirements. Yet often, we do not apply the same scrutiny when buying our peripherals. We either keep using what we have or go with whatever is thrown in with a new PC purchase. But a poor quality keyboard and mouse can be a major impediment to content creation and gaming. At the very least, their respective lifespan is relatively short and you find yourself in the situation that I now find myself in. I’m not advocating the profligate buying of top of the range items just for the sake of it. But it is important to buy to your particular need and cutting corners to save cash may cause inconvenience at a later date.

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