Tinker Tailor Soldier Spy (2011)

John le Carré's Cold War thriller Tinker Tailor Soldier Spy, is not only a good example of the spy novel genre, but a fine piece of seventies British literature per se. Therefore I was most surprised when I learned back in 2011 that it was to be made as a film. Could the complexities and subtleties of this cerebral and deliberately slowly paced book be adequately brought to the big screen, by today’s studio system? Could it compete with the previous BBC television adaptation starring Alec Guiness that was made in 1979? Thankfully, director Thomas Alfredson and Working Title films have successfully managed to distil the complex plot into the film’s 127-minute running time. Furthermore, the ensemble cast have a quality script to work with and the entire production benefits from the flair of a quality European director who brings an interesting outsiders dynamic to this very British tale. 

John le Carré's Cold War thriller Tinker Tailor Soldier Spy, is not only a good example of the spy novel genre, but a fine piece of seventies British literature per se. Therefore I was most surprised when I learned back in 2011 that it was to be made as a film. Could the complexities and subtleties of this cerebral and deliberately slowly paced book be adequately brought to the big screen, by today’s studio system? Could it compete with the previous BBC television adaptation starring Alec Guiness that was made in 1979? Thankfully, director Thomas Alfredson and Working Title films have successfully managed to distil the complex plot into the film’s 127-minute running time. Furthermore, the ensemble cast have a quality script to work with and the entire production benefits from the flair of a quality European director who brings an interesting outsiders dynamic to this very British tale. 

In October 1973, the head of British Intelligence, Control (Sir John Hurt), resigns after an operation in Budapest, Hungary goes seriously wrong. It transpires that Control believed one of four senior figures in the service was in fact a Russian Agent. The Hungary operation was an attempt to identify which of them was the mole. George Smiley (Gary Oldman), who had been forced into retirement by the departure of Control and changes within the corridors of power, is returned to office and tasked with the investigation into the alleged spy and preventing a major scandal. Rogue Agent Ricky Tarr (Tom Hardy) has evidence to suggest that the claims are true. Smiley also considers that the failure of the Hungary operation and the continuing success of Operation Witchcraft, which appears to be yielding significant Soviet Intelligence, may be linked. As smiley digs deeper into the affair he finds that much within British Intelligence is not what it seems.

Modern mainstream cinema is fast, frenetic and often fun. Yet it can also be bombastic, self-indulgent and lacking in depth. Although the technical aspects of film making is continuously advancing, I often feel that art of writing a tight, engaging and credible screenplay is in decline. Plot detail, character development and credible dialogue is frequently sidelined so that a narrative can be expedited. Fortunately, that is not the case with Tinker Tailor Soldier Spy. The skilful screenplay by Bridget O'Connor and Peter Straughan credits the audience with the necessary intelligence to keep up with the plot. The viewer has to be attentive to the dialogue, connect the dots myself and do a degree of thinking. Tinker Tailor Soldier Spy also requires an overview of the political status quo of the Cold War. However, those who engage with the ongoing story are rewarded with a high-quality, narrative driven film. It’s been a while since my brain was given such quality fodder as this.

Purists will be happy to know that Tinker Tailor Soldier Spy has not made any major plot alterations to their beloved source text. There have been some reordering of events for cinematic effect but by and large the story remains intact and true to the source text. Performances are outstanding and Gary Oldman makes the iconic role of George Smiley his own within minutes of being on screen. The look and feel of the time is suitably captured, especially the grimy down at heel world of the intelligence community. This is not the faux, stylised depiction of the era you’ve seen on television shows which still strive to make this decade chic in some fashion. It is ironic that such a quintessentially British product has been successfully brought to the screen, by Swedish director Alfredson. His Scandinavian sense of style and clinical attention to detail, previously shown in Let the Right One In, is ideal in realising this sort of period production.

I could extol the merits of many aspects of this film, such as the cinematography, soundtrack, production design and editing. But frankly it is much better for potential viewers to discover these things for themselves without any advance notification. Tinker Tailor Soldier Spy was rather arbitrarily and obviously labelled "old school" by some film critics upon its theatrical release. It is not. It is simply a succinct reminder of how quality cinema should be made. If you start with a good story, that is written well then you have a solid foundation for a good movie. That is as pertinent now as it was when film making was in its infancy. If you like strong stories and quality performances that play out over a measured running time, then Tinker Tailor Soldier Spy will be of interest to you. If you do not like having to think of yourself, listening or paying attention and prefer style over substance, then you may want to look for entertainment elsewhere.

Read More
Movies, Horror, Blaugust 2019, The Stepfather Roger Edwards Movies, Horror, Blaugust 2019, The Stepfather Roger Edwards

The Stepfather (1987)

The evil stepparent is a common trope in cinema. One can argue that is does perpetuate a negative stereotype but then Hollywood has never been quick to reflect social change or been overly concerned about its depiction of certain aspects of society. However, as a plot device this is money for old rope. So dovetailing a murderous stepfather into a slasher movie was a logical step in 1987 when the genre was booming. In many respects The Stepfather is an arbitrary, low budget movie, with all the associated hallmarks. Its cinematography is functional but no more so and it is shot on low grade film stock. Hence the colour palette is somewhat lurid. It is mainly a housebound production with standard suburban exterior shots. The score is a typical eighties synthesiser offering, that both under performs and dates the proceedings. Yet one thing stands out and makes The Stepfather better than what it deserves. The central performance by Terry O'Quinn is compelling and drives the movie forward.

The evil stepparent is a common trope in cinema. One can argue that is does perpetuate a negative stereotype but then Hollywood has never been quick to reflect social change or been overly concerned about its depiction of certain aspects of society. However, as a plot device this is money for old rope. So dovetailing a murderous stepfather into a slasher movie was a logical step in 1987 when the genre was booming. In many respects The Stepfather is an arbitrary, low budget movie, with all the associated hallmarks. Its cinematography is functional but no more so and it is shot on low grade film stock. Hence the colour palette is somewhat lurid. It is mainly a housebound production with standard suburban exterior shots. The score is a typical eighties synthesiser offering, that both under performs and dates the proceedings. Yet one thing stands out and makes The Stepfather better than what it deserves. The central performance by Terry O'Quinn is compelling and drives the movie forward.

Jerry Blake (Terry O'Quinn) has recently married widow Susan Maine (Shelly Hack) after moving to a small town. He sells real estate and extols the virtues of the American Dream; of family, home and hard work. Yet his stepdaughter Stephanie (Jill Schoelen) is suspicious of him and still grieves for her natural father. She shares her fears with her therapist Dr. Bondurant (Charles Lanyer). Meanwhile, in the next town Jim Ogilvie (Stephen Shellen) searches for evidence regarding the murder of his sister and her family by the mysterious man she married. The police have no clues and the local press are disinclined to pursue the story any further. Jim suspects that there may be a serial killer travelling the state preying on widows and searching for the perfect family. Is Jerry Blake that man? Are Stephanie’s fears about him founded or is she just struggling to come to terms with the changes in her family.

The Stepfather has a good cold opening which clearly establishes where the plot is going. Although the rather formulaic screenplay by Donald E. Westlake unfolds in a somewhat expected fashion, it does have a few points of interest along the way. This is the era prior to DNA evidence and the proliferation of CCTV. Local police departments simply don’t have the manpower to undertake extensive door to door searches. If clues are not immediately forthcoming then a murder investigation quickly goes cold. Such a time obviously made moving around the country and changing one’s identity a lot easier. The film also touches upon the American love affair with small towns and how they represent all that is considered good and wholesome and about the American way of life. There are hints that the story by Brian Garfield (of Death Wish fame) is a metaphor for how this was considered under attack at the time, from social change.

The cast do the best they can and the screenplay endeavours to give some depth to the Mother and Daughter relationship and how it is unbalanced by the arrival of Jerry in their lives. But overall the proceeding are dominated by Terry O’Quinn. The way he veers from the quietly spoken Father figure to an angry sociopath is quite startling. There is not an excess of violence in The Stepfather but when it comes, it is powerfully handled. When Jerry finally snaps and has his iconic “who am I here” moment, where he momentarily forgets what identity he has currently assumed it remains a standout scene. Director Joseph Rueben gets as much mileage from his cast and the film’s 90-minute running time as possible. He refined this process even further to better result in 1991, when he made the similarly themed movie Sleeping with the Enemy with Julia Roberts.

Read More

Gas and Meat

Over the last few weeks, Bree has mentioned on the Massively OP Podcast how she’s been farming both gas and meat in Star Wars Galaxies (played via an emulator. No pedantry please). Co-host Justin has naturally ribbed her and raised the question as to whether this is a valid and more importantly, fun use of her time while gaming. This is some of the light-hearted banter that makes this particular show so enjoyable. But there’s an old adage that states “many a true word spoken in jest”. Most people who have played any MMO, even in the most casual fashion, have at some point found themselves farming specific commodities for crafting or sale. Or they may spend time repeating a task as a means of gaining experience points. Perhaps they’ve gone so far as to undertake some extensive project for something as arbitrary as a title or a reward that simply amuses them. The bottom line is at some point we have all done the “gas and meat” thing.

Over the last few weeks, Bree has mentioned on the Massively OP Podcast how she’s been farming both gas and meat in Star Wars Galaxies (played via an emulator. No pedantry please). Co-host Justin has naturally ribbed her and raised the question as to whether this is a valid and more importantly, fun use of her time while gaming. This is some of the light-hearted banter that makes this particular show so enjoyable. But there’s an old adage that states “many a true word spoken in jest”. Most people who have played any MMO, even in the most casual fashion, have at some point found themselves farming specific commodities for crafting or sale. Or they may spend time repeating a task as a means of gaining experience points. Perhaps they’ve gone so far as to undertake some extensive project for something as arbitrary as a title or a reward that simply amuses them. The bottom line is at some point we have all done the “gas and meat” thing.

There was a time in The Lord of the Rings Online, when there was a healthy trade in ore on the auction house. People wanted to craft but didn’t necessarily have the time or inclination to do it themselves. Hence, I would spend hours collecting Dwarf-iron and Platinum ore in Western Evendim, circulating through the zone in an orderly fashion to ensure the various nodes had time to respawn. Often, I’d have music playing or I’d listen to a podcast while carrying out this somewhat ponderous task. Yet the results were tangible. The ore would sell and the gold would come rolling in, allowing me to then buy gear to improve my build. I would even go so far as to suggest that this task (and those similar in other MMOs), if approached in the right fashion, can be quite relaxing. In the same manner as a clicker game.

gathering-copper-deposit-copper-ore.jpg

I suspect that “gas and meat” syndrome (as I shall now dub it) probably serves several other purposes and may indeed say something about the gamer who pursues it. It becomes very clear after reading gaming blogs, written by grassroots level players, that MMOs often serve as more than just a game. They can act as a means of therapy and de-stressing. Repetitive acts that yield results provide a clear sense of purpose. They are also something that you can control and manage. They may even serve in a symbolic fashion, as a way of imposing order upon a chaotic world. Games offer us a degree of control and stability that is not always found in our real lives. So we grind out Task Force Operation in Star Trek Online. Or we farm Dolmen in The Elder Scrolls Online. All of which can provide a sense of accomplishment and offer a brief Dopamine hit.

Finally, I recently discovered the UK TV comedy, Dead Pixels. It follows the lives and experiences of a group of friends that play an MMO called “Kingdom Scrolls”. It’s surprisingly well observed and is clearly written by people who have played MMOs, rather than being a non-gamers perception of MMO players. Here’s a clip in which Nicky (Will Merrick) is depressed after his favourite Kingdom Scrolls streamer has died and decides to “pick up every leaf in the game” as way to keep himself busy. There is a ring of familiarity to this “act” and what happens next is also very relatable. Bear all of this and the above in mind, next time you decide its time to go farm some “gas and meat” or whatever your equivalent is, in your favourite MMO. And if you see someone in-game doing something like this, give them a /cheer to show your solidarity.

Read More

Thoughts on Work Part 2

In a previous post I wrote about my own personal employment history and the various ups and downs of my working life (so far). In this post I want to reflect upon the broader concept of work, because it has radically changed since I entered the job market in the late eighties. Contracts, job descriptions, the working environment and even the way in which we find work have evolved rapidly due to the internet and the advent of social media. Some of these changes have been good, but others I feel have been detrimental for job seekers. The job market is always subject to a lot of ebb and flow and depending on the state of the economy, it can either favour of the employer or employee. At present in the UK, it strikes me as being very much the former.

The joys of commuting to work

In a previous post I wrote about my own personal employment history and the various ups and downs of my working life (so far). In this post I want to reflect upon the broader concept of work, because it has radically changed since I entered the job market in the late eighties. Contracts, job descriptions, the working environment and even the way in which we find work have evolved rapidly due to the internet and the advent of social media. Some of these changes have been good, but others I feel have been detrimental for job seekers. The job market is always subject to a lot of ebb and flow and depending on the state of the economy, it can either favour of the employer or employee. At present in the UK, it strikes me as being very much the former.

When I left full time education at the age of eighteen (I didn’t want to go to university as I had no clear career plan), the commonest means to find work were the classified ads of certain regional newspapers. Applications where usually made in writing or you’d request an application form by return of post. You could also visit your local Job Centre (which are part of the Department of Work and Pensions), which not only handled social security benefits but also listed local jobs. However, most of the work advertised at the time, tended to be unskilled labour and traditional “blue collar” positions. However, regardless of how you looked for work, the process was slow and ponderous. Positions were advertised for a fixed period of time and selections for interview often ran to a strict timetable. As I had no specific idea of what I wanted to do, I ended up in a government position, working in the UK Civil Service.

Also known as the “dole office”, “the zoo” and “the social”

During the last major financial crash back in 2008-2009, I found finding contract work a little harder due to the market slowing, so I visited the Job Centre a few times. Twenty years on, the sort of positions available there had changed considerably so it was quite useful to peruse their listings. I spoke to several people during that time who had lost their jobs and it was quite a culture shock to be back in the jobs market. Many had not adjusted to the necessity with registering with online recruitment agencies and learning when the key times were to search and apply for work. Many were still carrying paper copies of their Curriculum vitae (résumé) and trying to find jobs via the press. It was a steep learning curve for them. Many job markets now have preferred ways of presenting your skills and work history. Plus the modern job markets requires applicant to be able to effectively sell themselves. Employers don’t just want the right skills but the right type of person. Some people just can’t handle the “you are your own brand” concept.

Moving on from how one finds work, I would like to reflect upon the actual work environment itself, because when you step back and look at it objectively, it really is an incongruous concept.  At its heart it is founded upon the hope and belief that a complete group of strangers are expected to get on. Furthermore, this goes beyond being able to work co-cooperatively. There is usually an expectation of some sort of wider cordial relationship. Hence, we find that birthdays, marriages and other social activities are dragged into the workplace. There are cards to sign, collections to contribute to and drinks after work to go to. The other thing that has struck me, is how despite robust recruitment processes, how so many obviously socially and emotionally dysfunctional people fly under the radar and find gainful employment. Bullies, racists, misogynists, tedious bores and people who are just lazy or shit at their job abound. Over the course of my 30-year working life, I’ve seen so many square pegs in round holes. Considering the friction and drama that arises so often within the work environment, I am genuinely surprised that there isn’t a higher murder rate stemming from work.

“No, I won’t be signing Kendra’s leaving card and if you ask me again, I’ll cut you…”

Another thing that has changed about work culture, is that it is no longer just about being skilled at what you do. Now everyone is trying to be the best they can be, working towards a personal development plan, striving for targets and reaching for goals. This sort of corporate bullshit may be applicable to highfliers and certain types of jobs. But is it relevant to cleaners? Should someone on minimum wage, working a zero hours contract worry about whether they’re bringing value to their work, or upholding the company mission statement while mopping up faecal matter? But where corporate attitudes towards work have changed, so has that of employees and wider society. People of my parent’s generation where sold the myth that if you work hard, you’d be rewarded. Although this can still happen, for many it is no longer true. Too many people have got wise to the fact that they’re doing a pointless or arbitrary job, with no major hopes of advancement. They are neither respected nor valued by their employer, who mainly sees them as an asset. A tool to be used and then put down immediately when it’s no longer required. Social media has shown how the other half lives and popped a lot of bubbles. People now know that their life is pretty much pre-ordained by factors such as where you are born, the quality of your education and the social economic group you belong to. Therefore the modern workplace can be fractious and jobs are sometimes not done well, because why bother?

Co’s this is what cleaning is really like

Despite growing up in the seventies, I do not believe that I am defined by my job (which I perceive to be a very American outlook). I have learnt the true value of leisure time and over the years have worked mainly for my own intellectual stimulation and just for the money. But many people don’t have that luxury. They do the jobs that are available, rather than what they desire and have little say over the salaries they earn. Furthermore, I suspect that this situation will only get worse. AI and globalism will further continue to reshape the employment market. There will be less jobs and those available will require more skills. Governments will need to have plans to address such a state of affairs or there will be consequences. As for me. I sometimes miss the social aspects of work but only because I was very fortunate with most of my colleagues. But commuting and listening to friend’s stories about what goes down where they work, soon makes me appreciate that I’m well out of all this. When my granddaughters get older, I shall try and impress upon them that need to gain skills. As I believe this is the key to successfully navigating the jobs market and ensuring that your working life is something you control, rather than something that happens to you.

Read More

The Banana Splits Movie (2019)

I was very surprised when I first saw a trailer for The Banana Splits Movie. It is unusual for a big studio such as Warner Bros. to allow one of its intellectual properties to be “repurposed” in this way. However, a little research online has yielded a few interviews in trade magazines where the inference is that this movie is a test. Naturally the studio wouldn’t take such a risk with a more popular franchise like The Flintstones or Scooby Doo, so The Banana Splits were chosen instead to see if they could successfully crossover into another genre. And the horror genre lends itself to low budget productions that can quickly be made, marketed and yield a satisfactory return on investment. It will be interesting to see if this gamble pays off and whether we’ll see a sequel or another beloved children’s show turned into a blood-soaked comedy horror.

I was very surprised when I first saw a trailer for The Banana Splits Movie. It is unusual for a big studio such as Warner Bros. to allow one of its intellectual properties to be “repurposed” in this way. However, a little research online has yielded a few interviews in trade magazines where the inference is that this movie is a test. Naturally the studio wouldn’t take such a risk with a more popular franchise like The Flintstones or Scooby Doo, so The Banana Splits were chosen instead to see if they could successfully crossover into another genre. And the horror genre lends itself to low budget productions that can quickly be made, marketed and yield a satisfactory return on investment. It will be interesting to see if this gamble pays off and whether we’ll see a sequel or another beloved children’s show turned into a blood-soaked comedy horror.

The Banana Splits Movie starts in a fairly innocuous fashion with an episode of The Banana Splits Show (which has been running in this movie universe since 1968) being recorded at the Taft Studios. But due to a change in programming policy the production is to be closed. Furthermore, the Banana Splits (who are robots for “some particular reason”) seem to be having problems with their latest software upgrade. Meanwhile young Harley Williams (Finlay Wojtak-Hissong) is visiting the studio with his Mother Beth (Dani Kind), older Brother Austin (Romeo Carare) and Stepfather Mitch (Steve Lund) to watch a live recording. It’s Harley’s birthday and he is a big fan of the show, although his parents worry that he’s a little old for such things. Since Harley’s Father died, he’s become very insular and Beth struggles to find one of his school friends to join his birthday celebrations. Zoe (Maria Nash) reluctantly comes along, although she finds the show somewhat “lame”. However, the Banana Splits have no intention of being cancelled and start reaping bloody revenge against both studio staff and the audience. After all, the show must go on. Will the Williams family survive?

The horror genre often lends itself to high-concept film making and The Banana Splits Movie falls clearly into this category. It has all the key ingredients required for such a movie, with its low budget, tongue in cheek approach and liberal quantities of gore. But this film has some of the flaws that are also inherent with these sorts of productions. The initial thirty minutes leading up to the first murder drag a little. The cast try hard and there is a little more backstory to the characters than you expect with such films, but performances are variable. Plus the screenplay by Jed Elinoff and Scott Thomas, dithers a little over what exactly to do with Fleagle, Bingo, Drooper and Snorky. There is no attempt to explain why they’ve gone “bad”, not that it is essential to the narrative. Horror movies have their own fluid, internal logic and audiences tend to indulge such things. There are also some editorial issues which leave some minor gaps in the narrative. A character loses some fingers off camera. During the end credits we see them lying on the floor. Has a greater significance been edited out?

If you adjust your expectations accordingly and keep in mind the realities of low budget horror movies, The Banana Splits Movie can be an amusing 90 minutes. The cast are sincere and there is an inherently creepy quality to the idea of something as benign as The Banana Splits behaving psychotically. Gore fans will not be disappointed as there are several quite detailed and grisly kills. If only the screenplay had focused more upon the interaction between Fleagle, Bingo, Drooper and Snorky. Naturally there are some obvious homages to The Terminator franchise and gamers will see clear parallels with Five Nights at Freddy’s. As for cries of “you’ve ruined my childhood” from the usual suspects, these can be dismissed as hyperbole from people who patently aren’t familiar with the writings of Marcus Aurelius. The Banana Splits Movie ends with plenty of scope for a follow up. It just remains to be seen whether this movie finds an audience who take it in the spirit it is intended.

NB Snorky is my favourite.

Read More

Quest Bestowal in MMOs

When playing a massively multiplayer online role-playing game, such as The Lord of the Rings Online, acquiring quests is a very straightforward process. Key locations such as towns, villages or anywhere with a stable are usually quest hubs. Non-playable characters denote that they have quest(s) available by having a glowing ring icon above their heads. It’s not subtle but you’d have to have a bag over your head to miss such an obvious clue. Most MMOs have some version of this bestowal system. A clearly visible means to show that an NPC or object is the starting point for a quest. It’s a rather unsophisticated system but it gets the job done. Hence it has been around for quite a while in the genre (silence, dissenting old school gamers, blathering on about how in the good old days, MMOs didn’t have quests).

When playing a massively multiplayer online role-playing game, such as The Lord of the Rings Online, acquiring quests is a very straightforward process. Key locations such as towns, villages or anywhere with a stable are usually quest hubs. Non-playable characters denote that they have quest(s) available by having a glowing ring icon above their heads. It’s not subtle but you’d have to have a bag over your head to miss such an obvious clue. Most MMOs have some version of this bestowal system. A clearly visible means to show that an NPC or object is the starting point for a quest. It’s a rather unsophisticated system but it gets the job done. Hence it has been around for quite a while in the genre (silence, dissenting old school gamers, blathering on about how in the good old days, MMOs didn’t have quests).

Now this functional process has limitations. Quest giving NPCs tend to be static for practical reasons. You don’t want them perambulating around the town, making you have to search them out. So while those not bestowing quests can have all sorts of fancy animations to try and bring the illusion of life to area, quest giving NPCs just stand around, breaking the immersion that other aspects of the game have worked so hard to build. Plus in LOTRO, there is seldom any voice acting beyond the first line of the quest bestowal text. Therefore, it’s a somewhat dull process. In the MMO Star Trek Online, NPCs will sometime hail you while you’re in-sector space, as a means to imparting a mission. It certainly seems more natural and is totally in the correct idiom of the intellectual property. Plus, as a gamer, if you find this process intrusive, you can turn it off. Hence, different developers have tried to polish this quest giving system and make it more dynamic and feel more natural. ZeniMax have certainly tried a different approach with The Elder Scrolls Online. But it comes with its own consequences.

Even if you own just the base version of ESO, you notice that not all quest bestowals come via the traditional NPC, lounging around and lollygagging in the various towns and ports of Tamriel (although the game certainly has these). You may be riding past a farm, only for an NPC to come running out and declare that “Brother Numpsie* has been kidnapped by the foul Myrmidons” or some such standard fantasy-based reason. This mixture of proactive solicitation, along with voice acting is initially quite compelling. You may find yourself diverging from your current course of action to rescue the imperilled individual. Certainly this approach to quest bestowals suits an open world where players my just want to go out and explore, rather than follow a clearly delineated plan. However, this process can become a nuisance. At present, whenever I enter the Mages Guild, I am greeted by Arch-Mage Shalidor who invites me to participate in the next part of a quest line. I am frequently pursued in most towns by an Orc courier named Stuga, who tells me how long she’s been looking for me. Nag, nag, nag.

Joking aside, this interactive game mechanic can get a little wearisome. If you accept some quests it will remedy the problem of the quest givers overt diligence. But on occasions this can lead to immediate instanced content, so you may not wish to accept them. I am currently looking into the various game’s settings in ESO to see if there is a way of disabling or at least controlling this process. I bet there’s an addon to address it, somewhere. Oddly enough, ESO has another alternative way of starting quests or at least the main storylines of all major DLC. Wrapper missions can be launched from the Collections tab in-game. You don’t have to be in a zone and seek out the NPC who starts things. However, it would seem that no game has yet managed to design a creative quest bestowal system that doesn’t have some sort of drawback, limitation or even nuisance factor. Again I can hear the true sandbox devotees shouting about the why there has to even be a requirement of quests per se? But I like narrative driven content and don’t want to put my faith in emergent content. So until the developers improve the situation, I’ll continue to ask Billy No-Mates in LOTRO if they have any quests, and get chased round Tamriel, Benny Hill style, by the Prophet and Abnur Tharn.

*There seems to be a conspicuous lack of consensus with regard to how you spell Numpsie.

Read More

The Day the Earth Stood Still (2008)

Fellow blogger and all round good guy Murf, posted an ode to Bill & Ted’s Excellent Adventure today. It is clearly a movie that he enjoys (Go read his review). He references how due to this movie (along with others), as well as being a decent person in real life, that actor Keanu Reeves enjoys a great deal of goodwill from fans and pop culture cognoscenti. Which is a good thing for Mr Reeves, because goodwill often means that folk are prepared to overlook past transgressions and misdemeanours. And in cinematic terms, Keanu has had a few. The Day the Earth Stood Still is definitely one of them. Now I’ve questioned before the wisdom and merits of writing a predominantly negative film review and believe me my thoughts on The Day the Earth Stood Still are most definitely so. However, I think that something positive can still be gained from scrutinising this film. It can be held up as a textbook example of how not to remake a classic.

Fellow blogger and all round good guy Murf, posted an ode to Bill & Ted’s Excellent Adventure today. It is clearly a movie that he enjoys (Go read his review). He references how due to this movie (along with others), as well as being a decent person in real life, that actor Keanu Reeves enjoys a great deal of goodwill from fans and pop culture cognoscenti. Which is a good thing for Mr Reeves, because goodwill often means that folk are prepared to overlook past transgressions and misdemeanours. And in cinematic terms, Keanu has had a few. The Day the Earth Stood Still is definitely one of them. Now I’ve questioned before the wisdom and merits of writing a predominantly negative film review and believe me my thoughts on The Day the Earth Stood Still are most definitely so. However, I think that something positive can still be gained from scrutinising this film. It can be held up as a textbook example of how not to remake a classic.

In a prologue sequence set in 1928, a solitary mountaineer encounters a glowing sphere. He loses consciousness after touching it and upon waking, he notices a scar on his hand where a sample of his DNA has been taken. Moving on to the present day, Dr. Helen Benson (Jennifer Connelly) is summoned to a military facility along with several other scientists when an alien spacecraft arrives in New York City. Aboard is a human-like alien (who looks like the earlier mountaineer) and a giant robot of immense size and power called Gort. The alien identifies himself as Klaatu (Keanu Reeves) and states he has “come to save the Earth”. The US Secretary of Defense Regina Jackson (Kathy Bates) sees him as a threat decides to have him interrogated more robustly. Dr. Benson considers this unethical and decides to facilitate Klaatu’s escape. However, when she learns exactly what his words mean, she tries to convince him to rethink his views on humanities iniquities and change his intentions.

When you consider this production’s budget, the quality of the support cast, along with the advances in visual effects, this movie could have been so much better. Director Scott Derrickson is far from a genre hack and I consider his previous work on The Exorcism of Emily Rose, Sinister, Doctor Strange to be of interest. I think his concept of retelling Robert Wise’s classic 1951 movie as a more benevolent tale, rather than an imperious threat, is a valid idea. Yet all these good intentions are lost due to a woefully inept screenplay by David Scarpa. One can’t help but feel that the narrative scope of the film tries too hard and that several well-intentioned casting decisions were ultimately a bad choice. Dr Benson’s stepson, played by Jaden Smith, is supposed to be conflicted due to the premature death of his father but comes off as simply intransigent and annoying. And then there is Keanu Reeves decision to try and play Klaatu in a similar disconnected idiom to David Bowie, in The Man Who Fell to Earth. Instead of being an understated performance it simply fails to convey any depth and conviction.

I’m a fan of unconventional casting when it works but Professor Barnhardt, played by a curiously deadpan John Cleese, whose character has won a Nobel prize for his work on "biological altruism” is too much of a stretch. As for the plot device of paranoid politicians, well if you want it to have any semblance of dramatic impact, then you really have to try and do something different with it. Sadly, such inspiration is sadly lacking and we’re just presented with the usual paranoid clichés about the military and our elected officials. Hence by the time the movie reaches its finale and the Robot Gort, transforms into a swarm of all consuming insect like nano-machines, the spectacular denouement lacks any emotional impact. Given what the audience has witnessed over the proceeding hour, I’m sure most right-minded people would say “fuck it, let humanity die, the bastards”. But at the last moment, Klaatu reverses his decision and sacrifices himself for the sake of humanity, thus ending an emotionally lacklustre and tonally deaf film.

The Day the Earth Stood Still lacks the portentous quality of its predecessor. Klaatu is no longer a biblical judge but a vaguely indifferent administrator, who is inconvenienced by humanity as he vacuum packs earth’s wildlife. Gort is robbed of his metaphorical status and is simply relegated to a MacGuffin designed to facilitate a spectacular ending. And the screenplay, instead of making the audience reflect upon the consequences of mankind’s propensity for violence and destruction, simply pays lip service to the environmental crisis and a few other token social issues. There is no conviction or gravitas present. Nor is there a soundtrack comparable to that of the original by Bernard Herrmann. This is big budget Hollywood science fiction, trying to be politically and socially relevant but refracted though the prism of a big studio that doesn’t really grasp either of those things. But returning to the original point, Keanu Reeves has firmly put this behind him and risen above it, thanks to impart to the John Wick Trilogy. Movies such as this have indefinitely stalled less fortunate actors’ careers.

Read More

Classic Game Themes: Lords of the Fallen

Lords of the Fallen is an action role-playing game from 2014, played from a third-person perspective. It is broadly in the same idiom to Darksiders and Dark Souls with the emphasis on complex and challenging combat. And it is for that reason that I didn’t get on with this title when I bought it in a Steam sale a few years ago. I felt that the long, protracted fights were an impediment to the narrative, which I quite enjoyed. However, the game was designed this way to appeal to the combat focused gamer and “git gud” culture. But I think that it’s important to try different genres of games from time to time and to step occasionally out of your comfort zone. I would cite the Hand of Fate series as a positive example of this. Both of those titles are from a genre I wouldn’t usually consider and playing them turned out to be a very positive experience

Lords of the Fallen is an action role-playing game from 2014, played from a third-person perspective. It is broadly in the same idiom to Darksiders and Dark Souls with the emphasis on complex and challenging combat. And it is for that reason that I didn’t get on with this title when I bought it in a Steam sale a few years ago. I felt that the long, protracted fights were an impediment to the narrative, which I quite enjoyed. However, the game was designed this way to appeal to the combat focused gamer and “git gud” culture. But I think that it’s important to try different genres of games from time to time and to step occasionally out of your comfort zone. I would cite the Hand of Fate series as a positive example of this. Both of those titles are from a genre I wouldn’t usually consider and playing them turned out to be a very positive experience.

One aspect of Lords of the Fallen that did stand out for me, was the score by Norwegian composer Knut Avenstroup Haugen. Haugen is best known for his association with video game developers Funcom and writing the soundtrack for Age of Conan. His work on that MMO was very broad in scope, encompassing inspiration from a wide variety of world cultures. However, his approach for Lords of the Fallen is quite different. The main title cue is a simple track which blends ethereal vocalisations and strings with a strong percussive beat. This surprisingly versatile leitmotif is subsequently used in interesting variations throughout the game. This very clear musical style reflects the games central theme of an individual on a path of self-discovery and bolsters it very effectively.

To highlight how well Knut Avenstroup Haugen uses the concept of the leitmotif in Lords of the Fallen, here are three tracks from the game’s soundtrack album. “Winter’s Kiss (Theme from Lords of the Fallen)” which establishes the central musical concept. “Sacrifice” which presents a robust variant as the main character progresses through the game’s narrative. And finally, “Atonement” which beautifully adapts the main theme to a triumphant and emotional end piece. It should be noted that the score Lords of the Fallen was nominated for the Hollywood Music in Media Awards by critics. This was due to its adaptable simplicity which lends itself to significant variation and interpretation.

Read More

Can LOTRO Modernise Any Further?

A while back Syp wrote a blog post over on his personal website Bio Break, in which he discussed how The Lord of the Rings Online had avoided the “complexity trap” he feels affects other MMORPGs over time. It’s a sentiment I broadly concur with. The 12-year-old game has now reached a point where it has a fixed set of systems. Developers Standing Stone Games continue to produce regular PVE content in the form of quests, instances and raids. But they haven’t added a major new component to the game since the introductions of Epic Battles. Instead they have refined and fine-tuned existing facets of the game. Consider the recent overhaul of the Virtue Trait system. The basic functionality remains but the way a player advances their chosen virtues has been streamlined and now provides more tangible benefits. Overall, LOTRO has settled into a comfortable niche. New content is forthcoming but is very much a case of “same meat, different gravy”.

Has the Lord of the Rings Online avoided the “complexity trap”?

A while back Syp wrote a blog post over on his personal website Bio Break, in which he discussed how The Lord of the Rings Online had avoided the “complexity trap” he feels affects other MMORPGs over time. It’s a sentiment I broadly concur with. The 12-year-old game has now reached a point where it has a fixed set of systems. Developers Standing Stone Games continue to produce regular PVE content in the form of quests, instances and raids. But they haven’t added a major new component to the game since the introductions of Epic Battles. Instead they have refined and fine-tuned existing facets of the game. Consider the recent overhaul of the Virtue Trait system. The basic functionality remains but the way a player advances their chosen virtues has been streamlined and now provides more tangible benefits. Overall, LOTRO has settled into a comfortable niche. New content is forthcoming but is very much a case of “same meat, different gravy”.

Now Syp’s post logically raises the question could LOTRO be more complex? Is it possible to add a radical new mechanic to the game at this stage in its lifecycle? Because LOTRO is an old game by industry standards. It may have launched in 2007 but the code is older due to the games longwinded development process. As a developer, SSG has two main problems as a result of this. Can the game technically be altered in a major capacity and is there the expertise in house to undertake such a project. Because that latter is a regular issue for many companies. Staff come and go and that means expertise can be lost. It is a major reason why Cryptic closed The Foundry in Star Trek Online. I believe it is also why no new skirmishes were forthcoming in LOTRO for a long time. Something the developers have now addressed through the hiring of new staff. Furthermore, SSG have surprised their playerbase by successfully managing to produce a 64-bit client for the game. Although it remains a work in progress, considering the technical hurdles, this was quite a coup.

But before we embark upon this thought experiment, let us take a moment to reflect upon what LOTRO does that is quite advanced by the standards of the genre. It is the only MMO that I play that has auto-looting direct to your bags. All the other’s want me to press at least one key to select lootable items. LOTRO just hoovers them up. The game also has vendors that you can add to your house. There is also a tinker that can be summoned to a campfire to fix broken armour. Both of these services set a precedence that could potentially be expanded. LOTRO also offers a thorough personal transportation system. The reputation based “return” skills cover a surprisingly wide percentage of the game’s zones. However, I don’t think the game could accommodate a loss or consolidation of skills to become more of an action combat-based game. I think this would be a far too controversial. Rather than changing class and race attributes, it would be better to focus more on what you can done in the “wider world”.

So exactly what new systems or mechanics would be beneficial to a MMORPG such as LOTRO? My immediate answer is dynamic, public events in relevant zones, that can be justified from a lore perspective. Next it would be good to see some sort of scaling content system. A mechanic that allows a max level player to revisit older zones and adjust to the right level. This is something The Elder Scrolls Online does very well. The levelling of content is seamless and there are plenty of World Bosses, Dungeons and Dolmen to complete. Furthermore, they are all clearly marked on the zone map. LOTRO is halfway there with some similar systems, such as roving threats for example. But they need to be easier to find. Similarly too many instances in LOTRO are tied to discovery or specific quest lines. Accessibility and promotion are lacking. And let us not overlook the state of housing in LOTRO, which remains mainly a glorified storage service. The Cape of Belfalas housing has some pleasant leisurely quests but they are not repeatable. Housing needs to offer players a reason to spend time in the neighbourhood. I would also advocate improving the skirmish soldier system, to make them more versatile companions, rather than the blunt tool that they currently are.

Zone Guides in The Elder Scrolls Online offer more than just a simple map

Naturally I have barely scratched the surface, with regard to ideas to improve LOTRO and expand its scope and complexity. But I believe there is a focal point, that if addressed properly, would potentially lead to further improvements. A lot of the game’s existing functionality is hidden or too esoteric. The UI needs to be made “smarter”. To be able to provide more information, make suggestions be more proactive. Again I’d say look to ESO and its zone guides. Something similar in LOTRO would ensure that players got the most out of the content they’ve purchased. An optional list that let’s players know if there are any quests or places of interest that they haven’t completed or discovered. A lore book of some kind may also be useful. The existing skill trees need to do more than just inform a player of what they can earn. I would welcome suggestions regarding specific class builds based upon player preferences. I know that a great deal of useful information exists outside of many MMOs, curated by fans. But I’ve always felt that tabbing out of a game is counterproductive. Can this information not be brought in-game?

Finally, as we’re considering complexity, let us reflect upon social interaction. It is still a regular lament from certain quarters that the MMO genre is losing its social element. So why not address this issue by incentivising kinships with some additional perks. STO has gear and other items that are only accessible by joining a fleet and running fleet projects. Again, the more you think about it, the more it becomes clear that this is an aspect of LOTRO that could be expanded and improved. However, if there ever was a concerted move to broaden the complexity and scope of LOTRO it would have to be done within specific parameters. Or else there would come a point where it would be easier to just create a new game. So bearing all of this in mind, is any of this likely to happen? Well if you had asked me a few years ago, I would have said “no”.  But the pipe dream of the 64-bit client has now become a reality, so who can say? Perhaps, there is hope after all. But perhaps the biggest obstacle to any potential change to LOTRO would be the playerbase itself. Trying to find a consensus would be extremely difficult. So may be SSG have decided on a policy of “if it isn’t broke, don’t fix it”. I wouldn’t blame them.

Read More

Star Trek Online: The Problem with the Latest Roadmap

Game developers enjoy a “roadmap”, don’t they? I always get snippy about marketing speak as it’s an industry I have zero respect or tolerance for. Perhaps such a position is a cliché? But I digress. Cryptic recently released their latest roadmap for Star Trek Online, after their successful appearance at the Star Trek: Las Vegas convention. At first glance it promises a lot of content which is its purpose. But if you take a minute or two to digest the list of forthcoming material, it soon becomes clear that it is predominantly group Task Force Operations. Apart from one new story episode, Awakening, it is decidedly light on narrative material. Now Cryptic have constantly tinkered with the story arc of STO over the years and have also experimented with the format in which its presented. Hence terms such as “featured episode” have become ambiguous. But if you look beyond the semantics, there seems to have been fewer story driven missions being this year.

Game developers enjoy a “roadmap”, don’t they? I always get snippy about marketing speak as it’s an industry I have zero respect or tolerance for. Perhaps such a position is a cliché? But I digress. Cryptic recently released their latest roadmap for Star Trek Online, after their successful appearance at the Star Trek: Las Vegas convention. At first glance it promises a lot of content which is its purpose. But if you take a minute or two to digest the list of forthcoming material, it soon becomes clear that it is predominantly group Task Force Operations. Apart from one new story episode, Awakening, it is decidedly light on narrative material. Now Cryptic have constantly tinkered with the story arc of STO over the years and have also experimented with the format in which its presented. Hence terms such as “featured episode” have become ambiguous. But if you look beyond the semantics, there seems to have been fewer story driven missions being this year.

For me, the appeal of STO is centred upon the IP and the way Cryptic has successfully continued stories and themes from the various television shows. When I returned to the game during the Delta Recruit Event of 2015, the story was building up to the Iconian War. Content came thick and fast and the plot was gripping. The post war narrative of New Dawn was also regularly added to. But the pace has slowed noticeably. Although I am pleased to see Star Trek: Discovery themed storylines the release schedule has been ponderous. I had virtually forgotten about Ju’la the renegade Klingon and her theft of mycelium technology. This dearth of story content is further compounded by the fact that several stories have been removed from the game for “retooling” and Cryptic have still not put them back. It’s a little frustrating because new players do not get the full story arcs that were present in the game 18 months ago.

Although I welcome new content, Task Force Operations are not full stories. They are repeatable events with just a wrapper of dialogue and a smattering of cutscenes. They may well offer an opportunity to earn tokens for a specific item but they eventually run the risk of becoming repetitive and dull after a time. They’re supposed to be an addition to the big story arcs, not a substitute for them. Therefore I hope that the current roadmap is a temporary holding pattern and that at some point soon, they’ll be an announcement regarding a new expansion with a lot more narrative content. Or at the very least, the missing content will be returned to the game, with new wrappers and subtle tweaks, so that the various story arcs are fully restored. I am not hopeful that STO will tie in with the new Star Trek: Picard show. I suspect that certain members of the Star Trek alumni are either too expensive to hire or just won’t play ball.

In the meantime, I am slowly winding down my activities in the game, now that I’ve finished the Summer festival and got the ship. I shall just be checking in a few times a week. Last night I started the Arena of Sompek event mainly because I’m interested in the reward, the Section 31 Heavy Phaser Rifle. However, I’m not sure if I’ll be able to stay the course due to waning interest. If I fail to earn the requisite number of tokens in time, I can buy 10 from the C-Store. It’s a curious business model that seems to undermine the point of playing the repeatable event. But all these minor niggles notwithstanding, it is clear that I’m running out of things to do in STO. Phoenix Prize Packs are currently available for the next seven days. Having earned sufficient Dilitium (400,000 refined) over the last few months, I purchased 100 packs yesterday. All I wanted from these were the Phoenix Tech Upgrades. I ended up with 175 of them and applied them to my current build. Now all items are Mark XV and Epic (Gold) quality.

It is common for content to ebb and flow in the MMORPG genre and for players to come and go accordingly. I have argued in the past that STO usually has sufficient to keep one busy but it does feel that things are slowing to a degree. If you roll an alt, then three of the factions available have a partially bespoke storyline. Therefore you will get some different content before you find yourself playing missions that are universal to all. There are still residual patrol missions dotted about the various sectors of the galaxy and if you investigate via the STO Wiki, you’ll find some interesting minor missions tucked away in the game. But I think I may be heading for a break, as I don’t know if I want to create a seventh character. I have never played STO socially, although I am in the Reddit Alert Fleet. Hence there are no ties with friends to keep me logging in. Perhaps that is part of the problem.

Read More
Blaugust 2019, Questionnaire Roger Edwards Blaugust 2019, Questionnaire Roger Edwards

The Pleasure of Internet Questionnaires

Naithin over at Time to Loot has compiled a Blaugust related internet questionnaire. As I’ve made clear in the past, I have a weakness for these sorts of things and will happily indulge the most peculiar enquiries. I’m not really sure why I like to do questionnaires. Perhaps I feel at some level that even the crassest or vacuous of questions can yield a good or at least entertaining answer. Not that I’m saying that Naithin’s questions are any of those things. In fact I think they are quite engaging. The other thing about questionnaires is that I can make a really obscure and impenetrable pop culture reference about the band Sparks. So here are my responses to the all of them in full. An unedited stream of consciousness or load of bollocks, depending upon your perspective. I hope some of the other Blaugust participants also take part. It will be interesting to compare notes, so to speak.

Naithin over at Time to Loot has compiled a Blaugust related internet questionnaire. As I’ve made clear in the past, I have a weakness for these sorts of things and will happily indulge the most peculiar enquiries. I’m not really sure why I like to do questionnaires. Perhaps I feel at some level that even the crassest or vacuous of questions can yield a good or at least entertaining answer. Not that I’m saying that Naithin’s questions are any of those things. In fact I think they are quite engaging. The other thing about questionnaires is that I can make a really obscure and impenetrable pop culture reference about the band Sparks. So here are my responses to the all of them in full. An unedited stream of consciousness or load of bollocks, depending upon your perspective. I hope some of the other Blaugust participants also take part. It will be interesting to compare notes, so to speak.

What hobbies or interests do you have that you might not regularly include on your blog?

I used to paint and draw a lot when I was younger. It something that runs in the family on my Dad’s side. I joined the school art club as a teenager and would have happily taken an art exam at GCE O Level but it was not to be. When I later became a Father, I would draw with my son but when he got older, it once again fell by the wayside. It’s a hobby that has returned now that I’m a Grandfather. I like to do simple line drawings with a pencil and if I paint, I favour water colours. However, at present I’m mainly called upon to draw Peppa Pig and such like. It’s a very relaxing pastime and if I’m in the right frame of mind, I don’t mind sharing my doodles online. May be one day I may take a formal course and learn to draw human anatomy properly. Oh and I’m also a big fan of travel Kabaddi.

Are you learning any skills at the moment? If not, what would you like to learn?

For the majority of my adult life I have worked with information technology and as such, a lot of the skills I have gained have been self-taught. I suspect it is the nature of the industry and the people who work in it. Blogging has been a learning experience, although I have always enjoyed writing in some shape or form. Running a blog has given me a modicum of basic design skills, as well as a simple overview in relevant coding. When I started the Contains Moderate Peril podcast, that was another area in which I had to learn on the fly. Recording, editing and other aspects of post-production are skills I have picked up via You Tube and other internet resources. I like to learn how to do things and see life an ongoing opportunity for self-improvement. This year, the latest “project” has been live streaming. It has both technical and communication-based challenges. Yet so far, the results have been okay. Well, no one’s filled a restraining order.

If you were invited on a one-way trip to Mars to establish a new colony, would you go?

No. I want to live the remainder of my life in peace, comfort and relative solitude. I’ll leave the one-way ticket to Mars to those who are qualified and who want to contribute to the greater good. I’ve paid my societal “dues”. I was a trade union member; I’ve been on demonstrations protesting about burning injustices and I’ve done jury service. Over the years I have also regularly given to charity and tried to think of others interests when voting. So although I like science, Professor Brian Cox and the concept of space exploration, Mars can basically fuck off. Michael Palin likes to travel, send him.

What is the one thing that you most want readers to come away from your blog with? A feeling, thought, or understanding.

The British Broadcasting Corporation was founded upon the principles of “inform, educate and entertain”. I do not consider Contains Moderate Peril to be in any capacity commensurate with that august institution but I certainly believe in their abiding sentiments. When I write a detailed film review or a long from post critiquing an aspect of the video games industry, I hope that I have made some lucid and salient points as well as given the reader pause for thought in an engaging fashion. I aspire to make my written output appealing on some level, so that people will leave comments, or interact with me and others on social media. I feel that I am part of a community and that I act as an ambassador in some capacity. May be if people like what they’ve read, it will encourage them to get involved. I put a great deal of stock in writing and would encourage all to avail themselves of its positive merits.

What excites you most about having a blog?

The fact that I have a corner of the world where I can order my thoughts and then share theme. It also presents an opportunity to engage with others on what I consider to be a fairly level playing field. I sure a psychiatrist would have a field day analysing my motivations, but I suspect having a blog is a symbolic act. A means of trying to impose a little order on a universe that is hell bent on doing things its own way. A blog is also a socially acceptable means of controlling one’s “look at me” genes, which we all have to a greater or lesser degree. Plus it can be used as a front for exchanging covert messages, according to an episode of NCIS I recently watched.

If you could make one thing from a book, TV show or movie real, and in your possession, what would it be?

Definitely the One Ring. On second thoughts a phaser. Actually loads of shit from Star Trek. Falkor the Luckdragon. No sod that, Vermithrax Pejorative from Dragonslayer instead. A Glaive. No not some fool polearm, I mean like from Krull. Or maybe the Lament Configuration. Nope, that could be painful. Howabout Thunderbird 2? Gizmo from Gremlins. Or a friendly Cylon. Like the one in that episode of Galactica 1980, when Starbuck was marooned and rebuilt a broken one to be his companion. I wouldn’t say no to a real Hitchhiker’s Guide to the Galaxy. So many possibilities. A more practical answer would be a number Swiss bank account with an undisclosed sum of money that was set aside for CIA wet work and accidently forgotten about. Fuck it, I’d settle for a suitcase full of used £20 notes. Or an endless supply of gin.

They say everyone has at least one book in them — if you were to write a book, what would it be about?

Oh I have a book currently in development hell. I drafted the basic structure, its various chapters and what they will cover over three years ago. I have detailed notes along with all the various data sources that are to be referenced. I researched in-depth how you craft a non-fiction book and spent about nine months laying down the foundations. And then I fell victim to a common malady among writers. I got despondent because it was taking too long and then got distracted with my other projects that could yield more immediate results. But the book is going to be dusted off and put firmly back on the agenda, because I have spoken to a few people who work in publishing and they think it could be a viable undertaking. So at some point soon, I will have to pull my finger out and just apply myself to writing the damn thing. As for the subject matter, it’s about my personal relationship with cinema over the course of five decades. It’s squarely aimed at film nerds.

Read More
Movies, Action, Safe, Jason Statham, Blaugust 2019 Roger Edwards Movies, Action, Safe, Jason Statham, Blaugust 2019 Roger Edwards

Safe (2012)

During the eighties there was a clear league table of action movie stars. By the mid-nineties this system fell into decline and the Hollywood lacked any clearly defined exponents of the genre. A decade later, due to the success of Luc Besson’s Transporter films, Jason Statham became a bankable box office star in this field. When you look at Statham's early work in Lock, Stock and Two Smoking Barrels it is hard to envisage the "mockney geezer" as an international action star. Yet he has successfully stepped into the role and enjoys a large following. I enjoy his work as he has a likeable on-screen persona. My 88-year-old Mum likes him to because "he wears nice suits". The action genre seldom reaches such a diverse demographic. 

During the eighties there was a clear league table of action movie stars. By the mid-nineties this system fell into decline and the Hollywood lacked any clearly defined exponents of the genre. A decade later, due to the success of Luc Besson’s Transporter films, Jason Statham became a bankable box office star in this field. When you look at Statham's early work in Lock, Stock and Two Smoking Barrels it is hard to envisage the "mockney geezer" as an international action star. Yet he has successfully stepped into the role and enjoys a large following. I enjoy his work as he has a likeable on-screen persona. My 88-year-old Mum likes him to because "he wears nice suits". The action genre seldom reaches such a diverse demographic. 

Safe is a throwback movie. It's central plot theme is very seventies. It seems to be an integral part of the action movie stars rite of passage, that at some point they have to make a movie involving a child (special needs is optional), a pet or sundry exotic animal. Therefore, when I saw the trailer for Safe, the first thing I thought of was Bruce Willis in Mercury Rising. The similarities are quite apparent. In Safe, Statham plays Luke Wright, a New York law enforcer turned cage fighter whose wife has been killed by the Russian mob. He encounters on Mei (Catherine Chan) on the subway and intervenes when she is attacked by assassins. The eleven-year-old maths prodigy is the key to crime boss Han Jiao (James Hong) accounts system and therefore a huge liability in the wrong hands. Wright swears to protect her and so the bodies start piling up.

Director Boaz Yakin’s script is again very old school. It depicts a very modern Manhattan as a hotbed of corruption as you would see in many seventies’ movies such as Serpico. The entire bureaucracy is on the take from the mayor (Chris Sarandon) down to the street cops. It should also be noted that even with the required suspension of disbelief needed to watch such movies, Safe taxes credibility to the extreme with the level of mayhem that ensues. The dialogue is ripe and the acting consists of the cast shouting at each other in-between chewing the scenery. With regard to the action scenes, there are an adequate amount of set pieces, with hand to hand combat and sundry shootings. Nothing is exceptional but nor is anything substandard. Movies such as Safe require a liberal helping of action and sufficient is supplied. But there is nothing of note. Do not go expecting a bravura ending like in Wanted: Dead or Alive.

Yet despite these numerous faults, Safe bowls along under the power of its own insane internal logic. It also does exactly what it says on the side of the tin and somehow manages to entertain on a basic level. A lot of this comes down to Jason Statham. He has the ability to carry a film such as this. It is far from his finest work but overall, it’s acceptable. And so Safe simply joins the ever-growing list of tolerable action movies that are ideal for late night consumption, sans any major critical analysis. Don’t get me wrong, I don’t see that as a bad thing. As I’ve said on numerous occasions, not every film can be a critical success or a genre milestone. Material such as this fills a very particular niche in the market, serves a specific function and has its fans.

Read More

Celebrating Difference

The great things about Blaugust Festival of Blogging is that it’s a truly international event. For me that a big part of its appeal. Because although English may well be the universal language of all participants, it is not necessarily their first language. Hence a great deal of a writer’s native culture can bleed though into their posts. Rather than advocating a homogeneous approach to writing in which an international standard is enforced, I much prefer people writing as it naturally occurs to them, in the same way I enjoy and regional accents. In the internet age, it’s easy to think that there exists a universal, international pop culture. At a very simple level that may be true. Gaming is a major pastime all over the world. But look beyond the obvious and you’ll find that all countries have their own cultural foibles and idiosyncrasies. And that is one of the reasons I love to read other people’s blogs because I get to share in these.

Rabbits are tasty. Cats, not so much…

The great things about Blaugust Festival of Blogging is that it’s a truly international event. For me that a big part of its appeal. Because although English may well be the universal language of all participants, it is not necessarily their first language. Hence a great deal of a writer’s native culture can bleed though into their posts. Rather than advocating a homogeneous approach to writing in which an international standard is enforced, I much prefer people writing as it naturally occurs to them, in the same way I enjoy and regional accents. In the internet age, it’s easy to think that there exists a universal, international pop culture. At a very simple level that may be true. Gaming is a major pastime all over the world. But look beyond the obvious and you’ll find that all countries have their own cultural foibles and idiosyncrasies. And that is one of the reasons I love to read other people’s blogs because I get to share in these.

Back in the days when Contains Moderate Peril was relatively successful and had a wee bit of a following, it became very apparent through analysing the stats that the readership was international. As soon as that fact came to light, I decided to consider this when writing and hopefully have done so ever since. I tend to write in an informal British manner, similar to how I speak. I use a lot of phrases, colloquialisms and slang, as well as frequently making pop culture references. Why? Because this how I express myself. But I try to explain things along the way because not everything I write will be immediately accessible to international readers. So I put quotation marks around certain phrases and on occasions include links that explains them. I endeavour to do my best to clarify the foibles of UK society, its cultural habits and mindsets. Because pop culture is possibly the United States greatest export and has found its way on to most nations TV, the realities of daily life in America is far from impenetrable. I cannot say the same about German, Dutch, Kenyan or Bangladeshi culture.

Minder. A popular UK TV show from the 80s. Some of the slang may be impenetrable to international viewers. “I’ve got dodgy plates, Tel. Had’em since I was a saucepan”.

I admire anyone who has language skills. It is something we do very poorly in the UK. Less than a third of the nation is bilingual. I suppose due to English being a global language there is a sense of hubris that we shouldn’t even try. My French is very bad and my German negligible. Oddly the only language I ever seemed to get on with other than English was Latin but that’s a separate blog post. Anyone who not only learns English, which is notoriously awkward with its plethora of contradictory rules but also writes it, has achieved linguistically far more than me. I had the pleasure of working with a German engineer back in 1998 called Hendrich. He spoke textbook English but very quickly learned that it didn’t really equip him for day-to-day spoken English. He wanted to know slang and those curious turn of phrases that all countries develop. I confused him once, when we were working late and I said it was time to “knock it on the head”, which means to stop what you’re doing. “Whose head shall we knock?” he replied. Needless to say he found a means to learn informal English. He started supporting the local football team and by interacting with others quickly expanded his vocabulary.

So my advice to new bloggers who are starting out, is always keep in mind that although English may be a common language, the subtleties of your daily life are not. Don’t drive the character from your prose by slavishly writing in Standard International English (or American English). Please reference aspects of your countries culture both big and small and explain them where necessary. It brings so much more to your blog posts. In an age of growing fear regarding “difference”, we can learn a great deal about each other by reading each other’s writing. Yes, there are minor differences such as what side of the road you drive, measurement, the age at which you can do things such as vote or drink. But our overriding similarities also become abundantly clear. Also, if there’s something you’ve read that you don’t understand and you’d like an explanation then definitely ask. I will happily answer such questions about my writing, if you want clarification regarding what is a “chugger”, a “wee stooshie” or what you have to do to get totally “Leo Sayered”.

Read More

Phase IV (1974)

Every now and then, a mainstream film studio employs an artisan director to helm some sort of experimental or vanity project. The studio executives often have very little understanding of the film maker or their body of work, beyond that their artistically respected by their peers. Hence there is the corporate hope that the resulting production will be both critically acclaimed and financially successful. However, what all too often happens is that the said director goes off and indulges themselves, or simply does what they’re hired to do and delivers a finished picture that is beyond the intellectual horizons of the studio. Sphincter’s subsequently tighten among executives; the director is denied final cut and the film is taken a way and re-edited in the hope of rendering it more commercially viable. In the worse cases, a second director is brought onboard and new material shot in the hope of “saving” the picture. The net result is usually acrimony among all involved parties and a film that fails to make its money back at the box office.

Every now and then, a mainstream film studio employs an artisan director to helm some sort of experimental or vanity project. The studio executives often have very little understanding of the film maker or their body of work, beyond that their artistically respected by their peers. Hence there is the corporate hope that the resulting production will be both critically acclaimed and financially successful. However, what all too often happens is that the said director goes off and indulges themselves, or simply does what they’re hired to do and delivers a finished picture that is beyond the intellectual horizons of the studio. Sphincter’s subsequently tighten among executives; the director is denied final cut and the film is taken a way and re-edited in the hope of rendering it more commercially viable. In the worse cases, a second director is brought onboard and new material shot in the hope of “saving” the picture. The net result is usually acrimony among all involved parties and a film that fails to make its money back at the box office.

Phase IV is a textbook example of this phenomenon. It’s a cerebral science fiction movie with the emphasis on plot and the big ideas that underpin it. There are no major action driven set pieces, tempestuous romances or excessive sex and violence. It has a somewhat clinical setting, matter of fact performances by the two leads and the wider theme about next stage in human evolution has a lot in common with Kubrick’s 2001: A Space Odyssey. Plus the film originally ended with an experimental montage that depicts the next stages in human and myrmecine symbiosis. Needless to say this was the final straw for the studio who had already gotten cold feet. The montage was edited out and Phase IV was given a limited release and arbitrarily marketed as a “creature feature” which it patently is not. The film died at the box office and has only in recent years found the audience that it deserves, through showings at film festivals and broadcast on stations favoured by movie enthusiasts.

The creative talent behind Phase IV was Saul Bass. Bass is best known as a graphic designer who created numerous classic motion-picture title sequences, film posters, and corporate logos. During his career he collaborated with such cinematic luminaries as Alfred Hitchcock, Otto Preminger, Billy Wilder, Stanley Kubrick and Martin Scorsese. After acting as a “visual consultant” on pictures such as Spartacus and dabbling in short film making, it was inevitable that Bass would want to turn his hand to a full-length motion picture. Paramount Pictures, seeing an opportunity offered him a deal and Bass set about developing Phase IV. Being an artist first and foremost, Bass was not going to produce an arbitrary science fiction movie. He saw a much greater potential in Mayo Simon’s screenplay and instead decided to explore much deeper themes, other than the basic man versus nature premise.

The film starts with an unspecific stellar event, which visually implies some sort of alignment of celestial bodies and the release of some form of energy. Scientists theorise upon the consequences of these events. Dr. Ernest D. Hubbs (Nigel Davenport), notices a rapid change in ant activities in the Arizona desert. It would appear that all-natural predators of ants in the immediate area have mysteriously died and that multiple species of ants are co-operating instead of fighting. Furthermore, they have built several large, geometrically intricate towers, instead of their traditional mounds. This unusual behaviour generates both concern and curiosity among the scientific community, who fund Dr Hubbs to research the matter further. A computerised laboratory is established close to the ant towers and fellow scientist and cryptologist James Lesko (Michael Murphy) joins Hubbs as he aggressively investigates the ant’s behaviour.

In many ways the real star of Phase IV is wildlife photographer the Ken Middleham, who shot the insect sequences. Nowadays such material would more than likely be computer generated but back in 1974, these things were done the hard way. And so we get intricate shots inside of the ant’s nest and later on it the film, of the ants crawling around inside the computer equipment and air conditioning units in Hubb’s laboratory. By forming chains they deliberately short out equipment. Middleham cleverly focuses on noticeably different types of ants so they can be clearly identified by the audience, making several key characters in the proceedings. Because the subject matter is handled in an intelligent manner, the idea of a hive mind remains credible. The concept of a queen ant that ingests the very toxins designed to kill her so she can breed a new generation that are immune, is quite disturbing and atmospherically handled. The film also has an eerie electronic score by Brian Gascoigne which enhances the off-kilter mood.

Phase IV was the first and last feature film to be made by Saul Bass. He returned to his regular line of work after this project. The poor marketing, studio interference and meant that the film simply didn’t find the right audience. The US theatrical poster clearly shows an attempt to sell this thoughtful and well-crafted film as a monster movie. Those who paid expecting a more violent version of The Naked Jungle must have been bitterly disappointed. However, in more recent years the film has been re-evaluated by critics, especially since the director’s death. In 2012 the missing end montage was found, remastered and shown along with the theatrical print at several US film festivals. Perhaps it may be re-integrated into the film at some point in the future for Blu-ray release. Phase IV will certainly be of interest to those with a passion for obscure and more intellectually driven film making. Comparable films are seldom made by big studios these days and when they are, still often share the same fate.

Read More

Topics, Talking Points and Ideas for Blog Posts

According to the Blaugust schedule, its “Topic Brainstorming Week”. I shall interpret this literally and see if I can come up with some hints and tips about what to write about. Because at some point, all bloggers (and potentially other content creators) will sit down in their preferred environment, crack their knuckles and then remain with their hands poised over the keyboards, waiting for inspiration to strike like a thunderbolt. And sometimes nothing comes, or more to the point none of the ideas you come up with particularly inspire you. And therein in lies the reality of blogging. Not every post is a labour of love, a literary milestone or of social significance like the Gettysburg Address (feel free to insert an alternative regionally relevant stirring speech here. I prefer Henry V Act 3, Scene 1 myself). Sometimes, you have to pick something straight forward to write about and produce three or so paragraphs of adequate material. It may not be Shakespeare but it doesn’t have to be “filler” either.

According to the Blaugust schedule, its “Topic Brainstorming Week”. I shall interpret this literally and see if I can come up with some hints and tips about what to write about. Because at some point, all bloggers (and potentially other content creators) will sit down in their preferred environment, crack their knuckles and then remain with their hands poised over the keyboards, waiting for inspiration to strike like a thunderbolt. And sometimes nothing comes, or more to the point none of the ideas you come up with particularly inspire you. And therein in lies the reality of blogging. Not every post is a labour of love, a literary milestone or of social significance like the Gettysburg Address (feel free to insert an alternative regionally relevant stirring speech here. I prefer Henry V Act 3, Scene 1 myself). Sometimes, you have to pick something straight forward to write about and produce three or so paragraphs of adequate material. It may not be Shakespeare but it doesn’t have to be “filler” either.

Reviews, virtual diaries and streams of consciousness: I don’t do brevity very well. If I write a film review that’s under five hundred words, I feel I’ve not done the subject justice. However, that’s on me and is simply a foible of my personality. Short, succinct posts can be good Therefore, brief reviews, or initial impressions or simple musings on a game, TV show, movie, book, or news item about the video game industry can make excellent blog posts. Keeping diaries about the games you’re playing, the item you’re knitting or the plant that you’re growing can also fun and straight forward. Streams of consciousness about your day can also be very engaging. Two good examples are Belghast’s daily posts and Jamie’s “What’s Occurring” You Tube channel. You’d be surprised how global readers like to get to know about you, where you live and what your life is like.

Riffing off other posts, think pieces and open debates: I make no bones about this, I regularly read the various columns, editorials and “soap box” post over at Massively Overpowered and then use them as a starting point for a blog post. Because they have exactly the same dilemma as the non-professional writer. IE coming up with interesting posts on a regular basis. So why not let them do the heavy lifting? At least they get paid. Another avenue to explore is think pieces. Is there a game mechanic that is ubiquitous, that you don’t like? Do you have an idea for an alternative? Then write about it. Why not dissect and analyse the machinations of the video games industry? When writing about what you love, you can focus or either the small or the big picture. Furthermore, when tackling a big subject, it isn’t essential to have all the answers. Throwing open a question to debate is great for comments or another blogger picking up the gauntlet and continuing the discussion.

Guides, FAQs and walkthroughs: Now these can be blogging gold, if done to the right standard. Take a website such as Dulfy’s MMO Guides. It has over time become one of the de facto MMO gaming sites, just through dogged determination in covering the things that gamers want to know about. There is great deal of information out there pertaining to games and other leisure activities that people assume is “well known”. But that is not always the case. Therefore writing the most basic of tips can be very useful to others. I recently wrote about the various libraries of data that addons in ESO are dependent on. You can update the addon but if you don’t update the reciprocal library, things still won’t work. This simple post has been well received. Therefore, never worry about sharing information or personal experiences. There’s always someone who will find it useful.

Screenshots, funny videos and “chummy posts”: As I mentioned earlier, not every post you write has to be “weighty”. A substantial amount of your potential readers don’t want to have to wade through 3,000 words of long form analysis. Sometimes a simple screenshot taken at the end of a major raid, or of an achievement or cosmetic item will delight your audience. People often invest their time into certain hobbies and pastimes as a way to unwind. Therefore a humorous post, or a funny screen capture can really hit the spot. I’ve mentioned before that I don’t care for the mantra “you are your own brand” but I cannot deny its truth. If you produce easy going content that’s light and entertaining, you’ll find your niche. Sometimes your readership or audience are following you because of your personality. A cheerful post may be what someone who is having a bad day is exactly looking for.

Naturally, this post has only scratched the surface of ideas for potential posts. Contrary to what some may think, there is always something to write about. Writers block is frankly an excuse and a lot of quality writers who I respect, calmly and rationally assert that is can be addressed and overcome. I’m interested to see what ideas some of the other Blaugust mentors come up with for “Topic Brainstorming Week”. But ultimately, this is something that has to be addressed by each individual blogger or content creator. You have to eventually grasp the nettle and produce something. And once done, you’ll find that writing (insert comparable activity here that is relevant to you) becomes a lot easier. That’s not to say it should become a job but producing anything creatively requires some effort and application. It’s not always a walk in the park. But the more you do the better you become.

Read More

Stout-Axe Dwarves and Race Changes Coming to LOTRO

Some interesting news came out of Gen Con 2019, where Standing Stone Games recently held their Dungeons & Dragons Online/The Lord of the Rings Online “meet up”. According to Draculetta who attended the social event, Severlin AKA Rob Ciccolini, Lead Producer for LOTRO stated that Stout-Axe Dwarves were to be added to the game as a new playable race. Furthermore, the ability to change the race of existing characters was also coming to the game. It was later clarified that the race change ability was subject to the existing class restrictions. Hence an existing Hobbit Guardian could become an Elf if the player so desires. But races such as Hobbits and Dwarves are still excluded from certain classes such as Captain or Lore-master. Although this was a very informal setting, the statement has been seen as a formal announcement and SSG have not said anything to the contrary so far.

Some interesting news came out of Gen Con 2019, where Standing Stone Games recently held their Dungeons & Dragons Online/The Lord of the Rings Online “meet up”. According to Draculetta who attended the social event, Severlin AKA Rob Ciccolini, Lead Producer for LOTRO stated that Stout-Axe Dwarves were to be added to the game as a new playable race. Furthermore, the ability to change the race of existing characters was also coming to the game. It was later clarified that the race change ability was subject to the existing class restrictions. Hence an existing Hobbit Guardian could become an Elf if the player so desires. But races such as Hobbits and Dwarves are still excluded from certain classes such as Captain or Lore-master. Although this was a very informal setting, the statement has been seen as a formal announcement and SSG have not said anything to the contrary so far.

The ability to change race, once you have created a character, is not anything unusual by genre standards. Many other MMORPG offer such a service but it is certainly a useful facility to have. New players may find that a certain race is not to their liking and the ability to change rather than start from scratch is therefore welcome. High end players may also wish to change race if it gives them a statistical improvement or tactical bonus. And then there will be some players who may simply want to change just to see what difference it makes. However, regardless of how this ability is used, it goes without saying that this is going to be a chargeable premium store item. I wouldn’t be surprised if a “race change token” is included in one or two of the different permutations of the next LOTRO expansion. SSG is a creature of habit so I don’t think its unreasonable to assume that previous business practises established with Mordor, will continue next Minas Morgul themed expansion.

As for the merits of adding Stout-Axe Dwarves to LOTRO, I’m not so sure. I thought the edition of High Elves didn’t really add any major value to the game. If you’re a lore enthusiast, then the distinction between Elves and High Elves may well be of interest but for many players, it really is a case of “same meat, different gravy”. I suspect the same may be so regarding the Stout-Axe Dwarves. They already exist as characters in the game, having been introduced with the Mordor expansion in July 2017. The Dwarves were enslaved by Sauron after they refused to relinquish one of the Seven Rings of Power. They were subsequently liberated by Gimli and have returned to Erebor to try and find their place in Middle-earth. It’s a great story line, but I’m not sure what this playable race can offer that isn’t already available via the regular Dwarves. However, you should never underestimate the Dwarf enthusiast LOTRO player. Perhaps this race may prove popular.

I am curious as to how SSG are going to integrate this new race into the game. At present the Stout-Axes enter the LOTRO storyline at level 105. Their history is unknown outside of Mordor up until this point, so I’m not sure if SSG can cunningly and seamlessly dove tail the Stout-Axes into the existing starter areas of the game. Perhaps they may be a race that starts at level 105 and aren’t intended to be retrofitted into older content. I’m also curious about the availability of this new race as its accessibility is bound to be gated financially. Again I suspect that they may be bundled with the middle tier and top tier of the next expansion. At a later date, they may well be sold in the store for LOTRO points. If this supposition is correct, there may well be an outcry form the LOTRO playerbase. Similar to when High Elves weren’t included in the Standard Edition of Mordor. No doubt a more definitive press release will be forthcoming soon.

Read More

A Month in Gaming

Contrary to my last A Month in Gaming post, I did actually end up buying a discount copy of Elsweyr and returning to The Elder Scrolls Online. And I’m rather glad that I did, because it has provided a welcome change of scene and an opportunity to do something different. However, you can’t just fire up ESO and dive right in. No sir. The first thing you have to do is update all your addons and if your starting a new alt (which I decided to do), ensure that your key mappings and custom settings are ported over. This process was a pain in the butt; however it did inspire a couple of blog posts. Creating a new alt is the perfect way to reacquaint yourself with ESO after a lengthy absence. In my case it has been 12 months. I decided to try the new Necromancer class and so far, it has proven to be both fun and rewarding. Rather than try to do a thousand things at once, I just started the Elsweyr main story and doggedly pursued it. The narrative is enjoyable and it was fun to see Cadwell as part of the plot focus. For practical reasons I’ve re-subscribed to ESO plus to unlock various DLC and I intend to continue playing for the next month or so.

Contrary to my last A Month in Gaming post, I did actually end up buying a discount copy of Elsweyr and returning to The Elder Scrolls Online. And I’m rather glad that I did, because it has provided a welcome change of scene and an opportunity to do something different. However, you can’t just fire up ESO and dive right in. No sir. The first thing you have to do is update all your addons and if your starting a new alt (which I decided to do), ensure that your key mappings and custom settings are ported over. This process was a pain in the butt; however it did inspire a couple of blog posts. Creating a new alt is the perfect way to reacquaint yourself with ESO after a lengthy absence. In my case it has been 12 months. I decided to try the new Necromancer class and so far, it has proven to be both fun and rewarding. Rather than try to do a thousand things at once, I just started the Elsweyr main story and doggedly pursued it. The narrative is enjoyable and it was fun to see Cadwell as part of the plot focus. For practical reasons I’ve re-subscribed to ESO plus to unlock various DLC and I intend to continue playing for the next month or so.

Having successfully completed the Summer Event in Star Trek Online and earned the Tier 6 ship, I’ve decided to reduce my involvement with this MMO for a while. I’m somewhat bored with just grinding out repeatable daily missions for perk points and don’t have much to do at present. I completed Tier 6 reputation with Discovery Legends so am now just left with levelling alts until new content arrives. As the latest featured episode, Awakening, is not due for release for over a month (10th September) I’ve decided to just log in once or twice a week to farm some Dilithium and ensure I don’t get kicked from my various fleets due to inactivity. I’ll keep reading the subreddit and ensure that I don’t miss any news from Star Trek Las Vegas 2019. Just because I’m not actively playing a game, doesn’t mean I don’t want to know what’s going on in the wider community.

In some respects it a broadly a similar story with The Lord of the Rings Online. Since last November I’ve been steadily levelling a new High Elf Guardian and also playing through any new content added to the game with my level cap Lore-master. I’m beginning to slow down now mainly because my Guardian is fast approaching Mordor. I won’t say I dislike the zone but it is fair to say it is a radically different area to other parts of Middle-earth. There is a major gear check circa level 112 and the game feels demonstrably harder. Because I played through that area, this time last year, the stories and themes are still very fresh in my mind, so I don’t feel such a pressing need to push on. I shall again probably just log in a couple of time a week to finish playing through the Vales of the Anduin with my primary character. Hopefully there will be some news released soon regarding the next expansion for the game.

I suspect that my overall gaming activities will be somewhat curtailed this August. I’m involved in the Blaugust Festival of Blogging Event which is going to monopolise a fair amount of my leisure time. Also my son is getting married so I’m away from home for three days out of thirty-one. What I’m thinking of doing is trawling through my Steam and Epic Store game collections to see if there are any simple titles that I can explore that aren’t major time sinks. Such a project could also potentially provide good material for a blog post. As for gaming goals for August, I’m hoping that Blaugust may lead to some social gaming between those participating in the event. The initial hurdle is trying to find a game that everyone has and that is conducive to team play. I must admit it’s been a while since I played collaboratively with “new people” and the prospect sounds quite enticing. Let’s hope that some common ground can be found and that differing time zones can be overcome.

Read More

Leave a Comment

It’s the first day of the month and the Blaugust 2019 Festival of Blogging is currently underway. So far there have been numerous posts from established bloggers, offering sound advice and encouragement to those participating in this annual event. However, I wish to focus on one specific aspect of blogging that appears to be on the wane at present. Something that can be invaluable to the new and enthusiastic blogger. And as Blaugust is no longer solely focused on writing, this is also applicable to podcasters, live streamers and You Tubers (I hate that phrase, but it appears to be an accepted collective term, so let’s roll with it). The thing I am alluding to is audience feedback or put more plainly, reader comments. Yes, the thoughts and musings of those who consume your work, left on your site, blog or channel, in the form of a few lines of text. They can be both praising or damning. Supportive, insulting or sometimes incomprehensible. But at least they indicate that someone thinks sufficient of your work to leave some sort of statement.

This looks strangely familiar…

It’s the first day of the month and the Blaugust 2019 Festival of Blogging is currently underway. So far there have been numerous posts from established bloggers, offering sound advice and encouragement to those participating in this annual event. However, I wish to focus on one specific aspect of blogging that appears to be on the wane at present. Something that can be invaluable to the new and enthusiastic blogger. And as Blaugust is no longer solely focused on writing, this is also applicable to podcasters, live streamers and You Tubers (I hate that phrase, but it appears to be an accepted collective term, so let’s roll with it). The thing I am alluding to is audience feedback or put more plainly, reader comments. Yes, the thoughts and musings of those who consume your work, left on your site, blog or channel, in the form of a few lines of text. They can be both praising or damning. Supportive, insulting or sometimes incomprehensible. But at least they indicate that someone thinks sufficient of your work to leave some sort of statement.

People write and produce online content for a multitude of different reasons. The pleasure of creating something, sharing a common interest and engaging with others are just some of the many motivations that come to mind. But at some point, the following question occurs to all content creators. “Is anyone actually reading, watching or listening to this?” or some such variation. And it’s a totally justifiable enquiry, because content creation does not exist in a vacuum. If you’re writing for example, the basic premise of such an undertaking is that its intended to be read. If you therefore write continuously, eventually you will want some feedback. Do people enjoy your work? Do they find it useful? Is it relatable? Or is it an unmitigated disaster and an affront to all sentient life? Content creation and its consumption is a bilateral process. A writer, podcaster or streamer cannot grow if they have no idea how their material is received.

Rod Serling thinks you should support writers by leaving them feedback…

Rod Serling thinks you should support writers by leaving them feedback…

Sadly, despite the internet being filled with people who have an opinion on absolutely everything, getting them to leave a simple comment on your blog is comparable to asking them to undertake one of the labours of Hercules. Admittedly, some blogging sites can be a bit picky about verification and logging in, which does discourage some people from sharing their thoughts. But I think the problem is more due to a cultural shift and the fact that people will use social media to leave feedback and make recommendations these days. I find that readers of Contains Moderate Peril prefer to discuss the various posts, leave feedback and question my parentage via Twitter. The advantage being there are no additional logon credential required and a link to an article can be referenced publicly. Engagement is immediate. I do still get comments left via the site but they are far from common place. It can be a little frustrating at times especially when statistics tell you that a post has been well received.

So in light of this situation I would like to do the following. Here is a list of new bloggers who have embarked upon the Blaugust experience. I would urge readers as a sign of solidarity and goodwill to visit these sites and leave a comment, to encourage and motivate these good people. You’d be surprised what a shot in the arm, a positive comment can be.

·         Remus: ..in the mind..

·         Tea: Cooler on the internet

·         TheRoyalFamily: Dating Sims on the Holodeck

·         Serum7six: Enjoying Overload

·         everwake: Everwake’s Internet Journey

·         Dan/Magimos/Magi: Indiecator

·         Kaylriene: Kaylriene

·         Sita Dulip: Synthetic Dulips

Read More

"Rest in Peace"

From time to time, when an actor, film maker or creative artists dies, I will write a brief post about my appreciation of their work. Nothing hyperbolic, stating how they’ve been a major influence in my life. Just a few simple thoughts about how I and society perceived them and what I enjoy about their careers. If I was more of a sports fan or strongly affiliated to a specific political ideology, I suppose I’d cover more sports men and women, politicians and public figures. But I write about what I like, so naturally those in the film and television industry feature more. I don’t consider my personal musings to be anything more than just that. Western society is still very uncomfortable with the subject of death, plus the partisan nature of the internet can also lead to odd reactions when people express grief or remorse over “celebrities”. Comments like “you didn’t know them” or accusations of virtue signalling often accompany genuine expressions of sympathy and sadness. But I retain a somewhat old fashioned and possibly even quaint notion that if someone’s work has brought me pleasure and enjoyment, it seems only logical and polite to acknowledge that.

Roy Batty.jpg

From time to time, when an actor, film maker or creative artists dies, I will write a brief post about my appreciation of their work. Nothing hyperbolic, stating how they’ve been a major influence in my life. Just a few simple thoughts about how I and society perceived them and what I enjoy about their careers. If I was more of a sports fan or strongly affiliated to a specific political ideology, I suppose I’d cover more sports men and women, politicians and public figures. But I write about what I like, so naturally those in the film and television industry feature more. I don’t consider my personal musings to be anything more than just that. Western society is still very uncomfortable with the subject of death, plus the partisan nature of the internet can also lead to odd reactions when people express grief or remorse over “celebrities”. Comments like “you didn’t know them” or accusations of virtue signalling often accompany genuine expressions of sympathy and sadness. But I retain a somewhat old fashioned and possibly even quaint notion that if someone’s work has brought me pleasure and enjoyment, it seems only logical and polite to acknowledge that.

I’ve been somewhat busy of late and subsequently have missed during the month of July the immediate opportunity to write about several actors passing (don’t really like that phrase but its socially acceptable, so we’ll go with it). Hence, I decided to create a regular “column” to coin an old print media term, so I can ensure that I don’t miss covering anyone I want to in the future. It won’t be anything very different to the individual tributes I’ve written previously. It will just sometimes cover several people for reasons of editorial convenience. In this post I’d like to quickly reference the death of three actors and present a few thoughts on their respective body of work.

Freddie Jones (12th September 1927 – 9th July 2019): Freddie Jones was a stalwart of British Television during my youth in the seventies. He was versatile and could easily slip into a broad spectrum of roles from The Emperor Claudius in the BBC Drama The Caesars to Sir George Uproar in the children’s comedy, The Ghosts of Motley Hall. As I got older, I became aware of his wider work in film and was both shocked and impressed with his powerful performance as circus ringmaster Bytes in The Elephant Man. Jones unlike some actors with a more traditional and formal background, was not averse to appearing in genre movies. During the eighties he provided notable support in Dune, Firestarter and Firefox. If you’ve read any other novels by Craig Thomas, Jones was perfect for the spymaster Kenneth Aubrey. But for me, my fondest memories are of Freddie Jones playing the seer Ynyr in Krull. He excelled in these sorts of roles where he played venerable and slightly irascible characters, who would share their wisdom and steer events. His ability to project his voice, robustly deliver his lines and then pause and display inner reflection where hallmarks of his acting skills.

David Hedison (20th May 1927 – 18th July 2019): Roundabout the age of 11, If I got home from school on time and didn’t dawdle, I’d be in time to watch reruns of Voyage to the Bottom of the Sea. It was the sort of show that the younger me found engaging. Submarines, undersea monsters, action and peril. David Hedison played Captain Lee Crane co-starring with Richard Basehart. Despite not doing as much TV and cinema after the show was cancelled, Hedison often appeared in the things that I watched. North Seas Hijack, The Naked Face and the questionable Meggido: The Omega Code 2. The common link was Roger Moore whom he worked with on Live and Let Die. David Hedison had the distinction of playing CIA operative Felix Leiter on two occasions. On the second he fell foul of a shark in License to Kill. His body was left on a couch with a note stating, “he disagreed with something that ate him”. Although he enjoyed the role, he didn’t feel it did much for his career. "Felix is a fairly one-dimensional character, you never get into any depth. It was running around, bang bang, getting wet, screaming and yelling, and all kinds of fun, but not serious acting". Hedison also played the scientist André Delambre in the original version of The Fly.

Rutger Hauer (23rd January 1944 - 19th July 2019): I think the great Guillermo del Toro summed up the best exactly what made the late Rutger Hauer so special. Describing him as "an intense, deep, genuine and magnetic actor that brought truth, power and beauty to his films". Naturally the role of Roy Batty in Blade Runner tends to be what most people instantly recall when thinking of the actor and to a degree, this iconic performance does tend to eclipse his other work. But let us not overlook his charismatic and worrying performance as John Ryder in The Hitcher. Hauer excelled in these niche and quirky roles. He brought an inherent charm and air of menace when playing characters on the edge. Naturally a lot of his earlier work in Dutch cinema is not as well known to mainstream audience but collaborations with Paul Verhoeven established him as a serious and versatile actor. His international film and television work reflected this status but his US film output was often more action orientated. Yet as an actor Hauer seemed to be happy with both perceptions of him and would commit entirely to whatever material he chose. And he certainly chose some eclectic material. Recently he appeared in the low-key British sitcom Porters, where he played a quirky, philosophical hospital orderly. If I had to choose a standout performance from his body of work, although I’d be tempted to go with his dry and amusing role in Blind Fury, I feel that he demonstrated his acting chops whole heartedly in the TV miniseries, Escape from Sobibor. Despite the constraints of television at the time, this was a difficult subject and Hauer delivers with conviction. Oh and he had the coolest kiss-off line in Wanted: Dead or Alive, when he dispatched Gene Simmons.

Read More

The Changing Face of MMOs

The above promotional video for Guild Wars 2 (dated July 19th, 2011) came up in an online discussion recently. The game as it exists today is radically different to this eight-year-old marketing presentation. It got me thinking about MMOs, how they evolve and those that have fallen from grace. Naturally the spectre of World of Warcraft looms large in such a discussion, because for many years this was the game to beat. Subsequently the market was awash with clones, which proved to be an unwise business tactic. The tumultuous life of Star Wars: The Old Republic along with the closure of Warhammer: Online, Vanguard and recently WildStar indicates that more of the same is not necessarily what players want or at the least, insufficient to keep them engaged. Guild Wars 2 initially deviated noticeably from the perceived wisdom but then contradicted its own ideology out of necessity to remain financially viable. Subsequent expansions have proven far more “traditional”. A decade on from the MMO boom, the genre has had to become far more niche to survive. MMOs exist and make money, but the are no longer seen as cash cows.

The promotional video for Guild Wars 2 (dated July 19th, 2011) featured below, came up in an online discussion recently. The game as it exists today is radically different to this eight-year-old marketing presentation. It got me thinking about MMOs, how they evolve and those that have fallen from grace. Naturally the spectre of World of Warcraft looms large in such a discussion, because for many years this was the game to beat. Subsequently the market was awash with clones, which proved to be an unwise business tactic. The tumultuous life of Star Wars: The Old Republic along with the closure of Warhammer: Online, Vanguard and recently WildStar indicates that more of the same is not necessarily what players want or at the least, insufficient to keep them engaged. Guild Wars 2 initially deviated noticeably from the perceived wisdom but then contradicted its own ideology out of necessity to remain financially viable. Subsequent expansions have proven far more “traditional”. A decade on from the MMO boom, the genre has had to become far more niche to survive. MMOs exist and make money, but the are no longer seen as cash cows.

So what has changed? Well for a broad overview, I’d recommend watching a selection of episodes of The Jimquisition; Jim Sterling’s show that critiques the video games industry. He regularly explores the main problems that are endemic with mainstream, triple A games publishing. But one particular issue seems to be the root cause. Although game developers may well have artistic intentions and want to create a content that delights audiences, such motives are subordinate to the commercial requirements of the publisher and their shareholders. The industry is primarily focused on what sells and how to monetise any new product to ensure increasing financial growth. Hence after numerous efforts to make a WoW clone, most companies have discovered that such projects take too long to develop, cost to much up front and don’t have the adequate return on investment in the short term. Hence you seldom see such grandiose projects in development anymore. But what about Star Citizen, I hear you say. Yes indeed, what about it, I say in return? I’ll let you know when there’s an open beta and a release date on the horizon.

Now to clarify, the MMO market does have regional differences. In the China and South Korea large budget titles are still produced and prove viable, but this is due to major differences in the core market. The player base often embrace mechanics rejected in the West and monetisation is perceived differently. Hence many titles remain conspicuously absent from the North American and Europeans markets. Therefore, in recent years MMOs have had to adapt in the West to such an extent that the term itself is now being redefined. Older notions about persistent, immersive worlds, filled with group activities and nurturing communities have been replaced with more flexible concepts. Such as any game that supports a large body of players in an open world or instanced set of maps. Thus GTA Online, The Division 1 and 2, as well as the Destiny franchise find themselves as part of ever growing MMO Venn Diagram. Naturally old school purest protest, but from the industry perspective, “money talks and bullshit walks”.

Therefore, I am not optimistic about there ever being any weighty IP based MMORPG projects that are of a traditional nature. Perhaps the last big MMO was indeed The Elder Scrolls Online. The website Massively Overpowered lists numerous MMOs in development but the reality is that many of these are doomed to failure. Crowd funded vanity projects or indulgences by gifted fans or old school development staff who haven’t quite adjusted to the realities of the contemporary market. Titan after all got canned and parts of it became Overwatch. Amazon Game Studio’s New World may not get beyond its recent Alpha Test and could be augmented into something else with a more marketable IP.  Hence, we are left with a handful of titles that are established and survive purely on the whims of their playerbase. New content costs money to develop but will bring in some profit. But to reduce content output risks bored players who’ll go elsewhere. If a publisher is content with the realities of their projected revenue, then games can tick over. However, if they seek all the money in Christendom, then things may go ill.

Perhaps the MMORPG has had its day in the sun. A cursory look at other leisure industries shows that trends come and go. Different genres of movies and music rise and fall, proving lucrative for a while and then fading away. When you compare the likes of Ultima Online with Guild Wars 2 there is a considerable gulf in mechanics and systems. Would the former sell well today? Fifteen years of changing consumer tastes may well put pay to such time-consuming games. With time being such a precious commodity these days, is there room for such a genre as the old school MMO? I played The Lord of the Rings Online heavily between 2008 and 2011, mainly because it was a period of my life where I was available to do so. I simply cannot do something comparable today. Furthermore older players who lived through the era of subscription models are often averse to modern monetisation methods. Live services are not embraced by this demographic, where younger players who prefer the quick fix nature of competitive multiplayer games are not so concerned. All of which leaves me increasingly disposed towards the idea that the MMO genre is going to be relegated to the sidelines in the years to come. A few will exist in their own bubbles of fandom, but they will be a relic of the past. Just like cinematic musicals, westerns and “poodle perm” rock.

Read More