Need or Greed?
In the dim and distant past when the world was young and the MMORPG genre still focused on the social element of multiplayer online gaming, there was a curious social etiquette associated with the acquisition of loot, enforced by the “need or greed” rule. This rule works as follows. When an item of loot drops after an enemy mob is killed, all members of the group that killed it have the option to claim the item. Upon doing so, they are presented with a choice of “need or greed”. If one or more persons in a group selects "need", they roll a virtual dice and the person with the highest roll gets the loot. If you choose "greed" when the majority of other players have chosen “need” you are effectively forfeiting any claim upon the loot item. If everyone selects "greed" then again, then there is a virtual dice roll and the player with the highest score receives the item. This system is intended to encourage players not to roll on items that they didn’t need (IE a ranged weapon for a melee character) and to foster an atmosphere of fair play and equanimity.
In the dim and distant past when the world was young and the MMORPG genre still focused on the social element of multiplayer online gaming, there was a curious social etiquette associated with the acquisition of loot, enforced by the “need or greed” rule. This rule works as follows. When an item of loot drops after an enemy mob is killed, all members of the group that killed it have the option to claim the item. Upon doing so, they are presented with a choice of “need or greed”. If one or more persons in a group selects "need", they roll a virtual dice and the person with the highest roll gets the loot. If you choose "greed" when the majority of other players have chosen “need” you are effectively forfeiting any claim upon the loot item. If everyone selects "greed" then again, then there is a virtual dice roll and the player with the highest score receives the item. This system is intended to encourage players not to roll on items that they didn’t need (IE a ranged weapon for a melee character) and to foster an atmosphere of fair play and equanimity.
However, over the years, the social aspect of MMOs has diminished and the validity of the “need or greed” rule is now in question. Gaming has become a lot more transactional and simply put, many players will expect something shiny as a reward after completing group content. Quid pro quo and all that. Hence it is nowadays common practice to roll “need” by default in all looting situations. If an item is not specifically relevant to you but can be sold to a vendor for in-game currency then that is a big incentive. Logically, any opportunity that increases your in-game wealth is desirable, especially in light of how hard it can be to obtain “gold” in some MMORPGs. Furthermore, with the proliferation of auto grouping in games, there is little or no personal connection to the other players. This results in a reduced sense of social obligation as you are not potentially denying a fellow guild mate but just competing against a random stranger.
Therefore, all things considered, isn’t it time that this particular game mechanic was sidelined and replaced with something more functional and socially appropriate? Perhaps the simplest solution (at least with regard to low level loot drops) is to allow them to be claimed by all parties. In the same way that some game developers have now made “ore nodes” and other environmental resources “shared” and non-competitive. Perhaps it may even be time to reconsider the entire game mechanic of “trash loot” within the MMO genre. In the meantime, continuously having to roll on loot in group content is simply a tedious reality that has to be endured. Especially in games that don’t support addons that can discreetly automate the process. However, we live in hope that sooner or later, the MMORPG will finally join the rest of gaming in the 21st century and that “need or greed” will be consigned to the history books.
LOTRO: Day, Night and Weather Cycle
I don’t know about you guys but whenever I log into The Lord of the Rings Online, it’s usually night in the game. This is a curious anomaly that can be somewhat frustrating if it’s the test server and I want to take some screenshots of new content. I put this down to the fact that I usually log in to LOTRO in the evening, here in the UK and I am unfortunately in sync with the Laurelin server night time phase. Sadly, there are no third party addons that can track the in-game time and server reboots always reset the game’s internal clock. However, I do like the fact that the game has a clear day and night cycle, which adds greatly to the overall ambience of LOTRO. Both of these phases have subcategories, all of which persist for specific times. Here is the cycle as it stands at present in the game.
I don’t know about you guys but whenever I log into The Lord of the Rings Online, it’s usually night in the game. This is a curious anomaly that can be somewhat frustrating if it’s the test server and I want to take some screenshots of new content. I put this down to the fact that I usually log in to LOTRO in the evening, here in the UK and I am unfortunately in sync with the Laurelin server night time phase. Sadly, there are no third party addons that can track the in-game time and server reboots always reset the game’s internal clock. However, I do like the fact that the game has a clear day and night cycle, which adds greatly to the overall ambience of LOTRO. Both of these phases have subcategories, all of which persist for specific times. Here is the cycle as it stands at present in the game.
Day Time lasts 1 hour 42 minutes 20 seconds
Dawn = 9 minutes 32 seconds
Morning = 28 minutes 42 seconds
Noon = 17 minutes 47 seconds
Afternoon = 27 minutes 58 seconds
Dusk = 18 minutes 21 seconds
Night Time lasts 1 hour 23 minutes 40 seconds
Gloaming = 9 minutes 30 seconds
Evening = 27 minutes 59 seconds
Midnight = 8 minutes 59 seconds
Late Watches = 19 minutes 1 second
Foredawn = 18 minutes 11 seconds
Apart from giving the virtual Middle-earth a greater sense of realism, could this game mechanic be used for quests? Well initially it was. In an earlier iteration of LOTRO (circa 2007 - 2008) there were several quests that were night time specific. The ghost in Bree was nocturnal and one story arc had you meeting a Brigand infiltrator, again only at night. However, despite this time mechanic adding ambience to the proceedings, it was a nuisance if you received such quests at the wrong time of day. You could find yourself having to wait 90 minutes which is not a lot of fun in an MMO. Unlike single player games that use this mechanic, you cannot advance time in a shared world. Hence these quests were altered to allow access all of the time. It is also why we don’t see NPC and vendors keeping working hours and returning to their homes at night. So sadly, the day and night cycle is purely cosmetic in LOTRO as it now stands.
There are also random weather changes in LOTRO although there is nothing that can be clearly defined as a cycle. Sometimes I’ll log into a zone and it will be raining or overcast but broadly speaking the weather in a place such as Bree is predominantly temperate. Some zones have differing weather for geographical reasons. Naturally, the Misty Mountains are snow covered and the snow fall becomes heavier the higher you climb along the cliff top paths. Other parts of Middle-earth have bespoke weather for thematic reasons. Angmar has a sickly green coloured, overcast sky, reflecting the evil that blights the region. Allegedly the darkened sky is to accommodate the passage of Orcs, who have an aversion to daylight. Again, it would be nice in principle to have some weather themed or dependent quests but gating content behind a mechanic you may have to wait on, is not going to be well received.
The MMORPG genre is filled with game systems and mechanics that have been tentatively introduced and then left unfinished by the developers. Often because of the complexity inherent in such systems or because the idea being “tested” was not liked by all players. Weather cycles and the passage of time are such examples. Both of these could play a more active role if the developers of games such as LOTRO felt so inclined. I would be happy to see the return of quests that were time dependent. It would be nice to have some aesthetic details that only happened at certain times or dates. Such as Elves camping out beneath the stars. Or NPCs that come and go in towns such as Bree. Perhaps even animals that graze in fields by day and are then rounded up and taken to barn at night. Such things would add a lot to a game. But at this point in LOTRO’s lifecycle it is unlikely that resources would be used to develop such content.
LOTRO: Executive Producer’s Letter February 2021
Rob Ciccolini, posted an Executive Producer’s Letter for the MMORPG The Lord of the Rings Online, yesterday. This road map for 2021 pretty much confirms much of the content he broadly referenced in his recent live stream Q&A session. The letter doesn’t contain any major surprises but it is useful to have a more comprehensive time table for what is coming to the game this year. As ever, he thanked players for their ongoing support for LOTRO and Standing Stone Games endeavours. It is too early to determine whether SSG has successfully improved their communications policy but the letter has been fairly well received on the official forums.
The most immediate content release coming to LOTRO is Update 29: Wildwood which was previewed on the Bullroarer test server last month. As this is an addition to an existing area in the game, this update will be free. This content update, coming this month, will be followed by the Spring Festival, which will feature new seasonal instances featuring Grimbeorn. I tried one of these, again on the test server, and it was suitably droll and whimsical. It involves escorting Grimbeorn’s “Big Bees” around the meadows of Lossarnach so they can pollinate the flowers, while you fend off hordes of Goats!
Rob Ciccolini, posted an Executive Producer’s Letter for the MMORPG The Lord of the Rings Online, yesterday. This road map for 2021 pretty much confirms much of the content he broadly referenced in his recent live stream Q&A session. The letter doesn’t contain any major surprises but it is useful to have a more comprehensive time table for what is coming to the game this year. As ever, he thanked players for their ongoing support for LOTRO and Standing Stone Games endeavours. It is too early to determine whether SSG has successfully improved their communications policy but the letter has been fairly well received on the official forums.
The most immediate content release coming to LOTRO is Update 29: Wildwood which was previewed on the Bullroarer test server last month. As this is an addition to an existing area in the game, this update will be free. This content update, coming this month, will be followed by the Spring Festival, which will feature new seasonal instances featuring Grimbeorn. I tried one of these, again on the test server, and it was suitably droll and whimsical. It involves escorting Grimbeorn’s “Big Bees” around the meadows of Lossarnach so they can pollinate the flowers, while you fend off hordes of Goats!
Next up on the road map, Standing Stone Games are planning to release the first of what they are calling “Further Adventures”. These are quest arcs that make use of the existing Mission system that will feature new stories involving major and minor characters in Middle-earth. The first of which involves Bilbo Baggins. If it is well received by LOTRO players SSG will produce more. They’re also keen for player feedback regarding other characters that could feature in such content.
Summer will see the release of Update 30: Update 30: The Blood of Azog. The next installment of the War of Three Peaks. According to SSG “Durin Stonehelmson prepares to lead the Gabil'akkâ beyond the frozen gates of Mount Gundabad. At the urging of Glóin, Prince Durin sends word to the Lonely Mountain to muster even more Dwarves to Elderslade before the reclamation begins. As you aid in this effort, you'll discover the tale of Hermáth Stormhammer, a hero of the Battle of Azanulbizar. You'll experience important moments in the history of Durin's Folk firsthand, such as the taking of the Oakenshield, the death of Azog, the ever-present danger of Durin's Bane, and more! Update 30 will feature a new Interlude, new Quests, new Missions, and a new Raid in a Quest Pack that is free to VIPs!”
The next major expansion will be launched in Autumn. Specific details are lacking at present but Update 31: Gundabad concludes the story of The Legacy of Durin and the Trials of the Dwarves. Whether the new Brawler class is included in this release remains to be seen The River Hobbit race is conspicuously absent and judging by previous comments made by Rob Ciccolini, will more than likely not be available until 2022. The tailend of this year will see the Legendary Servers, Ithil and Arnor, updated to feature the Mordor expansion. There is ongoing PVMP development, focusing on class balancing and SSG are also tinkering with the Legendary Item system, although it seems to be more of a case of streamlining, rather than a major overhaul.
I, like many other LOTRO players, welcome any news about the games development in its 14th year. An expansion and two content updates is not in any way unsubstantial. However, it has been a while since LOTRO has seen the addition of a wholly new system or game mechanic. Missions, which were added with Update 28, are essentially a variation on an existing theme. Namely solo instances. They do not supply a great deal of narrative content and they are not especially challenging in their present form. LOTRO is at present locked into a cycle of supplying “more of the same”. New content simply see’s new reputation factions, new gear, essences and collectibles added to the game. Familiarity and providing a “set menu” does have its appeal, especially within the MMO genre. A clearly defined progression path with known parameters offers stability to the playerbase.
However if LOTRO truly wants to stay relevant and continue offering players an engaging virtual Middle-earth experience, isn’t it time to focus resources on creating something completely new for the game? Sadly, I cannot see resources being used to develop such a thing. Converting existing content so it can be accessed by console players is a sound business decision opening up a substantial new market. The success of The Elder Scrolls Online and Star Trek Online on Xbox and Playstation prove this. So I assume that this sort of work will take priority over the creation of new mechanics, systems, classes and races. Perhaps there are long term plans for such future development and SSG are focusing on the most immediate needs of the game. I still have a degree of optimism that the acquisition by EG7 may drive some substantial changes. As ever, it’s a question of watching and waiting.
A Month in Gaming
Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.
Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.
I briefly dabbled some more with Spiritfarer and Toren. Both are enigmatic and charismatic games which deserve a far more in depth blog post. Sadly due to time restrictions I have not played enough of these two titles to write a proper analysis. What I will say is that they are both intriguing and I wish to return to them as soon as I can. So in default of writing further about what I have been playing, I thought it would be interesting to talk about what I have not played. Because throughout February several titles have appeared regularly in my social media timeline, indicating that many of my friends and peers are playing them. However, due to the genre and type of games they are, I am not. Sometimes, not being part of a shared gaming experience that everyone appears to be enjoying, grants a very interesting perspective. I’ve expressed similar thoughts before regarding World of Warcraft.
Valheim seems to be having a great deal of success at present. This game only appeared on my radar when many of my fellow bloggers started writing about their experiences. At first I thought it was an MMO but as soon as I realised it was a survival and crafting driven title, I quickly decided it was not for me. However, it was pleasant to see it inspiring so many blog posts. These were not only very enlightening but a timely reminder that my fellow bloggers have diverse tastes and we don’t all enjoy the same thing. The other game that has come up a lot is Outriders. The playable demo has attracted a lot of attention and many are surmising that with the demise of Anthem, this title may well find a gap in the market at exactly the right time. Again, this new game is not for me, as I don’t think it offers a shred of originality. I also think my six month stint playing Call of Duty Warzone has fully scratched my “pew pew” itch.
If I had a close group of friends that I regularly played co-op games with, then Outriders may well be a more exciting prospect. I would be far more forgiving of the generic nature and aesthetics of the title. But I haven’t really had access to that sort of online social gaming network for a decade or more and I suspect I don’t have the time to play that way anymore. Valheim has aspects that interest me but I just cannot muster any enthusiasm about resource management in games. I just don’t find that sort of thing exciting. As for tracking game related data via a spreadsheet, well that’s Kryptonite to me. However, I have happily embraced the concept that some games aren’t for everyone. You can’t like everything or play everything. It’s fine not to be part of the latest “thing”. In fact getting that particular monkey off your back is especially liberating.
So what have I got scheduled for March, gaming wise, I hear you say. Well the idea of buying a Nintendo Switch is back on the table. My granddaughters are going to be six in July and they like simple, brightly coloured and “fun” games. Well Nintendo has all that in spades so I may buy a Switch for reasons of suitability and inclusion. They like to watch me play The Elder Scrolls Online but I have reservations about its appropriateness after one of them asked about the “lady with the burnt face and big boobies”. A regime of Mario and Pokemon may be a better idea at present. I also remembered recently that I have the game of the year version of Horizon Zero Dawn. Perhaps I should make time for that in March as I haven’t played a RPG for a while. I suspect that Standing Stone Games will release the next update for The Lord of the Rings Online soon, so it will be nice to return to Middle-earth and touch base with my kin mates. Let’s see what happens in the next 31 days.
LOTRO: Producer Q&A 2021
Executive Producer Rob Ciccolini (AKA Severlin) made a surprise appearance on the latest The Lord of the Rings Online livestream this week and conducted an impromptu Q&A with those viewing. As ever it did not contain any major revelation regarding the long term plans for the game but it did include some interesting nuggets of information. The fact that he engaged with players is a talking point in itself. Communication has been a major complaint from LOTRO players for several years now. Perhaps the negative PR from last year regarding the server outages and the so called “mini expansion” have finally appeared on senior staff’s radar. The fact that LOTRO has a new owner may also have contributed to this “revised” approach to community relations. Here is a breakdown of what Rob Ciccolini had to say, courtesy of Massively Overpowered:
Executive Producer Rob Ciccolini (AKA Severlin) made a surprise appearance on the latest The Lord of the Rings Online livestream this week and conducted an impromptu Q&A with those viewing. As ever it did not contain any major revelation regarding the long term plans for the game but it did include some interesting nuggets of information. The fact that he engaged with players is a talking point in itself. Communication has been a major complaint from LOTRO players for several years now. Perhaps the negative PR from last year regarding the server outages and the so called “mini expansion” have finally appeared on senior staff’s radar. The fact that LOTRO has a new owner may also have contributed to this “revised” approach to community relations. Here is a breakdown of what Rob Ciccolini had to say, courtesy of Massively Overpowered:
There are plans for LOTRO continuing for a decade and more: “We want it to go on forever.”
A spotted leak of a “landscape difficulty NPC” is part of a project to let players increase the challenge level while questing, but that’s still in the works for all servers.
The Wildwood content update is cool because it fills out content in the mid-levels but has missions for endgame players.
“The more we round out the map in development, the more it feels real.”
Again, Gundabad expansion is confirmed for later this year with a continuation of the main storyline.
The Guardian class update and tank class balance changes are “ongoing.” But a lot of the attention from the class team is focused on the Brawler right now.
No teasing on the Brawler just yet. It’ll probably be part of the pre-order for Gundabad. “Doing a new class is a big deal!”
The studio would love to do more racial housing, but nothing immediate. Definitely not before the expansion.
There will be Update 30 in the summer before Gundabad. It will be an endgame patch that includes a smaller raid. It’ll be handled as a normal quest pack.
There is no release date for Wildwood yet. It’ll be a regular quest pack that’ll be free for VIPs.
He feels communication is “improved,” which is why he’s doing these Q&As.
There will be more talk about “modest changes” for PvMP coming in the producer’s letter.
Producer’s letter is almost ready and will be here within the month.
LOTRO market gifting is coming in the near future, but there is no ETA for it yet.
Scrolls of Empowerment controversy: The team wants players to stay at their level of content rather than going back to farm easier spots.
Apologized for the delay on legendary item revamp, as it’s gotten delayed twice now for different reasons. They are excited to do it, want to do it, but it’s slow in coming because of how much engineering resources it’ll take.
Look for the legendary item revamp “later this year” that will include UI changes. The time frame for this depends on what engineering says when they get in there. They just want one system from level 50 onward that’ll make for leveling alts better.
Transferring from closed game worlds will be happening in “the near future.”
River-hobbits are confirmed to be an upcoming race, but don’t expect to see it until 2022.
They are aware of attack speed and animation issues, but they have to deal with this carefully and delicately since it affects so much.
There are possible plans to create a level 130 Valar boost, but this is not confirmed yet.
No further plans to expand LUA support.
The anniversary event is indeed coming.
The team wants to put more resources into crafting, possibly after Gundabad.
There is more work being done to reduce server lag, especially during raids. New chat server hardware is being worked on.
Kinship revamps are on the list, not at the highest priority but it’s there.
SSG has no plans for Europe-based servers as it doesn’t have the resources to support both.
The studio “learned a lot of lessons” from the War of the Three Peaks “mini-expansion” debacle such as giving VIP players more value from these (“We’re not trying to squeeze them,” he said of charging VIP players) and making the more expensive bundles better.
The team wants to give players more ways to get good gear, including essences.
No new instruments are being announced, but it’s definitely something the team loves to do.
The team has discussed a stat squish, but it’s a “big deal” that requires an entire game rebalance. It would also invalidate every single class guide if this happens. Not saying yes, not saying no.
SSG’s goal is to have something fun for players to do “every 13 weeks,” something cool and interesting as 13 weeks seems to be the point when players start to fall away without further stimulation. It’s why the team wants to get out the as-of-yet-unseen Unfinished Tales quests.
There’s a lot of discussion about investing into the engine and graphics of the game. This comes from EG7’s excitement about improving that.
There are more character customization options in the works, perhaps prior to the expansion.
SSG knows that 4K support is heavily requested, but it requires specialists to do it right. They’re looking into the viability of doing that.
SSG has a number of positions open as it is expanding the team.
Scaling UI is something the team wants to do.
The team looks at the player engagement data from patches to help figure out what should be developed in the future.
The legendary servers should be going to level 105 in the next few months.
GMs are getting more tools to help players better and more quickly.
SSG wants to revamp its website, it knows that it is old.
There are plans for more of these AMAs!
There are a few points that I would like to pick up on. Firstly Mr. Ciccolini’s claim that communication has improved strikes me as a little premature. I think we should give this a year to decide if things have gotten better. But at least he has shown up and engaged with the community so it’s a start. Secondly, I am cautiously optimistic about the proposed Legendary Item changes. If the developers can rationalize the mechanics and make the overall system less arcane, then they’ll impress the hell out of me. I still like the idea of a weapon that levels and grows with you as you progress through the game but I don’t want the process to be an insufferable grind. I also don’t want it to be a means to strong arm me into paying unnecessarily. It is unethical and frankly insulting to artificially create a grind and then monetise the very means to escape it. Thirdly, I am definitely interested in a level 130 Valar boost. I have several alts I want to progress but don’t wish to drag through Mordor.
However some of the other issues discussed are a little more nebulous and I suspect will be difficult to address without a lot of financial investment and the employment of specialist staff. Tinkering with graphics and upgrading the game engine are major undertakings. However, if LOTRO is to remain competitive with other MMOs, a more contemporary visual style along with support for 4K, as well as a scaling UI, would be beneficial. However, let us not forget that some people do not like change. Alterations to the Hobbit run animation along with the last character model upgrade resulted in a small but vocal group of players brandishing flaming torches and marching on the Winter Palace. If changes are made, will SSG be able to offer an option for a “classic” game aesthetic?
I am hoping that Standing Stone Games will be more transparent with regard to their actions in the months to come. I don’t expect to see the details of the corporate balance sheet but I would like to know what’s being planned and how things are going. If problems occur I’d like to be treated as an adult and told that there is an issue. It’s only a small percentage of players that tend to lose their shit when there are delays and frankly they’re best ignored. The rest of us tend to have a positive view of the game and want to get behind and support its ongoing development. Hence I hope we see more of Mr Ciccolini in 2021 and we get a clear road map for the next 12 month soon. Hopefully SSG will be a little more sensitive to player sensibilities and feedback. The whole Scrolls of Empowerment debacle is still present in many player’s minds. I still balk not only at the level locking of scrolls but the fact they put a cap on how many you can stockpile at once. SSG needs to get a lot of things right this year if they want to genuinely repair community relations. Let us hope that process has now officially started.
Fun versus Logic
It’s a curious thing how after a period of time, familiarity with the various rules and systems changes the way you behave in a game. When I first started playing Fall Guys: Ultimate Knockout last summer, I would doggedly compete in every game, right the way up to the last second. However, six month later I am far more cognisant of the way in which the game works. There is a counter in the top right hand corner of the screen indicating that only 43 players can go through to the next round. If you get obstructed, delayed or stuck while completing the course there comes a point where you realise that you will not qualify. When this happens I now just stop and wait to be eliminated. It would appear that a lot of other players do the same. The round then ends and you are awarded your points regardless. There is no sanction for failure in Fall Guys: Ultimate Knockout as it is not that sort of game.
It’s a curious thing how after a period of time, familiarity with the various rules and systems changes the way you behave in a game. When I first started playing Fall Guys: Ultimate Knockout last summer, I would doggedly compete in every game, right the way up to the last second. However, six month later I am far more cognisant of the way in which the game works. There is a counter in the top right hand corner of the screen indicating that only 43 players can go through to the next round. If you get obstructed, delayed or stuck while completing the course there comes a point where you realise that you will not qualify. When this happens I now just stop and wait to be eliminated. It would appear that a lot of other players do the same. The round then ends and you are awarded your points regardless. There is no sanction for failure in Fall Guys: Ultimate Knockout as it is not that sort of game.
This example raises an interesting point. Once you know how a process works and act upon that information, it changes your relationship with a game. In this case it turns a fun activity into more of a logical process. That’s not to say I no longer enjoy Fall Guys: Ultimate Knockout but my actions in game change according to how well I’m performing. If I get stuck and feel that I’ve lost too much time then effectively I stop playing that round and wish to move on ASAP. Furthermore, there are other examples of players “gaming the system”. At present I am not aware of an AFK penalty in the game. Hence there are some players who wish to grind out the season pass for its various rewards, without the bother of playing. As you get a fixed amount of points, even if you don’t qualify, some will simply stand at the starting line and just wait for the round to end. They do this continuously.
From a social science perspective, I find it interesting the way different players adapt their behaviour in a game, once they’re familiar with its mechanics. Competitive games will naturally attract those who like to excel and win. Shortly after the launch of Fall Guys: Ultimate Knockout there was a degree of community pushback against the “try hard” culture that emerged. The question raised was is such a competitive mindset compatible with a game that is supposed to be “fun”. The game was also blighted by cheating for a while although the matter appears to have been addressed by developers Mediatonic. A cursory internet search shows that many players are also driven by collecting all things cosmetics. This may well be the reason for the emergence of AFK players. And then there are those who play for amusement, like myself, who are happy to just progress through the game and season pass at their own pace.
Six months on and I have still not won a game of Fall Guys: Ultimate Knockout. The most I’ve achieved is 4 out of 5 rounds. There are strategies and tactics that can improve your performance in the game but there are also a lot of random factors that impact upon the outcome. Although it is only anecdotal data, after reading a few subreddits, it would seem that I am not alone in this. Whenever I play now, I see a percentage of players who go AFK either right at the start of the round, or like myself, when they know they’re not going to win. If I remain as a spectator after I’ve been eliminated, it becomes clear that the same people tend to keep winning. Occasionally, they’ll be a player with a cheat enabled and I’ll see their avatar literally fly to the finish line. All of which seems to suggest that the game’s organic fun is giving way to gameplay driven by logic and a more procedural mindset.
I’m not sure exactly how to articulate this but on some level I feel that there is a flaw at present in Fall Guys: Ultimate Knockout. I am aware that it can be cogently argued that there isn’t a problem, that the game is working as intended and people are playing in the manner that suits them. However, consider the following. I may not know for sure if I am going to win a round in Fall Guys: Ultimate Knockout but I definitely do know when I’m not going to do so. Combine that with the fact that a player can go six months and never win, there does seem to be a risk of diminishing the incentive to play. Would it not be wise to address this and add some mechanics that showed some random benevolence? If for example you’re getting “Mullered” on a specific obstacle, why not introduce a chance of being ported to the next respawn point? Or why not allow one player to qualify due to “effort” (IE the number of times they failed and respawned).
Naturally, my ideas will not find any favour with the “your playing the game wrong” community and those with an overly competitive mindset. But I would argue that Fall Guys: Ultimate Knockout is not that sort of game to begin with. It is a game with an element of competition but it is primarily designed to be fun and amusing. Those qualities need to be sustained by the developers. As the player base evolves, then surely the game design should as well? However, there is one factor in this fun versus logic debate that I haven’t addressed. A lot of people play with friends and I’m sure that adds a very different dynamic to the proceedings. The focus upon fun and competition may shift to your peers, rather than other players. At present I always play alone. Irrespective of this, I feel that Mediatonic needs to keep fun central to the game and ensure that they don’t lose players due to an emerging trend of excessive logical analysis.
LOTRO: Bullroarer Update 29 Wildwood Preview #1
When I heard that Update 29 for The Lord of the Rings Online would be an area between Evendim and The North Downs, I assumed there would be a new zone somewhere above Fornost. Well it pays to remember never assume anything. I logged on to the Bullroarer test server tonight and found that Wildwood (as the new area is called) is actually located in North West Bree-Land. Standing Stone Games have developed what was previously an inaccessible part of the Bree-Land and created an interesting new region. It maintains the existing idiom of the overall zone with regard to aesthetics and mobs but from what I have seen the PVE content available is pitched at level 45 or thereabouts. It would appear that there is an NPC based at the Trestlebridge Gate who offers level cap Missions that take place in the new area.
When I heard that Update 29 for The Lord of the Rings Online would be an area between Evendim and The North Downs, I assumed there would be a new zone somewhere above Fornost. Well it pays to remember never assume anything. I logged on to the Bullroarer test server tonight and found that Wildwood (as the new area is called) is actually located in North West Bree-Land. Standing Stone Games have developed what was previously an inaccessible part of the Bree-Land and created an interesting new region. It maintains the existing idiom of the overall zone with regard to aesthetics and mobs but from what I have seen the PVE content available is pitched at level 45 or thereabouts. It would appear that there is an NPC based at the Trestlebridge Gate who offers level cap Missions that take place in the new area.
Before I discuss this specific quest arrangement, I would like to talk briefly about Wildwood. If you ride North along the Greenway towards Trestbridge, there is a turning to the left of the road once you get just beyond the Orc camp where Rob Thornley is held hostage. This road bears West above the Cirith Nur Orc camp and then the terrain opens out into a wooded and grassland region that is Wildwood. Like most of Bree-Land, the area is blighted by Ruffians and Poachers. Due to its close proximity to Evendim, there are also Tomb Robbers along the banks of the Brandywine. You will find Orcs occupying the old Dunedain ruins of Norwarden and Overwine Hall. Wargs congregate around the aptly named Gnawbone Pit. There is also a village that has been overrun by bandits called Cotfast. There are two mines in the new area called West and East-delf, both of which are occupied by bandits. In the depths there is the cavernous area of Writhenset, complete with spiders and a maze of web tangled tunnels.
An old Watch Tower, Sutwarden that overlooks lake Starmere. The lake flows out into the Brandywine through the Brandy Hills. There is another Dunedain ruin called The Old Bluff-house. Again this is rife with Wildwood Assailants. Tucked away in the farthest top left hand corner of Wildwood is a rickety rope bridge, Marl’s Crossing, that straddles the river that separates this new zone from the North Downs. It is held by Half Orcs and at present cannot be crossed. Even if it could it would lead to a part of Evendim that is currently inaccessible anyway. In many ways this highlights the unusual nature of Wildwood. It is surrounded by older areas which are designed to be level 20 to 30. For example the Brandy Hill Ruins and the home of Svalfang The Stone Giant abut closely to the Wildwood. So players with low level alts will have to tread carefully when in the area, less they stray into mobs with a higher level.
The main quest hub for the new area appears to be Trader’s Wharf which is on the Eastern banks of the Brandywine river. A group of adventurers and traders are attempting to reclaim the Wildwood from the various bandits and poachers. There’s a reputation quartermaster and other traders, along with the obligatory weeping NPC, who in this case is a Hobbit. According to the notes on the official forum, it is here that the quest to explore the Wildwood can be started. The new zone can also be approached from Trestlebridge which now has a Western entrance and a road that runs out into the new area. It is at Trestlebridge Gate House that you can find the NPC that bestows content for players at level cap. It would appear that these are specifically Missions and therefore are designed for solo or duo players. I tried several of these and found them to be broadly similar to those found in War of Three Peaks.
Wildland is not a huge new area but I must admit, I like the fact that SSG have opted to develop an unused area of an existing and much beloved zone. Bree-Land is one of the oldest regions in LOTRO and it is nice to see a new area that maintains the existing idiom. There are a few oddities at present which may be placeholder content. It is somewhat incongruous to find a Moose in such an area. I am also intrigued by the Wandering Jorthkyn that I encountered. Naturally I will complete the PVE content when it is formally released, although being level 45 it will offer no tangible benefits apart from the story. And I must say I am far from thrilled that the only level cap content on offer are Missions, which I am not especially enamoured with. Overall the scope of this update, which is apparently going to be free, is somewhat reduced compared to previous releases. I suspect the pandemic is to blame for this. It will be interesting to see how the community receives Wildwood and whether Missions are popular or not.
NB. The Bree-Land Map been updated to reflect the new area of Wildwood. SSG have also revised the maps for The Shire and Ered Luin.
MMO Tropes: The Hero
If I may quote myself “The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.
If I may quote myself “The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.
In The Lord of the Rings Online, upon creating a new character and entering Middle-earth, you soon find that even the most humble and parochial of Hobbits is destined for an epic adventure of the utmost importance. Due to the nature of the lore you cannot be an active member of The Fellowship of the Ring but your paths frequently cross. And you are revered as you progress through the game, as your fame and renown proceeds you. It’s hardly a low key affair. In Star Trek Online, your Federation character rapidly rises through the ranks of Starfleet, after you are forced to take charge in a crisis during your maiden voyage. The Klingon storyline takes an alternative approach with your avatar challenging the ship’s Captain to single combat after you discover their treachery. And in The Elder Scrolls Online, if you elect to follow the original primary storyline, you become the Vestige, empowered with unique abilities as a result of the temporary loss of your soul. Get you.
Although these examples all work within the internal logic of their respective games, they are all rather formulaic. After a while, if you’ve played several MMOs, then the archetype of the predestined hero becomes rather dull and at times actively annoying. But it is easy to understand why this narrative construct prevails in gaming. Because it is already the default setting of so much fantasy literature, film and television. Power fantasies per se are a mainstay of our popular culture, providing both the moral and ethical rectitude that is so sadly lacking in real life. In an MMO the bad guy will be dealt with and justice will be served, where in reality they tend to die in their own beds, rich and content while their victims scream into the abyss. Furthermore, power fantasies tend to be driven by robust archetypes who wield power justly. Hence it is John McClane the cop who defeats the terrorist by using force and cunning in Die Hard, rather than Colin McTavish, the junior photocopy clerk, who works in the administrative department of a small company making stilts for Dachshunds.
However, not every player wants to be a dashing hero or is comfortable with a never ending litany of quests and missions that are predicated upon mass murder and destruction. MMO players often revel in the low key fun of crafting, farming resources and trading on the auction house. In fact some will argue cogently that they desire a game where they can progress just by pursuing benign and benevolent activities such as being a jeweller or armorsmith. Every now and then, I am delighted when I read about a gamer who has managed to play through an MMOs by crafting or some other non-stabby and murderous means of progression. Sadly, this is not always possible or if it is, the player hobbles themself by missing out on vital drops or skills points that are gated behind story content. It’s a shame that game developers have not been more proactive in catering to players that desire a non heroic role. Some gamers are perfectly content with the prospect of just being an average citizen in a virtual world, as they are in real life.
I think one of the measures of a good MMO is how much choice it offers its players. The more the better. Given the complexity of branching narratives that contemporary games can support, it would be intriguing to see an MMO built upon such a system. I like the idea of being a foot soldier who can participate in battles but your personal actions directly affect career progression. If you just hold your position and fight the enemy then you’ve done your job. If you seek out additional tasks and risk, then you increase further in rank and responsibilities. This way you can seek to be a hero or choose to remain less assuming. And why not let players be a chef, a farmer or a quantity surveyor? There is scope for inventive gameplay within such disciplines. Instead of seeking the Sword of Kagnazax your goal could be the Mixing Bowl of Sha Ka Ree or the Trowl of House Harkonnen.
At present, the hero character is the default setting of the MMO genre and as such it must be endured by the player. And like most tropes common to the MMO genre, it is more of a means to an end, rather than something to be over analysed and dissected. Because if you do the latter, the logic of it all somewhat falls apart. It makes for an awkward situation when you swagger into a tavern, expecting to live large on your reputation as the bane of the foul Marmidons and vanquisher of the Nibble-Pibblies, only to find that everyone else present has done exactly the same. Too many cooks and all that. Plus who really wants to live in a virtual world, filled with nothing but heroes and over achievers? Nothing mundane or normal would ever get done. Who is going to deal with the blocked drains in the Lion’s Arch or treat Ultan Foebane’s haemorrhoids?
A Month in Gaming
I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.
I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.
Moving on from what I’m not doing, to what I am, Star Trek Online has been keeping me busy and providing the majority of my gaming entertainment. I have also spent some time perusing various online game retailers back catalogues, to see if I can find something new (or old) that interests me. The latter of these activities is an ongoing undertaking and I have not as yet found an RPG or action game that takes my fancy. Multiple titles fill my “wish lists” but for the moment none of them particularly excite me. Fortunately, STO has been the source of my fun over Christmas and New Year. I created a new TOS era Federation Captain last February and I initially played through the bespoke story arc for that faction. I resumed playing this alt over December and focused on getting them to level cap. As the game's content scales to level, I then started playing through all the major stories in order and benefitted from some of the mission rewards being level appropriate.
I won’t spend too much time waxing lyrical about STO here as I have done that in other posts. I will say that being a licensed game of a major franchise does have advantages and that STO can be very “Trek-like” at times. Most of the missions (apart from some of the earliest ones in the game) are fully voice acted, lore heavy and well conceived. As with LOTRO, it’s often the little touches that will raise a wry smile because of some minor canonical reference. For example, there is a Horta hidden in a side passage of a mine in one particular story. If you defeat the Romulans attacking it you receive the accolade “No Kill I”, which is a joy for any Trek aficionado. Replaying through the various stories was a pertinent reminder as to where this MMOs strength lie. Another noteworthy achievement was that I finally saved sufficient funds to buy the 10th Anniversary Legendary Starship Bundle and have finally got a Tier 6 TOS era Constitution Class ship. I love the Jefferies’ Phase II Constitution Refit skin.
Over the course of February I shall continue with STO, especially now in light of the new Klingon Recruitment Event, which seems to have been very well received. I shall also seek out a new game if possible. At present I’m considering The Council, as it’s an investigative RPG with a focus on dialogue, as opposed to an action driven game. I may have a second attempt at Infectious Madness of Doctor Dekker, as I never managed to complete the story last time round. So far, none of the big triple A titles coming this year particularly excite me. But it’s not as if there’s a shortage of good games to play. It’s really just a question of trying to find the right one for you. No doubt I shall return to LOTRO, as and when they have a content update. I still have Fall Guys installed for when my Granddaughters come and visit.
Star Trek Online: Budget D7
The current Klingon Recruitment Event in Star Trek Online is a great opportunity for new and returning players. The revamped Klingon storyline really hits the mark, offering an adventure that is packed to the gunwales with lore appropriate themes and homages. Basically you get to shout Qapla' a lot and while dispatching your enemies with the business end of your bat'leth. You even get to fight alongside Kahless the Unforgettable himself. Cryptic certainly know how to use their license effectively, offering not only a fanservice but a genuinely well conceived narrative. So let it suffice to say, I created a new Klingon alt (choosing a Discovery era Klingon this time round) and have powered through the four story arcs. K’Olin has now reached level 52 and the rank of Lieutenant General. I have benefited greatly by reclaiming gear and equipment that has been account unlocked by other alts.
The current Klingon Recruitment Event in Star Trek Online is a great opportunity for new and returning players. The revamped Klingon storyline really hits the mark, offering an adventure that is packed to the gunwales with lore appropriate themes and homages. Basically you get to shout Qapla' a lot and while dispatching your enemies with the business end of your bat'leth. You even get to fight alongside Kahless the Unforgettable himself. Cryptic certainly know how to use their license effectively, offering not only a fanservice but a genuinely well conceived narrative. So let it suffice to say, I created a new Klingon alt (choosing a Discovery era Klingon this time round) and have powered through the four story arcs. K’Olin has now reached level 53 and the rank of Lieutenant General. I have benefited greatly by reclaiming gear and equipment that has been account unlocked by other alts.
So far I have played through the game using a Tier 6 Qib Intel Battlecruiser that is part of the Delta Rising: Operations Pack. It scales to level and has proven most useful. However, like many STO players, I hanker after the iconic D7. There are currently three Tier 6 variants of the D7 in the game but they are only available from Infinity Promotion Research & Development Packs, Duty Officer Packs and Infinity Lock Boxes. The odds of finding one when opening any of these are low. Alternatively you can buy one from another player via the in game exchange but the prices are impractical. Hence I am not likely to be getting a Tier 6 D7. However, there is a compromise available. It may not satisfy players who like to pursue maximum DPS but for the average STO player, this is a viable solution. Why not purchase the Fleet K't'inga Battlecruiser Retrofit, which is Tier 5 and then upgrade it?
To purchase the Fleet K't'inga Battlecruiser Retrofit, you will need 4 Fleet Modules (which cost 500 Zen each), 20,000 Fleet Credits and access to a Fleet. Your character has to be level 50 or above. Make sure you buy the Fleet version of the ship and not the regular version which is NOT upgradeable. Next you will need a Starship Upgrade Requisition (cost 700 Zen) which will make your ship Tier 5-U. This will increase the hull, add an extra console seat and access to Starship Mastery passive trait system. And then if you apply an Experimental Ship Upgrade Token (cost 1000 Zen) you will add a further ship device slot, universal console slot and the ability to use an extra starship trait. You will now have a D7 with 12 console slots and 4 device slots for the cost of 3,700 Zen. All this will cost about £32 but it’s ultimately a lot cheaper than buying dozens of lock box keys and hoping to luck.
As you’ve probably surmised, I chose this option. For those with much deeper pockets you can always search the internet for third party sellers and buy a Tier 6 D7 for cash. But it will set you back about $190 or so. Frankly, I think the upgraded Fleet K't'inga Battlecruiser Retrofit is the best option for players who want the iconic vessel but aren’t looking for the best stats. This hybrid solution offers a ship with an acceptable hull and if you equip the right consoles and weapons you won’t be underpowered. It will definitely have no difficulty dealing with PVE content. This version of the D7 unlocks 4 skin variants and offers a degree of customisation, so you should be able to get the look you are striving for. So if like me you really want to sport that classic Klingon look then consider this budget option. Don’t let any petaQ tell you otherwise.
Keeping Up
I was a teenager during the eighties and the music that I listened to at the time was a major part of my overall experience. My musical taste influenced how I dressed and sometimes even determined friendships. Going to a gig and seeing music performed live was a major rite of passage. Furthermore, due to there only being a handful of TV channels in the UK at the time, meant that certain key programs were responsible for the dissemination of a broad spectrum of musical genres. Hence, while you waited for a band that you liked to come on, you’d sit and be exposed to a wealth of different artists. Something that tends not to happen nowadays as there is far more choice available. My passion for music persisted throughout the nineties and then began to wane round about the turn of the century. Work and the practicalities of daily life made it increasingly difficult to “keep up”. I used to read the music press and know about contemporary artists. I no longer do this. I often don’t even know what the current Number 1 record is.
I was a teenager during the eighties and the music that I listened to at the time was a major part of my overall experience. My musical taste influenced how I dressed and sometimes even determined friendships. Going to a gig and seeing music performed live was a major rite of passage. Furthermore, due to there only being a handful of TV channels in the UK at the time, meant that certain key programs were responsible for the dissemination of a broad spectrum of musical genres. Hence, while you waited for a band that you liked to come on, you’d sit and be exposed to a wealth of different artists. Something that tends not to happen nowadays as there is far more choice available. My passion for music persisted throughout the nineties and then began to wane round about the turn of the century. Work and the practicalities of daily life made it increasingly difficult to “keep up”. I used to read the music press and know about contemporary artists. I no longer do this. I often don’t even know what the current Number 1 record is.
The last twenty years has seen a major shift in focus of youth culture. The sales of physical media such as CDs have declined and music is now consumed via streaming services or even YouTube. The concept of the album is waning. Consumers favour selected tracks and personally curated playlists, rather than sitting down and studiously listening to all the tracks from a classic album in order. Traditional terrestrial TV no longer commands the audiences that it used to. Streaming TV means we can watch what we want, when we want. Subsequently, younger people no longer make TV such a focal point of their leisure activities. Twitch, YouTube are often their first ports of call for information, news and finding out about the things they enjoy. And then there are video games. A medium that for many is now the major social hub of their online activities. For many, games are where you find out about music and pop culture by the references that exist within them. Traditional mediums are no longer a core facet of their culture. Therefore the following article on the Guardian website came as no surprise. If you’re sceptical, ask any parent who has a child old enough to be enamoured with Fortnite.
I see no point in lamenting these social changes, nor passing judgement upon them. As Spock said “change is the essential process of all existence” and who am I to contradict such wisdom? Being au fait with a particular subject can at times feel like a job in itself. Certainly, keeping abreast of the music I liked felt that way during my teen years. It took time and effort to read the music press and then listen to everything. Plus this interest would then compete with my love of cinema, as both would monopolise large swathes of time. Frankly, reaching an age when I could let some of these things slide was a major relief. Between 2006 and 2011 I worked as an IT contractor and would often find myself in an environment in which a radio would be on all day, often tuned to a generic commercial channel. It is interesting how exposure to such a thing, even if you are not consciously paying attention to it, suddenly increases your familiarity. For a short period I became aware of the UK charts once again.
For over a decade, I have been writing to varying degrees about the video games industry and that has become a focal point of interest and fandom for me. Like music in my youth, this has dictated what I read, what media I consume online and has even had an impact upon the social circles in which I move. Sadly, I find that my excitement for this genre is waning, as it has exactly the same failings as other entertainment industries. And so I find myself once again at a point where I feel it is time to simply stop immersing myself in this particular interest. That not to say that I shall ignore it outright. I shall simply start to slow down my consumption of industry news and stop trying to be aware of all major new releases and industry trends. I shall swap being proactive with reactive. If an interesting nugget of gaming news crosses my path or I encounter a new game that has become a talking point, I shall no doubt write about such things. But I no longer feel the need to spend the first 90 minutes of my day, trying to read dozens of gaming news articles via Feedly.
One of the best lessons anyone can learn in life is that you cannot do everything. Once I made peace with this concept I felt a lot better in myself. Therefore it is not so difficult nowadays to let a hobby or pastime go. I miss podcasting but I cannot see myself fitting all the work it entails into my schedule. At present I have sufficient time to play games, watch movies and read. Those activities provide me with sufficient material to write about. But I no longer feel a compulsion to totally immerse myself into my leisure activities, nor do I seek to be an “armchair expert”. It no longer bothers me if someone mentions an artist that I’m not immediately familiar with. If I’m sufficiently interested then Google will yield an answer. Therefore, I am content to embrace the cyclical nature of fandom, hobbies and interests. I prefer now to savour a bottle of fine wine rather than strive to consume the entire vintage.
LOTRO and Community Management
Hanlon’s Razor asserts “never attribute to malice that which is adequately explained by stupidity”. Therefore it is a useful tool when applied to politics, business management and public discourse. All of which are rife with contention and rancour. However, this is often due to human incompetence rather than premeditated malevolence. So with this maxim in mind, let us consider the conundrum that is the MMORPG The Lord of the Rings Online, its developer Standing Stone Games and their ongoing propensity for bad community relations and poor business decisions. Last year, there were major server outages which kept the game offline for a substantial amount of time. Despite SSG enjoying a community that is broadly sympathetic to their cause, they handled the problem appallingly. The community manager at times gives the impression that doing his job is positively distasteful to him. However, the recent acquisition of SSG by Enad Global 7, gave the community hope that 2021 would be a better year. Sadly, nearly a month into the New Year and SSG have managed to upset their customers yet again.
Hanlon’s Razor asserts “never attribute to malice that which is adequately explained by stupidity”. Therefore it is a useful tool when applied to politics, business management and public discourse. All of which are rife with contention and rancour. However, this is often due to human incompetence rather than premeditated malevolence. So with this maxim in mind, let us consider the conundrum that is the MMORPG The Lord of the Rings Online, its developer Standing Stone Games and their ongoing propensity for bad community relations and poor business decisions. Last year, there were major server outages which kept the game offline for a substantial amount of time. Despite SSG enjoying a community that is broadly sympathetic to their cause, they handled the problem appallingly. The community manager at times gives the impression that doing his job is positively distasteful to him. However, the recent acquisition of SSG by Enad Global 7, gave the community hope that 2021 would be a better year. Sadly, nearly a month into the New Year and SSG have managed to upset their customers yet again.
Earlier in January, SSG tested Update 28.3 on the Bullroarer server. Among the various changes to the game were several restrictions made upon Scrolls of Empowerment which are an essential item for levelling your Legendary Weapon in the game. The proposed changes effectively limited player access to this resource within existing content and increased the availability in the latest “mini expansion”. Effectively the player base were potentially being coerced into buying War of Three Peaks to access SoEs and having to work harder. To say there was a public outcry is an understatement. The LOTRO community and the gaming press were scathing of this crass proposal. So SSG dialed backed the changes but not in any meaningful fashion and posted their revised proposal on the official forums. The playerbase again pointed out that acquisition of SoEs is still far from equitable but SSG remained deaf to their requests and intransigent to the last. Today, Update 28.3 was formerly released on the live servers and the changes became official, multiplying the grind for SoEs by approximately five times.
This incident needs to be considered within a wider context, as SSG have “form” for making decisions that fly in the face of good community relations. In fact Community Management has been a hot potato for both Turbine and now Standing Stone Games since 2009 when the game brought out the lacklustre Siege of Mirkwood expansion and was beginning to transition (behind the scenes) into a free to play game. Information has always been slow in coming and problems are all too often dealt with with an air of annoyance, rather than empathy. Now no one thinks that being a CM is an easy position and most adult gamers understand that business decisions are made at a senior level. Therefore community management is mainly about PR and pouring oil on troubled waters, rather than hands on change. However, SSG seems to fail to understand this and their current incumbent CM for LOTRO, Cordovan (AKA Jerry Snook), certainly comes across like a square peg in a round hole. His responses to player criticism and concerns often appear indifferent and implicitly passive-aggressive. One wonders if he even enjoys or wants the position he holds.
LOTRO has endured bad community relations for over a decade now and one has to ponder how and why a company such as Turbine/SSG so consistently manages to get things wrong. It may be down to the fact that it is a relatively small company which has key members of staff that have remained in position throughout the company's lifecycle. It could be possible that there simply isn’t the talent in-house to provide someone who is sufficiently au fait with the requirements of modern community management. Perhaps the company is so focused upon keeping the gaming running and their staff employed that dealing with their customer base is simply a priority that is much further down the list. However, many players were hoping that the EG 7 acquisition would potentially fix this perennial problem, as they have implied that they will be investing in the game.
LOTRO is a unique game with a correspondingly unique community. There is a strong core of mature and thoroughly invested players who hold the game in a great deal of affection. They are understanding and forgiving with regard to the games business and development decisions, possibly too much so I would argue. But at present, LOTRO is the only virtual Middle-earth in town and so in some respects the player base has nowhere else to go. However, I do believe that even their stoic patience is beginning to run thin. A cursory look at the official forums will show lifetime account holders and LOTRO aficionados one step away from throwing in the towel. Certainly, there could at least be a drop in subscriptions. Some have surmised that EG 7 may have arrived too late and that SSG are flailing around as the business slowly fails. There’s certainly more going on than meets the eye and eventually the truth will out. In the meantime if SSG wants to do anything positive to help the current situation then they need to focus on their community relations and management. Because at present it is an active impediment to the well being of LOTRO.
Another 5 of My Favourite Quality-of-Life Mechanics in MMOs
Last year I wrote a post about several “quality-of-life mechanics” found in MMOs. Systems and functionality that just make a game more manageable or convenient. Despite having many features in common, MMOs are far from identical in their interface and controls. If you’re a genre aficionado, then you can usually bluff your way through a new game and decipher how to play it. But for new players, often just trying to figure out how to do a simple thing, like find your skill points, can be an uphill struggle. However, every now and then, you’ll come across some simple functionality in a game that is useful and makes a task much easier. So I have collated another five “quality-of-life mechanics” that I feel are significant and beneficial to the player. Some are very minor but that does not diminish their value. Sometimes, less can indeed be more.
Last year I wrote a post about several “quality-of-life mechanics” found in MMOs. Systems and functionality that just make a game more manageable or convenient. Despite having many features in common, MMOs are far from identical in their interface and controls. If you’re a genre aficionado, then you can usually bluff your way through a new game and decipher how to play it. But for new players, often just trying to figure out how to do a simple thing, like find your skill points, can be an uphill struggle. However, every now and then, you’ll come across some simple functionality in a game that is useful and makes a task much easier. So I have collated another five “quality-of-life mechanics” that I feel are significant and beneficial to the player. Some are very minor but that does not diminish their value. Sometimes, less can indeed be more.
Star Trek Online: Away Teams and Combat Pets.
Some MMOs include AI companions that can join you on quests. I used to enjoy the virtual company of Guss Tuno in Star Wars: The Old Republic and his amusing quips and personal foibles. However, Star Trek Online goes a step further and allows players to take a 4 man away team with them on ground missions. You can pick your away team from your Bridge Officer personnel and have whatever mix of classes you wish (Engineering, Science and Tactical). Hence, a well balanced team can provide heals, buffs and DPS support. Furthermore, if you wish to play more tactically, you can assign basic instructions to your away team, such as holding a position or suppressing fire. It’s all a bit hit and miss at times but it adds to the fun and has practical benefits. If you are defeated you can opt to respawn or call a team member over to revive you. If you have an android as part of your away team they have the ability to reboot themselves. If the entire team wipes they will self revive and then resurrect everyone else. You also get to customise your away teams gear, so you can make them very robust if you choose wisely.
Like other MMOs STO has cosmetic pets. But it also has a modest collection of combat pets that can be used offensively during ground missions. It is possible to equip up to 4 of these at a time, although I wouldn’t advise such a strategy as it comes at the expense of other useful ground equipment. Combat pets can be very effective if used in conjunction with deployable turrets and other ground support weapons. Plus it is great fun to watch a combat Horta leisurely sliding over to the enemy. However the jewel in the crown is the Bio-Engineered Furiadon. Who doesn’t want an armoured dinosaur equipped with lasers fighting at their side?
LOTRO: Simple Rally Horn.
The Lord of the Rings Online has a huge game world. Standing Stone Games’ virtual Middle-earth has grown prodigiously over the last 14 years. If you want to play through content with another player or need assistance, it can be quite a chore for one party to travel to the other. The is a complex network of stables and auto mounts across the various zones and it can take a while to get from A to B at times. However, the simple rally horn is a consumable item that will summon another player to your location, if you are grouped with them. They can be obtained from the Hobbit Gifts, which are a daily login reward, or purchased from the store. They are incredibly useful and I always keep a few in my bag for occasions when I want to team up with another player. Because so many play LOTRO PVE content solo these days, these items are often overlooked.
Guild Wars 2: Revival.
Over the years, the MMO genre has experimented with various systems that handle player “death” or “defeat”. I’ve never liked “corpse walking” as it is a major inconvenience. Many games have a specific class that can revive, resurrect or heal a downed player which is fine if you have one in your group but not so good if you don’t. In STO, your AI companions can revive you which is beneficial. However, I feel that Guild Wars 2 handles this mechanic the best, insofar as every player has the ability to revive another. As it is a game with wide expansive zones and dynamic events it makes sense to have this common skill. When a player is defeated and in a “downed” state, they can either retreat to a nearby waypoint, or be resurrected by one or many players. The more players that participate, the quicker the process is. It is a simple and efficient process and I wish it was available in other games.
The Elder Scrolls Online: The Crafting Bag.
Storage, bag space and inventory slots are a perennial problem in most MMOs. Many players feel obliged to store everything “just in case”. Therefore, you can never have enough storage and therein lies the problem. Monetising bag space is an easy source of revenue. Perhaps the biggest culprit for hoarding space are crafting items. I tend not to craft in MMOs but I do trade in such commodities. So even I am not immune from this problem. Which brings me onto The Elder Scrolls Online and the way the issue is handled in that game. The Craft Bag is a unique subset of the player's inventory, that does not take up any space and can store an unlimited amount of all crafting and style materials. Therefore when you are out in the world playing through content, armour, weapons and jewellery etc will be deposited in your regular bag space but crafting items are automatically segregated into the craft bag and doesn’t steal space. The only caveat is that this facility is only available as part of an ESO Plus subscription. However, I usually play ESO for 2 to 3 months a year and during that time, I always subscribe due to the practical benefits of this bag.
So these are another five examples of “quality-of-life mechanics in MMOs” that I find useful and consider game enhancing. I’m sure there are plenty of other examples. Feel free to leave comments below any that you enjoy and would like to mention.
LOTRO: Proposed Changes to Scrolls of Empowerment in Update 28.3
2020 was a tumultuous year for Standing Stone Games and their MMORPG, The Lord of the Rings Online. The initial success they enjoyed at Easter through offering so much free content was tempered by the server outages over June and July. Their systemic communication failure throughout this period did not help matters. However, the news regarding Enad Global 7 and their acquisition of Daybreak Game Company in December was well received by fans. A graphical overhaul and a console port were both mentioned in an investor presentation. The New Year started well with the news that the first six expansions for LOTRO have been bundled together for the bargain price of £47 (including VAT). However, matters have taken a turn for the worst after a post on the official game forums caught players attention.
2020 was a tumultuous year for Standing Stone Games and their MMORPG, The Lord of the Rings Online. The initial success they enjoyed at Easter through offering so much free content was tempered by the server outages over June and July. Their systemic communication failure throughout this period did not help matters. However, the news regarding Enad Global 7 and their acquisition of Daybreak Game Company in December was well received by fans. A graphical overhaul and a console port were both mentioned in an investor presentation. The New Year started well with the news that the first six expansions for LOTRO have been bundled together for the bargain price of £47 (including VAT). However, matters have taken a turn for the worst after a post on the official game forums caught players attention.
It would appear that the latest test build on the Bullroarer server also includes some changes to both Reputation Accelerator Tomes and Scrolls of Empowerment. If these alterations are carried over to the live game they will not be well received. Here are the details as they currently stand.
Physical Mastery and Tactical Mastery values on Legendary Item Titles are being increased across all tiers.
Scrolls of Empowerment from the Rangers of Ithilien Quartermaster now cap at max-tier 35.
Scrolls of Empowerment from the Dol Amroth Quartermaster now cap at max-tier 35.
Scrolls of Empowerment from Narnaith in Minas Tirith now Cap at max-tier 44.
The quest "March on Gundabad: Additional Steps (Daily)" now awards 2 Scrolls of Empowerment with a max-tier cap of 83.
The quest "The War Effort: Threats to the Battlefield" now awards 3 Scrolls of Empowerment with a max-tier cap of 83.
Note: These changes will not affect items that are already in the player's possession, be they in the inventory, vault storage, housing storage, mail, or elsewhere.
Tradeable, unbound reputation granting tokens now have appropriate region quests gating their usage.
Small Reputation Accelerator Tomes offered on Skirmish Vendors now Bind to character on acquire and have a Max Usage Level of 100.
Scrolls of Empowerment are essential in levelling your Legendary Items. I cannot easily explain the esoteric nature of this game system because it is an utter mess in its present state. Let it suffice to say that SoEs boost the legacies on your weapon, increasing stats that the player has chosen, through 83 tiers. Obtaining SoEs has always been a chore in LOTRO. Despite new content being regularly added there is seldom any that offer these items in any respectable quantity. Hence most players farm older content from Minas Tirith to gain these. However, in Update 28.3 (which is currently being tested on the Bullroarer server), the SoEs that are currently gained from Ithilien, Dol Amroth and Minas Tirith are to be gated at specific tiers. If the legacies on you Legendary Weapons fall within these parameters you can use them. If not then you cannot. It is this issue that is the potential problem. As it stands at the moment, due to the chaotic state of the entire LI system, players use an expedient workaround to gain a resource they need. This change will cut that resource off for many players whose legacies on their LI are over halfway towards the cap.
It would appear that these proposed changes are due to SSG trying to manage LI progression on the two Legendary Servers. Content is released at a slower pace and as they stand at present, the level cap on both Anor and Ithil is 100 where it is 130 on the live standard servers. From a development point of view it is not cost effective to have to maintain two systems, so I can see why SSG have gone down this route But once again we are presented with something potentially being taken away and not replaced with something comparable. SSG are proposing to make the required SoEs available via repeatable content but that is only available in their latest “mini expansion”, War of Three Peaks. If you do not own this, then you cannot access it. Naturally there are store based alternatives available to unlock legacy tiers. If these changes are made to the live game then players will have to purchase War of Three Peaks or look to the store. This is far from a benign incentive.
With regard to the proposed changes to the Small Reputation Accelerator Tomes, this is another example of removing a benefit without an equitable replacement. The barter currencies used to acquire these items are accessible across your account. Therefore a player could use marks earned by a high level alt to buy a rep booster for a newer, lower level alt. Making these items bind to character diminishes their benefit. Again, there is naturally a store alternative. This proposed change is not as potentially damaging as the one regarding SoEs. But ultimately the degree of inconvenience, be it big or small, is not the point. There is a fundamental principle of quid pro quo at stake here and it is being eroded. Hopefully, the feedback on the forums will alert SSG to the PR disaster that potentially awaits them. However, given their track record, I suspect they may well just blithely walk into it.
Update:
As of Thursday 14.01.21 SSG have revised their plan regarding SoEs and made the following statement via the official forums.
Regarding Scrolls of Empowerment:
We really do want to make the process of acquiring these scrolls more varied and more meaningful at a given end-game, but we also want the acquisition process to be appropriate to the level of the content. We'll be fixing a math error quickly discovered by the community regarding how we set tier limits on scrolls from Gondor, which makes them largely useless for Imbued items unless your character is on a Legendary World with a level cap below 115. We also intend to address a gap in available scrolls for solo landscape players at level caps 105, 115, and 120.
Here are our current 28.3 plans for Scrolls of Empowerment:
Scrolls of Empowerment available to barter from the Dol Amroth Quartermaster will cap at max-tier 44 (since this content predates imbuement).
Scrolls of Empowerment available to barter from the Rangers of Ithilien Quartermaster will cap at max-tier 59.
Scrolls of Empowerment available to barter from Narnaith in Minas Tirith will cap at max-tier 59.
Scrolls of Empowerment with a max-tier of 59 will be added to daily and weekly quests on the Quartermaster (Host of the West).
Scrolls of Empowerment with a max-tier of 69 will be added to the Restoring the Three Kingdoms quest in Northern Mirkwood.
Scrolls of Empowerment with a max-tier of 79 will be added to the Protecting the Beornings, Elves, & Woodmen quests in Vales of Anduin.
The quest "March on Gundabad: Additional Steps (Daily)" will award 2 Scrolls of Empowerment with a max-tier cap of 83.
The quest "The War Effort: Threats to the Battlefield" will award 3 Scrolls of Empowerment with a max-tier cap of 83.
Cyberpunk 2077 and Third-Person Perspective
There’s no point in dancing around the issue, Cyberpunk 2077 has failed to maintain a hold on me and I have not touched the game for over a week. I have niggles about the combat system and navigating the wonderfully realised world of Night City. The biggest selling points for the game are the central story and the wealth of well conceived side quests. Sadly all of these positive attributes are hamstrung by one fact that ultimately spoils my enjoyment. I don’t care for the first person perspective that developers CD Projekt RED have chosen for the game. I understand that they feel that combat is better served by this mechanic and that the entire FPS genre provides credence to their argument. However, I find that this decision comes at the expense of your character. This is a Role Playing Game with a complex character customisation system. It strikes me as incongruous that after lovingly creating your own concept of V, the main protagonist, that you spend your entire game unable to see them.
There’s no point in dancing around the issue, Cyberpunk 2077 has failed to maintain a hold on me and I have not touched the game for over a week. I have niggles about the combat system and navigating the wonderfully realised world of Night City. The biggest selling points for the game are the central story and the wealth of well conceived side quests. Sadly all of these positive attributes are hamstrung by one fact that ultimately spoils my enjoyment. I don’t care for the first person perspective that developers CD Projekt RED have chosen for the game. I understand that they feel that combat is better served by this mechanic and that the entire FPS genre provides credence to their argument. However, I find that this decision comes at the expense of your character. This is a Role Playing Game with a complex character customisation system. It strikes me as incongruous that after lovingly creating your own concept of V, the main protagonist, that you spend your entire game unable to see them.
An example of the default first-person perspective in Cyberpunk 2077
CD Projekt RED made it clear quite early in the game’s development that Cyberpunk 2077 would be first-person. I hoped that over the years this decision would be tempered and that the final release would include the ability to change between first-person and third-person views, as with Skyrim and The Elder Scrolls Online. Sadly this didn’t exactly happen. The game does provide an optional third-person view when driving and players can view their custom avatar when using the mirror in V’s apartment. But beyond these instances, the game plays out in first-person view. Again there is an argument to be had that this is beneficial for the cutscenes and dialogue options, allowing you to see the facial animations of the characters that you’re interacting with. Due to the lack of peripheral vision which is a foible of the first-person view in video games, the arrival of new people can catch you unaware. This does add to the drama sometimes. However, the opposite is also true. The locked in, first-person perspective restricts you and impacts upon your effectiveness in combat.
A glitch shows the native third-person model is “malformed”
Because the game is not designed to support a continuous external view of your character, it has been discovered that your avatar is quite bizarre when viewed in third-person. Several gamers have posted videos on YouTube showing a glitch allowing them a third-person perspective and their avatar is missing a head and has a strange elongated body. However, that has not discouraged the modding community. Jelle Bakker has created a means to play the game in third person although it is by his own admission not perfect and remains a work in progress. So far, the results are interesting although rapidly turning causes your character’s hips to become out of sync with the upper body. At present combat in this perspective breaks the character animations with limbs missing or moving unrealistically. Swimming is also somewhat stilted, lacking in sufficient leg movement.
The current third-person mod breaks character animations
I did some research on various permutations of this mod, as obviously others gamers are attempting to do the same. So far I’ve not seen any footage of dialogue scenes from the main story shown in third-person. Perhaps it cannot be implemented during these parts of the game for technical reasons. Or it may be a case that I just haven’t found the right video so far. What I may do is postpone any further playing of Cyberpunk 2077 and wait for the game to be patched further by developer CD Projekt RED and see how development of this mod progresses. If it can be perfected and easily integrated into the game then I may attempt a new play through and see if the third-person perspective makes the experience more enjoyable. Perhaps this mod may even lead to a formally produced third-person patch by CD Projekt RED at some point. We can but dream.
A Year in Gaming
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
So, what have I played? Let’s start with MMOs.
Star Trek Online: This game celebrated its ten year anniversary this year and celebrated with a lore infused two part story in February which was an utter joy to fans. Sadly the pandemic has somewhat reduced the flow of major story content but there has been further feature episodes produced. I rolled a new character and raised them to level cap by playing events and Task Force Operations. I’m now trying to play through all story missions in order and refamiliarize myself with the narrative arc of the game, which has become confused over the years. I finally achieved my long term goal and obtained a Tier 6 Constitution Legendary Miracle Worker Light Cruiser (a ship that looks like the original Enterprise) and I’m enjoying slowly working towards gear upgrades and advancing in-game systems. When you already have a high end alt that basically has everything available in the game it can become somewhat dull playing that character. Having to start from scratch another is quite challenging. Plus I just love the Trek vibe that is so strong in this game. It covers a multitude of sins.
The Lord of the Rings Online: LOTRO gave away a wealth of content free of charge earlier this year and players returned in droves. And then there were the server outages and the games fortunes took a nosedive. The “mini expansion” was obviously done out of dire financial need but it didn’t help flagging community relations. And then at the eleventh hour developer’s Standing Stone Games were bought out by Enad Global 7 and suddenly a wealth of questions that have been outstanding for the last few years became clear. I have enjoyed the content that I played in LOTRO of late but it doesn seem to be stuck in a rinse and repeat mindset. I’m hoping that a new owner will mean that content will come more often and will be broader in scope. I have a great deal of affection for this MMO and I would like to see it continue, rather than slowly fade away. Let’s see if a Producer’s Letter and a “roadmap” are forthcoming in early 2021.
Neverwinter: I returned to this game briefly for the first time since its beta test in 2013. I enjoyed the hybrid style of action combat and the atmosphere and aesthetic of the game. But it makes that typical MMO mistake of focusing too much on endgame and trivialising the early content. So I have already drifted away.
The Elder Scrolls Online: I started the year playing ESO but as I stated before, you can’t have too many MMOs on the go at the same time or else you end up spreading yourself too thinly and not getting enough enjoyment out of any of them. So I stopped subscribing but briefly returned in June for the Greymoor expansion. Oddly, I wrote a post about Harrowstorms providing a simple guide regarding where they occur and the quickest way to get to them. It proved one of the most popular items I’ve written in 2020.
Dauntless: Not strictly an MMO but it does share a lot of similar mechanics. This is another game that I played during its initial testing period. I returned to find it streamlined, polished and great fun. It is similar to Monster Hunter: World but far more accessible and sociable. It’s well worth a try and has a great art style.
Single player and multiplayer games:
Deathtrap Dungeon: A superb adaptation of the Ian Livingstone adventure book with its branching narrative. An avuncular Eddie Master sits in an armchair and narrates the story while the player chooses text based options. Combat is carried out by the roll of virtual dice. It’s wonderfully old school and an utter breath of fresh air from modern glossy triple A guff.
Call of Duty Warzone/Modern Warfare: I finally returned to the FPS genre after a break of seven or eight years. I bought this reboot of Modern Warfare in April and by that time, Warzone, the Battle Royale version of the game, had just launched. Simply put I had great fun playing up until November and then the next iteration of CoD was launched. Warzone endures but is now weighted towards content from the latest instalment Black Ops: Cold War. Modern Warfare will no longer receive any content updates for multiplayer and its player base will slowly diminish. All of which is an object lesson in the ephemeral nature of video games and the franchise treadmill.
Fall Guys: A fun Battle Royale game? Can there be such a thing? Yes. And Fall Guys: Ultimate Knockout is just that. I find that if I play this sparingly, then I don’t get too frustrated. It’s amusing to dress up in silly virtual costumes and indulge in what I can only describe as a video game version of Takeshi Castle. However, I still think the game needs some tweaking to adjust certain “human factors”. Plus I haven’t yet won five games in a row and gained a crown. I doubt if I ever will. That peeves me. However, my Granddaughters love this game so I’ll keep it installed.
The Sinking City: Frogwares make the popular Sherlock Holmes games and so The Sinking City shares a lot of the same investigative mechanics. It does have some bugs and not all the mechanics are as engaging as they could be but I really liked this odd, Lovecraft inspired game. It’s very atmospheric. Sometimes a game’s imperfections can be part of its appeal.
Cyberpunk 2077: Let us not discuss the hype surrounding this game or the fickle nature of gamers that projected their own hopes and dreams on to this product. CD Projeckt Red have tanked their own reputation by releasing broken versions for the previous generation of consoles and the game remains controversial. At some point I may write a lengthy blog post on my thoughts on this game, now that I’ve played sufficient to assess it. The short version of that future analysis is as follows. I love the story and the characters because it addresses complex adult issues in a challenging fashion. But I dislike the first person perspective and find that it ruins combat, which is in itself somewhat underwhelming. I never understand why a game that gives you such a rich and varied character creator and then elects to never let you see yourself in-game. Cyberpunk 2077 offers a big, visually impressive immersive world but it is lacking in interaction. It doesn’t feel as alive as the city of Los Santos in GTA V, although it looks better. My advice to those curious about this game is to buy it in six month times when it’s patched and on sale. And adjust your expectations accordingly.
So that’s what I played in 2020. Broadly I had fun. As for next year, I suspect I’ll keep playing games in a similar fashion. MMOs will continue to provide a staple and I’ll try various single player titles as the year progresses. It is customary when approaching the New Year to make predictions and many of my blogging friends will be doing such. I shall now bring the benefit of my fifty three years of “wisdom” to bear on the matter and give my thoughts on what is to come over the next twelve months. Game developers will hype and over sell their products. Gamers will get over excited and partisan debates will divide the community. Some folk will make lots of money and others won’t. Some games will be fun and others will not. Some gamers will be massive assholes, where others will be cuddly and nice. We’ll all keep grumbling but we’ll also keep playing. Finally, no matter how much things change, they will essentially stay the same. And Dwarves will still jump around annoyingly in my peripheral vision while I’m perusing the auction house. See you next year.
Video Games: Just Another Leisure Industry
I was going to start this post with the phrase “there was a time” but then it struck me, that sounds like the opening gambit of a power ballad, so I decided against it. Instead let’s keep it simple. I’ve always played video games. But overtime my relationship with this activity evolved from just being an amusing diversion into a major hobby that I became enamoured with. Two factors contributed to this change in perspective. Moving from console to PC gaming in the late nineties and playing massively multiplayer online role-playing games (MMORPG) circa 2008. By 2010 I was regularly writing about gaming, immersing myself in the culture and participating in the wider community. I naively thought for a while that video games were a unique and exceptional manifestation of pop culture, compared to music, film and literature. However, ten years later, although it is clear that video games can at times be true art just like those other mediums, they also suffer from all the endemic failings and iniquities that exist in the other leisure industries.
I was going to start this post with the phrase “there was a time” but then it struck me, that sounds like the opening gambit of a power ballad, so I decided against it. Instead let’s keep it simple. I’ve always played video games. But overtime my relationship with this activity evolved from just being an amusing diversion into a major hobby that I became enamoured with. Two factors contributed to this change in perspective. Moving from console to PC gaming in the late nineties and playing massively multiplayer online role-playing games (MMORPG) circa 2008. By 2010 I was regularly writing about gaming, immersing myself in the culture and participating in the wider community. I naively thought for a while that video games were a unique and exceptional manifestation of pop culture, compared to music, film and literature. However, ten years later, although it is clear that video games can at times be true art just like those other mediums, they also suffer from all the endemic failings and iniquities that exist in the other leisure industries.
The production of mainstream, so called triple A video games is a textbook example of how contemporary capitalism works and a microcosm of all its shitty foibles. Game developer’s may well have artistic visions and creative aspirations. Those that bank roll them seldom have such lofty ideals. Video games are products to be monetised, sold and used as a means to continuously generate revenue. This business necessity is not something bolted onto a game once it’s completed. It is something that directly shapes their creation. Hence we’re sold a base game; a starter pack as it were. If you want the complete experience, then you pay more. And despite the massive development costs, these products are intended to be ephemeral. The moment the ROI drops they are abandoned and replaced with new products. Therefore the short attention span of customers leads to the brief life cycle of premium games and perpetuates the treadmill of continuous new product culture.
The buck apparently doesn’t stop with Yves Guillemot, CEO of Ubisoft
Sadly, the video games industry has sadly proven itself to be as predatory, exploitative and emotionally dysfunctional as music and cinema. Employment rights, working conditions and pay are poor. The industry’s management structure attracts the usual suspects with their borderline sociopathic traits. Bullies, racists, misogynists and those with a penchant for sexual assault act with impunity. Such individuals like to cultivate an image akin to rock stars, vicariously claiming to work in a hip, modern and creative line of work. But instead it’s just the same, seedy, entitled, spoilt middle-aged white men who seem to think the rules don’t apply to the. A malady that runs throughout modern life in western culture. Whenever such individuals are held to account and scrutinised, they quickly show themselves to be the modern equivalent of the wealthy mill owner from the 19th century. And in their misplaced vanity they always see themselves as the victims.
But there are other factors contributing to the negative state of the video games industry. The first is marketing, which like contemporary politics doesn’t wish to engage in any sort of discussion to justify itself. It merely wants unfettered access to multiple platforms and to be able to make statements unchallenged, irrespective of their veracity, integrity or legality. Hype culture, the wane of quality journalism along with a decline in critical thinking among consumers have contributed to the current hubristic stance adopted when promoting a new triple A game. And this insidious approach by sales and marketing enjoys a curious symbiotic relationship with that other Achilles heel of gaming, zealous fandom.
An all too common aspect of fandom these days
Fandom has become increasingly fundamentalist, binary and bellicose in recent years. It is tribal and at times devoid of reason. Criticism, commentary and analysis are rejected and any differing of opinion is seen as a personal attack. Fans continue to erroneously equate enjoying a product with having some sort of ownership of it. They’ll even pick a side and go to war over titles they haven’t even played yet. Such is the depth of emotional investment made. Furthermore, if a game falls short of expectations that gamers have created themselves, it is seen as an act of treason and a violation of one human rights. Again, you’ll find no difference between ardent video games fans and those of popular TV and cinematic franchises like Star Wars and Star Trek.
I used to enjoy my “love affair” with gaming. It was a new creative endeavour, that unlike pop music, TV and cinema had grown up over the course of my life. I was proud to be part of a writing and podcasting community that shared my affection. That community is still there and remains active but it has diminished. Many, like myself, have had their eyes opened to the unpleasant underbelly of the industry. An industry that does not reflect the diversity of its customers. An industry that is often immoral and unpleasant. An industry that refuses to take a stance against those fans that wish to usurp it and set its course. An industry that wants to have its cake and eat it. So ten years on, I still enjoy games. But I don’t have any illusions about their provenance. Many mainstream games are built upon the blood, sweat and tears of others. Just like cheap clothes made in developing countries. Or TV shows that purport to be about giving people a shot at fame but are really just the modern day equivalent of a Victorian freak show. The video games industry is exactly like all other industries and that is not in any way a compliment. Cognitive dissonance can only keep me tacitly supporting such things for so long. At some point they’ll be a parting of the ways.
Cyberpunk 2077: Too Much Information
In 1979 I started learning French, as it was a standard part of the UK school curriculum then. For the first year or two, I remember learning the rules of French grammar and keeping pace with what was being taught. And then in the third year, something odd happened. I was asked a question one day and my mind was blank. This wasn’t a case of forgetting something that one can recall when prompted. No. This was due to an informational void. I found myself at a point where I was suddenly and totally out of my depth. Somehow in the months prior, I had reached a point where I had stopped comprehending and absorbing what was being taught. And I had now strayed beyond and was no longer equipped to deal with the situation. For those wondering where I am going with this analogy, allow me to clarify. I found myself in a similar situation with the role playing game, Cyberpunk 2077, within hours (not years) of starting it.
In 1979 I started learning French, as it was a standard part of the UK school curriculum then. For the first year or two, I remember learning the rules of French grammar and keeping pace with what was being taught. And then in the third year, something odd happened. I was asked a question one day and my mind was blank. This wasn’t a case of forgetting something that one can recall when prompted. No. This was due to an informational void. I found myself at a point where I was suddenly and totally out of my depth. Somehow in the months prior, I had reached a point where I had stopped comprehending and absorbing what was being taught. And I had now strayed beyond and was no longer equipped to deal with the situation. For those wondering where I am going with this analogy, allow me to clarify. I found myself in a similar situation with the role playing game, Cyberpunk 2077, within hours (not years) of starting it.
When the first teaser trailer for Cyberpunk 2077 was released back in 2013 I was nominally interested. However, after playing The Witcher 3: Wild Hunt, I became more enthusiastic about the game and the developer’s CD Projekt Red. If it had a similar narrative depth as their successful fantasy based RPG, then it could well be a further genre defining title. Sadly, as soon as it became apparent that the game was going to be in first person perspective, my initial excitement waned. I can tolerate this mechanic in the FPS genre, often where the story is not that important. But in a genre such as the RPG, I think it is essential that you see your avatar from a third person perspective. Especially so when there are dense stories and it is important for the player to have an emotional connection with their avatar. To cut a long story short, over the length of Cyberpunk 2077 long development cycle, I slowly lost interest in the game and was not planning to buy it at launch. And then someone surprised me by “gifting” me a copy as an early birthday present. So I decided to dive right in and play with minimal knowledge regarding the state of the final release.
Now one of the reasons I like the RPG genre is because they usually offer complex stories. A good one is like an interactive novel. Therefore, when I fire up a game such as Cyberpunk 2077 and start playing, I have the subtitles on for all dialogue and I take my time when choosing branching narrative responses. I like to weigh up each reply and consider its ramifications. Just as I do in real life. So I was surprised and far from impressed by some of the timed response sequences that force the player to make a hasty decision on some dialogue choices within a few seconds. This annoys me because my analytical mind will continuously reflect upon whether I have hamstrung myself at some future point in the game. Something that detracts from my ongoing enjoyment of the game in what we call the “moment”.
Another aspect of the game that I struggled with is the collecting and reading of story related data. There are portable drives which are broadly the equivalent of books and scrolls in other fantasy based RPGs. They contain information on characters, institutions and the world the game is set in. I initially started reading each one when collected but I soon put pay to that. As this is a new IP there is a lot to learn and I simply couldn’t assimilate all of this lore in such a manner. Plus on top of all this, there are numerous text messages continuously coming to your in-game phone, plus further messages and data on the computer in your apartment. Naturally not all of it is mission critical but some of it is illuminating in providing backstory to the game world. As such I feel obliged to read it all, otherwise why am I playing an RPG in the first place? If I just want to shoot stuff I can play any FPS.
Naturally, a major part of Cyberpunk 2077 is hacking. One specific type, breach protocol, involves “jacking in” to a terminal and then trying to select a specific sequence of numbers in a short period of time. You are not expected to complete all sequences (there are usually 3) to win, and successfully breach the system you’re hacking. However, the game does an utterly appalling job at explaining a system that is far from clear cut. When I was first confronted with this mechanic it was 2:30 AM and I simply could not comprehend what I was being told to do. It was immensely frustrating. And the game has several other foibles that are equally as frustrating. For example I wanted to get to a particular part of Night City to see if the shops offered more stylish clothing. I set a waypoint on the map and attempted to drive there. But when I crossed into certain areas my screen played a glitch animation and I found myself facing the opposite direction. It seems you cannot just traverse the world as you see fit and some areas don’t open until you reach a certain point in the main story.
Essentially, I have blundered my way through 10 hours of Cyberpunk 2077 and completed 2% of content according to the GOG Galaxy launcher. I have enjoyed aspects of the game but I feel I may have missed some optimal outcomes with my decisions and actions. I don’t feel empowered, enthused or challenged by this. I simply want to trash my existing character and start again. Until I started writing this post, I was slowly sinking because there was “too much information”, as Gordon Sumner sang. However, I have now decided to simply approach the game in a far less methodical fashion. I may even limit the length of my play sessions so I do not find myself going down too many rabbit holes. Often I find myself sounding like a stuck record, repeating the same old observations ad infinitum. Again we have a game that has a poor tutorial and doesn’t adequately inform the player about essential mechanics. Cyberpunk 2077 has also been a timely reminder about the perils of being an early adopter. I suspect the game of the year edition will be far more polished and streamlined. In the meantime I shall continue to play like a child on a bike with training wheels.
Update: I decided to delete my current alt and progress so I could start all over again. I’m also using a Xbox controller for the driving sequences and a keyboard and mouse for the remainder of the game.
LOTRO, Daybreak Game Company and Enad Global 7
It has long been suspected that Daybreak Game Company owned Standing Stone Games and was more than just their publisher. However, being a private company, DGC has been exempt from public scrutiny. Infact, they’ve gone out of their way to keep their cards close to their chest in recent years. Press releases and tweets have been posted and then deleted to try and cover their tracks. To quote Lord Melchett from Blackadder, DGC “twist and turn like a ... twisty-turny thing”. It’s all been somewhat unseemly but at the same time great fun to speculate about. However, on Monday 1st December, Swedish games company Enad Global 7 (EG7) announced that they were buying DGC. Furthermore, as EG7 are a publicly owned company, information about them is freely available. Hence an investor presentation was posted on their website, rich with details of their new acquisition.
It has long been suspected that Daybreak Game Company owned Standing Stone Games and was more than just their publisher. However, being a private company, DGC has been exempt from public scrutiny. Infact, they’ve gone out of their way to keep their cards close to their chest in recent years. Press releases and tweets have been posted and then deleted to try and cover their tracks. To quote Lord Melchett from Blackadder, DGC “twist and turn like a ... twisty-turny thing”. It’s all been somewhat unseemly but at the same time great fun to speculate about. However, on Monday 1st December, Swedish games company Enad Global 7 (EG7) announced that they were buying DGC. Furthermore, as EG7 are a publicly owned company, information about them is freely available. Hence an investor presentation was posted on their website, rich with details of their new acquisition.
Now the foibles and machinations of DGC have become a source of interest for numerous game journalists and bloggers over the years. I therefore strongly recommend the following articles by Bree Royce and Wilhelm Arcturus, as they dissect and delineate the information published in EG7’s investor presentation. Both make for very interesting reading, giving details of the “health and wealth” of the various titles that have been up to now, owned by DGC. I however, will simply focus on the details pertaining to The Lord of the Rings Online, as this is the MMORPG I have the strongest connection to out of all the games listed. Finally, we have some indication of LOTRO’s business performance and its playerbase. In terms of monthly active players, the game has 108,000, of which 37.9% (41,000) subscribe generating nearly $10 million per year. Overall, yearly revenue is $26.7 million. LOTRO has the third-biggest playerbase out of DGC’s (now EG7’s) game portfolio.
So business wise, LOTRO is looking quite healthy. Furthermore, the forthcoming Amazon Prime, Middle-earth based TV show is being cited by EG7 as a potential means of raising consumer awareness of the IP. Something that can then be capitalised upon to promote LOTRO. Any sort of proactive marketing has long been absent from this MMO. Many players were baffled by the lack of any tie-in with the Hobbit movie trilogy, when they were released. Perhaps we will now see a change in policy over the next 12 months. It certainly seems that EG7 has provisional plans. Perhaps the most interesting of these is a proposed graphical and systems overhaul of the current PC version of LOTRO, along with further large content updates and a conversion of the game for “nextgen consoles”. Something that was originally mooted back in 2010, when the game first went free-to-play.
The significance of a console port of LOTRO should not be underestimated. The data in EG7’s investor presentation shows that the console version of DC Universe Online is a popular title and a robust source of revenue. Let us not forget that The Elder Scrolls Online, Neverwinter and Star Trek Online have all increased their players due to the success of their respective console ports. In fact the innovative revision of the UI in STO to accommodate the use of game controllers, actually offers greater functionality than the PC version. LOTRO suffers from a cluttered UI and an excess of quickslots and at present this can only be addressed with plugins. Therefore, a revision of the game may well prove beneficial to all players. Whether the game will support crossplay is another matter. However, I would like to see a console port of LOTRO made available as it would definitely bring new players to the game and re-invigorate the existing community. Let us see whether EG7 proves to be the “new broom that sweeps clean”.
A Month in Gaming
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
Naturally, I was somewhat disappointed by this development because it highlights how developer’s, Standing Stone Games, have padded this content update so they can sell it as a “mini expansion”. However, I moved onto the new Mission system and spent some time exploring that. The missions themselves are fairly straightforward, instanced areas in which the player has to undertake a couple of tasks. Kill a boss, find so many supply crates etc. The difference here from other instanced content is that the enemies are more reactive. Some Orcs self heal or if not killed quickly, call in reinforcements. Some are a little trickier than others. There’s one where you have to destroy doorways to stop Goblins from spawning in Goblin Town. Crowd control skills are useful here. There’s another droll mission in which you have to dance and drink with “partying” Goblins. But overall Mission’s fails to offer anything overtly different. Again there are reputation tiers and deeds to achieve. But they offer paltry rewards, so why grind through them?
I did however, move a lot closer to maxing out both my Legendary Weapons. I was generously helped by a kinmate, who donated a substantial supply of Anfalas Scrolls of Empowerment. Hence all my legacies (apart from the main ones on each LI) are now at level 83. I’m sure given time, I will be able to acquire sufficient Anfalas Star-lit Crystals to max out the main legacies and finally close the book on the entire LI system. It is nice to see that my recent re-equipping with gear from Adventurer’s Loot Boxes and levelling up of my LI has really improved my overall combat experience. Killing enemies is now a lot quicker with critical hits occurring quite frequently. But I now feel that I’ve done as much as I can with LOTRO for the present. I may participate in the new raids, should my kinship re-appear over Christmas. But until there is new story content and tangible rewards to pursue, this MMO will be placed on a backburner.
Throughout November, I have been playing the latest event in Star Trek Online. I must admit that I’m getting quite fed up with this approach to new content from Cryptic. I like stories couched in classic Trek lore and there hasn’t been enough of such content this year. So this is another game that is going to be relegated to intermittent play over the next month. Q’s Winter Wonderland festival is due to start next week but sadly it is not offering anything that I want. And then there is my ongoing return to the MMO Neverwinter. I’m having fun but there are many aspects about the game that I’m not impressed by. This is another MMO which trivialises all gear progression below a specific level. Then there is the excess of currencies in the game. I suspect I will get to level 60 or so and then decide that it is time to move on. It’s a shame because I like the combat style and the way the Warlock class handles. I suspect that December may be an odd time where I struggle to find a new game that interests me. However, I already have an eye on returning to Dauntless.