Battlefield 6 Open Beta
I was reading through my RSS feed this morning and found a post by Heartless Gamer, regarding how Battlefield 6 requires Secure Boot enabled on your PC. If it is not, then the game will not launch and you’ll get an error message. Naturally, this raised several questions. First off, what is Secure Boot and do I have it on my PC? Well apparently it is a security feature that protects a computer from malware during the startup process, by verifying the digital signatures of bootloaders and other software components before they are allowed to run. By using the msinfo32 command in the Run Window, I determined that I do indeed have it and went directly to the BIOS and enabled it. The next question to address was, why have I not been invited to the open beta for Battlefield 6? I subsequently checked the EA Game Launcher and discovered that I had. So I installed the game.
I was reading through my RSS feed this morning and found a post by Heartless Gamer, regarding how Battlefield 6 requires Secure Boot enabled on your PC. If it is not, then the game will not launch and you’ll get an error message. Naturally, this raised several questions. First off, what is Secure Boot and do I have it on my PC? Well apparently it is a security feature that protects a computer from malware during the startup process, by verifying the digital signatures of bootloaders and other software components before they are allowed to run. By using the msinfo32 command in the Run Window, I determined that I do indeed have it and went directly to the BIOS and enabled it. The next question to address was, why have I not been invited to the open beta for Battlefield 6? I subsequently checked the EA Game Launcher and discovered that I had. So I installed the game.
I like the Battlefield franchise and have played them all to varying degrees. I found Battlefield 3 to be the most enjoyable but a lot of that was due to the time and the place. Call of Duty: Warzone claimed my attention during the pandemic but that franchise has continuously shot itself in the foot over the intervening 5 years, with an innate ability to always make the wrong decision in development terms. Hence Battlefield 6 has appeared at the perfect time and the developers and publishers have made it abundantly clear that they’re aiming to take CoD’s crown. From what I’ve seen so far via the various reveal trailers, the game has embraced all its old school features and tempered them with the contemporary ones that work. So the game will have big maps, vehicles, environmental destruction, as well as a viable form of omnimovement, a variety of game modes and an aesthetic that stays broadly with “milsim” parameters.
The first major open beta test for Battlefield 6 multiplayer is on the 9th-10th August. I have checked my PCs specifications and they are close enough to the recommended settings, which are as follows: Processor: AMD Ryzen 7 3700X or Intel Core i7-10700. Memory: 16GB. Graphics Card: AMD Radeon RX 6700-XT or Nvidia RTX 3060Ti. Direct X: DX12. Hard Drive Space: SSD - 80GiB. I have started the game client to see if I need to optimise any settings but the game by default seems to have gotten the measure of my PC and set everything accordingly. The only minor issue I’ve encountered so far is that I cannot get the game to switch to using my second monitor. My go to app, DisplayMagician, that usually resolves this problem has not managed to do so at present. However, I can simply change the default monitor within Windows if need be.
Although optimistic about Battlefield 6, I am aware that YouTube footage curated by influencers gives a somewhat skewed perspective. Edited highlights show all the fun aspects of a gaming session that could have lasted hours. In between those highlights there’s a lot of arbitrary gameplay, more so during a beta. Players are busy learning the maps and trying to get around efficiently. Hence you don’t see the endless runs from the spawn point to the battlezone, only to get immediately shot by a well positioned sniper. It also takes a while to learn how to effectively use vehicles in any Battlefield game, so many of us won’t be pulling off any fancy moves immediately. Yet despite these reasonable caveats, I am hoping that this latest iteration of the franchise maintains its past equanimity. Offering useful roles to players of all skill, thus providing an entertaining experience.
LOTRO: The Problem With MMOs and Mathematics
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative.. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
Let’s start with a quote from a classic Walter Hill film, The Warriors. “Can you count, suckers?” says Sirus. The gang leader was referring to the number of Police in New York City at the time. Whereas, for the purpose of this post, I am referencing how many Delving Writs a player needs to acquire 6 pieces of level cap armour in LOTRO. Because, next to the gear you get from endgame instances and raids, Delving gear is a good alternative. It is marginally better than the items you can get from lootboxes. Hence, Delving armour is a good source of high end gear for the solo player. Through the miracle of mathematics, the number of Delving writs required to acquire a full set of this armour is 9,000. At first glance, that seems like a lot. If you then do some further research to put the number in context, you realise it is indeed a lot and a substantial undertaking.
Like most repeatable activities in The Lord of the Rings Online and indeed the MMORPG genre, there is a cap on how many a player can undertake a day. The point being to time gate the rewards and possibly foster a sense of achievement. You work toward a goal and deferred gratification. Or if you’re more cynical about this mechanic, it is designed to draw out content and keep players “occupied”. Whatever the reason, in LOTRO you can only do a maximum of 10 Delvings a day. Delvings are scalable and the harder they are, the more Delving Writs you receive as a reward. Theoretically, you can play 10 Delvings a day. On Tier 12 (the maximum tier) each Delving yields 50 Delving Writs. Hence you can potentially earn 500 Delving Writs a day. Thus you can possibly earn your full set of Delving armour in 18 days.
However, the average player is more than likely not to play that many Delvings and not at Tier 12. I find Tier 7 a manageable challenge and such Delvings reward the player with 30 Delving Writs. I tend to play no more than 4 Delvings a day, mainly because I like some more than others and there is a daily rotation so you don’t always get the ones you prefer. Therefore, players such as I on average can earn 120 Delving Writs per day. To earn 9,000 at this rate will take 75 days. Although I don’t mind a degree of challenge in an MMO, these numbers simply seem too much of a grind and a chore. I play for amusment and such an undertaking falls squarely out of the “amusement zone”. When compared to the gear I can get from lootboxes, the Delving armour is only a little better and that is the final nail in the coffin of this potential enterprise. Essentially maths has allowed me to make an informed choice and the choice is a resounding “no”.
I fully appreciate that lots of LOTRO players do not have the same transactional mindset as I do. As such they will happily set themselves this goal and diligently undertake it. Good for them. I however often find that the numbers that Standing Stone Games’ set for specific in-game rewards are not to my liking. They are simply too grindy in my opinion. I have a far more egalitarian opinion on what constitutes a “quid pro quo”. It’s also why I have no real interest in many of the festivals in LOTRO because you’re mainly rewarded with cosmetic items and not anything that I considered to be truly beneficial. But I digress. If you’re considering working towards a full set of Delving armour, then consider the numbers and the time frame that I’ve summarised here. Number crunching is your friend in this genre of gaming. Choose accordingly.
LOTRO Tips
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
I am currently enjoying a renewed interest in the MMORPG The Lord of the Rings Online since I migrated all my characters from the old 32-bit servers to the new 64-bit replacements. I’ve created a new High Elf Lore-master on Peregrin server and am currently levelling them in a targeted play through of the Epic Story, supplemented by curated side quests. While playing recently, I realised the game UI on this alt wasn’t as I usually have it laid out. So I checked through the various documents on my PC and found a text file I had created many years ago that had a few hints and tips written down. I’ve added a few more and decided to share them as a blog post. I’m sure veteran players will be familiar with many of them but a lot of them are worth repeating. They may prove useful to those new to LOTRO or returning to the game after a long hiatus.
Saving and loading your customised interface:
Once you’ve arranged your LOTRO user interface to your liking simply type the following command in the chat window. /ui layout save X (X being the name of choice for this saved setting). You can then load this layout for any further alts by typing the following in the chat window. /ui layout load X
Filter loot, quests and sounds:
Alt + R opens the in-game filter windows. This allows you to filter out specific quests and their subsequent reminders. It can also be used to ignore unwanted loot. I use it to avoid lootboxes that frequently drop and fill your bags. It can also be used to filter out specific in-game sounds. This is especially handy if you find certain sounds annoying, such as Minstrels constantly yelling or the incessant whinnying of horses at stables.
Renaming pets and skirmish/landscape soldiers:
The Lore-master and Captain’s classes in LOTRO have combat pets that can be renamed by right clicking on them. Skirmish/landscape soldiers can similarly be renamed. Cosmetic pets cannot have their name altered in this fashion. However, you can rename them by typing the following command in the in-game chat window. /cpet rename X (X being your name of choice).
Checking to see how much time you have spent playing a specific alt:
Type the following command in the in-game chat window in chat to see how long you've played that specific character. /played
Select which quest icons are shown on the mini-map:
If you go into Options>UI Settings and tick “Show Trivial Quest Icons in Radar” the game will display the quest icons (rings) for those quests that are below your current level, on your mini-map.
Change the order of your alts on the character select screen:
If you want to sort your characters, prior to clicking on “Enter Middle-earth” click on the small triangle just below where it says “Page”. You can then choose between Name, Level, Class and Last login.
Quick travel skills:
Travelling around the various zones in LOTRO can be difficult at lower levels. Stable access is often gated by quests and reputation etc. There are some travel locations that are more useful than others due to the amount of locations they offer. Return to Glân Vraig is one such location. Based in the Ettenmoors, this skill can be earned at level 20 just by completing the tutorial quest in the Ettenmoors. It offers quick travel to West Bree, Thorin's Gate, Michel Delving and Rivendell. From Rivendell Stables numerous other travel locations are available. Return to Glân Vraig also has the advantage of only having a 5 minute cooldown. Players just starting out in LOTRO, may wish to purchase Return to Lalia's Market skill for 3 mithril coins. It teleports the player to the centre of Bree which is an important travel hub.
Disable combat music:
Whenever you aggro an enemy in LOTRO, the game plays combat music specific to that zone. These audio cues can be useful in notifying that you’ve triggered combat. However, it can also become quite annoying, especially if you’re focused on the ambient score. Hence, you can go into Options>Audio>Sound Features and check the “Disable Combat Music” button, if you wish.
The LOTRO keymap:
I have two monitors attached to my PC. I play LOTRO on the right hand screen and have the game’s default keymap as the desktop wallpaper on my left hand screen. Despite playing the game since 2008 I still forget many of the handy keyboard commands, so it is useful to have a visual reminder in my line of sight. You can find a large keymap image here.
LOTRO: Everything Old Is New
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
In mid-March, while the server migration debacle raged, I created a new alt for the MMORPG, The Lord of the Rings Online, on Peregrin server. The idea was to play casually through content focusing on enjoyment, rather than worrying about progression. I was to level at a pace that suited me and had no specific plans to develop my alt in any particular way. I have been playing LOTRO since 2008 and have a primary level-cap character that has been my main focus over the years. Hence I have previously experienced all story content from all the expansions and am therefore very familiar with what the game has to offer. Which is why I thought I’d do things differently this time. So I started my new Lore-master in Mossward in Swanfleet, the new starting area added to the game in 2022.
Levelling via the Before the Shadow expansion is a far more streamlined and efficient process than doing so via the original starter areas in Shadows of Angmar. The main storyline (Epic Quests) offer far superior gear as rewards and more XP. Cardolan and Swanfleet are well designed and very atmospheric zones. They are diverse in game content and have some of the best ambient music in the entire game. The main story involving the disgraced ranger Meneldir trying to warn his former colleagues about the threat of Saruman is well conceived and fits into the existing story arcs well. Once you move onto Bree and pick up the main story there, you quickly notice the pace slow down as this is some of the oldest content in the game. It is still enjoyable but you soon realise that a lot of the gear rewards are lacklustre compared to the previous zone.
I decided to concentrate on the main story while playing my new character and if I found myself at too low a level, I would do skirmishes and missions, rather than side quests. Having played LOTRO for so long, I also benefited from various account unlocks. Hence I had access straightway to some cosmetic outfits, thus did not have to play through early levels looking like a sartorially challenged “murder hobo”. I also used my stockpile of LOTRO points to purchase a lot of travel and milestone skills to make traversing Middle-earth easier. Due to many areas of the game being restructured over the past 18 years, you do find yourself progressing across Eriador quite rapidly. I quickly found myself at Gath Forthnír and the prospect of having to navigate the nearby enemy stronghold, Barad Gúlaran. I balked at this, so I decided to move on and after some thought, I chose to tackle Moria.
Moria has been revamped several times and its current iteration is a lot more user friendly than the version which existed back in 2008/9. However, what made the Moria prologue different this time round was the new introduction to the revised Legendary Item system. I actually found the tutorial for this aspect of the game quite helpful. Mainly because an entry level LI has only a few tracery slots open and is therefore a lot easier to manage. It was also nice to find familiar NPCs moved to far more intuitive locations, making it a lot easier to hand in completed quests. Moria also has far more stables now and is therefore a lot easier to navigate. However, despite these quality of life improvements, the expansion still maintains that air of wonder that was there in 2008. Khazad-dûm is still visually very impressive, showcasing Dwarven culture at its height. Yet it also has a palpable sense of decay.
The last few months of playing my new Lore-master have certainly highlighted the substantial changes that have been made to LOTRO over its lifecycle. The addition of areas such as Yondershire, the Wildwood in Bree-land and the Angle of Mitheithel, plus the new starter area in Swanfleet give players a great deal of choice when levelling. In fact large swathes of LOTRO can be bypassed if the player so desires. The in-game store also has a major impact on gameplay. As I mentioned, I bought various skills that reduced my fast travel ability to a five minute cooldown. I also had access to a mount within minutes of creating my new alt. All of which significantly alter the pace of LOTRO compared to how it was 15 years ago. Although the journey to level cap (150) still takes time, it is most certainly not the grind it used to be.
The new 64-bit servers have also had a positive impact upon the player population. If a player wants company or to join a kinship, then this is far easier at present as all major in-game hubs such as Bree of the 21st Hall in Moria have players coming and going. The chat channels are busy for those who like such means of communication. Hence LOTRO, despite its age, seems very dynamic and novel at the moment. The servers are busy and there is plenty of social activity if you want it. The game content seems fresh mainly due to the amount of choice a player has. This stems from new zones and a wealth of revisions made over time. For me at present, everything old is new. This coupled with my long term experience of the game, means that I can stop as I progress through Middle-earth and take stock of what is around me. Something that can be overlooked when playing for the first time.
MMO Tropes: Alts
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
In massively multiplayer online games (MMOs), alts (short for alternate characters), are new characters created by a player in addition to their primary character (often called the “main”). Alts are often encouraged by developers as a means to keep players engaged with their game(s). Sometimes an MMO will actively reward the creation of alts either with access to exclusive content, or with additional skills or items previously unlocked by primary characters. As the myth that an MMO really begins at endgame still persists in gaming culture, some games sell boosts that will instantly raise the level of an alt to that of the current level cap. Creating alts is such a key aspect of the MMO genre, that some games will sell additional character slots, so that players can create further alts beyond the default amount allowed. There are many reasons why players create alts. Let us consider some.
Trying different classes: Many MMOs offer diverse classes, races and specialisations. Alts allow players to experience these without abandoning their main character.
Experiencing alternative gameplay: Alts can offer a fresh perspective on the game world, allowing players to engage in different activities, storylines, or even roleplay.
Farming resources: In some MMOs, alts can be used to gather more resources, complete daily quests, or participate in other activities. These often offer rewards such as items or currency, which can benefit the player's main character.
Socialising: Alts can be used to play with different groups of friends, or to participate in content that requires a specific group of classes.
Avoiding burnout: Playing the same character for extended periods can lead to burnout, and alts can provide a break from the routine.
Roleplaying: Some players create alts for roleplaying purposes, developing unique backstories and personalities for each character.
Increased and unique rewards: Some MMOs offer rewards for having multiple characters, such as bonus experience, unique items or account wide unlocks.
The MMO genre handles the issue of alts in a broad fashion. Some older games such as Age of Conan (now Conan Unchained) only have one path through game content. If you roll a new alt you will still have to play through content you have already experienced. The Lord of the Rings Online takes a different approach with your character’s race determining their starter area. This offers a degree of difference for alts, although the storylines come together after a certain level. Guild Wars 2 takes a similar approach, again favouring race specific starters areas. In The Elder Scrolls Online, new characters begin in a tutorial area called Coldharbour's Wailing Prison, then are sent to their alliance's starting zone. After the tutorial, players can explore their alliance’s respective zone and choose which quests to pursue. Players then have the option to explore other alliances’ zones later.
Star Wars: The Old Republic takes a far bolder approach to alts. The starting area for each character is determined by their chosen class. There are four starting planets shared between two classes. However, every class has a completely unique story that runs throughout the duration of the base game. This greatly improves the games replayability across the eight classes. Similarly, the MMO Star Trek Online offers bespoke stories across its six main factions before the stories converge into a unified episodic arc. The game also has regular events that unlock account wide rewards. Someone who has played the game regularly with a primary character, has the benefit of being able to access numerous bonuses and items whenever they create a new alt. Items, such as ships, bought in the cash shop are also available to all alts.
Alts are often encouraged and in some specific titles an integral part of that game’s lifecycle. The MMO genre certainly has a requirement for players to roll alts. They offer increased variety, engagement and sometimes additional resources within the game world. Where other genres struggle with replayability, MMOs fare far better via the medium of alts. However, alts are not a foolproof solution to player engagement. Alts often end up abandoned, especially if the new class on offer is not a good fit for a player’s style. Many are experiments or something undertaken on a whim. Many are created purely for storage or to perform specific tasks, such as resource farming. But some choice is better than no choice and alts are an opportunity to try new things. Whether we personally take advantage of them or not, it is a positive thing that they exist.
Playing Against Bots in Warzone
Warzone added a new “casual mode” to its Battle Royale at the start of Season 4. This reduced the number of real players in-game and substituted them with AI bots. The ratio is approximately one fifth real players, four fifths bots. This new mode for Battle Royale solos, duos and quads was well received, especially among the mainstream players who are more focused on fun than progression. Veteran players who still wanted the challenge of playing against real players were free to continue playing the traditional BR modes. Hence all parties were pleased as they were both being catered for. However, and there is always a “however” when it comes to Call of Duty, the developers saw fit to remove the standard solo Battle Royale mode, leaving just the Battle Royale Casual mode with AI bots. Subsequently, a lot of players were perplexed and annoyed, as taking away choice is seldom good customer service. As a result of subsequent backlash, the mode was added back to the game mid-season.
Warzone added a new “casual mode” to its Battle Royale at the start of Season 4. This reduced the number of real players in-game and substituted them with AI bots. The ratio is approximately one fifth real players, four fifths bots. This new mode for Battle Royale solos, duos and quads was well received, especially among the mainstream players who are more focused on fun than progression. Veteran players who still wanted the challenge of playing against real players were free to continue playing the traditional BR modes. Hence all parties were pleased as they were both being catered for. However, and there is always a “however” when it comes to Call of Duty, the developers saw fit to remove the standard solo Battle Royale mode, leaving just the Battle Royale Casual mode with AI bots. Subsequently, a lot of players were perplexed and annoyed, as taking away choice is seldom good customer service. As a result of subsequent backlash, the mode was added back to the game mid-season.
After several months of consistently playing the new casual mode, I wanted to share my thoughts on replacing players with bots. It is in many respects both a boon and a bane. The principle is sound enough, replacing veteran players with less skilled bots ensures that new or less skilled players (IE the majority of the playerbase) don’t get repeatedly stomped on and thus driven from the game. However, the way the bots behave in-game is inconsistent, resulting in some rather anomalous behaviour. As there is no data publicly available regarding how the bots “work”, all I can provide are my own observations. Overall the bots mimic player behavior. If a bot sees you, it will engage. It will also pursue you but it can be lost. They will use skills such as air strikes and mortar attacks to flush players out. However, they also use some unique abilities to keep the game play “engaging”.
I play Warzone cautiously. I often go to specific locations on the map which are easier to defend or can be used for cover. I will often wait in elevated positions observing and not directly engaging in firefights happening around me. Theoretically, such a strategy should leave me unassailed except by the occasional and genuinely random incursion by a bot. But this is not the case. After a while of what the game probably classifies as inactivity, bots often appear close by. I suspect that they simply spawn near me. Similarly, the moment I collect my loadout of choice from a drop, this will often trigger a bot attack, irrespective of whether I’m in an “active area” or not. It would also appear that as your kill count against the bots goes up, the bots themselves become harder to kill. That is not to say that they become more skillful but they seem to increase their ability to be “bullet sponges”.
Another matter worth considering is that of server tick rate. Warzone has a tick rate of 20Hz, meaning the game server updates player actions and the overall game state 20 times per second. This is lower than many other popular first-person shooters, which then contributes to issues such as hit registration and perceived lag. Simply put, I can start shooting at a bot (or a real player if need be) who then returns fire but I lose the exchange. The killcam then shows the opposite of what happened with the bot firing first. Even when you take into account the type of weapons being used and their respective quality, this seems to happen a little too often. You can engage a bot who has demonstrably inferior weapons and still get “short changed”. As a player, you instinctively know when you’ve encountered this problem and the fact that it’s a known issue that persists due to infrastructure costs, makes it more annoying.
Overall, playing in a casual manner against bots and a handful of players works quite well. From time to time you’ll find a skilled real player who plays this mode to effectively troll the other players. So far I have not found that to be a common experience. Personally, I would like it if we had the option of playing a private Warzone game, exclusively against bots that you could vary the skill settings. It would finally dispense with the risk of anyone abusing voice or text chat, which is still an issue. As it stands at the moment, the casual mode is acceptable and fun, as long as you’re aware of the concessions the developer’s have made to make the game feel like a regular Warzone game. Hence you will get bots behaving as described and don’t get to play exclusively on your own terms. If you embrace this trade off then you can enjoy casual mode.
Some Video Games Are Better Watched Than Played
I have written about “games we cannot play” several times over the years. By this I mean video games that we lack the skill, coordination and patience to master. For example, I often struggle with video games that are primarily designed for consoles and are therefore intended to be played via a game controller. I also don’t want to have to spend an excess of time (a very subjective thing) to learn how to play a video game. Hence there are games that I am interested in but have accepted that I will never play because I cannot or will not do what is required to play them effectively. However, in this post I want to discuss a tangential point. Games which have the potential to be exceptionally entertaining but that entertainment depends on a lot of factors that exist outside of the game itself. Hence you may never get the experience you desire which is often the one that was marketed.
I have written about “games we cannot play” several times over the years. By this I mean video games that we lack the skill, coordination and patience to master. For example, I often struggle with video games that are primarily designed for consoles and are therefore intended to be played via a game controller. I also don’t want to have to spend an excess of time (a very subjective thing) to learn how to play a video game. Hence there are games that I am interested in but have accepted that I will never play because I cannot or will not do what is required to play them effectively. However, in this post I want to discuss a tangential point. Games which have the potential to be exceptionally entertaining but that entertainment depends on a lot of factors that exist outside of the game itself. Hence you may never get the experience you desire which is often the one that was marketed.
For me, the most recent example of this phenomena came about from watching a YouTube channel that collates “humourous” video game clips. A lot of these came from Hell Let Loose, a 2021 multiplayer tactical first-person shooter developed by Expression Games and Cover 6 Studios and published by Team17. Players fight in iconic battles of the Western, North African and Eastern Fronts of World War II at the platoon level. Voice chat is key to game play and the emphasis is upon realism and system complexity. It is quite different to Battlefield and comparable franchises. The various clips that I watched suggested a game featuring tactical gun battles. Players defending building or flanking defences and overwhelming the enemy. There were great plays featuring tanks, flamethrowers and creeping artillery barrages. People seemed to be having a lot of fun and judging by the voice chat, the community is mature, civil and friendly.
Enthused by what I had seen, I looked around online for a deal and found that I could purchase Hell Let Loose and the majority of its DLC for about £30 or so. However, something told me to wait and do a little more research. After all, this was clearly a game with a lot of systems and therefore it obviously had a steep learning curve. So I started being a lot more selective in my YouTube searches as well as digging around in various subreddits. The extra research was well worth it. In a nutshell, all the things I had seen in video highlights were exactly that. For many new players Hell Let Loose is essentially spawning into a squad, not knowing what class to select or how to play and being ignored by veteran players or simply being on a server devoid of them. The most common experience appears to be trying to get to where you think the action is and getting shot out of nowhere as you run there.
Essentially to get the most out of the game you need to have friends that already play it, are well versed in its systems and who are based on a server that has regular events and is well moderated. It requires a substantial investment of time, just the same as raiding in an MMORPG, or “getting gud” in a battle royale FPS game. You can potentially play for months and never experience the sort of gameplay you’ll see on YouTube. The game offers entertaining possibilities but it does not guarantee them. It is exactly the same with other titles such as For Honor, Chivalry II and Heroes & Generals. In fact this genre usually has a disclaimer along the lines of “game experience may change during online play”. As a result, I’ve learned that some video games are better watched than played. Hell Let Loose is one of these.
The Return of Star Wars Battlefront II and Error Code: 721
There has been a resurgence of people playing Star Wars Battlefront II recently. Possibly because the game was discounted on many outlets on May 4th and may be due to the success of Andor season 2. There’s a lot more people streaming it as well as videos on YouTube. Whatever the reason, it is always good to see a deserving game enjoying a renaissance. Star Wars Battlefront II was blighted at launch, back in November 2017 by some egregious business decisions and it took nearly a year for the game to recover from the negative publicity and player animosity. Setting this historical debacle aside for one moment, there was always a handsome and engaging game to be found. One that used the licensed intellectual property well. Which is why I recently reinstalled the game and resumed playing its multiplayer mode.
There has been a resurgence of people playing Star Wars Battlefront II recently. Possibly because the game was discounted on many outlets on May 4th and may be due to the success of Andor season 2. There’s a lot more people streaming it as well as videos on YouTube. Whatever the reason, it is always good to see a deserving game enjoying a renaissance. Star Wars Battlefront II was blighted at launch, back in November 2017 by some egregious business decisions and it took nearly a year for the game to recover from the negative publicity and player animosity. Setting this historical debacle aside for one moment, there was always a handsome and engaging game to be found. One that used the licensed intellectual property well. Which is why I recently reinstalled the game and resumed playing its multiplayer mode.
However, the welcome return of this old favourite has also been accompanied by another not so pleasant reappearance. Namely the dreaded “Error Code:721”. This error code in Star Wars Battlefront II typically indicates a failure to connect to the EA servers. It is a bug that has plagued the game throughout its lifecycle. Furthermore because Star Wars Battlefront II is no longer being actively patched by EA the error code has made its presence felt once again, now that people have resumed playing. While it's often only a temporary server issue often linked to the number of people playing, some users have found success with the following troubleshooting steps to work round the problem.
Check the EA Servers: Wait for a bit to see if the issue is a general server outage.
DirectX12: Ensure DirectX12 is disabled in the game's video settings and that Windows Defender isn't blocking it.
EA App: If playing on PC, try launching the game through the EA app and adding "-dx11" to the advanced launch box.
Persistence: Keep attempting to connect to the game by repeatedly clicking the "Connect" button.
Restart: Rebooting your PC or console might resolve the issue.
Verify Game Files: On PC, you can verify the game files through the EA app to ensure they are not corrupted.
I find that the best way to beat this bug is by hammering the “connect” option and eventually my game client will be flagged as being online. Hopefully if you’re having a similar issue, one of the above suggestions will work for you. As for Star Wars Battlefront II, it is still worth playing. All lootbox mechanics have been removed and cosmetics skins are now unlocked by gameplay milestones. There are a variety of game modes and you can play in either first or third person, depending upon your preference. It should be noted that you can also shoot Ewoks. At present the servers are active and there is no major difficulty finding a multiplayer game. Eight years on the game is still visually stunning and exudes the Star Wars aesthetic. Furthermore, the recent renewed interest in may well create momentum for a Star Wars Battlefront III.
LOTRO: Rebuilding Kinships
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
I wrote a while ago that a lot of kinships from the MMORPG, The Lord of the Rings Online, would probably not survive the recent server migration. MMOs are social endeavours by nature, often with strong emotional ties but a lot of kinships (or guilds) have already fallen into decline, simply due to gaming entropy. Hence the migration has seen players leave existing kinships to move to the superior 64-bit servers, resulting in a lot of people who may be potentially looking for a new home. This is exactly what happened to me. I opted to move to Meriadoc server promptly, at the cost of leaving a kinship I have been a member of since 2009. However, the move presented me with an opportunity to remedy this problem myself. I subsequently set up my own kinship and decided to make it available to others.
It should be noted that the Contains Moderate Peril kinship is primarily intended to be a rallying point, rather than a fully functional social entity. Somewhere to hang out in-game as it were. However, if people want to organise activities and group content, that’s fine by me. So far, several of my old kinmates from Laurelin server have joined while they attempt to round up other wayward members. They may move on in time, which is fine. They may also choose to stay, which is also fine. As I’m sure there is a growing diaspora of 32-bit refugees at present in LOTRO, I thought it would be a good idea to extend an open invitation to any players looking for an intermediate kinship. At the very least Contains Moderate Peril kinship can offer some company as well as a cool kin name under your in-game title.
If any of this appeals to you and you’d like to join the Contains Moderate Peril kinship, add the following names to your LOTRO friends list. Tercano on Peregrin server and Xusia on Meriadoc server. I’m afraid I don’t have any specific hours that I play. I tend to log into LOTRO whenever the fancy takes me. Hence if you see me online then just send me a direct message and I’ll add you to the kinship on the fly. The server migration certainly seems to have reinvigorated The Lord of the Rings Online despite some of the problems that arose. I see a lot of posts on the official forums and reddit regarding new and returning players. Rather than drifting around Standing Stone Games’ virtual Middle-earth aimlessly, why not join our kinship, so you can meander about with like minded company.
Warzone: Verdansk Spoilt in Less Than a Month
When the Battle Royale Call of Duty: Warzone launched on March 10th 2020, the Verdansk map was one of the key elements of the game’s success. The subsequent lockdown due to the global pandemic was also a major shot in the arm for the game, with so many gamers being home. The Verdansk map along with the gameplay mechanics of the game at the time were a perfect combination and so Warzone was “just so”. It allowed both skilled and unskilled players to play together, without one group dominating the other. Gunfights could be intense but there were periods of downtime when traversing the map. Players also couldn’t continuously respawn if defeated, so there was a requirement to play with a degree of caution and strategy. I enjoyed the game immensely despite not being the biggest fan of PVP based gaming. It was a broadly equitable experience but sadly it didn’t remain that way.
When the Battle Royale Call of Duty: Warzone launched on March 10th 2020, the Verdansk map was one of the key elements of the game’s success. The subsequent lockdown due to the global pandemic was also a major shot in the arm for the game, with so many gamers being home. The Verdansk map along with the gameplay mechanics of the game at the time were a perfect combination and so Warzone was “just so”. It allowed both skilled and unskilled players to play together, without one group dominating the other. Gunfights could be intense but there were periods of downtime when traversing the map. Players also couldn’t continuously respawn if defeated, so there was a requirement to play with a degree of caution and strategy. I enjoyed the game immensely despite not being the biggest fan of PVP based gaming. It was a broadly equitable experience but sadly it didn’t remain that way.
I won’t cover old ground. Warzone has been a dog’s dinner in all its various iterations since the halcyon days of Verdansk. Its faults and flaws are well known and hence there has been a decline in players over time. Which is why the developers decided to bring back the Verdansk map in the hope of turning the tide of the game’s fortune. As you would expect there was a lot of excitement and scepticism regarding this announcement. Would this simply be the old map with the current game mechanics in place or would the developers strive to adjust all aspects of Warzone to make it more akin to the 2020 experience? Well to cut a long story short, Verdansk returned to Warzone on April 3, 2025, as part of Season 3 of Black Ops 6 and to everyone's amazement it was as near a return to the state of play that existed in 2020 that the developers could manage.
It is hard for me to impress upon casual readers the significance of this development. It genuinely felt that the powers that be had actually listened to the player base and considered their requests. Gone were the redeployment drones and the constant opportunities to quickly move around the maps. Weapons choice and vehicles suddenly mattered again and the insane pace of the game was slowed down. Even the omni-movement system was tweaked. Getting “downed” and sent to the Gulag suddenly had consequences once more. Overall the game changes meant that both experienced and casual players had sufficient factors working in their favour. After watching some videos I reinstalled Warzone and was pleasantly surprised at how it felt like “the good old days”. You could play, have fun but also time to think, as opposed to being in an unrelenting pressure cooker.
But (and there is always a but when it comes to Call of Duty), despite all the positive player feedback, Black Ops 6 Season 3 Reloaded was released on May 1st, 2025 and pretty much undid all the previous good work. Bugs, weapon imbalance and a massive influx of cheaters have effectively derailed the return of Verdansk. There is a major lag issue that some players are using to their advantage and armour plates are simply not registering. The game’s hit box system is also messed up, removing any degree of certainty when a player decides to fire their weapon. Server stability continues to be problematic with disconnects and data desynchronisation. Simply put, this update has diminished the game and effectively given a reason for returning players to leave once again. Perhaps the saddest aspect of this sorry tale is that no one is really that surprised and the return of Verdansk has failed in less than a month.
Yet More Games We Cannot Play
Despite being over 5 years old, there still seems to be an active community playing Battlefield V. Having recently watched some multiplayer videos on YouTube, I decided to buy the game and have a go. Mainly because I had a hankering to fly a BF-109. Mercifully, this enterprise only cost me £5 because as you’ve probably guessed by the title of this post, things didn't go well. Although not as complex as a flight simulator, the controls for flying a plane in Battlefield V are involved. The main obstacle for me is turning the plane, which requires using both thumbsticks on the Xbox controller that I use. I tend to oversteer and lose control of the plane. I’m sure the problem can be overcome with practice but therein lies the rub. It would take a great deal of time and patience. Weeks, maybe months. I’m not going to invest in such an undertaking for something that is just a transient amusement.
Despite being over 5 years old, there still seems to be an active community playing Battlefield V. Having recently watched some multiplayer videos on YouTube, I decided to buy the game and have a go. Mainly because I had a hankering to fly a BF-109. Mercifully, this enterprise only cost me £5 because as you’ve probably guessed by the title of this post, things didn't go well. Although not as complex as a flight simulator, the controls for flying a plane in Battlefield V are involved. The main obstacle for me is turning the plane, which requires using both thumbsticks on the Xbox controller that I use. I tend to oversteer and lose control of the plane. I’m sure the problem can be overcome with practice but therein lies the rub. It would take a great deal of time and patience. Weeks, maybe months. I’m not going to invest in such an undertaking for something that is just a transient amusement.
This is a shame because flying around, blowing shit up in a BF-109 looks a lot of fun and really cool but the reality of gaming is that we can’t be good at everything and some titles are simply beyond our reach to master or more often than not, simply require effort beyond that we’re prepared to make. Sometimes a game can elude us because of one or two simple mechanics. Things that can fundamentally alter the overall game experience for some players, tipping the balance from challenging but rewarding to a massive pain in the ass. One of the reasons I didn’t buy the latest iteration of Call of Duty was because of the omni-movement system. For me it added an excessive layer of complexity and was something else that benefitted gamers with more nimble fingers and faster reactions. The Skill Based Match Making was also a pain, with inconsistent grouping and player manipulation.
However, a problematic mechanic doesn’t necessarily exclude you from a game forever. For example I really enjoyed the second and third instalments of The Witcher franchise but simply couldn’t cope with the combat system in the first game. It seemed to me to be staggeringly unintuitive and quickly became a source of annoyance. I ended up watching someone else play through the game on YouTube, so I could see the story completed, rather than do it myself. However, the game is currently getting remade and it would appear that the combat systems in the remake will be brought in line with that of the later iterations of The Witcher. If this is the case, then the game will finally be accessible to me, which would be nice. Yet I am old enough and wise enough to realise that the list of games I cannot play will continue to grow over time. Mainly due to me.
LOTRO: Moving on From the Server Migration
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
The dust appears to have settled for the MMORPG The Lord of the Rings Online, after last month’s server transfer debacle. Despite the technical issues arising and subsequent delays to the migration timetable as well as the procurement of in-game housing, LOTRO seems to be enjoying a minor resurgence. Many former players are returning to the game and moving retired alts to new servers, due to the superior performance. The migration issues have also brought a lot of attention to this 18 year old game and it would appear there are many new players trying this Tolkien themed MMO. I was pleasantly surprised to see that a further two 64-bit servers, Grond (EU) and Sting (US), are to be added to the game to meet demand. As I predicted in my previous posts, LOTRO has a habit of bouncing back due to its unique niche in the gaming ecosystem.
There was also a recent update to the 2025 LOTRO roadmap. Lead systems designer Alan “Orion” Maki provided a breakdown of the game’s current priorities. The 18th anniversary festival is to be revised to include mission scaling and new rewards. Update 44: Crown of Hamat is due this month and will include new story quests, missions and a 6-player instance. The raid, Temple of Utug-bûr, has been delayed. The reputation perk system for VIP players is also included in the update. In Q3, the Hunter and Burglar classes will be updated, along with the Birding and Fishing hobbies. In Q4, there will be a new expansion for the game. This will include four new zones, a new raid and yet another increase to level cap from 150 to 160. There is also a wealth of updates to the kinship system as well as the temporarily removed deed log revision. Just remember that all of these can be subject to change for “reasons”.
With regard to my own ongoing LOTRO experience, I am finding Meriadoc server to be a very agreeable place. Having successfully moved my primary character there, the performance improvement is clearly notable. I have experienced no tangible lag while traversing the virtual world. Locations such as Minas Tirith which used to be notorious for rubberbanding are now stable and manageable. It is also interesting to see a lot more players out and about in all zones. It is a timely reminder that this is a multiplayer game. On my previous server Laurelin, I could go for days in some zones without seeing another player. Another plus point on Meriadoc is that it didn’t take long for the in-game economy to take off. I also created a new alt on Peregrin server, so I have a character to take to the various events that will no doubt find a home there.
All things considered, LOTRO does appear to be back to business as usual. If SSG can resolve the housing issue and ensure that players who have recently migrated can re-acquire their house of choice, then I’m sure that the status quo that has prevailed for so long will return. The revised roadmap has plenty of new content scheduled which is reassuring to the playerbase. The game is far from stagnant. SSG also has a habit of quietly tinkering with legacy issues in the background, while developing the bread and butter content of the game. They tend to take as much time as they need to get the job done and sensibly play their cards close to their chest. Hence there is still hope that issues such as UI scaling will be addressed in the long term and that the group finder will be overhauled. Let’s see how the rest of 2025 pans out.
Atomfall: Getting the Ending You Want
Spoiler Alert: The following post discusses the various endings available in Atomfall. About 15 or so hours into Atomfall, the various plot elements started to become a lot clearer to me and I realised that several key characters were all offering differing escape options. Naturally, each outcome came with a quid pro quo requirement. Hence, there was a choice to make as to which ending I wanted to pursue, assuming that some outcomes were narratively or ethically better than others. At this point I had avoided many plot spoilers, so had no clear idea as to what specific endings were available. So I made a decision based purely upon the information that each of these characters gave me and chose to implement Dr. Holder’s solution to the Oberon problem. It seemed the most honest and pragmatic outcome, plus it caused the least amount of collateral damage.
Spoiler Alert: The following post discusses the various endings available in Atomfall.
About 15 or so hours into Atomfall, the various plot elements started to become a lot clearer to me and I realised that several key characters were all offering differing escape options. Naturally, each outcome came with a quid pro quo requirement. Hence, there was a choice to make as to which ending I wanted to pursue, assuming that some outcomes were narratively or ethically better than others. At this point I had avoided many plot spoilers, so had no clear idea as to what specific endings were available. So I made a decision based purely upon the information that each of these characters gave me and chose to implement Dr. Holder’s solution to the Oberon problem. It seemed the most honest and pragmatic outcome, plus it caused the least amount of collateral damage.
Having carried out his plan, I began to make my way back from the Oberon Dig Site. Just prior to entering the Central Processor, I ran through a control room with a red phone. This started ringing which caused me a minor dilemma. I wasn’t sure whether to answer it or ignore it and return to Dr. Holder. However as I had already answered several of these mystery phone calls, my curiosity got the better of me so I answered the phone. The Voice on the Phone subsequently congratulated me on successfully dealing with Oberon and told me to return to the bunker where I started my journey. I immediately thought that by answering this phone, I had effectively blown any chance of completing the Dr. Holder ending. There were no longer any open leads relating to him in my journal. So I dutifully returned to the bunker and got the appropriate Voice on the Phone ending.
Although I was broadly okay with this ending, I was curious as to how answering the phone had altered events sufficiently to deny me the Dr. Holder ending. So I loaded a save game that I had made just before returning to the original bunker and noticed that the Joyce Tanner ending was still showing in my journal. So I went back to the Interchange and found a voice log from Tanner left in Data Store Charlie. This gave me coordinates to meet her in Casterfell Woods. So I travelled to the assigned location and found her waiting with a helicopter. She was not pleased that I had chosen to poison Oberon without getting a sample. However, she thought that the formula for the poison would be a comparable bargaining chip Hence she told me to go back to the Interchange and get the formula. She also told me to kill Holder so there was no longer any potential competition.
Upon returning to the Interchange, I struggled to find a way to reach Dr. Holder, as the destruction of Oberon had collapsed a lot of the tunnels and blocked multiple doorways. However, I found that if I entered via the Slatten Dale entrance, there were ladders going down to several unfinished tunnels that lead to both the Medical and Robotics departments. I subsequently found Dr. Holder in the Medical Tunnels and was able to complete the original ending that I was pursuing. Having successfully resolved this matter, I loaded the previously mentioned save game again and travelled to Wyndham Village to find Captain Sims, so I could pursue his potential ending. However, when I arrived there was an incursion by the Druid cult and a battle was in progress. Sims was gone. I was unable to complete the other two possible endings as I had shot Mother Jago while exiting the Oberon Dig Site and because Dr. Holder had already shot Dr. Garrow.
I am very impressed with Atomfall and the fact that despite things appearing to go awry, I was still provided with options very late in the game and able to complete the ending I wanted. I suspect that the developers Rebellion have given a lot of thought to the fact that players do not always follow the most linear paths and have therefore built a lot of flexibility into their branching narrative tree. As a result of this experience, I am tempted to play through Atomfall once again to test exactly how accommodating the game can be. There is still a significant amount of the quarantine zone that I haven’t thoroughly explored. I shall also keep an eye on the game’s subreddit, to see if any other players have had a comparable experience to mine and taken a very scenic route to the ending that they desired.
Atomfall
By default, I’m not always drawn to first person games. I see their merits in genres such as shooters but in an RPG, I prefer a third person perspective. So I was somewhat ambivalent towards Atomfall when I first saw promotional videos for the game. However, its uniquely British setting and period ambience piqued my interest. I also enjoy the Sniper Elite series which developers Rebellion also produce. So I recently bought the deluxe version of the game and began my play through. I made sure that I didn’t do too much research beforehand, because it was clear that the complexities of the plot are a major selling point of the game. Twenty two gaming hours later, I had completed two of six possible endings. Despite discovering a wealth of “leads” and diligently scouring the four main zones of Atomfall, I still feel there is much left to find and explore. Hence I have begun a second playthrough.
By default, I’m not always drawn to first person games. I see their merits in genres such as shooters but in an RPG, I prefer a third person perspective. So I was somewhat ambivalent towards Atomfall when I first saw promotional videos for the game. However, its uniquely British setting and period ambience piqued my interest. I also enjoy the Sniper Elite series which developers Rebellion also produce. So I recently bought the deluxe version of the game and began my play through. I made sure that I didn’t do too much research beforehand, because it was clear that the complexities of the plot are a major selling point of the game. Twenty two gaming hours later, I had completed two of six possible endings. Despite discovering a wealth of “leads” and diligently scouring the four main zones of Atomfall, I still feel there is much left to find and explore. Hence I have begun a second playthrough.
Set in 1962, five years after the fire at the Windscale nuclear plant, Atomfall takes place in a quarantine zone in Cumbria. Although under martial law by a military unit known as “the protocol”, the quarantine zone has fallen into a state of anarchy. Some citizens have become outlaws, while a sinister druidic cult has also emerged. Resources are scarce and strange flora and fauna have started to appear. You play as an unidentified amnesiac, who awakes in a bunker and is promptly charged with escaping the quarantine zone. Rather than being given traditional “quests/missions” with clear markers on the map, the player is provided with leads picked up from notes, letters, audio logs or dialogue with NPCs. It is then up to them to pursue these by exploring the world and slowly populating the in-game map. Atomfall also has elements from the survival game genre, as the player has to manage their health and heart rate.
Atomfall is a narrative driven experience which requires the player to look, listen and think. Combat is predominantly melee, as ammunition and firearms are scarce. Stealth and avoiding a fight is often the best approach. Combat is a slow and deliberately cumbersome process. A one on one fracas is manageable but if you aggro multiple NPCs then the situation can quickly escape your control. Hence if you don’t like reading and prefer fast paced action, then Atomfall may not be for you. If you like dialogue and making choices, then the game is a far more attractive proposition. The early hours of your playthrough will provide you with a multitude of disconnected facts and it takes a while before you start piecing the story together. Then there is the issue of who you should trust. There always seems to be consequences for siding with a faction. However, you’re not always boxed in by your choices and if you see fit, you can avoid making any for most of the game.
The main strength of Atomfall lies in its setting and atmosphere. Rebellion’s recreation of the Lake District, a designated UNESCO World Heritage Site, is visually striking. The game is also steeped in UK science fiction and popular culture references of the time. If you’ve ever read any books by John Wyndham, then Atomfall feels very akin to his style. In fact the main village in the game is called Wyndham village as a homage. The game also riffs on the writings of Nigel Kneale and has a strong Quatermass vibe. If you grew up watching Doctor Who from the Pertwee and Baker eras, you’ll find a great deal of the thematic and visual ambience of that show in the game. There are also a wealth of easter eggs, ranging from the obvious to the subtle. All of which greatly adds to the game’s character. The voice acting is solid and does not shy away from period and regional slang.
Atomfall works best when you approach it with a flexible strategy. Talk to NPCs, consider their requirements against your own, then make decisions when you feel you have enough information. Don’t immediately spend your skill points, as some are far more useful than others, depending on how you’re playing. Although you are free to kill everyone and everything, stealth and conflict avoidance pay dividends. Be very careful when entering bunkers as thralls and infected are formidable foes. If you find the leads bewildering, re-read them in your journal as the game then puts them in some semblance of order. Stay on the right side of traders. Go with your gut if you think a NPC is being unsound. But most of all, just revel in the environment. It is incredibly well realised and it is worth stopping every now and then and just taking it in.
As and when you reach your particular ending for Atomfall, you may not find everything narratively cut and dried. The plot as it presently stands, is explained but there remain a great deal of unanswered questions and things to ponder. Hence, some players may find this disappointing. However, if you are thorough in your exploration of the in-game world and attentive to NPC dialogue, you’ll find quite a lot of clues for the forthcoming DLC for the game. I certainly think that Atomfall has sufficient novelty and style to keep me engaged a while longer and bring me back for a follow up story. The game’s success seems to have surprised quite a lot of people, including the developers. It’s nice to see that pursuing a niche style and culturally specific idiom is not an impediment to sales or critical praise.
LOTRO: 64-Bit Server Migration Part 4
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
It has not been a good week for the MMORPG, The Lord of the Rings Online and its developer Standing Stone Games. The migration from legacy 32-bit servers to 64-bit servers has not gone smoothly. The transfer queue was overwhelmed by the sheer number of accounts and it has taken far longer than expected to process the backlog of requests. Today has been the fifth day of waiting to see if my 3 main characters from Laurelin server have successfully migrated to their new home on Meriadoc. When I checked this morning, the transfer wizard indicated that my characters were back where they originally came from. I therefore considered repeating the entire process. However, around midday, Community Manager Cordovan indicated that SSG had caught up with transfer requests made around 8:00 AM EST on Sunday 9th March. So I decided to be patient and wait a little longer.
I logged into Meriadoc server again this evening, at approximately 21:00 and found that my three characters had successfully arrived. All three now have their existing names appended with a “-1” so it just remains for me to delete the placeholder alts that I created and to use the “/changename” command to rename my migrated characters and reclaim their correct identities. I have a final alt that is transferring from Landroval to Peregrin server but that has yet to arrive. I did initiate that transfer 24 hours after the first, so it is logical that it has yet to be processed. I have decided not to replace my premium house which I sold prior to migrating. I intend to start playing through the latest expansion and enjoying the benefits of the new 64-bit server. I am for the present without a kinship and it remains to be seen whether my old one will move or not. It may even be time to find a new home.
It will be interesting to see how long it takes for SSG to catch up with all the outstanding transfer requests and whether the same problem occurs again when more players decide to move. The new 64-bit servers were a perfect opportunity for LOTRO to relaunch itself and try to attract new players. Sadly, this issue has received quite a lot of coverage in video games media and it hasn’t been positive. Furthermore, it is not the first time that the game’s developers have shot themselves in the foot. However, the LOTRO player base is very loyal and as there isn’t another Middle-earth themed multiplayer game in town, there’s a good chance that the community will forgive SSG at some point. Maybe we’ll all be laughing about this in the summer. In the meantime, good luck to those still waiting for their alts to turn up on their new servers. As for those who have chosen not to migrate, sit tight.
LOTRO: 64-Bit Server Migration Part 3
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters from the old 32-bit server Laurelin, to the new 64-bit server Meriadoc. The “Great Server Migration” has not gone smoothly and the week has been a litany of changing deadlines and unfulfilled expectations. However, developer’s Standing Stone Games, have been “firefighting” issues on a daily basis and communicating regularly with the player base of the MMORPG, The Lord of the Rings Online. Sadly, a lot of players have not responded well to the ongoing technical difficulties and there is subsequently a lot of ill feeling on the official forums. I have chosen to adopt a more pragmatic outlook and to let events run their course.
At 16:50 GMT today I started the LOTRO client launcher and saw that the transfer service button was available. I chose to migrate all three of my characters from Laurelin to Meriadoc and followed the process as stated in SSG’s migration notes. At first all appeared to be working as intended. However, I received an error message at the very end of the process indicating that it had failed. I then took a break and returned to my PC at 17:20 GMT and repeated the process. It took a few minutes and it was clear that this procedure was running somewhat slow but it was quicker than my previous unsuccessful attempt. This time round there were no errors and I received a confirmation message on screen. I have no idea how long it takes to migrate data from one server to another. I am writing this post at 23:00 GMT and my characters have neither left its old home nor arrived at its new destination.
I have one alt left, that I haven’t yet moved. They are based on the US server Landoval and I intend to move them to Peregrin. I shall attempt this tomorrow morning after I’ve checked to see if my initial transfer has been completed. Furthermore, I shall record the process and share it on YouTube. It may be of use to those who are concerned about this entire migration or unfamiliar with the transfer process. In the meantime, my advice to LOTRO players is to wait a little longer before attempting to migrate your characters to a new server. Let SSG process the backlog of data that is still outstanding. I chose to move servers now, mainly so I could write about the process. I suspect it will be a lot smoother in a week's time. Until then, stay put on your current server and do some in-game housekeeping to make your move easier when you decide to leave. I’ll post an update when my alts arrive on Meriadoc.
LOTRO: 64-Bit Server Migration Part 2
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when the free transfer service went live yesterday, it was quickly overwhelmed by the sheer number of players trying to migrate their alts from the older 32-bit servers to the new ones. Eventually SSG had to disable the transfer facility so that they could process the backlog. Hence today’s launch of the new servers has been postponed till tomorrow. In the meantime, the official LOTRO forum’s have gone into meltdown with irate players berating the developers for handling the migration poorly. True to form, SSG have been somewhat defensive and prickly in response to what they see as unjust criticism. Let it suffice to say that neither party has covered themselves in glory and there is a good chance that the technical problems will persist a while longer.
So far, as stated in my previous post, all I have done is create placeholder alts on the new server that I intend to move to. I didn’t attempt to migrate any of my characters yesterday because I suspected that the service would grind to a halt under the volume of users. Those who did manage to initiate a transfer request currently find their alts in “gaming limbo”. They cannot access their characters on their old server and the new servers aren’t open yet. Not exactly an ideal situation. Hence the pushback from players on the official forums. According to feedback from SSG, the slow performance of the transfer service is specifically due to housing claims and moving kinships. If the backlog isn’t addressed in the next 24 hours they have hinted that they may defer opening the new servers further.
After working IT for several decades and having been involved in several major server migrations, I am painfully aware that there is always scope for something unforeseen to crop up and derail the most well planned project. However, SSG seem bamboozled by the fact that a substantial percentage of their player base have done exactly what they were encouraged to do. Namely, transfer their alts to the new 64-bit servers, on the day stipulated in SSG. It seems somewhat odd to publish a timetable and then be surprised when people follow it to the letter. Sadly, this isn’t the first time that SSG have been wrongfooted by their own plans and it probably won’t be the last. Which is why a lot of LOTRO players have chosen to adopt a “wait and see” policy, like that of UK Prime Minister Herbert Asquith. Let us see what tomorrow brings.
Update: While writing this post, SSG have announced that the new 64-bit servers are now going to open on Friday 7th March. Furthermore, the transfer service will return on Thursday 6th March, possibly as early as 8:00 AM EST. However, all dates are potentially subject to change.
LOTRO: 64-Bit Server Migration Part 1
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 64-bit servers in conjunction with the 2 existing 64-bit legendary servers and the long term plan is to migrate all current players over to them. Eventually, the 32-bit legacy servers will be shut down, however that is a long way off at present. As of today, VIP players can select a new server, log into it and create new characters with their desired names. These placeholder characters cannot be played at present but can be used to reserve names. Tomorrow, if all goes well, the new servers formally open and free transfers begin. Players can then delete placeholder characters and rename alts that they have migrated, thus restoring desired names. It should be noted that none of this is mandatory and players can remain on the old servers for the present.
LOTRO developers Standing Stone Games offer comprehensive guidance with regard to migrating characters, moving player houses and transferring kinships to the new servers. So I decided to create a placeholder character and reserve the name of my primary alt. At present all my characters reside on Laurelin which is an EU RP server, therefore I have decided to move to Meriadoc which is the new 64-bit equivalent server. Hence, at 5:00 PM GMT I attempted to log into LOTRO and begin the process. Let it suffice to say that the number of players attempting to do the same had an impact upon response times but after a while I could log in to the game and select Meriadoc from the server list. I successfully created a placeholder alt for my primary character. Having secured the name of my beloved Lore-master that I have exclusively played since late 2008, I logged out of the game.
I have chosen not to secure the names of my remaining two alts, mainly because I seldom play them and have precious little attachment to them. I have also decided to sell my existing Premium House on my current server and not to repurchase it when I transfer to the new one. The house as it stands is just a virtual warehouse, mainly for unused housing items. As I don’t craft and seldom visit it, I just don’t see the point of having it anymore. Plus the prospect of having to redecorate a new home is singularly unappealing. Hence, for the meantime, I will just concentrate on moving my Lore-master. Upon arrival I suspect I shall be throwing away a lot of unwanted items and generally decluttering. At present, my kinship doesn’t have a plan to move, so I’m monitoring the situation. It may be time to move on and find a new one. Let us see what tomorrow brings.
Disco Elysium
I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.
I’m a late convert to the church of Disco Elysium. Over 4 years late, although that can be a good thing in some respects. Pretty much everything that can be said about the game probably has been said already and I’ve missed it all. When purchasing the game, I knew there was a positive buzz around this RPG and it had something to do with its philosophical nature. Beyond that I wasn’t aware of the game's subtleties. I was just looking for something that I could play on my Nintendo Switch that wasn’t Mario. As Disco Elysium is a dialogue driven RPG, based upon choices rather than action, I thought buying the game on this platform was a good choice. So I started playing late on a Thursday night. 10 days later I am still utterly riveted, although this is one of the most emotionally gruelling gaming experiences of my life.
Disco Elysium is set in a coastal area of Martinaise, a dilapidated suburb of the city Revachol. The country is still in the process of healing from a communist revolution that transpired many years before the events of the game. However, the communist regime was deposed by a coalition of neighbouring capitalist countries and Revachol is now under “special administration” by the coalition. The player assumes the role of an emotionally broken detective suffering from alcohol induced amnesia, who is assigned to unravel a local murder. It becomes clear quickly that the case is politically complex and potentially career suicide. Throughout the investigation, the detective begins to regain memories of his own history, as well as confront various political, social and criminal influences that are associated with the case.
Most plot summaries of Disco Elysium fall woefully short of adequately explaining what actually unfolds within the games first few hours. Simply put, the game grabs your attention immediately, as your character slowly wakes from a drunken revelry and it refuses to let you go. The setting and the aesthetics all add to its compelling nature but it is the dialogue that seizes you by the throat and demands that you damn well apply yourself. It is difficult to describe to those who haven’t experienced it. It’s like you’ve awoken in a living neo noir movie. It has the visual style of David Lynch and you’re being aggressively interrogated simultaneously, by Albert Camus, Werner Herzog and Raymond Chandler. I can fully understand why some players will abandon the game within minutes of playing. Yet for some, the opening elicits a strong desire to fathom what the hell is going on. It is they who continue
Regular players of RPGs are au fait with branching narratives and multiple dialogue options. However, Disco Elysium does so much more with this game mechanic. Your character is advised, berated and tempted by multiple inner monologues which interject as a response to your dialogue choices with NPCs. These voices stem from the various 24 skills you have and their strength is dependent on the allocation of skills points you’ve made. If your character possesses elevated Drama skills you may excel in both identifying and constructing falsehoods; however, this proficiency could also render you susceptible to episodes of hysteria and paranoia. Similarly, a high level of Electrochemistry equips your character with immunity to the adverse effects of drugs and imparts valuable knowledge regarding them. Yet it may also result in substance abuse and other self-destructive, hedonistic behaviour.
Unlike traditional RPGs, Disco Elysium handles major in-game events and narrative decisions through skill checks, rather than combat. The amount of points you have in specific skills influences the outcome of such events but the game ultimately determines the outcome via the rolling of twin dice. Hence you can theoretically have a 68% chance of completing a skill check favourably but the RNG says “no” and you fail it. Skill checks are colour coded and white ones are repeatable but not all are. I experienced an interesting situation when talking to a witness and a skill check turned up in the list of dialogue responses. On this occasion I passed the skill check and discovered that the witness knew me. However, the game crashed and I had to repeat the scenario again. Second time round I failed the skill check and was presented with a totally different outcome.
Disco Elysium is a tale about a broken world. It explores the realities of poverty, the failings of multiple political ideologies and the emotional burden of having to endure all these iniquities in a world you cannot change. Many of the dialogue options offer the player the chance to cleave to a particular philosophical or political dogma. You can be a fascist, a liberal, or a communist if you see fit. Or you can try to navigate a path through the game without taking a side. If you choose the latter approach the game berates you. Eventually, to get things done, you will have to take some sort of moral or ethical stances. Just like in real life, your actions have consequences. If you try to play the game by taking what you feel is the optimal dialogue choice, the game will conspire against you. NPCs will be uncooperative and the story will get bogged down.
This can all be very daunting to players expecting a traditional RPG. Fortunately, Disco Elysium throws you a lifeline via your partner, Kim Kitsuragi, another detective who acts as a voice of professionalism and who offers advice or support in certain dialogue. He is a fascinating character, who like you feels the weight of the world that he lives in. However, he deals with it in a very different fashion. His monologues, which often occur after key plot points, are singularly thought provoking. It is details such as this that makes the game world so plausible. Yet there is a price for such credibility. Disco Elysium can be oppressive at times. It also has the capacity to make you genuinely sad. Some of the NPCs' backstories are very moving. Hence I find playing it in focused sessions of an hour to 90 minutes helps.
It is a truism that not all games are for everyone. That is very much the case with Disco Elysium. Gamers™ will probably chafe at the social and political content of the game. So who is the game aimed at? Anyone who likes games driven by stories, credible characters, and who isn’t averse to some introspection and learning. Disco Elysium is in many ways a form of therapy. A means of coming to terms with human frailty and finding hope in the most desperate of situations. Disco Elysium is a rare example of that much disputed concept, that some video games are art. It certainly argues the case for video games being a learning tool and it has much to teach. I am fascinated by its unique nature and feel compelled to play. It is certainly an anomaly. Don’t worry if you, like me, discover its virtues late in its lifecycle. I suspect that Disco Elysium will still be played and talked about a decade from now.
Sniper Elite Resistance: 10 Invasion Tips
I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.
I recently wrote 10 tips for Sniper Elite Resistance. Some simple advice and features to be aware of in the game, that hopefully proved beneficial to both old and new players alike. This time, I want to give some further guidance, specifically for Invasion mode. A few pointers to make hunting down other players easier and more fun. Invading someone else’s single player campaign is a very exciting prospect and many players rush headlong into this game mode without giving any prior consideration to who they may be up against, or how to approach the ensuing hunt. Here are 10 tips that will hopefully help Invading players and improve their overall Invasion experience. There is also a bonus tip at the end of the post for campaign players whose games get invaded.
Play the Campaign:
If you play through the single player campaign you will become familiar with the various mission maps, the different entry points where the player you are hunting may spawn and their respective mission objective locations. This information will help you identify where your prey has been and where they may be going next. You can then make educated guesses as to where they may dig in or set up an ambush for you, if they are proactive in their defense. If you do not wish to hunt your enemy, you can go to locations that they will later visit and await their arrival. A familiarity with all the mission maps makes Invasion mode an organised process, rather than a random search.
Don’t Stand Out:
When you play as a German Sniper Jäger, you have a choice of cosmetic outfits. It is tempting to pick one of the more flamboyant options but the most logical choice is that of a standard Infantryman. You have a much greater chance to blend in with the other NPCs and may not be immediately identified as the invader when approaching the player that you’re hunting.
Know Your Enemy:
When you invade a game, take the time to read the mission settings such as the difficulty and any other customisations such as health regeneration, bullet drop and wind etc. This can give you some indication as to the skill of your enemy or enemies if it’s a co-op game. Check to see what platform the other player(s) are on. Sniper Elite Resistance is currently available on PC and Xbox Game Pass, so a lot of new players are trying the game. However, remember that you may also be facing an experienced player who is playing on a lower difficulty so they can focus on the various collectibles and achievements in the game.
NPCs and the Mini Map:
When invading a game, the most obvious way to monitor activity across a mission map is to tag all NPCs. This can be done via your binoculars or the telescopic sight of your rifle. However, using the binoculars is preferable as it is permanent. You can also tag NPCs that are close, by using High Alert. This tags them and makes them extra vigilant for a short time. Tagged NPCs show on your mini map and changes in their status are denoted by the colour altering from blue, to yellow to red. If an NPC that you’ve tagged is shot, a white X shows on the map. If the enemy gets into a firefight with the NPCs their position can eventually be triangulated. This is indicated by a spinning red triangle on the minimap. These visual cues are invaluable.
Follow the Clues:
There is an element of detective work involved in Invasion mode. When you spawn into a game, look for areas without NPCs, damaged vehicles, a trail of bodies or completed objectives. If you inspect corpses with your binoculars, you’ll find a colour coding system that indicates how long they’ve been dead. White is recent, yellow is several minutes and red is over 15 minutes. Always be careful around corpses as they may be boobytrapped. As your enemy progresses through their mission you will receive notification of their progress.
Use Your Binoculars:
Use your binoculars for reconnaissance. Your sniper scope gives off a very obvious glint, while your binoculars do not. If you spot your enemy with binoculars it is not essential to tag them as this alerts them that they’ve been seen. Binoculars also reveal NPC dialogue, irrespective of your distance, which can be useful.
Lures and Traps:
Mining choke points, mission objectives and elevated positions that afford a wide view can often yield results. A mine will not necessarily kill an enemy outright but it will diminish their health and tag them. Combined explosions are lethal. Decoys and lures can also prove useful for drawing enemy fire and triangulating their position.
High Ground:
High ground often provides clear and far reaching views. However, the enemy will also seek these out. It should also be noted that the sniper that you’re hunting has access to armour piercing rounds and you do not. You can be shot through a brick wall. Hence, weigh up the pros and cons of seeking high ground before doing so. When using a tower or something similar, mine the steps behind you and use a decoy if possible.
Customise Your Loadout:
As a Sniper Jäger with a clear hunt and kill objective, you do not have to be especially worried about stealth. Once you spot your target you need to hit fast and hard. Hence customise your loadout accordingly. Opt for weapons that have a high rate of fire and that do heavy damage. The Gewehr 43 is a more practical rifle in this respect, than the Karabiner 98. For SMGs and pistols, customise with extended magazines as well as barrels and receivers that do higher damage. Grenades are very versatile weapons and should be included in your loadout.
Audio Cues:
Listen for gun fire, sabotaged generators and NPC dialogue as these can be invaluable clues as to your enemy’s location or passage through the map. If the enemy is close, you can often hear them use the Invasion Phone.
Bonus Tips:
If you’re the player whose game is being invaded, you may wish to cease your current activities and dig in somewhere at a location that is defendable. Or you may choose to proactively hunt the invading Sniper Jäger. Ignoring an ongoing invasion is a high risk strategy.
Use your Focus ability continuously. Too many players simply forget about it. It tells you what direction the enemy is coming from on the minimap and displays a continuous red circle when they are very close.
Pre-aim corners and swap to a SMG or trench gun for close quarters combat.
Be prepared to simply run into your opponent by chance. Sometimes there is so much going on, you can walk right past each other.
Be mindful of bravura kills. Stealth takedowns can be tricky and they sometimes glitch out if your opponent moves. A fancy knife kill or drop down melee attack may look cool but can fail. Sometimes a simple bullet to the head when the opportunity presents itself is the better option.