EG7 to Consolidate All Titles on its 4Game Platform
EG7 is very slick when it comes to corporate communications. Earlier today the company posted their Q1 Report Presentation and Q&A on YouTube. Although specifically designed for the company’s investors, CEO Robin Flodin stated that he was aware that many gamers watch these presentations and are welcome. However, he did point out that any major game related news would always come via their appropriate outlets, thus making it clear that there was not any consumer information in his briefing. He then went on to discuss how well EG7 was faring financially and even to the layperson, it is clear that the company did very well last year. However, there were two nuggets of information that were interesting from a gamer’s perspective. The first was that EG7 is going to consolidate all of its games on their current 4game platform. The second was that the company was developing a new AAA MMO linked to a major intellectual property.
EG7 is very slick when it comes to corporate communications. Earlier today the company posted their Q1 Report Presentation and Q&A on YouTube. Although specifically designed for the company’s investors, CEO Robin Flodin stated that he was aware that many gamers watch these presentations and are welcome. However, he did point out that any major game related news would always come via their appropriate outlets, thus making it clear that there was not any consumer information in his briefing. He then went on to discuss how well EG7 was faring financially and even to the layperson, it is clear that the company did very well last year. However, there were two nuggets of information that were interesting from a gamer’s perspective. The first was that EG7 is going to consolidate all of its games on their current 4game platform. The second was that the company was developing a new AAA MMO linked to a major intellectual property.
For those who may not be aware, most game publishers have a bespoke platform that allows customers to install and manage all the titles that the company produces. Activision Blizzard has Battle.net, EA has Origins, Ubisoft has Uplay and Good Old Games has Galaxy. Then there are the big digital stores such as Steam and Epic Games which similarly have their own “launchers” as they are known. So it makes sense the EG7 is to add all the titles it acquired when it bought the Daybreak Game Company. When and how this change will happen is not yet known. Will players be required to reinstall LOTRO or DDO also remains to be seen. However, Standing Stone Games’ existing launcher for LOTRO is dated and painfully slow. The other advantages of consolidating all products on a single platform are more effective marketing and dissemination of information. As and when LOTRO is added to 4games, it may well lead to an influx of new players.
The news of an AAA MMO being developed is very intriguing although somewhat vague. Robin Flodin referred to it being based upon “one of the greatest brands in the world”. Whether he was referring to franchises that EG7 already hold or something that they’ve recently acquired is a matter for speculation. As fellow blogger Wilhelm Arcturus pointed out in his post, Daybreak currently has a license for a Marvel game. Or has the recent closure of Amazon Game Studios Middle-earth based MMO, cleared the way for another? Are EG7 considering a LOTRO 2.0 or something similar? Whatever the outcome, things have certainly gotten a lot more interesting since the company acquired DGC. In the meantime let us see how both these two items of news are received by the LOTRO community. The consolidation of LOTRO, DDO and other titles onto the 4games launcher is an especially interesting development and needs to be handled well.
Fury (2014)
One of the things that immediately strikes you when watching Fury is its credibility and realism. The film reeks of authenticity. Every aspect of the production has been meticulously researched, from uniform and equipment, to ordnance and tactics. The M4A3E8 Sherman tank was not only the workhorse of the US Army but also a home for its five man crew. Director David Ayer makes this idea the foundation of his movie and then proceeds to explore those two perennial themes, the horrors of war and the loss of innocence. The film focuses on the experiences of the crew consisting of Don "Wardaddy" Collier (Brad Pitt), gunner Boyd "Bible" Swan (Shia LeBeouf), loader Grady "Coon-Ass" Travis (Jon Bernthal), and driver Trini "Gordo" Garcia (Michael Peña). They’re a tight knit family, relying on each other to stay alive and keep their mental stability.
One of the things that immediately strikes you when watching Fury is its credibility and realism. The film reeks of authenticity. Every aspect of the production has been meticulously researched, from uniform and equipment, to ordnance and tactics. The M4A3E8 Sherman tank was not only the workhorse of the US Army but also a home for its five man crew. Director David Ayer makes this idea the foundation of his movie and then proceeds to explore those two perennial themes, the horrors of war and the loss of innocence. The film focuses on the experiences of the crew consisting of Don "Wardaddy" Collier (Brad Pitt), gunner Boyd "Bible" Swan (Shia LeBeouf), loader Grady "Coon-Ass" Travis (Jon Bernthal), and driver Trini "Gordo" Garcia (Michael Peña). They’re a tight knit family, relying on each other to stay alive and keep their mental stability.
In many respects Fury tells a very traditional story, as a new crew member Norman Ellison (Logan Lerman) joins the team and the movie is told from his perspective. What makes the proceedings different is the setting (with its tangible sense of claustrophobia) and the reluctance by the director to place the protagonists on a pedestal. These soldiers have a job to do and they deal with it by stripping away the moral ambiguity and psychological ramifications associated with warfare. They undertake their duties in a clinical and functional manner out of necessity and it's not pretty. In some respects Fury has many similarities with Sam Peckinpah’s Cross of Iron (1977) and Samuel Fuller’s The Big Red One (1980). It certainly doesn't have the rose tinted, moral perspective of Spielberg's Saving Private Ryan (1998) which was undermined by its bookend scenes.
With a movie such as this where the plot hinges on the tight knit social dynamics of the tank crew, you need a strong cast and Fury has this in spades. All actors put in strong performances, especially Shia LeBeouf who plays a lay preacher struggling to reconcile his faith with the carnage around him. Director Ayer also cranks up the tension outside of the battle scenes. After capturing a German town the tank crew enters a house to find two terrified women who naturally expect the worst. In a desperate attempt for normality and for a brief respite from the war, Sergeant Collier tries to impose some order on their lives by having a meal around a dinner table. Sadly, it does not go well and highlights the mental strain that all are under.
There are two stand out battle scenes in Fury that really leave their mark on the viewer. One involves a formation of four Sherman tanks taking on a German Tiger I, which was a technically superior vehicle. The tactics are credible and realistic, as is the depiction of the damage armour piercing ordnance can do. Then there is the climactic battle in which the crew of Fury expend all the ammunition they have in an attempt to fend off a column of three hundred Waffen-SS infantry. Both these scenes are compelling and tense. We see the realities of being on the receiving end of a .50 calibre Browning or a shell loaded with white phosphorus. However, director David Ayer finds the right balance with these scenes of violence and injury and does not teeter into excess.
The ending of Fury may not come as any surprise and it makes perfect sense within the context of the story. Anything else would harm the credibility of the movie and possibly be disrespectful to those who did serve under such conditions. There is a nod to traditional war movie symbolism as the film starts and ends with a white horse. As World War II recedes further into the past and the public’s connection to it becomes less and less each year, it is important that the subject is still explored by cinema. Fury offers a fresh perspective on the conventional trope that "war is hell". It is a theme that remains relevant and still provides quality film makers with a rich vein of material to mine. It is technically accurate and certainly flies in the face of standard Hollywood depictions of military engagements.
LOTRO: Bullroarer Update 30 - Preview #1
On Wednesday evening, Standing Stone Games made Update 30 The Blood of Azog for the Lord of the Rings Online available on the Bullroarer test server. The preview includes the forthcoming raid The Fall of Khazad-dûm and the continuation of the Epic Story from War of Three Peaks. They are also testing some balance changes to all classes in the game. According to community manager Cordovan “we've had to reconsider the balance of certain major group buffs and debuffs that were overpowered in the context of large fellowships. This has led to the reduction of several of these effects in order to hopefully allow for a wider breadth of class compositions in such content. We are balancing this work by not just focusing on nerfs, but DPS increases and other buffs as well”. As ever with content on Bullroarer, it is subject to change and may be altered further before final release.
On Wednesday evening, Standing Stone Games made Update 30 The Blood of Azog for the Lord of the Rings Online available on the Bullroarer test server. The preview includes the forthcoming raid The Fall of Khazad-dûm and the continuation of the Epic Story from War of Three Peaks. They are also testing some balance changes to all classes in the game. According to community manager Cordovan “we've had to reconsider the balance of certain major group buffs and debuffs that were overpowered in the context of large fellowships. This has led to the reduction of several of these effects in order to hopefully allow for a wider breadth of class compositions in such content. We are balancing this work by not just focusing on nerfs, but DPS increases and other buffs as well”. As ever with content on Bullroarer, it is subject to change and may be altered further before final release.
As I am not part of an active raiding guild, I specifically logged on to Bullroarer to look at the next instalment of the main story. Prince Durin is unhappy with the escape of Gorgar, son of Bolg and the sealing of the gates of Mount Gundabad by Hrímil Frost-heart. He is keen to launch a further assault against his foes, however Glóin hopes that a lesson in history might temper the Prince’s plan. Hence through a clever narrative contrivance, the player experiences the Battle of Azanulbizar in 2799 of the Third Age, through the eyes of Hermáth Stormhammer, a hero of Durin’s Folk. Effectively this is like Mordor Besieged in Update 25 Minas Morgul. This revised map of Dimrill Dale is a cold and harsh zone where the snow falls heavier the higher you climb toward Moria and the Redhorn Pass. As well as PVE quests there are also missions set in Azanulbizar (T.A. 2799).
The new zone extends from the Misty Mountains in the North West to the borders of Lorien in the South East. The entrance to Khazad-dûm is heavily fortified by Azog’s Orcs. A central road runs diagonally through Dimrill Dale, running parallel to the Mirrormere. A further two paths can be found hugging the mountain walls on either side of Dimrill Dale. There are six Dwarven camps in the area, four of which have stables. The major camp is Amdân to the South, on the road that leads to Rohan. You will find Dwarves of many different clans here. Within a short distance of all of these Dwarven camps there are comparable Orc fortifications, which block the roads. There are ongoing battles between both factions in strategic places such as Zirakazhar and Atrad-Zarakh. There are a few wild animals such as wolves, bears and birds in the area. Attempting to pass through the Orc encampments is problematic due to mob density.
As ever, the new zone has a great atmosphere and a suitably rousing soundtrack. There is a rather good preface to the new area in which we witness the history of Thror and Nár and their ill-fated quest to reclaim Khazad-dûm. Thror meets a suitably unpleasant fate at the hands of Azog which then leads to the Sixth War of the Dwarves and Orcs. I tend not to play too much content during these Bullroarer previews but from what I’ve seen the PVE quests are structurally very similar to those in the previous mini expansion. I’m sure that SSG will supply a good story as ever but I am concerned that many of the quests will be repeatable and of the “kill so many things” variety. There will naturally be a new reputation faction to complete and barter rewards. From what I’ve seen, Update 30 The Blood of Azog seems to be standard new LOTRO content. That is not a value judgement but a statement of fact. SSG continues to follow their established formula.
The Alts We Do Not Level
There are many factors that can add to an MMORPGs replayability. Multiple races, classes and factions can all potentially offer a new experience to the player. Some games even have unique stories associated with different types of characters, ensuring that rolling a new alt means that the player doesn’t repeat material they’ve already completed. Many gamers enjoy this aspect of the genre and will experiment with different builds, resulting in a character selection screen filled with numerous alts in various states of progress. However, irrespective of whether you get to experience a new story or if you indeed like the new character you’ve created, there comes a point when you look at your new alts progression and reflect upon the long, long journey to level cap. It is at this point that many alts fall by the wayside. The aforementioned character selection screen is often populated with unfulfilled potential.
There are many factors that can add to an MMORPGs replayability. Multiple races, classes and factions can all potentially offer a new experience to the player. Some games even have unique stories associated with different types of characters, ensuring that rolling a new alt means that the player doesn’t repeat material they’ve already completed. Many gamers enjoy this aspect of the genre and will experiment with different builds, resulting in a character selection screen filled with numerous alts in various states of progress. However, irrespective of whether you get to experience a new story or if you indeed like the new character you’ve created, there comes a point when you look at your new alts progression and reflect upon the long, long journey to level cap. It is at this point that many alts fall by the wayside. The aforementioned character selection screen is often populated with unfulfilled potential.
Some MMOs make levelling a new alt a relatively easy experience. Star Trek Online is very generous with experience points and a player can level a new character to level cap (65) over a weekend if they’re diligent. The Elder Scrolls Online similarly does not make levelling an alt to 50 a chore. Dolmen farming in the Alik’r Desert is an expedient alternative to playing through story content. The Lord of the Rings Online is a horse of a different colour and even though much of the early content in the game has been streamlined for fast levelling, progression can slow down once the player arrives in Rohan. At present the biggest levelling bottleneck is Mordor, which has a massive change in difficulty compared to previous content. However, MMOs are not just about the journey to level cap. As and when you arrive there is the issue of obtaining appropriate gear. Depending on the game this may mean working your way through various reputation progressions to get your hands on what you need or spending a fortune on the auction house. Further reasons why so many alts never arrive at cap.
However, many game developers have a “solution” to these levelling issues. Rather than seeing a mid level alt, languishing in the doldrums as an indictment of their game design, they prefer to interpret it as a business opportunity to sell the player a boost to level cap. Needless to say, such “services” divide the player base. Some see this as a convenience and a way to quickly get a new alt to level cap without the grind. Others see it as a game breaking anathema and a personal slight against their entire life and value system. And then there are those who don’t really give a shit either way. More often than not, if an alt has been abandoned then there are usually good reasons for it. It’s play style may not be to our taste or it may have failed to meet our expectations. Perhaps we didn’t like the associated story. Whatever the reason, once sidelined, abandoned alts are seldom returned to.
So what of my superfluous alts? Well I tend not to have that many. Once I find a class in an MMO that I like, I tend to go all in and focus on it. However, I do from time to time experiment. Currently in ESO I have an Argonian Necromancer, who is just kicking his heels in Shadowfen. I decided to create a new Dragonkinght and take them through the game’s entire story in narrative order. Hence the Necromancer got sidelined. In LOTRO my Dwarf Hunter is loitering around the crafting hall in Bree. Crafting eventually became too complex and so he remains a fixture next to the forge, doomed to stay at level 105. However, things are more fortunate for my new Gorn Captain in STO. He is permanently stationed in the Vlugta Asteroid Field, mining and refining Dilithium ore. It may not be the most glorious of destinies but it beats not being used at all. Such is the fate of the alts we do not level. What do you do with yours?
LOTRO: Password Reset for Dormant Accounts
Here’s a nugget of information that passed under the radar, or at least it passed under mine. The following post appeared on the official LOTRO forums last week regarding resetting password on dormant player accounts. “As part of our effort to keep people's game accounts secure we have reset the passwords for all game accounts that have not been logged into in more than two years. Your game account and all of its data remains intact! In order to log in, you will need to reset your password through the Forgot My Password? reset procedure. To further help protect your account, we also recommend that you regularly update your password details, and never share your password with anyone. If you need further assistance, please contact Account Support”. Cordovan (Community Manager).
“Is it secret? Is it safe?”
Here’s a nugget of information that passed under the radar, or at least it passed under mine. The following post appeared on the official LOTRO forums last week regarding resetting password on dormant player accounts. “As part of our effort to keep people's game accounts secure we have reset the passwords for all game accounts that have not been logged into in more than two years. Your game account and all of its data remains intact! In order to log in, you will need to reset your password through the Forgot My Password? reset procedure. To further help protect your account, we also recommend that you regularly update your password details, and never share your password with anyone. If you need further assistance, please contact Account Support”. Cordovan (Community Manager).
I am not directly affected by this situation as I regularly log in to The Lord of the Rings Online, regardless of whether I am actively playing or not. I do so to take screen captures for posts, check on new content added to the game or to see if there have been any messages left by kinship members. However, I know lots of people who have not logged into the game for 24 months but do not consider themselves “done” with the game. From a players perspective, two years may not seem like an especially long period of time to be absent from LOTRO. Real world events may mean that they can’t play at present or they may be awaiting a specific expansion or some new content. However, from a game developer’s point of view, an account that has been inactive for two years is not only not playing the game but not spending money. Such data must be very telling and certainly must give SSG food for thought.
Dormant, not Dormouse…
I understand why SSG has decided to reset the passwords on such accounts from a security perspective. But I also think that this situation presents a golden opportunity to do some proactive public relations work and marketing. In the past Cryptic, developers of the MMORPG Star Trek Online, would email players with dormant accounts and offer them incentives to return to the game. This would sometimes be a rare ship that wasn't available elsewhere. I’m not sure how effective this approach was but you would see these unique ships in-game and know that it belonged to a returning player. Would it really be too much to ask for SSG to adopt a similar approach and to offer an incentive to those players who have drifted away from LOTRO to return? Alternatively, if targeting lapsed players is too controversial (as there would naturally be complaints from some current players), why not run a welcome back event with benefits available to all? As ever with LOTRO and SSG, such obvious ideas remain conspicuously absent.
Write Now, Edit Later
"Don't get it right, just get it written". James Thurber. This is a quote that is often bandied about with regard to creative writing. I was watching a documentary last night about a guy trying to find financing for an independent film he was making and a variation of this philosophical statement came up. I suppose that the reason it is so commonplace is because it is true. All writers at some point find themselves procrastinating to a greater or lesser degree. While writing this simple blog post, I’ve been distracted by incoming email and a message notification from my phone. Sometimes I will draw the curtains in my office so I don’t end up aimlessly staring out of the window at life’s rich pageant or the bird on Mrs Coletart’s roof. Because I am an organised person and like to plan, sometimes I focus too much upon the detail of my writing, rather than just getting the raw ideas down. Hence even the most simplistic of blog posts can at times take an hour or more to get written.
"Don't get it right, just get it written". James Thurber. This is a quote that is often bandied about with regard to creative writing. I was watching a documentary last night about a guy trying to find financing for an independent film he was making and a variation of this philosophical statement came up. I suppose that the reason it is so commonplace is because it is true. All writers at some point find themselves procrastinating to a greater or lesser degree. While writing this simple blog post, I’ve been distracted by incoming email and a message notification from my phone. Sometimes I will draw the curtains in my office so I don’t end up aimlessly staring out of the window at life’s rich pageant or the bird on Mrs Coletart’s roof. Because I am an organised person and like to plan, sometimes I focus too much upon the detail of my writing, rather than just getting the raw ideas down. Hence even the most simplistic of blog posts can at times take an hour or more to get written.
One of the first things I learned when writing is not to correct your work as you go along. If you do, you end up obsessively re-writing the same sentence over and over again. It is very inefficient and far less enjoyable. Hence "don't get it right, just get it written" is such good advice. Especially so if your writing style is more of a stream of consciousness. I tend to favour bullet points when creating a post. These can be used for ideas or an argument and then counter argument. Later, they can then be developed into paragraphs or combined to make wider points. I also create a lot of draft documents. If an idea comes to me then I open a new document in Google Drive, give it an obvious title and then add a few points that are relevant or simply write the original thought(s) that came to me. This way, good ideas have a better chance of coming to fruition and becoming fully formed blog posts.
A dilemma I often wrestle with is exactly how much to write on any given subject. There are different schools of thought on this and it very much depends who you are writing for. Commercial writing is usually far more targeted and specific. Hence brevity and the use of easy to understand language is important. I prefer a more substantive approach and enjoy using my vocabulary, creating metaphors and making obscure pop culture references. I like my arguments to be clear and backed up with supporting data. However, there’s longform writing and then there’s just being verbose and I worry that I drift too often into the latter. Thankfully, this is why we edit and as a writer one has to be ready to make hard choices with regard to what stays in the final version of your post and what gets cut out. I am currently trying to hone my editing skills, to be more ruthless and produce more succinct posts.
With all this in mind, I am going to do some experimentation with my writing over the next few months, to see if I can produce shorter posts and to also try and speed up my writing process. But it can be hard to break yourself of certain habits. For example I have an odd attitude towards writing three paragraphs or less in a post. I feel that it is too insubstantial and even lazy. Yet other bloggers I know produce concise and on point material and I don’t think the same of them. So I’m going to try to do things differently. This has the added benefit of making the actual process of writing a little more interesting and adding a sense of variety. Because writing like any other task, takes focus and discipline and at times can be a chore. Trying to transfer the thought, idea or point that is abundantly clear in your mind, onto the virtual page is not as easy as it sounds. But that is also part of the fun. It also brings me back to the James Thurber quote. "Don't get it right, just get it written". Make this your mantra.
Those Who Wish Me Dead (2021)
Forensic accountant Owen Casserly (Jake Weber) flees his home with his teenage son Connor (Finn Little) when he discovers he has been targeted by a pair of assassins (Nicholas Hoult and Aidan Gillen) who have been hired to stop him giving evidence in a major corruption case. Connor witnesses the murder of his father after their car is run off the road. Entrusted with important written evidence, he escapes into the dense forests of the Montana wilderness pursued by the killers. Seeking help he runs into smokejumper Hannah Faber (Angelina Jolie) who is stationed at a remote fire lookout tower. Hannah suffers from PTSD from a previous forest fire in which she was unable to save three young boys. Hannah attempts to lead Connor through the forest to safety. Meanwhile the assassins set fire to the forest to divert the attention of the authorities and cover their tracks.
Forensic accountant Owen Casserly (Jake Weber) flees his home with his teenage son Connor (Finn Little) when he discovers he has been targeted by a pair of assassins (Nicholas Hoult and Aidan Gillen) who have been hired to stop him giving evidence in a major corruption case. Connor witnesses the murder of his father after their car is run off the road. Entrusted with important written evidence, he escapes into the dense forests of the Montana wilderness pursued by the killers. Seeking help he runs into smokejumper Hannah Faber (Angelina Jolie) who is stationed at a remote fire lookout tower. Hannah suffers from PTSD from a previous forest fire in which she was unable to save three young boys. Hannah attempts to lead Connor through the forest to safety. Meanwhile the assassins set fire to the forest to divert the attention of the authorities and cover their tracks.
Upon reading the plot synopsis for Those Who Wish Me Dead, I immediately thought of the 1998 action movie Firestorm starring Howie Long. However upon further consideration the similarities lie purely in the setting. Those Who Wish Me Dead aspires to be a little more than just an action vehicle although it includes many familiar tropes. Angelina Jolie treads Liam Neeson territory with her “wounded Lion” role. The central character is a “wild card” with a past who is seeking redemption. However, despite a plethora of familiar plot themes, director Taylor Sheridan (Yellowstone) chooses to focus on character and story. There are some solid and somewhat brutal action scenes but they are not the heart of the proceedings. The film’s pacing is somewhat languid as a consequence. The writer of the source novel, Michael Koryta, is credited as having co-written the screenplay and it may be the case that he wanted to focus more on the characters nature, rather than their deeds.
Angelina Jolie acquits herself well and is very watchable, handling the physical demands of her role well. Finn Little similarly is a plausible young teenager, suitably traumatised and yet resourceful. Teenagers are so often depicted in a tiresomely formulaic manner in these sorts of films, so it is quite refreshing to have a more palatable character. Furthermore, Those Who Wish Me Dead flips several common place genre tropes. The two assassins are in fact brothers and this gives an interesting dynamic to their interactions. They’re both clearly psychotic and simply view their work as a process, which they undertake in a very matter of fact manner. We don’t necessarily learn a lot about them but they are more than just the standard “off the peg” bad guys required in action movies And then there’s the pregnant wife of the local sheriff, Alison played by (Medina Senghore) who quickly contradicts the woman in danger trope.
Overall Those Who Wish Me Dead is a more polished and finely honed action movie than your average studio genre material. It is raised to a higher standard because of the central performances and due to the competence of the cast. The digital FX work is also very good finding the right balance between creating spectacle and not overplaying its hand. As a result the burning forest seems a genuine threat. These high production values along with a story that is prepared to fly in the face of some of the genre’s more common attributes makes Those Who Wish Me Dead better than average. The presence of Angelina Jolie may well broaden the film’s appeal beyond action fans. She has the acting chops to play a firefighter, although she still doesn’t quite look the part. And if given a choice I would recommend Those Who Wish Me Dead over Firestorm.
Skyrim: 30 Million Copies Sold and a Decade Later
I read the following post over at Kotaku recently, “Skyrim Player Tries To Kill Every Single Living Thing In The Game” and it struck me how Skyrim is still popular with gamers after ten years. Since its initial launch back on 111th November 2011, The Elder Scrolls V: Skyrim has sold over thirty million copies worldwide, across multiple platforms making it one of the best selling games of all times. Originally released on the PC, PS3, and Xbox 360 Skyrim has been ported to all subsequent generations of consoles including the Nintendo Switch. A remastered Special Edition of the game that was released in 2016 and a VR version followed in 2017. It has proven extremely popular with the video game modding community and currently supports thousands of nds and addons. You can log on to Twitch at any time of the day and find someone playing Skyrim. That is quite a legacy for a game that’s a decade old.
I read the following post over at Kotaku recently, “Skyrim Player Tries To Kill Every Single Living Thing In The Game” and it struck me how Skyrim is still popular with gamers after ten years. Since its initial launch back on 111th November 2011, The Elder Scrolls V: Skyrim has sold over thirty million copies worldwide, across multiple platforms making it one of the best selling games of all times. Originally released on the PC, PS3, and Xbox 360 Skyrim has been ported to all subsequent generations of consoles including the Nintendo Switch. A remastered Special Edition of the game that was released in 2016 and a VR version followed in 2017. It has proven extremely popular with the video game modding community and currently supports thousands of nds and addons. You can log on to Twitch at any time of the day and find someone playing Skyrim. That is quite a legacy for a game that’s a decade old.
There are lots of reasons why this game seems to have such enduring appeal. In many ways it is a blueprint for the role playing genre. For the sake of brevity, I would suggest the following. Skyrim provides a blank canvas for the character that the player creates. There is scope for a prodigious amount of customisation. The region in which the story is set, as well of the wider world of Tamriel, is filled with dense and complicated lore. Which contributes to the illusion that this is a living environment filled with peoples and history. The game’s combat system supports a wide degree of variety and caters to players with differing taste and skill levels. The central story is engaging and nuanced, rather than feeling like a hand holding exercise. The side quests and associated DLC are also narratively well conceived, rich and varied. And the open world environment packs a surprisingly large amount of content into its virtual 15 square miles. The wealth of mods and addons available also adds to the game’s existing replay value.
There was a time when the sprawling role playing games were a niche market, still driven by stats and random chance like their distant pen and paper game ancestors. Skyrim changed that by making systems more accessible and making story and content king. The open world format is now commonplace and key to the success of tiles such as Assassins Creed: Valhalla the Far Cry franchise. The wider gaming community have adjusted to the complex game mechanics previously only found in the RPG genre because of Skyrim. Players now expect to be able to create a unique avatar and construct hybrid builds. The focus upon complex lore and branching narratives is now a major staple in modern video games. The mechanics, systems and tropes that developers Bethesda created with Skyrim have directly led to more recent games such as The Witcher III. It is a legacy that looms large within the industry.
Fans are an observant bunch. It has been noted that the amount of time that has passed since the release of Skyrim is double that between the earlier instalments, Morrowind and Oblivion. Developers Bethesda are busy with several titles at present but will they mark the 10th anniversary of Skyrim? There has been some speculation from gamers as to whether there will be a full new remaster or some bespoke anniversary DLC. Sadly, it doesn’t appear that Bethesda has any specific plans of this nature. Last May, Bethesda senior VP of marketing and communications Pete Hines said that The Elder Scrolls VI will only be released “years from now” and that another title, Starfield, will be launched first. So it would seem that this auspicious decade will go unmarked officially. However, that is not to say that gamers cannot celebrate themselves and I suspect that there will be a lot of events on Twitch and other streaming platforms. Skyrim has earned its place as a genre milestone and its ubiquity and reputation are thoroughly deserved.
Update. Bethesda Softworks is releasing the Skyrim Anniversary Edition on November 11th to mark the RPG’s 10th anniversary. The Skyrim Anniversary Edition will include the Special Edition version of the game. A remastered release with high-resolution textures, upgraded visual effects, and the Dawnguard, Hearthfire, and Dragonborn DLC. It will also include more than 500 pieces of Creation Club content as well as new quests, dungeons, bosses, weapons, spells, and more. Further details can be found at the Bethesda website. (22.08.21)
LOTRO to End Support for Windows XP
"The Lord of the Rings Online will be deprecating support for Windows XP and earlier operating systems as of June 8th, 2021. All of your characters and progress will remain, and you can continue to play the game by running LOTRO on a Windows 7 or newer operating system. Players who need to can contact Account Support at help.standingstonegames.com. Thank you" Cordovan. If my time working in IT has taught me anything, it’s that once someone has found a computer setup that works for them and that they’re comfortable with, they’ll move heaven and earth to keep it. Not everyone is an early adopter. Not everyone upgrades just because an upgrade is available. Money is also a major factor. £100 may be a trivial amount to one person but a month’s wages to another. Bearing all this in mind, it is fair to say that not everyone upgrades their hardware or software willy-nilly. Hence it is not unusual to find PC’s running Windows XP in peoples homes.
"The Lord of the Rings Online will be deprecating support for Windows XP and earlier operating systems as of June 8th, 2021. All of your characters and progress will remain, and you can continue to play the game by running LOTRO on a Windows 7 or newer operating system. Players who need to can contact Account Support at help.standingstonegames.com. Thank you" Cordovan. If my time working in IT has taught me anything, it’s that once someone has found a computer setup that works for them and that they’re comfortable with, they’ll move heaven and earth to keep it. Not everyone is an early adopter. Not everyone upgrades just because an upgrade is available. Money is also a major factor. £100 may be a trivial amount to one person but a month’s wages to another. Bearing all this in mind, it is fair to say that not everyone upgrades their hardware or software willy-nilly. Hence it is not unusual to find PC’s running Windows XP in peoples homes.
However, Microsoft officially ended support for Windows XP on April 8th, 2014. So I am quite surprised that Standing Stone Games has still been supporting LOTRO on this operating system for so long after it was formally retired by the manufacturer. Considering there have been four further iterations of Windows since XP, SSG are certainly justified in their decision to draw a line under this particular version. Certainly, if the game is to evolve and have the graphical upgrade that has been suggested, along with a port to the current generation of consoles, it cannot be restricted by a requirement to run on older hardware and software. I doubt if they’ll do it but I would be very interested to know exactly what percentage of LOTRO players are still running the game on this operating system. I suspect it may be more than what many people think.
This raises the question as to what players affected by this change will do. A license key for Windows 10 can cost anything from £35 to £140. There are deals to be had from grey market vendors if you search online. However, if you have a PC that came with Windows XP installed, it will be between 12 and 20 years old. Are the hardware specifications of such systems going to cope with the latest iteration of Windows 10? If so, the need to upgrade an operating system could end up as a need to buy a new PC. Will people do that just to play LOTRO? Linux enthusiasts will happily inform anyone with a pulse that it will run on an abacus and that it also supports LOTRO. But not everyone wants to go down such an alternative route. In the meantime, I’ll be keeping an eye on the LOTRO forums to see what sort of feedback this announcement generates and how supportive SSG are of those affected by this imminent change.
A Cyclical Discourse
Two years ago I wrote about how so much of the public discourse surrounding video games is accusatory, partisan and bellicose. It was written in response to a Tweet from game reviewer and YouTube personality, Jake Baldino, who was perplexed at why his hobby of choice was becoming so “shitty”. More recently I touched upon how I appear to be repeating myself with regard to my gaming commentaries, here on this blog. It seems that many of the subjects and talking points discussed via Contains Moderate Peril come back time and time again. Today media pundit James Stephanie Sterling explored the subject of “cyclical gamer discourse” in the latest episode of their topical gaming show The Jimquisition. It’s a stark and rather angry analysis of how the same debates habitually return and that nothing is ever learned from the heated debates associated with them. Sterling ended their 18 minute video with the bleak conclusion that “You have two choices when it comes to game discourse. Repeat yourself or shut up”.
Whatever it is, the way you tell your story online can make all the difference.
Two years ago I wrote about how so much of the public discourse surrounding video games is accusatory, partisan and bellicose. It was written in response to a Tweet from game reviewer and YouTube personality, Jake Baldino, who was perplexed at why his hobby of choice was becoming so “shitty”. More recently I touched upon how I appear to be repeating myself with regard to my gaming commentaries, here on this blog. It seems that many of the subjects and talking points discussed via Contains Moderate Peril come back time and time again. Today media pundit James Stephanie Sterling explored the subject of “cyclical gamer discourse” in the latest episode of their topical gaming show The Jimquisition. It’s a stark and rather angry analysis of how the same debates habitually return and that nothing is ever learned from the heated debates associated with them. Sterling ended their 18 minute video with the bleak conclusion that “You have two choices when it comes to game discourse. Repeat yourself or shut up”.
I tend to cast a wide net, when reading and researching about the video game industry. Hence I visit the official forums and subreddits of numerous games, as well as follow a broad spectrum of industry pundits and members of the commentocracy. I like to keep abreast of games I don’t play but feel are important to the video games industry. I also watch videos by internet personalities that I do not necessarily agree with, because I think that it is important to know what all quarters of the gaming community’s views are. However, the downside of this is that I am exposed to a lot of the aforementioned cyclical discussions and the shit storms that so often accompany them. It is true to say that the term video games discourse is a very broad church with intelligent and informed debate at one end of the spectrum and shitposts, memes, and "hot takes" at the other. Unfortunately, it is the latter which seems to gain the most traction and most publicity. As the old adage goes, man bites dog is much bigger news than dog bites man.
Whatever it is, the way you tell your story online can make all the difference.
This cyclical discourse ultimately proves that there is a status quo both in the video games industry and among the player base. Sadly that status quo is not a pleasant one and as such it has a negative impact upon the gaming community and the video game industry. Members of both groups, especially those in any sort of community relations, soon tire of being in the firing line. So we end up losing far too many of our brightest and best. I wouldn’t be surprised if James Stephanie Sterling eventually throws in the towel and moves on to pastures new. The question remains, where do we go from here, if there is indeed a next stage to this process to move on to. Unfortunately, I think the answer is effectively nowhere at present. Gamer culture doesn’t seem to accommodate any kind of critical thinking. It’s partisan nature precludes moving on and prefers to pick at old wounds and perceived grievances. Therefore, this cyclical discourse is not going away anytime soon. What can’t be cured must be endured.
Building Communities
Back in July 2014, a small group of podcasters banded together to launch The Gaming and Entertainment Network, a website which aggregated the content of eight independently produced shows. This eclectic group of podcasts covered a range of subjects such as gaming, movies, TV, hats and bacon as well as other aspects of popular culture. The project was conceived and implemented by Braxwolf from the popular blog Gaming Conversations. It was designed to raise awareness of the respective shows, as well promote group collaboration between the content creators. In addition to the website, TGEN (as it was abbreviated to) also had a presence on twitter, Facebook and Anook ensuring that the network was represented on all popular social media. Initially 8 podcasts participated in the project. Aggrochat, Battle Bards, Beyond Bossfights, Cat Context, Contains Moderate Peril, Couch Podtatoes, Massive Failure and Roleplay Domain.
Back in July 2014, a small group of podcasters banded together to launch The Gaming and Entertainment Network, a website which aggregated the content of eight independently produced shows. This eclectic group of podcasts covered a range of subjects such as gaming, movies, TV, hats and bacon as well as other aspects of popular culture. The project was conceived and implemented by Braxwolf from the popular blog Gaming Conversations. It was designed to raise awareness of the respective shows, as well promote group collaboration between the content creators. In addition to the website, TGEN (as it was abbreviated to) also had a presence on twitter, Facebook and Anook ensuring that the network was represented on all popular social media. Initially 8 podcasts participated in the project. Aggrochat, Battle Bards, Beyond Bossfights, Cat Context, Contains Moderate Peril, Couch Podtatoes, Massive Failure and Roleplay Domain.
The Gaming and Entertainment Network was intended to offer both convenience and choice to listeners. It was also supposed to foster and promote a collaborative ethos among the blogging community that had spawned it. As well as the individual shows, TGEN also produced its own quarterly round table podcast with a panel made up of members of each show. It was at times a little chaotic but the discussions were always fun due to the diverse spectrum of participants. Overall my memories of my involvement with the show are positive. Simply put they were good times. However, real life often trumps one’s aspirations. After three years, some of the podcasts started to fall into decline or stop altogether. Braxwolf, like so many of us, struggled to find the time to maintain the site while juggling work and family life. Inevitably TGEN finally closed and folk moved on. Not everyone though. Belghast and Scormus still regularly produce podcasts and Battle Bards is still a fixture of the community.
Setting aside the nostalgia, I guess what I really wanted to do was reference an example of collaboration between individuals from a shared community and highlight that such projects can be a success as well as a great deal of fun. I’ve been blogging for one and a half decades now and I was most fortunate to start at a time when blogs and podcasts were beginning to gain wider traction. From 2007 to about 2014 I was involved in such projects as The Newbie Blogger Initiative, the aforementioned The Gaming and Entertainment Network as well as the The Gaming Blog Nexus. All of which proved to be learning experiences and a great opportunity to meet and hangout with like minded people. Sadly, many have come and gone over the years but that is the nature of blogging. It has a very high rate of attrition. Some still soldier on, doggedly writing or producing shows. From time to time, someone long gone returns unexpectedly which is always a great surprise. Unfortunately, some members of the community have tragically passed away and left us too soon.
I really did enjoy the sense of belonging that came from the game blogging community back then. It’s still present today but it is a lot different because things change, especially myself. One can never recapture the events of the past but sometimes you can encourage others to try something, in the hope that they will also have a positive experience. I put a lot of stock in grass roots, community driven projects. So if you are a blogger, YouTuber or streamer and have a hankering to work collaboratively, build a community or simply just hangout with others, then don’t just think about it. Reach out to others and take the first steps. Doing is so much more rewarding than just endlessly planning. Even if things don’t work out at least you’ve tried and learned along the way. But there’s also a chance of creating something of value, finding new friends and making a lot of happy memories.
LOTRO: Five Things I Do Not Use Anymore
I logged into The Lord of the Rings Online today and started sorting through my inventory and vault on my primary character, which is a level cap Lore-master. After 14 years and a great deal of change, it’s hardly surprising that an MMO such as LOTRO generates so much bric-a-brac and superfluous items. Much of which is obsolete or only of use for a very short period of time while levelling. Much of this junk is linked to wider systems and mechanics in the game that are no longer relevant or at the least are no longer as important to the game as it has grown and expanded. In fact, off the top of my head, here are five aspects of LOTRO that were a big deal at one point during the games lifecycle (indeed some were major selling points) but now are not essential as you progress through the game. Certainly they don’t necessarily have any major bearing upon the average LOTRO player (follow the link for a discussion about this particular definition) with an alt at level cap.
I logged into The Lord of the Rings Online today and started sorting through my inventory and vault on my primary character, which is a level cap Lore-master. After 14 years and a great deal of change, it’s hardly surprising that an MMO such as LOTRO generates so much bric-a-brac and superfluous items. Much of which is obsolete or only of use for a very short period of time while levelling. Much of this junk is linked to wider systems and mechanics in the game that are no longer relevant or at the least are no longer as important to the game as it has grown and expanded. In fact, off the top of my head, here are five aspects of LOTRO that were a big deal at one point during the games lifecycle (indeed some were major selling points) but now are not essential as you progress through the game. Certainly they don’t necessarily have any major bearing upon the average LOTRO player (follow the link for a discussion about this particular definition) with an alt at level cap.
Mounted Combat, War-steed and War Wolf. I can remember when the Riders of Rohan expansion was being touted by then developer Turbine and the concept of mounted combat was referenced as being the alleged Holy Grail among players. All I could think of at the time was that I hadn't asked for it. When it finally arrived it was clunky, with steering your War-steed especially difficult with heavier mounts. For some classes, being on horseback was utterly absurd and far from fun. But what cannot be cured must be endured, so many players just got on with it. However once the expansion was completed I and others never touched this mechanic ever again. Hence I have never bought any further cosmetic items for my War-steed because why would I do that for something I don’t use? My only regret is that I didn’t get much use out of the War Wolf companion that the Lore-master gets through traiting in a specific fashion.
Cosmetic Items. I’ve said it before and I will say it again and again. Cosmetic outfit options for the Lore-master class in LOTRO are very limited. You can either look like Ming the Merciless or Rick Wakeman during his cape fetish era from when he was in Yes. Neither look appeals to me. Despite the fact that the developers added the ability to wear non-class related items cosmetically, a long time ago, there is precious little that looks sartorially appropriate for the Lore-master. So after finding about three outfits that I can live with, I don’t believe I’ve altered my primary alts appearance for over half a decade.
Landscape Soldier. Due to power creep and finally having obtained some good quality gear, I no longer use my Landscape Soldier any more in LOTRO, unless there is a unique situation that requires it. PVE content is manageable (to say the least) and introducing a third party after my pet is unnecessary as far as I can see. Plus, due to their chaotic AI and poor handling, Landscape Soldiers are an extremely blunt tool. Considering how useful (and fun) companions are in Star WarsThe Old Republic as well as your away team in Star Trek Online, it’s a shame that LOTRO got saddled with such a less versatile equivalent.
Food, potions and other consumables. For most PVE content in LOTRO, my current stats are sufficient to see me through. Occasionally an instance may require a boost of some kind. If that is the case, the consumables that come from Hobbit Presents will do the job. Older iterations of food, potions and such like become obsolete rather quickly due to the speed of levelling and it is easy to clutter your bag with items you don’t need. For me and the manner in which I play LOTRO at, these items are not required. Raids are a different matter but again, is that really an issue for the average LOTRO player?
Crafting. Most of the people that I know who craft regularly in LOTRO, do so for pleasure. They enjoy the process as a relaxing experience. Crafting used to be quite a lucrative activity as well. Sadly, the crafting system in the game today is bloated, so those who have kept up to date and reached the required level of competence can just about stay on top of it and create gear for themselves. You simply don’t see much low level crafted gear on the auction house anymore. I will craft during the early levels of the game as it can provide a good additional source of XP. But sooner or later, it becomes too much of an unwieldy mechanic to maintain. Again, for a player such as I, avoiding crafting at the endgame is not in any way an impediment. Good gear is available elsewhere in her game.
Now I fully expect many people reading this to disagree and extol a contrary opinion. That’s fine with me if that is the case. In some respects it means that you’re getting more value out of this ageing MMORPG than I am. However, I’m sure I am not unique in my outlook. Perhaps the longevity of LOTRO is indeed part of the problem, along with a development team that always has more work than staff. Hence, older reputation faction currencies are left to languish in player’s barter wallets, effectively worthless beyond their designated level. The enjoyment of fishing becomes somewhat strained by level cap and the other hobbies touted to be added to the game remain conspicuously absent. I live in hope that Standing Stone Games will address these issues but I suspect that as time goes by yet more items will be added to the list of “things I do not use anymore”.
Source Code (2011)
I wanted to watch Source Code for a second time before I wrote about it. This is because numerous internet debates have arisen regarding the plausibility of the film’s ending. I find this a somewhat curious stance considering that the story, written by Ben Ripley, deals with temporal travel and multiple timelines. All of which are purely theoretical and not currently subject to singular, definitive interpretations. I would further add that the science of the film is simply a plot device and is not its raison d'être. But that’s movies for you. People love to discuss them and more recently we have seen the rise of “explanation” videos on YouTube. However, the latter is a separate debate and something I may write about in the future. As for Source Code, I enjoyed it even more the second time round, as I had the time to focus on the minor details rather than trying to stay abreast with the main plot, as I did on my first viewing.
I wanted to watch Source Code for a second time before I wrote about it. This is because numerous internet debates have arisen regarding the plausibility of the film’s ending. I find this a somewhat curious stance considering that the story, written by Ben Ripley, deals with temporal travel and multiple timelines. All of which are purely theoretical and not currently subject to singular, definitive interpretations. I would further add that the science of the film is simply a plot device and is not its raison d'être. But that’s movies for you. People love to discuss them and more recently we have seen the rise of “explanation” videos on YouTube. However, the latter is a separate debate and something I may write about in the future. As for Source Code, I enjoyed it even more the second time round, as I had the time to focus on the minor details rather than trying to stay abreast with the main plot, as I did on my first viewing.
Army Captain Colter Stevens (Jake Gyllenhaal) wakes to find himself on a train, occupying the body of a teacher called Sean Fentress who is commuting to work in Chicago. Stevens is confused and disorientated as the last thing he remembers is being on a mission in Afghanistan. 8 minutes later the train explodes due to a terrorist bomb. He then awakes again to find himself in a dimly lit cockpit. Communicating via a video link, Air Force Captain Colleen Goodwin (Vera Farmiga) explains that he is on a covert mission to identify the terrorists that caused the attack before returning him back to the train to relive the 8 minutes again. Stevens is sceptical at first as he has no memory of events prior to the mission. However he surmises that he is being tested and continues to return to the train multiple times in an attempt to gain vital intelligence. As he observes the other passengers he forms a bond with his traveling companion Christina (Michelle Monaghan). Can he change the events that have happened or is he simply creating an alternative reality?
Source Code is an intelligent, well packaged film that manages to provide mainstream entertainment without the need to condescend to its audience. Director Duncan Jones, is cinematically literate and the film has clear nods to Groundhog Day, Rashomon and even Tony Scott's Deja View. He explores themes such as personal identity and the nature of existence, yet does not allow such philosophical musing to slow the action or bore the viewer. As science shatters traditional myths such as linear time, the film challenges our perceptions with some creative ideas. The central performances by Jake Gyllenhaal and Michelle Monaghan, are very strong. The concept of two strangers forming a strong bond under extreme circumstances reminded me of David Niven and Kim Hunter in A Matter Of Life And Death. There is an amusing homage to the cinematic cliché of the "evil scientist", with actor Jeffrey Wright sporting a walking stick. It should also be noted that the Source Code storyline unfolds in a tidy ninety plus minutes and does not suffer from the current Hollywood trend of out staying its welcome.
Christopher Nolan set the bar very high with Inception, proving that films with strong narratives and requiring the audience to think, can be financially successful. Source Code was similarly met with equally strong critical and public approval upon its release. Its narrative is not quite as complex as Nolan’s opus but it does require a degree of reflection by the viewer. Where Source Code compensates for its convoluted science fiction plotline is with its characters and the human drama they share. Captain Stevens isn’t just on a mission to identify a terrorist. He quickly becomes invested in trying to save the passengers on the train. His companion Christina is a very engaging foil and the romantic element of the plot is very much a hark back to the golden age of Hollywood. The film ends in quite a bold fashion with both good and bad events occurring in separate realities. Science fiction films seldom have this emotional depth, making Source Code far more accessible to wider audiences.
Flight of the Living Dead (2007)
Sometimes just the name of a film is sufficient to sell it to you. I originally discovered this zombie crossover movie thanks to film critic Mark Kermode's video blog from the 2008 Cannes Film Festival. He reported on how the film festival was also a major marketplace for independent movie makers trying to find international distribution for their products. Flight of the Living Dead was one of the lurid flyers he was given. Writer and director Scott Thomas claimed at the time that despite the obvious plot similarities with Snakes on a Plane, his film was not intended to be a quick cash-in on Samuel L. Jackson’s sleeper hit from 2006. The basic concept and the pre-production phase of Flight of the Living Dead supposedly pre-dates the aforementioned exploitation movie. Considering how long it can take for a small independently funded movie to find a distributor this may well be true.
Sometimes just the name of a film is sufficient to sell it to you. I originally discovered this zombie crossover movie thanks to film critic Mark Kermode's video blog from the 2008 Cannes Film Festival. He reported on how the film festival was also a major marketplace for independent movie makers trying to find international distribution for their products. Flight of the Living Dead was one of the lurid flyers he was given. Writer and director Scott Thomas claimed at the time that despite the obvious plot similarities with Snakes on a Plane, his film was not intended to be a quick cash-in on Samuel L. Jackson’s sleeper hit from 2006. The basic concept and the pre-production phase of Flight of the Living Dead supposedly pre-dates the aforementioned exploitation movie. Considering how long it can take for a small independently funded movie to find a distributor this may well be true.
Dr. Bennett (Erick Avari) and his team of scientists are en route to Paris, transporting a cryogenically frozen coffin in the hold of the plane. The flight crew are unsettled not only by the presence of a cadaver but by the fact there's an armed guard securing it. The plane finds itself in the middle of a violent storm, which inevitably leads to the coffin accidentally being opened. It contains a mysterious woman, who doesn't appear to be quite dead. After attacking the guard she soon starts to spread her contagion among the rest of the crew and passengers. The survivors, including a policeman and prisoner as well as a golf pro and his wife, make a desperate last stand against the zombies and try to land a damaged plane. However, the authorities have other ideas and a military option soon becomes apparent.
Director Scott Thomas does not leave a single horror cliché left unturned in what is a surprisingly enjoyable tongue in cheek "B" horror movie. There is a capable cast of TV and genre actors such as David Chisum, Kristen Kerr, Kevin J. O'Connor, Richard Tyson and Raymond J. Barry. Furthermore Thomas has crafted a professional looking production despite the limited budget at his disposal. The make-up FX's are perfectly acceptable and the CGI work is better than what you usually see in such low budget movies. The script is the weakest aspect of the film and could have been tighter and a little more satirical. It struggles at times to decide what direction it wants to take. Overall the cast has a great time despite these shortcomings and I couldn't help but enjoy the film, as it has no pretensions to be anything other than what it is.
Flight of the Living Dead is the very essence of direct-to-video filmmaking and "high concept" movie and that's meant as a compliment. Long time horror fans have a highly attuned grading system when it comes to these sorts of movies. This movie is a cut above your standard cash-in bullshit. It puts a grin on your face with the sheer gall of its title and manages to maintain that goodwill for the remaining ninety minutes. Sometimes these DTV titles have a candour about them that is absent in the bigger budget and often more pretentious cousins. It is not as gory as it could be and the scope of the story pretty much remains within the confines of the title but if you want 90 minutes of zombie mayhem set on a plane then Flight of the Living Dead meets that requirement.
XCOM 2: Blogger Succession Game
Here’s a fun idea. Take a single player game, preferably one that has clearly delineated missions or activities, then play for a designated period of time or until a round or task has been completed. Finally, save the game and pass on the save file to the next player. This is exactly what Naithin over at Time to Loot has done. This the second succession game he’s organised and the first that I’ve participated in. The original was a communal play through Civilisation VI. I passed on that because I am not au fait with this sub-genre of RTS games. However, this time round we’re playing XCOM 2 which is more to my liking. I played The Bureau: XCOM Declassified a few years ago and enjoyed it, so I was happy to give this succession game a try. Furthermore, the group playing are all fellow bloggers who hangout on the Blaugust Discord server, so that adds to the enjoyment. So today, I copied and installed Naithin’s save file and fired up XCOM 2.
“Try and look interested , everyone”
Here’s a fun idea. Take a single player game, preferably one that has clearly delineated missions or activities, then play for a designated period of time or until a round or task has been completed. Finally, save the game and pass on the save file to the next player. This is exactly what Naithin over at Time to Loot has done. This the second succession game he’s organised and the first that I’ve participated in. The original was a communal play through Civilisation VI. I passed on that because I am not au fait with this sub-genre of RTS games. However, this time round we’re playing XCOM 2 which is more to my liking. I played The Bureau: XCOM Declassified a few years ago and enjoyed it, so I was happy to give this succession game a try. Furthermore, the group playing are all fellow bloggers who hangout on the Blaugust Discord server, so that adds to the enjoyment. So today, I copied and installed Naithin’s save file and fired up XCOM 2.
I found the mission “Operation Bone Shriek” waiting for me. Mercifully it was not a time sensitive undertaking. I’m not a fan of timed missions as I find the constant nagging by the NPCs to be annoying. The objective was to secure and protect a transmitter and neutralise all enemy targets because of “reasons”. I didn’t change the existing squad and proceeded with the established line up which consisted of Unwise “UnwiseOwl” Owl, Rakuno “Three” Venmuel, Lizz “Magi” Winterfield and Easha “Silentdeath” Dustfeather. Yes the squad has been named to reflect those playing the game. On arrival in Kansas City, I deployed my squad around the area I surmised the enemy to be. I tried to follow the classic Zulu tactic of “impondo zenkomo” (Buffalo Horns). However it all went tits up quickly when my specialist ran straight into a Sectoid. He panicked after a psionic attack and my strategy rapidly changed from being proactive to reactive.
“The horror…”
To cut a long story short (insert Spandau Ballet gag here) I tried to place my sniper on a building top and the grandier inside the same structure to provide suppressing fire, while the specialist and ranger flanked the ADVENT reinforcements. Like so many plans, it was great on paper until reality decided to ruin everything. I guess it's either a game mechanic or due to the fact that the squad hasn’t that many skills at this stage but damn, they do seem to miss a lot of close range shots. Mind you so do the bad guys and I guess that is what saved my bacon. That and the judicious use of fragmentation grenades. Sadly, my specialist took cover behind a truck which caught alight during a firefight. Tragically, he was unable to withdraw in time and was killed in the resulting explosion. However, this marked a turning point in the proceeding as the squad, motivated by his untimely demise, proceeded to mop up all remaining enemies and secure the target.
“Man down”
With the mission over, the squad returned to base and I promoted those who had distinguished themselves in combat. Lizz “Magi” Winterfield and Easha “Silentdeath” Dustfeather both received promotions and new skills. Lizz “Magi” Winterfield also gained a laser sight weapon upgrade. Not that they’ll be using it any time soon as they were gravely wounded in the mission and need 8 days to recover. But such is war, so everyone then went to the bar to drink to the memory of their fallen comrade, Unwise “UnwiseOwl” Owl. I ensured that there was a fitting epitaph left under their memorial. I then started some research and undertook a scan which yielded some new recruits. A new mission then popped, so having completed my turn, I saved the game and breathed a sigh of relief. My first mission wasn’t a complete disaster but I was kind of disappointed that a squad member had died. I hope they didn’t have any library books that needed to be returned.
“Lest we forget”
I find that whenever I volunteer to participate in a group undertaking, at some point I always consider “have I done the right thing”? I had a key for XCOM 2 from some iffy bundle I bought from the online version of “a bloke in a pub”, so I was initially concerned that I may not be able to install the game. That proved not to be the case, although I only have the base version of the game and there were some minor issues surrounding that. My next worry was that I didn’t want to embarrass myself with a truly heinous play through. Naithin uploaded his session to YouTube. I could have done the same but decided not to. Never voluntarily give people a stick which they can then beat you with. However, my doubts proved irrelevant and really enjoyed this succession game. I shall be interested to see how everyone else fairs. Hopefully they’ll have as much fun as I did. Rumours that there’s a pool as to whose namesake dies next are totally unfounded.
Fandom or Obsession?
In my youth, I took my fandom very seriously. I would brook no criticism of the various objects of my affection. I would robustly defend them in lengthy forum comments, filled with the sort of detail and lack of self awareness that only an ardent fan can bring to bear. Nowadays, it’s a different story altogether (insert Airplane gag here). I still enjoy Thunderbirds, Star Trek, The Lord of the Rings but I do not consider them unassailable, sacred cows. If other’s scorn them, that is their prerogative. Age not only brings you more keys and things that require charging, it also grants the realisation that it doesn’t matter what others think. Furthermore, reboots, reimaginings and revivals cannot harm your memories or “ruin your childhood”. Has Gus Van Sant’s ill conceived 1998 remake of Psycho harmed in any way Hitchcock’s classic original. Any answer other than “no” is at the least spurious and at worst naval gazing bullshit, served on a platter of hyperbole and attention seeking.
In my youth, I took my fandom very seriously. I would brook no criticism of the various objects of my affection. I would robustly defend them in lengthy forum comments, filled with the sort of detail and lack of self awareness that only an ardent fan can bring to bear. Nowadays, it’s a different story altogether (insert Airplane gag here). I still enjoy Thunderbirds, Star Trek, The Lord of the Rings but I do not consider them unassailable, sacred cows. If other’s scorn them, that is their prerogative. Age not only brings you more keys and things that require charging, it also grants the realisation that it doesn’t matter what others think. Furthermore, reboots, reimaginings and revivals cannot harm your memories or “ruin your childhood”. Has Gus Van Sant’s ill conceived 1998 remake of Psycho harmed in any way Hitchcock’s classic original. Any answer other than “no” is at the least spurious and at worst naval gazing bullshit, served on a platter of hyperbole and attention seeking.
For me fandom is a benign activity which I share with others via this blog or twitter and occasionally takes me to the BFI Southbank in London, where I spend several hours enjoying the company of like minded individuals. However, and this is a big “however”, there appear to be an ever growing group of fans at the extreme end of the spectrum. Fandom turned up to 11 to use a Spinal Tap analogy. When these folk latch onto something that they like they go all in. The thing that they love preoccupies them constantly and they analyse and dissect every conceivable aspect of that which they love. It is easy and possibly a little condescending to invoke an analogy of the conspiracy theorist that has a “wall” with all their data on it but there is a grain of truth in the imagery. YouTube is filled with videos where fans discuss the most extravagant theories and hypothesise about meaning, subtext and future developments of the things they like.
Films and especially television shows are naturally a focal point for fandom. They also provide the perfect environment for the über fan. Now if folk wish to dedicate themselves to such levels of devotion, so be it. Sadly, this position is often just one step away from crossing the line and becoming the toxic, fundamentalist fandom we’ve all seen in recent years. Consider the associated gatekeeping, zealotry and non-inclusional bullshit that has emerged around the Star Wars franchise in recent years. Not every über fan is guilty of such behaviour but if you draw a venn diagram you’ll find that many toxic fans are those who have become wedded to their “cause”. But if we set aside for a moment the matter of toxic fandom and simply concentrate on borderline obsessive fandom, it seems to come at a rather big price. Because there is a fundamental flaw inherent in investing really heavily in a TV show, book or film. You may well have placed it upon a pedestal for your personal adulation but you have no control over it and are ultimately dependent upon its creator to determine its course of direction.
All of which brings me on to Line of Duty, known jokingly by those “without a dog in the fight” as Lionel Duty, courtesy of UK comedian Gary Delaney. For those who may not know, Line of Duty is a British police procedural television series created by Jed Mercurio. It has run for six seasons and has gained enormous popularity due to its densely plotted storyline and robust performances by its cast of character actors. Audience figures have grown from 3.8 million viewers to 12.85 million over the last nine years. The latest season has turned analysis of the show into a national pastime, which has then been splashed across most of the national tabloids, throwing further fuel onto the fire. Naturally Line of Duty has its devoted über fans and they have devoted a lot of time and energy into hypothesising about the season conclusion. Last night, the final episode was broadcast and the relevant storylines neatly tied up. And within minutes the internet was filled with the bitter tears of fundamentalist fans who were “disappointed”, like the children of Thulsa Doom at the end of Conan the Barbarian.
Which one is Lionel?
It is not my intention to mock, judge or indulge in schadenfreude. Okay it is just a little bit. But I think there is one observation worth making about this situation. It was both predictable and inevitable. Lionel Duty fans are pissed at Jed Mercurio because he ultimately wrote what was in his own head, rather than what was in theirs. Damn these authors with their creative control over their intellectual property. I think when fans go all in and stray from affection into obsession, then they ultimately separate themselves from the source of their fandom. The continuous analysis, discussion and conjecture becomes more important than the source material. Sadly, fans disappointed with the conclusion of Line of Duty have made the same mistake as gamers who have pre-ordered games only to find them underwhelming upon release. Both groups filled the gaps in their knowledge with their own aspirations, only for reality to teach them otherwise. My advice is to temper your fandom and not to lose sight of its context. Because it would appear that über fans are perpetually dissatisfied and this entire scenario will happen again when the next “big thing” arrives.
LOTRO: EG7 Community Update
Last December EG7 announced that it had purchased Daybreak Game Company and its portfolio. It subsequently became apparent that DGC was not just the publisher for Standing Stone Games but in fact their owner. Something that many players had suspected for a while. After an investor briefing was published, it became clear that EG7 were not just another corporate body out to asset strip and make a fast buck but were in fact genuinely interested in growing and improving the games that they now owned. For players of the MMORPG The Lord of the Rings Online, a wave of cautious optimism spread throughout the community. Hints at a graphical overhaul for the game and a potential console conversion were well received. Further news and specific details have been eagerly anticipated.
Last December EG7 announced that it had purchased Daybreak Game Company and its portfolio. It subsequently became apparent that DGC was not just the publisher for Standing Stone Games but in fact their owner. Something that many players had suspected for a while. After an investor briefing was published, it became clear that EG7 were not just another corporate body out to asset strip and make a fast buck but were in fact genuinely interested in growing and improving the games that they now owned. For players of the MMORPG The Lord of the Rings Online, a wave of cautious optimism spread throughout the community. Hints at a graphical overhaul for the game and a potential console conversion were well received. Further news and specific details have been eagerly anticipated.
Yesterday, EG7 published a press release as well as a YouTube video, in which CEO Robin Flodin discusses what the company has been doing for the last 4 month in relation to its current portfolio of games. The written statement is somewhat broad in its scope and conciliatory in its tone. Robin Flodin uses a lot of management speak. That is not necessarily a bad thing. We all use the terminology of the industry that we work in. However, it is far from vague and does indicate how EG7 see their role and what their future remit is. “Many of these games, while successful and continually supported, have had their unique challenges. Many of these challenges are long standing and important, but due to their scope or other situations, haven’t been feasible to address. All of us want this to change”. He then further states “I want to assure you that this effort is a priority for me, EG7, and Daybreak. We have been listening to the community feedback and to all of your questions and concerns. This is an ongoing effort and as we make progress, the goal is to develop specific plans to create an even better game experience for all of our players”.
The video is a little more specific and proves illuminating as to the company’s policy and approach. Here Robin Flodin makes some direct comments about the company's intent. “We’re trying to make these companies better. We’re trying to help them improve in areas where we think we can create value”. He admits where they feel DGC has gone wrong which is a candid and unexpected statement of fact. He references mistakes made with the handling of H1Z1 and Planetside 2 and it would appear that the code for H1Z1 is currently being audited to see what can be done with it. Possibilities range from revamping the game and rolling it back to the iteration players liked best or to repurpose the code into another title. This is an interesting development because it shows that EG7 are not just going to arbitrarily dismiss and close games that they own. It would appear that they have a far more long term business mindset than DGC.
So what does this mean for LOTRO? Well both these statements, although not specific to the game, do inspire a degree of hope. It seems to me that EG7 see themselves as troubleshooters and facilitators who wish to invest, encourage and empower the various companies that develop their portfolio of games. The idea seems to be to foster improvement and growth, based on consumer feedback. If we are to take such policies at face value, the I think the most practical thing to do is to give EG7 a year and see if there are any noticeable changes. With regard to LOTRO let us see if they can encourage Standing Stone Games to be more innovative. I don't expect to see any major change in content design immediately but it is not unreasonable to expect a wider discussion about future development and an improvement in community relations from SSG.
EG7 doesn't strike me as corporate pirates. They seem to want to improve the titles they own and keep both customers and their investors happy. However, their position is very much one of enabling and supporting the existing developers. This approach is fine if the only previous problems a developer has experienced were a lack of funding and confidence from their owners. What concerns me with regard to encouraging and enabling SSG, is that they don’t strike me as being the most imaginative thinkers at senior level and appear to be somewhat entrenched in their views. Therefore there is still potential that they may steer LOTRO off a cliff if left unchecked. Perhaps what SSG requires is an injection of fresh talent and for LOTRO to be put in the hands of those who have a more aspirational view of its future potential. As ever, only time will tell but it is pleasant to have some hope in the interim.
A Month in Gaming
I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.
I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.
At present, I have three games for the Switch. Mario Kart 8 Deluxe, Yono And The Celestial Elephants and Assassin's Creed: The Rebel Collection. Essentially, any Mario based game is a joy to play and Mario Kart is an exemplar for the Nintendo brand’s virtues. It offers both fun and a challenge but it’s warm friendly graphics and inherent charm mollify the competitive elements that come with such a driving game. Yono is a A Legend of Zelda-esque adventure/puzzle game starring an elephant. Despite its child friendly aesthetic and design, there is a degree of depth to the gameplay. Due to it’s linear world design and narrative, it lends itself to short bursts of gameplay. Assassin’s Creed offers a different type of challenge, mainly because it requires mastering an action RPG using a controller, rather than keyboard and mouse. This is a very good port and I must admit I am impressed that the Switch can handle an open world environment so well.
I returned briefly to Call of Duty: Warzone recently, mainly to see the new map of Verdansk. When the game launched in early 2020 the story associated with Warzone was linked to events tied to the 2019 soft reboot of Modern Warfare. But because CoD is a yearly franchise, a new iteration was released in September and story elements began being integrated into Warzone. The only problem being that Call of Duty: Black Ops Cold War is set in 1984 thus requiring the most tortuous and convoluted plot devices to square the ongoing narrative circle. From my perspective, bringing weapons from an older period into a game set in the present was problematic to say the least, causing balance issues. Furthermore the inclusion of Black Ops content brought zombies into the game. Hence Warzone is now a sprawling mess of differing types of gameplay. A recent nuclear blast has “conveniently” destroyed the contemporary iteration of Verdansk and replaced it with a version of the zone from 1984. Simply put I just don’t like the cumulative changes that have come to the game, so once again I’m taking a break from it.
Sadly, I have spent precious little time playing The Lord of the Rings Online, returning briefly to check out the latest content update which proved to be very disappointing. I do worry that this game is just treading water with regard to its growth and that developer’s Standing Stone Games are limited in the scope of their vision. The anniversary festival is currently live in the game but it really isn’t doing anything new. Yes, the various events can be fun if you are playing them for the first time but the various trinkets and baubles that you can obtain are purely cosmetic. If you are not enamoured with collectibles there is a substantial amount of content currently available that is of no interest or use to you. Furthermore, at present I own all the content available in LOTRO. Hence if there’s very little reason for me to subscribe to the game. I find it odd that SSG don’t seem to be offering any broader incentives to become a VIP.
Star Trek Online, which has some similarities to LOTRO with regard to its age and the fact that it’s based on a popular intellectual property, seems to perpetually have events and goals for players to pursue. I created a new Klingon alt in late January due to the then recruitment event. By the end of March I had brought the character to level cap and had gotten as far as level 5 with all reputation factions. I also bought a Legendary D7 ship and have spent time trying to equip it with the best gear that I can. One of the best aspects of STO is that there’s always something to do. Since January the game has had the Klingon Recruitment event with the storyline revamped, it’s celebrated First Contact Day and there have been two Red Alert events which are great for earning reputation marks. The game is currently running a revised version of the Delta Recruitment event, so if you’re thinking of playing STO, I’d urge you to roll a new character before May 13th. I now have three new alts making a total of nine altogether. Most unusual for me.
There are a few other games I’ve been intermittently playing over the last two months. Fall Guys: Ultimate Knockout is something I regularly return to and is fun in small doses. As I’ve mentioned before, I keep The Elder Scrolls Online up to date as I will more than likely return to the game once the next expansion launches. As for immediate gaming goals I have none of any significance at present. Naturally I’ll continue with STO and keep a weather eye on LOTRO. I want to come to grips with Assassin's Creed: The Rebel Collection and finally complete a game from this franchise (I’ve started Black Flag). The convenience of the Switch is a big selling point and I seem to evenly spend my time (at least for the meantime) using it as a handheld device as well as docked to the TV. It certainly has reinvigorated my attitude towards gaming which had become increasingly indifferent of late. I hope that this positive outlook continues over May and beyond.
Wye and Chilham
It has been eight month since Mrs P and I have enjoyed a day trip, due to the various travel restrictions imposed by the pandemic. However, now that some of the rules in the UK have started to be relaxed, we decided to plan a modest excursion out into the Kent countryside. Although some pubs and restaurants are now open for business, albeit outside only, we decided not to make a reservation anywhere as the weather was still somewhat cold and there was the possibility of rain. So we packed our picnic rucksack with a range of comestibles that were suitable for consumption inside the car and headed out towards Ashford, along the M20. I’ve been reliably informed that once you reach a certain age, it is extremely important to include the details of the route you took in any travel related anecdote. Far be it for me to fly in the face of tradition.
It has been eight month since Mrs P and I have enjoyed a day trip, due to the various travel restrictions imposed by the pandemic. However, now that some of the rules in the UK have started to be relaxed, we decided to plan a modest excursion out into the Kent countryside. Although some pubs and restaurants are now open for business, albeit outside only, we decided not to make a reservation anywhere as the weather was still somewhat cold and there was the possibility of rain. So we packed our picnic rucksack with a range of comestibles that were suitable for consumption inside the car and headed out towards Ashford, along the M20. I’ve been reliably informed that once you reach a certain age, it is extremely important to include the details of the route you took in any travel related anecdote. Far be it for me to fly in the face of tradition.
Our first stop was the village of Wye, which is 12 miles south of Canterbury and located in the Kent Downs. It is part of an area officially designated to be of outstanding natural beauty and is part of a wider nature reserve. The village's name derives from the Old English “Wēoh” meaning idol or shrine and it is thought that the area was a place of worship by the pre-Christian Angles. Wye became an important ancient trade and travel hub due to the ford across the River Great Stour connecting the paths along the North Downs. The Romans built a road between Canterbury and Hastings using the gap through the high chalk hills. By medieval times the community became a major market for regional commerce. Mrs P and I walked around the village, taking in the sights, then went to the visitor car park by the entrance of the North Downs walk. Due to the cold weather, we refrained from going too far along the path and had lunch in the car.
We then moved on to the village of Chilham a few miles further along the Great Stour River. Built on the summit of several hills there is a quaint market square featuring several period (and no doubt listed) buildings, dating back as far as 1742. At western side of the square stands Chilham Castle and to the east, the 15th-century parish church dedicated to St Mary. It is alleged that former Archbishop Thomas Becket was buried in the churchyard. The Pilgrims Way passes through Chilham on the way to Canterbury and there are still many historical references stemming from that religious tradition. At present several of the buildings in the village are undergoing renovation. However, the gardens of the castle are now open again on Tuesdays and Thursdays. Sadly, the weather took a turn for the worst after we visited Chilham, so we decided to return home.
Even this slightly curtailed excursion was a welcome break with our usual routine. Both villages were picturesque and very interesting. The church architecture was particularly impressive. Wye and Chilham further benefited from good facilities for tourists, such as free parking (a rare commodity) and public toilets. Both are steeped in history and are exceedingly well preserved and maintained by their respective communities. The North Downs walk is especially good, providing excellent views across the Kent countryside. However, it is a very hilly area and both villages we visited proved to be quite taxing walks, especially for Mrs P who has a heart condition. However, after being housebound for more than half a year, today’s excursion was a great day out and a pleasant change of scene. We’re already planning our next excursion in May.
Personal Health
Let’s not beat about the bush. 2020 proved detrimental to a lot of people’s physical and mental health. Myself included. I sustained an injury to my left arm roundabout May last year when I inadvertently lifted something excessively heavy while using the vacuum cleaner. The net result has been a tendon injury that has persisted for nearly twelve months. Its unpleasant longevity stems from the fact that long-term rest is required for the injury to heal and my lifestyle doesn’t lend itself to “not using an arm for 4 to 6 months. Hence this painful problem has dragged on far too long. Naturally, being in pain continuously takes a toll on one’s mental health. So I’ve not been in my usual focused state of mind. Hence my writing output has taken a nosedive, which then further feeds my dour outlook. Mercifully, the arm is finally on the mend. I’ve figured out a routine that allows me to function and fulfil my obligations, while resting the limb sufficiently to heal. Now it is time to focus and address two other health issues that have emerged over the last year.
Let’s not beat about the bush. 2020 proved detrimental to a lot of people’s physical and mental health. Myself included. I sustained an injury to my left arm roundabout May last year when I inadvertently lifted something excessively heavy while using the vacuum cleaner. The net result has been a tendon injury that has persisted for nearly twelve months. Its unpleasant longevity stems from the fact that long-term rest is required for the injury to heal and my lifestyle doesn’t lend itself to “not using an arm for 4 to 6 months. Hence this painful problem has dragged on far too long. Naturally, being in pain continuously takes a toll on one’s mental health. So I’ve not been in my usual focused state of mind. Hence my writing output has taken a nosedive, which then further feeds my dour outlook. Mercifully, the arm is finally on the mend. I’ve figured out a routine that allows me to function and fulfil my obligations, while resting the limb sufficiently to heal. Now it is time to focus and address two other health issues that have emerged over the last year.
I had COVID-19 in April 2020. I was ill for two weeks and then the most immediate symptoms stopped. However, I have not returned to what I would consider a state of normal health since then. For a year now I have felt lethargic (even after 10 hours sleep), been subject to joint pains and muscle cramps, as well as finding it harder to concentrate and remain focused. I’ve lost most of my sense of smell and have had sinus and chest related issues, all of which seem to be indicative of mild infection. However, subsequent tests have found nothing of this nature. To try and distill these things into a single phrase is hard but ultimately I’ve felt “perpetually exhausted” for the last 12 months. I wake up each morning feeling exactly like I usually feel after having an extremely busy day. Fortunately, my local Doctor's Surgery is very good and I’ve had a positive response from my GP. To cut a long story short, after a few tests, I have been formally diagnosed with Post COVDID Syndrome or “Long COVID” as it’s more commonly known in the press. Unfortunately, this is an illness that is still somewhat nebulous and furthermore, difficult to treat. But at least it’s now on my health records.
The second health issue is more common and yet despite being straightforward to address, has a major stumbling block. Yes, we’re talking about being overweight and the inherent difficulties associated with weight loss. I have treated all three of the UK lockdowns as a continuous bank holiday and have eaten and drank accordingly. I am currently about 191lbs and I need to get back to about 168 and then stay there. I am physically uncomfortable due to the extra weight I am carrying around and it is obviously contributing to my ongoing sense of lethargy. So radical action is required. Therefore, I am going to give up all alcohol for a month and cut my food intake by 50%. Furthermore all money that would be spent on indulgence food is going to be saved and used for something more practical. Simply put I don’t like what I see in the mirror. So game on. Let’s see if the weight comes off as easy as it goes on.
Finally, I was listening to an audiobook today and I was confronted with a few thoughts from the writer Alan Moore. He referenced how creativity can stem from boredom. I must admit I have become indillent over the last few months with regard to my writing. This has led to me becoming somewhat indifferent to blogging. However, this comment really struck a chord with me and I immediately returned to my desk and started writing. It would appear that he is right because I feel far more disposed towards writing at the present and have managed to write several posts so far today. So I think I am going to try and increase my writing schedule, because not writing has had a negative effect upon my demeanour. As is so often in life, the solution to many of our problems is in our own hands and just requires us to focus our will upon them. So I’m going to set some clear goals and work toward them. Hopefully this will restore both my body and mind to a better state of equilibrium.