Gaming, Friday the 13th: The Game Roger Edwards Gaming, Friday the 13th: The Game Roger Edwards

Friday the 13th: The Game

Released in May this year, Friday the 13th: The Game was initially met with both cries of delight and howls of derision. The game’s a great idea in principle and is certainly an incredibly faithful homage to the franchise. It looks the part, has a great atmosphere and a superb soundtrack. However, it was buggy and flawed upon release and now six months later, still has a lot of problems. Some of these are performance issues and bog-standard QA matters. Things that the developers can hopefully address. It is fair to say that patches have been forthcoming, and the game has improved but still remains a work in progress. Sadly, there are other problems that may prove harder to fix. These are inherent flaws in the gameplay which can potentially discourage players from actively participating in the game in full. And as ever with any title that is founded upon co-op online gameplay, you have the inevitable problems of trolling, douchebaggery and general assholery. As I found out within minutes of logging into the game for the first time tonight.

Released in May this year, Friday the 13th: The Game was initially met with both cries of delight and howls of derision. The game’s a great idea in principle and is certainly an incredibly faithful homage to the franchise. It looks the part, has a great atmosphere and a superb soundtrack. However, it was buggy and flawed upon release and now six months later, still has a lot of problems. Some of these are performance issues and bog-standard QA matters. Things that the developers can hopefully address. It is fair to say that patches have been forthcoming, and the game has improved but still remains a work in progress. Sadly, there are other problems that may prove harder to fix. These are inherent flaws in the gameplay which can potentially discourage players from actively participating in the game in full. And as ever with any title that is founded upon co-op online gameplay, you have the inevitable problems of trolling, douchebaggery and general assholery. As I found out within minutes of logging into the game for the first time tonight.

I bought Friday the 13th: The Game today because the latest patch finally adds an offline play mode against bots. This presents an invaluable opportunity to try the game out and learn it’s subtleties and foibles at your own pace. Something you can’t always do online. Sadly, the patch was delayed so I found myself having to use the “quick play” facility and rely on a random pick up group. Like many contemporary co-op titles, Friday the 13th: The Game has voice chat enabled by default. Let it suffice to say that on my very first game, I was greeted by a player trolling the rest of the group in the lobby. This pretty much set the tone for the remainder of the game. I spent about two and a half hours playing both on European and North American servers and found that about half of the players I encountered had absolutely no inclination to participate properly. Often, I’d find that the majority of the PUG would focus on unlocking achievements or simply messing about. It is also a common occurrence for players to abandon the game once they become bored or have achieved what they want.

For those who are unfamiliar with this game, it’s an asymmetrical multiplayer, semi-open world, third-person survival horror game. The game maps vary in size but are all variations of the rural summer camps featured in the film franchise. Eight players can group together, with one being randomly assigned as Jason Vorhees. The rest are councillors that have to either escape from the area or hide and wait out the timer. Games tend to be about twenty minutes or so in length. To escape you can either repair a car or a boat and use that as a means to leave, or you can fix the camp phones and call the local police. If you do this, they arrive on the perimeter of the game map and you escape once you reach their patrol vehicles. Different councillors have different abilities. Some are stealthy, others are strong. You can also arm yourself with various items. Jason has several unique abilities, such as heightened senses that allow him to home in on councillors. He can also warp around the map. Naturally, he has multiple kill animations that can be unlocked. On paper, all the elements are present to make this an engaging homage to the eighties movies.

However, potential and reality often differ greatly. The key to success in Friday the 13th: The Game is to play collaboratively, to communicate and to be situationally aware. Sadly, you are highly unlikely to find any of these elements in a PUG. What you get, is either a group of people doing their own thing, or a group of people bellowing at each other all desperately trying to take charge. And of course, you run the risk of the usual trolling and antisocial behaviour that comes with random internet encounters. During my limited gameplay so far, I’ve found that most people have their own standard way of playing. The police where often called quite early on in each game and experienced players then made a swift exit. On one occasion I spent twenty minutes hiding in a tent which allowed me to survive the game but did not make for interesting gameplay. Then there are issues like aggro tagging and players that abandon the game because they’ve become bored. This is not a real issue if they are councillor but if Jason leaves the game it can be a nuisance. Hence, the reality of this game when playing online, is vastly different from one’s expectations. Conversely, if you have friends that own this game, you can organise a private group and have great fun, or so I would imagine.

There is a learning curve to Friday the 13th: The Game, especially when it comes to mastering playing as Jason Vorhees. New players with dreams of racking up a major body count within minutes of logging into the game, are in for a big surprise and not necessarily a good one. I’m hoping that the offline bot option will improve the situation once the patch is released but as it stands at present, this game is flawed, and that flaw is being relaint on other people. At present, I summarise Friday the 13th: The Game as an expensive online version of “hide and seek”. It has a slick and creative veneer that oozes nostalgia, especially with its soundtrack by Henry Manfedini, who scored so many of the feature films. But beyond those trappings it’s a somewhat hollow experience. Your fun and enjoyment are dependent on who you play with and how well you function as a team. Pick up groups are not known for guaranteeing any of these things. Therefore, it may be prudent for those who have a great affection for the franchise, to wait a little longer before buying, to see if future patches and hotfixes improve the game.

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The Muppet Christmas Carol (1992)

The Muppet Christmas Carol was the first Muppet feature film to be made after the death of Jim Henson. The production maintains his standards and style throughout, although due to the plot, this is a somewhat dark Muppet film. It’s also the one most affectionate of the Muppets movie. The plot follows Charles Dickens's original 1843 novel quite closely with the added bonus of The Great Gonzo playing Dickens himself as an ever-present narrator. Michael Caine provides an excellent performance as Ebenezer Scrooge that wouldn’t be out of place in serious adaptation. Caine attacks his role with his acting prowess and does not end up playing second fiddle to The Muppets themselves. As ever with Muppet movies, neither Caine or any other member of the cast ever question the fact that the Muppets aren’t human.

The Muppet Christmas Carol was the first Muppet feature film to be made after the death of Jim Henson. The production maintains his standards and style throughout, although due to the plot, this is a somewhat dark Muppet film. It’s also the one most affectionate of the Muppets movie. The plot follows Charles Dickens's original 1843 novel quite closely with the added bonus of The Great Gonzo playing Dickens himself as an ever-present narrator. Michael Caine provides an excellent performance as Ebenezer Scrooge that wouldn’t be out of place in serious adaptation. Caine attacks his role with his acting prowess and does not end up playing second fiddle to The Muppets themselves. As ever with Muppet movies, neither Caine or any other member of the cast ever question the fact that the Muppets aren’t human.

In many respects, this is probably one of the most faithful film adaptation of the novel to date. Much of the dialogue is taken directly form the source text. With quotes such as "If they would rather die, they had better do it, and decrease the surplus population”, there is potential to scare younger viewers, yet it works very well. The script, production design and humorous tone balance well with the classic tales more sinister elements. The film's score composed by Miles Goodman with songs written by Paul Williams facilitate the stories subtler themes, making them accessible to younger viewers. "Doomed, Scrooge, you're doomed for all time, your future is a horror story, written by your crimes”, sing the ghosts of the deceased Marley brothers (AKA Statler and Waldorf) in a catchy expositionary ditty. I must admit over the years this soundtrack has really grown on me and I now enjoy such standout tracks as It Feels Like Christmas and Thankful Heart.

The Muppet Christmas Carol does well in tackling this classic tale’s darker elements. It tempers the best aspects of Dickens cautionary narrative with The Muppets signature brand of humour. However, this approach doesn’t negate the drama. "Should we be worried about the kids in the audience?" ask Rizzo Rat. "Nah," says Gonzo. "This is culture." I actually think presenting literary classics in such a fashion makes them more accessible to the audience and may encourage some to tackle the original books. For those who are less interested in the narrative pedigree of this adaptation and who just wish to be entertained, then The Muppet Christmas Carol hits the mark. There is a cornucopia of sight gags, background shenanigans and subtle references, on top of the usual upfront, zany humour from The Muppets. So, if you wish for a different spin on this classic season tale, why not give it a try. You may be surprised by how good an adaptation it is.

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Strictly Come Dancing 2017: Part 8

In recent week’s Joe McFadden has been widely tipped to win Strictly Come Dancing 2017, having crept up the leader board with a series technically polished and spirited performances. Labelled by head judge Shirley Ballas as a “dark horse” he has quickly become a thoroughbred in the eyes of most bookies’ to become this evenings favourite to win. Joes has proven not only to be a consistently good performer but a popular one too, as he was the only one of tonight’s finalist never to have been in the bottom two. He has in many ways been a classic example of the celebrity that embarks upon the “Strictly journey” and this evening, all the hard work paid off as he lifted the glitterball trophy for this years show. Let us not forget that this is also Katya Jones night as well. She has choreographed some incredible artistic and intelligent routines this season and has clearly understood what works best for her partner.

In recent week’s Joe McFadden has been widely tipped to win Strictly Come Dancing 2017, having crept up the leader board with a series technically polished and spirited performances. Labelled by head judge Shirley Ballas as a “dark horse” he has quickly become a thoroughbred in the eyes of most bookies’ to become this evenings favourite to win. Joes has proven not only to be a consistently good performer but a popular one too, as he was the only one of tonight’s finalist never to have been in the bottom two. He has in many ways been a classic example of the celebrity that embarks upon the “Strictly journey” and this evening, all the hard work paid off as he lifted the glitterball trophy for this years show. Let us not forget that this is also Katya Jones night as well. She has choreographed some incredible artistic and intelligent routines this season and has clearly understood what works best for her partner.

All that remains now is for the tabloid press to pick over the bones of the last 13 weeks in tomorrow’s newspapers. I’m sure they’ll still manage to dredge up some alleged sexual improprieties or imply that certain contestants where sabotaged. I’m sure they’ll be claims of bias, vote tampering and racism, as per usual. It’s a shame that every year when this show arrives to entertain a somewhat drained and fatigued British public, quarters of the UK press blight it with their “journalistic” race to the bottom and need to sell newspapers. But berating a parasite for being parasitical is foolhardy. Let us therefore put aside this unseemly facet of Strictly culture and focus on the wealth of good cheers that can be found online regarding the show. Like myself, there are countless of thousands of fans who have been thoroughly entertained this year.

Which leads me neatly to my final points. It is not a cliché but a fact to say that each year, the standard of celebrity dancing improves significantly on Strictly. 2017 has once again raised the bar even higher and it does make you stop and pause when considering where we go from here? Will we ever see a season where the standard of contestant is considerably lower and exactly how would the public react to such a situation. Also, will the producers and showrunners tweak with the format again, as they have this year? The four-pair finale worked well but would get a little clumsier if expanded any further. And it would be remiss of me not to mention Head Judge Shirley Ballas. I have enjoyed her measured, fair and supportive input this year and hope she does return in 2018. She compliments the existing team perfectly and has dispelled the memories of Len Goodman and his pickling proclivities. So as this year’s Strictly Come Dancing ends, it just remains for me to say “rest” and “shake it all out”. Or if you prefer “keep dancing”.

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Gaming, Is More Than Competition Roger Edwards Gaming, Is More Than Competition Roger Edwards

Gaming Is More Than Competition

According to one gaming blogger “the whole gaming scene is competition”. Yeah. That’s what I thought to. I’m not going to link back to the article this quote came from because I don’t wish to give this individual the oxygen of publicity. I believe that the prism through which they view the world is cracked, giving them a skewed, spurious and erroneous outlook on pretty much everything they write about. They also appear to lack any ability for self-contemplation and the possibility that they may be wrong. So rather than getting side tracked by them personally, I thought I’d simply focus on their fallacious statement. Competition is simply one of many facets of the gaming scene. For some it is the only thing that counts but there are many other gamers for whom competition never even crosses their mind. Gaming as a pastime offers a wealth of other benefits and opportunities, other than competing against players.

According to one gaming blogger “the whole gaming scene is competition”. Yeah. That’s what I thought to. I’m not going to link back to the article this quote came from because I don’t wish to give this individual the oxygen of publicity. I believe that the prism through which they view the world is cracked, giving them a skewed, spurious and erroneous outlook on pretty much everything they write about. They also appear to lack any ability for self-contemplation and the possibility that they may be wrong. So rather than getting side tracked by them personally, I thought I’d simply focus on their fallacious statement. Competition is simply one of many facets of the gaming scene. For some it is the only thing that counts but there are many other gamers for whom competition never even crosses their mind. Gaming as a pastime offers a wealth of other benefits and opportunities, other than competing against players.

For me, I find setting goals and working towards achievements, are integral to my gaming experience. It is often applicable to multiple genres of games. I can work towards obtaining specific set of gear in Shadow of War or I focus on meeting all the requirements for a specific build in Star Trek Online. Furthermore, I will often pursue such achievements at a pace that suits me. Then there is the prospect of collaboration in multiplayer games which can be very rewarding, be it with friends or strangers. The raids I’ve played through in LOTRO have always been cordial affairs, as the groups have often been mature players who are focused on the experience, not the reward. It is through mutual help and not competition that a lot of knowledge and experience is shared. Often goals and collaboration go hand in hand, as there can be guild related achievements that benefit all. I frequently find that in-game progression based upon mutual trust, rather than competition, fosters a better atmosphere and a superior experience overall.

Then there’s perhaps the most fundamental aspect of gaming culture that our mystery blogger hubristically dismisses out of hand. People play for fun. Yes, you can have fun playing competitively but isn’t that dependent on winning? From what I’ve seen online, I think the concept of “the fun is in taking part” is dead in competitive circles. Putting competition aside, there many players who take their pleasures in the most innocuous aspects of gaming. Exploring an open world, creating a new outfit, collecting and meta deeds. The list goes on and on. Life is difficult and problematic enough as it is. Not everyone wants to jump on yet another acrimonious, pressure driven, competitive treadmill when it comes to their precious leisure time. I find it curious that some people view “fun” as a problem. As if it’s childish and somehow ear marks you as lazy or ineffective. Ask any psychologist and they’ll point out that an absence of it in your life is bad for you. I wonder if there’s any link between the anti-fun brigade and those people who lack a sense of humour?

Things change over time and we live in an era of accelerated change. Back in the eighties, coin-op gaming was based upon competitive behaviour. It’s how the industry financed itself. But to dogmatically cling to this definition nearly forty years on is a mistake, as competition is not the foundation of gaming anymore. And before the usual suspects trot out that tired argument that life is all about competition, there’s a lot of data out there to prove that it is not the only effective model to live by. Many modern businesses have horizontal management structures. Collaboration, mutual delegation and non-hierarchical systems are common place. As for competition in education that too is a highly debated field and a separate post. Competition does have a part to play but it is not the be all and end of things and certainly is not the only way to perceive gaming. Frankly I wonder if this competitive zealotry is simply a way to bolster a fragile ego? Who can say. But like most binary arguments, it lacks nuance and falls wide of the mark.

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Movies, Star Wars, The Last Jedi Roger Edwards Movies, Star Wars, The Last Jedi Roger Edwards

Star Wars: The Last Jedi (2017)

Star Wars has always been about high adventure. The franchise has been outstanding in its creative vision, as well as eminently enjoyable but it has never been as deep as some of the themes and ideas that it has touched upon. George Lucas tried to provide a more complex narrative with his prequels, but it became lost in the clumsy screenplays. Instead of creating political intrigue and complexity, it all seemed somewhat incoherent and naive. Finally, Star Wars: The Last Jedi manages to achieve something that we saw briefly in Episode V. Thematic depth. The latest movie takes a franchise that has primarily been about spectacle as well as entertainment and re-invigorates it with a far greater narrative scope. There are real performances from Mark Hamill and Adam Driver, as well as complex philosophical musings on weighty themes. Finally, Star Wars like a fine wine, has matured and can now provide fans with a more substantial and nuanced story. Simply put, Star Wars has grown up and hence forward it can be more than just a space opera.

Star Wars has always been about high adventure. The franchise has been outstanding in its creative vision, as well as eminently enjoyable but it has never been as deep as some of the themes and ideas that it has touched upon. George Lucas tried to provide a more complex narrative with his prequels, but it became lost in the clumsy screenplays. Instead of creating political intrigue and complexity, it all seemed somewhat incoherent and naive. Finally, Star Wars: The Last Jedi manages to achieve something that we saw briefly in Episode V. Thematic depth. The latest movie takes a franchise that has primarily been about spectacle as well as entertainment and re-invigorates it with a far greater narrative scope. There are real performances from Mark Hamill and Adam Driver, as well as complex philosophical musings on weighty themes. Finally, Star Wars like a fine wine, has matured and can now provide fans with a more substantial and nuanced story. Simply put, Star Wars has grown up and hence forward it can be more than just a space opera.

Rian Johnson continues where JJ Abrams left off and it soon becomes clear that The Last Jedi is not going to be such an obvious reworking of A New Hope as The Force Awakens was. He carefully directs and manages multiple plot threads as they simultaneously play out. To prevent any major spoilers, I’ll summarise the plot simply. Rey begins her Jedi training with a reluctant Luke Skywalker, who is unsettled by her immense potential with the Force and psychic connection with Kylo Ren. Meanwhile, the Resistance retreats from the might of the First Order who are on the verge of finally eliminating them. Can Fin and Resistance engineer Rose Tico them find a way to infiltrate the First Order command ship and sabotage it, buying time for the Resistance fleet to escape. As ever there’s a lot going on and the movie ensures that there are the required set pieces, drama and plot twists, tempered with humour and fan boy references. But writer/director Rian Johnson brings more to the table this time and the central themes are timeless conundrums that have provided drama since the theatre of ancient Greece.

During the second act of The Last Jedi, the narrative splits into three stories. Finn and Rose Tico pursue an elusive pirate and computer coder who may be able to assist them. X-wing pilot Poe Dameron clashes with Vice Admiral Amilyn Holdo over her strategy as the Resistance retreats from the First Order. And Rey seeks the help of an indifferent Luke Skywalker on the remote planet of Ahch-To. It is this latter thread that is the heart of the movie. The trinity of Luke, Rey and Kylo Ren and how they are bound together is by far the most engaging idea. There is an Arthurian quality to this aspect of the film. I was very much reminded of Malory’s Le Morte D’arthur and the notion of a “A king without a sword, a land without a king”. At one-point Luke Skywalker admits that the Jedi may have fundamentally misinterpreted the force because all their actions have ultimately been ruinous. It’s minor comment with a great deal of weight, like a major shift in religion dogma, or when a long held scientific theory is overturned. This notion could lead to a possible renaissance in Jedi culture, led by Rey in future movies.

The Last Jedi, like The Force Awakens, further highlights the passing of the torch from old characters to new. Rose Tico (Kelly Marie Tran) is particularly interesting, providing a window into the world of all those people living under the First Order. All she has known is oppression and cruelty, which she succinctly articulates while on the Casino world of Canto Bight. Yet her motivation in the face of such injustice is not based upon revenge or hatred. I cannot remember the exact line, but she philosophically muses that “It’s not about destroying what you hate, but saving what you love”. Then there is the is Vice Admiral Amilyn Holdo played by the dignified Laura Dern. Wise and experienced in both politics and war she clashes with the impetuous Poe Dameron who foolishly misreads her motives. Benicio del Toro also appears as the enigmatic “scoundrel” DJ. I was surprised how he effectively points out that the war is not as black and white as Finn suspects. It’s interesting the way the moral absolutes of the previous films are not universally upheld this time round. Again, this is evidence that the narrative has become deeper and more nuanced.

Of course, it wouldn’t be a Star Wars film without John Williams. It is an undisputable fact that his scores for the previous seven movies have been integral to their success. The Last Jedi presents him with a wonderful opportunity to revisit many beloved themes. The late Carrie Fisher plays a pivotal role in the films proceeding and it was extremely poignant to hear the Princess Leia theme once again. It’s a truly exquisite piece and within the context of the film, profoundly moving. Again, I have to be careful to avoid spoilers but let it suffice to say that a much-loved character returns and it was an absolute pleasure to listen to the subtle reworking of their leitmotif. Yet of all the music that has featured in the Star Wars movies, for me the jewel in the crown is the sublime and moving Force theme. It plays out at the climax of The Last Jedi and considering the importance of the scene, it is especially poignant

However, with most movies, there are a few negative points to reflect upon. None of them are sufficient to undermine the movie overall but they do at times cause a lull in the proceedings. There was a little too much humour for my taste. Some of it works but other jokes, quips and sight gags fall short. I think the The Force Awakens found a better balance in this respect. There is also an excess of production affectations and visual FX indulgences, particularly with regard to some of the exotic alien lifeforms The Porg’s are somewhat superfluous and seem to be present only as comic foils to Chewbacca. There is also a curious rock dwelling creature that Luke milk’s. Why? Furthermore, the native caretakers of the Jedi Temple on Ahch-To serve no purpose other than to be the butt of some arbitrary slapstick humour. Also, as with the previous movie there are still many unanswered questions and unfilled gaps in the plot. We still know very little about Supreme Leader Snoke, apart from the fact that he is powerful in the ways of the force. It would have been nice to have known a little more about his backstory and his motivation. I was somewhat surprised by the way his story line panned out. Despite its 152-minute running time I still get the impression that significant parts of The Last Jedi were excised. For example, Captain Phasma remains woefully underused.

One thing is very clear. The ending of The Last Jedi closes the book on many aspects of the Star Wars universe that I and so many others grew up with. It leaves scope for a lot of new characters to step in and take multiple plot points and new concepts forward. All things considered this tonal shift in the franchise may not be to all fans liking but these films are not the exclusive province on the self-perceived faithful. Star Wars has grown beyond the confines of the original trilogy. Imbuing the narrative with these Wagnerian undertones such as pondering fate, the nature of our own deeds and the price we ultimately pay has finally allowed Star Wars to become a new incarnation of the classic mythology that George Lucas set out to replicate. Sadly, he lacked the literary skill to realise that dream. Rian Johnson thankfully does not. Hence the plot device of the Jedi order having to completely rethink its appraisal and relationship with the force raises many interesting possibilities. Simply put, after forty years, Star Wars has finally transcended its pulp origins and taken its first step towards becoming the quality fantasy drama it deserves to be.

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Gaming, Survival Games, Behaving Badly Roger Edwards Gaming, Survival Games, Behaving Badly Roger Edwards

Behaving Badly

Over recent years, there seems to have been a lot of moral navel gazing regarding the survivalist sub-genre of games. Apparently, The Forest, 7 Days to Die and Rust (to name but a few) are just murder simulators. Some cursory research shows a myriad of similar titles available, that offer comparable game dynamics, driven by equally questionable moral imperatives. Although such titles are a niche market, they seem to be a popular and lucrative offshoot from traditional gaming. The perennial question seems to be do these games facilitate abhorrent behaviour? Are they a haven for sociopaths? Or is it all just a means for lazy games journalist to indulge in cheap hyperbole and gain easy web traffic? My instincts and sceptical nature tend to suspect the latter. However, my curiosity has been piqued and I want to find out first-hand what these games have to offer and what sort of communities exist around them.

Over recent years, there seems to have been a lot of moral navel gazing regarding the survivalist sub-genre of games. Apparently, The Forest, 7 Days to Die and Rust (to name but a few) are just murder simulators. Some cursory research shows a myriad of similar titles available, that offer comparable game dynamics, driven by equally questionable moral imperatives. Although such titles are a niche market, they seem to be a popular and lucrative offshoot from traditional gaming. The perennial question seems to be do these games facilitate abhorrent behaviour? Are they a haven for sociopaths? Or is it all just a means for lazy games journalist to indulge in cheap hyperbole and gain easy web traffic? My instincts and sceptical nature tend to suspect the latter. However, my curiosity has been piqued and I want to find out first-hand what these games have to offer and what sort of communities exist around them. 

MMOs are a genre of game that are based on group interaction. By their very nature these games often attract people who like to share, mentor, help and establish communities. The rather trite phrase "care bear" has grown out of this phenomenon. MMOs are often placed on the opposite end of the spectrum to PVP orientated gameplay. However, I do not think that all positive social behaviour in MMOs is due to an inherently righteous mindset. In the past, my collaborative endeavours in many games has often been driven by necessity and not some moral compulsion to be nice to my fellow man. Positive interaction with others is simply a means to an end. A way to achieve the goals. These games do not offer any alternative mechanics that deliver similar results. Therefore, I have to follow a specific course of action although it is not born of altruism.

However, post-apocalyptic survival games offer different means for players to achieve their own personal goals. The “problem” is that these alternative routes are frequently perceived as morally ambiguous. Furthermore, there is often the assertion that behaving abhorrently in a game is somehow a litmus test of a player’s true nature in the real world. Patently, this is flawed thinking and a classic example of complex ideas requiring in-depth research and consideration, being presented as a binary choice. Something that is the norm these days. Now I would be a fool to suggest that the survival genre does not have its share of socially and emotionally maladjusted individuals. It patently does, as has the rest of gaming. But it would be crass to tar all players with the same brush. Survival games offer a challenge both tactically and logistically, once you look beyond their ethics.

Sadly, we live in an age obsessed with value judgements and perceived personal morality. Pigeon holes and labels abound. Thus, this genre has been subject to a great deal of negative publicity and is often an easy target for those seeking the moral high ground. Perhaps that’s why I’m attracted to such games. Just so I can take a contrary view to the self-righteous. Sadly, I have not played any of these aforementioned games so far. Solo play is not the best way to experience them. A nomadic existence in a predatory game is far harder than being part of an organised group. However, this may shortly change as I’ve recent acquired a bundle of games that includes Rust. So, I am contemplating a social experiment. It would be interesting to find a group of players and spend some time exploring the game. Will principles and morals prevail over the law of the Jungle?

I make no bones about the fact that I relish a degree of virtual abhorrent behaviour. I've never really considered myself to be an especially "good" or "bad" person. I exist between the two extremes of moral behaviour like every other human being I know. I also think there is some merit in the concept of catharsis and I wish to see if that is a factor with such games. So, I shall install Rust tomorrow and spend some time researching the basics and familiarising myself with the game. I shall then see if there is a community to join and see if I can become part of an organised group of some kind. At the very least all this will provide a degree of self-contemplation and a blog post (or two). I also think there is the scope to have some fun. Although, exactly what the nature of that "fun" is remains to be seen.

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The Mists (2007)

Frank Darabont achieved both critical acclaim and mass appeal with his adaptations of The Shawshank Redemption and The Green Mile. In 2007 he returned once again to the work of Stephen King with his film version of The Mist. It’s a sideways step away from human drama into a more genre piece, yet it still retains a very traditional story at its heart. Once you look beyond the superficial elements of "creature feature" plot, you get yet another well written character study by an ensemble cast, again focusing on how the human condition deals with extreme situations. The particular route it takes and some of the themes it explores may not be to everyone's taste. However, it still focuses on characters and performances. It is also a movie that ends with a somewhat unexpected plot development, that some viewers may find a little extreme. It is one of those film related twists that if known in advance, greatly diminishes once enjoyment of the film.

Frank Darabont achieved both critical acclaim and mass appeal with his adaptations of The Shawshank Redemption and The Green Mile. In 2007 he returned once again to the work of Stephen King with his film version of The Mist. It’s a sideways step away from human drama into a more genre piece, yet it still retains a very traditional story at its heart. Once you look beyond the superficial elements of "creature feature" plot, you get yet another well written character study by an ensemble cast, again focusing on how the human condition deals with extreme situations. The particular route it takes and some of the themes it explores may not be to everyone's taste. However, it still focuses on characters and performances. It is also a movie that ends with a somewhat unexpected plot development, that some viewers may find a little extreme. It is one of those film related twists that if known in advance, greatly diminishes once enjoyment of the film.

Set in yet another small and unobtrusive town (the kind Stephen King exalts), The Mist starts with an unexpected and extreme storm. This inclement weather forces David Drayton (Thomas Jane) and his family retreat to their basement. When they emerge in the morning a tree has crashed through the front window of his house and the power is out. David and his young son go into town for supplies, leaving his wife behind. It’s at the general store where David first realises something is horribly wrong. A man, covered in blood, races into the store screaming “there’s something in the mist!”. Shortly after an unnatural mist rolls across the town and leaves the store cut off and isolated. From this point on the The Mist focuses on how fragile the social bonds of a community and how thin the veneer of a civilised society really is. It’s not long before friends and neighbours turn against each other, with logic and reason being replaced with blame and fear.

The Mist is more than just some monster movie. It’s a careful and inciteful examination of human nature. Darabont’s screenplay develops each character carefully and the film’s real thrills comes from following his group of terrified survivors, rather than the curious beats that accompany the mist. Their individual emotional journeys and the way they fall apart in different ways as they lose hope, makes for compelling viewing. Some turn to God and fatalism, others strive to be logical, where a few remain in denial and pay dearly for their refusal to face facts. David Drayton however, simply refuses to give up, although this is shown not be without ramifications. As ever this is where director Frank Darabont excels. He has a keen eye for social dynamics and credible characters, constructing a worryingly realistic microcosm of American society. Ten years on this film feels worryingly prescient.

Thomas Jane carries the film with his central performance as an artist turned temporary leader. But it’s not just Jane that turns in a solid performance here. The ensemble cast of quality actors not only embody their respective characters but specific facets of contemporary US society. Toby Jones, the quiet and unassuming junior manager of the store, proves to be a robust and stoic character. Marcia Gay Harden excels as the towns religious zealot, happy to use events to fuel her own prejudices. It's been a while since I wanted to see the "bad guy" in a film get what they deserved, quite so much. Such is the strength of her performance. The Mist again shows Darabont's ability to emotionally connected with the central characters. It is what makes the film so effective. You want them to be safe and you're genuinely upset when some meet a brutal end. The mindless hypocrisy of some characters as they clutch at straws and change their allegiance, to simply survive is also plausible and gripping. Perhaps it makes us feel uncomfortable because it rings so true.

If there’s any flaw in the film, it’s in the mechanics of Darabont’s script, which at times leans towards the predictable. All those the cast and characters are compelling, there are few surprises about who will turn out bad and who will be a unsung hero. But like everything Darabont does The Mist connects so well with its audience on an emotional level, that you can forgive these weaknesses. The film’s monsters are there mainly to serve as a catalyst for a much deeper, emotive and thought-provoking story. Although it should be noted that the film does contains a degree of strong violence and language. The creatures themselves are also creative and baroque. The Mist is a clever, character-driven horror film and a human drama. It could also be considered as a metaphor for genocide and ethnic cleansing. You decide. The Mist is recommended to fans of human drama, strong performances and is not the exclusive province of the horror buff.

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A Christmas Carol, Comedy, Blackadder Roger Edwards A Christmas Carol, Comedy, Blackadder Roger Edwards

Blackadder's Christmas Carol (1988)

By 1988 Blackadder had run for three seasons in the UK and had seen the central character of Edmund Blackadder evolve from a seedy incompetent to a cunning, scheming, evil genius who was always frustrated at the last moment. Cleverly written by Richard Curtis and Ben Elton and superbly portrayed by Rowan Atkinson, Blackadder was very much at the cutting edge of British comedy of the time. It managed to mix physical humour, with verbal sparring, sarcasm, dry self-deprecation and irony. It was popular with a very broad spectrum of viewers. 

By 1988 Blackadder had run for three seasons in the UK and had seen the central character of Edmund Blackadder evolve from a seedy incompetent to a cunning, scheming, evil genius who was always frustrated at the last moment. Cleverly written by Richard Curtis and Ben Elton and superbly portrayed by Rowan Atkinson, Blackadder was very much at the cutting edge of British comedy of the time. It managed to mix physical humour, with verbal sparring, sarcasm, dry self-deprecation and irony. It was popular with a very broad spectrum of viewers. 

Therefore, a one-off Christmas special was inevitable. However, unlike many other extended episodes of popular TV shows, Blackadder's Christmas Carol managed to maintain the high standard of previous episodes. The satirical reworking of Dicken's classic tale is the perfect vehicle for Blackadder and his foil Baldrick (Tony Robinson). The central conceit of the plot is having this particular incarnation of Blackadder, starting off as "kindest and loveliest" man in England. However, after a visit from the Spirit of Christmas (Robbie Coltrane) who shows him the misdeeds of his ancestors, it's not long before he concludes that "Bad guys have all the fun". 

Blackadder's Christmas Carol packs a lot in to its forty-two minute running time. It manages to satirise the entire Dickensian idiom of writing, attack such sacred cows as British Royalty as well as allude to social issues such as the infant mortality rate and the chronic alcoholism that existed within the working class at the time. Despite the overriding cynical nature of British comedy, there is still a positive message to be gained from the proceedings. Edmund is ultimately cheated by his own misanthropy; however, the moral codicil is still delivered with a delicious sense of irony. 

Following this Christmas special, Blackadder continued for a fourth season the following year and subsequently ended while at the peak of its success. Blackadder Goes Forth, set in World War I managed to raise the bar even higher, ending in a final episode that transcends comedy and makes a poignant statement about the nature of war. However, Blackadder's Christmas Carol serves as a suitable point of entry for those unfamiliar with the show. It is seasonally appropriate and a great parody of Dicken’s iconic novel.

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Strictly Come Dancing 2017: Part 7

Singer Mollie King went into this week’s semi-final as the bookies' favourite to be voted off the show, and it has proven so. I appreciate that Mollie has been training hard and applied herself to the advice given to her by the judges. However, it would appear that she has plateaued with regard to her level of skill and performance several weeks agao. Sadly, nerves and the pressure of the night got the better of her on Saturday and her Samba was not well received. It was hesitant and lacked polish. She partially redeemed herself with an elegant waltz, although it is fair to say that she simply wasn’t in the same league as the other celebrity dancers. The judges seemed to be a little too generous with their marks for this dance, possibly to spare her any further distress because Mollie was visibly upset.

Singer Mollie King went into this week’s semi-final as the bookies' favourite to be voted off the show, and it has proven so. I appreciate that Mollie has been training hard and applied herself to the advice given to her by the judges. However, it would appear that she has plateaued with regard to her level of skill and performance several weeks agao. Sadly, nerves and the pressure of the night got the better of her on Saturday and her Samba was not well received. It was hesitant and lacked polish. She partially redeemed herself with an elegant waltz, although it is fair to say that she simply wasn’t in the same league as the other celebrity dancers. The judges seemed to be a little too generous with their marks for this dance, possibly to spare her any further distress because Mollie was visibly upset.

But this is the nature of Strictly Come Dancing. Although not a true dance competition, it still is a very demanding experience both physically and mentally. It also comes with a great deal of tabloid scrutiny. The rumours and gossip that stem from the show fuel a great deal of hyperbole and sensationalism in the popular press. Mollie’s alleged relationship with her professional dance partner AJ Pritchard has been a major “talking point” this year. Now this is not a problem as long as it remains external from the show. One can choose whether to read such tittle tattle or ignore it. Yet this year, the so-called “showmance” between the couple has bled through into the live show, being referenced by both hosts on several occasions. Was this done to try and gain leverage with the viewers and boost her support? If that was the case, it strikes me as being somewhat crass and arbitrary. A bit like playing the terminally ill grandparent card on The X Factor.

Either way, it’s a redundant point now as Mollie faced Gemma in the dance off and it became immediately clear that the judges would vote her off the show. Cue a tearful farewell and the standard claims that Mollie is an “amazing person” or some such other superlative. How that label has lost its value in recent decades. Now it’s just a case of preparing for next week’s final. Although I have a lot of time and respect for Debbie McGee and would be happy to see her win, I think Joe and Katya are in a strong position to take this year’s trophy. Katya has a knack for creative choreography that provides Joe with a character to explore and project. I have a suspicion that their show dance will be something spectacular and will win the hearts of viewers. Then again, I could be completely wrong. That is the nature of the show and the public vote.

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Trailers and Spoilers

The first major trailer for Jurassic World: Fallen Kingdom has just arrived and even by contemporary standards, it does give a great deal of the film’s plot away. It’s also not coy about showing off the latest dinosaurs that feature in the movie. Overall, as a trailer it certainly does its job and whet’s the audiences appetite. I am certainly interested in seeing this blockbuster next summer. But as ever with anything that happens online, there has been a degree of push back from those who feel that it shows too much and that it should have come with spoiler warnings. Some are arguing that this culture of “showing the best bits” is a recent phenomenon but a cursory review of classic movie trailers on You Tube, will show you that this has always happened.

The first major trailer for Jurassic World: Fallen Kingdom has just arrived and even by contemporary standards, it does give a great deal of the film’s plot away. It’s also not coy about showing off the latest dinosaurs that feature in the movie. Overall, as a trailer it certainly does its job and whet’s the audiences appetite. I am certainly interested in seeing this blockbuster next summer. But as ever with anything that happens online, there has been a degree of push back from those who feel that it shows too much and that it should have come with spoiler warnings. Some are arguing that this culture of “showing the best bits” is a recent phenomenon but a cursory review of classic movie trailers on You Tube, will show you that this has always happened.

So, is there a solution to this problem, if indeed it is actually a problem. Because not everyone sees potential spoilers as a negative thing. Movies are now pitched at international markets as they are dependent on the global box office returns to recoup their prodigious production costs. Japan has always been an important sales region and in recent years China has become increasingly important to sales. Both of these countries often have trailers tailored to their specific tastes and market research shows that these viewers like to know as much about what will happen in a movie as possible. Hence a trailer such as that for Jurassic World: Fallen Kingdom will be warmly received. Plus, there is also evidence to show that western objections to “showing too much” is mainly age related. The old complain where the young (who are often the target audience) do not.

So it would seem that the die has been cast and this style and approach to marketing big budget movies is just a fact of life. As for the solution that I mentioned, the most prudent action would be to just avoid watching any trailers and to keep yourself informed about such movies by simply reading text articles or even just relying upon word of mouth. The internet has utterly changed the way films and produced and sold, with the whole process now being a public spectacle. Things will never return to the way they were, so it is best to adjust accordingly. As for Jurassic World: Fallen Kingdom, I have no doubt that it will clean up at the box office as did its predecessor. Dinosaurs remain a source of fascination for both children and adults and movies such as this simply feed that passion.

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Action, Movies, Jackie Chan, James Glickenhaus Roger Edwards Action, Movies, Jackie Chan, James Glickenhaus Roger Edwards

The Protector (1985)

During the course of the eighties Jackie Chan made several attempts to break into the US film market and show case his unique talent to American audiences. However, all of these movies failed both critically and at the box office. The US producers had a poor grasp of how best utilise his abilities and market him appropriately. Chan’s work up unto this point had been mainly comedy action movies, with liberal amounts of slapstick and Eastern humour. US film makers simply wanted to shoehorn his prodigious stunt and martial arts abilities into the standard US action movie formula of the time. It was a classic example of trying to mix oil with water and to this day, none of Jackie Chan's US films from this period can hold a candle to his Hong Kong based output. However, The Protector has an interesting production history and although far from a great film, had a impact upon Chan’s career.

During the course of the eighties Jackie Chan made several attempts to break into the US film market and show case his unique talent to American audiences. However, all of these movies failed both critically and at the box office. The US producers had a poor grasp of how best utilise his abilities and market him appropriately. Chan’s work up unto this point had been mainly comedy action movies, with liberal amounts of slapstick and Eastern humour. US film makers simply wanted to shoehorn his prodigious stunt and martial arts abilities into the standard US action movie formula of the time. It was a classic example of trying to mix oil with water and to this day, none of Jackie Chan's US films from this period can hold a candle to his Hong Kong based output. However, The Protector has an interesting production history and although far from a great film, had a impact upon Chan’s career.

The Protector.mp4_snapshot_01.21.07_[2017.12.10_21.58.03].jpg

The Protector is a prime example of not getting Jackie Chan. It contains many elements that you do not usually see in his films, such as excessive violence, nudity and profanity. The film's director, James Glikenhaus (The Exterminator, The Soldier) had thrashed out a water tight contract that gave him strict creative control. Possibly his aim was to create an Eastern Clint Eastwood? But this sort of street cop action flick would have better suited Chuck Norris or another established star. Chan seems to be very uncomfortable in the role and it certainly does not reflect his established style. The set pieces and stunt work are adequate by US standards but failed to achieve the levels of his back catalogue. Apparently, Glickenhaus would be satisfied after as little as eight takes, which was heresy by Jackie Chan's standard. The dialogue is especially clumsy and makes no concessions to the fact that Mr Chan's English was poor at the time. Despite robust support from character actor Danny Aiello, the entire proceedings are somewhat stilted.

Subsequently, Jackie Chan refused to release the finished film in the far east in its original version and shot new scenes and re-edited the movie. After reducing the violence and all of the profanity and nudity, a new subplot was added with extra characters. New action sequences were also filmed and they were inserted to compliment the original. However, because of this bad experience, Chan eventually went on to make Police Story which is a seminal film and one of his finest works. The Protector in its US format is therefore not recommended to anyone other than diehard fans. There is the added irony of Jackie Chan singing the excruciating end title song, which again belies the fact that the man has had considerable success as a singer in Hong Kong. For the more curious see if you can track down the expanded Hong Kong version which Chan re-crafted from this mess. It is far from his best material but is a very interesting experience when viewed knowing its production history.

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STO and the Humble Bundle Jingle Jam 2017

This month’s Humble Bundle is a collaboration with the Yogscast, featuring a collection of indie games, DLC, game soundtracks and sundry other odds and sods. There are 25 items in the bundle and so far, six have been revealed. As December progresses you’ll find out what other goodies are included. If you can’t wait, there’s a leaked list here. By paying the base price of $35 (about £26.16) you’ll unlock the entire package. Furthermore, lurking within this bundle is the rare TOS Bridge Officer pack for Star Trek Online. This includes holographic versions of iconic Star Trek TOS characters such as Spock, McCoy, Scott, Chekov, Uhura, Sulu, and Rand which you can add to your bridge officer roster and make part of your away team. For fans of both the game and the TV show this is quite a big deal. So far, codes for the rare TOS Bridge Officer pack, are usually only available at convention giveaways or on occasional livestreams. So naturally this is an enticing offer.

This month’s Humble Bundle is a collaboration with the Yogscast, featuring a collection of indie games, DLC, game soundtracks and sundry other odds and sods. There are 25 items in the bundle and so far, six have been revealed. As December progresses you’ll find out what other goodies are included. If you can’t wait, there’s a leaked list here. By paying the base price of $35 (about £26.16) you’ll unlock the entire package. Furthermore, lurking within this bundle is the rare TOS Bridge Officer pack for Star Trek Online. This includes holographic versions of iconic Star Trek TOS characters such as Spock, McCoy, Scott, Chekov, Uhura, Sulu, and Rand which you can add to your bridge officer roster and make part of your away team. For fans of both the game and the TV show this is quite a big deal. So far, codes for the rare TOS Bridge Officer pack, are usually only available at convention giveaways or on occasional livestreams. So naturally this is an enticing offer.

However, £26 plus is still quite a lot of money for an additional game resource, which although fun is not really essential to the MMO. I could for example spend that money on the game Hand of Fate 2 and cogently argue that it is better value for money. But the heart wants what the heart wants and other dubious excuses, leaving me with a minor moral dilemma. I could justify the purchase of the bundle on the grounds that the money is all going to both British and international charities. But then again, I wouldn’t mind playing Hand of Fate 2 at some point over Christmas, once all the guests have pissed off and I’m left mercifully alone and I’ve already donated to some worthy causes. So rather than agonise about this matter on my own, I thought I’d share it with you dear reader(s) and at the same time dress this first world problem up as an informative, news based, blog post. I may have to read through the list of other titles included in the Jingle Jam bundle and see if any of them are worth investing in. 

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Blogging, Gaming, MMORPG, MMO Blogosphere Roger Edwards Blogging, Gaming, MMORPG, MMO Blogosphere Roger Edwards

The MMO Blogosphere Is Alive and Well

Popular gaming blogger Tobold asked whether the MMO Blogosphere was still alive in a recent post on his site. He stated, “as far as I can see that decline has continued over the last decade, powered both by the general decline of blogging as a form of expression on the internet in favour of tweeting, and by the decline of MMORPGs as a form of gaming in favor of other multiplayer games”. Needless to say, there were numerous comments to the contrary left on the article in question. Furthermore, several gaming bloggers debated the point further on their own platforms. As I have a dog in this fight, to coin a somewhat inappropriate and unsavoury phrase, I thought I’d add my thoughts to the debate. And as ever, the answer is somewhat complex because Tobold’s question is erroneously reductive.

Popular gaming blogger Tobold asked whether the MMO Blogosphere was still alive in a recent post on his site. He stated, “as far as I can see that decline has continued over the last decade, powered both by the general decline of blogging as a form of expression on the internet in favour of tweeting, and by the decline of MMORPGs as a form of gaming in favor of other multiplayer games”. Needless to say, there were numerous comments to the contrary left on the article in question. Furthermore, several gaming bloggers debated the point further on their own platforms. As I have a dog in this fight, to coin a somewhat inappropriate and unsavoury phrase, I thought I’d add my thoughts to the debate. And as ever, the answer is somewhat complex because Tobold’s question is erroneously reductive.

The golden age of the MMORPG is certainly behind us and we shall not see the like of it again. However, there were specific factors linked to the popularity of this particular genre that were contextual and linked to the time. Yet despite these factors the genre remains popular and still commands large player numbers. Furthermore, games of this idiom have been subject to major changes in style and mechanics in recent years. Whether you, me or Tobold like it or not, the very definition of the MMORPG has evolved. Which is why major commercial sites such as Massively Overpowered now cover titles such as Grand Theft Auto Online and Destiny 2. What constitutes an MMO now is arguably different from what it was in the early 2000s. Therefore, Tobold is mistaken to render things down to a “like for like” comparison.

Blogging has also changed and adapted over time. Twitter, You Tube and Streaming have emerged to provide alternative platforms for discussion, fandom and social interaction. All of these mediums have their place and some have become popular because of brevity and convenience that they provide. They also have the advantage of lower barriers to entry. Writing effectively and maintaining an audience requires a degree of skill, a lot of time and stoic dedication. Yet, fans of the MMO genre still actively do these things and I have RSS subscriptions to dozens of active blogs writing such material. There are still guides and resources for classic MMOs such as LOTRO, Guild wars 2 and STO available. The existence of the aforementioned Massively Overpowered website is also evidence of the healthy state of the genre and its associated fandom. Many of those who regularly comment on that site run their own blogs.

Longform writing and analysis of the MMO genre is therefore still a “thing”. In fact, there’s a lot of longform writing about most things available online. It never really went away despite new mediums emerging. With respect to blogging about MMOs, it may well have lost its thunder to You Tube and Twitch TV, but to be honest, it’s a genre that lends itself more to the written word anyway. I also think favouring longform writing is the prerogative of age. The generation of gamers that I am part of, has grown up together and still uses the older mediums such as a blogs, as the means to pursue their passions. So, I am happy to lend my voice to the growing chorus that has politely refuted Tobold’s assertion. The MMO Blogosphere is doing okay because I get up each morning and read multiple new posts about the genre via Feedly.

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A Christmas Carol (1969)

Over the last few years I’ve reviewed several adaptations of Charles Dickens seasonal story A Christmas Carol.  As I stated previously one of the stories greatest strength is that it lends itself perfectly to multiple interpretations. I recently had the good fortune to rediscover the animated version from 1969 by Air Programs International.  I remember seeing this animated short as a child but could not recollect sufficient details to allow me to track it down via the IMDB. Then by complete chance, I stumbled across it again on You Tube while doing some research. 

Over the last few years I’ve reviewed several adaptations of Charles Dickens seasonal story A Christmas Carol.  As I stated previously one of the stories greatest strength is that it lends itself perfectly to multiple interpretations. I recently had the good fortune to rediscover the animated version from 1969 by Air Programs International.  I remember seeing this animated short as a child but could not recollect sufficient details to allow me to track it down via the IMDB. Then by complete chance, I stumbled across it again on You Tube while doing some research. 

This forty-six-minute-long adaptation was produced by an Australian animation company and has some curious and amusing regional embellishments. The voice acting lapses into Australian accents from time to time and there is an odd song dovetailed into Fred's visit to his Uncle Ebenezer. It's as if the production team where toying with the idea of making a musical and then had second thoughts. However, despite these foibles the functional animation and aesthetic style is grimly appropriate, capturing the grey and dreary Dickensian winter.

The most innovative aspect of this particular adaptation is the inventive depiction of Marley’s Ghost. Unlike other versions of the story that portray Marley as a spectral version of his former human self, here we have a very stylised ghost. His hair is more akin to naked flames which is a rather interesting interpretation of the source text. "The Ghost sat perfectly motionless, its hair, and skirts, and tassels, were still agitated as by the hot vapour from an oven". In addition, the sightless black sockets are rather ghoulish, making this one of the most sinister portrayals of the character. 

Overall this is a functional adaptation that manages to convey the key elements of the story. To be honest the story is quite difficult to spoil, unless you are a particularly blinkered film maker. As this version was specifically designed to be pitched at younger audiences, there is some levity introduced into the proceedings. Scrooge continuously stifles a sneeze throughout the story, something that he cannot resolve until he is "redeemed". There are far worse adaptations of this classic tale, so for those who are curious or are just interested in the art of animation, here is the 1969 version for your enjoyment.

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Strictly Come Dancing 2017: Part 6

Strictly Come Dancing 2017 is proving to be quite the rollercoaster ride. Each week it seems that there is potential for an upset and Saturday night proved no different. The fact that Davood and Nadiya scored poorly with their Argentine Tango was quite a surprise. The relatively low spread of points put them squarely at the bottom of the leader board and made them prime candidates for the dance off.  Personally, I thought this was a damn shame because Davood has significantly improved in recent weeks and has embraced the Strictly journey. However, it was a shock to see Alexandra and Gorka fighting to stay on the show once again. Sadly, the outcome of the dance off was a forgone conclusion. Alexandra was technically outstanding and gave a spirited performance. She had something to prove after last week's difficult Rhumba and I thought she came back with a vengeance. Sadly, the public thought otherwise. I’m sure being in the dance off yet again will be a disappointment for her. However, for the present she is safe.

Strictly Come Dancing 2017 is proving to be quite the rollercoaster ride. Each week it seems that there is potential for an upset and Saturday night proved no different. The fact that Davood and Nadiya scored poorly with their Argentine Tango was quite a surprise. The relatively low spread of points put them squarely at the bottom of the leader board and made them prime candidates for the dance off.  Personally, I thought this was a damn shame because Davood has significantly improved in recent weeks and has embraced the Strictly journey. However, it was a shock to see Alexandra and Gorka fighting to stay on the show once again. Sadly, the outcome of the dance off was a forgone conclusion. Alexandra was technically outstanding and gave a spirited performance. She had something to prove after last week's difficult Rhumba and I thought she came back with a vengeance. Sadly, the public thought otherwise. I’m sure being in the dance off yet again will be a disappointment for her. However, for the present she is safe.

I'm of the opinion that despite being favoured by the judges and quarters of the press, Alexandra doesn't enjoy as big a fan base as some would surmise. The fact that she has been consistently good since week one may actually be working against her. Viewers like the narrative of progression and growing artistically. They want to champion a celebrity who blossoms and tire quickly of those who are good from the get go. It's a pattern we have seen before. There is also a school of thought that those at the top of the leader board will automatically attract votes, although this theory is often wrong. So, after considering the foibles of viewer voting and the precedents set by previous shows I think it is unlikely that Miss Burke will win Strictly Come Dancing 2017. I fully expect her to be a finalist but not lift the trophy. But winning is not necessarily everything. I would not be surprised to see her starring in a hit West End show a year from now.

Certainly, the dynamics of the remaining two episodes has now changed considerably. Davood’s departure is potentially good news for Debbie and Giovanni as well as Joe and Katya. Both of these pairs are now strong contenders to win. Voting by the public tends to increase in the final stages of the competition as people realise the importance of their vote. As for Mollie and A J, as well as Gemma and Alijaz, there future is somewhat less predictable. Mollie is steadily improving but still seems to lack a degree of stamina and more importantly confidence. Gemma has veered between exceptionally good performances and those that have been problematic. It is this inconsistency that presents a weakness. Can she put her own doubts behind her and produce a more polished performance? This is why It Takes Two is such essential viewing, during the week, as I believe it provides a good indication of how well the celebrities are taking to their new dances. It’s also a litmus test as to their state of mind, which is integral to their success.

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Gaming, FPS, Destiny 2, Level 20, MMORPG Roger Edwards Gaming, FPS, Destiny 2, Level 20, MMORPG Roger Edwards

Destiny 2: Level 20

I bought Destiny 2 on a whim and have so far enjoyed playing through the campaign. My approach to the game has been somewhat casual, so I’ve equipped gear based upon common sense, rather than an in-depth knowledge of the games mechanics. This approach has proven adequate until today, when I finally hit level 20. Now I find moving forward through the game that I feel somewhat under powered and that combat is more taxing. I don’t feel that I’m doing sufficient damage to enemies. That subsequently has an impact upon my enjoyment of the game because I always find that there’s very fine line to tread when it comes to combat. If you can one shot everything then it quickly becomes quite dull. However, if it takes too long to grind down a target the game tips over into becoming a chore. It’s difficult to ascertain exactly where the sweat spot is, and it may vary from gamer to gamer. However, I distinctly feel that I’ve been struggling so today I decided to remedy the problem.

I bought Destiny 2 on a whim and have so far enjoyed playing through the campaign. My approach to the game has been somewhat casual, so I’ve equipped gear based upon common sense, rather than an in-depth knowledge of the games mechanics. This approach has proven adequate until today, when I finally hit level 20. Now I find moving forward through the game that I feel somewhat under powered and that combat is more taxing. I don’t feel that I’m doing sufficient damage to enemies. That subsequently has an impact upon my enjoyment of the game because I always find that there’s very fine line to tread when it comes to combat. If you can one shot everything then it quickly becomes quite dull. However, if it takes too long to grind down a target the game tips over into becoming a chore. It’s difficult to ascertain exactly where the sweat spot is, and it may vary from gamer to gamer. However, I distinctly feel that I’ve been struggling so today I decided to remedy the problem.

It is at this point in the proceedings that the “git gud” brigade will smugly point to the wealth of information there is available for Destiny 2 and “cordially extend an invitation” to read it. So that’s what I’ve been doing this afternoon and this is what I’ve learnt. Destiny 2 is based upon the acquisition of loot. It’s a classic gear grind which is not such a bad thing. There are worse game mechanics. However, getting new gear is based heavily on chance. You may get lucky and pick up a rare blue engram only to find it’s below your current level. Or you may finally get a new legendary purple weapon to find there’s no significant increase in stats. It’s all somewhat of a lottery, yet you have to live with it as it’s the only means to increase your power once you hit level cap. For me this is a minor nuisance. I get that Bungie has to have a carrot on the end of the stick to keep players engaged but I don’t like “luck” based systems. I prefer to know what criteria needs to be met for a specific goal and then work towards it. The chance of getting zero return on my “time investment” does not excite me.

Then there are the benefits associated with being in a clan. Destiny 2 is a social game and there are perks to be gained through these organisations. However, although I have friends playing Destiny 2, many are based in the US or tied to different platforms. So, finding a suitable group is not as easy as it first appears. I tend not to join guilds in any game unless I know at least one member within their ranks. I am too old and impatient to risk finding myself in a toxic community. Also, my casual approach and laissez-faire attitude tends not to endear me to the more dedicated gamer. So, bearing all this in mind, I suspect my progress within the game may now slow. However, if I get lucky with loot drops, perhaps my current under powered status may improve. Depending on how I progress, I may or may not buy the season pass. Fortunately, if things do not work out, I have plenty of alternative games to focus upon. I guess if I write another post about Destiny 2, it will mean things have worked out favourably, which would be nice as I do enjoy what the game fundamentally offers.

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Story Driven Gaming

This is a collaborative post debating merits of emergent storytelling vs. static storytelling between myself and TheBro from MMOBro. After reading this, make sure to check out his side of the debate!

As I peruse my Steam library, it becomes very apparent that the titles I’ve spent the most time playing are those with complex and involving traditional, linear narratives. This is hardly surprising as I’ve always liked stories and have a strong affection for books with in-depth lore and complex faux histories. It is one of the reasons I enjoy Professor Tolkien’s work and therefore gravitate towards games that expand upon these intellectual properties. Games such as LOTRO and even Middle-earth: Shadow of War. Both endeavour to explore the mythology of Third Age from an alternative perspective. Through the Elder Scrolls V: Skyrim, I discovered a wealth of lore and entered a living, breathing world. Then of course there is the MMORPG Star Trek Online, that until recently has been the only source of new Star Trek content. All these diverse titles from multiple genres have one thing in common. A strong narrative that underpins each game.

This is a collaborative post debating merits of emergent storytelling vs. static storytelling between myself and TheBro from MMOBro. After reading this, make sure to check out his side of the debate!

As I peruse my Steam library, it becomes very apparent that the titles I’ve spent the most time playing are those with complex and involving traditional, linear narratives. This is hardly surprising as I’ve always liked stories and have a strong affection for books with in-depth lore and complex faux histories. It is one of the reasons I enjoy Professor Tolkien’s work and therefore gravitate towards games that expand upon these intellectual properties. Games such as LOTRO and even Middle-earth: Shadow of War. Both endeavour to explore the mythology of Third Age from an alternative perspective. Through the Elder Scrolls V: Skyrim, I discovered a wealth of lore and entered a living, breathing world. Then of course there is the MMORPG Star Trek Online, that until recently has been the only source of new Star Trek content. All these diverse titles from multiple genres have one thing in common. A strong narrative that underpins each game.

Often when gaming, once the player looks beyond the scope and setting of the title, they will find a set of repeatable tasks, endeavours and targets to achieve. RPGs and especially the MMORPG genre are built upon such systems. If I am to shoot, explore or resource farm within a game, all of which can be quite arbitrary at times, then I do like to have some motivation or narrative explanation as to why I am doing these things. These game mechanics actually become less arduous if I am provided with an interesting enough narrative and a world with its own internal logic. Star Trek Online for example can justify the most innocuous of tasks with a healthy dose of its unique technobabble. The grinding nature of the rebuilding of Hytbold, a major quest line in LOTRO back in 2012, was eased considerably by the well-crafted storyline that accompanied the undertaking.

However, a strong story can achieve more than simply justifying repeatable daily quests or progression grinds. Take an RPG such as The Witcher 3: Wild Hunt. I cannot remember a game that tackled adult themes and socially complex issues, so well. The central characters were very well defined with flaws and common foibles, making them extremely credible and identifiable. As a result, the player becomes thoroughly invested in the characters and has a clear emotional stake in their fate. For me The Witcher 3: Wild Hunt often felt like taking part in an interactive novel. Now such a concept may not be to all gamers liking, however when you consider the cultural significance of the story it is hardly surprising that they are an intrinsic part of gaming. We as a society reflect upon our history, politics and ethics through fictional narrative. I see games with epic linear narratives to be an extension of this concept. Furthermore, as games are not locked into a single outcome, as with a book, there is scope for interaction and to have multiple outcomes.

However, although I am a big advocate for strong stories and complex plots in gaming, I am not dismissing the alternative out of hand. Emergent storylines and player created content is ideal for certain genres and can add a very human element to gameplay, especially in the MMO genre. But emergent content is a very broad term and therefore one has to be careful to make appropriate comparisons. Early MMOs often took a less structured approach in terms of narrative. Ultima Online being a clear example of this. The narrative experience where shaped by the activities of player guilds and their interactions. High profile betrayals and assassinations would alter power struggles. Economic manipulation would also have an impact upon persistent worlds. We still see all these aspects today in EVE Online with its territorial wars, bank heists and political subterfuge.

However, these events and emergent stories have several disadvantages. They are unique and time specific. For those who were present and participated, they may well be exceptionally gripping and entertaining but if you weren’t their then you missed it all. An embedded narrative has no expiry date. Another consideration is that emergent stories and interaction often stem from the players being active in the community beyond the game itself. Guilds socialise, plot and scheme outside of the game via forums and subreddits. Social groups have hierarchies with people playing specific roles. Yet MMOs are filled with “average players” who are not always involved with the wider aspects of a game. For them, emergent stories and events are something that happen to other people, assuming they get to hear about them at all. These more passive players only experience the outcome, rather than shape it. Perhaps it can therefore be argued that player generated content is really only of benefit to the more involved player. The player with the time and inclination to devote a great many hours to a single game.

Another concern I have regarding players shaping the narrative and direction of events in a game such as EVE Online, is that the driving force may not always be a positive or pleasant one. The socio-political dynamic of games of this ilk too often manifests as betrayal, hostile acquisition or economic chaos. Although these are good themes narratively, I tire of the continual race to the bottom that such behaviour encourages. We have enough of this in real life and I do not always wish to find such thing reflected in games, especially MMOs. It is also worth considering that the open world environment that encourages emergent gameplay is an incentive to some and a source of confusion to others. I have spoken to players in both Guild Wars 2 and The Elder Scrolls Online, who are lost without the structure of clear cut quest hubs and mission objective. Choice is not always a good thing and suits all taste. And let us not forget that player generated content in such games as LOTRO. This is often roleplay driven and centred around telling tales, reading poetry and playing in a band. For those of a creative persuasion this is hog heaven. For others it again proves to be a somewhat passive or even exclusionary experience.

Then there are those players who are never going to be interested in a story based narrative of any kind. They are not motivated by plot or characters and will skip all quest explanations and in-game cutscenes. This is the kind of gamer whose pleasure hinges upon achievement, leader boards and the actual process of playing. Competitive games do not need a narrative, although there is a backstory to titles such as Overwatch. Games of this idiom are driven by league tables and success. The reward is pride and bragging rights. In fact, you could strip back the details regarding some games setting and who the various factions are, choosing to present them as simply the red and blue team in arena number three. Because if the gameplay is fun and challenging, then that will suffice for some gamers.

Like novels and movies, a narrative driven game can provide more than just an enjoyable ride. It can focus and raise awareness of complex moral, social and political issues. MMOs and RPGs can inform and make us think about difficult matters. Of course, that is not to everyone liking and some wish games to be entirely free of such elements. But for me, I find narrative games to be the next step in our ongoing evolving relationship with storytelling. Although I am not averse to MMOs and other genres that focus on player generated narratives, I favour the traditional story based approach. Hardly surprising from someone who enjoys writing. However, there are many views on this matter other than my own perspective and ass ever there is no definitive right or wrong answer. For an alternative take on this subject, The Bro over at MMOBro has written an interesting piece favouring emergent storytelling.

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Diary of a Podcaster Part 12

Ever had what you thought was a great idea for a podcast that looked good on paper but turned into something quite different, once you started recording? Well I had that experience on Sunday evening and today I am dealing with the results. It all started with an innocuous Twitter conversation (don’t many things I hear you say) which highlighted a minor cultural difference between the US and the UK. Having recorded with an American co-host for many years this is a common occurrence, so I decided to make it the theme of the next Contains Moderate Peril podcast. I initially thought of several fun examples that could be discussed; the British obsession with the weather, cheese-rolling and Morris dancing. However, rather than take a scattergun approach, I decided to list specific categories in the show notes. Subjects such as school, work, food, social customs and public holidays were added for discussion and I believe that is where thing started to go wrong.

Ever had what you thought was a great idea for a podcast that looked good on paper but turned into something quite different, once you started recording? Well I had that experience on Sunday evening and today I am dealing with the results. It all started with an innocuous Twitter conversation (don’t many things I hear you say) which highlighted a minor cultural difference between the US and the UK. Having recorded with an American co-host for many years this is a common occurrence, so I decided to make it the theme of the next Contains Moderate Peril podcast. I initially thought of several fun examples that could be discussed; the British obsession with the weather, cheese-rolling and Morris dancing. However, rather than take a scattergun approach, I decided to list specific categories in the show notes. Subjects such as school, work, food, social customs and public holidays were added for discussion and I believe that is where thing started to go wrong.

Braxwolf and Syl kindly joined me for the recording and being respectively American and Swiss, are eminently equipped to contribute to the proceedings. What became clear after about thirty minutes of recording was that the discussion was becoming a bit dry and formal in tone. I was hoping it was going to be lighter as the initial Twitter discussion had been. So, we then focused on some more fun examples and the tone of the debate shifted. However, it has become clear in the editing process today that the show is a little uneven and I have decided to record some further material at a later debate that focuses on the trivial rather than the serious. Certainly, I attribute no blame to my guests and think I perhaps tried to impose too rigid a structure on the recording session. Syl has also stated that perhaps the listeners should be given more credit and may be content with a more formal discussion. This is a good point. However, for the time being this show remains under development and will be re-edited with additional content and released in the New Year.

In the meantime, this situation presents me with a gap in my current podcasting schedule, such as it is. I’m currently publishing a new show once a month, usually toward the end of that period. Due to some positive feedback I received recently regarding some material Brian and I covered in 2015, I’ve decided to produce a compilation. Yes, it would appear that if in doubt, a clip show can save your bacon. Ironically, that is indeed one of the subjects that will be making a return. Our discussion of bacon and eggs was great fun to record and found an audience upon its initial release. So, I’ve decided to produce a food based “greatest hits” show that will include the aforementioned topic as well as the follow up debate we had about fruit and vegetables. I shall record a new introduction and some framing links placing the various discussions in context. Whether it works or not remains to be seen and will more than likely be the theme of the next instalment of Diary of a Podcaster.

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Mirror Invasion

The Mirror Invasion, also known as the Terran Empire Incursion, is no stranger to Star Trek Online. This five-man event has appeared six times since its launch in 2104. Despite some minor revisions and different event rewards, the basic premise remains the same. The players must defend Vauthil Station from a Terran Empire assault from the Mirror Universe. Rifts appear and have to be closed before they unleash enemy vessels. There are also four power substations that charge the stations defences, that have to brought online. In the final stage of the event, an enemy Dreadnought and support squadron make a final attack on the station. It’s a fun ten-minute team event and if tackled correctly, is not too challenging. Science vessels can close rifts quicker than other classes and Command ships can initiate the power substations more efficiently. Players are awarded a Multidimensional Transporter for playing this event. By turning in 14 Transporters through the Reputation System, players will receive Dilithium Ore, Reputation Marks and the new Interphasic Instability console.

The Mirror Invasion, also known as the Terran Empire Incursion, is no stranger to Star Trek Online. This five-man event has appeared six times since its launch in 2104. Despite some minor revisions and different event rewards, the basic premise remains the same. The players must defend Vauthil Station from a Terran Empire assault from the Mirror Universe. Rifts appear and have to be closed before they unleash enemy vessels. There are also four power substations that charge the stations defences, that have to brought online. In the final stage of the event, an enemy Dreadnought and support squadron make a final attack on the station. It’s a fun ten-minute team event and if tackled correctly, is not too challenging. Science vessels can close rifts quicker than other classes and Command ships can initiate the power substations more efficiently. Players are awarded a Multidimensional Transporter for playing this event. By turning in 14 Transporters through the Reputation System, players will receive Dilithium Ore, Reputation Marks and the new Interphasic Instability console.

Sadly, there is a problem with the Mirror Invasion. A problem that has been present for a while and one that remains uncorrected by Cryptic. Upon joining this event, either via the PVE queue system which auto groups you with other players or through creating a private encounter, you can simply spawn and go AFK, allowing the event to run without any discernible player interaction. You may get reduced rewards for not passing the all the event challenges but you will receive the Multidimensional Transporter. This is because the Mirror Invasion is driven by it ten-minute duration and it is the passage of time that triggers different stages of the event. You can safely neglect to close the rifts and allow the vessels to swarm the area without any major consequence. If Vauthil Station gets too damaged it simply initiates repair protocols. Eventually the Station fires an anti-tachyon pulse and forces the Mirror Universe forces back to their dimension, clearing the area. The final Dreadnought attack can be similarly ignored until the timer expires.

Some STO players consider this situation an exploit, where others do not. Naturally this is hotly debated but I think that particular discussion is essentially missing the point. This is a significant flaw in the event design and anything that actively encourages players to not engage with the activity erodes the relationship between the player and game. This is not the first time this has happened in STO either. There is a similar defect in the First Contact Day event where you can bypass the scavenger hunt to upgrade your replica Phoenix. It further disheartening to know that both of these problems are known to Cryptic but do not seem to be high on their priority list. Then there is the “social” issue of going AFK in pickup groups. Unless this is something that is mutually agreed by all parties, it does seem somewhat ill-mannered to take a seat while others do all the work. Again, encouraging such behaviour through a correctable flaw is bad for STO and its community. Sadly, Cryptic are not known for being quick off the mark, so I suspect this problem will persist.

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Strictly Come Dancing 2017: Part 5

No one is safe. I’m sure it’s a thought that all remaining contestants on Strictly Come Dancing are currently thinking. Week 10 has been and gone and found front runner Alexandra Burke in the dance off against the delightful Susan Calman. Obviously, the moment this was announced, the outcome was a forgone conclusion. But it proves as I said last week that the spread of public votes may not be that wide and if a celebrity finds themselves in the middle of the linerboard then they are at serious risk. There can be no “bad weeks for the remaining contestants, from now on. Every dance now has to be undertaken with as much confidence and technical accuracy as possible. I suspect that unless Gemma raises her game and Mollie continues to improve they too may be potential dance off candidates next week. As for Alexandra, I would hazard a guess that she will focus very much on ironing out any technical issues and will return with a show stopping performance, next Saturday. The lady is extremely motivated and competitive.

No one is safe. I’m sure it’s a thought that all remaining contestants on Strictly Come Dancing are currently thinking. Week 10 has been and gone and found front runner Alexandra Burke in the dance off against the delightful Susan Calman. Obviously, the moment this was announced, the outcome was a forgone conclusion. But it proves as I said last week that the spread of public votes may not be that wide and if a celebrity finds themselves in the middle of the linerboard then they are at serious risk. There can be no “bad weeks for the remaining contestants, from now on. Every dance now has to be undertaken with as much confidence and technical accuracy as possible. I suspect that unless Gemma raises her game and Mollie continues to improve they too may be potential dance off candidates next week. As for Alexandra, I would hazard a guess that she will focus very much on ironing out any technical issues and will return with a show stopping performance, next Saturday. The lady is extremely motivated and competitive.

However, let us take a moment to reflect upon the departure of Susan Calman. Susan was one of the reasons I have returned to actively watching Strictly Come Dancing. Unlike other celebrities Susan has absolutely no prior dance experience and at first glance could have been labelled the “fun” contestant. Yet she has surprised us all, as well as herself, by her progression and improvement. Not only has she learnt how to dance but she has brought an unbridled joy to the show. In many respects she has embodied the essence of Strictly and represent all that is good and rewarding about the journey. Each year, the public will champion a celebrity that they perceive as an underdog and keep them in the show. Sometimes this is done for entertainment value and on occasions I believe this is done simply as pushback against the judge’s formal approach to marking performances. But I believe this year that Susan stayed on the show for so long simply because the public loved her and her genuine outlook. She will be missed.

Next Saturday is the Quarter Final of Strictly Come Dancing as well as being Musical Week. It presents the celebrities with an opportunity to really to sell themselves. Up and till now I’ve been voting intermittently, for those who have impressed me. But I haven’t consistently supported a specific couple. I believe from now that the voting will start to get very tribal and if you have a favourite celebrity, then your support will be essential for them. As I’ve said time and again over the years, Strictly Come Dancing is an entertainment show and the winner does not lift the trophy purely buy being technically the best. It often comes down to who the public thinks deserve to win, which puts a very different complexion on things. Both Joe and Davood are potential champions, whose good nature and self-improvement could prove a challenge to technically excellent front runner, Alexandra. Yet I still feel that Debbie McGee is a wild card and personally I would like to see her succeed and shatter the myth about Strictly always being the prerogative of the young. Roll on next Saturday.

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