Gaming, Spec Ops: The Line Roger Edwards Gaming, Spec Ops: The Line Roger Edwards

Spec Ops: The Line - Morally Ambiguous and Bleak Gaming

I first played through Spec Ops: The Line back in 2014 when I purchased it as part of a discounted 2K bundle. For once the actually selling point of this action game was the single player campaign, which had a reputation for being well conceived and written, with solid voice acting. After playing for a couple of hours it became apparent that there was a lot more to this third person, cover based shooter and that the praise its received from the gaming press was justified. I have seldom played through a title as compelling as this.  This week I re-installed the game and completed it for a second time. This time round I was able to concentrate more closely on the subtleties of the story. For a five year old title, this is still a gruelling experience.

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Gaming, MMORPG, RPG, FPS, Game Maps Roger Edwards Gaming, MMORPG, RPG, FPS, Game Maps Roger Edwards

Game Maps

I've been pondering of late the subject of game maps and how they can vary quite radically from title to title. Size, content and instancing can all have an impact on a maps accessibility and the way they are perceived. Then there is the issue of individual player tastes and preferences. Those who like to explore will happily spend time attempting to access remote nooks and crannies. Others will quickly become frustrated if there is no direct route to their goal, as with Guild Wars 2: Heart of Thorns. A games genre also has a significant impact upon map design. A FPS or MOBA has different requirements from it virtual environment that an MMO. I'm sure there are far more variables involved in a maps creation. However, I think most gamers seem to inherently know when the developers have got it right.

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Lockboxes

It would appear that lockboxes are being discussed once again. Bhagpuss wrote a post over at Inventory Full yesterday, which subsequently got used as a talking point on Massively Overpowered today. What made the debate a little different this time around, was that Bhagpuss doesn’t object to lockboxses per se, merely that in most games that have them, the content is frequently lacklustre and uninspiring. A point I am compelled to concur with. I too have no major objection to lockboxes in principle and partake of them from time to time in various games. However, they seldom seem to contain anything that I consider to be of tangible benefit to me. I want pets, gear and weapons. But because of vocal complaints from certain quarters, we are more often than not saddled with inconsequential convenience items and minor cosmetics baubles and trinkets.

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Editorial, Gaming, Gaming & Relationships Roger Edwards Editorial, Gaming, Gaming & Relationships Roger Edwards

Gaming and Relationships

I stumbled across a lurid tabloid headline recently that read “Fed-up welder divorces his missus because she’s addicted to Candy Crush”. This reminded me about an article I read several years ago regarding gaming and relationships. Divorce Online, a website facilitating non-contested divorce proceedings, claimed that 15% of the cases it has administered in 2011 can be attributed to one party allegedly being addicted to gaming. As per usual, top titles World of Warcraft and the Call of Duty franchise were cited as examples. As I thought that this subject may make for an interesting blog post I decided to do some cursory Google searches on the matter. Within minutes I found numerous links to stories and research on the matter. It would appear that the impact that gaming has upon relationships is a common theme and is widely reported to varying degrees of intellectual and scientific rigour.

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Gaming, Game Pricing Roger Edwards Gaming, Game Pricing Roger Edwards

Game Pricing

Okay let’s begin with a poncey quote “plus ça change, plus c'est la même chose” which usually translated as “the more things change, the more they stay the same”. So said French critic, journalist, and novelist, Jean-Baptiste Alphonse Karr in 1849. This epigram seems especially applicable to the gaming industry because I regularly see the same topics of debate coming up, year after year. It would appear that both developers and gamers seldom learning anything along the way. On this particular occasion, the point in question is that old chestnut about game pricing. This debate was brought to my attention by a post from a fellow blogger Wilhelm Arcturus. Here’s the tweet made recently by Michael Hartman, CEO of Frogdice, a company that makes mobile games that started the debate.

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How Videogames Changed the World (2013)

Considering the mainstream popularity of gaming, there is a distinct lack of related content on television. Journalist, writer and social commentator Charlie Brooker attempted to address this in 2009 with Gameswipe but the show remained a one-off production. Then again in late 2013, he had another crack at the subject with the documentary How Videogames Changed the World, providing a broad overview on the genre, exploring key events and titles from the past forty years. As ever with Mr. Brooker, the commentary was intelligent and acerbic. There was also an interesting and diverse selection of talking heads who spoke from personal experience, rather than the usual scripted garrulous inanities. 

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Gaming, LOTRO, MMORPG, The Cat Lady's House Roger Edwards Gaming, LOTRO, MMORPG, The Cat Lady's House Roger Edwards

The Cat Lady's House

Earlier in the year I wrote about the Abandoned Graveyard that is located in Bree-land and how LOTRO has several curious locations that appear to be residual abandoned quest lines. Someone today left a comment and mentioned The Cat lady’s House in Bree. For those who are not familiar with landmark, it can be found as you enter Bree via the Eastern gate. As you proceed up the hill, you pass the stable to your left and the forge of Flint Oakhewer to you right. After the forge, there is a flight of stone steps going up through several terraces of houses. This is the Scholar’s Stair. At the top of the stair the passage widens. To the right is a door with a cat outside. It is opposite the recently added Scholars Hall.

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MMO Burnout

Although I have played numerous other online games, LOTRO has been my main MMO for the last nine years years. I have invested a great deal of time into it, which is hardly surprising as that is the entire raison d'etre of the genre. I recently purchased the Mordor expansion for the game which offers a wealth of new content. Yet despite having all this available I have done precious little in the game of late and have made no significant progress. Currently, I have Guilds Wars 2, The Elder Scrolls Online, Secret World Legends and Star Trek Online installed on my PC. I have dabbled with them all over the last few weeks, trying to rekindle a sense of enjoyment and pursue content that I have not completed. Sadly, none of them seem to hold my interest. I log in to them in the hope that something will grab my attention but I always seem to find myself just kicking my heels and aimlessly wandering through zones with no sense of focus.

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Gaming, MMORPG, Co-op Gaming Roger Edwards Gaming, MMORPG, Co-op Gaming Roger Edwards

Is Co-op Gaming King?

“Is the popularity of smaller-scale co-op (games) hurting MMORPGs?” This interesting question was posted on Massively Overpowered today as part of their regular Massively Overthinking feature. The subject was explored by members of the writing team then thrown over to reader comments, many of which were very thought provoking. The subject was similar to one we debated recently on the Contains Moderate Peril podcast. That focused on whether traditional MMO players were now outsiders within their own genre of choice. Both of these discussions are about change and a shift in player habits. And change is frequently unsettling and potentially comes at the expense of something else.

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“I'd Like to Have an Argument, Please”

This post has been fermenting for a while. I’ve postponed writing it because I've gotten somewhat tired of constantly “spitting in the wind”. Because that is what speaking out on certain subjects frequently feels like these days. There is a sense of tedious inevitability that any post on sexism, racism or any form of marginalisation will eventually lead to a torrent of vile, ill-informed and just plain dumb comments. The list of subjects “best avoided” seems to be getting bigger each day. Politics, religion and social issues have now been joined by the likes of economics, education and healthcare. But it doesn’t end there. Critiquing a book, movie, TV show or game can be deemed contentious and open a can of worms. Frankly, soliciting comments on any subject via social media seems to be courting disaster these days. The sad reality is that some people just revel in being vile and trying to hurt others. It puts me in mind of that quote from Platoon "Hell is the impossibility of reason". And you'll find precious little reason on the internet.

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Classic Game Themes: Guild Wars 2

Jeremy Soule's score for Guild Wars 2 is an integral part of the games charm and appeal. It enhances the world of Tyria and is a character in its own right. As a player, whenever you visit one of the vast cities or travel the rolling countryside, it is Soule's music that breathes life into the finely crafted world that ArenaNet have made. Upon the games launch in 2012, the soundtrack for Guild Wars 2 was released in a four-disc box set, via Soule's own record label DirectSong. Sadly, this was a limited pressing and is now out of print. Copies now change hands for exceedingly large sums of money.

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Gaming, LOTRO, MMORPG, Standing Stone Games, Mordor Roger Edwards Gaming, LOTRO, MMORPG, Standing Stone Games, Mordor Roger Edwards

LOTRO: Mordor and Beyond

Well, I waited till this afternoon before buying the Mordor expansion for LOTRO. Unlike the song, a day really didn’t make that much difference. In true and traditional Standing Stone Games style there were still problems, glitches and hassles to be found twenty-four hours on from the launch. In fact, there’s a hot fix to be deployed tomorrow to iron some of these out. Yet, in spite of all these minor niggles, tonight I found myself officially entering Mordor, ten years after the launch of LOTRO and eight years on from my subscribing to the game. I must admit as the game wrapped up the original story and I said cheer-bye to Frodo and the rest of The Fellowship of the Ring, I did feel a sense of great satisfaction as I reflected on what my character had achieved on behalf of the free peoples of Middle-earth. Why even Gandalf himself thanked me for my courage and effort. And then a message appeared in chat, stating “You’ve earned 5 LOTRO Points”. The irony wasn’t lost and I then went on to ponder exactly why I’ve spent years being a butler to all the NPCs I’ve met in LOTRO.

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Middle-earth and Non-Canonical Stories

Canon and lore are sacred cows to many fans. Any deviation from the clearly established is met with scepticism and on occasions outrage. It is the hill they are prepared to die, defending. In the past I have felt equally as strong about this matter as others but over the years I have become increasingly relaxed about such things. I guess once you realise that your childhood memories cannot be ruined, despite what some claim, then you cease to worry as much. If you do not like an adaptation, extrapolation or continuation beyond the canon of a particular IP, then you simply say, “it’s not for me” and move on. Not liking an idea or concept because it doesn’t conform your preconceptions and personal tastes does not give you the right to try and quash it. So overall, I don’t mind Tom Cruise being Jack Reacher. A female Doctor Who is fine with me. I even like the movie adaptation of Raise the Titanic.

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Moral Relativism in Popular Culture

Contemporary Western culture is far from perfect. Although major positive changes have been made with regard to social attitudes, equality and tolerance, there is still much work to be done. Privilege is still rife, be it financial, political or societal. Just to put one’s cards on the table right from the outset, I am a white, middle class, British male in his late forties. I do not feel in any way, shape or form marginalised. At present I am in one of the most advantageous social economic groups in the UK. That statement is devoid of any emotional connotation. It is simply a statement of fact and a means of providing some context for this post. Although I am acutely aware of discrimination, I have seldom personally experienced it. I mention this because this post is about moral relativism in popular culture and thus it is only fair that I define the prism through which I experience the world. 

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Gaming, LOTRO, MMORPG, Standing Stone Games, Turbine Roger Edwards Gaming, LOTRO, MMORPG, Standing Stone Games, Turbine Roger Edwards

Standing Stone Games: Is the Honeymoon Over?

I was not that surprised when Standing Stone Games announced that their Mordor expansion for LOTRO would be released at the end of July, just weeks after several open beta tests. This is something the developers have done for a while, with all their major updates. One has to remember that despite a change of name, to core team developing LOTRO has not radically changed since they extricated themselves from Turbine. Something that SSG went out of their way to stress when they formally announced their move, last December. The press releases and interviews at the time focused on a sense of continuity and implied that SSG was now free from the corporate yolk of Warner Bros. and Turbine. It led to a great deal of optimism among LOTRO players and sparked a resurgence in the game. The fact that the MMO has now reached the end of Tolkien’s story and is about to embark upon its own original narrative has been well received. Yet LOTRO has always been regarded both by the faithful and by those outside, as a game that never quite lived up to its potential. Perhaps the release of Mordor would remedy that?

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Money Changes Everything

When I look back at the various posts I’ve written about gaming over the past decade, several themes regularly occur. Player toxicity, marketing hype and industry shenanigans are three that never seem to go away. Pre-order culture, fans enthusiasm and launch day disappointment are also perennial bad pennies. However, there is one point that I constantly find myself reiterating. Yet despite its staggeringly obvious nature it is habitually overlooked and ignored. Namely that money changes everything. Regardless of the nature of a situation, be it the cost of an item in the cash store, alterations to a games mechanics or the relationship between a You Tube personality and their audience, if it involves some sort of financial exchange then it fundamentally alters the dynamic of that given situation.

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The Trivialisation of World War II?

I have enjoyed Sniper Elite 4 and all of the sundry DLC immensely since its release in Spring. The game presents an interesting alternative to the traditional shooter with its stealth based level design. The latest instalment, Obliteration (the third part of an ongoing story), is set in an empty Bavarian town and has an intricate map with an authentic period feel. It offers opportunities for both long range sniping and close quarters stealth kills. Overall, I have found that the franchise provides engaging and complex gameplay, as well as satisfying the players baser need for blood and violence. However, playing this and other similar titles got me thinking. It would appear that World War II, one of the defining periods of the last century that still has ramifications today, is in certain quarters now simply a setting, a plot device or a Hitchcockian MacGuffin. Is the broader subtext of this major event now irrelevant to a generation of players because they have no immediate connection to this period in history? If that is the case, exactly when does it become acceptable for something of this magnitude, to be trivialised in this manner (if that is indeed the case).

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"You're Playing Wrong"

There’s one particular topic that appears with tedious regularity on MMO subreddits and forums. That old chestnut about how the genre has become too solo friendly and that it’s to the ruination of the genre. It usually hails from the raiding community and follows a predictable path about high end gear and those who do and don’t deserve it. When you look beyond the initial arguments, you’ll frequently find that such positions are very emotive, couched in judgemental terms and often end in the sentiment “why even play an MMO?” or something comparable. The reason I mention this perennial debate is because it appeared recently on a forum that I still occasionally visit. It saddens me to a degree because, this point has been debunked so many times, yet it still persists (a bit like many political talking points). It also smacks of that attitude I see all too frequently these days. A concern and borderline resentment of what others are doing, irrespective of whether it impacts upon you or not.

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The Myth of the Perfect Video Game

Jim Sterling posted an interesting video this morning exploring the ongoing obsession of major games studios with trying to find the perfect video game and how they’re on a hiding to nothing. He cites market research conducted by the food industry in which two rival companies tried to find the perfect pasta sauce. To cut a long story short it turns out there was no universally favoured product and a third of those polled actually wanted a type of pasta sauce that wasn’t even available. The conclusion of this analysis was that success was dependent on offering a broad range of products. To quote Mr. Sterling, “there is no perfect pasta sauce, just perfect pasta sauces”. Let it suffice to say this anecdotes parallels with the gaming industry are obvious. Games perpetuate features that work, which end up being adopted by other rival products. This leads to a lack of innovation and constrained creativity.

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Running Around Shooting Things

I took advantage of the current summer sales and pre-ordered the next instalment of Call of Duty, succinctly named WWII, due to be released in Autumn. After straying far from the established model, it’s nice to see CoD returning to its roots. The Second World War is a tried and tested formula and will no doubt be well received by fans of the franchise.  As I have said before, COD is not a revolutionary product and as far as I know has never claimed to be. It provides a standard formula with sufficient variation, which is commercially viable and demonstrably popular. Those gamers that constantly rail against these games are on a hiding to nothing. You might as well complain about pop music being mainstream and accessible. 

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