Minas Morgul Preview
I spent several hours today on the Bullroarer test server, checking out the preview of the forthcoming Minas Morgul expansion for The Lord of the Rings Online. From a lore perspective this is a great zone and it neatly fills the geographical gap between Morgul Vale in North Ithilien and Gorgoroth in Mordor. As ever the visual style and sense of continuity is very good and Standing Stone Games have gone all in on atmosphere and ambience. The new area is often dimly lit, filled with fog and Minas Morgul itself has an eerie supernatural phosphorescence. Once again, I simply contented myself with just exploring the area and did not attempt any quests (apart from one to access a new instanced area). Let us not forget that this is a preview and therefore there is always potential for change. The new areas at present appear to be relatively clear of mobs and other sundry threats, so initially navigation between stables was relatively straight forward. However, the main fortresses of Minas Morgul and Bar Nirnaeth are densely populated with robust mobs.
I spent several hours today on the Bullroarer test server, checking out the preview of the forthcoming Minas Morgul expansion for The Lord of the Rings Online. From a lore perspective this is a great zone and it neatly fills the geographical gap between Morgul Vale in North Ithilien and Gorgoroth in Mordor. As ever the visual style and sense of continuity is very good and Standing Stone Games have gone all in on atmosphere and ambience. The new area is often dimly lit, filled with fog and Minas Morgul itself has an eerie supernatural phosphorescence. Once again, I simply contented myself with just exploring the area and did not attempt any quests (apart from one to access a new instanced area). Let us not forget that this is a preview and therefore there is always potential for change. The new areas at present appear to be relatively clear of mobs and other sundry threats, so initially navigation between stables was relatively straight forward. However, the main fortresses of Minas Morgul and Bar Nirnaeth are densely populated with robust mobs.
Yet despite the commendably brooding feel to the region, it is quite small and compact. Due to the fact that this zone is set in the Ephel Duath (Mountains of Shadow) many of the roads and trails twist and turn around the cliff face. Subsequently the Straight Stair and the Winding Stair, North of Minas Morgul, live up to their name. Torech Ungol (Shelob’s Lair) has several branching passages but the main path leads to an instance entrance. I wasn’t able to go right through the tunnel and didn’t have time to try and approach it from the Gorgoroth etrance. Minas Mogul itself, is a multi-tiered city, similar to Minas Tirith. Mercifully there are only four “circles”, each with a different supernatural theme. At the top is the Tower of the Crescent Moon, which will more than likely be home to a major instance or raid. It should also be noted that part of the new expansion, is set in the Second Age. “Mordor Besieged” takes place during the original siege of Barad-dûr by the Last Alliance. This is contained within a variation of the existing Dor Amarth map in Mordor. Accessing this area requires a quest from Gandalf and speaking with the shade of Isildur in the Gladden Fields.
I suspect that for many LOTRO players, their respective enjoyment of the pending Minas Morgul expansion will depend very much upon how they felt about Mordor. Minas Morgul looks like being an atmospheric but tough zone. Because of its canonical nature it will probably be demonstrably harder than the recent Vales of Anduin. The dour ambience may also determine people’s opinion, after the lush and verdant nature of the previous update. There’s also the issue of the cost of the new expansion. As stated earlier, the new zone seems small and “Mordor Besieged” is just a variation of a region we’ve already experienced. Although the Stout-Axe race is bundled with all of the three versions of the expansion, I think that the most expensive version doesn’t seem particularly good value for money. Let’s hope that the story line is sufficiently engaging. Mordor had numerous questionable points but its robust narrative did much to redress the balance.
In fairness, considering the lore-based confines of setting an expansion in and around Minas Morgul, one cannot expect a massive amount of ecological diversity in the new zone. We effectively have fortresses, mountain paths, web covered tunnels and foggy woodland. I also think a lot of the relative value of this expansion will lie in the instances and raids. But if you are a casual, solo PVE player then you may not experience any of this. So as I write this post, the Siege of Mirkwood expansion comes to mind, which upon its release, also felt somewhat low key in scope when compared to its predecessor, the Mines of Moria. Naturally, LOTRO players are very loyal to their MMO of choice, so I suspect this expansion will sell well. But how well it’s received is another issue altogether. I shall definitely only buy the base version of the game and I don’t think this expansion will be my first priority over November and December. I do hope that my suspicions are unfounded and Minas Morgul doesn’t turn out to be a chore similar to Mordor.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
Skills Rotation
While conducting some general housekeeping in The Lord of the Rings Online, I decided upon streamlining my “quickslots” as developers Standing Stone Games refers to them. Being an MMORPG from well over a decade ago, the game has a multitude of skills. By the time your character reaches level cap of 120, it is entirely possible to have filled all 72 of the available slots. If you have a combat pet, then you’ll receive another 11 buttons to “mash”. Now this situation got me thinking. I recollect a conversation I had about a year ago, when I was doing some group content in LOTRO. It wasn’t going especially well so there was a discussion about tactics and what specific skills to use. To cut a long story short, it became apparent that many players (including myself) did not know the exact name of all the skills that adorned their quickslots. Furthermore not everyone was au fait with the nature and purpose of each skill and how one could trigger another. Similarly not all were aware that some skills could be augmented by the use of another.
While conducting some general housekeeping in The Lord of the Rings Online, I decided upon streamlining my “quickslots” as developers Standing Stone Games refers to them. Being an MMORPG from well over a decade ago, the game has a multitude of skills. By the time your character reaches level cap of 120, it is entirely possible to have filled all 72 of the available slots. If you have a combat pet, then you’ll receive another 11 buttons to “mash”. Now this situation got me thinking. I recollect a conversation I had about a year ago, when I was doing some group content in LOTRO. It wasn’t going especially well so there was a discussion about tactics and what specific skills to use. To cut a long story short, it became apparent that many players (including myself) did not know the exact name of all the skills that adorned their quickslots. Furthermore not everyone was au fait with the nature and purpose of each skill and how one could trigger another. Similarly not all were aware that some skills could be augmented by the use of another.
Naturally there will be high end players who will read this and scoff “well I know what every skill is and what it does”, to which I say, “good for you”. But putting aside the moral judgement that always seems to go hand in hand with these sorts of discussions, I suspect that there are many players, not only in LOTRO but many other MMORPGs, who do not use their skills in an optimal fashion. They simply select what works for them. I also think its safe to assume that some player have the skills on their quickslots in the order that they were acquired. When they play, the simply work through them from left to right. In more contemporary MMOs such as The Elder Scrolls Online, you get to pick what skills are on you hotbar and the number is restricted to six (5 regular and 1 ultimate) which makes things easier to manage compared to the skills bloat that you find in LOTRO. But I suspect that many ESO players still do not pay as much to attention to the specific details of their skills as the developer’s would like.
When the average player (and that in itself is a hotly debated term) starts a new MMO, they are faced with finding a suitable path between learning the game’s mechanics and progressing as well as having fun. At lower levels, skills in many MMOs are simple and straightforward to understand. But as you progress skills can become more complex and interconnected. In ESO there is the extra dimension of morphing skills and choosing between two subtle variations. It is often round about here that players may start skipping over such information. For everyone that loves number crunching, understanding the maths behind each skill and min-maxing, there are two other players that don’t want their leisure activity to become a job or a school lecture. I have at times been guilty of this, although now I am very aware that the wrong choice can mean that I gimp myself. But this mindset exists and manifests itself in many curious ways. I know players who will never use food or potions because it just “over complicates things”. Such systems means you have to carry more stuff in you bags and worry about when not use them.
I recently did some research regarding ESO because I was finding melee combat difficult with a my Dragonknight. Turns out my choice of skill wasn’t the issue and that I just needed to be more mobile in combat. Having cut my teeth playing older MMOs such as LOTRO, I still find myself at times remaining static when in combat, instead of moving around the target. I have also discovered the importance of a lot of the passive skills and how they can boost stats and augment combat. Again, I’m sure I’m not alone in being nominally oblivious to the depths of the games systems. Yet despite these gaps I both my and other players knowledge, it doesn’t seem to be as much an impediment to our enjoyment of the game as some would think. Although we may not be killing mobs as efficiently as we can, we’re having fun doing things our way and on our terms. If it ain’t broke, then don’t fix it. Until we reach a point in the game when we can’t beat a boss due to our poor grasp of the game mechanics and our own skills. Then it will be everyone else’s fault.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
Dragon Farming, Black Dots and Continuity
I logged into The Elder Scrolls Online today to do some Dragon farming. The Dragon Rise event includes both an XP and gold acquisition boost throughout Northern Elsweyr. Broadly, speaking this is a similar activity to Dolmen farming in the Alik’r Desert, although it is time sensitive as the event ends on Monday October 14th. There are three locations around the zone where Dragons regularly spawn and attack. Although it is possible to travel between these locations using the Star Haven, The Stitches and Scar’s End Wayshrines, it is not easy to do so. You need a fast mount and to be well acquainted with the topographical foibles of the region. I prefer to stay at one location and remain part of the loitering zerg. The Dragons arrive at approximately ten-minute intervals and if there are more than twenty or so players, dies very quickly. If there is less of you, then it can be quite tricky. Situational awareness is the key to success. Keep an eye on the Dragon and where you’re standing. It’s certainly safer if you used ranged attacks.
I logged into The Elder Scrolls Online today to do some Dragon farming. The Dragon Rise event includes both an XP and gold acquisition boost throughout Northern Elsweyr. Broadly, speaking this is a similar activity to Dolmen farming in the Alik’r Desert, although it is time sensitive as the event ends on Monday October 14th. There are three locations around the zone where Dragons regularly spawn and attack. Although it is possible to travel between these locations using the Star Haven, The Stitches and Scar’s End Wayshrines, it is not easy to do so. You need a fast mount and to be well acquainted with the topographical foibles of the region. I prefer to stay at one location and remain part of the loitering zerg. The Dragons arrive at approximately ten-minute intervals and if there are more than twenty or so players, dies very quickly. If there is less of you, then it can be quite tricky. Situational awareness is the key to success. Keep an eye on the Dragon and where you’re standing. It’s certainly safer if you used ranged attacks.
It was while I was waiting and chatting to a friend on Discord, that I noticed what initially looked like a dead pixel in the top left-hand corner of my screen. However, a cursory check showed that the problem did not persist, when I tabbed outside of the game. The offending pixel vanished when I checked my desktop or launched any other application. Furthermore, if I placed my mouse cursor over the black dot, it couldn’t be seen. Now anyone who knows me, will tell you that I hate conundrums like this. So I quit the game (because I couldn’t concentrate on anything else) and set about troubleshooting the problem. Through the application of “Occam's razor” it became apparent that this had to be an addon related issue. A Google search subsequently indicated that I was not the first ESO player to have this problem. It turned out to be a bug associated with the Wykkyd Achievement Tracker. When inactive and minimised it leaves a single black dot on the screen. The solution was simply to disable the addon which I did.
The offending “black dot”
In other ESO news, I decided to play through the new Dragonhold prologue quests. I got wind of the fact that it ended in a solo Dragon fight, so I thought it best to use my primary character, a Magicka DPS Sorcerer with 200 plus champion points. It proved to be a wise decision because the final battle is quite tough. I ended up having to fight the offending beastie at close quarters to avoid the constant barrage of “Dragon shouts”. However, it was great fun and I liked the grappling bow as a means of traversing the multi-level tombs. As ever there were several puzzles but to successfully solve them all you got to do is read the quest text, although this seems like an anathema to some. The thing I was most curious about in this quest was the return Sai Sahan. In the main story of ESO, there reaches a point where you have to sacrifice one of the remaining Five Companions for complicated narrative reasons. I chose to sacrifice Sai Sahan when playing through with my Sorcerer, so I was interested to see what complicated reason the writers had used to justify his return. I laughed out loud at the vagueness of the explanation, although I’m sure it will be elaborated upon later on.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Dying in an Massively Multiplayer Online Role-Playing Game is a clear and unambiguous fail state. A means by which to teach the player that they’re doing something wrong and that they need to rethink their strategy. IE Don’t mess with the foul Marmydons unless you have back up and are wielding the Sword of Kagnazax. Dying is a reminder to not get overconfident and maintain situational awareness. It teaches us to ensure you have the right gear and consumables, to be au fait with the mechanics of any fight you’re about to get into and that winning is not a given. Any enterprise that offers a tangible reward will come with potential risks and consequences. If you’re playing in a group then death provides a timely reminder not to rely on Colin.
The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.
There was a perennial question being discussed over at Massively Overpowered recently. Justin Olivetti asked “why do you play MMOs solo” and as you would expect, there was a wide variety of answers. I have written about this myself in the past, as when I first started playing MMOs, I was very enamoured by the social element and therefore very disposed towards group content. However, that experience between 2008 and 2011, when I played The Lord of the Rings Online most days and dedicated Friday and Saturday nights to raiding, was very much down to circumstances. I had the time and inclination to spend hours online. That is something that I don’t have now. Plus the novelty of the social element has worn a little thin over the years. Nowadays, I do not have the luxury of waiting for a raid group to assemble, nor do I have the tolerance for the inevitable delays that always stem from any kind of human interaction.
I’m sure I’ve mentioned this issue before in previous video game related posts. But I don’t think I’ve devoted an entire article to the matter, which is what I’m going to do today. So to provide some context, I logged into The Elder Scrolls Online today as I’m fast approaching that point in the year where I spend a few months subscribing to the game. Due to some recent patch, once again all my Champion Points have been refunded. Judging by the change in graphics, it may be that the entire Champion Point system has been updated. Whatever the reason, I have to re-allocate 501points into three skill trees. I wasn’t au fait with the last system, so I followed a build I found online. Now that it has changed, I’ll have to find a new one and copy it. Until I do, my character will be gimped. Shame the game doesn’t offer a selection of generic builds that can be easily implemented at the press of a button.
The last installment of A Month in Gaming was at the end of April. I have decided to update this recurring post less often to ensure that I have more to write about than just cataloguing my generic activities in The Lord of the Rings Online and Star Trek Online. The only downside of such an approach is that it invalidates the title but that can’t be helped. Fortunately, I have done more than usual over the last two months. My daily schedule has changed temporarily and I now have a little more leisure time available. Hence I’ve dabbled with several new games as well as using my Nintendo Switch more often. I also took part in a “tag team” playthrough of XCOM 2, which was a very interesting experience. And I finally took the time to go through all my games libraries on the various different platforms to catalogue exactly what I have. I found a few hidden gems but the majority is just “filler” that you find in most video game bundles.
The other day, I was undertaking a daily mission for the Undaunted in The Elder Scrolls Online. I do these to level my companion’s associated skills line. The mission required me to go to a particular delve, set some soul traps and defeat the boss. Nothing unusual there, so off I went. Whenever I go into a delve in ESO, I usually do the quest associated with it. It provides a story and some additional experience points. Thus I arrived in the vicinity of the delve in question and found a note not far away. I read it and accepted the quest assuming it to be the one associated with the delve. To cut a long and confusing story short, it turns out it wasn’t. I discovered this about 20 minutes later when I found myself running around, confused with three separate lots of quest markers on my in-game map. Not for the first time I found myself pondering “where am I and what am I doing”.
This post is not intended as a player housing guide. There are plenty of those available already. Instead, it is my personal musings on the various factors that have determined my choice of player house in The Elder Scrolls Online. In fact, at the time of writing, I have not yet purchased the house in question. It is dependent not only on a large sum of in-game gold but also a substantial achievement. The house in question is Gardner House in Wayrest. As it is a large player house it costs 1,015,000 gold. Alternatively, it can be bought for 5,700 Crowns, unfurnished. If you want it furnished it will cost 7,100 Crowns. I shall not be buying this property with Crowns as it works out at about £36 or so. I think that price is a little exorbitant especially in light of what I want the house for.
The Blackwood expansion for The Elder Scrolls Online launched a little over a fortnight ago. During that time I have become accustomed to having an AI companion. Not only are they an enjoyable new addition to the MMO, they also have quite a significant impact upon PVE gameplay. Both Mirri Elendis and Bastian Hallix can provide robust support and cover a variety of roles. This is down to the flexibility of the skills system associated with companions. Gear requirements are simpler and a lot easier to manage compared to that of your main character. Levelling is driven by XP gained from combat. Thus, if you go questing with either one of your companions they will level accordingly. They also have personal quests associated with them, ensuring that both companions have an appropriate backstory. The rapport system means that it is prudent to be nice to your AI chum or they’ll leave you for a time.
Justin Olivetti posed an honest question on Massively Overpowered yesterday. “Do you have any clue what’s going on in your MMO’s storyline?” he asked and I must admit that my answer varies greatly according to what I’m playing. Yet before I give a more comprehensive response, let me make clear that one of the aspects of the MMO genre that I enjoy the most is its penchant for complex and sprawling narratives. Both The Lord of the Rings Online and Star Trek Online are based upon intellectual properties with in-depth lore and an established canon. I was also drawn to the RPG Skyrim due to its enigmatic story which linked into a much wider history. It was one of the reasons I started playing The Elder Scrolls Online, as every quest seems to have a story that is connected to another. My enjoyment of these dense plots found in the MMO genre stems from my love of reading as a child.
Last night, I finally had sufficient time to log into The Elder Scrolls Online and check out the new Blackwood expansion. The plan was to go straight to the new zone and complete the relevant quests to obtain the two companions that have been added to the game. Unfortunately, life seldom goes to plan as Robert Burns alluded to in his famous quotation. As I haven’t played ESO for a while, I’ve missed several major game updates. Consequently all my champion points have been reset, along with all my skills. So, I had to spend some time trying to remember how my Dragonknight was previously set up. I checked a few screenshots to see what skills were on the hotbars but as they don’t display the name, plus the icons change after morphing a skill, it was tricky trying to reverse engineer my prior build. Eventually I just winged it and managed to blag my way through the two quests.
There are many factors that can add to an MMORPGs replayability. Multiple races, classes and factions can all potentially offer a new experience to the player. Some games even have unique stories associated with different types of characters, ensuring that rolling a new alt means that the player doesn’t repeat material they’ve already completed. Many gamers enjoy this aspect of the genre and will experiment with different builds, resulting in a character selection screen filled with numerous alts in various states of progress. However, irrespective of whether you get to experience a new story or if you indeed like the new character you’ve created, there comes a point when you look at your new alts progression and reflect upon the long, long journey to level cap. It is at this point that many alts fall by the wayside. The aforementioned character selection screen is often populated with unfulfilled potential.
If I may quote myself “The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.
Last year I wrote a post about several “quality-of-life mechanics” found in MMOs. Systems and functionality that just make a game more manageable or convenient. Despite having many features in common, MMOs are far from identical in their interface and controls. If you’re a genre aficionado, then you can usually bluff your way through a new game and decipher how to play it. But for new players, often just trying to figure out how to do a simple thing, like find your skill points, can be an uphill struggle. However, every now and then, you’ll come across some simple functionality in a game that is useful and makes a task much easier. So I have collated another five “quality-of-life mechanics” that I feel are significant and beneficial to the player. Some are very minor but that does not diminish their value. Sometimes, less can indeed be more.
As I mentioned recently in my monthly gaming roundup, I’ve currently stopped playing the three MMORPGs that are my usual gaming mainstay. Namely The Lord of the Rings Online, The Elder Scrolls Online and Star Trek Online. It’s something that I do from time to time when I’m tired of the repetition this genre offers. At present none of these titles has anything on offer that motivates me to play them enthusiastically. Especially LOTRO. I find weddings tedious and self indulgent in real life, so I’m hardly going to get “excited” about a virtual one set in Middle-earth. However, that’s not to say that I’ve lost interest in the MMO genre. I’m merely temporarily burned out at present. I find that after a few months or so, either new content is released that lures me back to these games or I tire of what I’ve been playing in their stead. It’s a cyclical process that I go through from time to time and nothing to worry about.
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
Whenever you use a skill on your hotbar in The Elder Scrolls Online, there is an associated animation as it is inducted and utilised. These animations may vary in length from one to several seconds depending upon their nature. Although these animations add to the ambience of the game, they do come with a direct consequence. The player has to wait for the animation of one skill to complete before they can use another. For those seeking to optimise their performance or DPS output, these delays are an impediment. However, they can be negated through animation cancelling and weaving. Animation cancelling is as it states the stopping of a skill related animated sequence by the use of a follow up action such as bash/tap block/dodgeroll. Weaving is slightly different, in so far as instead of stopping the inducted animation immediately, it allows for the process to be cut short as another animation is started. Typically this is done by using a light attack and then immediately using a skill.
I managed to find a very good deal on the Digital Upgrade version of Greymoor for The Elder Scrolls Online, so I bought it. The key included a pre-order bonus as well as a few other “trinkets and baubles” which clinched the deal. I wasn’t planning on returning to ESO this month plus I still have a bee in my bonnet about playing through the game in narrative order. However, after speaking to friends about the new expansion, I was curious about the new Harrowstorm events that occur in the new zone of Western Skyrim. So I logged into the game and after the obligatory “let’s spend 30 minutes fixing broken addons”, headed over to Solitude and waited for the next Harrowstorm to appear. As ever, Zone Chat is invaluable for determining what is happening and where, so it wasn’t long before I was riding headlong towards the Black Morass Ritual Site ready for my first Harrowstorm.
ZeniMax are allegedly addressing some major performance issues with the forthcoming Update 25 for The Elder Scrolls Online. If this latest patch improves loading times, the game’s overall performance and makes updating the client faster, then it will be well received by players. However, Update 25 requires players to reinstall the entire game client due to technical reasons. Furthermore, the patch is not going to be available prior to release on Monday February 24th, so player’s cannot download the necessary files in advance. Unfortunately, as soon as the patch server comes online, all players will have to reinstall the full ESO client and wait accordingly. Considering the disparity between internet connections in the US and Europe, player experience will vary greatly. Some will download the client in hours where others will have to simply leave their PC running and wait all day. Considering the popularity of ESO and the estimated size of its player base, I wouldn’t be surprised if there are queues or connectivity issues.
Over the years I’ve played numerous MMOs (to varying degrees of success). As a genre there are certain game mechanics that are standard and common to most games. Initially during the “golden age” of the MMORPG, there was a focus on collaborative team player. This meant that successfully undertaking group content required a spectrum of players in specific roles. This particular mechanic has diminished over the years but the genre still has numerous common tropes. Quest hubs, reputation factions, gear grinds and vertical levelling are just some that spring to mind. However, many developers in this field attempt to polish and refine these “default” systems, often with interesting results. So I thought I’d cite some specific examples of what I call “quality-of-life mechanics”. Frequently these are bog standard facets common to the MMO genre, that have been polished and refined in a particular game. Small things that just make a game more manageable and provoke a positive reaction as well.
Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.
A major challenge for any MMO is to keep players logging in to the game. Obviously, regularly adding content and ensuring that there are sufficient quests, activities and tasks for players to undertake is essential. However, experience has shown that no matter how much content developers add to an MMORPG, players will always veraciously consume it and want more. Hence you need an additional “carrot on a stick”. Something that get’s player sufficiently interested to log into a game, even when they don’t have anything especially compelling to do. Login incentives are designed to do exactly that. They offer of some bauble or trinket that motivates you to log into a game once a day. Hopefully once you login, you may then find something to occupy yourself, either on your own or with fellow guild members. And of course the player who is actively playing may well even purchase something from the in-game store. At the very least, a successful login incentive contributes towards active player statistics. If those figures are presented in the right fashion on paper, they can bolster a declining population.
I was initially going to call this post “crafting can fuck right off” but I felt that was a somewhat bellicose opening gambit and a little hyperbolic. So I’ve toned it down to “the esoteric nature of crafting in MMORPGS”. Now to begin with, I tend not to craft when playing MMORPGs. The effort to reward ratio is often insufficient and I have yet to find a crafting system that is engaging and fun. However, for me the biggest sin that crafting can commit is being deliberately arcane and obtuse “with malice of forethought”, if I may invoke legal analogy. Don’t get me wrong, I have no problem with game systems and mechanics being complicated. Intricacy can be both intriguing and rewarding if presented correctly. However, all too often game developers cross over the line, stepping from “complexity” to “fucking annoying”. For example some card games such as Poker can have complex rules but mastering them transforms the proceedings from random chance into a game of skill. But at the other end of the spectrum there’s Fizzbin, which was invented purely to be frustrating due to its arcane nature. I frequently find that crafting in MMOs is just like Fizzbin. Except they’re not amusing or ironic, just tedious and irritating.
As my first post for International Picture Posting Month, I have decided to share some pictures and thoughts on the MMORPG, The Elder Scrolls Online. Out of the three games from this genre that I currently play, it’s the one that I’m currently enjoying the most. It has plenty of content to play through, the virtual world is immersive and the stories, characters and lore are very detailed and satisfying. As a more recent MMO, the game engine is robust and the visuals are far from dated. The game mechanics are multi-layered but combat is straightforward. There is no obvious skills bloat as you choose what you want on your hotbar. I also greatly enjoy the ambient music and recurring themes that play throughout the game. ESO is both solo and group friendly. You can also greatly augment your UI and the way you interact with the various systems, through the use of addons if you like. Alternatively, if you feel bold enough, then you can go with the default layout. From my perspective, ESO offers a great deal and ticks many of the boxes I favour. Yes it can have its foibles but name me an MMO that doesn’t?
I raised the question in a previous post as to what’s the best way to follow the various stories in The Elder Scrolls Online in an orderly, coherent fashion. After some further research, it would appear that the most practical solution is to play through all the games DLC and chapters in release order. Hence, after finishing the main and faction storylines (in my case the Daggerfall Covenant), the next place to go is The Imperial City. Now I was under the impression that Cyrodiil was just a pure PVP zone but it would appear that there are 8 PVE quests that have a narrative arc. I was most pleased to learn this as I don’t like to miss out on content, especially if it sheds light on the lore and advances existing plot and themes. However, the problem with this series of quests is that despite being PVE content that requires you to kill Daedra mobs, you are still operating within an PVP zone. So you’re at risk of getting picked off by other players of differing factions while undertaking these quests.
Whenever I start a new MMO I tend to research the various classes and make an informed decision about which one to choose as my primary character. This policy has worked out well over the years and therefore compared to other players, I don’t have multiple alts across numerous games. That’s not to say that I’m averse to creating a new character, I simply need a good reason to do so. When I do, its usually because there’s an option to experience a different story. Hence, I currently have three alts in The Elder Scrolls Online. Last night I reached the current level cap of 50 with my Imperial Dragonknight, having recently completed the Daggerfall Covenant storyline. I have now experienced all three faction stories (which I have enjoyed) and more importantly, have learned what is the best way for me to progress through the game. ESO offers players the chance to play the MMO in a manner that suits them. If you want to simply travel Tamriel and do things as you go along, then you may. It’s a very flexible in this respect. But if you want to play in a more structured way, it can be a little confusing navigating a linear path. So here are a few tips I’ve learned the hard way.
The Cost of Doing Business with China
In the last few days, a great deal has been written about Activision Blizzard and their subsequent banning of a Hearthstone player who expressed support for the Hong Kong protestors during a competition live stream. The US-based game developer and publisher has also chosen to withhold the prize money he would have earned from competing in the tournament. As a result of this media coverage, I do not feel obliged to address the rectitude of Blizzard’s decision. It was never going to be anything different than what it was. They made their choice regarding ethics and morality the moment they decided to expand their business operations in mainland China. Because once you decided to enter into a business partnership with a totalitarian regime that actively runs “re-education camps”, you’ve pretty much nailed your colours to the mast and chosen a side. It’s not just business, despite what apologists may tell you. Judge a man or a business by the company they keep.
The moment Chung “blitzchung” Ng Wai made his protest
In the last few days, a great deal has been written about Activision Blizzard and their subsequent banning of a Hearthstone player who expressed support for the Hong Kong protestors during a competition live stream. The US-based game developer and publisher has also chosen to withhold the prize money he would have earned from competing in the tournament. As a result of this media coverage, I do not feel obliged to address the rectitude of Blizzard’s decision. It was never going to be anything different than what it was. They made their choice regarding ethics and morality the moment they decided to expand their business operations in mainland China. Because once you decided to enter into a business partnership with a totalitarian regime that actively runs “re-education camps”, you’ve pretty much nailed your colours to the mast and chosen a side. It’s not just business, despite what apologists may tell you. Judge a man or a business by the company they keep.
However, there are two wider issues that have arisen from this situation that perhaps can be seen as broadly positive. Firstly, parts of the gaming community have finally had the scales lifted from their eyes regarding the true nature of the video games industry. Secondly, people are now becoming more aware of the extent of Chinese business influence both in the US and other countries and to what extent Western business is happy to appease them. Let us take a moment to consider the first of these. I have been banging on for years about how so many gamers erroneously think that the companies that make their favourite games are somehow their friend. In many ways Blizzard has been the embodiment of this fallacious and specious notion. Although there are some developers or community managers who are genuinely reasonable and measured individuals, these are not the people driving the company. Corporate policy is decided at a much higher level by people such as Bobby Kotick. And like a lot of other modern CEOs, ethics, morality and generally being a decent human being are not top priorities. In fact they’re a major hindrance. Do some research of your own on Mr Kotick (or ask Jim Sterling) and decide for yourself what sort of man he is.
Bobby Kotick. Personally worth about $1 Billion plus
So a lot of gamers have suddenly got wise to the fact that the company they used to think was cool because staff don’t wear suits to work and can unicycle around the office, is in fact just another corporate behemoth striving to make as much money as possible, irrespective of the consequences. Blizzard is tainted and now some gamers are worried about guilt by association. It’s an odd situation to be honest. Some gamers are obviously staggeringly naïve but there again, that’s hardly surprising as people are surprisingly politically illiterate these days. I don’t mean this is a pejorative sense, it’s just a simple truth. A lot of people are not in any way credibly informed about domestic politics, let alone the complexities of international relationships. And then there’s another element to this. The gamer who suspects that there’s an unethical wider picture to the video games industry but chooses to not “know about it”. I heard similar arguments regarding eating meat, which go something like this. “I choose to remain wilfully ignorant of the iniquities of the meat industry. I suspect that livestock are treated appallingly but if I choose not to know, I can enjoy eating meat without any moral burden and maintain my claim that I’m a good person”. Yep, gamers have their own version of this, too.
Moving on to the second potentially positive point that’s come out of this whole sorry affair; people have now realised that it is not just Activision Blizzard who are happy to self-censor and generally side with China whenever there’s a conflict of interest between West and East. Over the last few days, several websites and subreddits have compiled substantial lists of companies towing the political line to appease China and keep the revenue flowing. Furthermore, because China is such a big market for mainstream Hollywood movies these days, it’s come to light that a lot of screenplays are being tailormade for its specific “political and social” requirements. And irrespective of the need to “accommodate” China for “business reasons”, people are now beginning to become aware of the scope and reach of Chinese business in the West per se. This isn’t really the place for an in-depth dissection of what they do and do not own but if you do some research, you’ll find China is involved with key US and UK industries such as farming, logistics and utilities. And then there’s the issue of land banking. All of which can be used for political leverage if required.
You get the idea?
Now as a result of this debacle, there has been a plethora of tediously predictable kneejerk reactions. As usual some gamers have been calling for a boycott of Blizzard products. There’s also been the “restless lynch mob” mentality on social media and moral outrage has been turned up to 11. Such hastily contrived bandwagons often fizzle out and can do more harm than good. However, a measured campaign of publicly questioning the cognitive dissonance inherent in being an American business that consorts with a dictatorship, may yield results in the long term. Raising questions via your political representative can take time but the wheels do turn. Now it has been pointed out by the “usual suspects”, that it’s a bit rich getting all “high and mighty” about the ethics of this one issue, when our consumer lives are rife with Chinese products. But I refute the intellectual bankruptcy of this faux argument that seems to think that one can only have an ethical position of worth, if you are 100% morally pure. Bullshit. Yes, we are all to a degree complicit in bolstering China by our consumer choices but that doesn’t mitigate the worth or rectitude of beginning to make a stand. It takes time to inform people and then get them to change their views and habits.
And as for those people who think that this whole situation is just business doing what business does, please stop assuming that your lack of morals and empathy is also the default position of society. It isn’t. People do actually expect a degree of ethical behaviour from corporations. Now that may be foolish but it remains a valid view. And as big business has shown time and time again that it doesn’t have a shred of human decency, the only way we are going to get companies to act in a vaguely appropriate fashion is to legally compel them to do so and sanction them when they do not. Doing business with China is not the same as doing business with any other democratic country. It is a Faustian arrangement which comes with caveats. Caveats that may put a company at odds with the inherent principles of their own country. There is a price to pay for such an arrangement and that is your “corporate reputation”. I still find it odd that people and business that act appallingly try to cultivate an image of “be nice”. I have far more respect for the “bastard” that’s content to be one.
The fate of Tank Man remains unknown to this day
For those who still remain unconvinced that the censoring and sanctioning of Chung “blitzchung” Ng Wai by Blizzard is anything to worry about, let me remind you of what China’s top broadcaster, government-run CCTV, stated recently about the concept of freedom of speech. That it should not be extended to points of view counter to the ruling Communist Party’s. “No comments challenging national sovereignty and social stability fall within the scope of freedom of expression”. Reflect upon that. Blizzard and many other companies are in a business relationship with a regime that is at odds with Western values. Furthermore, these international companies choose to actively collude with a government in its acts of oppression, because of the financial opportunities available. At the very least that is immoral. At the worst they are benefitting from blood money. If you thinks that’s hyperbolic please remember the 1989 Tiananmen Square protests when China mobilised 300,000 troops on the streets of Beijing and fired upon student protesters. A historical event that is still supressed in China itself. And considering the current events in Hong Kong, one that may be soon repeated? Blizzard and many other companies need to reflect upon this, although I suspect they won’t. I’m not sure if they are capable.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Before we start, let me explain to those readers outside of the UK, the significance of a Dairy Milk Freddo chocolate bar and its relevance to this post. The “Freddo” is an 18g (0.63 oz) chocolate bar, in the shape of an anthropomorphic frog. When it was re-launched by Cadbury in 1990 (it had previously been manufactured by an Australian confectionery company in the seventies), it was priced at 10p (£0.10). It remained at that price until 2005 when a 1p to 2p increase began to occur each year. By 2016 Freddos were retailing at 25p. However, the following year the price “lept” to 30p with an increase that was double its usual yearly rise. This led to public outrage across social media. Since then the price of a Freddo has waxed and waned. Tesco supermarket reduced the price back to 10p as part of their centenary celebrations. The post COVID price in 2022 hit 49p. At present, the average price of a Freddo in the UK is somewhere around 35p.
Over the last 10 years, I’ve written several blog posts about my personal working experiences and my career, such as it was. I touched upon working specifically in IT and how that industry changed over time, both technically and in the way that other people perceived it. I have also given my thoughts on the social dynamics of the modern work environment and the way we interact with our colleagues and employers. That is another area that has changed dramatically. Naturally my retirement from full time work has been written about, as it is such a radical change in one’s life. Especially if you’re the sort of person who is clearly defined by their job, which I personally was not. This time, I want to share a few thoughts I have about what I miss about “going to work” and “having a job”. I’m not sure if “miss” is the right word. Perhaps it is more a question of things being absent. Either way, there are some aspects of being employed that I use to enjoy or at least found beneficial that I now no longer experience.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
There are approximately 4000 parks and green spaces in Greater London. Bexley Borough alone has over 100. Public parks and green spaces are vital to modern cities, providing essential health, environmental and social benefits. They boost physical and mental wellbeing by reducing stress and providing a place for exercise. Furthermore they enhance urban sustainability, mitigate heat, and provide a sustainable environment for a wildlife. Parks are often a venue for social activities and events and as such are an important part of the local community. Going to the park has always been a part of my life. I live next to Old Farm Park in Sidcup and have made use of this recreational space throughout my life. I used visit with my parents in the seventies, when I was a child. Thirty years later my son, father in-law and I would fly kites there. Now I take my grandchildren to Old Farm Park as it now has a playground.
Being a 58 year old man, I welcome any undertaking which can potentially improve my health. One such thing is proactive screening and testing. The UK National Health Service has started doing a lot more of this in recent years, mainly because diagnosing a problem and treating it early is far more efficient and cost effective than retroactive action. Hence this policy and my age is why I was recently sent a NHS Bowel Cancer Test Kit via the post. This screening service takes place every two years for people aged 50 to 74 in the UK. The kit is very quick and simple to use. A sample of your stool is sent via a prepaid return envelope for testing and the entire process is free of charge. Upon receipt, the laboratory test determines whether there is any blood present in your stool, which is a potential indicator of bowel cancer. If detected, an early diagnosis greatly improves any subsequent treatment outcomes.
I like learning things. I always have. During my middle school years I thought I was a mediocre student and often I wouldn’t apply myself. According to an old school report this was because I was “too busy indulging in Tomfoolery”. Then I had the positive experience of meeting an exceptional teacher. Their lessons were the highlight of the week as they had an ability to make the subject matter, Classical History, utterly compelling and relevant. The teacher in question also treated us like adults and the class benefitted from only having five pupils. This really brought home to me that a lot of disinterest and underachievement in education is linked to the paucity of some teachers. One bad teacher can undermine the good work that all the others can do. Perhaps it has improved nowadays?
I’ve had an interest in the paranormal since I was a child. My mother always got books out of the library about ghosts and UFO phenomenon, so in some respects I was influenced by her reading habits. As a child such tales were by default interesting and any potentially scary element naturally made them more enjoyable. However, my father being an academic had taught me to question everything, so I felt fairly evenly equipped when exploring these subjects. Further to this point, over the years I have learned that humans have a very unique perspective on the world. We are hard wired to see patterns, regardless of whether they’re there or not. Our senses can also be fooled and often are. Perhaps the most important aspect of our nature that impacts upon any analysis we make into the paranormal is our penchant for creating stories. Hence unusual experiences can be subconsciously misremembered and “retconned” to form more precise narratives.
I have lived in Sidcup, in South East London, for most of my life. The first two schools that I went to were local and within 15 minutes walking distance. My Doctor’s Surgery and Dentist are only a few streets away, as is the barbershop that I’ve frequented since 1970. I now have my haircut by the son of the original barber. My point being that Sidcup has everything that residents immediately need. There’s a local hospital, good public transport networks and a broad range of shopping and restaurant facilities. It also has several parks with lakes, sport facilities and children’s play areas. It is a microcosm of the concept of suburbia with its residents commuting into Central London or out into Kent for work. People move here to raise families and end up staying. My parents lived here for 62 years.
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I try not to let the failings of contemporary capitalism get to me but such a mindset is very hard to maintain. From time to time it does just piss you off and you know damn well that there’s nothing you can do about it. So to begin this tale, at the end of November, our Indesit washer/dryer gave up the ghost after a valiant twelve year lifespan. As a result of this household appliance’s stirling work, it was decided to buy another from the same manufacturer. Their website informed me that the model that had just broken was no longer being produced. However, it recommended two newer appliances that had comparable specifications and more importantly the same size. This washer/dryer had to fit into a fitted kitchen unit. To cut a long story short, a model was chosen, purchased, delivered within 48 hours and installed. The broken predecessor was subsequently taken away. The wonders of modern consumer culture!
I was in a pub last night, catching up with friends before Christmas, when I noticed on the wall something I haven’t seen in a pub for a very long time. A jukebox. In my experiences most of the pubs I go to take one of the following two approaches to background music. They either have a sound system and exclusively manage any music via personally curated playlists from behind the bar. Or they have no music at all. The Wetherspoons chain of pubs broadly follow the latter policy and actively use it as a marketing point. Quiet pubs for clientele that just want to talk can be popular. Hence finding an accessible jukebox was a blast from the past. During the late eighties and early nineties, I regularly visited my local pub and often used the jukebox there, which at the time, was operated by an ever changing store of CDs. The jukebox I encountered last night was digital.
Today is my 58th birthday. It would appear that I have existed for nearly six decades. Put another way, I am over half a century old. All of which has given me pause for thought with regard to the passage of time. A phrase that is often bandied about, but what exactly does it mean? As I understand it, the “passage of time” refers to our perception of the flow of time and how we experience its movement. This is something distinct and different from objective time as measured by clocks. Our subjective experience of time can vary due to multiple factors. Two common examples are how time can feel like it's flying by when we're having fun and enjoying something or dragging its feet when you’re enduring something dull. Other factors are whether we are applying ourselves to a task, concentrating and general activity. Such focus can make time pass quickly.
When Mrs P and I moved into our current home, over twenty years ago, we were both working full time. As the garden was poorly maintained and neither of us had any horticultural skills, we decided to employ a gardener. At the time it was a practical solution to the issue of garden maintenance and remains so today. Hence it is a service we continue to use, although our personal health is now the main reason we pay a gardener.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
Formal education in the UK is a structured process, starting at early years learning and continuing through to higher education at university. Some aspects of the educational system are mandatory, whereas others are optional. At present, children in the UK must start full-time education from the age of 5 and remain until the age of 16. After this age, they are no longer required to attend school per se but must remain in some other form of education or training, such as a vocational college or an apprenticeship. Many students remain at school until 18, as there are specific exams to be obtained that are required for a subsequent university placement. Here is a breakdown of the current process as it exists in the UK.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
Last Wednesday, I woke up with what I thought to be a crick in my neck on the left hand side. I assumed this was simply due to sleeping awkwardly and so I self medicated with some non-prescription pain relief and judicious use of a heat pad. Unfortunately, the problem has persisted and in the last 24 hours it has become much worse. I awoke this morning at about 5:00 AM and as I sat up in bed, an intense pain ran up the left side of my neck and behind my ear. It took several attempts for me to get out of bed because if I turned my head in either direction or inclined my chin, the pain would again run up the side of my neck. Sitting down, getting up and raising my arms caused similar results. While dressing, I attempted to pull a t-shirt over my head. The pain in my neck on this occasion was so severe that I yelled out loud and nearly blacked out.
I am a non-driver. If you wish to know the specifics of how this situation came about, feel free to read the post I wrote about it back in early 2018. To be succinct, I don’t drive, I’ve never learned how and have never owned a car. I don’t feel that I’ve missed out. In fact I feel quite the opposite. I think I’ve dodged a major hassle and expense in life. Mrs P, my significant other, is the designated driver of our household. She owns a car, insures it and maintains it. She also mainly pays for the petrol, whereas I pick up the tab for other things such as lunch or hotels when we travel. All I have to do is make like Iggy Pop if we go anywhere. The most I am ever called upon to do is navigate using Google maps and Android Auto. Fortunately, Mrs P enjoys driving. Always has done. Hence I look upon this situation as an extremely fortunate and equitable arrangement.
I am getting old. I shall be 58 in December. Now, as soon as you say something like that these days, some folk will get uncomfortable and say things like “age is relative” or “you’re as old as you feel”. Well I don’t measure my age in geological terms, so it’s not relative and I’m not feeling anyone especially young at the moment, so both schools or thoughts can sod off. I am getting old by the yardstick we measure human life by, namely years. I have specific, age related health issues and I just don’t feel as energised as I did a decade ago. There are minor signs, such as deciding to go to bed earlier and taking longer to get dressed after taking a shower. I’m not at death’s door but I am slowing up physically. It would also appear that my reactions are also slowing down as I tend to get massacred in any FPS I play these days. So far, my mental faculties seem to be holding up. However, that is the one thing I worry about the most. The potential loss of cognitive abilities scares the shit out of me.
Foots Cray Reuse and Recycling Centre is the fancy name of our local dump. A few decades ago, this was no more than a scrap yard. The rubbish and bric-a-brac left by the public was sorted and scavenged for resaleable scrap. Everything that was left was subsequently sent to landfill or incineration. Much has changed. Today it is the embodiment of the modern recycling ethos. The recycling centre is a well managed, carefully segregated site providing safe disposal of a wide variety of household and garden waste. Wood, metal and hardcore are recycled and there is similar provision for a multitude of electrical goods. Plastics, oils, paint, batteries can be safely disposed of. I have yet to find a home item that they do not have provision to dispose of. The Foots Cray Reuse and Recycling Centre has won awards for the service it provides and is considered one of the best facilities of its kind in the South East of the country.
One of the things I enjoy most about having my own blog is the fact I can write about the mundane and the trivial. Mainly because so much of life falls into this category. Life defining events are all fine and dandy and certainly lend themselves to philosophical musings that make fine blog posts. However, you can get just as much mileage out of those everyday things in life with less gravitas, that we all do. Such as buying new clothes, taking out the recycling and going to buy groceries. I have written about all of these in the past. However, today I wish to broach a subject that both fascinates me but also raises my blood pressure. I believe it to be a social marker and a clear indication of an individual’s personal psychology. Yes, I’m talking about packing your groceries at the supermarket and the various rituals and social etiquette associated with it.
“Managed decline” is a phrase that refers to the processes associated with the end of a specific lifecycle, with the goal of minimizing costs or other forms of loss. The concept originated in business where it referred to the management of companies and industries. More recently it is used in wider contexts. The concept gained prominence with regard to urban policy, particularly in the UK during the eighties when several major cities suffered economic and political collapse. Of late, the term has been applied to the UK, encompassing a systematic weakening of the economy, social structures, and cultural values, as well as its global political and diplomatic force. In each case, managed decline involves making strategic choices about resource allocation and accepting the consequences of those decisions. It is a complex issue with ethical and practical considerations, often sparking debate about the best way to address decline and reverse the process.
It’s been five years since the COVID-19 global pandemic. At the time it was an utterly alien and tumultuous experience. However, due to the way numerous institutions responded (but not the government), many people thought there would be a great deal of social and political change in the UK afterwards. The pandemic highlighted the impotence of the NHS, as well as those who work in jobs designated as essential. It also shone a spotlight on many of the country’s inequalities. Due to our national character, a real sense of community emerged. Something that had been absent for a very long time. Briefly, we got a glimpse of what the UK could be when we all broadly worked together. There was a sense that now was the time to change the status quo. Sadly, nothing changed. As soon as the vaccination program was launched, the UK quickly slipped back into the mire it’s been wallowing in since the end of WWII.
Prior to writing this post, I clocked a picture on a news website of the now disgraced TV presenter (and nonce) Gregg Wallace. I noticed that he doesn’t smile as such but tends to “gurn” instead. So does UK politician (and cunt) Nigel Farage. He always has his mouth open and his face contorted in some curious rictus, in most of the pictures you see of him. Mind you, I also don’t photograph especially well and any pictures of me smiling tend to look sinister or with a heavy hint of irony. The bottom line is not everyone is good at smiling. It doesn’t come naturally to all of us. This can be a problem at times or in social situations, because smiling is an integral part of our culture. On many occasions, I’ve been walking along, my face in a state of natural repose, only to be harangued by some twat shouting “cheer up, it may never happen”. A phrase I haven’t quite fathomed out, even to this day.
I enjoy visiting the coast. I always have. I find the sight and sounds of the sea very calming and thought provoking. There is something about seeing the ocean stretch out to the horizon and its implied enormity, that gives you a sense of perspective. The UK is a seafaring nation and therefore it is an integral part of our history and national identity. Hence a strong nautical theme and a sense of its importance has bled through into our popular culture. It is therefore quite common for people to have a positive attitude towards the sea and its associated leisure activities. I like to visit the coast at various times of the year and walk along the beach, just listening to the waves, lost in my own thoughts. This is not a hard thing to do in the UK, as no one lives further than 70 miles (113 kilometers) from the coast.
Two Worlds II: The Game That Keeps on Giving?
I’m suffering from a distinct sense of déjà vu as I write this post, as feel I’ve written something very similar before. Actually, I know perfectly well that I have and here’s the previous blog post. So, once again let’s recapitulate what was previously discussed. Back in 2014, I was searching for another RPG to fill that post Skyrim vacuum. I ended up buying Two Worlds II and its expansion, Pirates of the Flying Fortress. There was an exceptionally well-priced bundle available at the time. Furthermore, a little research showed that this game by German developers Reality Pump Studios, had quite a following. So I invested about 90 hours of my time into this franchise and enjoyed it far more than I expected. The game visually has a lot of rough edges. There are weird character models and a rather ponderous propensity of using faux "Olde English" in all dialogue. But the games core systems are great. Crafting and spells have a great deal of depth. There’s a wide variety of weapons and armour. Plus there’s sailing. I really dig this aspect of the game.
I’m suffering from a distinct sense of déjà vu as I write this post, as feel I’ve written something very similar before. Actually, I know perfectly well that I have and here’s the previous blog post. So, once again let’s recapitulate what was previously discussed. Back in 2014, I was searching for another RPG to fill that post Skyrim vacuum. I ended up buying Two Worlds II and its expansion, Pirates of the Flying Fortress. There was an exceptionally well-priced bundle available at the time. Furthermore, a little research showed that this game by German developers Reality Pump Studios, had quite a following. So I invested about 90 hours of my time into this franchise and enjoyed it far more than I expected. The game visually has a lot of rough edges. There are weird character models and a rather ponderous propensity of using faux "Olde English" in all dialogue. But the games core systems are great. Crafting and spells have a great deal of depth. There’s a wide variety of weapons and armour. Plus there’s sailing. I really dig this aspect of the game.
Circa June 2017, I and many other gamers were surprised to learn that there was further DLC coming to Two Worlds II. As well as some additional multiplayer maps, a standalone story Call of the Tenebrae was to be released in Q2 and another, Shattered Embrace, was to become available in Q3. Because I had fond memories of the game, I bought a season pass and dutifully installed the first of the new DLC. However, due to the fluid nature of “life”, I never made much progress with Call of the Tenebrae. Eventually, when I had more leisure time available, other games took priority and so I forgot about Two Worlds II. Until today. To cut along story short I was looking for a discount key for a specific game and I found myself perusing the TopWare Interactive online store. And there, as bold as brass, was a banner for Shattered Embrace. Turns out it wasn’t released back in 2017 due to “reasons” and is scheduled to come out this November. As I have a season pass, I should get this free of charge, so I duly re-installed all of Two Worlds II. It didn’t take long for the games niche market charms to come flooding back.
If you like open world RPGs and are prepared to try a flawed but interesting game, then why not give Two Worlds II a try. If you shop around you can get the base edition for an absolute song on numerous key seller sites. The GUI and combat mechanics are intuitive and fairly simple to master. The tutorial is integrated into the prologue quests which helps a lot. The dialogue is frequently droll and self-referential and it curiously mitigates some of the game’s rough edges. Some of the human character models are a bit weak and look quite awkward, where others such as the various beats and monsters are quite pleasing. The lighting is especially good and helps make the open world more atmospheric. The game is very good at servicing the players immediate needs, presenting them with many key RPG tropes and systems. The story itself is not anything special and is merely a narrative MacGuffin, rather than a major selling point. But not every game can be as well written as the Dragon Age franchise.
One of the most appealing aspects of Two Worlds 2 is the fact that you're not tied to a specific class. You can switch between melee, ranged and sorcery on the fly and the spell customisation process is based upon cards. It's very flexible and allows for a very diverse set of skills. The multiplayer element of the game supports co-operative play through specifically designed content; a sort of MMO-lite mode. I have never got around to exploring this aspect of the game but it would seem that the developers, Reality Pump Studios, are at least trying. There are numerous collaborative modes and it’s not just generic death matches. If you want a more in-depth analysis, then here’s a link to an episode of the Angry Joe Show in which he casts a critical eye over the game. In the meantime, I intend to slowly replay the game or at the least catch up with Call of the Tenebrae before the release of the final DLC Shattered Embrace next month. In an age when the lifecycle of a game can be comparatively short, it’s nice to see a developer still producing content nine years after the original release.
I’m suffering from a distinct sense of déjà vu as I write this post, as feel I’ve written something very similar before. Actually, I know perfectly well that I have and here’s the previous blog post. So, once again let’s recapitulate what was previously discussed. Back in 2014, I was searching for another RPG to fill that post Skyrim vacuum. I ended up buying Two Worlds II and its expansion, Pirates of the Flying Fortress. There was an exceptionally well-priced bundle available at the time. Furthermore, a little research showed that this game by German developers Reality Pump Studios, had quite a following. So I invested about 90 hours of my time into this franchise and enjoyed it far more than I expected. The game visually has a lot of rough edges. There are weird character models and a rather ponderous propensity of using faux "Olde English" in all dialogue. But the games core systems are great. Crafting and spells have a great deal of depth. There’s a wide variety of weapons and armour. Plus there’s sailing. I really dig this aspect of the game.
“Believe me, my young friend, there is nothing - absolutely nothing - half so much worth doing as simply messing about in boats.” Kenneth Grahame. The Wind in the Willows.
It's curious the way a simple aspect of a game can resonate with you and become a source of pleasure. Regardless of the availability of new content, I still like to log into LOTRO on occasion and just ride around Middle-earth. Similarly, the vast open world of Skyrim has a comparable appeal. Despite my lack of driving skills, even aimlessly cruising around Los Santos in GTA V can be a source of relaxation. I can lose hours indulging in these simple tasks, quietly reflecting on either the game or the real world. Recently I returned to another activity that can also be added to this list. Sailing in Two Worlds II.
I wrote last week about the surprise DLC for the seven-year-old RPG Two Worlds II and how I decided on a whim to buy it. Well yesterday was the official launch day for Call of the Tenebrae and yet, twenty-four hours later, I’m still not playing the game. So far, I have not received a Steam key for the game, despite the money being deducted from my PayPal account on the 5th of June. So naturally, I have made enquiries as to what is happening and have endeavoured to contact the publishers TopWare. Let it suffice to say that my attempts to resolve the matter have proved fruitless and I have discovered that TopWare are far from the embodiment of German efficiency.
I bought a bundle of games in August 2014, which included the RPG Two Worlds II and its expansion, Pirates of the Flying Fortress. With such purchases, there is a tendency to adjust your expectations in accordance to your financial investment. However, I pleasantly surprised to find Two Worlds II a quirky and enjoyable role-playing game. The animations and combat are somewhat clunky but the loot system that allows you to break down every item into upgrade components, is useful. The game also boasts a customisable spell system, that utilises collectable cards as modifiers. It is quite an innovative mechanic and certainly allows players to create builds that suit their tastes. Two Worlds II benefits from a pleasing soundtrack and a standalone expansion that offers a superior story to the base game. Not every RPG can be a Skyrim or Witcher 3. Two Worlds II is an acceptable genre title to play between such releases.
Over the past few years I have been regularly writing about Classic Movie Themes and posting specific music cues that I particularly enjoy. Often the term “classic” is not necessarily applicable and it may be more appropriate to simply label them personal favourites. However “classic” is a better fit for headlines and search engines, so I shall continue to use that title. I’ve subsequently decided to post music from the games soundtracks that I feel are of note. The gaming industry has a multitude of talented composers and musicians who enhance games and bring virtual worlds to life with their ambient music and scores.
A Month in Gaming
September saw The Elder Scrolls Online becoming my primary gaming focus. No real surprises there as I’ve been having so much fun of late with this MMORPG. I managed to get my Argonian Necromancer to level cap and then had the fun task of trying to equip them suitably. I don’t quite know why this aspect of gaming appeals to me so much but I just get a real kick out of trawling around looking for appropriate gear. I tend to enjoy it in all the MMOs I play. There’s just something inherently satisfying about equipping a new piece of armour or jewellery and seeing your stats noticeably increase. This process is even more enjoyable in ESO as there isn’t any server wide auction house, so you have to travel around from region to region, individually checking each guild trader you find. It really is virtual shopping. Once I managed to find the right gear for this character, I promptly created a new Imperial Dragon Knight and started playing through the Daggerfall Covenant storyline as it the one faction I haven’t yet completed. Oh and in ESO cosmetic pet news, the ghost chicken (official name Spectral Chicken) is outstanding.
September saw The Elder Scrolls Online becoming my primary gaming focus. No real surprises there as I’ve been having so much fun of late with this MMORPG. I managed to get my Argonian Necromancer to level cap and then had the fun task of trying to equip them suitably. I don’t quite know why this aspect of gaming appeals to me so much but I just get a real kick out of trawling around looking for appropriate gear. I tend to enjoy it in all the MMOs I play. There’s just something inherently satisfying about equipping a new piece of armour or jewellery and seeing your stats noticeably increase. This process is even more enjoyable in ESO as there isn’t any server wide auction house, so you have to travel around from region to region, individually checking each guild trader you find. It really is virtual shopping. Once I managed to find the right gear for this character, I promptly created a new Imperial Dragon Knight and started playing through the Daggerfall Covenant storyline as it the one faction I haven’t yet completed. Oh and in ESO cosmetic pet news, the ghost chicken (official name Spectral Chicken) is outstanding.
I decided to buy a single player game on a whim and ended up purchasing the Untitled Goose Game. As I’ve already written a more specific post about that title, I won’t bang on about it too much here but it is a delightful diversion. It provides not only plenty of mirth and merriment but it also reminded me that not all game developers and publishers are complete bastards who will happily steal your eye and comeback for the socket. Furthermore, the games success may now lead to some DLC being developed which is fine by me. The game has topped the download charts on the Nintendo Switch console in the UK and Australia. It has even beaten one of Nintendo's own highly anticipated games, the Legend of Zelda: Link's Awakening.
There’s an ongoing event in Star Trek Online which pays out a Tier 6 Elachi ship with a complete set of crescent beam weapons. So I’ve been dutifully logging in an running a dedicated TFO and 2 easy patrols to earn the necessary XP. And while I’ve been doing this, I’ve decided that I might as well complete the daily “endeavours”. Gaining resources and building up account wide perks always pays off in the long run. And as I’m on the subject of Cryptic games, I reinstalled Neverwinter as I predicted last month. Bearing in mind I last tried this game during the beta test in 2013, I was very surprised to still find my original character. Naturally, I have no recollection as to how to play this game but I shall find the time to give it a second go. It certainly has plenty of content available.
I also gave Guild Wars 2 another try but it didn’t take long to remind me that all the issues with the Heart of Thorns expansion are still present in the game. Plus I’ve never found any particular aspect of this MMO to get especially invested in. I find the lore unfathomable and I’m never quite sure about the intricacies of the major stories. It is very playable and easy to jump in and out of but for me at least, the game lacks a lasting hook of some kind to keep me engaged. I tried the retail version of Mario Kart Tour and the Ghost Recon Breakpoint beta. Both failed to impress and I’ve written a separate post about how unbelievably shitty their respective business models are. Unfortunately I didn’t get around to trying the Modern Warfare reboot beta. There’s not enough hours in the day to keep up with half the things we’d like to, especially when it comes to gaming.
I genuinely tried to make some progress in LOTRO but I’m still floundering just outside Mordor with my High Elf Guardian. Once I commit to the battle on the slag hills outside the Black Gate, then it’s straight onto Mordor and I’m just not ready to grind through there again, even if I’m over levelled. I also failed to take my Lore-master any further through Vales of Anduin. The region is appealing but I always seems to have something inherently more interesting to do in another game. I did try the new Stout-Axe Dwarf race on the Bullroarer test server and enjoyed the creative way that SSG have crowbarred them into the existing Epic Story. I think I’ll buy the new Minas Morgul expansion a little closer to launch. After reviewing the various options, I’ll probably just purchase the base edition as I don’t require any of the additional consumables.
So that’s the summary of what I’ve been up to over the last 30 odd days. I’ll be back in early November with a further breakdown of this month. I haven’t made any firm plans as of yet and will likely just see where my fancy takes me. I have quite a lot on in real life at present and it needs to take priority. So any gaming time is a bonus at the moment, so it’s best not to try and aspire to potentially unrealistic goals and targets. Due to this time of year being a popular release period, I may well make another game purchase on a whim.
Here we are again with another summary of my gaming activities in recent months. Or in this case since last September. It’s been a while but I’ve been on a blogging hiatus until recently. However, I’ve kept myself busy gaming wise and often I find the hunt for news video games, just as entertaining as I do playing them. Perhaps that could be a future blog post. Back to the matter in hand. Gaming wise, pretty much all things related to the MMORPG genre are currently on the back burner. I’ll give specifics later but I am taking a break from these for the present. I am currently looking at trying games outside my usual comfort zone and also trying to test whether you can or cannot teach an old dog new tricks. Fortunately, the answer appears to be yes you can. Enough summation, on to the specifics.
I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.
Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.
I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.
It’s been a while since I’ve written an instalment of A Month in Gaming. Over Christmas and New Year I was busy with family issues and it’s only in January that I’ve started anything approaching a regular gaming schedule. The novelty of Forza Horizon 5 has run its course and I’ve grown tired of the game’s upbeat tone and neverending activities that litter the in-game map. It’s nice that the game tries hard to engage with you but it reaches a point where you never get a time to stop, think and take stock. I couldn’t find anything else included in the Xbox Game Pass which especially excited me. There were a few titles that did take my fancy but I then discovered that I already own them elsewhere via Steam or Epic Games. So I decided to cancel my subscription. I still think that the Xbox Game Pass for PC is very good value and my failure to find anything that I like is my problem and not Microsoft’s fault.
September has been and gone and the nights are now drawing in. Usually this time of year is ideal for gaming but sadly I’ve had a lot on over the last 30 days and as a result there’s been precious little time for gaming or indeed writing. Such is life. When I did have some leisure time, MMOs were the easiest way to get a quick gaming fix, as per usual. Standing Stone Games announced that the next expansion for The Lord of the Rings Online would be released in November and that a revision of the Legendary Item system would be coming prior to that. Hence I took a look at the beta builds on the Bullroarer test server and then started prepping my various alts on the live servers, to get ready for this major change. I also managed to complete the latest event in Star Trek Online. However, beyond these straightforward tasks I didn’t really get to do much more.
Again this is more a case of two months in gaming. Furthermore although I was quite active in July, I was less so in August as the Blaugust 2021 Festival of Blogging event consumed the lion share of my leisure time. The majority of my gaming time is usually mid to late evening. Although Mrs P and I do many activities together, there are times when she will want to watch something I don’t, be engrossed in a book or out with friends. These occasions present sizable windows of time to focus upon a video game, which is especially useful for the MMORPG and RPG genres. However, I often have to choose whether to use this time exclusively for gaming or some other recreational activities such as writing. Another foible of my video game time management is trying to arrange things so I can undertake recurring, daily quests in a game early in the morning. I will often tackle such content in Star Trek Online, as soon as I get up.
The last installment of A Month in Gaming was at the end of April. I have decided to update this recurring post less often to ensure that I have more to write about than just cataloguing my generic activities in The Lord of the Rings Online and Star Trek Online. The only downside of such an approach is that it invalidates the title but that can’t be helped. Fortunately, I have done more than usual over the last two months. My daily schedule has changed temporarily and I now have a little more leisure time available. Hence I’ve dabbled with several new games as well as using my Nintendo Switch more often. I also took part in a “tag team” playthrough of XCOM 2, which was a very interesting experience. And I finally took the time to go through all my games libraries on the various different platforms to catalogue exactly what I have. I found a few hidden gems but the majority is just “filler” that you find in most video game bundles.
I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.
Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.
I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
The last 31 days have gone by really fast, or at least that’s the way it feels. Despite having bought several new games recently and acquired yet more for free from the Epic Store, I did not embark on anything new throughout October. Due to the unexpectedly prompt release of the new “mini expansion” for The Lord of the Rings Online and the launch of a new event in Star Trek Online, I found myself focused upon the MMORPG genre, yet again. And after playing continuously for six months, Call of Duty Modern Warfare/Warzone has finally begun to lose its lustre. I didn’t especially enjoy the Halloween event, not that there was anything inherently wrong with it. It just wasn’t for me. I played a little Fall Guy: Ultimate Knockout but quickly discovered that the “season” system is just another gear treadmill, although the gear in this instance are novelty cosmetic outfits. I don’t want to be tied to too many games in this fashion (it’s bad enough with MMOs), so this is another title that has been relegated to occasional play when the fancy takes me.
September has been a difficult month. A family crisis and subsequent bereavement meant that gaming got pushed down the daily agenda. However, after the various chores and duties were done I did need some downtime and means to relax. Hence I did play some games in a limited fashion. Nothing fancy, just stuff like Fall Guys: Ultimate Knockout and Gang Beasts, which are light-hearted and undemanding. I also took the time to log on to The Lord of the Rings Online test server and check out the preview of the forthcoming “mini-expansion”. Not only was this informative but it provided material for a blog post. But overall I didn’t really achieve anything substantial with my gaming throughout September. Gaming was relegated to being just a convenient diversion from the immediate problems I’ve been facing but as such, it did fulfil that role well.
I’m still somewhat shocked that August has been and gone. Even by 2020 standards it’s been an odd month. Due to illness in the family, my schedule has been turned on its head and subsequently there has not been as much time for gaming as I’ve previously enjoyed. However, I tried to put what time I had to good use. I attempted to return to the MMORPG The Lord of the Rings Online once again, to see if I could continue through the epic story. Sadly, the game has run into further server related issues, just as it did last month. Standing Stone Games community manager Jerry Snook was a little “snippy” in responding to players' concerns and at present there are no details regarding what the problem is and when it will be resolved. If this issue persists I suspect that it is going to do some genuine harm to both the player base and community relations. I hope matters improve for SSG and LOTRO over September.
As I mentioned in the last instalment of “A Month in Gaming”, I was toying with the idea of buying Ghost Recon Breakpoint. However, I have decided against that. Yes the game may well be a third person, co-operative shooter but ultimately it’s yet more explosions and military hardware fetishism, which isn’t anything new. I have more than enough of that at present with Call of Duty Modern Warfare/Warzone. I also don’t feel disposed towards giving Ubisoft any of my money at the moment, until they get their house in order. I am so tired of continuously reading about how shitty the video game industry is to work in. It’s difficult to protest in a meaningful way but I guess for the present not buying a product is as good a way as any. So rather than purchasing any further games, I decided in July to play at least one of the many titles I’ve got in my existing library.
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.
April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.
The problem I find with monthly gaming articles is that they tend to cover ground that I’ve already written about over the last 4 weeks in other blog posts, only in less detail. So here is the brief version of my gaming activities throughout February. I played through the entirety of the Star Trek Online 10th Anniversary event and received the new hybrid Tier 6 ship. I enjoyed the new 2 part feature episode and have managed to maintain a schedule of doing “odds and sods” to keep myself busy. STO is currently my primary game. I’ve ground to a halt in The Lord of the Rings Online, as soon as I start questing in Minas Morgul itself. It is simply too uninspiring and grindy an area. So I’ve focused on completing deeds for virtue experience and daily repeatable quests for Anfalas Scrolls of Empowerment. Due to constraints upon my schedule, I decided to temporarily stop my subscription to ESO Plus, as I simply do not have the time to invest in The Elder Scrolls Online at present. ESO is a good game and deserves attention when played. Committing to multiple MMOs at once is always a mistake.
So much for the New Year. January has now been and gone and 2020 just seems to be barrelling along. As ever, due to my real world commitments, I’ve been pushed for time over the last thirty one days. Therefore, most of my gaming has been targeted “binge” sessions conducted late at night. However, I do find playing through episodic content over several hours to be a very productive means of making progress in MMOs. So overall January has been an enjoyable experience, game wise. Due to my circumstances, I have deferred starting any new single player games and have focused primarily on two titles; The Lord of the Rings Online and Star Trek Online. Sadly, The Elder Scrolls Online has been relegated to being played just once a week, usually on a Wednesday night when I meet up online with friends. My exploration of Vvardenfell will have to wait until later in the year, as I cannot sustain three MMOs to any great degree.
October has been and gone. And as ever the MMORPG genre has been the mainstay of my gaming activities over the last thirty days. Furthermore, it has been a productive month. I managed to complete the Daggerfall Covenant narrative arc, along with the main story on my Dragonknight in The Elder Scrolls Online. I find that completing Coldharbour is the biggest obstacle in progressing. It’s an atmospheric zone but once you’ve experienced it, it doesn’t really lend itself to repeat playing. But having done all this my Dragonknight hit level cap. I had taken the precaution of buying appropriate gear ahead of this achievement, so I managed to acquire some decent armour and jewellery that provide robust set bonuses. Despite focusing mainly on ESO, I did manage to progress further in The Lord of the Rings Online. I got as far as the Wolf Denes in the Vales of Anduin update. I also took the time to visit the LOTRO test server and checked out the Minas Morgul expansion preview. As for Star Trek Online my daily visits have been focused upon completing Task Force Operations and grinding for a free ship (again).
September saw The Elder Scrolls Online becoming my primary gaming focus. No real surprises there as I’ve been having so much fun of late with this MMORPG. I managed to get my Argonian Necromancer to level cap and then had the fun task of trying to equip them suitably. I don’t quite know why this aspect of gaming appeals to me so much but I just get a real kick out of trawling around looking for appropriate gear. I tend to enjoy it in all the MMOs I play. There’s just something inherently satisfying about equipping a new piece of armour or jewellery and seeing your stats noticeably increase. This process is even more enjoyable in ESO as there isn’t any server wide auction house, so you have to travel around from region to region, individually checking each guild trader you find. It really is virtual shopping. Once I managed to find the right gear for this character, I promptly created a new Imperial Dragon Knight and started playing through the Daggerfall Covenant storyline as it the one faction I haven’t yet completed. Oh and in ESO cosmetic pet news, the ghost chicken (official name Spectral Chicken) is outstanding.
Last month panned out pretty much as I expected. Blaugust and writing daily blog posts took up a fair amount of my leisure time. And then I lost a few days due real-life social activities. What gaming time I had was focused mainly on The Elder Scrolls Online. I’m sorry to say that I’ve ground to a halt in The Lord of the Rings Online. My level 113 Guardian remains at the Black Gates and for the present I simply do not feel disposed towards working my way through Mordor again, which I did just a year ago on my primary character. I have undertaken a few quests with my level cap Lore-master and will endeavour in the weeks ahead to at least complete the Vales of Anduin region. LOTRO at present doesn’t have much of a hold on me, although I may well become more enthusiastic once the next expansion is formerly announced.
Contrary to my last A Month in Gaming post, I did actually end up buying a discount copy of Elsweyr and returning to The Elder Scrolls Online. And I’m rather glad that I did, because it has provided a welcome change of scene and an opportunity to do something different. However, you can’t just fire up ESO and dive right in. No sir. The first thing you have to do is update all your addons and if your starting a new alt (which I decided to do), ensure that your key mappings and custom settings are ported over. This process was a pain in the butt; however it did inspire a couple of blog posts. Creating a new alt is the perfect way to reacquaint yourself with ESO after a lengthy absence. In my case it has been 12 months. I decided to try the new Necromancer class and so far, it has proven to be both fun and rewarding. Rather than try to do a thousand things at once, I just started the Elsweyr main story and doggedly pursued it. The narrative is enjoyable and it was fun to see Cadwell as part of the plot focus. For practical reasons I’ve re-subscribed to ESO plus to unlock various DLC and I intend to continue playing for the next month or so.
This post should have been published two weeks ago but as ever, real life just keeps getting in the way. As expected, June proved to be a busy month, however, I managed to organise my leisure time pretty well, affording me an opportunity to not only play my two current MMOs but also experiment with some other games. At present my caring commitment keep me busy from about 10:30 AM to about 5:00 PM. I tend to get up round about 7:00 AM so if I promptly have a shower, dress and eat, I can usually create a two-hour window in the morning to either tackle admin and paperwork or undertake dailies in games such as The Lord of the Rings Online or Star Trek Online. I can also find several hours in the evening as Mrs Peril tends to go to bed earlier than I. Therefore practical time management has proven beneficial over the last four weeks.
As I suspected in my last post, my gaming activities were somewhat curtailed throughout May due to both my parents being ill. However, the time I did manage to spend in-game was both therapeutic and relaxing. For me, I’ve never really seen gaming as escapism, although I appreciate it certainly is for others. One of the aspects it offers, along with a degree of challenge and entertainment, is a release from stress and the pressures of one’s daily life. Perhaps that is why I enjoyed Sniper Elite V2 Remastered so much, because not only is it a thoroughly absorbing game, it also provides a sense of catharsis. I’ve already written about the game in some detail, along with my thoughts about the ongoing “remaster versus remake” debate. However, I would add that I enjoyed it so much I re-installed the sequel, Sniper Elite III, which I haven’t played since it’s release in 2014. This also proved to be an enjoyable undertaking, again for the self-same reasons.
So what have I been up to in April gaming wise? Oh, yes there was this. Mounted combat for the Guardian class is awful. There. I said it. As I’m not a LOTRO “altoholic” my only previous experience with mounted combat was with my Lore-master. Most of their skills are ranged which makes the fights less tedious and time consuming. And you get a combat pet which helps the proceeding slightly, but overall, it’s not that much fun. However fighting via your war steed with a Guardian is a ponderous grind. You have to be in close proximity to your foe to hit them and half the time they are running around you, conspicuously out of range. Sure there’s a skill that brings them next to you for a short period of time but as a level 85 Guardian’s DPS output is distinctly average at this point in the levelling curve, it’s a long, arduous slog to kill anything. My solution has been to summon my skirmish soldier who is an Archer and to use them in conjunction with my own bow to shoot down mounted foes while on foot. This still takes time but is quicker than doing it from horse back.
Excessive Monetisation
I have numerous happy memories from playing Super Mario Kart on the SNES back in the early nineties. It was at the time and remains so today, a truly great game because it’s fun, very accessible and inherently social. Hence over the years there have been multiple iterations of Mario Kart across all of Nintendo’s platforms. All of which have been well received and provided gamers with what they want. In many ways it is one of key titles that have made Nintendo a global success as a gaming company and a brand. If you see any advertising featuring Mario and friends in go-karts, then it can be taken as read that the game will be a yet another great instalment of the franchise. Or can it? Which brings me neatly (and sadly not happily) to Mario Kart Tour; Nintendo’s latest foray on mobile platforms.
I have numerous happy memories from playing Super Mario Kart on the SNES back in the early nineties. It was at the time and remains so today, a truly great game because it’s fun, very accessible and inherently social. Hence over the years there have been multiple iterations of Mario Kart across all of Nintendo’s platforms. All of which have been well received and provided gamers with what they want. In many ways it is one of key titles that have made Nintendo a global success as a gaming company and a brand. If you see any advertising featuring Mario and friends in go-karts, then it can be taken as read that the game will be a yet another great instalment of the franchise. Or can it? Which brings me neatly (and sadly not happily) to Mario Kart Tour; Nintendo’s latest foray on mobile platforms.
Mario Kart Tour is a litany of gacha mechanics, multiple currencies and gated content. It’s a game that’s designed upon grinding through levels and earning currencies. Racing go-karts appears to be very much a secondary consideration. Naturally the game has the traditional Nintendo aesthetic, with the colourful environment and characters looking great on a modern smartphone screen. But it’s all superficial, as the game itself is hideously compromised by its monetisation. Characters, tracks and vehicles are locked behind pay walls that you can grind for, or if you prefer, spend some money to access. In its base form Mario Kart Tour is little more than a gaming tease. If you want to actually play the game in any meaningful sense, then you have to pay. And then there’s the insanity of the Gold Pass, a £4.99 monthly subscription allowing access to the 200cc racing class, which gives the highest point rewards and the best races. A price point that also buys you access to Apple Arcade and a hundred of the best mobile games around.
However, Nintendo are not the only company that’s happy to push ahead into the realms of excessive monetisation. Ubisoft have seen triple A gaming as a “service” for several years. However, the recent release of Tom Clancy's Ghost Recon Breakpoint takes monetisation to new levels. There’s such a degree of microtransactional content it’s almost as if Ubisoft are trolling their player base. Skill points, crafting materials, weapons and their associated upgrades, are available to be purchased, right from the get-go. All of which have a direct impact on gameplay. And folk use to balk at the idea of a paid season pass. Plus some of the items in the in-game store are exclusives and not available by any other means other than paying. Considering that the base game (or should I say empty shell of a game) costs £60, it raises the question exactly how much must a player spend to have access to everything? Assuming that you are then presented with a fully functional game. I’m sure the answer to that question will emerge in the days to come.
Yet despite the egregious nature of such excessive monetisation being as plain as the nose on your face, a large percentage of gamers don’t appear to care. Mario Kart Tour was downloaded by 90 million unique users in its first week, which is six times more than Nintendo's second most popular game. It is too soon to ascertain sales data for Tom Clancy's Ghost Recon Breakpoint as the game is currently in early access for those who pre-ordered and formally launches on Friday October 4th. But this is one of Ubisoft flagship franchises and I’m sure anticipated sales will feature heavily in their Q4 revenue targets. The bottom line is there is a lot of cognitive dissonance in the gaming community. People are happy to pay lip service to complaints of excessive monetisation yet end up doing the complete opposite and supporting the very thing that is the “problem”. Some gamers are enabling and validating the questionable practises of certain publishers and in doing so contribute to video games being held hostage by untrammelled greed.
Video games are a commercial undertaking and no one thinks that game developers and publishers shouldn’t be able to make a profit. But like any other consumer industry, video games needs to be a balanced and realistic quid pro quo. Payment should provide you with a fully functional game. Paid additional content should be an adjunct and not integral to the proceedings. If there must be microtransaction then make them cosmetic, although this also comes with its own set of problems, depending on the games core demographics. But the whole concept of “pay to start” is questionable in so far as you have not really been sold an entire product that is fit for purpose. Logicly, there will come a point when companies such as Ubisoft will go too far and finally the majority of gamers will simply say “no”. The film industry has had several tent pole movies woefully underperform leading to a re-calibration of business practises. Will we eventually see a record number of triple A games fall flat on their face? It’s not impossible. But the biggest question is when?
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
Destiny 2 Goes F2P
I bought Destiny 2 shortly after it originally launched in October 2017, mainly due to the positive word of mouth comments of friends and colleagues. I got a good deal at the time from an online CD key vendor. As I have enjoyed FPS titles in the past and Destiny 2 also has elements of the MMORPG genre, I spent some time in-game levelling my character. Certainly I had no complaints about the nuts and bolts of the game. The graphics are good and the games systems appropriate and responsive. Combat is fast and dynamic and there is always something to do if you just wanted to jump into some action. But after some time my interest in the game waned. The central story wasn’t exactly compelling and as I was playing solo, there wasn’t any strong social aspect keeping me logging in. So after a few months I stopped playing and moved on to something else.
I bought Destiny 2 shortly after it originally launched in October 2017, mainly due to the positive word of mouth comments of friends and colleagues. I got a good deal at the time from an online CD key vendor. As I have enjoyed FPS titles in the past and Destiny 2 also has elements of the MMORPG genre, I spent some time in-game levelling my character. Certainly I had no complaints about the nuts and bolts of the game. The graphics are good and the games systems appropriate and responsive. Combat is fast and dynamic and there is always something to do if you just wanted to jump into some action. But after some time my interest in the game waned. The central story wasn’t exactly compelling and as I was playing solo, there wasn’t any strong social aspect keeping me logging in. So after a few months I stopped playing and moved on to something else.
Because I try to keep up with the ongoing tsunami that is daily gaming news, it recently came to my attention that developer’s Bungie has ended its relationship with Activision and the game was no longer going to be available on the Battle.Net game launcher. I was therefore curious to see which platform the game migrated to. I even briefly harboured thoughts of trying the game again. However, my initial good humour upon learning that the game was to be available via Steam was quickly dispelled when I learned that Destiny 2 was also going “Free to Play”. I know it’s illogical and I am fully conversant with the “sunk cost fallacy” but I always get the feeling that I’m getting rooked when a game that I own goes F2P. Perhaps on some psychological leveI, I resent the fact that some bastard is getting something free that I had to pay for. On a more serious note, F2P transitions always come with issues.
If like me, you have previously bought Destiny 2 and wish to transfer your existing characters and paraphernalia, this can be done via your existing Bungie account. You simply have to link to your Steam account and then the game will appear in your library. However, at the time of doing this (mid-afternoon UK time on Tuesday October 1st), the system was under a great deal of strain due to the volume of players availing themselves of the service. It took me about three or four attempts before I got anything vaguely resembling a confirmation message. The game finally appeared in my Steam library about an hour later. At some point I’ll look into what sort of status my account has in the revised, post F2P hierarchy of Destiny 2. Will I be deemed a premium player or a VIP? Or does my previous custom count for nowt and for me to be a “good citizen” Bungie now expect me to buy the new Shadowkeep expansion?
Because of my age, I experienced the early days of PC gaming and the business model of those times. You bought a product and owned it. Sometimes you’d get some additional free DLC. But any significant additional content was chargeable, however not at the same price of the base game. I fully realise that times change and we now live in the era of games “as a service”. You don’t just buy something anymore. Content is gated behind pay walls and games are built from the ground up with monetisation determining their structure and form. Yet despite comprehending these things and realising that I can vote with both my wallet and my feet if I don’t like something, deep down on an emotional level, such changes really don’t sit well with me. I have an irrational resentment that someone is getting something free of charge, that I had to pay for. It’s an odd state of affairs. I don’t even play Destiny 2 anymore and have no strong attachment to the game. Yet I moved my account today and the only reason for doing this boils down to “I paid for this”. It can be odd at times being human.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
A Welcome Return or Just Repeating a Mistake?
When I first started playing MMOs, it was very easy to maintain a degree of “gaming monogamy”. The Lord of the Rings held my attention for two years, without any distractions because everything was new to me at the time. But eventually, the allure of other genre titles became too great that I moved on to pastures new. And so I spent between 2009 and 2014 trying numerous other games. Star Trek Online, Age of Conan, Aion, Guild Wars 2, Star Wars: The Old Republic, The Secret World, Neverwinter, WildStar and The Elder Scrolls Online to name but a few. If a game took my fancy, I would invest a great deal of time and make substantial progress. Conversely, if the “shoe didn’t fit”, it was quickly dispensed with. For example World of Warcraft never “clicked with me. It’s no reflection on the game itself. I just didn’t warm to any aspect of it. Similarly, the reality of EVE Online was vastly different to what I had imagined and expected.
Aion. July 2011
When I first started playing MMOs, it was very easy to maintain a degree of “gaming monogamy”. The Lord of the Rings held my attention for two years, without any distractions because everything was new to me at the time. But eventually, the allure of other genre titles became too great that I moved on to pastures new. And so I spent between 2009 and 2014 trying numerous other games. Star Trek Online, Age of Conan, Aion, Guild Wars 2, Star Wars: The Old Republic, The Secret World, Neverwinter, WildStar and The Elder Scrolls Online to name but a few. If a game took my fancy, I would invest a great deal of time and make substantial progress. Conversely, if the “shoe didn’t fit”, it was quickly dispensed with. For example World of Warcraft never “clicked with me. It’s no reflection on the game itself. I just didn’t warm to any aspect of it. Similarly, the reality of EVE Online was vastly different to what I had imagined and expected.
Hence, I’ve left numerous MMOs behind me in my gaming wake over the years. Games that I learned were not for me. Or were they? The thing is, I’m not immune to cognitive dissonance. I’m quite capable of holding two contradictory ideas simultaneously. Namely, that hardy perennial among gamers, “I know I didn’t like [insert game title here] last time I played but maybe it’s changed”. And so due to a combination of factors, I have recently found myself revisiting several MMOs I have previously parted company with. Because of the recent coverage of Guild Wars 2 on the Massively OP Podcast, I decided to reinstall the game and return to Tyria. Much to my surprise, I rediscovered that I had three characters at level cap. A Human Ranger, a Norn Warrior and a Charr Engineer. My primary alt was still based in Queensdale which brought back pleasant memories of the “Choo Choo” or Queensdale Express. In fact within a few minutes of pottering around the zone, I began to recall how the various game systems and mechanics work. It began to feel like putting on a comfortable pair of slippers. And then I ported to the Maguuma Jungle and things rapidly went South.
Guild Wars 2 Beta. April 2012
The Heart of Thorns expansion killed my enjoyment of Guild Wars 2. If memory serves, I lasted until summer 2016 and then I quit the game. The “verticality” of the new zone and the grinding for Mastery Points to get the gliding skill and such like, were and remain the primary problem. That and the fact that this expansion made playing solo demonstrably harder and more reliant on others. Path of Fire may well do much to redress these issues but I’ll have to trudge through the first expansion before I can reap any benefits of the second. And as I play MMOs for primarily for pleasure and do not welcome any enterprise that “gets on my tits”, to coin a phrase, I shall be progressing no further in Guild Wars 2. I mistook the MMO for an absent friend because I was focused on my enjoyment of the base game. But the first expansion remains just as frustrating as it originally was and so all I’ve done is repeat a mistake by reinstalling things. I won’t get fooled again. No honestly, I won’t.
Neverwinter Beta. March 2013
So, fresh from this lesson, I decided that it would be a really good idea to ignore what I had just learned and retry Neverwinter. This a game I haven’t played since the beta test in 2013. Unlike Guild Wars 2, I really couldn’t remember much about the game. The only things that stuck in my mind was the combat which was a curious action hybrid. But beyond that, the game didn’t leave that much of an impression upon me. I was most surprised when I found my original avatar still available. However, for practical reasons I think it best to roll a new alt as I have no idea how the game plays. But over the next day or so, I will give this MMO another go. It’s odd that despite being an inferior game to Guild Wars 2, this is the one that seems to be more welcoming. Perhaps I didn’t play sufficiently to become prejudice against Neverwinter. Or may be after a while, suppressed memories will come flooding back. Perhaps my experiment to revisit older MMOs is already a forgone conclusion and these games have been abandoned for obvious and legitimate reason. Either way, it all makes for ideal material for a blog post. If there are any interesting developments I’ll keep you posted.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
LOTRO: Minas Morgul Pre-Order
The forthcoming Minas Morgul expansion for The Lord of the Rings Online, became available for pre-order today. Furthermore, Update 24.3 was also released, making the new race of Stout-Axe Dwarves immediately available for those who have purchased the aforementioned expansion. Minas Morgul will provisionally be launched on Tuesday 29th of October, although Standing Stones Games have stated that this may be delayed for a few days should there be any technical issues. As with the previous expansion, Mordor, there are three versions of the game with a variety of additional baubles and trinkets available. These are mainly cosmetic items and sundry buffs and boosts. The pricing ranges from $40 for the Basic Edition, $80 for the Collector’s Edition and $130 for the Ultimate Fan Bundle. Again, as with the last expansion, the respective value of the most expensive tier is currently being “disputed” by players, although having logged into the game, it is already clear that many people have already bought it.
The forthcoming Minas Morgul expansion for The Lord of the Rings Online, became available for pre-order today. Furthermore, Update 24.3 was also released, making the new race of Stout-Axe Dwarves immediately available for those who have purchased the aforementioned expansion. Minas Morgul will provisionally be launched on Tuesday 29th of October, although Standing Stones Games have stated that this may be delayed for a few days should there be any technical issues. As with the previous expansion, Mordor, there are three versions of the game with a variety of additional baubles and trinkets available. These are mainly cosmetic items and sundry buffs and boosts. The pricing ranges from $40 for the Basic Edition, $80 for the Collector’s Edition and $130 for the Ultimate Fan Bundle. Again, as with the last expansion, the respective value of the most expensive tier is currently being “disputed” by players, although having logged into the game, it is already clear that many people have already bought it.
All editions of Minas Morgul come with the following content. Over 250 New Quests. 7 New Instances. Updated Crafting Guilds. Further instalments in the Black Book of Mordor Storyline. A new Shelob Raid and “more”. It should be noted that the instances and raid will follow in patches after launch of the expansion. Furthermore, according to developer’s Stand Stone Games “Minas Morgul will take you on an expedition deep into the Morgul Vale in search of answers to a mystery that spans three thousand years. The words of the shade of Isildur will unearth secrets and visions of the Second Age that have remained untold until now, revealing playable landscape and new adventures from a crucial time in Middle-earth’s history”. There is also yet another increase in the game’s level cap from 120 to 130. Thus creating a new gear check for those who wish to have appropriately levelled armour and jewellery.
For long term LOTRO players, SSG’s announcement and overall marketing strategy for this new expansion holds no surprises. This is pretty much exactly what they did when they launched Mordor in late 2017. The appeal of Minas Morgul is aimed predominantly at core players, although the Character Level Boost to 120 may be of interest to new players who wish to join and play with friends at cap. SSG seem to have found a content release schedule that works well for them, offering an ongoing diet of “same meat, different gravy” which satisfies core players. For those who do not feel the need to pre-order the expansion, it will be available for purchase via the in-game store with LOTRO points in March 2020. Base Edition (includes the Minas Morgul Region & Instances only) is priced at 2495 Points. For those who just want to unlock the Stout-Axe Dwarf race, it will cost 1000 Points.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
Fear of Missing Out
According to Wikipedia Fear of Missing Out (or FOMO) is “a pervasive apprehension that others might be having rewarding experiences from which one is absent". Now that may sound to some as a somewhat trivial concern. One that encapsulates the concept of “first world problems” and “Generation Me”. Yet for many, it is a genuine concern. “Fear of missing out” is a not too distant cousin of “fear of being excluded”. Something that is a common part of bullying culture. FOMO plays to human insecurities and we live in times where people feel increasingly vulnerable. If you want further evidence of the veracity of FOMO, consider how it is something that marketing departments now actively seek to play upon and uses for leverage. A recent leaked document for the Entertainment Software Association (ESA) outlined how they wish to streamline and revitalise the ailing E3 trade show. One suggestion is to make "exclusive/appointment only activations for select attendees who will create buzz and FOMO”.
According to Wikipedia Fear of Missing Out (or FOMO) is “a pervasive apprehension that others might be having rewarding experiences from which one is absent". Now that may sound to some as a somewhat trivial concern. One that encapsulates the concept of “first world problems” and “Generation Me”. Yet for many, it is a genuine concern. “Fear of missing out” is a not too distant cousin of “fear of being excluded”. Something that is a common part of bullying culture. FOMO plays to human insecurities and we live in times where people feel increasingly vulnerable. If you want further evidence of the veracity of FOMO, consider how it is something that marketing departments now actively seek to play upon and uses for leverage. A recent leaked document for the Entertainment Software Association (ESA) outlined how they wish to streamline and revitalise the ailing E3 trade show. One suggestion is to make "exclusive/appointment only activations for select attendees who will create buzz and FOMO”.
For good or ill, it would seem that FOMO is now facet of twentieth century culture. Much like reaction videos, shit posting and the most intellectually bereft member of society being allowed on national television. Furthermore, I cannot claim to be impervious to this malady. I have discussed in the past how I was an avid “early adopter” of technology two decades ago. Something I cannot simply chalk up to just enthusiasm and zeal. FOMO did play a part in this. And then there has been times when fandom has become a job, rather than a leisure activity. I have a friend who still likes to remind me of the numerous times I got up at some ridiculous hour to watch videos that I had to return to Blockbusters, later that day. As a movie fan, it has always been difficult to try and keep up with all the new releases as well as older classics. It’s something I take a far more measured approach to these days but again in the past, FOMO was a factor driving the mentality that I had to “do it all”.
Recently, I took stock of my interests and pastimes. I decided to recalibrate my expectations and aspirations and that meant making some changes. Subsequently, I took to Twitter and spent some time reflecting upon who I was following. I believe the maximum number of people you can follow realistically is about 150. I’m currently over that number by a sizeable amount but I did prune about thirty of so accounts I was following. I based my decision upon how often an account tweeted and whether they were big on interacting with others. I did feel the occasional pang of guilt but ultimately you have to be realistic about what you can and cannot do. Following an excess of people on Twitter just leads to having your timeline swamped and increases the chance of missing something important amid all the white noise. There were also a few people who I couldn’t remember as to why I was following them.
I carried out the same exercise on Feedly and removed several blogs that didn’t seem to be producing any content on a regular basis. As predicted, the drop off rate after Blaugust was noticeable. I also had several blogs on my list that have been dead for a long time and it was merely nostalgia on my part keeping them there. I am also getting somewhat tired of commercial video gaming websites. They have a tendency to regurgitate the same company press releases where it is only the think pieces and long form articles that really interest me. So I have purged many of these. I’ve also shed some of the movie news websites I was following, as these aren’t really broad enough and tend to be too focused on “superhero” movies. And while I’ve been “downsizing” the extent of my online content consumption, I also unsubscribed from numerous YouTube channels. The commercial ones were exceedingly predictable and many of the “non-professional” content creators seemed to have ground to a halt. May be this medium is no longer the cash cow that many assumed it was. And then there’s my gaming “wish lists”. They got kicked into touch as well after a healthy dose of realism.
Here are some fun facts about the “average persons” lifespan. We spend about a third of our lives asleep. That’s 30 years plus. Joe public also spends about five years on the phone during the course of their life. A human brain can store up to a quadrillion separate bit of information in its longterm memory during our “three score years and ten”. Then add to that mix, time spent working, raising children and perhaps most importantly, procrastinating. The bottom line is you’re never going to fit in everything that you want to do. Nope. Not going to happen. The reality of the situation is that FOMO should be logically replaced by AOMO; acceptance of missing out. It’s a mindset I’ve eased myself into over the last decade. Pick what you want to do wisely. Be realistic and honest with yourself about what you can and cannot fit into your schedule. As for FOMO, isn’t it better to do several things well and enjoy them thoroughly, rather than attempting to do too many things at once and doing them badly? You’d think so. But then again people are seldom logical.
If you visit the websites for such UK tabloid newspapers as the Daily Express or the Daily Mail you will no doubt encounter prominent stories about Megan Markle, Nigel Farage and “immigrants”. If these two august institutions are short of column inches, they’ll run a piece about how some former celebrity has had the unmitigated gall and temerity to get old. I mean WTF? How dare they do what human beings are genetically disposed to do. It’s outrageous. Similarly, head over to the Unherd website and you’ll find foam flecked tirades regarding spurious points of contention over dubious subjects. Often the topic being harangued is incredibly niche and I’ve never heard of it before or even considered it being a thing. These sort of talking points are not about informing, debating and most certainly aren’t about thinking. They exist to provoke reactions.
Before we start, let me explain to those readers outside of the UK, the significance of a Dairy Milk Freddo chocolate bar and its relevance to this post. The “Freddo” is an 18g (0.63 oz) chocolate bar, in the shape of an anthropomorphic frog. When it was re-launched by Cadbury in 1990 (it had previously been manufactured by an Australian confectionery company in the seventies), it was priced at 10p (£0.10). It remained at that price until 2005 when a 1p to 2p increase began to occur each year. By 2016 Freddos were retailing at 25p. However, the following year the price “lept” to 30p with an increase that was double its usual yearly rise. This led to public outrage across social media. Since then the price of a Freddo has waxed and waned. Tesco supermarket reduced the price back to 10p as part of their centenary celebrations. The post COVID price in 2022 hit 49p. At present, the average price of a Freddo in the UK is somewhere around 35p.
Over the last 10 years, I’ve written several blog posts about my personal working experiences and my career, such as it was. I touched upon working specifically in IT and how that industry changed over time, both technically and in the way that other people perceived it. I have also given my thoughts on the social dynamics of the modern work environment and the way we interact with our colleagues and employers. That is another area that has changed dramatically. Naturally my retirement from full time work has been written about, as it is such a radical change in one’s life. Especially if you’re the sort of person who is clearly defined by their job, which I personally was not. This time, I want to share a few thoughts I have about what I miss about “going to work” and “having a job”. I’m not sure if “miss” is the right word. Perhaps it is more a question of things being absent. Either way, there are some aspects of being employed that I use to enjoy or at least found beneficial that I now no longer experience.
UK Prime Minister, Sir Keir Starmer has resigned and intends to leave office before the parliamentary summer recess. By then Andy Burnham will more than likely be voted leader of the Labour Party and by default will become the new Prime Minister. Due to the current size of the incumbent Government’s majority, there is no pressing reason for a General Election that the UK’s right wing tabloid press is currently calling for. Whether this provides the Government with the reset they’re hoping for when Parliament reconvenes in autumn remains to be seen. With seven Prime Ministers coming and going in a decade, there are some serious questions to be asked about the current state of UK politics. However, the mechanics of contemporary politics, the decline of clearly defined ideologies and the people that seek elected office to be our leaders are only half of the problem. The other major impediment to the UK’s democracy functioning properly is the electorate.
The UK Government has formerly announced its intention to ban under-16s from using social media. This is due to increasing public pressure that “something must be done” about the perceived iniquities of many online platforms. However, as with most complex social problems of this nature, no one has any clear or practical ideas as to what that “something” is. It remains a nebulous, non-specific panacea and clearly someone else’s job to identify and implement. As ever, why choose a nuanced and multifaceted solution to a complex problem, when it is far easier and politically expedient to just “ban” something. The former requires effort and a degree of thinking. If such an approach fails it also means that those who came up with it now carry the can. The latter dumps the problem in the lap of various third parties, who can then be conveniently blamed when the ill conceived policy fails.
Every Thursday, Mrs P volunteers at a food bank that is run from a local church; Avery Hill Christian Fellowship. Today there was a shortage of staff so I agreed to help out. It proved to be an equitable arrangement as she collated the various orders and I packed the bags and took them to the respective clients. The food bank itself is organised and administered by the Trussell Trust, a UK based NGO and charity providing emergency food and support to people locked in poverty. It is open for 2 to 3 hours a week depending upon demand. During today’s session we served just six people. Some weeks its can be triple that amount. Upon closure, a member of staff from the Trussel Trust did a stock take and collated a list of what was needed. This is provided by various local church communities via parishioners donations, as well as local supermarkets who have an arrangement with the trust to provide surplus stock or good approaching the end of their sales window.
There are approximately 4000 parks and green spaces in Greater London. Bexley Borough alone has over 100. Public parks and green spaces are vital to modern cities, providing essential health, environmental and social benefits. They boost physical and mental wellbeing by reducing stress and providing a place for exercise. Furthermore they enhance urban sustainability, mitigate heat, and provide a sustainable environment for a wildlife. Parks are often a venue for social activities and events and as such are an important part of the local community. Going to the park has always been a part of my life. I live next to Old Farm Park in Sidcup and have made use of this recreational space throughout my life. I used visit with my parents in the seventies, when I was a child. Thirty years later my son, father in-law and I would fly kites there. Now I take my grandchildren to Old Farm Park as it now has a playground.
Being a 58 year old man, I welcome any undertaking which can potentially improve my health. One such thing is proactive screening and testing. The UK National Health Service has started doing a lot more of this in recent years, mainly because diagnosing a problem and treating it early is far more efficient and cost effective than retroactive action. Hence this policy and my age is why I was recently sent a NHS Bowel Cancer Test Kit via the post. This screening service takes place every two years for people aged 50 to 74 in the UK. The kit is very quick and simple to use. A sample of your stool is sent via a prepaid return envelope for testing and the entire process is free of charge. Upon receipt, the laboratory test determines whether there is any blood present in your stool, which is a potential indicator of bowel cancer. If detected, an early diagnosis greatly improves any subsequent treatment outcomes.
I like learning things. I always have. During my middle school years I thought I was a mediocre student and often I wouldn’t apply myself. According to an old school report this was because I was “too busy indulging in Tomfoolery”. Then I had the positive experience of meeting an exceptional teacher. Their lessons were the highlight of the week as they had an ability to make the subject matter, Classical History, utterly compelling and relevant. The teacher in question also treated us like adults and the class benefitted from only having five pupils. This really brought home to me that a lot of disinterest and underachievement in education is linked to the paucity of some teachers. One bad teacher can undermine the good work that all the others can do. Perhaps it has improved nowadays?
I’ve had an interest in the paranormal since I was a child. My mother always got books out of the library about ghosts and UFO phenomenon, so in some respects I was influenced by her reading habits. As a child such tales were by default interesting and any potentially scary element naturally made them more enjoyable. However, my father being an academic had taught me to question everything, so I felt fairly evenly equipped when exploring these subjects. Further to this point, over the years I have learned that humans have a very unique perspective on the world. We are hard wired to see patterns, regardless of whether they’re there or not. Our senses can also be fooled and often are. Perhaps the most important aspect of our nature that impacts upon any analysis we make into the paranormal is our penchant for creating stories. Hence unusual experiences can be subconsciously misremembered and “retconned” to form more precise narratives.
I have lived in Sidcup, in South East London, for most of my life. The first two schools that I went to were local and within 15 minutes walking distance. My Doctor’s Surgery and Dentist are only a few streets away, as is the barbershop that I’ve frequented since 1970. I now have my haircut by the son of the original barber. My point being that Sidcup has everything that residents immediately need. There’s a local hospital, good public transport networks and a broad range of shopping and restaurant facilities. It also has several parks with lakes, sport facilities and children’s play areas. It is a microcosm of the concept of suburbia with its residents commuting into Central London or out into Kent for work. People move here to raise families and end up staying. My parents lived here for 62 years.
Our household is currently trying to reduce our monthly overheads in response to the ever increasing cost of living. April is not that far away and a great many service providers will increase their rates and tariff as the new financial year begins. Then there is the ongoing effects, both direct and indirect, of inflation to consider. Although the UK inflation rate is dropping, currently sitting at 3.4% in December 2025, food inflation remains higher at 4.5%. Being based in the UK, salaries and billed services tend to be administered monthly. You get paid usually at the end of the months and bills can turn up at any point, depending upon when you started a service. Any payments coming from central government, such as state pension or other benefits, are paid every 4 weeks. This means that there are 13 payments in a year. I thought it pertinent to clarify this point as other countries, such as the USA, favour a fortnightly financial cycle. Hence as a household we work around a monthly budget.
I try not to let the failings of contemporary capitalism get to me but such a mindset is very hard to maintain. From time to time it does just piss you off and you know damn well that there’s nothing you can do about it. So to begin this tale, at the end of November, our Indesit washer/dryer gave up the ghost after a valiant twelve year lifespan. As a result of this household appliance’s stirling work, it was decided to buy another from the same manufacturer. Their website informed me that the model that had just broken was no longer being produced. However, it recommended two newer appliances that had comparable specifications and more importantly the same size. This washer/dryer had to fit into a fitted kitchen unit. To cut a long story short, a model was chosen, purchased, delivered within 48 hours and installed. The broken predecessor was subsequently taken away. The wonders of modern consumer culture!
I was in a pub last night, catching up with friends before Christmas, when I noticed on the wall something I haven’t seen in a pub for a very long time. A jukebox. In my experiences most of the pubs I go to take one of the following two approaches to background music. They either have a sound system and exclusively manage any music via personally curated playlists from behind the bar. Or they have no music at all. The Wetherspoons chain of pubs broadly follow the latter policy and actively use it as a marketing point. Quiet pubs for clientele that just want to talk can be popular. Hence finding an accessible jukebox was a blast from the past. During the late eighties and early nineties, I regularly visited my local pub and often used the jukebox there, which at the time, was operated by an ever changing store of CDs. The jukebox I encountered last night was digital.
Today is my 58th birthday. It would appear that I have existed for nearly six decades. Put another way, I am over half a century old. All of which has given me pause for thought with regard to the passage of time. A phrase that is often bandied about, but what exactly does it mean? As I understand it, the “passage of time” refers to our perception of the flow of time and how we experience its movement. This is something distinct and different from objective time as measured by clocks. Our subjective experience of time can vary due to multiple factors. Two common examples are how time can feel like it's flying by when we're having fun and enjoying something or dragging its feet when you’re enduring something dull. Other factors are whether we are applying ourselves to a task, concentrating and general activity. Such focus can make time pass quickly.
When Mrs P and I moved into our current home, over twenty years ago, we were both working full time. As the garden was poorly maintained and neither of us had any horticultural skills, we decided to employ a gardener. At the time it was a practical solution to the issue of garden maintenance and remains so today. Hence it is a service we continue to use, although our personal health is now the main reason we pay a gardener.
In July the UK Government introduced the Online Safety Act which requires age checks for accessing sexually explicit content online. As a result of this, Pornhub, the 19th most visited site on the internet, has reported a 77% decline in UK traffic. Furthermore, according to the UK regulatory body, OFCOM (The Office of Communications), overall visits to pornographic websites from the UK have fallen by 33%. Naturally, those who championed this legislation are claiming a moral and political victory. However, once you consider what these facts actually mean, they paint a somewhat different and potentially more worrying picture. It would be staggeringly naïve to think that UK visitors to Pornhub have ceased visiting such sites due to the age verification requirements. The more likely explanation is that UK porn consumers are now using VPNs to circumnavigate these restrictions and that this traffic to Pornhub is now recorded as coming from elsewhere.
Formal education in the UK is a structured process, starting at early years learning and continuing through to higher education at university. Some aspects of the educational system are mandatory, whereas others are optional. At present, children in the UK must start full-time education from the age of 5 and remain until the age of 16. After this age, they are no longer required to attend school per se but must remain in some other form of education or training, such as a vocational college or an apprenticeship. Many students remain at school until 18, as there are specific exams to be obtained that are required for a subsequent university placement. Here is a breakdown of the current process as it exists in the UK.
I don’t know if you have noticed that there are quite a lot of companies that have names taken from Tolkien’s Legendarium. At first glance, this seems innocuous enough. Tolkien’s writings grew in popularity over the seventies and eighties but since the release of the film trilogy at the start of the twenty-first century, his work has become more well known and been assimilated into our wider pop culture. Hence, it seems quite logical that a startup tech company, for example, would choose a name from his writings. No doubt the founders grew up reading The Lord of the Rings and are fans. That all seems plausible. However if you take a further look, it gets somewhat more complex. Here are four companies that have Tolkien based names.
Last Wednesday, I woke up with what I thought to be a crick in my neck on the left hand side. I assumed this was simply due to sleeping awkwardly and so I self medicated with some non-prescription pain relief and judicious use of a heat pad. Unfortunately, the problem has persisted and in the last 24 hours it has become much worse. I awoke this morning at about 5:00 AM and as I sat up in bed, an intense pain ran up the left side of my neck and behind my ear. It took several attempts for me to get out of bed because if I turned my head in either direction or inclined my chin, the pain would again run up the side of my neck. Sitting down, getting up and raising my arms caused similar results. While dressing, I attempted to pull a t-shirt over my head. The pain in my neck on this occasion was so severe that I yelled out loud and nearly blacked out.
I am a non-driver. If you wish to know the specifics of how this situation came about, feel free to read the post I wrote about it back in early 2018. To be succinct, I don’t drive, I’ve never learned how and have never owned a car. I don’t feel that I’ve missed out. In fact I feel quite the opposite. I think I’ve dodged a major hassle and expense in life. Mrs P, my significant other, is the designated driver of our household. She owns a car, insures it and maintains it. She also mainly pays for the petrol, whereas I pick up the tab for other things such as lunch or hotels when we travel. All I have to do is make like Iggy Pop if we go anywhere. The most I am ever called upon to do is navigate using Google maps and Android Auto. Fortunately, Mrs P enjoys driving. Always has done. Hence I look upon this situation as an extremely fortunate and equitable arrangement.
I am getting old. I shall be 58 in December. Now, as soon as you say something like that these days, some folk will get uncomfortable and say things like “age is relative” or “you’re as old as you feel”. Well I don’t measure my age in geological terms, so it’s not relative and I’m not feeling anyone especially young at the moment, so both schools or thoughts can sod off. I am getting old by the yardstick we measure human life by, namely years. I have specific, age related health issues and I just don’t feel as energised as I did a decade ago. There are minor signs, such as deciding to go to bed earlier and taking longer to get dressed after taking a shower. I’m not at death’s door but I am slowing up physically. It would also appear that my reactions are also slowing down as I tend to get massacred in any FPS I play these days. So far, my mental faculties seem to be holding up. However, that is the one thing I worry about the most. The potential loss of cognitive abilities scares the shit out of me.
Foots Cray Reuse and Recycling Centre is the fancy name of our local dump. A few decades ago, this was no more than a scrap yard. The rubbish and bric-a-brac left by the public was sorted and scavenged for resaleable scrap. Everything that was left was subsequently sent to landfill or incineration. Much has changed. Today it is the embodiment of the modern recycling ethos. The recycling centre is a well managed, carefully segregated site providing safe disposal of a wide variety of household and garden waste. Wood, metal and hardcore are recycled and there is similar provision for a multitude of electrical goods. Plastics, oils, paint, batteries can be safely disposed of. I have yet to find a home item that they do not have provision to dispose of. The Foots Cray Reuse and Recycling Centre has won awards for the service it provides and is considered one of the best facilities of its kind in the South East of the country.
One of the things I enjoy most about having my own blog is the fact I can write about the mundane and the trivial. Mainly because so much of life falls into this category. Life defining events are all fine and dandy and certainly lend themselves to philosophical musings that make fine blog posts. However, you can get just as much mileage out of those everyday things in life with less gravitas, that we all do. Such as buying new clothes, taking out the recycling and going to buy groceries. I have written about all of these in the past. However, today I wish to broach a subject that both fascinates me but also raises my blood pressure. I believe it to be a social marker and a clear indication of an individual’s personal psychology. Yes, I’m talking about packing your groceries at the supermarket and the various rituals and social etiquette associated with it.
“Managed decline” is a phrase that refers to the processes associated with the end of a specific lifecycle, with the goal of minimizing costs or other forms of loss. The concept originated in business where it referred to the management of companies and industries. More recently it is used in wider contexts. The concept gained prominence with regard to urban policy, particularly in the UK during the eighties when several major cities suffered economic and political collapse. Of late, the term has been applied to the UK, encompassing a systematic weakening of the economy, social structures, and cultural values, as well as its global political and diplomatic force. In each case, managed decline involves making strategic choices about resource allocation and accepting the consequences of those decisions. It is a complex issue with ethical and practical considerations, often sparking debate about the best way to address decline and reverse the process.
It’s been five years since the COVID-19 global pandemic. At the time it was an utterly alien and tumultuous experience. However, due to the way numerous institutions responded (but not the government), many people thought there would be a great deal of social and political change in the UK afterwards. The pandemic highlighted the impotence of the NHS, as well as those who work in jobs designated as essential. It also shone a spotlight on many of the country’s inequalities. Due to our national character, a real sense of community emerged. Something that had been absent for a very long time. Briefly, we got a glimpse of what the UK could be when we all broadly worked together. There was a sense that now was the time to change the status quo. Sadly, nothing changed. As soon as the vaccination program was launched, the UK quickly slipped back into the mire it’s been wallowing in since the end of WWII.
Prior to writing this post, I clocked a picture on a news website of the now disgraced TV presenter (and nonce) Gregg Wallace. I noticed that he doesn’t smile as such but tends to “gurn” instead. So does UK politician (and cunt) Nigel Farage. He always has his mouth open and his face contorted in some curious rictus, in most of the pictures you see of him. Mind you, I also don’t photograph especially well and any pictures of me smiling tend to look sinister or with a heavy hint of irony. The bottom line is not everyone is good at smiling. It doesn’t come naturally to all of us. This can be a problem at times or in social situations, because smiling is an integral part of our culture. On many occasions, I’ve been walking along, my face in a state of natural repose, only to be harangued by some twat shouting “cheer up, it may never happen”. A phrase I haven’t quite fathomed out, even to this day.
I enjoy visiting the coast. I always have. I find the sight and sounds of the sea very calming and thought provoking. There is something about seeing the ocean stretch out to the horizon and its implied enormity, that gives you a sense of perspective. The UK is a seafaring nation and therefore it is an integral part of our history and national identity. Hence a strong nautical theme and a sense of its importance has bled through into our popular culture. It is therefore quite common for people to have a positive attitude towards the sea and its associated leisure activities. I like to visit the coast at various times of the year and walk along the beach, just listening to the waves, lost in my own thoughts. This is not a hard thing to do in the UK, as no one lives further than 70 miles (113 kilometers) from the coast.
Gaming and the Language of "Them Versus Us"
Language is an evolutionary thing. It changes over time, reflecting the needs of the culture that use it. Furthermore, each unique sub-set of society seems to create and utilise its own bespoke lexicon. From business, science, politics, religion, to sports and other leisure activities, all use terminology that is unique to their own group. Overtime some of these terms’ crossover from one niche to another to eventually find broad mainstream acceptance. It is a fascinating process and one I think has accelerated in recent years due to the growth of social media.
I have written before about the subject of gaming semantics and the fact that some terms are so ambiguous and not clearly defined. This subsequently leads to skewed debates and discussion, as there is not a mutually agreed frame of reference of definition. This time I want to focus on another linguistic issue that it currently blighting the discourse surrounding games. That being the proliferation of pejorative terms and ill-conceived labels, which are used not to describe but to discredit. It sadly adds to the increasingly bi-partisan nature of all public debates these days and reinforces my current stance of not defining myself by a pastime that I pursue. The gaming community is becoming increasingly intolerant and I don't wish to be associated with such things.
Language is an evolutionary thing. It changes over time, reflecting the needs of the culture that use it. Furthermore, each unique sub-set of society seems to create and utilise its own bespoke lexicon. From business, science, politics, religion, to sports and other leisure activities, all use terminology that is unique to their own group. Overtime some of these terms’ crossover from one niche to another to eventually find broad mainstream acceptance. It is a fascinating process and one I think has accelerated in recent years due to the growth of social media.
I have written before about the subject of gaming semantics and the fact that some terms are so ambiguous and not clearly defined. This subsequently leads to skewed debates and discussion, as there is not a mutually agreed frame of reference of definition. This time I want to focus on another linguistic issue that it currently blighting the discourse surrounding games. That being the proliferation of pejorative terms and ill-conceived labels, which are used not to describe but to discredit. It sadly adds to the increasingly bi-partisan nature of all public debates these days and reinforces my current stance of not defining myself by a pastime that I pursue. The gaming community is becoming increasingly intolerant and I don't wish to be associated with such things.
Something that often comes up in discussions about PVP, is the term "carebear". Initially this was a term that was jokingly employed to describe players that preferred the social interaction of PVE content and avoided player versus player gameplay. Now it seems to be a routine epithet to negatively label anyone who doesn't advocate any of the competitive aspects of gaming. If you do not like PVP, or end-game raiding, warzones, skirmishes or the like you are a "carebear". The implication being that caring and compassion are negative things and potentially a sign of weakness. It is a blanket term design to be besmirch and standard ammunition in ad hominem attacks.
During the seventies, UK national politics was extremely binary. The right was focused on privatisation, small government and the free market with the left advocating the welfare state, social responsibility and equality. It was during this period that I first became aware of the term "do gooder"; a term broadly meaning a well-meaning but unrealistic or interfering philanthropist or reformer. Yet overtime it simple degenerated into a pejorative label for anyone who's politics were not sufficiently right wing enough. Any sort of policy that advocated fairness or parity was lambasted with this term, to the point where it became nothing but a vacuous buzz word. The reason I mention this is because the exactly the same thing is happening today with the trite label "social justice warrior".
In recent years games discourse has sunk under the weight of these sorts of terms. Any sort of meaningful and mature discussion is obscured under a swath of pointless and ultimately meaningless terms. "Feminazi", "delicate snowflake", "filthy casual gamer" and other such names are bandied about, dragging the debate away from a level playing field and into the playground. Combine this sort of rhetoric with the prevailing mindset that eschews reason, critical thinking and scope to disagree in a civil fashion and all rational discussion ends. The winner is simply those who shout loudest. History has shown us that such groups are seldom the best informed.
When this sort of philosophy prevails it ultimately does more harm than good. Sadly at present, too many gamers are busy indulging in territorial pissing that they are oblivious to the fact that they are befouling their own waterhole. It's only a matter of time before the well is truly poisoned. If gaming culture genuinely wants to improve for everyone's benefits then it needs to start thinking. That begins with the language that we use towards each other. The alternative is to continue down the current road and let those who want to watch Rome burn, do so to the detriment of all. In the meantime there will be those that disassociate themselves from the mainstream and set up isolated safe havens for likeminded gamers. However that doesn't really fix the long-term problems. Are smaller more fragmented markets and communities ultimately good for gaming?
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
Untitled Goose Game
I totally missed any marketing or hype surrounding the Untitled Goose Game. I simply stumbled across it today while logged into the Epic Store to claim 6 free Batman games. There was a video at the top of the landing page with that catchy title and it instantly chimed with me. I’ve had several run-ins with the Canada Geese at my local park over the years and so I’m somewhat familiar with their penchant for assholery and general douchebaggery. So a game about a troublesome Goose is not a big ask. The quirky animation style and colour palette really caught my eye, so I read the marketing blurb and then bought the game blind on a whim. So much for “advertising doesn’t work on me”, although I believe there’s more to my impulse purchase than meet’s the eye. But my respective psychiatric state is not what is being scrutinised here. The key question is whether the game is any good? Well, in short, the answer is a resounding “yes”. Allow me to elucidate.
I totally missed any marketing or hype surrounding the Untitled Goose Game. I simply stumbled across it today while logged into the Epic Store to claim 6 free Batman games. There was a video at the top of the landing page with that catchy title and it instantly chimed with me. I’ve had several run-ins with the Canada Geese at my local park over the years and so I’m somewhat familiar with their penchant for assholery and general douchebaggery. So a game about a troublesome Goose is not a big ask. The quirky animation style and colour palette really caught my eye, so I read the marketing blurb and then bought the game blind on a whim. So much for “advertising doesn’t work on me”, although I believe there’s more to my impulse purchase than meet’s the eye. But my respective psychiatric state is not what is being scrutinised here. The key question is whether the game is any good? Well, in short, the answer is a resounding “yes”. Allow me to elucidate.
Narratively speaking, Untitled Goose Game is both minimalist and succinct. You get to play as a Goose who leaves the local pond and sets out to bother a small village. There is a check list of achievements such as entering a garden, stealing various items such as keys or a rake and generally being an utter nuisance to the various humans you encounter. The controls are straight forward and logical. Once you’ve cleared the various achievements in one area you move on to the next and strive to get on even more people’s nerves. In gaming terms this is a very straight forward proposition. The systems are not complex although things are more challenging than you may think. But like any good game and by that, I mean a game that grabs you and hits the spot right from the get-go, the devil is in the detail. Untitled Goose Game boast numerous small, yet perfectly conceived, embellishments that elevate it.
The opening tutorial is not only functional but also clearly establishes the games pitch. You’re a Goose. An annoying, asshole of a Goose whose about to embark on some anatine shenanigans. The flat-shaded texture art style, point and click movement and comforting piano score (an adaptation of Debussy’s Préludes) intuitively come together the moment you waddle out of the bushes with an exuberant honk. The waddling is further bolstered by soft slapping of webbed feet. It’s a powerful start. Within moments you have totally bought into the MacGuffin that you’re a Goose, raring to cause mayhem and get on some people’s tits. And as you do so, it’s fabulous. Genuinely funny. Even cathartic.
There’s something incredibly benign about the whimsical world you get to explore. It’s filled with an abundance of objects to interact with and appears to be in some sort of temporal bubble. It has some superficial modern trappings yet is not overly complex. Is that a sixties vibe to the aesthetic and hints of The Prisoner? Or is it more Camberwick Green? Either way the style is captivating. Certainly there are elements from classic LucasArts adventure games with the puzzle solving elements. Yet this is superbly juxtaposed with the stealth elements which feel very modern. Some situations just lend themselves to going in all guns blazing. Other scenarios require timing and a measure of planning. If things go wrong it inevitably ends in a chase with more than just a hint of Benny Hill to it all. And all the time there’s the constant pleasure of hitting X and the spacebar to flap your wings vigorously and honk at all and sundry.
I suspect that developers House House are conversant with many other entertainment genres other than the video games industry. As mentioned previously it’s the attention to detail that is telling. There is keen awareness of the mechanics of silent comedy, of framing action cinematically and complementing the visuals with music. And if you really want to ponder Untitled Goose Game at a deeper level, I’d say it’s an incredibly soothing and therapeutic game. We live in very troubling times. All too often life is something that happens to us rather than something we participate in. Untitled Goose Game offers the release of being an utter git but does so in a very measured fashion. We are not inflicting physical violence upon in-game NPCs but instead participating in low level mischief, reciprocal to that which life often has in store for us. This tempered, non-violent bad behaviour is extremely relaxing and inherently wholesome, compared to shooting someone in the face in an FPS.
The PC version of Untitled Goose Game appears to be exclusive to the Epic Store. At the price of £11.99 it is an utter bargain. As a game it’s one of those rare examples where the stars aligned and pretty much all elements have fallen into place. Unlike so many contemporary games which are burdened with complexity, decisions and tendency to punish the player if they choose unwisely, Untitled Goose Game simply offers an opportunity to “be”. It sets out its stall and allows the players to immediately come to terms with the task in hand. You’re a Goose. Go make yourself a nuisance. Don’t worry about it. Because you’re a Goose and this is what they do. I’m not sure if it’s some sort of bizarre form of method acting or the video game equivalent of the Rorschach test. But it’s great fun and an absolute hoot. Or should that be a honk?
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
Stout-Axe Dwarf Preview
As Standing Stone Games successfully “got away” with adding High Elves to The Lord of the Rings Online as a playable race in late 2017, then it is only logical that they expect to do exactly the same with Stout-Axe Dwarves this year. Furthermore, as High Elves were introduced with the Mordor expansion, it’s not unreasonable to assume that Stout-Axe Dwarves will similarly be tied to the forthcoming Minas Morgul expansion. Just remember that Mordor came in three varieties and the base edition did not include the High Elf class. So keep an eye out for the various versions of Minas Morgul, when it is announced. But let’s not kid ourselves, core LOTRO players are usually lore enthusiasts and eager to support the game that they love, so I see no reason for this new race to be rejected by the playerbase. Dwarves have their fans, so I’m sure that Stout-Axe Dwarves will be welcomed into the game and find their niche.
As Standing Stone Games successfully “got away” with adding High Elves to The Lord of the Rings Online as a playable race in late 2017, then it is only logical that they expect to do exactly the same with Stout-Axe Dwarves this year. Furthermore, as High Elves were introduced with the Mordor expansion, it’s not unreasonable to assume that Stout-Axe Dwarves will similarly be tied to the forthcoming Minas Morgul expansion. Just remember that Mordor came in three varieties and the base edition did not include the High Elf class. So keep an eye out for the various versions of Minas Morgul, when it is announced. But let’s not kid ourselves, core LOTRO players are usually lore enthusiasts and eager to support the game that they love, so I see no reason for this new race to be rejected by the playerbase. Dwarves have their fans, so I’m sure that Stout-Axe Dwarves will be welcomed into the game and find their niche.
Bullroarer test server currently has an early preview of the Stout-Axe Dwarf class. As ever, it’s a beta test so there is scope for change. There are some subtle aesthetic differences between the Stout-Axe and the Longbeards. Their beards are shorter and often braided, along with their hair. The passive skills for the new race also vary from traditional Dwarves. Unyielding Will gives a will, vitality and mitigations boost. Wrought by the Black Lands gives a shadow mitigation buff. This makes sense as the race hails from Mordor. Shadow of the Eye reduces vitality. Doom of Dràsa’s Folk reduces fate. Again the lore justifys this as the Stout-Axes are a subjugated people. And like regular Dwarves there is a One-Handed Axes passive trait. It should also be noted that it looks like SSG have overhauled the character creation screen, as the default models appear to have been updated.
SPOILER ALERT:
The introductory story for the Stout-Axe Dwarves is set in Mordor circa T.A. 3017. The plot conceit being that Dràsa’s Folk where one of the seven Dwarven Houses. When Sauron sought to take their ring of power, they resisted and were subsequently enslaved and taken to Mordor. After creating your Stout-Axe character you find yourself, labouring in the depth of Barad-dûr. There are rumours that Sauron is to release one of his captives and one of your eager companions wants to use this opportunity to mutiny and escape. After some arbitrary task involving cleaning and working, you find yourself amid an uprising. During the ensuing pandemonium you break out of the Black Fortress. The scene then changes to Ered Luin. Obviously, your character has traversed much of Middle-earth only to encounter the Dourhands. When you recognise that Skorgrím Dourhand and Ivar the Blood-hand are allied to the same evil that you have fled, you seek out the Longbeards at Thorin’s Hall to warn them. It is at this point the story joins the existing storyline for that region.
Once again, SSG have managed to craft an intriguing tale that embellishes the lore without breaking it. Or does it? I seem to recall during the Mordor quest line that Gimli had no specific knowledge of Dwarves hailing from Mordor. Dialogue from the quest “A Land of Ash and Shadow” appear to support this. Legolas: “Gimli has found old tools of dwarf-make in this ruin, and though he will not speak of it, unease has crept into his mind. If ever dwarves dwelt within Mordor, it seems their fate was not a pleasant one and that their line is long ended”. Furthermore, when you complete that quest and find a Stout-Axe body Gimli exclaims "So dwarves still dwell in Mordor, but where have they made their home”. But as the Stout-Axe story has your character introduce themselves to Dwalin, there is a contradiction here. Also the Epic Story has you interact with Gimli on numerous occasions as you level up thus causing further narrative issues.
Now there is a good chance I may have overlooked a story element or am misremembering things. Or perhaps SSG intend to revise the various story elements. They have done so in the past. Remember how “The Assault on Archet” originally featured the Angmarim Commander Éogan arriving in the burning town to claim Amdir. And how this was later changed to feature a more sinister Cargûl and the Blackwold villain Calder Cob. Perhaps they have something similar in mind to address this. But regardless of the potential lore disparities, the new Stout-Axe story is a surprising good addition to the game. I suspect it will appeal more to long term players with a penchant for alts, rather than new players who may want a less lore heavy start to their adventures in LOTRO. It will be interesting to see how SSG polish this new starter experience in the weeks ahead.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
The MMORPG The Lord of the Rings Online runs on a broad spectrum of PCs. From archaic laptops to high end gaming rigs, although it may require a bit of tweaking. At present, the optimal way to play the MMO is at a resolution of 1920x1080 (FHD) with the graphics setting maxed out. The graphics are sharp and the UI is readable. However, a growing number of gamers are now using 2K and 4K monitors. You can play LOTRO at higher resolutions such as 2560×1440 (QHD) and 3840x2160 (UHD) and the game looks great. However, the UI does not scale and so is very small on 2K and 4K monitors. The skill icons on the quickslots (shortcut bars) and the in-game text become difficult to see at these resolutions, which deters some players from using them. It is a known issue that Standing Stone Games are attempting to address but it is unlikely to be resolved any time soon.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
Tolkien enthusiasts may recollect Athlon Games, a subsidiary of Leyou Technologies, announcing that it was developing a new MMORPG, based upon The Lord of the Rings, back in September 2018. The following summer, it was revealed that Amazon Game Studios was the partner developer for the project. In late 2020, Leyou Technologies (a Hong Kong-based company), was acquired by the Chinese conglomerate Tencent. This triggered a contract clause with the license holder, Middle-earth Enterprises, allowing them to terminate the existing arrangement if a new deal could not be met. Amazon and Tencent were unable to agree upon how to proceed with the project, leading Amazon to withdraw from negotiations. The project was subsequently scrapped. No details or images of the MMO have been released.
After a six month migration period, Standing Stone Games formally closed all their legacy 32-bit game servers for the MMORPG, The Lord of the Rings Online, on the 31st August 2025. Despite this planned closure being widely discussed via the game’s official forums, professional video game websites and fan blogs, many LOTRO players were unaware of this deadline. Hence many were unable to migrate their respective alts to the new 64-bit servers. Naturally those affected by these closures were upset, especially those with longstanding characters who didn’t relish the prospect of starting from scratch with a new alt. Thankfully, SSG have been true to their word and as of today, have re-opened these “dark worlds” to character transfers. If you have an alt trapped on one of the older game worlds, then now is the time to use the transfer wizard and move them to a new active game world.
MMORPG announced earlier today and it was subsequently confirmed by Standing Stone games, that the new expansion for The Lord of the Rings Online will be Kingdoms of Harad and that it will launch later in the year. The expansion will see the conclusion of the epic Song of Waves and Wind storyline and the level cap raised from 150 to 160. There will be a new region to explore, Mûr Ghala, comprising four zones. Adagîm, Idagâl, An Shêru and Kighân. The latter contains the main trading hub of Zajâna. Players will travel into the region with Gandalf the White, along with allies of the Kindred of Coins and Mizadi as they seek to counter the regional power struggle brought about by the fall of Sauron. Canonically, this takes place three months after the destruction of the ring, hence King Elessar and Eomer are busy with domestic affairs in their respective kingdoms.
Skirmishes were added to the MMORPG The Lord of the Rings Online, in 2009 with the release of the Siege of Mirkwood expansion. Skirmishes are a repeatable and scalable combat system that allows players to access various instances for solo or group play from anywhere in the in-game world. Players can choose a Skirmish Soldier from a variety of classes to accompany them and provide healing, tank or additional DPS. On paper it’s a great system which is why many other MMOs offer something similar. I recently decided to tinker with my Skirmish Soldier build on my main character to see if I could optimise their performance. As my primary alt is a Lore-master, for the last few years I have had a Warrior as their Skirmish Soldier, to take some of the aggro from attacking mobs. I used the excellent guide by FibroJedi and swapped over a few Training and Personal Traits.
On 2nd August 2025, I was playing the MMORPG The Lord of the Rings Online, on my primary character, a level cap Lore-master. I decided to continue with one of the Allegiance Quest lines, specifically Durin’s Folk. I played through several quests and earned the appropriate tokens that advance the Allegiance system. I then handed these in to the NPC in the Hall Under the Mountain, expecting the next quest in the series “Chapter 3: Gimli’s Request” to be unlocked. An item appeared in my inventory that I then clicked on, which should have bestowed the quest. Unfortunately, nothing happened. Furthermore, the item vanished from my bag and therefore I could not attempt to click it again. I checked the LOTRO Wiki and then looked around the Hall Under the Mountain to see if any NPC had a ring icon above their head. As they did not, I surmised that this was a software glitch and logged a support ticket with Standing Stone Games.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
The Problem with MMO Economies Part 2
A few years ago, STO developers Cryptic, added a new system to the game that allowed players to re-engineer gear and alter the various modifiers associated with each item. One of the reasons behind this move was to reduce the hyperinflation associated with high end gear that has the most desirable statistics. If players could re-engineer the items that they desired it would undermine the trade in such items on the exchange. Needless to say this plan didn’t succeed and the market did not radically alter. The overall cost of the resources required to successfully re-engineer a piece of equipment ended up being comparable or even more than the price of a similar item being sold on the exchange. Similarly, the legendary progression servers in LOTRO had a brief period of economic stability and fiscal prudence when they were launched. Initially, no one section of the playerbase had more resources than others. A year on and now the same issues of inflation and excessive prices have happened with a tedious sense of inevitability. Can anything be done to stabilise MMO economies?
A few years ago, STO developers Cryptic, added a new system to the game that allowed players to re-engineer gear and alter the various modifiers associated with each item. One of the reasons behind this move was to reduce the hyperinflation associated with high end gear that has the most desirable statistics. If players could re-engineer the items that they desired it would undermine the trade in such items on the exchange. Needless to say this plan didn’t succeed and the market did not radically alter. The overall cost of the resources required to successfully re-engineer a piece of equipment ended up being comparable or even more than the price of a similar item being sold on the exchange. Similarly, the legendary progression servers in LOTRO had a brief period of economic stability and fiscal prudence when they were launched. Initially, no one section of the playerbase had more resources than others. A year on and now the same issues of inflation and excessive prices have happened with a tedious sense of inevitability. Can anything be done to stabilise MMO economies?
If MMO developers wanted to seriously address this matter, it would require designing a game with a far more controlled and regulated in-game economy. It would also require a far more interventionist approach in managing the ebb and flow of in-game resources. IE controlling the availability of specific resources and items, as well as imposing taxes and fees upon auction house transactions. Such an approach would certainly be perceived as “political” from certain quarters of the gaming community and would not be well received. Given the levels of political and socioeconomic illiteracy among some players, it would more than likely play into the ongoing culture wars we see across all levels of society in western democracies. And it can also be argued that “trading” is one of the few social elements left in the MMO genre. Plus it’s also a “game within a game” for many players. If this is fundamentally altered or regulated to the point of “no fun”, then its effectively just another nail in the coffin of the old school concept of the MMORPG. I’m not too sure how many nails the playerbase can endure.
Grinding out rewards and obtaining rare and unique items is a fundamental motivator for many MMO players. For those without the time to pursue such goals, buying these things from the in-game auction house is a credible alternative. There are still a few ships in STO that are demonstrably superior to others. If you are unable or unwilling to spend real world money on multiple loot boxes to get one of these ships, then there is always the exchange and the option to buy what you desire for energy credits. It may well be an immense uphill struggle but it can be done. If you remove such an avenue from the game you are effectively barring certain players from achieving their goal. That sends very clear message to the playerbase and not a positive one. There are already enough obstacles for new players of long established MMOs. If a player feels that they cannot reach their full potential then why should they continue to play. Life isn’t a meritocracy but we broadly seem to like the illusion of one.
Conversely, if resources and rewards are too readily available and easily acquired, it does much to mitigate a great deal of the challenge and motivation to play. It is always fun to log into a MMO test server and instantly receive all the gear you desire from the live server. But the novelty soon wears off. Players like to have goals to work towards and if you negate that you really are pulling the carpet out from under them. I don’t agree with the philosophy that things given freely have no inherent value but I do agree that familiarity breeds contempt. The optimal path is somewhere in between, so let players earn their rewards but make the journey credible. Overall, I don’t know what the long-term solution to this chicken and egg conundrum is, as it requires that developers and players alike must “unlearn what they have learned”. Perhaps it will fall to a small developer to make a bold experiment one day and create a game with an economy that breaks the existing mould. In the meantime I’m sure this problem will persist and we’ll still see regular articles decrying the status quo and asking for something to be done. Gaming like any other aspect of human culture is cyclical.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
The Problem with MMO Economies Part 1
I have a very mixed relationship with MMO economies. In The Lord of the Rings Online I have adequate supplies of in-game gold but most of the items I seek to buy on Auction House are insanely overpriced. In Star Trek Online, earning energy credits is so problematic, the developers have had to add them as part of the daily personal endeavour rewards. Again, there is runaway inflation and the most desirable items such as Tier 6 ships are ridiculously priced. And in The Elder Scrolls Online, the gold slowly builds up over time but the lack of a server wide auction system means that finding and purchasing quality gear at credible prices is an arcane undertaking. There was a point a few years ago when I use to play the LOTRO economy and as a result, I had sufficient means to buy what I wanted. But maintaining that level of wealth and financial leverage is time consuming and requires adhering to a strategy. As I do not play the game, or indeed any other MMO, to that level anymore, my personal wealth in all of them has declined accordingly.
I have a very mixed relationship with MMO economies. In The Lord of the Rings Online I have adequate supplies of in-game gold but most of the items I seek to buy on Auction House are insanely overpriced. In Star Trek Online, earning energy credits is so problematic, the developers have had to add them as part of the daily personal endeavour rewards. Again, there is runaway inflation and the most desirable items such as Tier 6 ships are ridiculously priced. And in The Elder Scrolls Online, the gold slowly builds up over time but the lack of a server wide auction system means that finding and purchasing quality gear at credible prices is an arcane undertaking. There was a point a few years ago when I use to play the LOTRO economy and as a result, I had sufficient means to buy what I wanted. But maintaining that level of wealth and financial leverage is time consuming and requires adhering to a strategy. As I do not play the game, or indeed any other MMO, to that level anymore, my personal wealth in all of them has declined accordingly.
Over the years there have been many articles written about the iniquities of MMO economies and whether anything can be done to run them in a more equitable fashion. For example, last Wednesday, there was an interesting post by Ben Griggs over at Massively Overpowered about the short comings of the Guild Trade system in ESO. Then today, there was a further article about how to acquire in-game wealth in Guild Wars 2, by Bree Royce. Both highlight the recurring problems and complaints that MMO economies regularly generate. A cursory look at the comments on both posts show that there isn’t a prevailing consensus among gamers, as to which is the best way to run an MMO economy. Furthermore, game developers seem to all too often throw in the towel when a games economy starts to get out of control and hyperinflation sets in. It’s as if it is just assumed that this is an inevitable course of events and simply something endemic to the MMORPG genre. And I’m beginning to think that perhaps they are right.
Video games are commercial products. Yes, they can be art as well but MMORPGs are not developed by altruistic, Franciscan monks out of a sense of social obligation. All the resources required to create a game come with a cost. In many ways video games are the ultimate expression of consumerism in western, capitalist countries. The controversies surrounding the monetisation of a leisure activity such as video games, is the epitome of a “first world problem”. However, when you consider the economic factors that determine the creation and sales of video games, it is hardly surprising to find the same dogma perpetuated within the virtual worlds they offer. Therefore, there is little or no will to create a game with a radically different economy to that of the real world to begin with. The mantra that “time is money” has always been the under-pinning ideology of game economies. Those with any advantage in this respect will always find themselves succeeding more than those who have a time deficit. And any MMO that has existed for several years or more, will have a core player base that owns superior resources to that of any newcomers.
Over time MMO developers have often tried a variety of methods to try and mollify these problems. Tinkering with drop rates of valuable items or reducing how often resource nodes spawn. Then there’s binding items to account or to characters. Some games have even put a specific cap on how much in-game gold a player can own. But players always seem to be one step ahead and all too often such restrictions are circumnavigated. Hence, we see bots and scripts implemented by players to farm resources. I’ve even subcontracted out my own resource gathering in LOTRO in the past. You can also find third party websites where rare items are traded for real money. Player in ESO will use the gifting mechanic to achieve sales that can’t be facilitated by traditional means. And if the developers are too vociferous with the bind to character mechanic, then people will just sell accounts. It’s a blunt tool but it works. All of these issues persist because neoliberalism that exists in real life economies, bleeds into the MMO games design.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
Star Trek Online: Awakening
The new story arc Awakening, launched this week in Star Trek Online. The first instalment, Beneath the Skin, saw Star Trek: Discovery actor Anthony Rapp, returning as Commander Paul Stamets in an adventure that takes the player back into the Mycelial Realm. Cryptic have also added a new Task Force Operation, several patrols and numerous of “quality of life” fixes. The event system has now been removed from the reputation panel and added to the mission journal and now tracks progress in a single experience bar. Furthermore there is a new ongoing event which when completed rewards players with an Elachi Qulash Frigate [T6]. The developers have also revised yet another Tier 6 ship skin. This time round they have improved the aesthetics of the Kelvin-Timeline Intel Dreadnought Cruiser (AKA U.S.S. Vengeance from Star Trek Into Darkness).
The new story arc Awakening, launched this week in Star Trek Online. The first instalment, Beneath the Skin, saw Star Trek: Discovery actor Anthony Rapp, returning as Commander Paul Stamets in an adventure that takes the player back into the Mycelial Realm. Cryptic have also added a new Task Force Operation, several patrols and numerous of “quality of life” fixes. The event system has now been removed from the reputation panel and added to the mission journal and now tracks progress in a single experience bar. Furthermore there is a new ongoing event which when completed rewards players with an Elachi Qulash Frigate [T6]. The developers have also revised yet another Tier 6 ship skin. This time round they have improved the aesthetics of the Kelvin-Timeline Intel Dreadnought Cruiser (AKA U.S.S. Vengeance from Star Trek Into Darkness).
It’s been a while since we had a story update in STO. Although I have enjoyed the various narrative threads of each previous mission set in the Discovery era, they have been somewhat disjointed. Finally in Awakening, the various dots are connected and I suspect that the arc will be concluded. Beneath the Skin sees an assault in Andorian space by rogue 23rd Klingon Matriarch, J’Ula. This results in the creation of a rift between space time and the Mycelial Network. As all data regarding this realm is classified, the player has to call upon the expertise of a holographic Commander Paul Stamets and enter the rift. Probes sent by J’Ula have leaked Hargh'peng radiation and are causing sickness and corruption throughout the Mycelial Realm. Furthermore, in a surprise twist, we discover that the Elachi where native to the fungal zone prior to being subsumed into Iconian servitude.
As ever with STO, the new story is inventive and draws heavily upon multiple threads of established in-game and canonical lore. There are numerous elements to the plot but complexity is not always a stumbling block, if handled well. Cryptic are aware that not all players may be familiar with all the elements from Star Trek: Discovery so there are several instances of characters pausing to deliver substantial quantities of expositionary dialogue. It does at time slow things down but it’s a necessary evil. The presence of Anthony Rapp is a big bonus to the proceedings. He maintains his acerbic, passive aggressive demeanour and at appropriate points delivers some great quips. As ever with Cryptic, they excel with the little things that add to the ambience. The baby Tardigrades are great as they scamper around the Mycelial Network. And the Elachi who was previously a Romulan was a great call back to an earlier story line.
There is sufficient new content to be getting on with for the present. My concerns about a decline in narrative material has been somewhat tempered. The new patrols are more complex than expected and it’s nice to see the return of characters such as the rogue Ferengi entrepreneur Madran and Lukari Captain Kuumaarke. Plus a major bonus to all this is the fact that the latest mission Beneath the Skin rewards the player with an Elachi Bridge Officer, which is the best news I’ve had since I acquired my Holographic James Kurland. And as developers Cryptic are still working on bug fixes and “quality of life” improvements, I shall patiently wait for classic content such as the classic mission “City on the Edge of Never” to be returned to the game. In the meantime, gaming peripherals vendor Steelseries currently have a Star Trek Online giveaway to celebrate the launch of Awakening. Just create a user account and you can claim a free Ferengi Bridge Officer for the Klingon faction, along with a B’Rotlh Bird of Prey Ship [1]. Free stuff is always welcome and its nice to see the KDF getting some love.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I recently read a post on Massively Overpowered about skills rotation in the MMORPG genre. I found the subsequent discussion in the comments fascinating. Mainly because I have never used a fixed rotation of skills in any of the MMORPGs that I play. I understand the reasoning behind such things and why some players want to optimise their combat performance. Using one’s skills in a specific order to maximise damage and manage their subsequent cooldown has a logical appeal. In Star Trek Online, some players go so far as to create keybinds for their rotations and assign it to a specific hotkey, which is then continuously pressed throughout combat. However, rotations are a blunt tool that lack flexibility, often being geared towards dealing with a single target or using an area of effect skill against a larger group. They may not be the optimal approach to combat when things do not go to plan.
If you check the Star Trek Online Wiki, you’ll find that there has been a steady stream of new content added to the MMORPG over the last 15 years. However, it doesn’t quite feel that way, mainly because more recent material seems weaker and less memorable. The last two major story arcs in STO have been somewhat lacklustre and demonstrably inferior to those that went before. Both Terran Gambit and Kings & Queens suffer from uninspired, repetitive ideas as well as an infrequent release schedule. Effectively weak stories have been dragged out over too much time. No doubt changes among the STO writing team have had an impact on content but it also seems that some of the newer stories have been tailored around whatever former Star Trek cast members that are available. As a result there has been a somewhat “square pegs in a round holes” aspect to both story arcs, where the pieces just don’t seem to fit together well.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.
I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.
Yesterday the MMORPG Star Trek Online updated Earth Spacedock for the PC version of the game. The console version will be released a little later on. This replacement impacts upon Sol system space, the entire exterior model of ESD and elements of the interior. The outgoing model was somewhat old with several anomalies that linked to aspects of the game that have changed over the years. Perhaps the biggest reason for the change is a canon update to ESD as seen in the third season of Star Trek: Picard. The TV show features a new Earth Spacedock, also known as Probert Station, which boasts a larger superstructure designed to meet the demand of Starfleet in 2401. It would appear that this update is the first substantial release from the developers at DECA Games and may potentially indicate the quality of future content.
Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.
It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.
Cryptic Studios appear to have started a new round of layoffs, following those made last November. Although the developers of Star Trek Online and Neverwinter have not formally commented on the situation, it is more than likely that this is a continuation of their owners, the Embracer Group, ongoing restructuring program. So far, the Swedish company has laid off over 1,500 employees since June 2023, in an attempt to address its ill considered over expansion in recent years. At present development of Star Trek Online and other titles are being transitioned from Cryptic to DECA. The German developers are mainly known for mobile games and have recently positioned themselves as “breathing life into old games”. Their intent is to keep developing content for STO and to maintain a working relationship with the owners of the intellectual property.
If you are a new player, then Star Trek Online has 14 years of content to play through. It is all story driven and is frequently couched in existing lore from the various Star Trek TV shows. It also benefits from many of the original actors reprising their respective roles within the game. This provides an additional air of authenticity to the proceedings as well as being a spectacular fan service. Furthermore, much of that content is faction specific, hence there is a great deal of replay value to be had from this MMO. Apart from The Lord of the Rings Online, I cannot think of another game that manages to successfully tap into the style and idiom of its source intellectual property. Simply put, Star Trek Online looks and feels “very “Star Trek”. Which is why it has a robust and loyal player base and still proves to be a viable financial asset to its owners, DECA Games.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. One of the integral game mechanics of the MMORPG genre is the acquisition of loot. As you travel your virtual world of choice, committing random murder against all forms of flora and fauna, you acquire miscellaneous items by looting the corpses of the slain or stealing from houses and NPCs. Oh it’s a glamorous genre, the MMORPG. These random items can be crafting resources such as hides or ore. They may be food items or healing potions that provide some kind of statistical buff. If you’re fortunate, they may be gear that corresponds with your class or specific build, providing a much needed upgrade. Loot may also be the in-game currency, thus boosting your respective wealth. As you can see, loot comes in all shapes and sizes but how important is it?
Ever since the Borg have been part of the MMORPG Star Trek Online, players have had to equip a Frequency Remodulator. The Borg adapt to damage from beam weapons after a few minutes and so players have to recalibrate their rifles or pistols, accordingly, using a Frequency Remodulator. This takes 5 seconds to perform and so has to be timed carefully to ensure that the player is not vulnerable to attack during this period. An upgraded version called a Fractal Remodulator, has been available from Federation and Klingon vendors in the Base Camp of the Defera Invasion Zone. It can be crafted for 50 Nanopower Capacitors, 50 Fibro-Neural Interface Cabling and 50 Cybernetic Armatures. It is quicker than the standard model, taking 3 seconds to apply new frequencies. Kinetic weapons do not require remodulation and the Borg cannot adapt to them.
Cryptic used the same statement on their recent news release. Except they ended it with an exclamation mark whereas I’ve chosen a question mark instead. Because I really do question the wisdom of expanding the Experimental Ship Upgrade path and the benefits of applying additional tokens to your ships, unlocking further device, console and trait slots. This is a classic example of doing something because you can, as opposed because you should. Do players at level cap who have already upgraded their ship(s) from Tier 6 to Tier 6-X really need to augment it further? Beyond the immediate stats boost, does it offer any significant benefit to the player or the game in the long run? Or does this situation simply boil down to the fact that it’s another cynically contrived excuse for Star Trek Online developers, Cryptic, to sell you something. For the record, Experimental Ship Upgrade tokens are available for sale in the Zen Store (for money) or can be purchased via Phoenix Prize Pack (for dilithium).
All MMORPGs have bugs. It is a certainty in life, just like death and taxes. However, some have more than others. I’m sure we could argue for hours as to which particular game has the most but I’ll leave that discussion to others. Star Trek Online has its share, many of which have persisted for years. But there is one that stands out, due to its longevity and sheer annoyance. To be specific, the “trait bug”. Like many MMO’s STO has a trait system that offers a range of passive or active buffs, skill boosts and statistical tweaks. STO is very much a number game, especially if you are chasing a high DPS output, which lots of players do. The trait bug is the random “unslotting” of some of your characters traits. It can affect any of the seven categories of traits but tends to most often happen to Personal Space Traits and Starship Traits. Unless you regularly check, most players will not immediately know this has happened.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Dying in an Massively Multiplayer Online Role-Playing Game is a clear and unambiguous fail state. A means by which to teach the player that they’re doing something wrong and that they need to rethink their strategy. IE Don’t mess with the foul Marmydons unless you have back up and are wielding the Sword of Kagnazax. Dying is a reminder to not get overconfident and maintain situational awareness. It teaches us to ensure you have the right gear and consumables, to be au fait with the mechanics of any fight you’re about to get into and that winning is not a given. Any enterprise that offers a tangible reward will come with potential risks and consequences. If you’re playing in a group then death provides a timely reminder not to rely on Colin.
“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. I was in London recently, idly walking to the Natural History Museum in South Kensington, when a group of tourists started running for no discernable reason. Someone I was with asked “ I wonder why they’re running” and I replied “perhaps they think they’re in an MMO”. The quips fell on deaf ears but that is a cross I often have to bear. This anecdote highlights one of the points of this post. Namely, why do our avatars in the MMORPG genre run by default? I would also like to discuss the manner in which MMOs address the issue of travel around an ever expanding virtual world. Is fast travel lazy? Our mounts a boon or a bane?
Here we are again with another summary of my gaming activities in recent months. Or in this case since last September. It’s been a while but I’ve been on a blogging hiatus until recently. However, I’ve kept myself busy gaming wise and often I find the hunt for news video games, just as entertaining as I do playing them. Perhaps that could be a future blog post. Back to the matter in hand. Gaming wise, pretty much all things related to the MMORPG genre are currently on the back burner. I’ll give specifics later but I am taking a break from these for the present. I am currently looking at trying games outside my usual comfort zone and also trying to test whether you can or cannot teach an old dog new tricks. Fortunately, the answer appears to be yes you can. Enough summation, on to the specifics.
This afternoon Cryptic launched the latest season update, Ascension, for the MMORPG Star Trek Online. Furthermore, I’m sure it will not come as a shock to long term players that it was broken and an emergency patch had to be applied. Oh how we all laughed. Even after being “fixed” players are still experiencing bugs with the new content, especially the ground mission part of the update, but this sadly is just par for the course. Personally speaking, it is not the bugs that I have a problem with as they are just part of the overall gaming experience when playing STO. What I am saddened about is the actual gameplay found in Ascension. The space combat section of the game is simply “more of the same”. Destroy some specific vessels and once the goal has been met, watch the cutscene. But the ground combat is especially uninspired and repetitive, despite its interesting setting.
The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.
I’ve been playing Star Trek Online on and off for about 8 years. During that time I read a lot of Wikis and watched a lot of videos on YouTube that explore the game’s various systems and mechanics. I find a lot of the recommendations made by “expert” players to be impractical. The commonest being builds that include traits and consoles that you can only obtain from buying specific ships. Or using resources in quantities that take months of grinding to build up. This is hardly what I’d call handy advice for a new player. So I thought I’d give five tips of my own in no particular order, that I feel are useful. Some are glaringly obvious. Others not so. But hopefully they will prove useful to both new and returning players.
Cryptic are once again running the Temporal Agent Recruitment event in Star Trek Online from Tuesday 6th September 2022. Players who create a TOS (The original series) era character during this time are eligible for bonus dilithium, equipment and special traits as they play through the game. Progression also unlocks rewards for existing alts which can prove very useful. There are also unique tasks associated with Temporal Agents such as finding and unlocking Temporal Probes, which are hidden throughout the game’s story content. Once a player has created a 23rd century Starfleet character, completed the tutorial and received their special Temporal Agent transceiver device, they will gain the title Temporal Agent. The goals and bonus content associated with the event can be completed anytime, even after it ends on October 4th.
Gamers, Ethics and Boycotts
When I’m at my local supermarket with Mrs P, buying our monthly groceries, we often try and purchase fair trade products. This tends to be fruit, vegetables and wine. It’s a nominal gesture towards ethics, done in good faith. However, I suspect we cancel out any collective good we may do by making other consumer decisions, which aren’t so considerate. It’s a curious paradox that consumerism, something that is couched in untrammelled capitalism, can be tempered by the moral proclivities of customers. Some would argue that this is just an afterthought, lip service or virtue signalling (although the latter is an intellectually bankrupt concept to begin with). I just see it as people trying to do something vaguely decent, within the confines of a system that is rife with dubious practices and unethical tendencies. It is virtually impossible to be morally pure while living in a contemporary democracy. Comedian Frankie Boyle best summed this up when he said, “If you get offended by any jokes, by the way, feel free to Tweet your outrage on a mobile phone made by a ten-year-old in China”.
When I’m at my local supermarket with Mrs P, buying our monthly groceries, we often try and purchase fair trade products. This tends to be fruit, vegetables and wine. It’s a nominal gesture towards ethics, done in good faith. However, I suspect we cancel out any collective good we may do by making other consumer decisions, which aren’t so considerate. It’s a curious paradox that consumerism, something that is couched in untrammelled capitalism, can be tempered by the moral proclivities of customers. Some would argue that this is just an afterthought, lip service or virtue signalling (although the latter is an intellectually bankrupt concept to begin with). I just see it as people trying to do something vaguely decent, within the confines of a system that is rife with dubious practices and unethical tendencies. It is virtually impossible to be morally pure while living in a contemporary democracy. Comedian Frankie Boyle best summed this up when he said, “If you get offended by any jokes, by the way, feel free to Tweet your outrage on a mobile phone made by a ten-year-old in China”.
Moving on to video games, once again commentator Jim Sterling has highlighted how some quarters of the industry are just a complete mess. In the latest episode of the Jimquisition, he explores allegations made against indie developer Chucklefish. To cut along story short, it would appear that this company has not financially compensated all of it staff and taken advantage of the “passion” that younger gamers often have for video games and the wider industry. It’s a familiar story, only this time its an indie developer rather than a big, triple A publisher. It shouldn’t come as a shock that greed, along with manipulative and exploitative behaviour are everywhere. It’s just a shame because the indie scene often positions itself to be the moral opposite of the big corporations. Yet here they are having the same vices. Naturally, as this story has blown up, there has been a degree of pushback from fans who have supported Chucklefish over the years. As I’ve stated in the past, rightly or wrongly, a lot of gamers have an odd relationship with game developers and publishers. Many do not view it within the confines of the traditional consumer/vendor dynamic.
Which brings me to my point. I personally have not yet experienced a situation where I have boycotted a specific publisher or developer on the grounds of their business ethics. There are games that I have chosen not to buy because of their business model and monetisation strategy but I have not yet shunned a company that I have previously done business with. I always find statements such as “I’ll never buy one of your games ever again” or “you’ll never see another penny of my money” from gamers on subreddits and forums, to be somewhat melodramatic and unverifiable. However, Jim Sterling’s video has highlighted the fact that unethical business practises are potentially everywhere. I think it likely that sooner, rather than later, I’m going to find a scandal associated with something much closer to home. If for example, Standing Stone Games were tainted by the iniquities of their publisher Daybreak Game Company, how would I react? Would I abandon LOTRO? Or simply stop paying SSG any money? The latter would impact upon my enjoyment of the game but that is the consequence of protesting. Voting with your wallet denies something from all parties.
Considering that most companies do not like negative publicity and like to maintain a “good guy” image irrespective of whether its deserved, is critical press coverage potentially more effective than player boycotts? Or do player communities have more clout than we think. It certainly appeared that player power was responsible for the removal of “pay to win” microtransactions from Star Wars Battlefront II in January 2018. Yet that story was everywhere and even found its way into the mainstream press. Did either side provide the tipping point for EA or was it a perfect storm of both? In the meantime I’m going to continue to monitor the decline in ethics in the video game industry, as it now seems to have become yet another front upon which the ongoing culture war is being fought. If I do, as I have predicted, find myself in a position where I may have to countenance a moral decision to boycott a company or some similar situation, perhaps discussing it as a blog post will provide an easier solution. But as the old adage says, “I’ll cross that bridge when I come to it”.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
Gaming Addiction and the World Health Organisation
The World Health Organisation (WHO) is a specialised agency of the United Nations that is concerned with international public health. It was established on 7th April 1948 and is based in Geneva, Switzerland. As a body it has been instrumental in the eradication of smallpox. Its current priorities include communicable diseases, in particular HIV/AIDS, Ebola, malaria and tuberculosis; the mitigation of the effects of non-communicable diseases; sexual and reproductive health, development, and ageing; nutrition, food security and healthy eating; occupational health; substance abuse; and driving the development of reporting, publications, and networking. Recently, unlike other health institutions, WHO has chosen to address the thorny issue of gaming addiction; a condition that is still heavily disputed and lacks a universally agreed definition.
The World Health Organisation (WHO) is a specialised agency of the United Nations that is concerned with international public health. It was established on 7th April 1948 and is based in Geneva, Switzerland. As a body it has been instrumental in the eradication of smallpox. Its current priorities include communicable diseases, in particular HIV/AIDS, Ebola, malaria and tuberculosis; the mitigation of the effects of non-communicable diseases; sexual and reproductive health, development, and ageing; nutrition, food security and healthy eating; occupational health; substance abuse; and driving the development of reporting, publications, and networking. Recently, unlike other health institutions, WHO has chosen to address the thorny issue of gaming addiction; a condition that is still heavily disputed and lacks a universally agreed definition.
WHO formally listed gaming addiction as a mental health condition in May 2019. According to their criteria based upon extensive research, gaming addiction it as a pattern of persistent or recurrent gaming behaviour so severe that it takes "precedence over other life interests". This definition, as stipulated by WHO, correlates with several other countries that have already identified this addiction as a major health issue. There are already private addiction clinics that “treat” this condition and the actions of WHO have certainly brought this particular health issue to the wider public’s attention. By adding gaming addiction to the latest version of the International Classification of Diseases, it removes some of the incredulity that the condition has met from certain health bodies.
The WHO guide contains codes for diseases, signs and symptoms and is used by doctors and researchers worldwide to track and diagnose disease. The guide suggests that abnormal gaming behaviour should be in evidence over a period of at least 12 months "for a diagnosis to be assigned" but has stipulated that period might be shortened "if symptoms are severe". At present the symptoms for gaming addiction include impaired control over gaming (frequency, intensity, duration), increased priority given to gaming and continuation or escalation of gaming despite negative consequences. Some healthcare professionals have welcomed the decision to recognise the condition. Dr Richard Graham, lead technology addiction specialist at the Nightingale Hospital in London said “It is significant because it creates the opportunity for more specialised services. It puts it on the map as something to take seriously”. However, he also stated that he would have sympathy for those who do not think the condition should be medicalised because he did see scope for misdiagnosis at present. "It could lead to confused parents whose children are just enthusiastic gamers."
It is this point that seems to be the biggest stumbling block for the universal acceptance of a medical condition of this nature. How exactly do you verify that the alleged addiction is actually taking up all available “neurological real-estate” and dominating thinking and becoming a total preoccupation for the patient? Because fandom per se can at time mirror these qualities. Subsequently, many psychiatrists currently refer to the Diagnostic and Statistical Manual of Mental Disorders (DSM), in which internet gaming disorder is listed as a "condition for further study", meaning it is not officially recognised. Because of this reasoning and prevailing attitude, it is clear that WHO may find their perspective challenged for the present. However, irrespective of the medical and semantical disputes, the field of game related addiction is still being scrutinised around the world. South Korea has introduced a legislation banning access for children under 16 from online games between midnight and 6:00 AM although effectively enforcing such regulation is difficult.
There has also been a degree of pushback from those in the video games development and retail industry. Naturally, as interested parties they are concerned about misdiagnosis and scope for ill-conceived legislation that may be rushed to address public concerns and tabloid campaigning. The Entertainment Software Association (ESA) trade group released a statement downplaying the WHO's concerns about addiction to video games and stated "Just like avid sports fans and consumers of all forms of engaging entertainment, gamers are passionate and dedicated with their time. Having captivated gamers for more than four decades, more than 2 billion people around the world enjoy video games. The World Health Organisation knows that common sense and objective research prove video games are not addictive. And, putting that official label on them recklessly trivialises real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention of the medical community. We strongly encourage the WHO to reverse direction on its proposed action."
It is clear that the video game industry is concerned about regulation and the potential impact the public perception of gaming addiction may have on sales. The problem lies in how to reconcile the positions of both WHO and bodies such as ESA. Both groups have genuine concerns. However, self-regulation and consumer concerns can often conflict with corporate interests and we have seen in the past several industries that do have harmful side effects fight tooth and nail to refute such claims. There is also the issue of once a universal definition for gaming addiction has been established, exactly what needs to be done to address the matter. So far, the most practical ideas are based around labelling and providing health warnings both on physical media, its packaging, as well as via digital platforms. Automated messages based upon time spent in-game as well as FAQs on logon screens are other possible avenues. Raising public awareness through labelling and media campaigns has proven beneficial with other health issues such as diet and alcohol consumption.
Another concern regarding gaming addiction is the creation of yet another “label” that can be either misdiagnosed, appropriated incorrectly or used pejoratively by the tabloid press. The symptoms of gaming addiction according to the WHO as they currently stand, could be ascribed to many children. Yet there are those who would argue such behaviour may be down to poor parenting which is theoretically a lot easier to correct. Using handheld devices and consoles as surrogate babysitters is no different from using the TV thirty years ago. There is also the possibility that gaming addiction could become the new “darling” of compensation culture and personal accident claims. I don’t think it is outside the realm of possibility that we could see a substantial class action against a game major publisher at some point. Then of course there is a risk that the average gamer could find themselves tarnished by fear and prejudice associated with gaming addiction, regardless of whether they personally are or not. Many gamers already do not include gaming as a hobby or pastime of their CV, for exactly that reason. It isn’t too much of a stretch to imagine certain quarters of the press trying to label all gamers as potential addicts and an employment risk.
Irrespective of whether you personally agree with the definition of gaming addiction as stated by WHO, I believe that the very fact that they’ve tried to address the issue is a positive thing and that there will now be a lot more research into the condition. In the fullness of time, we may finally arrive at an agreed and succinct set of criteria or we may find the complete opposite is true. That gaming addiction ultimately stems from an addictive personality per se, and that playing games is merely a conduit. Under such circumstance, addiction may occur via any leisure activity, thus exonerating gaming. Either way it is important that such matters are properly understood so appropriate treatments can be established. Also, fully understanding the situation means that the industry can work to accommodate addiction, rather than ignore it or exploit it directly. We may see some governments implement impractical knee-jerk rules and regulations, but we may also see the matter tackled in a mature and measured way by more progressive administrations.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.
This is a post about the power of nostalgia and how sometimes, interacting with something from your past, be it physically or mentally, can produce a very strong and tangible emotional reaction. In some instances, this can be the result of something that you have specifically set out to do. On other occasions you can wander into a sense of nostalgia purely by chance. Today I experienced a very strong sense of nostalgia while watching a YouTube video and then again when I sought to replicate what I had seen. The video showed someone installing Windows 95 on to an old 486 PC from that era. The Window’s start up sound really touched a nerve (but in a good way) and then when the guy in the video launched Space Cadet 3D Pinball, a game that shipped with the operating system, I felt a strong compulsion to track down a copy and install the game myself, thus revisiting something that was an integral part of my life in 1995.
RV There Yet? is possibly the most entertaining game I’ve never played. My vicarious pleasure regarding this title has come exclusively from watching two popular YouTubers, JackFrags and WillFromWork, play through the game over a series of videos. It has been immensely amusing to watch and I have empathised a great deal as the group of four players has struggled with the game’s unpredictable mechanics and their own team’s dynamic. I could go and buy RV There Yet? myself but I doubt if I would ever have a gaming experience anywhere close to what I’ve watched online recently. So in some respects watching these videos has been an interesting alternative as I’ve been entertained, which ultimately is the point of video games. Perhaps there is a deeper philosophical point here that the game developers should reflect upon, as they’ve lost a potential sale. However, that is separate discussion for another day.
I don’t keep up with gaming news as much as I use to but several noteworthy announcement have come to my attention of late. Firstly, there’s an expansion, Songs of the Past, coming for the Witcher III: Wild Hunt in 2027. No doubt this is to pave the way for the Witcher IV. Next, I also found out about Hand of Fate: Horde. I liked this franchise and was saddened to learn that the original studio, Defiant Development, closed. Hence is was a pleasant surprise to see this new game being developed by members of the original studio. The third announcement was regarding Guild Wars 3. A new MMORPG in active development by a major studio is no small feat and is certainly good news for fans of this franchise and the genre per se. However, once you look beyond this news this announcement raises several questions and has certainly given me pause for thought. Let us take a few moments to consider them.
Star Trek Online has many in-game systems that are common to the MMORPG genre. The reputation system is one such example. In STO there are 13 reputation factions. Once a player has reached level 50 they may start progressing through the 6 reputation tiers of each one. Players gain progression through daily projects (20 hours in duration). Hourly projects are also available though they yield less reputation advancement and are limited to three times a day. Hence 20 hour projects are consider by default the most efficient way to gain rep. Projects require 30 Faction Specific Marks (earned via various activities in-game), 15,000 Energy Credits (standard in-game currency) and 2000 Expertise points. The most efficient way to tackle the reputation grind is to build up the necessary resources in advance and then at a designated time each day, start all 13 respective projects. Upon completion projects yield a player bound lockbox containing a random space or ground weapon, a console or Elite Marks which can be used to acquire faction gear.
I was recently perusing my archive of old blog posts, when it struck me how much I’ve written about the MMORPG genre over the years. Naturally, there was far more material from between 2008 and 2012 as that was period when I immersed myself in the genre and was very enthusiastic about it. I was at a point in my life when I had the time to dedicate to such games and I was happy to participate in the social aspect of they offered. I would regularly play through group content and spend time socialising online with fellow guild members. My experience remains a textbook example of how online games can be more than the sum of their parts and that where you are at in your life has a major impact upon your overall enjoyment. As I read though various old posts it became clear that my experiences where specific to this particular part of my life and that they cannot be repeated. My relationship with the genre is very different now and that’s fine.
Creating alts is an integral aspect of the MMORPG genre. Many players will create a character of a specific class or faction, play it for a while, lose interest in it or they may decide that it is just not for them. Fortunately it is no effort at all to simply re-roll a new alt and set off once again. Furthermore, lots of players never reach level cap of the MMORPG that there playing. When the going get’s tough, so to speak, you can either soldier on for another 50 levels or simply create a new alt and return to the comfort of tried and tested content. Alts also give you the chance to secure an accolade or achievement that you previously missed. They are also of great benefit to the genres social aspects. Creating a new alt so you can play along with a friend who is just starting is great fun. Developer’s love them too as it means you’re still playing the game.
I recently took a break from Crimson Desert choosing instead to to play something familiar and easy going. As I’ve been logging into Star Trek Online daily to participate in the anniversary event, I decided to look through my various alts and see how far they had progressed through the game and what resources they had. At present I have twelve alts. My primary Captain was created in 2015 during the original Delta Recruit Event. I had previously played STO intermittently since its release in January 2010 but I never kept any of those characters. Hence this decade old Tactical Federation Captain has been my main focus when playing. The other eleven alts are the result of other recruitment events or whenever I wanted to try something different, such as playing a specific class or faction. I obviously played a lot of STO during the lockdown as several alts date from that period. Several had maximum reputation across all factions.
The action, open world RPG Crimson Desert has been patched five times since it launched on March 19th and there have also been multiple hotfixes. At first glance this isn’t anything unusual. New games have bugs and issues arise once a game is released and played across a much wider variety of hardware than in QA testing. However, if you read the patch notes that accompany these sizeable downloads it quickly becomes apparent that developer’s Pearl Abyss are not just addressing bugs and software glitches. They are actively engaging with their player base and responding to suggestions and requests from that community. Although this is not a unique approach, what is surprising is the speed and quantity in which these player driven changes are happening. There seems to be an active ongoing process to refine the game and eliminate some of its “rough edges” and the players are contributing to this process with their feedback.
According to my Steam statistics, I last played Starfield on 19th December 2023. I bought the game upon its release in September of that year and played in total for 136 hours. Starfield held my interest for three and a half month and I wrote seven blog posts about various aspects of the game. Although there were some engaging aspects to Starfield, I did feel that that the game was somewhat lacking in systems and content, at that point in its lifecycle. I also think that the marketing and player expectations associated with Starfield were overblown and unrealistic. The shadow of Skyrim looms large over all new Bethesda releases and they don’t seem able to quite recapture that magic. Hence, I inevitably drifted away from Starfield and to another game and was effectively “done” with it. I have not played the game since which seems to validate the theory that game are becoming increasingly more ephemeral.
13 days after its release, market analysts estimate that Crimson Desert has already earned $200 million across the four main platforms (PC, PlayStation 5, and Xbox Series X and S). The game is certainly proving popular among gamers with the internet awash with live streams and “let’s play” videos. However, reviews are mixed both among gaming journalists and YouTube influencers. Common complaints about the game include that it is slow to start, the controls are poorly laid out on all platforms and that developer’s Pearl Abyss have done a poor job of explaining most aspects of the game to new players. Although such criticisms are true to a degree, I think these complaints highlight how many gamers are conditioned to expect new titles to follow a specific pattern with regard to pacing, narrative exposition and learning in-game systems. A pattern that Pearl Abyss has chosen to ignore, instead favouring an old school approach.
Early on Crimson Desert, the main quest requires the player to enter a tavern and arm wrestle a particularly strong guard. The arm wrestling match consists of a quick time event. If playing on PC you have to rapidly press the “E” key which turns a power meter from white to red. Then a white dial appears above the meter with a rotating hand. When the hand passes over a segment of the dial that is marked by hatching, the player must press the “R” key. The idea being the meter filling with red is you strength building (or waning) and the “R” key prompt indicates when to try and force your opponent’s arm. You will need to to continuously press the “E” key throughout the arm wrestling match and the “R” key about 4 times to win.
Earlier this week, Nvidia posted a video featuring their latest iteration of DLSS technology (Deep learning super sampling). DLSS 5 is an AI-powered “real-time neural rendering” process and unlike previous versions that focused on improving frame rates through upscaling or frame generation, DLSS 5 uses generative AI to “infuse” frames with photorealistic lighting and material details that the game engine never actually calculated. Let us pause for a moment and consider these words. Material detail that the game engine never actually calculated. Therein lies the rub. If you watch the aforementioned video or peruse the images posted here, it is abundantly clear what the technology does.
Last night, I spent the first 45 minutes after the launch of Crimson Desert, watching the 92GB pre-downloaded game files slowly decompressing and installing. I finally launched the game at about 10:50 PM GMT. I then waited a further 5 minutes while shaders were downloaded. It took me about 15 minutes or so to read through the various game settings and choose those that are optimal for my PC. I suspect even if you have a beast of a computer, you’re still going to have to spend some time tweaking settings. As for those players like myself with a gaming rig that is somewhere in the middle of the game’s specifications, be prepared to do a lot of fine tuning both within Crimson Desert itself and your Windows settings.
I have been aware of the online interest around the open world action game Crimson Desert for a while now. One of the things that has intrigued me about it is the scope of the game. The word “hype” has been bandied about by a few gaming websites. However, from what I have observed, developers Pearl Abyss have not been excessively hyperbolic themselves, with regard to the manner in which the game’s systems and mechanics have been marketed. Now that the press embargo has been lifted, the pre-release reviews seem to confirm that everything we’ve seen in promotional videos in the run up to the launch, is in fact present in the game. So far the initial critical response has been very positive and it has been hinted that the game may well be a genre milestone. Perhaps Crimson Desert is just a rare example of a game that has not had a rushed development and isn’t launching prematurely for business reasons.
Video games as a genre are extremely poor at explaining themselves. When you buy a new game you’ll often find little or no information regarding the basic systems and mechanics. The industry assumes that their customers are by default familiar with the fundamentals of playing a modern video game. Hence if a game has a tutorial, it is often based around videos rather than detailed verbal instructions. You are are briefly shown a clip of a specific move being successfully undertaken but it is seldom shown in a wider context. The industry also expects the fan community to take on the role of curating and disseminating information about its games. The move away from forums and bespoke websites to Discord highlights this. Discord is a primarily a real time communication tool and not good at maintaining a historical data archive. If you want an answer to a specific gaming question, you’ll more than likely find it on YouTube in a video made by a fellow gamer.
I have written in the past about the video games we cannot play. The ones that require a keen understanding of a game’s mechanics, along with a strong degree of manual dexterity and situational awareness. Being 58 years old, I tend to have neither the co-ordination necessary to succeed or the patience to master such complex skill requirements. With this in mind, I recently watched a YouTube video for Chivalry 2 and thought, that looks like fun. The fact that it showed someone picking up a chicken and throwing it at an opponent is neither here nor there. However, after watching a few more videos I realised that combat in the game was complex and that, as usual, the reality of playing such a game would be different from my expectations. Hence, I came very close to not buying Chivalry 2. However, I eventually decided that I would, so I bought it for just under £10 from an online vendor.
I decided to pursue a magic and spellcasting build in the RPG Tainted Grail: The Fall of Avalon after the story prologue. During the opening section of the game, the player is presented with a sufficient range of weapons to determine which type suits them best, although you can change at any time during the game. For me, casting spells feels right and is fun. Plus I have fond memories of the magic system in Two Worlds II and Skyrim. So once I started playing through the first zone, I started putting attribute and skill points into the appropriate trees to bolster my spells strengths and frequency. I also chose gear that would bolster those statistics further. The results have been surprising, as magic and spellcasting is not presented in the usual “glass cannon” style you find in some other RPGs. Here it offers robust DPS output and with the right gear and spell combination, a strong degree of survivability.
I originally bought Warhammer: Dark Omen in the summer of 1998. I played a demo copy via a magazine cover disc, which was a common means of promotion and marketing back then. Although I was at that point, unfamiliar with the Warhammer Universe, I found this game to be an excellent point of entry. The story did an excellent job of introducing players to “The Old World”, the political and power structure and major characters. I instantly liked both the aesthetic and the lore. Warhammer: Dark Omen was also the first real-time tactical wargame that I played and I spent numerous hours playing through the campaign. Overall, the game was a critical success, particularly on PC, but it struggled commercially upon its initial release and didn’t quite find the audience that it deserved. However, it has achieved status as a “cult classic” among gamers, leading to a recent re-release on GOG in late 2025.
According to the recent “letter to the players”, Standing Stone Games will be adding a new zone to the MMORPG The Lord of the Rings Online in the second quarter of this year. Possibly around May or June. Having spent the last three expansions in the South of Middle-earth exploring the tropical Umbar and the deserts of Harad, I would certainly welcome a change of location. I have gradually warmed to these zones over the last eighteen months but I do find them so incongruous. They are so radically different to the European style content that has been the mainstay of the game for so long. Tolkien’s source text has plenty of detail regarding Eriador and Rhovanion. Information regarding Harad is scarce, hence it has afforded the developers a great deal of artistic freedom. Although exceedingly well realised these tropical zones have taken a while for me to get used to.
I’m not sure exactly when it started but I’ve recently noticed a graphical bug within the MMORPG The Lord of the Rings Online. This problem often occurs within caves or in areas where there are a lot of rocky surfaces. Hence it has become very apparent in the latest two expansions, set in Umbar and Harad. This graphical glitch causes some surface textures to appear to flash from light to dark intermittently. The resulting strobe effect is hard to ignore and very distracting. Fortunately, a quick online search showed that this is not a problem unique to my installation of LOTRO and is a known problem. Furthermore, there is a very simple workaround, which is to go into the Advanced Graphics setting and uncheck “Per Pixel Lighting”, which immediately remedies the problem. I have no idea why this has recently started to happen but at least it can be resolved.
This year is the 60th anniversary of Star Trek. The original TV show was first broadcast in the US on September 8th 1966. If you search online you’ll find details of lots of related events. There are documentaries, conventions, new TV shows and even some video games in development. However, what you won’t find are any details regarding what will be happening with the MMORPG Star Trek Online. So far no road map for 2026 has been posted online by the developers but it is still quite early in the New Year. That being the case, I am not especially optimistic about there being any major plans waiting to be revealed. It is not as if DECA Games have demonstrated or stated any major ambitions for STO beyond keeping the endless events treadmill going and regularly adding content to the in-game store, during their development tenure. The ongoing story arc drags on inexorably and is as dull as ditchwater.
I first played The Elder Scrolls V: Skyrim in June 2013. This was over 18 months after the game’s initial release and the base game and DLC were bundled together in a “Legendary” edition. Although a seasoned gamer at the time, familiar with the RPG genre with such titles as Mass Effect and Grand Theft Auto IV, I had not played a game from this franchise before. It only took a few hours of gameplay to realise that this was a special title. The scope of the story, the art design and the size of the world were immediately notable. Tamriel was immersive in a way I had not experienced with other titles. Often simply traversing the terrain and watching the dawn break while the game soundtrack swelled, was sufficient to hold my attention. I instantly picked up on the voice acting of Christopher Plummer and Max Von Sydow. All of which indicated that this was a gaming landmark.
The latest expansion for the MMORPG The Lord of the Rings Online, Kingdoms of Harad, launched on December 3rd. With this release the level cap was raised from 150 to 160. It should also be noted that the cap for virtue traits was also raised from 96 to 100. Naturally these changes meant that there is a requirement to replace all armour and jewellery once the new cap is reached. Similarly Legendary Items have to be reforged and any traceries upgraded or replaced. If you follow the Epic Story it will lead you from quest hub to quest hub. The main quest rewards, along with those from side quests will provide adequate gear as you slowly progress towards the new level cap. The new raids, instances and missions/delvings then provide a means to acquire higher quality level 160 gear. LOTRO and indeed, many other MMOs are consistent in this methodology.
It is customary in a post such as this to list the various games that I’ve played over the last twelve months and share my thoughts on them. Wider analysis of the video game industry is also de rigeur. Unfortunately, I don’t really feel disposed to do either of those two things. My thoughts on the games I’ve played have already been published and can easily be accessed via the links at the bottom of this post. As for the video game industry, it suffers the same flaws as music, TV and cinema. There is creativity and innovation out there but it is often drowned out by mainstream products which are demonstrably inferior due to their inherent mediocrity. As for the business side of things, we once again clearly see the failings of the corporate management class. Sadly, they do not face the consequences of the mistakes that they make.
Today Standing Stone Games began beta testing Update 46.1 for the MMORPG The Lord of the Rings Online. The current preview on the Bullroarer test server is mainly for the new instance cluster that comes with the Kingdoms of Harad expansion which launched a few weeks ago. However, it would appear that this latest preview has another feature or note. One that should please LOTRO players. Contrary to what a lot of people thought, myself included, SSG have been working on a scaling UI for 2K and 4K monitors and the results are now available for testing from today Monday 15th through to Friday 19th December. Until now the main workaround to the lack of UI scaling has been to use either Nvidia or AMD graphics software to upscale the game from 1920 x 1080, or a third party app such as LosslessScaling. Having an official solution is a far better option.
Kingdoms of Harad, the 13th expansion for the MMORPG The Lord of the Rings Online, was released today. Highlighting developer’s Standing Stone Games continuing commitment to this eighteen year old game. As 2025 draws to a close, I thought it would be prudent to reflect upon the current state of LOTRO and to consider what may come next year. Two words that I associated with this MMO are stable and consistent. The playerbase is loyal and dependable. Player numbers never greatly decline nor do they notably expand. LOTRO fills a very specific gaming niche and one of the reasons it retains its players is that there is no suitable alternative game. Although there is not a great deal of data in the public domain, it is generally accepted that LOTRO has an older player demographic and that many are consummate Tolkien fans.
In the wake of Disco Elysium, I’ve been playing through several other games that have a focus on narrative and plot. I began with Call of Cthulhu which I shall write about in a separate post. Let it suffice to say that although I enjoyed the game, I wasn’t quite satisfied. This is not necessarily the game’s fault, as it makes a good attempt at depicting Lovecraftian Cosmic Horror. It’s just that any game following hard on the heels of one of the best RPG’s I’ve ever played, is likely to come up short in comparison. So I looked through my game library and found that I had Still Wakes The Deep, which enjoys a good reputation for having a strong story. I subsequently played through the game over two late night sessions and was left suitably impressed. So much so that I’ve bought the additional DLC, Siren’s Rest, in the hope that it maintains the quality of its predecessor.
A Month in Gaming
Last month panned out pretty much as I expected. Blaugust and writing daily blog posts took up a fair amount of my leisure time. And then I lost a few days due real-life social activities. What gaming time I had was focused mainly on The Elder Scrolls Online. I’m sorry to say that I’ve ground to a halt in The Lord of the Rings Online. My level 113 Guardian remains at the Black Gates and for the present I simply do not feel disposed towards working my way through Mordor again, which I did just a year ago on my primary character. I have undertaken a few quests with my level cap Lore-master and will endeavour in the weeks ahead to at least complete the Vales of Anduin region. LOTRO at present doesn’t have much of a hold on me, although I may well become more enthusiastic once the next expansion is formerly announced.
Last month panned out pretty much as I expected. Blaugust and writing daily blog posts took up a fair amount of my leisure time. And then I lost a few days due real-life social activities. What gaming time I had was focused mainly on The Elder Scrolls Online. I’m sorry to say that I’ve ground to a halt in The Lord of the Rings Online. My level 113 Guardian remains at the Black Gates and for the present I simply do not feel disposed towards working my way through Mordor again, which I did just a year ago on my primary character. I have undertaken a few quests with my level cap Lore-master and will endeavour in the weeks ahead to at least complete the Vales of Anduin region. LOTRO at present doesn’t have much of a hold on me, although I may well become more enthusiastic once the next expansion is formerly announced.
At present ESO is more than keeping me busy. I’m enjoying the Ebonheart Pact main story and have also experimented with my Necromancers skills. I currently have a Magicka build that gets things done and I’m rather pleased that I figured it out for myself. The game is filled with content, engaging zones along with plenty of other players. Furthermore, unlike other MMOs, ESO has accessible group content. I tend to group with two friends and we can tackle delves and even group bosses that can be found in each zone. Then of course there are the Dolmen. ESO is the only MMO that I play where doing something collectively is not an uphill struggle. You form your group, travel to where the action is and get on with it. There are no complexities involved, be they cutscenes or copious amounts of bestowal dialogue. I even got a free mount and non-combat pet for being a Twitch prime customer!
Looking ahead to this month, I have high expectations for the new story mission, Awakening, coming to Star Trek Online on Tuesday 10th of September. I have been critical of late of the way Cryptic seems to be taking a somewhat scattershot approach to modernising the game but new narrative content is new narrative content. The question remains will the new story along with patrols, events and sundry system changes be enough to keep me regularly engaged with STO? I’m not so sure. I must admit I’ve be considering dusting off an old game such as Starfleet Academy or even give the mobile game Star Trek: Fleet Command a try. Although the former is more likely as I bought this classic recently from Good Old Games for a ridiculously cheap rice. Although Star Trek: Fleet Command looks intriguing, I’ve already been burned by the other mobile game Star Trek Timelines. I really enjoyed the concept and the way the missions panned out after you selected your away team. But is had a typical mobile game business model and eventually you hit a brick wall and have to start spending money to progress.
I may also trawl though my back catalogue of games on Steam, the Epic Store, Origins and Uplay and see if there’s anything that immediately takes my fancy. I recently managed to fit in the single player game Mafia. Therefore, I see no reason why I can’t do that again. I certainly feel it will provide some variety to this column which fast seems to be becoming “MMO corner”. Someone mentioned point and click games recently on the Blaugust Discord Server and I’ve suddenly become very nostalgic for the genre. I have keys for the Syberia trilogy somewhere among my game collection. This franchise has quite a following and the games are critically acclaimed. Perhaps I should give them a go. Or maybe I’ll dust off one of the earlier Sherlock Holmes games from Frogwares. Either way both would be interesting experiments as well as providing something to write about.
Here we are again with another summary of my gaming activities in recent months. Or in this case since last September. It’s been a while but I’ve been on a blogging hiatus until recently. However, I’ve kept myself busy gaming wise and often I find the hunt for news video games, just as entertaining as I do playing them. Perhaps that could be a future blog post. Back to the matter in hand. Gaming wise, pretty much all things related to the MMORPG genre are currently on the back burner. I’ll give specifics later but I am taking a break from these for the present. I am currently looking at trying games outside my usual comfort zone and also trying to test whether you can or cannot teach an old dog new tricks. Fortunately, the answer appears to be yes you can. Enough summation, on to the specifics.
I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.
Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.
I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.
It’s been a while since I’ve written an instalment of A Month in Gaming. Over Christmas and New Year I was busy with family issues and it’s only in January that I’ve started anything approaching a regular gaming schedule. The novelty of Forza Horizon 5 has run its course and I’ve grown tired of the game’s upbeat tone and neverending activities that litter the in-game map. It’s nice that the game tries hard to engage with you but it reaches a point where you never get a time to stop, think and take stock. I couldn’t find anything else included in the Xbox Game Pass which especially excited me. There were a few titles that did take my fancy but I then discovered that I already own them elsewhere via Steam or Epic Games. So I decided to cancel my subscription. I still think that the Xbox Game Pass for PC is very good value and my failure to find anything that I like is my problem and not Microsoft’s fault.
September has been and gone and the nights are now drawing in. Usually this time of year is ideal for gaming but sadly I’ve had a lot on over the last 30 days and as a result there’s been precious little time for gaming or indeed writing. Such is life. When I did have some leisure time, MMOs were the easiest way to get a quick gaming fix, as per usual. Standing Stone Games announced that the next expansion for The Lord of the Rings Online would be released in November and that a revision of the Legendary Item system would be coming prior to that. Hence I took a look at the beta builds on the Bullroarer test server and then started prepping my various alts on the live servers, to get ready for this major change. I also managed to complete the latest event in Star Trek Online. However, beyond these straightforward tasks I didn’t really get to do much more.
Again this is more a case of two months in gaming. Furthermore although I was quite active in July, I was less so in August as the Blaugust 2021 Festival of Blogging event consumed the lion share of my leisure time. The majority of my gaming time is usually mid to late evening. Although Mrs P and I do many activities together, there are times when she will want to watch something I don’t, be engrossed in a book or out with friends. These occasions present sizable windows of time to focus upon a video game, which is especially useful for the MMORPG and RPG genres. However, I often have to choose whether to use this time exclusively for gaming or some other recreational activities such as writing. Another foible of my video game time management is trying to arrange things so I can undertake recurring, daily quests in a game early in the morning. I will often tackle such content in Star Trek Online, as soon as I get up.
The last installment of A Month in Gaming was at the end of April. I have decided to update this recurring post less often to ensure that I have more to write about than just cataloguing my generic activities in The Lord of the Rings Online and Star Trek Online. The only downside of such an approach is that it invalidates the title but that can’t be helped. Fortunately, I have done more than usual over the last two months. My daily schedule has changed temporarily and I now have a little more leisure time available. Hence I’ve dabbled with several new games as well as using my Nintendo Switch more often. I also took part in a “tag team” playthrough of XCOM 2, which was a very interesting experience. And I finally took the time to go through all my games libraries on the various different platforms to catalogue exactly what I have. I found a few hidden gems but the majority is just “filler” that you find in most video game bundles.
I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.
Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.
I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
The last 31 days have gone by really fast, or at least that’s the way it feels. Despite having bought several new games recently and acquired yet more for free from the Epic Store, I did not embark on anything new throughout October. Due to the unexpectedly prompt release of the new “mini expansion” for The Lord of the Rings Online and the launch of a new event in Star Trek Online, I found myself focused upon the MMORPG genre, yet again. And after playing continuously for six months, Call of Duty Modern Warfare/Warzone has finally begun to lose its lustre. I didn’t especially enjoy the Halloween event, not that there was anything inherently wrong with it. It just wasn’t for me. I played a little Fall Guy: Ultimate Knockout but quickly discovered that the “season” system is just another gear treadmill, although the gear in this instance are novelty cosmetic outfits. I don’t want to be tied to too many games in this fashion (it’s bad enough with MMOs), so this is another title that has been relegated to occasional play when the fancy takes me.
September has been a difficult month. A family crisis and subsequent bereavement meant that gaming got pushed down the daily agenda. However, after the various chores and duties were done I did need some downtime and means to relax. Hence I did play some games in a limited fashion. Nothing fancy, just stuff like Fall Guys: Ultimate Knockout and Gang Beasts, which are light-hearted and undemanding. I also took the time to log on to The Lord of the Rings Online test server and check out the preview of the forthcoming “mini-expansion”. Not only was this informative but it provided material for a blog post. But overall I didn’t really achieve anything substantial with my gaming throughout September. Gaming was relegated to being just a convenient diversion from the immediate problems I’ve been facing but as such, it did fulfil that role well.
I’m still somewhat shocked that August has been and gone. Even by 2020 standards it’s been an odd month. Due to illness in the family, my schedule has been turned on its head and subsequently there has not been as much time for gaming as I’ve previously enjoyed. However, I tried to put what time I had to good use. I attempted to return to the MMORPG The Lord of the Rings Online once again, to see if I could continue through the epic story. Sadly, the game has run into further server related issues, just as it did last month. Standing Stone Games community manager Jerry Snook was a little “snippy” in responding to players' concerns and at present there are no details regarding what the problem is and when it will be resolved. If this issue persists I suspect that it is going to do some genuine harm to both the player base and community relations. I hope matters improve for SSG and LOTRO over September.
As I mentioned in the last instalment of “A Month in Gaming”, I was toying with the idea of buying Ghost Recon Breakpoint. However, I have decided against that. Yes the game may well be a third person, co-operative shooter but ultimately it’s yet more explosions and military hardware fetishism, which isn’t anything new. I have more than enough of that at present with Call of Duty Modern Warfare/Warzone. I also don’t feel disposed towards giving Ubisoft any of my money at the moment, until they get their house in order. I am so tired of continuously reading about how shitty the video game industry is to work in. It’s difficult to protest in a meaningful way but I guess for the present not buying a product is as good a way as any. So rather than purchasing any further games, I decided in July to play at least one of the many titles I’ve got in my existing library.
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.
April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.
The problem I find with monthly gaming articles is that they tend to cover ground that I’ve already written about over the last 4 weeks in other blog posts, only in less detail. So here is the brief version of my gaming activities throughout February. I played through the entirety of the Star Trek Online 10th Anniversary event and received the new hybrid Tier 6 ship. I enjoyed the new 2 part feature episode and have managed to maintain a schedule of doing “odds and sods” to keep myself busy. STO is currently my primary game. I’ve ground to a halt in The Lord of the Rings Online, as soon as I start questing in Minas Morgul itself. It is simply too uninspiring and grindy an area. So I’ve focused on completing deeds for virtue experience and daily repeatable quests for Anfalas Scrolls of Empowerment. Due to constraints upon my schedule, I decided to temporarily stop my subscription to ESO Plus, as I simply do not have the time to invest in The Elder Scrolls Online at present. ESO is a good game and deserves attention when played. Committing to multiple MMOs at once is always a mistake.
So much for the New Year. January has now been and gone and 2020 just seems to be barrelling along. As ever, due to my real world commitments, I’ve been pushed for time over the last thirty one days. Therefore, most of my gaming has been targeted “binge” sessions conducted late at night. However, I do find playing through episodic content over several hours to be a very productive means of making progress in MMOs. So overall January has been an enjoyable experience, game wise. Due to my circumstances, I have deferred starting any new single player games and have focused primarily on two titles; The Lord of the Rings Online and Star Trek Online. Sadly, The Elder Scrolls Online has been relegated to being played just once a week, usually on a Wednesday night when I meet up online with friends. My exploration of Vvardenfell will have to wait until later in the year, as I cannot sustain three MMOs to any great degree.
October has been and gone. And as ever the MMORPG genre has been the mainstay of my gaming activities over the last thirty days. Furthermore, it has been a productive month. I managed to complete the Daggerfall Covenant narrative arc, along with the main story on my Dragonknight in The Elder Scrolls Online. I find that completing Coldharbour is the biggest obstacle in progressing. It’s an atmospheric zone but once you’ve experienced it, it doesn’t really lend itself to repeat playing. But having done all this my Dragonknight hit level cap. I had taken the precaution of buying appropriate gear ahead of this achievement, so I managed to acquire some decent armour and jewellery that provide robust set bonuses. Despite focusing mainly on ESO, I did manage to progress further in The Lord of the Rings Online. I got as far as the Wolf Denes in the Vales of Anduin update. I also took the time to visit the LOTRO test server and checked out the Minas Morgul expansion preview. As for Star Trek Online my daily visits have been focused upon completing Task Force Operations and grinding for a free ship (again).
September saw The Elder Scrolls Online becoming my primary gaming focus. No real surprises there as I’ve been having so much fun of late with this MMORPG. I managed to get my Argonian Necromancer to level cap and then had the fun task of trying to equip them suitably. I don’t quite know why this aspect of gaming appeals to me so much but I just get a real kick out of trawling around looking for appropriate gear. I tend to enjoy it in all the MMOs I play. There’s just something inherently satisfying about equipping a new piece of armour or jewellery and seeing your stats noticeably increase. This process is even more enjoyable in ESO as there isn’t any server wide auction house, so you have to travel around from region to region, individually checking each guild trader you find. It really is virtual shopping. Once I managed to find the right gear for this character, I promptly created a new Imperial Dragon Knight and started playing through the Daggerfall Covenant storyline as it the one faction I haven’t yet completed. Oh and in ESO cosmetic pet news, the ghost chicken (official name Spectral Chicken) is outstanding.
Last month panned out pretty much as I expected. Blaugust and writing daily blog posts took up a fair amount of my leisure time. And then I lost a few days due real-life social activities. What gaming time I had was focused mainly on The Elder Scrolls Online. I’m sorry to say that I’ve ground to a halt in The Lord of the Rings Online. My level 113 Guardian remains at the Black Gates and for the present I simply do not feel disposed towards working my way through Mordor again, which I did just a year ago on my primary character. I have undertaken a few quests with my level cap Lore-master and will endeavour in the weeks ahead to at least complete the Vales of Anduin region. LOTRO at present doesn’t have much of a hold on me, although I may well become more enthusiastic once the next expansion is formerly announced.
Contrary to my last A Month in Gaming post, I did actually end up buying a discount copy of Elsweyr and returning to The Elder Scrolls Online. And I’m rather glad that I did, because it has provided a welcome change of scene and an opportunity to do something different. However, you can’t just fire up ESO and dive right in. No sir. The first thing you have to do is update all your addons and if your starting a new alt (which I decided to do), ensure that your key mappings and custom settings are ported over. This process was a pain in the butt; however it did inspire a couple of blog posts. Creating a new alt is the perfect way to reacquaint yourself with ESO after a lengthy absence. In my case it has been 12 months. I decided to try the new Necromancer class and so far, it has proven to be both fun and rewarding. Rather than try to do a thousand things at once, I just started the Elsweyr main story and doggedly pursued it. The narrative is enjoyable and it was fun to see Cadwell as part of the plot focus. For practical reasons I’ve re-subscribed to ESO plus to unlock various DLC and I intend to continue playing for the next month or so.
This post should have been published two weeks ago but as ever, real life just keeps getting in the way. As expected, June proved to be a busy month, however, I managed to organise my leisure time pretty well, affording me an opportunity to not only play my two current MMOs but also experiment with some other games. At present my caring commitment keep me busy from about 10:30 AM to about 5:00 PM. I tend to get up round about 7:00 AM so if I promptly have a shower, dress and eat, I can usually create a two-hour window in the morning to either tackle admin and paperwork or undertake dailies in games such as The Lord of the Rings Online or Star Trek Online. I can also find several hours in the evening as Mrs Peril tends to go to bed earlier than I. Therefore practical time management has proven beneficial over the last four weeks.
As I suspected in my last post, my gaming activities were somewhat curtailed throughout May due to both my parents being ill. However, the time I did manage to spend in-game was both therapeutic and relaxing. For me, I’ve never really seen gaming as escapism, although I appreciate it certainly is for others. One of the aspects it offers, along with a degree of challenge and entertainment, is a release from stress and the pressures of one’s daily life. Perhaps that is why I enjoyed Sniper Elite V2 Remastered so much, because not only is it a thoroughly absorbing game, it also provides a sense of catharsis. I’ve already written about the game in some detail, along with my thoughts about the ongoing “remaster versus remake” debate. However, I would add that I enjoyed it so much I re-installed the sequel, Sniper Elite III, which I haven’t played since it’s release in 2014. This also proved to be an enjoyable undertaking, again for the self-same reasons.
So what have I been up to in April gaming wise? Oh, yes there was this. Mounted combat for the Guardian class is awful. There. I said it. As I’m not a LOTRO “altoholic” my only previous experience with mounted combat was with my Lore-master. Most of their skills are ranged which makes the fights less tedious and time consuming. And you get a combat pet which helps the proceeding slightly, but overall, it’s not that much fun. However fighting via your war steed with a Guardian is a ponderous grind. You have to be in close proximity to your foe to hit them and half the time they are running around you, conspicuously out of range. Sure there’s a skill that brings them next to you for a short period of time but as a level 85 Guardian’s DPS output is distinctly average at this point in the levelling curve, it’s a long, arduous slog to kill anything. My solution has been to summon my skirmish soldier who is an Archer and to use them in conjunction with my own bow to shoot down mounted foes while on foot. This still takes time but is quicker than doing it from horse back.
The next expansion for the MMORG, The Lord of the Rings Online, was announced on the 1st August, via the gaming website MMORPG.The Wolves of Mordor, which will launch later in the year, appears ambitious in scope as it will include two new game systems as well as the obligatory story update. This expansion takes place in Draugardh located in the North East of Mordor, beyond the Plateau of Gorgoroth. It includes the new zones of Heledhris, Parth Rhavas and Nan Ogol. These vary environmentally ranging from the arid, volcanic and semi-tropical. Players will encounter the Daugrim in these regions, Werewolves but not in the modern sense. This is not the lycanthropy of Eastern European legends but in the established Tolkien idiom of fell spirits inhabiting the bodies of Wolves. The region also sees the return of the Woses and players can expect to encounter Elves and scouts from Gondor. As ever with LOTRO expansions, there will be new instances as well as a raid.