Call of Duty Warzone Matchmaking

I’ve been playing Call of Duty Warzone for about a month now and have documented my progress through the game and my attempts to improve my performance. It would be generous to categorise me as a distinctly average player. But I don’t worry too much about this as I am not alone. Not everyone is a high end player, although one’s perspective on this can be skewed as it is the most competent players that tend to dominate games. However, through simply playing CoD WZ regularly, despite my low body count per game I have slowly progressed through the ranking system. I am currently ranked 103 (the cap is 155). CoD WZ is generous with XP and each game’s score is not just based upon your kills. Your final position out of 150 other players is also a factor. There are additional marks for damage and a lot of other superfluous factors that the devs had added to ensure that even the weakest players move forward through the rankings.

I’ve been playing Call of Duty Warzone for about a month now and have documented my progress through the game and my attempts to improve my performance. It would be generous to categorise me as a distinctly average player. But I don’t worry too much about this as I am not alone. Not everyone is a high end player, although one’s perspective on this can be skewed as it is the most competent players that tend to dominate games. However, through simply playing CoD WZ regularly, despite my low body count per game I have slowly progressed through the ranking system. I am currently ranked 103 (the cap is 155). CoD WZ is generous with XP and each game’s score is not just based upon your kills. Your final position out of 150 other players is also a factor. There are additional marks for damage and a lot of other superfluous factors that the devs had added to ensure that even the weakest players move forward through the rankings. 

Now despite what Infinity Ward have said publicly, there is a matchmaking system in place and sadly it appears to be somewhat basic. Rank features in group placement plus some backend stats regarding kill ratio. To cut a long story short, a month on I now find myself placed in games with players of a comparable or higher rank than me. Many of whom have reached the maximum tier through ability and not attrition. The net result is that my enjoyment of Solo Battle Royale matches has somewhat diminished. As an average player I expect to die when going head to head with someone with superior skills. But when this happens two thirds of the time, it does sour one’s experience and pleasure. There are sufficient random factors that mean I can sometimes find myself in an optimal position or I quickly obtain good gear but these are becoming fewer and far between.

I played a Solo Battle Royale game yesterday in which I chose a relatively isolated part of the map to land (The building site in the Novi Grazna Hills). I looted several houses and got a half decent assault rifle and sufficient armour. I think I did this in under 5 minutes. In the same amount of time another player had landed nearby, collected sufficient money to call in a Loadout Drop, select their optimal weapons selection and then sniped me through a window at a considerable distance. I was quite impressed but it highlights the problem with the current matchmaking system perfectly. This other player knew the map inside out and had robusts skills. It raises the question, what are the benefits of us being placed in the same game? It’s not as if I offered any sort of significant challenge to them. And if this happens continuously to me, it doesn’t exactly motivate me to keep playing.

I am not a fan of “Git Gud” culture. As I’ve written already in previous posts, I’m happy to try and learn some general tips and tactics to try to play more efficiently. Becoming a better player does improve your overall enjoyment. But I’m not looking for a “job”. Let the high end players with their stats and gaming philosophy play with comparable players. I would prefer to tool around in the shallow end with those of a broadly comparable mindset and ability. Unfortunately, the current matchmaking system doesn’t seem to be able to accomodate this. Does this mean that I’ll end up abandoning Solo Battle Royale games? No. But I will be more cautious and adjust my expectations accordingly. In the meantime I have found a compromise. CoD WZ has 5 versus 5 Multiplayer games which use very compact maps. These are great levellers, due to the frenetic pace. A poor player armed with an RPG and a SMG that they fire from the hip can do just as well as a good player. This mode doesn’t crush my interest and keeps me engaged. Something the devs could learn from with their wider matchmaking.

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Top Five Most Viewed Posts by Year

If you’ve been blogging for a while, it can be informative and fun to trawl through your statistical data. A common refrain from bloggers is that the post that they consider their best work is often the least read and that it’s the throwaway posts or articles written on a whim that find an audience. Both Wilhelm Arcturus and Belghast have analysed their website data and listed their respective top five most viewed posts by year. Having been writing for a comparable amount of time to these well known community figures, I thought I’d follow suit. Because I moved hosts to Squarespace and effectively started from scratch in August 2015 this will have to be my starting point. Although I exported all my content from my former hosted WordPress site, I have little statistical data. However, the six year period covered reveals some interesting details about what posts prove popular.

If you’ve been blogging for a while, it can be informative and fun to trawl through your statistical data. A common refrain from bloggers is that the post that they consider their best work is often the least read and that it’s the throwaway posts or articles written on a whim that find an audience. Both Wilhelm Arcturus and Belghast have analysed their website data and listed their respective top five most viewed posts by year. Having been writing for a comparable amount of time to these well known community figures, I thought I’d follow suit. Because I moved hosts to Squarespace and effectively started from scratch in August 2015 this will have to be my starting point. Although I exported all my content from my former hosted WordPress site, I have little statistical data. However, the six year period covered reveals some interesting details about what posts prove popular.

2015: 

  1. The Hobbit: The Battle of the Five Armies Extended Edition (2014)

  2. LOTRO Update 17 Beta

  3. Have MMOs Made Me Antisocial?

  4. LOTRO World Transfers

  5. Re-evaluating my Relationship with Twitter

Posts on the MMORPG genre have always been a mainstay of my blogging. I’ve commented upon The Lord of the Rings Online since 2008 so it’s no surprise that such posts show in the top five for this year. I am curious about the Twitter related post although I seem to recollect this being linked to by another site. As for The Hobbit movie post, the franchise ran from 2012- 2014 with the extended editions being released a year after the theatrical versions. So as this post details what extra footage features in the longer version of the film, it makes sense being the most popular post of the year.

2016:

  1. The Hobbit: The Battle of the Five Armies Extended Edition (2014)

  2. Space: 1999 (1975-77)

  3. Blessing of the Valar

  4. Dawn of the Dead: The Extended Mall Hours Cut (1978)

  5. LOTRO – Update 17.2 Adds New Quests in Minas Tirith

Again LOTRO features in the top five posts. This was the year that Standing Stone Games separated itself from developers Turbine. The movie review of Dawn of the Dead is actually of an obscure fan edit which tries to recreate the initial work print. It combines all the footage from George Romero’s Director’s Cut and the European version edited by Dario Argento. And it would appear the writing about vintage TV shows can also reach a wide audience. Again I think this post was linked to by a Gerry Anderson fan site, which explains how it got such traffic.

2017:

  1. The Silmarillion Movie

  2. Dawn of the Dead: The Extended Mall Hours Cut (1978)

  3. To Grind or Not to Grind?

  4. The Average LOTRO Player

  5. Star Trek Online: Season 12 and the 7th Anniversary

 The post about a potential Silmarillion Movie, stemmed from speculation as to what Peter Jackson’s next project would be after The Hobbit Trilogy. By now a trend is apparent. Film reviews and movie related content has far greater longevity than gaming related posts. It also fares well with Google and my posts can turn up in the first two pages of search results. The Star Trek Online post reflects the fact that so much data regarding the game is generated in the official subreddit. There aren’t that many STO blogs that I know of, so I assume this is why this post got so much traffic. 

2018:

  1. The Silmarillion Movie

  2. Alik’r Desert Dolmen Farming

  3. Dawn of the Dead: The Extended Mall Hours Cut (1978)

  4. LOTRO: Update 23 Preview

  5. Levelling and Gear Progression in ESO

 I started playing The Elder Scrolls Online for the first time since the beta in 2018 and therefore wrote a few posts about subjects that didn’t seem to be covered elsewhere. Dolmen farming is a common practise in the game so this simple guide was obviously in the right place at the right time. The disposable nature of gear prior to reaching level cap in ESO bothered me. I guess it bothered others too. Providing a summary of content on the LOTRO test servers always generates web traffic. So many people don’t want to have to install a second version of the game. 

2019:

  1. Alik’r Desert Dolmen Farming

  2. World War Z Unrated Cut (2013)

  3. Stout-Axe Dwarves and Race Changes Coming to LOTRO

  4. Stout-Axe Dwarf Preview

  5. Dawn of the Dead: The Extended Mall Hours Cut (1978)

 By last year I was fully aware of what “works” best on Contains Moderate Peril. The review of the “unrated” version of World War Z catalogues all the additional footage. It’s hardly surprising that people want to know, as the theatrical version was rated PG-13. An odd choice for a zombie movie. And once again anything that informs LOTRO players about what new content is coming up does well. Perhaps I can claim a marketing allowance from SSG? That ESO post is back again. I suspect it will stay there.

 2020:

  1. World War Z Unrated Cut (2013)

  2. Alik’r Desert Dolmen Farming

  3. Creating Alts and Copying Settings in ESO

  4. Dawn of the Dead: The Extended Mall Hours Cut (1978)

  5. Star Trek Online: The Admiralty System and Farming Dilithium

 Obviously the top five for 2020 is not a full year (neither was 2015) but it clearly shows what content gets the most traction with readers. Over 50% of all my web traffic is from Google searches. Mainly movie reviews. Gamers also like guides. Provide them with simple clear instructions that tell them what to do and ensure there’s some pictures and you may have a winning formula. I write about a range of subjects, the scope of which gets wider every year. Although those posts get read, they do not get the sort of numbers as the film reviews and simple guides. I’m certainly not going to change the focus of my writing because of the data presented here. However, I have decided to write an ongoing tips and hints post for Star Trek Online as I do feel it will connect with an audience. I’ll make no bones about it. I write primarily for myself but I do enjoy the fact that my content finds readers.

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Gaming, Xaviant, The Culling Origins, Pay to Play Roger Edwards Gaming, Xaviant, The Culling Origins, Pay to Play Roger Edwards

Pay to Play

When The Culling first launched in October 2017 on PC and Xbox, it’s quirky take on the Battle Royale genre earned it some fans and a degree of interest. However, due to the immense success of PlayerUnkown’s Battleground, its playerbase soon fell into decline and the developers Xaviant abandoned the game within three months. Then in July 2018 The Culling II was released, much to everyone’s surprise. Sadly, the game was patently in an unfinished state and was poorly received by fans and critics alike. There was a degree of animosity towards Xaviant for walking away from the first iteration of the game and then expecting players to pay again. Due to the ongoing popularity of Fortnite, this sequel was dead in the water within a matter of days with players unable to find anyone else to compete against. Not even a speedy transition to a free to play business model could save it.

When The Culling first launched in October 2017 on PC and Xbox, it’s quirky take on the Battle Royale genre earned it some fans and a degree of interest. However, due to the immense success of PlayerUnkown’s Battleground, its playerbase soon fell into decline and the developers Xaviant abandoned the game within three months. Then in July 2018 The Culling II was released, much to everyone’s surprise. Sadly, the game was patently in an unfinished state and was poorly received by fans and critics alike. There was a degree of animosity towards Xaviant for walking away from the first iteration of the game and then expecting players to pay again. Due to the ongoing popularity of Fortnite, this sequel was dead in the water within a matter of days with players unable to find anyone else to compete against. Not even a speedy transition to a free to play business model could save it. 

Thus everyone assumed that The Culling as a franchise was over and done with. Whenever a new video game genre establishes itself, there are always winners and losers as developers seek to jump on the bandwagon and capitalise on the success of one market leader. So it was somewhat of a WTF moment when developers Xaviant announced that a revised version of The Culling would be relaunched on May 14th. The game has now been renamed The Culling Origins and will feature improved graphics, a revised HUD and more robust AI. However, the game retains its core take on the Battle Royale genre. Owners of previous versions will be able to download the new version for free. At present this iteration of the game will only be available on Xbox but the developers intend to bring the title back to Steam as soon as possible.

There’s nothing unusual about a developer tweaking a product and making numerous attempts to bring it to the market. Whether developer’s Xaviant are showing stoic fortitude or simply flogging a dead horse is up for debate. However, the standout aspect of this game relaunch is the business model. New players will pay $4.99 USD, which will grant them a one day trial period. After the trial they're limited to one free game a day and should they wish to play more they'll have to spend a “match token” for each subsequent game. Match tokens can be earned by winning an online match or purchased through Xaviant for real money. Token packs start at $.99USD for three match tokens and go up to $4.99 for 20 tokens. Alternatively, players can choose to purchase seven days unlimited access for $1.99 or 30 days for $5.99, roughly equivalent to $70 (just shy of £60) for a year. The loot crates seen in previous versions of the game have been removed.

We have seen many changes in video game business models in recent years. Subscriptions have been replaced by free to play and live services revenue schemes. The Season or Battle Pass is the standard for the Battle Royale genre. The base game is free and you are then “optionally” charged for cosmetics items, weapon unlocks and sundry perks. It is an act of hubris to move to a pay to play model and the fact this has been undertaken by a minor player in the market is even more curious. Now let’s clarify what is meant by the term “pay to play”, because at some point there is a cost associated with any video game that someone has to pick up. In this case the term means having to pay incrementally to continue to play the game. In essence this is a virtual version of the old coin-op arcade games. If you don’t want to spend a single penny on The Culling Origins beyond the purchase price, you have to win every time you play to earn the appropriate token for the next game. Chinny reckon.

The concept of ownership in parts of the leisure industry is waning. Companies prefer recurring payments rather than a single one off transaction. A decade ago console game developers objected to the second hand games market. They briefly tried to tie the use of physical media to a unique activation code to prevent resales. However, the transition to online live service games ultimately solved this problem for them. I do not object to paying a monthly fee to play an MMO, as I can play as much as I want during that time without restriction. But the idea of having to pay to play a single match in some games or for a fixed period of time such as an hour, is not something I find palatable. Free to play has negatively impacted upon game design. Impediments are built into a game that can be “fixed” by money. Paying per game would be even more detrimental in this respect. I’m sorry Xaviant but I hope this model fails. It is not something I want to see gain any traction in mainstream gaming.

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Technology, Domain Authority, SEO Roger Edwards Technology, Domain Authority, SEO Roger Edwards

The Relevance of Domain Authority?

According to Wikipedia, Domain Authority (also referred to as Thought Leadership) is a measure of a website's relevance with regard to a specific subject area or industry. Be warned, do not read the summary I’ve linked to if you are averse to bullshit marketing speak. I vomited blood when I typed “Thought Leadership” but take comfort in the fact that the marketing executive who came up with that inane platitude is currently closeted at home with a partner and children that hate them and will be facing divorce proceedings roundabout Christmas. But I digress. The reason I mention Domain Authority is because it came up in conversation of the Blaugust Discord channel. Author and fellow blogger Tessa mentioned it as a metric that may have changed for many writers over the course of the Blapril blogging event. It has done so for her, although I didn’t take that as a sign that she puts particular stock in this measure. As this wasn’t a statistical measurement I was familiar with I Googled the term and hence discovered the aforementioned Wikipedia entry.

Really?

According to Wikipedia, Domain Authority (also referred to as Thought Leadership) is a measure of a website's relevance with regard to a specific subject area or industry.  Be warned, do not read the summary I’ve linked to if you are averse to bullshit marketing speak. I vomited blood when I typed “Thought Leadership” but take comfort in the fact that the marketing executive who came up with that inane platitude is currently closeted at home with a partner and children that hate them and will be facing divorce proceedings roundabout Christmas. But I digress. The reason I mention Domain Authority is because it came up in conversation of the Blaugust Discord channel. Author and fellow blogger Tessa mentioned it as a metric that may have changed for many writers over the course of the Blapril blogging event. It has done so for her, although I didn’t take that as a sign that she puts particular stock in this measure. As this wasn’t a statistical measurement I was familiar with I Googled the term and hence discovered the aforementioned Wikipedia entry.

Now setting aside the usual sage advice about not focusing upon website stats, I was curious about this term, because although I’m not exclusively driven by the numbers for Contains Moderate Peril, I do like to know what is or isn’t getting read. Statistics can be a useful tool, as long as you don’t obsess over them and harbour dreams of global domination and a volcano lair . So, to cut a long story short I used the first URL that Google listed to determine what my Domain Authority is and found it to be 45. As I initially had no context for this specific number, I was neither impressed nor unimpressed, just flummoxed. A little further research yielded some background information that made the number a little easier to qualify. Apparently a “Domain Authority score ranges from one to 100, with higher scores corresponding to a greater ability to rank with search engines. Domain Authority is calculated by evaluating multiple factors, including linking root domains and the number of total links, into a single score”. 

Here is an obvious metaphor about alchemy

So it boils down to trying to ascribe a simple numerical value to assess how well a website will fare with respect to internet searches. SEO (Search Engine Optimisation) has become the Holy Grail among internet marketing alchemists for a while, spawning an entire online industry offering such services, although the results are “questionable”. According to the following blurb “Domain authority scores between 40 and 50 is considered average, between 50 and 60 is considered good and over 60 is considered excellent”. This allows me to put my score of 45 into perspective. Perhaps that’s why I get so many emails addressed to “Dear Contains Moderate Peril” offering to collaborate with me and my team (?) to improve my site ranking. They all go in the recycle bin. Call me old fashioned but I always thought it was the quality and style of your written work, along with knowledge and experience that gained traction with readers. When, for example, I’m looking for a movie review for an obscure genre title, I don’t necessarily want the most popular one but the most cogent. As for Domain Authority, I’ll file it under spurious bollocks along with politican’s promises and the appeal of Mrs Brown’s Boys.

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Your Internet Connection

Because I live in a suburb of Greater London there are a variety of Internet Service Providers to choose from. There are multiple vendors offering fibre, cable, wireless and now even 5G solutions. I realise that not everyone is fortunate enough to have such a choice and that there is a great deal of “internet inequality” both in the UK and other countries. Big cities and centres of commerce always tend to have better investment in internet infrastructure. Hence those that live in rural areas will often have slower internet connections or little or no choice with regard to which company provides the service. Considering how essential internet access is these days, this is hardly a satisfactory or equitable state of affairs. Hence the universal provision of robust internet connections has become a regular manifesto pledge of all major UK political parties. However, in the meantime many people are still saddled with poor internet download speeds and unreliable services.

Because I live in a suburb of Greater London there are a variety of Internet Service Providers to choose from. There are multiple vendors offering fibre, cable, wireless and now even 5G solutions. I realise that not everyone is fortunate enough to have such a choice and that there is a great deal of “internet inequality” both in the UK and other countries. Big cities and centres of commerce always tend to have better investment in internet infrastructure. Hence those that live in rural areas will often have slower internet connections or little or no choice with regard to which company provides the service. Considering how essential internet access is these days, this is hardly a satisfactory or equitable state of affairs. Hence the universal provision of robust internet connections has become a regular manifesto pledge of all major UK political parties. However, in the meantime many people are still saddled with poor internet download speeds and unreliable services.

About six years ago, British Telecommunications (BT) started rolling out “Fibre to the Cabinet” (FTTC) internet connections in our area. This provides a fibre optic connection from the local telephone exchange to the local street cabinets (Outdoor Enclosures). The connection then continues to the customer address using the existing copper landline wiring. As with any vendor there were several domestic consumer tariffs available offering a range of download speeds and data packages. Our household chose a 75Mbps package with unlimited data download (subject to the usual small print). BT supplied a router (BT Home Hub 5) and a pair of Powerline Adaptors. We also signed up for the BT TV service which offers all free terrestrial digital TV channels with optional IPTV services. It runs via a bespoke DVR. At the time of purchase, these were all good quality services with a competitive price.

BTOR_Fibre_Network.png

Four years on and things have changed. BT has renamed and altered their internet tariffs numerous times. There always seems to be a great offer available to new customers and yet existing account holders seldom get thrown a bone. BT TV suffers from the same problem that most other platforms that resell services do. Specifically, that channels come and go due to licencing arrangements and profitability issues. There are also a problems with channel picture quality. But for me the biggest issue is the internet connection itself. Our original tariff offered speeds up to 75Mbps, which in reality meant nearer 70Mbps. Due to substantial increases in demand our connection has now been downgraded to speeds up to 50Mbps. However at present the latest speed test I made using BT’s own diagnostic tools showed that we’re currently only getting around 43Mbps. Furthermore, the connection often goes offline around 1:00 AM; a time when I am frequently still working at my PC. Using BT’s fault diagnostic service I’ve determined that there are outstanding technical issues.

I have logged a fault with BT and they are giving it a degree of priority due to Mrs P health issues and my role as a carer for my parents. However, I do find the wider circumstances of this situation unsatisfactory. Many ISPs invest a great deal of time and money trying to attract new customers but focus far less resources on retaining them and ensuring that ongoing services are maintained in a suitable fashion. BT have lowered the criteria of some services simply because increased capacity has reduced the connection speeds. Sadly, these business issues are beyond my immediate control. I do have the option of moving to another vendor but that is not something I would do lightly. A change of ISP, done on a whim, may well lead to an excess of downtime. But there are other options that can improve the immediate situation. Obviously the engineer visit can address the line issues and I have requested the new BT Smart Hub 2 Router, along with their new Wifi Disc (extender). I’m curious to see what improvement this kit yields. 

Routers supplied by the ISP often seem to be no more than adequate. A Google search provided multiple forums and subreddits about replacing BT kit with 3rd party routers and greatly improving not only wifi but the actual base internet connection speed. Some claimed it could see gains of an extra 10Mbps. Living in a solid, brick built bungalow from the 1930s certainly has an impact on wifi. I also suspect that this is the underlying reason behind a recurring problem I have with my Amazon Echo intermittently being unable to connect to Amazon Music or play internet radio channels. But replacing a router is a significant financial investment and technical undertaking. It also sticks in your throat when you consider that you already pay your ISP for this service. I think that as consumers we need to recalibrate our attitude towards internet access. Due to its inherent importance ISPs should not just forget customers once they sign a contract. Services should be continually reviewed and improved. BT has currently enjoyed over three decades of business from our household. Such patronage shouldn’t be taken for granted.

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Electric Shavers

I have always found shaving a nuisance and a chore. There was a period in my working life where being suited, booted and clean shaven was part of the gig. So every morning began with a battle with the stubble. I won’t waste your precious time recounting all the various brands of razors I tried. Let it suffice to say that there’s a huge amount of bullshit peddled by the male grooming products industry (yes, I’m looking at you, so-called King of Shaves, you self aggrandising corporate gits). Perhaps the biggest one is that there’s an optimum way to shave. This is an utter falsehood. The way your facial hair grows is as unique as that on your head. So it may well suit Jugdish to shave “against the grain” and for Sidney to do the opposite, while Clayton uses his razor freestyle. There is no “one approach suits all”. However, shaving with a safety razor is a separate post altogether. It is because of them and due to my inherent apathy towards shaving per se, that I’ve recently tried using an electric shaver again.

I have always found shaving a nuisance and a chore. There was a period in my working life where being suited, booted and clean shaven was part of the gig. So every morning began with a battle with the stubble. I won’t waste your precious time recounting all the various brands of razors I tried. Let it suffice to say that there’s a huge amount of bullshit peddled by the male grooming products industry (yes, I’m looking at you, so-called King of Shaves, you self aggrandising corporate gits). Perhaps the biggest one is that there’s an optimum way to shave. This is an utter falsehood. The way your facial hair grows is as unique as that on your head. So it may well suit Jugdish to shave “against the grain” and for Sidney to do the opposite, while Clayton uses his razor freestyle. There is no “one approach suits all”. However, shaving with a safety razor is a separate post altogether. It is because of them and due to my inherent apathy towards shaving per se, that I’ve recently tried using an electric shaver again.

I bought my Dad a Panasonic ES-SL41 Blue Wet and Dry Electric 3-Blade Shaver a few years ago. Due to his declining health and use of blood thinners, it was dangerous for him to use a safety razor. Sadly, he couldn’t manage to shave himself even with this device so he kindly gave it back to me. I shave once a week and grow a goattee beard mainly out of indolence. However, I even find that a chore so I decided to try the electric shaver that’s been sitting in a cupboard for the last year. For reference, the last electric shaver I used was when I was 18. I am now 52. Well the great thing about this Panasonic model is that it’s light, holds a charge long enough for a lengthy shave, is ergonomically shaped both for hand and face and is very easy to maintain. Being able to use it both wet and dry is a major advantage. However, those facts notwithstanding, it only manages to shave about a third of my facial hair in a satisfactory fashion.

“Bullshit, Mr Kiam Man”

“Bullshit, Mr Kiam Man”

I do not doubt that a manufacturer such as Panasonic spends a lot of time and money on research and development. I suspect when they designed this and any other model of electric shaver, they considered the wide variety of face shapes and different ways that facial hair grows. They obviously test extensively. Yet despite all this, I cannot get a decent shave from this specific shaver. It seems to work well around my cheekbones where there is little skin and bone immediately beneath the surface, allowing you to get some purchase. But it struggles with my cheeks and jawline and has zero effect on my throat. It doesn’t matter what direction I shave in (although I get the best results making circular movements), or whether I shave wet or dry. Therefore, either I have a head similar to the Elephant Man or there is simply a percentage of men whose facial structure is suboptimal for the successful use of these devices.

Upon reflection I think the latter or these two theories is the correct conclusion. I think due to the sheer number of different face shapes, it is impossible to design a shaver that is 100% effective for all users. Naturally, that is not something that a company that is in the electric shaver business is going to admit to. I would be very interested to see some data on this subject and find out how many men successfully use an electric shaver and how many men just endure them and suffer and indifferent shave as a result. I have found so far that I can get a slightly better shave with the electric shaver if I take my time and concentrate on specific areas and then finish off with a safety razor. However, that totally defeats the purpose of the exercise, which is to get a decent shave as quickly and as easily as possible. So for the meantime it’s back to a Gillette Sensor Excel for me. Damn you Raheem Sterling (or whoever is the face of Gillette in your neck of the woods). As for electric shavers, maybe I’ll try them again in another 30 years.

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COVID-19 Pandemic 2020 Part 5

The UK Government’s honeymoon period with regard to the COVID-19 pandemic is well and truly over. Irrespective of one’s political outlook, it is sensible and dare I say it, reassuring to want to get behind the Prime Minister and his cabinet in their attempts to tackle this dreadful situation. Some may have thought it would be the making of the man and way to bridge the political divisions caused by Brexit. But that was six weeks ago and such optimism has conspicuously withered on the vine. Many of the promises made and have proven empty and a decade of politically motivated austerity has left many key public services struggling. The government was under prepared, lacking in talent and driven by the same hubris inherent in all their political decisions. Namely that notions of British exceptionalism would somehow see us through. They haven’t. Despite the recently recovered Prime Minister (who caught COVID-19 due to not following his own instructions) standing at a podium on 27th April and claiming some sort of success, the reality is the complete opposite.

The UK Government’s honeymoon period with regard to the COVID-19 pandemic is well and truly over. Irrespective of one’s political outlook, it is sensible and dare I say it, reassuring to want to get behind the Prime Minister and his cabinet in their attempts to tackle this dreadful situation. Some may have thought it would be the making of the man and way to bridge the political divisions caused by Brexit. But that was six weeks ago and such optimism has conspicuously withered on the vine. Many of the promises made and have proven empty and a decade of politically motivated austerity has left many key public services struggling. The government was under prepared, lacking in talent and driven by the same hubris inherent in all their political decisions. Namely that notions of British exceptionalism would somehow see us through. They haven’t. Despite the recently recovered Prime Minister (who caught COVID-19 due to not following his own instructions) standing at a podium on 27th April and claiming some sort of success, the reality is the complete opposite.

The UK’s death toll currently stands at over 30,000. Key workers still do not have sufficient PPE. The economy is heading for a major recession and as a result of a lack of progress in the EU negotiations, a “No Deal Brexit”. Furthermore, the UK working population is reluctant to return to work if it means putting themselves in harms way. There is a growing lobby by big business for the lockdown to be eased and due to the lack of clarity in the message so far, there’s a risk of some people doing “their own thing”, resulting in a second peak. If the “furiously hard of thinking” only put themselves at risk, I’d be happy to let them do so but they don’t. They’re a threat to all those trying to their best and follow the rules. So overall, it’s back to business as usual with politics returning to its current default state. Namely a tribal driven culture war, based upon ill conceived slogans, driven by the lowest common denominator and those who make their money through everyone else’s hard work.

Having caught COVID-19 it does grant you a degree of insight. I was very fortunate and endured only a mild case, although I still have a persistent cough and am monitoring the situation. There’s a chance I may have sustained permanent lung damage. But as far as I'm concerned, irrespective of whatever loosening of the rules are mooted, I shall continue to stay at home, minimise my journeys out and contact with others. But many others are not in such a fortunate position as I. I have many self employed friends who need to return to work and start paying their bills. These are not irresponsible people, just merely caught between a rock and a hard place. I fully expect there to be trouble in the months ahead but I also expect the government to try and more than likely succeed in spinning their way out of it all. The tabloid press have returned to their default setting and are back to towing the establishment line, while the centre left broadsheets have gone back to making every issue a bipartisan bunfight.

Despite the pandemic clearly highlighting the massive inequalities in our society, I am not optimistic that there will be a new social contract between the electorate and the government, similar to that which emerged after World War II. Those who benefit from the existing status quo have no desire or intention of seeing any change. If anything, I suspect we may well see an exacerbation of the current divide between the haves and have nots. The government has undertaken an unprecedented amount of public spending, especially when you consider the ideological perspective of the Conservative Party. The need to address this debt may well prove ideal political capital to see a return to austerity or drive through yet more privatisation of public services. One of the few good things that could come from the COVID-19 pandemic is the opportunity for the UK to finally come to terms with the reality of modern geopolitics and find a new role that isn’t defined by our perceptions of the past. However, judging by the current state of politics, that is highly unlikely to happen.

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Gaming, Gaming and Politics, Blapril Roger Edwards Gaming, Gaming and Politics, Blapril Roger Edwards

Political Campaigning in Video Games and the Gaming Community

I read an article on Kotaku this morning about Democrat Representative Alexandria Ocasio-Cortez from NYC and how she was using Animal Crossing: New Horizons as a means to meet the public. According to Kotaku “she was planning on visiting random people’s islands so she could “leave a doodle or note on their bulletin board”. She opened her DMs for four minutes, giving followers a chance to leave some Dodo codes so she could come visit, before heading off on an evening of being offered fruit and hopefully some wholesome online interactions”. Now I am not especially familiar with either Alexandria Ocasio-Cortez or Animal Crossing: New Horizons and my first thoughts were that this was essentially just a PR exercise. However, upon reflection and bearing in mind the recent focus on organisations such as Cambridge Analytica, it suddenly doesn’t sound so superficial after all.

An example of the “angry mobs” found in Animal Crossing: New Horizons

I read an article on Kotaku this morning about Democrat Representative Alexandria Ocasio-Cortez from NYC and how she was using Animal Crossing: New Horizons as a means to meet the public. According to Kotaku “she was planning on visiting random people’s islands so she could “leave a doodle or note on their bulletin board”. She opened her DMs for four minutes, giving followers a chance to leave some Dodo codes so she could come visit, before heading off on an evening of being offered fruit and hopefully some wholesome online interactions”. Now I am not especially familiar with either Alexandria Ocasio-Cortez or Animal Crossing: New Horizons and my first thoughts were that this was essentially just a PR exercise. However, upon reflection and bearing in mind the recent focus on organisations such as Cambridge Analytica, it suddenly doesn’t sound so superficial after all.

In this instance, as the politician in question has to be invited to interact with a member of the public, the process is conducted with mutual consent and such behaviour cannot be labelled as invasive. However, what I think is interesting here is the way in which politics is evolving and finding new ways to reach out to the electorate. The days of mass consensus governments are over in both the UK and US politics and electoral success now hinges upon making incremental and targeted gains with specific demographics. We have seen how Facebook has been used to reachout to specific age groups, therefore it comes as no surprise that video games and their associated communities offer a similar opportunity. So many games have a social element to them, be it in-game or via a third party online service such as Reddit or Twitch. They may not offer an unfettered political platform but they can certainly be used for targeted campaigning.

"Man talks utter bollocks”

It’s a common refrain from certain gamers to “keep politics out of video games” (although often this just means the politics they don’t like) but I think those days are well and truly over. Wherever there are large sums of money to be made, there is political lobbying. The recent “lootbox” debacle proved that video games publishers do not want any legal measures in place to curb their business practices and they mobilised a great deal of political leverage to do so. And then there is a growing trend for “shock jock” live streamers, offering “hot takes” on the latest talking points simply because it gets an audience and therefore generates revenue. “Popular online personalities” and “influencers” can offer political lobbyist access to groups they traditionally cannot reach. Extremist groups also use online gaming communities for recruitment and grooming. So when you consider how many people play games these days, be it on PC, console or phone, it’s surprising why politicians haven’t targeted such communities before now.

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Blapril: Lessons Learned

I still think it was a good idea to move the scheduled August blogging event to April and take advantage of the lockdown. Many of us still have a lot more spare time on our hands than usual. However, upon reflection the lockdown has come with its own set of problems, one of which being a degree of mental discombobulation which does impact upon one’s motivation. So Blapril has felt a little different to last year’s Blaugust. The passion has still been present but I think this time round there’s also been a degree of catharsis. Writing can be good therapy for all sorts of problems. However, the uncertainty of the times and the worry it engenders has also impacted upon bloggers stamina. I was ill for a third of Blapril which threw my schedule. I’ve also been smitten with a degree of indolence that has made writing a bit of a struggle at times. I certainly don’t think I’ve applied myself to my mentoring role as well as previous years.

I still think it was a good idea to move the scheduled August blogging event to April and take advantage of the lockdown. Many of us still have a lot more spare time on our hands than usual. However, upon reflection the lockdown has come with its own set of problems, one of which being a degree of mental discombobulation which does impact upon one’s motivation. So Blapril has felt a little different to last year’s Blaugust. The passion has still been present but I think this time round there’s also been a degree of catharsis. Writing can be good therapy for all sorts of problems. However, the uncertainty of the times and the worry it engenders has also impacted upon bloggers stamina. I was ill for a third of Blapril which threw my schedule. I’ve also been smitten with a degree of indolence that has made writing a bit of a struggle at times. I certainly don’t think I’ve applied myself to my mentoring role as well as previous years.

A recurring follow on from every Blaugust and therefore inevitably Blapril, are the blogs that subsequently fall into decline or return to intermittent posting. Some folk want to write more often but can’t for various real world reasons. Many find that maintaining motivation outside of a community driven event can be a lot harder to do. Others discover that blogging on a regular basis is just not for them, which is fare enough. They either stop or become an occasional blogger. Hopefully participating in Blapril has still proven to be a useful and worthwhile experience. I still enjoy these events as I like being part of a friendly and supportive community and I like adding new blogs to Feedly (I currently track 127). There’s still a wealth of good content being produced and I get a great deal of pleasure by starting my day trawling through Feedly to see what everyone’s been up to.

As for me, I’ll just keep going as writing is something that has become an integral part of my life. I can take a break from time to time but I can’t really stop. I have several long form “think pieces” in development that I may try to hawk around and see if I can get any traction outside of my own blog. I also think it may be time for a new project. At the very least such an undertaking will result in a few blog posts as I usually document such things. However, looking back at what I’ve written about of late, I no longer see Contains Moderate Peril as being a blog about gaming, movies and popular culture anymore that I started so many years ago. Exactly what the right term is that defines it eludes me but it seems to be more than just “musings on video games, movies and popular culture”. I feel I now have a platform that allows me to express a broad range of thoughts and opinions. I also realise that the old adage about “if you throw enough shit at the wall, some of it will stick” is true.

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Gaming, Git Gud, Blapril Roger Edwards Gaming, Git Gud, Blapril Roger Edwards

"Git Gud"

This post is about my attempts to improve my performance while playing Call of Duty Warzone which I’ve been doing for the last three weeks. However, many of the examples I reference are equally applicable to other games. Also, I want to clarify what my overall goals are. I’m not aiming to be the best of the best. I just want to be more accurate when aiming, learn some basic tactics and not make too many obvious “noob” errors. But I refuse to accept that age alone can exclude you from certain genres of games. Admittedly, quick reflexes may well be the prerogative of youth but age has no bearing on tactics. Hence I’ve spent some time looking into how I can become a better CoDWZ player and I must say that there has been an overall improvement that I’ve found useful. Here are a few points that have helped. Much of which is common sense advice that is often overlooked.

This post is about my attempts to improve my performance while playing Call of Duty Warzone which I’ve been doing for the last three weeks. However, many of the examples I reference are equally applicable to other games. Also, I want to clarify what my overall goals are. I’m not aiming to be the best of the best. I just want to be more accurate when aiming, learn some basic tactics and not make too many obvious “noob” errors. But I refuse to accept that age alone can exclude you from certain genres of games. Admittedly, quick reflexes may well be the prerogative of youth but age has no bearing on tactics. Hence I’ve spent some time looking into how I can become a better CoDWZ player and I must say that there has been an overall improvement that I’ve found useful. Here are a few points that have helped. Much of which is common sense advice that is often overlooked.

First off, there is only so much that you can figure out and solve yourself. Therefore, don’t be afraid or averse from learning from others. Do your research, which can be fun to do as long as you don’t make it a chore. YouTube is often a good place to start due to the old “show don’t tell adage”. Just remember that some YouTuber are good at expressing themselves and imparting information. Others are not. Also remember that some advice is in tablets of stone. For example, increasing armour stats improves your survivability in a game or adding a foregrip reduces weapon recoil. However, builds, loadouts and tactics recommendations can sometimes be very subjective. The contradictory nature of such advice can be very polarising, like shops offering too much choice. Sometimes you just have to make a decision, choose a course of action and stick with it until you know whether it works for you or not.

Don’t forget to explore your games settings as there are often a wealth of options that you can adjust. Changing such things as the field of view can make a world of difference. The more you can see, the quicker you can react. Experiment with your mouse sensitivity until you find an optimum performance. Remap keys to suit your needs, especially if you are left handed or do not favour specific kinds of default layouts. If need be, buy a gamepad for extra functionality at your fingertips. Some games will allow you to use a keyboard and mouse simultaneously with a game controller. I use this combination sometimes in games such as GTA and Ghost Recon, as I find an Xbox controller is better when using vehicles. Programmable keyboards or running macros can also be very useful for semi-automating complex key commands. Your graphics card software can also be a useful tool in optimising your game settings. It can sometimes fix graphical issues that you cannot correct using a game’s own internal settings.

The quality of your internet connection can also have a major impact upon your gameplay. If possible, connect your PC to your router via an ethernet cable. Carry out an internet speed test and determine the performance of your connection. The key stat is latency. Latency being the time/delay it takes to send information from one point to another. It is measured in milliseconds and you want it to be as low as possible. High levels are detrimental to online gaming and can result in very frustrating gameplay. With a game such as CoDWZ, latency can make all the difference between winning a gunfight. Often I’ll open fire on an enemy and they will respond. I then die and the killcam shows that they in fact shot first. But this happens when you find yourself joining multiplayer games with a high latency/ping level. Sometimes it may help to join games in different geographical regions to address latency. Ironically, just because a server is located nearer to where you live, doesn’t immediately mean that the latency will be lower.

Perhaps the most prudent advice to consider is to adjust your mindset. If you want to learn the mechanics of any game and improve your performance, then you have to reconcile yourself to the fact that failure is the best teacher. With a game such as CoDWZ you can join a game, find somewhere to wait it out and take a very defensive approach. It will earn you XP and you will increase your rank. But it also means you’re just playing a very fancy online version of “Hide and Seek”. You are not really learning anything other than the best places to conceal yourself and you can only go so far in the game with such tactics. If you come to terms with the fact that until you get better, you’re going to die, then why not play more experimentally? When someone shoots at you, don’t always tactically withdraw. Try and flank them and have a go at taking them down. If you die, you’ll still earn XP. You may even get lucky and encounter another player just like yourself.

Learning a new skill can be an enjoyable experience. But don’t try to walk before you can run, set yourself realistic goals and don’t push yourself too hard. Otherwise the entire process will become a chore and continuous defeat will become frustrating. I do not know the complex statistical formulas for most of the MMOs that I play. But I have learned sufficient to know what numbers I need to not be squishy. I’ve also reached a point where I know what is my optimal skills rotation. I may not be able to name the skills but I know from the icons on my hotbar what they are and the order they should be in. I know my limitations with regard to what I can achieve when playing video games. I will not be a high end player but I think there is scope for me to be a wild card and to have occasional flashes of inspiration when the pieces all fit together and I don’t play like a fool. When that happens, this will be my version of “git gud”.

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A Month in Gaming

April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.

April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.

I have been curious about the Battle Royale genre for a while, since the explosive growth first of Player Unknown’s Battlegrounds and then Fortnite. I’ve read a lot about the success of both these games and the way that, despite offering essentially the same experience, they have pursued different audiences and markets. I have often considered trying either one of them but the demographics of their respective playerbase has put me off. The arrival of Call of Duty Warzone subsequently provided a tipping point, as I have prior experience of the franchise and the game offers a Battle Royale experience in a format that is acceptable to me. I’ve written elsewhere about the game and my attempts to improve my gameplay performance but to summarise here, it has been a positive experience to try something new. Although there is a strong element of twitch gaming in Call of Duty Warzone, it is not the only defining factor. There is much that a player can do to succeed in the game and progress through the ranking system.

As a result of trying something new, I have temporarily sidelined The Lord of the Rings Online. I was surprised how quickly Update 26 (now called Mists of Wilderland) was released so soon after being previewed on the test server. And as a result the new zone launched with a lot of bugs. I don’t especially like questing in new areas when they’re swarming with players and find forming an orderly queue to kill a specific mob somewhat immersion breaking (and annoying). So I’ll return to LOTRO in a month or two when the area is a little quieter. My other MMO of choice, Star Trek Online, has been pulling out all the stops to keep players engaged and to entice those who have moved on to return. At present, I’m just logging in once a day to do a featured Task Force Operation. This earns a token that can be handed in for either a C-Store ship or for a stash of Lobi Crystals (which can be bartered for fancy gear, crew or yet more ships).

I briefly dusted off Sniper Elite 4 but my overfamiliarity with the maps soon put pay to that. I am really looking forward to the fifth iteration of the game as it really is such a different experience to the hectic pace of other game genres. As for May, I think I keep playing Call of Duty Modern Warfare. I’m still working my way through the campaign, playing multiplayer against bots as a means to practice my aiming and familiarise myself with the maps. And despite only being a distinctly average player, I am having a lot of fun in Warzone. My only complaint is that I play Solo Battle Royale and would like at some point to play as part of a four man squad. But I don’t know anyone else who plays the game and I am reluctant to join a PUG. However, with an excess of time on my hands, even that may change. No doubt next month’s post will highlight yet further changes in my gaming habits, as this seems to be a theme at present.

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Gamer Motivation Profile

As so many Blapril contributors have posted their Gamer Motivation Profile, I thought I’d follow suit and write about mine. The survey is provided by Quantic Foundry who according to their own website are a “a market research company focused on gamer motivation”. Their aim is to “combine social science with data science to understand what drives gamers”. It’s all presented in a very slick and comprehensive fashion. As with all such services, you have to answer a series of questions designed to probe your gamer psychology and ascertain what drives you when playing video games. Once you complete the multiple choice questionnaire you’re presented with a graphic which shows your primary and secondary motivations, along with a written summary. You can drill down into the data and see how your answers determine the outcome.

As so many Blapril contributors have posted their Gamer Motivation Profile, I thought I’d follow suit and write about mine. The survey is provided by Quantic Foundry who according to their own website are a “a market research company focused on gamer motivation”. Their aim is to “combine social science with data science to understand what drives gamers”. It’s all presented in a very slick and comprehensive fashion. As with all such services, you have to answer a series of questions designed to probe your gamer psychology and ascertain what drives you when playing video games. Once you complete the multiple choice questionnaire you’re presented with a graphic which shows your primary and secondary motivations, along with a written summary. You can drill down into the data and see how your answers determine the outcome.

Apparently, I am Aggressive, Spontaneous, Relaxed, and Grounded. And as ever with such surveys, the results are ambiguous. I would certainly agree with the first statement but only when I’m playing specific types of games such as Call of Duty Warzone. I like to play aggressively as it often yields results. Spontaneity is also correct on this occasion. However, if I’m playing a different genre of game then these terms are less accurate. I guess the terms relaxed and grounded are also applicable to me if you consider them in terms of my approach to gaming per se. I play games for entertainment and amusement. I harbour no dreams of being the best of the best but I do like to succeed within the parameters I set myself. However, when reading the more detailed report, I do feel that the profile is more accurate. The Immersion Component shows that I focus on story, which I do. The Achievement Component accurately reflects why I play FPS games, clearly indicating its all about power. What can I say, I like shooting things with overpowered weapons.

The problem with surveys such as this, is that I often feel that I cannot answer many of the multiple choice questions. All too often my response is too nuanced or simply doesn’t feature in the spectrum of answers to choose from. Furthermore, as I’ve already indicated, my answers are frequently not universal to gaming per se but will vary depending upon what type of game I’m playing. I take a far more measured and methodical approach to playing an MMO, than I do with an asymmetrical multiplayer video game. I will take the time to plan and execute a long distance stealth kill in Sniper Elite 4. I’m often sidetracked from quests in games such as Red Dead Redemption 2, because of a compulsion to just go out and explore the world. And as for the recommendations that Quantic Foundry make on the strength of your survey results, they can be made just as successfully based on the titles I’m already playing. 

Don’t get me wrong, I have no doubt that you can make very accurate gamer assessments based on data analysis. I just think it needs to be more than just a five minute, multiple choice survey. I think far more complex and flexible questioning is required. And let us not forget response bias, which is a general term for a wide range of tendencies for market research participants to respond inaccurately or falsely to questions. Perception plays a strong role in our lives. I’m sure some people worry at either a conscious or subconscious level, “does the survey results reflect well upon me” and then temper their responses. However at my age, I’m happy to embrace my flaws. I like to be OP and am not concerned if I can’t win a game with skill or aplomb. I’ll happily “camp”, “nade spam” and shoot you in the ass from behind. A win is a win and it’s all about that dopamine release.

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TV, Lost, Blapril Roger Edwards TV, Lost, Blapril Roger Edwards

Lost: Ten Years On

For those who may be unfamiliar with this particular example of cult television, Lost is an US drama television series that was originally broadcast on ABC from September 22, 2004, to May 23, 2010. The show ran for six seasons, comprising a total of 121 episodes. It was created by Jeffrey Lieber, J. J. Abrams and Damon Lindelof, containing elements of supernatural and science fiction. The story follows the survivors of a commercial flight flying between Sydney and Los Angeles, that crashes on a mysterious island somewhere in the South Pacific Ocean. The story is told in a heavily episodic manner. Each instalment would typically feature a primary storyline set on the island, augmented by flashbacks or flash forwards that provided additional insight into the various characters' backstories. Due to the convoluted plot and big production values, the show became a major talking point and fans became heavily invested in theories regarding the “plot”.

For those who may be unfamiliar with this particular example of cult television, Lost is an US drama television series that was originally broadcast on ABC from September 22, 2004, to May 23, 2010. The show ran for six seasons, comprising a total of 121 episodes. It was created by Jeffrey Lieber, J. J. Abrams and Damon Lindelof, containing elements of supernatural and science fiction. The story follows the survivors of a commercial flight flying between Sydney and Los Angeles, that crashes on a mysterious island somewhere in the South Pacific Ocean. The story is told in a heavily episodic manner. Each instalment would typically feature a primary storyline set on the island, augmented by flashbacks or flash forwards that provided additional insight into the various characters' backstories. Due to the convoluted plot and big production values, the show became a major talking point and fans became heavily invested in theories regarding the “plot”.

I watched 4 seasons of Lost before I gave up on the show. The intriguing premise and creative format was initially very entertaining. Just when you started to get a handle on the plot a new story element would wrong foot you and open up an entirely new narrative avenue to consider. It was also fun to discuss the show with others as it really was one of those rare cultural touchstones at the time. The cast was also very robust featuring solid character actors such as Terry O’Quinn and Micahel Emerson. I warmed to one particular character, Charlie Pace (Dominic Monaghan), who played a rock star whose fame had been usurped by his own brother and band member. And then there were the hints at the underlying nature of the island that the cast were stranded on. Was it some sort of temporal anomaly? Or was this a sinister corporate experiment? It all seemed to work so well at first.

But then there reached a point (at least from my perspective) when the stories were deliberately taking a “one step forward, two steps back” approach. Plot elements were being continuously added, along with contrived new genre themes and yet the story didn’t seem to be advancing. What started as a pleasing conundrum tipped into becoming an exercise in frustration. And it was roundabout the end of the fourth season with its multiple story threads set in the future, that I realised that this wasn’t a TV show with a well planned, longterm story arc but something the production team were tackling as they went forward. By that time there was quite a lot of information about the show productions in the public domain and it was clear that the core writing team were effectively “making it up as they went along”. Not only did this disappoint me but on some level I felt I was being conned.

Sometimes it can be very satisfying and even cathartic to give up on a TV show. Especially one which has a “buzz” surrounding it. On occasions it can even feel like you’re obliged to watch something or else you’ll be left standing on the periphery of some ongoing social event. I felt that way about Game of Thrones, which I ditched after two seasons. I just didn’t like the way the show attempted to manipulate its viewers. As for Lost, walking away from it felt like the right thing to do. I suspected that the show would never be able to produce a satisfactory conclusion and it would appear that the final episode polarised audiences at the time and is still hotly debated today. Don’t get me wrong, I’m not a fan of being spoon fed stories and I’m happy to countenance experimental and thought provoking content. But there’s a difference between such things and being deliberately misled by the smug and self indulgent. I still view Lost as a stunt a decade on. Curiously enough I still enjoy the bogus rock song by the fictional band Driveshaft, “You All Everybody”. It’s the one thing from the show that does’nt have any negative connotations for me.

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Writing and Motivation

This week’s Blapril writing prompt is about “staying motivated”. It’s a perennial subject and one that is always relevant. Whenever writing events such as Blapril/Balugust are held, many of the participants are swept up in the initial excitement and camaraderie. At first they find both the time and the inclination to write. However, after a while, the realities of regularly writing become apparent. Finding the time may become more difficult, as does choosing material to write about. Something that was fun and enjoyable can eventually feel like a chore. Especially if you don’t receive any form of feedback. Hence it comes as no surprise that many blogs fall into decline and fade away. Content is posted far more intermittently and then there comes a point where the writer just stops. According to Google, only 167.4 million out of the 500 million plus blogs had been updated in the past 120 days.

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This week’s Blapril writing prompt is about “staying motivated”. It’s a perennial subject and one that is always relevant. Whenever writing events such as Blapril/Balugust are held, many of the participants are swept up in the initial excitement and camaraderie. At first they find both the time and the inclination to write. However, after a while, the realities of regularly writing become apparent. Finding the time may become more difficult, as does choosing material to write about. Something that was fun and enjoyable can eventually feel like a chore. Especially if you don’t receive any form of feedback. Hence it comes as no surprise that many blogs fall into decline and fade away. Content is posted far more intermittently and then there comes a point where the writer just stops. According to Google, only 167.4 million out of the 500 million plus blogs had been updated in the past 120 days.

It is at this point in a blog post such as this, it is customary to reference some cunning lifehacks, tips and guidance to make writing “easier”. I have written such material before referencing the benefits of preparedness, keeping notes, allotting time, choosing an appropriate writing environment etc. But the bottom line is there is no universal strategy, set of rules or philosophical school of thought that can solve motivation issues. It may well sound glib but you will either write or you will not. If you want to maintain a blog and post on a fairly regular basis then you will. You will determine what is the best approach for you and do it. Alternatively, you may find yourself burning the midnight oil and rushing to get a post completed but even method still gets the job done. If you feel compelled to write, then you will find away.

I write because I enjoy it. I enjoy the process of planning and constructing a blog post. I like the way it helps me marshal my thoughts. Researching a subject can be very illuminating and presents an opportunity to learn. Writing has helped me expand my vocabulary, improved my analytical skills and provides me with a sense of satisfaction. I have very little leverage or agency in the real world (do any of us?) but I am in charge of my writing. I can pose questions, discuss and analyse things in an orderly way. It also affords me an opportunity to present myself and my thoughts to the world in a manner of my choosing. My writing is not determined by how I look or dress. Hopefully it is judged on its own merits. And because this is how I feel about writing, this is my source of motivation.

Now I’m sure there will be some people reading this post who think “that’s all fair and good but I don’t feel as passionate about writing as you do. I just like to do it for fun”. To which I reply “fine, then do it for fun”. Find the level that is good for you and don’t feel obliged to do anything else. Blapril is not a competition, a race or an exam. Everyone’s blogs are different because we’re all different. Focus on an approach that is good for you and then once you’ve determined that, stick with it. But no matter how you approach blogging there comes a point where you just have to do it. The words will only appear if you type them. Perhaps that is the ultimate motivation right there. The satisfaction in seeing something appear on the virtual page, that up until now has only existed in your head. And then knowing that you can share that with others at the click of a mouse.

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Classic Movie Themes: The Pink Panther

If you mention The Pink Panther (1963) I’d hazard a guess that most people will instantly think of Inspector Clouseau (and possibly throw in a quote in faux French about “Minkeys”) or hum or whistle the iconic theme tune. It’s blend of cool sixties Jazz and Lounge is both classy and evocative. Henry Mancini’s contribution to the Pink Panther franchise is commensurate to that of Peter Sellers and Blake Edwards. If you removed his musical scores from any of the films they would be greatly diminished. In fact one can argue that the movies made in the eighties after Sellers’ death are greatly bolstered by Mancini’s intelligent and accomplished musical accompaniment. The franchise may have run out of steam but Mancini never did so.

If you mention The Pink Panther (1963) I’d hazard a guess that most people will instantly think of Inspector Clouseau (and possibly throw in a quote in faux French about “Minkeys”) or hum or whistle the iconic theme tune. It’s blend of cool sixties Jazz and Lounge is both classy and evocative. Henry Mancini’s contribution to the Pink Panther franchise is commensurate to that of Peter Sellers and Blake Edwards. If you removed his musical scores from any of the films they would be greatly diminished. In fact one can argue that the movies made in the eighties after Sellers’ death are greatly bolstered by Mancini’s intelligent and accomplished musical accompaniment. The franchise may have run out of steam but Mancini never did so.

The Pink Panther theme, composed in the key of E minor, is unusual in Mancini's body of work due to its extensive use of chromaticism. In his autobiography Did They Mention the Music? Mancini talked about how he composed the theme music. “I told [the animators] that I would give them a tempo they could animate to, so that any time there were striking motions, someone getting hit, I could score to it.They finished the sequence and I looked at it. All the accents in the music were timed to actions on the screen. I had a specific saxophone player in mind; Plas Johnson. I nearly always precast my players and write for them and around them and Plas had the sound and the style I wanted”.

A Shot in the Dark (1964), like most other movies in the series, featured animated opening titles produced by DePatie-Freleng Enterprises. However, it did not use the iconic Pink Panther theme as an accompaniment on this occasion. Instead Henry Mancini wrote a new musical cue to reflect the fact that Inspector Clouseau was now the main focus of the film. It is a smooth big band piece with a period beatnik vibe. The film blends wordplay with physical comedy and in many ways is the most sophisticated and accomplished of the series. Mancini’s faux ambient Parisian music adds greatly to the atmosphere.

By the time The Pink Panther Strikes Again arrived in cinemas in 1976, director Blake Edwards had moved the focus of the films from straight forward slapstick and Clouseau’s verbal idiosyncrasies to elaborate comedy set pieces featuring destruction and mayhem. The Inspector’s fight with Cato satirises the martial arts trend in movies of the time and the editing style of Sam Peckinpah. The film also features a beautifully simple and low key theme specifically for Clouseau. It plays over a three minute sequence in which the Inspector tries to cross a moat and enter a castle. It underpins Seller’s pratfalls superbly, highlighting the difficulty of scoring comedy successfully. Something Mancini achieve’s here, effortlessly.

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Action, Movies, Brick Mansions, Blapril Roger Edwards Action, Movies, Brick Mansions, Blapril Roger Edwards

Brick Mansions (2014)

The original French movies District 13 and its sequel District 13: Ultimatum, conceived and produced by Luc Besson, were enjoyable variations of the Escape from New York theme. Their charm lay in their European pedigree and the skilful use of parkour. The two leads, David Belle and Cyril Raffaelli, were eminently suited to the minimalist roles and the screenplays were fun. Half of these movies appeal was the fact that they were not mainstream US products. Brick Mansions is the Hollywood remake of District 13, as well as being Paul Walkers’ final movie. Sadly, this film is far from a fitting epitaph, being devoid of any charisma or innovations. It is blandly shot , poorly edited and has been stripped of everything that made the original entertaining.

The original French movies District 13 and its sequel District 13: Ultimatum, conceived and produced by Luc Besson, were enjoyable variations of the Escape from New York theme. Their charm lay in their European pedigree and the skilful use of parkour. The two leads, David Belle and Cyril Raffaelli, were eminently suited to the minimalist roles and the screenplays were fun. Half of these movies appeal was the fact that they were not mainstream US products. Brick Mansions is the Hollywood remake of District 13, as well as being Paul Walkers’ final movie. Sadly, this film is far from a fitting epitaph, being devoid of any charisma or innovations. It is blandly shot , poorly edited and has been stripped of everything that made the original entertaining.  

In the year 2018, the crime rate in Detroit has become so high, a wall has been built around the worst area, Brick Mansions. The decaying neighbourhood is run by drug lord Tremaine (RZA), who has plans to expand his criminal endeavours. Shady city officials supply him with a bomb, hoping that the subsequent political fallout from such a situation will lead to urban renewal. However, the police decide to send in Detective Damien (Paul Walker) along with Brick Mansion resident Lino (David Belle reprising his original role) to retrieve the explosive device. The situation is complicated by the fact that Lino's wife has been kidnapped by Tremaine. Cue running, jumping and assorted action scenes.   

The failings of Brick Mansions are numerous. There's no sense of community within the decaying tenements. The original movies established the nature of the walled off enclave and gave us some insight into its citizens daily life and their struggles. It is completely absent here. The script and character development are negligible. The casting of RZA is frankly embarrassing as he delivers a mainly unintelligible performance. Exactly why the production saw fit to ask David Belle to return and reprise his role is a mystery. His voice has been dubbed and he has precious little to do in the lacklustre action sequences. The movie lacks any innovation or conviction and is the embodiment of the word perfunctory.  

Director Camille Delamarre has a background in editing, having worked on other Luc Besson productions such as The Transporter 2 and The Transporter 3. However the current penchant for rapid cuts and shaky-cam techniques utterly kills the parkour element of the movie. The skill of those involved and the scope of the stunts that they are undertaking are diminished by appallingly ill conceived cinematography and post production editing. The visual style of the film is confusing and continuously misdirects you with regard to what you should be looking at. All involved would benefit from a return visit to film school to reacquaint themselves with the concept of visual narrative flow.   

Time and time again we have seen that remaking international films in a contemporary, mainstream US idiom does not work. The process strips away the unique aspects of the original and replaces it with generic material inherent in sterile corporate American film making. Brick Mansions doesn't even try to be its own movie. It simply provides what it think's is required for the North American market. It is louder, less refined and incredibly stupid and not even in a fun way. This is the sort of stupidity that is born of cynicism and having no respect for your material or audience. It also does nothing for Parkour either which has now become just another tiresome marketing commodity, like other so called “action sports”. Do yourself a favour and skip this tedious movie and watch the originals instead.

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Editorial, Social Commentary, Blapril, Middle-aged Roger Edwards Editorial, Social Commentary, Blapril, Middle-aged Roger Edwards

"Middle-aged"

I read a comment on a news website recently in which the author claimed to be “middle-aged”. They were 67 years old. This highlighted something I have considered for a long time; that this term is one of the most elastic and wilfully misused in the English language. And it may come as a surprise to you but this really bugs me. Because one’s age shouldn’t be a matter of anything other than numerical accuracy. However, it would appear that I’m swimming against the tide on this issue and perhaps many others. For many people, most forms of self scrutiny are refracted through the prism of their feelings and cultural assumptions. Hence what they think, see and feel about themselves is often quite different to objective reality. Your age falls into this category. And then there is the cultural bias towards youth which runs through every aspect of society. All things considered, it’s hardly surprising that people are going to stretch the term “middle-aged”.

Perfect teeth and an absence of haemorrhoids are one of many reasons why stock photos are bullshit

I read a comment on a news website recently in which the author claimed to be “middle-aged”. They were 67 years old. This highlighted something I have considered for a long time; that this term is one of the most elastic and wilfully misused in the English language. And it may come as a surprise to you but this really bugs me. Because one’s age shouldn’t be a matter of anything other than numerical accuracy. However, it would appear that I’m swimming against the tide on this issue and perhaps many others. For many people, most forms of self scrutiny are refracted through the prism of their feelings and cultural assumptions. Hence what they think, see and feel about themselves is often quite different to objective reality. Your age falls into this category. And then there is the cultural bias towards youth which runs through every aspect of society. All things considered, it’s hardly surprising that people are going to stretch the term “middle-aged”.

According to The Office for National Statistics, UK life expectancy for men is 79.2 years and 82.9 years for women. If we consider from 20 years onwards to be the start of a person’s adult life and 80 to be the average age of death, then the middle of this period is between 40 and 60 years. That seems to be a fair assessment to me and a logical way of determining a definition of “middle-aged”. As we are dealing with averages, there is naturally scope for the numbers to change nominally if you apply this school of thought to yourself or your family. I am currently 52 years old, so I am by this criteria clearly “middle-aged”. Furthermore, I have many of the characteristics associated with the term. Although I am relatively fit and healthy, I am not as active as I was 20 years ago. I suffer from low level medical issues associated with my age such as arthritis, myopia and fluctuating weight. However, I do not resent this term, nor the reality of my life. It is illogical to expect to maintain the same level of health and activity throughout your entire life.

Data from a YouGov survey from 2017 showing perceptions on age in the UK

Sadly, society does not see or quantify age as simply being the number of years you’ve existed. Age is something to be exalted and worshipped (in respect to youth) while simultaneously being a stick to beat you with (try being a woman in her sixties attempting to get served at a bar). Age is also a means of discrimination and a way of arbitrarily pigeon-holing people. But it is also a key factor in many cultural biases, such as views on sexuality, multiculturalism and wider considerations about the UK’s place in the world. There are many subtleties and paradoxes to wade through. Men age and become “distinguished”, where the tabloid press consider any woman who has the gall to grow old as being an utter disgrace. But the elephant in the room is how society as a whole takes a dim view of senior citizens. They are all too often portrayed as just tedious, social baggage. So when you consider the utter polarised and entrenched cultural views on age, I guess my logical categorisation is out of step with the wider world.

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My Writing Process (The Recipe Analogy)

Easha Dustfeather suggested a Blapril writing prompt to catalogue your writing process “as if it were a recipe”. I like this idea so I thought I’d give it a go. My process is one of two distinct halves. Ideas for blog posts come through a variety of means. Sometimes while thinking, one will spontaneously occur. More often inspiration is derived through reading other people’s content or by simply addressing current news issues. I have mentioned before how I keep an ideas list and continuously add to it. The next stage which I shall detail here, is how I take an idea forward and develop it into an orderly post. Again I must reference how I was taught to write up a Science Experiment at school and how that process has stuck with me over the years. This recipe idea has a lot of similarity to this which is why I think it inherently appeals to the way my mind works.

Easha Dustfeather suggested a Blapril writing prompt to catalogue your writing process “as if it were a recipe”. I like this idea so I thought I’d give it a go. My process is one of two distinct halves. Ideas for blog posts come through a variety of means. Sometimes while thinking, one will spontaneously occur. More often inspiration is derived through reading other people’s content or by simply addressing current news issues. I have mentioned before how I keep an ideas list and continuously add to it. The next stage which I shall detail here, is how I take an idea forward and develop it into an orderly post. Again I must reference how I was taught to write up a Science Experiment at school and how that process has stuck with me over the years. This recipe idea has a lot of similarity to this which is why I think it inherently appeals to the way my mind works.

NB The example I shall be using here is for a real blog post that I shall publish the day after this one. Rather than deal with abstracts, I thought it would be more useful to show the development of a blog post from start to finish.

Stage 1: The Idea.

I saw a comment on a website in which the author claimed to be “Middle-aged”. They then admitted to being 67 years old. I thought this phrase could lead to an interesting discussion about age and everything that goes with it. The idea just popped into my head when I saw the phrase written down. Admittedly, semantics is a subject I’m interested in. Plus there’s an added social element to this because society seems to willfully misuse words these days and subvert their dictionary meaning. So to invoke the recipe analogy, the idea is effectively our intent to bake a cake. The nature of the idea determines what sort of cake.

Stage 2: Points and paragraphs.

With any blog post I write, I always like there to be some sort of structure, especially if debating a point. I often start with simple bullet points and then attempt to put more meat on the bones. So with a discussion about “Middle-aged”, I’ll cite differing perspectives on the subject and develop these into separate paragraphs. IE Age is a numerical construct. Therefore the middle can be broadly determined through mathematical means. However a counter argument would be based in ideas about societal notions about age. So within the terms of our recipe metaphor, this is about ingredients and finding the correct balance to achieve the blog post you desire.

Stage 3: Editing and polishing.

I always write first and edit afterwards. I find that spell checking and tweaking as I go greatly slows my writing. So I strive to get all relevant thoughts out of my head and onto the virtual paper quickly and then endeavour to whip them into shape. If something doesn’t work it goes and if I come up with something pertinent at a later stage, it gets neatly dovetailed into the proceedings. If a blog post is proving difficult or dealing with something potentially controversial, then leaving it and returning at a later point is sometimes necessary. A fresh perspective can help in finalising an article. I also like to take some time in choosing any pictures that are to go with a post. I see this process as adding the icing to a cake and fine tuning the presentation of a dish as we’re using a recipe analogy.

So this is the process I usually apply to writing my blog posts. Sometimes I will shoot straight from the hip and just write something right off the bat (the Omelette approach) but that’s not something I do often. I prefer a more structured approach. I was going to add a “Stage 4” about posting finished articles and promoting them on social media but I believe that really is a separate subject altogether and that self promotion deserves a post entirely to itself. Overall, I still like this recipe analogy due to the similarities between cooking and writing. Both are clear processes that require organisation and preparation. Additionally, both are ultimately more than the sum of their respective parts and dependent on an additional “je ne sais quoi”. Plus it is often down to others to determine whether you’ve been successful.

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Movies, Noah, Blapril Roger Edwards Movies, Noah, Blapril Roger Edwards

Noah (2014)

Darren Aronofsky's Noah is about as far removed from the traditional Cecil B. DeMille Biblical epic as you can imagine. In some respects it follows more closely the Jewish interpretation of the source material, rather than the Christian text. It is visually arresting and for the first two thirds of it's running time is a very engaging movie. It covers a multitude of theological and philosophical themes and depicts them in a creative fashion. Although the film may not find favour with fundamentalist faith denominations, it certainly has a great deal of appeal for the more liberal and progressive believer. It also has facets that are potentially of interest to the more secular viewer.

Darren Aronofsky's Noah is about as far removed from the traditional Cecil B. DeMille Biblical epic as you can imagine. In some respects it follows more closely the Jewish interpretation of the source material, rather than the Christian text. It is visually arresting and for the first two thirds of it's running time is a very engaging movie. It covers a multitude of theological and philosophical themes and depicts them in a creative fashion. Although the film may not find favour with fundamentalist faith denominations, it certainly has a great deal of appeal for the more liberal and progressive believer. It also has facets that are potentially of interest to the more secular viewer.  

The central characters of Noah (Russell Crow), his wife Naameh (Jennifer Connelly) and Methuselah (Anthony Hopkins) are well defined and carry the narrative forward. However, Noah's extended family are not so well fleshed out with his wayward son Ham (Logan Lerman) being particularly vague. The bitter division between him and his Father lacks the drama it needs and Lerman simply broods like a petulant teenager. Emma Watson fairs marginally better as the adopted daughter Ila, but again more could have been done to underpin the importance of her role.  Although I frequently enjoy the work of Ray Winstone, he is hardly taxed by his performance as Tubal-cain. The initial set up for the character is compelling but the role diminishes to the level of a Bond villain by the third act.  

Despite its PG-13 rating, Noah is very strong in tone and in what it depicts. The rapid editing masks some of the violence but this is quite a graphic depiction of the antediluvian world. When humanity finally declines into cannibalism it is quite a shocking revelation. Yet these bleak themes are offset by some extraordinary visual imagery. The Watchers, a group of fallen angels who have elected to help man, are very striking. These rock giants are far more easier to understand if you consider them as Golems. The movie also has an interesting retelling of the creation myth which segues cleverly between evolution and the concept of Adam and Eve and the garden of Eden. Other creative nods towards reconciling science and religion are aerial shots of the earth showing a single continent, as well as the ark containing many mammal species that are now extinct. 

Noah is by far the most commercial movie that director Aronosfsky has made, yet it thematically follows his exploration of people separated from society because of their compulsions and convictions. It treads a cautious path through the storyline, trying to be as appealing as it can be to each and every interest group. It descends into a little too much melodrama by the end but the overall message does not get lost. It is certainly a welcome change to see traditional material such as Noah, which most film studios won't touch for fear of offence or more importantly box office failure, being approached in such an ambitious manner.

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Gaming, 5 Favourite Game Series, Blapril Roger Edwards Gaming, 5 Favourite Game Series, Blapril Roger Edwards

“My Five Favourite Game Series”

I was tagged in a Tweet recently by Belghast in which I was asked to name my five favourite game series. This question has subsequently gained traction and spread among the Blapril blogging community. Paeroka over at Nerdy Bookahs and Krikket from Nerd Girl Thoughts have already posted their thoughts on the matter and have made some interesting choices. So I thought I’d expand my initial response into something a little more substantial. As ever, this post comes with caveats. I don’t do “favourites” in the sense that such things are the abject apple of my eye above all other things. My selection of five represent what I consider to be good and robust franchises that have continuously delivered quality entertainment. They are more what I would call “exemplars”, although I enjoy them all.

I was tagged in a Tweet recently by Belghast in which I was asked to name my five favourite game series. This question has subsequently gained traction and spread among the Blapril blogging community. Paeroka over at Nerdy Bookahs and Krikket from Nerd Girl Thoughts have already posted their thoughts on the matter and have made some interesting choices. So I thought I’d expand my initial response into something a little more substantial. As ever, this post comes with caveats. I don’t do “favourites” in the sense that such things are the abject apple of my eye above all other things. My selection of five represent what I consider to be good and robust franchises that have continuously delivered quality entertainment. They are more what I would call “exemplars”, although I enjoy them all. 

Sherlock Holmes. It is clear that Ukranian Developer’s Frogwares have an abiding love for Conan Doyle’s iconic sleuth. It manifests itself in so many little details in this series of adventure games. The games offer ever increasing sandbox landscapes, filled with clues to discover. The point-and-click game-play is ideal for this genre and this intellectual property. Players interrogate suspects via branching dialogue trees and gather evidence for their investigation. Characterisation of Holmes and Watson are spot on and the games ooze stylised period atmosphere and charm. There is even one entry that successfully strays into the Cthulhu Mythos without jumping the shark. If you like all things Holmes then these games are a must.

Call of Duty. You don’t have to be the world’s best FPS player to enjoy the Call of Duty franchise. If you like hyperbolic, overblown, raucous Michael Bay-esque set pieces and pseudo Geopolitics, then the single-player campaign in most of these games will offer such things in spades. Multiplayer is similarly “turned up to 11” and you can gain XP and unlock weapons simply by participating. You don’t have to be an “über” player. There are plenty of players of a comparable standard to yourself who will happily act as cannon fodder. Even a crap player gets lucky now and then. I rely on such metrics while playing CoD Warzone, which is far more fun than what it deserves to be. Someone parachuted into my helicopter rotors recently. What’s not to like?

The Elder Scrolls. For over 18 years The Elder Scrolls franchise has provided densely plotted and innovative role playing games. The narrative focus has always been on the rich and complex lore and the stories have never favoured binary notions of right and wrong. Furthermore, developers Bethesda Game Studios, have always encouraged and supported the modding of their games, ensuring their longevity. Players are still exploring Morrowind nearly two decades after its initial release. Although it took a while to find its feet, the franchise has successfully transitioned into the MMORPG genre with The Elder Scrolls Online. In many ways The Elder Scrolls is the benchmark for fantasy based RPGs.

Sniper Elite. The Sniper Elite franchise is at the opposite end of the gaming spectrum to Call of Duty. It is a game where you’re positively encouraged to take your time, pick your location and plan your shot. You’re rewarded for planning your strategy and considering your route around the various game maps. That’s not to say you can’t go in all guns blazing if you choose. But it’s so much more satisfying to find an optimal location, tag the nearby enemies and then make that perfect shot. And then there’s the x-ray killcam, where you can sit back and rewatch the carnage you’ve just caused. Furthermore, with each version the game just keeps getting more and more refined and polished. 

Mario Kart. It’s always a bold statement to claim that a specific title is a near perfect game but Mario Kart in all its iterations is damn close to such a definition. It blends competitive racing with a degree of combat but its power ups and buffs level the playing field. The icing on the cake is that the game is couched in the Super Mario aesthetic, which is bright, cheerful and fun. Mario Kart has an innate ability to successfully transition to all new platforms and to deliver its core tenets. Few games achieve such a thing.

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