A Month in Gaming

April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.

April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.

I have been curious about the Battle Royale genre for a while, since the explosive growth first of Player Unknown’s Battlegrounds and then Fortnite. I’ve read a lot about the success of both these games and the way that, despite offering essentially the same experience, they have pursued different audiences and markets. I have often considered trying either one of them but the demographics of their respective playerbase has put me off. The arrival of Call of Duty Warzone subsequently provided a tipping point, as I have prior experience of the franchise and the game offers a Battle Royale experience in a format that is acceptable to me. I’ve written elsewhere about the game and my attempts to improve my gameplay performance but to summarise here, it has been a positive experience to try something new. Although there is a strong element of twitch gaming in Call of Duty Warzone, it is not the only defining factor. There is much that a player can do to succeed in the game and progress through the ranking system.

As a result of trying something new, I have temporarily sidelined The Lord of the Rings Online. I was surprised how quickly Update 26 (now called Mists of Wilderland) was released so soon after being previewed on the test server. And as a result the new zone launched with a lot of bugs. I don’t especially like questing in new areas when they’re swarming with players and find forming an orderly queue to kill a specific mob somewhat immersion breaking (and annoying). So I’ll return to LOTRO in a month or two when the area is a little quieter. My other MMO of choice, Star Trek Online, has been pulling out all the stops to keep players engaged and to entice those who have moved on to return. At present, I’m just logging in once a day to do a featured Task Force Operation. This earns a token that can be handed in for either a C-Store ship or for a stash of Lobi Crystals (which can be bartered for fancy gear, crew or yet more ships).

I briefly dusted off Sniper Elite 4 but my overfamiliarity with the maps soon put pay to that. I am really looking forward to the fifth iteration of the game as it really is such a different experience to the hectic pace of other game genres. As for May, I think I keep playing Call of Duty Modern Warfare. I’m still working my way through the campaign, playing multiplayer against bots as a means to practice my aiming and familiarise myself with the maps. And despite only being a distinctly average player, I am having a lot of fun in Warzone. My only complaint is that I play Solo Battle Royale and would like at some point to play as part of a four man squad. But I don’t know anyone else who plays the game and I am reluctant to join a PUG. However, with an excess of time on my hands, even that may change. No doubt next month’s post will highlight yet further changes in my gaming habits, as this seems to be a theme at present.

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Gamer Motivation Profile

As so many Blapril contributors have posted their Gamer Motivation Profile, I thought I’d follow suit and write about mine. The survey is provided by Quantic Foundry who according to their own website are a “a market research company focused on gamer motivation”. Their aim is to “combine social science with data science to understand what drives gamers”. It’s all presented in a very slick and comprehensive fashion. As with all such services, you have to answer a series of questions designed to probe your gamer psychology and ascertain what drives you when playing video games. Once you complete the multiple choice questionnaire you’re presented with a graphic which shows your primary and secondary motivations, along with a written summary. You can drill down into the data and see how your answers determine the outcome.

As so many Blapril contributors have posted their Gamer Motivation Profile, I thought I’d follow suit and write about mine. The survey is provided by Quantic Foundry who according to their own website are a “a market research company focused on gamer motivation”. Their aim is to “combine social science with data science to understand what drives gamers”. It’s all presented in a very slick and comprehensive fashion. As with all such services, you have to answer a series of questions designed to probe your gamer psychology and ascertain what drives you when playing video games. Once you complete the multiple choice questionnaire you’re presented with a graphic which shows your primary and secondary motivations, along with a written summary. You can drill down into the data and see how your answers determine the outcome.

Apparently, I am Aggressive, Spontaneous, Relaxed, and Grounded. And as ever with such surveys, the results are ambiguous. I would certainly agree with the first statement but only when I’m playing specific types of games such as Call of Duty Warzone. I like to play aggressively as it often yields results. Spontaneity is also correct on this occasion. However, if I’m playing a different genre of game then these terms are less accurate. I guess the terms relaxed and grounded are also applicable to me if you consider them in terms of my approach to gaming per se. I play games for entertainment and amusement. I harbour no dreams of being the best of the best but I do like to succeed within the parameters I set myself. However, when reading the more detailed report, I do feel that the profile is more accurate. The Immersion Component shows that I focus on story, which I do. The Achievement Component accurately reflects why I play FPS games, clearly indicating its all about power. What can I say, I like shooting things with overpowered weapons.

The problem with surveys such as this, is that I often feel that I cannot answer many of the multiple choice questions. All too often my response is too nuanced or simply doesn’t feature in the spectrum of answers to choose from. Furthermore, as I’ve already indicated, my answers are frequently not universal to gaming per se but will vary depending upon what type of game I’m playing. I take a far more measured and methodical approach to playing an MMO, than I do with an asymmetrical multiplayer video game. I will take the time to plan and execute a long distance stealth kill in Sniper Elite 4. I’m often sidetracked from quests in games such as Red Dead Redemption 2, because of a compulsion to just go out and explore the world. And as for the recommendations that Quantic Foundry make on the strength of your survey results, they can be made just as successfully based on the titles I’m already playing. 

Don’t get me wrong, I have no doubt that you can make very accurate gamer assessments based on data analysis. I just think it needs to be more than just a five minute, multiple choice survey. I think far more complex and flexible questioning is required. And let us not forget response bias, which is a general term for a wide range of tendencies for market research participants to respond inaccurately or falsely to questions. Perception plays a strong role in our lives. I’m sure some people worry at either a conscious or subconscious level, “does the survey results reflect well upon me” and then temper their responses. However at my age, I’m happy to embrace my flaws. I like to be OP and am not concerned if I can’t win a game with skill or aplomb. I’ll happily “camp”, “nade spam” and shoot you in the ass from behind. A win is a win and it’s all about that dopamine release.

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Gaming, 5 Favourite Game Series, Blapril Roger Edwards Gaming, 5 Favourite Game Series, Blapril Roger Edwards

“My Five Favourite Game Series”

I was tagged in a Tweet recently by Belghast in which I was asked to name my five favourite game series. This question has subsequently gained traction and spread among the Blapril blogging community. Paeroka over at Nerdy Bookahs and Krikket from Nerd Girl Thoughts have already posted their thoughts on the matter and have made some interesting choices. So I thought I’d expand my initial response into something a little more substantial. As ever, this post comes with caveats. I don’t do “favourites” in the sense that such things are the abject apple of my eye above all other things. My selection of five represent what I consider to be good and robust franchises that have continuously delivered quality entertainment. They are more what I would call “exemplars”, although I enjoy them all.

I was tagged in a Tweet recently by Belghast in which I was asked to name my five favourite game series. This question has subsequently gained traction and spread among the Blapril blogging community. Paeroka over at Nerdy Bookahs and Krikket from Nerd Girl Thoughts have already posted their thoughts on the matter and have made some interesting choices. So I thought I’d expand my initial response into something a little more substantial. As ever, this post comes with caveats. I don’t do “favourites” in the sense that such things are the abject apple of my eye above all other things. My selection of five represent what I consider to be good and robust franchises that have continuously delivered quality entertainment. They are more what I would call “exemplars”, although I enjoy them all. 

Sherlock Holmes. It is clear that Ukranian Developer’s Frogwares have an abiding love for Conan Doyle’s iconic sleuth. It manifests itself in so many little details in this series of adventure games. The games offer ever increasing sandbox landscapes, filled with clues to discover. The point-and-click game-play is ideal for this genre and this intellectual property. Players interrogate suspects via branching dialogue trees and gather evidence for their investigation. Characterisation of Holmes and Watson are spot on and the games ooze stylised period atmosphere and charm. There is even one entry that successfully strays into the Cthulhu Mythos without jumping the shark. If you like all things Holmes then these games are a must.

Call of Duty. You don’t have to be the world’s best FPS player to enjoy the Call of Duty franchise. If you like hyperbolic, overblown, raucous Michael Bay-esque set pieces and pseudo Geopolitics, then the single-player campaign in most of these games will offer such things in spades. Multiplayer is similarly “turned up to 11” and you can gain XP and unlock weapons simply by participating. You don’t have to be an “über” player. There are plenty of players of a comparable standard to yourself who will happily act as cannon fodder. Even a crap player gets lucky now and then. I rely on such metrics while playing CoD Warzone, which is far more fun than what it deserves to be. Someone parachuted into my helicopter rotors recently. What’s not to like?

The Elder Scrolls. For over 18 years The Elder Scrolls franchise has provided densely plotted and innovative role playing games. The narrative focus has always been on the rich and complex lore and the stories have never favoured binary notions of right and wrong. Furthermore, developers Bethesda Game Studios, have always encouraged and supported the modding of their games, ensuring their longevity. Players are still exploring Morrowind nearly two decades after its initial release. Although it took a while to find its feet, the franchise has successfully transitioned into the MMORPG genre with The Elder Scrolls Online. In many ways The Elder Scrolls is the benchmark for fantasy based RPGs.

Sniper Elite. The Sniper Elite franchise is at the opposite end of the gaming spectrum to Call of Duty. It is a game where you’re positively encouraged to take your time, pick your location and plan your shot. You’re rewarded for planning your strategy and considering your route around the various game maps. That’s not to say you can’t go in all guns blazing if you choose. But it’s so much more satisfying to find an optimal location, tag the nearby enemies and then make that perfect shot. And then there’s the x-ray killcam, where you can sit back and rewatch the carnage you’ve just caused. Furthermore, with each version the game just keeps getting more and more refined and polished. 

Mario Kart. It’s always a bold statement to claim that a specific title is a near perfect game but Mario Kart in all its iterations is damn close to such a definition. It blends competitive racing with a degree of combat but its power ups and buffs level the playing field. The icing on the cake is that the game is couched in the Super Mario aesthetic, which is bright, cheerful and fun. Mario Kart has an innate ability to successfully transition to all new platforms and to deliver its core tenets. Few games achieve such a thing.

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The Problem with Housing in MMORPGs

Housing in the MMORPG genre continuously fails to reach its potential. Despite the scope it offers both in functionality and gameplay, it has seldom progressed beyond offering storage and some arbitrary customisation. Hence this is a perennial subject of debate for many MMO communities. Given the popularity of this subject, it would appear to indicate that there’s a potential market for expanded housing functionality. And yet many MMO developers still display a blindspot for this issue. You’d think that the scope for monetisation would prove a big enough incentive but housing just doesn’t seem to be especially high on their priority list. It is odd considering that the MMORPG genre is a fundamentally social one. Housing in theory offers so much scope to capitalise and explore this aspect of gaming. Yet it remains a cul-de-sac and an afterthought.

Housing in the MMORPG genre continuously fails to reach its potential. Despite the scope it offers both in functionality and gameplay, it has seldom progressed beyond offering storage and some arbitrary customisation. Hence this is a perennial subject of debate for many MMO communities. Given the popularity of this subject, it would appear to indicate that there’s a potential market for expanded housing functionality. And yet many MMO developers still display a blindspot for this issue. You’d think that the scope for monetisation would prove a big enough incentive but housing just doesn’t seem to be especially high on their priority list. It is odd considering that the MMORPG genre is a fundamentally social one. Housing in theory offers so much scope to capitalise and explore this aspect of gaming. Yet it remains a cul-de-sac and an afterthought.

I have a Deluxe Premium House in The Lord of the Rings Online. It has crafting stations, storage, a “visiting banker” and a summoning horn which calls a vendor NPC. I have made an attempt to decorate it stylishly but beyond that I seldom visit it as it doesn’t offer anything else. There are some minor quests in the Cape of Belfalas housing zone but they are not repeatable. This is a real shame as they are quite enjoyable. Especially the one where you take an old and faithful dog out for a walk. The only real advantage my house offers is a fast travel skill that has a 1 minute cool down. I specifically chose a house at Bay Road as it is the nearest to a cluster of NPCs offering Auction House, Provisioner and Stable services. So my house mainly provides a travel hub service and nothing else. It all seems such a waste of resources. I suspect that the new Rohan based housing coming with Update 26 is not going to be anything radically different.

Star Trek Online deals with housing in a somewhat different way but ultimately still faces the same issues. Your ship is your house to all intents and purposes, providing shared storage and in some cases, access to the Exchange (auction house). You can visit Engineering, Sick Bay and your ship’s councillor and the NPCs will provide Duty Officer Missions. But again, there’s not much on offer beyond this. You can place trophies in the Captain’s Quarters and in the communal lounge. And you can also visit the bridge of your ship, although there’s only so many times you can sit in the Captain's chair and hit the “engage” emote before it gets old. Again this feels like a major missed opportunity. Some vessels offer minor variations on these services, such as bespoke Duty Officer Missions but it’s hardly a major selling point. Considering the amount of customisation you can do to your build and gear in STO, it would be nice to see the same ethos extended toward your ship interior.

If you ask a hundred MMO players what they want from housing in their game of choice, you’ll get 100 different answers. Perhaps that is one of the reasons why developers are reticent to tackle anything housing related. Personally, I’d like to see in LOTRO some sort of collective undertaking, similar to the Fleet Projects in STO. A system that allowed those living in a specific housing phase to contribute to group endeavours that would upgrade community resources. I’d like to see quests and tasks in housing areas. Why not give players a reason to visit their house and interact with their neighbours. Offering unique items can certainly be an incentive. In STO I’d like to see some quest content that offered you a chance to customise and augment your ship’s interior. Rather than just duty officer assignments, it would be nice to have some bespoke missions that involved the crew of your vessel. Something that would make your frequenting your ships various departments more than just a cosmetic exercise. It would certainly be useful to have all resources you find on Earth Spacedock available on your ship.

Although I never really warmed to the rebuilding of Hytbold in LOTRO, some of the systems found in that part of the game could be augmented and used in a housing scenario. Any form of interactivity is an improvement over just functionality. Perhaps a housing area could also have some sort of bespoke story quest line. Something that gives some character to an area, so it isn’t just a glorified storage service. What I don’t want to see is just an increase of cosmetic items. Although it is fun to be able to personalise the look of your virtual house, there needs to be more to it than just another collection to grind for. If customising leads to unlocking content then that would certainly add more depth. But I suspect that many developers simply prioritise PVE content development over everything else, for practical reasons. Although you can argue that taking a risk with housing could well pay off. But I suspect that it will remain an untap resource and all we’re likely to see in any new MMOs will be the straightforward “by and collect” approach we see in The Elder Scrolls Online.

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Play Your Own Way

This post comes with caveats. In a perfect world, common sense would prevail and I wouldn’t have to list them. But we live in an age where some people take great pleasure in being professional contrarians and deliberately obtuse. So let me state clearly and unequivocally, I am not advocating that your gaming pleasure should come at the expense of someone else's. If you sign up for a 12 man raid and have a specific role to play, then do so to the best of your ability. Fooling around has consequences in such a scenario. However, that is not what is being discussed here. Nope. What I am suggesting is that you should take your pleasures, where you can find them. And if they have no tangible impact upon other players, then you are totally entitled to play your game of choice in a manner that suits you. It’s a simple axiom, yet it still proves to be very difficult for some gamers to comprehend and more importantly accept. Allow me to explain by means of an example.

This post comes with caveats. In a perfect world, common sense would prevail and I wouldn’t have to list them. But we live in an age where some people take great pleasure in being professional contrarians and deliberately obtuse. So let me state clearly and unequivocally, I am not advocating that your gaming pleasure should come at the expense of someone else's. If you sign up for a 12 man raid and have a specific role to play, then do so to the best of your ability. Fooling around has consequences in such a scenario. However, that is not what is being discussed here. Nope. What I am suggesting is that you should take your pleasures, where you can find them. And if they have no tangible impact upon other players, then you are totally entitled to play your game of choice in a manner that suits you. It’s a simple axiom, yet it still proves to be very difficult for some gamers to comprehend and more importantly accept. Allow me to explain by means of an example.

I was playing Call of Duty Warzone a few nights ago. I like to play Solo Battle Royale mode, which consists of 150 players parachuting into the warzone in a free-for-all fight. Now not being the world’s best “runner and gunner”, I try various different tactics to keep me engaged and occupied when playing this game. On the occasion in question, I decided to grab one of the helicopters you find dotted around the map and took to the skies above Verdansk. Now this doesn’t come without risk, as you can take fire from players equipped with LMGs and surface to air missiles. If you alight upon a rooftop, you are at further risk as there’s full access to these areas via stairwells. Players can also call in airstrikes and artillery bombardments. So if you decide to fly a helicopter as a means of avoiding the firefights happening at ground level, you have to keep moving and keep an eye on the contracting “safe zone”. Well to cut a long story short, this is what I did. I managed to stay aloft and get into the last three players, however I eventually succumbed to the gas and crashed.

Now for me, this was just an amusing experiment and diversion. It’s not something I intend to do continuously but I’ll certainly try it again with another type of vehicle. It’s a means for me to keep engaged with the game. However, it has come to my attention that “this sort of behaviour” is an anathema to some CoD WZ players. And you don’t have to be Sherlock Holmes to figure out who. Every game has their own version of the “Fun Police” but it seems to be especially more endemic to PVP genres. There’s a certain type of player that considers their own approach to the game to be the only relevant position and doesn’t care for any form of dissent on the issue. They’re self appointed arbiters of what is and isn’t (in their opinion) the correct way to play. It’s an utterly intellectually bankrupt position but we sadly live in an age of such dogmatic tribalism. And it was some of this brigade who were most displeased with my shenanigans as they felt it wasn’t in the spirit of the game.

It will come as no surprise to you that these baseless complaints fell on deaf ears. My activities incommoded no one and as there is no universally accepted game code, such complaints are irrelevant. If you want to ensure that everyone you play with cleaves to the same ideology as you, I would advise not joining public groups but instead creating private games. All of which can be done easily in CoD WZ. But such people would much rather have something to complain about and see every minor social interaction in life as some part of a wider ongoing culture war. The best way to counter such entrenched stupidity is to mock it. Therefore, I strongly advocate and extol the mantra of “play your own way”. You are not beholden to slavishly follow someone else’s interpretation of the rules. Do what brings you pleasure and fun. If you want to collect all the shinies, then you do that. Roleplay a Bolivian, amputee, bee keeper if you see fit. Only play a specific zone in an MMO if that’s your jam. Dress up alts, eschew levelling, ignore the prevailing game meta if you like. You are free to do what you want, how you want within the terms of service. Angry arguments to the contrary are just white noise from the socially dysfunctional. Bollocks to them.

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Call of Duty Modern Warfare

I originally climbed aboard the Call of Duty bandwagon in 2009 when Modern Warfare 2 came out. I enjoyed the campaign and the multiplayer so much I promptly bought the first instalment. I then stuck with the franchise up until 2013. I didn’t especially like Ghosts, although I enjoyed the option to play as a dog which was different. Overall I was somewhat tired of the FPS genre from then on and so didn’t keep up with any further releases. For me the best iteration of the game was Black Ops in 2010. The campaign had a densely plotted story and the multiplayer was extremely polished. The multiplayer maps were well conceived allowing for fluid and engaging gameplay. Six years on and I recently got an itch to play Call of Duty again. The soft reboot of the franchise with Modern warfare in November 2019 promised a return to basics. The recent inclusion of a battle royale mode with the release of Warzone finally clinched the deal. So I bought a discounted version of the standard game recently and dived back in.

I originally climbed aboard the Call of Duty bandwagon in 2009 when Modern Warfare 2 came out. I enjoyed the campaign and the multiplayer so much I promptly bought the first instalment. I then stuck with the franchise up until 2013. I didn’t especially like Ghosts, although I enjoyed the option to play as a dog which was different. Overall I was somewhat tired of the FPS genre from then on and so didn’t keep up with any further releases. For me the best iteration of the game was Black Ops in 2010. The campaign had a densely plotted story and the multiplayer was extremely polished. The multiplayer maps were well conceived allowing for fluid and engaging gameplay. Six years on and I recently got an itch to play Call of Duty again. The soft reboot of the franchise with Modern warfare in November 2019 promised a return to basics. The recent inclusion of a battle royale mode with the release of Warzone finally clinched the deal. So I bought a discounted version of the standard game recently and dived back in.

This post is not intended as a review. There have been plenty of those already. What I mainly want to do is share a few thoughts on the way Call of Duty Modern Warfare handles the various kinds of multiplayer modes. The campaign is acceptable and does what it’s supposed to do. Does it go out of its way to be controversial? Yes but the franchise has form for this. But let’s face it, these games are bought for their multiplayer component and that is where the franchise strength and innovation has always been. At present (Season 3) there are over forty multiplayer maps available in the game. Some of these are small and deliberately confined, offering rapid gameplay for small teams (2vs2). Then there are medium maps offering a more traditional multiplayer experience. Some of these are remakes of classic maps from CoD4, CoD MW2 and CoD MW3. And then there are the larger ground war maps, designed for 64 players in total. These offer a far more tactical approach to the game, rather than pure run and gun gameplay.

Out of all game modes, I enjoy Team Deathmatch the most. For me this is the most purest multiplayer experience to be found in CoD MW,  unburdened with complexity or gimmicks. However in the latest instalment of the game, the degree of my enjoyment is very dependent upon which map is being played. Some such as Azhir Cave or Hackney Yard offer a sufficient variety of environments to afford the player a good choice in loadouts. These maps provide fluid gameplay but the players still have a choice of strategy. This is CoD MW at its best. However, the dial gets turned up to 11 on many of the smaller maps such as Gulag Showers. These are fine if they are played with the correct size team but if utilised with larger populations they become just a frenzied free-for-all. Spawn, spray gun fire, die, rinse and repeat. It’s manic gameplay that means that everyone will get a number of kills simply by random chance. And then there’s the Ground War maps which work best if each team plays in a collaborative and coordinated manner. Or else you spend half your time just trying to find where everyone else is at. Alternatively you can dig in and camp.

Then there’s the Plunder Mode, where the objective is to collect cash hidden around the map and then arrange for its collection. The principle is sound but the reality of the situation is not the same as the concept that is sold during the tutorial. The matches often take far too long. They’re limited to either 30 minutes maximum (which is forever in this fast paced genre) or until either squad has collectively banked $1 million. All too often the majority of players are concentrated in one area of the map, focusing on the same stash of money. These fights again just become a free for all, which makes them initially amusing but such an approach gets old quickly. Unlike the Warzone multiplayer experience there is no mechanic that forces the gameplay along or advances the situation. As a result Plunder Mode often descends into a “wee stooshie”, robbing players who crave a more measured approach of any measured fun.

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Finally, Warzone is a surprisingly good attempt at the Battle Royale genre from the Call of Duty developers. It manages to add just enough innovation to the formula to make it sufficiently different from other games. The standout mechanic is the chance to re-enter the game, if you die early on. You respawn in the Gulag Showers map armed with just a sidearm and go one on one with another player. The victor is redeployed in the Warzone. Then there’s the looting in the actual combat zone itself, which is streamlined and equitable in the initial stages of the game. However, there is the ability to have prebuilt loadouts air dropped into the game and this can make a sizable difference to proceedings. Experienced players therefore tend to end the latter stages of the game better geared and with useful killstreaks and buffs. Warzone also works better with team based gameplay as this encourages a more proactive approach to exploring the map and seeking out the enemy.

As ever with multiplayer games, the wild card in the proceedings is the human element. If you play with a group of friends then you’ll more than likely find the engaging gameplay you seek. Play with strangers and it becomes far more of a lottery. Players will abandon pick up groups if they underachieve or differ in skill. Playing Warzone with 150 solo players is also a challenge. The sensible thing to do is the aim for where you think the centre of the ever decreasing circle will be, grab a weapon and find somewhere to dig in. You can frequently find yourself in the last remaining 20 players this way but it doesn’t make for the most compelling gameplay. Also joining a game populated by experienced players who know the maps well and have unlocked optimal loadouts can also make Team Deathmatch an uphill struggle. The flaw in most of the multiplayer permutations in CoD MW is that you have to play a lot to unlock resources and learn your way around before you get the most out of the game. Hence newer players may well become despondent at being cannon fodder and thus leave the game.

However, CoD MW has a saving grace that can throw a lifeline to new players who find themselves battling the learning curve. There is a multiplayer practise mode which allows you to play against bots of varying difficulty. It allows you to customise your loadout (and there is an insane amount of scope to customize your weaponry), pick a specific map and experiment with the various game modes. Furthermore, the AI of the bots is quite challenging. There is also a tutorial for Warzone, although it is confined to a specific part of the map (The Quarry) and doesn’t offer the scope of the other multiplayer practise modes. I would certainly recommend practise mode, especially for those players who dislike live PVP and its associated “culture”. Overall, Call of Duty Modern Warfare offers exactly what it claims to and if approached with the right mindset, will provide varying degrees of entertainment. If you have friends you can play with, then you’ll experience the best that the franchise can offer. As ever dedicated servers are sorely missed and every now and then you’ll have a poor game due to the players or the host quitting. The developers also need to come up with an incentive for players to stick around until the end of the match. However such issues have always been inherent with any sort of PvP. If you bear all of this in mind then the latest instalment of CoD can offer you hours of entertainment.

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Bullroarer Update 26 Preview #1

Standing Stone Games are currently previewing Update 26 for The Lord of the Rings Online on the Bullroarer Test Server. The new zone, the Wells of Langflood, follows in the idiom of Vale of Anduin with a comparable aesthetic. However, as this region is further north and at a higher altitude, there is a prevailing mist in most areas. The landscape also slowly climbs North as you approach where the arms of the Misty Mountains and Ered Mithrin meet. Overall it is a bright and colourful zone filled with wildlife. However, there are also various mobs from Mount Gundabad and several advance camps of Trolls and Orcs. There are also numerous Dwarven ruins indicating their historical presence in the region. The Eagles also feature in the area and obviously appear in several of the zones quest storylines.

Standing Stone Games are currently previewing Update 26 for The Lord of the Rings Online on the Bullroarer Test Server. The new zone, the Wells of Langflood, follows in the idiom of Vale of Anduin with a comparable aesthetic. However, as this region is further north and at a higher altitude, there is a prevailing mist in most areas. The landscape also slowly climbs North as you approach where the arms of the Misty Mountains and Ered Mithrin meet. Overall it is a bright and colourful zone filled with wildlife. However, there are also various mobs from Mount Gundabad and several advance camps of Trolls and Orcs. There are also numerous Dwarven ruins indicating their historical presence in the region. The Eagles also feature in the area and obviously appear in several of the zones quest storylines.

There are four stables in Wells of Langflood. Limlók is the main Beorning settlement in an area called Floodfells. Further North there’s a second smaller settlement, Thokvist, just off the central road that traverses the zone from North to South. This area called Misthallow is quite small and penned in by mountains to the East and the river Anduin to the West. Further North there is the area known as Framsburg, which was the ancient home of the Éothéod, the ancestors of the Rohirrim. Many of the ruins are now home to Trolls and Orcs. And at the very Northern Apex of the map there is a third stable of Hlithseld. This area is more mountainous with narrow, twisting paths, overlooking ancient Dwarven remains. The new zone ends here at Elderslade and obviously will lead at a future date into Gundalok. There is a road that leads to the North East to the West of Rushgate.

The fourth stable is by far the most intriguing. It is located in the hidden village of Lyndelby which lies to the West of Framsburg on the opposite side of the river. It is accessed via a narrow winding path through a mountainous ravine and lies nestled in the arms of the Misty Mountains and North of the river Langwell. This secret valley is lush and fertile and home to Holbytlan, possibly the River Hobbits that SSG alluded to recently. It makes sense canonically that such a settlement could exist and their proximity to the Éothéod explains why Holbytlan appear in the legends of the Rohirrim. The mountain also shields this Hobbit community from an enemy enclave at Sundergrót. Among the Dwarven ruins, the enemy has siege engines and other weapons of war. Access to this area is via a makeshift bridge that traverses the Anduin and along a path West.

The Wells of Langflood is an agreeable new zone. If you enjoyed the ambience of the Vale of Anduin, then this is more of the same. There are numerous mountainous vistas with impressive views and the ambient music is once again integral to the atmosphere of the zone. As ever, about a third of the area shown on the map is inaccessible and SSG have done their usual trick of using the environment to funnel the player from quest hub to quest hub. I am definitely looking forward to returning to such a bright and verdant zone region having spent several months in Imlad Morgul, which I found to be a depressing and gloomy environment . As ever please note that Bullroarer is a test server and there is always scope for content to change prior to its release to the live game.

In addition to the pictures in this post, here is a link to a gallery of screenshots via Google Photos. All are available at the original screen resolution of 1920 x 1200.

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Classic Themes, Gaming, Blapril Roger Edwards Classic Themes, Gaming, Blapril Roger Edwards

Classic Game Themes: More of my Personal Favourites

Back in August 2018, I posted seven of my favourite tracks from various video games that I’ve played over the years. I thought recently that it was high time that I did the same again. So here are a further five musical cues that I especially enjoy. All of which contribute greatly to the respective games that they feature in. Unlike film composers, musicians that write for video games do not always enjoy comparable exposure or attention. Yet often they have a more complex remit, having to write material for dozens of hours of content, rather than just two or three. Furthermore, the complete soundtrack to many video games often remain conspicuously absent, with fans having to data mine the game client to find the tracks that they love. Which is why it is important for those that enjoy video game music to show their support. Perhaps then more publishers will release full and comprehensive game soundtracks for digital download.

Back in August 2018, I posted seven of my favourite tracks from various video games that I’ve played over the years. I thought recently that it was high time that I did the same again. So here are a further five musical cues that I especially enjoy. All of which contribute greatly to the respective games that they feature in. Unlike film composers, musicians that write for video games do not always enjoy comparable exposure or attention. Yet often they have a more complex remit, having to write material for dozens of hours of content, rather than just two or three. Furthermore, the complete soundtrack to many video games often remain conspicuously absent, with fans having to data mine the game client to find the tracks that they love. Which is why it is important for those that enjoy video game music to show their support. Perhaps then more publishers will release full and comprehensive game soundtracks for digital download.

The Witcher 3 Wild Hunt Blood & Wine: The Slopes Of The Blessure. By Piotr Musial 

I enjoyed the Blood & Wine expansion the most out of all the content for The Witcher 3. The region of Toussaint is beautifully realised and oozes charm and sophistication. Based heavily upon the South of France, Piotr Musial’s ambient music reflects this and features a superbly non-ironic use of an accordian.

Guild Wars 2: Heart of Thorns Theme. By Maclaine Diemer

It didn’t take me long to fall out of love with Guild Wars 2 after the arrival of its first expansion. Yet despite the flaws inherent in the new zone, the main theme was not one of them. This pounding motif is both portentous and grandiose. Just listening to it makes me want to return to this MMORPG.

Two Worlds II: The Road is Still Long. By Borislav Slavov

The quality of the soundtrack for Two Worlds II is quite surprising. This is not an RPG produced by a Triple A developer. Yet despite the budget, there is a great deal of depth and musical sophistication to the game’s score. This track which features at the end of the game really nails it with it’s triumphal tone.

Star Trek Online: Age of Discovery Theme. By Kevin Manthei

Kevin Manthei has been the driving force behind the music of Star Trek Online for over a decade. He is dependable, adaptable and totally gets what “Trek” is about. I actually prefer his title music for Age of Discovery more than the official theme for the show itself.

Guild Wars 2: Sanctum Sprint. By Leif Chappelle

The Sanctum Sprint is a high speed race, complete with twitch gaming tactics. It’s frenetic and entertaining (or at least it was when I last played it in late 2015). I’m not quite sure how composer Leif Chapelle concluded that a Mariachi style motif was relevant but it works well and oozes character.

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LOTRO: Producer’s Letter 2020

After several month’s delay and various rumours about internal corporate dissent, Standing Stone Games have finally released this year’s Producer’s Letter. Its arrival has produced a collective sigh of relief from the playerbase, as neither Executive Producer Severlin (Rob Ciccolini) or Community Manager Cordovan (Jerry Snook) seem to shine at corporate communications. In fact there has been an information vacuum for over six months. As for the letter, it certainly promises a lot of new content for The Lord of the Rings Online coming over the next year to eighteen months. And at first glance it sounds as if there’s something for everyone. A catalogue of PVE content, adjustments to the Legendary Items systems, a designated PVP server, more Premium Housing (this time in Rohan) and a further Legendary Server offering greater content difficulty. However, as ever the devil is in the detail and until we know more the vagaries are somewhat frustrating.

After several month’s delay and various rumours about internal corporate dissent, Standing Stone Games have finally released this year’s Producer’s Letter. Its arrival has produced a collective sigh of relief from the playerbase, as neither Executive Producer Severlin (Rob Ciccolini) or Community Manager Cordovan (Jerry Snook) seem to shine at corporate communications. In fact there has been an information vacuum for over six months. As for the letter, it certainly promises a lot of new content for The Lord of the Rings Online coming over the next year to eighteen months. And at first glance it sounds as if there’s something for everyone. A catalogue of PVE content, adjustments to the Legendary Items systems, a designated PVP server, more Premium Housing (this time in Rohan) and a further Legendary Server offering greater content difficulty. However, as ever the devil is in the detail and until we know more the vagaries are somewhat frustrating. 

A new PVE Epic Storyline “The Legacy of Durin and the Trials of the Dwarves” is scheduled to run over 2020-21. The first instalment called Mists of Wilderland, that will take players to the Wells of Langflood, is to be released in late spring. Later in the year after the release of Aragorn and Arwen’s wedding, SSG are adding the War of the Three Peaks. This is scaling content open to all players allowing them to come to Durin's aid, as the Dwarves advance to Mount Gundabad to deal with the Orc threat. All of this content is the “meat and potatoes” of LOTRO. Raids, instances and PVE quests are the things that keep players engaged and playing. If the overhaul to the LI system is fair, sensible and not yet another grindfest, then I shall be pleased. Legendary Weapons are a great concept that have never met their full potential since their introduction in 2008.

I am however, somewhat reticent about some of the other ideas mooted in the Producer’s Letter. I’m not sure what the population is of the two current Legendary Servers but is there any real value in offering a third? Offering more difficult combat in the manner described by SSG, with the Eye of Sauron boosting mob performance sounds intriguing but if this is then met with a reciprocal boost in player performance, exactly what has been gained? It sounds somewhat similar to the existing “Inspired Greatness” mechanic that allows single players to solo content that was originally intended for groups. And where I welcome a new PVP combat server for fans of such content, for any competitive and ranked gameplay to have any longevity, it will require regular updates. Other competitive games have seasons, themed material and a great deal of developer/community interaction. If the LOTRO PVP players are simply encouraged to relocate to an environment that is static as the Ettenmoors in the existing game, then it’s not much of an improvement.

Spreading the LOTRO playerbase across multiple servers is both a risk to business and community cohesion. If players old and new, commit to one of the new servers and it doesn’t work out the way they hoped, will they return to their old servers? Certainly for new players it means starting afresh. And for established players returning to alts that have fallen below level cap, catching up can be an uphill struggle at times. It’s a shame that SSG cannot offer a variety of play styles and activities on the current live servers thus ensuring that LOTRO players although pursuing different goals are at least in the same virtual Middle-earth. I also don’t like to see such words as “temporary” in any road map style communication. These are after all public business plans. Short term objectives don’t always inspire confidence. However, once again I will reiterate that LOTRO is a 13 year old MMO and frankly having any timetable for new content is a good thing compared to the alternatives. Let us see what comes of it all.

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Gaming, MMORPG, MMO Etiquette, Blapril Roger Edwards Gaming, MMORPG, MMO Etiquette, Blapril Roger Edwards

MMO Etiquette

A lot of MMORPGs are experiencing high levels of new or returning players at present (for some particular reason). Despite this particular genre of games having radically evolved over the last two decades, there is still one fundamental component that has remained a constant. Namely the human factor. Hence there is plenty of scope for both old and new players to clash, disagree and fall out. Why, you may ask. Well mainly because behavioural and social norms that prevail in the real world, do not necessarily translate so well to a virtual environment. Visual cues such as body language are not available and it’s harder to pick up on tone and nuance from plain text, typed in global chat. However, we can all take steps to prevent any misunderstanding that can lead to a “wee stoushie”, by refreshing our respective memories about some basic MMO etiquette.

Whose round is it?

A lot of MMORPGs are experiencing high levels of new or returning players at present (for some particular reason). Despite this particular genre of games having radically evolved over the last two decades, there is still one fundamental component that has remained a constant. Namely the human factor. Hence there is plenty of scope for both old and new players to clash, disagree and fall out. Why, you may ask. Well mainly because behavioural and social norms that prevail in the real world, do not necessarily translate so well to a virtual environment. Visual cues such as body language are not available and it’s harder to pick up on tone and nuance from plain text, typed in global chat. However, we can all take steps to prevent any misunderstanding that can lead to a “wee stoushie”, by refreshing our respective memories about some basic MMO etiquette.

So here are some simple tips in no specific order. Some are more important than others but all can contribute to a better player experience and a less fractious atmosphere. 

  • No Ninja invites to groups or guilds. Do not random spam complete strangers with unsolicited invitations to groups or guilds. Always ask first. Failure will just get you instantly placed on an ignore list.

  • When in a PUG (Pick Up Group), always address the various members by their screen names and not by class. Courtesy is king in a social game.

  • Do not aggro dump. IE if you’re being chased by every mob in Christendom, don’t run through groups of other players in an attempt to lose the mess of trouble that’s following you.

  • Call people out on racism, sexism and homophobia. Don’t let it slide. Alternatively, take a screen capture of any text based abuse or bigotry and report the offender to the GMs. MMO players get the community they deserve. If you facilitate assholes by giving them a free pass, then you’re shitting in your own virtual watering hole.

  • Do not tolerate ill manners or bullying in raids and other group activities. Give offenders one warning to cool their heels and if they continue, then kick them from the group. If you don’t have control of the group, then leave, citing the offender as the reason for your withdrawal.

  • A pre-agreed time for a raid is not optional or flexible. It is absolute. Be punctual. Kick or exclude those who are late, so that they learn to tell the time. Most children can master this.

  • Only roll on loot that is relevant to your class. Always agree upon rules regarding the division of loot prior to starting and group content.

  • Never beg for gold in chat in any zone. Just don’t. It’s just unseemly. We all earned our gold. Why the fuck can’t you?

  • Don’t crowd the mailbox or any other public interactive resource. Get the fuck off your mount and stow your pet. Be as cognitive about virtual personal space, as you would real life personal space.

  • Don't just walk out on your group without saying a word. If something comes up and you have to leave your PC, then let all others concerned parties know. If a raid is not going well or you’re running out of time, then politely point out that you’d like to leave at the first convenient juncture. 

  • If you’re in a specific zone farming resources or pursuing a slayer deed and you encounter another play, consider playing collaboratively, rather than playing against each other. A simple exchange of “tells” can remedy this matter. Sometimes people prefer to play alone. If that’s the case maybe start your activities as far away from the other player as possible.

  • You may not know the intricacies of a specific raid, especially if it is new content. Sometimes all involved are learning on the fly. However, if you have been asked along specifically because of your character’s class, then make sure you’re up to speed with the basics.

  • If a group activities requires consumable, then bring consumables. Not a bunch of damn fool excuses for forgetting them.

  • Keep text based chat clear and concise. Do not lapse into slang and esoteric terminology unless all our au fait with such things.

  • Use public chat channels for the purposes they were created for. IE restrict trade enquiries to trade channels, for example. And remember players have usually logged into an MMO to play the game and not listen to your “armchair views” of identity politics, the Eucharist and its theological implications and Etruscan pottery. Confine your bloviations on the contentious to private channels.

  • Some games have recurring events that happen at regular intervals. Sometimes there may be an in-game timer that can inform you when they’re next available. Alternatively, there may be third party websites with scheduling information. Use these facilities. Do not just ask the obvious, like that guy you had in your class when you were 12, who was a total twat and had no sense of the dynamics of human interaction.

  • Do not steal other player’s kills. Do not interfere with other players' activities without their consent. They may be setting themselves a personal challenge and may not actually want your help.

  • Not everyone likes, or feels comfortable using voice chat. When grouping, always have options when it comes to communicating. If someone doesn’t want to use chat, respect their stance and leave it at that. Don’t cross examine them.

  • Don’t assume the gender of a player is the same as their avatar. Don’t assume all players are the same age as you. Don’t assume that your primary language is the same for everyone.

  • Remember that you can charge whatever you want for an item on Auction House. If anyone complains about undercutting prices, ignore them. They can always purchase your items and take them off the market. Unless the developers have set specific rules regarding pricing, do what you want. Funny how people only like capitalism while it serves their purpose.

  • If group content goes badly, be very careful with regard to assigning blame because the player whose competence you’re questioning, may well think the same about you. If in doubt, bid everyone goodnight and leave without comment.

  • You’re not totally anonymous, despite your fancy onscreen name. Players can gain a reputation within a gaming community. It’s up to you whether that’s good or bad.

  • People play MMOs for all sorts of reasons. You are not the arbiter of fun, nor deputised to enforce your own interpretation of how the game “should be played”.

  • Finally, never let anyone called Colin join your guild. Just don’t. You’ll regret it.

I’m sure I’ve barely scratched the surface when it comes to MMO etiquette. Please feel free to leave further helpful tips in the comments below.

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More Gaming Amnesia

I wrote back in January 2018 about “gaming amnesia” and how if you step away from a game for a while, then often you can forget not only the basic control layout but the essential mechanics as well. Well I’ve had a couple of further instances of this recently and it got me thinking as to whether there’s a finite amount of game related data you can retain at one time. I suspect the answer is yes and that it all comes down to the old “use it or lose it” maxim. If you’re not playing a complex game regularly, then the knowledge gets superseded by information you have a more pressing need to access. Hence I do not think I’m experiencing the early signs of dementia of anything like that. Nonetheless, it can be quite frustrating and age is also a factor. Our reactions do slow as we get older and quickly recollecting information becomes more of a chore.

I wrote back in January 2018 about “gaming amnesia” and how if you step away from a game for a while, then often you can forget not only the basic control layout but the essential mechanics as well. Well I’ve had a couple of further instances of this recently and it got me thinking as to whether there’s a finite amount of game related data you can retain at one time. I suspect the answer is yes and that it all comes down to the old “use it or lose it” maxim. If you’re not playing a complex game regularly, then the knowledge gets superseded by information you have a more pressing need to access. Hence I do not think I’m experiencing the early signs of dementia of anything like that. Nonetheless, it can be quite frustrating and age is also a factor. Our reactions do slow as we get older and quickly recollecting information becomes more of a chore.

I decided to log into Read Dead Redemption 2 a few days ago. I bought the game last November and played it regularly until early January when I decided to focus on another title. I found my character at the edge of a lake with my trusty steed nearby. There is a very close bond between the main character and his horse in this game and it’s a central theme of the story. So I walked up to my horse Roach (yes I did name him thus) and pressed what I thought was the key to mount up. Instead I delivered a robust right hook to his body. Naturally, my equine chum took a dim view of this and promptly lashed out, kicking with his back legs. I lay twitching in a pool of blood, contemplating that this never happened to Randolph Scott or Audie Murphy. To cut a long story short (as Spandau Ballet would say) I couldn’t recollect any of the key mappings.

Another example I would like to cite is navigating the depth of the Mines of Moria in LOTRO. Now I spent a lot of time back in 2009 learning the quaint and esoteric routes around this sprawling subterranean metropolis. There was a time when I could ride an in-game goat from Durin’s Threshold in Eriador, right the way through to the First Hall and out into Rhovanion. Furthermore, I could do all this from memory, while eating a sandwich and recording a podcast. I recently found myself utterly lost around Zelem-melek, endlessly going round in circles in Khufdul-tharâkh, shouting at no one in particular about how it would be bloody useful to have a GPS system in this bastard game. I eventually started writing down my route and making notes of landmarks, so I wouldn’t keep looping back to the same locations.

Joking aside, there are several good reasons that mitigate my bout of “gaming amnesia”. Read Dead Redemption 2 is a console port and the thing I often find about such games is that they map the keys in a most unusual way. You often find that WASD doesn’t control movement but some other utterly bizarre alternative permutation. And with regard to Moria, I was reminded by a fellow player that the area has been extensively redeveloped since its initial release in 2008. So perhaps I’m not as incompetant as I initially thought. However, I do think that it would be useful if more developers included a tutorial that could be accessed at any point during the proceedings. All too often, your hand is held purely at the beginning of a game and it is assumed that once you’ve learned the basics, you’ll forever have them at your fingertips. Patently that is not the case. I’m also sure that I’ll experience “gaming amnesia” again quite soon.Especially in light of me returning to both Neverwinter and Call of Duty.

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Learning How to Live Stream Part 2

It’s been a year since I wrote my last post about “learning to live stream”. I think that should give you a very clear indication of how well I’ve progressed. I mainly stopped streaming after a few experiments last March because of the time requirement involved. The only window of opportunity I had “go live” was from between 9:00PM and Midnight. That would have meant cutting into time I spend with Mrs P. Plus, due to health reasons, she often goes to bed before me. And as I use the spare bedroom as an office, my constant babble would have kept her awake. So this is yet another project that got shelved. However, a year later I find myself with a lot more time on my hands due to the current “global situation”. So today I fired up SLOBS once again and tried to get back on the horse. As with my previous experience, there’s a lot of fine tuning to be done if you want to live stream to any standard. So this latest outing was mainly a technical test to determine what needs to be changed in my current set up.

It’s been a year since I wrote my last post about “learning to live stream”. I think that should give you a very clear indication of how well I’ve progressed. I mainly stopped streaming after a few experiments last March because of the time requirement involved. The only window of opportunity I had “go live” was from between 9:00PM and Midnight. That would have meant cutting into time I spend with Mrs P. Plus, due to health reasons, she often goes to bed before me. And as I use the spare bedroom as an office, my constant babble would have kept her awake. So this is yet another project that got shelved. However, a year later I find myself with a lot more time on my hands due to the current “global situation”. So today I fired up SLOBS once again and tried to get back on the horse. As with my previous experience, there’s a lot of fine tuning to be done if you want to live stream to any standard. So this latest outing was mainly a technical test to determine what needs to be changed in my current set up.

First off, I’m running a different PC this time round. To cut a very long story short, there is a Intel Graphics chipset on the Gigabyte Motherboard but the AMD Ryzen 5 3600 doesn’t support it and requires a discrete graphics card. So I couldn’t run a second monitor this way, as I did last year. However, my current NVIDIA GTX 1050Ti has 3 outputs; DVI, HDMI and DisplayPort. So after buying a DVI to VGA adapter, I managed to attach a second Acer X223W LCD monitor (1680 x 1050) and reconnected my existing primary Dell U2412M monitor (1920 x1200) with a DisplayPort cable. The cost was minimal (about £13 in total) and all items were delivered from Amazon in a matter of days.

The next issue has been tweaking various settings in SLOBS. Something that remains very much a work in progress. It took a while to resolve the “there was an error fetching your channel information" error message. Google presented a simple solution; enabling 2FA (Two Factor Authentication). However, it took several attempts before my Twitch Account recognised that this facility had been turned on. And then there’s the fiddling with settings. I play games at a default resolution of 1920 x 1200 (16:10) but the stream outputs at generic 1920 x 1080 (16:9) and so the image is distorted. I managed to resolve this issue after I stopped broadcasting. I also need to display my Twitch account Chat Channel on my second monitor so I can keep up with any comments. I suspect this wasn’t working earlier due to the 2FA issues, so I had to use my Fire HD 10 as an alternative means. It’s far from ideal. Another lesson learned is to stop using my headset and to switch to desktop mic. I was surprised how hot my ears and head got.

At present another matter that’s complicating this process is my own personality. I like things to be just so and it bugs the hell out of me when they’re not. I’ve yet to master the subtleties of SLOBS interface and many of its settings are not immediately clear to me.  Hence every few minutes I’m Googling questions and then having to watch various YouTube videos for answers. I may have to speak to other streamers and see if I can essentially “crib” their settings as I’m sure that for many, this is a fairly generic process. In the meantime, I’ll try and persevere. If I stream every couple of days, I’m sure I can iron out some of the obvious imperfections and improve the overall presentation. As for sprucing up my “banter”, that’s a whole different blog post.

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Gaming, MMORPG, LOTRO, Completing Minas Morgul Roger Edwards Gaming, MMORPG, LOTRO, Completing Minas Morgul Roger Edwards

Completing the Minas Morgul Expansion

Despite taking a short break out of pure frustration, I decided to grit my teeth and try to finish the Minas Morgul expansion for The Lord of the Rings Online over the last few days. As I suspected, once you start questing in Minas Morgul itself, it all becomes very homogenous. The circles of the city are deliberately ponderous to navigate and the quests are padded out with generic filler content that requires you to kill multiple types of mobs. Furthermore, Minas Morgul itself is a “lagfest” and you can often find yourself instantly in combat with a mob lurking immediately outside the door of the Rangers camps. The density of the enemies means that you’re continuously pulling aggro when travelling form A to B. And you often find yourself rubberbanding and stuttering due to the poor build of the city. Completing all of the various tiers of the city is a grueling task and upon completion you’re immediately sent to Thuringwath which has many of the same problems. Although some of the quest stories are well conceived, the realities of completing much of the content in Minas Morgul make it very much an uphill struggle.

Despite taking a short break out of pure frustration, I decided to grit my teeth and try to finish the Minas Morgul expansion for The Lord of the Rings Online over the last few days. As I suspected, once you start questing in Minas Morgul itself, it all becomes very homogenous. The circles of the city are deliberately ponderous to navigate and the quests are padded out with generic filler content that requires you to kill multiple types of mobs. Furthermore, Minas Morgul itself is a “lagfest” and you can often find yourself instantly in combat with a mob lurking immediately outside the door of the Rangers camps. The density of the enemies means that you’re continuously pulling aggro when travelling form A to B. And you often find yourself rubberbanding and stuttering due to the poor build of the city. Completing all of the various tiers of the city is a grueling task and upon completion you’re immediately sent to Thuringwath which has many of the same problems. Although some of the quest stories are well conceived, the realities of completing much of the content in Minas Morgul make it very much an uphill struggle.

So far I have completed the Circles of Wrath, Sorrow, Madness and am currently working on the aptly named Circle of Despair. To break up the monotony, I decided to tackle the Epic Story as I wanted to see the conclusion of the Black Book of Mordor. I was suitably impressed by the way the writers tied up all the loose ends, especially the manner in which Gothmog met his fate. The link to Golodir and the lineage of his sword Dúnachar was intriguing. I also liked the way that the author of the Black Book, the Zhelruka Dwarf Voin, turned out to be a benign character and was rather moved in the final scene in which he said goodbye to his wife and son and went off to die. I enjoyed the subtle inference that he may have found Thafar-gathol. Once again the musical score by Bill Champagne was outstanding and greatly enhanced the drama. The final epilogue where you have to decide who gets the Black Book proved interesting and presented three interesting choices. I decided it should be returned to Khîl Tale-spinner as he is a descendant of Voin. But I did flirt with the notion of giving it to Karazgar.

As ever with LOTRO, it is the strength of the stories and characters, along with the realisation of the world itself which are the game’s greatest strengths. Hence these have been the aspects of the Minas Morgul expansion that I’ve enjoyed the most. As I approach the completion of this expansion I am pleased that I have reached level cap with a relatively robust build. The gear I obtained from opening 22 Adventurer's Steel-bound Lootboxes has made a significant difference to my performance. In recent weeks I have added additional tiers to my LI Legacies and have also upgraded most of the settings. I am also levelling my slotted virtue traits, now that the level cap has been increased to 68. Yet despite these positive points, I cannot help but feel that this expansion is very much a product of two very distinct parts. I very much enjoyed the first section set during the Second Age. However, the second part feels notably weaker, with a lot of arbitrary content thrown together in a slapdash fashion. As for the new raids, I have not experienced these as of yet and am not likely to due to my kinship being quiet of late.

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Waiting for the New Middle-earth MMO

In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.

In late 2018 it was announced that Amazon Game Studios and Leyou were collaborating on massively multiplayer online game for PC and consoles set in Middle-earth. Ongoing development is being handled by Athlon Games, a global developer and publisher of free-to-play console and PC games. The studio is a subsidiary of Leyou Technologies Holdings Limited. But beyond the fairly vague press releases that can be found on the Athlon Games website (the last was posted in July 2019), little detail has emerged about the project. There has been unsubstantiated rumours that the project may well tie-in with the forthcoming Amazon Prime TV show that is set in the Second Age of Middle Earth. However, there is little information at present in the public domain to fully substantiate this or any of the other ongoing speculation. Hence, the entire situation raises some interesting questions and I’m sure like me, you have probably pondered some of them. Here are just a few that have crossed my mind.

  • Will this title be directly competing with Standing Stone Games MMORPG The Lord of the Rings Online?

  • Exactly what sort of MMO will this new LOTR based game be, as the very term MMO is extremely elastic these days. 

  • Will the appropriate licensing body allow two games from the same genre to exist simultaneously? 

  • Exactly what business model will this new MMO have?

  • What iteration of the franchise will this game be based upon? Will it draw directly from the Peter Jackson movies (like games such as Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War) or will it create a unique vision of Middle Earth as with SSG’s LOTRO?

Due to the lack of any definitive information, all we can presently do is speculate about the answers to these questions. Firstly, as to “do we need another The Lord of the Rings themed MMO”, I certainly think the market can sustain one. Competition can be a healthy thing and it is nice as a consumer to have choice. Products can co-exist harmoniously if they provide different experiences. I am always interested in seeing different people’s visions of Professor Tolkien's work, such as artists like Alan Lee, John Howe and Ted Nasmith, so for me a new game would be welcome purely from an creative and aesthetic perspective. There is also a wealth of lore that is available to be developed into new storylines. This is something that Turbine and Standing Stone Games have managed to do successfully over the past thirteen years. Any new game can easily explore an aspect of Tolkien’s work that hasn’t been touched by any previous product. There is no need to simply tread old ground.

Now if this new The Lord of the Rings themed MMO is marketed in direct competition to LOTRO, then I would expect it to be a very different beast, based around the mechanics and systems that are currently popular within the genre. I do not see any benefit in simply creating an MMO that replicates what exactly LOTRO does. I would not be surprised if this new MMO was closer to The Elder Scrolls Online in its systems design. It is also worth considering licensing arrangements. When Star Wars: The Old Republic was released in late 2011, a decision was made to close the older MMO Star Wars Galaxies. Exactly why this happened has never been officially discussed, so we do not know if this was solely about concerns over competition. However, the legal rights for Tolkien’s work are administered by a completely different body, so it doesn’t mean that a similar fate necessarily awaits LOTRO. But it is prudent to at least reflect upon what happened to SWG.

Personally, I would like to see a less linear game with a far more open world environment, dynamic content that is proximity based and the chance to develop charterers that aren't solely based around combat. To be able to lose oneself in a virtual Middle Earth, where you are free to explore, craft, farm, trade or simply aimlessly meander, would be a massive step forward for fans of the IP. But I am fully aware that what delights me may well deter other gamers and that ultimately any game is going to have to find a balance between the new and established systems that are economically viable. The development costs required to create a truly open world version of Middle-earth would be substantial and more importantly, the risk of such an experimental project would potentially be the biggest obstacle. Conversely,  just using Tolkien’s world for yet another PVP or Battle Royale game would in my view be a waste of the franchise.

I'm sure that many interested parties will be keeping an eye on Athlon Games over the next year to see how this new MMO pans out. Let us hope that further information is forthcoming regarding its development and its specific nature. However, a quality MMO is not made overnight and so I’m not optimistic that I’ll be playing this new game any time soon. If it is tied to the Amazon Prime TV show, then the games launch may also depend on whether that show gains any traction. Furthermore, the TV show may well be intended to run over numerous seasons and try and emulate the sustained success of Game of Thrones. If that's the case then this new MMO may not appear until the TV show has hit its peak popularity. And if the show is not well received the game could well be cancelled before release. Therefore, it may well be best for Tolkien fans to simply just keep an eye on this project and continue to focus on those games such as LOTRO that do currently exist and provide a specific service.

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Gaming, MMORPG, RPG, Remastered Games, Old is New Roger Edwards Gaming, MMORPG, RPG, Remastered Games, Old is New Roger Edwards

Old is New

If you keep up with news in the MMORPG community, you’ll be aware that there has been a recent resurgence in “rogue server” offering emulation services for titles that have officially closed. City of Heroes and Star Wars Galaxies continue to sustain a player base and the level of interest clearly indicates that this is not just due to mere nostalgia. Simply put these games maintain an audience because they are good. They’re well designed, engaging and rewarding to play. Similarly, remastered games are proving to be both popular and commercially successful. Resident Evil 2 which was released last year has sold over 5 million copies and received critical acclaim. It currently has a rating of 91% on Metacritic (for those who put stock in such things). Pundits are already predicting that the remake of Final Fantasy VII will enjoy similar success. Again when you analyse the reviews and critiques available online, you find that these remastered titles fare well due to their inherent quality. Is this something newer games are lacking?

If you keep up with news in the MMORPG community, you’ll be aware that there has been a recent resurgence in “rogue server” offering emulation services for titles that have officially closed. City of Heroes and Star Wars Galaxies continue to sustain a player base and the level of interest clearly indicates that this is not just due to mere nostalgia. Simply put these games maintain an audience because they are good. They’re well designed, engaging and rewarding to play. Similarly, remastered games are proving to be both popular and commercially successful. Resident Evil 2 which was released last year has sold over 5 million copies and received critical acclaim. It currently has a rating of 91% on Metacritic (for those who put stock in such things). Pundits are already predicting that the remake of Final Fantasy VII will enjoy similar success. Again when you analyse the reviews and critiques available online, you find that these remastered titles fare well due to their inherent quality. Is this something newer games are lacking?

Games commentator Jim Sterling touches upon this subject in the latest edition of The Jimquisition (09.03.20). He strongly believes that too many contemporary so called “triple A” games are hobbled by microtransactions and content gated behind paywalls. Season passes promise future content thus justifying incomplete titles to be released and that creativity and innovation are sidelined when creating a game as a “live service”. Hence he states it is customer dissatisfaction with current games that makes remastered titles more appealing. They present an opportunity to play through a game with any impediment, interruption or requirement to pay more money to access further content. Furthermore, these are titles that hail from an era where the creative focus was on the gameplay and new ideas were not subordinate to business imperatives. All are cogent points that I broadly agree with, as I’ve experienced all of these over several decades of gaming.

The mainstream video game industry is not known for responding quickly or adapting promptly to new situations. Once a successful trend is established it is frequently slavishly followed. Hence multiple genres have each experienced a brief time in the sun. All too often a couple of games will arrive late to the proverbial party and fail to find an audience and quickly close. Some titles will even get canned while in development, if the marketing tide has turned. However, sooner or later the boardrooms of these multi billion dollar companies have got to notice what is selling and what is not. EA stated a few years ago that single player games were done as a genre and yet Star Wars Jedi: Fallen Order, a conspicuously single player game without live service trappings, has proven very successful. No matter how glacial the rate of change may be, sooner or later major publishers are going to connect the dots and see what is selling and more importantly why it is doing so. At this point will the old become new? Only time will tell.

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Making Your Own Fun

I’ve yet to read a cogent definition of the term “emergent gameplay”, so it won’t feature in this post because I’m not sure if I fully grasp the concept. It seems to be a very elastic term. However, what I will say is that sometimes you run out of officially sanctioned tasks to do, when playing an MMO. You find yourself having completed all quests and missions, languishing at level cap with acceptable gear and kicking your virtual heels. It is at this point one of two things happens. You either find a means of keeping yourself engaged with the game, or you logout and find something else to play. Too often have I done the latter. At present, I’m currently at the “what should I do now” stage both in The Lord of the Rings Online and Star Trek Online. This time rather than just temporarily abandoning these games, I intend to set myself some new goals and effectively make my own fun. It may or may not work. But at the least it will make for a couple of blog posts.

I’ve yet to read a cogent definition of the term “emergent gameplay”, so it won’t feature in this post because I’m not sure if I fully grasp the concept. It seems to be a very elastic term. However, what I will say is that sometimes you run out of officially sanctioned tasks to do, when playing an MMO. You find yourself having completed all quests and missions, languishing at level cap with acceptable gear and kicking your virtual heels. It is at this point one of two things happens. You either find a means of keeping yourself engaged with the game, or you logout and find something else to play. Too often have I done the latter. At present, I’m currently at the “what should I do now” stage both in The Lord of the Rings Online and Star Trek Online. This time rather than just temporarily abandoning these games, I intend to set myself some new goals and effectively make my own fun. It may or may not work. But at the least it will make for a couple of blog posts.

I still have a hankering for a Tier 6 Constitution Class ship in STO. Specifically one from the TOS era, rather than the Kelvin Timeline or DISCO period. However, to get one I’ve either got to buy the 10th Anniversary Legendary Ship Bundle (which requires selling a kidney) or open a ton of Infinity Promotion Research & Development Packs. You can either buy these for Zen (real money) or Energy Credits (ingame currency) via the Exchange. Occasionally a reward pack containing one of these ships does come up for sale on the Exchange but this is usually between 1.5 and 2 billion Energy Credits. Which leads me neatly on to the subject of earning this in-game currency. Some MMOs are laid back when it comes to generating revenue. STO is not one of them. Something that Cryptic has tried to address over the years. So I thought it would be interesting to see how many Energy Credits I could earn in a fixed period of time. This would then be an interesting litmus test to see if a player could realistically raise the necessary funds to buy one of these ridiculously expensive vessels. So having blown all my in-game cash, I’m going to see how much I can raise over the next 28 days. Watch this space for further details.

Meanwhile in LOTRO, I’m going to grasp the nettle and see what I can do to improve my Legendary Items. There has got to be another way to earn Anfalas Scrolls of Empowerment, other than just running the same old Minas Tirith dailies. I shall search through all my festival and rep related barter currencies and see if there’s anything that can be cashed in. This reminds me of yet another promise that Turbine/Standing Stone Games have yet to make good on; a decent currency exchange program or a universal barter currency. And if grinding chores for LI improvement fails to excite me (and I suspect it that it will) there is always completing deeds to raise the level of slotted virtue traits. The level cap has now been raised to 68, so there’s scope for statistical improvement if these are maxed out. And if both these options are a washout, I may just do some buying and selling on the auction house. Playing the markets in an MMO has always been a fun way to enjoy commodities trading without any of the risk of its real world counterpart.

Many of my gamer friends and colleagues make their own fun when playing MMOs. Some will set themselves “iron man” criteria for their ongoing gameplay, playing within fixed builds or specific gear sets. Others confine themselves to specific expansions or just continuously roll new alts. I often find players in my kinship/fleet/guild busy achieving accolades, completing obscure deeds and generally pursuing that game in an unconventional manner. Thankfully the MMO genre lends itself to these kinds of extracurricular activities. There can be pleasure and enjoyment found in many obscure aspects of the virtual worlds we visit. For example, I will sometimes log into LOTRO and just ride around where my fancy takes me, enjoy the aesthetics of the world. If the MMO genre didn’t offer these kind of adaptable freedoms I think a lot of these games would soon lose their audience once they had exhausted traditional content. So here’s to making your own fun and doing things your way. The fact that this annoys certain types of gamers makes it all the more enjoyable.

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A Month in Gaming

The problem I find with monthly gaming articles is that they tend to cover ground that I’ve already written about over the last 4 weeks in other blog posts, only in less detail. So here is the brief version of my gaming activities throughout February. I played through the entirety of the Star Trek Online 10th Anniversary event and received the new hybrid Tier 6 ship. I enjoyed the new 2 part feature episode and have managed to maintain a schedule of doing “odds and sods” to keep myself busy. STO is currently my primary game. I’ve ground to a halt in The Lord of the Rings Online, as soon as I start questing in Minas Morgul itself. It is simply too uninspiring and grindy an area. So I’ve focused on completing deeds for virtue experience and daily repeatable quests for Anfalas Scrolls of Empowerment. Due to constraints upon my schedule, I decided to temporarily stop my subscription to ESO Plus, as I simply do not have the time to invest in The Elder Scrolls Online at present. ESO is a good game and deserves attention when played. Committing to multiple MMOs at once is always a mistake.

The problem I find with monthly gaming articles is that they tend to cover ground that I’ve already written about over the last 4 weeks in other blog posts, only in less detail. So here is the brief version of my gaming activities throughout February. I played through the entirety of the Star Trek Online 10th Anniversary event and received the new hybrid Tier 6 ship. I enjoyed the new 2 part feature episode and have managed to maintain a schedule of doing “odds and sods” to keep myself busy. STO is currently my primary game. I’ve ground to a halt in The Lord of the Rings Online, as soon as I start questing in Minas Morgul itself. It is simply too uninspiring and grindy an area. So I’ve focused on completing deeds for virtue experience and daily repeatable quests for Anfalas Scrolls of Empowerment. Due to constraints upon my schedule, I decided to temporarily stop my subscription to ESO Plus, as I simply do not have the time to invest in The Elder Scrolls Online at present. ESO is a good game and deserves attention when played. Committing to multiple MMOs at once is always a mistake.

I tried to return to Red Dead Redemption 2, which I believe I’m currently halfway through. Sadly, again this is a game that you have to apply yourself to if you wish to get the most from it. The quests need to be read and savoured, rather than rushed through. So I’ve put this game on hold as well, although I do intend to finish it as I have a lot to say about its complex and challenging narrative structure. I bought two other games in February. Deathtrap Dungeon and Gang Beasts. The former is a wonderful old school adventure game, told as a narrative story. I’ve written a more comprehensive post already about this title, so if you’re interested at all, I would urge you to read my thoughts there. And I purchased Gang Beasts in a Steam sale. Sadly, I neglected to read a comprehensive breakdown of the game specifications and discovered that there is no single player mode at present. This silly physics driven comedy fighting game is great fun when played competitively with others but I was expecting a single player versus bots mode. This was entirely my own fault and stands as a reminder that you should always to do your research thoroughly first before buying a new game.

I’ve been using GoG Galaxy as a one stop game launcher for a while now and I must admit it saves a lot of hassle and seems to be working well. I have it launch by default upon Windows startup and it allows me to fire up any title I have installed from one location and avoid trawling through multiple launchers to find what I want to play. It’s also very convenient to import all your game libraries into one place, so you actually have a fighting chance of  seeing what you’ve purchased over the years. I have dozens of obscure titles from bundles and giveaways that are just gathering virtual dust. If it wasn’t for GoG Galaxy, I wouldn’t even know about half of these. I am hoping to install and play some of them over Easter as part of a new ongoing recurring blog post series. GoG Galaxy also does a pretty good job of collating all my social and friends list so I can see who is online. With further functionality under development, I see no reason at present to stop using this product.

I suspect that March will be more of the same for me, with regard to my gaming activities. I shall continue with one predominant MMO and possible experiment with another single player game. Beyond that I have no immediate gaming goals at present, apart from the fact that it’s better to be playing something rather than nothing. I’ll report back in April.

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Star Trek Online: The Admiralty System and Farming Dilithium

Dilithium is one of the major currencies that can be earned in the MMORPG Star Trek Online. It is given as a reward for playing through Story Missions, Task Force Operations (group PVE content), Duty Officer Assignments and other aspects of the game. Dilithium is initially awarded as ore. The player then has to refine it to be able to spend it. Furthermore, there is a cap of 8,000 Dilithium ore refined per day. Once refined, players can use Dilithium to purchase various items and services ranging from new ships, as well as space and ground equipment. Dilithium is also used in upgrading or re-engineering equipment. Another benefit of Dilithium is that it can be exchanged for Zen, STO’s premium currency. Although Zen is primarily bought with real money, Cryptic provides an in-game exchange service in which players can trade surplus Dilithium for Zen. The exchange rate can fluctuate and has steadily risen over the last ten years. Yet despite this, Dilithium continues to be a tangible and much desired resource.

Dilithium is one of the major currencies that can be earned in the MMORPG Star Trek Online. It is given as a reward for playing through Story Missions, Task Force Operations (group PVE content), Duty Officer Assignments and other aspects of the game. Dilithium is initially awarded as ore. The player then has to refine it to be able to spend it. Furthermore, there is a cap of 8,000 Dilithium ore refined per day. Once refined, players can use Dilithium to purchase various items and services ranging from new ships, as well as space and ground equipment. Dilithium is also used in upgrading or re-engineering equipment. Another benefit of Dilithium is that it can be exchanged for Zen, STO’s premium currency. Although Zen is primarily bought with real money, Cryptic provides an in-game exchange service in which players can trade surplus Dilithium for Zen. The exchange rate can fluctuate and has steadily risen over the last ten years. Yet despite this, Dilithium continues to be a tangible and much desired resource.

Due to the value players place upon Dilithium, many create multiple alts so that they can farm it on a daily basis. The easiest means to do this are Duty Officer Assignments and the Admiralty System. Both are card based mini games, involving assigning Duty Officers or Ships with appropriate statistics to a specific mission. These virtual tasks are time based and if completed with a positive outcome, yield a modest supply of Dilithium as a reward. Now with any such undertaking, the merits of the time to cost ratio are subjective. If you have two or three alts, it will take about 5 to 10 minutes to log in and set up the various tasks that will net you the Dilithium you require. However, there are players that farm across dozens of alts, spending up to an hour or more setting up the appropriate missions. A long time favourite has been the Klingon Admiralty campaign as it yields the most Dilithium. Dedicated players can easily gain a 70K plus of Dilithium across a dozen alts. And STO has lots of very dedicated players. Hence, many have built up substantial stock piles of Dilithium over time. 

It is this glut of Dilithium that has prompted STO’s developers, Cryptic, to once again take action. In the past cosmetic items have been made available for purchase with Dilithium to try and absorb some of the surplus stock. Then the much coveted Phoenix Prize Pack would from time to time appear, again purchasable for Dilithium only. But the problem persists and for Cryptic it is indeed a problem. As a developer and a business, they would prefer players to buy Zen with real money, rather than stockpiled Dilithium. However, simply removing the Dilithium exchange service would be a PR nightmare, so they have just announced plans to alter the Klingon Admiralty Campaign, so that instead of rewarding players with actual Dilithium ore, it will instead give them a voucher for Dilithium that can be used on Fleet Projects. Essentially, this is a form of Dilithium that cannot be exchanged and can only be used for one specific purpose. Naturally, this “revision” has been met with a somewhat mixed response among the STO community. Casual players such as myself, tend not to farm Dilithium beyond what can be acquired on just one character. I gain enough each time I play to upgrade gear but have never raised sufficient to buy tangible amounts of Zen. But there are a substantial amount of players that run Dilithium farming as a cottage industry and this change will set them back.

Cryptic’s “reset” is not quite as catastrophic as some players would have you believe. It is a nuisance to those who farm and will impact upon how much Dilithium they can obtain a day. But it didn’t take long for some rather comprehensive actions plans to emerge on the official STO subreddit. Knowledgeable players have already suggested alternative means of farming Dilithium. Specific Duty Officer Assignment chains have been recommended, along with trading Duty Officers themselves. Then there is creating new alts, leveling and claiming account wide rewards from previous Delta, Gamma and Temporal events. The bottom line is resourceful players will find a way to continue farming Dilithium. It may even have the positive side effect of seeing players return to previously ignored parts of the game, such as the Ground Battlezone in the Solanae Dyson Sphere. Currency adjustments are always tricky to implement both logistically and “politically”. On this occasion I think Cryptic have managed to find the right path between both.

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Gaming, Ninja, It's Only a Game Roger Edwards Gaming, Ninja, It's Only a Game Roger Edwards

“It’s Only a Game” and Other Perennial Arguments

Irrespective of one’s opinion (or lack thereof) of the “popular” streamer and gamer Ninja, one cannot deny that he has both influence and reach in certain quarters of the gaming community. Hence when he makes a statement such as the one he did recently on Twitter, it will inevitably become a talking point and cause ripples within the current gaming zeitgeist. “The phrase "it’s just a game" is such a weak mindset. You are okay with what happened, losing, imperfection of a craft. When you stop getting angry after losing, you’ve lost twice. There’s always something to learn, and always room for improvement, never settle”. For the sake of context, something that is sometimes lost due to the brevity of Twitter, Ninja is a Professional Gamer (among other things) so naturally this has a bearing upon his gaming worldview. However, even bearing this in mind, he hasn’t really said anything new. A robust rejection of the old “it’s only a game” statement is a hardy perennial argument in the gaming community. One that makes me roll my eyes and sigh heavily every time I see it, as it’s been addressed so many times.

Irrespective of one’s opinion (or lack thereof) of the “popular” streamer and gamer Ninja, one cannot deny that he has both influence and reach in certain quarters of the gaming community. Hence when he makes a statement such as the one he did recently on Twitter, it will inevitably become a talking point and cause ripples within the current gaming zeitgeist. “The phrase "it’s just a game" is such a weak mindset. You are okay with what happened, losing, imperfection of a craft. When you stop getting angry after losing, you’ve lost twice. There’s always something to learn, and always room for improvement, never settle”. For the sake of context, something that is sometimes lost due to the brevity of Twitter, Ninja is a Professional Gamer (among other things) so naturally this has a bearing upon his gaming worldview. However, even bearing this in mind, he hasn’t really said anything new. A robust rejection of the old “it’s only a game” statement is a hardy perennial argument in the gaming community. One that makes me roll my eyes and sigh heavily every time I see it, as it’s been addressed so many times.

There are so many ways to counter this argument. Not all games are competitive challenges nor need to be experienced as one. Then there’s the fact that people play games for different reasons. Not everyone sees every activity as an opportunity for continuous self improvement. In fact rendering the entire human condition into terms of winning or losing is not really the most flexible philosophy for navigating life. And then there’s the concept that failure is an invaluable learning tool and that it should be embraced instead of eschewed. All of these and many more counter points have often been employed to address the assertion that if you’re not learning and improving, then you’re playing the game wrong. But the one aspect of Ninja’s comments that I’d like to focus upon is the notion that you need to get “angry” and that not having an emotional response to losing is a failing. I find it a troubling comment because of his fanbase and audience. They tend to be mainly teenagers and young people. Gamers who play such titles as Fortnite and Apex Legends. Many of whom are just starting out in life and having to find their way around the complexities of the modern world. I don’t believe that encouraging anger as a means of motivation is the best advice one can give or that it will yield positive results.

Anger is an emotional response. There is such a thing as “righteous anger” but I don’t think it is relevant to losing a video game. It’s something I more associate with lobbying and campaigning. The survivors of the Grenfell Tower fire have a justifiable reason to be legitimately angry. Losing your shit because you lost a game of Fortnite seems somewhat shallow and self indulgent. Exactly what or whom are you angry with anyway? Yourself for your own poor performance? Well that may well be a legitimate concern but wouldn’t it be more useful to turn that rage into a dogged determination to improve? And as for anger at your opponent, well that’s something you need to come to terms with if you wish to grow emotionally. If competitive gaming of any kind evolves into a mass sulk-fest, then all you end up doing is driving people away. I don’t like to be around people continuously losing their temper and getting angry. Ill worlds and behaviour promote ill feelings. Plus I don’t consider emotional outbursts to be some form of uncompromised self expression. What ever happened to such concepts as being gracious in defeat, learning from your mistakes and the spirit of the game. Is there no longer joy in competing or is it now just a case of winning and everything else is “crap”?

Another aspect of Ninja’s comments that has given me pause for thought, is that they seem to reveal a need for validation. Competitive gaming is like many other sports, driven by aspirations to be the best. There’s nothing wrong with such motivations but they can also be fueled by a desire for ego stroking and public adulation. Furthermore, when I see terms like “craft” it clearly indicates to me that here is someone who considers what they’re doing to be a serious and skilled undertaking. In this instance it is Ninja’s perspective on competitive gaming. But such sentiments necessarily apply to the gamer who’s playing at home for their own amusement, or with friends for the fun of social interaction. The validation that Ninja has sought and found in his relationship with gaming, may not exist for others who pursue their hobby in a different manner and for different reasons. Youth has enough social pressures placed upon them in the 21st century. Seeking some sort of fulfilment through professional gaming is not going to be readily available or even possible for all. I wouldn’t like it to see it advocated as yet another path to happiness. 

The “it’s only a game” argument comes back regularly like a bad penny. Looking back at my own writing, I seem to get a blog post out of the subject at least once a year. That and the other old favourite, “you’re playing wrong”. However, despite my advocacy that a healthy sense of detachment is good with regard to all passionate pursuits, I do understand why someone like Ninja finds his hackles rising when the old “it’s only a game” adage is trotted out. I believe it comes down to the fact that the statement carries a whiff of dismissal. That in some circumstances, the person using this old chestnut is putting down, pooh-poohing or looking down on something that others have invested a great deal into. I do believe that some games can be art and that gaming per se is as valid a leisure pursuit as fishing or Kabbadi. However, there are those (and it’s usually a generational divide) who think the opposite. Where I and possibly Ninja differ, is that I don’t worry about others opinions, nor feel the need to convince them otherwise. I do not wish or need their approval. Wouldn’t it be easier to simply evangelise about what you love to those who already do the same, rather than demanding “respect” from those who don’t wish to give it?

Considering the platform that Ninja commands, it would be nice to see him disseminating more nuanced and thoughtful ideas. But I guess when you have reached his position in the gaming food chain, his perspective is naturally going to be somewhat skewed. When I first saw his comments, I was initially reminded of how certain sports personalities, particularly boxers and cage fighters, sometimes regale us with their thoughts on contemporary masculinity, racial diversity and sexual politics. Often these are considered to be out of step with modern sensibilities and “progressive” thinking. But again when one considers such individuals, their personal background and world experiences, it’s hardly surprising that they hold such worldviews. So taking stock of the situation, I guess Ninja’s comments should not come as a surprise. Nor the ensuing debate. Life is cyclical, so I see no reason why gaming culture should be any different. The only thing that changes as a result of the passage of time is my response. 15 years ago I’d stridently refute Ninja’s perspective and add my voice to the growing cacophony. Now I just muse upon the flaws inherent in such tweets, if indeed they are indeed flaws. Or is this just another manufactured debacle because Fortnite has another season starting soon?

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Gaming, RPG, Deathtrap Dungeon, Eddie Marsan Roger Edwards Gaming, RPG, Deathtrap Dungeon, Eddie Marsan Roger Edwards

Deathtrap Dungeon: The Interactive Adventure

I watched Welsh Troll stream Deathtrap Dungeon: The Interactive Adventure this morning and was instantly hooked by this bold new adaptation of a much beloved adventure gamebook. So I subsequently purchased the game via Steam for £7.99 which is a very reasonable price. Despite being in early access, this game’s old school appeal is instantly apparent. Based upon the 1984 book by Ian Livingstone, it perfectly captures the tone and spirit of source text. Rather than providing a visual depiction of navigating a dungeon as previous video game adaptations have done, the developers, Branching Narrative, have opted for a minimalist narrative interpretation. Hence we have actor Eddie Marsan sitting in a battered leather chair, telling the story of Baron Sukumvit's "Trial of Champions” and how those who undertake the challenge must traverse a dangerous subterranean labyrinth, from which none have ever returned. There are occasional illustrations to orientate the player but overall this is an intimate experience between the player and narrator, without an excess of visual distractions. It focuses on the power of imagination and storytelling.

I watched Welsh Troll stream Deathtrap Dungeon: The Interactive Adventure this morning and was instantly hooked by this bold new adaptation of a much beloved adventure gamebook. So I subsequently purchased the game via Steam for £7.99 which is a very reasonable price. Despite being in early access, this game’s old school appeal is instantly apparent. Based upon the 1984 book by Ian Livingstone, it perfectly captures the tone and spirit of source text. Rather than providing a visual depiction of navigating a dungeon as previous video game adaptations have done, the developers, Branching Narrative, have opted for a minimalist narrative interpretation. Hence we have actor Eddie Marsan sitting in a battered leather chair, telling the story of Baron Sukumvit's "Trial of Champions” and how those who undertake the challenge must traverse a dangerous subterranean labyrinth, from which none have ever returned. There are occasional illustrations to orientate the player but overall this is an intimate experience between the player and narrator, without an excess of visual distractions. It focuses on the power of imagination and storytelling.

When first published, books with branching narratives were quite a novelty. However, despite the innovation of the format they are essentially a linear experience. Therefore, simply duplicating that structure visually, may not necessarily make for a “good” gaming experience. Hence developers Branching Narrative have decided to add additional mechanics, so that the player has more involvement in the unfolding story and a degree of control over their character’s performance. As a result, there are battles where the players statistics are combined with the score from the roll of a pair of dice. There are also the option to use consumables to heal or to boost stamina. The player can also tactically withdraw if they see fit to do so, although that too comes with a penalty. Then there’s an inventory system for storing items that you find along the way. These further add an element of interaction, affording the player more than just a series of binary choices. Furthermore, fights can potentially be avoided if a door can be opened and an obstacle bypassed. But such a choice may again have consequences. All these decisions impact on the story’s outcome, making it more like a video game without compromising the original narrative format

I grew up in the seventies and eighties when adventure gamebooks and Dungeons and Dragons were commonplace aspects of a child’s entertainment (or at least within the social circles that I moved in). Deathtrap Dungeon: The Interactive Adventure immediately taps into this sense of nostalgia and also references wider aspects of pop culture from those decades. Seeing Eddie Marsan so eloquently narrate this dungeon adventure, made me reflect upon such TV shows as Jim Henson’s The Storyteller and the BBC’s Jackanory. The additional game mechanics that Branching Narrative have added ensure that this is more than just a story with multiple endings. The player has more agency over their character's fate and the save feature even allows you to “correct” a mistake or poor decision if you wish to. Overall, Deathtrap Dungeon: The Interactive Adventure is a very intelligent and immensely enjoyable adaptation of an old classic. It is a great contrast to the overblown visuals of many contemporary, so-called Triple A video games. For the best results, play at a time when you won’t be disturbed and at a measured pace, in an environment without any additional distractions. That way you can savour the game’s atmosphere and Eddie Marsan’s dramatic narration.

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