The Alts We Do Not Level
There are many factors that can add to an MMORPGs replayability. Multiple races, classes and factions can all potentially offer a new experience to the player. Some games even have unique stories associated with different types of characters, ensuring that rolling a new alt means that the player doesn’t repeat material they’ve already completed. Many gamers enjoy this aspect of the genre and will experiment with different builds, resulting in a character selection screen filled with numerous alts in various states of progress. However, irrespective of whether you get to experience a new story or if you indeed like the new character you’ve created, there comes a point when you look at your new alts progression and reflect upon the long, long journey to level cap. It is at this point that many alts fall by the wayside. The aforementioned character selection screen is often populated with unfulfilled potential.
There are many factors that can add to an MMORPGs replayability. Multiple races, classes and factions can all potentially offer a new experience to the player. Some games even have unique stories associated with different types of characters, ensuring that rolling a new alt means that the player doesn’t repeat material they’ve already completed. Many gamers enjoy this aspect of the genre and will experiment with different builds, resulting in a character selection screen filled with numerous alts in various states of progress. However, irrespective of whether you get to experience a new story or if you indeed like the new character you’ve created, there comes a point when you look at your new alts progression and reflect upon the long, long journey to level cap. It is at this point that many alts fall by the wayside. The aforementioned character selection screen is often populated with unfulfilled potential.
Some MMOs make levelling a new alt a relatively easy experience. Star Trek Online is very generous with experience points and a player can level a new character to level cap (65) over a weekend if they’re diligent. The Elder Scrolls Online similarly does not make levelling an alt to 50 a chore. Dolmen farming in the Alik’r Desert is an expedient alternative to playing through story content. The Lord of the Rings Online is a horse of a different colour and even though much of the early content in the game has been streamlined for fast levelling, progression can slow down once the player arrives in Rohan. At present the biggest levelling bottleneck is Mordor, which has a massive change in difficulty compared to previous content. However, MMOs are not just about the journey to level cap. As and when you arrive there is the issue of obtaining appropriate gear. Depending on the game this may mean working your way through various reputation progressions to get your hands on what you need or spending a fortune on the auction house. Further reasons why so many alts never arrive at cap.
However, many game developers have a “solution” to these levelling issues. Rather than seeing a mid level alt, languishing in the doldrums as an indictment of their game design, they prefer to interpret it as a business opportunity to sell the player a boost to level cap. Needless to say, such “services” divide the player base. Some see this as a convenience and a way to quickly get a new alt to level cap without the grind. Others see it as a game breaking anathema and a personal slight against their entire life and value system. And then there are those who don’t really give a shit either way. More often than not, if an alt has been abandoned then there are usually good reasons for it. It’s play style may not be to our taste or it may have failed to meet our expectations. Perhaps we didn’t like the associated story. Whatever the reason, once sidelined, abandoned alts are seldom returned to.
So what of my superfluous alts? Well I tend not to have that many. Once I find a class in an MMO that I like, I tend to go all in and focus on it. However, I do from time to time experiment. Currently in ESO I have an Argonian Necromancer, who is just kicking his heels in Shadowfen. I decided to create a new Dragonkinght and take them through the game’s entire story in narrative order. Hence the Necromancer got sidelined. In LOTRO my Dwarf Hunter is loitering around the crafting hall in Bree. Crafting eventually became too complex and so he remains a fixture next to the forge, doomed to stay at level 105. However, things are more fortunate for my new Gorn Captain in STO. He is permanently stationed in the Vlugta Asteroid Field, mining and refining Dilithium ore. It may not be the most glorious of destinies but it beats not being used at all. Such is the fate of the alts we do not level. What do you do with yours?
A Month in Gaming
I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.
I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.
At present, I have three games for the Switch. Mario Kart 8 Deluxe, Yono And The Celestial Elephants and Assassin's Creed: The Rebel Collection. Essentially, any Mario based game is a joy to play and Mario Kart is an exemplar for the Nintendo brand’s virtues. It offers both fun and a challenge but it’s warm friendly graphics and inherent charm mollify the competitive elements that come with such a driving game. Yono is a A Legend of Zelda-esque adventure/puzzle game starring an elephant. Despite its child friendly aesthetic and design, there is a degree of depth to the gameplay. Due to it’s linear world design and narrative, it lends itself to short bursts of gameplay. Assassin’s Creed offers a different type of challenge, mainly because it requires mastering an action RPG using a controller, rather than keyboard and mouse. This is a very good port and I must admit I am impressed that the Switch can handle an open world environment so well.
I returned briefly to Call of Duty: Warzone recently, mainly to see the new map of Verdansk. When the game launched in early 2020 the story associated with Warzone was linked to events tied to the 2019 soft reboot of Modern Warfare. But because CoD is a yearly franchise, a new iteration was released in September and story elements began being integrated into Warzone. The only problem being that Call of Duty: Black Ops Cold War is set in 1984 thus requiring the most tortuous and convoluted plot devices to square the ongoing narrative circle. From my perspective, bringing weapons from an older period into a game set in the present was problematic to say the least, causing balance issues. Furthermore the inclusion of Black Ops content brought zombies into the game. Hence Warzone is now a sprawling mess of differing types of gameplay. A recent nuclear blast has “conveniently” destroyed the contemporary iteration of Verdansk and replaced it with a version of the zone from 1984. Simply put I just don’t like the cumulative changes that have come to the game, so once again I’m taking a break from it.
Sadly, I have spent precious little time playing The Lord of the Rings Online, returning briefly to check out the latest content update which proved to be very disappointing. I do worry that this game is just treading water with regard to its growth and that developer’s Standing Stone Games are limited in the scope of their vision. The anniversary festival is currently live in the game but it really isn’t doing anything new. Yes, the various events can be fun if you are playing them for the first time but the various trinkets and baubles that you can obtain are purely cosmetic. If you are not enamoured with collectibles there is a substantial amount of content currently available that is of no interest or use to you. Furthermore, at present I own all the content available in LOTRO. Hence if there’s very little reason for me to subscribe to the game. I find it odd that SSG don’t seem to be offering any broader incentives to become a VIP.
Star Trek Online, which has some similarities to LOTRO with regard to its age and the fact that it’s based on a popular intellectual property, seems to perpetually have events and goals for players to pursue. I created a new Klingon alt in late January due to the then recruitment event. By the end of March I had brought the character to level cap and had gotten as far as level 5 with all reputation factions. I also bought a Legendary D7 ship and have spent time trying to equip it with the best gear that I can. One of the best aspects of STO is that there’s always something to do. Since January the game has had the Klingon Recruitment event with the storyline revamped, it’s celebrated First Contact Day and there have been two Red Alert events which are great for earning reputation marks. The game is currently running a revised version of the Delta Recruitment event, so if you’re thinking of playing STO, I’d urge you to roll a new character before May 13th. I now have three new alts making a total of nine altogether. Most unusual for me.
There are a few other games I’ve been intermittently playing over the last two months. Fall Guys: Ultimate Knockout is something I regularly return to and is fun in small doses. As I’ve mentioned before, I keep The Elder Scrolls Online up to date as I will more than likely return to the game once the next expansion launches. As for immediate gaming goals I have none of any significance at present. Naturally I’ll continue with STO and keep a weather eye on LOTRO. I want to come to grips with Assassin's Creed: The Rebel Collection and finally complete a game from this franchise (I’ve started Black Flag). The convenience of the Switch is a big selling point and I seem to evenly spend my time (at least for the meantime) using it as a handheld device as well as docked to the TV. It certainly has reinvigorated my attitude towards gaming which had become increasingly indifferent of late. I hope that this positive outlook continues over May and beyond.
Star Trek Online: Delta Recruitment Event
Consider any MMORPG that has been around for a few years or more and you'll often find a game that is weighted towards the endgame and the players at level cap. New content often overlooks or even excludes players just starting out or those at intermediate levels. Furthermore, players that have drifted away from a game are often faced with the dilemma of returning to a character that they have forgotten how to play. The most practical solution to this is to simply create a new alt and start from scratch. However for a lot of players this is not a particularly inviting option. Repeating old content can be dull and singularly unrewarding. And for the new player, starting out and trying to catch up with the rest of the community or their friends who are at level cap, can frequently feel like an uphill struggle. It can be very frustrating when friends, colleagues and guild mates are playing the latest missions and you’re still mixing it down in the starter zones.
Consider any MMORPG that has been around for a few years or more and you'll often find a game that is weighted towards the endgame and the players at level cap. New content often overlooks or even excludes players just starting out or those at intermediate levels. Furthermore, players that have drifted away from a game are often faced with the dilemma of returning to a character that they have forgotten how to play. The most practical solution to this is to simply create a new alt and start from scratch. However for a lot of players this is not a particularly inviting option. Repeating old content can be dull and singularly unrewarding. And for the new player, starting out and trying to catch up with the rest of the community or their friends who are at level cap, can frequently feel like an uphill struggle. It can be very frustrating when friends, colleagues and guild mates are playing the latest missions and you’re still mixing it down in the starter zones.
Cryptic have come up with an interesting solution to this conundrum with their Delta Recruitment event for Star Trek Online. This is the third time they have run this incentive scheme. The Delta Recruitment event is a promotion by which players creating new 2409 Starfleet, Klingon Defense Force or Romulan Republic characters and replaying through existing content are offered a variety of rewards and bonuses. These include enhanced XP, a bespoke Delta Recruit Trait and the ability to earn additional Dilithium Ore with each NPC defeated. There are also account wide benefits to be had. Each time a Delta Recruit completes a particular task an Account-Wide Reward is unlocked, which is claimable once by every other character on that account. There are many other positive benefits associated with the event, which can be found on the Arc Games website. The Delta Recruitment event runs from April 15th on PC and May 13th. Any character created during the Event will remain a Delta Recruit indefinitely, allowing players to progress through objectives at their own pace.
Star Trek Online has come a long way over the past eleven years and the game has been continuously streamlined and refined. The story missions are very well conceived and certainly capture the essence of all the various Trek shows. It is also one of the few MMORPG with an equitable business model. Hence,The Delta Recruitment presents a perfect opportunity to start playing Star Trek Online or to return to the game if you’ve played in the past. This isn't just a case of offering a few superfluous baubles and trinkets. It is a comprehensive scheme to engage with players and offer them an enhanced experience as they journey to level cap. Furthermore, the influx of new players makes playing socially and grouping very accessible. There are plenty of friendly Fleets (guilds) that are happy to welcome new players. Alternatively, you may wish to create one of your own and establish a starbase and other resources with your friends.
The Star Trek franchise is booming at present, with further seasons of Picard and Discovery on the way and Strange New Worlds currently in development. I have always had a soft spot for Star Trek Online, not only because of my love of the IP but because of the way it continuously reinvents itself and refines its game systems. Cryptic make blunders from time to time as many games developers do but they seem to have a genuine philosophy of self improvement. Plus so many MMORPGs are set in a generic sword and sorcery environment. Star Trek Online is founded upon an IP that has a track record of providing good quality, intelligent and challenging narratives. Not many games have such a distinguished pedigree. Therefore if you are considering returning to STO or playing for the first time, now is a great time to do so. The Delta Recruitment event runs from April 15th until May 13th.
A Month in Gaming
Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.
Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.
I briefly dabbled some more with Spiritfarer and Toren. Both are enigmatic and charismatic games which deserve a far more in depth blog post. Sadly due to time restrictions I have not played enough of these two titles to write a proper analysis. What I will say is that they are both intriguing and I wish to return to them as soon as I can. So in default of writing further about what I have been playing, I thought it would be interesting to talk about what I have not played. Because throughout February several titles have appeared regularly in my social media timeline, indicating that many of my friends and peers are playing them. However, due to the genre and type of games they are, I am not. Sometimes, not being part of a shared gaming experience that everyone appears to be enjoying, grants a very interesting perspective. I’ve expressed similar thoughts before regarding World of Warcraft.
Valheim seems to be having a great deal of success at present. This game only appeared on my radar when many of my fellow bloggers started writing about their experiences. At first I thought it was an MMO but as soon as I realised it was a survival and crafting driven title, I quickly decided it was not for me. However, it was pleasant to see it inspiring so many blog posts. These were not only very enlightening but a timely reminder that my fellow bloggers have diverse tastes and we don’t all enjoy the same thing. The other game that has come up a lot is Outriders. The playable demo has attracted a lot of attention and many are surmising that with the demise of Anthem, this title may well find a gap in the market at exactly the right time. Again, this new game is not for me, as I don’t think it offers a shred of originality. I also think my six month stint playing Call of Duty Warzone has fully scratched my “pew pew” itch.
If I had a close group of friends that I regularly played co-op games with, then Outriders may well be a more exciting prospect. I would be far more forgiving of the generic nature and aesthetics of the title. But I haven’t really had access to that sort of online social gaming network for a decade or more and I suspect I don’t have the time to play that way anymore. Valheim has aspects that interest me but I just cannot muster any enthusiasm about resource management in games. I just don’t find that sort of thing exciting. As for tracking game related data via a spreadsheet, well that’s Kryptonite to me. However, I have happily embraced the concept that some games aren’t for everyone. You can’t like everything or play everything. It’s fine not to be part of the latest “thing”. In fact getting that particular monkey off your back is especially liberating.
So what have I got scheduled for March, gaming wise, I hear you say. Well the idea of buying a Nintendo Switch is back on the table. My granddaughters are going to be six in July and they like simple, brightly coloured and “fun” games. Well Nintendo has all that in spades so I may buy a Switch for reasons of suitability and inclusion. They like to watch me play The Elder Scrolls Online but I have reservations about its appropriateness after one of them asked about the “lady with the burnt face and big boobies”. A regime of Mario and Pokemon may be a better idea at present. I also remembered recently that I have the game of the year version of Horizon Zero Dawn. Perhaps I should make time for that in March as I haven’t played a RPG for a while. I suspect that Standing Stone Games will release the next update for The Lord of the Rings Online soon, so it will be nice to return to Middle-earth and touch base with my kin mates. Let’s see what happens in the next 31 days.
MMO Tropes: The Hero
If I may quote myself “The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.
If I may quote myself “The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. This time round, I would like to discuss the following. The Hero, the Chosen One, the Übermensch. As that is the role that we so often are assigned in this genre. Developers broadly assume that most players want a power fantasy and precious little else is on offer. Hence we find ourselves in a story in which we are destined to do great deeds in a virtual world, whether we wish to or not. I can see the superficial appeal of such a conceit. Most of us are not such overachievers in real life. So a game in which we get to do stuff to the world, instead of the world doing stuff to us has an inherent allure. But like most MMO tropes, unless it is implemented with some panache and creativity, it quickly becomes a tiresome cliche.
In The Lord of the Rings Online, upon creating a new character and entering Middle-earth, you soon find that even the most humble and parochial of Hobbits is destined for an epic adventure of the utmost importance. Due to the nature of the lore you cannot be an active member of The Fellowship of the Ring but your paths frequently cross. And you are revered as you progress through the game, as your fame and renown proceeds you. It’s hardly a low key affair. In Star Trek Online, your Federation character rapidly rises through the ranks of Starfleet, after you are forced to take charge in a crisis during your maiden voyage. The Klingon storyline takes an alternative approach with your avatar challenging the ship’s Captain to single combat after you discover their treachery. And in The Elder Scrolls Online, if you elect to follow the original primary storyline, you become the Vestige, empowered with unique abilities as a result of the temporary loss of your soul. Get you.
Although these examples all work within the internal logic of their respective games, they are all rather formulaic. After a while, if you’ve played several MMOs, then the archetype of the predestined hero becomes rather dull and at times actively annoying. But it is easy to understand why this narrative construct prevails in gaming. Because it is already the default setting of so much fantasy literature, film and television. Power fantasies per se are a mainstay of our popular culture, providing both the moral and ethical rectitude that is so sadly lacking in real life. In an MMO the bad guy will be dealt with and justice will be served, where in reality they tend to die in their own beds, rich and content while their victims scream into the abyss. Furthermore, power fantasies tend to be driven by robust archetypes who wield power justly. Hence it is John McClane the cop who defeats the terrorist by using force and cunning in Die Hard, rather than Colin McTavish, the junior photocopy clerk, who works in the administrative department of a small company making stilts for Dachshunds.
However, not every player wants to be a dashing hero or is comfortable with a never ending litany of quests and missions that are predicated upon mass murder and destruction. MMO players often revel in the low key fun of crafting, farming resources and trading on the auction house. In fact some will argue cogently that they desire a game where they can progress just by pursuing benign and benevolent activities such as being a jeweller or armorsmith. Every now and then, I am delighted when I read about a gamer who has managed to play through an MMOs by crafting or some other non-stabby and murderous means of progression. Sadly, this is not always possible or if it is, the player hobbles themself by missing out on vital drops or skills points that are gated behind story content. It’s a shame that game developers have not been more proactive in catering to players that desire a non heroic role. Some gamers are perfectly content with the prospect of just being an average citizen in a virtual world, as they are in real life.
I think one of the measures of a good MMO is how much choice it offers its players. The more the better. Given the complexity of branching narratives that contemporary games can support, it would be intriguing to see an MMO built upon such a system. I like the idea of being a foot soldier who can participate in battles but your personal actions directly affect career progression. If you just hold your position and fight the enemy then you’ve done your job. If you seek out additional tasks and risk, then you increase further in rank and responsibilities. This way you can seek to be a hero or choose to remain less assuming. And why not let players be a chef, a farmer or a quantity surveyor? There is scope for inventive gameplay within such disciplines. Instead of seeking the Sword of Kagnazax your goal could be the Mixing Bowl of Sha Ka Ree or the Trowl of House Harkonnen.
At present, the hero character is the default setting of the MMO genre and as such it must be endured by the player. And like most tropes common to the MMO genre, it is more of a means to an end, rather than something to be over analysed and dissected. Because if you do the latter, the logic of it all somewhat falls apart. It makes for an awkward situation when you swagger into a tavern, expecting to live large on your reputation as the bane of the foul Marmidons and vanquisher of the Nibble-Pibblies, only to find that everyone else present has done exactly the same. Too many cooks and all that. Plus who really wants to live in a virtual world, filled with nothing but heroes and over achievers? Nothing mundane or normal would ever get done. Who is going to deal with the blocked drains in the Lion’s Arch or treat Ultan Foebane’s haemorrhoids?
A Month in Gaming
I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.
I last wrote A Month in Gaming post in December. Quite a lot has changed over the last two months. I have abandoned Cyberpunk 2077 as it has totally failed to hold my interest. I just couldn’t get on with the first person perspective. I also stopped playing Neverwinter, despite the game having many appealing elements. Sometimes, when you start an MMORPG that has been running for years, you feel so “behind the curve” that the prospect of catching up with everyone at the endgame is too daunting. And because the Call of Duty franchise has a yearly lifecycle, a new iteration of the game was released in November. Black Ops Cold War subsequently replaced the reboot of Modern Warfare and a lot of the new games content subsequently bled through in the free Battle Royale version. I’d been playing Warzone since last April and it was beginning to get a little stale. So I didn’t buy the latest Battle Pass and decided to move on. And then there’s The Lord of the Rings Online. Let it suffice to say I have completed as much of the latest “mini expansion” as I require and the game is now “on hold”.
Moving on from what I’m not doing, to what I am, Star Trek Online has been keeping me busy and providing the majority of my gaming entertainment. I have also spent some time perusing various online game retailers back catalogues, to see if I can find something new (or old) that interests me. The latter of these activities is an ongoing undertaking and I have not as yet found an RPG or action game that takes my fancy. Multiple titles fill my “wish lists” but for the moment none of them particularly excite me. Fortunately, STO has been the source of my fun over Christmas and New Year. I created a new TOS era Federation Captain last February and I initially played through the bespoke story arc for that faction. I resumed playing this alt over December and focused on getting them to level cap. As the game's content scales to level, I then started playing through all the major stories in order and benefitted from some of the mission rewards being level appropriate.
I won’t spend too much time waxing lyrical about STO here as I have done that in other posts. I will say that being a licensed game of a major franchise does have advantages and that STO can be very “Trek-like” at times. Most of the missions (apart from some of the earliest ones in the game) are fully voice acted, lore heavy and well conceived. As with LOTRO, it’s often the little touches that will raise a wry smile because of some minor canonical reference. For example, there is a Horta hidden in a side passage of a mine in one particular story. If you defeat the Romulans attacking it you receive the accolade “No Kill I”, which is a joy for any Trek aficionado. Replaying through the various stories was a pertinent reminder as to where this MMOs strength lie. Another noteworthy achievement was that I finally saved sufficient funds to buy the 10th Anniversary Legendary Starship Bundle and have finally got a Tier 6 TOS era Constitution Class ship. I love the Jefferies’ Phase II Constitution Refit skin.
Over the course of February I shall continue with STO, especially now in light of the new Klingon Recruitment Event, which seems to have been very well received. I shall also seek out a new game if possible. At present I’m considering The Council, as it’s an investigative RPG with a focus on dialogue, as opposed to an action driven game. I may have a second attempt at Infectious Madness of Doctor Dekker, as I never managed to complete the story last time round. So far, none of the big triple A titles coming this year particularly excite me. But it’s not as if there’s a shortage of good games to play. It’s really just a question of trying to find the right one for you. No doubt I shall return to LOTRO, as and when they have a content update. I still have Fall Guys installed for when my Granddaughters come and visit.
Star Trek Online: Budget D7
The current Klingon Recruitment Event in Star Trek Online is a great opportunity for new and returning players. The revamped Klingon storyline really hits the mark, offering an adventure that is packed to the gunwales with lore appropriate themes and homages. Basically you get to shout Qapla' a lot and while dispatching your enemies with the business end of your bat'leth. You even get to fight alongside Kahless the Unforgettable himself. Cryptic certainly know how to use their license effectively, offering not only a fanservice but a genuinely well conceived narrative. So let it suffice to say, I created a new Klingon alt (choosing a Discovery era Klingon this time round) and have powered through the four story arcs. K’Olin has now reached level 52 and the rank of Lieutenant General. I have benefited greatly by reclaiming gear and equipment that has been account unlocked by other alts.
The current Klingon Recruitment Event in Star Trek Online is a great opportunity for new and returning players. The revamped Klingon storyline really hits the mark, offering an adventure that is packed to the gunwales with lore appropriate themes and homages. Basically you get to shout Qapla' a lot and while dispatching your enemies with the business end of your bat'leth. You even get to fight alongside Kahless the Unforgettable himself. Cryptic certainly know how to use their license effectively, offering not only a fanservice but a genuinely well conceived narrative. So let it suffice to say, I created a new Klingon alt (choosing a Discovery era Klingon this time round) and have powered through the four story arcs. K’Olin has now reached level 53 and the rank of Lieutenant General. I have benefited greatly by reclaiming gear and equipment that has been account unlocked by other alts.
So far I have played through the game using a Tier 6 Qib Intel Battlecruiser that is part of the Delta Rising: Operations Pack. It scales to level and has proven most useful. However, like many STO players, I hanker after the iconic D7. There are currently three Tier 6 variants of the D7 in the game but they are only available from Infinity Promotion Research & Development Packs, Duty Officer Packs and Infinity Lock Boxes. The odds of finding one when opening any of these are low. Alternatively you can buy one from another player via the in game exchange but the prices are impractical. Hence I am not likely to be getting a Tier 6 D7. However, there is a compromise available. It may not satisfy players who like to pursue maximum DPS but for the average STO player, this is a viable solution. Why not purchase the Fleet K't'inga Battlecruiser Retrofit, which is Tier 5 and then upgrade it?
To purchase the Fleet K't'inga Battlecruiser Retrofit, you will need 4 Fleet Modules (which cost 500 Zen each), 20,000 Fleet Credits and access to a Fleet. Your character has to be level 50 or above. Make sure you buy the Fleet version of the ship and not the regular version which is NOT upgradeable. Next you will need a Starship Upgrade Requisition (cost 700 Zen) which will make your ship Tier 5-U. This will increase the hull, add an extra console seat and access to Starship Mastery passive trait system. And then if you apply an Experimental Ship Upgrade Token (cost 1000 Zen) you will add a further ship device slot, universal console slot and the ability to use an extra starship trait. You will now have a D7 with 12 console slots and 4 device slots for the cost of 3,700 Zen. All this will cost about £32 but it’s ultimately a lot cheaper than buying dozens of lock box keys and hoping to luck.
As you’ve probably surmised, I chose this option. For those with much deeper pockets you can always search the internet for third party sellers and buy a Tier 6 D7 for cash. But it will set you back about $190 or so. Frankly, I think the upgraded Fleet K't'inga Battlecruiser Retrofit is the best option for players who want the iconic vessel but aren’t looking for the best stats. This hybrid solution offers a ship with an acceptable hull and if you equip the right consoles and weapons you won’t be underpowered. It will definitely have no difficulty dealing with PVE content. This version of the D7 unlocks 4 skin variants and offers a degree of customisation, so you should be able to get the look you are striving for. So if like me you really want to sport that classic Klingon look then consider this budget option. Don’t let any petaQ tell you otherwise.
Another 5 of My Favourite Quality-of-Life Mechanics in MMOs
Last year I wrote a post about several “quality-of-life mechanics” found in MMOs. Systems and functionality that just make a game more manageable or convenient. Despite having many features in common, MMOs are far from identical in their interface and controls. If you’re a genre aficionado, then you can usually bluff your way through a new game and decipher how to play it. But for new players, often just trying to figure out how to do a simple thing, like find your skill points, can be an uphill struggle. However, every now and then, you’ll come across some simple functionality in a game that is useful and makes a task much easier. So I have collated another five “quality-of-life mechanics” that I feel are significant and beneficial to the player. Some are very minor but that does not diminish their value. Sometimes, less can indeed be more.
Last year I wrote a post about several “quality-of-life mechanics” found in MMOs. Systems and functionality that just make a game more manageable or convenient. Despite having many features in common, MMOs are far from identical in their interface and controls. If you’re a genre aficionado, then you can usually bluff your way through a new game and decipher how to play it. But for new players, often just trying to figure out how to do a simple thing, like find your skill points, can be an uphill struggle. However, every now and then, you’ll come across some simple functionality in a game that is useful and makes a task much easier. So I have collated another five “quality-of-life mechanics” that I feel are significant and beneficial to the player. Some are very minor but that does not diminish their value. Sometimes, less can indeed be more.
Star Trek Online: Away Teams and Combat Pets.
Some MMOs include AI companions that can join you on quests. I used to enjoy the virtual company of Guss Tuno in Star Wars: The Old Republic and his amusing quips and personal foibles. However, Star Trek Online goes a step further and allows players to take a 4 man away team with them on ground missions. You can pick your away team from your Bridge Officer personnel and have whatever mix of classes you wish (Engineering, Science and Tactical). Hence, a well balanced team can provide heals, buffs and DPS support. Furthermore, if you wish to play more tactically, you can assign basic instructions to your away team, such as holding a position or suppressing fire. It’s all a bit hit and miss at times but it adds to the fun and has practical benefits. If you are defeated you can opt to respawn or call a team member over to revive you. If you have an android as part of your away team they have the ability to reboot themselves. If the entire team wipes they will self revive and then resurrect everyone else. You also get to customise your away teams gear, so you can make them very robust if you choose wisely.
Like other MMOs STO has cosmetic pets. But it also has a modest collection of combat pets that can be used offensively during ground missions. It is possible to equip up to 4 of these at a time, although I wouldn’t advise such a strategy as it comes at the expense of other useful ground equipment. Combat pets can be very effective if used in conjunction with deployable turrets and other ground support weapons. Plus it is great fun to watch a combat Horta leisurely sliding over to the enemy. However the jewel in the crown is the Bio-Engineered Furiadon. Who doesn’t want an armoured dinosaur equipped with lasers fighting at their side?
LOTRO: Simple Rally Horn.
The Lord of the Rings Online has a huge game world. Standing Stone Games’ virtual Middle-earth has grown prodigiously over the last 14 years. If you want to play through content with another player or need assistance, it can be quite a chore for one party to travel to the other. The is a complex network of stables and auto mounts across the various zones and it can take a while to get from A to B at times. However, the simple rally horn is a consumable item that will summon another player to your location, if you are grouped with them. They can be obtained from the Hobbit Gifts, which are a daily login reward, or purchased from the store. They are incredibly useful and I always keep a few in my bag for occasions when I want to team up with another player. Because so many play LOTRO PVE content solo these days, these items are often overlooked.
Guild Wars 2: Revival.
Over the years, the MMO genre has experimented with various systems that handle player “death” or “defeat”. I’ve never liked “corpse walking” as it is a major inconvenience. Many games have a specific class that can revive, resurrect or heal a downed player which is fine if you have one in your group but not so good if you don’t. In STO, your AI companions can revive you which is beneficial. However, I feel that Guild Wars 2 handles this mechanic the best, insofar as every player has the ability to revive another. As it is a game with wide expansive zones and dynamic events it makes sense to have this common skill. When a player is defeated and in a “downed” state, they can either retreat to a nearby waypoint, or be resurrected by one or many players. The more players that participate, the quicker the process is. It is a simple and efficient process and I wish it was available in other games.
The Elder Scrolls Online: The Crafting Bag.
Storage, bag space and inventory slots are a perennial problem in most MMOs. Many players feel obliged to store everything “just in case”. Therefore, you can never have enough storage and therein lies the problem. Monetising bag space is an easy source of revenue. Perhaps the biggest culprit for hoarding space are crafting items. I tend not to craft in MMOs but I do trade in such commodities. So even I am not immune from this problem. Which brings me onto The Elder Scrolls Online and the way the issue is handled in that game. The Craft Bag is a unique subset of the player's inventory, that does not take up any space and can store an unlimited amount of all crafting and style materials. Therefore when you are out in the world playing through content, armour, weapons and jewellery etc will be deposited in your regular bag space but crafting items are automatically segregated into the craft bag and doesn’t steal space. The only caveat is that this facility is only available as part of an ESO Plus subscription. However, I usually play ESO for 2 to 3 months a year and during that time, I always subscribe due to the practical benefits of this bag.
So these are another five examples of “quality-of-life mechanics in MMOs” that I find useful and consider game enhancing. I’m sure there are plenty of other examples. Feel free to leave comments below any that you enjoy and would like to mention.
A Year in Gaming
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
Retrospective posts such as this can be a sprawling mess. There is also potential to cover the same old ground that I’ve covered in my monthly summaries “A Month in Gaming”. So I’ll try to be as succinct as I can. Firstly I won’t dwell too much on the iniquities of the video game industry as I’ve covered that elsewhere. Let it suffice to say that the notion of the “rock star developer” and the ethical publisher have proven false. Buying a triple A mainstream game is as morally compromised as buying a pair of jeans made by child labour. But let’s not get caught up in ethics. That’s another post. The pandemic meant that I, like many others, had far more leisure time this year and hence I spent that time gaming. It’s been a good year for video games publishers and the revenue has rolled in. Have I had fun while playing more games? Yes. The games have proven engaging and they also provide a lot to write about, so it’s a win, win scenario from my perspective.
So, what have I played? Let’s start with MMOs.
Star Trek Online: This game celebrated its ten year anniversary this year and celebrated with a lore infused two part story in February which was an utter joy to fans. Sadly the pandemic has somewhat reduced the flow of major story content but there has been further feature episodes produced. I rolled a new character and raised them to level cap by playing events and Task Force Operations. I’m now trying to play through all story missions in order and refamiliarize myself with the narrative arc of the game, which has become confused over the years. I finally achieved my long term goal and obtained a Tier 6 Constitution Legendary Miracle Worker Light Cruiser (a ship that looks like the original Enterprise) and I’m enjoying slowly working towards gear upgrades and advancing in-game systems. When you already have a high end alt that basically has everything available in the game it can become somewhat dull playing that character. Having to start from scratch another is quite challenging. Plus I just love the Trek vibe that is so strong in this game. It covers a multitude of sins.
The Lord of the Rings Online: LOTRO gave away a wealth of content free of charge earlier this year and players returned in droves. And then there were the server outages and the games fortunes took a nosedive. The “mini expansion” was obviously done out of dire financial need but it didn’t help flagging community relations. And then at the eleventh hour developer’s Standing Stone Games were bought out by Enad Global 7 and suddenly a wealth of questions that have been outstanding for the last few years became clear. I have enjoyed the content that I played in LOTRO of late but it doesn seem to be stuck in a rinse and repeat mindset. I’m hoping that a new owner will mean that content will come more often and will be broader in scope. I have a great deal of affection for this MMO and I would like to see it continue, rather than slowly fade away. Let’s see if a Producer’s Letter and a “roadmap” are forthcoming in early 2021.
Neverwinter: I returned to this game briefly for the first time since its beta test in 2013. I enjoyed the hybrid style of action combat and the atmosphere and aesthetic of the game. But it makes that typical MMO mistake of focusing too much on endgame and trivialising the early content. So I have already drifted away.
The Elder Scrolls Online: I started the year playing ESO but as I stated before, you can’t have too many MMOs on the go at the same time or else you end up spreading yourself too thinly and not getting enough enjoyment out of any of them. So I stopped subscribing but briefly returned in June for the Greymoor expansion. Oddly, I wrote a post about Harrowstorms providing a simple guide regarding where they occur and the quickest way to get to them. It proved one of the most popular items I’ve written in 2020.
Dauntless: Not strictly an MMO but it does share a lot of similar mechanics. This is another game that I played during its initial testing period. I returned to find it streamlined, polished and great fun. It is similar to Monster Hunter: World but far more accessible and sociable. It’s well worth a try and has a great art style.
Single player and multiplayer games:
Deathtrap Dungeon: A superb adaptation of the Ian Livingstone adventure book with its branching narrative. An avuncular Eddie Master sits in an armchair and narrates the story while the player chooses text based options. Combat is carried out by the roll of virtual dice. It’s wonderfully old school and an utter breath of fresh air from modern glossy triple A guff.
Call of Duty Warzone/Modern Warfare: I finally returned to the FPS genre after a break of seven or eight years. I bought this reboot of Modern Warfare in April and by that time, Warzone, the Battle Royale version of the game, had just launched. Simply put I had great fun playing up until November and then the next iteration of CoD was launched. Warzone endures but is now weighted towards content from the latest instalment Black Ops: Cold War. Modern Warfare will no longer receive any content updates for multiplayer and its player base will slowly diminish. All of which is an object lesson in the ephemeral nature of video games and the franchise treadmill.
Fall Guys: A fun Battle Royale game? Can there be such a thing? Yes. And Fall Guys: Ultimate Knockout is just that. I find that if I play this sparingly, then I don’t get too frustrated. It’s amusing to dress up in silly virtual costumes and indulge in what I can only describe as a video game version of Takeshi Castle. However, I still think the game needs some tweaking to adjust certain “human factors”. Plus I haven’t yet won five games in a row and gained a crown. I doubt if I ever will. That peeves me. However, my Granddaughters love this game so I’ll keep it installed.
The Sinking City: Frogwares make the popular Sherlock Holmes games and so The Sinking City shares a lot of the same investigative mechanics. It does have some bugs and not all the mechanics are as engaging as they could be but I really liked this odd, Lovecraft inspired game. It’s very atmospheric. Sometimes a game’s imperfections can be part of its appeal.
Cyberpunk 2077: Let us not discuss the hype surrounding this game or the fickle nature of gamers that projected their own hopes and dreams on to this product. CD Projeckt Red have tanked their own reputation by releasing broken versions for the previous generation of consoles and the game remains controversial. At some point I may write a lengthy blog post on my thoughts on this game, now that I’ve played sufficient to assess it. The short version of that future analysis is as follows. I love the story and the characters because it addresses complex adult issues in a challenging fashion. But I dislike the first person perspective and find that it ruins combat, which is in itself somewhat underwhelming. I never understand why a game that gives you such a rich and varied character creator and then elects to never let you see yourself in-game. Cyberpunk 2077 offers a big, visually impressive immersive world but it is lacking in interaction. It doesn’t feel as alive as the city of Los Santos in GTA V, although it looks better. My advice to those curious about this game is to buy it in six month times when it’s patched and on sale. And adjust your expectations accordingly.
So that’s what I played in 2020. Broadly I had fun. As for next year, I suspect I’ll keep playing games in a similar fashion. MMOs will continue to provide a staple and I’ll try various single player titles as the year progresses. It is customary when approaching the New Year to make predictions and many of my blogging friends will be doing such. I shall now bring the benefit of my fifty three years of “wisdom” to bear on the matter and give my thoughts on what is to come over the next twelve months. Game developers will hype and over sell their products. Gamers will get over excited and partisan debates will divide the community. Some folk will make lots of money and others won’t. Some games will be fun and others will not. Some gamers will be massive assholes, where others will be cuddly and nice. We’ll all keep grumbling but we’ll also keep playing. Finally, no matter how much things change, they will essentially stay the same. And Dwarves will still jump around annoyingly in my peripheral vision while I’m perusing the auction house. See you next year.
A Month in Gaming
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
November proved to be a very productive month, gaming wise. I had to self isolate for 14 days, due to coming into contact with someone who had tested positive for COVID-19. Hence I had far more leisure time than usual. For a second month I applied myself to progressing through the new “mini expansion” in The Lord of the Rings Online. The new zone is a two phase map. The first is Elderslade, a mountainous region to the North of the Wells of Langflood. This area contains mainly story quests. The second phase, called War of Three Peaks, is the same zone but during a period of open war between the Dwarves and the Orcs. Quests here are mainly repeatable slayer and achievement quests. I did not discover this until I had completed the first round, so to speak, only to be offered exactly the same quests again by an NPC. As I had reached maximum rank in reputation for this new faction and there were no rewards of any note for me to spend my barter currency upon, I simply stopped playing through this content.
Naturally, I was somewhat disappointed by this development because it highlights how developer’s, Standing Stone Games, have padded this content update so they can sell it as a “mini expansion”. However, I moved onto the new Mission system and spent some time exploring that. The missions themselves are fairly straightforward, instanced areas in which the player has to undertake a couple of tasks. Kill a boss, find so many supply crates etc. The difference here from other instanced content is that the enemies are more reactive. Some Orcs self heal or if not killed quickly, call in reinforcements. Some are a little trickier than others. There’s one where you have to destroy doorways to stop Goblins from spawning in Goblin Town. Crowd control skills are useful here. There’s another droll mission in which you have to dance and drink with “partying” Goblins. But overall Mission’s fails to offer anything overtly different. Again there are reputation tiers and deeds to achieve. But they offer paltry rewards, so why grind through them?
I did however, move a lot closer to maxing out both my Legendary Weapons. I was generously helped by a kinmate, who donated a substantial supply of Anfalas Scrolls of Empowerment. Hence all my legacies (apart from the main ones on each LI) are now at level 83. I’m sure given time, I will be able to acquire sufficient Anfalas Star-lit Crystals to max out the main legacies and finally close the book on the entire LI system. It is nice to see that my recent re-equipping with gear from Adventurer’s Loot Boxes and levelling up of my LI has really improved my overall combat experience. Killing enemies is now a lot quicker with critical hits occurring quite frequently. But I now feel that I’ve done as much as I can with LOTRO for the present. I may participate in the new raids, should my kinship re-appear over Christmas. But until there is new story content and tangible rewards to pursue, this MMO will be placed on a backburner.
Throughout November, I have been playing the latest event in Star Trek Online. I must admit that I’m getting quite fed up with this approach to new content from Cryptic. I like stories couched in classic Trek lore and there hasn’t been enough of such content this year. So this is another game that is going to be relegated to intermittent play over the next month. Q’s Winter Wonderland festival is due to start next week but sadly it is not offering anything that I want. And then there is my ongoing return to the MMO Neverwinter. I’m having fun but there are many aspects about the game that I’m not impressed by. This is another MMO which trivialises all gear progression below a specific level. Then there is the excess of currencies in the game. I suspect I will get to level 60 or so and then decide that it is time to move on. It’s a shame because I like the combat style and the way the Warlock class handles. I suspect that December may be an odd time where I struggle to find a new game that interests me. However, I already have an eye on returning to Dauntless.
Should You Have Expectations of Other Players?
Just for a change, Star Trek Online has another event. “Best Served Cold” is a Task Force Operation in which the 5 players must prevent a prison break from the Klingon gulag Rura Penthe. Complete this TFO 14 times and you can earn rewards including a Nanopulse Targ Combat Pet. If you feel disposed to do so, you can set up a private group and complete this with friends. However, most players simply use the auto-group facility that the game offers. As the interdependency of all classes has diminished in STO, there is no obstacle to quickly joining a pick up group. More often or not, there is little or no criteria for failure for these TFO’s so some players will group and do as little as possible. In some events in STO it is possible to join a group and go AFK. The activity will complete regardless of player participation and all then receive the designated reward.
Just for a change, Star Trek Online has another event. “Best Served Cold” is a Task Force Operation in which the 5 players must prevent a prison break from the Klingon gulag Rura Penthe. Complete this TFO 14 times and you can earn rewards including a Nanopulse Targ Combat Pet. If you feel disposed to do so, you can set up a private group and complete this with friends. However, most players simply use the auto-group facility that the game offers. As the interdependency of all classes has diminished in STO, there is no obstacle to quickly joining a pick up group. More often or not, there is little or no criteria for failure for these TFO’s so some players will group and do as little as possible. In some events in STO it is possible to join a group and go AFK. The activity will complete regardless of player participation and all then receive the designated reward.
Now the reason I mention all this is because I had an interesting experience today while playing STO. As ever, although specifically related to this MMORPG, the wider sentiments discussed here are applicable to many others and indeed any game that features collaborative multiplay. The “Best Served Cold” event is far from difficult and easy to complete. As far as I’m aware your team’s score doesn’t even impact on the rewards. However (and there is always a however in gaming), some players want to complete this daily event to the best of their ability, achieving all the various goals. And to do that all players participating have a part to play. Needless to say that didn’t happen in the TFO in which I was participating and someone had a meltdown in team chat as a result. This raises an interesting question. Exactly what do you expect from a PUG, assuming that you should expect anything in the first place?
After playing the aforementioned TFO several times, a clear pattern of game play emerges. There are three satellites to defend from enemy attack, then there are transports to subdue and capture. Finally, each satellite needs to be protected from freighter being used as suicide bombers. Five ships can handle this easily. Three vessels can cover the satellites while the other two can cover the transports and eliminate the explosive freighters. But of course this seldom happens. Some players meander about, while others go AFK. Often you’ll finish the event with a percentage of transports escaped and may be a satellite damaged or even destroyed. Sometimes a player will attempt to “school” others, via the Team Chat. This is usually a recipe for disaster and abuse. Others will log out of the TFO if they feel that some players are “doing it wrong”. I simply focus on what I’m doing and reconcile myself to the fact that whatever happens, at least I get my daily reward and inch closer to completing the event.
There is a lot to reflect upon here. When someone joins a random group do they have any obligation to the other players. Do they need to learn the mechanics of the event or group undertaking? Is it presumptuous of others to expect that those that they group with come with adequate provisions such as health potions etc. Is it realistic to expect other players to be as prepared as you? Well if the group activity is organised with friends or through your guild, then I’d argue that there is some sort of social contract in place. But I just cannot argue that there is a similar code of conduct for PUGs. I’d think that basic good manners and a degree of social etiquette still exists, as we see it from time to time. The person who says “Hi” in team chat. The player that tries to do multiple tasks in the group event to compensate for those who cannot or will not. Those that say “good game” before leaving the group. But sadly this sort of positive behaviour is in decline both in and outside of games.
The problem with PUGs is that they do not foster any group identity or encourage any social interaction. It is simply a means of bringing a group of players together in an expedient fashion to complete a task. No one knows anyone and most do not talk. It is an impersonal system that just reinforces that sense of anonymity so often associated with the internet. A means to an end to get what you want. Sadly most game developers don’t make any attempt to address this. A simple way to foster good behaviour and more proactive gameplay is to incentivise and reward those who do more than just show up. But until this is done, I suspect it is simply unrealistic to expect anything of other players. Encouraging behavioural change requires diplomacy and needs to be handled sensitively because many players do not take “instruction” well. A proposed change in attitudes and habits will appear to some as a personal attack. Such is the world we live in at present. Therefore, for the present it is best to expect nothing from your fellow players by default. If anything beyond occurs, then it is a bonus.
"Why Am I Doing This?"
In-depth story quests, complex systems and incrementable progression are the foundation of the MMORPG genre. The player explores the virtual world, undertakes quests, earns gear and advances through various systems that improve their stats. It’s a formula that has been tried and tested over more than two decades. It works and keeps millions of players engaged with their MMO of choice. However, no matter how much new content developers add to an MMO, there are always a percentage of players that quickly complete it and demand more. The genre is a time sink by nature and many players are happy to do exactly that. Therefore, the most practical way to address this dilemma is to attempt to slow player progression. Hence time gating, making required items “rare” and making content repeatable are just some of the ways developer’s can extend a game’s longevity. And so “grinding” has also become an integral aspect of these games.
In-depth story quests, complex systems and incrementable progression are the foundation of the MMORPG genre. The player explores the virtual world, undertakes quests, earns gear and advances through various systems that improve their stats. It’s a formula that has been tried and tested over more than two decades. It works and keeps millions of players engaged with their MMO of choice. However, no matter how much new content developers add to an MMO, there are always a percentage of players that quickly complete it and demand more. The genre is a time sink by nature and many players are happy to do exactly that. Therefore, the most practical way to address this dilemma is to attempt to slow player progression. Hence time gating, making required items “rare” and making content repeatable are just some of the ways developer’s can extend a game’s longevity. And so “grinding” has also become an integral aspect of these games.
I have mentioned in previous posts that with a little bit of creativity, you can mask grind with a veneer of narrative and panache to make it more palatable. If you put some icing on top of a plain sponge cake and you make it marginally more interesting. However, sometimes game developers dispense with even this, leaving the player facing a lengthy, unenjoyable task that is presented purely as a lengthy, unenjoyable task. And it is at this point the players ask themselves the question, “why am I doing this?” Something that developer’s should never want their paying customers thinking. Because most gamers have a set of criteria that they measure a game against. These are usually on a scale. As long as one or two of these criteria are being met then the player will get some sense of enjoyment out of their gaming activities. The moment “why am I doing this?” arises it often means that the player has reached a point where the game isn’t providing any stimulation for them.
So what are these criteria, expectations or measurements by which an MMO is judged by the player? Rather than list lots of niche and subjective examples perhaps defining three broad categories would be more appropriate? I think that at least one of these categories have to be met for an individual to want to continue playing a specific game.
“Fun”: This is a broad generalisation and a very subjective term. I use it here to mean some sort of emotional engagement that the player experiences while playing. The “fun” may be PVP, participating in a raid, undertaking a story quest, crafting, roleplaying or just riding around a virtual world on your mount. Some people also go all in on the social element of MMOs. And because all these experiences are positive and enjoyable, players are happy to continue these and similar activities.
Quid pro quo (Something for something): Sometimes an activity in an MMO may not be especially enjoyable and therefore may not fall into the “fun” category. But if it offers something in exchange for your time and effort then the player may overlook and endure the activity’s shortcomings and do it purely for the reward. The reward can be both literal or figurative. An item or a title. As long as it satisfies the player then they will keep playing. I find that a lot of my gaming is of this transactional nature. I am at times ambivalent towards what I am doing and instead focused on what it will yield.
Passing the time: This is a nebulous category but also a very common one. Many gamers will log into a game after a day’s work simply to unwind. Games per se offer a convenient and effective means of relaxing from stress and anxiety. Often the quality of the game or the complexity of the task being carried out do not matter that much. Undertaking simple, repetitive tasks such as crafting allow people to focus and destress. This is similar to putting the TV or listening to background music, just to “kill some time”. No matter how arbitrary the task or action may be, if it provides a restful distraction then it is serving a purpose. However, this is a fine line to tread.
If a game fails to satisfy any of the three aforementioned categories then the question “why am I doing this?” is bound to occur. And when it does it is often an epiphany. The MMO genre is one that fosters a culture of dedication and even obligation. The sunk cost fallacy also has a part to play. But gamers need to remember that video games are a leisure activity and service. If you don’t like your meal in a restaurant then you send it back. If you’re not enjoying the book you’re reading then stop doing so. TV shows that don’t engage can be turned off. Why should an MMO be any different? The rhetorical question “why am I doing this?” should be a major alarm bell for any MMO game developer. It should be something ever present in their mind, especially when testing content. It is unreasonable for gamers to expect all content to be an enthralling rollercoaster ride. In fact there are cogent arguments for providing content that give players some “down time”. But content should never be so dull that players question while they even bothered doing it in the first place. That is gamer Kryptonite.
A Month in Gaming
The last 31 days have gone by really fast, or at least that’s the way it feels. Despite having bought several new games recently and acquired yet more for free from the Epic Store, I did not embark on anything new throughout October. Due to the unexpectedly prompt release of the new “mini expansion” for The Lord of the Rings Online and the launch of a new event in Star Trek Online, I found myself focused upon the MMORPG genre, yet again. And after playing continuously for six months, Call of Duty Modern Warfare/Warzone has finally begun to lose its lustre. I didn’t especially enjoy the Halloween event, not that there was anything inherently wrong with it. It just wasn’t for me. I played a little Fall Guy: Ultimate Knockout but quickly discovered that the “season” system is just another gear treadmill, although the gear in this instance are novelty cosmetic outfits. I don’t want to be tied to too many games in this fashion (it’s bad enough with MMOs), so this is another title that has been relegated to occasional play when the fancy takes me.
The last 31 days have gone by really fast, or at least that’s the way it feels. Despite having bought several new games recently and acquired yet more for free from the Epic Store, I did not embark on anything new throughout October. Due to the unexpectedly prompt release of the new “mini expansion” for The Lord of the Rings Online and the launch of a new event in Star Trek Online, I found myself focused upon the MMORPG genre, yet again. And after playing continuously for six months, Call of Duty Modern Warfare/Warzone has finally begun to lose its lustre. I didn’t especially enjoy the Halloween event, not that there was anything inherently wrong with it. It just wasn’t for me. I played a little Fall Guy: Ultimate Knockout but quickly discovered that the “season” system is just another gear treadmill, although the gear in this instance are novelty cosmetic outfits. I don’t want to be tied to too many games in this fashion (it’s bad enough with MMOs), so this is another title that has been relegated to occasional play when the fancy takes me.
Upon my return to LOTRO, a quick review of my account status showed that I own everything up to and including Update 27: The Great Wedding. Hence I decided not to subscribe to the game. The downsides to this are negligible. I can live without the monthly stipend of LOTRO points and do not mind having to use mailboxes to access in-game mail. And so I played through the entire of the Mists of the Wildlands and The Great Wedding updates and enjoyed both. Contrary to my expectations The Great Wedding was not a litany of “fetch quests” and so offered an enjoyable change of pace and content. The focus was on the narrative and it was fun to see SSG bring back characters that had featured previously in the game. Questing in the Wells of Langflood was also agreeable. I found the Holbytlan village of Lyndelby to be a welcome break from continual combat. I also liked the lore based stories that occur while travelling with Léothred. Having built up a modest amount of LOTRO points, I took the opportunity to replace all my gear with items from Adventurer's Steel-bound Lootbox. I like to be prepared and as well equipped as possible.
As I indicated in previous posts, I bought the Standard Edition of the War of Three Peaks “mini expansion”. I simply couldn’t see any value in the other editions and I still grumbled about being charged £15 for the base version. So far, I am not overly impressed with War of Three Peaks. It is not so imaginative as other content updates and feels rather perfunctory. Too often the player is funnelled from A to B with dynamic quests popping up along the way. Quests rely too heavily on killing a fixed quantity of mobs of a certain type. And SSG do they’re usual trick of substituting genuine challenge with forcing the player into an area that’s densely packed with enemies. Simply traversing such places ceases to be enjoyable and just becomes a chore. Once again the biggest saving grace is the storyline. Those focused on the endeavours of the Dwarves always seem to be the strongest in this game.
STO always has an abundance of timed events, so there’s always something new going on in the game. However, the rewards vary so I don’t always feel the need to participate in all of them. I have not done so for the last three. However The Widening Gyre event offers an Imperial Rift Space Set (a 5 piece set of equipment for your ship) so I decided to grind through 20 daily Task Force Operations and subsequently earned the reward. It is a good set and gave me an excuse to return to this MMO. The current story arc in STO is the Klingon Civil War and there were three episodic missions outstanding for me to complete. Developers Cryptic are currently revising a lot of the Klingon based content in the game. As ever it is impressively voice acted by such actors as J.G Hertzler, Robert O’Reilly and Rekha Sharma. Cryptic have also added a new feature to the game allowing players to add an Experimental Upgrade to existing T6 or T5-U starships. The tokens are available in the C-Store and add +1 Device Slot, +1 Universal Console Slot and +1 Starship Trait Slot. I applied one of these to a Tucker Class Miracle Worker Cruiser which now has a formidable 13 consoles.
Life is often full of surprises. I, like many others, was expecting a second lockdown here in the UK and one begins for a month (provisionally) on Thursday 5th of November. What I wasn’t expecting was to have to self isolate again. To cut a long story short I have come into contact with several people who have tested positive for COVID-19 and now have to stay indoors for 14 days. Although this is an inconvenience to a degree, it does offer an opportunity for some additional gaming. This is beneficial when focusing on MMOs which are by their very nature time sinks. Hopefully, if I can catch up with all current content in both LOTRO and STO I can then focus on playing one of the new RPGs that I’ve recently bought. I have a feeling that Christmas is going to be a somewhat insular affair this year, so such a game will be an ideal entertainment solution.
Star Trek Online: Beginners Guide Part 2 - Careers, Factions and Species
Welcome to the second part of my Star Trek Online: Beginners Guide. I thought it may be useful to write a series of posts, offering practical information for those who are just starting out in STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. I’ve been playing STO since its launch in 2010 and this MMO has seen a lot of changes. The game features a lot of systems and mechanics that are not always immediately intuitive to grasp. So I’ll be doing my best to cover a selection of these in each post and try to provide a broad overview. Like a lot of advice, it can be subjective. Ultimately it comes down to each player how they wish to play. In this instalment, I shall be writing about career paths, factions and races.
Welcome to the second part of my Star Trek Online: Beginners Guide. I thought it may be useful to write a series of posts, offering practical information for those who are just starting out in STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. I’ve been playing STO since its launch in 2010 and this MMO has seen a lot of changes. The game features a lot of systems and mechanics that are not always immediately intuitive to grasp. So I’ll be doing my best to cover a selection of these in each post and try to provide a broad overview. Like a lot of advice, it can be subjective. Ultimately it comes down to each player how they wish to play. In this instalment, I shall be writing about career paths, factions and species.
Q: Which career is best for new players?
A: The answer to this conundrum really comes down to playstyle and personal choice. There is no optimal path as such in STO. Yes some builds can deliver higher DPS but game skill also plays a part. Having the so-called “best” doesn’t mean you’ll perform in a comparable fashion. So to begin with there are three career paths in STO. A Tactical Captain deals damage, an Engineering Captain is designed to absorb damage and is thus a tank and a Science Captain focuses on buffs, debuffs, energy drain, hold and heals. All three careers have their own strengths and weaknesses. However, these can be tempered by your choice of traits, skills, ground and space gear and ship. And this is where the enjoyment lies; creating your own hybrid build. IE an Engineer using a heavy cruiser to tank, or a Science Captain focusing on healing while using a fast tactical escort.
Q: What faction should I choose?
A: At present there are six factions in Star Trek Online.
Starfleet (the 25th century Federation faction).
Klingon Defence Force.
Romulan Republic.
TOS Starfleet (the 23rd century Federation faction).
Dominion.
DSC Starfleet (the 23rd century Federation faction, Discovery era and pre-TOS).
All of which offer levelling from 1 to 65 (the present level cap) apart from the Dominion which starts at 60 and extends to 65. Each faction has bespoke traits and offer an initially unique storyline for approximately a third of the game. There then comes a point when certain missions are completed, the main story becomes centralised and applicable to all factions. At this juncture, Dominion faction players and Romulan Republic players must decide whether to ally themselves with either Starfleet or the KDF. Once this choice is made, it cannot be changed. However, at this point, as the story is the same to all factions, the only major differences are the NPCs who bestow missions and more importantly what vessels you have access to. The latter is an important consideration.
Personally, I don’t think any faction has a superior story arc. All have been overhauled over the years and are now very well realised. I think most players choose a faction based upon their personal relationship with Star Trek. I was raised on reruns of Star Trek TOS, so the TOS Starfleet faction certainly provided a great “fan service”. If you love Klingon culture then the KDF faction is an ideal choice. Remember that STO has a wealth of voice acting from original cast members which greatly adds to the game’s ambience. It can be argued that the Dominion faction and DSC Starfleet faction storylines are a little shorter than others but such brevity may suit some players. It should also be noted that developers Cryptic have been pragmatic and created the most ships for the most popular faction in the game, which is Starfleet. There are not quite as many vessels available for some factions. However, the allegiance system has addressed this. Plus there are some unique crossfaction vessels.
Q: What species should I pick?
A: Again, there is no single species that has a definite advantage over others in STO, although some have desirable unique traits. But as I previously mentioned, there are many other factors that affect your build and its viability, so it is ultimately a matter of choice. Each faction has a variety of races available. Lore dictates that certain races cannot be accessed by certain factions but Cryptic have been quite inventive with regard to fudging this to a degree. At present the following species are available to the following factions.
Starfleet: Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian*, Cardassian*, Ferengi, Human, Klingon*, Liberated Borg**, Pakled, Rigelian, Saurian, Talaxian**, Tellarite, Trill, Trill (Joined)*, Vulcan, Alien.
Klingon Defense Force: Cardassian*, Ferasan*, Gorn, Klingon, Lethean, Liberated Borg**, Nausicaan, Orion, Talaxian**, Trill (Joined)*, Alien.
Romulan Republic: Romulan, Reman, Liberated Borg**, Alien
TOS Starfleet: Andorian, Human, Tellarite, Vulcan.
Dominion: Jem’Hadar, Jem’Hadar Vanguard*.
DSC Starfleet: Human, Vulcan, Alien.
* Purchasable from C-Store
** Requires lifetime subscription
If you cannot make up your mind or because of your choice cannot access a specific species, then consider picking “alien” as a race. It has the most visual customisation options available in the game and hence you can create an avatar that looks Human, Vulcan, Andorian etc. You can also create faux Cardassians and replicate a passable facsimile of many other races in the game. Another advantage of the “alien” is that it doesn’t have fixed racial traits and the player can choose an additional ground and space trait instead.
Star Trek Online: Buying Reputation
It would appear that Standing Stone Games isn’t the only MMORPG developer making controversial business decisions at present. Cryptic announced yesterday that they were introducing a means to purchase reputation tiers in Star Trek Online. A move that was met with much virtual eye rolling over on the games unofficial subreddit and more angry comments on the Massively Overpowered website about “pay to win”. The main issue isn’t the adding of this particular mechanic to the game. STO is no stranger to adding services that allow you to bypass “the grind” by spending money. Monetisation has been built into the game since it went F2P in spring 2012. The primary objection to this rep buyout system is the price which is about £20. Furthermore this only buys reputation up to Tier 5. Tier 6 still has to be earned and it’s a particularly arduous chore. There are also 13 reputation factions to complete.
It would appear that Standing Stone Games isn’t the only MMORPG developer making controversial business decisions at present. Cryptic announced yesterday that they were introducing a means to purchase reputation tiers in Star Trek Online. A move that was met with much virtual eye rolling over on the games unofficial subreddit and more angry comments on the Massively Overpowered website about “pay to win”. The main issue isn’t the adding of this particular mechanic to the game. STO is no stranger to adding services that allow you to bypass “the grind” by spending money. Monetisation has been built into the game since it went F2P in spring 2012. The primary objection to this rep buyout system is the price which is about £20. Furthermore this only buys reputation up to Tier 5. Tier 6 still has to be earned and it’s a particularly arduous chore. There are also 13 reputation factions to complete.
The reputation system in STO becomes available at level 50 (there are currently a level cap of 65 in the game). Players can undertake various repeatable PVE group content and earn reputation marks. These are then used on reputation projects which unlock the various tiers. As each tier is completed the player can then access specific reputation based traits, armour weapons and ship consoles. These sets offer significant statistical improvements over standard gear and some have become part of the current game build meta. Hence unlocking all 13 factional reputations is desirable. If you log into the game daily and earn marks for all factions, it will take about two month or so to complete all. However, such an undertaking requires a lot of dedication and would monopolise a players activity in-game significantly. So it is hardly surprising that Cryptic have decided to “ease” this process for players.
The problem lies in the cost and the fact that STO is becoming more focused upon catering to “whales”. I am a member of the Reddit Alert fleet and it has a large amount of players that invest heavily in the game. The net result is a very clear financial divide in the games community. There are still plenty of free options available to players as long as they’re prepared to grind for them. But all too often you’ll find players from opposite ends of the spectrum when playing PVE group Task Force Operations. Those who have a standard ship with gear dropped from missions or bought from the Exchange. And those with lock box vessels and maxed out gear from the reputation system and colony suppliers. Naturally this causes a disparity in combat performance, which then leads to players not wanting to auto group. And if you can’t group then you can’t easily earn the rep tokens. And so the divide in the community increases further.
Star Trek Day
Today is Star Trek Day. An officially sanctioned celebration of all things Star Trek. The date reflects the launch of the original television show, back in the sixties. Naturally, there are a multitude of events going on over at the official Star Trek website. And as ever, the MMORPG Star Trek Online is taking part in the celebrations. “On September 8th, 1966, the world first met a group of people, and a ship, that would change our lives forever. Pitched as “wagon train to the stars,” and brought to TV by the force of Lucille Ball’s will, Gene Roddenberry’s Star Trek hit tiny television screens around the world and immediately captured hearts and minds. Through three seasons, and decades in syndication, The Original Series started a movement that still lasts today, more than half a century later. We live in a time where there’s more new Star Trek than ever before, and we’re joining with the rest of our Star Trek Family to celebrate the franchise’s birthday”.
Today is Star Trek Day. An officially sanctioned celebration of all things Star Trek. The date reflects the launch of the original television show, back in the sixties. Naturally, there are a multitude of events going on over at the official Star Trek website. And as ever, the MMORPG Star Trek Online is taking part in the celebrations. “On September 8th, 1966, the world first met a group of people, and a ship, that would change our lives forever. Pitched as “wagon train to the stars,” and brought to TV by the force of Lucille Ball’s will, Gene Roddenberry’s Star Trek hit tiny television screens around the world and immediately captured hearts and minds. Through three seasons, and decades in syndication, The Original Series started a movement that still lasts today, more than half a century later. We live in a time where there’s more new Star Trek than ever before, and we’re joining with the rest of our Star Trek Family to celebrate the franchise’s birthday”.
As of today in Star Trek Online, there is a special Starfleet Museum in orbit above Deep Space Nine and Earth Space Dock. The museum contains ten iconic ships from Star Trek movies, television, and the MMORPG. After receiving a message from Federation President Okeg, you undertake a mission to hail each ship. The ship responds with a quote from their respective Captains, along with some lore facts and behind the scenes information about the TV show, movie or game that featured them. Hailing all ten of the ships will complete an accolade and grant you a special title: Historical Documents Expert. It’s a simple but enjoyable mission that doesn’t take too long. It also serves as a reminder that the reach of Star Trek is truly global and spans over five decades. There have been times when Star Trek has been off the air and had a doubtful future. However, we find ourselves enjoying the opposite at present with multiple shows on offer.
Star Trek TOS was one of the first shows I remember sitting down and watching as a family. If memory serves it used to be shown mid-evening on the BBC when it was repeated in the early seventies. As a child the show left a major impression upon me. Obviously the action and special effects were a big selling point but I also recall how the friendship between Kirk, McCoy and Spock was a source of intrigue. They argued and often disagreed and yet they maintained a strong bond and obviously had a great deal of respect for each other. Although I didn’t express it in such terms at the time, there was an important social dynamic going on. Upon reflection I feel that their friendship is one of the most honest and credible you’ll find in popular culture. The fact that the show also depicted equality “at work” was not lost upon me. I greatly enjoyed Star Trek TAS as well in my youth and I’m pleased to see it is now considered canonical.
Sadly over the years we have not seen Gene Roddenberry’s vision of the future come to pass. Yes, a lot of the technology depicted in the show has begun to emerge and Star Trek has influenced multiple generations of viewers to follow their dreams and pursue a career in science, medicine and other professions. The film and TV industry is rife with creative talents who cite the show as a major influence. But the sad reality is that the dream of a united world that looks to the star for fulfilment is nowhere in sight. Our leaders tend to be the opposite of Jean Luc Picard or Kathryn Janeway. Measured diplomacy, tempered with wisdom and optimism is in short supply these days. Hence Star Trek remains a franchise about what some of us would like to see society become. Others however, prefer to look to the Romulan Star Empire for inspiration. However, despite my ever growing cynicism, I’m not done with Star Trek yet. I still see it as a force for good and positive change. May it continue to live long and prosper.
Busy Doing Nothing
As I mentioned recently in my monthly gaming roundup, I’ve currently stopped playing the three MMORPGs that are my usual gaming mainstay. Namely The Lord of the Rings Online, The Elder Scrolls Online and Star Trek Online. It’s something that I do from time to time when I’m tired of the repetition this genre offers. At present none of these titles has anything on offer that motivates me to play them enthusiastically. Especially LOTRO. I find weddings tedious and self indulgent in real life, so I’m hardly going to get “excited” about a virtual one set in Middle-earth. However, that’s not to say that I’ve lost interest in the MMO genre. I’m merely temporarily burned out at present. I find that after a few months or so, either new content is released that lures me back to these games or I tire of what I’ve been playing in their stead. It’s a cyclical process that I go through from time to time and nothing to worry about.
If you’ve figured out this tenuous movie reference then give yourself a pat on the back
As I mentioned recently in my monthly gaming roundup, I’ve currently stopped playing the three MMORPGs that are my usual gaming mainstay. Namely The Lord of the Rings Online, The Elder Scrolls Online and Star Trek Online. It’s something that I do from time to time when I’m tired of the repetition this genre offers. At present none of these titles has anything on offer that motivates me to play them enthusiastically. Especially LOTRO. I find weddings tedious and self indulgent in real life, so I’m hardly going to get “excited” about a virtual one set in Middle-earth. However, that’s not to say that I’ve lost interest in the MMO genre. I’m merely temporarily burned out at present. I find that after a few months or so, either new content is released that lures me back to these games or I tire of what I’ve been playing in their stead. It’s a cyclical process that I go through from time to time and nothing to worry about.
However, despite the fact I’m not actively playing these games, it’s surprising how they still manage to keep me busy. How do they keep me busy, I hear you ask? Have I not deleted them from my hard drive? Of course not, that’s crazy talk. Before I move on to the various tasks involved in not playing a game, let me first address this ludicrous assumption that if you’re not playing a game you can delete it from your hard drive and reinstall it later. Because we all have fast internet connections nowadays? Well for starters let me list the current installation size of these three MMOs. LOTRO 30.1GB, ESO 71.7GB and STO 35.5GB respectively. Those are not “small beer” and irrespective of your internet connection speed, if you wish to install these games from scratch you’re at the mercy of three separate game clients and three sets of patching servers. All of which are painfully slow and temperamental. So unless you desperately need to reclaim the space on your SSD or HDD, never delete a game just co’s you’re not playing it at present. Don’t even get me started on customisations and addons.
Moving on, these unplayed MMOs need constant tending. There’s constant patching, especially for ESO who seem to release new content based on two criteria; when it’s raining and when it’s not. Rather than be inconvenienced when I finally decide to return to these games by finding a ton of updates to download, it’s best to keep the client current just in case. And then there’s the login presents and rewards. Both LOTRO and ESO giveaway daily incentives or “free shit” as it’s called in marketing parlance, to encourage consumer loyalty. I may not be playing at present but FOMO is a real thing. I’d hate to pass up on a one off opportunity to claim the “Sword of Kagnazax” or a cosmetic Humboldt Squid pet. I’m also a member of at least one guild that regularly kicks players if they don’t log into the game after a set period of time. So I have to show a face, so to speak, at least once a week or I’ll be given my “marching orders”.
Blogging about these games also adds to the every growing list of chores. Just because I’m not actively playing through current content doesn’t mean that I have nothing to say on the state of any of these three titles or regarding any breaking story or development associated with them. Which leads me to my next point, I often find myself without a suitable screen capture that I can use to illustrate a post. So I have to quickly log into the game in question and grab a few images. And of course you don’t get to just “log on and then log off”. There’s invariably someone online who spots you and decides to engage you in lengthy conversation regarding your health, what you’ve been up to and that wretched bird on Mrs Coltart’s roof (yet again). So as you can see, it can be quite exhausting not playing games. Talk about busy doing nothing. It’s amazing I find time for the games I actually am engaged with at present.
A Month in Gaming
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
I found a good deal on the latest expansion for The Elder Scrolls Online and so I purchased the Digital Upgrade Edition of Greymoor. I mainly wanted to see what the new Harrowstorms events were like and was pleasantly surprised by their difficulty. Dolmen become easier when more players are present but that is not necessarily the case with Harrowstorms. I have so far refrained from playing any of the story content in this new zone as I’m still committed to playing the narrative content in ESO in order. I like to keep the installation of ESO on my PC up to date as my twin granddaughters enjoy this game. They will often ask to see what the “lady with the burnt face and big boobies” is doing (their description, not mine) when they come round and visit. They also like the exotic cosmetic pets and the Khajit “cat people”. The recurring dragon events in Southern Elsweyr is also a source of entertainment for them.
June also saw several games uninstalled from my PC, as I had either completed them or had reached a point where I wasn’t going to return to them any time soon. So I removed Red Dead Redemption 2 as it really is a title you need to apply yourself to. To get the best out of the game it helps if you play for several hours at a time and immerse yourself in the story. I haven’t done this for a while and so my connection to the narrative was lost. Another thing I’ve noticed when playing these densely plotted RPGs is that I sometimes spend too much time pondering over decisions. Games with branching narratives are interesting but I occasionally find myself worrying that I will somehow “hobble” myself at some point in the future, if I make a “bad” choice. It’s a curious paradox as these decision making mechanics are designed to provide a sense of immersion but the “worry” they can produce can sometimes have the opposite effect.
Overall, Call of Duty Modern Warfare is still keeping me engaged after two and a half months. I do find it frustrating the way various game modes come and go. I was just beginning to learn the layout and foibles of the “Trench” map in 5 versus 5 battles when this was taken out of the game menu. However, Plunder Mode has proven to be a good alternative to the standard Battle Royale Mode in Warzone. The object is to collect cash from various stashes around the main map and then airlift it out. There are several prime landing zones in the Downtown area that are always heavily contested. However, for the more cautious player, you can explore and accrue money in the outlying areas and bank it by regularly buying Cash Deposit Balloons from Buy Stations. Combat is not so frenetic in this permutation of the game, although you do still have to keep your eyes open for players doing exactly the same as you. Auto Grouping is also not so problematic in Plunder Mode either. Players seem to take a more casual attitude to proceedings so you can play collaboratively or do your own thing if you prefer. This mode also provides a lot of XP if you’re levelling through the Battle pass.
I’ve been toying with the idea of buying Ghost Recon Breakpoint. I initially declined to do so due to the broken nature of the game upon its release and the conspicuous lack of AI teammates. They were present in Wildlands, the previous iteration of the franchise and were a boon for anyone who didn’t have a copiously populated friends list. However, Ubisoft is finally adding AI Squad functionality to Breakpoint this month so I may see if I can get a deal. A lot of the game’s problems have been fixed and there’s now over a year’s worth of content to be played through including a guest appearance by Sam Fisher from Splinter Cell. Furthermore he’s voiced once again by Michael Ironside. I may also see if there are any smaller games I can try in July to take my mind off the fact that the video game industry and associated culture just seems to be a continuous dumpster fire. It’s going to be a long uphill struggle to see these institutions evolve and adapt into something vaguely equitable and ethical.
Star Trek Online: Beginners Guide Part 1 - The Cost of Playing
I’ve mentioned in the past that a lot of important information regarding the MMORPG Star Trek Online is centralised within the official subreddit. That’s fine if you enjoy using this platform but it’s not for everyone. I’ve always found Reddit somewhat esoteric and I don’t really like the way it visually displays information. I have to use a browser addon to make it more user friendly. Unlike other communities, STO does not seem to have that many fan produced blogs. However, I may be wrong regarding this, so feel free to correct me (and provide URLs). In the meantime, I thought it may be useful to write a series of simple guides, offering practical information for those who are new to STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. This time we’re going to look at the business model for STO and the cost of playing the game.
I’ve mentioned in the past that a lot of important information regarding the MMORPG Star Trek Online is centralised within the official subreddit. That’s fine if you enjoy using this platform but it’s not for everyone. I’ve always found Reddit somewhat esoteric and I don’t really like the way it visually displays information. I have to use a browser addon to make it more user friendly. Unlike other communities, STO does not seem to have that many fan produced blogs. However, I may be wrong regarding this, so feel free to correct me (and provide URLs). In the meantime, I thought it may be useful to write a series of simple guides, offering practical information for those who are new to STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. This time we’re going to look at the business model for STO and the cost of playing the game.
Q: What is the business model for STO?
A: STO is a free to play game. Unlike some other MMOs there are no major impediments to new players. Story based content is not locked behind any sort of paywall. Once a player has completed the tutorial and reached level 10 (which is easy to do) they can play the latest material. Some content is scalable. STO has several earnable in-game currencies; Energy Credits, Dilithium and Lobi Crystals. You can also purchase Zen for real money. This currency is used to buy in-game store items such as ships, character slots and bank space etc. If you don’t want to spend any real money, you can grind Dilithium and exchange it for Zen, legitimately within the game.
Q: Is there a subscription?
A: STO used to have a subscription option but this was removed from the game in December 2018. If you play for free, you have Silver account status. This applies a degree of limitations upon the game, such as an Energy Credit cap of 15 million and your overall number of character slots, bank slots, Bridge Officer and ship slots. None of these are a deal breaker for new players. If you enjoy the game and wish to create multiple alts or feel that you need more space, you can purchase all these additional resources via the store. Gold account status used to be gained by subscribing but now it is only available by the purchase of a lifetime account.
Q: Are there any essential items to purchase?
A: Although I wouldn’t define it as “essential” the Elite Services Starter Pack does offer a lot of benefits to a new player. It costs 1,000 Zen and can be found in the C-Store. It includes 36 bank slots and 36 inventory spaces, two Bridge Officer slots and three retrain tokens (for reallocating your skill points). If these items were bought separately it would cost the player 2,250 Zen. Hence, the Elite Services Starter Pack is a real bargain working out at less than $10. Again if you don’t want to buy any Zen with real money, you can grind Dilithium by playing game content and exchange it for Zen. It will take about one week to earn sufficient Zen for the Elite Services Starter Pack.
Q: Is the Lifetime subscription worth it ?
A: This very much depends on how often you play STO. I would not encourage new players to contemplate such a purchase until they have played STO for a while and determined how invested they are in the game. If it becomes your MMO of choice and you log on several times a week or more, then it does offer value for money. Upon purchase you immediately unlock Veteran Rewards which include unique ships, uniforms and other game rewards. But perhaps the biggest incentive is a monthly stipend of 500 Zen. A Lifetime subscription retails at $299 but there are often sales throughout the year when the price is dropped to $199.
Q: Should I buy a ship straight away?
A: Unless you have your heart set on a specific ship and are happy to pay real money, once again I would advise those just starting out to not do so. The game provides the player with 5 free ships as they progress through the game. This occurs at levels 10, 20, 30, 40 and 61. The ships are level specific. If you follow the story, then a free shuttle is also available. STO holds several events throughout the year which also allow players to earn a Tier 6 ship. However, part of the appeal of STO is its expansive collection of iconic ships. Developer’s Cryptic rely on the sale of these for much of their revenue. They recently made many Tier 6 ships scalable, so they can be used by new players and will level with them. So it ultimately comes down to your personal choice and budget. However, a free player will not be penalised for not spending money. They simply have less choice. Again, if you’re prepared to invest the time then you can earn the appropriate currencies to obtain a Tier 6 ship at no financial cost.
A Month in Gaming
April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.
April has been an usual month. The ongoing lockdown here in the UK (and elsewhere in the world) has afforded me more gaming time than usual. The policy of social distancing has reduced my caring duties to just three hours a day. Hence I and many others like me have much more leisure time available. I initially thought that this situation would be the perfect time to try some of the many of the games that I have stockpiled over the years. However, despite trawling through many titles, I still failed to find anything that immediately took my fancy. So I decided to take stock of my overall gaming activities and whether it was time to revise them and try something new. And by new I don’t just mean just buying a new game but taking a step out of my current comfort zone into a genre I don’t usually play. So that’s exactly what I did and the results have been very interesting.
I have been curious about the Battle Royale genre for a while, since the explosive growth first of Player Unknown’s Battlegrounds and then Fortnite. I’ve read a lot about the success of both these games and the way that, despite offering essentially the same experience, they have pursued different audiences and markets. I have often considered trying either one of them but the demographics of their respective playerbase has put me off. The arrival of Call of Duty Warzone subsequently provided a tipping point, as I have prior experience of the franchise and the game offers a Battle Royale experience in a format that is acceptable to me. I’ve written elsewhere about the game and my attempts to improve my gameplay performance but to summarise here, it has been a positive experience to try something new. Although there is a strong element of twitch gaming in Call of Duty Warzone, it is not the only defining factor. There is much that a player can do to succeed in the game and progress through the ranking system.
As a result of trying something new, I have temporarily sidelined The Lord of the Rings Online. I was surprised how quickly Update 26 (now called Mists of Wilderland) was released so soon after being previewed on the test server. And as a result the new zone launched with a lot of bugs. I don’t especially like questing in new areas when they’re swarming with players and find forming an orderly queue to kill a specific mob somewhat immersion breaking (and annoying). So I’ll return to LOTRO in a month or two when the area is a little quieter. My other MMO of choice, Star Trek Online, has been pulling out all the stops to keep players engaged and to entice those who have moved on to return. At present, I’m just logging in once a day to do a featured Task Force Operation. This earns a token that can be handed in for either a C-Store ship or for a stash of Lobi Crystals (which can be bartered for fancy gear, crew or yet more ships).
I briefly dusted off Sniper Elite 4 but my overfamiliarity with the maps soon put pay to that. I am really looking forward to the fifth iteration of the game as it really is such a different experience to the hectic pace of other game genres. As for May, I think I keep playing Call of Duty Modern Warfare. I’m still working my way through the campaign, playing multiplayer against bots as a means to practice my aiming and familiarise myself with the maps. And despite only being a distinctly average player, I am having a lot of fun in Warzone. My only complaint is that I play Solo Battle Royale and would like at some point to play as part of a four man squad. But I don’t know anyone else who plays the game and I am reluctant to join a PUG. However, with an excess of time on my hands, even that may change. No doubt next month’s post will highlight yet further changes in my gaming habits, as this seems to be a theme at present.