April Fool's Day

According to Wikipedia "April Fools' Day or April Fool's Day (sometimes called All Fools' Day) is an annual celebration commemorated on April 1 by playing practical jokes and spreading hoaxes. The jokes and their victims are called April Fools". It appears to be a pan-european custom, with many countries having a broadly similar tradition of playing pranks of creating bogus events. However, little is known about the origins of April Fools and what was its initial historical or social meaning. April Fool’s Day is another tradition that has been subsumed into the mainstream over time. Today various websites, TV stations and newspapers will be churning out faux stories and photoshopped pictures in an attempt to be amusing and join in the "fun". All to varying degrees of success. It can be seen as either mildly amusing or yet another example of the Pavlovian, emotional push button culture that we live in these days. Organised "fun" run by big business, which is soulless, aimed at the lowest common denominator and often achieving the opposite of what is seeks to do.

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Shane Rimmer (1929 - 2019)

The actor Shane Rimmer died yesterday at the age of 89. Born in Toronto, Canada, on 28th May 1929, Rimmer moved to London in the late 1950s to pursue his acting career. Over the next five decades, he appeared in numerous TV shows such as Doctor Who and The Saint, and in films including Dr Strangelove, Gandhi, Rollerball and Out of Africa. He starred in James Bond film The Spy Who Loved Me and had smaller roles in Star Wars, Superman and Batman movies. If during the seventies and eighties, a British production needed someone to play an American character, he was a one of a handful of "go to" actors who would take the part. Rimmer and fellow US actor Ed Bishop (whose paths regularly crossed) jokingly referred to themselves a "Rent-a-Yanks” as a result of this.

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Larry Cohen (1936 - 2019)

Larry Cohen, the writer and director of such cult films as Black Caesar, It’s Alive and Q: The Winged Serpent, has died aged 77. Cohen was a key figure in the genre movie community during the seventies and eighties, as well as writing scripts and storylines for mainstream TV shows such as The Fugitive and Columbo. He was a rare beast, in so far as he became one of a few writers who became known to wider audiences and fans, and gathered a cult following over time. Guillermo del Toro hailed him as “a true iconoclast and independent” and Edgar Wright wrote thanked him “For so many fun high-concept genre romps with ideas bigger than the budgets, for so many truly inspiring cult movies”.

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Get Your House in Order

Theoretically, the fallout from the Christchurch mass shooting should be far reaching. There is at present an opportunity to address numerous problems and issues while the tragedy still has both political and social momentum. Because “it is the doom of man that he forgets”. 24-hour news culture has severely strained the public’s attention span. Plus it is in the interests of numerous institutions for the news cycle to move on, because current scrutiny is highlighting how culpable they are. The tabloid press, media commentators, tech companies and internet communities have been found wanting for a while and last weeks carnage is now raising questions over their involvement in the growing culture of hate and therefore their potential regulation. This may be the last chance for many to put their own house in order before the establishment does. And considering the knee-jerk, ham-fisted nature of contemporary western politics, the latter is not likely to be either subtle, efficient or even beneficial.

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Yet More Politics and Video Games

Setting aside Jim Sterling’s showmanship, which may not be to everyone’s taste, he is consistently astute in his ongoing analysis of the Triple A Video Games Industry. Today’s episode of the Jimquisition addresses how major publishers are using political and social issues as the basis for the plots of many of their most popular franchises, while simultaneously denying any political stance or affiliation. He highlights how Terry Spier (the creative director for Red Storm Entertainment who developed The Division 2), and David Cage (the writer and director of Detroit: Become Human), have tied themselves in knots claiming their games are apolitical. It makes for interesting viewing and as ever Sterling’s arguments are compelling and sound. Furthermore, it shows that all the vices and ethical failures of traditional leisure industries such as TV and movies, inevitably bleed into the video games. Namely, wanting to reference “grown up” subjects without being hampered by their accompanying baggage.

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12 Years of Blogging

In March 2007 I had just started a new contract with Hewlett Packard working on a major office relocation for HM Land Registry. To cut a long story short there were quiet periods in-between the bouts of organised chaos and as I was desk bound, I decided to write a blog to maintain the illusion of being busy. I’ve always enjoyed writing so when the internet came along it seemed logical to use it as a platform. I created several HTML fan pages in the late nineties but when blogs started to become “a thing” I immediately jumped on that band wagon. Prior to 2007 I had created and abandoned several blogs, mainly because I couldn’t find the right subject to maintain my interest. However on this occasion, I decided to go with the old adage “write what you know” and chose to share my life long passion for movies. So I created an account with the now defunct platform of blog.co.uk, called my blog Did I Pay to See That? and have not stopped writing since.

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Thoughts on Work Part 1

During the course of my career (1986 – 2016) I have worked in numerous complex social environments.  I worked for the UK civil Service and saw the final days of very traditional, formal employment hierarchy. There were people with academic titles such as Doctor or Professor and there were also those with honorary monikers such as Sir. I even met an ex-army officer who clung to the old school etiquette of still being referred to by his former military rank (which was Captain). I was later employed at the London corporate headquarters of a global Indian company. It was fascinating to see the cultural differences along with the class structure and prevailing social dynamics. Over 30 years, I’ve worked for numerous high-profile organisations such as HP, Fujitsu Siemens and Symbian as well as other smaller businesses. All provided gainful employment, acceptable financial remuneration and an opportunity to learn more. However, all of them suffered from two of the most common faults found in contemporary employment; namely office politics and problematic members of staff.

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Personal Health

Personal health as a concept, refers to your overall well-being both physically and mentally. It is about taking charge of your health by making a conscious decision to improve and maintain it. It not only refers to your physical state but the respective wellness of the emotional, intellectual and even spiritual aspects of your life. Sadly it is something that many of us are not very good at dealing with or choose to ignore. All too often good intentions get sidelined by the realities of life. Sadly, physical and mental issues are usually only addressed after something bad has occurred. Furthermore, much of the most basic and practical information needed to improve our personal health is drowned out by the white noise of fads, quackery and those seeking to sell you a “solution”.

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Politics and Video Games

I frequently read blog posts, forum comments and reddit rants that can be broadly filed under the heading “keep politics out of video games”. Actually, there’s a tendency to put a far more possessive inflection on the statement by saying “keep politics out of my video games”.  It’s a rather unsophisticated response to a broader and more nuanced question about the whether it is both desirable or indeed possible to keep a socio-political subtext out of any gaming narrative. But as a lot of gamers don’t do “nuance” and there’s a growing aversion to thinking per se these days, debating such a position is often an uphill struggle. However, I saw a gaming news story today that addressed this issue head on, and it wasn’t the usual pussyfooting around the issue.

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They Don't Work for Us

If you want a good quote to use as a starting point for a blog post then Bree Royce, the Editor-in-Chief and writer for the video game website Massively Overpowered, seems to have a good line in them. In the latest Massively OP Podcast, Bree and Justin Olivetti where discussing the recent round of layoffs that have seen over 800 Activision Blizzard staff lose their jobs. Like many others, Bree and Justin were far from impressed with these events, especially in light of the companies increased profits. When referencing the faux angst of CEO Bobby Kotick who claimed it was a “tough call”, Bree stated “they’ve definitely proven who they work for. It ain’t us”. A simple and inescapable conclusion about the triple A video game industry. Yet it is something that many gamers still struggle to come to terms with. Because so many do not see video games purely as a product, there seems to be an emotional blind spot associated with the game themselves, the developers who make them and the companies that publish them.

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The Ongoing Gaming Divide

Love him or loathe him, Gevlon has been a fixed constant in the video games blogging community for over a decade. But he has recently seen fit to hang up his spurs and is no longer going to be maintaining his blog. Fair enough, if you see no value in what you do or feel that your pastime is no longer what it used to be, then I understand moving on. Gevlon likes games that offer challenge and then enjoys trying to find the formula for success. Many gamers do this enjoying coming to grips with a competitive game, mastering the underlying systems and then excelling in their gameplay. However, that is not the only approach to video games. Sadly Gevlon has always maintained a somewhat binary view on the subject and he cannot see beyond his own interpretations of what gaming is. The world has moved on and he has not. It is ultimately immaterial whether he or other gamers care for this or not. Life is predicated upon change and it happens in every aspect of our lives. Leisure activities included.

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Taking It Too Seriously?, TV, Endeavour, Editorial Roger Edwards Taking It Too Seriously?, TV, Endeavour, Editorial Roger Edwards

Taking It Too Seriously?

In the past I’ve often been left somewhat flummoxed when I’ve read stories about fans knitting baby clothes for pregnant characters in soap operas. I’ve also been bemused when reading about actors being berated in the streets by members of the public, who seem incapable of separating the person from the fictional character they play. Such anecdotes have always been met with tutting and shaking of the head from myself. However, I have recently had to temper this rationalist outlook, due to a sudden fit of emotional investment in certain TV dramas. This curious epiphany has led me to conclude that it’s not just a case of good writing and acting (although these are key reasons), but ultimately a question of identifying with a character and empathising with them. Furthermore, who we identify with possibly says something about us to.

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An Angry Discourse

“Video game discourse has gotten me down lately. Why are some people so shitty about their favorite hobby?” This comment from Jake Baldino, a presenter over at Gameranx, appeared in my Twitter timeline today and garnered some interesting responses. A lot of people stated it was all down to a “loud minority” of gamers, which is a very common refrain. But I’m not so sure. Whereas I may well have trotted out such a response a decade ago, recent events seem to indicate otherwise. I have a sneaking suspicion that “people” aren’t as nice as we may have previously thought and that includes gamers. Yes, the anonymity of the internet does encourage some hostility among “keyboard warriors”, but you only have to turn on your TV to see people happily being bellicose and objectionable in public. So perhaps it’s not just a case of the “the squeaky wheel” getting noticed. May be there has been and continues to be, a major cultural shift in the way we interact with each other.

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Further Iniquities of the Video Games Industry

If you are naïve enough to think that the video games industry is an equal partnership between those a pursuing an artistic vision and their benevolent financial benefactors, then todays news that Activision Blizzard is laying off approximately 800 staff despite a enjoying a “record year”, must have comes as a surprise. For the rest of us who are fully conversant with the iniquities of the business, this sad news has an air of tedious inevitability to it. If you want a coherent distillation of the unsustainability of the triple A games industry, then Jim Sterling’s latest episode of The Jimquisition pretty much nails it. Simply put the current levels of revenue growth seen of late by a lot of the major publishers cannot be maintained and will eventually end in a hard crash, further job losses and a migration of venture capitalists looking to make a killing somewhere else. For those who work in games development it means job insecurity, stress and financial worries. For gamers it could lead to popular titles being shutdown because they don’t make “sufficient” revenue.

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"TV Poverty"

Here’s a quick history lesson for those too young to remember or who reside elsewhere. During the seventies, there were only three analogue, terrestrial television stations available in the UK. BBC One, BBC Two and ITV. Actually, ITV at the time was a network of separate regional commercial television channels. Television stations usually only broadcast for 16 or so hours a day and home video recorders only started to become common place towards the end of the decade. Therefore, as a ten-year-old in 1977, if I wanted to watch something, I had to be physically present to do so. Furthermore, as there was at that time only one television set in the home and I was a child, my viewing was pretty much at my parent’s pleasure and discretion. “Viewing rights” were often used as a bargaining chip. But there were some positive sides to viewing TV in this fashion. Popular programs enjoyed viewing figures unheard of today. And television was a far more shared experience than it is now. Saturday evening’s episode of Doctor Who was naturally a major topic of discussion at school the following Monday. If you missed it or any other “essential viewing, you were effectively a social outcast.

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Regulate Online Influencers, Community Specialists and Game Ambassadors

Thomas Cheung (AKA Elvine), an employee of Hi-Rez game studio and a partnered Twitch streamer, was arrested last weekend in Brookhaven, Georgia in connection an ongoing child sex investigation. Police charged him with using a computer service “to seduce, solicit, lure or entice” a minor, which is a felony in the state. Cheung is a prominent member of the World of Warcraft community and is generally a known "influencer" in specific gaming quarters. As a result of the ongoing investigation and charges, his corporate sponsors, SteelSeries, have withdrawn their support and Hi-Rez studios are distancing themselves from Cheung who was a community specialist for both Smite and Paladins Strike. Obviously, it is not appropriate to speculate and comment unduly on an ongoing criminal investigation, but I would like to articulate some wider points. With an issue as harrowing and sensitive as child sex abuse, it is understandable to tread cautiously and choose one’s words wisely. We certainly wish to avoid arbitrary “knee jerk” reactions as these tend to do more harm than good. But we must not shy away from big issues such as this although it is something that the gaming industry has been doing for too long.

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Too Many Online Game Stores?

I first created a Steam account and started purchasing games via digital download in January 2010. Back then, Steam pretty much had a monopoly on the market, and it was both novel and convenient to be able to purchase what seemed like “anything” just from one outlet and then download it and play, at any time of day. And then the rest of the video games industry woke up and decided they wanted a slice of the pie that was at the time exclusive to Valve. Hence, over the last eight years all the major “Triple A” publishers have developed their own game launcher software and online stores. This has led to titles being withdrawn from sale via Steam and a gradual fracturing of the market. That’s not to say that Steam is no longer a viable service. On the contrary. It still has a diverse range of products and there are always deals to be had. But it is no longer the first port of call when buying games online.

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The Varying Quality of You Tube Content

"The ability to speak does not make you intelligent". Qui-Gon Jinn

I’m sure this has happened to many of you before. You’re playing a video game and you have a particular question regarding it. How do I reach a specific location on the map? Is there an optimal build for a certain class? Where can I get a certain item? A quick Google search returns multiple results but most of them are videos rather than text-based answers, so you opt to watch one to get the answer that you seek. However, you then notice that your simple enquiry somehow merits a video that lasts twelve minutes. You then spend your precious time enduring a rambling diatribe from someone who clearly hasn’t scripted a succinct explanation. If you’re lucky you may get the answer that you seek, or you may end up wasting your time entirely. Should you perhaps watch another video? Needless to say, you eventually go back and read one of the written answers.

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Editorial, Movies, George Lucas, Star Wars Roger Edwards Editorial, Movies, George Lucas, Star Wars Roger Edwards

The Lucas Legacy

I was perusing the net recently and came across a story about how a Star Wars fan film that had built up a head of steam online, has been slapped with a copyright strike from Disney. Nothing unusual there as the company is virtually legendary with respect to its litigious proclivities. However, someone over a Lucasfilm interceded and got the strike lifted, because the fan film creator had allegedly sought prior permission and supposedly received it. George Lucas has always maintained an equitable attitude towards fan usage of the Star Wars IP, something he tried to impress upon Disney when he sold the rights to them back in 2012. But it is very difficult to have a balanced discussion about George Lucas as the man is such a paradox. On one hand he is possibly one of the greatest contributors to twentieth century pop culture and has influenced a generation of film makers, writers and fans. On the other he is the man who single headedly has managed to queer his own pitch, with the way he has continuously tinkered with his body of work and appended it with supplemental material that many deemed substandard or to the detriment of the original. He is also still vilified in some quarters for his business arrangement with Disney.

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This Year’s Plan

I don’t care for new year resolutions. I just like to make credible plans that are achievable. So, after some consideration, I now have a short and manageable list of tasks that I’ll endeavour to complete this year. If I keep things simple and stick to an orderly routine, I see no reason why I can’t get all of these done. First off and perhaps the most important is to maintain a daily writing schedule. Too often the excuses we make to avoid writing are bogus. Sure, there will be occasions such as illness and family or work-related problems, but nine times out of ten, we don’t write because we cannot be bothered to do so. Why should writing get a free pass in this fashion? So, I intend to persevere during periods of lethargy and write come hell or high water. It doesn’t have to be earth shattering content. Three or four paragraphs will suffice. I can’t afford to let the writing slide as I suspect it may prove to be the thin end of the wedge for me and other activities would subsequently follow.

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