Wilderness (2006)
Independent British Horror films often showcase some of the best up and coming talent about. Neil Marshall was a prime example of this back in 2002 with his debut film Dog Soldiers. He has subsequently produced an interesting body of work in both cinema and television. Independent horror films offer a great deal of flexibility to writes and directors, affording them an opportunity to explore themes that larger studios simply will not touch. Happy endings, moral subtexts, glamorous leads are not de rigueur. In fact, they are potentially a hindrance. The genre is a platform for gritty and often unpleasant tales that explore the darker side of human nature. Michael J. Bassett's Wilderness falls squarely into this category, offering a grim but gripping story.
Independent British Horror films often showcase some of the best up and coming talent about. Neil Marshall was a prime example of this back in 2002 with his debut film Dog Soldiers. He has subsequently produced an interesting body of work in both cinema and television. Independent horror films offer a great deal of flexibility to writes and directors, affording them an opportunity to explore themes that larger studios simply will not touch. Happy endings, moral subtexts, glamorous leads are not de rigueur. In fact, they are potentially a hindrance. The genre is a platform for gritty and often unpleasant tales that explore the darker side of human nature. Michael J. Bassett's Wilderness falls squarely into this category, offering a grim but gripping story.
The somewhat lurid UK DVD packaging calls this film “Predator, meets Scum, meets Lord of the Flies” which rather succinctly breakdowns the story. There is also a major spoiler photo on the back sleeve which ruins the plot. However, considering the film features Sean Pertwee, an actor who always seems to meet a painful and unpleasant end in whatever he appears, may be this is not such a giveaway after all. The story follows a group of young offenders, with a list of unpleasant criminal traits, as they travel to a remote island for an outward-bound course and “team building” exercise. One by one they fall victim to a hidden homicidal manic. Is this merely a cruel chance of fate, or is there a more sinister motive behind these events.
On first look, Wilderness is hardly brimming with original ideas and director Michael J. Bassett treats us to numerous homages to famous genre films. However, what viewers do get as a bonus are some well-defined characters that you can actually identify with. So often these days we have to endure films exclusively populated by people we could not careless about. Not so here. The sociopath and the sex offender are particularly interesting roles with a surprising amount of depth. Performances are good all round and it’s that inherent British quality I mentioned earlier that gives this film a little more credibility and vitality. This is not a slick glossy production. Being so would be counterproductive. The stark quality to the production design means we focus on the narrative.
Be warned, this film has a “15” rating in the UK and it's a particularly strong one at that. The killer uses a crossbow, knife and hunting dogs to kill his prey. There is one death scene that stands out and may well make the casual viewer flinch. There is also some staged animal violence which may not be well received by dog lovers. The dialogue includes liberal doses of British colloquialism throughout the film but this is not out of step with the story or the characters. Wilderness is also well paced, balancing both plot exposition and shocks. Overall the one hundred minutes plus running time is used very well. It would also be remiss of me if I didn’t mention the excellent use of location photography in Scotland, Northern Ireland and the Republic of Ireland.
At a time when the US market seems incapable of making anything other than substandard remakes of classic films, foreign movies or just uninspired jump scare horror films; it is refreshing to find a British production that shows some creativity and difference. Yes, Wilderness is derivative in its basic premise but the formula provides an opportunity to present some valid characters and credible dialogue. It chooses to avoid arbitrary distinctions between good and bad, instead offering more nuanced ideas as to why people do terrible things. There is also a sincere approach to the entire film, showing the love of a genuine genre fan and not the cynical, contrived workmanship of a studio hack. Therefore, I would recommended Wilderness to anyone who enjoyed Dog Soldiers.
Fans and Communities
Over the years I have been a participant in several fan based communities. These have ranged from running film clubs, to creating and publishing fanzines in the pre-internet days. More recently this has included running websites, blogging and creating podcasts. It’s a curious thing the way fandom is cyclical and one’s involvement with such communities seems to ebb and flow. It’s something I’ve been thinking about a lot of late. Several of the You Tube channels I enjoy have reduced their output or stopped due, to changes in advertising policy and monetisation. The Newbie Blogger Initiative failed to manifest itself this year and many of my immediate colleagues in blogging and podcasting have also begun to fade away or moved on to pastures new. The sad thing is, the true value of many community contributors is never really realised until after they’ve gone.
Over the years I have been a participant in several fan based communities. These have ranged from running film clubs, to creating and publishing fanzines in the pre-internet days. More recently this has included running websites, blogging and creating podcasts. It’s a curious thing the way fandom is cyclical and one’s involvement with such communities seems to ebb and flow. It’s something I’ve been thinking about a lot of late. Several of the You Tube channels I enjoy have reduced their output or stopped due, to changes in advertising policy and monetisation. The Newbie Blogger Initiative failed to manifest itself this year and many of my immediate colleagues in blogging and podcasting have also begun to fade away or moved on to pastures new. The sad thing is, the true value of many community contributors is never really realised until after they’ve gone.
So where to start regarding fans and communities? Well fans are far more than just mere customers. Sadly, not all of the gaming industry understands this or more importantly, appreciates it. The distinction is quite clear, though. I am a customer of Vodafone. I use their services for a monthly fee and that is the extent of my relationship with them. I do not write about my experiences using their products, nor do I create guides regarding their use. Neither do I arrange social events around their services. Fans conversely do a lot of these sort of thing and more for the games that they love. Furthermore, they are not the sole beneficiaries of such undertakings. A vibrant community is a great marketing and promotional asset for any games developer. Being free, it also has the best price.
Often the debates about community are applicable beyond gaming and relevant to wider social activities. Communities often arise organically, with fans creating a site and tweeting about what they enjoy. Soon bridges are built with other likeminded individuals and an informal network manifests itself. Often specific groups or individuals gain prominence within these social groups, through their own hard work and dedication to the things that they love. More often than not these figureheads have not actively sought such a position. It simply occurs through the dynamics of human interaction.
Now this raises some interesting questions. I read a reddit post recently in which someone thought that there was a burden of responsibility upon high profile community participants (IE popular You Tubers) or websites. To a degree, I believe that they are right, although I think it is very dependent upon what the said individual or site does within the community. Providing guides, sharing experiences or collating data is usually benign and neutral. Providing news or opinion is more complex and possibly does require a degree of responsibility and self-moderation. However, readers of specific sites or followers of certain individuals also have a duty to exercise their own common sense. It is a mistake to put people on pedestals.
Something I have mentioned before with regard to MMO communities is that in the past they have usually formed and grown outside of the influence of the commercial entities that run the games. For more recent titles such as SWTOR and especially Guild Wars 2, this process has been more centralised under the auspices of the developers. Both of those games have a wealth of information created by players but it is more often than not it is found within the official forums for that title. I may be wrong but I have never been aware of either SWTOR or Guild Wars 2 having the same sort of independent community as such titles as LOTRO or WoW. Communities can be a great asset but when it is not directly under any form of centralised control by the developers or publishers, then it can be a "problem". It will be interesting to observe what sort of online societies develops around future MMOs.
Moving away from gaming and looking at other areas of fandom, a common problem that occurs is the impact that increased public interest can have upon a community. This usually happens when an activity or pastime gains mainstream attention and becomes more widely accessible. Cosplay is something that in recent years has become increasingly popular. It is no longer perceived as the prerogative of a small niche group and is beginning to become quite a major marketing and promotional tool. Some perceive this process as democratisation, where others see something they love being usurped by those that simply wish to exploit it for financial gain. Is the community simply growing or is it being reinvented at the expense of some and the advantage of others?
Ultimately, fans, communities and their resulting social interaction are a complex and fluid situation. With regard to gaming there most certainly is an expiry date for most communities. The natural attrition we see as a game wanes in popularity is a perfectly normal thing, linked to factors such as lifespan and individuals ongoing engagement. Most fans directly or indirectly benefit from the services that arise from healthy communities. Although those that form the foundations of these communities seldom seek any praise it is often due. However, it is wise to note that the opposite can occur sometimes, when certain quarters turn bad and seek to disrupt, divide and destroy.
So where does Contains Moderate Peril fit into all this? Well I'm not entirely sure. I've always liked to maintain a tangential relationship to most traditional hierarchies, neither leading or following but simply contributing. Yet to my own surprise I've found myself involved pro-actively in several group projects in recent years, mainly because I wanted to see them succeed, not only for my benefit but for others. Some have proven to be an invaluable undertaking and have introduced myself and others to a wealth of new and talented writers. Furthermore, I put a lot more stock in the ideas, opinions and views of those who walk the walk, rather than the information that comes solely from a corporate PR department.
Involvement in any community has its ups and downs and can be very hard work. But the rewards and the pleasure that it brings by far outweigh any negatives in my view. So, I advocate involvement and participation. This can take all manner of forms and every little helps. You don't have to selflessly give up your time with big undertakings. Give what you can afford to give. Just reading, supporting and expressing an opinion is a positive contribution. Also, don't become too emotionally attached to things. Communities never stand still. Situations move on and change. As for those who become high profile, or go the extra mile; be reasonable when they decide to hang up their spurs. They’ve probably earned it.
Mifune: The Last Samurai (2016)
The documentary Mifune: The Last Samurai is both an exploration and celebration of the Japanese actor Toshiro Mifune (1920-1997), narrated by Keanu Reeves. Over the course of seventy minutes his life and body of work is critiqued by his industry peers as well as several cinematic luminaries such as Martin Scorsese and Steven Speilberg. The focus is very much upon the man himself, as his personality was integral to his acting technique. For those unfamiliar with classic Japanese cinema during its golden age, the documentary provides a broad and practical overview. It also includes a brief history of the chanbara (sword fighting) genre, as well as a concise and honest analysis of Mifune’s career.
The documentary Mifune: The Last Samurai is both an exploration and celebration of the Japanese actor Toshiro Mifune (1920-1997), narrated by Keanu Reeves. Over the course of seventy minutes his life and body of work is critiqued by his industry peers as well as several cinematic luminaries such as Martin Scorsese and Steven Speilberg. The focus is very much upon the man himself, as his personality was integral to his acting technique. For those unfamiliar with classic Japanese cinema during its golden age, the documentary provides a broad and practical overview. It also includes a brief history of the chanbara (sword fighting) genre, as well as a concise and honest analysis of Mifune’s career.
Writer and director, Steven Okazaki, talks to long time Mifune collaborators such as the actress Kyoko Kagawa and Kanzo Uni, a sword-fight choreographer and stunt co-ordinator. Uni claims that Mifune “killed” him on screen more than one hundred times. The actress Terumi Niki discusses how Toshiro Mifune coaxed and teased performances out of his co-stars during the filming of Red Beard and how he was a very generous actor. There are also some insightful anecdotes about Mifune’s youth and war experiences from his son, Shirô, that help explain the man’s temperament, strengths and vices. One actor describes Mifune star presence as the embodiment of perseverance but it is fair to say that melancholia is more appropriate for his personal life.
Mifune: The Last Samurai works best when it is focusing on the lifelong collaboration between Toshiro Mifune and writer/director Akira Kurosawa. It becomes very apparent from the interviews that the mutual respect between the two was immense, with the precise and exacting auteur director, trusting his lead implicitly and affording them a great deal of creative freedom. Mifune also had a strong sense of obligation to Kurosawa as he found fame and international stardom through his movies. Teruyo Nogami, Kurosawa’s regular script supervisor, recollects how the arrow ridden finale of Throne of Blood, was filmed under what would now be deemed hazardous conditions with the archers being mere college students and not particularly accurate shots. Yet Toshiro Mifune embraced the risk and used it to fuel his performance.
Mifune: The Last Samurai concentrates mainly on the chanbara movies that were an integral part of the actor’s enduring legacy. Sadly, the contemporary set, post war dramas such as The Bad Sleep Well and High and Low are somewhat ignored. Mifune’s later international success is also only briefly touched upon. It is clear that director Steven Okazaki, thinks that the main story of the actor’s life is his symbiotic relationship with Kurosawa. Although it does attempt to explain why the two artists drifted apart in their twilight years, one is left with the impression that perhaps the documentary is deliberately trying to perpetuate an enigma. In the end, it is Martin Scorsese’s conjecture, that sometimes artists that are bound this closely together “use each other up” is perhaps the most plausible explanation.
Junior Officer Appreciation Weekend: A Tale of Competitive Nodes
This is a tale about Star Trek Online but as competitive nodes are a common game mechanic in numerous MMORPGs, it is pertinent to many gamers. From today till Monday 5th June, it’s Junior Officer Appreciation Weekend, an in-game event that allows players to earn a rare duty officer. Strange particles can be found around the grounds of Starfleet Academy. If these are scanned with a tricorder, they either disappear, become stable or summon a combat hologram that attacks you. The particles then drop fragments that can be exchanged for event rewards. Collecting the particles is fun but hardly anything groundbreaking. I’m sure that most MMOs have a comparable activity.
This is a tale about Star Trek Online but as competitive nodes are a common game mechanic in numerous MMORPGs, it is pertinent to many gamers. From today till Monday 5th June, it’s Junior Officer Appreciation Weekend, an in-game event that allows players to earn a rare duty officer. Strange particles can be found around the grounds of Starfleet Academy. If these are scanned with a tricorder, they either disappear, become stable or summon a combat hologram that attacks you. The particles then drop fragments that can be exchanged for event rewards. Collecting the particles is fun but hardly anything groundbreaking. I’m sure that most MMOs have a comparable activity.
However, the particles that appear during this event are competitive nodes. Despite fairly generous respawn rates, due to the volume of players in the vicinity, getting to the particles in time to scan and claim them becomes a race. And like any game mechanic that forces players to directly compete with each other, there is scope for rancor and unpleasantness. It took me all of twenty minutes tonight, before I ran into my first ill-tempered player who seemed to think that whatever they saw was immediately theirs. This particular individual after losing out on a particle to me, decided to follow me around for the next ten minutes to try and “avenge” himself upon me, for the heinous outrage I had perpetrated against them. Zone chat also revealed several players arguing over similar incidents.
Now I tend not to rush through events such as these, preferring to go about them at a steady pace. If I spot a particle that is available, I try to ensure that there isn’t a crowd of other players heading towards it. If it does end up in a race, I tend to let the matter go and allow the other party to claim the item. The advancing years have taught me a degree of patience that others seem to lack. However, I don’t concede every race and will compete for a particle, if the fancy takes me. Yet, this entire situation could be avoided if Cryptic simply did away with the competitive node mechanic. In fact, it’s something I’d like to see go from the entire MMORPG genre. ArenaNet have eliminated it from Guild Wars 2 and it is a massive “quality of life” improvement for the game.
Over the last decade, I have gone from being an ardent opponent of egregious behaviour in online games, to just accepting the fact that any gathering of humans will include a tangible percentage of idiots, malcontents and trolls. Developers habitually demonstrate that they have no real interest in dealing with this problems through community policing but some do sometimes use game mechanics as a means to limit shenanigans, tomfoolery and general douchbaggery. Changing competitive nodes to shared one, is a prime example of this. It eliminates a potential avenue for griefing and general bad behaviour. Sure, you can argue that making such a change is allowing a small percentage of players to dictate policy but frankly it’s a small price to pay for a change that inherently improves players in-game experience and overall perception of the community.
The Hunting Party (1971)
The Hunting Party is a curious Western, made at a time when the genre was struggling to maintain its popularity with the viewing public. Melissa Ruger (Candice Bergen) is a school teacher married to wealthy Cattle Baron, Brandt Ruger (Gene Hackman). When she is abducted by outlaw Frank Calder (Oliver Reed) and his gang, he husband is naturally incensed. He quickly arranges a posse of business associates and uses his personal fortune to equips them all with the latest long-range hunting rifles with telescopic sights. He then sets off in pursuit of Calder's trail before they can cross the border. However, it soon becomes apparent to Ruger’s associates that he may have other motives than just rescuing his wife.
The Hunting Party is a curious Western, made at a time when the genre was struggling to maintain its popularity with the viewing public. Melissa Ruger (Candice Bergen) is a school teacher married to wealthy Cattle Baron, Brandt Ruger (Gene Hackman). When she is abducted by outlaw Frank Calder (Oliver Reed) and his gang, he husband is naturally incensed. He quickly arranges a posse of business associates and uses his personal fortune to equips them all with the latest long-range hunting rifles with telescopic sights. He then sets off in pursuit of Calder's trail before they can cross the border. However, it soon becomes apparent to Ruger’s associates that he may have other motives than just rescuing his wife.
Shot on location in Almería Spain, this gritty western has a strong cast and an intriguing premise. Calder kidnaps Melissa so she can teach him to read. Ruger, a brutal, sadistic and sexually impotent man, is more concerned about maintaining his reputation and demonstrating that no one touches his property. Melissa is drawn to Calder despite his outlaw persona and hopes to save him from himself. However, director Don Medford fails to develop any of these story lines and instead opts to shock with sexual violence and brutal slow-motion shootouts. Ruger’s long-range rifles allow him and his posse to conveniently pick off Calder's men from a great distance.
Despite the films shortcoming it is very interesting to see Oliver Reed in a western and as ever, he acquits himself as well despite the flaws in the screenplay. There is an solid soundtrack by Riz Ortolani and good make up effects by José Antonio Sánchez. The seventies produced many hybrid westerns as the genre strived to maintain its relevance. Sadly, The Hunting Party ultimately fails to make its mark. The themes of Stockholm Syndrome and self-fulfilment are left undeveloped. The film tries to emulate Peckinpah but falls short of his narrative standards. Perhaps director Don Medford, thought the bleak ending was making a broader point. As it stands it simply ends a story that has nowhere else to go.
Dracula Untold (2014)
I passed on opportunity of seeing Dracula Untold at the cinema in late 2014, as I was not overly impressed by what I had seen from the trailers. I finally caught up with Universal's reboot of the franchise, hoping that a home viewing and tempered expectations would make me more cordially disposed towards the film. Sadly, the movie turned out exactly as I had surmised, proving to be a superficial under taking with no narrative depth. Furthermore, is was a bloodless action film, rather than a true horror movie, resulting in a very unsatisfying compromise. The fact that this movie made over $200 million globally at the box office saddens me.
I passed on opportunity of seeing Dracula Untold at the cinema in late 2014, as I was not overly impressed by what I had seen from the trailers. I finally caught up with Universal's reboot of the franchise, hoping that a home viewing and tempered expectations would make me more cordially disposed towards the film. Sadly, the movie turned out exactly as I had surmised, proving to be a superficial under taking with no narrative depth. Furthermore, is was a bloodless action film, rather than a true horror movie, resulting in a very unsatisfying compromise. The fact that this movie made over $200 million globally at the box office saddens me.
Dracula Untold benefits from the presence of Luke Evans as Vlad the Impaler. He is a likeable actor with old fashioned good looks. Sadly, there's is precious little for him to do during the films somewhat brief ninety-two-minute running time. The plot, dialogue and character development are perfunctory to say the least. Writers Matt Sazama and Burk Sharpless script offers no depth or sophistication, rendering everything binary and simplistic. Dominic Cooper has zero credibility as the villainous Turkish Sultan, Mehmed the Conqueror. He is simply "bad" because that's what we are told in the most pedestrian fashion. Similarly, the passionate relationship between Vlad and his wife, Mirena (Sarah Gadon) lacks any dramatic conviction.
As usual these days with movies that hope to start a teen friendly franchise, the entire production seems far more concerned with visual style and overall ambience. The effects are impressive but cannot ultimately sustain a movie of this nature. The lack of emotional content meant that I was fundamentally indifferent to the central character’s plight. Furthermore, I couldn't even take comfort in the action sequences as they're meticulously edited to the requirements of the rating. This is a bloodless vampire movie and with little or no suspense and unpleasantness. Not even the scenes with Charles Dance as the master vampire can save things. This is a woefully anaemic tale about the undead, which is contradictory in itself.
Perhaps the most saddening thing about Dracula Untold is the fact that I can't even summon the energy to get angry about what a poor movie it is. This is simply par for the course. The movie was conceived and pitched with a very specific market in mind. One that is young and unfamiliar with the superior cinematic heritage that exists. The tone, pacing and superficial nature of the film is tailor made for an audience that loves to consume such material. While this demographic continues to robustly support such material then the studios will naturally continue to churn it out. It will be interesting to see if Universal Studios reboot of The Mummy this summer is any improvement cinematically.
Classic Movie Themes: The Taking of Pelham One Two Three
The Taking of Pelham One Two Three, is possibly one of the best thrillers of the Seventies. Not only does this underground heist movie have a well-crafted screenplay filled with hard-boiled dialogue and dry quips, it also features a cast of quality character actors, such as Walther Matthau, Robert Shaw and Martin Balsam. It also boasts a superb score by composer David Shire. This embellishes the film, underpinning the key dramatic and action sequences. Over the years The Taking of Pelham One Two Three soundtrack has become very popular with collectors and fans.
The Taking of Pelham One Two Three, is possibly one of the best thrillers of the Seventies. Not only does this underground heist movie have a well-crafted screenplay filled with hard-boiled dialogue and dry quips, it also features a cast of quality character actors, such as Walther Matthau, Robert Shaw and Martin Balsam. It also boasts a superb score by composer David Shire. This embellishes the film, underpinning the key dramatic and action sequences. Over the years The Taking of Pelham One Two Three soundtrack has become very popular with collectors and fans.
Shire uses serial techniques and a funky multicultural rhythm section for the main theme. The twelve-tone composition method creates an unusual, somewhat dissonant melody. It is brass heavy with a healthy dose of electric piano. This was often the instrument of choice of that other great composer of the time, Lalo Schifrin. The overall style is intended to evoke the bustle and diversity of New York City, with it pounding rhythm. Shire received two Grammy nominations for his work on the film. Here are both the opening and closing variations of the central theme from the film, for your enjoyment.
Spooks: The Greater Good (2015)
I'm not the first to say it but there is a distinct John Buchanesque streak running through Spooks: The Greater Good. Despite all the high-tech trappings we have grown accustomed to in modern day thrillers, this is still at its heart a “hero on the run” movie with sinister unseen forces hot in pursuit. This modest production never feels cheap, although it does lack a degree of polish and panache that we see in its contemporary. Yet it's sub John le Carré narrative provides a pleasant counterbalance to the budget action set pieces.
I'm not the first to say it but there is a distinct John Buchanesque streak running through Spooks: The Greater Good. Despite all the high-tech trappings we have grown accustomed to in modern day thrillers, this is still at its heart a “hero on the run” movie with sinister unseen forces hot in pursuit. This modest production never feels cheap, although it does lack a degree of polish and panache that we see in its contemporary. Yet it's sub John le Carré narrative provides a pleasant counterbalance to the budget action set pieces.
Director, Bharat Nalluri, shows off the London locations extremely well with scenes set in such locations as Heathrow, Waterloo Bridge, the West End and the ubiquitous Whitehall. There are plenty of sweeping panoramic shots of the city, highlighting the sharp contrast between old and new architecture. This plays well into the unfolding storyline which pits the old guard of the intelligence service against those forces that seek a different role within the modern world. These may not be the most original of themes but they play out well within the context of this franchise.
Kit Harington plays Will Holloway, a former operative who left the services under dubious circumstances. When a high-value terrorist, Qasim (Elyes Gabel) escapes custody during a routine handover, Will must team with disgraced MI5 Intelligence Chief Harry Pearce (Peter Firth) to track him down before an imminent terrorist attack on London. Pearce hints that all is not be as it may seem and that the entire situation may be subject to external manipulation. A stream of double crosses soon implies that Pearce is indeed right.
What surprised me the most about Spooks: The Greater Good was the producers decision not to pander to the mainstream and create yet more generic PG-13 rated action fodder. Spooks: The Greater Good has some tightly edited action sequences, complete with bullet hits and bloodshed. It may not be a return to the gritty era of The 3 Days of the Condor but it's a lot more satisfying than the sanitised content that passes for the Thriller genre these days. Then again Spooks (AKA MI-5) the TV show was not known for being tame. The Deep Fat Fryer incident from the original series still looms large in fans memories.
As with most quality spy films, the ambiguity of the government forces and the undercurrent of constant duplicity that makes the story engaging. It is pleasing to see Peter Firth, who appeared in every episode of the series, return as spy master Sir Harry Pearce, who suspects that British intelligence may well have gone rogue. He has always been the most compelling asset of the original franchise. Spooks: The Greater Good may not be a A-list movie but is far from disappointment. It entertains, without re-inventing the wheel and provides an acceptable appendix to the original show. I can think of worse legacies to leave.
Star Trek Online: Life After the Balance Changes
There has been a great deal of discussion on the STO subreddit about the recent balance changes. The subject has also been explored on numerous Tube videos over the last four weeks. As with any game, there’s a lot of technical jargon associated with the various systems and mechanics. Players also use a lot of acronyms and bespoke phrases when referencing content. Subsequently, there can be a steep learning curve to min-maxing and pursuing DPS in STO. Despite having regularly played since the Delta Recruit Event of May 2015, I still struggle to absorb all the subtleties of this MMOs. Certainly, the minutiae of the balance change are lost on me. However, I understand the obvious alterations and have no doubt in my mind that Space combat “feels” different.
There has been a great deal of discussion on the STO subreddit about the recent balance changes. The subject has also been explored on numerous Tube videos over the last four weeks. As with any game, there’s a lot of technical jargon associated with the various systems and mechanics. Players also use a lot of acronyms and bespoke phrases when referencing content. Subsequently, there can be a steep learning curve to min-maxing and pursuing DPS in STO. Despite having regularly played since the Delta Recruit Event of May 2015, I still struggle to absorb all the subtleties of this MMOs. Certainly, the minutiae of the balance change are lost on me. However, I understand the obvious alterations and have no doubt in my mind that Space combat “feels” different.
Unlike some players who go to extremes to experiment, I have broadly taken the path of least resistance with my ship builds in STO. I followed the recommended skills point allocation by the DPS league for tactical officers after that system was revised last year. I also stuck to the prevailing meta of Antiproton Beam Arrays when it came to weapons choice. I ensured that I used the most commonly referenced, consoles, traits and Bridge Officer skills. Overall this has served me well and I managed to reach a DPS parse of 34K. However, the recent thirty percent reduction in power of “Fire at Will” and the obsolescence of Embassy Plasma consoles has reduced my DPS by nearly half. Combat takes longer now and forces the player to think more strategically. I can no longer just rely upon brute force and ignorance.
Furthermore, the balance changes have been universal so NPCs are now more robust. Red Alerts can be more challenging, especially the Tholian invasion. On several occasions, I’ve been in a low DPS PUG which has resulted in the countdown timer expiring before the team has cleared all enemy vessels. The current Mirror Invasion Event can also be a bit of a slog, especially if the portals aren’t closed quickly and there’s an excess of Terran ships to dispose of. Due to the drop in DPS, I’ve been swapping out consoles and ship sets to see if I can improve the situation. So far, tactical and Lobi consoles seem to have a positive impact. Basically, anything that can boost damage, critical chance and severity is beneficial. However, on a positive note Beam Overload and Energy Siphon have been boosted. Pets now feel like they’re pulling their weight. I may also return to a torpedo or cannon based build, although success with these is still very much dependent on piloting skills.
In all fairness, I can’t really complain about the balance changes that Cryptic have implemented. STO has endured a set of meta builds for too long, resulting in a substantially overpowered player base. Those with very high DPS records, pursuing minmax excellence, have not been handicapped by this rebalance but instead have been present with an opportunity to explore a wider variety of builds. PVE remains relatively easy, allowing casual players to advance through the story arcs. Furthermore, the rebalance has meant that previously side-lined gear and equipment may well prove viable again. For players such as myself, I can continue with my low-level experimentation or simply wait for some generic builds to become established.
The Goon Show (1951-60)
The Goon Show is one of a handful of comedy shows that had a profound and unique impact upon the UK comedy scene, both at the time of its broadcast and over the preceding two decades. The creative and comic genius of its three main stars, Spike Milligan, Peter Sellers and Harry Secombe re-invented radio comedy and introduced a new form of audio slapstick through its surreal imagery. This concept was then taken further by the Monty Python team and The Goons legacy is still apparent today in artists such as Eddie Izzard and Tim Vine. Despite some aspects of the show that are a little dated, such as the musical interludes and cultural references, there is still much that is fresh and pertinent.
The Goon Show is one of a handful of comedy shows that had a profound and unique impact upon the UK comedy scene, both at the time of its broadcast and over the preceding two decades. The creative and comic genius of its three main stars, Spike Milligan, Peter Sellers and Harry Secombe re-invented radio comedy and introduced a new form of audio slapstick through its surreal imagery. This concept was then taken further by the Monty Python team and The Goons legacy is still apparent today in artists such as Eddie Izzard and Tim Vine. Despite some aspects of the show that are a little dated, such as the musical interludes and cultural references, there is still much that is fresh and pertinent.
There are many reasons why these radio shows are so enduring. Take for example, the timeless characters such as the drunken, lecherous, money grabbing Major Dennis Bloodnok. Then there’s the duplicitous, ex-public school, closet homosexual, Hercules Grytpype-Thynne. The immense range of voices and vocal gymnastics, particularly those provided by the great Peter Sellers are outstanding, often fooling the listener into thinking this was a much bigger production with a larger cast. For me, perhaps the most important aspect of the show is the surreal universe that it created. A world where a saxophone could cure a life-threatening illness, or a room in a country estate could vanish and reappear in a Parisian hotel. This was so innovative and radical for the times, pushing radio to its limits.
The Goons also smuggled a great deal of adult humour and political satire past the BBC censors of the time. Gay characters, drunken politicians and sexual dalliances where often cunningly alluded to. Spike Milligan often padded his scripts with obviously diversionary material that he knew would be cut, taking the focus away from the very material he wanted left in. The shows also offer an interesting window upon post war Britain and a nation coming to terms with the end of its empire. As usual the self-deprecating nature that permeates so much of UK humour was ever present. In some respects, The Goon Show was an act of national catharsis.
There is an arc to the lifespan of The Goon Show which becomes quite noticeable when listening to them chronologically. At the height of their popularity during the mid-fifties, the shows are clearly structured and have a semblance of coherency. This seems most apparent when Milligan was writing with Eric Sykes and the scripts edited by other noted writers within the BBC. By the end of the decade the shows had become too self-indulgent and sprawling in nature. The cast seem a little too enamoured of their own esoteric catch phrases and Milligan particularly had to be reined in. Sellers would often provide verbal cues such as pronouncing a character’s name slightly differently, as an indicator for Milligan to show restraint.
One particular episode that I am fond of is "Lurgi Strikes Britain". This was seventh episode of the fifth Series, first broadcast on November 9th, 1954 and it was also my first introduction to the show. It is a tale of a strange epidemic, Doctor's in dustbins, the state of the drains in Hackney and the airlift of thousands of wind instruments. It is a good example of the show when it was at its height, has a clear narrative and broad representation of many of the best characters. Comedy can be a very interesting litmus test of each generations popular culture. The Goon Show is a great example of this as well as being just bizarre, idiotic and crazy fun.
LOTRO: Going Off Map
One of the greatest attractions of LOTRO is the opportunity to explore Middle-Earth. Standing Stone Games have done a very good job of interpreting Tolkien's world, offering a rich and diverse environment. I often like to cross reference the in-game environment against such books as Journeys of Frodo by Barbara Strachey and The Atlas of Middle-Earth by Karen Wynn Fonstad. Whenever a new region becomes available, I always like to see what lore based references I can find there. Overall the Middle-earth featured in LOTRO is remarkably faithful to the source text, given the practical compromises regarding scale that have to be made.
One of the greatest attractions of LOTRO is the opportunity to explore Middle-Earth. Standing Stone Games have done a very good job of interpreting Tolkien's world, offering a rich and diverse environment. I often like to cross reference the in-game environment against such books as Journeys of Frodo by Barbara Strachey and The Atlas of Middle-Earth by Karen Wynn Fonstad. Whenever a new region becomes available, I always like to see what lore based references I can find there. Overall the Middle-earth featured in LOTRO is remarkably faithful to the source text, given the practical compromises regarding scale that have to be made.
Exploring is an integral part of LOTRO. The game itself offers a wealth of deeds rewarding the finding specific locations. In many respects exploration is a sub-game in its own right. Therefore, we should not be surprised that this particular aspect of LOTRO has its enthusiasts, who take their curiosity to the next level. The invisible walls, rivers and mountains ranges that the developers use to enclose regions and zone that are under development, are seen purely as challenges. Nothing more than obstacles to be overcome by some players, so they can access these obscure and off map places. There is always the hope that a secret will be discovered therein.
I wrote a recently about the abandoned graveyard near Bree and how it’s an example of a storyline that was dropped from the final release of Shadows of Angmar. Over its ten-year lifespan, LOTRO has gained several test areas as well as locations for quest lines that have been omitted from the game. Often these are behind obstacles or hidden from direct line of sight. I'm sure many of you may be familiar with the infamous (and now totally inaccessible) hidden hobbit village, west of the Ered Luin gate. There was a time when such places could be reached quite easily but over the years the Devs have taken steps to put them out of reach. Posts on the official forums, referencing going "off map" are closed promptly and such activities are discouraged.
Initially, back in the day of the Isengard test program, participants were encouraged by Turbine to test the maps boundaries and log any faults. This policy was never formally extended to the live servers. However, players being the curious bunch that they are, have naturally continued to do so and a sub culture has built up around it. Thus, there are players who will try and go anywhere, if it is possible, regardless of the complexity. I’ve heard of complex sequences of jumping that can take hours. Yet, the practice of going "off map" is not without consequence. Characters straying into these areas can become permanently stuck. There have also been instances of such incursions affecting the servers and localised roll backs having to be carried out.
Despite the dangers and the risk of incurring the wrath of Standing Stone Games, players still continue to explore the game environment to the full. Irrespective of the rights and wrongs of such activities, it certainly makes for some very interesting screen captures and provides a new insight into the games development. I have collated a small collection of “off map” images. None of these screen captures were taken by myself and due to the controversial nature of such activities, I will not credit the sources. I am simply referencing information that is publicly available on the internet and am not endorsing one way or the other, the practice of going "off map".
Roger Moore (1927 – 2017)
Being a child of the seventies, Roger Moore was the James Bond that I grew up with. I was acutely aware of my parent’s generations antipathy towards him, as well as the endless and possibly unjust comparisons with Sean Connery. However, the younger fans embraced him so over the course of seven movies, Moore’s Bond broke all previous box office records. Furthermore, as each successive film in the franchise got bigger and became more of a caricature of itself, Moore tempered this with his self-deprecating humour and quips. His trademark cocksure performances and easy going charm was exactly what UK audiences needed. At a time when the country was losing its way in the world, both politically and economically, Roger Moore still effortlessly maintained the image of the suave, cool and droll English gentleman.
Being a child of the seventies, Roger Moore was the James Bond that I grew up with. I was acutely aware of my parent’s generations antipathy towards him, as well as the endless and possibly unjust comparisons with Sean Connery. However, the younger fans embraced him so over the course of seven movies, Moore’s Bond broke all previous box office records. Furthermore, as each successive film in the franchise got bigger and became more of a caricature of itself, Moore tempered this with his self-deprecating humour and quips. His trademark cocksure performances and easy going charm was exactly what UK audiences needed. At a time when the country was losing its way in the world, both politically and economically, Roger Moore still effortlessly maintained the image of the suave, cool and droll English gentleman.
Beyond the role of Bond, Roger Moore often found himself playing similar composite characters in big budget action dramas. Rather than complaining about such type casting he embraced it and always delivered what audiences expected. Movies such as Shout at the Devil, The Wild Geese and The Sea Wolves all have classic Moore performances. Yet in giving the public what they wanted, Moore was subsequently accused of lacking dramatic range. Moore even went so far as to exploit this misconception, as part of his signature self-effacing humour. “My acting range has always been something between the two extremes of raises left eyebrow and raises right eyebrow” as he famously said. Yet Moore definitely did have hidden depths and could deliver more than expected. In The Man Who Haunted Himself (1970) he gave possibly his best performance. North Sea Hijack AKA ffolkes (1980) also saw him play the opposite of Bond. He even showed a flair for comedy, satirising himself and 007 in The Cannonball Run (1981).
Outside of the world of cinema, Moore was a great raconteur and the embodiment of the English gentleman he so often played. He was introduced to the good work of UNICEF through his friendship with Audrey Hepburn and over the course of two decades lent his fame and lobbying power to numerous good causes, raising millions for charity. He was also a good and loyal friend to those that he knew and worked with. When stuntman Martin Grace and long-time double for Roger Moore was seriously injured while filming Octopussy, the actor regularly visited him in Hospital over the course of his recovery, despite still being tied up with ongoing post production for the film. Then of course, there are the anecdotes from fans that reiterate how accessible and considerate Moore was. One has understandably gone viral in the last twenty-four hours and has now reached the mainstream press. Quite rightly so. It is a lovely reminiscence as well as a fitting tribute to an iconic actor and tireless humanitarian. Thank you Roger Moore. For “keeping the British end up”.
Tweaks and Changes
Every now and then, I like to make changes to Contains Moderate Peril. Occasionally these will be cosmetic but most of the time they’re functional. For example, I recently stopped subscribing to Soundcloud and moved to a free account. This meant that most of the back catalogue of podcasts in the RSS feed were no longer available to play. I therefore removed the respective links from the podcast page as it’s not very professional to present readers with material that is inaccessible. As this had a knock-on effect on several posts I had written about specific podcasts, such as Brian’s Mordor or Bust Retrospective, I uploaded a few of the shows locally and embedded a suitable player.
Every now and then, I like to make changes to Contains Moderate Peril. Occasionally these will be cosmetic but most of the time they’re functional. For example, I recently stopped subscribing to Soundcloud and moved to a free account. This meant that most of the back catalogue of podcasts in the RSS feed were no longer available to play. I therefore removed the respective links from the podcast page as it’s not very professional to present readers with material that is inaccessible. As this had a knock-on effect on several posts I had written about specific podcasts, such as Brian’s Mordor or Bust Retrospective, I uploaded a few of the shows locally and embedded a suitable player.
While I’m on the subject of podcasting, I wrote recently about how I was sunsetting the Burton & Scrooge show and reinstating the Contains Moderate Peril podcast. Sadly, real life has conspired against me and I’ve had to put this project on the back burner for a while. It’s a shame as I still have ninety minutes of material recorded from 28th March but due to technical problems with Zencastr, the recordings are out of sync. My recent foray on Fiverr to have new logos designed for the show also ended badly. The graphic designer gave me his initial ideas then went walkabout and refused to answer my messages. I got my money back but the work remains incomplete and the project still outstanding.
Despite being a Squarespace customer since August 2015, I’ve only really scratched the surface of the functionality that is on offer. Although I like the template I use for the site, it doesn’t easily allow readers to search and access older material. Hence a few months back I added the related posts footer to each post with four thumbnails of similar content. Unfortunately, there is no global way to do this so I have to manually trawl through the blog and amend every post individually. However, adding this functionality has had a serious impact upon traffic and stats. It would appear that readers will look at related material and find value in it. Therefore, as of today I’ve added a link to a blog archive page at the top of the site. This page features a monthly calendar to check back through all previously published posts.
Finally, May has come round once again but sadly no one has decided to take onboard the Newbie Blogger Initiative, so it would appear that this event has come to an end. I guess there’s no point crying over spilt milk, so it’s time to move on. I still intend to write every day this year and take a great deal of pleasure from doing so. My ambitions to increase the audience for Contains Moderate Peril appear to be working. Monthly viewing stats are up and the readership is growing. Apart from the tweaks and changes discussed, the overall strategy is to keep publishing posts and letting the existing body of work do the rest of the work. Over half the site’s traffic comes from Google searches that find older articles. If that isn’t sufficient motivation to keep writing, then I don’t know what is.
Becoming Bond (2017)
Becoming Bond is a curious documentary in so far as it’s totally dependent on whether the viewer believes the story that George Lazenby tells. Because George is obviously a well-practised raconteur one gets the impression that many of the anecdotes and vignettes he recounts have been embellished for artistic effect. He has that easy going, informal Australian charm and frequently smiles ironically, as director Josh Greenbaum, quizzes him off camera over the voracity of his tale. Mr. Lazenby also treads that fine line between being a likeable rogue and a bit of a dick, especially when he focuses on his youth. Yet he broadly keeps to the right side of this and maintains the audiences’ good will.
Becoming Bond is a curious documentary in so far as it’s totally dependent on whether the viewer believes the story that George Lazenby tells. Because George is obviously a well-practised raconteur one gets the impression that many of the anecdotes and vignettes he recounts have been embellished for artistic effect. He has that easy going, informal Australian charm and frequently smiles ironically, as director Josh Greenbaum, quizzes him off camera over the voracity of his tale. Mr. Lazenby also treads that fine line between being a likeable rogue and a bit of a dick, especially when he focuses on his youth. Yet he broadly keeps to the right side of this and maintains the audiences’ good will.
As he recounts his life story from his impoverished youth in Australia, to his days as a car salesman then a male model, the vignettes play out as an episodic drama. Josh Lawson (Superstore, House of Lies) plays Lazenby and there are several high-profile cameos from the likes of Jeff Garlin as Bond movie producer Harry Saltzman, former Bond Girl Jane Seymour as George's agent. These scenes usually have a comic tone, which at times come dangerously close to undermining the credibility of George’s story. Yet as soon as the narrative approaches such a tipping point, it’s reined in with a smile and a nod from Mr. Lazenby. There’s also a curiously melancholic streak in the proceeding with a reoccurring tale of a love lost.
George Lazenby is certainly not afraid of sharing his faults, making no attempt to dodge some of the less edifying aspects of his life and personality. He is also candid about his perceived arrogance which may be more of a failure by others to understand and appreciate Australian cultural foibles. When the story finally arrives at 1968 when Eon Productions were recasting the role of Bond, things become a lot clearer. Lazenby simply didn’t fully appreciate the consequences of taking onboard the most prodigious movie role of the time. He approached it in good faith and seemed to have fun making the actual film, yet he couldn’t cope with the requirements of stardom both leading up to and after the shoot. Certainly, the slave contract he was offered by Saltzman and Broccoli was iniquitous and would have driven any sane actor mad.
By the end of Becoming Bond, although I cannot say that I was fully conversant with the exact reasons why this man walked away from a six-movie contract and a million pounds in cash, I had a good idea. George Lazenby just wanted to be himself and not forever in the shadow of James Bond. Curiously enough, the late Roger Moore felt quite the opposite but that’s folk for you. No two are exactly alike. I genuinely felt sorry for the way that Lazenby was effectively hounded out of the movie industry, never having been a fan of closed shops or those with a strangle holds over certain businesses. Yet he found contentment in real estate, subsequently raised a family and seems to have come to terms with it all. Whether it all played out the way he tells it is debatable but he certainly offers viewers an entertaining autobiography to consider.
Valkyrie (2008)
In terms of its production values, Valkyrie is a throwback to the big budget war films of the sixties and seventies. However, that is where the similarities end. This is not a stylised action movie with the Nazis simply as a dramatic foil. Valkyrie focuses on facts, narrative and performances. Director Bryan Singer ensures that the true story that the film depicts is driven by the central characters. Overall Valkyrie is a very laudable production and although not an outstanding feature film, it is competently made, broadly historically accurate whilst and entertaining.
In terms of its production values, Valkyrie is a throwback to the big budget war films of the sixties and seventies. However, that is where the similarities end. This is not a stylised action movie with the Nazis simply as a dramatic foil. Valkyrie focuses on facts, narrative and performances. Director Bryan Singer ensures that the true story that the film depicts is driven by the central characters. Overall Valkyrie is a very laudable production and although not an outstanding feature film, it is competently made, broadly historically accurate whilst and entertaining.
The story manages to be genuinely suspenseful and conveys the magnitude of the plotter’s intentions. It efficiently follows the facts and is not side-tracked by superfluous sub plots or needless human drama. It clearly shows the real threat to families of the protagonists and conveys the paranoia of the German High command. Valkyrie assumes that the audience has an adequate knowledge of wartime events and does not make the mistake of trying to show why Hitler should be killed. Nor does it make the traditional Hollywood mistake of trying to render the complexities of wartime politics, down to “good Germans versus Bad Nazi”.
With regard to Tom Cruise, I’m not at all interested in his star status, his personal life or his religious beliefs. I have enjoyed his performances in several films in the past and he does not disappoint as Klaus von Stauffenberg. The rest of the ensemble cast works very well. Bill Nighy, Tom Wilkinson and the dignified Terence Stamp are all on top form, although a little underused. Eddie Izzard further demonstrates his acting talents. It should be noted that the mainly British cast do not attempt any stereotypical German accent but rather opt for neutral dialogue delivery.
Technically, the production design is accurate and authentic. The film manages to convey an atmosphere of a nation losing a war and an “ideology” that has become tarnished. The dilemma of whether to hedge your bets or endeavour to change an impossible situation, is explored efficiently and in a thought provoking way. Valkyrie remains as politically neutral as it can and strives to show career soldiers unhappy with the regime they see as betraying their country. They wish to prove that Germany and Hitler are not the same thing.
It is interesting to see a studio tackle a story that, despite its inherent drama, has an outcome that is a forgone conclusion. Like Ron Howard’s Apollo 13, the need to engage the audience with the fate of the characters is the key to the film’s success. I must admit that I was engrossed in Valkyrie and managed to disconnect my mind from the inevitable ending. However, due to the lack of historical knowledge among so many of today’s viewing public, perhaps this isn’t such an issue. May due to the march of time, the events depicted in Valkyrie may well have less impact. None the less Valkyrie is a competent and polished movie as well as a welcome change from standard multiplex fodder.
The Silmarillion Movie
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
When Peter Jackson finished filming The Hobbit trilogy, there was some idle speculation by fans as to the possibility of a movie adaptation of The Silmarillion. It was meant mainly as a talking point, rather than a serious proposition and there certainly was an enthusiastic response from some quarters. Three years on, the fantasy genre is still a commercially successful genre both at Cinemas and on TV. Furthermore, production studios are regularly looking to existing literary properties that they can convert into viable long term franchises. Bearing all this in mind, is it possible that Tolkien’s complex mythopoeic work could be adapted for either the big or little screen?
Although it is theoretically possible to make either a movie of TV show from the source material, the likelihood of such a project coming to pass is very remote. Hollywood studios are very risk averse, especially towards material that cannot be easily defined and pitched at the broadest demographic. Even if The Silmarillion were to be championed by a major director, there is no guarantee that such a project would be immediately green lit. Hollywood heavy weights such as Steven Spielberg and Martin Scorsese have fallen foul of this policy recently. However, if a Silmarillion adaptation could secure financing, let us consider some of the other potential obstacles that would have to be addressed before the project could move forward.
First, there is the fundamental issue of the rights to The Silmarillion, which are not included in those currently held by Middle-earth Enterprises. I think the Tolkien estate would move heaven and earth to block such a project from progressing, as Christopher Tolkien has made his views very clear on the existing movie adaptations of his father's work. He abhors what he sees as the Disneyfication of the source material. Therefore, this is an issue that cannot be addressed during his lifetime. Whether the heirs to the estate would think differently remains to be seen.
Then there is the source text of The Silmarillion itself, which would be would be extremely difficult to adapt and market to a mainstream audience. It would require considerable restructuring and frankly a lot of dumbing down to make an accessible narrative. It is episodic by nature with an excess of characters and explores a great deal of abstract concepts. There are certainly passages of the text that would make epic set pieces but overall the narrative does not support the traditional three act story arc that cinema prefers.
This then raises the question, rather than a series of movies, would a high budget cable show such as Game of Thrones, be a more suitable medium to showcase The Silmarillion. Either way, a live action adaptation would require a prodigious budget. Considering the philosophical and theological elements to the text, perhaps live action is not the best approach to adapting the work. Would the medium of animation be more appropriate? By this I do not mean mainstream CGI but something more traditional such as cel animation or perhaps some experimental stop motion method?
Then there is the risk that any adaptation may be usurped and extrapolated into something very different from Tolkien’s vision. Tolkien was a devout Catholic although this is not immediately obvious in his works. He also deplored the use of allegory as a literary device. There is a chance that whoever adapts The Silmarillion could colour it with their own personal religious, moral and philosophical baggage and make it into something that it is not. I would hate to see something as cerebral as this book, distilled into a clumsy and misplaced metaphor to be championed by the wrong sort of Christian institutions. The Silmarillion deserves better than that.
If we still consider such a project in movie terms, then it would require director of immense cinematic skill and vision. Peter Jackson, although visually talented, is not the film maker he was a decade or two ago. He is too big a name, too commercial and now appears to exhibit a degree of self-indulgence that often comes when directors become celebrities. Personally, I think his better work is now behind him. A true visionary would be required for The Silmarillion movie but these are a scarce commodity these days. Kubrick, Kurosawa and their like are long dead, so who exactly does that leave? Guillermo del Toro, Bong Joon-ho or Alfonso Cuarón?
As you can see, these are just a few potential problems that would plague such a project. Furthermore, it can be cogently argued that just because you can do something, it doesn't mean that you should. The Silmarillion may well be unfilmable in any meaningful way and to attempt to do so may well be disrespectful to the source text. Unfortunately, film makers and especially their financiers seldom understand such concepts and often end up debasing great literary works in pursuit of the lowest common denominator and box office gold. The Silmarillion was intended by its author to be a book and nothing more. Does it really need to exist in any other way?
Classic Movie Themes: The Bride of Frankenstein
Franz Waxman's score for James Whale's The Bride of Frankenstein is as iconic as the movie itself. It has a weird and haunting quality to it with its three distinctive themes: one for the Monster; one for the Bride; and another for Pretorius. With only a modest twenty two piece orchestra , the score was recorded in a single nine hour session. Universal recycled many elements of the music in other productions over the years, most notably in Flash Gordon's Trip to Mars. This has led to it becoming an accepted part of popular culture and synonymous with spooky castles and baroque electrical equipment. It has aged remarkably well over the years and is still very evocative.
Franz Waxman's score for James Whale's The Bride of Frankenstein is as iconic as the movie itself. It has a weird and haunting quality to it with its three distinctive themes: one for the Monster; one for the Bride; and another for Pretorius. With only a modest twenty two piece orchestra , the score was recorded in a single nine hour session. Universal recycled many elements of the music in other productions over the years, most notably in Flash Gordon's Trip to Mars. This has led to it becoming an accepted part of popular culture and synonymous with spooky castles and baroque electrical equipment. It has aged remarkably well over the years and is still very evocative.
Filled with strange, sweeping yet disquieting melodies and unusual timbres, it was an extremely ambitious soundtrack for a movie at the time. Waxman's music for The Bride of Frankenstein provided the movie with the impact and sweep of a Wagnerian opera, although the finale recalls the Mahler "Symphony No. 2". The "crucifixion" of the monster, the homunculii of Doctor Pretorius and the "birth" of the Bride are magnificently embellished by the subtleties of the score. Seldom has a movie score been so integral to the overall success of the film. Franz Waxman's score remains the epitome of atmosphere and craftmanship.
Death Sentence Unrated (2007)
Urban vigilantes have always been a mainstay of exploitation cinema. Then in 1974, the commercial success of Death Wish brought the revenge thriller sub-genre in to the mainstream. It succinctly tapped into the public's fear of urban decay, escalating crime rates and an impotent justice system. However, in recent years the tide of lawlessness has broadly turned and the public's views on crime and punishment have been tempered. Subsequently the appeal and relevance of vigilante genre has waned. However, a decade ago there was brief resurgence of movies that tackled this thorny issue, although they did so in different ways. Neil Jordan's The Brave One (2007) pursued a more cerebral approach to the genre, attempting to intellectually or philosophically justify its themes of revenge. Then in 2009, Law Abiding Citizen, took the theme of retribution to extreme levels, with a farfetched plot and outrageously contrived death scenes. Sitting in-between these two movies was James Wan’s Death Sentence, which put a contemporary spin on what was essentially a very eighties style of movie. Sadly, the film did not garner much attention at the time, with the press quick to dismiss it as exploitation fodder dressed up in studio trappings. Yet the film is more than that mainly due to the lead performance by Kevin Bacon.
Urban vigilantes have always been a mainstay of exploitation cinema. Then in 1974, the commercial success of Death Wish brought the revenge thriller sub-genre in to the mainstream. It succinctly tapped into the public's fear of urban decay, escalating crime rates and an impotent justice system. However, in recent years the tide of lawlessness has broadly turned and the public's views on crime and punishment have been tempered. Subsequently the appeal and relevance of vigilante genre has waned. However, a decade ago there was brief resurgence of movies that tackled this thorny issue, although they did so in different ways. Neil Jordan's The Brave One (2007) pursued a more cerebral approach to the genre, attempting to intellectually or philosophically justify its themes of revenge. Then in 2009, Law Abiding Citizen, took the theme of retribution to extreme levels, with a farfetched plot and outrageously contrived death scenes. Sitting in-between these two movies was James Wan’s Death Sentence, which put a contemporary spin on what was essentially a very eighties style of movie. Sadly, the film did not garner much attention at the time, with the press quick to dismiss it as exploitation fodder dressed up in studio trappings. Yet the film is more than that mainly due to the lead performance by Kevin Bacon.
Loosely based on the Brian Garfield novel, Death Sentence starts with successful risk analyst Nick Hume (Kevin Bacon) taking his eldest son to his Hockey match. A chance stop at a Gas Station on the wrong side of town, ends with his son being murdered by a gang. The impact upon the Hume family is immediate and as the parents grieve for their eldest, they seem to overlook the needs of their youngest son. When the perpetrator is arrested, the DA feels that he cannot secure a life time conviction and aims to plea bargain for a shorter sentence. Furthermore, it becomes apparent that robbery was incidental and the murder of Hume’s son was a gang initiation ritual. At the pre-trial hearing, Hume deliberately implies uncertainty in his own evidence, securing a dismissal for the prime suspect. Hume then rashly plots and hastily carries out his revenge, only to make matters far worse for himself and his family.
Although Death Sentence is a thriller with strong action scenes, it does not totally capitulate to the baser needs of the genre and tries to explore the subject matter with a degree of rigour. Kevin Bacon is credible as a man whose job is based around numbers, risk and statistical balance. Although he may not know how to fight, his intelligence makes him a dangerous wild card. Yet, where other movies would simply have him glibly triumphing over his foes, director James Wan shows that there are consequences to his actions. Hume makes several errors that allow the gang to identify him. Tragedy begets tragedy and retributions comes with little satisfaction. It is here that Bacon excels, delivering a credible and sympathetic performance as a man out of his depth, driven purely by his convictions.
Technically, Death Sentence is well constructed. There is a notable chase scene that takes the audience through litter strewn alley ways, a restaurant kitchen, ending in a multi-storey carpark. There is a superb three-minute tracking shot by cinematographer John R. Leonetti, that really places the viewer in to the middle of the action. The set pieces are also well conceived and gritty. Nick Hume is an academic, not a fighter, yet he’s smart enough to use what is available as make shift weapons. In one scene, he literally pulls the rug out from under a gang member pointing a gun at him. The violence is relatively realistic and grim, which is appropriate given the subject matter. There is a particularly nasty shotgun amputation, which trumps a similar scene in Steven Seagal's Out for Justice. An obvious homage to Taxi Driver is also crow barred into the proceedings. One particular aside amused me, where our Hume familiarises himself with the firearms he bought by reading the manual. It not as preposterous as it initially seems.
Death Sentence also benefits from an interesting supporting performance from John Goodman, playing against established preconceptions, as a sleazy gun dealer. His slow and measured delivery of his lines is entertaining and he has an amusing soliloquy about the death, revenge and cash paying customers. Garrett Hedlund has less to do as the story’s main antagonists, Billy Darley. The complex relationship he has with John Goodman is only hinted at and would have been an interesting angle to explore further. Too often, genres such as this coast somewhat when defining their villains. It is easy and convenient to establish a character’s evil intent simply by them committing an act of violence. Similarly, most of the gang are merely cannon fodder. Also, Detective Jessica Wallis (Aisha Tyler), who is investigating the Hume case, is more of a expositionary device than a fully rounded character.
However, despite some rough edges and lazy trappings from the exploitation genre, Death Sentence still manages to do something sufficiently different. It certainly is not meant to be a serious social or political study of crime and punishment. Conversely, it’s not a tacit endorsement of personal justice, like Michael winner’s movies. It offers a contemporary entry point into the vigilante genre for a whole generation of viewers who are unfamiliar with movies such as Death Wish or The Exterminator. It also showcases a change of direction for James Wan, who is usually associated with horror movies. Out of the two cuts of the film that are available, I would suggest that the unrated version is better than the theatrical cut. In this instance, there is no extra action or violence. Just five minutes of additional scenes that bolster the narrative. A nominal change made to the final scene also offers a definitive and sombre ending.
City of Vice (2008)
After recently catching up with Ripper Street, I felt the need for more period set crime drama so decided to revisit City of Vice. This Channel 4 series from 2008 explores the true story of Henry and Sir John Fielding, the crime-fighting magistrate brothers who created Britain’s first police force. Eighteenth century London was a violent den of brothels, murderers and street gangs. The city endured crime rates of epidemic proportion. It fell to Henry Fielding, the author of the novel Tom Jones and his half-brother Sir John, a leading social reformer, to bring order to the streets. In 1749 Parliament permitted the magistrate brothers to put together a small constabulary to clean up London.
After recently catching up with Ripper Street, I felt the need for more period set crime drama so decided to revisit City of Vice. This Channel 4 series from 2008 explores the true story of Henry and Sir John Fielding, the crime-fighting magistrate brothers who created Britain’s first police force. Eighteenth century London was a violent den of brothels, murderers and street gangs. The city endured crime rates of epidemic proportion. It fell to Henry Fielding, the author of the novel Tom Jones and his half-brother Sir John, a leading social reformer, to bring order to the streets. In 1749 Parliament permitted the magistrate brothers to put together a small constabulary to clean up London.
City of Vice luridly shows that the criminal activity of contemporary London is nothing compared to the 18th century. Gangs of cut throats roam the streets, robbing, raping and murdering with impunity. Home invasions are common place. Prostitution and pedophilia are rife. The inequalities between the rich and the poor are starkly shown and crime was an unpleasant reality that many just accepted. Based on Henry Fielding’s diaries and contemporary sources such as the Old Bailey Sessions Papers, City of Vice is designed to provide a lurid counterpoint to rival period dramas. The world of Jane Austen is violently contrasted.
The lead performances by Ian McDiarmid and Iain Glen are strong and carry the stories well. The five episodes are suitably grim and have a very dour tone to them but given the subject matter there's no other viable way to portray them. Yet despite the nature of the series, it found favour with both critics and the UK audience, achieving nearly three million viewers. The Times described it as "an antidote to the current spate of twee costume dramas" and "more likely to resonate with cynical modern audiences". However, the exploration of certain subjects did not find praise from all quarters leading to complaints from Mediawatch-UK.
City of Vice has taken certain historical liberties for the sake of drama, as so many TV shows do but the basic historical premise is sound. It is interesting to see that human vice is universal and that it’s not just the product of the modern world. Furthermore, it is paradoxical that the judicial system of the time is seen to be equally as cruel as the criminal element that it seeks to eradicate. Overall this was a very good show, yet despite both critical acclaim and good ratings, there has not been a second series to date. The production costs were more than likely a contributing factor. Unlike other costume drama's there are no suitable Georgian slums that can be used for filming. So, for those who did not see City of Vice first time round, the DVD is recommended.
Contracting Out Work in LOTRO
I recently decided to focus upon crafting on my new Hunter. I’ve opted for the explorer professions on this character as refining raw material is always a good way of making in-game gold. However, over recent weeks I’ve focused on levelling and have not processed any wood or ore from the various zones that I worked through. Thus, last week I found myself in Eregion and I couldn’t mine any of the ore nodes or gather timber. If I wanted to progress, I had to consider the following options. I could return to the starter zones and farm the resources I needed then process them, unlocking the next levels. Or I could buy what stocks of wood and ore that I required from the auction house and again work through the crafting tiers. The first option didn’t really appeal to me and the second was dependent on stock levels of various resources on Auction House. So, after some thought I decided the best alternative was to contract out the gathering work.
I recently decided to focus upon crafting on my new Hunter. I’ve opted for the explorer professions on this character as refining raw material is always a good way of making in-game gold. However, over recent weeks I’ve focused on levelling and have not processed any wood or ore from the various zones that I worked through. Thus, last week I found myself in Eregion and I couldn’t mine any of the ore nodes or gather timber. If I wanted to progress, I had to consider the following options. I could return to the starter zones and farm the resources I needed then process them, unlocking the next levels. Or I could buy what stocks of wood and ore that I required from the auction house and again work through the crafting tiers. The first option didn’t really appeal to me and the second was dependent on stock levels of various resources on Auction House. So, after some thought I decided the best alternative was to contract out the gathering work.
Laurelin is a busy role-play server with a lot of new players. Many of whom are time rich and gold poor. The hyperinflation you’ll find in a decade old MMO, put’s new players at a disadvantage. As a longtime LOTRO player the one thing I do have is substantial gold reserves. Let it suffice to say that after a quick conversation in the trade channel, I secure three eager players who were happy to go to the various zones and farm ore, wood and hides for me. Within an evening, I had sufficient materials to unlock all processing tiers I required. The cost was 300 gold and a few class specific items that I had been stock piling for exactly such an occasion. The players I contracted went away content as they felt that they had been adequately rewarded and had gained XP while farming for me. All round, it was a “win, win” situation.
Having played LOTRO for years, although I still find a lot of the game’s arbitrary tasks enjoyable, some can be a little tedious. However, I must admit I had a lot of fun arranging this recent outsourcing of work. It reminded me of the halcyon days of LOTRO when raiding was still a big thing. I used to buy morale and power potions when they were cheap and then sell them high over the weekend when people would play through group content. I always found auction house speculation an amusing mini game and suspect that regular contracting out of gathering tasks may serve a similar purpose. Furthermore, isn’t this a classic example of so-called “emergent content” that stems from player interaction in MMOs? Although there may be a few purists who frown on such activities, I think you have to take your pleasures, where you find them, be it in LOTRO or any other MMO.