A Month in Gaming

I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.

I last wrote a post in this series in June. Back then I wanted a break from MMOs as I had invested heavily in Star wars: the Old Republic and The Lord of the Rings Online. Because I was still enjoying the Star Wars vibe, I decided to try Jedi: Fallen Order. Sadly, despite the story showing a lot of promise, the PC version of the game handles poorly and the controls are sluggish. Often it felt like my character was wading through mud and there was a tangible amount of skills lag. So I uninstalled it and moved on to something else. One of the odd things about gaming is that despite amassing a library of free and discounted titles, we often end up buying something new, instead of playing that which we already own. And that is exactly what I did. I purchased Stray amid all the excitement surrounding the game, but to date I still haven’t played it. Make of that what you will.

So what exactly have I been playing? Sniper Elite 5 for starters. I feel this is by far the best iteration of the franchise and as such it kept me busy in June and July. I like the weapon customisation, especially the addition of non-lethal ammunition. I finally feel that weapons choice makes a tangible difference to your play style. I also like the pace of this game or more specifically, the fact that you determine it. You can spend ages lining up a shot or you can go in all guns blazing. And the maps are by far the best that developer’s Rebellion has come up with so far. They lend themselves to continuous replay due to the variety of potential routes you can explore. Invasion mode, which I wrote about at length in a proper blog post, offers a new and interesting spin on PvP, with another player entering your campaign game and trying to hunt you down. Sniper Elite 5 has provided me with some of the best gaming I’ve had this year. 

It was nice to see Fall Guys go free-to-play, in so far that it makes the game more accessible to players across multiple platforms. This is a fun game; something you can jump into and quickly start enjoying, with little or no impediment. However, the business model is based upon the selling of cosmetic skins and the pricing structure is far from generous. Running about with a default character will be a problem for some players, so they will naturally want to customise their look. Earning the in-game currency is a long grind (when is it not?), so the only alternative is the game store. FOMO is not an ethically ideal foundation for your game’s business model, but it doesn’t seem to bother publishers that much. If you are content to just play with the default skins, then Fall Guys is certainly still an enjoyable game. But sooner or later, you will want a chicken outfit or something and will have to reach for your wallet.

Despite my overall fatigue with LOTRO, I have been intrigued by the Echoes of Angmar private server and the debacle that has accompanied it. Despite a politely worded and somewhat wishy-washy cease and desist notice from Middle-earth Enterprises, the developers of this project have pushed ahead with several stress tests and delivered (so far) exactly what they intended. A version of LOTRO as it was back in November 2007, shortly after its launch. I found the few hours that I played to be entertaining, although that mainly came from the sense of nostalgia. I’m not so sure if I’d enjoy the game in this form quite so much, as I did back in the day. However, I am curious to see how this project evades the “legal issues” arising from its situation and what sort of long term audience it can sustain. 

The other gaming development of note that I’ve enjoyed over recent weeks, has been my return to Guild Wars 2 after a seven year absence. There are still several elements of the game that infuriate me, but after a further two expansions there is sufficient content for me to do and enjoy. I have set about collecting mounts and earning mastery for their various skills. I continue to enjoy the various events that regularly occur and the fact that you can always find something to do if you’re pushed for time. Playing through the main story is another matter altogether. I await to see if my interest in the game lasts. As autumn approaches, the immersive nature of MMOs and their requirement for time investment becomes both appealing and sustainable. If Guild Wars 2 cannot fill that gap, there’s always The Elder Scrolls Online. The next post in this series will indicate which game prevails.

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Navigating in MMORPGs

The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.

The Lord of the Rings Online was my first major MMORPG. I started playing in late 2008 and quickly discovered that there was a necessity to become familiar with the game world. Although the game provides quick travel options they were not ubiquitous at that point and often a player would simply travel on foot to travel costs down and to take the most direct route. Back in 2008 you could not own a mount until level 30. Hence I began “learning the maps” in the game and to this day still remember how to travel from one side of Moria, to another. The maps in the base game remain clear in my mind as they were so well trodden. Not so those in the regions. There are far more stables with fast mounts present in the game now and so convenience trumps any requirement to become so familiar with newly added zones. Nowadays Standing Stone Games designs new zones that tend to funnel players through them from quest hub to quest hub.

After considering the wider matter of maps in general in the MMO genre, it seems that most of them seem to be lacking in some fashion. The biggest problem is that traditional in-game maps are two dimensional views of three dimensional environments. LOTRO, Star Wars: The Old Republic and Guild Wars 2 are prime examples of this. Furthermore maps in this genre tend to be initially devoid of specific detail. This is to encourage exploration which then populates a map with NPC, fast travel points, crafting stations etc after they’re discovered. Another issue, especially in fantasy games, is that the maps themselves are designed in a stylised manner and are frequently not accurate in the sense that an Ordnance Survey map is in real life. The Elder Scrolls Online at least addresses the issue of multi-layers maps, allowing players to switch between levels. But it is far from perfect. The MMO does allow you to set a waypoint which can be a godsend. 

As maps can prove so “unhelpful”, I find the most practical thing a game can do to help me with navigation is to provide a highly visible landmark which can be used to orientate players. Weathertop is a prime example of this in the Loneland region of LOTRO. The crumbling fortress on the highest hill in the region dominates the map. Having line of sight helps you make quick decisions when travelling and find the direction you need. Guild Wars 2 has gone all in on the concept of verticality and three dimensional environments. Does it make for interesting and complex world design? Yes. But the main problem is you cannot easily set a destination and travel there. As you seldom have any line of sight, often the only way to a location is through trial and error. Usually through “bandit territory”. It is intensely frustrating especially as there is much XP gain to be had via discovery. It makes me miss Neverwinter and its sparkly trails that can optionally lead you to your destination.

Navigating in Star Trek Online is the polar opposite of most other fantasy based MMOs and a very straightforward process. Especially after 2015 when developers Cryptic revised the galaxy map dividing it into four clearly defined quadrants, rather than sectors which were separate instances. The point and click navigation between planetary systems in sector space is simple and easy. If you wish to navigate by hand you can manually fly around at your own leisure. However, until you earn the transwarp travel skill it can take some time to get from one side of the map to another as a low level player. There is no cost associated with travel in STO. Unlike SWTOR which charges the player for the fuel used to travel across space. Both approaches are compliant with their respective lore of each franchise.

I find travelling and exploration a major source of enjoyment in MMOs. If I’m confronted with a blank map, then the first thing I want to do is open it up and see its details. I’ll often go exploring first off, rather than playing through mission or quest content. This isn’t always a shrewd decision as I can find myself in zones I am ill equipped to travel. Bu for me, looking around the game world is part of a game attraction, especially if it has a rich and diverse environment. Sometimes I will log into LOTRO and ride around Middle-earth just for the pleasure of it. Sadly, that is not the case for all MMOs. Take SWTOR, which has some industrial themed, city based maps that are a never ending maze of corridors and walkways. Overall I would like to see more games in the MMO genre having some sort of Grand Tour option or game mechanic. A means for peaceful exploration as an alternative to the usual narrative driven progression.

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Gaming, MMORPG, Star Trek Online, Five Tips Roger Edwards Gaming, MMORPG, Star Trek Online, Five Tips Roger Edwards

Star Trek Online: Five Tips

I’ve been playing Star Trek Online on and off for about 8 years. During that time I read a lot of Wikis and watched a lot of videos on YouTube that explore the game’s various systems and mechanics. I find a lot of the recommendations made by “expert” players to be impractical. The commonest being builds that include traits and consoles that you can only obtain from buying specific ships. Or using resources in quantities that take months of grinding to build up. This is hardly what I’d call handy advice for a new player. So I thought I’d give five tips of my own in no particular order, that I feel are useful. Some are glaringly obvious. Others not so. But hopefully they will prove useful to both new and returning players.

I’ve been playing Star Trek Online on and off for about 8 years. During that time I read a lot of Wikis and watched a lot of videos on YouTube that explore the game’s various systems and mechanics. I find a lot of the recommendations made by “expert” players to be impractical. The commonest being builds that include traits and consoles that you can only obtain from buying specific ships. Or using resources in quantities that take months of grinding to build up. This is hardly what I’d call handy advice for a new player. So I thought I’d give five tips of my own in no particular order, that I feel are useful. Some are glaringly obvious. Others not so. But hopefully they will prove useful to both new and returning players. 

1.) Like many other MMORPGs, STO allows players to customise their character. However, if you pick a specific race such as Vulcan or Klingon, there are limits to what you can do. Fortunately, there is another option that offers players a lot more creative choice. If you create an “alien” species you have access to a lot more customisation options. Hence an alien can be made to look like a Vulcan, Andorian etc. Furthermore, with some creativity you can also make a character that looks like a Cardassian, which is a cheaper option than paying to unlock the official playable version of the Cardassian race. STO also supports the ability to save custom character builds as a .jpg file. These can be exported and shared for others to use. You can find examples here.

2.) A perennial problem in MMOs is running out of storage space and STO is no different. If you find this an issue then make use of the in-game mail system simply by mailing unbound items to yourself. You can leave unread mail indefinitely and also access it from other alts, making this a very useful secondary storage system. Mail terminals can be found in most social areas such as Starfleet Academy, Earth Spacedock and DS9 (and similar areas for other factions).

3.) Bridge Officer or Boffs as many players refer to them can be a thorny issue. Some are only available via fleet resources, some from lockboxes and others are quest rewards. You can also buy a lot of generic Boff from vendors. You’ll often find a lot of discussion around which ones are “the best”. Ultimately, it is not the respective colour quality (white/green/blue/purple) that counts the most but their unique racial traits. Cardassian Boffs provide an accuracy, defence and +2% damage boosts. Very useful if pursuing a DPS build. Romulan Tactical Boffs have the Superior Operative Trait and are available via the Fleet Embassy, providing critical chance and severity boost. The Hierarchy Science Boff has the Pirate trait providing a further damage and stealth boost. It can be obtained from the mission “Alliances”. These are not expensive options.

4.) In ground combat, players can adopt a mobile approach or alternatively crouch and aim. The advantage of the latter is that crouching presents a smaller target and aiming down the sights awards a damage buff. Some players do not like the hassle of having to press several additional keys while in combat to crouch and aim. However, when in combat on a ground map, you can use a macro by copying the following into the chat bar: /Bind x ” crouch 1 $$ aim 2 “ If you then press x you will simultaneously crouch and enter aim/sniper mode. Note this tactic is not a “get out of jail card” that makes you invincible. You still need to maintain situational awareness. But if used appropriately, then crouching and aiming makes mob clearance a lot quicker.

5.) The final tips I have for new STO players is to play the game at your own pace and in a way that suits you. There is no traditional endgame as such and therefore, fine tuning your build becomes the main pursuit for long term players. If you’ve played any of the Task Force Operations in STO at some point you’ll have auto-grouped with a high DPS player who effectively destroys everything before you’ve even blinked. This can inspire you (or play on your FOMO) to pursue a fancy build yourself. The only trouble with this is players who have high end builds usually have invested a lot of time and money into the game. It is not a casual or cheap undertaking. There are plenty of budget builds that work and the main story content is manageable with average gear. Worrying about stats can leach all the fun out of STO. So only get on the DPS treadmill if that is what motivates you as a player.

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Star Trek Online: The Timeline Needs You (Again)

Cryptic are once again running the Temporal Agent Recruitment event in Star Trek Online from Tuesday 6th September 2022. Players who create a TOS (The original series) era character during this time are eligible for bonus dilithium, equipment and special traits as they play through the game. Progression also unlocks rewards for existing alts which can prove very useful. There are also unique tasks associated with Temporal Agents such as finding and unlocking Temporal Probes, which are hidden throughout the game’s story content. Once a player has created a 23rd century Starfleet character, completed the tutorial and received their special Temporal Agent transceiver device, they will gain the title Temporal Agent. The goals and bonus content associated with the event can be completed anytime, even after it ends on October 4th.

Cryptic are once again running the Temporal Agent Recruitment event in Star Trek Online from Tuesday 6th September 2022. Players who create a TOS (The original series) era character during this time are eligible for bonus dilithium, equipment and special traits as they play through the game. Progression also unlocks rewards for existing alts which can prove very useful. There are also unique tasks associated with Temporal Agents such as finding and unlocking Temporal Probes, which are hidden throughout the game’s story content. Once a player has created a 23rd century Starfleet character, completed the tutorial and received their special Temporal Agent transceiver device, they will gain the title Temporal Agent. The goals and bonus content associated with the event can be completed anytime, even after it ends on October 4th. 

The Temporal Agent Event was originally linked to the launch of the third expansion for Star Trek Online, Agents of Yesterday which was released in July 2016. This content update added a new 23rd century faction with a bespoke starter zone set in that era. Several of the story arcs featured refer to specific TV episodes from the TOS era. Hence players will cross swords with the Gorn, neural parasites and the Romulans. The game aesthetic captures the look and feel of the original series perfectly and features a wealth of sound effects that are lore appropriate. There’s also voice acting from Walter Koenig and Chris Doohan (James Doohan’s son). The opening story that takes place on Taurus II does a good job of orienting new players. If there is any complaint to be had it’s that it’s all too short.

Once a player has completed the story arc of Agents of Yesterday, a lore based plot device is used to bring them to the current Star Trek Online era, so they can continue through the main episodic content. If you are a Trek fan then STO has a lot to offer. The game licence is fully supported by the CBS and Paramount which is why so many of the original cast from the various TV shows continue to voice their own characters. As an MMO STO lends itself well to both short and lengthy game play sessions. But if you are old enough to have grown up watching Star Trek TOS, then the forthcoming Temporal Agent Event affords a perfect opportunity to revel in nostalgia as well as a neat point of entry into STO. The game’s free-to-play business model affords new players plenty of time to determine whether they like this particular MMO and there’s certainly no reason to immediately spend money on ships or other items.

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Echoes of Angmar and “Classic” LOTRO

Video games are evolutionary products that change over time, driven by technology, consumer preference and market trends. Furthermore, change is not always for the better. Video games are consumer products and all too often artistic and creative decisions are overruled by commercial considerations. Irrespective of the rectitude of such things, video games do not stay static. If you want a clear example of this, consider the MMORPG genre as it is today, as opposed to how it was in the late nineties. Compare the likes of Ultima Online with Guild Wars 2 of The Elder Scrolls Online and they are very different beasts. If you prefer a more specific example, then how about The Lord of the Rings Online as it is today with the game as it launched in 2007, fifteen years previous. Because the private LOTRO server Echoes of Angmar provides exactly that.

Video games are evolutionary products that change over time, driven by technology, consumer preference and market trends. Furthermore, change is not always for the better. Video games are consumer products and all too often artistic and creative decisions are overruled by commercial considerations. Irrespective of the rectitude of such things, video games do not stay static. If you want a clear example of this, consider the MMORPG genre as it is today, as opposed to how it was in the late nineties. Compare the likes of Ultima Online with Guild Wars 2 of The Elder Scrolls Online and they are very different beasts. If you prefer a more specific example, then how about The Lord of the Rings Online as it is today with the game as it launched in 2007, fifteen years previous. Because the private LOTRO server Echoes of Angmar provides exactly that. 

Echoes of Angmar is currently undertaking stress tests. At present the server offers a version of LOTRO from November 2007. That is all content upto and including Book 11: Defenders of Eriador. For want of a catchy name and for convenience sake I shall refer to the game from this period as classic LOTRO. If you currently play this popular Middle-earth based MMO but have only done so in recent years, then the classic version differs greatly from the game as it stands today. Although running on an old game engine, LOTRO today still features a lot of contemporary, quality of life functionality that players expect from an MMO. Such things are conspicuously absent from classic LOTRO. Although released in 2007, LOTRO started development four years earlier and therefore was designed around the prevailing MMO trends of that time.

When playing on the Echoes of Angmar server, after creating a character you log into one of the game’s three starter zones, Ered Luin (Elves and Dwarves), Bree-land (Man), and The Shire (Hobbits). The tutorial is currently disabled. By default the regional maps are subject to the “fog of war” and devoid of detail. You have to explore to reveal detail. Players do not get a mount until level 35 and the current test is capped at level 15. It costs a lot of gold in classic LOTRO to purchase a mount and is also tied to the successful completion of a specific series of quests. With regard to quests, the quest tracker simply lists what tasks you are undertaking and does not provide a waypoint on the in-game map. Players are given a broad location such as “visit southern Chetwood” and have to search to find the specific object or NPC. It is quite noticeable compared to the current version of LOTRO, how emptier the classic game world is. There are fewer buildings in Bree and The Shire as well as less cosmetic NPCs, designed to to create a sense of activity. The game textures, especially flora and terrain, are lower in detail.

Another very noticeable difference between old and new LOTRO is the acquisition of class skills as your character levels. Rather than automatically being bestowed the player has to buy them individually from an appropriate class trainer. Furthermore there are only seven classes available. Burglar, Captain, Champion, Guardian, Hunter, Lore-master and Minstrel. Levelling is also far slower. Gear comes primarily from quests, crafting or players trading via the auction house. Vendor gear is also an important stopgap. The trait system is also different, allowing for choices from different lines. Hence certain skills are not dependent on you solely following a specific trait line. There is no barter wallet so storage is more of a pressing issue. The current cosmetic system didn’t exist back in 2007, so the level of sartorial elegance in classic LOTRO is lower. Players often wear identical gear earned from the same quests. It’s worth noting that there’s no “autoloot” either. You have to manually collect dropped items.

But classic LOTRO is not just about cataloguing the differences in game mechanics and systems. There is a major difference in the game’s pacing and play style. Although mobs are not quite so plentiful, they are far harder to deal with, even at lower levels. Hence even in the starter zones on Echoes of Angmar server, players will readily assist each other if they encounter a signature mob at level 5 because it is not a foregone conclusion that they’ll faceroll the fight. LOTRO in 2007 was heavily focused on group play and not all PVE content was designed to be soloable. There are also some other logistical benefits to be had from classic LOTRO. There is no skills lag or in fact any server lag. Having to travel the world on foot also means you tend to stay within the zones that you’re currently questing in. The slower pace of progression fosters greater focus on where you are and what you’re doing. 

I have no idea whether Echoes of Angmar has a future or whether the legal reach of the Embracer Group will inevitably shut down the project. If the server does persist it will offer an interesting counter experience to the current iteration of LOTRO. Classic LOTRO is certainly not for everyone and will not necessarily excite the casual player who is looking for a quick and convenient gaming fix. In its original format, LOTRO was designed to be a game that you invest your time and effort into. A collaborative exploration of Middle-earth where you played through content at a measured pace, as it was presented to you. An MMO where you were dependent upon others but rather than that being a chore, it was part of the journey and a tangible selling point. There was no race to cap because it could take a year or so. Goals were long term and not immediately in reach. That is the difference between classic LOTRO and the game that exists today. Both represent the prevailing MMO ethos of their respective time.

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Echoes of Angmar Stress Test Begins

On Saturday 20th August the stress test began for the private LOTRO server Echoes of Angmar. This project is offering a version of the MMORPG The Lord of the Rings Online as it were in late November 2007. I have spoken to several players who have participated in this and other tests and so far the results have been positive. The server crashed on several occasions and the longest uninterrupted period of stability was two hours. Character creation is proving to be a slow process and some players have found that they cannot see other players when logging in. However, the majority of players could create alts and progress through the game as normal. The data generated from these tests has proven useful and the team overseeing the project are currently working on a revised build to improve stability. Further server tests are scheduled for Friday 26th August.

On Saturday 20th August the stress test began for the private LOTRO server Echoes of Angmar. This project is offering a version of the MMORPG The Lord of the Rings Online as it were in late November 2007. I have spoken to several players who have participated in this and other tests and so far the results have been positive. The server crashed on several occasions and the longest uninterrupted period of stability was two hours. Character creation is proving to be a slow process and some players have found that they cannot see other players when logging in. However, the majority of players could create alts and progress through the game as normal. The data generated from these tests has proven useful and the team overseeing the project are currently working on a revised build to improve stability. Further server tests are scheduled for Friday 26th August.

All information regarding these tests and the private server Echoes of Angmar is in the public domain and can be found via a simple Google search. The recent cease and desist request from Middle-earth Enterprises seems to have had little or no impact upon the project which is continuing with its testing schedule. It will be interesting to see if the new owners of Middle-earth Enterprises, Embracer Group, escalate the matter or whether this grey project will continue unhindered, like many other private servers. There certainly appears to be a lot more interest in this “original” version of LOTRO than some may have initially thought, judging by the activity on the Echoes of Angmar Discord Server and subreddit. As and when the stability issues are resolved, I am curious to see what sort of population this private server sustains and whether people will be content with the original base version of the game

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Gaming, MMORPG, Guild Wars 2, Making Your Own Fun Roger Edwards Gaming, MMORPG, Guild Wars 2, Making Your Own Fun Roger Edwards

Making Your Own Fun in Guild Wars 2

It’s a curious thing but despite there being a wealth of story content available for me to do in Guild Wars 2, I don’t feel disposed towards doing any of it. I think this all stems from the fact that it’s an original intellectual property, rather than one based upon an established franchise. Looking back through my achievements and story journal on my primary character, I played through quite a lot of narrative content when I first started playing this MMO at launch. Sadly none of it has made a sufficient impression upon me to have stuck in my memory. This is not a reflection of the quality of the storyline of Guild Wars 2 but more a case of how I tend to prefer known quantities such as Tolkien and Star Trek. Curiously, I have not encountered this problem with The Elder Scrolls Online which is equally an original intellectual property. It all seems very much a case of horses for courses.

It’s a curious thing but despite there being a wealth of story content available for me to do in Guild Wars 2, I don’t feel disposed towards doing any of it. I think this all stems from the fact that it’s an original intellectual property, rather than one based upon an established franchise. Looking back through my achievements and story journal on my primary character, I played through quite a lot of narrative content when I first started playing this MMO at launch. Sadly none of it has made a sufficient impression upon me to have stuck in my memory. This is not a reflection of the quality of the storyline of Guild Wars 2 but more a case of how I tend to prefer known quantities such as Tolkien and Star Trek. Curiously, I have not encountered this problem with The Elder Scrolls Online which is equally an original intellectual property. It all seems very much a case of horses for courses.

Having returned to Guild Wars 2 and rolled a new Necromancer with Reaper Elite Specialisation, I’ve been trying to keep myself occupied while minimising my interaction with the central stories associated with the base game and the subsequent expansions. However, you have to do some of this content to be granted access to the various zones. I decided to bypass the Heart of Thorns content which I didn’t especially enjoy when first released and instead began Path of Fire. I benefited from playing this MMO again, just as they’ve recently given all players a Raptor mount when they reach level 10. Hence, I thought it would be fun to set about collecting all the other kinds of mount. I’ve also set myself the goal of completing all points of interest, vistas and heart quests, as well as Mastery and Hero points. So far this has proven sufficiently engaging, along with exploring the new maps I’ve not seen before.

Another aspect about PVE story content in Guild Wars 2 is that it’s far from easy and not the faceroll that many players are used to in games such as The Lord of the Rings Online. You have to be well geared and well versed in playing your class to undertake it without “incident”. Many play through it with friends or guild mates, which makes it a lot easier. However, that comes with the organisational and social complexities associated with playing as a group. I recently reached a point in the story near the Makali Outpost where I had to clear the surrounding desert of three groups of mobs, each of which had a Champion boss among them. This fight is long, hard and not especially exciting. Finding the sweet spot for combat duration is a difficult task as different people have different levels of patience. Mercifully, I was assisted by a friend.

At present, I can effectively make my own fun in Guild Wars 2 and keep myself engaged with the game, rather than following the formal structure that is already there. For example, tonight I decided to just follow any zergs I encountered and this proved a fun and useful strategy. I was in the Maguuma Jungle at the time which proved beneficial by opening up some points of interest along the way. Hopefully, this approach to the game will keep me going for a while. Now that this MMO is available via Steam there seems to be an influx of new players and lots of zones in the base game are well populated at present. I’m sure my approach to Guild Wars 2 is not unique and that other players follow suit not only in this game but also in other MMOs. Naturally, there are “purists” that will consider my approach an anathema, but that is of no importance to me. Having fun on your own terms is my maxim.

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New Mini-expansion Coming to LOTRO in September

Today Standing Stone Games formally announced their next mini-expansion for the MMORPG The Lord of the Rings Online. Before the Shadow will be available in September and as recent leaks have shown, will include Cardolan and Swanfleet as new zones for the game. The new content will be between levels 1 and 32. SSG press release stated “Before the Shadow will send players into two new regions, Swanfleet and Cardolan, as Boromir makes his way north to Rivendell ahead of the meeting of what will eventually become the Fellowship of the Ring while the Nazgûl search for “Baggins” in the peaceful land of the Shire. Players will discover the threat rising from Mordor and Saruman's Uruks as they explore the far history of Middle-earth!”

Today Standing Stone Games formally announced their next mini-expansion for the MMORPG The Lord of the Rings Online. Before the Shadow will be available in September and as recent leaks have shown, will include Cardolan and Swanfleet as new zones for the game. The new content will be between levels 1 and 32. SSG press release stated “Before the Shadow will send players into two new regions, Swanfleet and Cardolan, as Boromir makes his way north to Rivendell ahead of the meeting of what will eventually become the Fellowship of the Ring while the Nazgûl search for “Baggins” in the peaceful land of the Shire. Players will discover the threat rising from Mordor and Saruman's Uruks as they explore the far history of Middle-earth!”

In addition to the new zones, Before the Shadow offers four new Epic Books for new characters. There is also a new six-person Instance for players with high end alts. Plus there is the addition of a new Skirmish to the game, something that hasn’t happened for a while. The press release also refers to a “Delving difficulty system that will offer new rewards and challenges”, although exactly what this is I am not sure. SSG have not at present clarified as to whether the mini-expansion will feature the River-hobbits race and that the new zone is a new starter area, although it is reasonable to assume so. Further information will become available as the pre-order date comes closer. At present, it may be relevant to consider the previous mini-expansion pre-order, War of Three Peaks, to determine what additional type of content and bonuses may be included.

Over the course of the last fifteen years, there have only ever been two content releases formally designated as mini-expansions for The Lord of the Rings Online. The first Siege of Mirkwood was released in December 2009 and the second War of Three Peaks launched in October 2020. Both were met with a degree of controversy, not so much over the quality of their content, but more so over their respective value for money. It will be interesting to see if the usual three tier price model is still used and whether prices will remain the same or increase. If this mini-expansion does offer a new starter zone, are developers SSG expecting an influx of new players due to interest stemming from The Lord of the Rings: The Rings of Power? Such a thing was mentioned by owners EG7 in their investor presentation nearly 2 years ago. I look forward to learning more about Before the Shadow in the immediate future.

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Gaming, MMORPG, LOTRO, Palantir Server, Leak, Cardolan, Swanfleet Roger Edwards Gaming, MMORPG, LOTRO, Palantir Server, Leak, Cardolan, Swanfleet Roger Edwards

Cardolan and Swanfleet Are Coming to LOTRO

While perusing the The Lord of the Rings Online subreddit today, I stumbled upon an alleged leak from the Palantir Test Server. Palantir hosts material that Standing Stones Games is currently in “Alpha Testing”. Those invited to preview such content are subject to an NDA. However, leaks happen because one of the defining characteristics of human beings is that they can’t keep their mouths shut. Setting aside the ethics of such matters, it would appear that regions coming to the game are Cardolan and Swanfleet. Maps have been posted on the LOTRO subreddit and one enterprising individual, CMuenzen, has gone so far as to use photoshop to see how well they integrate into the existing game world. As you can see from the picture, Cardolan and Swanfleet fill the gap between Sarn Ford to the West, The Angle of Mitheithel to the North and Enedwaith to the East.

While perusing the The Lord of the Rings Online subreddit today, I stumbled upon an alleged leak from the Palantir Test Server. Palantir hosts material that Standing Stones Games is currently in “Alpha Testing”. Those invited to preview such content are subject to an NDA. However, leaks happen because one of the defining characteristics of human beings is that they can’t keep their mouths shut. Setting aside the ethics of such matters, it would appear that regions coming to the game are Cardolan and Swanfleet. Maps have been posted on the LOTRO subreddit and one enterprising individual, CMuenzen, has gone so far as to use photoshop to see how well they integrate into the existing game world. As you can see from the picture, Cardolan and Swanfleet fill the gap between Sarn Ford to the West, The Angle of Mitheithel to the North and Enedwaith to the East.

Apparently the maps have been leaked for a while but pretty much contained within the subreddit and therefore not necessarily known to the wider LOTRO community. Naturally, when information is in the public domain without any specific explanation or context, speculation becomes rife. There is plenty of such to be found on the LOTRO subreddit and I must say, not all of it is fanciful or founded purely in a fan’s boundless optimism. Game Producer Rob Ciccolini (AKA Severlin) referenced a "new 1 -30 levelling experience" coming to the game in a recent live stream. Players are also aware that the race of River-hobbits is coming to the game. As Swanfleet features an area called Stoorvales, it is a reasonable assumption to make that this could be a new starter zone. It is also worth remembering that new races or classes have been included in recent LOTRO expansions.

There are some other theories being discussed regarding a new Ranger Class being added to the game. Cardolan is part of Arnor and territory of the Dúnedain. And as this region is the route that Boromir took to get to Rivendell, perhaps new players will meet him as part of the new levelling story arc. However, these speculative musings remain just that. It is best to remember that anything that hails from a test server is potentially subject to change and alteration. But there is some comfort to be found in the fact that there is major new LOTRO content in development. Will there be an expansion this year after all or are these new zones destined for a 2023 release? Does SSG have something up its sleeve to capitalise upon the release of The Lord of the Rings: The Rings of Power this September? Quarter 4 of the year has just got a lot more interesting.

NB. Other LOTRO players have written about these leaks. A similar post to this one has been published on the website Ferrets of Gondor. Great minds think alike or fools seldom differ. Take your pick.

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Gaming, MMORPG, MMO Tropes, Exploration Roger Edwards Gaming, MMORPG, MMO Tropes, Exploration Roger Edwards

MMO Tropes: Exploration

“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Many MMORPGs are set in open worlds that are designed to mimic a real and living reality. Beautiful fantasy or science fiction themed environments, rich with diverse fauna and flora. Settlements are filled with people that go about their daily routine. There is often a day and night cycle and changing weather. All of which is intended to make the game world feel alive. Furthermore, these open worlds become a source of content of their own. Not only do they provide the environment for the various quests and missions that players undertake but a source of exploration and discovery. Something that many players value more than other types of game content.

“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”. Many MMORPGs are set in open worlds that are designed to mimic a real and living reality. Beautiful fantasy or science fiction themed environments, rich with diverse fauna and flora. Settlements are filled with people that go about their daily routine. There is often a day and night cycle and changing weather. All of which is intended to make the game world feel alive. Furthermore, these open worlds become a source of content of their own. Not only do they provide the environment for the various quests and missions that players undertake but a source of exploration and discovery. Something that many players value more than other types of game content.

Over the last 20 plus years, the MMO genre has refined this notion of exploration, capitalising upon the fact that humans are curious animals and that they’ll happily set aside a story to simply go and see what is out there in a virtual world. Hence many games of this kind now make exploration a source of rewards. Achievements and accolades encourage players to look in every nook and cranny and leave no stone unturned in the hope of finding everything there is to discover in the game. The Lord of the Rings Online does this very well, drawing heavily upon established lore from the Tolkien Legendarium. Hence a player travelling through a canonical region such as the Trollshaws, will seek to find the Three Stone Trolls that captured Bilbo and the Dwarves. Similarly, an enthusiastic fan can marvel at the way Deep Space Nine has been faithfully recreated in Star Trek Online.

Guild Wars 2 takes an interesting approach to the way in which it presents its zone maps to the player. By default they’re vague and indistinct, giving the player a notion of the type of environment present, but nothing more. They are devoid of specific detail until you start travelling through the region and speaking to NPCs. Then the details appear. LOTRO used to do this upon release, calling the intentional obscuring “the fog of war” but it was later removed as a feature. Now the maps show the terrain clearly. Star Wars: The Old Republic similarly withholds map data but I find that this particular MMO’s environments are not as uniformly engaging as other MMOs. Some are certainly better than others. But for every character rich environment such as Alderaan, there are generic featureless wastes such as Tatooine and Hoth. Guild Wars 2 excels at making verticality interesting, especially now that they’ve introduced specialist mounts allowing players to reach obscure topographical features.

Curiously Star Trek Online, a game based upon a franchise predicated upon space exploration, doesn’t offer players a great deal of planetary content to discover. Only a small percentage of planets can be visited and these are usually small and self contained instances. However, space travel is substantive with the galaxy being divided into four quadrants, as referenced in the various TV shows. Another game that has interesting regional zones but which are heavily compartmentalised is The Elder Scrolls Online. Although they are visually diverse, I’ve never felt that Tamriel comes across as a coherent wider world, in the same way as Middle-earth does in LOTRO. Instancing, invisible walls and carefully constructed mountain ranges that funnel players in specific directions are a necessary evil in the MMO genre. However, some games just do it better than others maintaining the illusion of an open world.

My recent return to Guild Wars 2 has been greatly aided by the games focus on exploration. Perhaps lessons were learned from the Heart of Thorns expansion which introduced verticality into the game but relied on jumping and gliding skills to explore. Mounts address this mechanic in a far more practical and entertaining way. Exploration also compensates those not especially engaged by the lore of the game. The ability to reach obscure parts of the world map is very addictive and challenging. I begin to see the appeal of going “off map” which some players delight in doing. Exploration is now an integral aspect of the MMO genre and as such, players expect their searching to be rewarded by Easter Eggs and pop culture homages. Like the “killer rabbit” in a cave reference in LOTRO which is a nod to Monty Python and the Holy Grail. It raises the question as to whether this aspect of gameplay could become the foundation of an entire MMO. Something that No Man’s Sky has come close to over time.

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Gaming, MMORPG, Guild Wars 2, Returning Players Roger Edwards Gaming, MMORPG, Guild Wars 2, Returning Players Roger Edwards

You Can Never Just Do the Thing You Want to Do

Last night I had some spare time, so I watched a Guild Wars 2 live stream from Massively Overpowered. I stopped playing this particular MMORPG in late 2015, a few months after the second expansion Heart of Thorns was released. To say that it changed the game is an understatement and sadly they were not changes that I especially liked. Since then I have occasionally logged into the game but never done anything more than potter about the starter zones. However, after watching this live stream I felt disposed towards giving the game another go. I wanted to try a new class and swan about casting spells, looking like Ming the Merciless from Flash Gordon because that’s the way all Mages look in MMOs. Today I logged into the game with hopes of rolling a Necromancer and questing in Tyria. However, the game had other plans.

Last night I had some spare time, so I watched a Guild Wars 2 live stream from Massively Overpowered. I stopped playing this particular MMORPG in late 2015, a few months after the second expansion Heart of Thorns was released. To say that it changed the game is an understatement and sadly they were not changes that I especially liked. Since then I have occasionally logged into the game but never done anything more than potter about the starter zones. However, after watching this live stream I felt disposed towards giving the game another go. I wanted to try a new class and swan about casting spells, looking like Ming the Merciless from Flash Gordon because that’s the way all Mages look in MMOs. Today I logged into the game with hopes of rolling a Necromancer and questing in Tyria. However, the game had other plans.

The MMO genre is very good at some things. Many have complex lore and engaging stories. If a game has been around for a while there’s usually plenty of content to complete. Then there are the communities, many of which are helpful and welcoming. And let’s not forget the business model. If you want to try an MMO you can usually do so without having to spend a red cent. You can usually progress sufficiently to decide whether the game in question is right for you. However and there is always a “however”, most MMOs are utterly incapable of just letting a new or a returning player log into the game and casually start playing. No, the game has to burden you with a confusing tutorial and emails with filled boost, gifts and other paraphernalia.Then there’s the wildly flashing interface that is desperately trying to get you to attend some in-game system that you have zero interest in at this point in time. It’s like being surrounded by multiple toddlers that want to show you the collage they’ve just made out of pasta.

I was watching the film Reach For the Sky recently about WWII fighter pilot Douglas Bader. There is a scene where he is with a friend at a golf course and Bader has no prior experience of the game. The friend lends him a club and a ball so he can get the feel of them. Now I appreciate that this analogy is somewhat of an oversimplification, but why can’t bloody MMOs give players the option to do the same? Because Guild Wars 2 was having none of this. As soon as I rolled a new Human Necromancer, I was funnelled into a tutorial. It was relatively short but it was confusing because it gave me an axe as a weapon by default and I didn’t want an axe, so I was vexed until I was able to change it. Once the tutorial was over the emails started coming with all the account wide free crap I’ve earned over the years on other alts or through buying an expansion. And then I had to clear out my shared bank space and try and determine what stuff was still relevant and what wasn’t.

Despite these frustrations, I soon determined that I like the Necromancer class and decided to use the level boost I had been given to advance to the current level cap of 80. Let it suffice to say that although the game is quite generous with the gear it gives players who do this, there is precious little guidance regarding builds. This meant that I had to stop playing to do “homework” and by that I mean looking for information outside of the game. Something I think is cardinal sine in the gaming world. I finally settled on a build that suited my needs and returned to the zone where I was pottering about. After some further gameplay I decided to buy some Gems, the currency for the game’s item shop. I used PayPal and was somewhat taken aback by an onscreen message that stated it could take up to 72 hours to get them. Mercifully, it was only an hour but the absence of an instantaneous transaction shocked me. I’ve subsequently learned it doesn’t seem to happen if you pay by credit card.

To cut a long story short, despite the game doing its utmost to not let me play, I have decided to stick with Guild Wars 2 for a while. However, I learned to treat the game store with caution. Don’t rely on it to warn you about buying something you can’t use. I ended up with a Skimmer skin despite the fact I haven’t got one as yet. If you’re not sure about something in the store and if it is relevant to you, tab out of the game and do some research. Again you shouldn’t have to but that’s the way it is. Also the complexities of the Elite Specialisation system are not explained in-game. It took me ages to figure out how to unlock the Greatsword for a Reaper Necromancer and how to enable its skills. Again player curated websites provided the answers and there was no information of a comparable standard provided by ArenaNet, which is rather annoying and also damn strange. What’s their excuse?

On a positive note, all three of the expansions for Guild Wars 2 are available for purchase as a collection at the reasonable price of £44 bar a penny. I already had the first but this bundle was still cheaper than buying the two more recent ones separately. So I’m now back in this MMO and will be playing it until something else comes along. I did have fun today and I do like the class that I’ve rolled. But I do think that my concerns have legs and that not only Guild Wars 2 but most MMOs seem to have a problem with just letting players get into the game and doing their own thing. I appreciate that there is a need to inform players about a game’s systems and that tutorials are hard to do well. But it would be nice if there was a way to temporarily suspend the tsunami of in-game information I’ve highlighted and be able to get on with the task in hand. Be it in the main game or a bespoke “testing zone”. However, knowing how the MMO genre is, I won’t get my hopes up.

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Middle-earth Enterprises and Echoes of Angmar

Last month I wrote about a private server that is based upon an early iteration of the MMORPG The Lord of the Rings Online. The project named Echoes of Angmar, is currently in development by a third party outside of the auspices of Standing Stone Games and will contain content up to and including Book11: Defenders of Eriador. Effectively this will be a version of the game as it was eight months after its initial release in 2007. Naturally, this private server has attracted a great deal of attention, as many LOTRO players have expressed an interest in a “classic” version of the game. However, the official developers of LOTRO have indicated that they have no desire at present to pursue such an undertaking. Some sources have claimed that it cannot be done, however video footage of Echoes of Angmar posted on YouTube seems to contradict such statements.

Last month I wrote about a private server that is based upon an early iteration of the MMORPG The Lord of the Rings Online. The project named Echoes of Angmar, is currently in development by a third party outside of the auspices of Standing Stone Games and will contain content up to and including Book11: Defenders of Eriador. Effectively this will be a version of the game as it was eight months after its initial release in 2007. Naturally, this private server has attracted a great deal of attention, as many LOTRO players have expressed an interest in a “classic” version of the game. However, the official developers of LOTRO have indicated that they have no desire at present to pursue such an undertaking. Some sources have claimed that it cannot be done, however video footage of Echoes of Angmar posted on YouTube seems to contradict such statements.

As I mentioned in a previous post, the team behind this project have been quite open about their work. There is a website for Echoes of Angmar which provides full details of this “unofficial” version of LOTRO as well as how to install the software to play on the private server, which will be undertaking stress tests on 19th August. There is also an active Discord server associated with the project. As a result, Echoes of Angmar has been discussed on numerous blogs, subreddits, and other online platforms. Someone even saw fit to create a thread on the official LOTRO forums a few weeks ago, although it was removed by Community Manager Cordovan. Hence, it was inevitable that sooner or later there would be a formal response by the owners of the intellectual property. The following post appeared on the official LOTRO forums this evening. It is a copy of a letter from Middle-earth Enterprises regarding Echoes of Angmar.

Dear Echoes of Angmar team,

We have noted the Echoes of Angmar game that you have posted and we appreciate and share your enthusiasm for the Tolkien works, and specifically for the developers and creators of the epic MMO, The Lord of the Rings Online. Judging from your website and Discord, you are individuals who possess a boundless enthusiasm for LOTRO, J.R.R. Tolkien, The Hobbit, and The Lord of the Rings. We’re here to acknowledge your enthusiasm, and thank you for your fandom. Unfortunately, we, as trademark holders and stewards of the Tolkien works, more often than we’d like, must deliver some potentially difficult news. As your business is using the Tolkien works and trademarks in an unauthorized manner without benefit of a license, we must ask you to cease.

As stewards of the Tolkien works, we take our role very seriously in order to protect the works for all time, on behalf of fans everywhere. As owners of the intellectual property rights, we are charged with protecting those rights both morally and legally. Unfortunately, Echoes of Angmar uses specific content from the books and from our Licensee for The Lord of the Rings Online without the benefit of a license. Honestly, it breaks our hearts to post letters like this one. It is not uncommon for fans to create things reflecting an affection for the Tolkien works. It is thus with a heavy heart that we must ask that you immediately cease all of your unauthorized use of Echoes of Angmar, and all other Tolkien-related IP on all platforms, including Discord, Youtube and on https://www.echoesofangmar.com/.

We welcome the opportunity to answer any questions you may have on the subject, and wish you all the best in your future duly authorized endeavors.

Kind regards,

Middle-earth Enterprises

This raises several questions. The Echoes of Angmar team have clearly spent a great deal of time and effort developing this project and know that it’s a copyright violation. Yet they do not seem to be concerned about this statement from Middle-earth Enterprises, implying they do not fear legal action. Will the server be based outside of Europe and North America? At present there are private servers for other games such as World or Warcraft and Star Wars: Galaxies which have escaped being shut down. Considering how litigious Activision Blizzard are as well as Disney, there must be some loopholes somewhere which are being cunningly exploited to prevent closure. I suspect that the Echoes of Angmar team have looked into this “grey” area carefully and have contingency plans or have taken a carefully calculated risk.

I was also struck by the conciliatory tone of this letter from Middle-earth Enterprise. It doesn’t sound like the sort of curt and bellicose statement usually associated with the legal profession. I was sent a snotty letter once myself when I posted screen captures from an advance online promotional event for a film back in 2015 and it didn’t mince its words. It makes me wonder what Middle-earth Enterprises are up to here. Is their reply just an arbitrary response to show they’re going through the motions of protecting their IP. Or is this a polite shot across the bow before a more robust follow up? Has the fact that an independent third party has done something that the official developers implied couldn’t be done, caused some embarrassment? Do Middle-earth Enterprises see the Echoes of Angmar project not so much as a threat but a potential business opportunity?

I must admit, I do find this entire situation very intriguing. I do have an interest in what Echoes of Angmar is trying to do but it is mainly out of intellectual curiosity. Revisiting LOTRO as it were in 2007 is something I would like to watch and observe. Personally, I don’t know if I would be able to play the game beyond a few levels as I don’t think I’d like being dependent on other players to progress. However, I do find the machinations and shenanigans of the video games industry just as engaging (and sometimes more so) as the games they create. I certainly have a lot of unanswered questions regarding the people behind this private server and their provenance. However, due to the nature of this undertaking I suspect they’re not going to share such information. All things considered, I don’t think this project is going to go away easily and I’m curious to see what happens next.

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LOTRO: What is Going On?

For the last three years developers Standing Stone Games have followed a twelve monthly expansion schedule for the MMORPG The Lord of the Rings Online. Sadly that has not been the case this year. All we had so far in 2022 is two generic new zones that offer “same meat, different gravy” content. Both Update 32: Rangers and Ruin and Update 33: Yondershire, although enjoyable, have not brought anything substantially different to the game. A further small release, Update 33.1 The Further Adventures of Elladan and Elrohir, went live on Tuesday 19th July offering 5 new themed missions. To say that they are lacklustre is being generous. All of which raises the question, what is going on? 18 months ago there appeared to be a LOTRO renaissance after the game was acquired by EG7. Is the lack of an expansion this year an indication that things have changed and not for the better?

For the last three years developers Standing Stone Games have followed a twelve monthly expansion schedule for the MMORPG The Lord of the Rings Online. Sadly that has not been the case this year. All we had so far in 2022 is two generic new zones that offer “same meat, different gravy” content. Both Update 32: Rangers and Ruin and Update 33: Yondershire, although enjoyable, have not brought anything substantially different to the game. A further small release, Update 33.1 The Further Adventures of Elladan and Elrohir, went live on Tuesday 19th July offering 5 new themed missions. To say that they are lacklustre is being generous. All of which raises the question, what is going on? 18 months ago there appeared to be a LOTRO renaissance after the game was acquired by EG7. Is the lack of an expansion this year an indication that things have changed and not for the better?

 Two developments have occurred recently that may shed some light on the matter. The first being the recent departure of producer Oleg Brodskiy (AKA Raninia) from SSG after just one year. He was brought in to work with the executive producer to facilitate change and streamline the business model. During that time a lot of older, chargeable game content was integrated into the free to play business model. Oleg was also far more accessible than other staff at SSG and certainly happy to talk about the game. However, coming from a mobile gaming background he may have been behind the release of the supporter packs that accompanied the latest patch. These are cosmetic bundles of the kind that usually accompany the various different tiers of an expansion pack. It will be interesting to see how they’re received. However, no explanation has been forthcoming as to why Oleg Brodskiy has moved on, apart from a vague comment about an “incredible opportunity”.

Secondly, there are the interesting internal politics of Enad Global 7. The company purchased Daybreak Game Company and its portfolio in December 2020. It subsequently became apparent that DGC was not just the publisher for Standing Stone Games but in fact their owner. EG7 appeared to have plans for LOTRO as the game had at the time 108,000 active players, of which 37.9% (41,000) subscribed generating nearly $10 million per year. Yearly revenue was $26.7 million making LOTRO the third-biggest playerbase out of DGC’s (now EG7’s) game portfolio. Circa March 2021, then CEO of EG7 Robin Flodin spoke positively about developing the newly acquired titles, fueling further speculation about a console version of LOTRO and a new game engine, which were previously mentioned in an investor briefing. However, Robin Flodin stepped down as CEO, five month later after a poorly received press interview. This paved the way for Ji Ham of Daybreak to take the reins as temporary CEO. In May this year Flodin sold his shares in EG7 changing the dynamics of the company as majority ownership effectively became controlled by senior DGC staff.

If you’re interested in more detail of this potential “reverse acquisition” then Wilhelm Arcturus has written a detailed post on his blog, The Ancient Gaming Noob. Obviously a lot of detail  regarding corporate machinations doesn’t make it into the public domain but it’s hard not to speculate that the departure of Oleg Brodskiy and the changes within EG7 as well as DGC indicate that something is afoot behind the scenes with LOTRO. If the people who previously drove LOTROs development are back in control it doesn’t bode well for such ambitious plans as a console port or a revised game engine. Furthermore, I cannot see the new Amazon Prime show, The Lord of the Rings: The Rings of Power, getting released without some sort of gaming tie-in or related product. Is there another product waiting in the wings that may undermine LOTRO? Either way, after three consecutive expansions it is a little worrying that a successful formula should end so abruptly.

Finally, I return to the matter of the recently announced private LOTRO server Echoes of Angmar. If you do a little digging around online it appears that those involved with the project seem very well versed in the intricacies of the 15 year old MMORPG. Are these people who were directly or indirectly associated with the game at launch? The somewhat open manner in which this “rogue” server is being referred to seems to imply that those managing the project are not worried by the prospect of legal reprisals. This may be naivety but I’m not so sure. Is the timing of this independent project based upon something that LOTRO players don’t know about? Also, apart from the lack of an expansion there are still a lot of technical issues plaguing the MMO. The GUI still doesn’t support modern screen resolutions and the perennial issue of lag is a blight. I worry that the second coming of LOTRO so many hoped for, may have stalled before it even started and that as per usual, the player base will be the last to know.

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The Lord of the Rings Online: Echoes of Angmar

Much to my surprise I recently discovered that there is a private server currently in development, based upon an early iteration of The Lord of the Rings Online. Called Echoes of Angmar, this is a version of the popular Middle-earth based MMORPG as it was in late October 2007. The team that is managing this project, which recently completed alpha testing, wishes to make available a free version of LOTRO based on original code from the time. Echoes of Angmar will include all content upto and including Book 11: Defenders of Eriador. Hence there will be no cosmetic items, no quest tracker and no streamlined levelling. The level cap will be 50. PvMP will not be available upon initial release but will be implemented later. Echoes of Angmar will therefore be a very different experience compared to LOTRO as it is today on the current live servers.

Much to my surprise I recently discovered that there is a private server currently in development, based upon an early iteration of The Lord of the Rings Online. Called Echoes of Angmar, this is a version of the popular Middle-earth based MMORPG as it was in late October 2007. The team that is managing this project, which recently completed alpha testing, wishes to make available a free version of LOTRO based on original code from the time. Echoes of Angmar will include all content upto and including Book 11: Defenders of Eriador. Hence there will be no cosmetic items, no quest tracker and no streamlined levelling. The level cap will be 50. PvMP will not be available upon initial release but will be implemented later. Echoes of Angmar will therefore be a very different experience compared to LOTRO as it is today on the current live servers.

There are numerous talking points stemming from this project. Perhaps the most obvious is the fact that Standing Stone Games have stated clearly on several occasions that they have no pressing desire to release a “classic” version of LOTRO themselves. Furthermore, for technical reasons it would be a complex project which would be a drain on development resources. Some long term LOTRO players have inferred that SSG may not even have access to the appropriate code or that they have necessary in-house expertise to undertake such a task. Yet, despite all these claims and counterclaims, we see a third party quietly going ahead and creating a so-called “classic” server. If the recent YouTube video which features alpha footage is anything to go by, the project seems to be progressing very well. The Echoes of Angmar team have stated that a more in-depth reveal and sneak peak will be coming “soon”.

A perennial question associated with the release of any “classic” MMO server, is whether there is a genuine and sustainable player base available to support the game. Or are players simply allowing a sense of nostalgia to cloud their judgement and desire something that may not ultimately hold their interest.  SSG developer Jeff Libby (AKA MadeOfLions) has often made this argument, as did Blizzard with regard to WoW “Classic”. However, I frequent a multitude of LOTRO based online communities, such as forums, subreddits and Discord servers and I regularly encounter players who express a desire to return to the base game as it was at launch. These are players that currently confine their activities to Eriador on the existing liver servers and continuously re-roll alts to exclusively play the Shadows of Angmar content. Therefore I suspect that there is sufficient interest within the wider LOTRO community to justify the existence of Echoes of Angmar.

Perhaps the biggest elephant in the room is the fact that LOTRO is still an active MMO. It is actively being developed and makes money for its corporate owners. It is one thing to create a private server for a game that has been officially closed such as Star Wars: Galaxies. It is a different matter altogether to create an unofficial version of an existing product. I will not wade into the ethics or legality of this matter, not only because I am unqualified to do so, but because I do have an interest in seeing Echoes of Angmar come to fruition. So I am not an impartial observer. However, I am curious to see if there will be any pushback from either SSG, Daybreak or EG7. The team behind Echoes of Angmar have been quite open about what they’re doing, having published the aforementioned video. They didn’t object to me writing this post. So there is a chance that the rights holders already know. It will be interesting to see what happens in the meantime.

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A Month in Gaming

Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.

Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.

May saw the release of Sniper Elite 5 and as ever, I have found the game thoroughly engrossing. I have written a more substantial review elsewhere but I just want to reiterate how this franchise is the complete opposite of the fast paced insanity and lightning reflexes of Call of Duty. I find taking my time in Sniper Elite, tagging all targets and waiting for as long as it takes to make the right shot, is immensely satisfying. All too often, modern gaming is excessively frenetic, bombastic and overwhelming. Sniper Elite is the antidote to this. I also made a brief return to Fall Guys: Ultimate Knockout recently. It is still fun in small doses and the cosmetic aspect of the game is a major contributor to that enjoyment. As a Prime Gaming customer (part of being an Amazon Prime subscriber), there are frequently free outfits to claim each month. Despite having played this game for two years now, I still haven’t achieved being the “last player standing” and thus won a complete tournament.

I surprised myself recently by reinstalling Guild Wars 2. Again I’ve written at length in the past as to the point of returning to a game that requires me to spend time in a zone I loathe. However, unlike some other MMOs that require you to tinker with your client once it’s downloaded, or update a plethora of third party addons, installing Guild Wars 2 is really simple. The game launcher downloads at a reasonable rate and once done, you can jump straight back into the game. It even remembered all my personal settings. I quickly found my favourite character, a human ranger, where I left them in Queensdale and jumped into an event that used to be part of the “Champion Train”. I noticed that everyone now has mounts and was briefly tempted to look into this. I suspect that it will require a grind of some kind, so I’m going to nip this flight of fancy in the bud, immediately. Plus, why do I need a mount when I have a flying carpet?

Over the forthcoming summer, I intend to tackle some of the games I have amassed across various platforms such as Epic and Steam. The first title I intend to explore is Jedi: Fallen Order as it has enjoyed a lot of praise and flown in the face of EA’s numerous claims over the last decade that single player games are “finished”. I’m also tempted to play through another Assassin’s Creed game, as I enjoyed Black Flag so much last year. I recently spotted that I had a copy of Control: Ultimate Edition, which has piqued my curiosity as I have no idea when or where I got a copy. This is what happens when you arbitrarily claim any free games offered to you. Hence I’m not lacking anything to play in the months ahead. It will be a pleasant change to be able to write about something new in the next instalment of “A Month in Gaming”, rather than the usual MMOs.

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Guilds Are Not Group Therapy

I was recently trawling through some screen captures from 2009, taken when I was a very active player in the MMORPG The Lord of the Rings Online. Several included the chat window as I hadn’t turned off the GUI when I pressed “print screen”. Hence I read a few fragments of chat which subsequently reminded me of a problematic situation our guild experienced for a couple of months. That being when someone joins your guild and at first seems like a good fit but later starts becoming difficult and unreasonable with regard to their expectations and online behaviour. The person in question in this instance eventually stated that they had mental health issues but by the time this was raised a lot of harm had been done to all parties concerned. They ended up leaving after an argument centred around perceived personal slights and a lack of support for their needs. It was an upsetting experience that was poorly handled, although it wasn’t any particular person’s fault.

I was recently trawling through some screen captures from 2009, taken when I was a very active player in the MMORPG The Lord of the Rings Online. Several included the chat window as I hadn’t turned off the GUI when I pressed “print screen”. Hence I read a few fragments of chat which subsequently reminded me of a problematic situation our guild experienced for a couple of months. That being when someone joins your guild and at first seems like a good fit but later starts becoming difficult and unreasonable with regard to their expectations and online behaviour. The person in question in this instance eventually stated that they had mental health issues but by the time this was raised a lot of harm had been done to all parties concerned. They ended up leaving after an argument centred around perceived personal slights and a lack of support for their needs. It was an upsetting experience that was poorly handled, although it wasn’t any particular person’s fault. 

To summarise, a new player joined our LOTRO guild (kinship in the games own parlance) after grouping with some of our officers. They had been up to that point polite although a little shy and keen to learn and undertake group content. They did not use voice chat but would listen in and communicate via the chat window, which was not unusual as we had several other players that did this for a variety of reasons. After a while, especially when running instances and raids, they began to get frustrated with failure and when the group wiped. Although we never ever as a group blamed anyone, this person began to suggest we were inferring it. They also made a lot of suggestions regarding gameplay and strategy that were not relevant or useful. They had previously been an active player of another MMO and didn’t seem to understand that the mechanics and dynamics were not transferable.

It all culminated in a major argument one Friday night during a planned raid. Again a group wipe caused frustration for them. Supportive comments in chat about getting “back on the horse” were misinterpreted. Sub argument broke out via direct messages and then it started getting acrimonious. Eventually the guild leader interceded and politely suggested that the player take some time out to calm down and that they would happily listen to any legitimate concerns. It was at this point that the upset player declared to have mental health issues and that they were looking to the guild to work these through. It seemed that every positive thing said to placate and defuse the situation was taken the wrong way and they then quit the guild and vanished into the ether. A long and detailed in-game mail was sent the next day claiming bullying and callousness, none of which from my perspective was true. The player then either deleted or renamed their character and was subsequently untraceable.

Over the years, I have noticed that the MMO genre attracts a lot of people who have personal problems and who are facing mental health issues. MMOs offer a means of social interaction that is far more controlled and potentially manageable compared to those in real life. You can reinvent your persona and the way you are perceived. Chatting in text puts you far more in control of the situation. Hence you can see why MMOs are appealing to the introverted and those who wish a degree of privacy, while still having company and fun. However, the pendulum can swing equally the other way. Text driven chat can be a blunt tool. If you can’t see or hear someone, you can miss a lot of social cues. Irony and sarcasm are an obvious example. Plus, even online and within the superficially cosy atmosphere of an MMO, a lot of the problems from regular social interaction still persist. There are dominant personalities, cliques, power struggles and egos to deal with.

Hence, although I can see the allure of seeing an MMO as a safe or at least controlled environment to meet people and work through or address one’s personal problems, it strikes me as a far from appropriate environment to treat as a form of therapy. I’m sure some gamers may well contradict me and possibly cite positive examples of how they used their guilds as a medium for self healing. If that is the case then well done but I’m not sure if that is the prevailing experience. With regard to the anecdote I shared earlier, I was unaware of the person in question’s issues and even if they had talked about them earlier, would not have felt adequately equipped to help them beyond basic common decency. It also strikes me as a little unrealistic to expect too much from guild mates, when your main social bond is just playing and enjoying the game together.

Some guilds are set up to specifically cater to particular people or groups. To provide a safe space, a friendly environment and a support network. That is a different kettle of fish and a far cry from joining a casual guild of random players. It is difficult to gauge exactly what you should and should not expect from other players when joining a guild. I am happy to be welcoming and supportive to new players. But where does that social obligation end exactly? I find myself with more questions than answers. However, I feel that guilds are not an ideal medium for group therapy or as a means to self treat. I still look back on this incident from 2009 with a degree of upset. Did we do something wrong? Or were we wrong footed through no fault of our own? I wonder about the wellbeing of the individual concerned but as I previously stated, they vanished. Something that the internet accommodates quite well.

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Gaming, MMORPG, SWTOR, Naming Your Character Roger Edwards Gaming, MMORPG, SWTOR, Naming Your Character Roger Edwards

Naming Your Character in SWTOR

Star Wars: The Old Republic is over a decade old. That is quite a significant achievement for an MMORPG. Maintaining a stable player population is not easy and a lot of MMOs find themselves in a state of managed decline and then eventually shut down long before they’ve reached such an age. However, that is not the case with SWTOR. I recently returned to the game in February and as far as I can see, there is still a very active player base. However, I did come back just as a new expansion was launched. Conversely, as well as active players, there is also a lot of evidence of inactive players, by dint of the fact that I have really struggled to secure a “suitable” character name for one of my new alts. Specifically a Sith Warrior. It would appear that a lot of names are currently taken. I tried over thirty names before I found one that was available.

Star Wars: The Old Republic is over a decade old. That is quite a significant achievement for an MMORPG. Maintaining a stable player population is not easy and a lot of MMOs find themselves in a state of managed decline and then eventually shut down long before they’ve reached such an age. However, that is not the case with SWTOR. I recently returned to the game in February and as far as I can see, there is still a very active player base. However, I did come back just as a new expansion was launched. Conversely, as well as active players, there is also a lot of evidence of inactive players, by dint of the fact that I have really struggled to secure a “suitable” character name for one of my new alts. Specifically a Sith Warrior. It would appear that a lot of names are currently taken. I tried over thirty names before I found one that was available.

This problem seems to be specific to the Sith classes. Despite being ten years old and a lot of names being taken, it is not as difficult to secure the one that you want for other classes. This is because SWTOR supports the use of spaces and apostrophes in its naming convention. Hence if you are creative with spelling, it is fairly straightforward to make a first name and surname. However, Sith classes are more problematic if you wish to be “lore friendly”. Most Sith characters have a single name which is then prefixed with the title Darth. In SWTOR if you complete the first chapter of the Sith Warrior storyline you are awarded this title. Hence a lot of players create a character with a single name and use the in-game title system to prefix it with Acolyte and Darth accordingly as they progress through the story. Herein lies the problem.

Therefore, if you are seeking a single name for your Sith character that reflects the lore of Star Wars then you’ll find your options quite limited. As a rule Sith characters have enigmatic, portentous names. Darth Tyranus or Sidious for example. Hence as a player you’ll be looking for words that can be augmented or general cool names like Obsidian or Malignant. However, all such variants are taken. After about a dozen failed attempts I then decided to try a less scattershot approach and drew up a list of names and worked through them. I included people and creatures from Roman and Greek mythology such as Manticore, Xenophon and Talos. I then translated interesting words into Latin, as these proved appropriate. For example, “monstrous” which translates to immanis. I even ended up trying the names of Numenorean Kings but to no avail.

Eventually, I found a name that worked. It required some spelling alterations and is three syllables instead of the more desirable two, but it hadn’t been taken so it was accepted. I had to plunder the annals of Cornish folklore to find a viable name. Thus my Sith Warrior is now Acolyte Khormoran. Comoran being the Giant that terrorised Cornwall during the reign of King Arthur. So all’s well that ends well. The pedantic may wish to point out that I could have spared myself a lot of hassle simply by creating a name with Darth in the title right at the outset. Indeed I could but then my character would have been sporting the title “Darth” before it was earned causing a lore and continuity calamity. However, regardless where one stands on such issues, the fact remains that finding the right name in a decade old MMO can be a problem. Which is why more recent games have introduced more flexible systems.

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A Month in Gaming

I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.

I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.

I’ve finally completed all outstanding content in LOTRO and find myself now kicking my heels. The conclusion of Fate of Gundabad was interesting and I felt that there was emotional depth to the character Mótsog. I have also enjoyed exploring both The Angle of Mitheithel and Yondershire. I like the way that Standing Stone Games is not just creating new content for endgame. Adding additional zones for players levelling alts makes good business sense. It also makes the game more attractive to returning players by offering them content that they previously haven’t played. At the time of writing this post, LOTRO is celebrating its 15th anniversary. Although this is a significant milestone and one I am pleased that the game has achieved, I am not especially interested in the celebrations themselves. I don’t find any of the activities engaging, nor do I find any of the gifts and prizes that can be claimed desirable. I prefer the functional over the cosmetic.

Despite some frustration with the post Knights of the Eternal Throne storyline in SWTOR, rather than quit I decided to continue to play through the remainder of the original game. So far I have completed the Imperial Agent and Trooper stories. Both were well conceived and executed, although I did find the Trooper a little underpowered as a class. Speaking of which, it would also appear that every class in the game has at least one companion that is an utter twat. I see absolutely no merit in companions such as Skadge and Kaliyo Djannis. They’re objectionable and their dysfunctional nature doesn’t provide any alternative insight. These aren’t anti-heroes that make philosophical points to counter traditional archetypes. These are just shitty people who are a pain in the butt. Mercifully, for every poorly conceived companion there are at least two who are well rounded and relatable.

Moving on to my final gaming mainstay, STO, I continue to find this MMO ideal for quick fix entertainment. This game offers long term involvement but also excels at providing daily activities that can be quickly undertaken.In the last few months I have earned A600 Android (Combat Pet), a Tier 6 Jarok Alliance Carrier and sundry upgrade tokens for use on various alts. I’ve also continued working my way through the various story arcs in the main game and it has again proven a welcome reminder at how well developer’s Cryptic are at utilising the wealth of Star Trek lore to their advantage. Canonical characters and events are not just referenced or invoked as a lazy fan service, but drawn upon in ways that are relevant and that sustain an interesting narrative. I look forward to Star Trek: Strange New Worlds being integrated into the game.

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Gaming, MMORPG, SWTOR, Alien 3, Lazy Writing Roger Edwards Gaming, MMORPG, SWTOR, Alien 3, Lazy Writing Roger Edwards

The Capricious Nature of “Lazy Writing”

A little over two months ago I returned to the MMORPG, Star Wars: The Old Republic. I have written recently about how this has been a pleasant experience and I certainly haven’t wanted for content to play through. SWTOR has always offered well conceived and complex stories. This is essentially the MMOs primary appeal to me. Hence I have recently caught up with Rise of the Hutt Cartel, Shadow of Revan, Knights of the Fallen Empire and Knights of the Eternal Throne. The episodic nature of the last two expansions have both good and bad points. However, the central story was solid and engaging. However, when I moved on to the next instalment of the main story, everything changed. Essentially, the plot had backed itself into a corner. So the writers took the easy way out and pursued a new storyline that completely invalidated everything that had happened previously. This infuriated me so I’ve stopped playing.

A little over two months ago I returned to the MMORPG, Star Wars: The Old Republic. I have written recently about how this has been a pleasant experience and I certainly haven’t wanted for content to play through. SWTOR has always offered well conceived and complex stories. This is essentially the MMOs primary appeal to me. Hence I have recently caught up with Rise of the Hutt Cartel, Shadow of Revan, Knights of the Fallen Empire and Knights of the Eternal Throne. The episodic nature of the last two expansions have both good and bad points. However, the central story was solid and engaging. However, when I moved on to the next instalment of the main story, everything changed. Essentially, the plot had backed itself into a corner. So the writers took the easy way out and pursued a new storyline that completely invalidated everything that had happened previously. This infuriated me so I’ve stopped playing.

For those who may not be familiar with SWTOR, the original plot of the MMO focuses on the ongoing war between the Republic and the Sith Empire. The expansion Knights of the Fallen Empire changes this as the Republic and Sith form an alliance against a new antagonist. The idea works well and is sustained over a further expansion, Knights of the Eternal Throne. However, in the following Iokath story line the alliance that you have worked continuously to nurture and sustain is arbitrarily dispensed with, just so the writers can conveniently return to the default situation without having to try hard. During the course of one conversation, I found my character being forced to make a decision to choose whether to support the Sith Empire or the Republic. For want of another phrase, this “lazy writing” pissed on everything that I had invested my time into for the last two months and I found that insulting.

This writing “technique” is not exclusive to video games. It is commonly used in film and TV as a convenient means to bring a narrative back “on track”. In other words, a way to take a story in the direction that you wish to take it, irrespective of whether that invalidates or contradicts what has happened previously. Take the 1992 film Aliens 3. The producers desperately wanted to contrive a situation in which the protagonist, Ellen Ripley (Sigourney Weaver), once again faced a solitary xenomorph in the hope of recreating the success of the original film. However, Aliens (1986), ended with Ripley safe from peril and given a second chance at motherhood by looking after Newt. There was even a hint at a romance with Corporal Hicks. Faced with such narrative obstacles, the writers for Alien 3 contrived a means for Ripley being impregnated by a facehugger while in suspended animation and a spaceship crash subsequently killed off both Newt and Hicks. Needless to say, the audience didn’t buy it.

What such “lazy writing” demonstrates is that no matter how attached we become to characters and stories in films and video games, they are ultimately products. Video games especially have a requirement to keep players not only engaged but also spending. In the case of SWTOR, dispensing with the “Eternal Alliance” was just a means to quickly get the story back on track, after two somewhat experimental expansions. I’m sure it did occur to writing staff that in doing so they mitigated everything that the player had done over the last two years. However, keeping the player base busy and subscribing was deemed more important. If the game and its business model had been better served by an even more obtuse plot development, no doubt that’s what would have happened. Hence, “enthusiastic sales and marketing” and “lazy writing” often go hand in hand. The former drives the latter, usually to the detriment of the product. In this respect SWTOR is far from unique.

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LOTRO: Bullroarer Update 33 - Yondershire Beta #3

Standing Stone Games have a third preview of Update 33 for the MMORPG, The Lord of the Rings Online, available on the Bullroarer test server which ends tomorrow. This latest build includes all stables for the new zone. There are six in total, four of which are based in the Hobbits villages of Gamwich, Tighfield, Nobottle and Long Cleave. The mob population has increased since the last preview and all enemy encampments are now accessible. Most importantly, a map of Yondershire is now available clearly showing how the zone fits between The Shire and Ered Luin. Hence players now have sufficient details to be able to accurately appraise Yondershire which has a challenge level of 20-23. Furthermore, the map of Eriador has also been adjusted to show the new zone.

Standing Stone Games have a third preview of Update 33 for the MMORPG, The Lord of the Rings Online, available on the Bullroarer test server which ends tomorrow. This latest build includes all stables for the new zone. There are six in total, four of which are based in the Hobbits villages of Gamwich, Tighfield, Nobottle and Long Cleave. The mob population has increased since the last preview and all enemy encampments are now accessible. Most importantly, a map of Yondershire is now available clearly showing how the zone fits between The Shire and Ered Luin. Hence players now have sufficient details to be able to accurately appraise Yondershire which has a challenge level of 20-23. Furthermore, the map of Eriador has also been adjusted to show the new zone.

This latest beta has been of particular interest to me as there are some significant changes coming to the Lore-master class. My primary character in LOTRO is a Lore-master that I’ve played since 2008. Perhaps the biggest change is the removal of the “Sic’em” trait from the “Keeper of Animals” trait tree. This skill when used summons all Lore-master pets and causes substantial damage to target(s). However, it is a major resource hog and causes lag problems for groups in instance when used. So SSG have decided to retire it and replace it with “A Murder of Crows”. According to the developers this new skill “summons a cloud of crows around the target for 15s. It has a 2 minute cooldown. While they persist the crows inflict enormous damage and disorient their victim, reducing hit chance and increasing the damage of other attacks made against the target. Enemies within 7m of the main target also take constant damage from the cloud of circling avians (but are not debuffed)”.

Class changes are always a source of trepidation for players and it is always difficult to approach such changes in a way that pleases everyone. I remain cautiously optimistic regarding those currently listed on the Official LOTRO Forums. My Lore-master is currently traited for a red line DPS build and so the replacement of “Sic’em” doesn’t especially bother me but I can see how players are attached to the sheer bravado of this skill. I am more intrigued by the statement “damage of LM red line skills and effects in general has been improved” because even at level cap with a robust selection of gear from Steel-bound lootboxes, I still feel a little underpowered at times. So any positive adjustment will be well received by me. With regard to Update 33, it will be interesting to see if there will be a 4th beta test or whether SSG simply go ahead and release the current build.

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