Today Is a Good Day to Die

Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.

Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.

Hardly surprising I hear you say, as Cryptic (now DECA Games) are notorious for allowing minor glitches to persist in their MMORPG. However, this one didn’t impede gameplay in any manner. It was just a curious visual anomaly. It piqued my interest to the point where I used Bandicam to video capture the bug in question, which I then posted to YouTube. That process is a blog post in itself for another day but I digress. The mission required my character to visit their Ready Room on their ship and use the computer to decode some files. So I “transported” to the bridge of my ship and entered the rather spartan Ready Room. On entering I noticed several Klingon crew next to the computer. I was puzzled as there usually aren't any crew in this location. These NPCs subsequently died and fell to the floor, only for more to appear. The cycle then continued to repeat itself indefinitely.

This bug didn’t prevent me from completing the task at hand so I decoded the files using the computer and left the ship. Later, I returned to the Ready Room to see if the bug would repeat itself but it didn’t. On reflection perhaps that is a good thing. Bugs like this may superficially be entertaining but can sometimes have the potential to crash the game. Sadly, there are many bugs in STO. Traits become unslotted, loadouts go missing and there are numerous graphical and animation glitches. It is one of the reasons why the MMO has never been truly regarded as a top tier game. I suspect that the new developers, DECA Games, are going to be far more focused on maintaining the status quo, rather than resolving these issues. As for the bug I encountered today, I have no explanation as to why it happened. All I can say is that today was indeed a good day to die.

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Playing MMOs on a Second Monitor

I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used  for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.

I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used  for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.

Now that’s out of the way, let’s move on to video games that are relevant to this post. I have at present six MMORPGs installed on my PC. Age of Conan, Star Trek Online, The Lord of the Rings Online, Guild Wars 2, The Elder Scrolls Online and Star Wars: The Old Republic. As previously stated I prefer to play video games using the second monitor as it is a default FHD standard. Screen captures and any recorded material are in a 16:9 aspect ratio, which is very useful for YouTube or streaming. Working within a standard format is also convenient when trying to find optimal game settings for my CPU and GPU. However, trying to get these games to run on my second monitor and more importantly stay there, has not proven easy. Some cooperate, others have to be cajoled and a few flat out refuse to do so. 

The obvious solution is to change the primary monitor designation in the PC settings. However, I don’t want to do this as it would have a knock on effect on my current preferences. Hence I have had to manually tinker with each game to see if it will run consistently on monitor number 2. ESO being the most recent MMO out of those listed, has a drop down box in the game settings where you can choose which display you use. Both STO and SWTOR can be temporarily set to “windowed mode” and dragged over to the second display. Furthermore this change persists after exiting the game client and rebooting the PC. Sadly, AoC, LOTRO and GW2 resist this simple work around. The games can be dragged to the second monitor in “windowed mode” but when the display is set back to fullscreen they instantly revert back to the primary monitor.

I am far from alone in my preferences. A simple Google search shows that many other gamers have made similar enquiries and you’ll find numerous forums and subreddit posts. Often the advice is to use various Windows 10 settings to force content from one monitor to another but it seldom works, or if it does it doesn’t persist. Using the management software that comes with your GPU is also frequently recommended but this tends to be for spanning a game across two monitors, rather than forcing the output to a specific one. There are also some third party apps that have been developed by “gifted amateurs” but again the results are not guaranteed and often depend on having the right sort of GPU with the right sort of output cable. The problem ultimately stems from most of these games being developed when having multiple monitors was not as common as today.

Out of the three MMOs where this problem persists I find GW2 the most egregious. This game possibly has the biggest development budget of them all and is regularly updated. You would have thought such a feature as a choice of displays would have been added to the game by now. AoC is in maintenance mode, so one adjusts one’s expectations accordingly. However, LOTRO is a curious beast. It has a small but loyal playerbase and makes sufficient money to keep going. Updating the GUI is on the development “to do list”. In the meantime I finally found a workaround today by making some alterations to the “UserPreferences.ini” file. I changed “DisplayOutput=1” to 2 in the list of [Render] settings and changed all display resolution data to 1920 x 1080 and the aspect ratio to 16:9. LOTRO now runs on my second monitor and stays there after rebooting the PC. A minor victory but a victory no less.

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Gaming, MMORPG, RPG, Skills, Game Mechanics Roger Edwards Gaming, MMORPG, RPG, Skills, Game Mechanics Roger Edwards

Do You Know What You're Doing?

Do you know what you're doing? For clarification, this question is regarding video games and not how you run your life. The latter would make for an interesting discussion but that is not what I am asking. On this occasion the question is to establish whether you are the sort of player who strives to understand the mechanics of a video game? Do you make it your business to become au fait with all the statistics and the formulas behind them? Do you keep a spreadsheet filled with data pertaining to your gear or build? Do you fully comprehend the consequences of swapping out an item and seeing a particular statistic increase or decrease. Does all of this inherently appeal to you and contribute to overall the enjoyment you get from a game? If the answer is yes, then bravo. I kind of admire your dedication to this aspect of gaming. Because I tend to switch off when it comes to min-maxing.

Do you know what you're doing? For clarification, this question is regarding video games and not how you run your life. The latter would make for an interesting discussion but that is not what I am asking. On this occasion the question is to establish whether you are the sort of player who strives to understand the mechanics of a video game? Do you make it your business to become au fait with all the statistics and the formulas behind them? Do you keep a spreadsheet filled with data pertaining to your gear or build? Do you fully comprehend the consequences of swapping out an item and seeing a particular statistic increase or decrease. Does all of this inherently appeal to you and contribute to overall the enjoyment you get from a game? If the answer is yes, then bravo. I kind of admire your dedication to this aspect of gaming. Because I tend to switch off when it comes to min-maxing.

I suspect that I’m not the only person like this. That’s not to say I have no understanding of what all the numbers mean in any given video game. I usually have a broad overview but nothing more. Take the MMORPG The Lord of the Rings Online for instance. I know what statistics are important for my primary character, the Lore-master. Hence, whenever I replace gear, I naturally choose items that will increase key numbers. However, that is as far as my knowledge goes. In a game such as LOTRO that can be sufficient to get by. Fortunately the game doesn’t punish players for their lack of understanding. High end gear is available from several sources and you simply pursue that which is achievable. Sadly not all games take such an equitable approach, with many delighting in their own arcane nature. I find both Star Wars:The Old Republic and Star Trek Online to have very complex gear mechanics. Furthermore, both games do a poor job of explaining themselves.

The most practical solution to these complexities is to simply follow a build that other players have posted online. I did this recently while playing Dragon’s Dogma 2. I found a gear and skills loadout for a ranged class which suited my play style and replicated it on my character. I subsequently stuck with it throughout my play through. I guess this is a textbook example of “standing on the shoulders of giants” but I suspect that a substantial percentage of gamers do this. For many, the complexity of in-game systems is actually an impediment to gameplay. We all approach games differently and therefore do not necessarily find enjoyment in the same things. Some players like the challenge of learning and understanding underlying mechanics. The idea of researching, tracking data and ultimately finding a formula for an optimal build is integral to their overall gaming experience. Others, myself included, expect a learning curve but balk at excessive “homework”.

There is another aspect to this element of gaming. Some game developers see the complexities of gear, builds and systems as a means to monetise their games. Star Trek Online excels at this. Getting the right mix of gear and traits on an appropriate ship massively increases your survivability and DPS output. Again, this is a game where the builds can be very complex and the mathematics behind them intricate. Hence most players try and get by following the prevailing game meta. However, the most effective builds will often include items that are only obtainable by spending money, such as a trait or console that can only be found on a premium ship. I recently tried to replicate a build based around Beam Overload but could only easily source 60% of what was required. To get the remaining 40% of items would have cost £30. So I improvised. The result has been functional but not optimal.

I wrote a long time ago about “the average LOTRO player”. I used that MMO as a personal frame of reference but I thought at the time that the points made in the post were applicable to other games. Having recently re-read the post I still stand by assertions. Many gamers are not “ high end players”. They often buy a game primarily because they want to have fun and play with their friends. Although most gamers acknowledge that a new title has a learning curve, that doesn’t mean that they will by default spend hours reading and watching videos prior to playing. Jumping into the proverbial deep end is by far the most common approach. I suspect that very few players truly play a game in the manner that the developers expect. So in answer to the question “Do you know what you're doing?”, I suspect the most common answer is “not especially so” and that is the way the majority of gamers like it.

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Gaming, MMORPG, LOTRO, 64-Bit Servers, Server Migration Roger Edwards Gaming, MMORPG, LOTRO, 64-Bit Servers, Server Migration Roger Edwards

LOTRO: Server Migration Concerns

I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close. 

LOTRO Roadmap 2025

I always remember the sage wisdom of the great children’s TV character Huxley Pig. ”If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close. 

LOTRO players were somewhat concerned about the vague nature of the original server announcement, in the “2025 Roadmap” that came out prior to Christmas. Hence Executive Producer Rob Ciccolini saw fit to appear on a live stream in the New Year to clarify the situation. Sadly SSG have a track record of poor communication with their playerbase and being true to form, Mr Ciccolini’s “clarification” simply raised more questions. Newer LOTRO players with only a handful of alts may well find the prospect of transferring to another server to be no big deal. However, the majority of the existing LOTRO community is made up of long term players who are greatly attached to their kinships, their housing and most importantly their alts. Server migrations can break such things, leaving players nameless and without their virtual possessions and community.

If in panic, if in doubt. Run in circles, scream and shout”

Furthermore, SSG has handled server migrations in the past and it wasn’t perfect. In 2011 SSG (formerly Turbine) took back control of the European game servers which had previously been administered by Codemasters. Yes, the process ultimately worked but there was a lot of player collateral damage along the way. Many of the players affected back then are still playing today and they’re far from optimistic, judging by the ongoing discussion of the official forums. It would appear there is a lot more to consider beyond the obvious. Apart from the logistics and management issues arising from this server migration, many players are not happy with the prospect of moving per se. The previously mentioned migration of 2011 was not well received by all. Some feel that communities were broken and the new servers were far from friendly. 

I have no doubt that by the end of 2025 there will be a clear resolution to this situation. SSG has done this before and can do it again. Hopefully, if they’ve learned from their past mistakes they’ll be more communicative and cautious this time round. There are some potential positives arising from a migration and server merge. The player population will increase across the final 6 servers and there should be the technical benefits of the new 64-bit builds. SSG have also stated they will strive to allow players to retrieve characters from servers closed in 2011, so there may be the chance of resurrecting long lost alts. However, it would be naive to think that this enterprise is going to be plain sailing. Perhaps the most prudent thing for LOTRO players to do in the meantime is to start organising their inventories and divesting themselves of any virtual assets they don’t require. Forewarned is forearmed.

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Gaming, MMORPG, SWTOR, Revisiting SWTOR, Part 4 Roger Edwards Gaming, MMORPG, SWTOR, Revisiting SWTOR, Part 4 Roger Edwards

Revisiting Star Wars: The Old Republic Part 4

I resumed playing Star Wars: The Old Republic at the start of December 2024, after a two and a half year break. This is an MMORPG that I have never consistently played, compared to The Lord of the Rings Online or Star Trek: Online. I bought the game at launch and spent about a year or so slogging through content. Gameplay was a lot slower back then and I got stuck at a certain point in the Smuggler Class story, so I moved on to something else. I returned to the game when it went free to play but didn’t stay for long. However, when I came back to SWTOR in 2022, the game had significantly altered and I found that levelling new alts was a lot less grindy. I discovered that the best way to play the game as a solo player, was to treat it as an RPG and work my way through the class stories as each one is unique. My recent return has focused on completing the last three class stories I had outstanding.

I resumed playing Star Wars: The Old Republic at the start of December 2024, after a two and a half year break. This is an MMORPG that I have never consistently played, compared to The Lord of the Rings Online or Star Trek: Online. I bought the game at launch and spent about a year or so slogging through content. Gameplay was a lot slower back then and I got stuck at a certain point in the Smuggler Class story, so I moved on to something else. I returned to the game when it went free to play but didn’t stay for long. However, when I came back to SWTOR in 2022, the game had significantly altered and I found that levelling new alts was a lot less grindy. I discovered that the best way to play the game as a solo player, was to treat it as an RPG and work my way through the class stories as each one is unique. My recent return has focused on completing the last three class stories I had outstanding.

As of today, I have finally achieved what the game calls “Legendary Status”. All eight of the origin stories of each class have been completed. This achievement was created as part of the base game upon launch, when the level cap was 50, so there is still plenty further content to play through. However, this does feel like a milestone as the self-contained stories of each class are quite expansive, taking the player through all of the worlds that existed when the game originally launched. From time to time I have encountered other players and the recent addition of dynamic encounters has increased my exposure to other SWTOR players. However, much of the class stories are gated behind unique instances that are bespoke to the individual player. Hence you only really encounter other players while travelling to specific locations or at the major social hubs such as faction fleets.

The completion of this achievement, although very satisfying, has raised a new question. What shall I do next? I would like to take one of my alts through the remaining story content in the game and acquire optimal gear. However, I’m not sure which class to make my primary character and I have always found that the gear grind in this game is somewhat esoteric. As a predominantly solo player I don’t want to be dependent upon a guild to run instances for gear. I just don’t have the time to play regularly with others. I am also still trying to determine which class best suits my kind of gameplay. I have grown fond of my Jedi Knight with Shadow Combat Style and Serenity Discipline but it never feels especially “powerful” in combat. Plus I suspect that the pace of combat is dictated by the fact that this is an MMO from 2011.

Unlike other MMOs, it would appear that you cannot re-gear at level cap via the Galactic Trade Network. I have acquired a few new items via Flashpoints and Heroics that have been flagged as better gear than I currently have. They are of a different colour quality but when you compare the stats they are not greatly superior. Some numbers go up but others go down. As I don’t fully understand the stats system in the game, I am loath to change from my current build until I am certain that it’s a beneficial change. Hence I need to set myself some practical goals so that I can move forward in SWTOR. Obviously a little research is in order so I can determine a strategy but not too much. Nothing kills my interest in an MMO than an excess of “homework”. I am still enjoying SWTOR at present and would like to keep it that way.

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Star Trek Online: Earth Spacedock Update

Yesterday the MMORPG Star Trek Online updated Earth Spacedock for the PC version of the game. The console version will be released a little later on. This replacement impacts upon Sol system space, the entire exterior model of ESD and elements of the interior. The outgoing model was somewhat old with several anomalies that linked to aspects of the game that have changed over the years. Perhaps the biggest reason for the change is a canon update to ESD as seen in the third season of Star Trek: Picard. The TV show features a new Earth Spacedock, also known as Probert Station, which boasts a larger superstructure designed to meet the demand of Starfleet in 2401. It would appear that this update is the first substantial release from the developers at DECA Games and may potentially indicate the quality of future content. 

Yesterday the MMORPG Star Trek Online updated Earth Spacedock for the PC version of the game. The console version will be released a little later on. This replacement impacts upon Sol system space, the entire exterior model of ESD and elements of the interior. The outgoing model was somewhat old with several anomalies that linked to aspects of the game that have changed over the years. Perhaps the biggest reason for the change is a canon update to ESD as seen in the third season of Star Trek: Picard. The TV show features a new Earth Spacedock, also known as Probert Station, which boasts a larger superstructure designed to meet the demand of Starfleet in 2401. It would appear that this update is the first substantial release from the developers at DECA Games and may potentially indicate the quality of future content. 

Star Trek Online launched in 2010 with a bespoke model of ESD which to all intents and purposes was a placeholder design. Within a year ESD was replaced with a canonical model based on the design that first featured in the film Star Trek III: The Search for Spock, and later used in TNG television show. The latest model for ESD  had to be built entirely from screenshots from the TV show as there was no official design to work from. The result is a far more contemporary model which still offers the functionality of the old. Furthermore the model for planet earth has also been revised using 8K textures and a complex cloud map. Within Sol systems the fleet shipyards have been removed and McKinley station is now placed in the far corner of the map. Drydocks have been added on the periphery of the map so players can take screenshots of their ships.

The original Earth Spacedock from 2010

The ESD ground map now features a larger central docking bay and the models of the vessel inside have all been updated. These provide a much greater sense of scale. The developers intend to change the ship model regularly and no doubt they will showcase whatever ones are new to the game. There are cosmetic changes to Admiral Quinn’s office to reflect the revised galaxy map from several years ago. Several Type 14 shuttles have been added to the shuttle bay, as well as to the vessels that fly in and out. It would also appear that the San Francisco skyline on the Starfleet Academy map has been updated. Overall this is a good selection of revisions which are cosmetically justified without impacting negatively upon the essential functionality that ESD offers as a major game hub. Furthermore, ESD is visually a lot brighter and now seems to have the appropriate gravitas you’d expect from such a Starfleet institution. 

However, this being STO, updates never come without some bugs or technical fallout. There was substantial lag and rubberbanding on several phases of ESD earlier today and I had to move to smaller populated instances before these abated. More annoyingly, the update has resulted in all traits being unslotted from alts when you log in for the first time. There was also a similar issue with some loadouts. All of which is currently being looked into but it would have been better if this had all been addressed on the test server before going live. I will have to trawl through some recent screenshots so I can correctly recreate my trait build which is a nuisance. However, I will not do this until the bug is patched, which will hopefully be in the next 48 hours. Although I am pleased to see the revised model of ESD, the subsequent bugs do lower my expectations of DECA Games. I hope I am proven wrong.

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Are MMORPGs Expensive to Play?

Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.

Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.

I play several MMORPGs over the course of a year. I tend to return to a game when there’s sufficient outstanding content to keep me busy for a few months, such as a new expansion. Hence I will binge play games such as The Lord of the Rings Online, Star Wars: The Old Republic and The Elder Scrolls Online. While I am playing any one of these titles, I will subscribe to ensure that I am not impeded by any “free-to-play” restrictions. I will also buy some in-game currency so I can obtain any cash shop items I desire. Hence, if I play SWTOR for three months or so, I can end up spending between £60 to £75. It is therefore entirely possible that I can spend £300 a year across multiple MMOs. Broadly, this breaks down to about £6 a week. I personally do not feel that this is a lot of money.

Every hobby has some sort of cost associated with it. From golf, fishing, gardening, painting lead figures to trainspotting. Compared to others, I consider video games good value, especially the MMO genre. However, this is very subjective. Some people may consider my spending to be profligate. Others may think that I’m penny pinching. It all comes down to our own relationship with money. Something that varies between generations and other social divides. I know very wealthy people who will balk at costs that are just pocket change to them. I know others on what would be considered a relatively low income, to happily embrace in-game expenditure because it is the primary source of leisure and entertainment. Furthermore, “whales” do exist and are a big enough factor to influence a video game’s business model.

However, setting aside one’s own finances, there is another factor that counts here. One that is a matter of perspective. Most gamers understand that games cost money to develop and that there is a requirement to generate revenue to finance new content. Hence we broadly accept that there will be charges such as a subscription or the sale of cosmetic items. What matters here is setting a cost that feels appropriate. If this is done right then the player does not feel abused or exploited. A $5 or $10 cosmetic mount is therefore acceptable. Not so, $50 or more. Sadly, publishers often push egregious charges upon developers and mandate that they are included in the game. All too often a deliberate bottleneck or grind is artificially created in an MMO which can only be bypassed with a paid solution. This is the main bone of contention with many gamers.

As I’ve stated in other posts recently, what we expect from a video game is very much determined with what we have grown accustomed to and that varies depending on age. Paying once and getting everything was the norm during the eighties and nineties. But those days are gone and are not coming back. Therefore one has to adjust one’s expectations. It is also true that video game studios only pitch a business model that they can get away with. Sometimes, a live service game fails because it delivers too little and charges too much. The business models for games like LOTRO and SWTOR persist because the players ultimately tolerate it. They may complain but they continue paying. Unless you are prepared to stop paying you cannot exercise any leverage. Ultimately, the only intellectually honest answer to the question “what is the most expensive MMO right now” is the one you’ve chosen not to play.

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A Year in Gaming

It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.

It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.

I started the year playing Call of Duty Modern Warfare III, the 2023 entry in the never ending franchise. These games have a 12 month lifecycle and frequently “evolve” during their quarterly updates. Hence many of the aspects of MW III that I liked when I started playing, were altered, nerfed or simply removed, six months later. The community is also vile and seems to be a magnet for the emotionally dysfunctional. This doesn’t help, especially when trying to find information on builds and tactics via the games subreddit. I found myself in a minority as I actually liked the open world approach to the Zombie play mode. The latest iteration of the game released in October has returned to the traditional round based approach, which I don’t like. So roundabout summer, I stopped playing as the game no longer yielded sufficient fun. I uninstalled it a few months later.

I fancied playing a traditional high fantasy RPG this year and found exactly that in Dragon’s Dogma 2. I quite liked the fact that the game deliberately eschews fast travel and is designed so that the player has to travel slowly around the world map, fighting as they go. I also liked the pawn system in which you could hire up to 3 NPC companions from multiple classes. These can be either prebuilt pawns provided by the game itself, or ones that other players had created. I got quite attached to some of them with their quirky names and dialogue, until I outlevelled them. The combat was more challenging than I had expected but I liked the fact that you could climb onto some of the exotic beasts you fought and attack vital areas. Some players were disappointed by the story, claiming it was somewhat generic. I felt it was adequate and often wonder if games such as these, made by international developers, lose something in translation.

I returned to several MMOs this year. Star Trek Online continues to be a mainstay, due to its continuous calendar of short term events. Such an approach is not a real substitute for longer, story based missions which are becoming more infrequent these days. But STO does afford the casual gamer a quick fix and a means to jump straight into some action if you have limited leisure time. I also resumed playing The Lord of the Rings Online having one update and an expansion to catch up with. I reached the new level cap with my primary character and weathered the ill conceived changes that were made to the Lore-master class. When will developers learn that if it ain’t broken, don’t fix it? LOTRO still benefits from well written and innovative stories to underpin all their quests. It also has a knack of creating interesting zones. Overall the game does sufficient to keep me engaged.

For reasons I can’t quite articulate, I decide to revisit Age of Conan. I found my original character from 2011 along with an MMO that is in maintenance mode. It still has players although they tend to congregate in the cities and most of the time, you’ll find yourself alone when out questing. As such, it can be played as an RPG but I decided not to pursue playing any further than satiating my thirst for nostalgia. Instead I opted to dive back into Star Wars: The Old Republic as there were three classes that I hadn’t played. To date, I have now completed the Sith Inquisitor and Jedi Consular classes and am now focusing on the Judi Knight. The great thing about SWTOR is that each class has a unique story, as does each planet in the game. Hence there is always something new to return to.

2024 was certainly not a standout year for gaming, at least from my perspective. Video games still provided an entertaining pastime but nothing really loomed large and made an impact upon me such as Red Dead Redemption 2 or Skyrim. Such games are becoming increasingly rare. MMOs once again proved to be a comfortable form of gaming and I am still enjoying my return to SWTOR. I also have the latest LOTRO expansion to play through, which I am keeping in reserve for the moment. I have my eye on the new Indiana Jones game in the New Year along with the latest instalment of Sniper Elite. However, the cost of buying new titles is becoming quite expensive. Especially if you want the most comprehensive version of a video game. However, I have a potential solution for that problem but that is a blog post for the New Year.

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Gaming, MMORPG, SWTOR, Dynamic Encounters Roger Edwards Gaming, MMORPG, SWTOR, Dynamic Encounters Roger Edwards

Star Wars: The Old Republic Dynamic Encounters

The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.

The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.

Although I was aware of the Dynamic Encounters system, I have been focused on levelling my new alts of late, so they haven’t been my primary consideration. However, while undertaking a companion quest on Tatooine over the weekend, I walked into the middle of one outside Mos Ila. Needless to say I immediately joined the event and quickly repelled the Republic incursion. I subsequently spent the next few hours travelling around the region actively pursuing the various Dynamic Events as they afford a convenient and enjoyable quick fix of action. Plus there isn’t a wealth of narrative to plow through beforehand. Furthermore, because these are a new addition to SWTOR, they are at present very well attended. If you find yourself the first player at the location of a new event, you will quickly find yourself joined by other players.

I am curious to see whether players determine a process by which to play through all the Dynamic Encounters on each planet. Will we be seeing the SWTOR equivalent of the Queensdale Champion train that existed for a while in Guild Wars 2. This was a group rotation around the spawning points of several high value bosses that players farmed.  I won’t be surprised if such a thing evolves in SWTOR, as players determine what is the optimal way to complete all Dynamic Encounters and gain the best rewards. As for the value of this new game mechanic, I think they are a welcome addition to the activities available in SWTOR. Let us hope that they are regularly added too and updated, rather than just left, as so often happens to new features in the MMO genre.

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MMO Tropes: Name Unavailable

If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.

If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.

This problem is common to a lot of older MMOs. The Lord of the Rings Online, Star Wars: The Old Republic and Age of Conan are prime examples. Newer games tend to have a more flexible naming system often using a surname that is account wide. This often negates any issues with duplicate names. New players are often aware in advance that securing their name of choice in an older game is going to be problematic. The main issue is that a lot of these games do nothing to help beyond rejecting your choice. They do not give you any clues as to what names are available or any potential spelling changes that are required to bypass the problem. They basically say “no clues” and you’re left to randomly try various permutations until one is accepted. The problem with all this, is that if you do not secure your name of choice it can diminish your gaming enjoyment.

If you’re of a sceptical disposition about the monetisation of MMOs, then you’ll see a direct correlation between this inherent naming problem and the fact that renaming tokens are readily available to purchase in the respective game store. Such items can cost anything between £5 to £10 which seems excessive when you consider that the game itself has contributed to the player ending up with a name they’re not happy with. Although it may sound trivial to some gamers, having “the right name” is an important aspect of character creation for a lot of other players. I like to have character names that don’t obviously clash with the in-game lore and I don’t really care for “humorous” monikers. As previously mentioned, a new player should not really be having these sorts of problems. Surely the best business practice is to make their introduction to a new game as frictionless as possible?

My recent return to SWTOR was prompted by a scheduled “character name purge”. Developers Broadsword sent all players an email stating that inactive accounts would lose their names if they didn’t log into the game by a specific date. That date has now been and gone and as far as I’m aware a substantial amount of names have been released so that new players can access them. When I reclaimed my Age of Conan account recently, I had to rename my old character as a similar policy had been implemented. I didn’t complain as I last logged into the game a decade ago when it went free to play. All of which goes to show that game developers are fully aware of the importance of character names. In light of such, it would be nice if the MMO genre adopted a more equitable policy regarding them.

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Gaming, MMORPG, LOTRO, Staying Busy Roger Edwards Gaming, MMORPG, LOTRO, Staying Busy Roger Edwards

LOTRO: Staying Busy

Exactly what do you do when you reach level cap in the MMORPG, The Lord of the Rings Online? Raiding is the obvious answer and arguably the one the developers would suggest. But only a small percentage of players regularly raid. The last raid I participated in was early 2012 when twelve of our kinship attempted the “Tower of Orthanc”. If memory serves, we failed miserably after investing about 4 hours of our time. Many of us found that we simply didn’t have sufficient time available to pursue raiding in any meaningful way. Those members of the kinship that were focused on this aspect of gameplay ended up leaving and moving to other guilds. I have used the group finder on occasions since then but it has seldom yielded good results. Hence, for me most multiplayer content in LOTRO is “off the table”.

Exactly what do you do when you reach level cap in the MMORPG, The Lord of the Rings Online? Raiding is the obvious answer and arguably the one the developers would suggest. But only a small percentage of players regularly raid. The last raid I participated in was early 2012 when twelve of our kinship attempted the “Tower of Orthanc”. If memory serves, we failed miserably after investing about 4 hours of our time. Many of us found that we simply didn’t have sufficient time available to pursue raiding in any meaningful way. Those members of the kinship that were focused on this aspect of gameplay ended up leaving and moving to other guilds. I have used the group finder on occasions since then but it has seldom yielded good results. Hence, for me most multiplayer content in LOTRO is “off the table”.

My experience is far from unique and it was for this reason that Standing Stone Games introduced the Mission system into LOTRO as an alternative to raiding. Missions offer instanced based activities with specific goals. They often contain a “twist” such as environmental effects or a boss with a specific debuff, to make them suitably challenging. They scale to the player’s level and can be played solo or duo. Delvings are Missions variants that allow level cap players to increase the difficulty to gain superior rewards. Missions and Delvings are repeatable, although there is a cooldown period. Tokens gained from Missions and Delvings can be bartered for gear that is comparable to that rewarded by completing raids. Overall this is a good system although the quality of the Mission is variable. Some are quite well conceived and require a tactical approach but others can be arbitrary.

Another aspect of LOTRO that is a potential source of content is crafting, although it is not for everyone. I have always enjoyed the resource gathering element of this game system, as it can be a good source of XP when levelling and the refined resources can be sold on. When I originally created my Lore-master, I chose the Forester, Prospector and Tailor professions, specifically so I could collect wood, ore and hides which were at the time very marketable commodities. Upon checking recently, I discovered that I had not kept my professions up to date so spent some time travelling around Gundabad and Umbar, gathering resources and levelling my crafting proficiency. I tend not to actually manufacture specific items as I find the costs involved are excessive. However, I do like to buy and sell via the Auction House as a mini game. 

LOTRO has several other game systems that can keep you busy, although not all of them are as engaging as story content. As previously mentioned, there are multiple reputation factions throughout the various zones. All of which offer useful rewards upon completion. Besides housing items and cosmetic pets, there are “return to” swift travel skills that will teleport the player to a key location in the zone. If you have bought the “Returning Traveller” and “Expedient Traveller” modifiers from the LOTRO store, then you can reduce the cooldown on all travel skills to 5 minutes. Completing deeds is another option if you are looking for some simple gameplay. Finding locations, treasure caches or completing a specific number of quests all provide XP towards Virtue Traits. Then there are the infamous slayer deeds in which you inflict species specific genocide upon local areas of Middle-earth.

If the aforementioned activities all seem a little formal, there are plenty of informal and social alternatives. Some players upon reaching level cap become in game philanthropists. They become active within their guild organising events and activities. Others simply travel throughout Middle-earth offering assistance to others. Exploring every corner of Standing Stone Games’ world and taking screenshots is another leisurely pastime. It can also be enjoyable to spend some time experimenting with the cosmetic systems within LOTRO, as well as collecting pets and mounts. So it would appear that there is quite a lot that a player can do to keep busy in LOTRO. And then of course there is the issue of returning to the login screen and simply creating a new alt. That however, is a separate blog post altogether. 

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MMO Tropes: The Time Sink

It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.

It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.

Now that we’ve got that out of the way, I do want to talk about the time I have “invested” into two specific MMORPGs. That investment, or commitment if you prefer, is no small beer. It is a substantial period of time that I could have spent on other leisure activities. Or even non leisure activities, perish the thought. My spare time is possibly one of the most sought after commodities I possess, judging by the amount of businesses, organisations and bodies that pursue it. Hence, I don’t consider spending so much time on MMOs to be something arbitrary. It is a considered choice, one that I constantly review to ensure it is still proving to be satisfactory. The fact that I am still spending time regularly on these two games and enjoying them, validates the overall investment.

I have been playing The Lord of the Rings Online since December 2008. As of 18th November 2024, I have invested 7 months 1 week 6 days 1 hour 7 minutes 28 seconds into my primary character,a human Lore-master. That is 5426 hours. I have two other alts but they have a negligible amount of time spent on them. No more than a dozen or so hours each. Similarly, I have played Star Trek Online since its launch in 2010. However, I have created several alts and really didn’t start playing this MMO seriously until 2013 when the first major expansion was released and a lot of the game’s problems were resolved. My primary character, a Federation Tactical Officer has accrued to date, 72 days, 10 hours, 30 minutes, 33 seconds time investment. That is 1738 hours. Not as much as LOTRO but still a tidy sum.

The obvious question arising from this information is what else could I have done with that collective amount of time (over 7000 hours)? Well, the logical answer is lots of things. I could have learned another language during that time or taken a degree. Yet such introspection is misplaced because I don’t regret my choice. I really don’t. Some people go fishing, bake, play sport, paint lead figures, ring bells, collect stamps, plot world domination or spot trains. I play games. The time I’ve spent has always been “leisure time” and I have never played at the expense of other work or family obligations. If you crunch the numbers, out of the 15 years that have elapsed I have spent about 5% of that time playing MMOs. A similar amount of time could easily be spent watching football as millions of other people do.

Time sink is a loaded and somewhat hyperbolic term. It not only describes the chronological investment but it also infers that it is by its very nature a negative choice. Despite videos becoming a mainstream pastime, there still persists an attitude in certain quarters that they are a childish waste of time and that you’d be better served doing something “productive”. In fact I’ll go so far as to say I know people who still struggle to see the benefits of leisure time per se. They tend to be very two dimensional thinkers. I certainly do not consider investing time in a hobby, working towards goals and the associated positive social interactions as bad things. Quite the opposite. They are very good for one’s overall well being, as are the tangential activities that can arise from gaming, such as this blog. Perhaps we should retire the term time sink and replace it with something more benign like time investment or time intensive.

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Gaming, MMORPG, SWTOR, Revisiting SWTOR, Part 3 Roger Edwards Gaming, MMORPG, SWTOR, Revisiting SWTOR, Part 3 Roger Edwards

Revisiting Star Wars: The Old Republic Part 3

A recent email prompted me to return to the MMORPG, Star Wars: The Old Republic. Developers Broadsword are “encouraging” former players to log back into the game to prevent the potential “release” of character names from “inactive” accounts. This has happened in the past, so I decided it would be a good time to return to the game. I last played in early 2022 when I created Trooper, Sith Warrior and Imperial Agent alts. The great thing about SWTOR is that all classes have unique stories so alts are never dull. This time I intend to complete the Jedi Consular, Jedi Knight and Sith Inquisitor classes. So I reinstalled the game, subscribed to enjoy full access to all content and also purchased a few Cartel Coins in case anything in the game store took my fancy. Hence the latest instalment of this recurring post, after a sizable break.

A recent email prompted me to return to the MMORPG, Star Wars: The Old Republic. Developers Broadsword are “encouraging” former players to log back into the game to prevent the potential “release” of character names from “inactive” accounts. This has happened in the past, so I decided it would be a good time to return to the game. I last played in early 2022 when I created Trooper, Sith Warrior and Imperial Agent alts. The great thing about SWTOR is that all classes have unique stories so alts are never dull. This time I intend to complete the Jedi Consular, Jedi Knight and Sith Inquisitor classes. So I reinstalled the game, subscribed to enjoy full access to all content and also purchased a few Cartel Coins in case anything in the game store took my fancy. Hence the latest instalment of this recurring post, after a sizable break.

When I last played SWTOR, I “acquired” a substantial quantity of in-game currency which I shared among alts for miscellaneous spending. I placed the remainder in Legacy Storage, which is an account-wide vault. The Legacy system itself offers some useful account wide unlocks which are very beneficial for alts. Both the money and early access to a companion, has made levelling a new Jedi Consular character relatively hassle free. I am currently playing through the class story at a leisurely pace and have also decided on a whim, to try and unlock the HK-51 Assassin Droid companion. The game certainly doesn’t lack content for a new or returning player. As well as each class having a unique story, so does each planet. There have also been various expansions released over the years. Plus there’s all the group instances that you can quickly jump into and endless amounts of cosmetics to mess about with.

As I said in the previous instalments of this post, SWTOR exudes Star Wars ambience through its design and style. The game is 14 years old but the stylised, cartoonesque graphics still hold up well and were definitely the right choice. I feel that Bioware/Broadsword have done a much better job of creating original content than Disney. The stories and their approach to the source material is far more creative and adult than a lot of the TV shows and films. There is a genuine appreciation of the source material and an intelligent extrapolation and exploration of its core themes. SWTOR has an exceptional score, especially the material for the original base game. Many MMOs have strong musical accompaniment but SWTOR seems to go that extra mile and has numerous robust cues that all seem to be in exactly the right Star Wars idiom. It all makes for a very immersive experience.

Naturally, there are some aspects of SWTOR that do betray its age. These are often design choices that were commonplace among the previous generation of MMOs. The ever increasing time penalty between being defeated and revived is one example. It is archaic by modern standards and singularly annoying. Impeding a player from playing your own game is staggeringly crass. Combat is somewhat slow, especially when your level is lowered for the zone that you’re in. Your DPS is weak but you’re sufficiently robust to not be in any tangible danger. Hence it feels like you’re whittling away at a big stick with a very small penknife. The game also does a very poor job of explaining itself. I’m sure that I’m not getting as much as I can out of the Galactic Season and I seem to have accrued a lot of the game’s currencies, yet am at a loss as to whether I can spend them on something useful.

I don’t have any particular thoughts on the state of SWTOR’s endgame at present because I have no experience of it. I know new content has been delayed and that longterm players have concerns about the immediate future. However, for new or returning players SWTOR has a lot to offer, as long as you are cognisant of its terms. As for myself, I have goals to achieve and some minor problems to resolve. I need to recruit a few more players to my existing guild, mainly so they can then invite my new alts. I would also like to complete all story content on my oldest character, a Smuggler, that I’ve taken the furthest into the game. I also think it’s time I explored more group content. I suspect that’s where the good gear is all stashed. With the Christmas holiday season imminent, now is the perfect time to re-engage with this MMO.

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Thinking Out Loud, Illness, MMORPG, Presents Roger Edwards Thinking Out Loud, Illness, MMORPG, Presents Roger Edwards

Thinking Out Loud

I appreciate that talking about illness can often make people uncomfortable. It’s not exactly my favourite thing. However, I do not subscribe to the school of thought of avoiding such matters. We all get ill from time to time to varying degrees and we’re all going to die one day. You can’t just wish problems away. My significant other, Mrs P, has a history of heart disease and her overall health has declined this year. To cut a long story short, she is having surgery on 28th November to effectively repurpose a previously bypassed artery. Throughout this month we have been going to outpatient clinics as well as meetings with consultants. We have also been busy putting practical measures in place for her recovery. As you can imagine, it is a worrying time. Hence, I have not written much in recent weeks as her well being is my current focus.

King's College Hospital

Here we are again with another post consisting of some random thoughts and ideas that I’ve been recently contemplating. Some could be a bog post in themselves but that isn’t really the point of this recurring post. It’s more a case of just throwing some ideas out there. Please note that the first point of discussion is an explanation as to why things have been quiet of late, here at Contains Moderate Peril. As always, please feel free to leave a comment.

Illness 

I appreciate that talking about illness can often make people uncomfortable. It’s not exactly my favourite thing. However, I do not subscribe to the school of thought of avoiding such matters. We all get ill from time to time to varying degrees and we’re all going to die one day. You can’t just wish problems away. My significant other, Mrs P, has a history of heart disease and her overall health has declined this year. To cut a long story short, she is having surgery on 28th November to effectively repurpose a previously bypassed artery. Throughout this month we have been going to outpatient clinics as well as meetings with consultants. We have also been busy putting practical measures in place for her recovery. As you can imagine, it is a worrying time. Hence, I have not written much in recent weeks as her well being is my current focus.

Blogging and more 

With regard to my current blogging activities, I will post occasionally between now and the end of December but it will be very much on a “as and when” basis. At present, it is my intention to resume a more structured writing schedule in the New Year. I am also considering some additional projects. Let’s see how the year pans out and I’ll review the situation in January.

MMORPGs 

I have a cyclical relationship with the MMORPG genre of games. Certain MMOs such as The Lord of the Rings Online get and Star Trek Online get played at regular intervals. They are a gaming mainstay throughout the year. Others such as Guild Wars 2, The Elder Scrolls Online and Star Wars: The Old Republic get played every 18 months, or so. Often an event, expansion or even a YouTube video can prompt a return to a particular game. Recently I received an email from Broadsword, the developers of SWTOR, that they may reuse names from dormant accounts, so I reinstalled the game. As each class has a unique story associated with them, the game has a great deal of replayability. I have yet to play the Sith Inquisitor, Jedi Knight or Jedi Consular class, so I think I’ll resubscribe and play a new character over December. 

This nostalgic reverie for MMOs got me thinking about Age of Conan, which I have not played since 2011. Although effectively in maintenance mode by developers Funcom, I was able to log into my old account and reinstalled the game client. My original character was still where I left them but I had to rename them due to 13 years of account inactivity. I spent a few hours trying to figure the control out and actually managed to complete a few basic quests. Although the game has aged somewhat, it runs well and has a great deal of content to play through. I am tempted to create a new character and play through the game’s main storyline. However, it should be noted that this MMOs population is low. I only saw about five other players while on the Crom server, so if I do replay Age of Conan then I shall treat the game as an RPG. 

Presents 

Christmas is fast approaching, which raises the spectre of presents. Mrs P and I do not buy presents for each other, mainly because we don’t need anything. We don’t see the point in “novelty” gifts or anything that is just arbitrary. Plus I have a birthday that is a week before Christmas which further compounds the complexity of the issue. Hence presents are bought mainly for the grandchildren, our son and daughter-in-law. Let it suffice to say that through no fault of their own, the grandchildren are thoroughly spoilt with respect to presents. I actually witnessed them getting bored with opening Christmas presents, a few years ago. So we have tried to show some moderation this year but it remains to be seen whether any other family members will follow suit.

There is often a complex social dynamic to both giving and receiving gifts. People feel obliged by tradition to give presents and often are confused by comments like “ I don’t need anything, thanks”. Hence, I often find myself the recipient of novelty socks, aftershave and gin. I see these sorts of presents as the lesser of two evils. IE something you don’t need but don’t mind, as opposed to something that just isn’t needed and ends up going to a charity shop or being re-gifted. In a perfect world, it would be nice if someone actually considered what my hobbies and interests are and used those as a guide. A £20 Steam or Audible voucher would be most welcome but alas, is never considered. It was all much easier when I was a child in the seventies. My present aspirations seldom went beyond Lego and if I was lucky enough to get any, it was considered the proverbial “top brick of the chimney”.

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Gaming, MMORPG, LOTRO, Voice Acting Roger Edwards Gaming, MMORPG, LOTRO, Voice Acting Roger Edwards

LOTRO: Voice Acting

One of the most noticeable things that ages the MMORPG, The Lord of the Rings Online, is the lack of comprehensive voice acting throughout the game. If a player interacts with an NPC, they will provide generic greetings or ambient dialogue. Phrases such as “hello there” of “our mission is dire” occur regularly. However, the majority of quest text is not spoken, unless it is part of the Epic Story line. If it is, the first sentence is usually voice acted but no more than that. Cutscenes within instances have dialogue, as are those that occur at key parts of the Epic Story. Overall, LOTRO does not have the extensive voice acting that a similar MMO such as Star Trek Online has. This is a shame, considering how much time and effort has been taken with other aspects of the game.

One of the most noticeable things that ages the MMORPG, The Lord of the Rings Online, is the lack of comprehensive voice acting throughout the game. If a player interacts with an NPC, they will provide generic greetings or ambient dialogue. Phrases such as “hello there” of “our mission is dire” occur regularly. However, the majority of quest text is not spoken, unless it is part of the Epic Story line. If it is, the first sentence is usually voice acted but no more than that. Cutscenes within instances have dialogue, as are those that occur at key parts of the Epic Story. Overall, LOTRO does not have the extensive voice acting that a similar MMO such as Star Trek Online has. This is a shame, considering how much time and effort has been taken with other aspects of the game.

LOTRO was conceived and developed over the course of 2005 and 2006 and although the technology available at the time could accommodate comprehensive voice acting, its inclusion would have certainly had logistical and financial consequences upon the game’s production. Additional audio would have increased the size of the game installation and constantly maintaining and adding dialogue would have increased production costs. Due to the nature of the game, a great deal of time and effort would also have been required ensuring that all dialogue was correctly pronounced and grammatically correct. Tolkien fans are very particular about this. So it can be argued that Turbine/Standing Stone Games have dodged a bullet by deciding to limit the amount of voice acting in the game to date.

Some players will argue that the lack of comprehensive voice acting is a benefit, allowing them to focus on the text, rather than the actor’s performance. Other LOTRO players already  have little or no interest in the finer points of the narrative and are focused far more on “getting the job done”. Such players would therefore be indifferent to further voice acting. However, I am in the opposite camp and enjoy LOTRO mainly due to the stories underpinning both the major and minor quests. For me, good voice acting greatly enhances a story and I often struggle to read the wall of text presented by the NPC. This problem gets worse when playing the game on a 4K monitor due to the game’s non-scaling UI. Therefore, the addition of voice acting would greatly help in keeping me apprised of the plot.

After my recent experimentation with LUA Plugins, I wondered if anyone had ever tried to develop some sort of text-to speech facility that could be added to the game. It turns out that it has already been done to some degrees of success. I found the following post on the Official LOTRO Forums by The Almighty Tater, which references a Python programme they have developed called LOTRO to Speech. For those interested in trying this service you can access all the required files and details of how to install and configure them here. Example videos can be found over at the LOTRO subreddit. Another LOTRO player, Luthryth, has indicated that they are developing a text-to-speech app. They have posted videos of their progress on YouTube, an example of which is posted below . Again, this seems to work quite well.

Obviously, with both of these programs being third party services and a workaround rather than a solution, there are inevitably some issues to consider. Relying on optical character recognition to parse the quest text can be problematic and there is scope for dialogue to be misread. Using cloud based, AI voice services to provide in-game narration introduces the possibility of lag. Also not all voices will be character appropriate, especially if you use the free text-to-speech services. Then there is the issue of pronunciation which may well bother some Tolkien fans. However, all of these negatives are outweighed by the potential benefits that text-to speech can bring to the game. Such a service makes LOTRO far more accessible. Furthermore, as technology progresses, there is scope for programs such as LOTRO to Speech to improve.

Although I wholeheartedly approve of player created apps such as these, if given a choice I’d much prefer voice acting to be officially part of the game. Sadly, although I do not consider it impossible to retrospectively add this to LOTRO, it is highly unlikely that it ever will be due to the cost involved and the law of diminishing returns as the game enters the next phase of its lifecycle (I’ll leave it to you to figure out what that may be). In the meantime LOTRO to Speech is a suitable compromise that can fill the gap. As to the future, if there is ever to be a new Middle-earth themed MMORPG, or if Daybreak Games ever intend to bankroll the creation of a LOTRO 2.0, I would expect it to be fully voiced by default. I don’t think the design choice made back in 2005 would be acceptable to modern gamers.

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Gaming, MMORPG, LOTRO, Update 40, Beneath the Surface Roger Edwards Gaming, MMORPG, LOTRO, Update 40, Beneath the Surface Roger Edwards

LOTRO: Beneath the Surface

Last week I finally completed the Epic Story content for Corsairs of Umbar, the 2023 expansion for the MMORPG The Lord of the Rings Online. Although I am still undecided about Umbar as a zone, I found the main story engaging and as ever, well conceived within Middle-earth lore. The writers at Standing Stone Games have been very creative with their Fourth Age content and never make the mistake of over blowing it or trying to up the stakes as high as the threat of Sauron. So far, it feels like the free people are credibly mopping up residual forces of evil, as one would after a major regime collapse. Therefore, I was broadly satisfied with the Corsairs of Umbar expansion and was ready to move onto the next major story content update which was released in May this year.

Last week I finally completed the Epic Story content for Corsairs of Umbar, the 2023 expansion for the MMORPG The Lord of the Rings Online. Although I am still undecided about Umbar as a zone, I found the main story engaging and as ever, well conceived within Middle-earth lore. The writers at Standing Stone Games have been very creative with their Fourth Age content and never make the mistake of over blowing it or trying to up the stakes as high as the threat of Sauron. So far, it feels like the free people are credibly mopping up residual forces of evil, as one would after a major regime collapse. Therefore, I was broadly satisfied with the Corsairs of Umbar expansion and was ready to move onto the next major story content update which was released in May this year.

Update 40: Beneath the Surface, continues the latest instalment of the Epic Story; The Song of waves and Wind. According to the official press release from SSG, “It is a new dawn for Umbar. At the request of Hármelak, the Golden Queen, the Kindred of the Coins has reopened the great meeting-hall of Dâr Laja so they can better hear the voices of their people. And yet, beneath the city in Umbar-môkh, there are some who feel threatened by this new order, working in the darkness until their plans bear fruit”. It all sounds very thrilling until I realised that the entire new zone, Umbar-môkh, in which the story takes place is a series of catacombs and labyrinths under Umbar Baharbêl. Out of all the environments present in LOTRO, I enjoy those set underground the least.

Most LOTRO players have distinct opinions regarding Moria, the first significant underground area they encounter when playing the game. Although I have no great love for subterranean zones, Moria is different. It is an integral and iconic part of Tolkien’s source text and therefore a necessary evil in gaming terms. Furthermore, the zone is divided into several lore relevant, themed zones. Hence you have locations such as the Chamber of Mazarbul, the Bridge of Khazad-dûm, the Twenty-first Hall and the body of the Balrog below Zirakzigil. All of which make Moria, more than just a frustrating maze. Sadly, that was not the case with the Gundabad expansion as it lacked the detail of established, in-depth, canonical lore. Effectively it was maze without the benefit of having a complex literary backstory to support it. I enjoyed Moria in spite of its frustrations. I struggled to tolerate Gundabad because of them.

Having now ventured into Umbar-môkh, I can say it does not quite have the same claustrophobic air that Moria and Gundabad have. The aesthetic is that of Umbar and the catacombs are well lit. Plus there are multiple entrances. However, it should be noted that some areas are intended for duos or small fellowships. If you don’t read the various quest texts, you could find yourself surrounded by signature mobs and out of your depth. So caution is advised. In the meantime, I shall follow the main story and see how I get on with the episodic storyline Tales of the Kindred. If things prove to be problematic or not to my liking, I can simply move on to the new content from the next expansion, Legacy of Morgoth, which is released on Wednesday 6th of November.

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Gaming, MMORPG, Lore-master, Class Traits Roger Edwards Gaming, MMORPG, Lore-master, Class Traits Roger Edwards

LOTRO: Lore-master Class Traits

If you play the MMORPG, The Lord of the Rings Online, then you’ll probably be aware of the significant changes that were made to the Lore-master class in Update 41. Two and half months later I think I have come to terms and successfully adjusted to the “realignment” of the trait tree and the core skills. Setting aside the argument over the rectitude of these changes, I would like to share my thoughts on the respective performance of the three trait configurations. This is not from the perspective of a min-max player or someone who focuses on the “numbers”. These are just casual observations from an equally casual player. Furthermore, my opinion is based upon PVE gameplay and not group content or full blown raids.

Lore-master Pre Update 41

If you play the MMORPG, The Lord of the Rings Online, then you’ll probably be aware of the significant changes that were made to the Lore-master class in Update 41. Two and half months later I think I have come to terms and successfully adjusted to the “realignment” of the trait tree and the core skills. Setting aside the argument over the rectitude of these changes, I would like to share my thoughts on the respective performance of the three trait configurations. This is not from the perspective of a min-max player or someone who focuses on the “numbers”. These are just casual observations from an equally casual player. Furthermore, my opinion is based upon PVE gameplay and not group content or full blown raids.

Master of Nature's Fury:

The “red line” trait configuration has a major impact upon the way combat pets are used. You no longer summon one and it continuously follows you. Nor does it independently aid you in combat. A pet, when summoned, will persist for 15 seconds approximately and attempt to flank your current target. During this short window, you can activate a minor or major pet skill. Both of which do varying degrees of Beleriand Damage. Each pet also does a unique type of damage during its 15 second duration. IE a Lynx does both melee damage and damage over time. At present, on default game difficulty, a skills rotation of Burning Embers, Wizards Fire and Lightning-Charged Staff Strike will quickly kill a single mob.

Keeper of Animals:

The “blue line” trait configuration has also been significantly altered. Pets can be permanently summoned but you must use your own skills in order to trigger a pet to use one of its combat skills. The three main skills are Minor Pet Command, Major Pet Command, and Sign of the Wild: Rage. All of these skills will tell your pet to execute an ability. Minor and Major pet commands transfer your threat status to your pet, so they can tank for you. Pets still intercede in combat due to mob proximity. Minor and Major pet commands used in combination with Wizards Fire, Wizards Spark, Burning Embers and Staff-Strikes are an efficient skill rotation on the default difficulty when using this trait configuration.

The Ancient Master:

The “yellow line” trait configuration is in many ways the nearest to how the Lore-master class was prior to the changes in Update 41. It allows the player to summon a pet permanently and plays very similarly in terms of crowd control, the skills that are accessible and overall pet damage. Minor and Major pet commands activate reciprocal skills. IE if you have summoned a Bog Lurker you can activate the ranged debuff Choking Vines or the stun inducing Bursting Root, which can trigger a Fellowship Manoeuvre. Once again on default difficulty, Minor and Major pet commands along with Burning Embers, Staff-Strikes and Wizards Fire or Wizards Spark deals sufficient damage to an average mob.

Lore-master Post Update 41

For a long time, I have played LOTRO with my Lore-master configured to the “red line” trait configuration. I enjoyed having my favourite pet, the Bog Lurker, available continuously. I liked the fact that you could name them. Suddenly finding from August onwards that they had been relegated to a short term skill was annoying as it fundamentally altered the nature of the class. Furthermore, many skills that were known and loved were now locked to specific trait configurations. You now have to spend across all three trees to get a full range of pets and you may have to make some hard choices about what skills you may have to give up. Sadly, what’s done is done and one has to move forward. I have adjusted to the new changes and still find “red line” trait configuration very effective. For those players who are still finding their feet with the Lore-master class, post Update 41, I hope you find the right build for you.

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The Future of Star Trek Online

Cryptic Studios appear to have started a new round of layoffs, following those made last November. Although the developers of Star Trek Online and Neverwinter have not formally commented on the situation, it is more than likely that this is a continuation of their owners, the Embracer Group, ongoing restructuring program. So far, the Swedish company has laid off over 1,500 employees since June 2023, in an attempt to address its ill considered over expansion in recent years. At present development of Star Trek Online and other titles are being transitioned from Cryptic to DECA. The German developers are mainly known for mobile games and have recently positioned themselves as “breathing life into old games”. Their intent is to keep developing content for STO and to maintain a working relationship with the owners of the intellectual property.

Cryptic Studios appear to have started a new round of layoffs, following those made last November. Although the developers of Star Trek Online and Neverwinter have not formally commented on the situation, it is more than likely that this is a continuation of their owners, the Embracer Group, ongoing restructuring program. So far, the Swedish company has laid off over 1,500 employees since June 2023, in an attempt to address its ill considered over expansion in recent years. At present development of Star Trek Online and other titles are being transitioned from Cryptic to DECA. The German developers are mainly known for mobile games and have recently positioned themselves as “breathing life into old games”. Their intent is to keep developing content for STO and to maintain a working relationship with the owners of the intellectual property.

Taken at face value, I’m sure there will be some players of STO who will argue that “the game is still being supported so everything is okay”. To which the counter argument would be “apart from the original developers being kicked out of their own party and laid off”. However, this is the video game industry, so it is unwise to take things at face value. One has to apply critical thinking and consider what has happened in similar scenarios. What are the most likely outcomes based upon previous corporate behaviour, rather than one’s own aspirations. Hence I suspect that STO and other titles have been identified as having stable player bases that return an equally stable amount of revenue each year. As a result, it will continue to be developed. However, the budget for the development will be less (hence the replacement of Cryptic by DECA) and there will likely be financial goals set. Thus there may well be a focus on “monetisation” over more traditional content.

A change in developers raises many questions and the transition from one to another does not end at training your replacement and handing over documentation. Often there is a wealth of unique knowledge that isn’t so readily quantifiable, that is hard to learn through any other method other than experience. Let us not forget that one of the reasons why Cryptic abandoned the Foundry system was due to insufficient knowledge to adequately maintain it, after key staff left the company. Are DECA going to face similar issues? Then there are the business relationships that Cryptic currently enjoys with Star Trek licence holders and the actors who have provided voiceovers for the game. These are not so easily “transferable” and may be hindered by such things as smaller operational budgets and the fact that DECA is based in the EU. If you’ve ever worked for a company and experienced a change in service provider then I’m sure you realise the scope of change that STO faces.

I preordered STO and began playing when it launched in 2010. Due to the problems that were inherent with the game, I drifted away and made several attempts to return over the next few years. It was not until 2015 that I started regularly playing this MMORPG, mainly because by then the game was finally reaching its potential. So I bought a lifetime subscription for $200, which has proven a sound investment. Despite being a F2P game since 2012, STO maintained the option for players to subscribe each month and received a stipend of the in-game currency Zen. Subscriptions ceased in May 2018 in favour of the game selling starter packs but players with existing subscriptions could continue if they wanted to. As of October 10th 2024, STO has ceased supporting these residual subscriptions. Players who have had an active subscription since 1st January this year are being moved over to a complimentary lifetime subscription.

It can be argued that players that have subscribed optionally for 6 years have more than paid for the complimentary lifetime subscription, as they have spent far more than $200 in that time. But I am curious about the optics of this decision. Does this indicate that the perceived worth of a lifetime subscription has diminished now that the game has been transferred to DECA? Is it an indication that future content is envisaged to be of little real monetary value, so they can afford to be generous? Does it imply that the majority of new game development will be focused upon increased monetisation? It is entirely possible that this is simply an act of good faith and there’s nothing beyond that. However, again this is the video games industry and there is little or no sentiment in business. Will DECA continue to offer the lifetime subscription?

As ever with video games, I return to the matter of fans who fail to think in terms of customers and vendors within the context of a transactional industry that exists primarily to make money. Too often player communities focus upon developer’s artistic aspirations, over the business realities of the publishers. I enjoy STO, quirks and all. However, having been laid off in my working life, I have a great deal of sympathy for the folks at Cryptic who have had their jobs taken from them ignominiously, through no fault of their own. I sincerely hope they can find alternative work promptly. As for the future of STO, I am not holding my breath. I suspect that there is content in the pipeline for the remainder of 2024 but who knows what 2025 will bring. They say when life gives you lemons, make lemonade. Therefore, when you’re taken over by a company that makes mobile games, expect your product to follow the business practices of that market.

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LOTRO: Bullroarer Update 42 - Legacy of Morgoth Beta #1

Over the last 24 hours, I’ve spent some time taking part in the first beta test for Legacy of Morgoth on this Bullroarer test server. This will be the 12th expansion for the MMORPG, The Lord of the Rings Online, when it is released on November 6th. According to the developers, Standing Stone Games, “Legacy of Morgoth is homed in the Valley of Ikorbân, located east of Umbar Baharbel. This is a challenge level 150 region, with 4 new zones packed with new quests, Deeds, Missions and Delvings for you to explore”. The Valley of Ikorbân is located to the east of Umbar Barharbel and is part of Near Harad. The aesthetics of the region are a continuation of those featured in the previous expansion, Corsairs of Umbar. Something, I personally still have mixed feelings about, as I find it somewhat incongruous to be questing in a tropical zone, after years of playing in a world that is predominantly based upon a European, temperate climate.

Over the last 24 hours, I’ve spent some time taking part in the first beta test for Legacy of Morgoth on this Bullroarer test server. This will be the 12th expansion for the MMORPG, The Lord of the Rings Online, when it is released on November 6th. According to the developers, Standing Stone Games, “Legacy of Morgoth is homed in the Valley of Ikorbân, located east of Umbar Baharbel. This is a challenge level 150 region, with 4 new zones packed with new quests, Deeds, Missions and Delvings for you to explore”. The Valley of Ikorbân is located to the east of Umbar Barharbel and is part of Near Harad. The aesthetics of the region are a continuation of those featured in the previous expansion, Corsairs of Umbar. Something, I personally still have mixed feelings about, as I find it somewhat incongruous to be questing in a tropical zone, after years of playing in a world that is predominantly based upon a European, temperate climate.

The Valley of Ikorbân is split into four maps, filled with new quests, Deeds, Missions and Delvings for players to explore. The expansion is a challenge level 150 region. The first beta test is unusual compared to those for previous expansions, as developers SSG have not made the entire expansion available as they usually do. Hence I have only been able to explore Ambarûl and Khûd Zagin so far. Both Imhûlar and Urash Dâr will be available for future tests. The downside to this approach is that players will encounter specific invisible walls, the most noticeable is across the Bridge of Danagir. Limiting access to the full expansion has also broken the travel mounts from the stables in the area. Regular travel mounts will ride through a zone until they encounter an invisible wall but swift travel mounts fail to follow the designated route and run into any obstruction.

SSG have not explained why they have made this decision and it has been assumed by many LOTRO players that the quests in the two withheld zones are incomplete. Setting this aside for a moment, an expansion comprising of just four maps, is cause for concern in its own right. LOTRO players have already pointed out that the 3 different versions of the Legacy of Morgoth that were initially announced (standard, collector’s and ultimate fan edition), were lacking in content and the SSG has already decided to add cosmetic items to address such concerns. However, I still do not feel that 4 new maps merits being called an expansion. It is not as if we’re getting a new class, like we did with Corsairs of Umbar. I am curious to see if this becomes a talking point on the official forums and whether SSG will make any further concessions.

With regard to the two zones that I did have access to, neither reinvent the wheel. Ambarûl  continues the tropical aesthetic of the previous expansion and adds some areas similar to a mangrove swamp. The zone is somewhat open and gently slopes up towards the mountains. There is a closed gate to the North East that leads to Harondor, the overland route to Southern Gondor. Khûd Zagin is a more interesting zone, due to its arid, rocky desert. Vegetation becomes more sparse and the landscape is filled with snakes, scorpions and caracal cats. There are dust devils and other embellishments that convey the character of the environment. Furthermore it looks quite sinister at night. As ever with LOTRO, the ambient music by Bill Champagne is outstanding and contributes so much to the game’s atmosphere.

Beta tests are subject to change and are not representative of the final product. Hence, there is scope for things to change in the weeks to come with the next test of Legacy of Morgoth. That being said, I still have my concerns regarding this expansion. In the past, beta tests have presented a virtually finished version of the expansion with all its respective content available for consideration. I find this limited access to only two maps perplexing. Is the new material still being actively created? Have there been issues making the new content? Is this expansion being quickly put together and pushed out the doors at the behest of the bean counters at Daybreak Game Company? It is the latter that worries me the most. It’s not so much a question of quality but one of quantity. Are we being given what is effectively just a content update but being charged for it? It wouldn’t be the first time such a thing has happened. Watch this space.

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Gaming, MMORPG, Fantasy, Lack of Choice, Sci-fi Roger Edwards Gaming, MMORPG, Fantasy, Lack of Choice, Sci-fi Roger Edwards

So Many MMORPGs, So Little Choice

I recently considered whether or not I should find a new MMORPG to play. A cursory Google search showed that there were plenty of titles that I have not tried. Unfortunately, they are predominantly fantasy based games drawing upon the established tropes and themes of the dungeons and dragons genre and the wider sword and sorcery literature. This begs the question “why aren’t there more science fiction or non-fantasy based MMOs?” apart from the handful that currently exist? After a little research and a degree of thinking it becomes very apparent that the answer to this question is mainly a business decision made by publishers. Furthermore, that business decision is based upon several specific factors. All of which cumulatively tip the scales towards fantasy, rather than science fiction or some other complex but non fantasy based franchise.

I recently considered whether or not I should find a new MMORPG to play. A cursory Google search showed that there were plenty of titles that I have not tried. Unfortunately, they are predominantly fantasy based games drawing upon the established tropes and themes of the dungeons and dragons genre and the wider sword and sorcery literature. This begs the question “why aren’t there more science fiction or non-fantasy based MMOs?” apart from the handful that currently exist? After a little research and a degree of thinking it becomes very apparent that the answer to this question is mainly a business decision made by publishers. Furthermore, that business decision is based upon several specific factors. All of which cumulatively tip the scales towards fantasy, rather than science fiction or some other complex but non fantasy based franchise.

First off, let’s address the biggest factor. Fantasy is a much bigger and more popular genre, compared to science fiction. This is mainly due to the barriers to entry being relatively low. Its tropes are straightforward and recognisable. Hence, it is theoretically easier to create a fantasy themed MMORPG than a science fiction one. By this I mean, the world, the game mechanics, the assets and the underpinning narrative. Fantasy does not have to try as hard as science fiction to justify itself. Exotic skills and powers can simply be labelled “magic” and players won’t necessarily kick up a stink about their provenance or credibility. An original fantasy themed intellectual property doesn’t have to work within so many rules as an existing science fiction property that has an excess of lore. Fantasy is a self plagiarising genre by default and players are relatively comfortable with this concept. It’s essentially priced in.

From a writing perspective, a science fiction MMORPG is a potentially more complex proposition. Storylines need to be driven by a suitably plausible McGuffin or underpinned by complex lore. This impacts on game design making the final product more complex. A science fiction based game may not be limited to a single environment or world. There may be the need for multiple types of travel mechanics and therefore multiple types of combat. This complexity both in design and narrative may create a higher barrier to player entry. All of which makes such a game a far more niche market proposition. Which is why you’re more likely to find a fantasy MMORPG with science fiction elements blended into it. Consider the Asura in Guild Wars 2. Also, is Star Wars a pure science fiction franchise? No. This is by far the most common compromise that will happen.

However, possibly the biggest issue that prevents the development of a major science fiction themed MMORPG is copyright. If you wish to draw upon or specifically base your game upon an existing intellectual property, then there will be licensing costs. Often these can be complex and expensive. Furthermore, rights can change hands overtime and a game that has existed for a while and made a profit can subsequently find itself cut off at the knees, purely due to the withdrawal of a licence. This raises the question of why bother taking a risk with such material when you can create your own franchise based on an original IP. However, fans can be funny about such workarounds and particularly unforgiving when a game proves to be a pallid imitation of something they hold dear.

Despite these considerations, the video games industry is not totally averse to science fiction based MMORPGs. Star Trek Online has endured with a degree of success for 14 years, although its future is not looking especially good at present. I think the unique nature of the IP and the loyalty of its fanbase is the main reason that it was originally created and has survived so long. EVE Online is another perfect storm of a game. One whose success cannot easily be duplicated. As for Star Citizen, the jury is still out until we get something approaching a fully fleshed out game. Simply put, the video game industry is just like any other leisure business. Trends are followed, risk is eschewed and decisions are often dictated by the bottom line. Although I would love to see a radical, hard science fiction game based on the works of Arthur C Clarke or Isaac Asimov, it is highly unlikely that any major triple A studio would undertake such a project. They’d be too worried about sufficient return on investment. Cue “and this is why we can’t have nice things”.

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