A Cyclical Discourse

Two years ago I wrote about how so much of the public discourse surrounding video games is accusatory, partisan and bellicose. It was written in response to a Tweet from game reviewer and YouTube personality, Jake Baldino, who was perplexed at why his hobby of choice was becoming so “shitty”. More recently I touched upon how I appear to be repeating myself with regard to my gaming commentaries, here on this blog. It seems that many of the subjects and talking points discussed via Contains Moderate Peril come back time and time again. Today media pundit James Stephanie Sterling explored the subject of “cyclical gamer discourse” in the latest episode of their topical gaming show The Jimquisition. It’s a stark and rather angry analysis of how the same debates habitually return and that nothing is ever learned from the heated debates associated with them. Sterling ended their 18 minute video with the bleak conclusion that “You have two choices when it comes to game discourse. Repeat yourself or shut up”.

Whatever it is, the way you tell your story online can make all the difference.

Two years ago I wrote about how so much of the public discourse surrounding video games is accusatory, partisan and bellicose. It was written in response to a Tweet from game reviewer and YouTube personality, Jake Baldino, who was perplexed at why his hobby of choice was becoming so “shitty”. More recently I touched upon how I appear to be repeating myself with regard to my gaming commentaries, here on this blog. It seems that many of the subjects and talking points discussed via Contains Moderate Peril come back time and time again. Today media pundit James Stephanie Sterling explored the subject of “cyclical gamer discourse” in the latest episode of their topical gaming show The Jimquisition. It’s a stark and rather angry analysis of how the same debates habitually return and that nothing is ever learned from the heated debates associated with them. Sterling ended their 18 minute video with the bleak conclusion that “You have two choices when it comes to game discourse. Repeat yourself or shut up”.

I tend to cast a wide net, when reading and researching about the video game industry. Hence I visit the official forums and subreddits of numerous games, as well as follow a broad spectrum of industry pundits and members of the commentocracy. I like to keep abreast of games I don’t play but feel are important to the video games industry.  I also watch videos by internet personalities that I do not necessarily agree with, because I think that it is important to know what all quarters of the gaming community’s views are. However, the downside of this is that I am exposed to a lot of the aforementioned cyclical discussions and the shit storms that so often accompany them. It is true to say that the term video games discourse is a very broad church with intelligent and informed debate at one end of the spectrum and shitposts, memes, and "hot takes" at the other. Unfortunately, it is the latter which seems to gain the most traction and most publicity. As the old adage goes, man bites dog is much bigger news than dog bites man.

Whatever it is, the way you tell your story online can make all the difference.

This cyclical discourse ultimately proves that there is a status quo both in the video games industry and among the player base. Sadly that status quo is not a pleasant one and as such it has a negative impact upon the gaming community and the video game industry. Members of both groups, especially those in any sort of community relations, soon tire of being in the firing line. So we end up losing far too many of our brightest and best. I wouldn’t be surprised if James Stephanie Sterling eventually throws in the towel and moves on to pastures new. The question remains, where do we go from here, if there is indeed a next stage to this process to move on to. Unfortunately, I think the answer is effectively nowhere at present. Gamer culture doesn’t seem to accommodate any kind of critical thinking. It’s partisan nature precludes moving on and prefers to pick at old wounds and perceived grievances. Therefore, this cyclical discourse is not going away anytime soon. What can’t be cured must be endured.

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Gaming, MMORPG, LOTRO, 5 Things I Do Not Use Roger Edwards Gaming, MMORPG, LOTRO, 5 Things I Do Not Use Roger Edwards

LOTRO: Five Things I Do Not Use Anymore

I logged into The Lord of the Rings Online today and started sorting through my inventory and vault on my primary character, which is a level cap Lore-master. After 14 years and a great deal of change, it’s hardly surprising that an MMO such as LOTRO generates so much bric-a-brac and superfluous items. Much of which is obsolete or only of use for a very short period of time while levelling. Much of this junk is linked to wider systems and mechanics in the game that are no longer relevant or at the least are no longer as important to the game as it has grown and expanded. In fact, off the top of my head, here are five aspects of LOTRO that were a big deal at one point during the games lifecycle (indeed some were major selling points) but now are not essential as you progress through the game. Certainly they don’t necessarily have any major bearing upon the average LOTRO player (follow the link for a discussion about this particular definition) with an alt at level cap.

I logged into The Lord of the Rings Online today and started sorting through my inventory and vault on my primary character, which is a level cap Lore-master. After 14 years and a great deal of change, it’s hardly surprising that an MMO such as LOTRO generates so much bric-a-brac and superfluous items. Much of which is obsolete or only of use for a very short period of time while levelling. Much of this junk is linked to wider systems and mechanics in the game that are no longer relevant or at the least are no longer as important to the game as it has grown and expanded. In fact, off the top of my head, here are five aspects of LOTRO that were a big deal at one point during the games lifecycle (indeed some were major selling points) but now are not essential as you progress through the game. Certainly they don’t necessarily have any major bearing upon the average LOTRO player (follow the link for a discussion about this particular definition) with an alt at level cap. 

Mounted Combat, War-steed and War Wolf. I can remember when the Riders of Rohan expansion was being touted by then developer Turbine and the concept of mounted combat was referenced as being the alleged Holy Grail among players. All I could think of at the time was that I hadn't asked for it. When it finally arrived it was clunky, with steering your War-steed especially difficult with heavier mounts. For some classes, being on horseback was utterly absurd and far from fun. But what cannot be cured must be endured, so many players just got on with it. However once the expansion was completed I and others never touched this mechanic ever again. Hence I have never bought any further cosmetic items for my War-steed because why would I do that for something I don’t use? My only regret is that I didn’t get much use out of the War Wolf companion that the Lore-master gets through traiting in a specific fashion.

Cosmetic Items. I’ve said it before and I will say it again and again. Cosmetic outfit options for the Lore-master class in LOTRO are very limited. You can either look like Ming the Merciless or Rick Wakeman during his cape fetish era from when he was in Yes. Neither look appeals to me. Despite the fact that the developers added the ability to wear non-class related items cosmetically, a long time ago, there is precious little that looks sartorially appropriate for the Lore-master. So after finding about three outfits that I can live with, I don’t believe I’ve altered my primary alts appearance for over half a decade.

Landscape Soldier. Due to power creep and finally having obtained some good quality gear, I no longer use my Landscape Soldier any more in LOTRO, unless there is a unique situation that requires it. PVE content is manageable (to say the least) and introducing a third party after my pet is unnecessary as far as I can see. Plus, due to their chaotic AI and poor handling, Landscape Soldiers are an extremely blunt tool. Considering how useful (and fun) companions are in Star WarsThe Old Republic as well as your away team in Star Trek Online, it’s a shame that LOTRO got saddled with such a less versatile equivalent.

Food, potions and other consumables. For most PVE content in LOTRO, my current stats are sufficient to see me through. Occasionally an instance may require a boost of some kind. If that is the case, the consumables that come from Hobbit Presents will do the job. Older iterations of food, potions and such like become obsolete rather quickly due to the speed of levelling and it is easy to clutter your bag with items you don’t need. For me and the manner in which I play LOTRO at, these items are not required. Raids are a different matter but again, is that really an issue for the average LOTRO player?

Crafting. Most of the people that I know who craft regularly in LOTRO, do so for pleasure. They enjoy the process as a relaxing experience. Crafting used to be quite a lucrative activity as well. Sadly, the crafting system in the game today is bloated, so those who have kept up to date and reached the required level of competence can just about stay on top of it and create gear for themselves. You simply don’t see much low level crafted gear on the auction house anymore. I will craft during the early levels of the game as it can provide a good additional source of XP. But sooner or later, it becomes too much of an unwieldy mechanic to maintain. Again, for a player such as I, avoiding crafting at the endgame is not in any way an impediment. Good gear is available elsewhere in her game.

Now I fully expect many people reading this to disagree and extol a contrary opinion. That’s fine with me if that is the case. In some respects it means that you’re getting more value out of this ageing MMORPG than I am. However, I’m sure I am not unique in my outlook. Perhaps the longevity of LOTRO is indeed part of the problem, along with a development team that always has more work than staff. Hence, older reputation faction currencies are left to languish in player’s barter wallets, effectively worthless beyond their designated level. The enjoyment of fishing becomes somewhat strained by level cap and the other hobbies touted to be added to the game remain conspicuously absent. I live in hope that Standing Stone Games will address these issues but I suspect that as time goes by yet more items will be added to the list of “things I do not use anymore”.

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Gaming, Succession Game, XCOM 2 Roger Edwards Gaming, Succession Game, XCOM 2 Roger Edwards

XCOM 2: Blogger Succession Game

Here’s a fun idea. Take a single player game, preferably one that has clearly delineated missions or activities, then play for a designated period of time or until a round or task has been completed. Finally, save the game and pass on the save file to the next player. This is exactly what Naithin over at Time to Loot has done. This the second succession game he’s organised and the first that I’ve participated in. The original was a communal play through Civilisation VI. I passed on that because I am not au fait with this sub-genre of RTS games. However, this time round we’re playing XCOM 2 which is more to my liking. I played The Bureau: XCOM Declassified a few years ago and enjoyed it, so I was happy to give this succession game a try. Furthermore, the group playing are all fellow bloggers who hangout on the Blaugust Discord server, so that adds to the enjoyment. So today, I copied and installed Naithin’s save file and fired up XCOM 2.

“Try and look interested , everyone”

Here’s a fun idea. Take a single player game, preferably one that has clearly delineated missions or activities, then play for a designated period of time or until a round or task has been completed. Finally, save the game and pass on the save file to the next player. This is exactly what Naithin over at Time to Loot has done. This the second succession game he’s organised and the first that I’ve participated in. The original was a communal play through Civilisation VI. I passed on that because I am not au fait with this sub-genre of RTS games. However, this time round we’re playing XCOM 2 which is more to my liking. I played The Bureau: XCOM Declassified a few years ago and enjoyed it, so I was happy to give this succession game a try. Furthermore, the group playing are all fellow bloggers who hangout on the Blaugust Discord server, so that adds to the enjoyment. So today, I copied and installed Naithin’s save file and fired up XCOM 2.

I found the mission “Operation Bone Shriek” waiting for me. Mercifully it was not a time sensitive undertaking. I’m not a fan of timed missions as I find the constant nagging by the NPCs to be annoying. The objective was to secure and protect a transmitter and neutralise all enemy targets because of “reasons”. I didn’t change the existing squad and proceeded with the established line up which consisted of Unwise “UnwiseOwl” Owl, Rakuno “Three” Venmuel, Lizz “Magi” Winterfield and Easha “Silentdeath” Dustfeather. Yes the squad has been named to reflect those playing the game. On arrival in Kansas City, I deployed my squad around the area I surmised the enemy to be. I tried to follow the classic Zulu tactic of “impondo zenkomo” (Buffalo Horns). However it all went tits up quickly when my specialist ran straight into a Sectoid. He panicked after a psionic attack and my strategy rapidly changed from being proactive to reactive.

“The horror…”

To cut a long story short (insert Spandau Ballet gag here) I tried to place my sniper on a building top and the grandier inside the same structure to provide suppressing fire, while the specialist and ranger flanked the ADVENT reinforcements. Like so many plans, it was great on paper until reality decided to ruin everything. I guess it's either a game mechanic or due to the fact that the squad hasn’t that many skills at this stage but damn, they do seem to miss a lot of close range shots. Mind you so do the bad guys and I guess that is what saved my bacon. That and the judicious use of fragmentation grenades. Sadly, my specialist took cover behind a truck which caught alight during a firefight. Tragically, he was unable to withdraw in time and was killed in the resulting explosion. However, this marked a turning point in the proceeding as the squad, motivated by his untimely demise, proceeded to mop up all remaining enemies and secure the target. 

“Man down”

With the mission over, the squad returned to base and I promoted those who had distinguished themselves in combat. Lizz “Magi” Winterfield and Easha “Silentdeath” Dustfeather both received promotions and new skills. Lizz “Magi” Winterfield also gained a laser sight weapon upgrade. Not that they’ll be using it any time soon as they were gravely wounded in the mission and need 8 days to recover. But such is war, so everyone then went to the bar to drink to the memory of their fallen comrade, Unwise “UnwiseOwl” Owl. I ensured that there was a fitting epitaph left under their memorial. I then started some research and undertook a scan which yielded some new recruits. A new mission then popped, so having completed my turn, I saved the game and breathed a sigh of relief. My first mission wasn’t a complete disaster but I was kind of disappointed that a squad member had died. I hope they didn’t have any library books that needed to be returned.

“Lest we forget”

I find that whenever I volunteer to participate in a group undertaking, at some point I always consider “have I done the right thing”? I had a key for XCOM 2 from some iffy bundle I bought from the online version of “a bloke in a pub”, so I was initially concerned that I may not be able to install the game. That proved not to be the case, although I only have the base version of the game and there were some minor issues surrounding that. My next worry was that I didn’t want to embarrass myself with a truly heinous play through. Naithin uploaded his session to YouTube. I could have done the same but decided not to. Never voluntarily give people a stick which they can then beat you with. However, my doubts proved irrelevant and really enjoyed this succession game. I shall be interested to see how everyone else fairs. Hopefully they’ll have as much fun as I did. Rumours that there’s a pool as to whose namesake dies next are totally unfounded.

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LOTRO: EG7 Community Update

Last December EG7 announced that it had purchased Daybreak Game Company and its portfolio. It subsequently became apparent that DGC was not just the publisher for Standing Stone Games but in fact their owner. Something that many players had suspected for a while. After an investor briefing was published, it became clear that EG7 were not just another corporate body out to asset strip and make a fast buck but were in fact genuinely interested in growing and improving the games that they now owned. For players of the MMORPG The Lord of the Rings Online, a wave of cautious optimism spread throughout the community. Hints at a graphical overhaul for the game and a potential console conversion were well received. Further news and specific details have been eagerly anticipated.

Last December EG7 announced that it had purchased Daybreak Game Company and its portfolio. It subsequently became apparent that DGC was not just the publisher for Standing Stone Games but in fact their owner. Something that many players had suspected for a while. After an investor briefing was published, it became clear that EG7 were not just another corporate body out to asset strip and make a fast buck but were in fact genuinely interested in growing and improving the games that they now owned. For players of the MMORPG The Lord of the Rings Online, a wave of cautious optimism spread throughout the community. Hints at a graphical overhaul for the game and a potential console conversion were well received. Further news and specific details have been eagerly anticipated.

Yesterday, EG7 published a press release as well as a YouTube video, in which CEO Robin Flodin discusses what the company has been doing for the last 4 month in relation to its current portfolio of games. The written statement is somewhat broad in its scope and conciliatory in its tone. Robin Flodin uses a lot of management speak. That is not necessarily a bad thing. We all use the terminology of the industry that we work in. However, it is far from vague and does indicate how EG7 see their role and what their future remit is. “Many of these games, while successful and continually supported, have had their unique challenges. Many of these challenges are long standing and important, but due to their scope or other situations, haven’t been feasible to address. All of us want this to change”. He then further states “I want to assure you that this effort is a priority for me, EG7, and Daybreak. We have been listening to the community feedback and to all of your questions and concerns. This is an ongoing effort and as we make progress, the goal is to develop specific plans to create an even better game experience for all of our players”.

The video is a little more specific and proves illuminating as to the company’s policy and approach. Here Robin Flodin makes some direct comments about the company's intent. “We’re trying to make these companies better. We’re trying to help them improve in areas where we think we can create value”. He admits where they feel DGC has gone wrong which is a candid and unexpected statement of fact. He references mistakes made with the handling of H1Z1 and Planetside 2 and it would appear that the code for H1Z1 is currently being audited to see what can be done with it. Possibilities range from revamping the game and rolling it back to the iteration players liked best or to repurpose the code into another title. This is an interesting development because it shows that EG7 are not just going to arbitrarily dismiss and close games that they own. It would appear that they have a far more long term business mindset than DGC.

So what does this mean for LOTRO? Well both these statements, although not specific to the game, do inspire a degree of hope. It seems to me that EG7 see themselves as troubleshooters and facilitators who wish to invest, encourage and empower the various companies that develop their portfolio of games. The idea seems to be to foster improvement and growth, based on consumer feedback. If we are to take such policies at face value, the I think the most practical thing to do is to give EG7 a year and see if there are any noticeable changes. With regard to LOTRO let us see if they can encourage Standing Stone Games to be more innovative. I don't expect to see any major change in content design immediately but it is not unreasonable to expect a wider discussion about future development and an improvement in community relations from SSG. 

EG7 doesn't strike me as corporate pirates. They seem to want to improve the titles they own and keep both customers and their investors happy. However, their position is very much one of enabling and supporting the existing developers. This approach is fine if the only previous problems a developer has experienced were a lack of funding and confidence from their owners. What concerns me with regard to encouraging and enabling SSG, is that they don’t strike me as being the most imaginative thinkers at senior level and appear to be somewhat entrenched in their views. Therefore there is still potential that they may steer LOTRO off a cliff if left unchecked. Perhaps what SSG requires is an injection of fresh talent and for LOTRO to be put in the hands of those who have a more aspirational view of its future potential. As ever, only time will tell but it is pleasant to have some hope in the interim.

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A Month in Gaming

I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.

I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.

At present, I have three games for the Switch. Mario Kart 8 Deluxe, Yono And The Celestial Elephants and Assassin's Creed: The Rebel Collection. Essentially, any Mario based game is a joy to play and Mario Kart is an exemplar for the Nintendo brand’s virtues. It offers both fun and a challenge but it’s warm friendly graphics and inherent charm mollify the competitive elements that come with such a driving game. Yono is a A Legend of Zelda-esque adventure/puzzle game starring an elephant. Despite its child friendly aesthetic and design, there is a degree of depth to the gameplay. Due to it’s linear world design and narrative, it lends itself to short bursts of gameplay. Assassin’s Creed offers a different type of challenge, mainly because it requires mastering an action RPG using a controller, rather than keyboard and mouse. This is a very good port and I must admit I am impressed that the Switch can handle an open world environment so well.

I returned briefly to Call of Duty: Warzone recently, mainly to see the new map of Verdansk. When the game launched in early 2020 the story associated with Warzone was linked to events tied to the 2019 soft reboot of Modern Warfare. But because CoD is a yearly franchise, a new iteration was released in September and story elements began being integrated into Warzone. The only problem being that Call of Duty: Black Ops Cold War is set in 1984 thus requiring the most tortuous and convoluted plot devices to square the ongoing narrative circle. From my perspective, bringing weapons from an older period into a game set in the present was problematic to say the least, causing balance issues. Furthermore the inclusion of Black Ops content brought zombies into the game. Hence Warzone is now a sprawling mess of differing types of gameplay. A recent nuclear blast has “conveniently” destroyed the contemporary iteration of Verdansk and replaced it with a version of the zone from 1984. Simply put I just don’t like the cumulative changes that have come to the game, so once again I’m taking a break from it.

Sadly, I have spent precious little time playing The Lord of the Rings Online, returning briefly to check out the latest content update which proved to be very disappointing. I do worry that this game is just treading water with regard to its growth and that developer’s Standing Stone Games are limited in the scope of their vision. The anniversary festival is currently live in the game but it really isn’t doing anything new. Yes, the various events can be fun if you are playing them for the first time but the various trinkets and baubles that you can obtain are purely cosmetic. If you are not enamoured with collectibles there is a substantial amount of content currently available that is of no interest or use to you. Furthermore, at present I own all the content available in LOTRO. Hence if there’s very little reason for me to subscribe to the game. I find it odd that SSG don’t seem to be offering any broader incentives to become a VIP.

Star Trek Online, which has some similarities to LOTRO with regard to its age and the fact that it’s based on a popular intellectual property, seems to perpetually have events and goals for players to pursue. I created a new Klingon alt in late January due to the then recruitment event. By the end of March I had brought the character to level cap and had gotten as far as level 5 with all reputation factions. I also bought a Legendary D7 ship and have spent time trying to equip it with the best gear that I can. One of the best aspects of STO is that there’s always something to do. Since January the game has had the Klingon Recruitment event with the storyline revamped, it’s celebrated First Contact Day and there have been two Red Alert events which are great for earning reputation marks. The game is currently running a revised version of the Delta Recruitment event, so if you’re thinking of playing STO, I’d urge you to roll a new character before May 13th. I now have three new alts making a total of nine altogether. Most unusual for me.

There are a few other games I’ve been intermittently playing over the last two months. Fall Guys: Ultimate Knockout is something I regularly return to and is fun in small doses. As I’ve mentioned before, I keep The Elder Scrolls Online up to date as I will more than likely return to the game once the next expansion launches. As for immediate gaming goals I have none of any significance at present. Naturally I’ll continue with STO and keep a weather eye on LOTRO. I want to come to grips with Assassin's Creed: The Rebel Collection and finally complete a game from this franchise (I’ve started Black Flag). The convenience of the Switch is a big selling point and I seem to evenly spend my time (at least for the meantime) using it as a handheld device as well as docked to the TV. It certainly has reinvigorated my attitude towards gaming which had become increasingly indifferent of late. I hope that this positive outlook continues over May and beyond.

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Twitch: The Gift that Keeps on Giving but Not Necessarily in a Good Way

Upon mature and sober reflection it is clear that I am not part of the core demographics associated with Twitch and the culture of live streaming. That is not to say that I don’t “understand it” in that tedious old person idiom, You know that cultural construct where people from one generation just arbitrarily decide to not get and deliberately be at odds with something the young folk do. Nope, I get the whole streaming thing. That’s it’s about communities, engaging and entertaining your audience in a way they find fun and accessible. Twitch can be many things to many people. So I do get it, okay. I just don’t especially care for it. That’s just me and my personal taste, shaped by my age and cultural baggage. I prefer longform content and intellectual rigour. Twitch is more weighted towards fun and the superficial. There’s nothing wrong with either of those things but I find people trying to be excessively upbeat, striving to be humorous (when so many of us patently aren’t) and “right on” to be a little wearing at times.

Upon mature and sober reflection it is clear that I am not part of the core demographics associated with Twitch and the culture of live streaming. That is not to say that I don’t “understand it” in that tedious old person idiom, You know that cultural construct where people from one generation just arbitrarily decide to not get and deliberately be at odds with something the young folk do. Nope, I get the whole streaming thing. That’s it’s about communities, engaging and entertaining your audience in a way they find fun and accessible. Twitch can be many things to many people. So I do get it, okay. I just don’t especially care for it. That’s just me and my personal taste, shaped by my age and cultural baggage. I prefer longform content and intellectual rigour. Twitch is more weighted towards fun and the superficial. There’s nothing wrong with either of those things but I find people trying to be excessively upbeat, striving to be humorous (when so many of us patently aren’t) and “right on” to be a little wearing at times.

Like any sort of social media platform, Twitch has grown and evolved overtime. Therein lies part of the problem. A percentage of early adopters see it purely as a core gaming medium and don’t care for its varied and more social contemporary uses. And like any public forum, be it physical or virtual where human beings congregate and interact, the wider socio economic and political complexities of western culture bleed through and impinge upon events and behaviour. If you add the financial benefits of being a successful streamer and influencer, along with the ego issues associated with any kind of performance art, there’s plenty of scope for people to assume positions of self appointed gatekeepers and for any debate to turn into a shit storm. It is also worth pointing out that certain spaces that start out as being male dominated often become more accessible over time. This often leads to conflict with one group feeling, rightly or wrongly, that they’ve been thrown out of their own party.

He doesn’t like her or something like that

So with this in mind, I’m sure it won’t come as a surprise to anyone that Twitch is the regular source of controversies. If you cast your mind back to 2015 you may recollect "concerns" about the sartorial choices made by some female streamers. In fact one “popular streamer”, Sky Williams (remember that asshole), decided to post a video expressing his “thoughts” on the matter. I'm sure you can figure out what happened next. As ever there was a succinct distillation over at Kotaku. Then in 2019 Twitch started cracking down on what they labelled as “sexually suggestive” apparel, after streamer Quqco wore a Chun-Li cosplay outfit, which led to her being suspended for three days. The latest instalment in this tedious, episodic saga is “Hot Tub streaming”. Yes, that is a thing and as you can probably surmise, it has proven a boon for some streamers (have a guess which ones) and has antagonised others (again tax your brain and see if you can figure out who).

I wonder how many of the participants in any of these debacles have stopped for a moment, taken a step back and considered how it looks to the wider world? Precious few I would hazard a guess. Furthermore, the net result of this dispute is that more and more reasonable and level headed gamers withdraw from engaging with the wider community. This is particularly relevant for female gamers. I consider the marginalisation of any group to be an act of folly.  However, when you look at this issue that has persisted on Twitch over the years, it comes down to two main reasons. Those who wish to maintain the status quo that serves their needs. Namely old school, male core games who see the platform as “their bat and ball”. And then there’s the perennial “problem” of women entering an alleged shared space and using it successfully, much to the chagrin of the self appointed gatekeepers.

Sleep streaming is also a thing

I find all arguments regarding how a female streamer should dress and the subsequent impact that it has upon the medium, as spurious. Too many are based on subjective moral and ethical viewpoints. Therefore, there are no absolute truths to be found here and such nuanced subjects shouldn’t be presented as a binary argument. Often the ultimate arbiter is the law often. As for Twitch, it has specific guidelines regarding dress standards and as long as streamers stay within those then the matter is effectively closed. Hence "slut shaming" or labeling people "Twitch frauds" are just tiresome strawman arguments. You only have to read some of the comments on the Kotaku articles, linked above, to see opinions shaped by cultural, religious and political agendas. Many seem to have more than a whiff of moral superiority and that misplaced mindset that mistakes a strongly held personal conviction as a universal truth. 

The fact that there is serious money to be had from live streaming also muddies the waters and makes things far more contentious. Is this really about an ethical issue or the fact that someone has figured out a marketing schtick that is supposedly more effective than another? It's curious how advocates of an unfettered free market suddenly adopt a far more protectionist approach when they suddenly find themselves on the wrong side of a dividing line. There is an element to this debate that is remarkably similar to the political smack talk or corporate rivalry. What's more it's rather insulting to your audience to try and dress up your business concerns as moral outrage. I'd respect some people a lot more if they simply said this is about making money and that they feel their line of revenue is under threat co’s someone else out thought them.

“Hello, I’m an academic” (Noam Chomsky to be exact)

It has been postulated by many academics that this is the century of "self" and that western culture has effectively given up on wider socio-political ideologies. Rather than work cohesively as a collective for our mutual benefit, we simply apply our consumerist outlook to all situations. We equate our personal expenditure as means of gaining individual representation. Everything is viewed and analysed through the prism of how it affects us personally, rather than as a group. This manifests itself in all aspects of our life, including gaming. Couple this with a decline in critical thinking and the ability to effectively debate and you end up with something like the current bunfight over “Hot Tub streaming”. Thus, by our own hands we fashion the very walls that divide our community. Furthermore, we fail to learn the lessons from the previous debacle. What was that quote again about why we can't have nice things?

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LOTRO: The Further Adventures of Bilbo Baggins

I was hoping that 2021 would be a good year for the MMORPG, The Lord of the Rings Online. New owners, along with hints at a revised community relations policy and a recent roadmap for future content have all been positively received by the game’s stoic community. Furthermore, the recent demise of the LOTR based MMO by Amazon Game Studios has eliminated any immediate competition. Sadly, two things have occurred recently indicating that developer’s Standing Stone Games are still tone deaf to the player feedback and lacking in any tangible long term vision for the game. The first was a statement made by Executive Producer, Rob “Severlin” Ciccolini, regarding Legendary Items in the game and the subject of grind. The second was the new “Further Adventures” quest arcs, as described in February’s Executive Producer’s Letter, which uses the “missions” system that was added to the game in Update 28.

I was hoping that 2021 would be a good year for the MMORPG, The Lord of the Rings Online. New owners, along with hints at a revised community relations policy and a recent roadmap for future content have all been positively received by the game’s stoic community. Furthermore, the recent demise of the LOTR based MMO by Amazon Game Studios has eliminated any immediate competition. Sadly, two things have occurred recently indicating that developer’s Standing Stone Games are still tone deaf to the player feedback and lacking in any tangible long term vision for the game. The first was a statement made by Executive Producer, Rob “Severlin” Ciccolini, regarding Legendary Items in the game and the subject of grind. The second was the new “Further Adventures” quest arcs, as described in February’s Executive Producer’s Letter, which uses the “missions” system that was added to the game in Update 28.

According to Mr. Ciccolini you cannot remove Legendary Items from LOTRO for the following reasons. “We want players to have things to do while they are leveling. I know that some players are ‘Oh, this is too grindy and sometimes we overdo it,’ but ‘grindy’ doesn’t scare me as much as ‘I don’t have enough to do.’ ‘I don’t have enough to do’ is worse because players want to play the game but they don’t really have goals to pursue. [If the LI system is removed], a couple things happen: One, players become much more reliant on weapon drops and if they don’t get the weapon drop they want, their DPS will lag […], and two, a weapon drop is one-and-done; we want to make sure that when [players] get a weapon they can then develop it”. (This quote was taken from Q&A with Severlin live stream on Friday April 16th)

There’s a lot to unpack in that statement and none of it is good. LOTRO players can be very innovative with regards to finding things to do in the game. Levelling alts, crafting, role playing, completing deeds, trading on the auction house, furnishing their homes, min-maxing, exploring the world, enjoying the festivals and hanging out with friends are but a few I can think of. So claiming that without grind there would be no “goals to pursue” is spurious to say the least or alternatively a statement of unparalleled ignorance of one’s own game. However, even if we accept this statement, offering grind instead or real content is hardly laudable. Plus as fellow blogger Wilhelm Arcturus said in comments left on the YouTube Q&A video, if SSG pursue a course of action justified by this erroneous supposition, it simply proves that they’re “committed to bad game design”.

Frankly, I often get the impression that SSG simply does not understand what attracts people to the MMO genre per se. They seem to see their own games as far more of a live service rather than an example of a massively multiplayer online game, in the classic sense. I also feel that the major decision makers over at SSG are somewhat behind the curve with regards to modern developments and changes in the MMO genre and are possibly very entrenched in their ways. Their attitude toward community relations certainly seems archaic. It may also be a case that the ebb and flow of staff over the years has left them with serious skills gaps. All the new content that is added to the game has a tendency to be very formulaic and simply variations on existing themes. I don’t think that the staff actually know how to create certain content anymore and integrate it into the game. 

Which sadly leads me to “The Further Adventures of Bilbo Baggins”. This is the first of a series of self-contained, episodic story arcs that use the “missions” system. Launched yesterday and currently available free using the redeem code SAVEBILBO, this new content is simply underwhelming and lacklustre. It is entirely built upon existing game assets and offers nothing new other than the very simple narrative. Each instalment requires the player to port to an instanced section of the existing game world and kill a few waves of standard mobs. It is not especially difficult or fun to be honest. It’s all somewhat disappointing and mundane. I find it most concerning that SSG intends to charge for this content after the promotional period ends and have more material of this kind in development. Overall this is a very inauspicious content update and does not bode well for the remainder of the year. Let us hope that the imminent 14th anniversary celebrations are more creative.

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LOTRO: A Golden Opportunity

Back in Summer 2019, Amazon Game Studios announced it was co-developing a new free-to-play MMO set in Middle-earth, along with Athlon Games. The latter was at the time a subsidiary of Chinese publisher Leyou Technologies. However, in December 2020, Tencent bought Leyou Technologies which led to a series of contract renegotiations and reviews of ongoing projects. According to Bloomberg these negotiations did not go well and as a result, the new MMO has been cancelled. A spokesperson for Amazon recently stated that “we have been unable to secure terms to proceed with this title at this time. We love the Lord of the Rings IP, and are disappointed that we won't be bringing this game to customers”. Hence, Amazon will not have a complimentary game for their upcoming $1bn Lord of the Rings television series. At this point, possibly the only people who are happy with this outcome are Standing Stone Games, the developers of The Lord of the Rings Online.

Back in Summer 2019, Amazon Game Studios announced it was co-developing a new free-to-play MMO set in Middle-earth, along with Athlon Games. The latter was at the time a subsidiary of Chinese publisher Leyou Technologies. However, in December 2020, Tencent bought Leyou Technologies which led to a series of contract renegotiations and reviews of ongoing projects. According to Bloomberg these negotiations did not go well and as a result, the new MMO has been cancelled. A spokesperson for Amazon recently stated that “we have been unable to secure terms to proceed with this title at this time. We love the Lord of the Rings IP, and are disappointed that we won't be bringing this game to customers”. Hence, Amazon will not have a complimentary game for their upcoming $1bn Lord of the Rings television series. At this point, possibly the only people who are happy with this outcome are Standing Stone Games, the developers of The Lord of the Rings Online.

LOTRO still exists today, 14 years after its launch, for several reasons but a major factor is that it is the only Tolkien based MMO in existence at present. Players endure the game’s numerous rough edges and age because of their dedication as fans and the simple fact that there's nowhere else to go. I, as well as many other LOTRO players, were curious to see what sort of game Amazon Game Studios could produce. If it had provided certain key elements of game play, along with a good artistic interpretation of Middle-earth, then I would have definitely considered playing it. But that is no longer an option. LOTRO remains the only MMO of its kind for the present and as a result I’m sure the current player base will remain loyal. However, I don’t think that SSG should be too complacent. The current situation is a bit like living in a small town which only has one mall to hang out at and one night club to go to. No matter how poor or inadequate they are, they'll get a degree of patronage purely by default. Hardly an edifying business model.

If you’re familiar with my gaming history, you’ll know I enjoy LOTRO but I clearly recognise it is far from perfect. It's age is one reason as the game was conceived and designed to serve the needs of the MMO genre of 2007. Over the years it has been revised and augmented. It has reached a point in its life cycle where it has an established player base and sufficient revenue to continue producing content. However, possibly due to staff changes and a reticence to tinker with fundamental aspects of the game, we have reached a point where nothing radically new is being added to LOTRO. To invoke a food based analogy, if the MMO genre is comparable to the fast food industry, then LOTRO is a sandwich shop. Its sandwiches are different to its competitors but beyond that, all it can offer its customers are different fillings. If you want a tea cake, forget it.

With the immediate competition out of the picture for the present and new owners EG7 genuinely interested in developing and supporting LOTRO, SSG appear to have a golden opportunity to refine and improve LOTRO. By developing some of the features that have been put on hold over the years and removing those that have proven unpopular, arcane and unwieldy, much could be done to increase the game’s longevity. Furthermore, a renaissance in their communication strategy could be instrumental in rebuilding community bridges and getting the player base onboard with a long term plan. Yet my past experiences with LOTRO leads me to believe that such an opportunity is likely to be squandered. I have seen no evidence thus far that SSG have a plan and even if they do, their continuing Johnny Tightlips routine is counterproductive. If Amazon’s new MMO hadn’t been cancelled, I wonder if things would be any different?

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Gaming, Console Gaming, Nintendo Switch Roger Edwards Gaming, Console Gaming, Nintendo Switch Roger Edwards

Nintendo Switch: The Console That Keeps Charging You For Extras

Last September I considered buying a Nintendo Switch but decided to defer doing so. This was mainly because, despite having a unique back catalogue of games, I didn't feel at the time there was a single “must have” title. However since then, I have been subject to increased lobbying from my Granddaughters. They’re going to be six in June and are now at an age where instead of just watching others play games, they want to actively participate. Plus they have encountered console gaming at their Uncle’s house. At present, the only child friendly game I have on the PC is Fall Guys: Ultimate Knockout. This means playing in the office, which doesn’t easily facilitate one adult and two, fidgety children. So I finally capitulated and bought a Nintendo Switch yesterday. It arrived today.

Last September I considered buying a Nintendo Switch but decided to defer doing so. This was mainly because, despite having a unique back catalogue of games, I didn't feel at the time there was a single “must have” title. However since then, I have been subject to increased lobbying from my Granddaughters. They’re going to be six in June and are now at an age where instead of just watching others play games, they want to actively participate. Plus they have encountered console gaming at their Uncle’s house. At present, the only child friendly game I have on the PC is Fall Guys: Ultimate Knockout. This means playing in the office, which doesn’t easily facilitate one adult and two, fidgety children. So I finally capitulated and bought a Nintendo Switch yesterday. It arrived today.

Setting the Switch is easy, as is creating an online account with Nintendo. Connecting it to the TV in the lounge was also straightforward and simple. I wish I could say the same about adding a new name to the TV’s list of source inputs but that is a matter I need to take up with Samsung and not Nintendo’s problem. Let it suffice to say that within an hour of unboxing my shiny new Switch I was good to go. Accept that I actually wasn’t. I had just one controller and no games. So I subsequently bought a code for Mario Kart 8 along with an additional wireless controller, so that sofa based, two player gaming could be indulged. Now I was impressed how quickly it took to download and install the game after inputting the code. But I wasn’t blown away by the amount of storage the Switch has. So I then had to buy a 256 GB Micro SD card. Oh let’s not forget if you want to save your games via the cloud and do social stuff, you need Nintendo Switch Online, which is a subscription service.

Nintendo products and the brand itself occupy a unique niche within the video games industry and gaming culture. They do what they do extremely well and as a result have a strong fan and consumer base. I say this to demonstrate that I’m not anti Nintendo per se. But damn, don’t they like charging you for every little thing conceivable? I’m pretty certain that when I bought my first SNES back in the early nineties, at least it came with two controllers. You could also buy the console bundled with a game or two. I am fully aware that you can do that now with the Switch but not with any significant discount. All bundles I’ve seen appear to be at the same price as buying the items individually. Also, there doesn’t seem to be the culture of discounting older titles. Switch games on physical media are expensive and their digital equivalents even more so.

I am not a wealthy man, nor am I hard up. But I do find it somewhat annoying when companies pursue this “sell everything separately” approach. The Nintendo Switch cost £280. Mario Kart 8 Deluxe a further £50. A 256 GB Micro SD card a further £33. A second wireless controller (non-Nintendo) added a further £34 to the bill. Oh and let’s not forget £7 for 3 months access to Nintendo Switch Online. A total of £404 to finally be in a position for two players to adequately enjoy gaming together. I worry for those non-tech savvy people who decided to buy a Switch for a child only to find that their original budget is not going to cut it. It would be nice if Nintendo did a comprehensive starter pack with some sort of discount. However, upon mature reflection that is not really likely, is it? But setting these gripes aside, I am glad I finally bought a Switch. Mario Kart is still a sublime and near perfect title. And I’m also looking forward to playing games on a handheld device. I just don’t see my Switch expenditure being as profligate as my spending on PC gaming.

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Star Trek Online: Delta Recruitment Event

Consider any MMORPG that has been around for a few years or more and you'll often find a game that is weighted towards the endgame and the players at level cap. New content often overlooks or even excludes players just starting out or those at intermediate levels. Furthermore, players that have drifted away from a game are often faced with the dilemma of returning to a character that they have forgotten how to play. The most practical solution to this is to simply create a new alt and start from scratch. However for a lot of players this is not a particularly inviting option. Repeating old content can be dull and singularly unrewarding. And for the new player, starting out and trying to catch up with the rest of the community or their friends who are at level cap, can frequently feel like an uphill struggle. It can be very frustrating when friends, colleagues and guild mates are playing the latest missions and you’re still mixing it down in the starter zones.

Consider any MMORPG that has been around for a few years or more and you'll often find a game that is weighted towards the endgame and the players at level cap. New content often overlooks or even excludes players just starting out or those at intermediate levels. Furthermore, players that have drifted away from a game are often faced with the dilemma of returning to a character that they have forgotten how to play. The most practical solution to this is to simply create a new alt and start from scratch. However for a lot of players this is not a particularly inviting option. Repeating old content can be dull and singularly unrewarding. And for the new player, starting out and trying to catch up with the rest of the community or their friends who are at level cap, can frequently feel like an uphill struggle. It can be very frustrating when friends, colleagues and guild mates are playing the latest missions and you’re still mixing it down in the starter zones. 

Cryptic have come up with an interesting solution to this conundrum with their Delta Recruitment event for Star Trek Online. This is the third time they have run this incentive scheme. The Delta Recruitment event is a promotion by which players creating new 2409 Starfleet, Klingon Defense Force or Romulan Republic characters and replaying through existing content are offered a variety of rewards and bonuses. These include enhanced XP, a bespoke Delta Recruit Trait and the ability to earn additional Dilithium Ore with each NPC defeated. There are also account wide benefits to be had. Each time a Delta Recruit completes a particular task an Account-Wide Reward is unlocked, which is claimable once by every other character on that account. There are many other positive benefits associated with the event, which can be found on the Arc Games website. The Delta Recruitment event runs from April 15th on PC and May 13th. Any character created during the Event will remain a Delta Recruit indefinitely, allowing players to progress through objectives at their own pace.

Star Trek Online has come a long way over the past eleven years and the game has been continuously streamlined and refined. The story missions are very well conceived and certainly capture the essence of all the various Trek shows. It is also one of the few MMORPG with an equitable business model. Hence,The Delta Recruitment presents a perfect opportunity to start playing Star Trek Online or to return to the game if you’ve played in the past. This isn't just a case of offering a few superfluous baubles and trinkets. It is a comprehensive scheme to engage with players and offer them an enhanced experience as they journey to level cap. Furthermore, the influx of new players makes playing socially and grouping very accessible. There are plenty of friendly Fleets (guilds) that are happy to welcome new players. Alternatively, you may wish to create one of your own and establish a starbase and other resources with your friends. 

The Star Trek franchise is booming at present, with further seasons of Picard and Discovery on the way and Strange New Worlds currently in development. I have always had a soft spot for Star Trek Online, not only because of my love of the IP but because of the way it continuously reinvents itself and refines its game systems. Cryptic make blunders from time to time as many games developers do but they seem to have a genuine philosophy of self improvement. Plus so many MMORPGs are set in a generic sword and sorcery environment. Star Trek Online is founded upon an IP that has a track record of providing good quality, intelligent and challenging narratives. Not many games have such a distinguished pedigree. Therefore if you are considering returning to STO or playing for the first time, now is a great time to do so. The Delta Recruitment event runs from April 15th until May 13th.

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Nothing Further to Say?

Today, I was going to write a post about the controversy surrounding the video game Six Days in Fallujah. I read up on the relevant background material and then started making bullet points regarding my own personal opinion. While doing so I had a sense of deja vu, so I started looking back through previous posts I’ve written on comparable subjects. And my suspicions were confirmed. The basic points I wished to raise, I had previously explored in a post about “the trivialisation of World War II”. So I decided to abandon the planned post about Highwire Games new FPS, because I wasn’t really offering anything new to the debate, as far as I was concerned. Subsequent reflection upon this matter has led me to the inevitable conclusion that once you regularly write about certain subjects for a decade or so, you eventually reach a point where you don’t have a lot further to say because you’ve probably said it already. Well, I think that’s where I’m at.

This image has no “bearing” on the post

Today, I was going to write a post about the controversy surrounding the video game Six Days in Fallujah. I read up on the relevant background material and then started making bullet points regarding my own personal opinion. While doing so I had a sense of deja vu, so I started looking back through previous posts I’ve written on comparable subjects. And my suspicions were confirmed. The basic points I wished to raise, I had previously explored in a post about “the trivialisation of World War II”. So I decided to abandon the planned post about Highwire Games new FPS, because I wasn’t really offering anything new to the debate, as far as I was concerned. Subsequent reflection upon this matter has led me to the inevitable conclusion that once you regularly write about certain subjects for a decade or so, you eventually reach a point where you don’t have a lot further to say because you’ve probably said it already. Well, I think that’s where I’m at.

I am fully aware that not all of those who read Contains Moderate Peril and au fait with my previous posts. In fact, my website statistics show that a lot of readers are passing traffic that found the site due to a Google search. Hence it would be arrogant to assume that readers by default are familiar with my positions on various subjects and talking points. However, a percentage of my readership have followed my work for a while, in the same way that I have followed theirs. They leave comments both here and on social media. And I wonder if they’ve noticed my penchant for repetition? I do find that my film reviews often follow a pattern. I frequently complain about weak screenplays, underdeveloped stories and characters. It does make me think, do I need to broaden my thoughts or have I effectively reached a point of “nothing further to say” on certain subjects?

Zippy is a popular character from the UK children’s TV show Rainbow

I wrote recently about the cyclical nature of the video games industry and despite certain technical advances, many of the problems from gaming twenty years ago are still with us today. I am beginning to think that this is the same for many other aspects of day to day life. Be it pop culture or politics. The pace of technological change shows no sign of slowing down but many traditional problems, usually those associated with human behaviour, remain conspicuously unchanged. Hence I still find myself referencing recurring issues such as corporate shenanigans, bandwagon jumping, consumer culture and that perennial favourite of confusing fandom with some sort of ownership. And once you become aware that you are repeating yourself, it does become a bit tiresome both for writer and reader. I don’t mind having a particular style but I don’t want to end up a one trick pony, so to speak.

I like Sparks

So what can we conclude from this post which now seems like some written form of self therapy? Well I think I may have to just give some subjects a rest for a while. I am thankful that I made a choice back in 2008 to diversify my blog so that it covered more than just one game. I will still write about video games but I think I shall be far more particular from now on so I don’t just end up sounding like the old guy who sits, alone at the bar, banging on about the same old stuff. I think it’s also time to think outside the box and ensure that my film reviews are less formulaic. I shall also write more about real life stuff. For example, I had a hankering recently to write about property TV shows. I even have a post still sitting in the “drafts” folder about beds and the importance of a good night sleep. So don’t be surprised if some “weird shit” turns up in the next month or so. Oh, by the way. Does anyone else feel like this and that they’ve pretty much said their piece on a given subject over the years?

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Same Meat, Different Gravy

Seeing Raph Koster back in the gaming news headlines has proven a timely reminder that no matter how things change, they remain the same. The video games industry has moved on in many ways with regard to technology and now enjoys mainstream appeal. However there are also areas where virtually no progress has been made. Hence Mr Koster’s protestations that the MMO genre has not yet reached its full potential. I started blogging about MMOs and other games around 15 years ago. I have an archive of my previous posts and spent some time recently looking at material I wrote back in 2007 and 2008. The subjects ranged from bad game launches, broken mechanics, staff redundancies, questionable business models, poor community relations and that perennial favourite, toxic communities. Many of which were written from the perspective of someone who was very invested in the genre and who had a degree of optimism for the future. Silly me to quote Paul Chuckle.

This is in fact Yorkshire Pudding with gravy, rather than meat but the analogy still stands…

Seeing Raph Koster back in the gaming news headlines has proven a timely reminder that no matter how things change, they remain the same. The video games industry has moved on in many ways with regard to technology and now enjoys mainstream appeal. However there are also areas where virtually no progress has been made. Hence Mr Koster’s protestations that the MMO genre has not yet reached its full potential. I started blogging about MMOs and other games around 15 years ago. I have an archive of my previous posts and spent some time recently looking at material I wrote back in 2007 and 2008. The subjects ranged from bad game launches, broken mechanics, staff redundancies, questionable business models, poor community relations and that perennial favourite, toxic communities. Many of which were written from the perspective of someone who was very invested in the genre and who had a degree of optimism for the future. Silly me to quote Paul Chuckle.

If you peruse any of the major video game news websites today, you’ll find that there’s still plenty of issues with bad game launches, broken mechanics, staff redundancies, questionable business models, poor community relations and asshole gamers. In fact the growth of social media has in some ways magnified these problems, bringing them to a wider audience’s attention, therefore intensifying any argument that may stem from them. The bottom line is its 2021 and nothing much appears to have changed. Magic Legends has had a broken soft launch. Outriders has had server issues. Dare I mention Cyberpunk 2077? Warzone continuously has to patch content that the previous patch has broken. Activision-Blizzard just made 190 staff redundant while their CEO got a $200 million bonus. Standing Stone Games have to be put in a virtual half nelson to talk to their customers. And just like a rat, you’re never more than six feet away from a douchebag gamer.

“Boo”…

So why haven’t some things changed? Why are the usual suspects still pulling the same old shit? Why haven’t we reached the gaming “promised land”? Well there are numerous contributory factors that have led to the current outcome but perhaps the two biggest of these are the way capitalism functions and how consumers respond to this. Contrary to what some may believe, capitalism isn’t about giving consumers what they want but maintaining a financial status quo. The video game industry’s raison d'être is to make money for the shareholders and executive staff. The creation of a video game that is fit for purpose is a secondary consideration. And a large percentage of consumers continuously enable the worst practises of the big publishers. Buying into damaging business practises such as pre-order culture, early access, soft launches, road maps and live services. Like Joseph de Maistre’s quote about getting the government we deserve, the same can be said about triple A games.

“Yay” etc.

Logically, it is not all doom and gloom. There are smaller game developers who have business relationships with less predatory publishers and between them good quality games are produced and sold. But not everyone has exposure to such products and companies. All too often it’s the wealthiest companies that have the biggest reach and thus dominate the market, despite selling flawed, broken and incomplete products. I may no longer be buying such games but I’m just one person. Sales data in the public domain shows that lots of other people are. Therefore, despite a growing degree of consumer pushback, I don’t think a critical mass is anywhere near being yet reached, which is why I don’t expect an industry wide sea change anytime soon. Hence I wouldn’t be at all surprised to find Mr. Koster is still evangelising the same ideas and concepts, a decade from now and that the MMO genre still hasn’t met its full potential. The only thing I am certain about is that Bobby Kotick will still be raking it in.

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Gaming, Soft Launch, Beta Testing, Magic Legends Roger Edwards Gaming, Soft Launch, Beta Testing, Magic Legends Roger Edwards

Soft Launches

I thought Magic Legends was being beta tested when it appeared on my Arc launcher along with PWE’s other games. Silly me. Apparently, I was mistaken and Magic Legends is being soft launched. Because the game is selling stuff already. To date we have an unoptimized game suffering major performance issues and lag, with the added bonus of an egregious monetisation. People aren’t happy. There are all the technical issues associated with beta testing along with the early introduction of a predatory business model. Bravo. The idea of a soft launch is to maintain a relatively low profile, compared to a traditional hard “the game is totally ready” launch. That way you can tinker with your game client in a reactive fashion and introduce new features, ensuring that you keep your current customers onboard. However, if you do it wrong, you can piss off not only your existing customer base but cause a stink that prejudices future punters.

I thought Magic Legends was being beta tested when it appeared on my Arc launcher along with PWE’s other games. Silly me. Apparently, I was mistaken and Magic Legends is being soft launched. Because the game is selling stuff already. To date we have an unoptimized game suffering major performance issues and lag, with the added bonus of an egregious monetisation. People aren’t happy. There are all the technical issues associated with beta testing along with the early introduction of a predatory business model. Bravo. The idea of a soft launch is to maintain a relatively low profile, compared to a traditional hard “the game is totally ready” launch. That way you can tinker with your game client in a reactive fashion and introduce new features, ensuring that you keep your current customers onboard. However, if you do it wrong, you can piss off not only your existing customer base but cause a stink that prejudices future punters.

There is reason and logic behind soft launches. If you search via Google you’ll find numerous articles about the subject extolling the virtues of this business practice. If implemented correctly, it can yield the following results:

  • Determine which market you’d like to target on full launch.

  • Pick the most suitable location for your soft launch accordingly.

  • Optimize your games online presence.

  • Measure your success in acquiring new users.

  • Find out at what point you’ve successfully retained a new user.

  • Calculate the “Life Time Value” of users.

  • Evaluate your monetisation model.

  • Determine how your users like to share your game with others.

  • Fix any bugs that users report.

However, if you undertake all of these with the subtlety of a blow to the head with a Teflon frying pan, you’ll more than likely fail. Because as you can see, a soft launch is a practise designed primarily to benefit the vendor of the product, rather than the customer. And customers, especially gamers like to be made to feel special (IE told a load of old bollocks). If they realise they’re just a rat in a maze, then they tend to take it personally. Which is why I prefer the old school practise of alpha and beta testing, followed by the launch of a completed product that is good to go. Sadly, that is something we seldom see in the video games genre these days. The industry has become aware that they can get away with things, despite the pushback and opprobrium that comes with pre-orders, soft launches and day one patches.

All too often the lifecycle of a game is as follows. A hyperbolic announcement followed by an excess of hype throughout the development. Early access that is a hot mess followed by a cheeky soft launch of a flawed and incomplete product. The first six months is filled with player hostility until multiple patches eventually lead to a viable release. All sane players opt for the “game of the year edition”. Overall, it’s a very unsatisfactory system. Yet despite all the cogent arguments raised against it, such practises continue to prevail and are indulged because a percentage of gamers are overwhelmed by the hype tsunami and a “take my money now” mindset. Hence it will be interesting to see whether Magic Legends has “pissed on its chips” to coin a British colloquialism, or whether six month from now, all will be forgiven or forgotten. I have a feeling it will be the latter, which is greater news for business but bad news for consumers.

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Gaming, MMORPG, Living Worlds Roger Edwards Gaming, MMORPG, Living Worlds Roger Edwards

Do We Really Need "Living Worlds"?

There is a cogent argument to be had that the MMORPG genre has never really hit its full potential. Too many of them do the same thing and there is a long list of features that are conspicuously absent, that players habitually complain about. The debate is further “complicated” (like so many pop culture “debates” are) by one’s own relationship with the genre and what is best described as “personal baggage. Some players will eulogise about older games such as Ultima Online and EverQuest, extolling their lack of features and grindy nature as some sort of character building form of gaming self flagellation. Players with a more contemporary experience of MMOs are subsequently ambivalent towards social interaction and content gating. Hence if you ask a broad spectrum of MMO gamers what features they’d like to see in a new game, you’ll get a commensurate broad spectrum of answers. After 15 years of playing MMOs I’m not sure that I can adequately articulate my own thoughts on improving the genre. We all seem to want some sort of change but beyond that it all gets rather vague.

There is a cogent argument to be had that the MMORPG genre has never really hit its full potential. Too many of them do the same thing and there is a long list of features that are conspicuously absent, that players habitually complain about. The debate is further “complicated” (like so many pop culture “debates” are) by one’s own relationship with the genre and what is best described as “personal baggage. Some players will eulogise about older games such as Ultima Online and EverQuest, extolling their lack of features and grindy nature as some sort of character building form of gaming self flagellation. Players with a more contemporary experience of MMOs are subsequently ambivalent towards social interaction and content gating. Hence if you ask a broad spectrum of MMO gamers what features they’d like to see in a new game, you’ll get a commensurate broad spectrum of answers. After 15 years of playing MMOs I’m not sure that I can adequately articulate my own thoughts on improving the genre. We all seem to want some sort of change but beyond that it all gets rather vague.

Furthermore, it’s not just a question of what players desire. Let us not forget that the video game industry has its pioneers, grandees and sacred cows who still have plenty to say on the state of the genre and the lofty heights it has still not reached. Such luminaries as Raph Koster and Richard Garriott. Although their contributions to the genre cannot be denied, are they really as relevant nowadays as they were a quarter of a century ago? (Wilhelm Arcturus explores this very subject in more depth in a recent post). Whenever I read an interview with such individuals, although they will broadly allude to notions of a future MMO being a truly “living world”, they are always somewhat light on detail. Plus it often comes across that there is an element of age based and institutionalized bias against current trends. I am reminded of old rock stars decrying the state of contemporary music or Martin Scorsese being nonplussed by the popularity of superhero films.

Therefore, as per usual with most matters of debate, it’s not all black and white. However, let us for the sake of argument focus on a common mantra (and one that Mr Koster still evangelises about), the notion of an MMO that is a “living world”. A virtual world in which player actions have a tangible impact. Communities would have to be built from scratch and maintained. Players would be free to pursue any career path they wished. The environment would be seasonal and subject to the caprices of nature. Its ecosystem would have to be managed. The game would develop an economy and a degree of self governance. A living microcosm of our own world that could be accessed from a desktop PC, a console or mobile device. It all sounds both exciting and alluring. Initially. And then when one takes the time to ponder how all of this would pan out, it quickly begins to fall apart. Because some people when free from the restraints of social convention and consequence go native. Hence an unfettered “living world” would possibly soon become a “living hell”.

The sad reality is that any proposed “living world” would have to be heavily regulated and moderated if it wanted to survive in any viable way. More rules would lead to more constraints and so the dream diminishes exponentially as the regulations grow. Furthermore, I’m not sure if providing a complex, virtual alternative to reality is actually a healthy thing for society to begin with. If real life is too bleak, crushing and depressing to cope with, that vast swathes of the population seek to escape from it, then it is indicative that our system of government has failed outright. It may be somewhat melodramatic but a faux world that presents itself as an escape could well end up being a gilded cage. And if we step back for a moment from the theoretical, the Holy Grail of a “living world” is predicated on the fact that people reject what is currently on offer from the MMO genre. Oddly, enough the numbers and revenue generated from existing games seem to fly in the face of such a supposition. Therefore, perhaps the best place to start with improving the MMO genre is to add some desirable yet practical new functionality, rather than jumping off at the deep end and trying to create a virtual Shangri-la. And even if such an environment could be created, do any of us have the time to invest in such a world? I think not.

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Gaming, MMORPG, RPG, FPS, Choosing a New Game Roger Edwards Gaming, MMORPG, RPG, FPS, Choosing a New Game Roger Edwards

Choosing a New Game

I want to talk about how we choose a new game from the countless titles that are currently available. I am going to be candid about how I do this as well as my own personal biases and prejudices. Because I am not open to playing any type of game. Like so many other aspects of life, I have very clear likes and dislikes that can only be tempered so far with logic and rational thinking. Video games as far as I’m concerned are supposed to be engaging, entertaining and inherently enjoyable. I don’t mind a degree of challenge and I’ll grind to achieve a specific goal, if I feel the reward to effort ratio is acceptable. I will on occasions attempt to step tentatively out of my comfort zone. However, there are some things that I simply don’t like, so they will not be considered. I think the best analogy for this is food. There are certain meals that I have tried (sometimes several times) and disliked, so they won’t ever be eaten again. Then there are other meals that contain ingredients I dislike or that are cooked in a style that I don’t enjoy. These are also off the proverbial table (no pun intended).

I want to talk about how we choose a new game from the countless titles that are currently available. I am going to be candid about how I do this as well as my own personal biases and prejudices. Because I am not open to playing any type of game. Like so many other aspects of life, I have very clear likes and dislikes that can only be tempered so far with logic and rational thinking. Video games as far as I’m concerned are supposed to be engaging, entertaining and inherently enjoyable. I don’t mind a degree of challenge and I’ll grind to achieve a specific goal, if I feel the reward to effort ratio is acceptable. I will on occasions attempt to step tentatively out of my comfort zone. However, there are some things that I simply don’t like, so they will not be considered. I think the best analogy for this is food. There are certain meals that I have tried (sometimes several times) and disliked, so they won’t ever be eaten again. Then there are other meals that contain ingredients I dislike or that are cooked in a style that I don’t enjoy. These are also off the proverbial table (no pun intended). 

So what games do I like? Well both the NES and SNES have had an impact upon my tastes. I consider the Mario Kart franchise to be nearly perfect. It is accessible and yet challenging. It also makes competitive gaming far more palatable as it is not bombastic or bellicose in either defeat or victory. I also enjoy a well balanced FPS and will certainly recommend CoD Warzone as the epitome of encapsulating that genre well. But my heart belongs to narrative driven RPGs and MMORPGs. I like involving and challenging stories, set in detailed worlds. I also like to have access to games based around major franchises that I revere, which is why I enjoy Star Trek Online and the Lord of the Rings Online so much. I’ve also dabbled with the strategy genre on occasions, along with deck-building games and point and click adventures. I even have a few simulator games in my extensive game selection. However, it should be noted that possibly 80% of said collection remains unplayed.

I can be just as specific about the game genres that I don’t like as I am about the ones I do. I am not a fan of PVP. Although I enjoy the FPS genre as this can be a far more balanced PVP environment. However, too often PVP is predatory and an uphill struggle for new players. I pay money to game developers to be entertained and not to be served up as canon fodder for established players. I don’t care for the mindset and elitist culture that also goes hand in hand with PVP and many other competitive games. Games that are couched in self aggrandisement and vanity are often breeding grounds for the most toxic aspects of gaming culture. I also eschew certain games on aesthetic grounds. The human experience is driven greatly by visual data and the way we interpret the world by how we see it. So to deny that we make decisions about games based upon how they look and the way they’re visually presented is crass. Hence I don’t like the isometric style. Nor do I like the anime visual aesthetic found in many games. I broadly prefer realistic graphics over cartoons, although stylisations can be very appropriate at times.

Therefore, when trawling through YouTube videos advertising forthcoming game releases, it is quite easy for me to quickly and efficiently assess what is and isn’t of interest to me. Plus its important to add that all the above rules are open to occasional contradictions. Hand of Fate and its sequel drew me into a genre that normally I wouldn’t have considered. More interestingly, sometimes there will be a new game that is broadly outside of what I like but it is getting a lot of traction among my peer group. So despite being a mature and grounded 53 year old, I am not immune to FOMO and a lot of other curious psychological phenomena. Naturally, there is an allure to joining your friends and being part of the current “in thing”. I recently succumbed to this and bought Cyberpunk 2077 and the reality of the game quickly shattered the hype and mystique that had prevailed up until launch. I have also written before about how odd it is to have missed the entire World of Warcraft “boat” over the years.

Earlier on I used a food based analogy to describe my likes and dislikes and equate this to video games. Once I have established that I don’t like something it is added to a prescribed list. However, most analogies don’t hold up to close scrutiny and although the part about my process for establishing a preference is accurate, I am far more willing to try new foods than I am video games. Upon mature reflection we all have our own bespoke assessment of what we want and don’t want from a video game because we all have a subjective definition of what actually equates to a game per se. I broadly agree with the notion that it is good to challenge yourself and step outside of one’s personal comfort zone. But you don’t have to do this habitually or else you’ll end up playing more games you dislike than like. I think it’s important to be self aware of one’s tastes and to be realistic about them. Yet the vast amount of free of heavily discounted games available do allow for greater experimentation. As ever there is a middle ground for each of us to find that offers us the best path forward.

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Gaming, Need or Greed, MMORPG, Loot Roger Edwards Gaming, Need or Greed, MMORPG, Loot Roger Edwards

Need or Greed?

In the dim and distant past when the world was young and the MMORPG genre still focused on the social element of multiplayer online gaming, there was a curious social etiquette associated with the acquisition of loot, enforced by the “need or greed” rule. This rule works as follows. When an item of loot drops after an enemy mob is killed, all members of the group that killed it have the option to claim the item. Upon doing so, they are presented with a choice of “need or greed”. If one or more persons in a group selects "need", they roll a virtual dice and the person with the highest roll gets the loot. If you choose "greed" when the majority of other players have chosen “need” you are effectively forfeiting any claim upon the loot item. If everyone selects "greed" then again, then there is a virtual dice roll and the player with the highest score receives the item. This system is intended to encourage players not to roll on items that they didn’t need (IE a ranged weapon for a melee character) and to foster an atmosphere of fair play and equanimity.

In the dim and distant past when the world was young and the MMORPG genre still focused on the social element of multiplayer online gaming, there was a curious social etiquette associated with the acquisition of loot, enforced by the “need or greed” rule. This rule works as follows. When an item of loot drops after an enemy mob is killed, all members of the group that killed it have the option to claim the item. Upon doing so, they are presented with a choice of “need or greed”. If one or more persons in a group selects "need", they roll a virtual dice and the person with the highest roll gets the loot. If you choose "greed" when the majority of other players have chosen “need” you are effectively forfeiting any claim upon the loot item. If everyone selects "greed" then again, then there is a virtual dice roll and the player with the highest score receives the item. This system is intended to encourage players not to roll on items that they didn’t need (IE a ranged weapon for a melee character) and to foster an atmosphere of fair play and equanimity.

However, over the years, the social aspect of MMOs has diminished and the validity of the “need or greed” rule is now in question. Gaming has become a lot more transactional and simply put, many players will expect something shiny as a reward after completing group content. Quid pro quo and all that. Hence it is nowadays common practice to roll “need” by default in all looting situations. If an item is not specifically relevant to you but can be sold to a vendor for in-game currency then that is a big incentive. Logically, any opportunity that increases your in-game wealth is desirable, especially in light of how hard it can be to obtain “gold” in some MMORPGs. Furthermore, with the proliferation of auto grouping in games, there is little or no personal connection to the other players. This results in a reduced sense of social obligation as you are not potentially denying a fellow guild mate but just competing against a random stranger.

Therefore, all things considered, isn’t it time that this particular game mechanic was sidelined and replaced with something more functional and socially appropriate?  Perhaps the simplest solution (at least with regard to low level loot drops) is to allow them to be claimed by all parties. In the same way that some game developers have now made “ore nodes” and other environmental resources “shared” and non-competitive. Perhaps it may even be time to reconsider the entire game mechanic of “trash loot” within the MMO genre. In the meantime, continuously having to roll on loot in group content is simply a tedious reality that has to be endured. Especially in games that don’t support addons that can discreetly automate the process. However, we live in hope that sooner or later, the MMORPG will finally join the rest of gaming in the 21st century and that “need or greed” will be consigned to the history books.

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Gaming, MMORPG, LOTRO, Day and Night Cycle, Weather Roger Edwards Gaming, MMORPG, LOTRO, Day and Night Cycle, Weather Roger Edwards

LOTRO: Day, Night and Weather Cycle

I don’t know about you guys but whenever I log into The Lord of the Rings Online, it’s usually night in the game. This is a curious anomaly that can be somewhat frustrating if it’s the test server and I want to take some screenshots of new content. I put this down to the fact that I usually log in to LOTRO in the evening, here in the UK and I am unfortunately in sync with the Laurelin server night time phase. Sadly, there are no third party addons that can track the in-game time and server reboots always reset the game’s internal clock. However, I do like the fact that the game has a clear day and night cycle, which adds greatly to the overall ambience of LOTRO. Both of these phases have subcategories, all of which persist for specific times. Here is the cycle as it stands at present in the game.

I don’t know about you guys but whenever I log into The Lord of the Rings Online, it’s usually night in the game. This is a curious anomaly that can be somewhat frustrating if it’s the test server and I want to take some screenshots of new content. I put this down to the fact that I usually log in to LOTRO in the evening, here in the UK and I am unfortunately in sync with the Laurelin server night time phase. Sadly, there are no third party addons that can track the in-game time and server reboots always reset the game’s internal clock. However, I do like the fact that the game has a clear day and night cycle, which adds greatly to the overall ambience of LOTRO. Both of these phases have subcategories, all of which persist for specific times. Here is the cycle as it stands at present in the game.

Day Time lasts 1 hour 42 minutes 20 seconds

Dawn = 9 minutes 32 seconds 

Morning = 28 minutes 42 seconds

Noon = 17 minutes 47 seconds

Afternoon = 27 minutes 58 seconds

Dusk = 18 minutes 21 seconds

Night Time lasts 1 hour 23 minutes 40 seconds

Gloaming = 9 minutes 30 seconds

Evening = 27 minutes 59 seconds

Midnight = 8 minutes 59 seconds

Late Watches = 19 minutes 1 second

Foredawn = 18 minutes 11 seconds

Apart from giving the virtual Middle-earth a greater sense of realism, could this game mechanic be used for quests? Well initially it was. In an earlier iteration of LOTRO (circa 2007 - 2008) there were several quests that were night time specific. The ghost in Bree was nocturnal and one story arc had you meeting a Brigand infiltrator, again only at night. However, despite this time mechanic adding ambience to the proceedings, it was a nuisance if you received such quests at the wrong time of day. You could find yourself having to wait 90 minutes which is not a lot of fun in an MMO. Unlike single player games that use this mechanic, you cannot advance time in a shared world. Hence these quests were altered to allow access all of the time. It is also why we don’t see NPC and vendors keeping working hours and returning to their homes at night. So sadly, the day and night cycle is purely cosmetic in LOTRO as it now stands.

There are also random weather changes in LOTRO although there is nothing that can be clearly defined as a cycle. Sometimes I’ll log into a zone and it will be raining or overcast but broadly speaking the weather in a place such as Bree is predominantly temperate. Some zones have differing weather for geographical reasons. Naturally, the Misty Mountains are snow covered and the snow fall becomes heavier the higher you climb along the cliff top paths. Other parts of Middle-earth have bespoke weather for thematic reasons. Angmar has a sickly green coloured, overcast sky, reflecting the evil that blights the region. Allegedly the darkened sky is to accommodate the passage of Orcs, who have an aversion to daylight.  Again, it would be nice in principle to have some weather themed or dependent quests but gating content behind a mechanic you may have to wait on,  is not going to be well received.

The MMORPG genre is filled with game systems and mechanics that have been tentatively introduced and then left unfinished by the developers. Often because of the complexity inherent in such systems or because the idea being “tested” was not liked by all players. Weather cycles and the passage of time are such examples. Both of these could play a more active role if the developers of games such as LOTRO felt so inclined. I would be happy to see the return of quests that were time dependent. It would be nice to have some aesthetic details that only happened at certain times or dates. Such as Elves camping out beneath the stars. Or NPCs that come and go in towns such as Bree. Perhaps even animals that graze in fields by day and are then rounded up and taken to barn at night. Such things would add a lot to a game. But at this point in LOTRO’s lifecycle it is unlikely that resources would be used to develop such content.

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LOTRO: Executive Producer’s Letter February 2021

Rob Ciccolini, posted an Executive Producer’s Letter for the MMORPG The Lord of the Rings Online, yesterday. This road map for 2021 pretty much confirms much of the content he broadly referenced in his recent live stream Q&A session. The letter doesn’t contain any major surprises but it is useful to have a more comprehensive time table for what is coming to the game this year. As ever, he thanked players for their ongoing support for LOTRO and Standing Stone Games endeavours. It is too early to determine whether SSG has successfully improved their communications policy but the letter has been fairly well received on the official forums.

The most immediate content release coming to LOTRO is Update 29: Wildwood which was previewed on the Bullroarer test server last month. As this is an addition to an existing area in the game, this update will be free. This content update, coming this month, will be followed by the Spring Festival, which will feature new seasonal instances featuring Grimbeorn. I tried one of these, again on the test server, and it was suitably droll and whimsical. It involves escorting Grimbeorn’s “Big Bees” around the meadows of Lossarnach so they can pollinate the flowers, while you fend off hordes of Goats!

Rob Ciccolini, posted an Executive Producer’s Letter for the MMORPG The Lord of the Rings Online, yesterday. This road map for 2021 pretty much confirms much of the content he broadly referenced in his recent live stream Q&A session. The letter doesn’t contain any major surprises but it is useful to have a more comprehensive time table for what is coming to the game this year. As ever, he thanked players for their ongoing support for LOTRO and Standing Stone Games endeavours. It is too early to determine whether SSG has successfully improved their communications policy but the letter has been fairly well received on the official forums.

The most immediate content release coming to LOTRO is Update 29: Wildwood which was previewed on the Bullroarer test server last month. As this is an addition to an existing area in the game, this update will be free. This content update, coming this month, will be followed by the Spring Festival, which will feature new seasonal instances featuring Grimbeorn. I tried one of these, again on the test server, and it was suitably droll and whimsical. It involves escorting Grimbeorn’s “Big Bees” around the meadows of Lossarnach so they can pollinate the flowers, while you fend off hordes of Goats!

Next up on the road map, Standing Stone Games are planning to release the first of what they are calling “Further Adventures”. These are quest arcs that make use of the existing Mission system that will feature new stories involving major and minor characters in Middle-earth. The first of which involves Bilbo Baggins. If it is well received by LOTRO players SSG will produce more. They’re also keen for player feedback regarding other characters that could feature in such content.

Summer will see the release of Update 30: Update 30: The Blood of Azog. The next installment of the War of Three Peaks. According to SSG “Durin Stonehelmson prepares to lead the Gabil'akkâ beyond the frozen gates of Mount Gundabad. At the urging of Glóin, Prince Durin sends word to the Lonely Mountain to muster even more Dwarves to Elderslade before the reclamation begins. As you aid in this effort, you'll discover the tale of Hermáth Stormhammer, a hero of the Battle of Azanulbizar. You'll experience important moments in the history of Durin's Folk firsthand, such as the taking of the Oakenshield, the death of Azog, the ever-present danger of Durin's Bane, and more! Update 30 will feature a new Interlude, new Quests, new Missions, and a new Raid in a Quest Pack that is free to VIPs!”

The next major expansion will be launched in Autumn. Specific details are lacking at present but Update 31: Gundabad concludes the story of The Legacy of Durin and the Trials of the Dwarves. Whether the new Brawler class is included in this release remains to be seen The River Hobbit race is conspicuously absent and judging by previous comments made by Rob Ciccolini, will more than likely not be available until 2022. The tailend of this year will see the Legendary Servers, Ithil and Arnor, updated to feature the Mordor expansion. There is ongoing PVMP development, focusing on class balancing and SSG are also tinkering with the Legendary Item system, although it seems to be more of a case of streamlining, rather than a major overhaul.

I, like many other LOTRO players, welcome any news about the games development in its 14th year. An expansion and two content updates is not in any way unsubstantial. However, it has been a while since LOTRO has seen the addition of a wholly new system or game mechanic. Missions, which were added with Update 28, are essentially a variation on an existing theme. Namely solo instances. They do not supply a great deal of narrative content and they are not especially challenging in their present form. LOTRO is at present locked into a cycle of supplying “more of the same”. New content simply see’s new reputation factions, new gear, essences and collectibles added to the game. Familiarity and providing a “set menu” does have its appeal, especially within the MMO genre. A clearly defined progression path with known parameters offers stability to the playerbase.

However if LOTRO truly wants to stay relevant and continue offering players an engaging virtual Middle-earth experience, isn’t it time to focus resources on creating something completely new for the game? Sadly, I cannot see resources being used to develop such a thing. Converting existing content so it can be accessed by console players is a sound business decision opening up a substantial new market. The success of The Elder Scrolls Online and Star Trek Online on Xbox and Playstation prove this. So I assume that this sort of work will take priority over the creation of new mechanics, systems, classes and races. Perhaps there are long term plans for such future development and SSG are focusing on the most immediate needs of the game. I still have a degree of optimism that the acquisition by EG7 may drive some substantial changes. As ever, it’s a question of watching and waiting.

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A Month in Gaming

Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.

Here we are again. Yet another month has gone by and I find myself writing another instalment of “a month in gaming”. And to be honest, I have very little to say in this particular roundup of my gaming activities. I played Star Trek Online throughout February and created a new Klingon character to take advantage of the ongoing Klingon recruitment event. I have managed to upgrade a Tier 5 D7 and kit it out in such a way that it is fairly robust. And I also created a new Jem’Hadar alt, as they start at level 60 and you are provided with a fully equipped vessel and crew. Nothing fancy but it allows you to get into the endgame content a lot quicker. I may write a more detailed blog post about this at some point. I also played a lot more Fall Guys: Ultimate Knockout as my granddaughters came to stay for a week. I have already expressed my thoughts about the mechanics of that game in a prior post.

I briefly dabbled some more with Spiritfarer and Toren. Both are enigmatic and charismatic games which deserve a far more in depth blog post. Sadly due to time restrictions I have not played enough of these two titles to write a proper analysis. What I will say is that they are both intriguing and I wish to return to them as soon as I can. So in default of writing further about what I have been playing, I thought it would be interesting to talk about what I have not played. Because throughout February several titles have appeared regularly in my social media timeline, indicating that many of my friends and peers are playing them. However, due to the genre and type of games they are, I am not. Sometimes, not being part of a shared gaming experience that everyone appears to be enjoying, grants a very interesting perspective. I’ve expressed similar thoughts before regarding World of Warcraft.

Valheim seems to be having a great deal of success at present. This game only appeared on my radar when many of my fellow bloggers started writing about their experiences. At first I thought it was an MMO but as soon as I realised it was a survival and crafting driven title, I quickly decided it was not for me. However, it was pleasant to see it inspiring so many blog posts. These were not only very enlightening but a timely reminder that my fellow bloggers have diverse tastes and we don’t all enjoy the same thing. The other game that has come up a lot is Outriders. The playable demo has attracted a lot of attention and many are surmising that with the demise of Anthem, this title may well find a gap in the market at exactly the right time. Again, this new game is not for me, as I don’t think it offers a shred of originality. I also think my six month stint playing Call of Duty Warzone has fully scratched my “pew pew” itch.

If I had a close group of friends that I regularly played co-op games with, then Outriders may well be a more exciting prospect. I would be far more forgiving of the generic nature and aesthetics of the title. But I haven’t really had access to that sort of online social gaming network for a decade or more and I suspect I don’t have the time to play that way anymore. Valheim has aspects that interest me but I just cannot muster any enthusiasm about resource management in games. I just don’t find that sort of thing exciting. As for tracking game related data via a spreadsheet, well that’s Kryptonite to me. However, I have happily embraced the concept that some games aren’t for everyone. You can’t like everything or play everything. It’s fine not to be part of the latest “thing”. In fact getting that particular monkey off your back is especially liberating.

So what have I got scheduled for March, gaming wise, I hear you say. Well the idea of buying a Nintendo Switch is back on the table. My granddaughters are going to be six in July and they like simple, brightly coloured and “fun” games. Well Nintendo has all that in spades so I may buy a Switch for reasons of suitability and inclusion. They like to watch me play The Elder Scrolls Online but I have reservations about its appropriateness after one of them asked about the “lady with the burnt face and big boobies”. A regime of Mario and Pokemon may be a better idea at present. I also remembered recently that I have the game of the year version of Horizon Zero Dawn. Perhaps I should make time for that in March as I haven’t played a RPG for a while. I suspect that Standing Stone Games will release the next update for The Lord of the Rings Online soon, so it will be nice to return to Middle-earth and touch base with my kin mates. Let’s see what happens in the next 31 days.

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LOTRO: Producer Q&A 2021

Executive Producer Rob Ciccolini (AKA Severlin) made a surprise appearance on the latest The Lord of the Rings Online livestream this week and conducted an impromptu Q&A with those viewing. As ever it did not contain any major revelation regarding the long term plans for the game but it did include some interesting nuggets of information. The fact that he engaged with players is a talking point in itself. Communication has been a major complaint from LOTRO players for several years now. Perhaps the negative PR from last year regarding the server outages and the so called “mini expansion” have finally appeared on senior staff’s radar. The fact that LOTRO has a new owner may also have contributed to this “revised” approach to community relations. Here is a breakdown of what Rob Ciccolini had to say, courtesy of Massively Overpowered:

Executive Producer Rob Ciccolini (AKA Severlin) made a surprise appearance on the latest The Lord of the Rings Online livestream this week and conducted an impromptu Q&A with those viewing. As ever it did not contain any major revelation regarding the long term plans for the game but it did include some interesting nuggets of information. The fact that he engaged with players is a talking point in itself. Communication has been a major complaint from LOTRO players for several years now. Perhaps the negative PR from last year regarding the server outages and the so called “mini expansion” have finally appeared on senior staff’s radar. The fact that LOTRO has a new owner may also have contributed to this “revised” approach to community relations. Here is a breakdown of what Rob Ciccolini had to say, courtesy of Massively Overpowered:

There are plans for LOTRO continuing for a decade and more: “We want it to go on forever.”

A spotted leak of a “landscape difficulty NPC” is part of a project to let players increase the challenge level while questing, but that’s still in the works for all servers.

The Wildwood content update is cool because it fills out content in the mid-levels but has missions for endgame players.

“The more we round out the map in development, the more it feels real.”

Again, Gundabad expansion is confirmed for later this year with a continuation of the main storyline.

The Guardian class update and tank class balance changes are “ongoing.” But a lot of the attention from the class team is focused on the Brawler right now.

No teasing on the Brawler just yet. It’ll probably be part of the pre-order for Gundabad. “Doing a new class is a big deal!”

The studio would love to do more racial housing, but nothing immediate. Definitely not before the expansion.

There will be Update 30 in the summer before Gundabad. It will be an endgame patch that includes a smaller raid. It’ll be handled as a normal quest pack.

There is no release date for Wildwood yet. It’ll be a regular quest pack that’ll be free for VIPs.

He feels communication is “improved,” which is why he’s doing these Q&As.

There will be more talk about “modest changes” for PvMP coming in the producer’s letter.

Producer’s letter is almost ready and will be here within the month.

LOTRO market gifting is coming in the near future, but there is no ETA for it yet.

Scrolls of Empowerment controversy: The team wants players to stay at their level of content rather than going back to farm easier spots.

Apologized for the delay on legendary item revamp, as it’s gotten delayed twice now for different reasons. They are excited to do it, want to do it, but it’s slow in coming because of how much engineering resources it’ll take.

Look for the legendary item revamp “later this year” that will include UI changes. The time frame for this depends on what engineering says when they get in there. They just want one system from level 50 onward that’ll make for leveling alts better.

Transferring from closed game worlds will be happening in “the near future.”

River-hobbits are confirmed to be an upcoming race, but don’t expect to see it until 2022.

They are aware of attack speed and animation issues, but they have to deal with this carefully and delicately since it affects so much.

There are possible plans to create a level 130 Valar boost, but this is not confirmed yet.

No further plans to expand LUA support.

The anniversary event is indeed coming.

The team wants to put more resources into crafting, possibly after Gundabad.

There is more work being done to reduce server lag, especially during raids. New chat server hardware is being worked on.

Kinship revamps are on the list, not at the highest priority but it’s there.

SSG has no plans for Europe-based servers as it doesn’t have the resources to support both.

The studio “learned a lot of lessons” from the War of the Three Peaks “mini-expansion” debacle such as giving VIP players more value from these (“We’re not trying to squeeze them,” he said of charging VIP players) and making the more expensive bundles better.

The team wants to give players more ways to get good gear, including essences.

No new instruments are being announced, but it’s definitely something the team loves to do.

The team has discussed a stat squish, but it’s a “big deal” that requires an entire game rebalance. It would also invalidate every single class guide if this happens. Not saying yes, not saying no.

SSG’s goal is to have something fun for players to do “every 13 weeks,” something cool and interesting as 13 weeks seems to be the point when players start to fall away without further stimulation. It’s why the team wants to get out the as-of-yet-unseen Unfinished Tales quests.

There’s a lot of discussion about investing into the engine and graphics of the game. This comes from EG7’s excitement about improving that.

There are more character customization options in the works, perhaps prior to the expansion.

SSG knows that 4K support is heavily requested, but it requires specialists to do it right. They’re looking into the viability of doing that.

SSG has a number of positions open as it is expanding the team.

Scaling UI is something the team wants to do.

The team looks at the player engagement data from patches to help figure out what should be developed in the future.

The legendary servers should be going to level 105 in the next few months.

GMs are getting more tools to help players better and more quickly.

SSG wants to revamp its website, it knows that it is old.

There are plans for more of these AMAs!

There are a few points that I would like to pick up on. Firstly Mr. Ciccolini’s claim that communication has improved strikes me as a little premature. I think we should give this a year to decide if things have gotten better. But at least he has shown up and engaged with the community so it’s a start. Secondly, I am cautiously optimistic about the proposed Legendary Item changes. If the developers can rationalize the mechanics and make the overall system less arcane, then they’ll impress the hell out of me. I still like the idea of a weapon that levels and grows with you as you progress through the game but I don’t want the process to be an insufferable grind. I also don’t want it to be a means to strong arm me into paying unnecessarily. It is unethical and frankly insulting to artificially create a grind and then monetise the very means to escape it. Thirdly, I am definitely interested in a level 130 Valar boost. I have several alts I want to progress but don’t wish to drag through Mordor.

However some of the other issues discussed are a little more nebulous and I suspect will be difficult to address without a lot of financial investment and the employment of specialist staff. Tinkering with graphics and upgrading the game engine are major undertakings. However, if LOTRO is to remain competitive with other MMOs, a more contemporary visual style along with support for 4K, as well as a scaling UI, would be beneficial. However, let us not forget that some people do not like change. Alterations to the Hobbit run animation along with the last character model upgrade resulted in a small but vocal group of players brandishing flaming torches and marching on the Winter Palace. If changes are made, will SSG be able to offer an option for a “classic” game aesthetic?

I am hoping that Standing Stone Games will be more transparent with regard to their actions in the months to come. I don’t expect to see the details of the corporate balance sheet but I would like to know what’s being planned and how things are going. If problems occur I’d like to be treated as an adult and told that there is an issue. It’s only a small percentage of players that tend to lose their shit when there are delays and frankly they’re best ignored. The rest of us tend to have a positive view of the game and want to get behind and support its ongoing development. Hence I hope we see more of Mr Ciccolini in 2021 and we get a clear road map for the next 12 month soon. Hopefully SSG will be a little more sensitive to player sensibilities and feedback. The whole Scrolls of Empowerment debacle is still present in many player’s minds. I still balk not only at the level locking of scrolls but the fact they put a cap on how many you can stockpile at once. SSG needs to get a lot of things right this year if they want to genuinely repair community relations. Let us hope that process has now officially started.

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