Gaming, RPG, Disco Elysium Roger Edwards Gaming, RPG, Disco Elysium Roger Edwards

Disco Elysium

I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.

I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.

Disco Elysium is set in a coastal area of Martinaise, a dilapidated suburb of the city Revachol. The country is still in the process of healing from a communist revolution that transpired many years before the events of the game. However, the communist regime was deposed by a coalition of neighbouring capitalist countries and Revachol is now under “special administration” by the coalition. The player assumes the role of an emotionally broken detective suffering from alcohol induced amnesia, who is assigned to unravel a local murder. It becomes clear quickly that the case is politically complex and potentially career suicide. Throughout the investigation, the detective begins to regain memories of his own history, as well as confront various political, social and criminal influences that are associated with the case.

Most plot summaries of Disco Elysium fall woefully short of adequately explaining what actually unfolds within the games first few hours. Simply put, the game grabs your attention immediately, as your character slowly wakes from a drunken revelry and it refuses to let you go. The setting and the aesthetics all add to its compelling nature but it is the dialogue that seizes you by the throat and demands that you damn well apply yourself. It is difficult to describe to those who haven’t experienced it. It’s like you’ve awoken in a living neo noir movie. It has the visual style of David Lynch and you’re being aggressively interrogated simultaneously, by Albert Camus, Werner Herzog and Raymond Chandler. I can fully understand why some players will abandon the game within minutes of playing. Yet for some, the opening elicits a strong desire to fathom what the hell is going on. It is they who continue

Regular players of RPGs are au fait with branching narratives and multiple dialogue options. However, Disco Elysium does so much more with this game mechanic. Your character is advised, berated and tempted by multiple inner monologues which interject as a response to your dialogue choices with NPCs. These voices stem from the various 24 skills you have and their strength is dependent on the allocation of skills points you’ve made. If your character possesses elevated Drama skills you may excel in both identifying and constructing falsehoods; however, this proficiency could also render you susceptible to episodes of hysteria and paranoia. Similarly, a high level of Electrochemistry equips your character with immunity to the adverse effects of drugs and imparts valuable knowledge regarding them. Yet it may also result in substance abuse and other self-destructive, hedonistic behaviour.

Unlike traditional RPGs, Disco Elysium handles major in-game events and narrative decisions through skill checks, rather than combat. The amount of points you have in specific skills influences the outcome of such events but the game ultimately determines the outcome via the rolling of twin dice. Hence you can theoretically have a 68% chance of completing a skill check favourably but the RNG says “no” and you fail it. Skill checks are colour coded and white ones are repeatable but not all are. I experienced an interesting situation when talking to a witness and a skill check turned up in the list of dialogue responses. On this occasion I passed the skill check and discovered that the witness knew me. However, the game crashed and I had to repeat the scenario again. Second time round I failed the skill check and was presented with a totally different outcome.

Disco Elysium is a tale about a broken world. It explores the realities of poverty, the failings of multiple political ideologies and the emotional burden of having to endure all these iniquities in a world you cannot change. Many of the dialogue options offer the player the chance to cleave to a particular philosophical or political dogma. You can be a fascist, a liberal, or a communist if you see fit. Or you can try to navigate a path through the game without taking a side. If you choose the latter approach the game berates you. Eventually, to get things done, you will have to take some sort of moral or ethical stances. Just like in real life, your actions have consequences. If you try to play the game by taking what you feel is the optimal dialogue choice, the game will conspire against you. NPCs will be uncooperative and the story will get bogged down.

This can all be very daunting to players expecting a traditional RPG. Fortunately, Disco Elysium throws you a lifeline via your partner, Kim Kitsuragi, another detective who acts as a voice of professionalism and who offers advice or support in certain dialogue. He is a fascinating character, who like you feels the weight of the world that he lives in. However, he deals with it in a very different fashion. His monologues, which often occur after key plot points, are singularly thought provoking. It is details such as this that makes the game world so plausible. Yet there is a price for such credibility. Disco Elysium can be oppressive at times. It also has the capacity to make you genuinely sad. Some of the NPCs' backstories are very moving. Hence I find playing it in focused sessions of an hour to 90 minutes helps.

It is a truism that not all games are for everyone. That is very much the case with Disco Elysium. Gamers™ will probably chafe at the social and political content of the game. So who is the game aimed at? Anyone who likes games driven by stories, credible characters, and who isn’t averse to some introspection and learning. Disco Elysium is in many ways a form of therapy. A means of coming to terms with human frailty and finding hope in the most desperate of situations. Disco Elysium is a rare example of that much disputed concept, that some video games are art. It certainly argues the case for video games being a learning tool and it has much to teach. I am fascinated by its unique nature and feel compelled to play. It is certainly an anomaly. Don’t worry if you, like me, discover its virtues late in its lifecycle. I suspect that Disco Elysium will still be played and talked about a decade from now.

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Sniper Elite Resistance: 10 Invasion Tips

I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.

Sniper Elite Resistance Invasion Mode

I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.

Play the Campaign:

If you play through the single player campaign you will become familiar with the various mission maps, the different entry points where the player you are hunting may spawn and their respective mission objective locations. This information will help you identify where your prey has been and where they may be going next. You can then make educated guesses as to where they may dig in or set up an ambush for you, if they are proactive in their defense. If you do not wish to hunt your enemy, you can go to locations that they will later visit and await their arrival. A familiarity with all the mission maps makes Invasion mode an organised process, rather than a random search.

Don’t Stand Out:

When you play as a German Sniper Jäger, you have a choice of cosmetic outfits. It is tempting to pick one of the more flamboyant options but the most logical choice is that of a standard Infantryman. You have a much greater chance to blend in with the other NPCs and may not be immediately identified as the invader when approaching the player that you’re hunting.

Know Your Enemy:

When you invade a game, take the time to read the mission settings such as the difficulty and any other customisations such as health regeneration, bullet drop and wind etc. This can give you some indication as to the skill of your enemy or enemies if it’s a co-op game. Check to see what platform the other player(s) are on. Sniper Elite Resistance is currently available on PC and Xbox Game Pass, so a lot of new players are trying the game. However, remember that you may also be facing an experienced player who is playing on a lower difficulty so they can focus on the various collectibles and achievements in the game.

NPCs and the Mini Map: 

When invading a game, the most obvious way to monitor activity across a mission map is to tag all NPCs. This can be done via your binoculars or the telescopic sight of your rifle. However, using the binoculars is preferable as it is permanent. You can also tag NPCs that are close, by using High Alert. This tags them and makes them extra vigilant for a short time. Tagged NPCs show on your mini map and changes in their status are denoted by the colour altering from blue, to yellow to red. If an NPC that you’ve tagged is shot, a white X shows on the map. If the enemy gets into a firefight with the NPCs their position can eventually be triangulated. This is indicated by a spinning red triangle on the minimap. These visual cues are invaluable.

Follow the Clues: 

There is an element of detective work involved in Invasion mode. When you spawn into a game, look for areas without NPCs, damaged vehicles, a trail of bodies or completed objectives. If you inspect corpses with your binoculars, you’ll find a colour coding system that indicates how long they’ve been dead. White is recent, yellow is several minutes and red is over 15 minutes. Always be careful around corpses as they may be boobytrapped. As your enemy progresses through their mission you will receive notification of their progress.

Use Your Binoculars:

Sniper Jaeger Invasion

Use your binoculars for reconnaissance. Your sniper scope gives off a very obvious glint, while your binoculars do not. If you spot your enemy with binoculars it is not essential to tag them as this alerts them that they’ve been seen. Binoculars also reveal NPC dialogue, irrespective of your distance, which can be useful.

Lures and Traps:

Mining choke points, mission objectives and elevated positions that afford a wide view can often yield results. A mine will not necessarily kill an enemy outright but it will diminish their health and tag them. Combined explosions are lethal. Decoys and lures can also prove useful for drawing enemy fire and triangulating their position.

High Ground:

High ground often provides clear and far reaching views. However, the enemy will also seek these out. It should also be noted that the sniper that you’re hunting has access to armour piercing rounds and you do not. You can be shot through a brick wall. Hence, weigh up the pros and cons of seeking high ground before doing so. When using a tower or something similar, mine the steps behind you and use a decoy if possible.

Customise Your Loadout:

As a Sniper Jäger with a clear hunt and kill objective, you do not have to be especially worried about stealth. Once you spot your target you need to hit fast and hard. Hence customise your loadout accordingly. Opt for weapons that have a high rate of fire and that do heavy damage. The Gewehr 43 is a more practical rifle in this respect, than the Karabiner 98. For SMGs and pistols, customise with extended magazines as well as barrels and receivers that do higher damage. Grenades are very versatile weapons and should be included in your loadout.

Audio Cues: 

Listen for gun fire, sabotaged generators and NPC dialogue as these can be invaluable clues as to your enemy’s location or passage through the map. If the enemy is close, you can often hear them use the Invasion Phone.

Bonus Tips:

  • If you’re the player whose game is being invaded, you may wish to cease your current activities and dig in somewhere at a location that is defendable. Or you may choose to proactively hunt the invading Sniper Jäger. Ignoring an ongoing invasion is a high risk strategy.

  • Use your Focus ability continuously. Too many players simply forget about it. It tells you what direction the enemy is coming from on the minimap and displays a continuous red circle when they are very close.

  • Pre-aim corners and swap to a SMG or trench gun for close quarters combat.

  • Be prepared to simply run into your opponent by chance. Sometimes there is so much going on, you can walk right past each other.

  • Be mindful of bravura kills. Stealth takedowns can be tricky and they sometimes glitch out if your opponent moves. A fancy knife kill or drop down melee attack may look cool but can fail. Sometimes a simple bullet to the head when the opportunity presents itself is the better option.

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Nintendo Switch: Use It Or Lose It

I bought my Nintendo Switch in April 2021. I initially played a lot of MarioKart 8 as it’s a near perfect game and because my granddaughters liked it. We’d connect the device to the TV in the lounge and it quickly became a mainstay of any visit. I also tried the Switch version of Assassin's Creed IV: Black Flag but I struggled with the controls, so I bought a PC version instead. After a while the novelty of Mario Kart wore off and my granddaughters became more interested in the MMOs I play on my PC. To cut a long story short, I simply stopped using the Nintendo Switch because I didn’t have sufficient games to hold my interest, compared to the prodigious library I’ve built up on Steam and the Epic Games store. So I moved the device into my office, connected it to a monitor (which has integral speakers) and placed it on the corner of my desk where it is out of the way. I then effectively forgot about it until recently when my grandson spotted it and asked if he could play on it.

I bought my Nintendo Switch in April 2021. I initially played a lot of MarioKart 8 as it’s a near perfect game and because my granddaughters liked it. We’d connect the device to the TV in the lounge and it quickly became a mainstay of any visit. I also tried the Switch version of Assassin's Creed IV: Black Flag but I struggled with the controls, so I bought a PC version instead. After a while the novelty of Mario Kart wore off and my granddaughters became more interested in the MMOs I play on my PC. To cut a long story short, I simply stopped using the Nintendo Switch because I didn’t have sufficient games to hold my interest, compared to the prodigious library I’ve built up on Steam and the Epic Games store. So I moved the device into my office, connected it to a monitor (which has integral speakers) and placed it on the corner of my desk where it is out of the way. I then effectively forgot about it until recently when my grandson spotted it and asked if he could play on it.

Today, after charging the device for several hours, I booted up my Switch for possibly the first time in nearly three years. The first thing I had to do was reconnect the device to the internet, as we replaced our router twelve months ago. Next there was a software update but that was quick and easy to do. Our home has a Gigabit fiber internet connection which is an absolute godsend from a gaming perspective. Updates and patches can be downloaded promptly, rather than left to run overnight. Once the latest software was loaded, I logged into my Nintendo account to check that everything was in order. I also wished to see what the cost was of acquiring the expansion pack of new race tracks for Mario Kart 8. Fortunately, despite being neglected for a long time, the Switch is okay.

Is this “the” Switch game for me?

I now find myself in the same situation that I was in three years ago. IE trying to find some new games that showcase the best aspects of the Nintendo Switch. The prices don’t seem to have come down much but that seems to be a permanent feature of the Nintendo gaming ecosystem. However, I have decided to spend some time researching this conundrum and watching some gameplay videos on YouTube. I’m certain there has to be a Switch game out there somewhere which is suitable for me and caters to my tastes. However, if there is not and I can’t find another point of entry into the gaming-adjacent world of Nintendo, then I’ll probably just sell the Switch. Sometimes you encounter an aspect of gaming or wider pop culture and you struggle to come to terms with it, or connect in the same way as others do. I may be at that point here. Watch this space.

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Gaming, YouTube, Twitch TV, Streaming, Video Games Roger Edwards Gaming, YouTube, Twitch TV, Streaming, Video Games Roger Edwards

Watching Other People Play Video Games

The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.

The notion of live streaming or recording video game playthroughs is now a clearly established part of popular culture. It is something you can do while sitting on your sofa, watching TV in your lounge. A decade ago, people were far more sceptical about it and would scratch their head and ask “why would you want to watch someone else play a game”? Yet here we are in 2025 and 15% of YouTube content is about video games. Furthermore 20 out of the top 100 content creators are producing video game related material. As of last year, YouTube videos about games were generating 6 billion monthly views, on average. Where there are views, there’s advertising. Hence there’s the potential to make a lot of money, which only encourages further growth.

I won’t waste too much time extolling the virtues of Twitch TV and YouTube from a gamers perspective. They provide free marketing and promotion of video games along with a wealth of useful tips and hints. In many ways, videos can be far better than in-game tutorials. Content creators can also create communities. If I am considering buying a new game, I will always go online to watch some gameplay footage prior to purchase, to see if the game suits my personal tastes. Hence, in principle all of these examples are useful things. The content creators do all the immediate work and provide a service that is easy to consume and essentially free. However, if you examine this “cottage industry” a little more closely, then you’ll find that there are plenty of potential flaws and pitfalls.

Dr Disrespect is a well known internet twat

Content creators are not held to any professional standards or subject to any code of ethics. Hence, things may not always be as they appear and expressed views may be driven by other agendas, rather than being purely personal opinion. Furthermore, the bar for uploading material to YouTube is pretty low. It is technically not that difficult to do and as a result the standard of content varies greatly. The ability to press record and talk is no guarantee of quality. I suppose the politest thing that can be said is that there is a lot of “white noise” out there. The democratisation of video production has many positive virtues. People can make niche market content and connect with others all over the world to build communities. However, there is virtually no quality control and the free market approach leads to a race to the bottom.

Like many other people, I have watched YouTube videos and thought to myself “well if they can do that, so can I”. Sometimes I think with a degree of hubris, that I could do better. So I have decided to carry out a few test recordings of video game footage and see if I can edit together some content suitable to upload to my abandoned YouTube channel. So I have purchased some video editing software and will spend the next few weeks seeing what I can come up with. I have no aspirations beyond this at present. I’m more interested in the process of making videos, rather than growing a YouTube channel. The latter seems like a lot of hard work as you try to identify a target audience and then produce regular content to appeal to that demographic. It is an already saturated market that is very competitive. Plus YouTube places a lot of restrictions upon content that seeks monetisation.

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Sniper Elite Resistance: 10 Tips

I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .

I have played Sniper Elite for over a decade, through all its various iterations. Although the core game mechanics stay broadly the same, over time a lot of additional features have been added to the game (and some removed). As a result, from time to time I will watch someone playing Sniper Elite via a stream or YouTube and see a feature that I didn’t know existed. Often these are small things but I find that it’s these minor embellishments that tend to prove the most beneficial. Hence, I have drawn up a list of 10 tips to share with fellow Sniper Elite players. Some may be well known, others may not. Due to the recent release of Sniper Elite Resistance, there are a lot of new players joining the community and this post is essentially aimed at them. Please note this is not a tactical guide but simply a list of a few “quality of life” tips .

Shooting Explosives: Barrels, ammunition crates, generators and such like will all explode when shot. As will Grenades and Panzerfausts carried by enemies.

Sliding Down Ladders: You can slide down ladders by pressing shift and S. Similarly you can climb upwards at a faster speed by holding the shift key and W. However, climbing upwards at an accelerated pace will increase your heart rate. Sliding down does not.

Shooting Padlocks: Padlocks can be shot off with armour piercing rounds. This is faster than picking the lock although it will generate noise that may be detected. This tactic is most useful when you encounter a door locked from the otherside.

Active Reload: When reloading your weapon by pressing R, you will see a circular animated icon on screen. If you press R again at the right time (when the animation passes over the thicker part of the circle circumference), your weapon will reload faster. 

Scope and Binocular Glint: Scopes on secondary weapons do not have any glint. Neither do binoculars.

Decoys: Decoys are useful against Tanks and other vehicles. They can also be deployed with a countdown timer that then generates noise. Enemies that shoot at the decoy are then tagged. Decoys are invaluable distractions for flanking or a quick escape.

Drop Takedowns: When climbing a wall, if you position yourself above an enemy you can press E to perform a drop down melee kill.

Booby Trapped Corpses: Booby trapped corpses can be thrown or dropped onto enemies and will explode.

Combining Explosives: Setting a Schü-mine near to a block of TNT is a good alternative to a regular mine. The combined explosion is fatal.

Rolling While Prone: You can roll to the left or right when prone by pressing either the left or right arrow keys and the spacebar. This can be effectively used to roll out of cover to shoot and then immediately back.

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Gaming, MMORPG, LOTRO, Kinships, Guilds, Server Migration Roger Edwards Gaming, MMORPG, LOTRO, Kinships, Guilds, Server Migration Roger Edwards

LOTRO: Will Your Kinship Survive the Server Migration?

I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today. 

I have many pleasant memories associated with playing the MMORPG The Lord of the Rings Online during its first decade. A lot of them are due to the kinship (guild) that I have been a member of since 2009. I started playing LOTRO in December 2008 and it took me a while to find a suitable kinship but once I did, it made logging into the game a real pleasure. I was at a point in my life where I had sufficient time to play the game regularly and take part in kinship organised raids. It was also an added bonus to be able to spend some time and chat with some like minded people. I’m sure such an experience is not unique to me and that many LOTRO players have enjoyed similar periods of time. The lucky ones may still be enjoying a comparable kinship experience today. 

Sadly, nothing remains the same forever. Kinships eventually run out of steam as people move on to other games or their personal circumstances change. MMOS themselves have fundamentally changed and a lot of content is no longer designed to be exclusively tackled by a group. For all the positive social aspects that a kinship can offer, there are also plenty of negatives ones as well. Drama, conflict and hierarchies. Hence a lot of players no longer see kinships as an essential part of the game experience but an optional extra. As a result of this gaming evolution and changing social dynamics, many kinships turn from an active social collective to a legacy group. The kinship endures but is no longer active. People stay out of friendship, or simply because why alter the status quo. Human nature loves the path of least resistance.

LOTRO Kinship

I suspect that for every active kinship there is in LOTRO who plan raids or social activities on a regular basis, there are another two which have become what I described previously as a legacy group. Kinships that have a house and a few members that decorate it and leave items in the kin chest. Everyone says “hi” to each other when they come online and one member continuously updates the message of the day to reflect what item is free in the in-game store. Long term players bring their alts into the kinship out of habit. Occasionally a returning player makes an appearance and everyone gets nostalgic. But beyond this, nothing really happens. No one runs group content and at times you may find that you’re the only member on the kinship online. You check the offline roster and see that people have been active but more often than not, you’re ships that pass in the night.

For kinships such as these, the forthcoming server migration is a significant problem. The logistics of moving alts, housing and a social group are not simple. Sadly, many members of inactive kinships do not have a means to communicate with all members. My own kinship has a Discord server but it is not used by everyone. Furthermore, not everyone who plays LOTRO takes an active interest in developer press releases. I have encountered a few random kinmates of late in-game, who were unaware of the server migration, including the kinship leader. None of which bodes well for a process that will require some organisation and management. Our kinship has to decide which server to migrate to and then the leader has to do a lot of prep to smoothly move the guild from A to B. Individual players also have to make decisions about housing and alts. Unless you travel lightly, all players will have some work to do.

When faced with the realities of this server migration and what it entails, I think a lot of LOTRO kinships will effectively come to an end, either by choice or as a consequence of change. People with opulent houses are going to have enough work cut out for them when they arrive on their new server and have to totally redecorate. VIP players can only protect three alts names prior to the move. What about the rest of their characters? Kinship leaders have all these woes on top of having to spearhead the transfer of their kin. Then on top of all this, there is the risk that comes with any change of infrastructure. Hence some players may decide to leave their current kinship and look for a new home on the new server. Possibly some kinship will collectively decide to call it a day. Others may end up fragmented with a percentage of players moving, while a handful resolutely remain on their old 32-bit home.

I think centralising LOTROs player base between six 64-bit servers, half in the US and half in Europe, will ultimately be good for the game. It is important to see other players in an MMORPG and reinforce the notion of a shared environment. However, I do not expect the process to go 100% smoothly and there is a lot of potential for collateral damage to occur along the way. SSG has to manage this process better than they did last time they consolidated servers back in 2011. Perhaps in some respects this situation provides an opportunity for a social reset among legacy linships that are effectively just treading water. Perhaps some will merge with others in the hope of revitalising interest. But I suspect many will simply fade away, which in many respects is a very Tolkienesque theme.

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Sniper Elite Resistance

Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.

Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.

The phrase “more of the same” can be used positively with regard to Sniper Elite Resistance. All the elements that make this franchise popular are front and centre and have been further refined. The new Gestapo Officer NPCs have superior AI to regular soldiers and are far more proactive investigating any sort of disturbance the player may make. Grenades have a non-lethal stun setting which opens a lot of new tactical options. There is a greater degree of verticality in the map design, affording the player more opportunities to reconnoitre and attempt long distance shots. As always, you can decide how they proceed through a map and tackle objectives. The franchise is very good at updating mission elements based upon reading letters, intel reports and other collectibles. If you fail to collect a satchel charge to open a secure door, there is often an alternative means to access the room behind.

Like its predecessor, Sniper Elite Resistance has a surprising amount of additional gameplay modes. You can play the entire campaign in co-op if you so desire and there are various permutations of multiplayer. The best being “no cross” where two teams play via a substantive map but are confined to their own specific area via. Hence the focus is on spotting and sniping. “Invasion” mode also makes a welcome return where another player can enter your ongoing campaign mission and attempt to hunt you down. Developers Rebellion have also added “Propaganda Missions”. These are timed instances where the player takes on the guise of a resistance fighter and has to complete as many stealth kills or long distance snipes in a minute. For those who’ve bought the season pass there is another “Target Führer” mission to kill Hitler.

Some fans are disappointed with Sniper Elite Resistance, claiming it is simply DLC for Sniper Elite 5. It is fair to say that Sniper Elite Resistance is certainly a continuation of Sniper Elite 5, rather than a totally new game. However, Rebellion has a history of releasing interim entries in the franchise such as Sniper Elite V2 Remastered and Sniper Elite VR. Sniper Elite Resistance follows that business model. However, criticism that this latest game is light on plot, cutscenes and new ideas are valid. Where the game excels is in its map design which allows players to approach gameplay in a variety of ways. I can spend several hours methodically working through a map, changing tactics as I go, depending on what I encounter. It is this adaptive quality that is one of the franchise’s greatest strengths and a welcome change from the usual breakneck pace of the FPS genre.

N.B. For players who have concerns over the respective value for money that Sniper Elite Resistance offers, it is available on Microsoft PC and Xbox Game Pass.

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Today Is a Good Day to Die

Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.

Star Trek Online is currently running its yearly Klingon Recruitment Event for PC players. Characters created from January 21st to February 11th gain additional rewards and account wide unlocks while levelling. It is a particularly useful way to orientate new and returning players. I created a Klingon Engineer during the 2021 Klingon Recruitment Event which I previously levelled to the current cap. However, I hadn’t taken this character through all the episodic missions, so I thought the current event would be a good time to resume their progress. Therefore today I resumed playing through the Romulan Mystery story arc. It was during the course of the final part of the episode, “Mine Enemy”, that I encountered a curious bug. It amused me sufficiently to prompt this blog post and make a lazy pop culture reference.

Hardly surprising I hear you say, as Cryptic (now DECA Games) are notorious for allowing minor glitches to persist in their MMORPG. However, this one didn’t impede gameplay in any manner. It was just a curious visual anomaly. It piqued my interest to the point where I used Bandicam to video capture the bug in question, which I then posted to YouTube. That process is a blog post in itself for another day but I digress. The mission required my character to visit their Ready Room on their ship and use the computer to decode some files. So I “transported” to the bridge of my ship and entered the rather spartan Ready Room. On entering I noticed several Klingon crew next to the computer. I was puzzled as there usually aren't any crew in this location. These NPCs subsequently died and fell to the floor, only for more to appear. The cycle then continued to repeat itself indefinitely.

This bug didn’t prevent me from completing the task at hand so I decoded the files using the computer and left the ship. Later, I returned to the Ready Room to see if the bug would repeat itself but it didn’t. On reflection perhaps that is a good thing. Bugs like this may superficially be entertaining but can sometimes have the potential to crash the game. Sadly, there are many bugs in STO. Traits become unslotted, loadouts go missing and there are numerous graphical and animation glitches. It is one of the reasons why the MMO has never been truly regarded as a top tier game. I suspect that the new developers, DECA Games, are going to be far more focused on maintaining the status quo, rather than resolving these issues. As for the bug I encountered today, I have no explanation as to why it happened. All I can say is that today was indeed a good day to die.

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Playing MMOs on a Second Monitor

I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used  for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.

I have two monitors on my desk. The first (which is the primary monitor as far as my PC is concerned), is on the left and the second is on the right. The primary monitor is a 24 Dell U2412M, which has a resolution of 1920 x 1200. It therefore has an aspect ratio of 16:10 which adds a little extra desktop real estate, which I prefer when writing. The second monitor is a 24 inch Dell S2421H with a screen resolution of 1920 x 1080. It has an aspect ratio of 16:9 which is standard FHD. My chair is adjacent to the middle of my desk and I can turn according to each monitor I’m using. I tend to use the primary, larger monitor on the left for tasks such as writing via Google Docs and emails. The second monitor on the right is used  for YouTube and gaming. This is because of its FHD format. I also have a Nintendo Switch connected to the second monitor for the same reason.

Now that’s out of the way, let’s move on to video games that are relevant to this post. I have at present six MMORPGs installed on my PC. Age of Conan, Star Trek Online, The Lord of the Rings Online, Guild Wars 2, The Elder Scrolls Online and Star Wars: The Old Republic. As previously stated I prefer to play video games using the second monitor as it is a default FHD standard. Screen captures and any recorded material are in a 16:9 aspect ratio, which is very useful for YouTube or streaming. Working within a standard format is also convenient when trying to find optimal game settings for my CPU and GPU. However, trying to get these games to run on my second monitor and more importantly stay there, has not proven easy. Some cooperate, others have to be cajoled and a few flat out refuse to do so. 

The obvious solution is to change the primary monitor designation in the PC settings. However, I don’t want to do this as it would have a knock on effect on my current preferences. Hence I have had to manually tinker with each game to see if it will run consistently on monitor number 2. ESO being the most recent MMO out of those listed, has a drop down box in the game settings where you can choose which display you use. Both STO and SWTOR can be temporarily set to “windowed mode” and dragged over to the second display. Furthermore this change persists after exiting the game client and rebooting the PC. Sadly, AoC, LOTRO and GW2 resist this simple work around. The games can be dragged to the second monitor in “windowed mode” but when the display is set back to fullscreen they instantly revert back to the primary monitor.

I am far from alone in my preferences. A simple Google search shows that many other gamers have made similar enquiries and you’ll find numerous forums and subreddit posts. Often the advice is to use various Windows 10 settings to force content from one monitor to another but it seldom works, or if it does it doesn’t persist. Using the management software that comes with your GPU is also frequently recommended but this tends to be for spanning a game across two monitors, rather than forcing the output to a specific one. There are also some third party apps that have been developed by “gifted amateurs” but again the results are not guaranteed and often depend on having the right sort of GPU with the right sort of output cable. The problem ultimately stems from most of these games being developed when having multiple monitors was not as common as today.

Out of the three MMOs where this problem persists I find GW2 the most egregious. This game possibly has the biggest development budget of them all and is regularly updated. You would have thought such a feature as a choice of displays would have been added to the game by now. AoC is in maintenance mode, so one adjusts one’s expectations accordingly. However, LOTRO is a curious beast. It has a small but loyal playerbase and makes sufficient money to keep going. Updating the GUI is on the development “to do list”. In the meantime I finally found a workaround today by making some alterations to the “UserPreferences.ini” file. I changed “DisplayOutput=1” to 2 in the list of [Render] settings and changed all display resolution data to 1920 x 1080 and the aspect ratio to 16:9. LOTRO now runs on my second monitor and stays there after rebooting the PC. A minor victory but a victory no less.

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Gaming, MMORPG, RPG, Skills, Game Mechanics Roger Edwards Gaming, MMORPG, RPG, Skills, Game Mechanics Roger Edwards

Do You Know What You're Doing?

Do you know what you're doing? For clarification, this question is regarding video games and not how you run your life. The latter would make for an interesting discussion but that is not what I am asking. On this occasion the question is to establish whether you are the sort of player who strives to understand the mechanics of a video game? Do you make it your business to become au fait with all the statistics and the formulas behind them? Do you keep a spreadsheet filled with data pertaining to your gear or build? Do you fully comprehend the consequences of swapping out an item and seeing a particular statistic increase or decrease. Does all of this inherently appeal to you and contribute to overall the enjoyment you get from a game? If the answer is yes, then bravo. I kind of admire your dedication to this aspect of gaming. Because I tend to switch off when it comes to min-maxing.

Do you know what you're doing? For clarification, this question is regarding video games and not how you run your life. The latter would make for an interesting discussion but that is not what I am asking. On this occasion the question is to establish whether you are the sort of player who strives to understand the mechanics of a video game? Do you make it your business to become au fait with all the statistics and the formulas behind them? Do you keep a spreadsheet filled with data pertaining to your gear or build? Do you fully comprehend the consequences of swapping out an item and seeing a particular statistic increase or decrease. Does all of this inherently appeal to you and contribute to overall the enjoyment you get from a game? If the answer is yes, then bravo. I kind of admire your dedication to this aspect of gaming. Because I tend to switch off when it comes to min-maxing.

I suspect that I’m not the only person like this. That’s not to say I have no understanding of what all the numbers mean in any given video game. I usually have a broad overview but nothing more. Take the MMORPG The Lord of the Rings Online for instance. I know what statistics are important for my primary character, the Lore-master. Hence, whenever I replace gear, I naturally choose items that will increase key numbers. However, that is as far as my knowledge goes. In a game such as LOTRO that can be sufficient to get by. Fortunately the game doesn’t punish players for their lack of understanding. High end gear is available from several sources and you simply pursue that which is achievable. Sadly not all games take such an equitable approach, with many delighting in their own arcane nature. I find both Star Wars:The Old Republic and Star Trek Online to have very complex gear mechanics. Furthermore, both games do a poor job of explaining themselves.

The most practical solution to these complexities is to simply follow a build that other players have posted online. I did this recently while playing Dragon’s Dogma 2. I found a gear and skills loadout for a ranged class which suited my play style and replicated it on my character. I subsequently stuck with it throughout my play through. I guess this is a textbook example of “standing on the shoulders of giants” but I suspect that a substantial percentage of gamers do this. For many, the complexity of in-game systems is actually an impediment to gameplay. We all approach games differently and therefore do not necessarily find enjoyment in the same things. Some players like the challenge of learning and understanding underlying mechanics. The idea of researching, tracking data and ultimately finding a formula for an optimal build is integral to their overall gaming experience. Others, myself included, expect a learning curve but balk at excessive “homework”.

There is another aspect to this element of gaming. Some game developers see the complexities of gear, builds and systems as a means to monetise their games. Star Trek Online excels at this. Getting the right mix of gear and traits on an appropriate ship massively increases your survivability and DPS output. Again, this is a game where the builds can be very complex and the mathematics behind them intricate. Hence most players try and get by following the prevailing game meta. However, the most effective builds will often include items that are only obtainable by spending money, such as a trait or console that can only be found on a premium ship. I recently tried to replicate a build based around Beam Overload but could only easily source 60% of what was required. To get the remaining 40% of items would have cost £30. So I improvised. The result has been functional but not optimal.

I wrote a long time ago about “the average LOTRO player”. I used that MMO as a personal frame of reference but I thought at the time that the points made in the post were applicable to other games. Having recently re-read the post I still stand by assertions. Many gamers are not “ high end players”. They often buy a game primarily because they want to have fun and play with their friends. Although most gamers acknowledge that a new title has a learning curve, that doesn’t mean that they will by default spend hours reading and watching videos prior to playing. Jumping into the proverbial deep end is by far the most common approach. I suspect that very few players truly play a game in the manner that the developers expect. So in answer to the question “Do you know what you're doing?”, I suspect the most common answer is “not especially so” and that is the way the majority of gamers like it.

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Gaming, MMORPG, LOTRO, 64-Bit Servers, Server Migration Roger Edwards Gaming, MMORPG, LOTRO, 64-Bit Servers, Server Migration Roger Edwards

LOTRO: Server Migration Concerns

I always remember the sage wisdom of the great children’s TV character Huxley Pig. “If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close. 

LOTRO Roadmap 2025

I always remember the sage wisdom of the great children’s TV character Huxley Pig. ”If in panic, if in doubt. Run in circles, scream and shout”. Such was the initial reaction of players of the MMORPG The Lord of the Rings Online, when it was announced recently that there is to be a new 64-bit server rollout in Q1 of 2025. At first glance, new servers are surely a good thing? The 64-bit legendary servers, which were tested in 2024, have proven to be a success and do much to address the lag issues that plague the existing 32-bit servers. Surely this is what players want? Well, yes it is, in principle but new infrastructure ultimately raises the issue of server migrations. Developer’s Standing Stone Games intend to consolidate the player population in the long term with the addition of 4 new 64-bit servers. The 2 legendary servers will remain but the 32-bit legacy servers will eventually close. 

LOTRO players were somewhat concerned about the vague nature of the original server announcement, in the “2025 Roadmap” that came out prior to Christmas. Hence Executive Producer Rob Ciccolini saw fit to appear on a live stream in the New Year to clarify the situation. Sadly SSG have a track record of poor communication with their playerbase and being true to form, Mr Ciccolini’s “clarification” simply raised more questions. Newer LOTRO players with only a handful of alts may well find the prospect of transferring to another server to be no big deal. However, the majority of the existing LOTRO community is made up of long term players who are greatly attached to their kinships, their housing and most importantly their alts. Server migrations can break such things, leaving players nameless and without their virtual possessions and community.

If in panic, if in doubt. Run in circles, scream and shout”

Furthermore, SSG has handled server migrations in the past and it wasn’t perfect. In 2011 SSG (formerly Turbine) took back control of the European game servers which had previously been administered by Codemasters. Yes, the process ultimately worked but there was a lot of player collateral damage along the way. Many of the players affected back then are still playing today and they’re far from optimistic, judging by the ongoing discussion of the official forums. It would appear there is a lot more to consider beyond the obvious. Apart from the logistics and management issues arising from this server migration, many players are not happy with the prospect of moving per se. The previously mentioned migration of 2011 was not well received by all. Some feel that communities were broken and the new servers were far from friendly. 

I have no doubt that by the end of 2025 there will be a clear resolution to this situation. SSG has done this before and can do it again. Hopefully, if they’ve learned from their past mistakes they’ll be more communicative and cautious this time round. There are some potential positives arising from a migration and server merge. The player population will increase across the final 6 servers and there should be the technical benefits of the new 64-bit builds. SSG have also stated they will strive to allow players to retrieve characters from servers closed in 2011, so there may be the chance of resurrecting long lost alts. However, it would be naive to think that this enterprise is going to be plain sailing. Perhaps the most prudent thing for LOTRO players to do in the meantime is to start organising their inventories and divesting themselves of any virtual assets they don’t require. Forewarned is forearmed.

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Gaming, MMORPG, SWTOR, Revisiting SWTOR, Part 4 Roger Edwards Gaming, MMORPG, SWTOR, Revisiting SWTOR, Part 4 Roger Edwards

Revisiting Star Wars: The Old Republic Part 4

I resumed playing Star Wars: The Old Republic at the start of December 2024, after a two and a half year break. This is an MMORPG that I have never consistently played, compared to The Lord of the Rings Online or Star Trek: Online. I bought the game at launch and spent about a year or so slogging through content. Gameplay was a lot slower back then and I got stuck at a certain point in the Smuggler Class story, so I moved on to something else. I returned to the game when it went free to play but didn’t stay for long. However, when I came back to SWTOR in 2022, the game had significantly altered and I found that levelling new alts was a lot less grindy. I discovered that the best way to play the game as a solo player, was to treat it as an RPG and work my way through the class stories as each one is unique. My recent return has focused on completing the last three class stories I had outstanding.

I resumed playing Star Wars: The Old Republic at the start of December 2024, after a two and a half year break. This is an MMORPG that I have never consistently played, compared to The Lord of the Rings Online or Star Trek: Online. I bought the game at launch and spent about a year or so slogging through content. Gameplay was a lot slower back then and I got stuck at a certain point in the Smuggler Class story, so I moved on to something else. I returned to the game when it went free to play but didn’t stay for long. However, when I came back to SWTOR in 2022, the game had significantly altered and I found that levelling new alts was a lot less grindy. I discovered that the best way to play the game as a solo player, was to treat it as an RPG and work my way through the class stories as each one is unique. My recent return has focused on completing the last three class stories I had outstanding.

As of today, I have finally achieved what the game calls “Legendary Status”. All eight of the origin stories of each class have been completed. This achievement was created as part of the base game upon launch, when the level cap was 50, so there is still plenty further content to play through. However, this does feel like a milestone as the self-contained stories of each class are quite expansive, taking the player through all of the worlds that existed when the game originally launched. From time to time I have encountered other players and the recent addition of dynamic encounters has increased my exposure to other SWTOR players. However, much of the class stories are gated behind unique instances that are bespoke to the individual player. Hence you only really encounter other players while travelling to specific locations or at the major social hubs such as faction fleets.

The completion of this achievement, although very satisfying, has raised a new question. What shall I do next? I would like to take one of my alts through the remaining story content in the game and acquire optimal gear. However, I’m not sure which class to make my primary character and I have always found that the gear grind in this game is somewhat esoteric. As a predominantly solo player I don’t want to be dependent upon a guild to run instances for gear. I just don’t have the time to play regularly with others. I am also still trying to determine which class best suits my kind of gameplay. I have grown fond of my Jedi Knight with Shadow Combat Style and Serenity Discipline but it never feels especially “powerful” in combat. Plus I suspect that the pace of combat is dictated by the fact that this is an MMO from 2011.

Unlike other MMOs, it would appear that you cannot re-gear at level cap via the Galactic Trade Network. I have acquired a few new items via Flashpoints and Heroics that have been flagged as better gear than I currently have. They are of a different colour quality but when you compare the stats they are not greatly superior. Some numbers go up but others go down. As I don’t fully understand the stats system in the game, I am loath to change from my current build until I am certain that it’s a beneficial change. Hence I need to set myself some practical goals so that I can move forward in SWTOR. Obviously a little research is in order so I can determine a strategy but not too much. Nothing kills my interest in an MMO than an excess of “homework”. I am still enjoying SWTOR at present and would like to keep it that way.

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Star Trek Online: Earth Spacedock Update

Yesterday the MMORPG Star Trek Online updated Earth Spacedock for the PC version of the game. The console version will be released a little later on. This replacement impacts upon Sol system space, the entire exterior model of ESD and elements of the interior. The outgoing model was somewhat old with several anomalies that linked to aspects of the game that have changed over the years. Perhaps the biggest reason for the change is a canon update to ESD as seen in the third season of Star Trek: Picard. The TV show features a new Earth Spacedock, also known as Probert Station, which boasts a larger superstructure designed to meet the demand of Starfleet in 2401. It would appear that this update is the first substantial release from the developers at DECA Games and may potentially indicate the quality of future content. 

Yesterday the MMORPG Star Trek Online updated Earth Spacedock for the PC version of the game. The console version will be released a little later on. This replacement impacts upon Sol system space, the entire exterior model of ESD and elements of the interior. The outgoing model was somewhat old with several anomalies that linked to aspects of the game that have changed over the years. Perhaps the biggest reason for the change is a canon update to ESD as seen in the third season of Star Trek: Picard. The TV show features a new Earth Spacedock, also known as Probert Station, which boasts a larger superstructure designed to meet the demand of Starfleet in 2401. It would appear that this update is the first substantial release from the developers at DECA Games and may potentially indicate the quality of future content. 

Star Trek Online launched in 2010 with a bespoke model of ESD which to all intents and purposes was a placeholder design. Within a year ESD was replaced with a canonical model based on the design that first featured in the film Star Trek III: The Search for Spock, and later used in TNG television show. The latest model for ESD  had to be built entirely from screenshots from the TV show as there was no official design to work from. The result is a far more contemporary model which still offers the functionality of the old. Furthermore the model for planet earth has also been revised using 8K textures and a complex cloud map. Within Sol systems the fleet shipyards have been removed and McKinley station is now placed in the far corner of the map. Drydocks have been added on the periphery of the map so players can take screenshots of their ships.

The original Earth Spacedock from 2010

The ESD ground map now features a larger central docking bay and the models of the vessel inside have all been updated. These provide a much greater sense of scale. The developers intend to change the ship model regularly and no doubt they will showcase whatever ones are new to the game. There are cosmetic changes to Admiral Quinn’s office to reflect the revised galaxy map from several years ago. Several Type 14 shuttles have been added to the shuttle bay, as well as to the vessels that fly in and out. It would also appear that the San Francisco skyline on the Starfleet Academy map has been updated. Overall this is a good selection of revisions which are cosmetically justified without impacting negatively upon the essential functionality that ESD offers as a major game hub. Furthermore, ESD is visually a lot brighter and now seems to have the appropriate gravitas you’d expect from such a Starfleet institution. 

However, this being STO, updates never come without some bugs or technical fallout. There was substantial lag and rubberbanding on several phases of ESD earlier today and I had to move to smaller populated instances before these abated. More annoyingly, the update has resulted in all traits being unslotted from alts when you log in for the first time. There was also a similar issue with some loadouts. All of which is currently being looked into but it would have been better if this had all been addressed on the test server before going live. I will have to trawl through some recent screenshots so I can correctly recreate my trait build which is a nuisance. However, I will not do this until the bug is patched, which will hopefully be in the next 48 hours. Although I am pleased to see the revised model of ESD, the subsequent bugs do lower my expectations of DECA Games. I hope I am proven wrong.

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Are MMORPGs Expensive to Play?

Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.

Bree Royce, editor-in chief at Massively Overpowered, recently asked the question “what is the most expensive MMORPG right now”. My first thought was to search through my old draft blog posts and track down an MMO cost analysis I wrote circa 2019. It includes data such as subscription rates and the price of current expansions. There was also information on what were the most popular cash shop items at the time. However, I then read some of the comments that had been left on Bree’s post and I quickly realised that this wasn’t just a matter of financial expenditure. Whether or not an MMO is expensive is also determined by one’s disposable income, respective wealth and personal relationship with money. The latter is perhaps the most important, irrespective whether you consider yourself rich or poor.

I play several MMORPGs over the course of a year. I tend to return to a game when there’s sufficient outstanding content to keep me busy for a few months, such as a new expansion. Hence I will binge play games such as The Lord of the Rings Online, Star Wars: The Old Republic and The Elder Scrolls Online. While I am playing any one of these titles, I will subscribe to ensure that I am not impeded by any “free-to-play” restrictions. I will also buy some in-game currency so I can obtain any cash shop items I desire. Hence, if I play SWTOR for three months or so, I can end up spending between £60 to £75. It is therefore entirely possible that I can spend £300 a year across multiple MMOs. Broadly, this breaks down to about £6 a week. I personally do not feel that this is a lot of money.

Every hobby has some sort of cost associated with it. From golf, fishing, gardening, painting lead figures to trainspotting. Compared to others, I consider video games good value, especially the MMO genre. However, this is very subjective. Some people may consider my spending to be profligate. Others may think that I’m penny pinching. It all comes down to our own relationship with money. Something that varies between generations and other social divides. I know very wealthy people who will balk at costs that are just pocket change to them. I know others on what would be considered a relatively low income, to happily embrace in-game expenditure because it is the primary source of leisure and entertainment. Furthermore, “whales” do exist and are a big enough factor to influence a video game’s business model.

However, setting aside one’s own finances, there is another factor that counts here. One that is a matter of perspective. Most gamers understand that games cost money to develop and that there is a requirement to generate revenue to finance new content. Hence we broadly accept that there will be charges such as a subscription or the sale of cosmetic items. What matters here is setting a cost that feels appropriate. If this is done right then the player does not feel abused or exploited. A $5 or $10 cosmetic mount is therefore acceptable. Not so, $50 or more. Sadly, publishers often push egregious charges upon developers and mandate that they are included in the game. All too often a deliberate bottleneck or grind is artificially created in an MMO which can only be bypassed with a paid solution. This is the main bone of contention with many gamers.

As I’ve stated in other posts recently, what we expect from a video game is very much determined with what we have grown accustomed to and that varies depending on age. Paying once and getting everything was the norm during the eighties and nineties. But those days are gone and are not coming back. Therefore one has to adjust one’s expectations. It is also true that video game studios only pitch a business model that they can get away with. Sometimes, a live service game fails because it delivers too little and charges too much. The business models for games like LOTRO and SWTOR persist because the players ultimately tolerate it. They may complain but they continue paying. Unless you are prepared to stop paying you cannot exercise any leverage. Ultimately, the only intellectually honest answer to the question “what is the most expensive MMO right now” is the one you’ve chosen not to play.

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Gaming, PC Games Pass Roger Edwards Gaming, PC Games Pass Roger Edwards

PC Game Pass

As a retired person, my monthly income is dependent on interest rates and the state of the wider economy. The UK economic prospects for 2025 are not looking especially good at present. As such, I shall be adopting a more cautious financial policy in the New Year, especially with regard to my spending on leisure activities. New release video games have crept up in price in recent years, with new titles costing between £75 and £100 if you want the full game, season pass and bonus content. There is always a cheaper option to buy just the base game but that tends to be a false economy, especially if you enjoy the title you’ve bought. Hence buying several new video games over the course of a year can be quite an expensive proposition. The obvious way to save money is to wait several months until prices drop as a game’s ages within the context of its lifecycle.

As a retired person, my monthly income is dependent on interest rates and the state of the wider economy. The UK economic prospects for 2025 are not looking especially good at present. As such, I shall be adopting a more cautious financial policy in the New Year, especially with regard to my spending on leisure activities. New release video games have crept up in price in recent years, with new titles costing between £75 and £100 if you want the full game, season pass and bonus content. There is always a cheaper option to buy just the base game but that tends to be a false economy, especially if you enjoy the title you’ve bought. Hence buying several new video games over the course of a year can be quite an expensive proposition. The obvious way to save money is to wait several months until prices drop as a game’s ages within the context of its lifecycle.

Sometimes, waiting until a game becomes financially viable is an acceptable option. On other occasions, playing a game as soon as it launches is an integral part of the overall experience associated with it. Sometimes, it simply comes down to the fact that you like a franchise so much that you just want to play the latest instalment as soon as possible. The latter returns us to the matter of day one costs once again. However, there is a potential way around this. That being the PC Game Pass from Microsoft. If the games that you desire are available on this platform, then you can access them from “day one” for the price of a £10 a month subscription. Often, you can pay just £1 for the first month as part of an ongoing promotion. A year’s subscription is therefore £111, which is an exceedingly good deal if you want access to an extensive catalogue of new releases and older titles.

At present I would like to play the recently released Indiana Jones and the Great Circle along with the forthcoming Sniper Elite Resistance which is released at the end of January 2025. The premium versions of these games retail at £85.99 and £69.99 respectively. A total of £155.98 if bought via a platform such as Steam. Compare that cost with paying £1 for the first month of a subscription to PC Game Pass. Theoretically, you could play through both games in a month. Even if it took a little longer, say three months, the overall cost via this platform would only be £21 which is incredibly reasonable. If it is simply a matter of having access to new titles, then PC Game Pass is an extremely good financial proposition. However, the elephant in the room that still persists for many people, is the matter of ownership. The moment you stop paying for PC Game Pass, you lose access.

In the past I have advocated strongly for the virtues and benefits of ownership. I still believe such arguments are valid. Yet I am aware that the wider cultural tide is changing whether I like it or not. Essentially the things that you take as read and consider “normal” are often purely dependent on the era in which you grew up. The business model for selling video games that existed in the nineties, where you just paid once and got everything, is alien to younger generations of gamers. They have grown up with chargeable DLC, game passes, in-game stores and purchasable cosmetic items. Ownership is simply not their default position. Things change. Hence I have decided to subscribe to PC Game Pass in the New Year so I can play these games. If I enjoy them and wish to return to them at a future date I can always buy them when they are discounted. This approach seems to be the best of both worlds.

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A Year in Gaming

It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.

It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.

I started the year playing Call of Duty Modern Warfare III, the 2023 entry in the never ending franchise. These games have a 12 month lifecycle and frequently “evolve” during their quarterly updates. Hence many of the aspects of MW III that I liked when I started playing, were altered, nerfed or simply removed, six months later. The community is also vile and seems to be a magnet for the emotionally dysfunctional. This doesn’t help, especially when trying to find information on builds and tactics via the games subreddit. I found myself in a minority as I actually liked the open world approach to the Zombie play mode. The latest iteration of the game released in October has returned to the traditional round based approach, which I don’t like. So roundabout summer, I stopped playing as the game no longer yielded sufficient fun. I uninstalled it a few months later.

I fancied playing a traditional high fantasy RPG this year and found exactly that in Dragon’s Dogma 2. I quite liked the fact that the game deliberately eschews fast travel and is designed so that the player has to travel slowly around the world map, fighting as they go. I also liked the pawn system in which you could hire up to 3 NPC companions from multiple classes. These can be either prebuilt pawns provided by the game itself, or ones that other players had created. I got quite attached to some of them with their quirky names and dialogue, until I outlevelled them. The combat was more challenging than I had expected but I liked the fact that you could climb onto some of the exotic beasts you fought and attack vital areas. Some players were disappointed by the story, claiming it was somewhat generic. I felt it was adequate and often wonder if games such as these, made by international developers, lose something in translation.

I returned to several MMOs this year. Star Trek Online continues to be a mainstay, due to its continuous calendar of short term events. Such an approach is not a real substitute for longer, story based missions which are becoming more infrequent these days. But STO does afford the casual gamer a quick fix and a means to jump straight into some action if you have limited leisure time. I also resumed playing The Lord of the Rings Online having one update and an expansion to catch up with. I reached the new level cap with my primary character and weathered the ill conceived changes that were made to the Lore-master class. When will developers learn that if it ain’t broken, don’t fix it? LOTRO still benefits from well written and innovative stories to underpin all their quests. It also has a knack of creating interesting zones. Overall the game does sufficient to keep me engaged.

For reasons I can’t quite articulate, I decide to revisit Age of Conan. I found my original character from 2011 along with an MMO that is in maintenance mode. It still has players although they tend to congregate in the cities and most of the time, you’ll find yourself alone when out questing. As such, it can be played as an RPG but I decided not to pursue playing any further than satiating my thirst for nostalgia. Instead I opted to dive back into Star Wars: The Old Republic as there were three classes that I hadn’t played. To date, I have now completed the Sith Inquisitor and Jedi Consular classes and am now focusing on the Judi Knight. The great thing about SWTOR is that each class has a unique story, as does each planet in the game. Hence there is always something new to return to.

2024 was certainly not a standout year for gaming, at least from my perspective. Video games still provided an entertaining pastime but nothing really loomed large and made an impact upon me such as Red Dead Redemption 2 or Skyrim. Such games are becoming increasingly rare. MMOs once again proved to be a comfortable form of gaming and I am still enjoying my return to SWTOR. I also have the latest LOTRO expansion to play through, which I am keeping in reserve for the moment. I have my eye on the new Indiana Jones game in the New Year along with the latest instalment of Sniper Elite. However, the cost of buying new titles is becoming quite expensive. Especially if you want the most comprehensive version of a video game. However, I have a potential solution for that problem but that is a blog post for the New Year.

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Gaming, MMORPG, SWTOR, Dynamic Encounters Roger Edwards Gaming, MMORPG, SWTOR, Dynamic Encounters Roger Edwards

Star Wars: The Old Republic Dynamic Encounters

The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.

The MMORPG Star Wars: The Old Republic recently added Dynamic Encounters to the game in the latest patch. These are repeatable, time limited public event quests that randomly appear at present on the planets Tatooine, Hoth and Rishi. Some events are combat focused with a set amount of enemies to defeat before a boss appears. Others are more leisurely, involving herding Banthas or catching juvenile Tauntauns. Dynamic Encounters vary in difficulty, ranging from easy to hard. All players participating in Dynamic Encounters share progress with NPC kills. Thankfully, there is no sharing or competing for item looting. Dynamic Events run for between 30 and 60 minutes and repeat every 2 hours. Overall these are broadly similar to comparable events in Guild Wars 2 or The Elder Scrolls Online.

Although I was aware of the Dynamic Encounters system, I have been focused on levelling my new alts of late, so they haven’t been my primary consideration. However, while undertaking a companion quest on Tatooine over the weekend, I walked into the middle of one outside Mos Ila. Needless to say I immediately joined the event and quickly repelled the Republic incursion. I subsequently spent the next few hours travelling around the region actively pursuing the various Dynamic Events as they afford a convenient and enjoyable quick fix of action. Plus there isn’t a wealth of narrative to plow through beforehand. Furthermore, because these are a new addition to SWTOR, they are at present very well attended. If you find yourself the first player at the location of a new event, you will quickly find yourself joined by other players.

I am curious to see whether players determine a process by which to play through all the Dynamic Encounters on each planet. Will we be seeing the SWTOR equivalent of the Queensdale Champion train that existed for a while in Guild Wars 2. This was a group rotation around the spawning points of several high value bosses that players farmed.  I won’t be surprised if such a thing evolves in SWTOR, as players determine what is the optimal way to complete all Dynamic Encounters and gain the best rewards. As for the value of this new game mechanic, I think they are a welcome addition to the activities available in SWTOR. Let us hope that they are regularly added too and updated, rather than just left, as so often happens to new features in the MMO genre.

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MMO Tropes: Name Unavailable

If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.

If you’ve ever played an MMORPG, then you have more than likely encountered this problem. Especially if you start playing a game that has been long established. You diligently create your character and spend time and effort customising them to suit your needs. All you’ve got to do next is choose a name, so you type in a pithy and droll title only to find that it has already been taken. So you quickly come up with another and that too is rejected. Next you try the same name but with some “alternative” spelling but the game resolutely tells you that even that permutation is already in use. I have found that even with a list of names that I’ve drawn up prior to playing the game, it can still take anything from 5 to 30 minutes to find one that is available. Naturally, this process is very frustrating, which is hardly the ideal user experience for a new player.

This problem is common to a lot of older MMOs. The Lord of the Rings Online, Star Wars: The Old Republic and Age of Conan are prime examples. Newer games tend to have a more flexible naming system often using a surname that is account wide. This often negates any issues with duplicate names. New players are often aware in advance that securing their name of choice in an older game is going to be problematic. The main issue is that a lot of these games do nothing to help beyond rejecting your choice. They do not give you any clues as to what names are available or any potential spelling changes that are required to bypass the problem. They basically say “no clues” and you’re left to randomly try various permutations until one is accepted. The problem with all this, is that if you do not secure your name of choice it can diminish your gaming enjoyment.

If you’re of a sceptical disposition about the monetisation of MMOs, then you’ll see a direct correlation between this inherent naming problem and the fact that renaming tokens are readily available to purchase in the respective game store. Such items can cost anything between £5 to £10 which seems excessive when you consider that the game itself has contributed to the player ending up with a name they’re not happy with. Although it may sound trivial to some gamers, having “the right name” is an important aspect of character creation for a lot of other players. I like to have character names that don’t obviously clash with the in-game lore and I don’t really care for “humorous” monikers. As previously mentioned, a new player should not really be having these sorts of problems. Surely the best business practice is to make their introduction to a new game as frictionless as possible?

My recent return to SWTOR was prompted by a scheduled “character name purge”. Developers Broadsword sent all players an email stating that inactive accounts would lose their names if they didn’t log into the game by a specific date. That date has now been and gone and as far as I’m aware a substantial amount of names have been released so that new players can access them. When I reclaimed my Age of Conan account recently, I had to rename my old character as a similar policy had been implemented. I didn’t complain as I last logged into the game a decade ago when it went free to play. All of which goes to show that game developers are fully aware of the importance of character names. In light of such, it would be nice if the MMO genre adopted a more equitable policy regarding them.

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Gaming, MMORPG, LOTRO, Staying Busy Roger Edwards Gaming, MMORPG, LOTRO, Staying Busy Roger Edwards

LOTRO: Staying Busy

Exactly what do you do when you reach level cap in the MMORPG, The Lord of the Rings Online? Raiding is the obvious answer and arguably the one the developers would suggest. But only a small percentage of players regularly raid. The last raid I participated in was early 2012 when twelve of our kinship attempted the “Tower of Orthanc”. If memory serves, we failed miserably after investing about 4 hours of our time. Many of us found that we simply didn’t have sufficient time available to pursue raiding in any meaningful way. Those members of the kinship that were focused on this aspect of gameplay ended up leaving and moving to other guilds. I have used the group finder on occasions since then but it has seldom yielded good results. Hence, for me most multiplayer content in LOTRO is “off the table”.

Exactly what do you do when you reach level cap in the MMORPG, The Lord of the Rings Online? Raiding is the obvious answer and arguably the one the developers would suggest. But only a small percentage of players regularly raid. The last raid I participated in was early 2012 when twelve of our kinship attempted the “Tower of Orthanc”. If memory serves, we failed miserably after investing about 4 hours of our time. Many of us found that we simply didn’t have sufficient time available to pursue raiding in any meaningful way. Those members of the kinship that were focused on this aspect of gameplay ended up leaving and moving to other guilds. I have used the group finder on occasions since then but it has seldom yielded good results. Hence, for me most multiplayer content in LOTRO is “off the table”.

My experience is far from unique and it was for this reason that Standing Stone Games introduced the Mission system into LOTRO as an alternative to raiding. Missions offer instanced based activities with specific goals. They often contain a “twist” such as environmental effects or a boss with a specific debuff, to make them suitably challenging. They scale to the player’s level and can be played solo or duo. Delvings are Missions variants that allow level cap players to increase the difficulty to gain superior rewards. Missions and Delvings are repeatable, although there is a cooldown period. Tokens gained from Missions and Delvings can be bartered for gear that is comparable to that rewarded by completing raids. Overall this is a good system although the quality of the Mission is variable. Some are quite well conceived and require a tactical approach but others can be arbitrary.

Another aspect of LOTRO that is a potential source of content is crafting, although it is not for everyone. I have always enjoyed the resource gathering element of this game system, as it can be a good source of XP when levelling and the refined resources can be sold on. When I originally created my Lore-master, I chose the Forester, Prospector and Tailor professions, specifically so I could collect wood, ore and hides which were at the time very marketable commodities. Upon checking recently, I discovered that I had not kept my professions up to date so spent some time travelling around Gundabad and Umbar, gathering resources and levelling my crafting proficiency. I tend not to actually manufacture specific items as I find the costs involved are excessive. However, I do like to buy and sell via the Auction House as a mini game. 

LOTRO has several other game systems that can keep you busy, although not all of them are as engaging as story content. As previously mentioned, there are multiple reputation factions throughout the various zones. All of which offer useful rewards upon completion. Besides housing items and cosmetic pets, there are “return to” swift travel skills that will teleport the player to a key location in the zone. If you have bought the “Returning Traveller” and “Expedient Traveller” modifiers from the LOTRO store, then you can reduce the cooldown on all travel skills to 5 minutes. Completing deeds is another option if you are looking for some simple gameplay. Finding locations, treasure caches or completing a specific number of quests all provide XP towards Virtue Traits. Then there are the infamous slayer deeds in which you inflict species specific genocide upon local areas of Middle-earth.

If the aforementioned activities all seem a little formal, there are plenty of informal and social alternatives. Some players upon reaching level cap become in game philanthropists. They become active within their guild organising events and activities. Others simply travel throughout Middle-earth offering assistance to others. Exploring every corner of Standing Stone Games’ world and taking screenshots is another leisurely pastime. It can also be enjoyable to spend some time experimenting with the cosmetic systems within LOTRO, as well as collecting pets and mounts. So it would appear that there is quite a lot that a player can do to keep busy in LOTRO. And then of course there is the issue of returning to the login screen and simply creating a new alt. That however, is a separate blog post altogether. 

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MMO Tropes: The Time Sink

It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.

It would appear that one of the reasons potential new players avoid the MMORPG genre is due to the perception that they are all time sinks. I wouldn’t argue against this assumption because the reality is that it’s true. However any game that you enjoy, irrespective of genre, can become a time sink. That being said, the main difference between other genres and MMOs is as follows. A new player can jump straight into a FPS game and within minutes enjoy some multiplayer action, whereas in an MMO, a new player has to play through a tutorial and several hours of a starter zone before they start making headway in the game. This distinction does not have to be a deal breaker. An FPS can provide a quick fix of gaming and as such fulfils a need. MMORPGs can provide long term entertainment which scratches an ongoing gaming itch. Both are valid ways to enjoy gaming.

Now that we’ve got that out of the way, I do want to talk about the time I have “invested” into two specific MMORPGs. That investment, or commitment if you prefer, is no small beer. It is a substantial period of time that I could have spent on other leisure activities. Or even non leisure activities, perish the thought. My spare time is possibly one of the most sought after commodities I possess, judging by the amount of businesses, organisations and bodies that pursue it. Hence, I don’t consider spending so much time on MMOs to be something arbitrary. It is a considered choice, one that I constantly review to ensure it is still proving to be satisfactory. The fact that I am still spending time regularly on these two games and enjoying them, validates the overall investment.

I have been playing The Lord of the Rings Online since December 2008. As of 18th November 2024, I have invested 7 months 1 week 6 days 1 hour 7 minutes 28 seconds into my primary character,a human Lore-master. That is 5426 hours. I have two other alts but they have a negligible amount of time spent on them. No more than a dozen or so hours each. Similarly, I have played Star Trek Online since its launch in 2010. However, I have created several alts and really didn’t start playing this MMO seriously until 2013 when the first major expansion was released and a lot of the game’s problems were resolved. My primary character, a Federation Tactical Officer has accrued to date, 72 days, 10 hours, 30 minutes, 33 seconds time investment. That is 1738 hours. Not as much as LOTRO but still a tidy sum.

The obvious question arising from this information is what else could I have done with that collective amount of time (over 7000 hours)? Well, the logical answer is lots of things. I could have learned another language during that time or taken a degree. Yet such introspection is misplaced because I don’t regret my choice. I really don’t. Some people go fishing, bake, play sport, paint lead figures, ring bells, collect stamps, plot world domination or spot trains. I play games. The time I’ve spent has always been “leisure time” and I have never played at the expense of other work or family obligations. If you crunch the numbers, out of the 15 years that have elapsed I have spent about 5% of that time playing MMOs. A similar amount of time could easily be spent watching football as millions of other people do.

Time sink is a loaded and somewhat hyperbolic term. It not only describes the chronological investment but it also infers that it is by its very nature a negative choice. Despite videos becoming a mainstream pastime, there still persists an attitude in certain quarters that they are a childish waste of time and that you’d be better served doing something “productive”. In fact I’ll go so far as to say I know people who still struggle to see the benefits of leisure time per se. They tend to be very two dimensional thinkers. I certainly do not consider investing time in a hobby, working towards goals and the associated positive social interactions as bad things. Quite the opposite. They are very good for one’s overall well being, as are the tangential activities that can arise from gaming, such as this blog. Perhaps we should retire the term time sink and replace it with something more benign like time investment or time intensive.

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