Two Worlds II: The Game That Keeps on Giving?

I’m suffering from a distinct sense of déjà vu as I write this post, as feel I’ve written something very similar before. Actually, I know perfectly well that I have and here’s the previous blog post. So, once again let’s recapitulate what was previously discussed. Back in 2014, I was searching for another RPG to fill that post Skyrim vacuum. I ended up buying Two Worlds II and its expansion, Pirates of the Flying Fortress. There was an exceptionally well-priced bundle available at the time. Furthermore, a little research showed that this game by German developers Reality Pump Studios, had quite a following. So I invested about 90 hours of my time into this franchise and enjoyed it far more than I expected. The game visually has a lot of rough edges. There are weird character models and a rather ponderous propensity of using faux "Olde English" in all dialogue. But the games core systems are great. Crafting and spells have a great deal of depth. There’s a wide variety of weapons and armour. Plus there’s sailing. I really dig this aspect of the game.

I’m suffering from a distinct sense of déjà vu as I write this post, as feel I’ve written something very similar before. Actually, I know perfectly well that I have and here’s the previous blog post. So, once again let’s recapitulate what was previously discussed. Back in 2014, I was searching for another RPG to fill that post Skyrim vacuum. I ended up buying Two Worlds II and its expansion, Pirates of the Flying Fortress. There was an exceptionally well-priced bundle available at the time. Furthermore, a little research showed that this game by German developers Reality Pump Studios, had quite a following. So I invested about 90 hours of my time into this franchise and enjoyed it far more than I expected. The game visually has a lot of rough edges. There are weird character models and a rather ponderous propensity of using faux "Olde English" in all dialogue. But the games core systems are great. Crafting and spells have a great deal of depth. There’s a wide variety of weapons and armour. Plus there’s sailing. I really dig this aspect of the game.

Circa June 2017, I and many other gamers were surprised to learn that there was further DLC coming to Two Worlds II. As well as some additional multiplayer maps, a standalone story Call of the Tenebrae was to be released in Q2 and another, Shattered Embrace, was to become available in Q3. Because I had fond memories of the game, I bought a season pass and dutifully installed the first of the new DLC. However, due to the fluid nature of “life”, I never made much progress with Call of the Tenebrae. Eventually, when I had more leisure time available, other games took priority and so I forgot about Two Worlds II. Until today. To cut along story short I was looking for a discount key for a specific game and I found myself perusing the TopWare Interactive online store. And there, as bold as brass, was a banner for Shattered Embrace. Turns out it wasn’t released back in 2017 due to “reasons” and is scheduled to come out this November. As I have a season pass, I should get this free of charge, so I duly re-installed all of Two Worlds II. It didn’t take long for the games niche market charms to come flooding back.

If you like open world RPGs and are prepared to try a flawed but interesting game, then why not give Two Worlds II a try. If you shop around you can get the base edition for an absolute song on numerous key seller sites. The GUI and combat mechanics are intuitive and fairly simple to master. The tutorial is integrated into the prologue quests which helps a lot. The dialogue is frequently droll and self-referential and it curiously mitigates some of the game’s rough edges. Some of the human character models are a bit weak and look quite awkward, where others such as the various beats and monsters are quite pleasing. The lighting is especially good and helps make the open world more atmospheric. The game is very good at servicing the players immediate needs, presenting them with many key RPG tropes and systems. The story itself is not anything special and is merely a narrative MacGuffin, rather than a major selling point. But not every game can be as well written as the Dragon Age franchise.

One of the most appealing aspects of Two Worlds 2 is the fact that you're not tied to a specific class. You can switch between melee, ranged and sorcery on the fly and the spell customisation process is based upon cards. It's very flexible and allows for a very diverse set of skills. The multiplayer element of the game supports co-operative play through specifically designed content; a sort of MMO-lite mode. I have never got around to exploring this aspect of the game but it would seem that the developers, Reality Pump Studios, are at least trying. There are numerous collaborative modes and it’s not just generic death matches. If you want a more in-depth analysis, then here’s a link to an episode of the Angry Joe Show in which he casts a critical eye over the game. In the meantime, I intend to slowly replay the game or at the least catch up with Call of the Tenebrae before the release of the final DLC Shattered Embrace next month. In an age when the lifecycle of a game can be comparatively short, it’s nice to see a developer still producing content nine years after the original release.

Read More
Gaming, Two Worlds II, Sailing Roger Edwards Gaming, Two Worlds II, Sailing Roger Edwards

Messing About in Boats

“Believe me, my young friend, there is nothing - absolutely nothing - half so much worth doing as simply messing about in boats.” Kenneth Grahame. The Wind in the Willows.

It's curious the way a simple aspect of a game can resonate with you and become a source of pleasure. Regardless of the availability of new content, I still like to log into LOTRO on occasion and just ride around Middle-earth. Similarly, the vast open world of Skyrim has a comparable appeal. Despite my lack of driving skills, even aimlessly cruising around Los Santos in GTA V can be a source of relaxation. I can lose hours indulging in these simple tasks, quietly reflecting on either the game or the real world. Recently I returned to another activity that can also be added to this list. Sailing in Two Worlds II

“Believe me, my young friend, there is nothing - absolutely nothing - half so much worth doing as simply messing about in boats.” Kenneth Grahame. The Wind in the Willows.

It's curious the way a simple aspect of a game can resonate with you and become a source of pleasure. Regardless of the availability of new content, I still like to log into LOTRO on occasion and just ride around Middle-earth. Similarly, the vast open world of Skyrim has a comparable appeal. Despite my lack of driving skills, even aimlessly cruising around Los Santos in GTA V can be a source of relaxation. I can lose hours indulging in these simple tasks, quietly reflecting on either the game or the real world. Recently I returned to another activity that can also be added to this list. Sailing in Two Worlds II

What I find strange is that this is the very sort of game mechanic that I usually balk at. In the past, I would usually view similar systems as an unnecessary embellishment. Plus, I am not inclined towards sailing in real life, having tried it a few times in my youth. I just couldn't get on with the sweaters, endless sea chanties and the smell of fish. So, it comes as a surprise to me how much I enjoy tacking around the archipelagos of Antaloor, listening to the in-game ambient music track, Sails and Journeys by Borislav “Glorian” Slavov and Victor Stoyanov.

Sailing in Two Worlds II is far from arbitrary and requires a modicum of skill. The mini-map shows the wind direction and one must steer accordingly to pick up speed. Naturally sailing in to the wind is impossible, so tacking is required when navigating in such a direction. Therefore, it requires some thinking to sail to a specific waypoint. Naturally, the game developers have not made this mode of transport mandatory. There is the option to swim or use the teleportation system to travel between locations. However, there is a something elegant about sailing to a specific destination. The games weather system as well as day and night cycle also add to the ambience. 

It is often these minor facets of games that keep me engaged and playing them. When you consider the horse trading that goes on during the development process of any title, it's nice to see some of these low-key mechanics still make it into the finished products. I often find them a great way to relax and am therefore pleased to add sailing to my list of trivial activities to indulge in while gaming. The wearing of eye patches, is of course, purely optional.

Read More

How Not to Do Business Part 2: TopWare

I wrote last week about the surprise DLC for the seven-year-old RPG Two Worlds II and how I decided on a whim to buy it. Well yesterday was the official launch day for Call of the Tenebrae and yet, twenty-four hours later, I’m still not playing the game. So far, I have not received a Steam key for the game, despite the money being deducted from my PayPal account on the 5th of June. So naturally, I have made enquiries as to what is happening and have endeavoured to contact the publishers TopWare. Let it suffice to say that my attempts to resolve the matter have proved fruitless and I have discovered that TopWare are far from the embodiment of German efficiency.

I wrote last week about the surprise DLC for the seven-year-old RPG Two Worlds II and how I decided on a whim to buy it. Well yesterday was the official launch day for Call of the Tenebrae and yet, twenty-four hours later, I’m still not playing the game. So far, I have not received a Steam key for the game, despite the money being deducted from my PayPal account on the 5th of June. So naturally, I have made enquiries as to what is happening and have endeavoured to contact the publishers TopWare. Let it suffice to say that my attempts to resolve the matter have proved fruitless and I have discovered that TopWare are far from the embodiment of German efficiency.

I was initially surprised when I made my purchase last Monday week, that I didn’t receive a Steam key immediately. However not all games allow you to activate and pre-load content and as this is an older title I simply put it down to logistical reasons. However, as yesterday was the official launch for this DLC and I had not been informed of any delay, I went straight to my account at the TopWare store to see if a key had been added. Its absence was conspicuous. So, I decided to use the messaging facility linked to my order and sent a simple enquiry as to where my key was. The website curiously rendered my message into German and then back into English, so what I currently have in my chat timeline is not the exact message that I sent. As of writing this post, that message has not been responded to.

I next decided to see if I could find out anything further about the Call of the Tenebrae launch in case it had been postponed. TopWare delayed the release of Raven’s Cry several times at short notice, so they have form for such changes. After some checking, I soon discovered that TopWare were not exactly regular users of social media. They have three Twitter accounts (One US, One German and another specific to Two Worlds II) that have no launch day information. Previous tweets date back several weeks. There Facebook page is similarly devoid of anything other than press releases and woefully out of date. So, I opted to send an email via the default info email address. Again, thirty-six hours later I’ve had no response.

As I fast approach fifty, I tend not to get as irate as I did in my youth. That’s not to say that I’m not annoyed by this inconvenience but in the great scheme of things and especially within the context of my personal life at present, this isn’t such a big deal. So, I have decided to use this situation as a writing opportunity. I suspect that there will not be a quick resolution and I can see myself having to get PayPal to claw the cost of this game back from TopWare. In the meantime, it would appear the Call of the Tenebrae has launched on consoles and possibly on Steam. I have seen no feedback yet about the quality of the game itself but the inclusion of a cash store and microtransactions does seem to have caused a controversy. All I can add to the proceedings at present is that TopWare seem to be providing the gaming community with a text book example of how not to do business

Update:

I received an email from TopWare customer support on Sunday 18th June. It contained my serial key but there was no explanation or apology regarding the delay. I now have the game installed.

Read More

Two Worlds II: New DLC After Seven Years

I bought a bundle of games in August 2014, which included the RPG Two Worlds II and its expansion, Pirates of the Flying Fortress. With such purchases, there is a tendency to adjust your expectations in accordance to your financial investment. However, I pleasantly surprised to find Two Worlds II a quirky and enjoyable role-playing game. The animations and combat are somewhat clunky but the loot system that allows you to break down every item into upgrade components, is useful. The game also boasts a customisable spell system, that utilises collectable cards as modifiers. It is quite an innovative mechanic and certainly allows players to create builds that suit their tastes. Two Worlds II benefits from a pleasing soundtrack and a standalone expansion that offers a superior story to the base game. Not every RPG can be a Skyrim or Witcher 3. Two Worlds II is an acceptable genre title to play between such releases.

I bought a bundle of games in August 2014, which included the RPG Two Worlds II and its expansion, Pirates of the Flying Fortress. With such purchases, there is a tendency to adjust your expectations in accordance to your financial investment. However, I pleasantly surprised to find Two Worlds II a quirky and enjoyable role-playing game. The animations and combat are somewhat clunky but the loot system that allows you to break down every item into upgrade components, is useful. The game also boasts a customisable spell system, that utilises collectable cards as modifiers. It is quite an innovative mechanic and certainly allows players to create builds that suit their tastes. Two Worlds II benefits from a pleasing soundtrack and a standalone expansion that offers a superior story to the base game. Not every RPG can be a Skyrim or Witcher 3. Two Worlds II is an acceptable genre title to play between such releases.

After playing through Two Worlds II and the subsequent expansion I deleted the game from my hard drive. After all, this was a title that was originally released in late 2010 and as far as I was concerned the game’s life cycle had come to an end. Turns out I was wrong. Not only about the games life cycle but in my assumptions about the franchises popularity. Because over the weekend I received a marketing email from publishers TopWare regarding new DLC for Two Worlds II. Here is some of the promotional blurb. “After the blockbuster success of Two Worlds II: Pirates of the Flying Fortress, TopWare Interactive and Reality Pump Studios have created a brand new chapter in the phenomenal RPG series! With an all new HD graphics engine, new enemies, weapons and a completely revamped alchemy system, Two Worlds II: Call of the Tenebrae will take you on yet another immersive adventure through the world of Antaloor! But the adventure doesn’t stop there for season pass holders! The Season Pass also includes the follow-up DLC, Two Worlds II, Shattered Embrace, which will launch during Q4 of 2017. Don’t miss out on the chance to continue the fight in Antaloor!”

The first thing that ran through my mind was “who resurrects a game after six years” but the more I thought about it, the more I realised that there are examples of this happening before. Star Wars: Knights of the Old Republic 2 and Anarchy Online are two that immediately spring to mind. Then of course there is the vogue for "remasters" with older titles being given graphical overhauls. Modern warfare, Bio-Shock and Skyrim have all had such revisions made to them. Then there is the issue of sales and the dreaded “number of units sold”. It turns out that Two Worlds II has quite a following in Europe and has shifted over two million copies. North American and international sales add a further million to the total. As developers and publishers are not known for their charitable tendencies, one must assume that the new DLC has viable sales potential.

As I’m between RPGs at present and still mourning the end (for the immediate future) of The Witcher franchise, I decided that developers Reality Pump have sufficient goodwill in my eyes, for me to take a punt on the new content for Two Worlds II. So, I bought a season pass at the discounted price of €29.99 as I’m apparently such a “loyal customer”. Although I’ve read some marketing material, I’m going to try and dive in to this game relatively blind upon its release on June 15th. Hopefully the DLC will be as unusual and fun as the previous content. Furthermore, in light of this development, perhaps my hopes for a third instalment of the World War II co-op shooter, Hidden & Dangerous, are not as misplaced as I initially thought.

Read More

Classic Game Themes: Pirates of the Flying Fortress

Over the past few years I have been regularly writing about Classic Movie Themes and posting specific music cues that I particularly enjoy. Often the term “classic” is not necessarily applicable and it may be more appropriate to simply label them personal favourites. However “classic” is a better fit for headlines and search engines, so I shall continue to use that title. I’ve subsequently decided to post music from the games soundtracks that I feel are of note. The gaming industry has a multitude of talented composers and musicians who enhance games and bring virtual worlds to life with their ambient music and scores.

Over the past few years I have been regularly writing about Classic Movie Themes and posting specific music cues that I particularly enjoy. Often the term “classic” is not necessarily applicable and it may be more appropriate to simply label them personal favourites. However “classic” is a better fit for headlines and search engines, so I shall continue to use that title. I’ve subsequently decided to post music from the games soundtracks that I feel are of note. The gaming industry has a multitude of talented composers and musicians who enhance games and bring virtual worlds to life with their ambient music and scores.

Pirates of the Flying Fortress is a curious expansion pack, in so far that it’s actually an improvement on the original game, Two Worlds II. The game includes a simple sailing mechanic that adds an extremely enjoyable dimension to the proceedings. Furthermore it is accompanied by a appropriately nautical theme by Borislav “Glorian” Slavov and Victor Stoyanov, which adds an ambient seafaring undercurrent while navigating between islands and archipelagos featured in the game. The scores for both main game and expansion are strong and subtly different from traditional game soundtracks, favouring ambient pieces instead of reoccurring leitmotifs.

Pirates of the Flying Fortress is clever example of understated, low-key game composing. The music seamlessly fits with the narrative and provides an aural enhancement, rather than directly reflecting ongoing events with specific themes. There is an emphasis upon ambient ethnic or folk related tracks which add greatly to the atmosphere. There is also a broad range of instrumentation used to craft the soundcape. It’s a robust soundtrack in the context of the game. However some cues such as “Sails and Journeys” do have a pleasing quality to them that works outside of the game.

Read More