A Solution to the Single Games Launcher Conundrum

Back in April I wrote about the proliferation of video game launchers and how more and more companies are offering their own. The dream of Steam being a one stop platform for gaming has long gone and gamers now have to install multiple clients to access their various game libraries. As I indicated in that post, I’m personally not that outraged or inconvenienced by having to use different game launchers. There are far bigger problems facing the video games industry at present, such as aggressive monetisation, the decline of game ownership in the traditional sense and growth of “live services” and the associated bullshit that goes with such business models. Having to use separate launchers (I have 10 installed at the last count) is therefore lower on the list of transgressions and sins. However, that doesn’t mean that I’m averse to a solution if one presents itself and it looks like one may have just done so.

Read More
Gaming, MMOFFS, Destiny 2, F2P, Bungie, Steam, Activision Roger Edwards Gaming, MMOFFS, Destiny 2, F2P, Bungie, Steam, Activision Roger Edwards

Destiny 2 Goes F2P

I bought Destiny 2 shortly after it originally launched in October 2017, mainly due to the positive word of mouth comments of friends and colleagues. I got a good deal at the time from an online CD key vendor. As I have enjoyed FPS titles in the past and Destiny 2 also has elements of the MMORPG genre, I spent some time in-game levelling my character. Certainly I had no complaints about the nuts and bolts of the game. The graphics are good and the games systems appropriate and responsive. Combat is fast and dynamic and there is always something to do if you just wanted to jump into some action. But after some time my interest in the game waned. The central story wasn’t exactly compelling and as I was playing solo, there wasn’t any strong social aspect keeping me logging in. So after a few months I stopped playing and moved on to something else.

Read More
Steam, Epic Games Store, Game Launchers, Gaming Roger Edwards Steam, Epic Games Store, Game Launchers, Gaming Roger Edwards

The “Holy Grail” That is a Single Games Launcher

First off, the title of this post is meant with a liberal does of irony. Secondly, here is a left field anecdote that does have a bearing on the forthcoming discussion. I can remember going to the local Co-op Supermarket with my Mother circa 1975. A small selection of groceries were purchased. My Mother then went to pack the shopping when she realised that she didn’t have her regular shopping bag with her. If memory serves it was a typical seventies monstrosity made out of lurid coloured nylon. However she did have a plastic bag from a rival supermarket. I vividly remember the outrage this breach in social etiquette caused. Simply put, the Co-op did not like its products being put in the bag of a competitor. Needless to say, words were exchanged, there were red faces and indignation all round and we left after threatening to write a strongly worded letter to The Times.

Read More

Too Many Online Game Stores?

I first created a Steam account and started purchasing games via digital download in January 2010. Back then, Steam pretty much had a monopoly on the market, and it was both novel and convenient to be able to purchase what seemed like “anything” just from one outlet and then download it and play, at any time of day. And then the rest of the video games industry woke up and decided they wanted a slice of the pie that was at the time exclusive to Valve. Hence, over the last eight years all the major “Triple A” publishers have developed their own game launcher software and online stores. This has led to titles being withdrawn from sale via Steam and a gradual fracturing of the market. That’s not to say that Steam is no longer a viable service. On the contrary. It still has a diverse range of products and there are always deals to be had. But it is no longer the first port of call when buying games online.

Read More