LOTRO, Daybreak Game Company and Enad Global 7
It has long been suspected that Daybreak Game Company owned Standing Stone Games and was more than just their publisher. However, being a private company, DGC has been exempt from public scrutiny. Infact, they’ve gone out of their way to keep their cards close to their chest in recent years. Press releases and tweets have been posted and then deleted to try and cover their tracks. To quote Lord Melchett from Blackadder, DGC “twist and turn like a ... twisty-turny thing”. It’s all been somewhat unseemly but at the same time great fun to speculate about. However, on Monday 1st December, Swedish games company Enad Global 7 (EG7) announced that they were buying DGC. Furthermore, as EG7 are a publicly owned company, information about them is freely available. Hence an investor presentation was posted on their website, rich with details of their new acquisition.
It has long been suspected that Daybreak Game Company owned Standing Stone Games and was more than just their publisher. However, being a private company, DGC has been exempt from public scrutiny. Infact, they’ve gone out of their way to keep their cards close to their chest in recent years. Press releases and tweets have been posted and then deleted to try and cover their tracks. To quote Lord Melchett from Blackadder, DGC “twist and turn like a ... twisty-turny thing”. It’s all been somewhat unseemly but at the same time great fun to speculate about. However, on Monday 1st December, Swedish games company Enad Global 7 (EG7) announced that they were buying DGC. Furthermore, as EG7 are a publicly owned company, information about them is freely available. Hence an investor presentation was posted on their website, rich with details of their new acquisition.
Now the foibles and machinations of DGC have become a source of interest for numerous game journalists and bloggers over the years. I therefore strongly recommend the following articles by Bree Royce and Wilhelm Arcturus, as they dissect and delineate the information published in EG7’s investor presentation. Both make for very interesting reading, giving details of the “health and wealth” of the various titles that have been up to now, owned by DGC. I however, will simply focus on the details pertaining to The Lord of the Rings Online, as this is the MMORPG I have the strongest connection to out of all the games listed. Finally, we have some indication of LOTRO’s business performance and its playerbase. In terms of monthly active players, the game has 108,000, of which 37.9% (41,000) subscribe generating nearly $10 million per year. Overall, yearly revenue is $26.7 million. LOTRO has the third-biggest playerbase out of DGC’s (now EG7’s) game portfolio.
So business wise, LOTRO is looking quite healthy. Furthermore, the forthcoming Amazon Prime, Middle-earth based TV show is being cited by EG7 as a potential means of raising consumer awareness of the IP. Something that can then be capitalised upon to promote LOTRO. Any sort of proactive marketing has long been absent from this MMO. Many players were baffled by the lack of any tie-in with the Hobbit movie trilogy, when they were released. Perhaps we will now see a change in policy over the next 12 months. It certainly seems that EG7 has provisional plans. Perhaps the most interesting of these is a proposed graphical and systems overhaul of the current PC version of LOTRO, along with further large content updates and a conversion of the game for “nextgen consoles”. Something that was originally mooted back in 2010, when the game first went free-to-play.
The significance of a console port of LOTRO should not be underestimated. The data in EG7’s investor presentation shows that the console version of DC Universe Online is a popular title and a robust source of revenue. Let us not forget that The Elder Scrolls Online, Neverwinter and Star Trek Online have all increased their players due to the success of their respective console ports. In fact the innovative revision of the UI in STO to accommodate the use of game controllers, actually offers greater functionality than the PC version. LOTRO suffers from a cluttered UI and an excess of quickslots and at present this can only be addressed with plugins. Therefore, a revision of the game may well prove beneficial to all players. Whether the game will support crossplay is another matter. However, I would like to see a console port of LOTRO made available as it would definitely bring new players to the game and re-invigorate the existing community. Let us see whether EG7 proves to be the “new broom that sweeps clean”.
A Month in Gaming
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
Naturally, I was somewhat disappointed by this development because it highlights how developer’s, Standing Stone Games, have padded this content update so they can sell it as a “mini expansion”. However, I moved onto the new Mission system and spent some time exploring that. The missions themselves are fairly straightforward, instanced areas in which the player has to undertake a couple of tasks. Kill a boss, find so many supply crates etc. The difference here from other instanced content is that the enemies are more reactive. Some Orcs self heal or if not killed quickly, call in reinforcements. Some are a little trickier than others. There’s one where you have to destroy doorways to stop Goblins from spawning in Goblin Town. Crowd control skills are useful here. There’s another droll mission in which you have to dance and drink with “partying” Goblins. But overall Mission’s fails to offer anything overtly different. Again there are reputation tiers and deeds to achieve. But they offer paltry rewards, so why grind through them?
I did however, move a lot closer to maxing out both my Legendary Weapons. I was generously helped by a kinmate, who donated a substantial supply of Anfalas Scrolls of Empowerment. Hence all my legacies (apart from the main ones on each LI) are now at level 83. I’m sure given time, I will be able to acquire sufficient Anfalas Star-lit Crystals to max out the main legacies and finally close the book on the entire LI system. It is nice to see that my recent re-equipping with gear from Adventurer’s Loot Boxes and levelling up of my LI has really improved my overall combat experience. Killing enemies is now a lot quicker with critical hits occurring quite frequently. But I now feel that I’ve done as much as I can with LOTRO for the present. I may participate in the new raids, should my kinship re-appear over Christmas. But until there is new story content and tangible rewards to pursue, this MMO will be placed on a backburner.
Throughout November, I have been playing the latest event in Star Trek Online. I must admit that I’m getting quite fed up with this approach to new content from Cryptic. I like stories couched in classic Trek lore and there hasn’t been enough of such content this year. So this is another game that is going to be relegated to intermittent play over the next month. Q’s Winter Wonderland festival is due to start next week but sadly it is not offering anything that I want. And then there is my ongoing return to the MMO Neverwinter. I’m having fun but there are many aspects about the game that I’m not impressed by. This is another MMO which trivialises all gear progression below a specific level. Then there is the excess of currencies in the game. I suspect I will get to level 60 or so and then decide that it is time to move on. It’s a shame because I like the combat style and the way the Warlock class handles. I suspect that December may be an odd time where I struggle to find a new game that interests me. However, I already have an eye on returning to Dauntless.
Video Game Tutorials, Again
I’ll try and keep this post concise so it doesn’t sound like a rant. It is intended to be a legitimate complaint. I just find it dispiriting that this topic has raised its head yet again. I am currently playing the MMORPG Neverwinter, a game I haven’t touched for 7 years. I created a new character and am currently working my way through the low level quests. So far the game has had a few tooltips appear on screen and the occasional voice over pointing out issues of importance. Overall, I have seen neither hide nor hair of what I would define as a tutorial. I have managed to bluff my way through the game so far, by drawing upon my experience in other MMOs. As this is a game developed by Cryptic, there are elements of the interface that are similar to Star Trek Online. However, this and my general knowledge of other genre games can only help me so far. I knew that sooner or later, I was bound to be flummoxed by something and today this finally occurred.
I’ll try and keep this post concise so it doesn’t sound like a rant. It is intended to be a legitimate complaint. I just find it dispiriting that this topic has raised its head yet again. I am currently playing the MMORPG Neverwinter, a game I haven’t touched for 7 years. I created a new character and am currently working my way through the low level quests. So far the game has had a few tooltips appear on screen and the occasional voice over pointing out issues of importance. Overall, I have seen neither hide nor hair of what I would define as a tutorial. I have managed to bluff my way through the game so far, by drawing upon my experience in other MMOs. As this is a game developed by Cryptic, there are elements of the interface that are similar to Star Trek Online. However, this and my general knowledge of other genre games can only help me so far. I knew that sooner or later, I was bound to be flummoxed by something and today this finally occurred.
I have three mounts at present in Neverwinter, although they are just horses and nothing fancy. The latest one that I’ve acquired is a little more interesting than the currently equipped one, so I decided to swap them around. It’s a totally innocuous and reasonable request, as well as something that is easily done in other MMOs. However, it took me over 30 minutes to determine how I did this and I was far from pleased when I finally found a solution to the problem. I was expecting to go into my Collections and set a new default mount there, in a similar manner to The Elder Scrolls Online. As this option wasn’t available I thought maybe this is done via my Stable panel. No joy there, so I looked in my Appearance panel. Nope, that didn’t work either. So I found myself doing something I hoped not to do so early on in playing Neverwinter and tabbed out of the game and searched Google.
Let it suffice to say that due to the various changes that have been made to the game and the mount system over the years, it took a while to find a correct solution. It’s also worth noting that as this game is also available on consoles, you have to ensure you search for a PC specific answer. It turns out that you have to select the Mounts tab, then Current and you are presented with an image of your default mount and its respective skills. If you click on where it says Appearance, a new window opens up and you can choose a new mount. It’s a simple solution, apart from the fact that the game provides absolutely no information or clues about this. Nor is there any indication that where it says Appearance is infact a clickable button. I simply discovered this by accident when I clicked in the wrong place in error. After my annoyance over this esoteric functionality subsided, I was left wondering how many more straightforward tasks are hidden in Neverwinter due to poor or indifferent UI design.
Now this anecdote may seem to some as trivial. However, let us step back and look at the situation from a broader perspective. I’m currently enjoying the early levels in Neverwinter and there are lots of new players. Not everyone will have prior experiences with the genre to draw upon. I came to a complete standstill with this problem and found the whole matter infuriating. I don’t think it unreasonable to assume that for some, this incident would prejudice their view of the game. A player that is being thwarted and not having fun, has no reason to stay. Not all gamers want their leisure activities to be one of the twelve labours of Hercules. Simply put, things like this can lose customers. Hence, good tutorials, tooltips and prompts are extremely important. A gamer should never have to leave a game to find out how to play. That’s the game’s job.
The Mandalorian (2019 - Present)
Over the years, I have had what I would describe as an ever diminishing relationship with Star Wars as a franchise. I grew up with the original trilogy, seeing them all when they were originally released. Those three films were a wonderful, self-contained story. I also broadly enjoyed aspects of the Expanded Universe, as it was confined to other mediums such as books or comics. Hence it was an optional extra, as it were. Sadly, over the years, the additional film trilogies proved to be inferior products that suffered under the weight of their own ever expanding lore. The fetishisation of the hardware, actions scenes and overall aesthetic by both the filmmakers and the fans, came at the expense of good narrative content and character development. The one film that tried to take the franchise in a more mature and thoughtful direction, The Last Jedi, proved controversial and divisive. Overall it was the animated TV show Rebels that best showed an understanding of the franchise.
Over the years, I have had what I would describe as an ever diminishing relationship with Star Wars as a franchise. I grew up with the original trilogy, seeing them all when they were originally released. Those three films were a wonderful, self-contained story. I also broadly enjoyed aspects of the Expanded Universe, as it was confined to other mediums such as books or comics. Hence it was an optional extra, as it were. Sadly, over the years, the additional film trilogies proved to be inferior products that suffered under the weight of their own ever expanding lore. The fetishisation of the hardware, actions scenes and overall aesthetic by both the filmmakers and the fans, came at the expense of good narrative content and character development. The one film that tried to take the franchise in a more mature and thoughtful direction, The Last Jedi, proved controversial and divisive. Overall it was the animated TV show Rebels that best showed an understanding of the franchise.
Last year, after the release of The Rise of Skywalker, I was pretty much done with Star Wars. Disney made a major mistake in not having a clearly defined story arc before they made their new trilogy, instead preferring to make it up as each new director was brought onboard. The franchise effectively descended into self parody as it desperately tried to plunder it’s own back catalogue in an attempt to please both fans and stick to a financially successful formula. The other major nail in the coffin was the zealotry of the fanbase. The hubris, bigotry and utter myopia of large swathes of this group, poisoned the well and turned Star Wars into a byword for everything that is wrong and toxic about fandom. And then, just as I was about to walk away and focus on that other major science fiction franchise that is currently experiencing a “renaissance”, along came The Mandalorian which quickly and calmly changed the entire direction and timbre of the Star Wars universe.
John Woo reference
The Mandalorian is an episodic show, much in the idiom of old cliffhanger cinematic serials like Flash Gordon (1936). The very things that inspired George Lucas originally. Some episodes have a plot that moves the story arc forward. Others have minimal dialogue and instead rely on the maxim of “show, don’t tell” to present their narrative . This approach works well for those familiar with the franchise and those without any prior knowledge. Another standout aspect of this show and something the original trilogy did well, is presenting the audience with a functional universe that feels lived in. The technology is not laboriously explained as with Star Trek. And although there is a wealth of lore in the Star Wars universe, this show exploits that with just enough information. Canonical characters are introduced in ways you can quickly come to grips without tons of exposition. The plot obliquely touches upon wider issues, like the way the New Republic struggles with filling the power vacuum left by the Empire. There is also a strong moral undercurrent to the proceedings.
Akira Kurosawa reference
The Mandalorian is clearly made by people who have a strong understanding of what works best with Star Wars. The production team are also extremely cinematically and pop culture literate. The references come thick and fast. Broadly, The Mandalorian has the structure and style of a Western. And a Sergio Leone Western at that. There are obvious elements of the Manga, Lone Wolf and Cub. Plus endless stylistic and visual homages to John Woo, Akira Kurosawa and many more iconic filmmakers. The visual effects work is great but this isn’t a showreel. The stories and characters are still front and centre. The appeal of “The Child” is also a major asset. Now that he has a name and a backstory, he’s transcended just being cute. And it would be remiss of me not to mention the soundtrack by Ludwig Göransson who has chosen to avoid writing in the idiom of John Williams and has instead delivered a more “organic” score. Overall The Mandalorian is an intelligent and well judged reset of a franchise that was until now, poorly managed. Let us hope it continues to maintain such a high standard.
Return to Neverwinter
I originally tried the MMORPG Neverwinter during its beta test in early 2013 and having checked my original notes I wrote at the time, I enjoyed it. I think the main reason I didn’t persist with the game was due to not having a major connection to the franchise and that there was a lot of competition from other MMOs at the time. If memory serves my only niggle during the beta was that you couldn’t use your skills while moving. Combat is therefore a question of running, attacking and then repositioning your character. Although you can dodge or perform a variation thereof, fighting in the game is not what I would define as “action combat”. It is more of a hybrid of old and new MMO fighting styles. However, that notwithstanding, I decided to finally re-install the game and give it another go. A lot has happened in the intervening 7 years and Neverwinter is now more polished and has a lot more content to offer.
I originally tried the MMORPG Neverwinter during its beta test in early 2013 and having checked my original notes I wrote at the time, I enjoyed it. I think the main reason I didn’t persist with the game was due to not having a major connection to the franchise and that there was a lot of competition from other MMOs at the time. If memory serves my only niggle during the beta was that you couldn’t use your skills while moving. Combat is therefore a question of running, attacking and then repositioning your character. Although you can dodge or perform a variation thereof, fighting in the game is not what I would define as “action combat”. It is more of a hybrid of old and new MMO fighting styles. However, that notwithstanding, I decided to finally re-install the game and give it another go. A lot has happened in the intervening 7 years and Neverwinter is now more polished and has a lot more content to offer.
I logged into the game and tweaked a few settings. Next, I decided to ignore a previous character and start a new one from scratch. Rather than try to relearn how to play an existing Half-Elf Wizard, I chose to create a Human Warlock. I made my choice by reading the various tool tips and have decided to see exactly how far I can progress in the game, just by relying upon the information provided by the tutorial. In the past, I’ve often researched a new MMO in advance, to ensure I don’t “make any mistakes”. This time round, I’ve elected not to make work for myself and thought it would be an interesting experiment to just fly by the seat of my pants. I like MMOs but at present do not want a major learning curve. I’m mainly looking for fun. It may be a case that eventually I have to go outside of the game for information. However, this way at least lends itself to writing about my experience.
So why a Human Warlock? Well none of the other races grabbed my attention, apart from the ones you have to pay to unlock. Until I’m sure I’ll be playing Neverwinter for a while, I’m not going to spend any money. As for the Warlock Class, it basically struck me as being the same as a Mage/Wizard without having to dress like a keyboard player in a Prog Rock band. This may sound trivial but I get really bored of the aesthetic and sartorial confines of mainstream fantasy preconceptions. Any sort of Wizard or person who dabbles in magic is instantly saddled with a rocking a “Ming the Merciless” look and it gets old real fast. Plus I want to be able to play a ranged DPS class and avoid a bow, which is another tiresome cliche. So the Warlock is a good compromise. It also plays well with the combat so far proving to be fluid. That may just be down to the fact that I’m playing at low level and the enemies are hardly robust. But so far there seems a straightforward rhythm to the skill rotation.
I am interested to see in the days and hopefully weeks to come, whether the story holds my interest and if it does anything unusual compared to the standard fantasy genre fodder. I’m glad that the NPCs are all fully voice acted and that dialogue interactions are handled in a similar fashion to The Elder Scrolls Online. I find a lack of voice acting quite jarring if I come across it in an MMO. Another thing I’m curious about is how long I can play Neverwinter before it becomes apparent that I have to spend some money or else I’m “hobbling” myself. There appears to be something similar to a VIP subscription so I will look into that further if and when it becomes appropriate. Perhaps I will finally gain some insight into the popularity of the official Dungeons and Dragons franchise. It’s another popular culture touchstone that I’m aware of but that has passed me by over the years. Hopefully I can answer all these questions in a future blog post.
Should You Have Expectations of Other Players?
Just for a change, Star Trek Online has another event. “Best Served Cold” is a Task Force Operation in which the 5 players must prevent a prison break from the Klingon gulag Rura Penthe. Complete this TFO 14 times and you can earn rewards including a Nanopulse Targ Combat Pet. If you feel disposed to do so, you can set up a private group and complete this with friends. However, most players simply use the auto-group facility that the game offers. As the interdependency of all classes has diminished in STO, there is no obstacle to quickly joining a pick up group. More often or not, there is little or no criteria for failure for these TFO’s so some players will group and do as little as possible. In some events in STO it is possible to join a group and go AFK. The activity will complete regardless of player participation and all then receive the designated reward.
Just for a change, Star Trek Online has another event. “Best Served Cold” is a Task Force Operation in which the 5 players must prevent a prison break from the Klingon gulag Rura Penthe. Complete this TFO 14 times and you can earn rewards including a Nanopulse Targ Combat Pet. If you feel disposed to do so, you can set up a private group and complete this with friends. However, most players simply use the auto-group facility that the game offers. As the interdependency of all classes has diminished in STO, there is no obstacle to quickly joining a pick up group. More often or not, there is little or no criteria for failure for these TFO’s so some players will group and do as little as possible. In some events in STO it is possible to join a group and go AFK. The activity will complete regardless of player participation and all then receive the designated reward.
Now the reason I mention all this is because I had an interesting experience today while playing STO. As ever, although specifically related to this MMORPG, the wider sentiments discussed here are applicable to many others and indeed any game that features collaborative multiplay. The “Best Served Cold” event is far from difficult and easy to complete. As far as I’m aware your team’s score doesn’t even impact on the rewards. However (and there is always a however in gaming), some players want to complete this daily event to the best of their ability, achieving all the various goals. And to do that all players participating have a part to play. Needless to say that didn’t happen in the TFO in which I was participating and someone had a meltdown in team chat as a result. This raises an interesting question. Exactly what do you expect from a PUG, assuming that you should expect anything in the first place?
After playing the aforementioned TFO several times, a clear pattern of game play emerges. There are three satellites to defend from enemy attack, then there are transports to subdue and capture. Finally, each satellite needs to be protected from freighter being used as suicide bombers. Five ships can handle this easily. Three vessels can cover the satellites while the other two can cover the transports and eliminate the explosive freighters. But of course this seldom happens. Some players meander about, while others go AFK. Often you’ll finish the event with a percentage of transports escaped and may be a satellite damaged or even destroyed. Sometimes a player will attempt to “school” others, via the Team Chat. This is usually a recipe for disaster and abuse. Others will log out of the TFO if they feel that some players are “doing it wrong”. I simply focus on what I’m doing and reconcile myself to the fact that whatever happens, at least I get my daily reward and inch closer to completing the event.
There is a lot to reflect upon here. When someone joins a random group do they have any obligation to the other players. Do they need to learn the mechanics of the event or group undertaking? Is it presumptuous of others to expect that those that they group with come with adequate provisions such as health potions etc. Is it realistic to expect other players to be as prepared as you? Well if the group activity is organised with friends or through your guild, then I’d argue that there is some sort of social contract in place. But I just cannot argue that there is a similar code of conduct for PUGs. I’d think that basic good manners and a degree of social etiquette still exists, as we see it from time to time. The person who says “Hi” in team chat. The player that tries to do multiple tasks in the group event to compensate for those who cannot or will not. Those that say “good game” before leaving the group. But sadly this sort of positive behaviour is in decline both in and outside of games.
The problem with PUGs is that they do not foster any group identity or encourage any social interaction. It is simply a means of bringing a group of players together in an expedient fashion to complete a task. No one knows anyone and most do not talk. It is an impersonal system that just reinforces that sense of anonymity so often associated with the internet. A means to an end to get what you want. Sadly most game developers don’t make any attempt to address this. A simple way to foster good behaviour and more proactive gameplay is to incentivise and reward those who do more than just show up. But until this is done, I suspect it is simply unrealistic to expect anything of other players. Encouraging behavioural change requires diplomacy and needs to be handled sensitively because many players do not take “instruction” well. A proposed change in attitudes and habits will appear to some as a personal attack. Such is the world we live in at present. Therefore, for the present it is best to expect nothing from your fellow players by default. If anything beyond occurs, then it is a bonus.
Harry Price: Ghost Hunter (2015)
I was somewhat perplexed by this curious, one off, TV drama from 2015. Firstly, this is not a biography of the well known and controversial British psychic researcher. Secondly, despite being based upon a novel by Neil Spring, Harry Price: Ghost Hunter doesn’t follow the source text. Instead we are offered an original story in which Harry Price is requested to investigate a series of alleged supernatural events, surrounding a politician’s wife. If judged purely upon its own merits this is quite an enjoyable ninety minutes drama. The production benefits from strong performances, subtle period detail and a story that doesn’t overreach itself. I suspect that Harry Price: Ghost Hunter was intended to be a pilot for a TV series that was never commissioned, which is a shame. There’s a lot of potential in the material and the period setting is ideal for exploring the supernatural, as there was a surge of public interest in spiritualism in the wake of World War I.
I was somewhat perplexed by this curious, one off, TV drama from 2015. Firstly, this is not a biography of the well known and controversial British psychic researcher. Secondly, despite being based upon a novel by Neil Spring, Harry Price: Ghost Hunter doesn’t follow the source text. Instead we are offered an original story in which Harry Price is requested to investigate a series of alleged supernatural events, surrounding a politician’s wife. If judged purely upon its own merits this is quite an enjoyable ninety minutes drama. The production benefits from strong performances, subtle period detail and a story that doesn’t overreach itself. I suspect that Harry Price: Ghost Hunter was intended to be a pilot for a TV series that was never commissioned, which is a shame. There’s a lot of potential in the material and the period setting is ideal for exploring the supernatural, as there was a surge of public interest in spiritualism in the wake of World War I.
Paranormal investigator Harry Price (Rafe Spall) is not averse to faking supernatural activity to solve a case. However he ceases his work after a tragedy occurs on his own doorstep. However, he is visited by senior politician Sir Charles Harwood (Michael Byrne) who wishes him to discreetly investigate a case involving an MP, Edward Goodwin (Tom Ward). Goodwin’s wife, Grace (Zoe Boyle) was recently found walking the streets naked and in a trance. She has also experienced disturbances in her new home. Fearing a scandal Harwood wants the matter resolved. Price is at first reluctant to take the case but when he realises the alternative is for Grace to be committed, he relents. Initially, Edward Goodwin is ambivalent about the investigation and refers Price to the house maid Sarah Grey (Cara Theobald) for any assistance. Sarah doubts Price’s intentions and their working relationship is at first fractious. However, as the investigation proceeds the pair experience further disturbances and discover that the modern residence used to be a Victorian workhouse with a sinister history.
The relationship between Harry Price and Sarah Grey is core to this drama and it works very well. Sarah has a dim view of mediums as her Mother spends money she can ill afford, consorting with them and seeking comfort over the death of her husband. Hence she is initially unhappy with having to accommodate Price. However, matters become more cordial when she discovers that Harry’s wife was committed and that he will not allow a similar fate to befall Grace Goodwin. The screenplay by Jack Lothian touches upon the psychological damage done to an entire nation as a result of World War I and how many sought reassurance in spiritualism. His depiction of emerging gender politics is robust as Sarah chafes at the restrictions placed upon women in the post Edwardian era. She is an intelligent woman who is forced into domestic service out of necessity and a lack of a husband.
There are several plot elements in Harry Price: Ghost Hunter that are somewhat under used. Perhaps these were to be addressed further if a full series had been commissioned. Price is aided by Albert Ogoro (Richie Campbell) in his investigations. When we first meet him he is playing upon his African heritage and performing a fertility ritual for a childless couple. Again we touch upon the theme that purveyors of the supernatural are providing a service for the British public at a time of need. Ogoro is an interesting character but we are left wanting more. Plus those hoping for a more overtly supernatural conclusion may be disappointed. After several red herrings, the story’s conclusion is as one would expect, grounded in human failings, although there is some leeway in attributing Grace Goodwin’s visions to a more ghostly source. Overall, Harry Price: Ghost Hunter provides an entertaining and setup for a show that has sadly not yet emerged. Considering what does get given a greenlight these days this is a sad omission.
Cosmos: A Personal Voyage (1980)
Carl Sagan's seminal science documentary Cosmos: A Personal Voyage was initially broadcast in the US between 28th September and 21st December 1980. Six months later it was shown in the UK on BBC One throughout the summer of 1981. I was thirteen years old at the time and this science documentary series had a tremendous impact upon not only me but an entire generation. The complexity of some of the subjects explored and discussed by Carl Sagan often left me perplexed. However, I knew that there was something special about this show and the way it presented science in such a personal manner. Therefore, I found myself going to both my local and school library to further read about the topics raised in each episode. But perhaps the most standout aspect of the show was Sagan himself. His commentary delivered directly to the camera was both enthralling and lyrical. His love and enthusiasm was palpable and clearly bled through into every aspect of the show. His ability to communicate clearly, complex and at times esoteric ideas, was a revelation and in many ways a gift. Similar to that of Jacob Bronowski and David Attenborough.
Carl Sagan's seminal science documentary Cosmos: A Personal Voyage was initially broadcast in the US between 28th September and 21st December 1980. Six months later it was shown in the UK on BBC One throughout the summer of 1981. I was thirteen years old at the time and this science documentary series had a tremendous impact upon not only me but an entire generation. The complexity of some of the subjects explored and discussed by Carl Sagan often left me perplexed. However, I knew that there was something special about this show and the way it presented science in such a personal manner. Therefore, I found myself going to both my local and school library to further read about the topics raised in each episode. But perhaps the most standout aspect of the show was Sagan himself. His commentary delivered directly to the camera was both enthralling and lyrical. His love and enthusiasm was palpable and clearly bled through into every aspect of the show. His ability to communicate clearly, complex and at times esoteric ideas, was a revelation and in many ways a gift. Similar to that of Jacob Bronowski and David Attenborough.
40 years on, I recently re-watched all 13 one-hour episodes of Cosmos: A Personal Voyage. The documentary has been digitally remastered and each instalment has been appended with an update that was recorded a decade later by Carl Sagan. These revise scientific elements that have changed or supply new information and theories. However, these changes are unobtrusive and do not in any way harm the show. As soon as the theme music by Vangelis began (Heaven and Hell, 3rd Movement) I immediately re-experienced how I felt when I originally watched this series as a teenager. The scope of this documentary remains breathtaking. Cosmos: A Personal Voyage explores multiple scientific disciplines, encompassing not just cosmology but also chemistry, physics, biology and the history of human discovery itself. Furthermore, whatever the subset of science is being discussed, Sagan makes it eminently fascinating and accessible.
Perhaps the most radical aspect of Cosmos: A Personal Voyage is the way it tackles ideas and historical events and presents them in a fashion that the audience can grasp and follow. All too often in the past, scientific discourse was didactic and utilised minimal props. This series decided to show as well as tell and hence we have Sagan’s ship of imagination that allows us to look upon stars and far flung planets. Also through that mainstay of seventies and eighties television, chroma key compositing, we visit the Library of Alexandria in the 3rd century BC. And then there’s the now famous "cosmic calendar", in which the big bang is on 1st January, first life on Earth appears on 25th September and all human endeavours take place in the final 10 seconds of December 31st. It’s a simple visual device which has a massive impact. Some of the props are simple such as a stick in a piece of cardboard. The computer animations are noticeably retro, yet they all do their job efficiently. Often Sagan will stand in front of an object and jsut extemporise. "This oak tree and me, we're made of the same stuff”. Furthermore, key historical events are reenacted simply and unpretentiously. We meet Ptolemy, Copernicus and Kepler.
Sagan and the show’s co-writers Ann Druyan and Steven Soter greatest achievement is in equating the exploration of the Earth to the exploration of space. He asserts that the scientific journeys of the past were the direct forerunners of the Voyager space missions. But Cosmos: A Personal Voyage is not content to confine itself to just science. Sagan was a humanist and an environmentalist long before they became mainstream talking points. He was keen to warn us about climate change in 1980, arguing that the hothouse gases on Venus showed a shocking possible future for our own planet. The spectre of the Cold War also looms large in the show with the possibility of nuclear war. However, despite these ominous warnings, Sagan chose to always offer hope and looked towards a brighter future. One in which humankind transcends its petty differences and looked to the universe to fulfill its destiny. "We have lingered long enough on the shores of the cosmic ocean. We are ready at last to set sail for the stars".
All things considered, Cosmos: A Personal Voyage is thoroughly entertaining and much of that comes down to Sagan himself. Sagan was a storyteller, even a poet when it comes to science and the story he tells is the greatest story of them all. One of alien worlds both within and without us, of scientific breakthroughs and the search for the meaning of life itself. Such a remit is staggering, yet Sagan honestly and enthusiastically takes us by the hand and leads us on this journey. What this landmark show ultimately demonstrates is that science and the mysteries of the cosmos are inherently enthralling in their own right and do not have to be “stage managed” to make them so. Sagan also tries to promote science not just as a body of knowledge but as a way of thinking and perceiving the world. He advocated critical thinking, skepticism and rigorous questioning. Sadly such things are currently in decline in wider society. Despite this, Cosmos: A Personal Voyage, has not diminished with age. It still remains relevant, thought provoking and a joy to watch.
Conspiracy (2001)
Conspiracy is a 2001 co-production between the BBC and HBO, that dramatises the events of the Wannsee Conference of 1942. Based upon secret minutes of the meeting, the drama explores the businesslike manner in which the German State decided and implemented the "Final Solution of the Jewish Question" during World War II. Set in a confiscated lakeside villa in the Berlin borough of Wannsee, the plot unfolds around a conference table. The screenplay by Loring Mandel is free from theatrics and hyperbole. Instead it focuses upon a chilling meeting in which genocide is calmly debated in the same way as armament quotas or economic growth. Frank Pierson’s direction is straightforward and uncomplicated allowing the viewer to dwell on the manner and tone of the proceedings. Conspiracy features an ensemble cast, including Kenneth Branagh as Reinhard Heydrich, Stanley Tucci as Adolf Eichmann, Colin Firth as Dr Wilhelm Stuckart and an early appearance by Tom Hiddleston.
Conspiracy is a 2001 co-production between the BBC and HBO, that dramatises the events of the Wannsee Conference of 1942. Based upon secret minutes of the meeting, the drama explores the businesslike manner in which the German State decided and implemented the "Final Solution of the Jewish Question" during World War II. Set in a confiscated lakeside villa in the Berlin borough of Wannsee, the plot unfolds around a conference table. The screenplay by Loring Mandel is free from theatrics and hyperbole. Instead it focuses upon a chilling meeting in which genocide is calmly debated in the same way as armament quotas or economic growth. Frank Pierson’s direction is straightforward and uncomplicated allowing the viewer to dwell on the manner and tone of the proceedings. Conspiracy features an ensemble cast, including Kenneth Branagh as Reinhard Heydrich, Stanley Tucci as Adolf Eichmann, Colin Firth as Dr Wilhelm Stuckart and an early appearance by Tom Hiddleston.
Conspiracy achieves much, considering the scope and implications of the subject matter. It manages to juggle a dozen characters, all of whom are from distinct and diverse backgrounds with clear agendas of their own. Soldiers, government officials and civil servants all seem to view the “final solution” as an administrative, logistical and legal problem. Dr Rudolph Lange (Barnaby Kay) states how execution by shooting is bad for troops' morale. It is an incongruous comment that focuses on psychological welfare of those conducting mass murder. Yet the screenplay successfully provides insight into this broad group’s motivations. Heydrich is shown to be a consummate manipulator as he cajoles and coerces all present into towing the official party line. It soon becomes clear that the decision to commit genocide had already been taken and that this meeting was not designed to agree it but to officially implement it and bind all present to the undertaking by collective involvement.
Conspiracy is a difficult film to watch, in that the magnitude of what is being discussed verges upon the incomprehensible. Performances are universally strong and compelling. There are several key incidents that occur that indicate the inevitability of the proposed “final solution”. Those looking to legitimise the proceedings legally are forced to abandon such a position. One bureaucrat even considers the implementation of this policy as being beneficial to his career. But perhaps the most chilling of all of these is the way in which Heydrich makes all present complicit with the decision, binding them by guilt. And then once the task is complete, all attendees calmly depart back to their regular jobs and posts. Heydrich comments about moving into the villa in which the conference has been held, once the war is over. Conspiracy ends with a summary of what happened to those attending the Wannsee Conference. Many were acquitted by Allied military tribunals after the war and lived the remainder of their lives in West Germany.
"Why Am I Doing This?"
In-depth story quests, complex systems and incrementable progression are the foundation of the MMORPG genre. The player explores the virtual world, undertakes quests, earns gear and advances through various systems that improve their stats. It’s a formula that has been tried and tested over more than two decades. It works and keeps millions of players engaged with their MMO of choice. However, no matter how much new content developers add to an MMO, there are always a percentage of players that quickly complete it and demand more. The genre is a time sink by nature and many players are happy to do exactly that. Therefore, the most practical way to address this dilemma is to attempt to slow player progression. Hence time gating, making required items “rare” and making content repeatable are just some of the ways developer’s can extend a game’s longevity. And so “grinding” has also become an integral aspect of these games.
In-depth story quests, complex systems and incrementable progression are the foundation of the MMORPG genre. The player explores the virtual world, undertakes quests, earns gear and advances through various systems that improve their stats. It’s a formula that has been tried and tested over more than two decades. It works and keeps millions of players engaged with their MMO of choice. However, no matter how much new content developers add to an MMO, there are always a percentage of players that quickly complete it and demand more. The genre is a time sink by nature and many players are happy to do exactly that. Therefore, the most practical way to address this dilemma is to attempt to slow player progression. Hence time gating, making required items “rare” and making content repeatable are just some of the ways developer’s can extend a game’s longevity. And so “grinding” has also become an integral aspect of these games.
I have mentioned in previous posts that with a little bit of creativity, you can mask grind with a veneer of narrative and panache to make it more palatable. If you put some icing on top of a plain sponge cake and you make it marginally more interesting. However, sometimes game developers dispense with even this, leaving the player facing a lengthy, unenjoyable task that is presented purely as a lengthy, unenjoyable task. And it is at this point the players ask themselves the question, “why am I doing this?” Something that developer’s should never want their paying customers thinking. Because most gamers have a set of criteria that they measure a game against. These are usually on a scale. As long as one or two of these criteria are being met then the player will get some sense of enjoyment out of their gaming activities. The moment “why am I doing this?” arises it often means that the player has reached a point where the game isn’t providing any stimulation for them.
So what are these criteria, expectations or measurements by which an MMO is judged by the player? Rather than list lots of niche and subjective examples perhaps defining three broad categories would be more appropriate? I think that at least one of these categories have to be met for an individual to want to continue playing a specific game.
“Fun”: This is a broad generalisation and a very subjective term. I use it here to mean some sort of emotional engagement that the player experiences while playing. The “fun” may be PVP, participating in a raid, undertaking a story quest, crafting, roleplaying or just riding around a virtual world on your mount. Some people also go all in on the social element of MMOs. And because all these experiences are positive and enjoyable, players are happy to continue these and similar activities.
Quid pro quo (Something for something): Sometimes an activity in an MMO may not be especially enjoyable and therefore may not fall into the “fun” category. But if it offers something in exchange for your time and effort then the player may overlook and endure the activity’s shortcomings and do it purely for the reward. The reward can be both literal or figurative. An item or a title. As long as it satisfies the player then they will keep playing. I find that a lot of my gaming is of this transactional nature. I am at times ambivalent towards what I am doing and instead focused on what it will yield.
Passing the time: This is a nebulous category but also a very common one. Many gamers will log into a game after a day’s work simply to unwind. Games per se offer a convenient and effective means of relaxing from stress and anxiety. Often the quality of the game or the complexity of the task being carried out do not matter that much. Undertaking simple, repetitive tasks such as crafting allow people to focus and destress. This is similar to putting the TV or listening to background music, just to “kill some time”. No matter how arbitrary the task or action may be, if it provides a restful distraction then it is serving a purpose. However, this is a fine line to tread.
If a game fails to satisfy any of the three aforementioned categories then the question “why am I doing this?” is bound to occur. And when it does it is often an epiphany. The MMO genre is one that fosters a culture of dedication and even obligation. The sunk cost fallacy also has a part to play. But gamers need to remember that video games are a leisure activity and service. If you don’t like your meal in a restaurant then you send it back. If you’re not enjoying the book you’re reading then stop doing so. TV shows that don’t engage can be turned off. Why should an MMO be any different? The rhetorical question “why am I doing this?” should be a major alarm bell for any MMO game developer. It should be something ever present in their mind, especially when testing content. It is unreasonable for gamers to expect all content to be an enthralling rollercoaster ride. In fact there are cogent arguments for providing content that give players some “down time”. But content should never be so dull that players question while they even bothered doing it in the first place. That is gamer Kryptonite.
The Crown Season 4
I was originally just going to reference the latest season of The Crown in a paragraph of The Idiot Box, which is my intermittent summary of what I’ve been watching of late. But there seems to be a bit of a brouhaha in the UK tabloid press regarding season 4 which was released on Netflix on 15th November. Hence I want to write more than just a few lines about this show. Mrs P and I watched it in two sessions and feel it was the most enjoyable season yet. This is mainly due to the fact that the events covered this time round are ones we clearly remember. I became a teenager during the Thatcher administrations and also keenly remember the Princess of Wales being ubiquitous in the UK press throughout the eighties. It would appear that this season of The Crown strays beyond what is usually considered artistic license and digresses clearly from historical fact. Some believe the show has a clear agenda. All of which makes it even more fascinating viewing in my view.
I was originally just going to reference the latest season of The Crown in a paragraph of The Idiot Box, which is my intermittent summary of what I’ve been watching of late. But there seems to be a bit of a brouhaha in the UK tabloid press regarding season 4 which was released on Netflix on 15th November. Hence I want to write more than just a few lines about this show. Mrs P and I watched it in two sessions and feel it was the most enjoyable season yet. This is mainly due to the fact that the events covered this time round are ones we clearly remember. I became a teenager during the Thatcher administrations and also keenly remember the Princess of Wales being ubiquitous in the UK press throughout the eighties. It would appear that this season of The Crown strays beyond what is usually considered artistic license and digresses clearly from historical fact. Some believe the show has a clear agenda. All of which makes it even more fascinating viewing in my view.
It’s an obvious point but it is worse reiterating that The Crown is a drama intended for entertainment and not a documentary designed to relate and analyse history. In fact I would go further and say that this show is a multimillion dollar soap opera as it has all the hallmark features of that genre. However, its extremely high production values and the good standard of writing do much to elevate the show above such a label. Performances are universally excellent. You seldom get a show that provides a platform for so many strong female roles these days. But are historians right to expect a more rigid adherence to the facts. Many argue that this is necessary due to The Crown depicting current history. However, considering the amount of misinformation in the press, politics and public discourse that goes uncorrected, it seems a little pedantic to single out this niche market drama as the worst offender. Furthermore, I suspect that many people who watch The Crown have made their minds up and formed opinions regarding the UK monarchy long beforehand.
I am tempted to conclude that many of those critical of the excess of artistic license seen in this show are ardent Royalists and feel that drama reflects badly upon the Queen and her family. Certainly after four seasons, it is fair to say that the depiction of the royal family has not shown them to be paragons of virtue. The constraints of the monarchy certainly have a human cost and we see that in what I can only describe as a dysfunctional family. But I would argue that this humanises “the Windsors” and makes them relatable and accessible to the audience. Ultimately the show brings scrutiny to the real crown in a positive way. It may only be anecdotal evidence but after 4 years of watching The Crown and discussing the show with a broad spectrum of friends (some royalists, some republicans and those who are broadly indifferent), all have expressed a view that the royal family pay a heavy price for their privileged lives.
Unless I’m watching a documentary from a reputable source or reading a non-fiction book from a known author, then I expect any dramatisation of real events to be spurious to a degree. The primary remit of such material is to entertain and anything else is a secondary consideration. Facts don’t always fit the established three arc, dramatic story structure. Hence I do not expect The Crown to be the same as a documentary presented by Simon Schama. And let us not forget that season 4 deals with one of the most divisive figures in contemporary UK history; Margaret Thatcher. I do wonder if some of those complaining the most at present simply do not like the way the former Prime Minister is depicted. Yet regardless of what stance you may take regarding the factual accuracy of The Crown and its political and moral rectitude, the ongoing debate is not in any way harming the show’s popularity. I suspect that the next season may prove even more controversial and popular.
His House (2020)
If you are labouring under the erroneous assumption that the horror films are apolitical and devoid of wider social commentary, then I suggest you go and watch Dawn of the Dead, Get Out or Pan’s Labyrinth. The horror genre has for many years been addressing social issues and cultural foibles. So the timely arrival of His House comes as no major surprise. Immigration has become more than a point of debate in recent years, having been usurped and subverted by tabloid hyperbole and populist rhetoric. However, this horror thriller film written and directed by Remi Weekes indulges in none of the negative traits associated with the subject. It intelligently weaves social themes into an atmospheric and disquieting genre tale. Although in many ways the ground that His House treads is classic ghost story territory, it is both the perspective of Sudanese culture and the trauma of their migrant journey that make this such a fresh and engaging film.
If you are labouring under the erroneous assumption that the horror films are apolitical and devoid of wider social commentary, then I suggest you go and watch Dawn of the Dead, Get Out or Pan’s Labyrinth. The horror genre has for many years been addressing social issues and cultural foibles. So the timely arrival of His House comes as no major surprise. Immigration has become more than a point of debate in recent years, having been usurped and subverted by tabloid hyperbole and populist rhetoric. However, this horror thriller film written and directed by Remi Weekes indulges in none of the negative traits associated with the subject. It intelligently weaves social themes into an atmospheric and disquieting genre tale. Although in many ways the ground that His House treads is classic ghost story territory, it is both the perspective of Sudanese culture and the trauma of their migrant journey that make this such a fresh and engaging film.
Bol (Sope Dirisu) and Rial (Wunmi Mosaku) are refugees fleeing from the civil war in South Sudan. While crossing the Mediterranean, a sudden storm causes their overcrowded boat to sink. Many drown including Bol and Rial’s daughter Nyagak. After spending 3 months in a UK refugee centre the couple are granted probational asylum. They are assigned a dilapidated inner city house and given strict instructions not to move or seek employment or they face potential deportation. Their case worker Mark (Matt Smith), tells them the house is “better than what he got” and how he hopes the couple are one of "the good ones". However, soon after moving in nocturnal disturbances, noises and bad dreams afflict Bol and Rial. Bol desperately wants to fit in and stubbornly refuses to acknowledge the presence of the supernatural. But Rial wants to return home and feels there is no place for them in the UK. Has something followed them from South Sudan and are the couple harbouring a secret?
His House covers a lot of ground and works on multiple levels. If you’re just looking for a tense horror then it provides exactly that and has the added bonus of referencing non-european superstitions and supernatural folklore. The digital effects are surprisingly creative and most effective during several dream sequences depicting Bol and Rial’s dangerous sea crossing. There is a strong sense of unease to be found both inside and outside of the house as the story progresses. When the scare’s come they hit home effectively and the film has a very strong sound design. Also throughout the story there is a robust streak of real social horror but it is intelligently explored. Bol is automatically followed by security when he visits a discount department store. The UK immigration service is depicted as indifferent to the couple’s emotional trauma. And in a very bold move, Rial is racial abused by a black British youth and told to “go back to Africa”. His House also works as a tale exploring the loss of a child and the conflict it causes between the grieving couple.
But at the heart of the story, driving it forward are the compelling performances by Sope Dirisu and Wunmi Mosaku. They are a plausible, vulnerable and very likeable couple. British writer-director Remi Weekes handles the proceeding assuredly and delivers a well timed curveball two thirds into the film, which puts the events in a different perspective. The story’s conclusion manages to avoid being overtly bleak but instead reflects upon reconciliation and coming to terms with the past. It has been a while since I have seen such a universally strong directing debut and I am eager to learn what Remi Weekes’ next project is going to be. His House is a fine example of how the horror genre can deftly explore more than just the supernatural. It also provides some robust and innovative scares, as well as a very timely contemporary storyline that leaves you thinking long after you’ve finished viewing.
Zero Dark Thirty (2012)
I did not watch Zero Dark Thirty upon its initial release, due to the politics surrounding it. I wanted to be able to view it free from bipartisan debate. Eight years on I believe this now achievable and although debate still exists it is now more measured and less strident. Zero Dark Thirty is certainly a compelling movie. It plays as a docudrama, providing an in-depth study of the US intelligence services hunt for Osama Bin Laden. It cannot be faulted on a technical level and the performances are very strong. It does not adopt a celebratory or triumphalist tone in its approach to the story. Director Kathryn Bigelow endeavours to keep the proceedings focused upon the intricacies of an intelligence driven manhunt. There is little or no tubthumping, jingoism. The decision to find Bin Laden is shown as a political and military exercise of foreign policy. The film solely focuses on the story from a US perspective but that is perfectly acceptable as it is not intended to be an exploration of geo-politics.
I did not watch Zero Dark Thirty upon its initial release, due to the politics surrounding it. I wanted to be able to view it free from bipartisan debate. Eight years on I believe this now achievable and although debate still exists it is now more measured and less strident. Zero Dark Thirty is certainly a compelling movie. It plays as a docudrama, providing an in-depth study of the US intelligence services hunt for Osama Bin Laden. It cannot be faulted on a technical level and the performances are very strong. It does not adopt a celebratory or triumphalist tone in its approach to the story. Director Kathryn Bigelow endeavours to keep the proceedings focused upon the intricacies of an intelligence driven manhunt. There is little or no tubthumping, jingoism. The decision to find Bin Laden is shown as a political and military exercise of foreign policy. The film solely focuses on the story from a US perspective but that is perfectly acceptable as it is not intended to be an exploration of geo-politics.
Do not expect to see all the traditional elements of narrative cinema in Zero Dark Thirty. CIA operative Maya (Jessica Chastain) is a driven woman but this is not really explored to any degree, because it is not the focus of the plot. Because she is a senior employee of the CIA, we simply have to assume that she is a patriot and hence culturally traumatised by the events of September 11th. All characters are presented in a similar fashion. We follow their actions and processes, as opposed to scrutinising their personalities and motivations. This is very much a movie about "how" and not "why". A lot is left to the viewer to consider and decide for themselves, should they see fit to do so. Such as is the use of torture effective? Was the US government right to invest so much resources into hunting one man? Was the death of Osama Bin Laden of any real military relevance or simply an act of national closure and political opportunism?
The final act of the movie reconstructs the Navy SEAL raid on the compound at Abbottabad. Those expecting a traditional action sequence will be disappointed. Technically accurate, it is bereft of all the faux melodrama usually associated with Hollywood's depiction of such events. It is depressingly plausible and in some ways anti-climatic. That is not to say that the part of the film is without suspense. It just has an overwhelming air of inevitability. A sentiment that seems to be felt by all involved as the decade long operation reaches its conclusion. The cast as well as the audience are left to ponder, was this a real victory or had its meaning ultimately been lost? Zero Dark Thirty ends it's two and a half hour journey on a note of emotional ambiguity. It makes for strangely fascinating viewing but does no more than present the viewer with the "facts", although there are hints at where the filmmaker's feelings lie.
The Cloverfield Paradox (2018)
Cloverfield (2008) was a surprise hit, earning $172 million worldwide at the box office against a $25 million budget. Paramount Pictures naturally wanted a sequel but director Matt Reeves and writer Drew Goddard struggled to find a suitable narrative means to progress the original story. Both eventually left the project and the production descended into development hell. The subsequent success of Godzilla and Pacific Rim saw the Kaiju genre becoming oversaturated and so the decision to make a direct sequel was re-evaluated. Eventually a “speculative screenplay” called The Cellar was purchased and repurposed to include some additional science fiction elements and became 10 Cloverfield Lane. Despite being a curious genre hybrid which only tenuously links to the original movie, this too fared well at the box office. Therefore it was inevitable that a third movie in the so-called “Cloververse” would follow.
Cloverfield (2008) was a surprise hit, earning $172 million worldwide at the box office against a $25 million budget. Paramount Pictures naturally wanted a sequel but director Matt Reeves and writer Drew Goddard struggled to find a suitable narrative means to progress the original story. Both eventually left the project and the production descended into development hell. The subsequent success of Godzilla and Pacific Rim saw the Kaiju genre becoming oversaturated and so the decision to make a direct sequel was re-evaluated. Eventually a “speculative screenplay” called The Cellar was purchased and repurposed to include some additional science fiction elements and became 10 Cloverfield Lane. Despite being a curious genre hybrid which only tenuously links to the original movie, this too fared well at the box office. Therefore it was inevitable that a third movie in the so-called “Cloververse” would follow.
Due to an emerging energy crisis on Earth, a multinational crew on the Cloverfield Station test the Shepard particle accelerator in an attempt to produce clean and accessible power. The crew consists of English engineer Ava Hamilton (Gugu Mbatha-Raw), American Commander Kiel (David Oyelowo), German physicist Ernst Schmidt (Daniel Brühl), Brazilian medical doctor Monk Acosta (John Ortiz), Irish engineer Mundy (Chris O'Dowd), Russian engineer Volkov (Aksel Hennie), and Chinese engineer Tam (Zhang Ziyi). Ava worries about leaving her husband Michael, especially in light of the recent loss of their children in a house fire. After several years of failed attempts, the accelerator finally works but a subsequent power surge causes a series of strange events. Volkow becomes paranoid and potentially homicidal. A woman is found fused with wires behind a bulkhead. The crew learn that she comes from an identical Cloverfield Station in another dimension. Meanwhile on earth the interdimensional crossovers result in mass destruction. Can the crew of Cloverfield Station rectify the situation?
As Paramount Pictures were so successful in adapting an original script and transforming it into a tangential sequel with 10 Cloverfield Lane, it is understandable why they elected to try this a second time. Hence another spec script, this titled God Particle, was procured and retrofitted into a third edition to the “Cloververse”. The only difference this time is that that transition is far from seamless and results in a film that looks like it has been clearly assembled from separate elements. Many of the plot devices in The Cloverfield Paradox just don’t hang well together. The screenplay focuses on the particle accelerator experiments tearing the fabric of space time and opening portals to multiple parallel universes. Because these incursions can occur at any point in Earth’s timeline, this provides a convenient means to explain both previous sequels. Hence we have a Kaiju attack in 2008 and an alien invasion in 2016. But other elements of the story remain woefully underdeveloped. Michael Hamilton’s rescue of a young girl offers an opportunity to explore his own loss of his children. It is however neglected. The backstory and dynamics of the crew on the Cloverfield Space Station is also very thin.
Director Julius Onah does not manage to pull the elements together cohesively and so The Cloverfield Paradox often feels like a series of clever but ever so contrived CGI set pieces, linked by some clumsy and at times dull plot exposition. What makes it all the more frustrating is that there are some good ideas here and with more care and attention to the screenplay, this could have been a far better film. The final scene pretty much highlights everything that is wrong in the film, as it crassly crowbars in a reference to Cloverfield that couldn’t have been any less subtle if it tried. However, budget overruns and a lack of confidence in the finished product saw Paramount Pictures sell The Cloverfield Paradox to Netflix, rather than risk a theatrical release. Which means that this odd and vicarious trilogy of films, which grew into a franchise out of purely financial reasons, has more than likely run its course.
LOTRO: Revisiting Landscape Soldiers
In March 2012 Turbine released Update 6: Shores of the Great River for The Lord of the Rings Online. This included the ability to summon your Skirmish Soldiers while playing PVE content. Prior to this you only had access to your soldier when playing skirmishes. Whether this was done to compete with other MMOs that have companions or crew such as Star Wars: The Old Republic or Star Trek Online is not clear. It may have been a purely financial decision, as tokens offering an hour’s access to your skirmish soldier soon appeared in the LOTRO store. Like all changes made regarding LOTRO, opinions were divided at the time. Where I saw this as an increase in player choice, others perceived it to be another step away from the spirit of an MMO and further evidence of the solofication of the genre. Eight years later, one thing is certain. Having access to Skirmish Soldiers throughout the game in general, is not the same as having a full blown companion that single player games and some MMOs offer.
In March 2012 Turbine released Update 6: Shores of the Great River for The Lord of the Rings Online. This included the ability to summon your Skirmish Soldiers while playing PVE content. Prior to this you only had access to your soldier when playing skirmishes. Whether this was done to compete with other MMOs that have companions or crew such as Star Wars: The Old Republic or Star Trek Online is not clear. It may have been a purely financial decision, as tokens offering an hour’s access to your skirmish soldier soon appeared in the LOTRO store. Like all changes made regarding LOTRO, opinions were divided at the time. Where I saw this as an increase in player choice, others perceived it to be another step away from the spirit of an MMO and further evidence of the solofication of the genre. Eight years later, one thing is certain. Having access to Skirmish Soldiers throughout the game in general, is not the same as having a full blown companion that single player games and some MMOs offer.
The reason I raise this subject now, is because I’m currently grinding through the War of Three Peaks phase in the new “mini expansion” and it is a litany of kill and fetch quests in a zone densely populated by enemy mobs. Some areas are best tackled by a small fellowship. As it is not much fun, so I decided to see if I could progress quicker by using my Landscape/Skirmish Soldier. I currently have a Warrior that is maxed out. Sadly this tactic has not proven especially beneficial because the Landscape/Skirmish Soldier is nothing more than a blunt tool. It has very limited functionality and certainly doesn't compete with the flexibility of the Captain's Herald and Lore-master's pets. You can direct it to fight a specific target but the cooldown on that skill takes too long to be of tactical use. It also doesn’t seem to do much damage when fighting an enemy. Having levelled a second character in the last 18 months I have noticed that the Landscape/Skirmish Soldier seems to be more effective at lower levels.
Hence I have toyed with the idea of retraining my Landscape/Skirmish Soldier from a Warrior to another type. However, after some research on the official forums and the LOTRO subreddit, it would appear that most folk choose either a Sage or Herbalist. This is because they can provide debuffs and healing, effectively. Archers, Bannerguards and Protectors (as well as the Warrior that I currently have) all suffer from the same problems; chaotic AI, a penchant for getting lost or stuck in the environment and generally not being able to hold enemies and kill them quickly enough. Plus, if I do decide to retrain my Landscape/Skirmish Soldier, there is the cost to consider. It would appear it takes about 60,000 Skirmish Marks to buy a new role and max out the allotted skills. I currently have 23,000 Skirmish Marks and that took a while to build up. So potentially, this could be a lengthy and costly process, which may still not yield the results I seek.
Another disappointing aspect of the Landscape/Skirmish Soldier is that they have no associated backstory and therefore I have no emotional connection or investment in them. They are no more than a meat shield. However, companions in SWTOR have bespoke stories, personalities and a varied set of skills. As there are multiple companions available in the game, you use whichever one is appropriate to your circumstances. Their dialogue and sundry banter can be both endearing and annoying. Either way, at least you care about them. And in Star Trek Online, although your away team do not have individual stories, you can at least customise their skills and gear. Having four NPCs providing support with a small degree of tactical control can be a real asset. It would therefore be nice to see something comparable in LOTRO. You should be able to use your Landscape/Skirmish Soldier in the same way you can your pet. However, I don’t think this is on SSGs priority list. It’s just another facet of LOTRO that has fallen by the wayside. Like hobbies, Epic Battles and mounted combat.
As Above, So Below (2014)
The found footage genre is predicated on the concept that the material the audience watches is supposed to be filmed from real life. This therefore presents a challenge for actors as their performances have to appear like everyday social interactions. Most people are not great orators with extensive vocabularies, in real life. Watch any wedding video or vox pop on a news broadcast and you’ll quickly become aware of the gulf between how people express themselves in reality and the stylised, contrived manner in which actors deliver dialogue. Hence, during the first act of As Above, So Below I became aware that the cast were “acting”. They were using dramatic techniques commonly used in conventional film but which stands out far more in this genre. This changed as the film progressed and the story became more deliberately chaotic. But it was noticeable during the initial set up to the story. It’s not something I’ve noticed before with other found footage movies. But in many ways, As Above, So Below is quite different compared to other genre examples
The found footage genre is predicated on the concept that the material the audience watches is supposed to be filmed from real life. This therefore presents a challenge for actors as their performances have to appear like everyday social interactions. Most people are not great orators with extensive vocabularies, in real life. Watch any wedding video or vox pop on a news broadcast and you’ll quickly become aware of the gulf between how people express themselves in reality and the stylised, contrived manner in which actors deliver dialogue. Hence, during the first act of As Above, So Below I became aware that the cast were “acting”. They were using dramatic techniques commonly used in conventional film but which stands out far more in this genre. This changed as the film progressed and the story became more deliberately chaotic. But it was noticeable during the initial set up to the story. It’s not something I’ve noticed before with other found footage movies. But in many ways, As Above, So Below is quite different compared to other genre examples
Archaeologist Scarlett Marlowe (Perdita Weeks) is obsessed with finding Nicholas Flamel's alchemical Philosopher's Stone. After finding an inscription in a cave in Iran, written in Aramaic, she travels to Paris along with her documentary cameraman Benji (Edwin Hodge). She meets with her former boyfriend George (Ben Feldman) who is an expert in ancient languages. After deciphering the inscription and using it to find hidden information on the back of Nicholas Flamel's gravestone, they discover that the Philosopher's Stone is located in the Parisian Catacombs. The team then finds a group of unofficial guides, Papillon, Siouxie and Zed, who are experienced exploring the parts of the Catacombs not open to the public. They enter the subterranean necropolis and when a tunnel collapses, are forced to take a route that has previously not been explored. Papillon is nervous as a close friend of his La Taupe vanished here, despite his knowledge. As the group travel further they become aware that all is not as it seems and that they’re all being haunted by their own past.
Once the cast are trapped in the Parisian Catacombs the plot draws heavily from Dante's Inferno. Given the scope of the story and the nature of themes therein, I would argue that maybe it would have been preferable to have made As Above, So Below a standard horror film, rather than in the found footage format. However, writers Paco Plaza, Luis A. Berdejo and Jaume Balagueró certainly are innovative with regards to pushing the boundaries of this genre. There are several noticeable scenes which have a palpable sense of claustrophobia that I’ve only seen previously in The Borderlands (2013) and The Descent (2005). The characters are at times somewhat annoying with their bickering and squabbling but that is a reflection of their personalities. There is a tipping point in the story where events veer from the strange into the pure eldritch. Stone faces appear in the walls and attack people, hooded figures charge at the unwary and the narrow corridors of the necropolis fill with blood. By this point the viewer either goes with the proceedings or emotionally checks out.
Most found footage films do not hold up to close scrutiny. The most common criticism is that there often comes a point in the story where most people would stop filming and run. And this argument can certainly be levelled at As Above, So Below. However, because the story is so ambitious with its use of nonlinear time, visions of hell and exploration of alchemy, it seems pedantic to focus on minor contradictions of the format and the film’s own internal logic. There’s also an off kilter ambience to the proceedings. Simple things like finding a piano amid the dust and confines of the tunnel are disquieting. Papillon coming across one of his own graffiti tags which he claims he hasn’t done is similarly bothersome. Plus the Parisian Catacombs themselves are just plain sinister. I suspect there may be no middle ground with As Above, So Below. You’ll either embrace its ambition and enjoy it or dismiss it out right. I chose the former.
The Problem With War of Three Peaks
Some readers may see the title of this post as an inference that there is only one problem with the latest “mini expansion” for The Lord of the Rings Online. That is not the case. However, I don’t hold developer’s Standing Stone Games responsible for the debacle over the pricing for the three different editions. That is something I lay at the door of financiers and publishers, Daybreak Game Company. For the purpose of this blog post, I wish to focus upon the lacklustre content of Update 28: War of Three Peaks and how it becomes quite clear which material was developed as part of a regular content update and what was then added to potentially try and justify the term “mini expansion”. Furthermore, I see this drop in quality as being a real threat to the future prosperity of LOTRO. I am a long time fan of this MMO, albeit one with a sense of perspective. I’m halfway through the new zone and I’m not having fun. I’m sure I am not alone in this.
Some readers may see the title of this post as an inference that there is only one problem with the latest “mini expansion” for The Lord of the Rings Online. That is not the case. However, I don’t hold developer’s Standing Stone Games responsible for the debacle over the pricing for the three different editions. That is something I lay at the door of financiers and publishers, Daybreak Game Company. For the purpose of this blog post, I wish to focus upon the lacklustre content of Update 28: War of Three Peaks and how it becomes quite clear which material was developed as part of a regular content update and what was then added to potentially try and justify the term “mini expansion”. Furthermore, I see this drop in quality as being a real threat to the future prosperity of LOTRO. I am a long time fan of this MMO, albeit one with a sense of perspective. I’m halfway through the new zone and I’m not having fun. I’m sure I am not alone in this.
Let’s start with what I like about the Elderslade region. It’s a rugged environment with several interesting hidden areas. It is also not too much of a chore to navigate and there are several points where you can take a shortcut to where you need to get to, rather than follow the roads. That is something that doesn’t happen too often in LOTRO these days. Usually, the environment is designed to funnel the player from Ato B and hems them in. The storylines are enjoyable and again show that the writers are well versed in the lore of Middle- earth. I especially like the quest arc that has you travelling with Léothred, a historian from Rohan. His revised history of Fram and his slaying of Scatha the Worm was especially well conceived. I liked the way it involved Karazgar, the Weeping Warrior to fill in the gaps in existing lore. I also like the themes that recur throughout the main Epic Story and the way the distrust between the Longbeards, Zhelruka and Stout Axes Dwarven clans is frequently an impediment to their success.
Sadly, the positive aspects of Update 28 do not necessarily compensate for the bad. For example, a common trick that SSG relies upon to increase content, is to create an area, divide it into numerous subsections and then densely populate it with mobs. The player will then be presented with a litany of fetch and kill quests forcing them to navigate throughout all areas. These sorts of quests cease to be a challenge and tips over into being tedious. Sometimes quests can be auto completed but on other occasions you find yourself at one end of an area and having to battle all the way back to hand in and finish. It’s the inconsistency here that is annoying and the feeling you’re being taken for a mug. As for the reusing of the twin phase map concept, this is not a bad idea in theory. It worked well with the Minas Morgul expansion and being able to access Mordor in the Second Age. But here it feels like an excuse to simply pad out the mini expansion with even more superfluous kill and fetch quests. Then there is the poison gas that blights specific areas of War of Three Peaks and its associated mechanic. It is simply a nuisance and adds nothing to gameplay.
A new addition to the game is the Mission system. I was hoping that these would be a variation of skirmishes with the focus on tactical gameplay. Sadly they lack that systems creativity and are little more than straightforward instances that require you to complete a basic set of criteria. IE Kill so many enemies and then a boss. The only difference here is that if you do not quickly kill the enemy, they will call for reinforcement. They also lack the story elements that skirmishes have and do not feel in any way different from the regular instances that occur in the story. Yes, you can do them with companions but you are offered no real incentive to do so with regards to the rewards. And talking of such, the new gear available in the game just feels like an increase for its own sake. The new reputation gear doesn’t seem to offer anything more than a basic increase in stats over the gear you have already. It’s all very uninspired and unengaging.
And therein lies the problem. It all feels too much like busy work for its own sake. Now it can be argued that this is the foundation of the entire MMORPG genre but I would counter that with the assertion that a good developer tries to mask busy work with a veneer of narrative engagement and a soupçon of panache. If you’re immersed in a story and doing something that doesn’t immediately strike you as busy work, then that is a MMO working well. Sadly, such things are conspicuously absent here and I keep saying to myself, “remind me again why I’m killing another dozen Angmarim?” or words to that effect. I’m in danger of getting bored to the point of abandoning the game in pursuit of another that is more entertaining and gives me a sense of accomplishment and not frustration or annoyance. If SSG wants to bounce back from this low point, then I hope that the next official expansion is a lot more inventive and enjoyable. A lot of people play this genre of games to escape the mundane nature of their chore driven lives and don’t want to have to endure something similar while playing a game like LOTRO.
Have You Ever... The Gaming Edition!
Oh look, another internet questionnaire blog post. By now you must be aware of my weakness for these sorts of things (if not then take a look at the links to related posts at the bottom of this article). It would appear that the “never have I ever” format has been adapted and we now have a “have you ever” set of questions specifically aimed at gamers. As usual some of the questions are trivial but others offer scope for quite interesting responses. Etiquette dictates that I credit those who have already participated and answered these questions. They are as follows. Michelle over at A Geek Girl’s Guide. Pix1001 from Shoot The Rookie. Joseph Skyrim’s post can be found at JVT Workshop and pkudude99 share their thoughts at Nomadic Gamers. Do check out their take on the questions as there are some interesting replies. On to the questions and answers.
Oh look, another internet questionnaire blog post. By now you must be aware of my weakness for these sorts of things (if not then take a look at the links to related posts at the bottom of this article). It would appear that the “never have I ever” format has been adapted and we now have a “have you ever” set of questions specifically aimed at gamers. As usual some of the questions are trivial but others offer scope for quite interesting responses. Etiquette dictates that I credit those who have already participated and answered these questions. They are as follows. Michelle over at A Geek Girl’s Guide. Pix1001 from Shoot The Rookie. Joseph Skyrim’s post can be found at JVT Workshop and pkudude99 share their thoughts at Nomadic Gamers. Do check out their take on the questions as there are some interesting replies. On to the questions and answers.
Q: Have you ever rage quit a game?
A: In the past, I have logged out of games when frustrated. But I don’t recall ever going the whole hog and logging out and immediately uninstalling a game. I try not to take things so personally these days. I try to foster a mindset that something can only bother you and get under your skin if you choose for it to do so. I do however, leave group games such as Call of Duty Modern Warfare/Warzone if they’re not proving to be fun or I’m playing against demonstrably superior players. I don’t see games as a test of character or some sort of rite of passage. They are services designed to provide enjoyment. I am a consumer and customer, not a zealous neophyte.
Q: Have you ever earned all achievements in a game?
A: Not that I am aware. However, I’m not motivated by such things, especially if all they reward you with is a title.
Q: Have you ever pulled an all-nighter gaming?
A: More times than I care to remember, although they are less frequent these days. However between 2007 and 2016, a period during which I lived alone, I would frequently burn the proverbial midnight oil. MMOs were at one point, a major source of all-night gaming sessions. Especially raids and tricky group content. It’s also relevant to point out that I never pulled an all-nighter gaming for negative reasons. It was all about having fun and from time to time being like a dog with a bone and chasing some reward. Nowadays, if I stay up late gaming, I usually only make it to about 3:00 AM.
Q: Have you ever live-streamed your gaming?
A: I’ve had several goes at streaming. At one point I thought that it may be an interesting alternative to podcasting. But ultimately, I find talking while playing a game difficult. It’s kind of like patting your head while rubbing your belly. If I concentrate on the talking, then the gameplay suffers. If I focus on the gameplay, then banter dries up. So my attempts never quite worked out. Plus another obstacle to cultivating a successful Twitch audience is the fact I swear like a trooper. I have no problem with profanity if used to underpin a strong sentiment. But both Twitch TV and YouTube are becoming generic corporate platforms and such “freedom of expression” does not fit with their business model.
Q: Have you ever pre-ordered a game?
A: I have in the past but having learned the hard way that paying up front is not always the best move, I seldom do it these days. When it comes to games from big companies, I like to wait a while so that all the bugs get fixed and that there are plenty of YouTube videos available to help me with tricky content.
Q: Have you ever bought a game and never played it?
A: Well I’ve bought a lot of game bundles, usually for a specific title, so there have often been games included with the deal that have shall we politely say, “fallen by the wayside”. But if we’re talking about more expensive, contemporary releases from so-called triple A publishers,I think I’ve always played what I’ve purchased. However, let me qualify that statement by adding that on occasions I’ve quickly found out that I don’t like what I’ve bought and those particular titles get uninstalled promptly.
Q: Have you ever been jump-scared by a horror game?
A: Yes, there have been some games that have caught me out with a jump scare. However, I have an abiding love of cinema, especially the horror genre. I’m not a fan of jump scares because they are relatively easy to achieve. Therefore any film that relies upon them too much is somewhat of a one trick pony. hence, I feel exactly the same when such a tactic is ported over to video games. Atmosphere, narrative, aesthetics, context and a whole host of other more subtle tools can be used to produce much better scares. However, for the sake of balance, the occasional jump scare, if thoughtfully used can be acceptable.
Q: Have you ever had a set squad for a specific game?
A: No. The nearest I’ve got to this was back in my early MMO days. I played The Lord of the Rings Online with an active kinship (guild) so we always had competent players available to do the heavy lifting when it came to raids and instances. I’ve also over the years spent time in games where I’ve known other players and duo’d with them from time to time. But nowadays, I only group when I have to or if the game has an easy “auto grouping” facility like Star Trek Online.
Q: Have you ever bought a game on multiple platforms?
A: Only once. I owned Unreal Tournament (1999 edition) for the PC and subsequently bought it again when I purchased a bundle of games for the Sega Dreamcast. Since 2000 I have played games exclusively on the PC.
Q: Have you ever got a console for the games specifically?
A: I really wanted to play Red Dead Redemption when it came out and seriously considered buying a Playstation 3 to do so. But having to use a game controller instead of keyboard and mouse was the main stumping block so I didn’t actually do it. I recently gave serious thought to purchasing a Nintendo Switch but the main reason I didn’t is because there wasn’t a specific title that seemed “essential” to me. Unless the latest generation of consoles offers something groundbreaking, I don’t think I’m destined to buy one ever again.
Telefon (1977)
When one considers all the various elements involved in the production of Telefon, it makes it all the more disappointing that the movie fails to reach its potential. The basic idea about sleeper agents in the US is sound but the story doesn’t really go anywhere and not a great deal happens. The strong cast featuring Charles Bronson, Lee Remick and Donald Pleasance have to do their best with an undeveloped screenplay. Considering that it was written by Peter Hyams and Stirling Silliphant (from a novel by Walter Wager) it is quite surprising how lacklustre it all is. But perhaps the most saddening aspect of the film is the somewhat indifferent direction from Don Siegel, who by his own admission was not especially engaged with the story. Considering that he had scored a major hit the previous year with John Wayne’s swansong The Shootist, makes it more curious that he wasn’t more enthused. Even Lalo Schifrin’s score fails to bolster Telefon.
When one considers all the various elements involved in the production of Telefon, it makes it all the more disappointing that the movie fails to reach its potential. The basic idea about sleeper agents in the US is sound but the story doesn’t really go anywhere and not a great deal happens. The strong cast featuring Charles Bronson, Lee Remick and Donald Pleasance have to do their best with an undeveloped screenplay. Considering that it was written by Peter Hyams and Stirling Silliphant (from a novel by Walter Wager) it is quite surprising how lacklustre it all is. But perhaps the most saddening aspect of the film is the somewhat indifferent direction from Don Siegel, who by his own admission was not especially engaged with the story. Considering that he had scored a major hit the previous year with John Wayne’s swansong The Shootist, makes it more curious that he wasn’t more enthused. Even Lalo Schifrin’s score fails to bolster Telefon.
As the Cold War gives way to détente, the Soviet government purges old Stalin loyalists that do not favour peace. Nikolai Dalchimsky (Donald Pleasence), a rogue KGB member, flees to America, taking with him a document which contains details of obsolete sleeper agents. As he begins activating them, American counterintelligence is baffled by random acts of terrorism, committed by ordinary citizens against what were formerly top secret facilities. To prevent a war that neither side wants, KGB Major Grigori Borzov (Charles Bronson) is sent to neutralise Dalchimsky. Borzov has a photographic memory and hence retains all the information from the copy of the “telefon book” that Dalchimsky has taken. On arrival in the US, Borzov is assisted by longterm agent Barbara (Lee Remick). Together they seek a pattern to which agents that Dalchimsky is activating. Will they be able to stop him in time, while avoiding the US authorities.
The rights for the novel Telefon were acquired by MGM in late 1974 and the studio were confident that it would make a marketable thriller. Peter Hyams wrote the first draft of the screenplay and was hoping to direct the film himself. However, as his previous project for MGM, Peepers, had failed at the box office, he quickly realised that an alternative director would be assigned the job. So he wrote a second draft of the script for Richard Lester. However, Lester left the project and Don Siegel replaced him. The veteran director was mainly interested in working with Charles Bronson again and was not enamoured with Hyams work. So Stirling Silliphant wrote a third revision of the screenplay. The production then began filming in Finland which doubled for Russia, before returning to the US. The explosive set pieces and stunts were handled by Paul Baxley. Sadly, beyond the initial excitement of working with Bronson, Siegel found that the story didn’t “make much sense” and did not apply himself as diligently to his work as he had in previous years.
Telefon is clearly lacking in substance and does have a somewhat perfunctory quality to it. Yet there are some good ideas present and it offers at first glance a variation on themes seen previously in The Manchurian Candidate. Lee Remick is quirky, with a dry sense of humour. Bronson easily fills the role as a KGB Major. But there’s a lack of urgency to the screenplay and it feels too much like a TV movie from this era, albeit one with a bigger budget. Perhaps the film’s biggest mistake is it’s need to have a “happy ending”, as opposed to a more credible one. And as you’d expect from a production with such a history of change and artistic indifference, the press were equally ambivalent. Some critics accused the film of being anti peace. Others felt that Telefon was too pro Russian. Similarly, the film failed to find a consensus among cinema goers. Perhaps if Peter Hyams had directed his own first draft of the script, we may well have had a superior film. However, after departing Telefon, Hyams went onto write and direct Capricorn One, so one can argue that every cloud has a silver lining.
Tales That Witness Madness (1973)
I have a soft spot for portmanteau horror films, especially those made in the UK during the seventies. They often have an impressive cast of character actors and offer a snapshot of fashion, culture and sensibilities from the times. However, their weakness often lies with the inconsistency of the various stories. These can range from the outstanding, to what can best be described as filler. Furthermore, although the latter category have just as short a running time as the other vignettes, it is always the poor ones that seem to drag and disrupt the flow of the film. Tales That Witness Madness does not suffer too badly from this problem. Out of the four stories that are featured two stand out and two others are just average and not overtly bad. However, irrespective of potential narrative inconsistencies, there are some good ideas and a ghoulish streak running throughout the fill’s ninety minute running time.
I have a soft spot for portmanteau horror films, especially those made in the UK during the seventies. They often have an impressive cast of character actors and offer a snapshot of fashion, culture and sensibilities from the times. However, their weakness often lies with the inconsistency of the various stories. These can range from the outstanding, to what can best be described as filler. Furthermore, although the latter category have just as short a running time as the other vignettes, it is always the poor ones that seem to drag and disrupt the flow of the film. Tales That Witness Madness does not suffer too badly from this problem. Out of the four stories that are featured two stand out and two others are just average and not overtly bad. However, irrespective of potential narrative inconsistencies, there are some good ideas and a ghoulish streak running throughout the fill’s ninety minute running time.
Tales That Witness Madness is not an Amicus production but instead made by World Film Services. Efficiently directed by Freddie Francis, the framing story set in a high security psychiatric hospital sets an interesting tone. It is a brightly lit, modern environment and a far cry from the typical gothic asylums that are de rigueur in the horror genre. Jack Hawkins (dubbed by Charles Gray) and Donald Pleasance effortlessly navigate through their respective roles as two Doctors discussing cases. The first story, “Mr.Tiger”, is by far the weakest and is no more than the sum of its parts. A young boy has an imaginary friend who happens to be a tiger. It subsequently kills his parents who are constantly bickering. No explanation or deeper motive is provided. The second tale, “Penny Farthing”, packs a lot more into its duration including time travel, murder and a fiery denouement. It doesn’t make a lot of sense when thought about but it is a creepy vignette.
“Mel” is by far the oddest and most interesting story on offer. While out running Brian (Michael Jayston) finds a curious tree that has been cut down. He brings it home and places it in his lounge, much to his wife Bella’s annoyance (Joan Collins). Fascinated by the tree, which has the name Mel carved into it, he lavishes it with attention. Bella becomes jealous and decides to get rid of her rival. Naturally the story has a twist. There’s also a lurid dream sequence featuring Mel attacking Bella that predates The Evil Dead. The final story “Luau” about Auriol Pageant (Kim Novak) whose new client Kimo (Michael Petrovich) has designs on her daughter Ginny (Mary Tamm) is formulaic. The finale featuring a feast to appease a Hawaiian god is somewhat obvious. The climax of the framing story is also somewhat perfunctory but it does neatly conclude the proceedings.
The portmanteau horror sub genre has on occasions surpassed itself with such films as Dead of Night and Creepshow. But the inherent risk of providing a “visual buffet”, is that like the culinary equivalent, they’ll always be something you don’t like or that has been added because it’s cheap and easy. There is an element of this in Tales That Witness Madness. However, when reflecting upon not only British horror films from the seventies but other genres as well, one must remember that cinema was still a major source of entertainment and that a lot of the material was quickly produced to fill gaps in the market that TV could not provide at the time. With this in mind, Tales That Witness Madness may not be especially entertaining to the casual viewer. The more dedicated horror fan may find it more entertaining and of interest as an example of a specific sub genre that has fallen into decline in recent years.